/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVToolSelectionAPI.h
Could have had the api place these into the LivePreviewAPI delegates, but decided against it to align withRender()andDrawHUD()above. The owner will just call these directly.
virtual void LivePreviewRender ( [IToolsContextRenderAPI](API\Runtime\InteractiveToolsFramework\IToolsContextRenderAPI) * RenderAPI )