/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Gets theFAssetDataat a specific path, handles redirectors and blueprint classes correctly. Returns true if it found a valid data
virtual bool GetAssetDataForPath ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath, [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const