/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Validate child blueprint component member variables, member variables, and timelines, and function graphs against the given variable name
static void ValidateBlueprintChildVariables ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, const [FName](API\Runtime\Core\UObject\FName) InVariableName, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([UBlueprint](API\Runtime\Engine\Engine\UBlueprint) *InChildBP, const [FName](API\Runtime\Core\UObject\FName) InVariableName, bool bValidatedVariable)> PostValidationCallback )