/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMPin.h
Returns a . separated path containing all names of the pin and its owners, this includes the node name, for example "Node.Color.R"
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMPin) [FString](API\Runtime\Core\Containers\FString) GetPinPath ( bool bUseNodePath ) const