/Engine/Source/Runtime/Engine/Classes/Animation/MeshDeformerInstance.h
Structure of inputs to EnqueueWork.
struct FEnqueueWorkDesc
EExectutionGrou...
ExecutionGroup
FSimpleDelegate
FallbackDelegate
Render thread delegate that will be executed if Enqueue fails at any stage.
FName
OwnerName
Name used for debugging and profiling markers.
FSceneInterface...
Scene
EWorkLoad
WorkLoadType