/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Buoyancy) const [TArray](API\Runtime\Core\Containers\TArray)< [UWaterBodyComponent](API\Plugins\Water\UWaterBodyComponent) * > & GetCurrentWaterBodyComponents() const