/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Spawns a decal attached to and following the specified component. Does not replicate.
static [UDecalComponent](API\Runtime\Engine\Components\UDecalComponent) * SpawnDecalAttached ( class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * DecalMaterial, FVector DecalSize, class [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * AttachToComponent, [FName](API\Runtime\Core\UObject\FName) AttachPointName, FVector Location, FRotator Rotation, [EAttachLocation::Type](API\Runtime\Engine\Engine\EAttachLocation__Type) LocationType, float LifeSpan )