/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionSimulation.h
Data about the floor for walking movement, used by CharacterMovementComponent.
struct FFloorTestResult
uint32:  1
bBlockingHit
True if there was a blocking hit in the floor test that was NOT in initial penetration.
uint32:  1
bWalkableFloor
True if the hit found a valid walkable floor.
float
FloorDist
The distance to the floor, computed from the swept capsule trace.
FHitResult
HitResult
Hit result of the test that found a floor.