/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Get read-write access to the Goal with the given name.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=IKRig) [UIKRigEffectorGoal](API\Plugins\IKRig\Rig\UIKRigEffectorGoal) * GetGoal ( const [FName](API\Runtime\Core\UObject\FName) GoalName ) const