/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Modifies existing control targets - i.e. what they are driving towards, relative to the parent objects
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void SetControlTargetsInSet ( const [FName](API\Runtime\Core\UObject\FName) Set, const [FPhysicsControlTarget](API\Plugins\PhysicsControl\FPhysicsControlTarget) ControlTarget, const bool bEnableControl )