/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolygonFunctions.h
Returns a Polygon created from an array of 3D position vectors, ignoring the Z coordinate.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="Array Of Vector To Simple Polygon", CompactNodeTitle="->", BlueprintAutocast), Category="GeometryScript|SimplePolygon") static [FGeometryScriptSimplePolygon](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptSimplePolygon) Conv_ArrayToGeometryScriptSimplePolygon ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PathVertices )