/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Sets up an inline-name for the creation of a new asset in the primary content browser using the specified path and the specified class and/or factory
void CreateNewAsset ( const [FString](API\Runtime\Core\Containers\FString) & DefaultAssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * Factory )