/Engine/Source/Runtime/Engine/Public/EngineUtils.h
Default ctor, inits everything
FActorIteratorState ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > InClass )