/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h
This overload is for use when initializing per-instance data. It possibly uses the SystemInstance and instance data to initialize a user binding
[USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * GetSkeletalMesh ( [FNiagaraSystemInstance](API\Plugins\Niagara\FNiagaraSystemInstance) * SystemInstance, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * AttachComponent, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USceneComponent](API\Runtime\Engine\Components\USceneComponent) > & SceneComponent, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) *& FoundSkelComp, [FNDISkeletalMesh_InstanceData](API\Plugins\Niagara\FNDISkeletalMesh_InstanceData) * InstData )