/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CCDUtilities.h
Variant of the two-particle of DeltaExceedsThreshold which chooses DeltaX: For rigid particles, use V*Dt. For non-rigids, use Vec3::ZeroVector. R: For rigid particles, use Q. For non-rigids, use R.
static bool DeltaExceedsThreshold ( const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) & Particle0, const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) & Particle1, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Dt )