/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h
class FLevelEditorViewportClient : public [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient)
bool
bAlwaysShowModeWidgetAfterSelectionChanges
When enabled, the Unreal transform widget will become visible after an actor is selected, even if it was turned off via a show flag
bool
bDrawBaseInfo
Indicates whether, of not, the base attachment volume should be drawn for this viewport.
bool
bDuplicateActorsInProgress
BDuplicateActorsOnNextDrag will not be set again while bDuplicateActorsInProgress is true.
bool
bDuplicateOnNextDrag
Used for drag duplication.
bool
bEnableColorScaling
bool
bEnableFading
bool
bHasBegunGizmoManipulation
True if gizmo manipulation was started from a tracking event
bool
bIsTrackingBrushModification
True when a brush is being transformed by its Widget
bool
bLockedCameraView
True if this viewport is to change its view (aspect ratio, post processing, FOV etc) to match that of the currently locked camera, if applicable
bool
bNeedToRestoreComponentBeingMovedFlag
True if the viewport needs to restore the flag when tracking ends
bool
bOnlyMovedPivot
True if only the pivot position has been moved
bool
bReceivedFocusRecently
Whether this viewport recently received focus.
FVector
ColorScale
float
FadeAmount
FLinearColor
FadeColor
FVector
LastEditorViewLocation
The viewport location that is restored when exiting PIE
FRotator
LastEditorViewRotation
The viewport orientation that is restored when exiting PIE
TWeakPtr< class...
ParentLevelEditor
Parent level editor that owns this viewport.
TArray<FName>
ViewHiddenLayers
List of layers that are hidden in this view
TBitArray
VolumeActorVisibility
Special volume actor visibility settings.