/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h
Get the size of the buffer used by the input.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor|Input") int32 GetInputDataBufferSize ( const [FTimedDataMonitorInputIdentifier](API\Plugins\TimedDataMonitor\FTimedDataMonitorInputIdentifier) & Identifier )