/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h
Perform a latent action with a delay (specified in seconds). Calling again while it is counting down will be ignored.
static void Delay ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, float Duration, struct [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo )