/Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/AudioCaptureProtocol.h
This is an experimental audio capture implementation which captures the final output from the master submix. This requires that your sequence can be played back in real-time (when rendering is disabled). If the sequence evaluation hitches the audio will become desynchronized due to their being more time passed in real time (platform time) than in the sequence itself.
class UMasterAudioSubmixCaptureProtocol : public [UMovieSceneAudioCaptureProtocolBase](API\Runtime\MovieSceneCapture\UMovieSceneAudioCaptureProtocolB-)
bool
bHasSetup
FString
FileName
~ EndUMovieSceneCaptureProtocolBaseImplementation
double
GameRecordingStartTime
double
PlatformRecordingStartTime
double
TotalGameRecordingTime
double
TotalPlatformRecordingTime