/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Adds a hit result to the effect context
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|EffectContext", Meta=(DisplayName="AddHitResult")) static void EffectContextAddHitResult ( [FGameplayEffectContextHandle](API\Plugins\GameplayAbilities\FGameplayEffectContextHandle) EffectContext, [FHitResult](API\Runtime\Engine\Engine\FHitResult) HitResult, bool bReset )