/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h
Fills in a representation of this model into the given mesh description object. Existing mesh description data is emptied.
void GetMeshDescription ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * Owner ) const