/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h
Stops playing all shakes of the given class originating from the given source.
virtual void StopAllInstancesOfCameraShakeFromSource ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCameraShakeBase](API\Runtime\Engine\Camera\UCameraShakeBase) > Shake, [UCameraShakeSourceComponent](API\Runtime\Engine\Camera\UCameraShakeSourceComponent) * SourceComponent, bool bImmediately )