/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Returns the camera manager for the Player Controller at the specified player index. This will not include remote clients with no player controller.
static [APlayerCameraManager](API\Runtime\Engine\Camera\APlayerCameraManager) * GetPlayerCameraManager ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, int32 PlayerIndex )