/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h
Allocates a new instance of the private FScene implementation for the given world.
[FSceneInterface](API\Runtime\Engine\FSceneInterface) * AllocateScene ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, bool bInRequiresHitProxies, bool bCreateFXSystem, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel )