/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GeodesicPath.h
Constructor assumes the directed segments are ordered from tail (at index 0) to head
FDeformableEdgePath ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & SurfaceMeshIn, const [TArray](API\Runtime\Core\Containers\TArray)< [FEdgePath::FDirectedSegment](API\Plugins\DynamicMesh\Operations\FEdgePath\FDirectedSegment) > & OriginalPathAsDirectedSegments )