/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h
Returns the position of the center of the specified tile.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Sprite") FVector GetTileCenterPosition ( int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace ) const