/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h
Spawns a Niagara System at the specified world location/rotation
The spawnedUNiagaraComponent
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(Keywords="niagara System", WorldContext="WorldContextObject", UnsafeDuringActorConstruction="true")) static [UNiagaraComponent](API\Plugins\Niagara\UNiagaraComponent) * SpawnSystemAtLocation ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, class [UNiagaraSystem](API\Plugins\Niagara\UNiagaraSystem) * SystemTemplate, FVector Location, FRotator Rotation, FVector Scale, bool bAutoDestroy, bool bAutoActivate, [ENCPoolMethod](API\Plugins\Niagara\ENCPoolMethod) PoolingMethod, bool bPreCullCheck )