/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Sets the constraint profile properties (limits, motors, etc...) to match the constraint profile as defined in the physics asset for all constraints. If profile name is not found the joint is set to use the default constraint profile.
void SetConstraintProfileForAll ( [FName](API\Runtime\Core\UObject\FName) ProfileName, bool bDefaultIfNotFound )