/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsHelpers.h
Gets the velocity a point is traveling along a spline.
The scalar velocity the point is traveling along the spline.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure=false, Category="LearningAgents", Meta=(AgentId="-1")) float GetVelocityAlongSpline ( const int32 AgentId, const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * SplineComponent, const FVector Position, const FVector Velocity, const float FiniteDifferenceDelta, const [ESplineCoordinateSpace::Type](API\Runtime\Engine\Components\ESplineCoordinateSpace__Type) CoordinateSpace ) const