/Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorProjectSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class UConsoleVariablesEditorProjectSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bAddAllChangedConsoleVariablesToCurrentPreset
When variables are changed outside the Console Variables Editor, this option will add the variables to the current preset.
TSet<FString>
ChangedConsoleVariableSkipList
If bAddAllChangedConsoleVariablesToCurrentPreset is true, this list will filter out any matching variables changed outside of the Console Variables Editor so they won't be added to the current preset.
EConsoleVariabl...
UncheckedRowDisplayType
When a row is unchecked, its associated variable's value will be set to the value recorded when the plugin was loaded.