/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
Preview scene profile settings structure.
struct FPreviewSceneProfile
bool
bPostProcessingEnabled
Whether or not the Post Processing should influence the scene
bool
bRotateLightingRig
Toggle rotating of the sky and directional lighting, press K and drag for manual rotating of Sky and L for Directional lighting
bool
bSharedProfile
Whether or not this profile should be stored in the Project ini file
bool
bShowEnvironment
Toggle visibility of the environment sphere
bool
bShowFloor
Toggle visibility of the floor mesh
bool
bUseSkyLighting
Whether or not image based lighting is enabled for the environment cube map
FLinearColor
DirectionalLightColor
Manually set the directional light colour
float
DirectionalLightIntensity
Manually set the directional light intensity (0.0 - 20.0)
FRotator
DirectionalLightRotation
Rotation for directional light
FLinearColor
EnvironmentColor
The environment color, used if Show Environment is false.
TSoftObjectPtr<...
EnvironmentCubeMap
Sets environment cube map used for sky lighting and reflections
FString
EnvironmentCubeMapPath
Storing path to environment cube to prevent it from getting cooked
float
EnvironmentIntensity
The environment intensity (0.0 - 20.0), used if Show Environment is false.
float
LightingRigRotation
Current rotation value of the sky in degrees (0 - 360)
FPostProcessSet...
PostProcessingSettings
Manual set post processing settings
FString
ProfileName
Name to identify the profile
float
RotationSpeed
Speed at which the sky rotates when rotating is toggled
float
SkyLightIntensity
Manually set the sky light intensity (0.0 - 20.0)