/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMoviePipeline/Public/DisplayClusterMoviePipelineViewportPass.h
NDisplay viewport render pass (PathTracer)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UDisplayClusterMoviePipelineViewportPass_PathTracer : public [UDisplayClusterMoviePipelineViewportPassBase](API\Plugins\DisplayClusterMoviePipeline\UDisplayClusterM-_5)
bool
bReferenceMotionBlur
When enabled, the path tracer will blend all spatial and temporal samples prior to the denoising and will disable post-processed motion blur.