/Engine/Source/Runtime/Engine/Public/MaterialShared.h
Submits compile jobs for this shadermap, returns number of jobs submitted.
int32 SubmitCompileJobs ( uint32 CompilingShaderMapId, const [FMaterial](API\Runtime\Engine\FMaterial) * Material, const [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< [FSharedShaderCompilerEnvironment](API\Runtime\RenderCore\FSharedShaderCompilerEnvironment) > & MaterialEnvironment, EShaderCompileJobPriority Priority ) const