/Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h
void InitializeMeshMaterialData ( const [FSceneView](API\Runtime\Engine\FSceneView) * SceneView, const [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy) *__restrict PrimitiveSceneProxy, const [FMeshBatch](API\Runtime\Engine\FMeshBatch) &__restrict MeshBatch, int32 StaticMeshId, bool bAllowStencilDither )