/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h
FAnimPhysLinearLimit ( [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * InFirstBody, [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * InSecondBody, const FVector & InFirstPosition, const FVector & InSecondPosition, const FVector & InNormal, float InTargetSpeed, float InTargetSpeedWithoutBias, const FVector2D & InForceRange )