/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/RemoveOccludedTrianglesTool.h
Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class URemoveOccludedTrianglesOperatorFactory : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [UE::Geometry::IDynamicMeshOperatorFactory](API\Plugins\ModelingOperators\IDynamicMeshOperatorFactory)
int
PreviewIdx
TObjectPtr<URe...
Tool