/Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObjectUIData.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FParameterUIData
TArray<FIntege...
ArrayIntegerParameterOption
In the case of an integer parameter, store here all options
bool
bLiveUpdateMode
In this mode instances and their temp data will be reused between updates.
bool
bReuseInstanceTextures
TMap<FString, ...
ForcedParameterValues
ECustomizableOb...
IntegerParameterGroupType
In the case of an integer parameter, how are the different options selected (one, one or none, etc...)
FString
Name
Parameter name
FMutableParamUI...
ParamUIMetadata
ETextureCompres...
TextureCompressionStrategy
Not really relevant for UI, but apparently bDontCompressRuntimeTextures_DEPRECATED was used to decided some texture properties at runtime.
EMutableParamet...
Type
Parameter type, using uint8 since the enum in declared in the class it is used