/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h
Add instances to this LODActor.
void AddInstances ( const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, const [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & InTransforms )