/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Public/SkeletonModifier.h
Sets the bone the desired local transform
`true_ if the operation succeeded, false otherwise.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Skeleton") bool SetBoneTransform ( const [FName](API\Runtime\Core\UObject\FName) InBoneName, const FTransform & InNewTransform, const bool bMoveChildren )