/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Libraries/VPBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VPBookmarks") static void VPBookmarkSplineMeshIndicatorDisable ( [USplineMeshComponent](API\Runtime\Engine\Components\USplineMeshComponent) * SplineMesh )