/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h
An action to reorder pins on a node
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRigVMSetPinIndexAction : public [FRigVMBaseAction](API\Plugins\RigVMDeveloper\RigVMModel\FRigVMBaseAction)
int32
NewIndex
int32
OldIndex
FString
PinPath