/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h
bool GenerateOrderFile ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), int64 > & OutputOrderMap, const [FString](API\Runtime\Core\Containers\FString) & ReorderFileOutPath )