/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeTexture.h
Builds theSGraphNodeTexturewhen needed.
void Construct ( const [FArguments](API\Plugins\CustomizableObjectEditor\MuCOE\Nodes\SGraphNodeTexture\FArguments) & InArgs, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGraphNode )