/Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationVelocityScaleConfigNode.h
Velocity scale properties configuration node.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowCloth)) struct FChaosClothAssetSimulationVelocityScaleConfigNode : public [FChaosClothAssetSimulationBaseConfigNode](API\Plugins\ChaosClothAssetDataflowNodes\ChaosClothAsset\FChaosClothAsset-_14)
float
AngularVelocityScale
The amount of angular velocities sent to the local cloth space from the reference bone (the closest bone to the root on which the cloth section has been skinned, or the root itself if the cloth isn't skinned).
float
FictitiousAngularScale
The portion of the angular velocity that is used to calculate the strength of all fictitious forces (e.g. centrifugal force).
FVector3f
LinearVelocityScale
The amount of linear velocities sent to the local cloth space from the reference bone (the closest bone to the root on which the cloth section has been skinned, or the root itself if the cloth isn't skinned).