/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayTagResponseTable.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void TagResponseEvent ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) Tag, int32 NewCount, [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * ASC, int32 idx )