/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/RigUnit_HighlevelBase.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Abstract, Category="Debug", NodeColor="0.462745 1.0 0.329412")) struct FRigUnit_HighlevelBase : public [FRigUnit](API\Plugins\ControlRig\Units\FRigUnit)