/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h
This should process the animation according to the analysis properties, or return false if that is not possible.
bool CalculateSampleValue ( float & Result, const [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) & BlendSpace, const [UAnalysisProperties](API\Runtime\Engine\Animation\UAnalysisProperties) * AnalysisProperties, const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, const float RateScale ) const