/Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h
Multiplies a value in seconds against a FrameRate to get a new FrameTime.
static [FFrameTime](API\Runtime\Core\Misc\FFrameTime) Multiply_SecondsFrameRate ( float TimeInSeconds, const [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & FrameRate )