/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h
Compute the UV-space and 3D area of the given Triangles, and then scale the UV area to be equvalent to the 3D area. Scaling is around the center of the UV bounding box.
bool ScaleUVAreaTo3DArea ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Triangles, bool bRecenterAtOrigin )