/Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetTools/Public/ChaosClothAsset/ClothPatternVertexType.h
The cloth editor mode toolkit is responsible for the panel on the side in the cloth editor that shows mode and tool properties. Tool buttons would go inInit(). NOTE: the cloth editor has two separate viewports/worlds/modemanagers/toolscontexts, so we need to track which one is currently active.
namespace UE { namespace Chaos { namespace ClothAsset { enum EClothPatternVertexType { Sim2D = 0, Sim3D = 1, Render = 2, } } } }