/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Adds a Variable Node to the edited Graph given a struct object path name. Variables represent local work state for the function and can be read from (bIsGetter == true) or written to (bIsGetter == false). This causes a NodeAdded modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMVariableNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMVariableNode) * AddVariableNodeFromObjectPath ( const [FName](API\Runtime\Core\UObject\FName) & InVariableName, const [FString](API\Runtime\Core\Containers\FString) & InCPPType, const [FString](API\Runtime\Core\Containers\FString) & InCPPTypeObjectPath, bool bIsGetter, const [FString](API\Runtime\Core\Containers\FString) & InDefaultValue, const FVector2D & InPosition, const [FString](API\Runtime\Core\Containers\FString) & InNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand )