/Engine/Source/Runtime/Engine/Public/MaterialHLSLTree.h
namespace UE { namespace HLSLTree { namespace Material { enum EExternalInput { None, TexCoord0, TexCoord1, TexCoord2, TexCoord3, TexCoord4, TexCoord5, TexCoord6, TexCoord7, TexCoord0_Ddx, TexCoord1_Ddx, TexCoord2_Ddx, TexCoord3_Ddx, TexCoord4_Ddx, TexCoord5_Ddx, TexCoord6_Ddx, TexCoord7_Ddx, TexCoord0_Ddy, TexCoord1_Ddy, TexCoord2_Ddy, TexCoord3_Ddy, TexCoord4_Ddy, TexCoord5_Ddy, TexCoord6_Ddy, TexCoord7_Ddy, LightmapTexCoord, LightmapTexCoord_Ddx, LightmapTexCoord_Ddy, TwoSidedSign, VertexColor, VertexColor_Ddx, VertexColor_Ddy, WorldPosition, WorldPosition_NoOffsets, TranslatedWorldPosition, TranslatedWorldPosition_NoOffsets, ActorWorldPosition, PrevWorldPosition, PrevWorldPosition_NoOffsets, PrevTranslatedWorldPosition, PrevTranslatedWorldPosition_NoOffsets, WorldPosition_Ddx, WorldPosition_Ddy, WorldVertexNormal, WorldVertexTangent, WorldNormal, WorldReflection, PreSkinnedPosition, PreSkinnedNormal, PreSkinnedLocalBoundsMin, PreSkinnedLocalBoundsMax, ViewportUV, PixelPosition, ViewSize, RcpViewSize, FieldOfView, TanHalfFieldOfView, CotanHalfFieldOfView, TemporalSampleCount, TemporalSampleIndex, TemporalSampleOffset, PreExposure, RcpPreExposure, EyeAdaptation, RuntimeVirtualTextureOutputLevel, RuntimeVirtualTextureOutputDerivative, RuntimeVirtualTextureMaxLevel, ResolutionFraction, RcpResolutionFraction, CameraVector, CameraWorldPosition, ViewWorldPosition, PreViewTranslation, TangentToWorld, LocalToWorld, WorldToLocal, TranslatedWorldToCameraView, TranslatedWorldToView, CameraViewToTranslatedWorld, ViewToTranslatedWorld, WorldToParticle, WorldToInstance, ParticleToWorld, InstanceToWorld, PrevFieldOfView, PrevTanHalfFieldOfView, PrevCotanHalfFieldOfView, PrevCameraWorldPosition, PrevViewWorldPosition, PrevPreViewTranslation, PrevLocalToWorld, PrevWorldToLocal, PrevTranslatedWorldToCameraView, PrevTranslatedWorldToView, PrevCameraViewToTranslatedWorld, PrevViewToTranslatedWorld, PixelDepth, PixelDepth_Ddx, PixelDepth_Ddy, GameTime, RealTime, DeltaTime, PrevGameTime, PrevRealTime, ParticleColor, ParticleTranslatedWorldPosition, ParticleRadius, IsOrthographic, Num, } } } }