/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h
FCreateMaterialObjectParamsis a collection of input data intended to be passed toUModelingObjectsCreationAPI::CreateMaterialObject().
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FCreateMaterialObjectParams
FString
BaseName
The base name of the new Material object
TObjectPtr<UMa...
MaterialToDuplicate
Input data The parentUMaterialof this material will be duplicated to create the newUMaterialAsset.
TObjectPtr<UOb...
StoreRelativeToObject
An object to store the Material relative to.
TObjectPtr<UWo...
TargetWorld
Base data The World/Level the new Material object should be created in (if known).