/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Gets a list of SCS node variable names for the given SCS.
static void GetSCSVariableNameList ( const [USimpleConstructionScript](API\Runtime\Engine\Engine\USimpleConstructionScript) * SCS, [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & VariableNames )