/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Public/GeometryCacheSceneProxy.h
Init function that can be called on any thread, and will do the right thing (enqueue command if called on main thread)
void Init ( const [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer) * PositionBuffer, const [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer) * MotionBlurDataBuffer, const [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer) * TangentXBuffer, const [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer) * TangentZBuffer, const [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer) * TextureCoordinateBuffer, const [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer) * ColorBuffer )