/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h
template<typename... ArgTypes> void InternalLogMessage ( [FName](API\Runtime\Core\UObject\FName) MessageID, const TCHAR * Format, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > & Message, ArgTypes... Args )