/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h
Returns BodyInstanceAsyncPhysicsTickHandle of the component. For use in the Async Physics Tick event
Returns the BodyInstanceAsyncPhysicsTickHandle based on various states (does component have multiple bodies? Is the body welded to another body?)
[FBodyInstanceAsyncPhysicsTickHandle](API\Runtime\Engine\PhysicsEngine\FBodyInstanceAsyncPhysicsTickHan-) GetBodyInstanceAsyncPhysicsTickHandle ( [FName](API\Runtime\Core\UObject\FName) BoneName, bool bGetWelded, int32 Index ) const