/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationTypes.h
Luckily the user does not need to guard against cheating clients. Any dynamically generated choice is remembered by the server - so any choice selected dynamically can be verified by the server as one it offered to the user.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FConversationChoiceReference
TArray<FConver...
NodeParameters
These are the parameters required by that node to be activated.
FConversationNo...
NodeReference
This is the node that we're targeting with our choice.