/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/Hashing/ActorSnapshotHash.h
Every actor is hashed when it is saved so we can quickly check whether an actor has changed.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FActorSnapshotHash
uint32
Crc32
Crc32 hash of actor when it was snapshot.
int32
Crc32DataLength
How many bytes of data were in the data were used for CRC32. Used to avoid computing hash.
FMD5Hash
MD5
MD5 hash of actor when it was snapshot.
int32
MD5DataLength
How many bytes of data were in the data were used for MD5. Used to avoid computing hash.
double
MicroSecondsForCrc
How many micro seconds it took to compute the actor CRC32 during saving.
double
MicroSecondsForMD5
How many micro seconds it took to compute the MD5 hash.