/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieJobVariableAssignmentContainer.h
Sets the serialized value of this member. The string should be the serialized representation of the value. Returns true on success, else false.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Experimental") bool SetValueSerializedString ( const [FName](API\Runtime\Core\UObject\FName) & PropertyName, const [FString](API\Runtime\Core\Containers\FString) & NewValue )