/Engine/Source/Runtime/Engine/Classes/GameFramework/SaveGame.h
Internal helper function used by both the sync and async save
static [ULocalPlayerSaveGame](API\Runtime\Engine\GameFramework\ULocalPlayerSaveGame) * ProcessLoadedSave ( [USaveGame](API\Runtime\Engine\GameFramework\USaveGame) * BaseSave, const [FString](API\Runtime\Core\Containers\FString) & SlotName, const int32 UserIndex, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [ULocalPlayerSaveGame](API\Runtime\Engine\GameFramework\ULocalPlayerSaveGame) > SaveGameClass, const [ULocalPlayer](API\Runtime\Engine\Engine\ULocalPlayer) * LocalPlayer )