/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h
Request execution change
void RequestExecution ( const [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) * RequestedOn, const int32 InstanceIdx, const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * RequestedBy, const int32 RequestedByChildIndex, const [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ContinueWithResult, bool bStoreForDebugger )