/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h
Deprecated* Names containing full asset paths are deprecated. Use Soft Object Path instead.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AssetTags") bool AddAssetsToCollection ( const [FName](API\Runtime\Core\UObject\FName) Name, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & AssetPathNames )