/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Add a torque to this body
void AddTorqueInRadians ( const FVector & Torque, bool bAllowSubstepping, bool bAccelChange, const [FAsyncPhysicsTimestamp](API\Runtime\Engine\GameFramework\FAsyncPhysicsTimestamp) TimeStamp, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController )