/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/OnlineSessionClient.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game) class UOnlineSessionClient : public [UOnlineSession](API\Runtime\Engine\GameFramework\UOnlineSession)
bool
bHandlingDisconnect
Have we started returning to main menu already
bool
bIsFromInvite
Is this join from an invite
FOnlineSessionS...
CachedSessionResult
Cached invite/search result while in the process of tearing down an existing session
FDelegateHandle
EndSessionCompleteHandle
Handle to outstanding end session call
FOnDestroySessi...
OnDestroyForJoinSessionCompleteDelegate
Delegate for joining a new session after previously destroying it
FDelegateHandle
OnDestroyForJoinSessionCompleteDelegateHandle
FOnDestroySessi...
OnDestroyForMainMenuCompleteDelegate
Delegate for returning to main menu after cleaning up
FDelegateHandle
OnDestroyForMainMenuCompleteDelegateHandle
FOnEndSessionCo...
OnEndForJoinSessionCompleteDelegate
Delegate for destroying a session after previously ending it
FDelegateHandle
OnEndForJoinSessionCompleteDelegateHandle
FOnJoinSessionC...
OnJoinSessionCompleteDelegate
Delegate after joining a session
FDelegateHandle
OnJoinSessionCompleteDelegateHandle
FDelegateHandle
OnSessionInviteAcceptedDelegateHandle
Handles to the above delegates.
FOnSessionUserI...
OnSessionUserInviteAcceptedDelegate
Delegate for accepting session invites
FDelegateHandle
OnSessionUserInviteAcceptedDelegateHandle
Delegate handle that stores delegate for when an invite is accepted by a user
FDelegateHandle
StartSessionCompleteHandle
Handle to outstanding start session call