/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_PoseHandler.h
Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally. Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.
struct FAnimNode_PoseHandler : public [FAnimNode_AssetPlayerBase](API\Runtime\Engine\Animation\FAnimNode_AssetPlayerBase)
TArray< float >
BoneBlendWeights
Weight to blend pose per joint - has to be cached whenever cache bones for LOD note this is for mesh bone
TWeakObjectPtr<...
CurrentPoseAsset
TObjectPtr<UPo...
PoseAsset
The animation sequence asset to evaluate.
FAnimExtractCon...
PoseExtractContext