/Engine/Source/Runtime/Engine/Public/MaterialCachedData.h
struct FMaterialCachedExpressionEditorOnlyData
TArray<FString...
AssetPaths
FMaterialCached...
EditorEntries
FMaterialCached...
EditorOnlyEntries
TArray<FName>
LandscapeLayerNames
FMaterialLayers...
MaterialLayers
TArray<TSoftOb...
ScalarCurveAtlasValues
TArray<TSoftOb...
ScalarCurveValues
TArray< FVector...
ScalarMinMaxValues
TArray<FStatic...
StaticComponentMaskValues
TArray<FParame...
TextureChannelNameValues
TArray<FParame...
VectorChannelNameValues
TArray< bool >
VectorUsedAsChannelMaskValues