/Engine/Source/Runtime/Engine/Classes/Particles/ParticleLODLevel.h
class UParticleLODLevel : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32: 1
bEnabled
True if the LOD level is enabled, meaning it should be updated and rendered.
uint32: 1
ConvertedModules
TObjectPtr< cla...
EventGenerator
The optional EventGenerator module.
TArray<TObject...
EventReceiverModules
Event receiver modules only!
int32
Level
The index value of the LOD level
TArray<TObject...
Modules
An array of particle modules that contain the adjusted data for the LOD level
TArray<TObject...
OrbitModules
OrbitModules These are used to do offsets of the sprite from the particle location.
int32
PeakActiveParticles
TObjectPtr< cla...
RequiredModule
The required module for this LOD level
TArray<TObject...
SpawningModules
SpawningModules - These are called to determine how many particles to spawn.
TObjectPtr< cla...
SpawnModule
The SpawnRate/Burst module - required by all emitters.
TArray<TObject...
SpawnModules
SpawnModules - These are called when particles are spawned.
TObjectPtr< cla...
TypeDataModule
Moduleused for emitter type "extension".
TArray<TObject...
UpdateModules
UpdateModules - These are called when particles are updated.