/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSpatialFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(DisplayName="Ray Hit Result")) struct FGeometryScriptRayHitResult
bool
bHit
FVector
HitBaryCoords
FVector
HitPosition
int
HitTriangleID
float
RayParameter