/Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h
Create anFImportanceTextureobject for texture-driven importance sampling from a 2D RGBA8 texture
new ImportanceTexture object for use with ImportanceSample
static [FImportanceTexture](API\Runtime\Engine\Kismet\FImportanceTexture) MakeImportanceTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EImportanceWeight::Type](API\Runtime\Engine\Kismet\EImportanceWeight__Type) > WeightingFunc )