/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/EpicSynth1Component.h
Sets the LFO type
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Synth|Components|Audio") void SetLFOMode ( int32 LFOIndex, [ESynthLFOMode](API\Plugins\Synthesis\ESynthLFOMode) LFOMode )