/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGExecuteBlueprint.h
Returns true if there is an output pin with the matching label. If found, will copy the pin properties in OutFoundPin
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Input & Output", Meta=(HideSelfPin="true")) bool GetOutputPinByLabel ( [FName](API\Runtime\Core\UObject\FName) InPinLabel, [FPCGPinProperties](API\Plugins\PCG\FPCGPinProperties) & OutFoundPin ) const