/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshComponentToolTarget.h
virtual bool CanBuildTarget ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * SourceObject, const [FToolTargetTypeRequirements](API\Runtime\InteractiveToolsFramework\ToolTargets\FToolTargetTypeRequirements) & TargetTypeInfo ) const