/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
Initialization constructor.
FShaderCompileDistributedThreadRunnable_Interface ( class [FShaderCompilingManager](API\Runtime\Engine\FShaderCompilingManager) * InManager, class [IDistributedBuildController](API\Developer\DistributedBuildInterface\IDistributedBuildController) & InController )