/Engine/Source/Runtime/MovieScene/Public/IMovieSceneBoundObjectProxy.h
Retrieve the bound object that this interface wants to animate. Could be 'this' or a transient child object.
Pointer to the object that should be animated, or nullptr if it's not valid.
[UObject](API\Runtime\CoreUObject\UObject\UObject) * BP_GetBoundObjectForSequencer ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ResolvedObject )