/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdRepresentationSubsystem.h
Subsystem responsible for all visual of mass crowd agents, will handle actors spawning and static mesh instances
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassCrowdRepresentationSubsystem : public [UMassRepresentationSubsystem](API\Plugins\MassRepresentation\UMassRepresentationSubsystem)