/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h
Add a force to a single rigid body at a particular location. Both Force and Location should be in body space. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.
virtual void AddForceAtLocationLocal ( FVector Force, FVector Location, [FName](API\Runtime\Core\UObject\FName) BoneName )