/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h
Initializes this asset editor. Called immediately after construction. Override PostInitAssetEditor if you need to do additional initialization
void InitAssetEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, const [FName](API\Runtime\Core\UObject\FName) AppIdentifier, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTabManager::FLayout](API\Runtime\Slate\Framework\Docking\FTabManager\FLayout) > & StandaloneDefaultLayout, const bool bCreateDefaultStandaloneMenu, const bool bCreateDefaultToolbar, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToEdit, const bool bInIsToolbarFocusable, const bool bInUseSmallToolbarIcons )