/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Returns true if the given Blueprint is found to contain one or more nodes that are disallowed (restricted) within the current editor mode context.
static bool HasRestrictedNodes ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BP, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > * OutRestrictedNodes )