/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h
static float BytesToNormalizedValue ( [EDMXFixtureSignalFormat](API\Plugins\DMXProtocol\EDMXFixtureSignalFormat) InSignalFormat, bool bUseLSB, const uint8 * InBytes )