/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h
class UAnimCompress : public [UAnimBoneCompressionCodec](API\Runtime\Engine\Animation\UAnimBoneCompressionCodec)
uint32: 1
bNeedsSkeleton
Compression algorithms requiring a skeleton should set this value to true.
TEnumAsByte< An...
RotationCompressionFormat
Format for bitwise compression of rotation data.
TEnumAsByte< An...
ScaleCompressionFormat
Format for bitwise compression of scale data.
TEnumAsByte< An...
TranslationCompressionFormat
Format for bitwise compression of translation data.