/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ContextObjects/UVToolContextObjects.h
Stores AABB trees for UV input object unwrap canonical or applied canonical meshes. Binds to the input objects' OnCanonicalModified delegate to automatically update the tree when necessary.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UUVToolAABBTreeStorage : public [UUVToolContextObject](API\Plugins\UVEditorTools\ContextObjects\UUVToolContextObject)
TMap<FDynamicM...
AABBTreeStorage