/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h
Create a new variant set and add it to the parent level variant sets
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene") [UDatasmithVariantSetElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithVariantSetElement) * CreateVariantSet ( [FName](API\Runtime\Core\UObject\FName) InElementName )