/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMeshEditor/Public/VirtualHeightfieldMeshEditorModule.h
Build the contents of the streaming low mips.
bool BuildMinMaxHeightTexture ( class [UVirtualHeightfieldMeshComponent](API\Plugins\VirtualHeightfieldMesh\UVirtualHeightfieldMeshComponent) * InComponent ) const