/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerTrainingModel.h
Set the number of floats per curve. On default this is one.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Training Data") void SetNumFloatsPerCurve ( int32 NumFloatsPerCurve )