/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
virtual bool StepUp ( const FVector & GravDir, const FVector & Delta, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit, [FCharacterMovementComponentAsyncOutput](API\Runtime\Engine\FCharacterMovementComponentAsync-_2) & Output, [FStepDownResult](API\Runtime\Engine\FStepDownResult) * OutStepDownResult ) const