/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h
void TickByMarkerAsLeader ( [FMarkerTickRecord](API\Runtime\Engine\Animation\FMarkerTickRecord) & Instance, [FMarkerTickContext](API\Runtime\Engine\Animation\FMarkerTickContext) & MarkerContext, float & CurrentTime, float & OutPreviousTime, const float MoveDelta, const bool bLooping, const [UMirrorDataTable](API\Runtime\Engine\Animation\UMirrorDataTable) * MirrorTable ) const