/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Peform a Tween operation on the current active sequencer time(must be visible).
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool TweenControlRig ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence, [UControlRig](API\Plugins\ControlRig\UControlRig) * ControlRig, float TweenValue )