/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h
Moves specified actors to desired coordinates. Actual radius will be based on flush constraint and actor's RadialOffset.
void MoveActorsTo ( const [TArray](API\Runtime\Core\Containers\TArray)< [FDisplayClusterWeakStageActorPtr](API\Plugins\DisplayClusterLightCardExtender\StageActor\FDisplayClusterW-) > & Actors, const [FSphericalCoordinates](API\Plugins\DisplayClusterScenePreview\FDisplayClusterLightCardEditorHe-\FSphericalCoordi-) & SphericalCoords )