/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertSequencerMessages.h
Sent as an event by server with preload status of one or more clients.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FConcertSequencerPreloadClientStatusMap
TMap<FGuid,FC...
ClientEndpoints