/Engine/Plugins/Experimental/PixelStreamingPlayer/Source/PixelStreamingPlayer/Public/PixelStreamingSignallingComponent.h
A blueprint class representing a Pixel Streaming Signalling connection. Used to communicate with the signalling server and should route information to the peer connection.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Category="PixelStreaming", Meta=(DisplayName="PixelStreaming Signalling Component", BlueprintSpawnableComponent)) class UPixelStreamingSignallingComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
TObjectPtr<USt...
MediaSource
If this media source is set we will use its supplied URL instead of the Url parameter on the connect call.
FPixelStreaming...
OnAnswer
Fired when the connection receives an answer from the server.
FPixelStreaming...
OnConfig
Fired when the connection receives a config message from the server.
FPixelStreaming...
OnConnected
Fired when the signalling connection is successfully established.
FPixelStreaming...
OnConnectionError
Fired if the connection failed or an error occurs during the connection.
FPixelStreaming...
OnDisconnected
Fired when the connection successfully closes.
FPixelStreaming...
OnIceCandidate
Fired when the server sends through an ice candidate.
FPixelStreaming...
OnOffer
Fired when the connection receives an offer from the server.
TFunction< void...
OnStreamerListCallback