/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h
Implements the editor settings for the Water plugin.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig, Meta=(DisplayName="Water Editor")) class UWaterEditorSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
TSoftObjectPtr<...
LandscapeMaterialParameterCollection
Material Parameter Collection for everything landscape-related
int32
MaxWaterVelocityAndHeightTextureSize
Maximum size of the water velocity/height texture for a WaterZoneActor
TEnumAsByte< Te...
TextureGroupForGeneratedTextures
The texture group to use for generated textures such as the combined veloctiy and height texture
float
VisualizeWaterVelocityScale
Scale factor for visualizing water velocity
FWaterBodyCusto...
WaterBodyCustomDefaults
Default values for base WaterBodyCustom actor
FWaterBodyIslan...
WaterBodyIslandDefaults
Default values for base WaterBodyIsland actor
FWaterBodyLakeD...
WaterBodyLakeDefaults
Default values for base WaterBodyLake actor
FWaterBodyOcean...
WaterBodyOceanDefaults
Default values for base WaterBodyOcean actor
FWaterBodyRiver...
WaterBodyRiverDefaults
Default values for base WaterBodyRiver actor
FWaterZoneActor...
WaterZoneActorDefaults
Default values for base WaterMesh actor