/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h
Get the worst evaluation state of all the inputs.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor") [ETimedDataMonitorEvaluationState](API\Plugins\TimedDataMonitor\ETimedDataMonitorEvaluationState) GetEvaluationState()