/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h
Properties that specify how to play a camera lens effect.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayCueNotify_CameraLensEffectInfo
uint32:  1
bOverridePlacementInfo
If enabled, use the placement info override and not the default one.
uint32:  1
bOverrideSpawnCondition
If enabled, use the spawn condition override and not the default one.
uint32:  1
bPlayInWorld
If enabled, the camera lens effect will be played in the world and affect all players.
TSubclassOf<AA...
CameraLensEffect
Camera lens effect to play.
FGameplayCueNot...
PlacementInfoOverride
Defines how the camera lens effect will be placed.
FGameplayCueNot...
SpawnConditionOverride
Condition to check before playing the camera lens effect.
float
WorldInnerRadius
Players inside this radius get the full intensity camera lens effect.
float
WorldOuterRadius
Players outside this radius do not get the camera lens effect applied.