/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Sets the Additive Base Pose type for the given Animation Sequence
static void SetAdditiveBasePoseType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, const [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< enum EAdditiveBasePoseType > AdditiveBasePoseType )