/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h
Start the process of deleting this breakpoint
static void RemoveBreakpointFromNode ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OwnerNode, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OwnerBlueprint )