/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigEditorController.h
Get the currently running IKRig skeleton (if there is a running processor)
const [FIKRigSkeleton](API\Plugins\IKRig\Rig\FIKRigSkeleton) * GetCurrentIKRigSkeleton() const