/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModel.h
Set the list of bones that should be included during training. This list is ignored ifShouldIncludeBonesInTraining()returns false. If the list is empty, all bones will be included.
void SetBoneIncludeList ( const [TArray](API\Runtime\Core\Containers\TArray)< [FBoneReference](API\Runtime\Engine\Animation\FBoneReference) > & List )