/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Public/Script/AssetDefinition_ClassTypeBase.h
Base class for "class type" assets (C++ classes and Blueprints
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UAssetDefinition_ClassTypeBase : public [UAssetDefinitionDefault](API\Editor\UnrealEd\UAssetDefinitionDefault)