/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Tries to load a SaveGame object from a given array of bytes.
Object containing loaded game state (nullptr if load fails)
static [USaveGame](API\Runtime\Engine\GameFramework\USaveGame) * LoadGameFromMemory ( const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & InSaveData )