/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h
Clear any previously set fixed bounds for the emitter instance.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara) void ClearEmitterFixedBounds ( [FName](API\Runtime\Core\UObject\FName) EmitterName )