/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
NOTE: This property has platform specific implementations and may behave differently per platform. See the docs for more details on each platform.
class UColorInputDeviceCurveProperty : public [UInputDeviceProperty](API\Runtime\Engine\GameFramework\UInputDeviceProperty)
FDeviceColorCur...
ColorData
Default color data that will be used by default.
TMap<FName,FD...
DeviceOverrideData
A map of device specific color data.