/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities") static void GetParticleModuleAttractorPointProps ( [UParticleModuleAttractorPoint](API\Runtime\Engine\Particles\Attractor\UParticleModuleAttractorPoint) * ParticleModule, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutPosition, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutRange, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutStrength, bool & boutStrengthByDistance, bool & bOutAffectsBaseVelocity, bool & bOutOverrideVelocity, bool & bOutUseWorldSpacePosition, bool & bOutPositiveX, bool & bOutPositiveY, bool & bOutPositiveZ, bool & bOutNegativeX, bool & bOutNegativeY, bool & bOutNegativeZ )