/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h
Vertex factory with vertex stream components for GPU skinned vertices
class FGPUBaseSkinVertexFactory : public [FVertexFactory](API\Runtime\RenderCore\FVertexFactory)
TUniquePtr<FGP...
Data
Stream component data bound to this vertex factory
FShaderDataType
ShaderData
Dynamic data need for setting the shader