/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Data structure used to setup an input mode that allows the UI to respond to user input, and if the UI doesn't handle it player input / player controller gets a chance.
struct FInputModeGameAndUI : public [FInputModeDataBase](API\Runtime\Engine\GameFramework\FInputModeDataBase)
bool
bHideCursorDuringCapture
EMouseLockMode
MouseLockMode
TSharedPtr<SWi...
WidgetToFocus