/Engine/Source/Runtime/AugmentedReality/Public/ARSystem.h
Given the platform specific native resource for a pin, create a pin.
true when a pin is successfully created, otherwise false
virtual bool OnTryGetOrCreatePinForNativeResource ( void * InNativeResource, const [FString](API\Runtime\Core\Containers\FString) & InPinName, [UARPin](API\Runtime\AugmentedReality\UARPin) *& OutPin )