/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMNode.h
Returns a Pin given it's partial pin path below this node (for example: "Color.R")
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMNode) [URigVMPin](API\Plugins\RigVMDeveloper\RigVMModel\URigVMPin) * FindPin ( const [FString](API\Runtime\Core\Containers\FString) & InPinPath ) const