/Engine/Source/Runtime/Engine/Public/MaterialHLSLTree.h
namespace UE { namespace HLSLTree { void UE::HLSLTree::AppendHash ( [FHasher](API\Runtime\Engine\HLSLTree\FHasher) & Hasher, const [FMaterialParameterMetadata](API\Runtime\Engine\FMaterialParameterMetadata) & Meta ) } }