/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineImagePassBase.h
virtual void BlendPostProcessSettings ( [FSceneView](API\Runtime\Engine\FSceneView) * InView, [FMoviePipelineRenderPassMetrics](API\Plugins\MovieRenderPipelineCore\FMoviePipelineRenderPassMetrics) & InOutSampleState, [IViewCalcPayload](API\Plugins\MovieRenderPipelineRenderPasses\UMoviePipelineImagePassBase\IViewCalcPayload) * OptPayload )