/Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h
struct FSerializedObject : public [UE::Transaction::FSerializedObject](API\Runtime\Engine\FSerializedObject)
TSharedPtr<ITr...
ObjectAnnotation
Annotation data for the object stored externally
FTransactionObj...
ObjectId
ID of the object when it was serialized
EPendingKillCha...
PendingKillChange
Whether this transaction marked this actor as garbage, unmarked it, or didn't touch the garbage flag at all.