/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGStaticMeshSpawner.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGStaticMeshSpawnerSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
bool
bApplyMeshBoundsToPoints
Sets the BoundsMin and BoundsMax attributes of each point to reflect the StaticMesh spawned at its location
TObjectPtr<UPC...
InstanceDataPackerParameters
TSubclassOf<UP...
InstanceDataPackerType
Defines the method of custom data packing for spawned (H)ISMCs
TObjectPtr<UPC...
MeshSelectorParameters
TSubclassOf<UP...
MeshSelectorType
Defines the method of mesh selection per input data
FName
OutAttributeName
Attribute name to store mesh SoftObjectPaths inside if the output pin is connected.
TSoftObjectPtr<...
TargetActor