/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/ThumbnailManager.h
Holds the settings for a class that needs a thumbnail renderer. Each entry maps to a corresponding class and holds the information needed to render the thumbnail, including which object to render via and its border color.
struct FThumbnailRenderingInfo
TSubclassOf< cl...
ClassNeedingThumbnail
This is the class that this entry is for, i.e. the class that will be rendered in the thumbnail views
FString
ClassNeedingThumbnailName
The name of the class that this thumbnail is for (so we can lazy bind)
TObjectPtr< cla...
Renderer
The instance of the renderer class
FString
RendererClassName
The name of the class to load when rendering this thumbnail NOTE: This is a string to avoid any dependencies of compilation