/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Util for finding a glyph and color for a variable.
The resulting glyph brush
static [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const * GetVarIconAndColor ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * VarScope, [FName](API\Runtime\Core\UObject\FName) VarName, [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & IconColorOut, [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const *& SecondaryBrushOut, [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & SecondaryColorOut )