/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelTraits.h
Called to assign a specific value in a channel.
If the value was successfully assigned. Will return false if the key handle doesn't belong to that channel.
namespace UE { namespace MovieScene { template<typename ChannelType, typename ValueType> bool UE::MovieScene::AssignValue ( ChannelType * InChannel, [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) InKeyHandle, ValueType && InValue ) } }