/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusCreateSessionCallbackProxy.h
Kick off CreateSession check. Asynchronous see OnCreateSessionCompleteDelegate for results.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Oculus|Session", Meta=(BlueprintInternalUseOnly="true")) static [UOculusCreateSessionCallbackProxy](API\Plugins\OnlineSubsystemOculus\UOculusCreateSessionCallbackProx-) * CreateSession ( int32 PublicConnections, [FString](API\Runtime\Core\Containers\FString) OculusMatchmakingPool )