/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactory.h
Called to actual create an actor with the supplied transform (scale is ignored), using the properties in the ActorFactory
[AActor](API\Runtime\Engine\GameFramework\AActor) * CreateActor ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const FTransform & Transform, EObjectFlags InObjectFlags, const [FName](API\Runtime\Core\UObject\FName) InName )