/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxStaticMeshImportData.h
class UFbxStaticMeshImportData : public [UFbxMeshImportData](API\Editor\UnrealEd\Factories\UFbxMeshImportData)
uint32:  1
bAutoGenerateCollision
If checked, collision will automatically be generated (ignored if custom collision is imported or used).
uint32:  1
bBuildNanite
For static meshes, enabling this option will allow you to use Nanite rendering at runtime.
uint32: 1
bBuildReversedIndexBuffer
uint32:  1
bCombineMeshes
For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal
uint32: 1
bGenerateLightmapUVs
uint32: 1
bOneConvexHullPerUCX
If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls
uint32: 1
bRemoveDegenerates
Disabling this option will keep degenerate triangles found.
float
DistanceFieldResolutionScale
Scale to apply to the mesh when allocating the distance field volume texture.
FName
StaticMeshLODGroup
The LODGroup to associate with this mesh when it is imported
TEnumAsByte<EV...
VertexColorImportOption
Specify how vertex colors should be imported
FColor
VertexOverrideColor
Specify override color in the case that VertexColorImportOption is set to Override