/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingPreprocessRenderer.h
Renders the texture that is used to pixel map
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UDMXPixelMappingPreprocessRenderer : public [UObject](API\Runtime\CoreUObject\UObject\UObject)