/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTService.h
If your node is not being instanced (default behavior), DO NOT change any properties of object within those functions! Template nodes are shared across all behavior tree components using the same tree asset and must store their runtime properties in provided NodeMemory block (allocation size determined byGetInstanceMemorySize())
class UBTService : public [UBTAuxiliaryNode](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode)
uint32:  1
bCallTickOnSearchStart
Call Tick event when task search enters this node (SearchStart will be called as well)
uint32:  1
bNotifyOnSearch
If set, service will be notified about search entering underlying branch
uint32:  1
bRestartTimerOnEachActivation
If set, next tick time will be always reset to service's interval when node is activated
float
Interval
Defines time span between subsequent ticks of the service
float
RandomDeviation
Adds random range to service's Interval