/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorActorSubsystem.h
Create an actor and place it in the world editor. Can be created from a Blueprint or a Class. The actor will be created in the current level and will be selected.
The created actor.
[AActor](API\Runtime\Engine\GameFramework\AActor) * SpawnActorFromClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass, FVector Location, FRotator Rotation, bool bTransient )