/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/CustomizableObjectEditorLevelProfile.h
Once selected aULevelasset, load all elements needed (directional light, post process volume and sky light AActors
static bool LoadProfileUObjects ( const [FString](API\Runtime\Core\Containers\FString) & AssetPath, const [FString](API\Runtime\Core\Containers\FString) DirectionalLightName, const [FString](API\Runtime\Core\Containers\FString) PostProcessVolumeName, const [FString](API\Runtime\Core\Containers\FString) SkyLightName, class [ADirectionalLight](API\Runtime\Engine\Engine\ADirectionalLight) *& DirectionalLight, class [APostProcessVolume](API\Runtime\Engine\Engine\APostProcessVolume) *& PostProcessVolume, class [ASkyLight](API\Runtime\Engine\Engine\ASkyLight) *& SkyLight )