/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/MVR/Types/DMXMVRSceneNode.h
UE Specific: Note, while properties follow the standard closely, only properties relevant to the Engine are implemented.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UDMXMVRSceneNode : public [UObject](API\Runtime\CoreUObject\UObject\UObject)