/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Attempt to find a spawned object in the currently focused movie scene, or the template object for the specified binding ID, if possible
[UObject](API\Runtime\CoreUObject\UObject\UObject) * FindSpawnedObjectOrTemplate ( const [FGuid](API\Runtime\Core\Misc\FGuid) & BindingId )