/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionStrata.h
class UMaterialExpressionStrataEyeBSDF : public [UMaterialExpressionStrataBSDF](API\Runtime\Engine\Materials\UMaterialExpressionStrataBSDF)
FExpressionInpu...
CorneaNormal
Normal of the sclera and cornea (type = float3, unit = unitless, defaults to +X vector)
FExpressionInpu...
DiffuseColor
Hair fiber base color resulting from single and multiple scattering combined.
FExpressionInpu...
EmissiveColor
Emissive color on top of the surface (type = float3, unit = luminance, defaults to 0.0)
FExpressionInpu...
IrisDistance
Distance from the center of the iris (type = float, unit = unitless, defaults to 0.0)
FExpressionInpu...
IrisMask
Mask defining the iris surface (type = float, unit = unitless, defaults to 0.0)
FExpressionInpu...
IrisNormal
Normal of the iris (type = float3, unit = unitless, defaults to +X vector)
FExpressionInpu...
IrisPlaneNormal
Normal of the iris plane (type = float3, unit = unitless, defaults to +X vector)
FExpressionInpu...
Roughness
Controls how rough the Material is.
TObjectPtr< cla...
SubsurfaceProfile
SubsurfaceProfile, for Subsurface Scattering diffusion.