/Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlaybackSettings.h
Settings for the level sequence player actor.
struct FMovieSceneSequencePlaybackSettings
uint32:  1
bAutoPlay
Auto-play the sequence when created
uint32:  1
bDisableCameraCuts
Disable camera cuts
uint32:  1
bDisableLookAtInput
Disable LookAt Input from player during play
uint32:  1
bDisableMovementInput
Disable Input from player during play
uint32:  1
bDynamicWeighting
Whether to enable dynamic weighting on this player or not
uint32:  1
bHideHud
Hide HUD during play
uint32:  1
bHidePlayer
Hide Player Pawn during play
uint32:  1
bInheritTickIntervalFromOwner
When checked, a custom tick interval can be provided to define how often to update this sequence
uint32:  1
bPauseAtEnd
Pause the sequence when playback reaches the end rather than stopping it
uint32:  1
bRandomStartTime
Start playback at a random time
uint32:  1
bRestoreState
Flag used to specify whether actor states should be restored on stop
FMovieSceneSequ...
LoopCount
Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping
float
PlayRate
The rate at which to playback the animation
float
StartTime
Start playback at the specified offset from the start of the sequence's playback range
FMovieSceneSequ...
TickInterval
Overridable tick interval for this sequence to update at.