/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Sight.h
bool RegisterNewQuery ( const [FPerceptionListener](API\Runtime\AIModule\Perception\FPerceptionListener) & Listener, const [IGenericTeamAgentInterface](API\Runtime\AIModule\IGenericTeamAgentInterface) * ListenersTeamAgent, const [AActor](API\Runtime\Engine\GameFramework\AActor) & TargetActor, const [FAISightTarget::FTargetId](API\Runtime\AIModule\Perception\FAISightTarget\FTargetId) & TargetId, const FVector & TargetLocation, const [FDigestedSightProperties](API\Runtime\AIModule\Perception\UAISense_Sight\FDigestedSightProperties) & PropDigest, const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([FAISightQuery](API\Runtime\AIModule\Perception\FAISightQuery) &)> & OnAddedFunc )