/Engine/Source/Editor/UnrealEd/Public/CinematicExporter.h
Exports the mesh and the actor information for a static mesh actor.
void ExportStaticMesh ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent, [INodeNameAdapter](API\Editor\UnrealEd\INodeNameAdapter) & NodeNameAdapter )