/Engine/Source/Runtime/RenderCore/Public/GlobalRenderResources.h
A vertex buffer with a single color component. This is used on meshes that don't have a color component to keep from needing a separate vertex factory to handle this case.
class FNullColorVertexBuffer : public [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer)
FShaderResource...
VertexBufferSRV