/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Public/SkeletonModifier.h
Get Bone Transform
`The_ current bone's transform
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Skeleton") FTransform GetBoneTransform ( const [FName](API\Runtime\Core\UObject\FName) InBoneName, const bool bGlobal ) const