/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h
Create a tick record for an anim sequence
FAnimTickRecord ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * InSequence, bool bInLooping, float InPlayRate, float InFinalBlendWeight, float & InCurrentTime, [FMarkerTickRecord](API\Runtime\Engine\Animation\FMarkerTickRecord) & InMarkerTickRecord )