/Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h
Properties that might be possessed by a dependency. Each property is specific to a EDependencyCategory value.
namespace UE { namespace AssetRegistry { enum EDependencyProperty { None = 0, PackageMask = 0x7, Hard = 0x1, Game = 0x2, Build = 0x4, SearchableNameMask = 0x0, ManageMask = 0x8, Direct = 0x8, AllMask = PackageMask | SearchableNameMask | ManageMask, } } }