/Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/Editor/RigVMEditorMenuContext.h
Get the active rigvm host instance in the viewport
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMEditor) [URigVMHost](API\Plugins\RigVM\URigVMHost) * GetRigVMHost() const