/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/VCamBlueprintFunctionLibrary.h
Copies all properties from a CineCameraComponent to a CineCameraActor and ensure the root actor transform is updated so the CameraComponents end up in the same World Space position
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera") static bool CopyToCineCameraActor ( [UCineCameraComponent](API\Runtime\CinematicCamera\UCineCameraComponent) * SourceCameraComponent, [ACineCameraActor](API\Runtime\CinematicCamera\ACineCameraActor) * TargetCameraActor )