/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityLedger.h
Mutate all the entities within this ledger by using the specified filter
void MutateAll ( [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * Linker, const [FEntityComponentFilter](API\Runtime\MovieScene\EntitySystem\FEntityComponentFilter) & Filter, const [IMovieScenePerEntityMutation](API\Runtime\MovieScene\EntitySystem\IMovieScenePerEntityMutation) & Mutation ) const