HairStrandsCore/Public/GroomResources.h
Render buffers that will be used for rendering
struct FHairMeshesDeformedResource : public [FHairCommonResource](API\Plugins\HairStrandsCore\FHairCommonResource)
const bool
bInitializedData
Whether the GPU data should be initialized with the asset data or not
constFHairMesh...
BulkData
Reference to the hair strands render data
uint32
CurrentIndex
Whether the GPU data should be initialized with the asset data or not
FRDGExternalBuf...
DeformedPositionBuffer
Strand hair deformed position buffer (previous and current)