/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFunctionLibrary.h
Expose a property in a remote control preset.
Whether the operation was successful.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="RemoteControlPreset") static bool ExposeProperty ( [URemoteControlPreset](API\Plugins\RemoteControl\URemoteControlPreset) * Preset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * SourceObject, const [FString](API\Runtime\Core\Containers\FString) & Property, [FRemoteControlOptionalExposeArgs](API\Plugins\RemoteControl\FRemoteControlOptionalExposeArgs) Args )