/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassAgentSubsystem.h
Removes given AgentComp instance from the system. If there's an entity created with the AgentComp instance then it will be destroyed.
void UnregisterAgentComponent ( [UMassAgentComponent](API\Plugins\MassActors\UMassAgentComponent) & AgentComp )