/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Play a force feedback pattern on the player's controller
void ClientPlayForceFeedback ( class [UForceFeedbackEffect](API\Runtime\Engine\GameFramework\UForceFeedbackEffect) * ForceFeedbackEffect, [FForceFeedbackParameters](API\Runtime\Engine\GameFramework\FForceFeedbackParameters) Params )