/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectFilter.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSourceEffectFilterAudioBusModulationSettings
TObjectPtr<UAu...
AudioBus
Audio bus to use to modulate the filter.
int32
EnvelopeFollowerAttackTimeMsec
The amplitude envelope follower attack time (in milliseconds) on the audio bus.
int32
EnvelopeFollowerReleaseTimeMsec
The amplitude envelope follower release time (in milliseconds) on the audio bus.
float
EnvelopeGainMultiplier
An amount to scale the envelope follower output to map to the modulation values.
ESourceEffectFi...
FilterParam
Which parameter to modulate.
float
MaxFrequencyModulation
The frequency modulation value (in semitones from the filter frequency) to use when the envelope is loudest.
float
MaxResonanceModulation
The resonance modulation value to use when the envelope is loudest.
float
MinFrequencyModulation
The frequency modulation value (in semitones from the filter frequency) to use when the envelope is quietest.
float
MinResonanceModulation
The resonance modulation value to use when the envelope is quietest.