/Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h
Searches for an allocated chunk that would fit within the specified free chunk. The allocated chunk must be adjacent to a free chunk and have a larger base address than 'FreeChunk'. Starts searching from the end of the texture pool.
Pointer to a suitable chunk, or nullptr
[FMemoryChunk](API\Runtime\RHI\FGPUDefragAllocator\FMemoryChunk) * FindAdjacentToHole ( [FMemoryChunk](API\Runtime\RHI\FGPUDefragAllocator\FMemoryChunk) * FreeChunk )