/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h
Make an array of musically spaced bands with ascending frequency.
static [TArray](API\Runtime\Core\Containers\TArray)< [FSoundSubmixSpectralAnalysisBandSettings](API\Runtime\Engine\Sound\FSoundSubmixSpectralAnalysisBand-) > MakeMusicalSpectralAnalysisBandSettings ( int32 InNumSemitones, EMusicalNoteName InStartingMusicalNote, int32 InStartingOctave, int32 InAttackTimeMsec, int32 InReleaseTimeMsec )