/Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h
Structure containing "frozen" shader print render data. This is in a state so that it: (i) Can be thawed by the client for continued gathering of shader print glyphs, or (ii) Can be submitted for later rendering using SubmitShaderPrintData().
struct FFrozenShaderPrintData
ShaderPrint::FS...
Setup
TRefCountPtr<F...
ShaderPrintEntryBuffer
TRefCountPtr<F...
ShaderPrintStateBuffer