/Engine/Source/Runtime/Engine/Public/LightSceneProxy.h
Sets up a projected shadow initializer that's dependent on the current view for shadows from the entire scene.
True if the whole-scene projected shadow should be used.
virtual bool GetViewDependentWholeSceneProjectedShadowInitializer ( const [FSceneView](API\Runtime\Engine\FSceneView) & View, int32 InCascadeIndex, bool bPrecomputedLightingIsValid, [FWholeSceneProjectedShadowInitializer](API\Runtime\Engine\FWholeSceneProjectedShadowInitia-) & OutInitializer ) const