/Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/LiveLinkComponentController.h
Set Representation of Subject that is used in the controller and update the controller map
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintSetter) void SetSubjectRepresentation ( [FLiveLinkSubjectRepresentation](API\Runtime\LiveLinkInterface\FLiveLinkSubjectRepresentation) InSubjectRepresentation )