/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectMotionFilter.h
Change settings of your effect from blueprints. Will broadcast changes to active instances.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|Effects") void SetSettings ( const [FSourceEffectMotionFilterSettings](API\Plugins\Synthesis\SourceEffects\FSourceEffectMotionFilterSetting-) & InSettings )