/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsController.h
ULearningAgentsInteractor::GetAgentto get the agent corresponding to each id.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="LearningAgents") void SetActions ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & AgentIds )