/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h
Retrieve the Actor parameter value for the given name.
true Parameter was found - OutActor is valid false Parameter was not found - OutActor is invalid
virtual bool GetActorParameter ( const [FName](API\Runtime\Core\UObject\FName) InName, class [AActor](API\Runtime\Engine\GameFramework\AActor) *& OutActor )