/Engine/Plugins/Experimental/ImagePlate/Source/ImagePlate/Public/ImagePlateComponent.h
Add an image plate to this actor
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Game|Image Plate") void SetImagePlate ( [FImagePlateParameters](API\Plugins\ImagePlate\FImagePlateParameters) Plate )