/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Replicate that an ability has ended/canceled, to the client or server as appropriate
virtual void ReplicateEndOrCancelAbility ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) Handle, [FGameplayAbilityActivationInfo](API\Plugins\GameplayAbilities\FGameplayAbilityActivationInfo) ActivationInfo, [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * Ability, bool bWasCanceled )