HairStrandsCore/Public/GroomActor.h
An actor that renders a simulated hair
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Input, Replication, Mobility), ShowCategories=("Input|MouseInput", "Input|TouchInput")) class AGroomActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr< cla...
GroomComponent
Strand hair component that performs simulation and rendering
TObjectPtr<UBi...
SpriteComponent
Billboard used to see the scene in the editor