/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h
Find a socket object in this StaticMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one.
[UStaticMeshSocket](API\Runtime\Engine\Engine\UStaticMeshSocket) * FindSocket ( [FName](API\Runtime\Core\UObject\FName) InSocketName ) const