/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h
Specifies a source for DataRegistry items, which is an interface that provides asynchronous access to individual structs
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, EditInlineNew, DefaultToInstanced, Within=DataRegistry, CollapseCategories) class UDataRegistrySource : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bIsInitialized
True if this is currently considered to be initialized
TObjectPtr<UDa...
ParentSource
What data source we were created from, if this is a transient source