/Engine/Source/Runtime/RHI/Public/DynamicRHI.h
virtual void RHIReadSurfaceFloatData_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, FIntRect Rect, [TArray](API\Runtime\Core\Containers\TArray)< [FFloat16Color](API\Runtime\Core\Math\FFloat16Color) > & OutData, ECubeFace CubeFace, int32 ArrayIndex, int32 MipIndex )