/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
struct FAnimSequenceStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase)
int32
AnimationResourceSize
Size in bytes of this animation.
FString
AnimSetName
Animset name.
FString
AnimTag
Animation Tag.
bool
bIsReferencedByScript
Whether resource is referenced by script.
bool
bMarkedAsDoNotOverrideCompression
Whether resource is forced to be uncompressed by human action
int32
CompressionRatio
Percentage(0-100%) of compress ratio
FString
CompressionScheme
Name of compression algo class used.
int32
NumRotTracksWithOneKey
Total Tracks with no animated rotation.
int32
NumScaleTracksWithOneKey
Total Tracks with no animated scale.
int32
NumTransTracksWithOneKey
Total Tracks with no animated translation.
int32
OverheadSize
Size of the overhead that isn't directly key data (includes data that is required to reconstruct keys, so it's not 'waste'), in bytes
EAnimReferenceT...
ReferenceType
Reference Type
FString
ResourceName
Resource name.
FString
ResourceType
Resource type.
AnimationCompre...
RotationFormat
Type of compression used on this animation.
float
RotationKeySize
Average size of a single rotation key, in bytes.
AnimationCompre...
ScaleFormat
Type of compression used on this animation.
float
ScaleKeySize
Average size of a single scale key, in bytes.
int32
TotalFrames
Total Frames in this animation.
int32
TotalNumRotKeys
Total rotation keys.
int32
TotalNumScaleKeys
Total scale keys.
int32
TotalNumTransKeys
Total translation keys.
int32
TotalTracks
Total Tracks in this animation.
int32
TrackTableSize
Size in bytes of this animation's track table.
AnimationCompre...
TranslationFormat
Type of compression used on this animation.
float
TranslationKeySize
Average size of a single translation key, in bytes.