/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h
Attempts to populate the specified aggregator with a snapshot of a backing captured aggregator. Can fail if the gameplay spec doesn't have a valid capture for the attribute.
True if the aggregator was successfully snapshotted, false if it was not
bool AttemptGetCapturedAttributeAggregatorSnapshot ( const [FGameplayEffectAttributeCaptureDefinition](API\Plugins\GameplayAbilities\FGameplayEffectAttributeCaptureD-) & InCaptureDef, [FAggregator](API\Plugins\GameplayAbilities\FAggregator) & OutSnapshottedAggregator ) const