/Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h
Adds the bound shader state to the cache.
FCachedBoundShaderStateLink ( [FRHIVertexDeclaration](API\Runtime\RHI\FRHIVertexDeclaration) * VertexDeclaration, [FRHIVertexShader](API\Runtime\RHI\FRHIVertexShader) * VertexShader, [FRHIPixelShader](API\Runtime\RHI\FRHIPixelShader) * PixelShader, [FRHIGeometryShader](API\Runtime\RHI\FRHIGeometryShader) * GeometryShader, [FRHIBoundShaderState](API\Runtime\RHI\FRHIBoundShaderState) * InBoundShaderState, bool bAddToSingleThreadedCache )