/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ListUtilityFunctions.h
Resets all the items in the Vector List to the given Clear UV value.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|ListUtils", Meta=(ScriptMethod)) static void ClearUVList ( [FGeometryScriptUVList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptUVList) & UVList, FVector2D ClearUV )