/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericMaterialPipeline.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, EditInlineNew) class UInterchangeGenericMaterialPipeline : public [UInterchangePipelineBase](API\Runtime\InterchangeCore\UInterchangePipelineBase)
FString
AssetName
If not empty, and there is only one asset and one source data, we will name the asset with this string.
TObjectPtr<UIn...
BaseNodeContainer
ENDUInterchangePipelineBaseoverrides
bool
bImportMaterials
If enabled, imports the material assets found in the sources.
EInterchangeMat...
MaterialImport
FSoftObjectPath
ParentMaterial
Optional material used as the parent when importing materials as instances.
TArray< constU...
SourceDatas
TObjectPtr<UIn...
TexturePipeline