/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h
Cancel the whole reimport command
virtual void ValidateAllSourceFileAndReimport ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & ToImportObjects, bool bShowNotification, int32 SourceFileIndex, bool bForceNewFile, bool bAutomated )