/Engine/Source/Runtime/Interchange/Core/Public/InterchangeFactoryBase.h
Creates the scene object from a Scene Node data.
The scene object or nullptr if the operation was unsuccessful.
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * ImportSceneObject_GameThread ( const [FImportSceneObjectsParams](API\Runtime\InterchangeCore\UInterchangeFactoryBase\FImportSceneObjectsParams) & Arguments )