/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/ConstrainedMeshSolver.h
Returns the vertex locations of the deformed mesh. Note the array may have empty elements as the index matches the Mesh based VtxId. PositionBuffer[VtxId] = Pos.
bool SolveUVs ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * DynamicMesh, [TArray](API\Runtime\Core\Containers\TArray)< FVector2d > & UVBuffer )