/Engine/Plugins/Experimental/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableInteractiveTool.h
Append a Message to the UE Editor Log.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ScriptableTool|Messaging") void AddLogMessage ( [FText](API\Runtime\Core\Internationalization\FText) Message, bool bHighlighted )