/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
WrapUSkeleton::SetBoneTranslationRetargetingMode
void SetBoneTranslationRetargetingMode ( [FName](API\Runtime\Core\UObject\FName) InBoneName, [EBoneTranslationRetargetingMode::Type](API\Runtime\Engine\Animation\EBoneTranslationRetargetingMode_-) NewRetargetingMode )