HairStrandsCore/Public/GroomAssetCards.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairCardsGeometrySettings
float
AngularThreshold
Max angular difference between adjacents vertices to remove vertices during simplification with MinSegmentLength, in degrees.
int32
CardsCount
Define how many cards should be generated.
EHairCardsClust...
ClusterType
Quality of clustering when group hair to belong to a similar cards.
EHairCardsGener...
GenerationType
Define how cards should be generated.
float
MaxCardsLength
Length above which generated cards are discard, as there are considered too larger.
float
MinCardsLength
Length below which generated cards are discard, as there are considered too small.
float
MinSegmentLength
Minimum size of a card segment