/Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h
A geometry layer within the stereo rendered viewport.
class UStereoLayerComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
uint32: 1
bLiveTexture
True if the stereo layer texture needs to update itself every frame(scene capture, video, etc.)
uint32: 1
bNoAlphaChannel
True if the texture should not use its own alpha channel (1.0 will be substituted)
uint32:  1
bQuadPreserveTextureRatio
True if the quad should internally set it's Y value based on the set texture's dimensions
uint32:  1
bSupportsDepth
True if the stereo layer needs to support depth intersections with the scene geometry, if available on the platform
uint32
LayerId
IStereoLayer id, 0 is unassigned
TObjectPtr< cla...
LeftTexture
Texture displayed on the stereo layer for left eye, if stereoscopic textures are supported on the platform and by the layer shape
int32
Priority
Render priority among all stereo layers, higher priority render on top of lower priority
FVector2D
QuadSize
Size of the rendered stereo layer quad
TObjectPtr<USt...
Shape
Specifies which shape of layer it is.
TEnumAsByte< en...
StereoLayerType
Specifies how and where the quad is rendered to the screen
TObjectPtr< cla...
Texture
Texture displayed on the stereo layer (if stereoscopic textures are supported on the platform and more than one texture is provided, this will be the right eye)
FBox2D
UVRect
UV coordinates mapped to the quad face