/Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/TerminalNode.h
Cloth terminal node to generate a cloth asset from a cloth collection.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowCloth, DataflowTerminal)) struct FChaosClothAssetTerminalNode : public [FDataflowTerminalNode](API\Runtime\DataflowCore\Dataflow\FDataflowTerminalNode)
FManagedArrayCo...
CollectionLod0
LOD 0 input, right click on the node and add pins to add more LODs.
FManagedArrayCo...
CollectionLod1
LOD 1 input, right click on the node and add pins to add more LODs.
FManagedArrayCo...
CollectionLod2
LOD 2 input, right click on the node and add pins to add more LODs.
FManagedArrayCo...
CollectionLod3
LOD 3 input, right click on the node and add pins to add more LODs.
FManagedArrayCo...
CollectionLod4
LOD 4 input, right click on the node and add pins to add more LODs.
FManagedArrayCo...
CollectionLod5
LOD 5 input, right click on the node and add pins to add more LODs.
int32
NumLods
The number of LODs currently exposed to the node UI.