/Engine/Source/Runtime/AugmentedReality/Public/ARSupportInterface.h
UARBlueprintLibrary::AddRuntimeCandidateImage()
[UARCandidateImage](API\Runtime\AugmentedReality\UARCandidateImage) * AddRuntimeCandidateImage ( [UARSessionConfig](API\Runtime\AugmentedReality\UARSessionConfig) * SessionConfig, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CandidateTexture, [FString](API\Runtime\Core\Containers\FString) FriendlyName, float PhysicalWidth )