/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h
Retrieve the Array of breakpoints associated with a blueprint. returns null if there are no breakpoints associated with this blueprint
static [TArray](API\Runtime\Core\Containers\TArray)< [FBlueprintBreakpoint](API\Editor\UnrealEd\Kismet2\FBlueprintBreakpoint) > * GetBreakpoints ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )