/Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h
Properties of representation of an 'agent' (or Pawn) used by AI navigation/pathfinding.
struct FNavAgentProperties : public [FMovementProperties](API\Runtime\Engine\AI\Navigation\FMovementProperties)
float
AgentHeight
Total height of the capsule used for navigation/pathfinding.
float
AgentRadius
Radius of the capsule used for navigation/pathfinding.
float
AgentStepHeight
Step height to use, or -1 for default value from navdata's config.
float
NavWalkingSearchHeightScale
Scale factor to apply to height of bounds when searching for navmesh to project to when nav walking
FSoftClassPath
PreferredNavData
Type of navigation data used by agent, null means "any"