/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h
Checks whether it is valid to copy the indicated components
Whether the indicated components can be copied
static bool CanCopyComponents ( const [TArray](API\Runtime\Core\Containers\TArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > & ComponentsToCopy )