/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMInvokeEntryNode.h
The Invoke Entry Node is used to invoke another entry from the the currently running entry.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class URigVMInvokeEntryNode : public [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode)