/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdSettings.h
Settings for the MassCrowd plugin.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Plugins, defaultconfig, DisplayName="Mass Crowd", DontCollapseCategories) class UMassCrowdSettings : public [UMassModuleSettings](API\Plugins\MassEntity\UMassModuleSettings)
bool
bDisplayDensities
Lanes will be displayed to represent their assigned densities.
bool
bDisplayStates
Lanes will be displayed to indicates the current state. See MassCrowd settings for parameters.
bool
bDisplayTrackingData
Text will be added on lanes with entity tracking or waiting area to indicate the current occupation
FColor
ClosedLaneColor
Color used to render crowd lane that are closed to navigation.
FZoneGraphTag
CrossingTag
Tag required on a lane to build intersection crossing runtime data for it.
FZoneGraphTag
CrowdTag
Tag required on a lane to build crowd related runtime data for it and render it.
float
IntersectionLaneScaleFactor
Scale factor applied on the base thickness to render intersection lanes data.
float
LaneBaseLineThickness
Base thickness used to render lane data specific to crowd.
TArray<FMassCr...
LaneDensities
List of all lane density descriptors.
float
LaneDensityScaleFactor
Scale factor applied on the base or intersection thickness to render density outline.
float
LaneRenderZOffset
Z offset used to render lane data specific to crowd over the actual zone graph.
float
MoveDistance
Distance ahead of the current lane location for the next movement target location.
float
MoveDistanceRandomDeviation
Random deviation of the of the MoveDistance
float
ObstacleEffectRadius
The radius an obstacle has effects on navigation.
float
ObstacleMovingDistanceTolerance
An obstacle is considered moving when it has moved this much after being stationary.
float
ObstacleStoppingSpeedTolerance
An obstacle is considered being stopped when it's speed is less than the tolerance.
float
ObstacleTimeToStop
The time an obstacle needs to be not moving before it is reported as stopped.
FOnMassCrowdLan...
OnMassCrowdLaneDataSettingsChanged
FOnMassCrowdLan...
OnMassCrowdLaneRenderSettingsChanged
FColor
OpenedLaneColor
Color used to render crowd lane that are opened for navigation.
float
SlotOffset
Offset from the lane entry where the slots are created.
uint32
SlotSize
Distance reserved for each entity while waiting on an intersection lane.