/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/TransformGizmoDataBinder.h
Note that if the same data binder is bound to multiple gizmos, then it will switch tracked gizmos automatically whenever a gizmo is dragged, or whenever a gizmo becomes visible without the previously tracked gizmo being visible.
virtual void SetTrackedGizmo ( [UCombinedTransformGizmo](API\Runtime\InteractiveToolsFramework\BaseGizmos\UCombinedTransformGizmo) * Gizmo )