/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
On the client, handles the move response from the server after it has been received and unpacked in MoveResponsePacked_ClientReceive. Based on the data in the response, dispatches a call to ClientAckGoodMove_Implementation if there was no error from the server. Otherwise dispatches a call to one of ClientAdjustRootMotionSourcePosition_Implementation, ClientAdjustRootMotionPosition_Implementation, or ClientAdjustPosition_Implementation depending on the payload.
virtual void ClientHandleMoveResponse ( const [FCharacterMoveResponseDataContainer](API\Runtime\Engine\GameFramework\FCharacterMoveResponseDataContai-) & MoveResponse )