/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h
Get rotation output of current override root motion source, returns true if OutRotation was filled
bool GetOverrideRootMotionRotation ( float DeltaTime, const [ACharacter](API\Runtime\Engine\GameFramework\ACharacter) & Character, const [UCharacterMovementComponent](API\Runtime\Engine\GameFramework\UCharacterMovementComponent) & MoveComponent, FQuat & OutRotation ) const