/Engine/Source/Runtime/Engine/Public/Net/NetDormantHolder.h
Execute the passed function on each dormant replicatof owned by the given dormant actor
void ForEachDormantReplicatorOfActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * DormantActor, [UE::Net::FExecuteForEachDormantReplicator](API\Runtime\Engine\Net\FExecuteForEachDormantReplicator) Function )