/Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h
Store the given percentage of the SourceFloat distribution in the FloatDist
bool true if successful, false if not.
virtual bool ConvertFloatDistribution ( [UDistributionFloat](API\Runtime\Engine\Distributions\UDistributionFloat) * FloatDist, [UDistributionFloat](API\Runtime\Engine\Distributions\UDistributionFloat) * SourceFloatDist, float Percentage )