/Engine/Source/Runtime/Engine/Classes/Engine/World.h
Gets all LightMaps and ShadowMaps associated with this world. Specify the level or leave null for persistent
void GetLightMapsAndShadowMaps ( [ULevel](API\Runtime\Engine\Engine\ULevel) * Level, [TArray](API\Runtime\Core\Containers\TArray)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * > & OutLightMapsAndShadowMaps, bool bForceLazyLoad )