/Engine/Source/Runtime/RHI/Public/RHIContext.h
Set the shader resource view of a surface.
void RHISetShaderTexture ( [FRHIGraphicsShader](API\Runtime\RHI\FRHIGraphicsShader) * Shader, uint32 TextureIndex, [FRHITexture](API\Runtime\RHI\FRHITexture) * NewTexture )