/Engine/Source/Runtime/RHI/Public/RHIContext.h
Sets sampler state.
void RHISetShaderSampler ( [FRHIGraphicsShader](API\Runtime\RHI\FRHIGraphicsShader) * Shader, uint32 SamplerIndex, [FRHISamplerState](API\Runtime\RHI\FRHISamplerState) * NewState )