/Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceActorImpl.h
virtual void PreEditChange ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, bool bWorldAssetChange, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FProperty](API\Runtime\CoreUObject\UObject\FProperty) *)> SuperCall )