/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
Make a property binding widget.
a new binding widget
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakePropertyBindingWidget ( const [TArray](API\Runtime\Core\Containers\TArray)< [FBindingContextStruct](API\Editor\UnrealEd\FBindingContextStruct) > & InBindingContextStructs, const [FPropertyBindingWidgetArgs](API\Editor\UnrealEd\FPropertyBindingWidgetArgs) & InArgs ) const