/Engine/Source/Runtime/Engine/Classes/GameFramework/DefaultPawn.h
UFloatingPawnMovement
class ADefaultPawn : public [APawn](API\Runtime\Engine\GameFramework\APawn)
uint32: 1
bAddDefaultMovementBindings
If true, adds default input bindings for movement and camera look.
float
BaseLookUpRate
Base lookup rate, in deg/sec. Other scaling may affect final lookup rate.
float
BaseTurnRate
Base turn rate, in deg/sec. Other scaling may affect final turn rate.
TObjectPtr<UPa...
MovementComponent
DefaultPawn movement component