/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponent.h
especially on the terminology used (Added vs. Executed vs.Apply).
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Const, DefaultToInstanced, EditInlineNew, CollapseCategories, Within=GameplayEffect) class UGameplayEffectComponent : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FString
EditorFriendlyName
Friendly name for displaying in the Editor's Gameplay Effect ComponentIndex(