/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
FMaterialList ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailLayoutBuilder, [FMaterialListDelegates](API\Editor\PropertyEditor\FMaterialListDelegates) & MaterialListDelegates, const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & InOwnerAssetDataArray, bool bInAllowCollapse, bool bInShowUsedTextures )