/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderUtils.h
namespace SequenceRecorderUtils { static [FString](API\Runtime\Core\Containers\FString) SequenceRecorderUtils::MakeNewAssetName ( const [FString](API\Runtime\Core\Containers\FString) & BaseAssetPath, const [FString](API\Runtime\Core\Containers\FString) & BaseAssetName ) }