/Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h
Renders out texcoord scales
static bool RenderMaterialTexCoordScales ( [FMaterialMergeData](API\Developer\MaterialUtilities\FMaterialMergeData) & InMaterialData, [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * InMaterialProxy, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget, [TArray](API\Runtime\Core\Containers\TArray)< [FFloat16Color](API\Runtime\Core\Math\FFloat16Color) > & OutScales )