/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Attempts to match up theFComponentKeywith a ComponentTemplate from the Blueprint's UCS. Will fall back to try matching the given template name if the key cannot be used.
static [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * FindUCSComponentTemplate ( const [FComponentKey](API\Runtime\Engine\Engine\FComponentKey) & ComponentKey, const [FName](API\Runtime\Core\UObject\FName) & TemplateName )