/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_DataRegistrySource.h
Defines which source assets to add and conditions for adding
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FDataRegistrySourceToAdd
int32
AssetPriority
Priority to use when adding to the registry. Higher priorities are searched first
uint8:  1
bClientSource
Should this component be added for clients
uint8:  1
bServerSource
Should this component be added on servers
TSoftObjectPtr<...
CurveTableToAdd
Link to the curve table to add to the registry
TSoftObjectPtr<...
DataTableToAdd
Link to the data table to add to the registry
FName
RegistryToAddTo
Name of the registry to add to