/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntitySpawnDataGeneratorBase.h
Populates empty generator results from EntityTypes based on the provided proportions.
void BuildResultsFromEntityTypes ( const int32 SpawnCount, TConstArrayView< [FMassSpawnedEntityType](API\Plugins\MassSpawner\FMassSpawnedEntityType) > EntityTypes, [TArray](API\Runtime\Core\Containers\TArray)< [FMassEntitySpawnDataGeneratorResult](API\Plugins\MassSpawner\FMassEntitySpawnDataGeneratorRes-) > & OutResults ) const