/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PropertySets/CreateMeshObjectTypeProperties.h
true if we should show this property set on a Tool, ie if there are options the user can actually change (false if only one possible output type that has no options)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() bool ShouldShowPropertySet() const