/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h
The definition of a "texture object" is implementation-specific. In the UE Editor this is generally aUTexture2D
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FCreateTextureObjectParams
FString
BaseName
The base name of the new mesh object
TObjectPtr<UTe...
GeneratedTransientTexture
Input data Texture source data.
TObjectPtr<UOb...
StoreRelativeToObject
An object to store the Texture relative to.
TObjectPtr<UWo...
TargetWorld
The World/Level the new texture object should be created in (if known).
int32
TypeHintExtended
Base dataAn arbitrary integer that can be used to pass data to an API implementation