/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h
Returns a NEW UOBJECT that is a COPY of navigation path given controller is currently using. The result being a copy means you won't be able to influence agent's pathfollowing by manipulating received path. Please use GetCurrentPathPoints if you only need the array of path points.
static [UNavigationPath](API\Runtime\NavigationSystem\UNavigationPath) * GetCurrentPath ( [AController](API\Runtime\Engine\GameFramework\AController) * Controller )