/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackAttenuation.h
Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse of the properties for multiple attenuation components
class UForceFeedbackAttenuation : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FForceFeedbackA...
Attenuation