/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGSpawnActor.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGActorPropertyOverride
FPCGAttributePr...
InputSource
FString
PropertyTarget