/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h
Container for the result of a projectile path trace (using PredictProjectilePath).
struct FPredictProjectilePathResult
FHitResult
HitResult
Hit along the trace, if tracing with collision was enabled.
FPredictProject...
LastTraceDestination
Info on the last point we tried to trace to, which may have been beyond the final hit.
TArray<FPredic...
PathData
Info for each point on the path.