/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundInputNode.h
Choose pass through operator based upon data type and access type
typedef std::conditional_t< VertexAccess==[EVertexAccessType::Value](API\Plugins\MetasoundGraphCore\Metasound__EVertexAccessType), [MetasoundInputNodePrivate::TInputValueOperator](API\Plugins\MetasoundFrontend\TInputValueOperator)< [DataType](API\Plugins\OptimusCore\DataType) >, [MetasoundInputNodePrivate::FNonExecutableInputPassThroughOperator](API\Plugins\MetasoundFrontend\FNonExecutableInputPassThroughOp-) > TPassThroughOperator