/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEmitter.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraEventScriptProperties : public [FNiagaraEmitterScriptProperties](API\Plugins\Niagara\FNiagaraEmitterScriptProperties)
bool
bRandomSpawnNumber
Whether using a random spawn number.
EScriptExecutio...
ExecutionMode
Controls which particles have the event script run on them.
uint32
MaxEventsPerFrame
Controls how many events are consumed by this event handler.
uint32
MinSpawnNumber
The minimum spawn number when random spawn is used. Spawn Number is used as the maximum range.
FGuid
SourceEmitterID
Id of the Emitter Handle that generated the event.
FName
SourceEventName
The name of the event generated.
uint32
SpawnNumber
Controls whether or not particles are spawned as a result of handling the event.
bool
UpdateAttributeInitialValues
Should Event Spawn Scripts modify the Initial values for particle attributes they modify.