/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h
Set the payload key needed to retrieve the animation for this track.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimationTrack") bool SetCustomAnimationPayloadKey ( const [FString](API\Runtime\Core\Containers\FString) & InUniqueId, const [EInterchangeAnimationPayLoadType](API\Plugins\InterchangeNodes\EInterchangeAnimationPayLoadType) & InType )