/Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h
Registers the given Bookmark Type Actions so they can be used by the editor.
void RegisterBookmarkTypeActions ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IBookmarkTypeActions](API\Editor\UnrealEd\Bookmarks\IBookmarkTypeActions) > & InActions )