/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeSourceComponent.h
Starts a new camera shake originating from this source, and apply it on all player controllers
void StartCameraShake ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCameraShakeBase](API\Runtime\Engine\Camera\UCameraShakeBase) > InCameraShake, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot )