/Engine/Source/Runtime/RHICore/Public/RHICoreTransientResourceAllocator.h
[FRHITransientTexture](API\Runtime\RHI\FRHITransientTexture) * CreateTexture ( const FRHITextureCreateInfo & CreateInfo, const TCHAR * DebugName, uint32 PassIndex, uint64 CurrentAllocatorCycle, uint64 TextureSize, uint32 TextureAlignment, [FCreateTextureFunction](API\Runtime\RHICore\FRHITransientHeap\FCreateTextureFunction) CreateTextureFunction )