/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Peform a Snap operation to snap the children to the parent.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool SnapControlRig ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) StartFrame, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) EndFrame, const [FControlRigSnapperSelection](API\Plugins\ControlRigEditor\Tools\FControlRigSnapperSelection) & ChildrenToSnap, const [FControlRigSnapperSelection](API\Plugins\ControlRigEditor\Tools\FControlRigSnapperSelection) & ParentToSnap, const [UControlRigSnapSettings](API\Plugins\ControlRigEditor\Tools\UControlRigSnapSettings) * SnapSettings, [ESequenceTimeUnit](API\Plugins\SequencerScripting\ESequenceTimeUnit) TimeUnit )