/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargeterController.h
Set the IK Rig to use as the source or target (to copy animation FROM/TO)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRetargeter, Meta=(BlueprintThreadSafe)) void SetIKRig ( const [ERetargetSourceOrTarget](API\Plugins\IKRig\Retargeter\ERetargetSourceOrTarget) SourceOrTarget, [UIKRigDefinition](API\Plugins\IKRig\Rig\UIKRigDefinition) * IKRig ) const