/Engine/Plugins/VirtualProduction/RemoteControlProtocolDMX/Source/RemoteControlProtocolDMX/Public/RemoteControlProtocolDMX.h
Using as an inner struct for details customization. Useful to have type customization for the struct
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRemoteControlDMXProtocolEntityExtraSetting
bool
bUseDefaultInputPort
If set to true, uses the default input port set in Remote Control Protocol project settings
bool
bUseLSB
Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number.
EDMXFixtureSign...
DataType
Defines the used number of channels (bytes)
FGuid
InputPortId
Reference of an input DMX port id
int32
StartingChannel
Starting channel
int32
Universe
DMX universe id