/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/StaticMeshMaterialUtil.h
Construct the linear per-section material list for a given LODIndex of a StaticMeshAsset
namespace UE { namespace AssetUtils { bool UE::AssetUtils::GetStaticMeshLODMaterialListBySection ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMeshAsset, int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > & MaterialListOut, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & MaterialIndexOut ) } }