/Engine/Source/Runtime/GeometryCore/Public/VectorUtil.h
true if all coordinates of V0 and V1 are within Epsilon of each other
namespace UE { namespace Geometry { namespace VectorUtil { template<typename RealType> bool UE::Geometry::VectorUtil::EpsilonEqual ( const [TVector4](API\Runtime\Core\Math\TVector4)< RealType > & V0, const [TVector4](API\Runtime\Core\Math\TVector4)< RealType > & V1, RealType Epsilon ) } } }