/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h
Utility that returns the current position of this socket with an offset. Returns false if socket was not valid (bone not found etc)
bool true if successful, false if not
bool GetSocketPositionWithOffset ( FVector & OutPosition, class [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, const FVector & InOffset, const FRotator & InRotation ) const