/Engine/Source/Runtime/Engine/Public/SceneManagement.h
static [FLightMapInteraction](API\Runtime\Engine\FLightMapInteraction) Texture ( const class [ULightMapTexture2D](API\Runtime\Engine\Engine\ULightMapTexture2D) *const * InTextures, const [ULightMapTexture2D](API\Runtime\Engine\Engine\ULightMapTexture2D) * InSkyOcclusionTexture, const [ULightMapTexture2D](API\Runtime\Engine\Engine\ULightMapTexture2D) * InAOMaterialMaskTexture, const FVector4f * InCoefficientScales, const FVector4f * InCoefficientAdds, const FVector2D & InCoordinateScale, const FVector2D & InCoordinateBias, bool bAllowHighQualityLightMaps )