/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h
Trim a specific window from the animation data
Whether or not the operation was succesful
namespace UE { namespace Anim { namespace AnimationData { bool UE::Anim::AnimationData::Trim ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence, float TrimStart, float TrimEnd, bool bInclusiveEnd ) } } }