/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/SequencerScriptingRangeExtensions.h
Get the ending time for the specified range in seconds, if it has one. Defined as the first time that is outside of the range.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static float GetEndSeconds ( const [FSequencerScriptingRange](API\Plugins\SequencerScripting\FSequencerScriptingRange) & Range )