/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
ServerMoveHandleClientError()
virtual bool ServerCheckClientError ( float ClientTimeStamp, float DeltaTime, const FVector & Accel, const FVector & ClientWorldLocation, const FVector & RelativeClientLocation, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * ClientMovementBase, [FName](API\Runtime\Core\UObject\FName) ClientBaseBoneName, uint8 ClientMovementMode )