/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Replaces currently selected actors with an actor from the given actor factory
static void ReplaceActors_Clicked ( [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory, [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) AssetData )