/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkeletonEditingTool.h
void SetOperation ( const [EEditingOperation](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\EEditingOperation) InOperation, const bool bUpdateGizmo )