/Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h
Appends all the entries that have non-empty translated text to the passed in array. Note this will not get entries where the primary language text is the same as the translated text, useGetIdenticalProperties()instead.
void GetTranslatedProperties &40; TArray< FLocalizationFileEntry > & OutProperties &41; const