/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddChunkOverride.h
Used to cook assets from a GFP into a specified chunkId. This can be useful when individually cooking GFPs for iteration or splitting up a packaged game into smaller downloadable chunks.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Meta=(DisplayName="Add Chunk Override"), Config=Engine) class UGameFeatureAction_AddChunkOverride : public [UGameFeatureAction](API\Plugins\GameFeatures\UGameFeatureAction)