/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyMember.h
Base struct used to replicate data about the state of a single party member to all members.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FPartyMemberRepData : public [FOnlinePartyRepDataBase](API\Plugins\Party\Party\FOnlinePartyRepDataBase)