/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphConfig.h
Add the specified node instance to the graph. This will rename the node to ensure the graph is the outer and then it will add it to the internal list of nodes used by the graph. See ConstructRuntimeNode if you want to construct a node by class and don't already have an instance.
void AddNode ( [UMovieGraphNode](API\Plugins\MovieRenderPipelineCore\Graph\UMovieGraphNode) * InNode )