/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Create the vertex delta sampler object. You can create your own sampler in case you use anything else than say a Geometry Cache as ground truth target data. A geometry cache based editor model would create a newFMLDeformerGeomCacheSamplerfor example.
A pointer to the newly created sampler.
virtual [FMLDeformerSampler](API\Plugins\MLDeformerFrameworkEditor\FMLDeformerSampler) * CreateSampler() const