/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/Metasound.h
This asset type is used for Metasound assets that can only be used as nodes in other Metasound graphs. Because of this, they contain no required inputs or outputs.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=object, BlueprintType) class UMetaSoundPatch : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [FMetasoundAssetBase](API\Plugins\MetasoundFrontend\FMetasoundAssetBase), public [IMetaSoundDocumentInterface](API\Plugins\MetasoundFrontend\IMetaSoundDocumentInterface)
FGuid
AssetClassID
bool
bIsPreset
TObjectPtr<UMe...
Graph
TSet<FSoftObje...
ReferenceAssetClassCache
TSet<FString>
ReferencedAssetClassKeys
TSet<TObjectPt...
ReferencedAssetClassObjects
FString
RegistryInputTypes
FString
RegistryOutputTypes
int32
RegistryVersionMajor
int32
RegistryVersionMinor
FMetasoundFront...
RootMetaSoundDocument