/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/DynamicMeshComponentToolTarget.h
Commit a change to theUDynamicMesh. The assumption here is that the Change has already been applied to theUDynamicMeshreturned byGetDynamicMeshContainer(). This function is used by Tools to provide that change to higher levels for storage in undo systems/etc (eg the Editor Transaction system)
virtual void CommitDynamicMeshChange ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FToolCommandChange](API\Runtime\InteractiveToolsFramework\FToolCommandChange) > Change, const [FText](API\Runtime\Core\Internationalization\FText) & ChangeMessage )