/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensFile.h
A Lens file containing calibration mapping from FIZ data
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class ULensFile : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [FTickableGameObject](API\Runtime\Engine\FTickableGameObject)
TObjectPtr<UAs...
AssetImportData
Importing data and options used for importing ulens files.
TUniquePtr<ICa...
CalibratedMapProcessor
Processor handling derived data out of calibrated st maps
FCameraFeedInfo
CameraFeedInfo
Camera feed information
ELensDataMode
DataMode
Type of data used for lens mapping
int32
DerivedDataInFlightCount
Derived data compute jobs we are waiting on
TArray<TObject...
DistortionDisplacementMapHolders
Texture used to store temporary distortion displacement map when using map blending
FDistortionTabl...
DistortionTable
Distortion parameters table mapping to input focus/zoom
FEncodersTable
EncodersTable
Encoder mapping table
FFocalLengthTab...
FocalLengthTable
Focal length table mapping to input focus/zoom
FImageCenterTab...
ImageCenterTable
Image center table mapping to input focus/zoom
float
InputTolerance
Tolerance used to consider input focus or zoom to be identical
FLensInfo
LensInfo
Lens information
FNodalOffsetTab...
NodalOffsetTable
Nodal offset table mapping to input focus/zoom
FOnLensFileMode...
OnLensFileModelChangedDelegate
Delegate that is triggered when the LensModel changes
FSimulcamInfo
SimulcamInfo
Simulcam information
FSTMapTable
STMapTable
STMap table mapping to input focus/zoom
TArray<TObject...
UndistortionDisplacementMapHolders
Texture used to store temporary undistortion displacement map when using map blending
TMap<FString, ...
UserMetadata
Metadata user could enter for its lens