/Engine/Source/Editor/VREditor/Public/VREditorModeBase.h
Saved information about the editor and viewport we possessed, so we can restore it after exiting VR mode
struct FBaseSavedEditorState
bool
bAlwaysShowModeWidgetAfterSelectionChanges
bool
bCinematicControlViewport
bool
bLockedPitch
bool
bOnScreenMessages
bool
bRealTime
float
NearClipPlane
FEngineShowFlag...
ShowFlags
EHMDTrackingOri...
TrackingOrigin
FVector
ViewLocation
ELevelViewportT...
ViewportType
FRotator
ViewRotation
float
WorldToMetersScale