/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h
Inverts the result if bInvert is true. Invalid is kept intact.
namespace UE { namespace WorldCondition { [EWorldConditionResultValue](API\Plugins\WorldConditions\EWorldConditionResultValue) UE::WorldCondition::Invert ( const [EWorldConditionResultValue](API\Plugins\WorldConditions\EWorldConditionResultValue) InResult, const bool bInvert ) } }