/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h
FNodeDebugData ( const class [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance, const float AbsWeight, [FString](API\Runtime\Core\Containers\FString) InNodeDescription, [FNodeDebugData](API\Runtime\Engine\Animation\FNodeDebugData) * InRootNodePtr )