/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsManager.h
Resets the agents with the given ids on the manager. Used to tell components to reset any state associated with this agent.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void ResetAgents ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & AgentIds )