/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
Struct used to update a blueprint property with a gameplay tag count. The property is automatically updated as the gameplay tag count changes. It only supports boolean, integer, and float properties.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGameplayTagBlueprintPropertyMapping
FDelegateHandle
DelegateHandle
Handle to delegate bound on the ability system component.
FGuid
PropertyGuid
Guid of property being edited.
FName
PropertyName
Name of property being edited.
TFieldPath<FPr...
PropertyToEdit
Property to update with the gameplay tag count.
FGameplayTag
TagToMap
Gameplay tag being counted.