/Engine/Source/Runtime/Landscape/Public/LandscapeLight.h
A texture mapping for landscapes Initialization constructor.
FLandscapeStaticLightingTextureMapping ( [ULandscapeComponent](API\Runtime\Landscape\ULandscapeComponent) * InPrimitive, [FStaticLightingMesh](API\Runtime\Engine\FStaticLightingMesh) * InMesh, int32 InLightMapWidth, int32 InLightMapHeight, bool bPerformFullQualityRebuild )