/Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h
void AddSocketsFromData ( const [TArray](API\Runtime\Core\Containers\TArray)< [USkeletalMeshSocket](API\Runtime\Engine\Engine\USkeletalMeshSocket) * > & SocketArray, ESocketParentType ParentType, [FSkeletonTreeBuilderOutput](API\Editor\SkeletonEditor\FSkeletonTreeBuilderOutput) & Output )