/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h
Iterate over all registered UAnimBlueprintExtensions in an anim BP
static void ForEachExtension ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([UAnimBlueprintExtension](API\Editor\AnimGraph\UAnimBlueprintExtension) *)> InFunction )