/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h
Set the device properties on specified on this struct on the Input Device Subsystem.
bool SetDeviceProperties ( const [FGameplayCueNotify_SpawnContext](API\Plugins\GameplayAbilities\FGameplayCueNotify_SpawnContext) & SpawnContext, [FGameplayCueNotify_SpawnResult](API\Plugins\GameplayAbilities\FGameplayCueNotify_SpawnResult) & OutSpawnResult ) const