/Engine/Source/Runtime/Engine/Public/UpdateTextureShaders.h
void SetParameters ( [FRHIBatchedShaderParameters](API\Runtime\RHI\FRHIBatchedShaderParameters) & BatchedParameters, const [FUpdateTextureRegion2D](API\Runtime\RHI\FUpdateTextureRegion2D) & UpdateRegionInBlocks, uint32 SrcElementPitch )