/Engine/Source/Developer/PhysicsUtilities/Public/PhysicsAssetUtils.h
Parameters for PhysicsAsset creation
struct FPhysAssetCreateParams
TEnumAsByte< EA...
AngularConstraintMode
The type of angular constraint to create between bodies
bool
bAutoOrientToBone
Whether to automatically orient the created bodies to their corresponding bones
bool
bBodyForAll
Forces creation of a body for each bone
bool
bCreateConstraints
Whether to create constraints between adjacent created bodies
bool
bDisableCollisionsByDefault
Whether to disable collision of body with other bodies on creation
bool
bWalkPastSmall
Whether to skip small bones entirely (rather than merge them with adjacent bones)
TEnumAsByte<EP...
GeomType
The geometry type that should be used when creating bodies
int32
HullCount
When creating multiple convex hulls, the maximum number that will be created.
int32
MaxHullVerts
When creating convex hulls, the maximum verts that should be created
meta
When creating level sets, the grid resolution to use
float
MinBoneSize
Bones that are shorter than this value will be ignored for body creation
float
MinWeldSize
Bones that are smaller than this value will be merged together for body creation
TEnumAsByte<EP...
VertWeight
How vertices are mapped to bones when approximating them with bodies