HairStrandsCore/Public/HairStrandsMeshProjection.h
void AddHairCardsRBFInterpolationPass ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * ShaderMap, const int32 MeshLODIndex, [FHairCardsRestResource](API\Plugins\HairStrandsCore\FHairCardsRestResource) * RestResources, [FHairCardsDeformedResource](API\Plugins\HairStrandsCore\FHairCardsDeformedResource) * DeformedResources, [FHairStrandsRestRootResource](API\Plugins\HairStrandsCore\FHairStrandsRestRootResource) * RestRootResources, [FHairStrandsDeformedRootResource](API\Plugins\HairStrandsCore\FHairStrandsDeformedRootResource) * DeformedRootResources )