/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h
namespace UE { namespace MovieScene { bool UE::MovieScene::HasAccessorWork ( const [FEntityManager](API\Runtime\MovieScene\EntitySystem\FEntityManager) * EntityManager, const [FOptionalComponentAccess](API\Runtime\MovieScene\EntitySystem\FOptionalComponentAccess) * In ) } }