/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h
FScopedTargetListLock ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) & InAbilitySystemComponent, const [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) & InAbility )