/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Additive Animation type for the given Animation Sequence
static void GetAdditiveAnimationType ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< enum EAdditiveAnimationType > & AdditiveAnimationType )