/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Returns true if the aggregated source and target tags from the effect spec meets the tag requirements
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayCue") static bool DoesGameplayCueMeetTagRequirements ( [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) Parameters, const [FGameplayTagRequirements](API\Plugins\GameplayAbilities\FGameplayTagRequirements) & SourceTagReqs, const [FGameplayTagRequirements](API\Plugins\GameplayAbilities\FGameplayTagRequirements) & TargetTagReqs )