/Engine/Source/Runtime/Engine/Public/StaticMeshLight.h
Checks if a line segment intersects the mesh.
The intersection of the light-ray with the mesh.
virtual [FLightRayIntersection](API\Runtime\Engine\FLightRayIntersection) IntersectLightRay ( const FVector & Start, const FVector & End, bool bFindNearestIntersection ) const