/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshGroupPaintTool.h
Mesh Element Paint Tool Class
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMeshGroupPaintTool : public [UMeshSculptToolBase](API\Plugins\MeshModelingToolsExp\Sculpting\UMeshSculptToolBase)
TSet< int32 >
AccumulatedTriangleROI
TUniquePtr<FDy...
ActiveGroupEditBuilder
TUniquePtr<UE:...
ActiveGroupSet
bool
bDrawGroupsDataValid
bool
bHavePendingAction
bool
bPendingPickGroup
bool
bPendingToggleFreezeGroup
bool
bUndoUpdatePending
TObjectPtr<UDy...
DynamicMeshComponent
TObjectPtr<UGr...
FilterProperties
Filters on paint brush
TObjectPtr<UMe...
FreezeActions
TArray< int32 >
FrozenGroups
UE::Geometry::F...
GroupVisualizationCache
TObjectPtr<UMe...
MeshElementsDisplay
TArray< int >
NormalsBuffer
TArray< int32 >
NormalSeamEdges
UE::Geometry::F...
Octree
FDelegateHandle
OnDynamicMeshComponentChangedHandle
EMeshGroupPaint...
PendingAction
EMeshGroupPaint...
PendingStampType
TObjectPtr<UPo...
PolygroupLayerProperties
TObjectPtr<UPo...
PolyLassoMechanic
Marquee Support
TObjectPtr<AIn...
PreviewMeshActor
Internals
TArray< int32 >
ROIGroupBuffer
TArray< int32 >
ROITriangleBuffer
TArray< int >
TempROIBuffer
TSet< int >
TriangleROI
TArray< FVector...
TriNormals
TArray< int32 >
UVSeamEdges
TArray< int >
VertexROI
TSet< int >
VertexSetBuffer
TArray< bool >
VisibilityFilterBuffer