/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
template<typename VertexType, typename PixelType, typename GeometryType, typename RayTracingType, typename ComputeType> struct TMeshProcessorShaders
TShaderRef< Com...
ComputeShader
TShaderRef< Geo...
GeometryShader
TShaderRef< Pix...
PixelShader
TShaderRef< Ver...
VertexShader