/Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h
static [UAsyncEditorOpenMapAndFocusActor](API\Editor\Blutility\UAsyncEditorOpenMapAndFocusActor) * AsyncEditorOpenMapAndFocusActor ( [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) Map, [FString](API\Runtime\Core\Containers\FString) FocusActorName )