/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGVolumeSampler.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGVolumeSamplerSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
bool
bUnbounded
If no Bounding Shape input is provided, the actor bounds are used to limit the sample generation domain.
float
PointSteepness
Each PCG point represents a discretized, volumetric region of world space.
FVector
VoxelSize