/Engine/Source/Runtime/RenderCore/Public/VertexFactory.h
static void GetElementShaderBindings ( const [FVertexFactoryShaderParameters](API\Runtime\RenderCore\FVertexFactoryShaderParameters) * Parameters, const class [FSceneInterface](API\Runtime\Engine\FSceneInterface) * Scene, const class [FSceneView](API\Runtime\Engine\FSceneView) * View, const class [FMeshMaterialShader](API\Runtime\Renderer\FMeshMaterialShader) * Shader, const EVertexInputStreamType InputStreamType, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel, const class [FVertexFactory](API\Runtime\RenderCore\FVertexFactory) * VertexFactory, const struct [FMeshBatchElement](API\Runtime\Engine\FMeshBatchElement) & BatchElement, class [FMeshDrawSingleShaderBindings](API\Runtime\Renderer\FMeshDrawSingleShaderBindings) & ShaderBindings, FVertexInputStreamArray & VertexStreams )