/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXInputPort.h
Gets all the last signal received. Game-Thread only
const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FDMXSignalSharedPtr](API\Plugins\DMXProtocol\FDMXSignalSharedPtr) > & GameThreadGetAllDMXSignals() const