/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitTargetData.h
Valid TargetData was replicated to use (we are server, was sent from client)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() virtual void OnTargetDataReplicatedCallback ( const [FGameplayAbilityTargetDataHandle](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityTargetDataHandle) & Data, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) ActivationTag )