/Engine/Plugins/Experimental/WebSocketNetworking/Source/WebSocketNetworking/Public/IWebSocketServer.h
Initialize the server and start listening for messages.
whether the initialization was successful.
bool Init ( uint32 Port, [FWebSocketClientConnectedCallBack](API\Plugins\WebSocketNetworking\FWebSocketClientConnectedCallBac-) ClientConnectedCallback, [FString](API\Runtime\Core\Containers\FString) BindAddress )