/Engine/Plugins/Experimental/WaveFunctionCollapse/Source/WaveFunctionCollapse/Public/WaveFunctionCollapseSubsystem.h
Initialize WFC process which sets up Tiles and RemainingTiles arrays Pre-populates Tiles with StarterOptions, BorderOptions and InitialTiles
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="WFCFunctions") void InitializeWFC ( [TArray](API\Runtime\Core\Containers\TArray)< [FWaveFunctionCollapseTile](API\Plugins\WaveFunctionCollapse\FWaveFunctionCollapseTile) > & Tiles, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & RemainingTiles )