/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolyPathFunctions.h
Sample aUSplineComponentinto a list of FTransforms, based on the given SamplingOptions.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolyPath") static void SampleSplineToTransforms ( const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * Spline, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Frames, [TArray](API\Runtime\Core\Containers\TArray)< double > & FrameTimes, [FGeometryScriptSplineSamplingOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptS-_7) SamplingOptions, FTransform RelativeTransform, bool bIncludeScale )