/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Virtual voidProcessClick(class FSceneView& View, class HHitProxyHitProxy, FKey Key, EInputEvent Event, uint32 HitX, uint32 HitY)](API\Editor\UnrealEd\FEditorViewportClient\ProcessClick) override; virtual bool [InputWidgetDelta( FViewportViewport, EAxisList::Type CurrentAxis, FVector& Drag, FRotator& Rot, FVector& Scale )override;
virtual void TrackingStarted ( const struct [FInputEventState](API\Editor\UnrealEd\FInputEventState) & InInputState, bool bIsDragging, bool bNudge )