/Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h
Checks whether MoveVariable can actually move the variable with the given guid.
static bool CanMoveVariable ( [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * Struct, [FGuid](API\Runtime\Core\Misc\FGuid) MoveVarGuid, [FGuid](API\Runtime\Core\Misc\FGuid) RelativeToGuid, [EMovePosition](API\Editor\UnrealEd\Kismet2\FStructureEditorUtils\EMovePosition) Position )