/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundGeneratorHandle.h
Watch an output value.
true if the watch setup succeeded, false otherwise
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MetaSoundOutput", Meta=(AdvancedDisplay="2")) bool WatchOutput ( [FName](API\Runtime\Core\UObject\FName) OutputName, const [FOnMetasoundOutputValueChanged](API\Plugins\MetasoundEngine\FOnMetasoundOutputValueChanged) & OnOutputValueChanged, [FName](API\Runtime\Core\UObject\FName) AnalyzerName, [FName](API\Runtime\Core\UObject\FName) AnalyzerOutputName )