/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h
Gets the collection of capture attribute definitions that the calculation class will accept as valid scoped modifiers
virtual void GetValidScopedModifierAttributeCaptureDefinitions ( [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayEffectAttributeCaptureDefinition](API\Plugins\GameplayAbilities\FGameplayEffectAttributeCaptureD-) > & OutScopableModifiers ) const