/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h
namespace FEditorCategoryUtils { void FEditorCategoryUtils::RegisterCategoryKey ( const [FString](API\Runtime\Core\Containers\FString) & Key, const [FText](API\Runtime\Core\Internationalization\FText) & Category, const [FString](API\Runtime\Core\Containers\FString) & DocLink, const [FString](API\Runtime\Core\Containers\FString) & DocExcerpt ) }