/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueSections.h
bool EvaluateChannel ( const [FMovieSceneGameplayCueChannel](API\Plugins\GameplayAbilities\Sequencer\FMovieSceneGameplayCueChannel) * InChannel, [FFrameTime](API\Runtime\Core\Misc\FFrameTime) InTime, [FMovieSceneGameplayCueKey](API\Plugins\GameplayAbilities\Sequencer\FMovieSceneGameplayCueKey) & OutValue )