/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Wrappers to handle replicating executed cues
virtual void InvokeGameplayCueExecuted ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * OwningComponent, const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) PredictionKey, [FGameplayEffectContextHandle](API\Plugins\GameplayAbilities\FGameplayEffectContextHandle) EffectContext )