/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Base abstract class defining a Functional AI Test. You can derive from this base class to create a test with a different type of SpawnSets.
class AFunctionalAITestBase : public [AFunctionalTest](API\Developer\FunctionalTesting\AFunctionalTest)
uint32:  1
bDebugNavMeshOnTimeout
If set, ftest will postpone start until navmesh is fully generated
uint32: 1
bSingleSetRun
uint32:  1
bWaitForNavMesh
If set, ftest will postpone start until navmesh is fully generated
int32
CurrentSpawnSetIndex
FString
CurrentSpawnSetName
FVector
NavMeshDebugExtent
Navmesh debug: extent around NavMeshDebugOrigin
FVector
NavMeshDebugOrigin
Navmesh debug: log navoctree modifiers around this point
FTimerHandle
NavmeshDelayTimer
FFunctionalTest...
OnAISpawned
Called when a single AI finished spawning
FFunctionalTest...
OnAllAISPawned
Called when a all AI finished spawning
TArray<FPendin...
PendingDelayedSpawns
TArray<TObject...
SpawnedPawns
float
SpawnLocationRandomizationRange