/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h
NDisplay: Target texture for rendering. Contains structured information on how to render DCViewports via viewfamilies in RTT
struct FDisplayClusterRenderFrameTarget
bool
bShouldUseRenderTarget
Discard some RTT (when view render disabled) Also when RTT Atlasing used, this viewports excluded from atlas map (reduce size)
EDisplayCluster...
CaptureMode
FRenderTarget&...
RenderTargetPtr
Render target resource ref.
FIntPoint
RenderTargetSize
Required Render target size (resource can be bigger)
TArray<FDispla...
ViewFamilies
Families, rendered on this target.