/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigGizmoActor.h
An actor used to represent a rig control
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotPlaceable, Transient) class AControlRigShapeActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr< cla...
ActorRootComponent
This is the one holding transform for the controls
FName
ColorParameterName
The name of the color parameter on the material
FName
ControlName
The name of the control this actor is referencing
TWeakObjectPtr<...
ControlRig
Control rig this actor is referencing we can have multiple control rig's visible
uint32
ControlRigIndex
The name of the control this actor is referencing
FLinearColor
OverrideColor
FName
ShapeName
The name of the shape to use on this actor
TObjectPtr< cla...
StaticMeshComponent
This is visual representation of the transform