/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigParameterSection.h
Movie scene section that controls animation controller animation
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMovieSceneControlRigParameterSection : public [UMovieSceneParameterSection](API\Runtime\MovieSceneTracks\Sections\UMovieSceneParameterSection), public [IMovieSceneConstrainedSection](API\Runtime\MovieSceneTracks\Sections\IMovieSceneConstrainedSection)
bool
bDoNotKey
When true we do not set a key on the section, since it will be set because we changed the value We need this because control rig notifications are set on every change even when just changing sequencer time which forces a sequencer eval, not like the editor where changes are only set on UI changes(changing time doesn't send change delegate)
TArray<FConstr...
ConstraintsChannels
Space Channels
TMap<FName,FC...
ControlChannelMap
Map from the control name to where it starts as a channel
TSubclassOf<UC...
ControlRigClass
The class of control rig to instantiate
TArray< bool >
ControlsMask
Mask for controls themselves
TSet<FName>
ControlsToSet
Special list of Names that we should only Modify.
TArray<FEnumPa...
EnumParameterNamesAndCurves
Enum Curves
TArray<FIntege...
IntegerParameterNamesAndCurves
Integer Curves
TArray<FSpaceC...
SpaceChannels
Space Channels
FMovieSceneTran...
TransformMask
Mask for Transform Mask
FMovieSceneFloa...
Weight
The weight curve for this animation controller section