/Engine/Source/Runtime/Experimental/Chaos/Public/ChaosSolversModule.h
Read access to the current solver-state objects, be aware which thread owns this data when attempting to use this. Physics thread will query when spinning up to get current world state
void GetSolvers ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOwner, [TArray](API\Runtime\Core\Containers\TArray)< const [Chaos::FPhysicsSolverBase](API\Runtime\Chaos\Chaos\Framework\FPhysicsSolverBase) * > & OutSolvers ) const