/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Parameter struct for customizing calls to CreateBlueprintFromActor
struct FHarvestBlueprintFromActorsParams
bool
bOpenBlueprint
Whether the newly created blueprint should be opened in the editor
bool
bReplaceActors
If true, replace the actors in the scene with one based on the created blueprint
UClass*
ParentClass
The parent class to use when creating the blueprint.