/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Changes the type of a local variable
static void ChangeLocalVariableType ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InScope, const [FName](API\Runtime\Core\UObject\FName) InVariableName, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InNewPinType )