/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannel.h
static [UNiagaraDataChannelWriter](API\Plugins\Niagara\UNiagaraDataChannelWriter) * WriteToNiagaraDataChannel ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UNiagaraDataChannel](API\Plugins\Niagara\UNiagaraDataChannel) * Channel, [FNiagaraDataChannelSearchParameters](API\Plugins\Niagara\FNiagaraDataChannelSearchParamet-) SearchParams, int32 Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU )