/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h
Notify that many component properties have been modified
static void NotifyPropertiesModified ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [TArray](API\Runtime\Core\Containers\TArray)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & Properties, [EPropertyChangeType::Type](API\Runtime\CoreUObject\UObject\Type) PropertyChangeType )