/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlEntity.h
Base class for exposed objects, properties, functions etc...
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRemoteControlEntity
TArray<TWeakOb...
Bindings
The bound objects that are exposed or that hold the exposed entity.
FGuid
Id
Unique identifier for this entity
FName
Label
This exposed entity's alias.
FOnEntityModifi...
OnEntityModifiedDelegate
TWeakObjectPtr<...
Owner
The preset that owns this entity.
TMap<FName,FS...
UserMetadata
User specified metadata for this entity.