/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconHost.h
Handle a player logging in via the host beacon
new player state object for the logged in player, null if there was any failure
virtual [ALobbyBeaconPlayerState](API\Plugins\Lobby\ALobbyBeaconPlayerState) * HandlePlayerLogin ( [ALobbyBeaconClient](API\Plugins\Lobby\ALobbyBeaconClient) * ClientActor, const [FUniqueNetIdRepl](API\Runtime\Engine\GameFramework\FUniqueNetIdRepl) & InUniqueId, const [FString](API\Runtime\Core\Containers\FString) & Options )