/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/PhysicsDataCollection.h
The collision geometry data is stored in both the editable GeometryProcessing format and the physics-system representations (currentlyFKAggregateGeombut more are expected). This class provides a high-level API for transferring geometry between these two representations.
class FPhysicsDataCollection
FKAggregateGeom
AggGeom
Collision geometry in Physics-system format. Not necessarily in sync with Geometry member.
TWeakObjectPtr<...
BodySetup
The BodySetup in use by the SourceComponent
FVector
ExternalScale3D
Scaling factor applied to the SourceComponent, which should be transferred to Collision Geometry in some cases
UE::Geometry::F...
Geometry
Geometry data Stores representation of Collision geometry
TWeakObjectPtr<...
SourceComponent
External State DataThe Component this physics data came from / is for
TWeakObjectPtr<...
SourceStaticMesh
The StaticMesh this physics data came from / is for