/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkeletalMeshEditionInterface.h
[TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) > GetBoneName ( [HHitProxy](API\Runtime\Engine\HHitProxy) * InHitProxy ) const