/Engine/Source/Runtime/Interchange/Engine/Public/InterchangeManager.h
Call this to start an export scene process, the caller must specify a source data This import process can import many different asset and there transform (USceneComponent) and store the result in a blueprint and add the blueprint to the level.  SourceData - The source data input we want to translate  bIsAutomated - If true the import asset will not show any UI or dialog
true if the import succeed, false otherwise.
bool ExportScene ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * World, bool bIsAutomated )