/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraMovementComponent.h
Adds the given vector to the accumulated input in world space. Similar toAddInputVector(). This calls input scaling specific to how controller (joystick) input should be handled.
void AddInputVectorFromController ( FVector WorldVector, [EVirtualCameraAxis](API\Plugins\VirtualCamera\EVirtualCameraAxis) MovementScaleAxis )