/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioParameterComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure, Category=Parameters) const [TArray](API\Runtime\Core\Containers\TArray)< [FAudioParameter](API\Runtime\AudioExtensions\FAudioParameter) > & GetParameters() const