/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeAnimationTrackSetFactoryNode.h
Remove one track dependency from this object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimationTrackSetFactory") bool RemoveCustomAnimationTrackUid ( const [FString](API\Runtime\Core\Containers\FString) & AnimationTrackUid )