/Engine/Source/Runtime/Engine/Public/SceneInterface.h
virtual void AllocateAndCaptureFrameSkyEnvMap ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, FSceneRenderer & SceneRenderer, FViewInfo & MainView, bool bShouldRenderSkyAtmosphere, bool bShouldRenderVolumetricCloud, FInstanceCullingManager & InstanceCullingManager, [FRDGExternalAccessQueue](API\Runtime\RenderCore\FRDGExternalAccessQueue) & ExternalAccessQueue )