/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererMeshes.h
class FGPUSceneUpdateResource : public [FOneFrameResource](API\Runtime\Engine\FOneFrameResource)
bool
bPreciseMotionVectors
FMeshBatchDynam...
DynamicPrimitiveData
FEmitterSourceI...
EmitterSourceData
ERHIFeatureLeve...
FeatureLevel
FNiagaraGPUScen...
GPUWriteParams