/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h
Set Random Colors for specified channels idendified by it's class and identifiers. This will be stored in editor user preferences.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") static void SetRandomColorForChannels ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Identifiers )