/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/MeshSmoothing.h
namespace UE { namespace MeshDeformation { void UE::MeshDeformation::ComputeSmoothing_ImplicitBiHarmonicPCG ( const [ELaplacianWeightScheme](API\Plugins\DynamicMesh\Solvers\ELaplacianWeightScheme) WeightScheme, const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & OriginalMesh, const double Speed, const double Weight, const int32 MaxIterations, [TArray](API\Runtime\Core\Containers\TArray)< FVector3d > & PositionArray ) } }