/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDSpringConstraints.h
template<int32 Valence, typename [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< Valence >, int, ::type> FXPBDSpringConstraints ( const [FSolverParticles](API\Runtime\Chaos\Chaos\FSolverParticles) & Particles, int32 ParticleOffset, int32 ParticleCount, const [TArray](API\Runtime\Core\Containers\TArray)< [TVector](API\Runtime\Chaos\Chaos\TVector)< int32, Valence >> & InConstraints, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & StiffnessMultipliers, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & DampingMultipliers, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InStiffness, const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InDampingRatio, bool bTrimKinematicConstraints )