/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Public/BaseCharacterFXEditorMode.h
Called by the corresponding EditorToolkit. Creates ToolTargets from OriginalObjectsToEdit. Override to add custom per-target setup.
virtual void InitializeTargets ( const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & AssetsIn )