/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFunctionNodeSpawner.h
Attempts to apply the specified binding to the supplied node.
True if the binding was successful, false if not.
virtual bool BindToNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [FBindingObject](API\Editor\BlueprintGraph\FBindingObject) Binding ) const