/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
template<typename OldNumericType> void ConvertFromArithmeticValue ( [FStructuredArchive::FSlot](API\Runtime\Core\Serialization\FStructuredArchive\FSlot) Slot, void * Obj, const [FPropertyTag](API\Runtime\CoreUObject\UObject\FPropertyTag) & Tag ) const