/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureTonemapperPass.h
Tonemapper only pass implemented on top of the in-engine tonemapper.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Collision, Object, Physics, SceneComponent, Transform), ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent)) class UComposureTonemapperPass : public [UComposurePostProcessPass](API\Plugins\Composure\UComposurePostProcessPass)
float
ChromaticAberration
In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.
FColorGradingSe...
ColorGradingSettings
Color grading settings.
FFilmStockSetti...
FilmStockSettings
Film stock settings.