/Engine/Source/Runtime/Engine/Classes/Engine/NetworkObjectList.h
Keeps track of the number of channels that have replicated a subobject. When the status is not Active anymore it is expected of existing references to be gradually removed as the actor replicates itself to each connection.
struct FSubObjectChannelReference
uint16
ChannelRefCount
Number of channels that replicated the subobject
ENetSubObjectSt...
Status
Current status of the subobject
TWeakObjectPtr<...
SubObjectPtr
The replicated subobject