/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Creates a target location from where the owner avatar is
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category=Ability) [FGameplayAbilityTargetingLocationInfo](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityTargetingLocatio-) MakeTargetLocationInfoFromOwnerActor()