/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
'Finish' spawning an actor. This will run the construction script.
static [AActor](API\Runtime\Engine\GameFramework\AActor) * FinishSpawningActor ( class [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const FTransform & SpawnTransform, ESpawnActorScaleMethod TransformScaleMethod )