/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/VirtualHeightfieldMeshComponent.h
Set a new asset to hold the MinMax height texture. This should only be called directly before setting data to the new asset.
void SetMinMaxTexture ( [UHeightfieldMinMaxTexture](API\Plugins\VirtualHeightfieldMesh\UHeightfieldMinMaxTexture) * InTexture )