/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToForce.h
Applies force to character's movement
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAbilityTask_ApplyRootMotionMoveToForce : public [UAbilityTask_ApplyRootMotion_Base](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_ApplyRootMotion_Bas-)
bool
bRestrictSpeedToExpected
If enabled, we limit velocity to the initial expected velocity to go distance to the target over Duration.
bool
bSetNewMovementMode
float
Duration
TEnumAsByte< EM...
NewMovementMode
FApplyRootMotio...
OnTimedOut
FApplyRootMotio...
OnTimedOutAndDestinationReached
TObjectPtr<UCu...
PathOffsetCurve
uint8
PreviousCustomMovementMode
EMovementMode
PreviousMovementMode
FVector
StartLocation
FVector
TargetLocation