/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderBlueprintLibrary.h
Called when a marked frame is added.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder") static void SetOnTakeRecorderMarkedFrameAdded ( [FOnTakeRecorderMarkedFrameAdded](API\Plugins\TakeRecorder\Recorder\FOnTakeRecorderMarkedFrameAdded) OnTakeRecorderMarkedFrameAdded )