/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODUtils.h
namespace UE { namespace MassLOD { bool UE::MassLOD::IsLODTagSet ( const [FMassExecutionContext](API\Plugins\MassEntity\FMassExecutionContext) & Context, [EMassLOD::Type](API\Plugins\MassLOD\EMassLOD__Type) LOD ) } }