/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h
Finishes collection of data that should be in the named code library. This includes loading data from a previous iterative cook.
static void FinishPopulateShaderLibrary ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, [FString](API\Runtime\Core\Containers\FString) const & Name, [FString](API\Runtime\Core\Containers\FString) const & SandboxDestinationPath, [FString](API\Runtime\Core\Containers\FString) const & SandboxMetadataPath )