/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SimSweep.h
Results from SimOverlapBounds test
class FSimOverlapParticleShape
constFGeometry...
HitParticle
The particle that we hit, or null.
constFPerShape...
HitShape
The shape that we hit (or uninitialized)
FRigidTransform...
ShapeWorldTransform
The world-space transform of the geometry that was hit.