HairStrandsCore/Public/GroomCacheImportOptions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGroomCacheImportSettings
bool
bImportGroomAsset
Import or re-import the groom asset from this file
bool
bImportGroomCache
Import the animated groom that was detected in this file
bool
bOverrideConversionSettings
Set to true to override the groom conversion settings.
bool
bSkipEmptyFrames
Skip empty (pre-roll) frames and start importing at the frame which actually contains data
FGroomConversio...
ConversionSettings
Conversion settings to apply to the groom cache import when override is enabled
int32
FrameEnd
Ending index to stop sampling the animation at
int32
FrameStart
Starting index to start sampling the animation from
FSoftObjectPath
GroomAsset
The groom asset the groom cache will be built from (must be compatible)
EGroomCacheImpo...
ImportType
Groom Cache types to import