/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryParticles.h
Set a dynamic geometry. Note that X and R must be initialized before calling this function.
void SetDynamicGeometry ( const int32 Index, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FImplicitObject](API\Runtime\Chaos\Chaos\FImplicitObject) > && InUnique )