/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h
Lexicographically tests whether this string is equivalent to the Other given string
true if this string is lexicographically equivalent to the other, otherwise false
bool Equals ( const [FString](API\Runtime\Core\Containers\FString) & Other, [ESearchCase::Type](API\Runtime\Core\Misc\ESearchCase__Type) SearchCase ) const