/Engine/Source/Editor/Persona/Public/SkinWeightProfileHelpers.h
Tries to import a new set of Skin Weights for the given Skeletal Mesh at the given LOD index from an FBX file
static void ImportSkinWeightProfileLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, [FName](API\Runtime\Core\UObject\FName) ProfileName, int32 LODIndex )