/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h
float GetWaterHeight ( FVector Position, const [TMap](API\Runtime\Core\Containers\TMap)< const [UWaterBodyComponent](API\Plugins\Water\UWaterBodyComponent) *, float > & SplineKeyMap, float DefaultHeight, [UWaterBodyComponent](API\Plugins\Water\UWaterBodyComponent) *& OutWaterBodyComponent, float & OutWaterDepth, FVector & OutWaterPlaneLocation, FVector & OutWaterPlaneNormal, FVector & OutWaterSurfacePosition, FVector & OutWaterVelocity, int32 & OutWaterBodyIdx, bool bShouldIncludeWaves )