/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Sets whether body modifiers should use skeletal animation for their kinematic targets
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void SetBodyModifiersInSetUseSkeletalAnimation ( const [FName](API\Runtime\Core\UObject\FName) Set, const bool bUseSkeletalAnimation )