/Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeAvatar.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") void SetComponentTickInEditor ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, bool bShouldTickInEditor )