/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
void DebugLine ( struct [FAbilitySystemComponentDebugInfo](API\Plugins\GameplayAbilities\UAbilitySystemComponent\FAbilitySystemCo-) & Info, [FString](API\Runtime\Core\Containers\FString) Str, float XOffset, float YOffset, int32 MinTextRowsToAdvance )