/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Utility to get all the shapes from aFBodyInstanceNOTE: This function is not thread safe. You must hold the physics scene lock while calling it and reading/writing from the shapes
int32 GetAllShapes_AssumesLocked ( [TArray](API\Runtime\Core\Containers\TArray)< FPhysicsShapeHandle > & OutShapes ) const