/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h
This struct holds data about how a texture is sampled within a material.
struct FMaterialTextureInfo
float
SamplingScale
The scale used when sampling the texture
int32
TextureIndex
The texture index in the material resource the data was built from.
FName
TextureName
The texture name. Used for debugging and also to for quick matching of the entries.
FSoftObjectPath
TextureReference
The reference to the texture, used to keep the TextureName valid even if it gets renamed.
int32
UVChannelIndex
The coordinate index used when sampling the texture