/Engine/Source/Runtime/AnimGraphRuntime/Public/SkeletalControlLibrary.h
Get a skeletal control from an anim node
static [FSkeletalControlReference](API\Runtime\AnimGraphRuntime\FSkeletalControlReference) ConvertToSkeletalControl ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, EAnimNodeReferenceConversionResult & Result )