/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamInput/Public/VCamInputSettings.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VCam Input") void SetInputProfiles ( const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FVCamInputProfile](API\Plugins\VCamInput\FVCamInputProfile) > & NewInputProfiles )