/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/UVUnwrapMeshUtil.h
Given a mesh that corresponds to an overlay with an exact mapping of triangle IDs and element IDs to vertex IDs (i.e. one generated by GenerateUVUnwrapMesh), update the vertex locations and triangle connectivity of the mesh.
namespace UE { namespace Geometry { namespace UVUnwrapMeshUtil { void UE::Geometry::UVUnwrapMeshUtil::UpdateUVUnwrapMesh ( const [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) & UVOverlayIn, [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & UnwrapMeshOut, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector3d(const FVector2f &)> UVToVertPosition, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedElementIDs, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedConnectivityTids ) } } }