/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
[FShaderPipelineCompileJob](API\Runtime\RenderCore\FShaderPipelineCompileJob) * PreparePipelineCompileJob ( uint32 Id, const [FShaderPipelineCompileJobKey](API\Runtime\RenderCore\FShaderPipelineCompileJobKey) & Key, EShaderCompileJobPriority Priority )