/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior_AnimationBased.h
bool PlayMontage ( [AActor](API\Runtime\Engine\GameFramework\AActor) & InAvatar, [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) & AnimMontage, const float InPlayRate, const [FName](API\Runtime\Core\UObject\FName) StartSectionName, const bool bLoop )