/Engine/Source/Runtime/RenderCore/Public/ShaderParameterParser.h
Parses the preprocessed shader code and applies the necessary modifications to it.
bool ParseAndModify ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & CompilerInput, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput, [FString](API\Runtime\Core\Containers\FString) & PreprocessedShaderSource )