/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
This function allows users to create Audio Components with settings specifically for non-spatialized, non-distance-attenuated sounds. Audio Components created using this function by default will not have Spatialization applied. Sound instances will begin playing upon spawning this Audio Component.
static [UAudioComponent](API\Runtime\Engine\Components\UAudioComponent) * SpawnSound2D ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [USoundBase](API\Runtime\Engine\Sound\USoundBase) * Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, [USoundConcurrency](API\Runtime\Engine\Sound\USoundConcurrency) * ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy )