/Engine/Source/Runtime/EyeTracker/Public/EyeTrackerTypes.h
Struct FEyeTrackerKeys { static constFKeyGaze_X; static constFKeyGaze_Y; }; Represents a unified gaze ray that incorporates both eyes.
struct FEyeTrackerGazeData
bool
bIsLeftEyeBlink
Left eye blink data. True if the eye is close. False if the eye is open.
bool
bIsRightEyeBlink
Right eye blink data. True if the eye is close. False if the eye is open.
float
ConfidenceValue
Value [0..1] that represents confidence in the gaze ray data above.
FVector
FixationPoint
Location that the eyes converge. This is the 3d point where the tracked viewer is looking.
FVector
GazeDirection
Forward direction of the unified gaze ray.
FVector
GazeOrigin
Origin of the unified gaze ray.
float
LeftPupilDiameter
Diameter of the left pupil.
float
RightPupilDiameter
Diameter of the right pupil