/Engine/Source/Editor/UnrealEd/Public/Kismet2/DebuggerCommands.h
Populates a toolbar with the menu commands for play-world control (pause/resume/stop/possess/eject/step/show current loc)
static void BuildToolbar ( [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & InSection, bool bIncludeLaunchButtonAndOptions )