/Engine/Plugins/Runtime/OSC/Source/OSC/Public/OSCManager.h
Creates an OSC Client. If SendIPAddress left empty (or '0'), attempts to use attempts to use LocalHost IP address.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|OSC") static [UOSCClient](API\Plugins\OSC\UOSCClient) * CreateOSCClient ( [FString](API\Runtime\Core\Containers\FString) SendIPAddress, int32 Port, [FString](API\Runtime\Core\Containers\FString) ClientName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )