/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFunctionLibrary.h
Expose an actor in a remote control preset.
Whether the operation was successful.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="RemoteControlPreset") static bool ExposeActor ( [URemoteControlPreset](API\Plugins\RemoteControl\URemoteControlPreset) * Preset, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FRemoteControlOptionalExposeArgs](API\Plugins\RemoteControl\FRemoteControlOptionalExposeArgs) Args )