/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Each curve within the sequence has a time offset and a duration. This makesFCurveSequenceconvenient for crating staggered animations. e.g. // We want to zoom in a widget, and then fade in its contents.FCurveHandleZoomCurve = Sequence.AddCurve( 0, 0.15f );FCurveHandleFadeCurve = Sequence.AddCurve( 0.15f, 0.1f ); Sequence.Play( this->AsShared());
struct FCurveSequence : public [TSharedFromThis< FCurveSequence >](API\Runtime\Core\Templates\TSharedFromThis)