/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h
Update any cached state that depends on world-space transform.
void UpdateWorldSpaceStateSwept ( const [FRigidTransform3](API\Runtime\ChaosCore\Chaos\FRigidTransform3) & EndWorldTransform, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & BoundsExpansion, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & DeltaX )