/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStaticMeshInstanceVisualizationDesc : public [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase)
bool
bUseTransformOffset
Boolean to enable code to transform the static meshes if not align the mass agent transform
TArray<FMassSt...
Meshes
Mesh descriptions.
FTransform
TransformOffset
Transform to offset the static meshes if not align the mass agent transform