/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Gather information on how to draw the specified keys
void DrawKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InOwner, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FKeyDrawParams](API\Editor\SequencerCore\MVVM\Views\FKeyDrawParams) > OutKeyDrawParams ) const