/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.h
Add additional Gameplay Effects that attempt to activate under certain conditions (or no conditions)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(CollapseCategories) class UAdditionalEffectsGameplayEffectComponent : public [UGameplayEffectComponent](API\Plugins\GameplayAbilities\UGameplayEffectComponent)
bool
bOnApplicationCopyDataFromOriginalSpec
This will copy all of the data (e.g. SetByCallerMagnitudes) from the GESpec that Applied this GameplayEffect to the new OnApplicationGameplayEffect Specs.
TArray<FCondit...
OnApplicationGameplayEffects
Other gameplay effects that will be applied to the target of this effect if the owning effect applies
TArray<TSubcla...
OnCompleteAlways
Effects to apply when this effect completes, regardless of how it ends
TArray<TSubcla...
OnCompleteNormal
Effects to apply when this effect expires naturally via its duration
TArray<TSubcla...
OnCompletePrematurely
Effects to apply when this effect is made to expire prematurely (e.g. via a forced removal, clear tags, etc.)