/Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditorRuntime/Public/ConsoleVariablesAsset.h
Data that will be serialized with this asset
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FConsoleVariablesEditorAssetSaveData
ECheckBoxState
CheckedState
If Undetermined, we can assume this data was not previously saved
FString
CommandName
FString
CommandValueAsString