/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXProtocolTypes.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="ToName (DMX Fixture Category)", CompactNodeTitle="->", BlueprintAutocast), Category="Utilities|DMX") static [FName](API\Runtime\Core\UObject\FName) Conv_DMXFixtureCategoryToName ( const [FDMXFixtureCategory](API\Plugins\DMXProtocol\FDMXFixtureCategory) & InFixtureCategory )