/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h
Deprecated* Use other AdvanceMarkerPhaseAsLeader signature
virtual void AdvanceMarkerPhaseAsLeader ( bool bLooping, float MoveDelta, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ValidMarkerNames, float & CurrentTime, [FMarkerPair](API\Runtime\Engine\Animation\FMarkerPair) & PrevMarker, [FMarkerPair](API\Runtime\Engine\Animation\FMarkerPair) & NextMarker, [TArray](API\Runtime\Core\Containers\TArray)< [FPassedMarker](API\Runtime\Engine\Animation\FPassedMarker) > & MarkersPassed ) const