/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h
Get the value associated with the given key of the metadata element associated with the given object.
The string value associated with the given key
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene", Meta=(ScriptName="GetMetadataValueForKey", DisplayName="Get Metadata Value For Key")) [FString](API\Runtime\Core\Containers\FString) GetMetaDataValueForKey ( [UDatasmithObjectElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithObjectElement) * Object, const [FString](API\Runtime\Core\Containers\FString) & Key )