/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Search the blueprints looking for nodes that contain the given enumerations
static void FindEnumsInNodes ( const [TSet](API\Runtime\Core\Containers\TSet)< [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * > & UEnums, [FOnNodeFoundOrUpdated](API\Editor\UnrealEd\Kismet2\FBlueprintEditorUtils\FOnNodeFoundOrUpdated) InOnNodeFoundOrUpdated )