/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h
struct FBakedStateExitTransition
float
AutomaticRuleTriggerTime
Automatic Transition Rule triggering time: < 0 means trigger the transition 'Crossfade Duration' seconds before the end of the asset player, so a standard blend would finish just as the asset player ends >= 0 means trigger the transition 'Automatic Rule Trigger Time' seconds before the end of the asset player
bool
bAutomaticRemainingTimeRule
Automatic Transition Rule based on animation remaining time.
bool
bDesiredTransitionReturnValue
What the transition rule node needs to return to take this transition (for bidirectional transitions)
int32
CanTakeDelegateIndex
The node property index for this rule.
int32
CustomResultNodeIndex
The blend graph result node index.
TArray< int32 >
PoseEvaluatorLinks
FName
SyncGroupNameToRequireValidMarkersRule
Additional rule around SyncGroup requiring Valid Markers.
int32
TransitionIndex
The index into the machine table of transitions.