/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h
Runtime function to mapping Tag/Actor/Parameters to a translation index. The returned index here maps to the array was modified in ::GetTranslationNameSpawns
virtual int32 GameplayCueToTranslationIndex ( const [FName](API\Runtime\Core\UObject\FName) & TagName, [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters ) const