/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationFragments.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassReplicationSharedFragment : public [FMassSharedFragment](API\Plugins\MassEntity\FMassSharedFragment)
bool
bEntityQueryInitialized
bool
bHasAdjustedDistancesFromCount
FMassBubbleInfo...
BubbleInfoClassHandle
TArray<TObject...
BubbleInfos
TODO review if we need to have this as a UPROPERTY at all and also if we can make this use a TInlineAllocator.
TArray<FMassCl...
CachedClientHandles
TObjectPtr<UMa...
CachedReplicator
FMassClientHand...
CurrentClientHandle
FMassEntityQuer...
EntityQuery
TMassLODCalcula...
LODCalculator
TMassLODCollect...
LODCollector