/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
static void UpdateSkeletalMeshImportData ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [UFbxSkeletalMeshImportData](API\Editor\UnrealEd\Factories\UFbxSkeletalMeshImportData) * SkeletalMeshImportData, int32 SpecificLod, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * ImportMaterialOriginalNameData, [TArray](API\Runtime\Core\Containers\TArray)< [FImportMeshLodSectionsData](API\Editor\UnrealEd\Factories\FImportMeshLodSectionsData) > * ImportMeshLodData )