/Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimUtilities.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Contextual Anim|Scene Binding Context", Meta=(DisplayName="Has Matching GameplayTag")) static bool BP_SceneBindingContext_HasMatchingGameplayTag ( const [FContextualAnimSceneBindingContext](API\Plugins\ContextualAnimation\FContextualAnimSceneBindingConte-) & BindingContext, const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & TagToCheck )