/Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h
Verifies the layout of another struct data against this one Note: uses name + index, so not robust to type/size changes. This is OK however as tagged property serializaton will deal with those and names/indices are all we need to be consistent at this level (as we inderect by name/index)
bool DoesLayoutMatch ( const [FAnimNodeStructData](API\Runtime\Engine\Animation\FAnimNodeStructData) & InOther ) const