/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
Check if the count container has gameplay tags that matches against any of the specified tags (expands to include parents of asset tags)
True if the count container matches any of the gameplay tags
bool HasAnyMatchingGameplayTags ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & TagContainer ) const