/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphLinearTimeStep.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMovieGraphEngineTimeStep : public [UEngineCustomTimeStep](API\Runtime\Engine\Engine\UEngineCustomTimeStep)
float
PrevMaxUndilatedFrameTime
float
PrevMinUndilatedFrameTime
Not cached in TimeCache as TimeCache is reset every frame.
FTimeStepCache
TimeCache
We don't do any thinking on our own, instead we just spit out the numbers stored in our time cache.