/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/WorldConditions/SmartObjectWorldConditionSlotTagQuery.h
World condition to match Smart Object slots's runtime tags.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FSmartObjectWorldConditionSlotTagQueryState
FDelegateHandle
DelegateHandle
FSmartObjectSlo...
SlotHandle