/Engine/Source/Runtime/Engine/Public/ImageUtils.h
Parameters used for creating a Texture2D from a simple color buffer.
struct FCreateTexture2DParameters
bool
bDeferCompression
If texture should be compressed right away, or defer until package is saved
bool
bSRGB
If texture should be set as SRGB
bool
bUseAlpha
True if alpha channel is used
bool
bVirtualTexture
If texture should be a virtual texture
TextureCompress...
CompressionSettings
Compression settings to use for texture
TextureMipGenSe...
MipGenSettings
Mip-map generation settings
FGuid
SourceGuidHash
The Guid hash to use part of the texture source's DDC key
TextureGroup
TextureGroup
Group this texture belongs to