/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusEntitlementCallbackProxy.h
Kick off entitlement check. Asynchronous see OnUserPrivilegeCompleteDelegate for results.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Oculus|Entitlement", Meta=(BlueprintInternalUseOnly="true")) static [UOculusEntitlementCallbackProxy](API\Plugins\OnlineSubsystemOculus\UOculusEntitlementCallbackProxy) * VerifyEntitlement()