/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h
FEntityTaskBuilder().Read().Read().Read>()](API\Runtime\Sockets\NFS_Messages__Type).Dispatch_PerEntity(...); FEntityTaskBuilder().[Read()](API\Runtime\Sockets\NFS_Messages__Type).[Read()](API\Runtime\Sockets\NFS_Messages__Type).[Read>().Dispatch_PerEntity(...); FEntityTaskBuilder().Read().Read().Read>()](API\Runtime\Sockets\NFS_Messages__Type).Dispatch_PerAllocation(...); FEntityTaskBuilder().[Read()](API\Runtime\Sockets\NFS_Messages__Type).[Read()](API\Runtime\Sockets\NFS_Messages__Type).[Read>().Dispatch_PerAllocation(...);
enum { AutoExpandAccessors = true }