/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetTransform.h
SetRotation is used to set a single rotation on hierarchy.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Set Rotation", Category="Transforms", TemplateName="Set Transform", DocumentationPolicy="Strict", Keywords="SetBoneRotation,SetControlRotation,SetInitialRotation,SetSpaceRotation,SetBoneOrientation,SetControlOrientation,SetInitialOrientation,SetSpaceOrientation,SetRotation,SetOrientation", NodeColor="0, 0.364706, 1.0", Varying)) struct FRigUnit_SetRotation : public [FRigUnitMutable](API\Plugins\ControlRig\Units\FRigUnitMutable)
bool
bInitial
Defines if the transform should be set as current (false) or initial (true).
bool
bPropagateToChildren
If set to true children of affected items in the hierarchy will follow the transform change - otherwise only the parent will move.
FCachedRigEleme...
CachedIndex
Used to cache the internally used index.
FRigElementKey
Item
The item to set the rotation for
ERigVMTransform...
Space
Defines if the rotation should be set in local or global space
FQuat
Value
The new rotation of the given item.
float
Weight
Defines how much the change will be applied.