/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactorySkeletalMesh.h
Adds support for customizing the actor spawning given a set of delegates.
static void RegisterDelegatesForAssetClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InAssetClass, FGetSkeletalMeshFromAssetDelegate GetSkeletalMeshFromAssetDelegate, FPostSkeletalMeshActorSpawnedDelegate PostSkeletalMeshActorSpawnedDelegate )