/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGData.h
Adds a data object to a given collection, simpler usage than making a PCGTaggedData object
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Data, Meta=(ScriptMethod, DeterminesOutputType="InDataTypeClass")) static void AddToCollection ( [FPCGDataCollection](API\Plugins\PCG\FPCGDataCollection) & InCollection, const [UPCGData](API\Plugins\PCG\UPCGData) * InData, [FName](API\Runtime\Core\UObject\FName) InPinLabel, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > InTags )