/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/QueueRemesher.h
Call the function above to enqueue edges in the ModifiedEdges set.
virtual void OnEdgeSplit ( int EdgeID, int VertexA, int VertexB, const [FDynamicMesh3::FEdgeSplitInfo](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3\FEdgeSplitInfo) & SplitInfo )