/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Convenience method for abilities to get skeletal mesh component - useful for aiming abilities
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, DisplayName="GetSkeletalMeshComponentFromActorInfo", Category=Ability) [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * GetOwningComponentFromActorInfo() const