/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h
EMoveComponentAction
static void MoveComponentTo ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Component, FVector TargetRelativeLocation, FRotator TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EMoveComponentAction::Type](API\Runtime\Engine\Kismet\EMoveComponentAction__Type) > MoveAction, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo )