/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h
Delete a specific composure element without evoking prompt window. Will delete all of its children as well.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Manager") static void DeleteComposureElementAndChildren ( const [FName](API\Runtime\Core\UObject\FName) ElementToDelete )