/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h
Copy existing texel values to floating-point DestImage. Assumed to be same color space (eg values are copied without any linear/SRGB conversion)
bool CopyTo ( [TImageBuilder](API\Runtime\GeometryCore\Image\TImageBuilder)< FVector4f > & DestImage ) const