/Engine/Source/Runtime/Engine/Classes/Animation/AnimClassData.h
class UAnimClassData : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IAnimClassInterface](API\Runtime\Engine\Animation\IAnimClassInterface)
PRAGMA_DISABLE_...
AnimBlueprintFunctionData
Serialized function data, used to patch up transient data in AnimBlueprintFunctions.
TArray<FAnimBl...
AnimBlueprintFunctions
All of the functions that this anim class provides.
TArray<TFieldP...
AnimNodeProperties
The array of anim nodes.
TArray<FAnimNo...
AnimNotifies
A list of anim notifies that state machines (or anything else) may reference
TArray<FBakedA...
BakedStateMachines
List of state machines present in this blueprint class.
TArray<TFieldP...
DynamicResetNodeProperties
Array of nodes that need a DynamicReset() call.
TMap<FName,FA...
GraphBlendOptions
Per layer graph blending options.
TMap<FName,FG...
GraphNameAssetPlayers
Indices for any Asset Player found within a specific (named) Anim Layer Graph, or implemented Anim Interface Graph.
TArray<TFieldP...
InitializationNodeProperties
Array of nodes that need an OnInitializeAnimInstance call.
TArray<TFieldP...
LinkedAnimGraphNodeProperties
The array of linked anim graph nodes.
TArray<TFieldP...
LinkedAnimLayerNodeProperties
The array of linked anim layer nodes.
TMap<FName,FC...
OrderedSavedPoseIndicesMap
Indices for each of the saved pose nodes that require updating, in the order they need to get updates.
TArray<TFieldP...
PreUpdateNodeProperties
Array of nodes that need aPreUpdate()call.
TArray<FStruct...
ResolvedAnimNodeProperties
TArray<FStruct...
ResolvedDynamicResetNodeProperties
TArray<FStruct...
ResolvedInitializationNodeProperties
TArray<FStruct...
ResolvedLinkedAnimGraphNodeProperties
TArray<FStruct...
ResolvedLinkedAnimLayerNodeProperties
TArray<FStruct...
ResolvedPreUpdateNodeProperties
TArray<FStruct...
ResolvedStateMachineNodeProperties
TArray<TFieldP...
StateMachineNodeProperties
Array of state machine nodes.
TArray<FName>
SyncGroupNames
Array of sync group names in the order that they are requested during compile.
TObjectPtr< cla...
TargetSkeleton
Target skeleton for this blueprint class