/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperCharacter.h
APaperCharacter behaves likeACharacter, but uses a UPaperFlipbookComponent instead of aUSkeletalMeshComponentas a visual representation Note: The variable named Mesh will not be set up on this actor!
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class PAPER2APaperCharacter : public [ACharacter](API\Runtime\Engine\GameFramework\ACharacter)