/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepEditorScriptingUtilities/Public/EditorDataprepAssetLibrary.h
More on the dataprep action asset: Each step of dataprep action are a descendant of the typeUDataprepParameterizableObject. When setting the value of variables on those objects prefer using the SetEditorProperty utility function as the parameterization of the dataprep asset depends on certain editor calls to stay in sync with the recipe.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType, Meta=(DisplayName="Dataprep Core Blueprint Library")) class UEditorDataprepAssetLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)