/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBurnIn.h
Called as part of the game tick loop when the sequence has been updated
void OnSequenceUpdated ( const [UMovieSceneSequencePlayer](API\Runtime\MovieScene\UMovieSceneSequencePlayer) & Player, [FFrameTime](API\Runtime\Core\Misc\FFrameTime) CurrentTime, [FFrameTime](API\Runtime\Core\Misc\FFrameTime) PreviousTime )