/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/OnlineBeaconClient.h
Get the login options to send the server during login. Typically this is expected to be in the format thatUGameplayStatics::ParseOptioncan parse, i.e. Key1=Value1?Key2=Value2?Key3=Value3
Login options value to send to server
virtual [FString](API\Runtime\Core\Containers\FString) GetLoginOptions ( const [FUniqueNetIdRepl](API\Runtime\Engine\GameFramework\FUniqueNetIdRepl) & PlayerId )