/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Snaps an element in a direction. Optionally will align with the trace normal.
Whether or not the actor was moved.
bool SnapElementTo ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const bool InAlign, const bool InUseLineTrace, const bool InUseBounds, const bool InUsePivot, const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InDestination, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InElementsToIgnore )