/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/LegacyCameraShake.h
Blueprint function library for autocasting from a base camera shake to a legacy camera shake. This prevents breaking Blueprints now thatAPlayerCameraManager::StartCameraShakereturns the base class.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ULegacyCameraShakeFunctionLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)