/Engine/Source/Runtime/RenderCore/Public/RenderGraphTextureSubresource.h
struct FRDGTextureSubresourceRange
uint32:  16
ArraySlice
uint32:  8
MipIndex
uint32:  16
NumArraySlices
uint32:  8
NumMips
uint32:  8
NumPlaneSlices
uint32:  8
PlaneSlice