/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerTrainingModel.h
Specify whether we need to resample any cached data or not, because our input assets, or any other relevant settings changed that would invalidate the cached data.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Training Data") void SetNeedsResampling ( bool bNeedsResampling )