/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionNodes.h
Update the proximity (contact) graph for the bones in a Collection
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowGeometryCollection)) struct FProximityDataflowNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
bool
bUseAsConnectionGraph
Whether to automatically transform the proximity graph into a connection graph to be used for simulation
FManagedArrayCo...
Collection
GeometryCollection to update the proximity graph on
EConnectionCont...
ContactAreaMethod
The method used to compute contact areas for simulation purposes (only when 'Use As Connection Graph' is enabled)
float
ContactThreshold
If greater than zero, proximity will be additionally filtered by a 'contact' threshold, in cm, to exclude grazing / corner proximity.
EditCondition
If hull-based proximity detection is enabled, amount to expand hulls when searching for overlapping neighbors
EProximityConta...
FilterContactMethod
EProximityMetho...
ProximityMethod
Which method to use to decide whether a given piece of geometry is in proximity with another