/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_SpawnActor.h
Spawn new Actor on the network authority (server)
static [UGameplayTask_SpawnActor](API\Runtime\GameplayTasks\Tasks\UGameplayTask_SpawnActor) * SpawnActor ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IGameplayTaskOwnerInterface](API\Runtime\GameplayTasks\IGameplayTaskOwnerInterface) > TaskOwner, FVector SpawnLocation, FRotator SpawnRotation, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > Class, bool bSpawnOnlyOnAuthority )