/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactory.h
Given anFAssetData, determine if this asset factory can place any elements.
true if the factory can be used to place elements.
virtual bool CanPlaceElementsFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData )