/Engine/Source/Runtime/Engine/Public/LocationVolume.h
A volume representing a location in the world
class ALocationVolume : public [AVolume](API\Runtime\Engine\GameFramework\AVolume), public [IWorldPartitionActorLoaderInterface](API\Runtime\Engine\WorldPartition\IWorldPartitionActorLoaderInterf-)
uint8:  1
bIsAutoLoad
To support per-user last loaded location volumes
uint8:  1
bIsRuntime
FColor
DebugColor