/Engine/Source/Runtime/Engine/Classes/Engine/DamageEvents.h
Damage subclass that handles damage with a single impact location and source direction
struct FPointDamageEvent : public [FDamageEvent](API\Runtime\Engine\Engine\FDamageEvent)
float
Damage
Actual damage done
FHitResult
HitInfo
Describes the trace/location that caused this damage
FVector_NetQuan...
ShotDirection
Direction the shot came from. Should be normalized.