/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSamplingFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptMeshPointSamplingOptions
int
MaxNumSamples
Maximum number of samples requested. If 0 or default value, mesh will be maximally sampled
int
RandomSeed
Random Seed used to initialize sampling strategies
float
SamplingRadius
Desired "radius" of sample points. Spacing between samples is at least 2x this value.
double
SubSampleDensity
Density of subsampling used in Poisson strategy.