/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/BasePositionSnapSolver3.h
Target point that might be snapped to
struct FSnapTargetPoint
bool
bHaveConstrainedPosition
If true, then Position is the snap target point but ConstrainedPosition is the one we should return Sounds weird but allows for things like axis-constrained grid snapping to work.
bool
bHaveCustomMetric
bool
bIsSnapDistance
bool
bIsSnapLine
FVector3d
ConstrainedPosition
FCustomMetric
CustomMetric
FVector3d
Position
int
Priority
int
SnapDistanceID
FLine3d
SnapLine
int
TargetID