/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Import FBX into Control Rig Channels With Dialog
static bool ImportFBXIntoControlRigChannelsWithDialog ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > & InSequencer, [TArray](API\Runtime\Core\Containers\TArray)< [FRigControlFBXNodeAndChannels](API\Runtime\MovieScene\FRigControlFBXNodeAndChannels) > * NodeAndChannels )