/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h
struct FAnimPhysPlanarLimit
FBoneReference
DrivingBone
When using a driving bone, the plane transform will be relative to the bone transform
FTransform
PlaneTransform
Transform of the plane, this is either in component-space if no DrivinBone is specified or in bone-space if a driving bone is present.