/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphMemberDefaults.h
Broken out to be able to customize and swap AllowedClass based on provided object proxy.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMetasoundEditorGraphMemberDefaultObjectRef
TObjectPtr<UOb...
Object