/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Registers actor with the animation sharing system according to the SharingSkeleton's sharing setup (if available)
void RegisterActorWithSkeleton ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * SharingSkeleton, [FUpdateActorHandle](API\Plugins\AnimationSharing\FUpdateActorHandle) Delegate )