/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletalMeshFactoryNode.h
Set the skeletal mesh import content type. The content type is use by the factory to import partial or full translated content. Return false if the attribute cannot be set.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SkeletalMesh") bool SetCustomImportContentType ( const [EInterchangeSkeletalMeshContentType](API\Plugins\InterchangeFactoryNodes\EInterchangeSkeletalMeshContentT-) & AttributeValue )