/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get an actors world transforms at the specified times using a player
static void GetActorWorldTransforms ( [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, FMovieSceneSequenceIDRef Template, const [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) & Actors, const [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Frames, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & OutWorldTransforms )