/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeMeshNode.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Mesh") virtual void SetPayLoadKey ( const [FString](API\Runtime\Core\Containers\FString) & PayLoadKey, const [EInterchangeMeshPayLoadType](API\Plugins\InterchangeNodes\EInterchangeMeshPayLoadType) & PayLoadType )