/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMExecuteContext.h
The execute context is used for mutable nodes to indicate execution order.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(DisplayName="Execute Context")) struct FRigVMExecuteContext
double
AbsoluteTime
double
DeltaTime
FRigVMDrawConta...
DrawContainerPtr
FRigVMDrawInter...
DrawInterfacePtr
FName
EventName
double
FramesPerSecond
FName
FunctionName
uint16
InstructionIndex
FRigVMLog*
LogPtr
FRigVMNameCache...
NameCache
constAActor&#...
OwningActor
The current actor this VM is owned by
constUSceneCom...
OwningComponent
The current component this VM is owned by
FRigVMRuntimeSe...
RuntimeSettings
FTransform
ToWorldSpaceTransform
The current transform going from rig (global) space to world space
constUWorld&#...
World
The world this VM is running in