/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h
void InitConstraint ( Chaos::FPhysicsObject * Body1, Chaos::FPhysicsObject * Body2, float Scale, [UObject](API\Runtime\CoreUObject\UObject\UObject) * DebugOwner, FOnConstraintBroken InConstraintBrokenDelegate, FOnPlasticDeformation InPlasticDeformationDelegate )