/Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/PixelStreamingAudioComponent.h
Allows in-engine playback of incoming WebRTC audio from a particular Pixel Streaming player/peer using their mic in the browser. Note: Each audio component associates itself with a particular Pixel Streaming player/peer (using the the Pixel Streaming player id).
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, ClassGroup=(PixelStreaming), Meta=(BlueprintSpawnableComponent)) class UPixelStreamingAudioComponent : public [USynthComponent](API\Runtime\AudioMixer\Components\USynthComponent), public [IPixelStreamingAudioConsumer](API\Plugins\PixelStreaming\IPixelStreamingAudioConsumer)
bool
bAutoFindPeer
If not already listening to a player/peer will try to attach for listening to the "PlayerToHear" each tick.
FString
PlayerToHear
The Pixel Streaming player/peer whose audio we wish to listen to.
FString
StreamerToHear
The Pixel Streaming streamer of the player that we wish to listen to.