/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphDataTypes.h
struct FMovieGraphSampleState : public [IImagePixelDataPayload](API\Runtime\ImageWriteQueue\IImagePixelDataPayload), public [TSharedFromThis< FMovieGraphSampleState >](API\Runtime\Core\Templates\TSharedFromThis)
FIntPoint
AccumulatorResolution
The resolution the accumulation buffer is accumulating at.
FIntPoint
BackbufferResolution
The backbuffer resolution of this render resource (ie: the resolution the sample was rendered at).
bool
bCompositeOnOtherRenders
Set this to true if this pass should be composited on top of other renders.
bool
bFetchFromAccumulator
Set this to true for the last sample for a given frame (if it requires accumulation) to fetch the accumulated data out of the accumulator.
bool
bRequiresAccumulator
Set this to true for every sample if an accumulator is required (ie: has temporal/spatial sub-samples, or high res tiling).
bool
bWriteSampleToDisk
Debug feature, should this sample be written to disk, not being accumulated?
FMovieGraphTrav...
TraversalContext
The traversal context used to read graph values at the time of submission.