/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h
Specifies that if an entity matches the given filter, the specified components should be created on it.
template<typename... ComponentTypes> void DefineComplexInclusiveComponents ( const [FComplexInclusivityFilter](API\Runtime\MovieScene\EntitySystem\FComplexInclusivityFilter) & InFilter, [FComponentTypeID](API\Runtime\MovieScene\EntitySystem\FComponentTypeID) InComponent, ComponentTypes... InComponents )