/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXInputPortConfig.h
Property changes are handled in details customization consistently.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDMXInputPortConfig
FString
AutoCompleteDeviceAddress
Searches available Network Interface Card IP Addresses and uses the first match as the 'Network Interface Card IP Address' (both in Editor and Game).
bool
bAutoCompleteDeviceAddressEnabled
Enables 'Auto Complete Device Address', hidden via customization - EditConditionInlineToggle doesn't support Config
bool
bIsExternUnivereStartEditable
Edit condition for the ExternUniverseStart property
EDMXCommunicati...
CommunicationType
The type of communication used with this port
FString
DeviceAddress
The Network Interface Card's IP Adress, over which DMX is received
int32
ExternUniverseStart
Remaps the range of local Universes (Num Universes from Local Universe Start) to a different set of Universes at the Protocol level.
int32
LocalUniverseStart
Local Start Universe
int32
NumUniverses
Number of Universes
FGuid
PortGuid
Unique identifier, shared with the port instance.
FString
PortName
The name displayed wherever the port can be displayed
int32
Priority
Priority value, can act as a filter or a threshold
EDMXPortPriorit...
PriorityStrategy
How to deal with the priority value
FName
ProtocolName
DMX Protocol