/Engine/Plugins/Experimental/ToolPresets/Source/ToolPresetAsset/Public/ToolPresetAsset.h
Implements an asset that can be used to store tool settings as a named preset
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=(Object), EditorConfig="UInteractiveToolsPresetCollectionAsset_DefaultCollection") class UInteractiveToolsPresetCollectionAsset : public [UEditorConfigBase](API\Editor\EditorConfig\UEditorConfigBase)
FText
CollectionLabel
TMap<FString, ...
PerToolPresets
TODO: Currently there are no helper methods within this class, simply providing raw access to the underlying arrays and maps.