/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshGeodesicFunctions.h
Computes a vertex list that represents the shortest path constrained to travel along mesh triangle edges between the prescribed start and end vertex. This can fail if the Start and End points are within separate connected components of the mesh.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetShortestVertexPath ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 StartVertexID, int32 EndVertexID, [FGeometryScriptIndexList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptIndexList) & VertexIDList, bool & bFoundErrors, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )