/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Sets the transform for the provided bone name for a pose
static void SetBonePose ( [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, FTransform Transform, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space )