/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeStaticMeshFactoryNode.h
Get the Scale to apply to the mesh when allocating the distance field volume texture. The default scale is 1, which is assuming that the mesh will be placed unscaled in the world.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | StaticMesh") bool GetCustomDistanceFieldResolutionScale ( float & AttributeValue ) const