/Engine/Source/Editor/UnrealEd/Public/PackageHelperFunctions.h
Retrieve the assets contained in the given collection.
True if collection was created successfully
bool QueryAssetsInCollection ( [FName](API\Runtime\Core\UObject\FName) InCollectionName, [ECollectionShareType::Type](API\Developer\CollectionManager\ECollectionShareType\Type) InType, [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & OutAssetPaths )