/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Creates a new empty graph.
null if it fails, else.
static [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * CreateNewGraph ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ParentScope, const [FName](API\Runtime\Core\UObject\FName) & GraphName, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) > GraphClass, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) > SchemaClass )