/Engine/Source/Runtime/Engine/Classes/Kismet/KismetArrayLibrary.h
Filter an array based on a Class derived from Actor.
An array containing only those objects which are derived from the class specified.
static void FilterArray ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & TargetArray, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [AActor](API\Runtime\Engine\GameFramework\AActor) > FilterClass, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & FilteredArray )