/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Get all the objects that the endpoints reside within.Bydefault, this gets the outer objects of the property handle.
virtual void GetEditObjects ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutObjects ) const