/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Rename a local variable from the graph.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool RenameLocalVariable ( const [FName](API\Runtime\Core\UObject\FName) & InVariableName, const [FName](API\Runtime\Core\UObject\FName) & InNewVariableName, bool bSetupUndoRedo, bool bPrintPythonCommand )