/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetParticleModuleLocationPrimitiveSphereProps ( [UParticleModuleLocationPrimitiveSphere](API\Runtime\Engine\Particles\Location\UParticleModuleLocationPrimitive-_2) * ParticleModule, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutStartRadius, bool & bOutPositiveX, bool & bOutPositiveY, bool & bOutPositiveZ, bool & bOutNegativeX, bool & bOutNegativeY, bool & bOutNegativeZ, bool & bOutSurfaceOnly, bool & bOutVelocity, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutVelocityScale, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutStartLocation )