/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h
Special shader parameters type for a pass parameter to setup render targets.
struct FRenderTargetBindingSlots
FDepthStencilBi...
DepthStencil
uint8
MultiViewCount
uint32
NumOcclusionQueries
TStaticArray<F...
Output
FResolveRect
ResolveRect
FRDGTexture...
ShadingRateTexture
ESubpassHint
SubpassHint