/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h
namespace UE { namespace MovieScene { template<typename... T> void UE::MovieScene::AccessorToString ( const [TReadOneOfAccessor](API\Runtime\MovieScene\EntitySystem\TReadOneOfAccessor)< T... > * In, [FEntityManager](API\Runtime\MovieScene\EntitySystem\FEntityManager) * EntityManager, [FString](API\Runtime\Core\Containers\FString) & OutString ) } }