/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=Ability, DisplayName="ActivateAbilityFromEvent", Meta=(ScriptName="ActivateAbilityFromEvent")) void K2_ActivateAbilityFromEvent ( const [FGameplayEventData](API\Plugins\GameplayAbilities\Abilities\FGameplayEventData) & EventData )