/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigDefinition.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UIKRigEffectorGoal : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bExposePosition
Should position data be exposed in Blueprint
bool
bExposeRotation
Should rotation data be exposed in Blueprint
FName
BoneName
The name of the bone that this Goal is located at.
FTransform
CurrentTransform
The current transform of this Goal, in the Global Space of the character.
FName
GoalName
The name used to refer to this goal from outside systems.
FTransform
InitialTransform
The initial transform of this Goal, as defined by the initial transform of the Goal's bone in the retarget pose.
float
PositionAlpha
Range 0-1, default is 1.
EIKRigGoalPrevi...
PreviewMode
Effects how this Goal transform is previewed in the IK Rig editor.
float
RotationAlpha
Range 0-1, default is 1.
float
SizeMultiplier
The size of the Goal gizmo drawing in the editor viewport.
float
ThicknessMultiplier
The thickness of the Goal gizmo drawing in the editor viewport.