/Engine/Source/Runtime/AnimGraphRuntime/Public/PlayMontageCallbackProxy.h
Attempts to play a montage with the specified settings. Returns whether it started or not.
bool PlayMontage ( class [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkeletalMeshComponent, class [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * MontageToPlay, float PlayRate, float StartingPosition, [FName](API\Runtime\Core\UObject\FName) StartingSection )