/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h
Checks whether we can create a USD Layer with "TargetFilePath" as identifier and export to it
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="World utils") static bool CanExportToLayer ( const [FString](API\Runtime\Core\Containers\FString) & TargetFilePath )