/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODCollector.h
Collects the information for LOD calculation, called for each entity chunks Use this version when FLODLogic::bStoreInfoPerViewer is enabled It collects information per viewer into the PerViewerInfoList fragments  Context of the chunk execution  TransformList is the fragment transforms of the entities  ViewersInfoList is the fragment where to store source information for LOD calculation  PerViewerInfoList is the per viewer information
template<typename TTransformFragment, typename TViewerInfoFragment, typename TPerViewerInfoFragment, bool bCollectLocalViewers, bool bCollectDistanceToFrustum, bool bCollectDistancePerViewer, bool bCollectDistanceToFrustumPerViewer> void CollectLODInfo ( [FMassExecutionContext](API\Plugins\MassEntity\FMassExecutionContext) & Context, TConstArrayView< TTransformFragment > TransformList, [TArrayView](API\Runtime\Core\Containers\TArrayView)< TViewerInfoFragment > ViewersInfoList, [TArrayView](API\Runtime\Core\Containers\TArrayView)< TPerViewerInfoFragment > PerViewerInfoList )