/Engine/Source/Runtime/Engine/Public/ParticleHelper.h
Source data for Beam emitters
struct FDynamicBeam2EmitterReplayData : public [FDynamicSpriteEmitterReplayDataBase](API\Runtime\Engine\FDynamicSpriteEmitterReplayDataB-)
int32
BeamDataOffset
Offsets to particle data.
bool
bHighFreqNoise_Enabled
bool
bLowFreqNoise_Enabled
bool
bRenderDirectLine
bool
bRenderGeometry
Debugging rendering flags
bool
bRenderLines
bool
bRenderTessellation
bool
bSmoothNoise_Enabled
bool
bTargetNoise
bool
bUseSource
bool
bUseTarget
int32
Frequency
int32
IndexCount
int32
IndexStride
int32
InterpolatedPointsOffset
int32
InterpolationPoints
int32
NextNoisePointsOffset
int32
NoiseDeltaTimeOffset
int32
NoiseDistanceScaleOffset
float
NoiseLockRadius
float
NoiseLockTime
float
NoiseRangeScale
int32
NoiseRateOffset
FVector3f
NoiseSpeed
float
NoiseTangentStrength
float
NoiseTension
int32
NoiseTessellation
int32
Sheets
uint8
TaperMethod
int32
TaperValuesOffset
int32
TargetNoisePointsOffset
int32
TextureTile
float
TextureTileDistance
TArray< int32 >
TrianglesPerSheet
int32
UpVectorStepSize
int32
VertexCount