/Engine/Plugins/Experimental/PlanarCutPlugin/Source/PlanarCut/Public/FractureAutoUV.h
Box project UVs
namespace UE { namespace PlanarCut { bool UE::PlanarCut::BoxProjectUVs ( int32 TargetUVLayer, [FGeometryCollection](API\Runtime\Chaos\GeometryCollection\FGeometryCollection) & Collection, const FVector3d & BoxDimensions, [EUseMaterials](API\Plugins\PlanarCut\UE__PlanarCut__EUseMaterials) MaterialsPattern, [TArrayView](API\Runtime\Core\Containers\TArrayView)< int32 > WhichMaterials, FVector2f OffsetUVs, bool bOverrideBoxDimensionsWithBounds, bool bCenterBoxAtPivot, bool bUniformProjectionScale ) } }