/Engine/Source/Runtime/Engine/Classes/Animation/MeshDeformer.h
Create an instance of the mesh deformer.
virtual [UMeshDeformerInstance](API\Runtime\Engine\Animation\UMeshDeformerInstance) * CreateInstance ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InMeshComponent, [UMeshDeformerInstanceSettings](API\Runtime\Engine\Animation\UMeshDeformerInstanceSettings) * InSettings )