/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Class responsible for managing an in-memory representation of actor folders in the editor
struct FActorFolders : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject), public [IActorEditorContextClient](API\Editor\UnrealEd\IActorEditorContextClient)