/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h
MoveToDynamicForce moves the target to a given location in world space over the duration, where the end location is dynamic and can change during the move (meant to be used for things like moving to a moving target)
struct FRootMotionSource_MoveToDynamicForce : public [FRootMotionSource](API\Runtime\Engine\GameFramework\FRootMotionSource)
bool
bRestrictSpeedToExpected
FVector
InitialTargetLocation
TObjectPtr<UCu...
PathOffsetCurve
FVector
StartLocation
FVector
TargetLocation
Dynamically-changing location of target, which may be altered while this movement is ongoing.
TObjectPtr<UCu...
TimeMappingCurve