/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h
Release claim on a smart object.
Whether the claim was successfully released or not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SmartObject", Meta=(DeprecatedFunction, DeprecationMessage="Use MarkSmartObjectSlotAsFree instead.")) bool Release ( const [FSmartObjectClaimHandle](API\Plugins\SmartObjectsModule\FSmartObjectClaimHandle) & ClaimHandle )