/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h
Const version Returns the mesh only socket list - this ignores any sockets in the skeleton Return value is a non-const reference so the socket list can be changed
const [TArray](API\Runtime\Core\Containers\TArray)< [USkeletalMeshSocket](API\Runtime\Engine\Engine\USkeletalMeshSocket) * > & GetMeshOnlySocketList() const