/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Checks if the passed node connects to the selection set
Returns TRUE if the node does connect to the selection set
static bool CheckIfNodeConnectsToSelection ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode, const [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InSelectionSet )