/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h
FMathinline functions
template<typename FReal> static bool PointBoxIntersection ( const [UE::Math::TVector](API\Runtime\Core\Math\TVector)< FReal > & Point, const [UE::Math::TBox](API\Runtime\Core\Math\TBox)< FReal > & Box )