/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphConfig.h
This is the runtime representation of the UMoviePipelineEdGraph which contains the actual strongly typed graph network that is read by the MoviePipeline. There is an editor-only representation of this graph (UMoviePipelineEdGraph).
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMovieGraphConfig : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<TObject...
AllNodes
TObjectPtr<UMo...
InputNode
FOnMovieGraphCh...
OnGraphChangedDelegate
FOnMovieGraphIn...
OnGraphInputAddedDelegate
FOnMovieGraphNo...
OnGraphNodesDeletedDelegate
FOnMovieGraphOu...
OnGraphOutputAddedDelegate
FOnMovieGraphVa...
OnGraphVariablesChangedDelegate
TObjectPtr<UMo...
OutputNode
TObjectPtr<UEd...
PipelineEdGraph
Not strongly typed to avoid a circular dependency between the editor only module and the runtime module, but it should be a UMoviePipelineEdGraph.