/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorActor.h
The construction settings, which can be used as info when creating new components.
struct FConstructSettings
AActor*
Actor
The UE actor object that we should add components to.
bool
bIsTrainingActor
Is this an actor used during training? Set to false if it is a testing mode actor.
FLinearColor
LabelColor
The color of the label text.
FText
LabelText
The label text, which should be something like "Linear Skinned" or "Ground Truth", basically describing the actor.
int32
TypeID
The ID of the actor.