/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Get the folded property record, if any, for the supplied node & named property.
const [FFoldedPropertyRecord](API\Editor\AnimGraph\IAnimBlueprintCompilationContext\FFoldedPropertyRecord) * GetFoldedPropertyRecordImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [FName](API\Runtime\Core\UObject\FName) InPropertyName ) const