/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitInputPress.h
Wait until the user presses the input button for this ability's activation. Returns time this node spent waiting for the press. Will return 0 if input was already down.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_WaitInputPress](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitInputPress) * WaitInputPress ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, bool bTestAlreadyPressed )