/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstanceBlueprintLibrary.h
Gets Constraint Linear Plasticity properties
static void GetLinearPlasticity ( [FConstraintInstanceAccessor](API\Runtime\Engine\PhysicsEngine\FConstraintInstanceAccessor) & Accessor, bool & bLinearPlasticity, float & LinearPlasticityThreshold, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EConstraintPlasticityType > & PlasticityType )