/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h
namespace UE { namespace MovieScene { template<typename... T> void UE::MovieScene::AddAccessorToFilter ( const [TReadOneOfAccessor](API\Runtime\MovieScene\EntitySystem\TReadOneOfAccessor)< T... > * In, [FEntityComponentFilter](API\Runtime\MovieScene\EntitySystem\FEntityComponentFilter) * OutFilter ) } }