/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDBendingConstraintsBase.h
[TStaticArray](API\Runtime\Core\Containers\TStaticArray)< [FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3), 4 > GetGradients ( const [FSolverParticles](API\Runtime\Chaos\Chaos\FSolverParticles) & InParticles, const int32 i ) const