/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Settings/HashSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FHashSettings
bool
bCanUseCRC
Whether Level Snapshots will compute CRC32 hashes (when taking and analysing snapshots) Speed: CRC32 < MD5 < SHA1.
bool
bCanUseMD5
Whether Level Snapshots will compute MD5 hashes (when taking and analysing snapshots).
bool
bUseHashForLoading
Whether to compare world actor's to its saved hash when loading a snapshot. Boosts performance.
double
HashCutoffSeconds
Performance trade-off.
TEnumAsByte<EH...
SnapshotDiffAlgorithm
Which hash algorithm to use when comparing a snapshot to the world.