/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Commands/ModifyGeometrySelectionCommand.h
UModifyGeometrySelectionCommandupdates/edits the current selection in various ways. Default operation is to Select All. Subclasses below can be used in situations where specific per-modification types are needed.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UModifyGeometrySelectionCommand : public [UGeometrySelectionEditCommand](API\Plugins\ModelingComponents\Selection\UGeometrySelectionEditCommand)