/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h
Loads a uasset file or map and provides a sorted list of contained objects (but not subobjects as those will get exported anyway)
true if success
static bool ExportFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & LoadedObjects )