/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Vehicles") static [FWheelStatus](API\Plugins\ChaosVehicles\FWheelStatus) MakeWheelStatus ( bool bInContact, FVector & ContactPoint, [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) * PhysMaterial, float NormalizedSuspensionLength, float SpringForce, float SlipAngle, bool bIsSlipping, float SlipMagnitude, bool bIsSkidding, float SkidMagnitude, FVector & SkidNormal, float DriveTorque, float BrakeTorque, bool bABSActivated )