/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/SubobjectSnapshotData.h
Data saved for subobjects, such as components.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FSubobjectSnapshotData : public [FObjectSnapshotData](API\Plugins\LevelSnapshots\Data\FObjectSnapshotData)
bool
bWasSkippedClass
Whether this object was marked as unsupported when the snapshot was taken
int32
ClassIndex
Valid index toFWorldSnapshotData::ClassData.
int32
OuterIndex
IndextoFWorldSnapshotData::SerializedObjectReferences