/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Selects the nodes that relate to the specified channels
void SelectByChannels ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InChannelNames, bool bSelectParentInstead, bool bSelect )