/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h
Cooldown decorator node. A decorator node that bases its condition on whether a cooldown timer based on a gameplay tag has expired.
class UBTDecorator_TagCooldown : public [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator)
bool
bActivatesCooldown
Whether or not we are adding/setting to the cooldown tag's value when the decorator deactivates.
bool
bAddToExistingDuration
True if we are adding to any existing duration, false if we are setting the duration (potentially invalidating an existing end time).
float
CooldownDuration
Value we will add or set to the Cooldown tag when this node is deactivated.
FGameplayTag
CooldownTag
Gameplay tag that will be used for the cooldown.