/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBasicEditFunctions.h
Repeatedly apply AppendTransform to the AppendMesh, each time adding the geometry to TargetMesh.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendMeshRepeated ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendMesh, FTransform AppendTransform, int RepeatCount, bool bApplyTransformToFirstInstance, bool bDeferChangeNotifications, [FGeometryScriptAppendMeshOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptAppendMeshOptions) AppendOptions, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )