/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectTapDelay.h
Retrieve an array of all tap ids for the submix effect.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|Effects|TapDelay") void GetTapIds ( [TArray](API\Runtime\Core\Containers\TArray)< int32 > & TapIds )