/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditorUtils.h
If bCanChangePatchUniverses = true, this function will assign patches that do not fit into the existing universes to the next universe. MinimumAddress is ignored for the new universe, i.e. we start placing remaining patches at position 1.
static void AutoAssignedChannels ( bool bAllowDecrementUniverse, bool bAllowDecrementChannels, [TArray](API\Runtime\Core\Containers\TArray)< [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * > FixturePatches )