/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h
struct FBakedAnimationStateMachine
int32
InitialState
Indexof the initial state that the machine will start in.
FName
MachineName
Name of this machine (primarily for debugging purposes)
TArray<FBakedA...
States
List of all states this machine can be in.
TArray<FAnimat...
Transitions
List of all transitions between states.