/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/EpicSynth1Component.h
Creates a new modular synth patch between a modulation source and a set of modulation destinations.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Synth|Components|Audio") [FPatchId](API\Plugins\Synthesis\FPatchId) CreatePatch ( const [ESynth1PatchSource](API\Plugins\Synthesis\ESynth1PatchSource) PatchSource, const [TArray](API\Runtime\Core\Containers\TArray)< [FSynth1PatchCable](API\Plugins\Synthesis\FSynth1PatchCable) > & PatchCables, const bool bEnableByDefault )