/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Attempt to load an FBX scene from a given filename.
true on success.
bool ImportFromFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename, const [FString](API\Runtime\Core\Containers\FString) & Type, bool bPreventMaterialNameClash )