/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_MediaSync.h
Base media output synchronization policy class settings
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, EditInlineNew, BlueprintType, HideCategories=(Object)) class UDisplayClusterMediaOutputSynchronizationPolicy : public [UObject](API\Runtime\CoreUObject\UObject\UObject)