/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationContext.h
Returns the conversation participant actor indicated by 'ParticipantTag', or nullptr if not found.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure=false, Category=Conversation) static [AActor](API\Runtime\Engine\GameFramework\AActor) * GetConversationParticipantActor ( const [FConversationContext](API\Plugins\CommonConversationRuntime\FConversationContext) & Context, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) ParticipantTag )