/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h
Initializes this component for capturing a performance baseline. This will do things such as disabling distance culling and setting a LODDistance of 0 to ensure the effect is at it's maximum cost.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Performance, Meta=(Keywords="Niagara Performance")) void InitForPerformanceBaseline()