/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SpatialAccelerationBroadPhase.h
FSimOverlapVisitor ( [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * ParticleHandle, const [FCollisionFilterData](API\Runtime\Chaos\Chaos\FCollisionFilterData) & InSimFilterData, [Private::FBroadPhaseContext](API\Runtime\Chaos\Chaos\Collision\FBroadPhaseContext) & InContext )