/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Save the contents of the buffer to a platform-specific save slot/file
Whether we successfully saved this information
static bool SaveDataToSlot ( const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & InSaveData, const [FString](API\Runtime\Core\Containers\FString) & SlotName, const int32 UserIndex )