/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputLibrary.h
Interpret an InputActionValue as a boolean input
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintInternalUseOnly, Meta=(BlueprintAutocast)) static bool Conv_InputActionValueToBool ( [FInputActionValue](API\Plugins\EnhancedInput\FInputActionValue) InValue )