/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/IDMXPixelMappingRenderer.h
Rendering input texture to render target
void RenderTextureToRectangle ( const [FTextureResource](API\Runtime\Engine\FTextureResource) * InTextureResource, const FTexture2DRHIRef InRenderTargetTexture, FVector2D InSize, bool bSRGBSource ) const