/Engine/Source/Editor/AudioEditor/Classes/Factories/SoundFactory.h
class USoundFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
uint32: 1
bAutoCreateCue
If enabled, a sound cue will automatically be created for the sound
uint32: 1
bIncludeAttenuationNode
If enabled, the created sound cue will include a attenuation node
uint32: 1
bIncludeLoopingNode
If enabled, the created sound cue will include a looping node
uint32: 1
bIncludeModulatorNode
If enabled, the created sound cue will include a modulator node
FString
CuePackageSuffix
If not empty, imported waves will be placed in PackageCuePackageSuffix, but only if bAutoCreateCue is true.
float
CueVolume
The volume of the created sound cue
uint8
SuppressImportDialogOptions