/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGExecuteBlueprint.h
Gets the seed from the associated settings & source component
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Random") int GetSeed ( [FPCGContext](API\Plugins\PCG\FPCGContext) & InContext ) const