/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigSolver.h
Override to support supplying per-bone settings to outside systems for editing/UI NOTE: This must be overriden on solvers that use bone settings.
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetBoneSetting ( const [FName](API\Runtime\Core\UObject\FName) & BoneName ) const