/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeInstanceData.h
Since the tasks in the instance data are stored in a array that may get resized you will need to useTStateTreeInstanceDataStructRefto reference a struct based task instance data. It is defined below, and has example how to use it.Storage for the actual instance data.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStateTreeInstanceStorage
FStateTreeEvent...
EventQueue
Events
TArray<TObject...
InstanceObjects
Object instances.
FInstancedStruc...
InstanceStructs
Struct instances
TArray<FStateT...
TransitionRequests
Requested transitions