/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditorSettings.h
Struct to describe a monitor source, so it can be stored in settings Defaults to Monitor all Inputs.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FDMXMonitorSourceDescriptor
bool
bMonitorAllPorts
True if all ports should be monitored
bool
bMonitorInputPorts
True if Input Ports should be monitored. Only relevant if bMonitorAllPorts
FGuid
MonitoredPortGuid
The monitored Port Guid. Only relevant if !bMonitorAllPorts