/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/TargetInterfaces/DynamicMeshSource.h
theUDynamicMeshComponentthat owns the sourceUDynamicMesh, if available
virtual [UDynamicMeshComponent](API\Runtime\GeometryFramework\Components\UDynamicMeshComponent) * GetDynamicMeshComponent()