/Engine/Source/Runtime/RHI/Public/RHIResources.h
Depth, no color.
FRHIRenderPassInfo ( [FRHITexture](API\Runtime\RHI\FRHITexture) * DepthRT, EDepthStencilTargetActions DepthActions, [FRHITexture](API\Runtime\RHI\FRHITexture) * ResolveDepthRT, [FExclusiveDepthStencil](API\Runtime\RHI\FExclusiveDepthStencil) InEDS )