/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Creates a target data with a source and destination location
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|TargetData") static [FGameplayAbilityTargetDataHandle](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityTargetDataHandle) AbilityTargetDataFromLocations ( const [FGameplayAbilityTargetingLocationInfo](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityTargetingLocatio-) & SourceLocation, const [FGameplayAbilityTargetingLocationInfo](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityTargetingLocatio-) & TargetLocation )