/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameplayCamerasSubsystem.h
Stop all camera animation instances.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Camera Animation") void StopAllCameraAnimations ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, bool bImmediate )