/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h
Build a linear approximation to the passed-in spline curves.
static void Build ( const [FSplineCurves](API\Runtime\Engine\Components\FSplineCurves) & InCurves, [TArray](API\Runtime\Core\Containers\TArray)< [FSplinePositionLinearApproximation](API\Runtime\Engine\Components\FSplinePositionLinearApproximati-) > & OutPoints, float InDensity )