/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
struct FCookOnTheFlyStartupOptions
bool
bBindAnyPort
Wether the network file server or the I/O store connection server should bind to any port
bool
bPlatformProtocol
Whether the network file server should use a platform-specific communication protocol instead of TCP (used when bZenStore == false)
bool
bZenStore
Whether to save the cooked output to the Zen storage server.
TArray<ITarget...
TargetPlatforms
Target platforms