/Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h
Override this if you're interested in running logic after class layout has been generated, but before bytecode and member variables have been
virtual void ProcessBlueprintCompiled ( const [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilationContext, const [FBlueprintCompiledData](API\Editor\Kismet\FBlueprintCompiledData) & Data )