/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h
Opens editors for the supplied assets (via OpenEditorForAsset)
void OpenEditorsForAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & AssetsToOpen, const [EAssetTypeActivationOpenedMethod](API\Developer\AssetTools\EAssetTypeActivationOpenedMethod) OpenedMethod )