/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsPaintTool.h
Store a sparse set of modifications to a set of vertex weights on a SINGLE bone
struct FSingleBoneWeightEdits
int32
BoneIndex
TMap<VertexInd...
NewWeights
TMap<VertexInd...
OldWeights