/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h
FAnimBPCompileValidationParams ( const class [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) *const InDefaultAnimInstance, const class [UAnimBlueprintGeneratedClass](API\Runtime\Engine\Animation\UAnimBlueprintGeneratedClass) *const InNewAnimBlueprintClass, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & InMessageLog, const [TMap](API\Runtime\Core\Containers\TMap)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *, class [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & InAllocatedNodePropertiesToNodes )