/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h
Get the per-primitive collision filtering mode for a body.
[ECollisionEnabled::Type](API\Runtime\Engine\Engine\ECollisionEnabled__Type) GetPrimitiveCollision ( int32 BodyIndex, [EAggCollisionShape::Type](API\Runtime\Engine\PhysicsEngine\EAggCollisionShape__Type) PrimitiveType, int32 PrimitiveIndex ) const