/Engine/Plugins/Experimental/ScriptableToolsEditorMode/Source/ScriptableToolsEditorMode/Public/ScriptableToolsEditorMode.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient) class UScriptableToolsEditorMode : public [UBaseLegacyWidgetEdMode](API\Editor\UnrealEd\Tools\UBaseLegacyWidgetEdMode)
FDelegateHandle
BlueprintCompiledHandle
FDelegateHandle
BlueprintPreCompileHandle
TObjectPtr<USc...
ScriptableTools