/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithLightImporter.h
static [AActor](API\Runtime\Engine\GameFramework\AActor) * CreateHDRISkyLight ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDatasmithShaderElement](API\Runtime\DatasmithCore\IDatasmithShaderElement) > & ShaderElement, [FDatasmithImportContext](API\Plugins\DatasmithImporter\FDatasmithImportContext) & ImportContext )