/Engine/Plugins/Editor/AssetReferenceRestrictions/Source/AssetReferenceRestrictions/Public/DomainAssetReferenceFilter.h
FDomainAssetReferenceFilter ( const [FAssetReferenceFilterContext](API\Editor\UnrealEd\Editor\FAssetReferenceFilterContext) & Context, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDomainDatabase](API\Plugins\AssetReferenceRestrictions\FDomainDatabase) > InDomainDB )