/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneSkeletalAnimationSection.h
Convert a sequence frame to a time in seconds inside the animation clip, taking into account start/end offsets, looping, etc.
double MapTimeToAnimation ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection, [FFrameTime](API\Runtime\Core\Misc\FFrameTime) InPosition, [FFrameRate](API\Runtime\Core\Misc\FFrameRate) InFrameRate ) const