/Engine/Source/Runtime/RHI/Public/RHIResources.h
Shaders used as entry point to ray tracing work. At least one RayGen shader must be provided.
void SetRayGenShaderTable ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FRHIRayTracingShader](API\Runtime\RHI\FRHIRayTracingShader) * > & InRayGenShaders, uint64 Hash )