/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODLogic.h
LOD Significance conditional fragment accessors
template<bool Condition, typename TemplateClass> static [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< [Condition](API\Plugins\StateTreeModule\EStateTreeBindableStructSource), float >::Type GetLODSignificance ( TemplateClass & Obj, float DefaultValue )