/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
ResetDeviceProperty
virtual void ResetDeviceProperty_Implementation ( const [FPlatformUserId](API\Runtime\Core\Misc\FPlatformUserId) PlatformUser, const [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) DeviceId, bool bForceReset )