/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FStackEntryID
FName
EventName
If the ScriptExecutionCategory is ParticleEvent, thisFNameis the key to find the desired event stack group.
EScriptExecutio...
ScriptExecutionCategory
The stack group to put a stack entry in.