/Engine/Plugins/Importers/USDImporter/Source/USDTests/Public/USDTestsBlueprintLibrary.h
Intentionally dirties theUBlueprintfor the given stage actor's generated class. This is useful for testing how the stage actor behaves when going into PIE with a dirty blueprint, as that usually triggers a recompile at the very sensitive PIE transition
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Blueprint") static void DirtyStageActorBlueprint ( [AUsdStageActor](API\Plugins\USDStage\AUsdStageActor) * BlueprintDerivedStageActor )