/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPScoutingSubsystem.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production") static [TArray](API\Runtime\Core\Containers\TArray)< [UVREditorInteractor](API\Editor\VREditor\UVREditorInteractor) * > GetActiveEditorVRControllers()