/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h
The environment used to compile a shader.
struct FShaderCompilerEnvironment
FShaderCompiler...
CompilerFlags
bool
FullPrecisionInPS
Used for mobile platforms to allow per shader/material precision modes.
TMap<FString, ...
IncludeVirtualPathToContentsMap
Map of the virtual file path -> content.
TMap<FString, ...
IncludeVirtualPathToExternalContentsMap
TMap< uint32, u...
RenderTargetOutputFormatsMap
FShaderResource...
ResourceTableMap
constITargetPl...
TargetPlatform
TMap<FString, ...
UniformBufferMap