/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionSolverJacobi.h
void SolveVelocity ( const [FSolverReal](API\Runtime\Chaos\Chaos\Evolution\FSolverReal) Stiffness, const [FSolverReal](API\Runtime\Chaos\Chaos\Evolution\FSolverReal) Dt, const [bool](API\Runtime\Chaos\Chaos\Collision\Chaos__Private__bool\1) bApplyDynamicFriction, [FConstraintSolverBody](API\Runtime\Chaos\Chaos\Evolution\FConstraintSolverBody) & Body0, [FConstraintSolverBody](API\Runtime\Chaos\Chaos\Evolution\FConstraintSolverBody) & Body1 )