/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h
Called right before a spawned object with the specified ID and template ID is destroyed
virtual void PreDestroyObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & Object, const [FGuid](API\Runtime\Core\Misc\FGuid) & BindingId, FMovieSceneSequenceIDRef TemplateID )