/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h
Map from asset type to theprimarybroker for that type.
static [TMap](API\Runtime\Core\Containers\TMap)< [UClass](API\Runtime\CoreUObject\UObject\UClass) *, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IComponentAssetBroker](API\Editor\UnrealEd\IComponentAssetBroker) > > > AssetToBrokerMap;