/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Creates a new resource stat using the specified parameters.
a pointer to theFObjectResourceStatthat was added
[FObjectResourceStat](API\Editor\UnrealEd\Commandlets\FObjectResourceStat) * AddResourceStat ( [FName](API\Runtime\Core\UObject\FName) ResourceClassName, const [FString](API\Runtime\Core\Containers\FString) & ResourcePathName, int32 ResourceSize )