/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODFragments.h
Data fragment to store the calculated distances to viewers
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassViewerInfoFragment : public [FMassFragment](API\Plugins\MassEntity\FMassFragment)
float
ClosestDistanceToFrustum
Closest distance to frustum.
float
ClosestViewerDistanceSq
Closest viewer distance.