/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h
void UpdatePrevBoneLocationsAndVelocities ( [FModuleLocationBoneSocketInstancePayload](API\Runtime\Engine\Particles\Location\FModuleLocationBoneSocketInstanc-) * InstancePayload, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SourceComponent, float DeltaTime )