/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Set enabled/disabled status of the given solver.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRig) bool SetSolverEnabled ( int32 SolverIndex, bool bIsEnabled ) const