/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Sets property value and property chain to be used for property-based coloration.
virtual void SetPropertyColorationTarget ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [FString](API\Runtime\Core\Containers\FString) & PropertyValue, class [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, class [UClass](API\Runtime\CoreUObject\UObject\UClass) * CommonBaseClass, class [FEditPropertyChain](API\Runtime\CoreUObject\UObject\FEditPropertyChain) * PropertyChain )