/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARPassthroughManager.h
A helper actor that collects the ARComponent in the scene and apply the passthrough material to them.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup="AR") class AARPassthroughManager : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TArray<TSubcla...
ARComponentClasses
What kinds of AR components should be gathered