/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/MVR/Types/DMXMVRFixtureNode.h
Defines a Mapping
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FDMXMVRFixtureMapping
FGuid
LinkedDef
The unique identifier of the MappingDefinition node that will be the source of the mapping.
TOptional< int3...
OX
The size in pixels in x direction from top left of the starting point.
TOptional< int3...
OY
The size in pixels in y direction from top left of the starting point.
TOptional< floa...
RZ
The rotation around the middle point of the defined rectangle in degree.
TOptional< int3...
UX
The offset in pixels in x direction from top left corner of the source that will be used for the mapped object.
TOptional< int3...
UY
The offset in pixels in y direction from top left corner of the source that will be used for the mapped object.