/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h
Static: Given a texture, returns a material for that texture, creating a new asset if necessary. This is used for dragging and dropping assets into the scene
The material that uses this texture, or null if we couldn't find or create one
static [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetOrCreateMaterialFromTexture ( [UTexture](API\Runtime\Engine\Engine\UTexture) * UnrealTexture )