/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODFragments.h
Fetched existing chunk fragment to know if there is a possibility of a an entity that is visible In the case that there is not chunk information, we cannot assume that all entities are not visible.
true if there is a possibility that the chunk contains a visible entity
static bool AreAnyEntitiesVisibleInChunk ( const [FMassExecutionContext](API\Plugins\MassEntity\FMassExecutionContext) & Context )