/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationPrimitiveSphere.h
Called on a particle that is freshly spawned by the emitter.
virtual void Spawn ( [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * Owner, int32 Offset, float SpawnTime, [FBaseParticle](API\Runtime\Engine\FBaseParticle) * ParticleBase )