/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h
struct FCompressibleAnimDataResult
TUniquePtr<ICo...
AnimData
UAnimBoneCompre...
Codec
TArray< uint8 >
CompressedByteStream
void *
CompressionUserData
Give compression code a place to store some extra data during compression (Needed for PerTrackCompression)