/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h
Helper function to validate player nodes.
void ValidateAnimNodeDuringCompilationHelper ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAsset, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) > InAssetType, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InExposedPin, [FName](API\Runtime\Core\UObject\FName) InPropertyName )