/Engine/Source/Runtime/PhysicsCore/Public/PhysicsSettingsCore.h
Default physics settings.
class UPhysicsSettingsCore : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
bool
bEnable2DPhysics
Can 2D physics be used (Box2D)?
bool
bEnableEnhancedDeterminism
If set to true, the scene will use enhanced determinism at the cost of a bit more resources.
bool
bEnablePCM
Enables persistent contact manifolds.
bool
bEnableShapeSharing
Enables shape sharing between sync and async scene for static rigid actors
bool
bEnableStabilization
Enables stabilization of contacts for slow moving bodies.
float
BounceThresholdVelocity
Minimum relative velocity required for an object to bounce.
bool
bSimulateSkeletalMeshOnDedicatedServer
If true, simulate physics for this component on a dedicated server.
bool
bWarnMissingLocks
Whether to warn when physics locks are used incorrectly.
float
ContactOffsetMultiplier
Contact offset multiplier.
float
DefaultFluidFriction
Default fluid friction for Physics Volumes.
float
DefaultGravityZ
Default gravity.
TEnumAsByte< EC...
DefaultShapeComplexity
Determines the default physics shape complexity.
float
DefaultTerminalVelocity
Default terminal velocity for Physics Volumes.
TEnumAsByte<EF...
FrictionCombineMode
Friction combine mode, controls how friction is computed for multiple materials.
float
MaxAngularVelocity
Max angular velocity that a simulated object can achieve.
float
MaxContactOffset
Max Contact offset.
float
MaxDepenetrationVelocity
Max velocity which may be used to depenetrate simulated physics objects. 0 means no maximum.
float
MinContactOffset
Min Contact offset.
int32
RagdollAggregateThreshold
Threshold for ragdoll bodies above which they will be added to an aggregate before being added to the scene
TEnumAsByte<EF...
RestitutionCombineMode
Restitution combine mode, controls how restitution is computed for multiple materials.
int32
SimulateScratchMemorySize
Amount of memory to reserve for PhysX simulate(), this is per pxscene and will be rounded up to the next 16K boundary
FChaosSolverCon...
SolverOptions
Options to apply to Chaos solvers on creation
float
TriangleMeshTriangleMinAreaThreshold
Triangles from triangle meshes (BSP) with an area less than or equal to this value will be removed from physics collision data.