/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVM.h
The RigVM is the main object for evaluatingFRigVMByteCodeinstructions. It combines the byte code, a list of required function pointers for execute instructions and required memory in one class.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class URigVM : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
std::atomic< in...
ActiveExecutions
FRigVMByteCode...
ByteCodePtr
FRigVMByteCode
ByteCodeStorage
The byte code of the VM.
TObjectPtr<URi...
DebugMemoryStorageObject
TArray<FRigVMP...
ExternalPropertyPathDescriptions
TArray<FRigVMP...
ExternalPropertyPaths
TObjectPtr<URi...
LiteralMemoryStorageObject
FCriticalSectio...
ResolveFunctionsMutex
TObjectPtr<URi...
WorkMemoryStorageObject