/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/DrawPolygonTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UDrawPolygonToolSnapProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bEnableSnapping
Enables additional snapping controls. If false, all snapping is disabled.
bool
bSnapToAxes
Snap to axes of the drawing grid and axes relative to the last segment.
bool
bSnapToEdges
Snap to edges in other meshes. Requires Enable Snapping to be true.
bool
bSnapToLengths
When snapping to axes, also try to snap to the length of an existing segment in the polygon.
bool
bSnapToSurfaces
Snap to surfaces of existing objects.
bool
bSnapToVertices
Snap to vertices in other meshes. Requires Enable Snapping to be true.
bool
bSnapToWorldGrid
EditCondition
Offset for snap point on the surface of an existing object in the direction of the surface normal.