/Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h
Checks if a property passes the PermissionList/DenyList filtering specified by PropertyPermissionLists This should be relatively fast as it maintains a flattened cache of all inherited PermissionLists for everyUStruct(which is generated lazily).
bool DoesPropertyPassFilter ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ObjectStruct, [FName](API\Runtime\Core\UObject\FName) PropertyName ) const