/Engine/Plugins/Media/LinearTimecode/Source/LinearTimecode/Public/DropTimecode.h
Hold a frame of a Linear Timecode Frame
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDropTimecode
bool
bColorFraming
Sync is in phase with color burst
bool
bNewFrame
Is a new timecode frame
bool
bRunningForward
When timecode is reading forward
int32
FrameRate
Guess at incoming frame rate
FTimecode
Timecode
Decoded Timecode