/Engine/Source/Editor/UnrealEd/Public/AutomatedAssetImportData.h
Contains data for a group of assets to import
class UAutomatedAssetImportData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bReplaceExisting
Whether or not to replace existing assets
bool
bSkipReadOnly
Whether or not to skip importing over read only assets that could not be checked out
FString
DestinationPath
Content path in the projects content directory where assets will be imported
TObjectPtr<UFa...
Factory
Pointer to the factory currently being used
FString
FactoryName
Name of the factory to use when importing these assets.
TArray<FString...
Filenames
Filenames to import
FString
GroupName
Display name of the group. This is for logging purposes only.
TSharedPtr<FJs...
ImportGroupJsonData
Json data to be read when importing this group
FString
LevelToLoad
Full path to level to load before importing this group (only matters if importing assets into a level)