HairStrandsCore/Public/GroomComponent.h
Accessor function for changing Groom binding asset from blueprint/sequencer
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Groom") void SetBindingAsset ( [UGroomBindingAsset](API\Plugins\HairStrandsCore\UGroomBindingAsset) * InBinding )