/Engine/Plugins/VirtualProduction/TextureShare/Source/TextureShare/Public/Blueprints/TextureShareBlueprintContainers.h
Create new or get existUTextureShareobject.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Get or Create TextureShare Object"), Category="TextureShare") [UTextureShareObject](API\Plugins\TextureShare\Blueprints\UTextureShareObject) * GetOrCreateTextureShareObject ( const [FString](API\Runtime\Core\Containers\FString) & InShareName )