/Engine/Source/Runtime/Engine/Classes/GameFramework/SpectatorPawnMovement.h
Movement component used by SpectatorPawn. Primarily exists to be able to ignore time dilation during tick.
class USpectatorPawnMovement : public [UFloatingPawnMovement](API\Runtime\Engine\GameFramework\UFloatingPawnMovement)
uint32: 1
bIgnoreTimeDilation
If true, component moves at full speed no matter the time dilation. Default is false.