/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDAxialSpringConstraints.h
FPBDAxialSpringConstraints ( const [FSolverParticles](API\Runtime\Chaos\Chaos\FSolverParticles) & Particles, int32 InParticleOffset, int32 InParticleCount, const [TArray](API\Runtime\Core\Containers\TArray)< TVec3< int32 >> & InConstraints, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & StiffnessMultipliers, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InStiffness, bool bTrimKinematicConstraints )