/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h
Get delegate called to calculate significance if bAutoCalculateSignificance = true
static [FOnCalculateSignificance](API\Plugins\AnimationBudgetAllocator\FOnCalculateSignificance) & OnCalculateSignificance()