/Engine/Source/Runtime/RHI/Public/PipelineStateCache.h
Precache the compute shader and return a request ID if precached async
namespace PipelineStateCache { [FPSOPrecacheRequestResult](API\Runtime\RHI\FPSOPrecacheRequestResult) PipelineStateCache::PrecacheComputePipelineState ( [FRHIComputeShader](API\Runtime\RHI\FRHIComputeShader) * ComputeShader, bool bForcePrecache ) }