/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
Initialize memory and create node instances
void Initialize ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & Node, int32 & InstancedIndex, [EBTMemoryInit::Type](API\Runtime\AIModule\BehaviorTree\EBTMemoryInit__Type) InitType )