/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectMacros.h
Metadata usable in UPROPERTY.
namespace UM { enum { AllowAbstract, AllowAnyActor, AllowedClasses, AllowPreserveRatio, AllowPrivateAccess, ArrayClamp, AssetBundles, BlueprintBaseOnly, BlueprintCompilerGeneratedDefaults, ClampMin, ClampMax, ConfigHierarchyEditable, ContentDir, Delta, DeprecatedProperty, DisallowedAssetDataTags, DisallowedClasses, DisplayAfter, DisplayPriority, DisplayThumbnail, EditCondition, EditConditionHides, EditFixedOrder, ExactClass, ExposeFunctionCategories, ExposeOnSpawn, FilePathFilter, RelativeToGameDir, FixedIncrement, ForceShowEngineContent, ForceShowPluginContent, HideAlphaChannel, HideInDetailPanel, HideViewOptions, IgnoreForMemberInitializationTest, InlineEditConditionToggle, LinearDeltaSensitivity, LongPackageName, MakeEditWidget, MakeStructureDefaultValue, MetaClass, MustImplement, Multiple, MaxLength, MultiLine, PasswordField, NoElementDuplicate, NoResetToDefault, NoEditInline, NoSpinbox, OnlyPlaceable, RelativePath, RelativeToGameContentDir, RequiredAssetDataTags, ScriptNoExport, ShowOnlyInnerProperties, ShowTreeView, SliderExponent, TitleProperty, UIMin, UIMax, Units, ForceUnits, Untracked, DevelopmentOnly, NeedsLatentFixup, LatentCallbackTarget, GetOptions, PinHiddenByDefault, ValidEnumValues, InvalidEnumValues, } }