/Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FControlRigSplineImpl
TArray< float >
AccumulatedLenth
Accumulated length along the spline given by samples.
bool
bClosed
Wether or not the curve is closed.
float
Compression
The allowed length compression (1.f being do not allow compression`). If 0, no restriction wil be applied.
TArray< FTransf...
ControlTransforms
The transforms of the control points.
TArray< float >
InitialLengths
The initial lengths between samples.
TArray< FTransf...
SamplesArray
Positions along the "real" curve (no samples in the first and last segments of a hermite spline)
int32
SamplesPerSegment
Samples per segment, where segment is the portion between two control points.
ControlRigBaseS...
Spline
The actual spline.
ESplineType
SplineMode
Spline type.
float
Stretch
The allowed length stretch (1.f being do not allow stretch`). If 0, no restriction wil be applied.