/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h
Enumerate edges. Each returned element is [v0,v1,t0,t1], where t1 will be InvalidID if this is a boundary edge
[value_iteration](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3\value_iteration)< [FEdge](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3\FEdge) > EdgesItr() const