/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Bind to an input component with customized bindings
virtual void BindAbilityActivationToInputComponent ( [UInputComponent](API\Runtime\Engine\Components\UInputComponent) * InputComponent, [FGameplayAbilityInputBinds](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityInputBinds) BindInfo )