/Engine/Source/Runtime/GeometryCore/Public/VectorUtil.h
Bitangent vector based on given Normal, Tangent, and Sign value (+1/-1)
namespace UE { namespace Geometry { namespace VectorUtil { template<typename RealType> [TVector](API\Runtime\Core\Math\TVector)< RealType > UE::Geometry::VectorUtil::Bitangent ( const [TVector](API\Runtime\Core\Math\TVector)< RealType > & NormalIn, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & TangentIn, RealType BitangentSign ) } } }