/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/CustomCanApplyGameplayEffectComponent.h
Handles configuration of a CustomApplicationRequirement function to see if this GameplayEffect should apply
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UCustomCanApplyGameplayEffectComponent : public [UGameplayEffectComponent](API\Plugins\GameplayAbilities\UGameplayEffectComponent)
TArray<TSubcla...
ApplicationRequirements
Custom application requirements