/Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericPlatformApplicationMisc.h
Returns a texture of the glyph representing the specified button on the specified controller, or nullptr if not supported.
static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * GetGamepadButtonGlyph ( const [FGamepadKeyNames::Type](API\Runtime\ApplicationCore\GenericPlatform\FGamepadKeyNames\Type) & ButtonKey, uint32 ControllerIndex )