/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/VCamComponent.h
Injects an input action.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera", Meta=(AutoCreateRefTerm="Modifiers,Triggers")) virtual void InjectInputForAction ( const [UInputAction](API\Plugins\EnhancedInput\UInputAction) * Action, [FInputActionValue](API\Plugins\EnhancedInput\FInputActionValue) RawValue, const [TArray](API\Runtime\Core\Containers\TArray)< [UInputModifier](API\Plugins\EnhancedInput\UInputModifier) * > & Modifiers, const [TArray](API\Runtime\Core\Containers\TArray)< [UInputTrigger](API\Plugins\EnhancedInput\UInputTrigger) * > & Triggers )