/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Helpers/PCGActorHelpers.h
static bool DeleteActors ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [TArray](API\Runtime\Core\Containers\TArray)< [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) >> & ActorsToDelete )