/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/Metadata/PCGMetadataRenameElement.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGMetadataRenameSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
FName
AttributeToRename
FName
NewAttributeName