/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h
Runtime foot data after validation, we guarantee these bones to exist
struct FAnimLegIKData
TArray<FCompac...
FKLegBoneIndices
TArray< FTransf...
FKLegBoneTransforms
FIKChain
IKChain
FCompactPoseBon...
IKFootBoneIndex
FTransform
IKFootTransform
FAnimLegIKDefin...
LegDefPtr
int32
NumBones
float
TwistOffsetDegrees