/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ClientUnitTest.h
Overridable in subclasses - can be used to control/block any script events, other than receiving of RPC's (see NotifyReceiveRPC)
virtual void NotifyProcessEvent ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, void * Parameters, bool & bBlockEvent )