/Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h
[UParticleSystemComponent](API\Runtime\Engine\Particles\UParticleSystemComponent) * CreateWorldParticleSystem ( [UParticleSystem](API\Runtime\Engine\Particles\UParticleSystem) * Template, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, EPSCPoolMethod PoolingMethod )