/Engine/Source/Runtime/CinematicCamera/Public/CineCameraComponent.h
A specialized version of a camera component, geared toward cinematic usage.
class UCineCameraComponent : public [UCameraComponent](API\Runtime\Engine\Camera\UCameraComponent)
uint32: 1
bOverride_CustomNearClippingPlane
uint8:  1
bResetInterpolation
Set to true to skip any interpolations on the next update. Resets to false automatically.
FPlateCropSetti...
CropSettings
Controls the crop settings.
float
CurrentAperture
Current aperture, in terms of f-stop (e.g. 2.8 for f/2.8)
float
CurrentFocalLength
Current focal length of the camera (i.e. controls FoV, zoom)
float
CurrentFocusDistance
Read-only. Control this value via FocusSettings.
float
CurrentHorizontalFOV
Read-only. Control this value with CurrentFocalLength (and filmback settings).
float
CustomNearClippingPlane
Set bOverride_CustomNearClippingPlane to true if you want to use a custom clipping plane instead of GNearClippingPlane.
TObjectPtr<USt...
DebugFocusPlaneComponent
Component for the debug focus plane visualization
TObjectPtr<UMa...
DebugFocusPlaneMID
Dynamic material instance for the debug focus plane visualization
FCameraFilmback...
Filmback
Controls the filmback of the camera.
TObjectPtr<UMa...
FocusPlaneVisualizationMaterial
Material used for debug focus plane visualization
TObjectPtr<USt...
FocusPlaneVisualizationMesh
Mesh used for debug focus plane visualization
FCameraFocusSet...
FocusSettings
Controls the camera's focus.
float
LastFocusDistance
Most recent calculated focus distance. Used for interpolation.
FCameraLensSett...
LensSettings
Controls the camera's lens.