/Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Public/AnimNotifyState_TimedNiagaraEffect.h
Returns a 0 to 1 value for the progress of this component along the notify.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AnimNotify") float GetNotifyProgress ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComp )