/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkPreset.h
Remove all previous sources and subjects and add the sources and subjects from this preset.
True is all sources and subjects from this preset could be created and added.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="LiveLink", Meta=(Latent, LatentInfo="LatentInfo", HidePin="WorldContextObject", DefaultToSelf="WorldContextObject")) void ApplyToClientLatent ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo )