/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h
The information needed to determine whether a primitive is visible.
class FPrimitiveSceneInfoCompact
FCompactBoxSphe...
Bounds
float
MaxDrawDistance
float
MinDrawDistance
FPrimitiveFlags...
PrimitiveFlagsCompact
FPrimitiveScene...
PrimitiveSceneInfo
FPrimitiveScene...
Proxy
int32
VisibilityId
Used for precomputed visibility