/Engine/Source/Runtime/Core/Public/Math/OrientedBox.h
Structure for arbitrarily oriented boxes (not necessarily axis-aligned).
struct FOrientedBox
FVector
AxisX
Holds the x-axis vector of the box. Must be a unit vector.
FVector
AxisY
Holds the y-axis vector of the box. Must be a unit vector.
FVector
AxisZ
Holds the z-axis vector of the box. Must be a unit vector.
FVector
Center
Holds the center of the box.
FVector::FReal
ExtentX
Holds the extent of the box along its x-axis.
FVector::FReal
ExtentY
Holds the extent of the box along its y-axis.
FVector::FReal
ExtentZ
Holds the extent of the box along its z-axis.