/Engine/Plugins/Experimental/ImagePlate/Source/ImagePlate/Public/ImagePlate.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Rendering, HideCategories=(Object, Activation, Physics, Collision, Input, PhysicsVolume)) class AImagePlate : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr<UIm...
ImagePlate