/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementRegistry.h
Register an element type that has additional payload data. Note if bSupportScriptHandles is true, elements of this type should only be destroyed from the game thread
template<typename ElementDataType, bool bSupportScriptHandles> void RegisterElementType ( const [FName](API\Runtime\Core\UObject\FName) InElementTypeName )