/Engine/Source/Runtime/Engine/Public/SceneManagement.h
FRayTracingMeshResourceCollector ( [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, FSceneRenderingBulkObjectAllocator & InBulkAllocator, [FGlobalDynamicIndexBuffer](API\Runtime\RenderCore\FGlobalDynamicIndexBuffer) * InDynamicIndexBuffer, [FGlobalDynamicVertexBuffer](API\Runtime\RenderCore\FGlobalDynamicVertexBuffer) * InDynamicVertexBuffer, [FGlobalDynamicReadBuffer](API\Runtime\RenderCore\FGlobalDynamicReadBuffer) * InDynamicReadBuffer )