/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Renames an existing element in the hierarchy
Returns the new element key used for the element
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController) [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) RenameElement ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InElement, [FName](API\Runtime\Core\UObject\FName) InName, bool bSetupUndo, bool bPrintPythonCommand, bool bClearSelection )