/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshBevel.h
Meshing phase - append quad-strips between unlinked edge spans/loops, polygons at junction vertices where required, and triangles at terminator vertices
void CreateBevelMeshing ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh )