/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h
UCompositingElementPass
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Abstract) class UCompositingElementPass : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bEnabled
ECompPassConstr...
ConstructionMethod
FName
PassName
FInheritedTarge...
SharedTargetPool