/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Play Camera Shake localized to a given source
void ClientStartCameraShakeFromSource ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UCameraShakeBase](API\Runtime\Engine\Camera\UCameraShakeBase) > Shake, class [UCameraShakeSourceComponent](API\Runtime\Engine\Camera\UCameraShakeSourceComponent) * SourceComponent )