/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshVertexSculptTool.h
Mesh Vertex Sculpt Tool Class
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMeshVertexSculptTool : public [UMeshSculptToolBase](API\Plugins\MeshModelingToolsExp\Sculpting\UMeshSculptToolBase)
TSet< int32 >
AccumulatedTriangleROI
TUniquePtr<UE:...
ActiveGroupSet
FMeshVertexChan...
ActiveVertexChange
TObjectPtr<UVe...
AlphaProperties
bool
bApplySymmetry
FDynamicMesh3
BaseMesh
TArray< int32 >
BaseMeshIndexBuffer
TFunction< bool...
BaseMeshQueryFunc
UE::Geometry::F...
BaseMeshSpatial
bool
bCachedFreezeTarget
bool
bHaveBrushAlpha
bool
bMeshSymmetryIsValid
TObjectPtr<UTe...
BrushAlpha
UE::Geometry::F...
BrushAlphaDimensions
UE::Geometry::T...
BrushAlphaValues
bool
bStampUpdatePending
bool
bTargetDirty
Whether normal needs recompute.
bool
bUndoUpdatePending
TObjectPtr<UDy...
DynamicMeshComponent
int32
InitialStrokeTriangleID
TArray< int >
NormalsBuffer
TArray< std::at...
NormalsFlags
UE::Geometry::F...
NormalsROIBuilder
UE::Geometry::F...
Octree
TArray< uint32 ...
OctreeUpdateTempBuffer
TArray< bool >
OctreeUpdateTempFlagBuffer
OnInteractiveTo...
OnDetailsPanelRequestRebuild
FDelegateHandle
OnDynamicMeshComponentChangedHandle
EMeshVertexScul...
PendingStampType
TObjectPtr<AIn...
PreviewMeshActor
TArray< int >
RangeQueryTriBuffer
TArray< FVector...
ROIPositionBuffer
TArray< FVector...
ROIPrevPositionBuffer
double
SculptMaxFixedHeight
TObjectPtr<UVe...
SculptProperties
Properties that control sculpting
FRandomStream
StampRandomStream
TFuture< void >
StampUpdateOctreeFuture
TArray< FVector...
SymmetricROIPositionBuffer
TArray< FVector...
SymmetricROIPrevPositionBuffer
TArray< int >
SymmetricVertexROI
TPimplPtr<UE::...
Symmetry
TObjectPtr<UMe...
SymmetryProperties
TArray< int32 >
TriangleComponentIDs
TArray< int >
TriangleROIArray
UE::Geometry::F...
TriangleROIBuilder
TArray<UE::Geo...
TriangleROIInBuf
TFuture< bool >
UndoNormalsFuture
TFuture< bool >
UndoUpdateBaseMeshFuture
TFuture< bool >
UndoUpdateOctreeFuture
TArray< int >
VertexROI
UE::Geometry::F...
VertexROIBuilder