/Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h
class UGameMapsSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bOffsetPlayerGamepadIds
If enabled, this will make so that gamepads start being assigned to the second controller ID in local multiplayer games.
bool
bUseSplitscreen
Whether the screen should be split or not when multiple local players are present
FSoftObjectPath
EditorStartupMap
If set, this map will be loaded when the Editor starts up.
TArray<FTempla...
EditorTemplateMapOverrides
Map templates that should show up in the new level dialog.
EFourPlayerSpli...
FourPlayerSplitscreenLayout
The viewport layout to use if the screen should be split and there are three local players
FSoftClassPath
GameInstanceClass
The class to use when instantiating the transient GameInstance class
FString
LocalMapOptions
The default options that will be appended to a map being loaded.
TEnumAsByte<ET...
ThreePlayerSplitscreenLayout
The viewport layout to use if the screen should be split and there are three local players
FSoftObjectPath
TransitionMap
The map loaded when transition from one map to another.
TEnumAsByte<ET...
TwoPlayerSplitscreenLayout
The viewport layout to use if the screen should be split and there are two local players