/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionConstantForce.h
Apply force to character's movement
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_ApplyRootMotionConstantForce](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_App-) * ApplyRootMotionConstantForce ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FName](API\Runtime\Core\UObject\FName) TaskInstanceName, FVector WorldDirection, float Strength, float Duration, bool bIsAdditive, [UCurveFloat](API\Runtime\Engine\Curves\UCurveFloat) * StrengthOverTime, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish, bool bEnableGravity )