/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h
Returns the number of frames dropped by that input since the last reset.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor|Channel") int32 GetChannelFrameDroppedStat ( const [FTimedDataMonitorChannelIdentifier](API\Plugins\TimedDataMonitor\FTimedDataMonitorChannelIdentifi-) & Identifier )