/Engine/Source/Runtime/Engine/Classes/Engine/VolumeTexture.h
Creates and initializes a new VolumeTexture with the requested settings
static [UVolumeTexture](API\Runtime\Engine\Engine\UVolumeTexture) * CreateTransient ( int32 InSizeX, int32 InSizeY, int32 InSizeZ, EPixelFormat InFormat, const [FName](API\Runtime\Core\UObject\FName) InName )