HairStrandsCore/Public/GroomResources.h
Render buffers that will be used for rendering
struct FHairCardsProceduralResource : public [FHairCommonResource](API\Plugins\HairStrandsCore\FHairCommonResource)
FRDGExternalBuf...
AtlasRectBuffer
FIntPoint
AtlasResolution
uint32
CardBoundCount
Strand hair rest position buffer
FRDGExternalBuf...
CardItToClusterBuffer
FRDGExternalBuf...
CardsStrandsAttributes
FRDGExternalBuf...
CardsStrandsPositions
FHairCardsVoxel
CardVoxel
FRDGExternalBuf...
ClusterBoundBuffer
FRDGExternalBuf...
ClusterIdToVerticesBuffer
FRDGExternalBuf...
LengthBuffer
constFHairCard...
RenderData
FVector PositionOffset = FVector::ZeroVector;.