/Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgets/Public/AudioRadialSlider.h
An audio radial slider widget.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAudioRadialSlider : public [UWidget](API\Runtime\UMG\Components\UWidget)
FLinearColor
CenterBackgroundColor
The color to draw the widget background.
FVector2D
HandStartEndRatio
Start and end of the hand as a ratio to the slider radius (so 0.0 to 1.0 is from the slider center to the handle).
bool
IsUnitsTextReadOnly
Whether to set the units part of the text label read only.
bool
IsValueTextReadOnly
Whether to set the value part of the text label read only.
float
K2_Cache_Value
TSharedPtr<SAu...
MyAudioRadialSlider
Native Slate Widget
FOnAudioRadialS...
OnValueChanged
Called when the value is changed by slider or typing.
FVector2D
OutputRange
Output range
bool
ShowLabelOnlyOnHover
If true, show text label only on hover; if false always show label.
bool
ShowUnitsText
Whether to show the units part of the text label.
FLinearColor
SliderBarColor
The color to draw the slider bar in.
FLinearColor
SliderProgressColor
The color to draw the slider progress bar in.
float
SliderThickness
The slider thickness.
FLinearColor
TextLabelBackgroundColor
The color to draw the text label background.
FText
UnitsText
The text label units
float
Value
The normalized linear (0 - 1) slider value position.
FGetFloat
ValueDelegate
A bindable delegate to allow logic to drive the value of the widget
TEnumAsByte<EA...
WidgetLayout
The layout of the widget (position of text label).
FAudioRadialSli...
WidgetStyle