/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h
[FGuid](API\Runtime\Core\Misc\FGuid) ComputeDeriveDataCacheKey ( const [FSkeletalMeshLODGroupSettings](API\Runtime\Engine\Engine\FSkeletalMeshLODGroupSettings) * SkeletalMeshLODGroupSettings )