/Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h
class FSceneProxy : public [Nanite::FSceneProxyBase](API\Runtime\Engine\FSceneProxyBase)
uint32:  1
bHasMaterialErrors
constFCardRepr...
CardRepresentationData
constFDistance...
DistanceFieldData
uint32
EndCullDistance
FMeshInfo
MeshInfo
FUint32Vector2
NaniteMaterialMask
TSharedPtr<FPe...
PerInstanceRenderData
Per instance render data, could be shared with component
constFStaticMe...
RenderData
constFResource...
Resources
constUStaticMe...
StaticMesh