/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassStationaryISMRepresentationFragmentDestructor.h
This class is responsible for cleaning up ISM instances visualizing stationary entities
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassStationaryISMRepresentationFragmentDestructor : public [UMassObserverProcessor](API\Plugins\MassEntity\UMassObserverProcessor)
FMassEntityQuer...
EntityQuery