/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h
[FMarkerSyncAnimPosition](API\Runtime\Engine\Animation\FMarkerSyncAnimPosition) GetMarkerSyncPositionFromMarkerIndicies ( int32 PrevMarker, int32 NextMarker, float CurrentTime, float SequenceLength, const [UMirrorDataTable](API\Runtime\Engine\Animation\UMirrorDataTable) * MirrorTable ) const