/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/Profile/MediaProfileSettings.h
Settings for the media profile.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig) class UMediaProfileSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bApplyInCommandlet
Apply the startup media profile even when we are running a commandlet.
FSimpleMulticas...
OnMediaProxiesChanged
Called when a proxy changed.