/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Evaluates an Animation Blueprint instance, using the provided Anim Pose and its Input Pose value, generating a valid Anim Pose using the result. Warning this function may cause performance issues.
static void EvaluateAnimationBlueprintWithInputPose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & InputPose, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetSkeletalMesh, [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimationBlueprint, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & OutPose )