/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Using a fake multicast delegate so order can be kept consistent
typedef TBaseDelegate_TwoParams< void, [AActor](API\Runtime\Engine\GameFramework\AActor) *, [FName](API\Runtime\Core\UObject\FName) > FExtensionHandlerDelegateInternal