/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h
Get the currently focused/viewed level sequence asset if there is a hierarchy of sequences.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") static [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * GetFocusedLevelSequence()