/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h
namespace EditorAnimUtils { template<class AssetType> void EditorAnimUtils::GetAssetsFromProperties ( [TArray](API\Runtime\Core\Containers\TArray)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > InProperties, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Scope, [TArray](API\Runtime\Core\Containers\TArray)< AssetType * > & OutAssets ) }