/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/WeldEdgeSequence.h
FWeldEdgeSequence ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, [FEdgeSpan](API\Runtime\GeometryCore\FEdgeSpan) SpanDiscard, [FEdgeSpan](API\Runtime\GeometryCore\FEdgeSpan) SpanKeep )