/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintCore.h
class UBlueprintCore : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bLegacyNeedToPurgeSkelRefs
BackCompat: Whether or not we need to purge references in this blueprint to the skeleton generated during compile-on-load
TSubclassOf< cl...
GeneratedClass
Pointer to the 'most recent' fully generated class
TSubclassOf< cl...
SkeletonGeneratedClass
Pointer to the skeleton class; this is regenerated any time a member variable or function is added but is usually incomplete (no code or hidden autogenerated variables are added to it)