/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothPhysicalMeshDataBase_Legacy.h
Created curing asset import or created from a skeletal mesh.
class UClothPhysicalMeshDataBase_Legacy : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<FClothV...
BoneData
Indices and weights for each vertex, used to skin the mesh to create the reference pose.
TArray< uint32 ...
Indices
Indices of the simulation mesh triangles.
TArray< float >
InverseMasses
Inverse mass for each vertex in the physical mesh.
int32
MaxBoneWeights
Maximum number of bone weights of any vetex.
TArray< FVector...
Normals
Normal at each vertex.
int32
NumFixedVerts
Number of fixed verts in the simulation mesh (fixed verts are just skinned and do not simulate)
TArray< uint32 ...
SelfCollisionIndices
Valid indices to use for self collisions (reduced set of Indices)
TArray<FColor...
VertexColors
Color at each vertex.
TArray< FVector...
Vertices
Positions of each simulation vertex.