/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Spawns an instance of an actor class, but does not automatically run its construction script.
static [AActor](API\Runtime\Engine\GameFramework\AActor) * BeginDeferredActorSpawnFromClass ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass, const FTransform & SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, [AActor](API\Runtime\Engine\GameFramework\AActor) * Owner, ESpawnActorScaleMethod TransformScaleMethod )