/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h
Parameters to construct a Fixture Patch.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDMXEntityFixturePatchConstructionParams
int32
ActiveMode
TheIndexof the Mode in the Fixture Type the Patch uses
FDMXEntityFixtu...
FixtureTypeRef
Property to point to the template parent fixture for details panel purposes
FGuid
MVRFixtureUUID
When spawning the DMX Library as MVR Scene in Editor, each Fixture Patch has to correspond to a Fixture in the World (if it is desired to export the Scene as MVR later).
int32
StartingAddress
Starting channel for when auto-assign address is false
int32
UniverseID
The local universe of the patch