/Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDReferenceOptions.h
Options to display when adding a reference or a payload for a prim
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UUsdReferenceOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bInternalReference
When enabled, the reference/payload will target a prim on this stage.
bool
bUseDefaultPrim
Use the default prim of the target stage as the referenced/payload prim.
FFilePath
TargetFile
File to use as the reference.
FString
TargetPrimPath
Use a specific prim of the target stage as the referenced/payload prim.
float
TimeCodeOffset
Offset to apply to the referenced/payload prim's time sampled attributes.
float
TimeCodeScale
TimeCode scaling factor to apply to the referenced/payload prim's time sampled attributes.