/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h
Adds the specified actor to the overridden bindings for the specified binding ID, optionally still allowing the bindings defined in the Level Sequence asset
void AddBinding ( [FMovieSceneObjectBindingID](API\Runtime\MovieScene\FMovieSceneObjectBindingID) Binding, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool bAllowBindingsFromAsset )