/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
Disconnects node output to a node input. Returns success if connection was removed, failed if not.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder", Meta=(ExpandEnumAsExecs="OutResult")) void DisconnectNodes ( const [FMetaSoundBuilderNodeOutputHandle](API\Plugins\MetasoundEngine\FMetaSoundBuilderNodeOutputHandl-) & NodeOutputHandle, const [FMetaSoundBuilderNodeInputHandle](API\Plugins\MetasoundEngine\FMetaSoundBuilderNodeInputHandle) & NodeInputHandle, [EMetaSoundBuilderResult](API\Plugins\MetasoundEngine\EMetaSoundBuilderResult) & OutResult )