/Engine/Source/Runtime/Engine/Public/Rendering/NaniteResources.h
Packed Cluster as it is used by the GPU.
struct FPackedCluster
uint32
AttributeOffset_BitsPerAttribute
Members needed by materials.
uint32
BitsPerIndex_PosPrecision_PosBits_NormalPrecision_TangentPrecision
FVector3f
BoxBoundsCenter
FVector3f
BoxBoundsExtent
uint32
ColorBits_GroupIndex
uint32
ColorMin
uint32
DecodeInfoOffset_HasTangents_NumUVs_ColorMode
uint32
Flags
FVector4f
LODBounds
Members needed for culling.
uint32
LODErrorAndEdgeLength
uint32
NumTris_IndexOffset
uint32
NumVerts_PositionOffset
Members needed for rasterization.
uint32
PackedMaterialInfo
FIntVector
PosStart
uint32
UV_Prec
uint32[4]
VertReuseBatchInfo