/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineEXROutput.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMoviePipelineImageSequenceOutput_EXR : public [UMoviePipelineImageSequenceOutputBase](API\Plugins\MovieRenderPipelineRenderPasses\UMoviePipelineImageSequenceOutpu-_4)
bool
bMultilayer
Should we write all render passes to the same exr file? Not all software supports multi-layer exr files.
EEXRCompression...
Compression
Which compression method should the resulting EXR file be compressed with