/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessBlueprintBinding.h
Make a menu extender to be used in property access binding menus.
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > MakeBindingMenuExtender ( const [FContext](API\Editor\UnrealEd\IPropertyAccessBlueprintBinding\FContext) & InContext, const [FBindingMenuArgs](API\Editor\UnrealEd\IPropertyAccessBlueprintBinding\FBindingMenuArgs) & InArgs ) const