/Engine/Source/Runtime/Engine/Public/TextureEncodingSettings.h
Separate type so that the engine can check for custom encoding set in the texture editor module without needing to depend on it.
class FTextureEditorCustomEncode
bool
bUseCustomEncode
If we want to override Oodle specific encoding settings, we set this to true.
uint8
OodleEncodeEffort
Enum ETextureEncodeEffort
uint8
OodleRDOLambda
[0,100]
uint8
OodleUniversalTiling
Enum ETextureUniversalTiling