/Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h
Initialization constructor.
FLODInfo &40; const UStaticMeshComponent &42; InComponent, const FStaticMeshVertexFactoriesArray & InLODVertexFactories, int32 InLODIndex, int32 InClampedMinLOD, bool bLODsShareStaticLighting &41;