/Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h
Dynamics functions
static void ComputeWorldSuspensionCoordinates ( const FVector & LocalCenterOfMass, const FVector & LocalSuspensionNormal, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & LocalSuspensionOrigins, const FTransform & LocalToWorld, FVector & OutWorldCenterOfMass, FVector & OutWorldSuspensionNormal, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & OutWorldSuspensionOrigins )