/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorToolkit.h
Switch the editor to a given model type.
Returns true in case we successfully switched model types, or otherwise false is returned.
bool SwitchModelType ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ModelType, bool bForceChange )