/Engine/Plugins/VirtualProduction/TextureShare/Source/TextureShare/Public/Blueprints/TextureShareBlueprintContainers.h
Return enabledUObjectby name.
[UTextureShareObject](API\Plugins\TextureShare\Blueprints\UTextureShareObject) * GetTextureShareObject ( const [FString](API\Runtime\Core\Containers\FString) & InShareName ) const