/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Gets the user-friendly, localized (if exists) name of a property
the friendly name for the property. localized first, then metadata, then the property's name.
static [FString](API\Runtime\Core\Containers\FString) GetFriendlyName ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * OwnerStruct )