/Engine/Source/Editor/StatsViewer/Classes/PrimitiveStats.h
Statistics page for primitives.
class UPrimitiveStats : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<TWeakOb...
Actors
Actor(s) that use the resource - click to select & zoom Actor(s)
int32
Count
Number of occurrences in map
int32
HWInstances
Hardware instances
int32
InstSections
Instanced section count of mesh
int32
InstTriangles
Triangle count of all mesh occurances (Count * Tris)
float
InstVertexColorMem
Per component vertex color stat for static meshes in KB
float
LightMapData
Light map data in KB
int32
LightsLM
Average number of lightmap lights relevant to each instance
float
LightsOther
Average number of other lights relevant to each instance
float
LightsTotal
(Avg OL + Avg LM) / Count
float
LMSMResolution
Light/shadow map resolution
TWeakObjectPtr<...
Object
Resource (e.g.UStaticMesh,USkeletalMesh,UModelComponent, UTerrainComponent, etc
float
ObjLightCost
Avg OL * Sections
double
RadiusAvg
Average radius of bounding sphere of instance in map
double
RadiusMax
Maximum radius of bounding sphere of instance in map
double
RadiusMin
Minimum radius of bounding sphere of instance in map
float
ResourceSize
Resource size in KB
int32
Sections
Section count of mesh
int32
Triangles
Triangle count of mesh
FString
Type
Type name
float
VertexColorMem
Vertex color stat for static and skeletal meshes in KB