/Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSimStandardComponents/Public/VelocitySyncMotorSimComponent.h
Sets Rpm directly from speed using a curve, if under a speed threshold or if the throttle is released for a period of time
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup="AudioMotorSim", Meta=(BlueprintSpawnableComponent)) class UVelocitySyncMotorSimComponent : public [UAudioMotorSimComponent](API\Plugins\AudioMotorSim\UAudioMotorSimComponent)
float
FirstGearThrottleThreshold
float
InterpSpeed
float
InterpTime
float
NoThrottleTime
float
SpeedThreshold
Speed below which gears will be ignored, and RPM will sync directly to velocity.
FRuntimeFloatCu...
SpeedToRpmCurve