/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h
A set of skeletal mesh triangles which use the same material
struct FSkelMeshSection
uint32
BaseIndex
The offset of this section's indices in the LOD's index buffer.
uint32
BaseVertexIndex
The offset into the LOD's vertex buffer of this section's vertices.
bool
bCastShadow
This section will cast shadow
bool
bDisabled
If disabled, we won't render this section
TArray< FBoneIn...
BoneMap
The bones which are used by the vertices of this section.
bool
bRecomputeTangent
This section will recompute tangent in runtime
uint8:  1
bSelected
Is this mesh selected?
bool
bUse16BitBoneIndex
Whether to store bone indices as 16 bit or 8 bit in vertex buffer for rendering.
bool
bVisibleInRayTracing
If true, this section will be visible in ray tracing effects.
int32
ChunkedParentSectionIndex
If this section was produce because of BONE chunking, the parent section index will be valid.
FClothingSectio...
ClothingData
Clothing data for this section, clothing is only present if ClothingData.IsValid() returns true
TArray<TArray<...
ClothMappingDataLODs
The cloth deformer mapping data to each required cloth LOD.
int16
CorrespondClothAssetIndex
INDEX_NONE if not set.
int32
GenerateUpToLodIndex
The LOD index at which any generated lower quality LODs will include this section.
uint16
MaterialIndex
Material (texture) used for this section.
int32
MaxBoneInfluences
Max # of bones used to skin the vertices in this section
uint32
NumTriangles
The number of triangles in this section.
int32
NumVertices
Number of vertices in this section (size of SoftVertices array). Available in non-editor builds.
int32
OriginalDataSectionIndex
This represent the original section index in the imported data.
TMap< int32,TA...
OverlappingVertices
Map between a vertex index and all vertices that share the same position
ESkinVertexColo...
RecomputeTangentsVertexMaskChannel
Vertex color channel to mask recompute tangents. R=0,G=1,B=2,A=None=3
TArray<FSoftSk...
SoftVertices
The soft vertices of this section.