/Engine/Plugins/Experimental/PCG/Source/PCG/Public/MeshSelectors/PCGMeshSelectorWeightedByCategory.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGWeightedByCategoryEntryList
FString
CategoryEntry
bool
IsDefault
TArray<FPCGMes...
WeightedMeshEntries