/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Returns the current / initial pose of the hierarchy
The pose of the hierarchy
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) [FRigPose](API\Plugins\ControlRig\Rigs\FRigPose) GetPose ( bool bInitial ) const