/Engine/Source/Runtime/ImageCore/Public/DDSFile.h
Convenience version of the above to create a basic 2D texture with mip chain.
static [FDDSFile](API\Runtime\ImageCore\FDDSFile) * CreateEmpty2D ( uint32 InWidth, uint32 InHeight, uint32 InMipCount, [EDXGIFormat](API\Runtime\ImageCore\UE__DDS__EDXGIFormat) InFormat, uint32 InCreateFlags, [EDDSError](API\Runtime\ImageCore\UE__DDS__EDDSError) * OutError )