/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/LoudnessFactory.h
Analyzes input sample buffer and updates result.
virtual void Analyze ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const float > InAudio, [IAnalyzerResult](API\Runtime\AudioAnalyzer\IAnalyzerResult) * OutResult )