/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Constructor
FPluginTemplateDescription ( [FText](API\Runtime\Core\Internationalization\FText) InName, [FText](API\Runtime\Core\Internationalization\FText) InDescription, [FString](API\Runtime\Core\Containers\FString) InOnDiskPath, bool InCanContainContent, [EHostType::Type](API\Runtime\Projects\EHostType__Type) InModuleDescriptorType, [ELoadingPhase::Type](API\Runtime\Projects\ELoadingPhase__Type) InLoadingPhase )