/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepOperation.h
Add an actor to the Dataprep's transient world and action's working set
The actor newly created
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Dataprep | Editing Operation") [AActor](API\Runtime\Engine\GameFramework\AActor) * CreateActor ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass, const [FString](API\Runtime\Core\Containers\FString) & ActorName )