/Engine/Source/Runtime/RenderCore/Public/Shader.h
Builds a list of the shaders in a shader map. Key is FShaderType::TypeName
void GetShaderList ( const [FShaderMapBase](API\Runtime\RenderCore\FShaderMapBase) & InShaderMap, [TMap](API\Runtime\Core\Containers\TMap)< [FHashedName](API\Runtime\Core\Serialization\FHashedName), TShaderRef< [FShader](API\Runtime\RenderCore\FShader) >> & OutShaders ) const