/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget.h
Returns a pointer to the (game thread managed) render target resource. Note that you're not allowed to deferenced this pointer on the game thread, you can only pass the pointer around and check for NULLness
pointer to resource
[FTextureRenderTargetResource](API\Runtime\Engine\FTextureRenderTargetResource) * GameThread_GetRenderTargetResource()