/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h
Struct containing references to extracted RHI resources after RDG execution. All textures are left in an SRV read state, so they can safely be used for read without being re-imported into RDG. Likewise, the uniform buffer is non-RDG and can be used as is.
class FSceneTextureExtracts : public [FRenderResource](API\Runtime\RenderCore\FRenderResource)