/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h
Get compatible assets given the asset's class and skeleton tag.
void GetCompatibleAssets ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, const TCHAR * InTag, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & OutAssets ) const