/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h
Animates from the current location to the desired location
void TransitionToLocation ( const FVector & InDesiredLocation, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > EditorViewportWidget, bool bInstant )