/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h
Add a root folder to the given sequence
The newly created folder
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static [UMovieSceneFolder](API\Runtime\MovieScene\UMovieSceneFolder) * AddRootFolderToSequence ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [FString](API\Runtime\Core\Containers\FString) NewFolderName )