/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h
Convert a FTransform in a specified bone space to ComponentSpace.
static void ConvertBoneSpaceTransformToCS ( const FTransform & ComponentTransform, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactPose](API\Runtime\Engine\FCompactPose) > & MeshBases, FTransform & InOutBoneSpaceTM, [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) BoneIndex, EBoneControlSpace Space )