/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
Helper method for sharing code withFObjectPtrPropertyeven though one doesn't inherit from the other.
static bool StaticIdentical ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * A, [UObject](API\Runtime\CoreUObject\UObject\UObject) * B, uint32 PortFlags )