/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAttributeChange.h
Wait until an attribute changes.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_WaitAttributeChange](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitAttributeChange) * WaitForAttributeChange ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) Attribute, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) WithSrcTag, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) WithoutSrcTag, bool TriggerOnce, [AActor](API\Runtime\Engine\GameFramework\AActor) * OptionalExternalOwner )