/Engine/Source/Runtime/Engine/Public/SceneView.h
Construction parameters for aFSceneView.
struct FSceneViewInitOptions : public [FSceneViewProjectionData](API\Runtime\Engine\FSceneViewProjectionData)
FLinearColor
BackgroundColor
bool
bDisableGameScreenPercentage
Whether game screen percentage should be disabled.
bool
bInCameraCut
Was there a camera cut this frame?
bool
bIsPlanarReflection
Whether this view is being used to render a planar reflection.
bool
bIsReflectionCapture
Whether this view is being used to render a reflection capture.
bool
bIsSceneCapture
Whether this view is being used to render a scene capture.
bool
bIsSceneCaptureCube
Whether the scene capture is a cube map (bIsSceneCapture will also be set).
bool
bSceneCaptureUsesRayTracing
Whether this view uses ray tracing, for views that are used to render a scene capture.
bool
bUseFauxOrthoViewPos
In case of ortho, generate a fake view position that has a non-zero W component.
bool
bUseFieldOfViewForLOD
Whether to use FOV when computing mesh LOD.
FLinearColor
ColorScale
FIntPoint
CursorPos
-1,-1 if not setup
float
DesiredFOV
uint64
EditorViewBitflag
Default to 0'th view index, which is a bitfield of 1
float
FOV
Actual field of view and that desired by the camera originally
TSet<FPrimitiv...
HiddenPrimitives
float
LODDistanceFactor
FVector
OriginOffsetThisFrame
World origin offset value. Non-zero only for a single frame when origin is rebased
FLinearColor
OverlayColor
float
OverrideFarClippingPlaneDistance
FVector
OverrideLODViewOrigin
This can be specified for ortho views so that it's min draw distance/LOD parenting etc, is controlled by a perspective viewport
int32
PlayerIndex
FSceneViewState...
SceneViewStateInterface
TOptional<TSet...
ShowOnlyPrimitives
The primitives which are visible for this view.
EStereoscopicPa...
StereoPass
For stereoscopic rendering, whether or not this is a full pass, or a primary / secondary pass
int32
StereoViewIndex
For stereoscopic rendering, a unique index to identify the view across view families
constAActor&#...
ViewActor
FViewElementDra...
ViewElementDrawer
constFSceneVie...
ViewFamily
FVector
ViewLocation
The view origin and rotation without any stereo offsets applied to it
FRotator
ViewRotation
float
WorldToMetersScale
Conversion from world units (uu) to meters, so we can scale motion to the world appropriately