/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceSubsystem.h
Returns a handle to a new light weight instance that represents an object of type ActorClass.
[FActorInstanceHandle](API\Runtime\Engine\Engine\FActorInstanceHandle) CreateNewLightWeightInstance ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass, [FLWIData](API\Runtime\Engine\GameFramework\FLWIData) * InitData, [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * Layer, [UWorld](API\Runtime\Engine\Engine\UWorld) * World )