/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h
UDisplayClusterConfigurationSceneComponentCamera ( const [FString](API\Runtime\Core\Containers\FString) & InParentId, const FVector & InLocation, const FRotator & InRotation, float InInterpupillaryDistance, bool bInSwapEyes, [EDisplayClusterConfigurationEyeStereoOffset](API\Plugins\DisplayClusterConfiguration\EDisplayClusterC-_1) InStereoOffset )