/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/OnlineBeacon.h
Base class for beacon communication (Unreal Networking, but outside normal gameplay traffic)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Transient, Config=Engine, NotPlaceable) class AOnlineBeacon : public [AActor](API\Runtime\Engine\GameFramework\AActor), public [FNetworkNotify](API\Runtime\Engine\Engine\FNetworkNotify)
float
BeaconConnectionInitialTimeout
Time beacon will wait to establish a connection with the beacon host
float
BeaconConnectionTimeout
Time beacon will wait for packets after establishing a connection before giving up
EBeaconState::T...
BeaconState
State of beacon
FDelegateHandle
HandleNetworkFailureDelegateHandle
Handle to the registered HandleNetworkFailure delegate
TObjectPtr<UNe...
NetDriver
Net driver routing network traffic
FName
NetDriverDefinitionName
Name of definition to use when creating the net driver