/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h
Rename an asset from the Content Browser. Equivalent to a Move operation. Will try to checkout the file. The Asset will be loaded before being renamed.
True if the operation succeeds.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset") static bool RenameAsset ( const [FString](API\Runtime\Core\Containers\FString) & SourceAssetPath, const [FString](API\Runtime\Core\Containers\FString) & DestinationAssetPath )