/Engine/Source/Runtime/Engine/Public/AudioEffect.h
Construct generic reverb settings based in the I3DL2 standards
FAudioReverbEffect ( float InRoom, float InRoomHF, float InRoomRolloffFactor, float InDecayTime, float InDecayHFRatio, float InReflections, float InReflectionsDelay, float InReverb, float InReverbDelay, float InDiffusion, float InDensity, float InAirAbsorption, bool bInBypassEarlyReflections, bool bInBypassLateReflections )