/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSpline.h
Data Interface allowing sampling of in-world spline components. Note that this data interface is very experimental.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Splines", CollapseCategories, Meta=(DisplayName="Spline"), MinimalAPI) class UNiagaraDataInterfaceSpline : public [UNiagaraDataInterface](API\Plugins\Niagara\UNiagaraDataInterface)
bool
bUseLUT
int32
NumLUTSteps
TObjectPtr<AAc...
Source
The source actor from which to sample.
FNiagaraUserPar...
SplineUserParameter
Reference to a user parameter if we're reading one.