/Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h
void UpdateContext ( [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) InQualityLevel, const [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const [TMap](API\Runtime\Core\Containers\TMap)< [FGuid](API\Runtime\Core\Misc\FGuid), int32 > * InTextureGuidToLevelIndex )