/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h
Similar to EvaluateWithBase (see comment there for details), but terminates early after evaluating the specified final channel instead of continuing through every possible channel
Result of the specified base value run through each modifier in each evaluation channel in numeric order
float EvaluateWithBaseToChannel ( float InlineBaseValue, const [FAggregatorEvaluateParameters](API\Plugins\GameplayAbilities\FAggregatorEvaluateParameters) & Parameters, [EGameplayModEvaluationChannel](API\Plugins\GameplayAbilities\EGameplayModEvaluationChannel) FinalChannel ) const