/Engine/Source/Runtime/Engine/Public/PreviewScene.h
Encapsulates a simple scene setup for preview or thumbnail rendering.
class FPreviewScene : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
bool
bForceAllUsedMipsResident
This controls whether or not all mip levels of textures used by UMeshComponents added to this preview window should be loaded and remain loaded.
UDirectionalLig...
DirectionalLight
ULineBatchCompo...
LineBatcher
TObjectPtr< cla...
PreviewWorld
USkyLightCompon...
SkyLight