/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h
Describes the origin of an applied transition.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStateTreeTransitionSource
EStateTreeTrans...
Priority
Priority of the transition that caused the state change.
EStateTreeTrans...
SourceType
FStateTreeState...
TargetState
Transition target state
FStateTreeIndex...
TransitionIndex
Indexof the transition if from predefined asset transitions, invalid otherwise