/Engine/Source/Runtime/Renderer/Public/FXRenderingUtils.h
namespace UE { namespace FXRenderingUtils { TRDGUniformBufferRef< [FSceneTextureUniformParameters](API\Runtime\Engine\FSceneTextureUniformParameters) > UE::FXRenderingUtils::GetOrCreateSceneTextureUniformBuffer ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, TConstStridedView< [FSceneView](API\Runtime\Engine\FSceneView) > Views, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel, ESceneTextureSetupMode SetupMode ) } }