/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Graphs/GenerateStaticMeshLODProcess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGenerateStaticMeshLODProcess_UVSettings
float
MaxAngleDeviation
UV islands will not be merged if their average face normals deviate by larger than this amount
float
MergingThreshold
Distortion/Stretching Threshold for island merging - larger values increase the allowable UV stretching
int
NumInitialPatches
Number of initial patches mesh will be split into before computing island merging
int
NumUVAtlasCharts
Maximum number of charts to create in UVAtlas
FGenerateStatic...
PatchBuilder
EGenerateStatic...
UVMethod