/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h
Todo: Make this class better suited to multiple import paths - maybe haveFAssetImportInfouse a map rather than array?
class UAssetImportData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FAssetImportInf...
SourceData
Source file data describing the files that were used to import this asset.