/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPBookmark/Public/IVPBookmarkProvider.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, CallInEditor, Category="Bookmarks") void OnBookmarkActivation ( [UVPBookmark](API\Plugins\VPBookmark\UVPBookmark) * Bookmark, bool bActivate )