/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsCompletions.h
Adds a new time elapsed completion to the given trainer. Call duringULearningAgentsTrainer::SetupCompletionsevent.
The newly created completion.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(DefaultToSelf="InAgentTrainer")) static [UTimeElapsedCompletion](API\Plugins\LearningAgentsTraining\UTimeElapsedCompletion) * AddTimeElapsedCompletion ( [ULearningAgentsTrainer](API\Plugins\LearningAgentsTraining\ULearningAgentsTrainer) * InAgentTrainer, const [FName](API\Runtime\Core\UObject\FName) Name, const float Threshold, const [ELearningAgentsCompletion](API\Plugins\LearningAgentsTraining\ELearningAgentsCompletion) InCompletionMode )