/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/EditorModelingObjectsCreationAPI.h
[ECreateModelingObjectResult](API\Plugins\ModelingComponents\ECreateModelingObjectResult) GetNewAssetPath ( [FString](API\Runtime\Core\Containers\FString) & OutNewAssetPath, const [FString](API\Runtime\Core\Containers\FString) & BaseName, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * StoreRelativeToObject, const [UWorld](API\Runtime\Engine\Engine\UWorld) * World )