/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Returns the time in seconds remaining on the currently active cooldown and the original duration for this cooldown.
virtual void GetCooldownTimeRemainingAndDuration ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) Handle, const [FGameplayAbilityActorInfo](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityActorInfo) * ActorInfo, float & TimeRemaining, float & CooldownDuration ) const