/Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h
Structure to represent a single property the user wants to bake out for a given set of materials
struct FPropertyEntry
bool
bUseConstantValue
Wheter or not to use Constant Value as the final 'baked out' value for the this property
bool
bUseCustomSize
Whether or not to use the value of custom size for the output texture
float
ConstantValue
Defines the value representing this property in the final proxy material
FIntPoint
CustomSize
Defines the size of the output textures for the baked out material properties
TEnumAsByte< EM...
Property
Property which should be baked out