/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sensors/MLAdapterSensor_Input.h
Note that this sensor doesn't buffer input state between GetObservations call
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UMLAdapterSensor_Input : public [UMLAdapterSensor](API\Plugins\MLAdapter\Sensors\UMLAdapterSensor)
uint32:  1
bRecordKeyRelease
TMap<FKey, int...
FKeyToInterfaceKeyMap
TObjectPtr<UGa...
GameViewport
TArray< float >
InputState
TArray<TTuple<...
InterfaceKeys
Stores (FKey, ActionName pairs). The order is important since FKeyToInterfaceKeyMap refers to it.