/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/ToolSelectionUtil.h
Render the given Elements usingFPrimitiveDrawInterface
namespace ToolSelectionUtil { void ToolSelectionUtil::DebugRenderGeometrySelectionElements ( [IToolsContextRenderAPI](API\Runtime\InteractiveToolsFramework\IToolsContextRenderAPI) * RenderAPI, const [UE::Geometry::FGeometrySelectionElements](API\Plugins\DynamicMesh\Selections\FGeometrySelectionElements) & Elements, bool bIsPreview ) }