/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectCollection.h
Actor holding smart object persistent data
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Deprecated, NotBlueprintable, HideCategories=(Rendering, Replication, Collision, Input, HLOD, Actor, LOD, Cooking, WorldPartition), NotPlaceable, Meta=(DeprecationMessage="SmartObjectCollection class is deprecated. Please use SmartObjectPersistentCollection instead.")) class ADEPRECATED_SmartObjectCollection : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
bBuildCollectionAutomatically
bool
bBuildingForWorldPartition
bool
bIgnoreLevelTesting
If set to true will result in letting the level-less SmartObjects to register.
FBox
Bounds
bool
bRegistered
TArray<FSmartO...
CollectionEntries
TArray<TObject...
Definitions
TMap<FSmartObj...
RegisteredIdToObjectMap