/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Applies the given color to all points
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud") void ApplyColorToAllPoints ( const [FColor](API\Runtime\Core\Math\FColor) & NewColor, const bool & bVisibleOnly )