/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSimStageData.h
struct FNiagaraSimStageDispatchArgs
FIntVector3
ElementCount
Dispatch Element Count and optional Gpu Element Count to clip OOB threads.
uint32
GpuElementCountOffset
FRDGBuffer*...
IndirectBuffer
Indirect dispatch buffer and the byte offset into the buffer.
uint32
IndirectOffset