/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkTimecodeProvider.h
Fetch the latest frames from the LiveLink subject and create a Timecode from it.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, Blueprintable, EditInlineNew) class ULiveLinkTimecodeProvider : public [UTimecodeProvider](API\Runtime\Engine\Engine\UTimecodeProvider)