/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Postprocess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDisplayClusterConfigurationViewport_ColorGradingMiscSettings
float
BlueCorrection
Correct for artifacts with "electric" blues due to the ACEScg color space. Bright blue desaturates instead of going to violet.
uint8: 1
bOverride_BlueCorrection
uint8: 1
bOverride_ExpandGamut
uint8: 1
bOverride_SceneColorTint
float
ExpandGamut
Expand bright saturated colors outside the sRGB gamut to fake wide gamut rendering.
FLinearColor
SceneColorTint
Scene tint color.