/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_VisualizeTargeting.h
Spawns target actor and uses it for visualization.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="true", HideSpawnParms="Instigator"), Category="Ability|Tasks") static [UAbilityTask_VisualizeTargeting](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_VisualizeTargeting) * VisualizeTargeting ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AGameplayAbilityTargetActor](API\Plugins\GameplayAbilities\Abilities\AGameplayAbilityTargetActor) > Class, [FName](API\Runtime\Core\UObject\FName) TaskInstanceName, float Duration )