/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigSkeleton.h
To validate compatibility use UIKRigProcess::IsIKRigCompatibleWithSkeleton()
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FIKRigInputSkeleton
TArray<FName>
BoneNames
TArray< FTransf...
LocalRefPose
TArray< int32 >
ParentIndices
FName
SkeletalMeshName