/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBakeFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptBakeVertexOptions
bool
bProjectionInWorldSpace
If true, uses the world space positions for the projection from target mesh to source mesh, otherwise it uses their object space positions.
bool
bSplitAtNormalSeams
If true, compute a separate vertex color for each unique normal on a vertex
bool
bSplitAtUVSeams
If true, compute a separate vertex color for each unique UV on a vertex.
float
ProjectionDistance
Maximum allowed distance for the projection from target mesh to source mesh for the sample to be considered valid.