/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/Input/VCamInputDeviceConfig.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FVCamInputDeviceID
int32
DeviceId
The ID of an input device.