/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h
struct FPlantData
bool
bCanReachTarget
Whether the planted/locked target has ever been reachable this plant.
bool
bWantsToPlant
Whether we want to plant, independently from any dynamic pose adjustments we may do.
UE::Anim::FootP...
LastPlantType
FPlane
PlantPlaneCS
FPlane
PlantPlaneWS
UE::Anim::FootP...
PlantType
float
TimeSinceFullyUnaligned
: When we have prediction/phase info, replace use-cases with post-plant roll-phase
FQuat
TwistCorrection