/Engine/Source/Editor/UnrealEd/Public/Kismet2/EnumEditorUtils.h
Creates new user defined enum in given blueprint.
static [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * CreateUserDefinedEnum ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) EnumName, EObjectFlags Flags )