/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSetupUtil.h
Get the default material to use for objects in an InteractiveTool. Optionally use SourceMaterial if it is valid.
default material to use for objects in a tool.
namespace ToolSetupUtil { [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * ToolSetupUtil::GetDefaultMaterial ( [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * ToolManager, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * SourceMaterial ) }