/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchDatabase.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FPoseSearchExcludeFromDatabaseParameters
float
SequenceEndInterval
Determines how much of the end of an animation segment is preserved for blending in seconds.
float
SequenceStartInterval
Determines how much of the start of an animation segment is preserved for blending in seconds.