/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeFunctionCall.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI) class UNiagaraNodeFunctionCall : public [UNiagaraNodeWithDynamicPins](API\Plugins\NiagaraEditor\UNiagaraNodeWithDynamicPins)
bool
bInheritDebugStatus
Controls whether the debug state of the current function gets propagated into this function call.
TMap<FGuid,FN...
BoundPinNames
FGuid
CachedChangeId
Adjusted every time that we compile this script.
ENiagaraFunctio...
DebugState
FString
FunctionDisplayName
TObjectPtr<UNi...
FunctionScript
FName
FunctionScriptAssetObjectPath
A path to a script asset which can be used to assign the function script the first time that default pins are generated.
TMap<FName,FN...
FunctionSpecifiers
FGuid
InvalidScriptVersionReference
If a script version we reference goes away we select a fallback version, but save the original version to generate warnings.
FNiagaraMessage...
MessageStore
FSimpleDelegate
OnCustomNotesChangedDelegate
FOnInputsChange...
OnInputsChangedDelegate
FGuid
PreviousScriptVersion
Can be used by the ui after a version change to display change notes
TArray<FNiagar...
PropagatedStaticSwitchParameters
All the input values the function propagates to the next higher caller instead of forcing the user to set them directly.
FString
PythonUpgradeScriptWarnings
Can be used by the ui after a version change to display change notes
FGuid
SelectedScriptVersion
FNiagaraFunctio...
Signature
Some functions can be provided a signature directly rather than a script.
TArray<FNiagar...
StackMessages