/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h
Resolve a binding for the specified ID using a given context
void ResolveBinding ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId, [AActor](API\Runtime\Engine\GameFramework\AActor) * ParentActor, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, TInlineAllocator< 1 >> & OutObjects ) const