/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolygonFunctions.h
Apply an offset to a single open 2D path, generating closed polygons as a result
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolygonList") static [FGeometryScriptGeneralPolygonList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptG-) CreatePolygonsFromPathOffset ( [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > Path, [FGeometryScriptOpenPathOffsetOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptO-) OffsetOptions, double Offset, bool & bOperationSuccess, bool bCopyInputOnFailure )