/Engine/Plugins/Experimental/UIFramework/Source/Public/Widgets/UIFImageBlock.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FUIFrameworkImageBlockData
bool
bUseTextureSize
FVector2f
DesiredSize
Size of the resource in Slate Units
TSoftObjectPtr<...
ResourceObject
The image to render for this brush, can be aUTexture2DorUMaterialInterfaceor an object implementing the AtlasedTextureInterface.
TEnumAsByte<ES...
Tiling
How to tile the image.
FLinearColor
Tint
Tinting applied to the image.