/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Public/SkeletonModifier.h
FOrientOptions
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Skeleton") bool OrientBones ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InBoneNames, const [FOrientOptions](API\Plugins\SkeletalMeshModifiers\FOrientOptions) & InOptions )