/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencePlayerLibrary.h
Get a sequence player context from an anim node context (pure)
static void ConvertToSequencePlayerPure ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FSequencePlayerReference](API\Runtime\AnimGraphRuntime\FSequencePlayerReference) & SequencePlayer, bool & Result )