/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXOutputPortConfig.h
Property changes are handled in details customization consistently.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDMXOutputPortConfig
FString
AutoCompleteDeviceAddress
Searches available Network Interface Card IP Addresses and uses the first match as the 'Network Interface Card IP Address' (both in Editor and Game).
bool
bAutoCompleteDeviceAddressEnabled
Enables 'Auto Complete Device Address', hidden via customization - EditConditionInlineToggle doesn't support Config
bool
bIsExternUnivereStartEditable
Edit condition for the ExternUniverseStart property
bool
bLoopbackToEngine
If true, the signals output from this port are input into to the engine.
EDMXCommunicati...
CommunicationType
The type of communication used with this port
double
Delay
The amout by which sending of packets is delayed
FFrameRate
DelayFrameRate
Framerate of the delay
FString
DestinationAddress
For Unicast, the IP address outbound DMX is sent to
TArray<FDMXOut...
DestinationAddresses
For Unicast, the IP addresses outbound DMX is sent to
FString
DeviceAddress
The IP address of the network interface card over which outbound DMX is sent
int32
ExternUniverseStart
Remaps the range of local Universes (Num Universes from Local Universe Start) to a different set of Universes at the Protocol level.
int32
LocalUniverseStart
Local Start Universe
int32
NumUniverses
Number of Universes
FGuid
PortGuid
Unique identifier, shared with the port instance.
FString
PortName
The name displayed wherever the port can be displayed
int32
Priority
Priority on which packets are being sent
FName
ProtocolName
DMX Protocol