/Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h
Return true ifanytriangle of TestMesh intersects with our tree. If TestMeshBounds is not empty, only test collision if the provided bounding box intersects the root AABB box Use TransformF to transform vertices of TestMesh into space of this tree.
virtual bool TestIntersection ( const TriangleMeshType * TestMesh, [FAxisAlignedBox3d](API\Runtime\GeometryCore\FAxisAlignedBox3d) TestMeshBounds, const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< FVector3d(const FVector3d &)> & TransformF, const [FQueryOptions](API\Runtime\GeometryCore\Spatial\IMeshSpatial\FQueryOptions) & Options ) const