/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h
Returns an array of components that overlap the given axis-aligned box.
true if there was an overlap that passed the filters, false otherwise.
static bool BoxOverlapComponents ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const FVector BoxPos, FVector Extent, const [TArray](API\Runtime\Core\Containers\TArray)< [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EObjectTypeQuery > > & ObjectTypes, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ComponentClassFilter, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToIgnore, [TArray](API\Runtime\Core\Containers\TArray)< class [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & OutComponents )