HairStrandsCore/Public/GroomBindingAsset.h
Implements an asset that can be used to store binding information between a groom and a skeletal mesh
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=(Object)) class UGroomBindingAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bIsValid
bool
bRegisterGroomAssetCallback
bool
bRegisterSourceMeshCallback
bool
bRegisterTargetMeshCallback
TArray<FString...
CachedDerivedDataKey
FOnGroomBinding...
OnGroomBindingAssetChanged
Private :
EQueryStatus
QueryStatus