/Engine/Source/Runtime/GeometryCore/Public/Generators/PolygonEdgeMeshGenerator.h
Mesh generator that generates a quad for each edge of a closed polygon
class FPolygonEdgeMeshGenerator : public [UE::Geometry::FMeshShapeGenerator](API\Runtime\GeometryCore\Generators\FMeshShapeGenerator)
bool
bLimitCornerRadius
Limit corner radius to prevent overlapping
bool
bRoundedCorners
Use arc segments instead of straight lines in corners
bool
bScaleUVByAspectRatio
bool
bSinglePolyGroup
If true, output mesh has a single polygroup, otherwise each quad gets a separate group
double
CornerRadius
Radius of the corner arcs; this is only available if Rounded Corners is enabled
int
NumArcVertices
Number of radial subdivisions for rounded corners
double
UVHeight
double
UVWidth