/Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorSubsystem.h
Either brings to the front an existing editor instance that is editing one of these objects, if one exists, or starts up a new instance editing all of these objects.
virtual void StartExampleCharacterFXEditor ( [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> ObjectsToEdit )