/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Export FBX
Whether the export was successful
static bool ExportFBX ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, const [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > & Bindings, const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * > & Tracks, [INodeNameAdapter](API\Editor\UnrealEd\INodeNameAdapter) & NodeNameAdapter, FMovieSceneSequenceIDRef & Template, const [FString](API\Runtime\Core\Containers\FString) & InFBXFileName, [FMovieSceneSequenceTransform](API\Runtime\MovieScene\Evaluation\FMovieSceneSequenceTransform) & RootToLocalTransform )