/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h
Release the actor to the subsystem, will only release it the actor or spawn request matches the template actor
if the actor was release or the spawning was canceled.
bool ReleaseActorOrCancelSpawning ( [UMassRepresentationSubsystem](API\Plugins\MassRepresentation\UMassRepresentationSubsystem) & RepresentationSubsystem, [UMassActorSubsystem](API\Plugins\MassActors\UMassActorSubsystem) * MassActorSubsystem, const [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) MassAgent, [FMassActorFragment](API\Plugins\MassActors\FMassActorFragment) & ActorInfo, const int16 TemplateActorIndex, [FMassActorSpawnRequestHandle](API\Plugins\MassActors\FMassActorSpawnRequestHandle) & SpawnRequestHandle, [FMassCommandBuffer](API\Plugins\MassEntity\FMassCommandBuffer) & CommandBuffer, const bool bCancelSpawningOnly )