/Engine/Source/Runtime/Engine/Classes/GameFramework/AsyncActionHandleSaveGame.h
Async action to handle async load/save of aUSaveGame. This can be subclassed by a specific game
class UAsyncActionHandleSaveGame : public [UBlueprintAsyncActionBase](API\Runtime\Engine\Kismet\UBlueprintAsyncActionBase)
FOnAsyncHandleS...
Completed
Delegate called when the save/load completes
ESaveGameOperat...
Operation
Which operation is being run
TObjectPtr<USa...
SaveGameObject
The object that was either saved or loaded
FString
SlotName
Slot/user to use
int32
UserIndex