/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleHandler.h
This must be called from outside beforeInitializeForWorld()is called. Its called from agent specific bubble implementations
virtual void Initialize ( [TArray](API\Runtime\Core\Containers\TArray)< AgentArrayItem > & InAgents, [FMassClientBubbleSerializerBase](API\Plugins\MassReplication\FMassClientBubbleSerializerBase) & InSerializer )