/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_FitChainToCurve.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRigUnit_FitChainToCurve_Rotation
float
Ratio
The ratio of where this rotation sits along the chain
FQuat
Rotation
The rotation to be applied