/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h
UChaosVehicleSimulation
virtual void TickVehicle ( [UWorld](API\Runtime\Engine\Engine\UWorld) * WorldIn, float DeltaTime, const [FChaosVehicleAsyncInput](API\Plugins\ChaosVehicles\FChaosVehicleAsyncInput) & InputData, [FChaosVehicleAsyncOutput](API\Plugins\ChaosVehicles\FChaosVehicleAsyncOutput) & OutputData, [Chaos::FRigidBodyHandle_Internal](API\Runtime\Chaos\PhysicsProxy\FRigidBodyHandle_Internal) * Handle )