/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeInstanceData.h
Note: IfFStateTreeInstanceDatais placed on an struct, you must call AddStructReferencedObjects() manually, as it is not automatically called recursively. Note: Serialization is supported only forFArchive::IsModifyingWeakAndStrongReferences(), that is replacing object references.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStateTreeInstanceData
FInstancedStruc...
InstanceStorage
Storage for the actual instance data, always storesFStateTreeInstanceStorage.