/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h
Bool specialization so it can properly handle bitfields.
static bool ApplyDefaultValueChange ( class [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InSceneComponent, const class [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty, const bool & OldDefaultValue, const bool & NewDefaultValue, int32 PropertyOffset )