/Engine/Source/Runtime/Core/Public/Math/MathFwd.h
A 4D homogeneous vector, 4x1 FLOATs, 16-byte aligned.
template<typename T> struct TVector4
union UE::Math:...
@660
T
W
The vector's W-component.
T
X
The vector's X-component.
T[4]
XYZW
T
Y
The vector's Y-component.
T
Z
The vector's Z-component.