/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Transforms the given 2D UV coordinate into a 3D world-space point and direction.
static bool DeprojectSceneCaptureToWorld ( [ASceneCapture2D](API\Runtime\Engine\Engine\ASceneCapture2D) const * SceneCapture2D, const FVector2D & TargetUV, FVector & WorldPosition, FVector & WorldDirection )