/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensData.h
Base struct for point info wrapper which holds focus and zoom Child classes should hold the point info itself
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDataTablePointInfoBase
float
Focus
Point Focus Value
float
Zoom
Point Zoom Value