/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h
Checks if this tag matches ANY of the tags in the specified container, only allowing exact matches "A.1".MatchesAny({"A","B"}) will return False If ContainerToCheck is empty/invalid it will always return False
True if this tag matches ANY of the tags of in ContainerToCheck exactly
bool MatchesAnyExact ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & ContainerToCheck ) const