/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
FGraphicsMinimalPipelineStateInitializer ( [FMinimalBoundShaderStateInput](API\Runtime\Renderer\FMinimalBoundShaderStateInput) InBoundShaderState, [FRHIBlendState](API\Runtime\RHI\FRHIBlendState) * InBlendState, [FRHIRasterizerState](API\Runtime\RHI\FRHIRasterizerState) * InRasterizerState, [FRHIDepthStencilState](API\Runtime\RHI\FRHIDepthStencilState) * InDepthStencilState, [FImmutableSamplerState](API\Runtime\RHI\FImmutableSamplerState) InImmutableSamplerState, EPrimitiveType InPrimitiveType )