/Engine/Plugins/Importers/USDImporter/Source/UnrealUSDWrapper/Public/UsdWrappers/UsdStage.h
[TArray](API\Runtime\Core\Containers\TArray)< [FSdfLayer](API\Plugins\UnrealUSDWrapper\UsdWrappers\FSdfLayer) > GetUsedLayers ( bool bIncludeClipLayers ) const