/Engine/Source/Runtime/Engine/Classes/Particles/Emitter.h
class AEmitter : public [AActor](API\Runtime\Engine\GameFramework\AActor)
uint32: 1
bCurrentlyActive
Used to update status of toggleable level placed emitters on clients
uint32: 1
bDestroyOnSystemFinish
uint32: 1
bPostUpdateTickGroup
FParticleBurstS...
OnParticleBurst
FParticleCollis...
OnParticleCollide
FParticleDeathS...
OnParticleDeath
FParticleSpawnS...
OnParticleSpawn