/Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeComponent.h
Returns the current run status of the StateTree.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Gameplay|StateTree") [EStateTreeRunStatus](API\Plugins\StateTreeModule\EStateTreeRunStatus) GetStateTreeRunStatus() const