/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Sphere.h
ReturnsNumPoints_ points evenly distributed on a 3DSphere_.
static void ComputeGoldenSpiralPoints &40; TArray< TVec3< T >> & Points, const TSphere< T, 3 > & Sphere, const int32 NumPoints, const bool FirstHalf, const bool SecondHalf, const int32 SpiralSeed &41;