HairStrandsCore/Public/GroomAssetCards.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairGroupCardsTextures
TObjectPtr<UTe...
AttributeTexture
TObjectPtr<UTe...
AuxilaryDataTexture
bool
bNeedToBeSaved
TObjectPtr<UTe...
CoverageTexture
TObjectPtr<UTe...
DepthTexture
TObjectPtr<UTe...
MaterialTexture
This texture is only used by hair meshes and can be generated through the hair-textures option on Groom Asset.
TObjectPtr<UTe...
TangentTexture