/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGExecuteBlueprint.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Settings|Template", Meta=(DeterminesOutputType="InElementType", DynamicOutputParam="ElementInstance")) void SetElementType ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UPCGBlueprintElement](API\Plugins\PCG\Elements\UPCGBlueprintElement) > InElementType, [UPCGBlueprintElement](API\Plugins\PCG\Elements\UPCGBlueprintElement) *& ElementInstance )