/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the AddActor command is executed
static [AActor](API\Runtime\Engine\GameFramework\AActor) * AddActor ( [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory, const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, const FTransform * ActorLocation )