/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionComponent.h
Forward input producing event to someone else (probably the owning actor)
typedef TBaseDelegate_TwoParams< void, const int32, [FCharacterMotionInputCmd](API\Plugins\NetworkPredictionExtras\FCharacterMotionInputCmd) & > FProduceCharacterInput