/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Set the a key for the Control Rig Space for the Control at the specified time. If space is the same as the current no key witll be set.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool SetControlRigSpace ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InSequence, [UControlRig](API\Plugins\ControlRig\UControlRig) * InControlRig, [FName](API\Runtime\Core\UObject\FName) InControlName, const [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) & InSpaceKey, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InTime, [ESequenceTimeUnit](API\Plugins\SequencerScripting\ESequenceTimeUnit) TimeUnit )