/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h
The resulting binding is only valid when applied to properties within the same sequence as this binding. Use GetPortableBindingID for bindings which live in different sub-sequences.
The binding's id
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static [FMovieSceneObjectBindingID](API\Runtime\MovieScene\FMovieSceneObjectBindingID) GetBindingID ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, const [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) & InBinding )