/Engine/Source/Runtime/Engine/Public/AnimEncoding.h
Handles Byte-swapping outgoing animation data to an array of BYTEs
virtual void ByteSwapOut ( [FUECompressedAnimData](API\Runtime\Engine\Animation\FUECompressedAnimData) & CompressedData, [FMemoryWriter](API\Runtime\Core\Serialization\FMemoryWriter) & MemoryWriter )