/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Returns delegate structure that allows binding to several gameplay effect changes
[FActiveGameplayEffectEvents](API\Plugins\GameplayAbilities\FActiveGameplayEffectEvents) * GetActiveEffectEventSet ( [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) Handle )