/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMeshNodes.h
Converts points into a DynamicMesh
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowGeometryCollection)) struct FPointsToMeshDataflowNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
TObjectPtr<UDy...
Mesh
Mesh output
TArray< FVector...
Points
Points input
int32
TriangleCount
Mesh triangle count