/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h
Set the parameter mappings between texture parameters and composure layers. Users can not create new entries into the map as the keys are read only. Invalid Texture parameter names will result in a failed setting operation.
bool True if set operation is successful.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Compositing Pass") bool SetParameterMapping ( [FName](API\Runtime\Core\UObject\FName) TextureParamName, [FName](API\Runtime\Core\UObject\FName) ComposureLayerName )