/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Public/BaseCharacterFXEditorToolkit.h
Override this to provide the EdMode with any custom data it needs.
virtual void InitializeEdMode ( [UBaseCharacterFXEditorMode](API\Plugins\BaseCharacterFXEditor\UBaseCharacterFXEditorMode) * EdMode )