/Engine/Plugins/Runtime/WarpUtils/Source/PFMExporter/Public/Blueprints/IPFMExporterBlueprintAPI.h
Generate PFM file from static mesh. The UV channel must be defined, assigned range 0..1 used as screen surface. Origin assigned by function arg, or by default used mesh parent.
true, if success
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Export Static Mesh to PFM file"), Category="PFMExporter") bool ExportPFM ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * SrcMesh, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Origin, int Width, int Height, const [FString](API\Runtime\Core\Containers\FString) & FileName )