/Engine/Source/Runtime/Engine/Public/Animation/AnimSequenceDecompressionContext.h
Encapsulates decompression related data used by bone compression codecs.
struct FAnimSequenceDecompressionContext
FName
AnimName
bool
bAdditiveAnimation
constICompress...
CompressedAnimData
EAnimInterpolat...
Interpolation
int32
NumberOfFrames
FFrameRate
SamplingRate
FFrameTime
SamplingTime
constUSkeleton...
SourceSkeleton