/Engine/Source/Runtime/Engine/Classes/Engine/CompositeDataTable.h
Data table composed of a stack of other data tables.
class UCompositeDataTable : public [UDataTable](API\Runtime\Engine\Engine\UDataTable)
uint8:  1
bIsLoading
True if this asset is currently being loaded; false otherwise
uint8:  1
bShouldNotClearParentTablesOnEmpty
If this is true then the parent table array will not be cleared when EmptyTable is called
uint8:  1
bUpdatingParentTables
True if we're already in the middle of updating parent tables for this asset
TArray<TObject...
OldParentTables
Temporary copy used to detect changes so we can update delegates correctly on removal
TArray<TObject...
ParentTables
Parent tables Tables with higher indices override data in tables with lower indices
TMap<FName,ER...
RowSourceMap