/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get FBX Ready for Import. This make sure the passed in file make be imported. After calling this call ImportReadiedFbx. It returns out some parameters that we forcably change so we reset them later.
Whether the fbx file was ready and is ready to be import.
static bool ReadyFBXForImport ( const [FString](API\Runtime\Core\Containers\FString) & ImportFilename, [UMovieSceneUserImportFBXSettings](API\Editor\MovieSceneTools\UMovieSceneUserImportFBXSettings) * ImportFBXSettings, [FFBXInOutParameters](API\Editor\MovieSceneTools\FFBXInOutParameters) & OutFBXParams )