/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkBlueprintLibrary.h
Fetches a frame on a subject for a specific role at a specified scene time (timecode). The Timecode should be at the frame rate as the engine timecode. Output is evaluated based on the role
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Category=LiveLink, Meta=(CustomStructureParam="OutBlueprintData", BlueprintInternalUseOnly="true", AllowAbstract="false")) static bool EvaluateLiveLinkFrameAtSceneTime ( [FLiveLinkSubjectName](API\Runtime\LiveLinkInterface\FLiveLinkSubjectName) SubjectName, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [ULiveLinkRole](API\Runtime\LiveLinkInterface\ULiveLinkRole) > Role, [FTimecode](API\Runtime\Core\Misc\FTimecode) SceneTime, [FLiveLinkBaseBlueprintData](API\Runtime\LiveLinkInterface\FLiveLinkBaseBlueprintData) & OutBlueprintData )