/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h
Opens asset management UI, with selected assets. Pass as value so it can be used in delegates
void OpenAssetAuditUI ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > SelectedAssets )