/Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h
Create an instance culling context to process draw commands that can be culled using GPU-Scene.
FInstanceCullingContext ( [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel, FInstanceCullingManager * InInstanceCullingManager, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const int32 > InViewIds, const [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< [IPooledRenderTarget](API\Runtime\RenderCore\IPooledRenderTarget) > & InPrevHZB, EInstanceCullingMode InInstanceCullingMode, EInstanceCullingFlags InFlags, EBatchProcessingMode InSingleInstanceProcessingMode )