/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/VCamComponent.h
Insert a modifier to the stack with a given name and index. If that name is already in use then the modifier will not be added. The index must be between zero and the number of existing modifiers inclusive Returns the created modifier if the Add succeeded.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera", Meta=(DeterminesOutputType="ModifierClass", DynamicOutputParam="CreatedModifier", ReturnDisplayName="Success")) bool InsertModifier ( const [FName](API\Runtime\Core\UObject\FName) Name, int32 Index, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UVCamModifier](API\Plugins\VCamCore\Modifier\UVCamModifier) > ModifierClass, [UVCamModifier](API\Plugins\VCamCore\Modifier\UVCamModifier) *& CreatedModifier )