/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings) class UStateTreeEditorSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
bool
bShouldDebuggerAutoRecordOnPIE
If enabled, debugger starts recording information at the start of each PIE session.
bool
bShouldDebuggerResetDataOnNewPIESession
If enabled, debugger will clear previous tracks at the start of each PIE session.
EStateTreeSaveO...
SaveOnCompile
Determines when to save StateTrees post-compile