/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Public/MuCOE/CustomizableObjectEditorViewportClient.h
void SetPreviewComponents ( const [TArray](API\Runtime\Core\Containers\TArray)< [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * > & InPreviewSkeletalMeshComponents )