/Engine/Source/Runtime/Engine/Public/EngineUtils.h
SubLevel status information
struct FSubLevelStatus
int32
ActorCount
TMap<FName,FS...
ActorMapToCount
bool
bInConsiderList
bool
bPlayerInside
FString
LevelLabel
int32
LODIndex
FName
PackageName
EStreamingStatu...
StreamingStatus