/Engine/Source/Editor/Sequencer/Public/MovieSceneSequenceEditor.h
Access the director blueprint for the specified sequence
The sequence's director blueprint or nullptr if it does not have one (or cannot)
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * FindDirectorBlueprint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence ) const