/Engine/Source/Runtime/Engine/Classes/Components/MaterialBillboardComponent.h
Adds an element to the sprite.
void AddElement ( class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, class [UCurveFloat](API\Runtime\Engine\Curves\UCurveFloat) * DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, class [UCurveFloat](API\Runtime\Engine\Curves\UCurveFloat) * DistanceToSizeCurve )