/Engine/Source/Runtime/Engine/Public/SceneManagement.h
An interface to cached lighting for a specific mesh.
class FLightCacheInterface
bool
bCanUsePrecomputedLightingParametersFromGPUScene
Load parameters from GPUScene when possible Basically this is the same as VF_SUPPORTS_PRIMITIVE_SCENE_DATA on the vertex factory, but we can't deduce automatically because we don't know about VF type until we see the actual mesh batch