/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
Map that stores count of tags, in a form that is optimized for replication
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMinimalReplicationTagCountMap
int32
MapID
TObjectPtr< cla...
Owner
TMap<FGameplay...
TagMap