/Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventGenerator.h
struct FParticleEvent_GenerateInfo
uint32: 1
bUseOrbitOffset
Use the orbit offset when computing the position at which the event occurred.
FName
CustomName
Should the event tag with a custom name? Leave blank for the default.
uint32: 1
FirstTimeOnly
Only fire the first time (collision only).
int32
Frequency
How often to trigger the event (<= 1 means EVERY time).
uint32: 1
LastTimeOnly
Only fire the last time (collision only).
int32
ParticleFrequency
Only fire the first time (collision only).
TArray<TObject...
ParticleModuleEventsToSendToGame
The events we want to fire off when this event has been generated
TEnumAsByte< EP...
Type
The type of event.
uint32: 1
UseReflectedImpactVector
Use the impact FVector not the hit normal (collision only).