/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericAnimationPipeline.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideDropDown) class UInterchangeGenericAnimationPipeline : public [UInterchangePipelineBase](API\Runtime\InterchangeCore\UInterchangePipelineBase)
EInterchangeAni...
AnimationRange
Which animation range to import.
bool
bAddCurveMetadataToSkeleton
Whether to automatically add curve metadata to an animation's skeleton.
bool
bDeleteExistingCustomAttributeCurves
If true, all previous node attributes imported as Animation Curves will be deleted when doing a re-import.
bool
bDeleteExistingMorphTargetCurves
If true, all previous morph target curves will be deleted when doing a re-import
bool
bDeleteExistingNonCurveCustomAttributes
If true, all previous node attributes imported as Animation Attributes will be deleted when doing a re-import.
bool
bDoNotImportCurveWithZero
When importing custom attribute or morphtarget as curve, do not import if it doesn't have any value other than zero.
bool
bImportAnimations
If enable, import all animation assets find in the sources.
bool
bImportBoneTracks
Import bone transform tracks. If false, this will discard any bone transform tracks.
bool
bImportCustomAttribute
If true, import node attributes as either Animation Curves or Animation Attributes
bool
bRemoveCurveRedundantKeys
When importing custom attribute as curve, remove redundant keys
bool
bSetMaterialDriveParameterOnCustomAttribute
Set Material Curve Type for all custom attributes that exists
bool
bSnapToClosestFrameBoundary
If enabled, snaps the animation to the closest frame boundary using the import sampling rate
bool
bUse30HzToBakeBoneAnimation
Enable this option to use default sample rate for the imported animation at 30 frames per second
TWeakObjectPtr<...
CommonMeshesProperties
Common Meshes Properties Settings Pointer.
TWeakObjectPtr<...
CommonSkeletalMeshesAndAnimationsProperties
Common SkeletalMeshes And Animations Properties Settings Pointer.
int32
CustomBoneAnimationSampleRate
Use this option to specify a sample rate for the imported animation, a value of 0 use the best matching sample rate.
FInt32Interval
FrameImportRange
Frame range used when Set Range is used in Animation Length
TArray<FString...
MaterialCurveSuffixes
Set Material Curve Type for the custom attribute with the following suffixes.
FString
SourceAnimationName
Name of source animation that was imported, used to reimport correct animation from the translated source