/Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h
Variant that uses an array of TWeakObjectPtrs
void AddIgnoredActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< const [AActor](API\Runtime\Engine\GameFramework\AActor) > > & InIgnoreActors )