/Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSimStandardComponents/Public/BoostMotorSimComponent.h
Uses Boost input to momentarily scale throttle input and pitch output
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup="AudioMotorSim", Meta=(BlueprintSpawnableComponent)) class UBoostMotorSimComponent : public [UAudioMotorSimComponent](API\Plugins\AudioMotorSim\UAudioMotorSimComponent)
bool
bModifyPitch
Whether scale the overall pitch by the boost strength
FRuntimeFloatCu...
BoostToPitchCurve
Curve to derive final pitch value (in playback speed) from boost strength.
float
InterpExp
Controls shape of the scaling
float
InterpTime
How fast the torque scales when starting to boost.
float
PitchModifierInterpSpeed
Speed at which pitch approaches its target value.
bool
ScaleThrottleWithBoostStrength
float
ThrottleScale
Scale the engine torque by this value when boost is active.