/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGNumberOfPoints.h
Used to wrangle multiple input wires into one output wire for organizational purposes.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGNumberOfPointsSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
FName
OutputAttributeName