/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFieldNodeSpawner.h
Takes care of spawning various field related nodes (nodes associated with functions, enums, structs, properties, etc.). Acts as the "action" portion for certain FBlueprintActionMenuItems.
class UBlueprintFieldNodeSpawner : public [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner)
TObjectPtr<UCl...
OwnerClass
The owning class to configure new nodes with.
FSetNodeFieldDe...
SetNodeFieldDelegate
Callback to define how the field should be applied to new nodes