/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Checks to see if the given asset data is a blueprint with a base class in the ClassNameSet. This checks the parent asset tag
virtual bool IsAssetDataBlueprintOfClassSet ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, const [TSet](API\Runtime\Core\Containers\TSet)< [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) > & ClassNameSet ) const