/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
Deprecated* DiffUtils now requires root objects so that object topology can be meaningfully compared.
namespace DiffUtils { void DiffUtils::CompareUnrelatedStructs ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * StructA, const void * A, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * StructB, const void * B, [TArray](API\Runtime\Core\Containers\TArray)< [FSingleObjectDiffEntry](API\Editor\UnrealEd\FSingleObjectDiffEntry) > & OutDifferingProperties ) }