/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h
The information for a given mesh as it was imported and appears in the dcc. This gives us some extra information about the mesh as it appeared inside the source asset. There can be multiple of those per skeletal mesh. The skeletal mesh is some merged big mesh separated in sections. However sometimes we want to know some information about the actual individual meshes as they appeared in the dcc. This class provides some of that information.
struct FSkelMeshImportedMeshInfo
FName
Name
int32
NumVertices
int32
StartImportedVertex