/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings
int
GPUIndex
Performance, Multi-GPU: Asign GPU for viewport rendering. The Value '-1' used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU)
int
RenderFamilyGroup
Experimental: Support special frame builder mode - merge viewports to single viewfamily by group num [not implemented yet]
float
RenderTargetRatio
Performance: Render to scale RTT, resolved with shader to viewport (Custom value)
int
StereoGPUIndex
Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT GPU)
EDisplayCluster...
StereoMode
Performance: force monoscopic render, resolved to stereo viewport.