/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
UK2Node_AddComponentDONOTCALL MANUALLY - BLUEPRINT INTERNAL USE ONLY (forAddComponent nodes)
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * AddComponent ( [FName](API\Runtime\Core\UObject\FName) TemplateName, bool bManualAttachment, const FTransform & RelativeTransform, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ComponentTemplateContext, bool bDeferredFinish )