/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGCreateSpline.h
PCG node that creates a spline presentation from the input points data, with optional tangents
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGCreateSplineSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
FName
ArriveTangentAttribute
EPCGAttachOptio...
AttachOptions
bool
bApplyCustomTangents
Allow to specify custom tangents for each point, as an attribute.
bool
bClosedLoop
bool
bLinear
Controls whether the segment between control points is a curve (when false) or a straight line (when true).
FName
LeaveTangentAttribute
EPCGCreateSplin...
Mode
TSoftObjectPtr<...
TargetActor