/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h
Applies a gameplay effect to each target represented
[TArray](API\Runtime\Core\Containers\TArray)< [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) > ApplyGameplayEffect ( const [UGameplayEffect](API\Plugins\GameplayAbilities\UGameplayEffect) * GameplayEffect, const [FGameplayEffectContextHandle](API\Plugins\GameplayAbilities\FGameplayEffectContextHandle) & InEffectContext, float Level, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) PredictionKey )