/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
FVisibleMeshDrawCommandsort key.
class FMeshDrawCommandSortKey
union FMeshDraw...
@6091
FMeshDrawComman...
BasePass
uint64:  32
Distance
FMeshDrawComman...
Generic
uint64:  16
Masked
uint64:  16
MeshIdInPrimitive
uint64
PackedData
uint64:  32
PixelShaderHash
uint64:  16
Priority
FMeshDrawComman...
Translucent
uint64:  16
VertexShaderHash