/Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h
Store the given percentage of the SourceVector distribution in the VectorDist
bool true if successful, false if not.
virtual bool ConvertVectorDistribution ( [UDistributionVector](API\Runtime\Engine\Distributions\UDistributionVector) * VectorDist, [UDistributionVector](API\Runtime\Engine\Distributions\UDistributionVector) * SourceVectorDist, float Percentage )