/Engine/Source/Runtime/Renderer/Public/FXRenderingUtils.h
namespace UE { namespace FXRenderingUtils { bool UE::FXRenderingUtils::CanMaterialRenderBeforeFXPostOpaque ( const [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & ViewFamily, const [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy) & SceneProxy, const [FMaterial](API\Runtime\Engine\FMaterial) & Material ) } }