/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Abstract, HideCategories=(Tags, Activation, Cooking, Replication, Input, Actor, AssetUserData)) class AWaterBody : public [AActor](API\Runtime\Engine\GameFramework\AActor), public [IWaterBrushActorInterface](API\Plugins\Water\IWaterBrushActorInterface)
TObjectPtr< UWa...
DilatedWaterInfoMeshComponent
TObjectPtr<UWa...
SplineComp
The spline data attached to this water type.
TObjectPtr<UWa...
WaterBodyComponent
int32
WaterBodyIndex
Unique Id for accessing (wave, ... ) data in GPU buffers
TArray<TObject...
WaterBodyStaticMeshComponents
EWaterBodyType
WaterBodyType
TObjectPtr< UWa...
WaterInfoMeshComponent
TObjectPtr<UWa...
WaterSplineMetadata
TObjectPtr<UWa...
WaterWaves
#todo_water: This should be moved to the component when component subobjects are supported