/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconState.h
Platform mapping for crossplay checks
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FPartyBeaconCrossplayPlatformMapping
FString
PlatformName
Platform name (eg WIN)
FString
PlatformType
Platform type the name is mapped to (eg PlatformName=Win, PlatformType=OTHER)