/Engine/Source/Runtime/Engine/Public/HLSLTree/HLSLTree.h
[Shader::FType](API\Runtime\Engine\Shader\FType) GetValuePreshader ( [FEmitContext](API\Runtime\Engine\HLSLTree\FEmitContext) & Context, [FEmitScope](API\Runtime\Engine\HLSLTree\FEmitScope) & Scope, [Shader::EValueType](API\Runtime\Engine\Shader\UE__Shader__EValueType) ResultType, [Shader::FPreshaderData](API\Runtime\Engine\Shader\FPreshaderData) & OutPreshader ) const