/Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundlePaths.h
Return an ExternalActor path following the format : /{MountPoint}/{ExternalActorFolder}/{ContentBundleFolder}/{ContentBundleUID}/{LevelPath}/{ExternalActorPackagePath}
namespace ContentBundlePaths { [FString](API\Runtime\Core\Containers\FString) ContentBundlePaths::MakeExternalActorPackagePath ( const [FString](API\Runtime\Core\Containers\FString) & ContentBundleExternalActorFolder, const [FString](API\Runtime\Core\Containers\FString) & ActorName ) }