/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
void SetMaterialOrderByName ( [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportData, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > LastImportedMaterialNames )