/Engine/Source/Runtime/Engine/Public/Model.h
A struct that contains a set of conodes that will be used in one mapping
struct FNodeGroup
FBox
BoundingBox
FMatrix
MapToWorld
TArray< int32 >
Nodes
List of nodes in the node group
TArray<ULightC...
RelevantLights
List of relevant lights for this nodegroup
int32
SizeX
int32
SizeY
FVector3f
TangentX
FVector3f
TangentY
FVector3f
TangentZ
TArray< int32 >
TriangleSurfaceMap
For each triangle, record which LightmassSettings to use (material, boost, etc)
TArray< int32 >
TriangleVertexIndices
The vertex indices of the surface's triangles.
TArray<FStatic...
Vertices
The surface's vertices.
FMatrix
WorldToMap