/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensDistortionModelHandlerBase.h
Asset user data that can be used on Camera Actors to manage lens distortion state and utilities
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class ULensDistortionModelHandlerBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FCameraFilmback...
CameraFilmback
Filmback settings of the camera that is being used for distortion
FLensDistortion...
CurrentState
Current state as set by the most recent call to Update()
FString
DisplayName
Display name, used to identify handler in-editor details panels
TObjectPtr<UMa...
DistortionDisplacementMapMID
MID used to draw the distortion displacement map
TObjectPtr<UTe...
DistortionDisplacementMapRT
UV displacement map used to distort an undistorted image
TObjectPtr<UMa...
DistortionPostProcessMID
Dynamically created post-process material instance for the currently specified lens model
FGuid
DistortionProducerID
UObjectthat is producing the distortion state for this handler
TSubclassOf<UL...
LensModelClass
Lens Model describing how to interpret the distortion parameters
float
OverscanFactor
Computed overscan factor needed to scale the camera's FOV (read-only)
TObjectPtr<UMa...
UndistortionDisplacementMapMID
MID used to draw the undistortion displacement map
TObjectPtr<UTe...
UndistortionDisplacementMapRT
UV displacement map used to undistort a distorted image