/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshAttributePaintTool.h
virtual void ApplyStamp_Paint ( const [FBrushStampData](API\Runtime\InteractiveToolsFramework\BaseTools\FBrushStampData) & Stamp, [FStampActionData](API\Plugins\MeshModelingToolsExp\UMeshAttributePaintTool\FStampActionData) & ActionData )