/Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorFunctionLibrary.h
Saves the current list in the Console Variables Editor to the given asset. The Asset will not be automatically saved.
true if successful.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Console Variables Editor") static bool CopyCurrentListToAsset ( [UConsoleVariablesAsset](API\Plugins\ConsoleVariablesEditorRuntime\UConsoleVariablesAsset) * InAsset )