/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h
Get the machine description for the specified instance. Does not rely on PRIVATE_MachineDescription being initialized
static const [FBakedAnimationStateMachine](API\Runtime\Engine\Animation\FBakedAnimationStateMachine) * GetMachineDescription ( [IAnimClassInterface](API\Runtime\Engine\Animation\IAnimClassInterface) * AnimBlueprintClass, const [FAnimNode_StateMachine](API\Runtime\Engine\Animation\FAnimNode_StateMachine) * MachineInstance )