/Engine/Source/Runtime/Engine/Public/Net/NetDormantHolder.h
Remove our reference to the object replicator tied to the given replicated object
Return true if we did find the replicated object and removed it
bool RemoveStoredReplicator ( [AActor](API\Runtime\Engine\GameFramework\AActor) * DormantActor, [FObjectKey](API\Runtime\CoreUObject\UObject\FObjectKey) ReplicatedObjectKey )