/Engine/Source/Runtime/Engine/Public/SkeletalMeshDeformerHelpers.h
Get direct access to bone matrix buffer SRV.
static [FRHIShaderResourceView](API\Runtime\RHI\FRHIShaderResourceView) * GetBoneBufferForReading ( [FSkeletalMeshObject](API\Runtime\Engine\FSkeletalMeshObject) const * InMeshObject, int32 InLodIndex, int32 InSectionIndex, bool bInPreviousFrame )