/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h
AddConstructionField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined field network. This command will be used in a construction script to setup some particles properties (anchors...). See documentation, for examples of how to recreate variations of the above generic fields using field networks
void AddFieldCommand ( bool Enabled, EFieldPhysicsType Target, [UFieldSystemMetaData](API\Runtime\FieldSystemEngine\Field\UFieldSystemMetaData) * MetaData, [UFieldNodeBase](API\Runtime\FieldSystemEngine\Field\UFieldNodeBase) * Field )