/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
Helper struct for defining types of allowed blackboard entries (e.g. only entries holding points and objects derived form actor class)
struct FBlackboardKeySelector
TArray<TObject...
AllowedTypes
Array of allowed types with additional properties (e.g. uobject's base class) EditAnywhere is required for FBlackboardSelectorDetails::CacheBlackboardData()
uint32: 1
bNoneIsAllowedValue
Requires BlueprintReadWrite so that blueprint creators (using MakeBlackboardKeySelector) can specify whether or not None is Allowed.
friend
FBlackboardDecoratorDetails
int32
SelectedKeyID
ID of selected key
FName
SelectedKeyName
Name of selected key
TSubclassOf<UB...
SelectedKeyType
Class of selected key