/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Check whether the vertex counts of the skeletal mesh have changed compared to the one we have trained on.
An error string if there is an error, otherwise an empty text object is returned.
[FText](API\Runtime\Core\Internationalization\FText) GetBaseAssetChangedErrorText() const