/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassStaticMeshInstanceVisualizationMeshDesc
bool
bCastShadows
Controls whether the ISM can cast shadow or not
TSubclassOf<UI...
ISMComponentClass
InstancedStaticMeshComponent class to use to manage instances described by this struct instance
TArray<TObject...
MaterialOverrides
Material overrides for the static mesh visual representation.
float
MaxLODSignificance
The maximum exclusive LOD significance to stop using this static mesh
TObjectPtr<USt...
Mesh
The static mesh visual representation
float
MinLODSignificance
The minimum inclusive LOD significance to start using this static mesh
EComponentMobil...
Mobility
Controls the mobility of the ISM