/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionPhysics.h
static void MarshalPhysicsToComponent ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * PrimitiveComponent, const [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * BodyInstance )