/Engine/Source/Runtime/RenderCore/Public/PipelineCacheUtilities.h
Loads stable pipeline cache file.
namespace UE { namespace PipelineCacheUtilities { bool UE::PipelineCacheUtilities::LoadStablePipelineCacheFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename, const [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FStableShaderKeyAndValue](API\Runtime\RenderCore\FStableShaderKeyAndValue), [FSHAHash](API\Runtime\Core\Misc\FSHAHash) > & StableMap, [TSet](API\Runtime\Core\Containers\TSet)< [FPipelineCacheFileFormatPSO](API\Runtime\RHI\FPipelineCacheFileFormatPSO) > & OutPSOs, [FName](API\Runtime\Core\UObject\FName) & OutTargetPlatform, int32 & OutPSOsRejected, int32 & OutPSOsMerged ) } }