/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h
the local-to-world Transform underlying a ToolTarget, eg the Component or Actor transform
namespace UE { namespace ToolTarget { FTransform3d UE::ToolTarget::GetLocalToWorldTransform ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target ) } }