/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Wait.h
InTimeToWait < 0 (or just FAISystem::InfiniteInterval) will result in waiting forever
static [UDEPRECATED_PawnAction_Wait](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction_Wait) * CreateAction ( [UWorld](API\Runtime\Engine\Engine\UWorld) & World, float InTimeToWait )