/Engine/Source/Editor/UnrealEd/Classes/Settings/AnimBlueprintSettings.h
Implements Editor settings for animation blueprints
class UAnimBlueprintSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bAllowAnimBlueprints
Whether to allow using animation blueprints
bool
bAllowDelegates
Whether to allow delegates to be created/displayed in animation blueprints
bool
bAllowEventGraphs
Whether to allow event graphs to be created/displayed in animation blueprints
bool
bAllowMacros
Whether to allow macros to be created/displayed in animation blueprints
bool
bAllowPoseWatches
Whether to allow pose watches to be created/displayed in animation blueprints
TArray<FName>
BaseFunctionOverrideAllowList
The set of allowed base functions if restricted
bool
bPerformValidation
Whether or not anim blueprint should perform allow-list validation
bool
bRestrictBaseFunctionOverrides
Whether to allow restrict which base function overrides can created/displayed in animation blueprints
bool
bSupportInputEventsForBackwardsCompatibility
Whether to allow input events to be created/displayed in animation blueprints.