/Engine/Plugins/VirtualProduction/TextureShare/Source/TextureShare/Public/Blueprints/TextureShareBlueprintContainersBase.h
Custom data for sharing
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FTextureShareCustomData
TMap<FString, ...
ReceivedParameters
This user data is received from remote processes. Updated every frame tick.
TMap<FString, ...
SendParameters
These custom data will be sent to remote processes.