/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PreviewGeometryActor.h
Line SetsCreate a new line set with the given LineSetIdentifier and return it
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() [ULineSetComponent](API\Plugins\ModelingComponents\Drawing\ULineSetComponent) * AddLineSet ( const [FString](API\Runtime\Core\Containers\FString) & LineSetIdentifier )