/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/AssetUtils/CreateMaterialUtil.h
Result enum returned byCreate()functions below to indicate succes/error conditions
namespace UE { namespace AssetUtils { enum ECreateMaterialResult { Ok = 0, InvalidPackage = 1, InvalidBaseMaterial = 2, NameError = 3, DuplicateFailed = 4, UnknownError = 100, } } }