/Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h
Data that is passed intoIQuartzQuantizedCommand::OnQueuedinfo that derived classes need can be added here
struct FQuartzQuantizedCommandInitInfo
FName
ClockName
Shared withFQuartzQuantizedRequestData
int32
FrameOverrideAmount
int32
GameThreadDelegateID
TArray<FQuartz...
GameThreadSubscribers
FName
OtherClockName
TSharedPtr<Aud...
OwningClockPointer
Audio Render thread-specific data:
FQuartzQuantiza...
QuantizationBoundary
TSharedPtr<IQu...
QuantizedCommandPtr
float
SampleRate
int32
SourceID