/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
Sets the texture used for height when the height source mode is set to texture asset. Note that virtual textures are not supported.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LandscapePatch) void SetHeightTextureAsset ( [UTexture](API\Runtime\Engine\Engine\UTexture) * TextureIn )