/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Loads a preset using its name as a string key.
true if successful, false otherwise
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Settings") bool LoadPreset ( [FString](API\Runtime\Core\Containers\FString) PresetName )