/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetProcessor.h
struct FSourceChainIK
FVector
CurrentEndDirectionNormalized
FVector
CurrentEndPosition
FQuat
CurrentEndRotation
float
CurrentHeightFromGroundNormalized
int32
EndBoneIndex
FVector
InitialEndPosition
FQuat
InitialEndRotation
float
InvInitialLength
FVector
PreviousEndPosition
Results after encoding...
int32
StartBoneIndex