/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h
Get anim node constant/folded data of the specified type given the identifier. Do not use directly - use GET_ANIM_NODE_DATA.
template<typename [DataType](API\Plugins\OptimusCore\DataType)> const [DataType](API\Plugins\OptimusCore\DataType) & GetData ( [UE::Anim::FNodeDataId](API\Runtime\Engine\Animation\FNodeDataId) InId, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) const