/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderUtils.h
namespace SequenceRecorderUtils { static [UObject](API\Runtime\CoreUObject\UObject\UObject) * SequenceRecorderUtils::DuplicateAsset ( const [FString](API\Runtime\Core\Containers\FString) & BaseAssetPath, const [FString](API\Runtime\Core\Containers\FString) & BaseAssetName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToDuplicate ) }