/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsRecorder.h
Uses the given recording asset. New recordings will be appended to this.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void UseRecordingAsset ( [ULearningAgentsRecording](API\Plugins\LearningAgentsTraining\ULearningAgentsRecording) * RecordingAsset )