/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h
FSkinnedAssetAsyncBuildTask ( [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * InSkinnedAsset, [FSkinnedAssetBuildContext](API\Runtime\Engine\Engine\FSkinnedAssetBuildContext) && InBuildContext )