/Engine/Source/Editor/UnrealEd/Public/ScopedTransaction.h
Construct anFScopedTransactionwith full context
FScopedTransaction ( const TCHAR * TransactionContext, const [FText](API\Runtime\Core\Internationalization\FText) & SessionName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * PrimaryObject, const bool bShouldActuallyTransact )