/Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h
Cache the built data to/from DDC. If bLocalCachingOnly is true, the read/write queries will only use the local DDC; otherwise the remote DDC will also be used.
void Cache ( [USparseVolumeTextureFrame](API\Runtime\Engine\SparseVolumeTexture\USparseVolumeTextureFrame) * Owner, [UE::Serialization::FEditorBulkData](API\Runtime\CoreUObject\Serialization\FEditorBulkData) & SourceData, bool bLocalCachingOnly )