/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGDataFromActor.h
Builds a collection of PCG-compatible data from the selected actors.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGDataFromActorSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
FPCGActorSelect...
ActorSelector
bool
bDisplayModeSettings
This can be set false by inheriting nodes to hide the 'Mode' property.
bool
bMergeSinglePointData
bool
bTrackActorsOnlyWithinBounds
If this is checked, found actors that are outside component bounds will not trigger a refresh.
TArray<FName>
ExpectedPins
EPCGGetDataFrom...
Mode
FName
PropertyName