/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportOptionsStaticMesh.h
class UFbxSceneImportOptionsStaticMesh : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32:  1
bAutoGenerateCollision
If checked, collision will automatically be generated (ignored if custom collision is imported or used).
uint32:  1
bBuildReversedIndexBuffer
uint32:  1
bGenerateLightmapUVs
uint32:  1
bOneConvexHullPerUCX
If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls
uint32:  1
bRemoveDegenerates
Disabling this option will keep degenerate triangles found.
EFBXSceneNormal...
NormalGenerationMethod
Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh
EFBXSceneNormal...
NormalImportMethod
Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically.
FName
StaticMeshLODGroup
For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal
EFbxSceneVertex...
VertexColorImportOption
Specify how vertex colors should be imported
FColor
VertexOverrideColor
Specify override color in the case that VertexColorImportOption is set to Override