/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h
Find a retarget source for a particular mesh.
NAME_None if a retarget source was not found, or a valid name if it was
[FName](API\Runtime\Core\UObject\FName) GetRetargetSourceForMesh ( [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * InSkinnedAsset ) const