/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Layer utils") static void InsertSubLayer ( const [FString](API\Runtime\Core\Containers\FString) & ParentLayerPath, const [FString](API\Runtime\Core\Containers\FString) & SubLayerPath, int32 Index )