/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDAnisotropicBendingConstraints.h
FXPBDAnisotropicBendingConstraints ( const [FSolverParticles](API\Runtime\Chaos\Chaos\FSolverParticles) & InParticles, int32 InParticleOffset, int32 InParticleCount, const [FTriangleMesh](API\Runtime\Chaos\Chaos\FTriangleMesh) & TriangleMesh, const [TArray](API\Runtime\Core\Containers\TArray)< TVec3< [FVec2f](API\Runtime\ChaosCore\Chaos\FVec2f) >> & FaceVertexPatternPositions, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & StiffnessWarpMultipliers, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & StiffnessWeftMultipliers, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & StiffnessBiasMultipliers, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & BucklingStiffnessWarpMultipliers, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & BucklingStiffnessWeftMultipliers, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & BucklingStiffnessBiasMultipliers, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & DampingMultipliers, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InStiffnessWarp, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InStiffnessWeft, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InStiffnessBias, const [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal) InBucklingRatio, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InBucklingStiffnessWarp, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InBucklingStiffnessWeft, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InBucklingStiffnessBias, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InDampingRatio, bool bTrimKinematicConstraints )