/Engine/Source/Editor/Persona/Public/PersonaModule.h
Add looping interpolation to the list of animations
virtual void AddLoopingInterpolation ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) >> & AnimSequences )