/Engine/Plugins/Runtime/nDisplay/Source/SharedMemoryMedia/Public/SharedMemoryMediaOutput.h
Output information for a SharedMemory media capture.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class USharedMemoryMediaOutput : public [UMediaOutput](API\Plugins\MediaIOCore\UMediaOutput)
FString
UniqueName
Shared memory will be opened by using this name. Should be unique per media output.