/Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h
Initialization constructor.
FBoundShaderStateKey ( [FRHIMeshShader](API\Runtime\RHI\FRHIMeshShader) * InMeshShader, [FRHIAmplificationShader](API\Runtime\RHI\FRHIAmplificationShader) * InAmplificationShader, [FRHIPixelShader](API\Runtime\RHI\FRHIPixelShader) * InPixelShader )