/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h
Sets move target using path (only for fully simulated)
bool SetAgentMovePath ( const [UCrowdFollowingComponent](API\Runtime\AIModule\Navigation\UCrowdFollowingComponent) * AgentComponent, const [FNavMeshPath](API\Runtime\NavigationSystem\NavMesh\FNavMeshPath) * Path, int32 PathSectionStart, int32 PathSectionEnd, const FVector & PathSectionEndLocation ) const