/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h
ThisFModeToolkitjust creates a basic UI panel that allows various InteractiveTools to be initialized, and a DetailsView used to show properties of the active Tool.
class FModeToolkit : public [FBaseToolkit](API\Editor\UnrealEd\Toolkits\FBaseToolkit), public [TSharedFromThis< FModeToolkit >](API\Runtime\Core\Templates\TSharedFromThis)
TArray<FEdMode...
ActiveToolBarRows
All toolbar rows generated by active modes.
bool
bUsesToolkitBuilder
A feature flag that can be set to true in order to make and use a ToolkitBuilder, if one is defined for a given mode.
TArray<TShared...
CreatedTabs
FName
CurrentPaletteName
TSharedPtr<IDe...
DetailsView
TSharedPtr<SBo...
InlineContentHolder
Inline content area for editor modes
TSharedPtr<IDe...
ModeDetailsView
TWeakPtr<SVert...
ModeToolbarBox
The actual toolbar rows will be placed in this vertical box
TSharedPtr<SBo...
ModeToolBarContainer
The container holding the mode toolbar
TWeakPtr<SWidg...
ModeToolbarPaletteSwitcher
The modes palette toolbar
TWeakPtr<SDock...
ModeToolbarTab
The dock tab for any modes that generate a toolbar
TSharedPtr<SBo...
ModeToolHeader
The active tool header area
TWeakPtr<FAsse...
ModeUILayer
FOnPaletteChang...
OnPaletteChangedDelegate
TWeakObjectPtr<...
OwningEditorMode
TWeakPtr<SDock...
PrimaryTab
FMinorTabConfig
PrimaryTabInfo
FMinorTabConfig
ToolbarInfo
TSharedPtr<FTo...
ToolkitBuilder
TheFToolkitBuilderwhich will build the UI for this mode, if defined
TSharedPtr<FTo...
ToolkitSections
The sections of the toolkit, defined for the ToolkitBuilder (if present)
TSharedPtr<SWi...
ToolkitWidget