/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/VirtualHeightfieldMeshActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Actor, Collision, Cooking, Input, LOD, Replication), MinimalAPI) class AVirtualHeightfieldMesh : public [AActor](API\Runtime\Engine\GameFramework\AActor)