/Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldGameState.h
class AARSharedWorldGameState : public [AGameState](API\Runtime\Engine\GameFramework\AGameState)
int32
ARWorldBytesDelivered
The amount of the AR world data that has been replicated to this client so far
int32
ARWorldBytesTotal
The size of the AR world data that will be replicated to each client
TArray< uint8 >
ARWorldData
Each client and the host have a copy of the shared world data
int32
PreviewImageBytesDelivered
The amount of the preview image data that has been replicated to this client so far
int32
PreviewImageBytesTotal
The size of the image that will be replicated to each client
TArray< uint8 >
PreviewImageData
Each client and the host have a copy of the shared world data The image taken at the time of world saving for use when aligning the AR world later in the session