/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h
Allow override of vertex colors on a per-component basis, taking array of Blueprint-friendly LinearColors.
void SetVertexColorOverride_LinearColor ( int32 LODIndex, const [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & VertexColors )