/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h
static float StaticExecModOnBaseValue ( float BaseValue, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EGameplayModOp::Type](API\Plugins\GameplayAbilities\EGameplayModOp__Type) > ModifierOp, float EvaluatedMagnitude )