/Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h
namespace UE { namespace Shader { [FComponentBounds](API\Runtime\Engine\Shader\FComponentBounds) UE::Shader::MaxBound ( [FComponentBounds](API\Runtime\Engine\Shader\FComponentBounds) Lhs, [FComponentBounds](API\Runtime\Engine\Shader\FComponentBounds) Rhs ) } }