/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Find the event node for the component property with the given event name
static const [UK2Node_ComponentBoundEvent](API\Editor\BlueprintGraph\UK2Node_ComponentBoundEvent) * FindBoundEventForComponent ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FName](API\Runtime\Core\UObject\FName) EventName, [FName](API\Runtime\Core\UObject\FName) PropertyName )