/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
Data struct for containing information pertinent to GameplayEffects as they are removed
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayEffectRemovalInfo
constFActiveGa...
ActiveEffect
The Effect being Removed
bool
bPrematureRemoval
True when the gameplay effect's duration has not expired, meaning the gameplay effect is being forcefully removed.
FGameplayEffect...
EffectContext
Actor this gameplay effect was targeting.
int32
StackCount
Number of Stacks this gameplay effect had before it was removed.