/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h
Advancing based on markers.
float GetCurrentTimeFromMarkers ( [FMarkerPair](API\Runtime\Engine\Animation\FMarkerPair) & PrevMarker, [FMarkerPair](API\Runtime\Engine\Animation\FMarkerPair) & NextMarker, float PositionBetweenMarkers ) const