/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h
Checks if this container contains ANY of the tags in the specified container, also checks against parent tags {"A.1"}.HasAny({"A","B"}) will return True, {"A"}.HasAny({"A.1","B"}) will return False If ContainerToCheck is empty/invalid it will always return False
True if this container has ANY of the tags of in ContainerToCheck
bool HasAny ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & ContainerToCheck ) const