/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h
class UFXSystemAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray< FMateri...
MaterialPSOPrecacheRequestIDs
uint32
MaxPoolSize
Max number of components of this system to keep resident in the world component pool.
FParticlePerfSt...
ParticlePerfStats
uint32
PoolPrimeSize
How many instances we should use to initially prime the pool.
FGraphEventRef
PrecachePSOsEvent