/Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h
Copy ctor
FQuartzGameThreadSubscriber ( const [FQuartzGameThreadCommandQueuePtr](API\Runtime\Engine\Sound\FQuartzGameThreadCommandQueuePtr) & InQueuePtr, [FQuartzOffset](API\Runtime\Engine\Sound\FQuartzOffset) InOffset )