/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h
Collection of values that contribute to pixel format chosen for texture
struct FTextureFormatSettings
uint8:  1
CompressionForceAlpha
uint8:  1
CompressionNoAlpha
uint8:  1
CompressionNone
TEnumAsByte< en...
CompressionSettings
uint8:  1
CompressionYCoCg
uint8:  1
SRGB