/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h
Update the Mesh in a ToolTarget based on the provided MeshDescription, and optional material setEDynamicMeshUpdateResult::Okon success
namespace UE { namespace ToolTarget { [EDynamicMeshUpdateResult](API\Plugins\ModelingComponents\UE__ToolTarget__EDynamicMeshUpda-) UE::ToolTarget::CommitMeshDescriptionUpdateViaDynamicMesh ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target, const [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & UpdatedMesh, bool bHaveModifiedTopology, const [FCommitMeshParameters](API\Runtime\InteractiveToolsFramework\TargetInterfaces\FCommitMeshParameters) & CommitParams ) } }