/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
namespace DiffUtils { [TArray](API\Runtime\Core\Containers\TArray)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > DiffUtils::ResolveAll ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [TArray](API\Runtime\Core\Containers\TArray)< [FPropertySoftPath](API\Editor\UnrealEd\FPropertySoftPath) > & InSoftProperties ) }