/Engine/Source/Editor/GraphEditor/Public/KismetPins/SGraphPinClass.h
Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point toUBlueprintinstead
virtual const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & GetAssetData ( bool bRuntimePath ) const