/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h
Get the player mapped key in first slot to the given mapping name. If there is not a player mapped key, then this will return EKeys::Invalid.
virtual [FKey](API\Runtime\InputCore\FKey) GetPlayerMappedKey ( const [FName](API\Runtime\Core\UObject\FName) MappingName ) const