/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_WaitDelay.h
Wait specified time. This is functionally the same as a standard Delay node.
static [UGameplayTask_WaitDelay](API\Runtime\GameplayTasks\Tasks\UGameplayTask_WaitDelay) * TaskWaitDelay ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IGameplayTaskOwnerInterface](API\Runtime\GameplayTasks\IGameplayTaskOwnerInterface) > TaskOwner, float Time, const uint8 Priority )