/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLState.h
struct FOpenGLContextState : public [FOpenGLCommonState](API\Runtime\OpenGLDrv\FOpenGLCommonState)
uint32
ActiveStreamMask
GLenum
ActiveTexture
uint32
ActiveUAVMask
GLuint
ArrayBufferBound
bool
bAlphaToCoverageEnabled
FOpenGLBlendSta...
BlendState
bool
bScissorEnabled
TArray<FOpenGL...
CachedSamplerStates
FLinearColor
ClearColor
float
ClearDepth
uint16
ClearStencil
float
DepthMaxZ
float
DepthMinZ
FOpenGLDepthSte...
DepthStencilState
GLuint
ElementArrayBufferBound
int32
FirstNonzeroRenderTarget
GLuint
Framebuffer
GLuint
OcclusionQuery
GLuint
PixelUnpackBufferBound
GLuint
Program
FOpenGLRasteriz...
RasterizerState
uint32
RenderTargetHeight
uint32
RenderTargetWidth
FIntRect
Scissor
uint32
StencilRef
GLuint
StorageBufferBound
GLuint
UniformBufferBound
GLuint[CrossCom...
UniformBufferOffsets
GLuint[CrossCom...
UniformBuffers
FOpenGLCachedAt...
VertexAttrs
uint32
VertexAttrs_EnabledBits
FOpenGLVertexDe...
VertexDecl
FOpenGLStream[1...
VertexStreams
FIntRect
Viewport