/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionConstraint.h
Material properties for a collision constraint.
class FPBDCollisionConstraintMaterial
FRealSingle
DynamicFriction
Final material properties (post modifier) used by the solver. These get reset every frame to the material values above.
int32
FaceIndex
The face index that the material was extracted from.
FRealSingle
InvInertiaScale0
FRealSingle
InvInertiaScale1
FRealSingle
InvMassScale0
FRealSingle
InvMassScale1
FRealSingle
MaterialDynamicFriction
Material properties pulled from the materials of the two shapes involved in the contact
FRealSingle
MaterialRestitution
FRealSingle
MaterialStaticFriction
FRealSingle
Restitution
FRealSingle
RestitutionThreshold
FRealSingle
StaticFriction