/Engine/Source/Runtime/Renderer/Public/PostProcess/PostProcessMaterialInputs.h
struct FPostProcessMaterialInputs
bool
bAllowSceneColorInputAsOutput
Allows (but doesn't guarantee) an optimization where, if possible, the scene color input is reused as the output.
bool
bManualStencilTest
Whether or not the stencil test must be done in the pixel shader rather than rasterizer state.
bool
bMetalMSAAHDRDecode
FRDGTextureRef
CustomDepthTexture
Custom depth/stencil used for stencil operations.
EPixelFormat
OutputFormat
The output texture format to use if a new texture is created.
FScreenPassRend...
OverrideOutput
[Optional] Render to the specified output. If invalid, a new texture is created and returned.
TStaticArray<F...
PathTracingTextures
Array of input textures bound to the material from path tracing. All inputs are optional
FSceneTextureSh...
SceneTextures
The uniform buffer containing all scene textures.
const FSceneWit...
SceneWithoutWaterTextures
Depth and color textures of the scene without single layer water. May be nullptr if not available.
TStaticArray<F...
Textures
Array of input textures bound to the material.