/Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h
Create a texture given the appropriate input parameters
virtual [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CreateTexture2D ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) Name, EObjectFlags Flags )