/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h
Create constructor values for viewfamily, using rules [Game thread func]
[FSceneViewFamily::ConstructionValues](API\Runtime\Engine\FSceneViewFamily\ConstructionValues) CreateViewFamilyConstructionValues ( const [FDisplayClusterRenderFrameTarget](API\Plugins\DisplayCluster\Render\Viewport\RenderFrame\FDisplayClusterR-) & InFrameTarget, [FSceneInterface](API\Runtime\Engine\FSceneInterface) * InScene, [FEngineShowFlags](API\Runtime\Engine\FEngineShowFlags) InEngineShowFlags, const bool bInAdditionalViewFamily ) const