/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsCollisionHandler.h
class UPhysicsCollisionHandler : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr< cla...
DefaultImpactSound
Sound to play
float
ImpactReFireDelay
Min time between effect/sound being triggered
float
ImpactThreshold
How hard an impact must be to trigger effect/sound
float
LastImpactSoundTime
Time since last impact sound