/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Public/PhysicsControlProfileEditorToolkit.h
Initialize the asset editor. This will register the application mode, init the preview scene, etc.
void InitAssetEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UPhysicsControlProfileAsset](API\Plugins\PhysicsControl\UPhysicsControlProfileAsset) * InPhysicsControlProfileAsset )