/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPolygroupFunctions.h
Sets PolyGroups by partitioning the mesh based on an edge crease/opening-angle. Note, this will have no effect if the Group Layer does not exist.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ComputePolygroupsFromAngleThreshold ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptGroupLayer](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptGroupLayer) GroupLayer, float CreaseAngle, int MinGroupSize, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )