/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
Submits just the draw indirect primitive portion of the draw command.
static void SubmitDrawIndirectEnd ( const [FMeshDrawCommand](API\Runtime\Renderer\FMeshDrawCommand) & MeshDrawCommand, uint32 InstanceFactor, [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * IndirectArgsOverrideBuffer, uint32 IndirectArgsOverrideByteOffset )