/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithBlueprintLibrary.h
Trigger the translation phase, which populates the DatasmithScene. note that options should have been set before that and any modification to the scene made prior will be lost.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Datasmith") bool TranslateScene()