/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Set the LOD build options for the specified LOD index.
static void SetLodBuildSettings ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LodIndex, const [FSkeletalMeshBuildSettings](API\Runtime\Engine\Engine\FSkeletalMeshBuildSettings) & BuildOptions )