/Engine/Source/Runtime/Engine/Public/SceneManagement.h
Represents a reflection capture to the renderer.
class FReflectionCaptureProxy
FVector3f
BoxScales
FMatrix44f
BoxTransform
Box properties.
float
BoxTransitionDistance
float
Brightness
bool
bUsingPreviewCaptureData
FVector3f
CaptureOffset
constUReflecti...
Component
float
EncodedHDRAverageBrightness
FTexture*
EncodedHDRCubemap
uint32
Guid
float
InfluenceRadius
FPlane4f
LocalReflectionPlane
Plane properties.
TUniformBufferR...
MobileUniformBuffer
Used with mobile renderer
int32
PackedIndex
FVector4
ReflectionXAxisAndYScale
FVector3f
RelativePosition
Properties shared among all shapes.
EReflectionCapt...
Shape
int32
SortedCaptureIndex
FVector3f
TilePosition