/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h
Claims smart object from a request result.
A handle binding the claimed smart object, its slot and a user id.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SmartObject", Meta=(DeprecatedFunction, DeprecationMessage="Use MarkSmartObjectSlotAsClaimed instead.")) [FSmartObjectClaimHandle](API\Plugins\SmartObjectsModule\FSmartObjectClaimHandle) Claim ( const [FSmartObjectRequestResult](API\Plugins\SmartObjectsModule\FSmartObjectRequestResult) & RequestResult, const [AActor](API\Runtime\Engine\GameFramework\AActor) * UserActor )