/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Create a new event node in the blueprint, for the supplied component, event name and blueprint
static void CreateNewBoundEventForComponent ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Component, [FName](API\Runtime\Core\UObject\FName) EventName, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FObjectProperty](API\Runtime\CoreUObject\UObject\FObjectProperty) * ComponentProperty )