/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteComponent.h
Update the transform for the instance specified. Instance is given in local space of this component unless bWorldSpace is set. Returns True on success.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|Sprite") virtual bool UpdateInstanceTransform ( int32 InstanceIndex, const FTransform & NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport )