/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h
Stores "full debug details" about how an actor was prioritized. This is not used in the actual replication code, just saved off for logging/debugging.
struct FPrioritizedActorFullDebugDetails
FActorRepListTy...
Actor
float
DistanceFactor
FVector::FReal
DistanceSq
uint32
ForceNetUpdateDelta
uint32
FramesSinceLastRap
float
GameCodeScaling
float
StarvationFactor