/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Returns an Actor nearest to Origin from ActorsToCheck array.
Nearest Actor.
static [AActor](API\Runtime\Engine\GameFramework\AActor) * FindNearestActor ( FVector Origin, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToCheck, float & Distance )