/Engine/Source/Runtime/Engine/Classes/Engine/PoseWatch.h
class UPoseWatchPoseElement : public [UPoseWatchElement](API\Runtime\Engine\Engine\UPoseWatchElement)
bool
bInvertViewportMask
Invert which bones are rendered when using a viewport mask
float
BlendScaleThreshold
The threshold which each bone's blend scale much surpass to be rendered using the viewport mask
TObjectPtr<UBl...
ViewportMask
Optionally select a Blend Mask to control which bones on the skeleton are rendered.
FVector3d
ViewportOffset
Offset the rendering of the bones in the viewport.