/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformerInstance.h
Defines a binding between a component provider in the graph and an actor component in the component hierarchy on the actor whose deformable component we're bound to.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FOptimusDeformerInstanceComponentBinding
FName
ComponentName
Component name to bind. This should be sanitized before storage.
FName
ProviderName
Binding name on deformer graph.