/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h
Activate a component visualizer given a clicked proxy
bool HandleProxyForComponentVis ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [HHitProxy](API\Runtime\Engine\HHitProxy) * HitProxy, const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click )