/Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h
Enqueue a command on the Render Thread to destroy the passed in buffer set. At this point the buffer set should be considered invalid.
static void DestroyRenderBufferSet ( [FMeshRenderBufferSet](API\Runtime\GeometryFramework\Components\FMeshRenderBufferSet) * BufferSet )