/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
virtual void CheckIfFunctionIsCallable ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )