/Engine/Source/Runtime/GeometryCore/Public/Generators/GridBoxMeshGenerator.h
Generate a mesh of a box that has "gridded" faces, i.e. grid of triangulated quads, with EdgeVertices setting the number of verts along each edge in each dimension
class FGridBoxMeshGenerator : public [UE::Geometry::FMeshShapeGenerator](API\Runtime\GeometryCore\Generators\FMeshShapeGenerator)
FOrientedBox3d
Box
3D box
bool
bPolygroupPerQuad
If true, each quad of box gets a separate polygroup
bool
bScaleUVByAspectRatio
If true (default), UVs are scaled so that there is no stretching.
FIndex3i
EdgeVertices