/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Called byUCharacterMovementComponent::ProcessClientTimeStampForTimeDiscrepancy()(on server) when the time from client moves significantly differs from the server time, indicating potential time manipulation by clients (speed hacks, significant network issues, client performance problems)
virtual void OnTimeDiscrepancyDetected ( float CurrentTimeDiscrepancy, float LifetimeRawTimeDiscrepancy, float Lifetime, float CurrentMoveError )