/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraMovementComponent.h
When the input come from a physical controller, move this component instead. This allow a proper replication when we are in a multi user setting. This component doesn't respect the freeze and lock axis.
void SetRootComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * FromController )