/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h
void TransitionToState ( const [FAnimationUpdateContext](API\Runtime\Engine\Animation\FAnimationUpdateContext) & Context, const [FAnimationTransitionBetweenStates](API\Runtime\Engine\Animation\FAnimationTransitionBetweenState-) & TransitionInfo, const [FAnimationPotentialTransition](API\Runtime\Engine\Animation\FAnimationPotentialTransition) * BakedTransitionInfo )