/Engine/Source/Runtime/Core/Public/Math/Rotator.h
Decompose this Rotator into a Winding part (multiples of 360) and a Remainder part. Remainder will always be in [-180, 180] range.
void GetWindingAndRemainder ( [TRotator](API\Runtime\Core\Math\TRotator)< T > & Winding, [TRotator](API\Runtime\Core\Math\TRotator)< T > & Remainder ) const