/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
Return delegate that can be bound to for when the specific tag's count changes to or off of zero
Delegate for when the specified tag's count changes to or off of zero
[FOnGameplayEffectTagCountChanged](API\Plugins\GameplayAbilities\FOnGameplayEffectTagCountChanged) & RegisterGameplayTagEvent ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & Tag, [EGameplayTagEventType::Type](API\Plugins\GameplayAbilities\EGameplayTagEventType__Type) EventType )