/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/AnimNode_BlendStack.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly) struct FAnimNode_BlendStack : public [FAnimNode_BlendStack_Standalone](API\Plugins\PoseSearch\PoseSearch\FAnimNode_BlendStack_Standalone)
TObjectPtr<UAn...
AnimationAsset
Requested animation to play
float
AnimationTime
Requested animation time. If negative, the animation will play from the beginning uninterrupted
EAlphaBlendOpti...
BlendOption
FVector
BlendParameters
Requested blend space blend parameters (if AnimationAsset is a blend space)
TObjectPtr<UBl...
BlendProfile
float
BlendTime
Tunable animation transition blend time
bool
bLoop
Requested AnimationAsset looping
bool
bMirrored
Requested AnimationAsset mirroring
int32
MaxActiveBlends
Number of max active blending animation in the blend stack. If MaxActiveBlends is zero then blend stack is disabled.
float
MaxAnimationDeltaTime
If AnimationTime and MaxAnimationDeltaTime are positive and the currently playing animation total time differs more than MaxAnimationDeltaTime from AnimationTime (animation desynchronized from the requested time) the blend stack will force a blend into the same animation
TObjectPtr<UMi...
MirrorDataTable
If set and bMirrored MirrorDataTable will be used for mirroring the aniamtion
float
RootBoneBlendTime
Time in seconds to blend out to the new pose root bone. Negative values would imply RootBoneBlendTime is equal to BlendTime.
float
WantedPlayRate
Requested animation play rate