/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h
Set the instance settings for the given viewport
void SetViewportInstanceSettings ( const [FString](API\Runtime\Core\Containers\FString) & InConfigName, const [FLevelEditorViewportInstanceSettings](API\Editor\UnrealEd\Settings\FLevelEditorViewportInstanceSett-) & InConfigSettings )