/Engine/Source/Runtime/Engine/Classes/Engine/InGameAdManager.h
class UInGameAdManager : public [UPlatformInterfaceBase](API\Runtime\Engine\Engine\UPlatformInterfaceBase)
uint32: 1
bShouldPauseWhileAdOpen
If true, the game will pause when the user clicks on the ad, which could take over the screen
TArray<FOnUser...
ClickedBannerDelegates
TArray<FOnUser...
ClosedAdDelegates