/Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h
Data that is gathered by the AudioThread to get passed from FActiveSound->FMixerSourceVoice eventually converted toIQuartzQuantizedCommandfor the Quantized Command itself
struct FQuartzQuantizedRequestData
FName
ClockName
Shared withFQuartzQuantizedCommandInitInfo:
int32
GameThreadDelegateID
TArray<FQuartz...
GameThreadSubscribers
FName
OtherClockName
FQuartzQuantiza...
QuantizationBoundary
TSharedPtr<IQu...
QuantizedCommandPtr