/Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDSkeletalDataConversion.h
Note: This assumes that the morph targets in InBlendShape are sorted by weight.
namespace UsdUtils { void UsdUtils::ResolveWeightsForBlendShape ( const [FUsdBlendShape](API\Plugins\USDUtilities\FUsdBlendShape) & InBlendShape, float InWeight, float & OutPrimaryWeight, [TArray](API\Runtime\Core\Containers\TArray)< float > & OutInbetweenWeights ) }