/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
FSlateElementBatch ( const [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * InShaderResource, const [FShaderParams](API\Runtime\SlateCore\Rendering\FShaderParams) & InShaderParams, ESlateShader ShaderType, ESlateDrawPrimitive PrimitiveType, ESlateDrawEffect InDrawEffects, ESlateBatchDrawFlag InBatchFlags, const [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement) & InDrawElement, int32 InstanceCount, uint32 InstanceOffset, [ISlateUpdatableInstanceBuffer](API\Runtime\SlateCore\Rendering\ISlateUpdatableInstanceBuffer) * InstanceData )