/Engine/Source/Runtime/Engine/Classes/Engine/LevelBounds.h
Defines level bounds Updates bounding box automatically based on actors transformation changes or holds fixed user defined bounding box Uses only actors whereAActor::IsLevelBoundsRelevant()== true
class ALevelBounds : public [AActor](API\Runtime\Engine\GameFramework\AActor), public [FEditorTickableLevelBounds](API\Runtime\Engine\Engine\FEditorTickableLevelBounds)
bool
bAutoUpdateBounds
Whether to automatically update actor bounds based on all relevant actors bounds belonging to the same level
bool
bLevelBoundsDirty
Whether currently level bounds is dirty and needs to be updated
TObjectPtr< cla...
BoxComponent
Bounding box for the level bounds.
bool
bUsingDefaultBounds
True when there are no actors contributing to the bounds and we are currently using the default bounds instead
FDelegateHandle
OnLevelActorAddedDelegateHandle
FDelegateHandle
OnLevelActorDeletedDelegateHandle
FDelegateHandle
OnLevelActorMovedDelegateHandle
Handles to various registered delegates