/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Compiles the specified SPIR-V shader binary code to high level source code (Metal or GLSL) stored as null terminated ANSI string.
bool CompileSpirvToSourceAnsi ( const [FShaderConductorOptions](API\Developer\ShaderCompilerCommon\FShaderConductorOptions) & Options, const [FShaderConductorTarget](API\Developer\ShaderCompilerCommon\FShaderConductorTarget) & Target, const void * InSpirv, uint32 InSpirvByteSize, [TArray](API\Runtime\Core\Containers\TArray)< ANSICHAR > & OutSource )