/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Data/PCGPointData.h
TODO: Split this in "concrete" vs "api" class (needed for views)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGPointData : public [UPCGSpatialData](API\Plugins\PCG\Data\UPCGSpatialData)
bool
bBoundsAreDirty
bool
bOctreeIsDirty
FBox
Bounds
FCriticalSectio...
CachedDataLock
PointOctree
Octree
TArray<FPCGPoi...
Points