/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMMemoryDeprecated.h
Arrays with a single slice are going to be stored as a FRigVMByteArray, [unit8], so for example for a float array in C++ it would be (TArrayParam). Single values with multiple slices are also going to be stored as a FRigVMByteArray, [unit8], so for example for a float array in C++ it would be (float Param). Arrays with multiple slices are going to be stored as a FRigVMNestedByteArray, [[unit8]], so for example for a float array in C++ it would be (TArrayParam).
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRigVMMemoryContainer
bool
bEncounteredErrorDuringLoad
bool
bUseNameMap
TArray< uint8 >
Data
ERigVMMemoryTyp...
MemoryType
TMap<FName, in...
NameMap
TArray<FRigVMR...
RegisterOffsets
TArray<FRigVMR...
Registers
TArray<TObject...
ScriptStructs