/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly) struct FNiagaraEventHandlerAddAction
FNiagaraAddEven...
AddEventGeneratorOptions
bool
bRandomSpawnNumber
Whether using a random spawn number.
EScriptExecutio...
ExecutionMode
BeginFNiagaraEventScriptProperties.
int32
MaxEventsPerFrame
Controls how many events are consumed by this event handler.
int32
MinSpawnNumber
The minimum spawn number when random spawn is used. Spawn Number is used as the maximum range.
ENiagaraEventHa...
Mode
FGuid
SourceEmitterID
Id of the Emitter Handle that generated the event.
FName
SourceEventName
The name of the event generated.
int32
SpawnNumber
Controls whether or not particles are spawned as a result of handling the event.