/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/NUTActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ANUTActor : public [AActor](API\Runtime\Engine\GameFramework\AActor), public [FSelfRegisteringExec](API\Runtime\Core\Misc\FSelfRegisteringExec)
bool
bMonitorForBeacon
Monitors for the creation of the beacon net driver, if -BeaconPort=x was specified on the commandline
float
LastAliveTime
The value of World.RealTimeSeconds as of the last time the client was marked as still alive
FExecuteOnServe...
TempDelegate
A delegate property, used solely for converting strings to delegates