/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Returns the local current or initial value for a element index. If the index is invalid FTransform::Identity will be returned.
The local current or initial transform's value.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) FTransform GetLocalTransformByIndex ( int32 InElementIndex, bool bInitial ) const