/Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFMaterialConverters.h
virtual void Sanitize ( const [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) *& Material, const [FGLTFMeshData](API\Plugins\GLTFExporter\Converters\FGLTFMeshData) *& MeshData, [FGLTFIndexArray](API\Plugins\GLTFExporter\Converters\FGLTFIndexArray) & SectionIndices )