/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeAnimSequenceFactoryNode.h
Add an animated material curve suffixe.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimSequence") bool SetAnimatedMaterialCurveSuffixe ( const [FString](API\Runtime\Core\Containers\FString) & MaterialCurveSuffixe )