/Engine/Source/Runtime/Engine/Public/ParticleHelper.h
Dynamic emitter data for Ribbon emitters
struct FDynamicTrailsEmitterData : public [FDynamicSpriteEmitterDataBase](API\Runtime\Engine\FDynamicSpriteEmitterDataBase)
uint32: 1
bClipSourceSegement
uint32: 1
bRenderGeometry
uint32: 1
bRenderParticles
uint32: 1
bRenderTangents
uint32: 1
bRenderTessellation
uint32: 1
bTextureTileDistance
float
DistanceTessellationStepSize
int32
LastFramePreRendered
The sprite particle data.
FDynamicTrailsE...
SourcePointer
float
TangentTessellationScalar
float
TextureTileDistance