/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SelectiveTessellate.h
Tessellate the mesh and write the result into another mesh. This will overwrite any data stored in the OutMesh.
FSelectiveTessellate ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * OutMesh )