/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Open the plugin editor for a plugin
void OpenPluginEditor ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) > PluginToEdit, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ParentWidget, FSimpleDelegate OnEditCommitted )