/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h
Iterate through all the allocations that match the specified component filter
An iterator object that walks over all allocations matching the filter.
[FEntityAllocationIteratorProxy](API\Runtime\MovieScene\EntitySystem\FEntityAllocationIteratorProxy) Iterate ( const [FEntityComponentFilter](API\Runtime\MovieScene\EntitySystem\FEntityComponentFilter) * InFilter ) const