/Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h
Structure with publicly exposed information about an asset type. These can be loaded out of a config file.
struct FPrimaryAssetTypeInfo
TObjectPtr<UCl...
AssetBaseClassLoaded
Base Class of all assets of this type
TArray<FString...
AssetScanPaths
Combination of directories and individual assets to search for this asset type.
bool
bHasBlueprintClasses
True if the assets loaded are blueprints classes, false if they are normal UObjects
bool
bIsDynamicAsset
True if this is an asset created at runtime that has no on disk representation.
bool
bIsEditorOnly
True if this type is editor only.
int32
NumberOfAssets
Number of tracked assets of that type
FName
PrimaryAssetType
The logical name for this type of Primary Asset
FPrimaryAssetRu...
Rules
Default management rules for this type, individual assets can be overridden