/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXOutputPort.h
Game-Thread only: Gets the last signal received in specified local universe.
True if the OutDMXSignal was set.
bool GameThreadGetDMXSignal ( int32 LocalUniverseID, [FDMXSignalSharedPtr](API\Plugins\DMXProtocol\FDMXSignalSharedPtr) & OutDMXSignal, bool bEvenIfNotLoopbackToEngine )