/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h
For convenience there is alsoFWorldConditionQuerywhich combines these two in one package. Struct used to store a world condition in editor. Used internally. Note that the Operator and ExpressionDepth are stored here separately from the World Condition to make sure they are not reset if the Condition is empty.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionEditable
bool
bInvert
Controls whether the value of the expressions as calculated by IsTrue should be inverted.
FInstancedStruc...
Condition
Instance of a world condition.
uint8
ExpressionDepth
Expression depth controlling the parenthesis of the expression.
EWorldCondition...
Operator
Operator describing how the results of the condition is combined with other conditions.