/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h
Add the specified component type to an entity. The component value will be default-initialized.
void AddComponent ( [FMovieSceneEntityID](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntityID) EntityID, [FComponentTypeID](API\Runtime\MovieScene\EntitySystem\FComponentTypeID) ComponentTypeID )