/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h
struct FLandscapeLayerComponentData
FName
DebugName
Edit layers are referenced by Guid, this name is just there to provide some insights as to what edit layer name this layer data corresponded to in case of a missing edit layer guid.
FHeightmapData
HeightmapData
FWeightmapData
WeightmapData