/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h
Handles parsing out a string of ignore folders and puts it into the IgnoreFolders member variable  FullIgnoreFolderString the string passedi n from the commandline to parse out individual folder names from
virtual void ParseIgnoreFolders ( const [FString](API\Runtime\Core\Containers\FString) & FullIgnoreFolderString )