/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Fill skeletal mesh data from Fbx Nodes. If this function needs to triangulate the mesh, then it could invalidate the original FbxMesh pointer. Hence FbxMesh is a reference so this function can set the new pointer if need be.
bool* true if import successfully.
bool FillSkelMeshImporterFromFbx ( [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportData, FbxMesh *& Mesh, FbxSkin * Skin, FbxShape * Shape, [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & SortedLinks, const [TArray](API\Runtime\Core\Containers\TArray)< FbxSurfaceMaterial * > & FbxMaterials, FbxNode * RootNode, const [TMap](API\Runtime\Core\Containers\TMap)< FVector3f, [FColor](API\Runtime\Core\Math\FColor) > & ExistingVertexColorData )