/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
Casts the provided Object to a Blueprint - the root asset type of a blueprint asset. Note that the blueprint asset itself is editor only and not present in cooked assets.
UBlueprint* The blueprint type of the given object, nullptr if the object is not a blueprint.
static [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprintAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )