/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneMaterialSystem.h
void ForEachAllocation ( int32 Num, const [FMovieSceneEntityID](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntityID) * EntityIDs, const RequiredComponents *... Inputs, [FObjectComponent](API\Runtime\MovieScene\EntitySystem\FObjectComponent) * Objects )