/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MoviePipelineRenderLayerSubsystem.h
Previews the layer with the given name. The layer needs to have been registered withAddRenderLayer().
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Render Layers") void SetActiveRenderLayerByName ( const [FString](API\Runtime\Core\Containers\FString) & RenderLayerName )