/Engine/Source/Editor/UnrealEd/Public/Kismet2/DebuggerCommands.h
Set the active widget that processes play world actions for PIE
static void SetActiveGlobalPlayWorldActionsWidget ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SGlobalPlayWorldActions](API\Editor\UnrealEd\Kismet2\SGlobalPlayWorldActions) > ActiveWidget )