/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Device/IDisplayClusterRenderDevice.h
Update settings from root actor config data, and build new frame structure This function also updates all viewport settings from config. Must be called before theInitializeNewFrame()function.
bool BeginNewFrame ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [FDisplayClusterRenderFrame](API\Plugins\DisplayCluster\Render\Viewport\RenderFrame\FDisplayClusterRenderFrame) & OutRenderFrame )