/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
struct FODSCRequestPayload
ERHIFeatureLeve...
FeatureLevel
Which feature level to compile for.
FString
MaterialName
Which material do we compile for?.
int32
PermutationId
The permutation ID to compile.
FString
PipelineName
The name of the pipeline to compile shaders for.
EMaterialQualit...
QualityLevel
Which material quality level to compile for.
FString
RequestHash
A hash of the above information to uniquely identify a Request.
EShaderPlatform
ShaderPlatform
The shader platform to compile for.
TArray<FString...
ShaderTypeNames
An array of shader type names for each stage in the Pipeline.
FString
VertexFactoryName
The vertex factory type name to compile shaders for.