/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h
Defines the accessors for each desired component of an entity task
template<typename... T> struct TEntityTaskComponents : public [UE::MovieScene::TEntityTaskComponentsImpl< TMakeIntegerSequence< int, sizeof...(T)>, T... >](API\Runtime\MovieScene\EntitySystem\TEntityTaskComponentsImpl)