/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/EditorDynamicMeshUtilityFunctions.h
Save current state of TargetMesh so that an undoable/redoable Change can be emitted after TargetMesh is modified, usingEmitTrackedMeshChange().
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * BeginTrackedMeshChange ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FDynamicMeshChangeContainer](API\Plugins\GeometryScriptingEditor\GeometryScript\FDynamicMeshChangeContainer) & ChangeTracker )