/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Adds a new SCS Node to the component Table
The reference of the newly created ActorComponent
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * AddNewNode ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) > OngoingCreateTransaction, [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * NewNode, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, bool bMarkBlueprintModified, bool bSetFocusToNewItem )