/Engine/Source/Runtime/RHI/Public/RHITransientResourceAllocator.h
FRHITransientTexture ( [FRHITexture](API\Runtime\RHI\FRHITexture) * InTexture, uint64 InGpuVirtualAddress, uint64 InHash, uint64 InSize, ERHITransientAllocationType InAllocationType, const FRHITextureCreateInfo & InCreateInfo )