/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/Profile/MediaProfileSettings.h
No constructors are accessible with public or protected access.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings) class UMediaProfileEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bDisplayInMainEditor
When enabled, the media profile name will be displayed in the main editor UI.
bool
bDisplayInToolbar
Display the media profile icon in the editor toolbar.