/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h
Find set of components that support this asset
static [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > > GetComponentsForAsset ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset )