/Engine/Plugins/Runtime/MicrosoftSpatialAudio/Source/MicrosoftSpatialSound/Public/MicrosoftSpatialSoundPlugin.h
Struct to hold dynamic object data for Microsoft Spatial Sound API.
struct FSpatialSoundSourceObjectData
Audio::TCircula...
AudioBuffer
A circular buffer to hold audio data from the source.
bool
bActive
Whether or not this source data is active (playing sound)
bool
bBuffering
int32
CurrentFrameLerpPosition
FVector
CurrentPosition
int32
NumberOfLerpFrames
FCriticalSectio...
ObjectCritSect
ISpatialAudioOb...
ObjectHandle
The handle to the source.
FVector
StartingPosition
The position of the spatial sound source.
FVector
TargetPosition