/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneRootOverridePath.h
Set up this path from a specific sequence ID that points to a particular sequence in the specified hierarchy
void Reset ( [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) LeafID, const [FMovieSceneSequenceHierarchy](API\Runtime\MovieScene\Evaluation\FMovieSceneSequenceHierarchy) * RootHierarchy )