/Engine/Source/Runtime/Engine/Public/Analytics/RPCDoSDetectionAnalytics.h
Per-RPC analytics for any RPC Tracking that is active within the RPC DoS Detection instance.
struct FRPCAnalytics
int32
BlockedCount
Counts the total number of times calls to this RPC were blocked
int32
MaxCountPerSec
The maximum number of calls to the RPC per second
double
MaxSinglePacketRPCTime
The maximum amount of time spent executing a packet which contains only calls to this RPC
uint8
MaxTimeGameThreadCPU
The Game Thread CPU Usage, at the approximate time that MaxTimePerSec was set (used to detect CPU Saturation, not RPC cost)
double
MaxTimePerSec
The maximum amount of time spent executing the RPC per second (may be larger than a second, if an RPC is long-running)
FString
PlayerIP
Aggregation variables The IP of the player
FString
PlayerUID
The UID of the player
FName
RPCName
The name of the RPC
uint8
SinglePacketGameThreadCPU
The Game Thread CPU Usage, at the approximate time that MaxSinglePacketRPCTime was set (used to detect CPU Saturation, not RPC cost)
int32
SinglePacketRPCCount
The number of calls to this RPC within the packet, at the time that MaxSinglePacketRPCTime was set