/Engine/Plugins/Experimental/PlanarCutPlugin/Source/PlanarCut/Public/FractureAutoUV.h
Different attributes we can bake.
namespace UE { namespace PlanarCut { enum EBakeAttributes { None, DistanceToExternal, AmbientOcclusion, Curvature, NormalX, NormalY, NormalZ, PositionX, PositionY, PositionZ, } } }