/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Output a map of pin names to a set of connections given a function entry pin
static void GetPinConnectionMap ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * >> & OutPinConnections )