/Engine/Source/Runtime/Engine/Classes/Engine/DataTable.h
Imported spreadsheet table.
class UDataTable : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr< cla...
AssetImportData
The file this data table was imported from, may be empty
uint8:  1
bIgnoreExtraFields
Set to true to ignore extra fields in the import data, if false it will warn about them
uint8:  1
bIgnoreMissingFields
Set to true to ignore any fields that are expected but missing, if false it will warn about them
uint8:  1
bStripFromClientBuilds
Set to true to not cook this data table into client builds.
friend
FDataTableEditorUtils
friend
FDataTableImporterCSV
friend
FDataTableImporterJSON
FString
ImportKeyField
Explicit field in import data to use as key.
TMap<FName, ui...
RowMap
Map of name of row to row data structure.
TArray< uint8 >
RowsSerializedWithTags
When RowStruct is being modified, row data is stored serialized with tags
TObjectPtr<USc...
RowStruct
Structure to use for each row of the table, must inherit fromFTableRowBase
FTopLevelAssetP...
RowStructPathName
The name of the RowStruct we were using when we were last saved
TSet<TObjectPt...
TemporarilyReferencedObjects
friend
UGameplayTagTableManager