/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h
Applies the inertialization pose difference to the current pose (feathering down to zero as ElapsedTime approaches Duration). This function is virtual so that a derived class could optionally adjust the pose based on any regularization done in StartInertialization.
virtual void ApplyInertialization ( [FPoseContext](API\Runtime\Engine\Animation\FPoseContext) & Context, const [FInertializationPoseDiff](API\Runtime\Engine\Animation\FInertializationPoseDiff) & PoseDiff, float ElapsedTime, float Duration, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const float > DurationPerBone )