/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeObject.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FLODReductionSettings
TArray<FBoneTo...
BonesToRemove
Selects which bones will be removed from the final skeleton BoneName: Name of the bone that will be removed.