/Engine/Source/Runtime/Engine/Classes/Engine/Texture2DDynamic.h
Helper to set properties on theUTexture2DDynamicso it doesn't need to be reinitialized.
struct FTexture2DDynamicCreateInfo
bool
bIsResolveTarget
bool
bSRGB
TextureFilter
Filter
EPixelFormat
Format
ESamplerAddress...
SamplerAddressMode