/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h
class USkeletalMeshSocket : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bForceAlwaysAnimated
If true then the hierarchy of bones this socket is attached to will always be evaluated, even if it had previously been removed due to the current lod setting
FName
BoneName
FVector
RelativeLocation
FRotator
RelativeRotation
FVector
RelativeScale
FName
SocketName
Defines a named attachment location on theUSkeletalMesh.