/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Returns a list of all attributes for this abilty system component
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Gameplay Attributes") void GetAllAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) > & OutAttributes )