/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorSettings.h
Virtual Production utilities settings for editor
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=VirtualProductionUtilities) class UVPUtilitiesEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<FSoftCl...
AdditionnalClassToLoad
GestureManager class to use by the ScoutingSubsystem
bool
bIsHelperSystemEnabled
Whether the helper system on the controllers is enabled
bool
bStartOSCServerAtLaunch
When enabled, an OSC server will automatically start on launch.
bool
bUseGripInertiaDamping
If true, the user will use inertia damping to stop after grip nav.
bool
bUseMetric
Whether to use the metric system or imperial for measurements
bool
bUseTransformGizmo
Whether to enable or disable the transform gizmo
float
FlightSpeed
Speed when flying in VR
FSoftClassPath
GestureManagerEditorUtilityClassPath
GestureManager class to use by the ScoutingSubsystem
float
GripNavSpeed
Speed when using grip nav in VR
float
InertiaDamping
Damping applied to inertia
FString
OSCServerAddress
The OSC server's address.
uint16
OSCServerPort
The OSC server's port.
FSoftClassPath
ScoutingSubsystemEditorUtilityClassPath
ScoutingSubsystem class to use for Blueprint helpers
TArray<FSoftOb...
StartupOSCListeners
What EditorUtilityObject should be ran on editor launch.
TSoftClassPtr< ...
VirtualScoutingUI
The default user interface that we'll use for virtual scouting
FSoftObjectPath
VPSplinePreviewMeshPath