/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h
Apply an incremental mesh edit (MeshEditingFunc) to the ToolTarget. Tools/etc can use this to directly modify the ToolTarget's internal DynamicMesh, while (presumably) also emitting aFChangetransaction that represents that Edit. This allows for undoable edits directly to a DynamicMeshComponent/etc in the level.
true if the incremental edit succeeds
namespace UE { namespace ToolTarget { bool UE::ToolTarget::ApplyIncrementalMeshEditChange ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) &EditMesh, [UObject](API\Runtime\CoreUObject\UObject\UObject) *TransactionTarget)> MeshEditingFunc ) } }