/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMessageInterceptor/Public/DisplayClusterMessageInterceptionSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMessageInterceptionSettings
bool
bInterceptMultiUserMessages
Indicates whether messages from multi user are intercepted.
bool
bIsEnabled
Bydefault, interception is enabled and multi user interception is active Old config properties are not redirectable so by default, new system will be enabled fixing any discrepencies across the system with settings synchronization.Indicates if message interception is enabled.
float
TimeoutSeconds
Maximum seconds to keep intercepted message to be synchronized across cluster.