/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h
Runs through decorators on given child node and notify them about failed activation
void NotifyDecoratorsOnFailedActivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult ) const