/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h
Struct which holds the bound struct and serialized struct archive
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRemoteControlProtocolBinding
FGuid
Id
Binding Id
FName
MappingPropertyName
Property name which we using for protocol range mapping
FGuid
PropertyId
Property Unique ID
FName
ProtocolName
Protocol name which we using for binding