/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Actors/VPRootActor.h
AVPRootActor
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="VP Root Actor"), HideCategories=(Actor, Collision, Input, HLOD, Replication)) class AVPRootActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr<UAr...
ArrowComponent
Arrow used to see the orientation of the scene in the editor
bool
bMoveLevelWithActor
bool
bReentrantPostEditMove
TObjectPtr<ACi...
CinematicCamera
Actor used to show the size of the scene.
TObjectPtr<UMe...
RealWorldSceneRepresentation
Actor used to show the size of the scene.
TObjectPtr<UBi...
SpriteComponent
Billboard used to see the scene in the editor