/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusHelpers.h
Return the unique type name for registry and kernel code generation if the bInShouldGetUniqueNameForUserDefinedStruct = true Otherise, it returns the friendly name for user-facing shader text display
namespace Optimus { [FName](API\Runtime\Core\UObject\FName) Optimus::GetTypeName ( [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InStruct, bool bInShouldGetUniqueNameForUserDefinedStruct ) }