/Engine/Plugins/Media/MediaPlate/Source/MediaPlate/Public/MediaPlateAssetUserData.h
AssetUserData for media plate.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMediaPlateAssetUserData : public [UAssetUserData](API\Runtime\Engine\Engine\UAssetUserData)
FOnPostEditChan...
OnPostEditChangeOwner
Bind to this to get a callback when something is changed on the associated component.