/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayTag.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UAbilityAsync_WaitGameplayTag : public [UAbilityAsync](API\Plugins\GameplayAbilities\Abilities\Async\UAbilityAsync)
FDelegateHandle
MyHandle
bool
OnlyTriggerOnce
FGameplayTag
Tag
int32
TargetCount