/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassLODSignificanceRange
FMassISMCShared...
ISMCSharedDataPtr
float
MaxSignificance
float
MinSignificance
LOD Significance range
TArray< uint32 ...
StaticMeshRefs
The component handling these instances