/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h
BreakingData used in the subsystems
struct FBreakingDataExt
FVec3
AngularVelocity
FBox
BoundingBox
FReal
BoundingboxExtentMax
FReal
BoundingboxExtentMin
FReal
BoundingboxVolume
FVec3
Location
FReal
Mass
FName
PhysicalMaterialName
Please don't be tempted to add the code below back.
int32
SurfaceType
FQuat
TransformRotation
FVector
TransformScale
FVector
TransformTranslation
FVec3
Velocity