/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Cluster/DisplayClusterClusterEvent.h
Common cluster event data.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDisplayClusterClusterEventBase
bool
bIsSystemEvent
Is nDisplay internal event (should never be true for end users)
bool
bShouldDiscardOnRepeat
Should older events with the same Name/Type/Category (for JSON) or ID (for binary) be discarded if a new one received.