/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/ConvolutionReverb.h
Data used to initialize the convolution algorithm
struct FConvolutionReverbInitData
Audio::FConvolu...
AlgorithmSettings
Algorithm configuration.
bool
bIsImpulseTrueStereo
If true, impulse response channels are interpreted as true stereo.
bool
bMixInputChannelFormatToImpulseResponseFormat
If true, input audio is mixed to match the channel format of the impulse response.
bool
bMixReverbOutputToOutputChannelFormat
If true, the reverberated audio is mixed to match the output audio format.
TArray<FConvol...
GainMatrix
Array of gain values for convolution algorithm.
float
ImpulseSampleRate
Sample rate of the impulse response samples.
FInputFormat
InputAudioFormat
Input audio format.
float
NormalizationVolume
Normalization gain to apply to reverb output.
FOutputFormat
OutputAudioFormat
Output audio format.
TArray< float >
Samples
Impulse response samples in interleaved format.
float
TargetSampleRate
Target sample rate of audio to be processed.