/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h
Loads or sets a hardware cursor from the content directory in the game.
static bool SetHardwareCursor ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) CursorShape, [FName](API\Runtime\Core\UObject\FName) CursorName, FVector2D HotSpot )