/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Inserts the given point into the Octree structure. If bRefreshPointsBounds is set to false, make sure you callRefreshBounds()manually or cloud centering may not work correctly.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud") void InsertPoint ( const [FLidarPointCloudPoint](API\Plugins\LidarPointCloudRuntime\FLidarPointCloudPoint) & Point, [ELidarPointCloudDuplicateHandling](API\Plugins\LidarPointCloudRuntime\ELidarPointCloudDuplicateHandlin-) DuplicateHandling, bool bRefreshPointsBounds, const FVector & Translation )