/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Postprocess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationViewport_PerViewportColorGrading
TArray<FString...
ApplyPostProcessToObjects
Specify the viewports to apply these color grading settings.
bool
bIsEnabled
Enable the color grading settings for the viewport(s) specified and add them to nDisplay's color grading stack.
bool
bIsEntireClusterEnabled
Optionally include the Entire Cluster Color Grading settings specified above in nDisplay's color grading stack for these viewports.
FDisplayCluster...
ColorGradingSettings
Color Grading
FText
Name