/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h
Add a property to this blueprint actor
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Element") void AddProperty ( [UDatasmithKeyValueProperty](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithKeyValueProperty) * Property )