/Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h
The base class that all drag tools inherit from. The drag tools implement special behaviors for the user clicking and dragging in a viewport.
class FDragTool
bool
bAltDown
These flags store the state of various buttons that were pressed when the drag was started.
bool
bControlDown
bool
bConvertDelta
Does this drag tool need to have the mouse movement converted to the viewport orientation?
bool
bIsDragging
True if we are dragging
bool
bLeftMouseButtonDown
bool
bMiddleMouseButtonDown
bool
bRightMouseButtonDown
bool
bShiftDown
bool
bUseSnapping
If true, the drag tool wants to be passed grid snapped values.
FVector
End
FVector
EndWk
FEditorModeTool...
ModeTools
FVector
Start
The start/end location of the current drag.