/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_GroundTrace.h
bool AdjustCollisionResultForShape ( const FVector OriginalStartPoint, const FVector OriginalEndPoint, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) Params, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHitResult ) const