/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Returns true if this ability can be activated right now. Has no side effects
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=Ability, DisplayName="CanActivateAbility", Meta=(ScriptName="CanActivateAbility")) bool K2_CanActivateAbility ( [FGameplayAbilityActorInfo](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityActorInfo) ActorInfo, const [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) Handle, [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & RelevantTags ) const