/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h
Given a RC Entity, rebind all entities with the same owner to a new actor.
void RebindAllEntitiesUnderSameActor ( const [FGuid](API\Runtime\Core\Misc\FGuid) & EntityId, [AActor](API\Runtime\Engine\GameFramework\AActor) * NewActor, bool bUseRebindingContext )