/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraScratchPadContainer.h
Wrapper class for scratch pad scripts in an emitter. This is needed because each emitter version can have it's own copy of a scratch pad with the same name and they can't all be outered to the emitter that way.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI) class UNiagaraScratchPadContainer : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<TObject...
Scripts