/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Toggles the lock on a given axis; returns new locked state.
the new locked state of AxisToToggle (true = locked)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Movement") bool ToggleAxisLock ( const [EVirtualCameraAxis](API\Plugins\VirtualCamera\EVirtualCameraAxis) AxisToToggle )