/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h
namespace Freeze { void Freeze::IntrinsicWriteMemoryImage ( [FMemoryImageWriter](API\Runtime\Core\Serialization\FMemoryImageWriter) & Writer, const [FScriptName](API\Runtime\Core\UObject\FScriptName) & Object, const [FTypeLayoutDesc](API\Runtime\Core\Serialization\FTypeLayoutDesc) & ) }