/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieJobVariableAssignmentContainer.h
Gets the byte value of the specified property. Returns true on success, else false.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Experimental") bool GetValueByte ( const [FName](API\Runtime\Core\UObject\FName) & PropertyName, uint8 & OutValue ) const