/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/SkelMeshDNAUtils.h
Updates ImportData structs for SkeletalMesh in non destructive way to preserve the original mesh
static void UpdateSourceData ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkelMesh, class [IDNAReader](API\Plugins\RigLogicModule\IDNAReader) * InDNAReader, class [FDNAToSkelMeshMap](API\Plugins\RigLogicModule\FDNAToSkelMeshMap) * InDNAToSkelMeshMap )