/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
static void ExtractMaterialInfo ( void * FbxImporterVoid, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFbxSceneInfo](API\Editor\UnrealEd\Factories\FFbxSceneInfo) > SceneInfoPtr )