/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/TriangleMeshImplicitObject.cpp
template<typename IdxType> bool RaycastImp ( const [TArray](API\Runtime\Core\Containers\TArray)< [TVector](API\Runtime\Chaos\Chaos\TVector)< IdxType, 3 >> & Elements, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & StartPoint, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & Dir, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Length, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Thickness, [FReal](API\Runtime\ChaosCore\Chaos\FReal) & OutTime, [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & OutPosition, [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & OutNormal, int32 & OutFaceIndex ) const