/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
Create a hierarchy of actor in the current level
[AActor](API\Runtime\Engine\GameFramework\AActor) * CreateActorComponentsHierarchy ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFbxSceneInfo](API\Editor\UnrealEd\Factories\FFbxSceneInfo) > SceneInfoPtr )