/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/SkinnedLevelSetElem.h
const [FKSkinnedLevelSetElem](API\Runtime\Engine\PhysicsEngine\FKSkinnedLevelSetElem) & operator= ( const [FKSkinnedLevelSetElem](API\Runtime\Engine\PhysicsEngine\FKSkinnedLevelSetElem) & Other )