/Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h
If the current sequence should pause (due to NewPosition overshooting a previously set ShouldPause) then a range of time that should be evaluated to reach there will be returned. If we should not pause then theTOptionalwill be unset.
[TOptional](API\Runtime\Core\IO\TOptional)< [TRange](API\Runtime\Core\Math\TRange)< [FFrameTime](API\Runtime\Core\Misc\FFrameTime) > > GetPauseRange ( const [FFrameTime](API\Runtime\Core\Misc\FFrameTime) & NewPosition ) const