/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterProjection/Public/Blueprints/IDisplayClusterProjectionBlueprintAPI.h
Sets active camera component for camera policy
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set camera"), Category="NDisplayProjection|Camera") void CameraPolicySetCamera ( const [FString](API\Runtime\Core\Containers\FString) & ViewportId, [UCameraComponent](API\Runtime\Engine\Camera\UCameraComponent) * NewCamera, float FOVMultiplier )