/Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h
Callback for each file rename, so class renames can be extracted
virtual bool IsClassRename ( const [FString](API\Runtime\Core\Containers\FString) & DestFilename, const [FString](API\Runtime\Core\Containers\FString) & SrcFilename, const [FString](API\Runtime\Core\Containers\FString) & FileExtension ) const