/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/IMovieSceneTrackRecorderHost.h
Is the specified actor part of the current recording? This allows us to do some discovery for attachments and hierarchies.
True if the specified actor is being recorded by another source.
bool IsOtherActorBeingRecorded ( class [AActor](API\Runtime\Engine\GameFramework\AActor) * OtherActor ) const