/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h
Get the instanced mesh from the unique ids.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Pipeline | Meshes") const [FInterchangeMeshInstance](API\Plugins\InterchangePipelines\FInterchangeMeshInstance) & GetMeshInstanceByUid ( const [FString](API\Runtime\Core\Containers\FString) & MeshInstanceUid ) const