/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities") static void GetParticleModuleLocationBoneSocketProps ( [UParticleModuleLocationBoneSocket](API\Runtime\Engine\Particles\Location\UParticleModuleLocationBoneSocke-) * ParticleModule, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< ELocationBoneSocketSource > & OutSourceType, FVector & OutUniversalOffset, [TArray](API\Runtime\Core\Containers\TArray)< [FLocationBoneSocketInfoBP](API\Plugins\CascadeToNiagaraConverter\FLocationBoneSocketInfoBP) > & OutSourceLocations, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< ELocationBoneSocketSelectionMethod > & OutSelectionMethod, bool & bOutUpdatePositionEachFrame, bool & bOutOrientMeshEmitters, bool & bOutInheritBoneVelocity, float & OutInheritVelocityScale, [FName](API\Runtime\Core\UObject\FName) & OutSkelMeshActorParamName, int32 & OutNumPreSelectedIndices, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) *& OutEditorSkelMesh )