/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h
Animation Extraction Context
struct FAnimExtractContext
bool
bExtractRootMotion
Is root motion being extracted?
bool
bIgnoreRootLock
bool
bLooping
Is the current animation asset marked as looping?
TArray< bool >
BonesRequired
The BonesRequired array is a list of bool flags to determine if a bone is required to be retrieved.
double
CurrentTime
Position in animation to extract pose from
FDeltaTimeRecor...
DeltaTimeRecord
Delta time range required for root motion extraction
TArray<FPoseCu...
PoseCurves
Pose Curve Values to extract pose from pose assets. This is used by pose asset extraction