/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h
void GetElementShaderBindings ( const class [FSceneInterface](API\Runtime\Engine\FSceneInterface) * Scene, const [FSceneView](API\Runtime\Engine\FSceneView) * InView, const class [FMeshMaterialShader](API\Runtime\Renderer\FMeshMaterialShader) * Shader, const EVertexInputStreamType InputStreamType, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel, const [FVertexFactory](API\Runtime\RenderCore\FVertexFactory) * VertexFactory, const [FMeshBatchElement](API\Runtime\Engine\FMeshBatchElement) & BatchElement, class [FMeshDrawSingleShaderBindings](API\Runtime\Renderer\FMeshDrawSingleShaderBindings) & ShaderBindings, FVertexInputStreamArray & VertexStreams ) const