/Engine/Source/Runtime/Engine/Public/ReplayTypes.h
struct FNetworkDemoHeader
EBuildConfigura...
BuildConfig
EBuildTargetTyp...
BuildTarget
float
CheckpointLimitInMS
FCustomVersionC...
CustomVersions
FEngineVersion
EngineVersion
float
FrameLimitInMS
TArray<FString...
GameSpecificData
FGuid
Guid
EReplayHeaderFl...
HeaderFlags
TArray<FLevelN...
LevelNamesAndTimes
uint32
Magic
float
MaxRecordHz
float
MinRecordHz
int32
PackageVersionLicenseeUE
FPackageFileVer...
PackageVersionUE
FString
Platform