HairStrandsCore/Public/HairStrandsMeshProjection.h
void AddHairStrandUpdatePositionOffsetPass ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * ShaderMap, const int32 LODIndex, [FHairStrandsDeformedRootResource](API\Plugins\HairStrandsCore\FHairStrandsDeformedRootResource) * DeformedRootResources, [FHairStrandsDeformedResource](API\Plugins\HairStrandsCore\FHairStrandsDeformedResource) * DeformedResources )