/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/BakeRenderCaptureTool.h
Tool
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UBakeRenderCaptureTool : public [UMultiSelectionMeshEditingTool](API\Plugins\ModelingComponents\BaseTools\UMultiSelectionMeshEditingTool), public [UE::Geometry::IGenericDataOperatorFactory< UE::Geometry::FMeshMapBaker >](API\Plugins\ModelingOperators\IGenericDataOperatorFactory), public [IInteractiveToolExclusiveToolAPI](API\Runtime\InteractiveToolsFramework\IInteractiveToolExclusiveToolAPI)
TArray<TObject...
Actors
FBakeAnalytics
BakeAnalytics
bool
bCheckTargetMeshTangents
bool
bValidTargetMeshTangents
TUniquePtr<TGe...
Compute
The baking background compute operation.
EBakeTextureSam...
ComputedSamplesPerPixel
FString
ComputedTargetUVLayer
EBakeTextureRes...
ComputedTextureSize
float
ComputedValidDepthThreshold
These are used to determine if we need to re-bake results.
TObjectPtr<UTe...
EmptyColorMapBlack
TObjectPtr<UTe...
EmptyColorMapWhite
TObjectPtr<UTe...
EmptyEmissiveMap
TObjectPtr<UTe...
EmptyMetallicMap
TObjectPtr<UTe...
EmptyNormalMap
Empty maps are shown when nothing is computed.
TObjectPtr<UTe...
EmptyOpacityMap
TObjectPtr<UTe...
EmptyPackedMRSMap
TObjectPtr<UTe...
EmptyRoughnessMap
TObjectPtr<UTe...
EmptySpecularMap
TObjectPtr<UTe...
EmptySubsurfaceColorMap
TObjectPtr<UMa...
ErrorPreviewMaterial
TObjectPtr<UBa...
InputMeshSettings
EBakeOpState
OpState
TObjectPtr<UMa...
PreviewMaterialPackedRC
TObjectPtr<UMa...
PreviewMaterialPackedRC_Subsurface
TObjectPtr<UMa...
PreviewMaterialRC
TObjectPtr<UMa...
PreviewMaterialRC_Subsurface
TObjectPtr<UPr...
PreviewMesh
TObjectPtr<URe...
RenderCaptureProperties
TObjectPtr<UBa...
ResultSettings
The computed textures are displayed in the details panel and used in the preview material, they are written out to assest on shutdown.
TUniquePtr<UE:...
SceneCapture
Note: We need to compute this on the game thread because the implementation has checks for this.
float
SecondsBeforeWorkingMaterial
TObjectPtr<UBa...
Settings
UE::Geometry::F...
TargetMesh
UE::Geometry::F...
TargetMeshSpatial
TSharedPtr<UE:...
TargetMeshTangents
TSharedPtr<TAr...
TargetMeshUVCharts
TMap< int,FTex...
TargetUVLayerToError
TObjectPtr<UBa...
VisualizationProps
TObjectPtr<UMa...
WorkingPreviewMaterial