/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h
Obtains a string representation of this object. Shouldn't be used for anything other than logging/debugging.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Render Grid Job", Meta=(DisplayName="To Debug String (Render Grid Job)", CompactNodeTitle="DEBUG")) [FString](API\Runtime\Core\Containers\FString) ToDebugString() const