/Engine/Source/Runtime/Renderer/Public/MaterialShader.h
void SetViewParameters ( [FRHIBatchedShaderParameters](API\Runtime\RHI\FRHIBatchedShaderParameters) & BatchedParameters, const [FSceneView](API\Runtime\Engine\FSceneView) & View, const [TUniformBufferRef](API\Runtime\RenderCore\TUniformBufferRef)< [FViewUniformShaderParameters](API\Runtime\Engine\FViewUniformShaderParameters) > & ViewUniformBuffer )