/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMNode.h
The Node represents a single statement within a Graph. Nodes can represent values such as Variables / Parameters, they can represent Function Invocations or Control Flow logic statements (such as If conditions of For loops). Additionally Nodes are used to represent Comment statements. Nodes contain Pins to represent parameters for Function Invocations or Value access on Variables / Parameters.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class URigVMNode : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bHaltedAtThisNode
bool
bHasBreakpoint
TArray<FString...
DecoratorRootPinNames
FLinearColor
NodeColor
FString
NodeTitle
FVector2D
Position
FName
PreviousName
FVector2D
Size