/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h
void OnActorAddedToSequencer ( [AActor](API\Runtime\Engine\GameFramework\AActor) * NewActor, const [FGuid](API\Runtime\Core\Misc\FGuid) Guid, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > WeakSequencer )