/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h
Returns an array of unique actors represented by the given list of components.
static void GetActorListFromComponentList ( const [TArray](API\Runtime\Core\Containers\TArray)< class [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & ComponentList, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClassFilter, [TArray](API\Runtime\Core\Containers\TArray)< class [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OutActorList )