/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetParticleModuleVectorFieldLocalProps ( [UParticleModuleVectorFieldLocal](API\Runtime\Engine\Particles\VectorField\UParticleModuleVectorFieldLocal) * ParticleModule, [UVectorField](API\Runtime\Engine\VectorField\UVectorField) * OutVectorField, FVector & OutRelativeTranslation, FRotator & OutRelativeRotation, FVector & OutRelativeScale3D, float & OutIntensity, float & OutTightness, bool & bOutIgnoreComponentTransform, bool & bOutTileX, bool & bOutTileY, bool & bOutTileZ, bool & bOutUseFixDT )