/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODCollectorProcessor.h
LOD collector which combines collection of LOD information for both Viewer and Simulation LODing when possible.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="LOD Collector")) class UMassLODCollectorProcessor : public [UMassProcessor](API\Plugins\MassEntity\UMassProcessor)
TMassLODCollect...
Collector
FMassEntityQuer...
EntityQuery_NotVisibleRangeAndOffLOD
All entities that are Not in visible range and are at Off LOD
FMassEntityQuer...
EntityQuery_OnLODOnly
All entities that are NOT in visible range but are On LOD
FMassEntityQuer...
EntityQuery_VisibleRangeAndOnLOD
Queries for visualization and simulation calculation.
FMassEntityQuer...
EntityQuery_VisibleRangeOnly
All entities that are in visible range but are Off LOD