/Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h
A blend profile is a set of per-bone scales that can be used in transitions and blend lists to tweak the weights of specific bones. The scales are applied to the normal weight for that bone
class UBlendProfile : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IInterpolationIndexProvider](API\Runtime\Engine\IInterpolationIndexProvider)
EBlendProfileMo...
Mode
Blend Profile Mode. Read EBlendProfileMode for more details.
TObjectPtr<USk...
OwningSkeleton
The skeleton that owns this profile.
TArray<FBlendP...
ProfileEntries
List of blend scale entries.