/Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/RootMotionModifier.h
FMotionWarpingTarget ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InComp, [FName](API\Runtime\Core\UObject\FName) InBoneName, bool bInbFollowComponent )