/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/IDisplayClusterScenePreview.h
Queue a preview to be rendered in the future, automatically creating a canvas and render target.
bool RenderQueued ( int32 RendererId, [FDisplayClusterMeshProjectionRenderSettings](API\Plugins\DisplayClusterLightCardEditorSha-\FDisplayClusterM-_2) & RenderSettings, const FIntPoint & Size, [FRenderResultDelegate](API\Plugins\DisplayClusterScenePreview\FRenderResultDelegate) ResultDelegate )