/Engine/Source/Runtime/AIModule/Classes/AISystem.h
Registers aUBlackboardComponentinstance with this blackboard data asset. This will also register the component for each parentUBlackboardDataasset. This should be called after the component has been initialized (i.e. InitializeComponent). The user is responsible for calling UnregisterBlackboardComponent (i.e. UninitializeComponent).
void RegisterBlackboardComponent ( class [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) & BlackboardAsset, class [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & BlackboardComp )