/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Actuators/MLAdapterActuator.h
Allows an agent to take an action in the game world.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, EditInlineNew) class UMLAdapterActuator : public [UMLAdapterAgentElement](API\Plugins\MLAdapter\Agents\UMLAdapterAgentElement)
FCriticalSectio...
ActionCS
This needs to be used in every implementation of Act and DigestInputData to ensure that shared state is not be accessed simultaneously by the game thread and the RPC server thread.