/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/ClusterUnionPhysicsProxy.h
Add physics objects to the cluster union. Should only be called from the game thread.
void AddPhysicsObjects_External ( const [TArray](API\Runtime\Core\Containers\TArray)< [FPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FPhysicsObjectHandle) > & Objects )