/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/MVR/Types/DMXMVRFixtureNode.h
This node defines a light fixture object.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UDMXMVRFixtureNode : public [UDMXMVRParametricObjectNodeBase](API\Plugins\DMXRuntime\MVR\Types\UDMXMVRParametricObjectNodeBase)
FDMXOptionalBoo...
CastShadow
Defines if a Object cast Shadow.
FDMXOptionalCol...
CIEColor
A color assigned to a fixture. If it is not defined, there is no color for the fixture.
FDMXOptionalInt...
CustomId
The Custom ID is a value that can be used as a short name of the Fixture Instance.
FString
FixtureID
The Fixture Id of the lighting fixture. This is the short name of the fixture.
FDMXOptionalInt...
FixtureTypeId
The Fixture Type ID is a value that can be used as a short name of the Fixture Type.
FDMXOptionalGui...
Focus
A focus point reference that this lighting fixture aims at if this reference exists.
FString
GDTFMode
The name of the used DMX mode. This has to match the name of a DMXMode in the GDTF file.
FString
GDTFSpec
The name of the file containing the GDTF information for this light fixture.
FDMXOptionalMVR...
Gobo
The Gobo used for the fixture. The image ressource must apply to the GDTF standard.
TArray<FDMXMVR...
Mappings
The container for Mappings for this fixture.
FString
Name
The name of the object.
FDMXOptionalGui...
Position
A position reference that this lighting fixture belongs to if this reference exists.
int32
UnitNumber
The unit number of the lighting fixture in a position.