/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h
If we have the Sequencer open with a level sequence animating the level before export, this function can revert any actor or component to its unanimated state
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="World utils") static void RevertSequencerAnimations()