/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshQueryFunctions.h
UV Queries Gets the number of UV Channels on the Target Mesh.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|MeshQueries", Meta=(ScriptMethod), DisplayName="Get Num UV Channels") static int32 GetNumUVSets ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh )