/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationSubsystem.h
Finds theFMassReplicationEntityInfofor the Entity with NetworkID. NetworkID must be valid and nullptr is returned if we can't find it. Note FMassReplicationEntityInfo::IsSet() may be false, in which case this Entity has been removed from the client simulation (but we are still storing the ReplicationID between Removes and Adds!
const [FMassReplicationEntityInfo](API\Plugins\MassReplication\FMassReplicationEntityInfo) * FindMassEntityInfo ( const [FMassNetworkID](API\Plugins\MassCommon\FMassNetworkID) NetworkID ) const