/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Deprecated/RigUnit_TwoBoneIKFK.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="TwoBoneIK/FK", Category="Transforms", Deprecated="4.23.0")) struct FRigUnit_TwoBoneIKFK : public [FRigUnitMutable](API\Plugins\ControlRig\Units\FRigUnitMutable)
FTransform
EndEffector
FName
EndJoint
float
IKBlend
Float : IKBlend(Default : 0.0) # Blend between 0.0 (FK) and 1.0 (IK)solutions.
FVector
PoleTarget
Transform to use as the pole target(specifies the plane of solution)
float
Spin
Float: Spin(Default : 0.0) # Amount of twist to apply to the solution plane(Additive after application of Pole Target motion)
FName
StartJoint