/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h
This will replace any existing entries in the ReplicatorMap, so this should always be preceeded by a call to FindReplicator.
The newly created replicator.
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FObjectReplicator](API\Runtime\Engine\Net\FObjectReplicator) > & CreateReplicator ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, bool bCheckDormantReplicators )