/Engine/Source/Runtime/RHI/Public/DataDrivenShaderPlatformInfo.h
static [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< bool(const FStaticShaderPlatformPlatform)> > PropertyToShaderPlatformFunctionMap;