/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h
Used by the GC editor to enumerate possible translation tags. Never called at runtime.
bool GetTranslatedTags ( const [FName](API\Runtime\Core\UObject\FName) & ParentTag, [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayCueTranslationEditorInfo](API\Plugins\GameplayAbilities\FGameplayCueTranslationEditorInf-) > & Children )