/Engine/Source/Runtime/Engine/Classes/Lightmass/PrecomputedVisibilityOverrideVolume.h
PrecomputedVisibilityOverrideVolume: Overrides visibility for a set of actors.
class APrecomputedVisibilityOverrideVolume : public [AVolume](API\Runtime\Engine\GameFramework\AVolume)
TArray<TObject...
OverrideInvisibleActors
Array of actors that will always be considered invisible by Precomputed Visibility when viewed from inside this volume.
TArray<FName>
OverrideInvisibleLevels
Array of level names whose actors will always be considered invisible by Precomputed Visibility when viewed from inside this volume.
TArray<TObject...
OverrideVisibleActors
Array of actors that will always be considered visible by Precomputed Visibility when viewed from inside this volume.