/Engine/Source/Runtime/RenderCore/Public/Shader.h
Stores all shader parameter bindings and their corresponding offset and size in the shader's parameters struct.
class FShaderParameterBindings
TMemoryImageArr...
BindlessResourceParameters
TMemoryImageArr...
GraphUniformBuffers
TMemoryImageArr...
ParameterReferences
TMemoryImageArr...
Parameters
TMemoryImageArr...
ResourceParameters
uint16
RootParameterBufferIndex
Buffer index of FShaderParametersMetadata::kRootUniformBufferBindingName.
uint32
StructureLayoutHash
Hash of the shader parameter structure when doing the binding.