/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldMetadata.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRCMetadata_uint32 : public [FRCFieldMetadata](API\Plugins\RemoteControl\FRCFieldMetadata)
uint32
DefaultValue
uint32
Max
uint32
Min