/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/SequencerScriptingRange.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSequencerScriptingRange
uint8:  1
bHasEnd
uint8:  1
bHasStart
int32
ExclusiveEnd
int32
InclusiveStart
FFrameRate
InternalRate