/Engine/Source/Runtime/AnimGraphRuntime/Public/LayeredBoneBlendLibrary.h
Get a layered bone blend context from an anim node context.
static [FLayeredBoneBlendReference](API\Runtime\AnimGraphRuntime\FLayeredBoneBlendReference) ConvertToLayeredBoneBlend ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, EAnimNodeReferenceConversionResult & Result )