/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformer.h
A container class that owns variable descriptors. This is used to ensure we don't end up with a namespace clash between graphs, variables and resources.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UOptimusVariableContainer : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<TObject...
Descriptions