/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/EditorModelingObjectsCreationAPI.h
Callbacks that editor can hook into to handle asset creation
typedef TBaseDelegate_ThreeParams< [FString](API\Runtime\Core\Containers\FString), const [FString](API\Runtime\Core\Containers\FString) &BaseName, const [UWorld](API\Runtime\Engine\Engine\UWorld) *TargetWorld, [FString](API\Runtime\Core\Containers\FString) SuggestedFolder > FGetAssetPathNameCallbackSignature