/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h
Get the primary component for this asset
static [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > GetPrimaryComponentForAsset ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InAssetClass )