/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h
Draws a material-textured quad on the HUD. Assumes UVs such that the entire material is shown.
void DrawMaterialSimple ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition )