/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationCheckerboard.h
Dynamic checkerboad actor
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ACameraCalibrationCheckerboard : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr<UCa...
BottomLeft
BottomLeft calibration point
TObjectPtr<UCa...
BottomRight
BottomRight calibration point
TObjectPtr<UCa...
Center
Center calibration point
TObjectPtr<USt...
CubeMesh
The static mesh that we are going to use for all the cubes
TObjectPtr<UMa...
EvenCubeMaterial
The material that we are going to use for all the even cubes
int32
NumCornerCols
Number of columns. It is one of the parameters cv::findChessboardCorners needs
int32
NumCornerRows
Number of rows. It is one of the parameters cv::findChessboardCorners needs
TObjectPtr<UMa...
OddCubeMaterial
The material that we are going to use for all the odd cubes
TObjectPtr<USc...
Root
Root component, gives the Actor a transform
float
SquareSideLength
Length of the side of each square.
float
Thickness
Thickness of checkerboard. Not used for calibration purposes.
TObjectPtr<UCa...
TopLeft
TopLeft calibration point
TObjectPtr<UCa...
TopRight
TopRight calibration point