/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ShapeFunctions.h
Check if the Ray intersects a Sphere defined by the SphereCenter and SphereRadius.
true if the ray hits the box, and false otherwise
static bool GetRayBoxIntersection ( FRay Ray, FBox Box, double & HitDistance )