/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/LatticeControlPointsMechanic.h
virtual void Initialize ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector3d > & Points, const [TArray](API\Runtime\Core\Containers\TArray)< [FVector2i](API\Runtime\GeometryCore\FVector2i) > & Edges, const FTransform3d & LocalToWorldTransform )