/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Creates a new body modifier for mesh components
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool CreateNamedBodyModifier ( const [FName](API\Runtime\Core\UObject\FName) Name, [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, const [FName](API\Runtime\Core\UObject\FName) BoneName, const [FName](API\Runtime\Core\UObject\FName) Set, const [EPhysicsMovementType](API\Plugins\PhysicsControl\EPhysicsMovementType) MovementType, const [ECollisionEnabled::Type](API\Runtime\Engine\Engine\ECollisionEnabled__Type) CollisionType, const float GravityMultiplier, const float PhysicsBlendWeight, const bool bUseSkeletalAnimation, const bool bUpdateKinematicFromSimulation )