/Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h
Either creates a new instance of this type or returns an equivalent existing shader.
[FShader](API\Runtime\RenderCore\FShader) * FinishCompileShader ( const [FUniformExpressionSet](API\Runtime\Engine\FUniformExpressionSet) & UniformExpressionSet, const [FSHAHash](API\Runtime\Core\Misc\FSHAHash) & MaterialShaderMapHash, const [FShaderCompileJob](API\Runtime\RenderCore\FShaderCompileJob) & CurrentJob, const [FShaderPipelineType](API\Runtime\RenderCore\FShaderPipelineType) * ShaderPipeline, const [FString](API\Runtime\Core\Containers\FString) & InDebugDescription ) const