/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h
If bClearAll is false, it will overwrite ref pose of bones that are found in InSkelMesh If bClearAll is true, it will reset all Reference Poses Note that this means it will remove transforms of extra bones that might not be found in this InSkinnedAsset
true if successful. false if InSkinnedAsset wasn't compatible with the bone hierarchy
void UpdateReferencePoseFromMesh ( const [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * InSkinnedAsset )