/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_Random.h
Generates a random float between a min and a max
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Random (Float)", Category="Math|Random", TemplateName="Random")) struct FRigVMFunction_RandomFloat : public [FRigVMFunction_MathBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathBase)
int32
BaseSeed
float
Duration
The duration at which the number won't change.
float
LastResult
int32
LastSeed
float
Maximum
float
Minimum
float
Result
int32
Seed
float
TimeLeft