/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Baking/RenderCaptureFunctions.h
Note: The source data in the textures isnotupdated by this function.
namespace UE { namespace Geometry { MODELINGCOMPONENTS_API void UE::Geometry::GetTexturesFromRenderCaptureBaker ( const [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FMeshMapBaker](API\Plugins\DynamicMesh\Sampling\FMeshMapBaker) > & Baker, [FRenderCaptureTextures](API\Plugins\ModelingComponents\Baking\FRenderCaptureTextures) & TexturesOut ) } }