/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Retrieves the transform for the provided bone name from a pose
Transform in requested space for bone if found, otherwise return identity transform
static const FTransform & GetBonePose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space )