/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Check to see if we can customize the subobject editor for the passed-in scene component
an subobject editor customization instance, if one exists.
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISCSEditorCustomization](API\Editor\Kismet\ISCSEditorCustomization) > CustomizeSubobjectEditor ( const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InComponentToCustomize ) const