/Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsScripting.h
Create the transformable handle that deals with getting and setting transforms on this scene component
returns the handle for this scene component
static [UTransformableComponentHandle](API\Runtime\Constraints\UTransformableComponentHandle) * CreateTransformableComponentHandle ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InSceneComponent, const [FName](API\Runtime\Core\UObject\FName) & InSocketName )