/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Adds an actor as a receiver for components. If it passes the actorclass filter on requests it will get the components.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Gameplay", Meta=(DefaultToSelf="Receiver", AdvancedDisplay=1)) void AddReceiver ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Receiver, bool bAddOnlyInGameWorlds )