/Engine/Source/Editor/UnrealEd/Public/Subsystems/ImportSubsystem.h
Delegate type fired when new assets have been reimported. Note: InCreatedObject can be NULL if import failed. Params: UObject* InCreatedObject
typedef TMulticastDelegate_OneParam< void, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > FOnAssetReimport