/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h
static [FGameplayDebuggerShape](API\Runtime\GameplayDebugger\FGameplayDebuggerShape) MakePoint ( const FVector & Location, const float Radius, const [FColor](API\Runtime\Core\Math\FColor) & Color, const [FString](API\Runtime\Core\Containers\FString) & Description )