/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableTetrahedralComponent.h
virtual void UpdateFromSimulation ( const [FDataMapValue](API\Plugins\ChaosFleshEngine\ChaosFlesh\UDeformablePhysicsComponent\FDataMapValue) * SimualtionBuffer )