/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigSolver.h
Return true if the supplied Bone is affected by this solver - this provides UI feedback for user
virtual bool IsBoneAffectedBySolver ( const [FName](API\Runtime\Core\UObject\FName) & BoneName, const [FIKRigSkeleton](API\Plugins\IKRig\Rig\FIKRigSkeleton) & IKRigSkeleton ) const