/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsInteractor.h
Gets the observation vector used by a given agent. Should be called only after EncodeObservations.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="LearningAgents", Meta=(AgentId="-1")) void GetObservationVector ( const int32 AgentId, [TArray](API\Runtime\Core\Containers\TArray)< float > & OutObservationVector ) const