/Engine/Plugins/VirtualProduction/Rivermax/RivermaxSync/Source/RivermaxSync/Public/MediaOutputSynchronizationPolicyRivermax.h
Rivermax media synchronization policy implementation
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Blueprintable, Meta=(DisplayName="Rivermax (PTP)")) class UMediaOutputSynchronizationPolicyRivermax : public [UDisplayClusterMediaOutputSynchronizationPolicyThresholdBase](API\Plugins\DisplayClusterMedia\Synchronization\UDisplayClusterM-_2)
TSharedPtr<IDi...
Handler