/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Return reference to array of Fixture Patch objects with a given tag.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") [TArray](API\Runtime\Core\Containers\TArray)< [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * > GetAllFixturesWithTag ( const [UDMXLibrary](API\Plugins\DMXRuntime\Library\UDMXLibrary) * DMXLibrary, [FName](API\Runtime\Core\UObject\FName) CustomTag )