/Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IAnimationProvider.h
struct FSkeletalMeshPoseMessage
uint64
ComponentId
FTransform
ComponentToWorld
uint64
CurveStartIndex
uint16
FrameCounter
uint16
LodIndex
uint64
MeshId
const TCHAR ...
MeshName
uint16
NumCurves
uint16
NumTransforms
double
RecordingTime
uint64
TransformStartIndex