/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h
Get custom color for specified channel idendified by it's class and identifier,if none exists will return white
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") static [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetCustomColorForChannel ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, const [FString](API\Runtime\Core\Containers\FString) & Identifier )