/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h
Register a component class for a specified asset class
static void RegisterAssetToComponentMapping ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InAssetClass, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > InComponentClass, bool bSetAsPrimary )