/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/SceneCapturePhotoSet.h
namespace UE { namespace Geometry { MODELINGCOMPONENTS_API [TArray](API\Runtime\Core\Containers\TArray)< [FSpatialPhotoParams](API\Runtime\GeometryCore\Image\FSpatialPhotoParams) > UE::Geometry::ComputeStandardExteriorSpatialPhotoParameters ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, [FImageDimensions](API\Runtime\GeometryCore\Image\FImageDimensions) PhotoDimensions, double HorizontalFOVDegrees, double NearPlaneDist, bool bFaces, bool bUpperCorners, bool bLowerCorners, bool bUpperEdges, bool bSideEdges ) } }