/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Parameter struct for customizing calls to AddComponentsToBlueprint
struct FAddComponentsToBlueprintParams
bool
bKeepMobility
Whether the components should keep their mobility or be adjusted to the new parent
EAddComponentTo...
HarvestMode
Which harvest mode to use when harvesting the components in to the blueprint
USCS_Node*
OptionalNewRootNode
Which SCSNode to attach the new components to, if null attachment will be to Root
TArray<USCS_No...
OutNodes
Optional pointer to an array for the caller to get a list of the created SCSNodes