/Engine/Source/Runtime/Engine/Classes/Components/CapsuleComponent.h
A capsule generally used for simple collision. Bounds are rendered as lines in the editor.
class UCapsuleComponent : public [UShapeComponent](API\Runtime\Engine\Components\UShapeComponent)
float
CapsuleHalfHeight
Half-height, from center of capsule to the end of top or bottom hemisphere.
float
CapsuleRadius
Radius of cap hemispheres and center cylinder. This cannot be more than CapsuleHalfHeight.