/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/StaticMeshToolTarget.h
This is a special tool target that refers to the underlying asset (in this case a static mesh), rather than indirectly through a component. This type of target is used in cases, such as opening an asset through the content browser, when there is no component available.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient) class UStaticMeshToolTarget : public [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget), public [IMeshDescriptionCommitter](API\Runtime\InteractiveToolsFramework\TargetInterfaces\IMeshDescriptionCommitter), public [IMeshDescriptionProvider](API\Runtime\InteractiveToolsFramework\TargetInterfaces\IMeshDescriptionProvider), public [IMaterialProvider](API\Runtime\InteractiveToolsFramework\TargetInterfaces\IMaterialProvider), public [IStaticMeshBackedTarget](API\Runtime\InteractiveToolsFramework\TargetInterfaces\IStaticMeshBackedTarget), public [IDynamicMeshProvider](API\Plugins\ModelingComponents\TargetInterfaces\IDynamicMeshProvider), public [IDynamicMeshCommitter](API\Plugins\ModelingComponents\TargetInterfaces\IDynamicMeshCommitter)
EMeshLODIdentif...
EditingLOD
checks of wheth...
EditingLOD
TWeakObjectPtr<...
StaticMesh