/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshTexturePaintingTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMeshTexturePaintingToolProperties : public [UBrushBaseProperties](API\Runtime\InteractiveToolsFramework\BaseTools\UBrushBaseProperties)
bool
bEnableFlow
Enables "Flow" painting where paint is continually applied from the brush every tick
bool
bEnableSeamPainting
Seam painting flag, True if we should enable dilation to allow the painting of texture seams
bool
bOnlyFrontFacingTriangles
Whether back-facing triangles should be ignored
bool
bRotateBrushTowardsDirection
Whether or not to continously rotate the brush towards the painting direction
bool
bWriteAlpha
Whether or not to apply Texture Color Painting to the Alpha Channel
bool
bWriteBlue
Whether or not to apply Texture Color Painting to the Blue Channel
bool
bWriteGreen
Whether or not to apply Texture Color Painting to the Green Channel
bool
bWriteRed
Whether or not to apply Texture Color Painting to the Red Channel
FLinearColor
EraseColor
Color used for Erasing Texture Color Painting
TObjectPtr<UTe...
PaintBrush
Optional Texture Brush to which Painting should use
float
PaintBrushRotationOffset
Initial Rotation offset to apply to our paint brush
FLinearColor
PaintColor
Color used for Applying Texture Color Painting
TObjectPtr<UTe...
PaintTexture
Texture to which Painting should be Applied
int32
UVChannel
UV channel which should be used for paint textures