/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Classes/PaperImporterSettings.h
Fills out the sprite init parameters with the default settings given the desired material type and lighting mode (which can both be automatic) Note: This should be called after the texture has been set, as that will be analyzed if the lighting/material type flags are set to automatic
void ApplySettingsForSpriteInit ( [FSpriteAssetInitParameters](API\Plugins\Paper2D\FSpriteAssetInitParameters) & InitParams, [ESpriteInitMaterialLightingMode](API\Plugins\Paper2DEditor\ESpriteInitMaterialLightingMode) LightingMode, [ESpriteInitMaterialType](API\Plugins\Paper2DEditor\ESpriteInitMaterialType) MaterialTypeMode ) const