/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathQuaternion.h
Retrieves the axis and angle of a quaternion in radians
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="To Axis And Angle", TemplateName="ToAxisAndAngle", Keywords="Make,Construct,GetAxis,GetAngle")) struct FRigVMFunction_MathQuaternionToAxisAndAngle : public [FRigVMFunction_MathQuaternionBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathQuaternionBas-)
float
Angle
FVector
Axis
FQuat
Value