/Engine/Source/Runtime/Engine/Public/ISMPartition/ISMComponentDescriptor.h
struct FISMComponentDescriptor : public [FISMComponentDescriptorBase](API\Runtime\Engine\ISMPartition\FISMComponentDescriptorBase)
TObjectPtr<UMa...
OverlayMaterial
TArray<TObject...
OverrideMaterials
TArray<TObject...
RuntimeVirtualTextures
TObjectPtr<USt...
StaticMesh