/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlField.h
Represents a property or function that has been exposed to remote control.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRemoteControlField : public [FRemoteControlEntity](API\Plugins\RemoteControl\FRemoteControlEntity)
uint8
ActiveMasks
Holds the actively enabled masks.
bool
bIsEditorOnly
Whether the field is only available in editor.
FName
FieldName
The exposed field's name.
FRCFieldPathInf...
FieldPathInfo
Path information pointing to this field
EExposedFieldTy...
FieldType
The field's type.
FSoftClassPath
OwnerClass
The class of the object that can have this field.
TSet<FRemoteCo...
ProtocolBindings
Stores the bound protocols for this exposed field It could store any types of the implemented protocols such as DMX, OSC, MIDI, etc The map holds protocol bindings stores the protocol mapping and protocol-specific mapping