/Engine/Source/Runtime/Engine/Public/SceneManagement.h
Pass-through implementation which calls the overloaded Set function with LocalBounds for PreSkinnedLocalBounds.
void Set ( const FMatrix & LocalToWorld, const FMatrix & PreviousLocalToWorld, const FBoxSphereBounds & WorldBounds, const FBoxSphereBounds & LocalBounds, bool bReceivesDecals, bool bHasPrecomputedVolumetricLightmap, bool bOutputVelocity )