/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Selects a single node in the graph by name. This causes a NodeSelected / NodeDeselected modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SelectNodeByName ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, bool bSelect, bool bSetupUndoRedo )