/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Apply animation curves to this component
void ApplyAnimationCurvesToComponent ( const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), float > * InMaterialParameterCurves, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), float > * InAnimationMorphCurves )