/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/GeometryProcessingAdapters/Public/GeometryProcessing/ApproximateActorsImpl.h
virtual [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * EmitGeneratedMeshAsset ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, const [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FOptions) & Options, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FResults) & ResultsOut, [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * FinalMesh, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * DebugMesh )