/Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActorBuilder.h
Packs InPackedLevelActor using InWorldAsset as the source level
bool PackActor ( [APackedLevelActor](API\Runtime\Engine\PackedLevelActor\APackedLevelActor) * InPackedLevelActor, [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > InWorldAsset )