/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h
Appends a static mesh to a GeometryCollectionComponent.
true if succeeded in appending a mesh
static bool AppendStaticMesh ( const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > & Materials, const FTransform & StaticMeshTransform, [UGeometryCollection](API\Runtime\GeometryCollectionEngine\GeometryCollection\UGeometryCollection) * GeometryCollectionObject, bool bReindexMaterials, bool bAddInternalMaterials, bool bSplitComponents, bool bSetInternalFromMaterialIndex )