/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/SceneGeometrySpatialCache.h
struct FSceneGeometryPoint
AActor*
Actor
Actor that was hit, if available.
UPrimitiveCompo...
Component
Component that was hit, if available.
int32
ComponentElementIndex
ElementIndexon hit Component, if available (eg InstanceIndexon an InstancedStaticMesh)
int32
GeometryIndex
Index/ID on geometry of hit Component.
EGeometryPointT...
GeometryType
Geometry type.
FVector3d
LocalPoint
Component-space point.
FVector3d
PointBaryCoords
Barycentric coordinates of the point, if that is applicable.
FRay3d
Ray
World ray that was cast, stored here for convenience
double
RayDistance
Distance along ray that point occurs at
FVector3d
WorldPoint
World-space point.