/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h
Handles Byte-swapping outgoing animation data to an array of BYTEs
virtual void ByteSwapOut ( [ICompressedAnimData](API\Runtime\Engine\Animation\ICompressedAnimData) & AnimData, [TArrayView](API\Runtime\Core\Containers\TArrayView)< uint8 > CompressedData, [FMemoryWriter](API\Runtime\Core\Serialization\FMemoryWriter) & MemoryStream ) const