/Engine/Source/Editor/UnrealEd/Public/Settings/EditorSettings.h
class UEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
float
AutoScalabilityWorkScaleAmount
bool
bCopyStarterContentPreference
bool
bEnableDDCNotifications
Whether to enable any DDC Notifications
bool
bEnableS3DDC
Whether to enable the S3 derived data cache backend
bool
bLoadTheMostRecentlyLoadedProjectAtStartup
When checked, the most recently loaded project will be auto-loaded at editor startup if no other project was specified on the command line
bool
bNotifyEnableS3DD
Whether to enable the DDC path notification
bool
bNotifySetupDDCPath
Whether to enable the DDC path notification
bool
bNotifyUseUnrealCloudDDC
Whether to enable the Unreal Cloud DDC notification
TArray<FGuid>
CompletedSurveys
The id's of the surveys completed
TArray<FString...
CreatedProjectPaths
The paths of projects created with the new project wizard.
Scalability::FQ...
EngineBenchmarkResult
Engine scalability benchmark results
FDirectoryPath
GlobalLocalDDCPath
Derived Data Cache Settings
FDirectoryPath
GlobalS3DDCPath
Adjusts the Local Cache location for AWS/S3 downloaded package bundles.
FDirectoryPath
GlobalSharedDDCPath
Adjusts the Shared cache location.
TArray<FGuid>
InProgressSurveys
The id's of the surveys currently in-progress
FDirectoryPath
LocalDerivedDataCache
Project specific overide for the Local Cache location.
TArray<FRecent...
RecentlyOpenedProjectFiles
===================================================================== The following options are NOT exposed in the preferences Editor (usually because there is a different way to set them interactively!) Game project files that were recently opened in the editor
FDirectoryPath
SharedDerivedDataCache
Project specific overide for the Shared Cache location.