/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Retrieves the SourceObject associated with this ability. Can only be called on instanced abilities.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability) [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetCurrentSourceObject() const