/Engine/Source/Runtime/GeometryCore/Public/Operations/EmbedSurfacePath.h
Embed multiple 2D paths into a mesh by projection, starting the walks from the given triangles. Optionally select the triangles inside the paths.
namespace UE { namespace Geometry { bool UE::Geometry::EmbedProjectedPaths ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const int > StartTriIDs, [FFrame3d](API\Runtime\GeometryCore\FFrame3d_1) Frame, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [TArray](API\Runtime\Core\Containers\TArray)< FVector2d >> AllPaths, [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< int >> & OutAllPathVertices, [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< int >> & OutAllVertexCorrespondence, bool bClosePaths, [FMeshFaceSelection](API\Runtime\GeometryCore\Selections\FMeshFaceSelection) * EnclosedFaces, double PtSnapVertexOrEdgeThresholdSq ) } }