/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/StoredMeshSelectionUtil.h
true if there is currently any geometry selection available in the SceneState
namespace UE { namespace Geometry { bool UE::Geometry::HaveAvailableGeometrySelection ( const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & SceneState ) } }