/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h
Call TriangleFunc for each mesh TriangleID included in MeshSelection. For Edges, both connected edges are included. For Vertices, all triangles in the vertex one-ring are included.
namespace UE { namespace Geometry { bool UE::Geometry::EnumerateTriangleSelectionTriangles ( const [FGeometrySelection](API\Plugins\DynamicMesh\Selections\FGeometrySelection) & MeshSelection, const [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(int32)> TriangleFunc ) } }