/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTransformHandlers.h
We could easily add support replicating FReplicatedAgentTransformData here if required.
static void SetEntityData ( [FTransformFragment](API\Plugins\MassCommon\FTransformFragment) & TransformFragment, const [FReplicatedAgentPositionYawData](API\Plugins\MassReplication\FReplicatedAgentPositionYawData) & ReplicatedPositionYawData )