/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/MotionMatchingAnimNodeLibrary.h
Get a motion matching node context from an anim node context (pure)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Animation|MotionMatching", Meta=(BlueprintThreadSafe, DisplayName="Convert to Motion Matching Node")) static void ConvertToMotionMatchingNodePure ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FMotionMatchingAnimNodeReference](API\Plugins\PoseSearch\PoseSearch\FMotionMatchingAnimNodeReference) & MotionMatchingNode, bool & Result )