/Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h
Run post-instance culling job to create the render commands and instance ID lists and optionally vertex instance data. Needs to happen after DispatchPassSetup and before DispatchDraw, but not before global instance culling has been done.
void BuildRenderingCommands ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const [FSceneView](API\Runtime\Engine\FSceneView) & View, const FScene & Scene, [FInstanceCullingDrawParams](API\Runtime\Renderer\InstanceCulling\FInstanceCullingDrawParams) & OutInstanceCullingDrawParams )