/Engine/Source/Runtime/Engine/Public/StereoRenderTargetManager.h
Allocates a render target texture. The default implementation always return false to indicate that the default texture allocation should be used instead.
true, if texture was allocated; false, if the default texture allocation should be used.
virtual bool AllocateRenderTargetTexture ( uint32 Index, uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextureFlags, FTexture2DRHIRef & OutTargetableTexture, FTexture2DRHIRef & OutShaderResourceTexture, uint32 NumSamples )