/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h
Add a replicator to the dormancy map and release its strong pointer to its object
void AddDormantReplicator ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FObjectReplicator](API\Runtime\Engine\Net\FObjectReplicator) > & Replicator )