/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/PlaneCutTool.h
Simple Mesh Plane Cutting Tool
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UPlaneCutTool : public [UMultiSelectionMeshEditingTool](API\Plugins\ModelingComponents\BaseTools\UMultiSelectionMeshEditingTool)
TObjectPtr<UPl...
BasicProperties
FViewCameraStat...
CameraState
UE::Geometry::F...
CutPlaneWorld
Cutting plane.
TArray<TObject...
MeshesToCut
TArray< float >
MeshUVScaleFactor
UV Scale factor is cached based on the bounding box of the mesh before any cuts are performed, so you don't get inconsistent UVs if you multi-cut the object to smaller sizes.
EPlaneCutToolAc...
PendingAction
TObjectPtr<UCo...
PlaneMechanic
TArray<TObject...
Previews
friend
UPlaneCutOperatorFactory