/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Get all Fbx mesh objects
void FillFbxMeshArray ( FbxNode * Node, [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & outMeshArray, [UnFbx::FFbxImporter](API\Editor\UnrealEd\FFbxImporter) * FFbxImporter )