/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlProtocol/Public/IRemoteControlProtocol.h
Queue protocol entity and value to apply for the protocol It stores only unique tick entities which should be apply next frame. Prevents from applying more then one entity for frame.
void QueueValue ( const [FRemoteControlProtocolEntityPtr](API\Plugins\RemoteControlProtocol\FRemoteControlProtocolEntityPtr) InProtocolEntity, const double InProtocolValue )