/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FFootPlacementTraceSettings
bool
bEnabled
Enabling tracing for ground alignment : Use ground normal when not tracing
TEnumAsByte< ET...
ComplexTraceChannel
The channel to use for our complex trace.
float
EndOffset
A positive value extends the trace length below the bone.
float
MaxGroundPenetration
How much the feet can penetrate the ground geometry.
float
SimpleCollisionInfluence
How much we align to simple vs complex collision when the foot is in flight Tracing against simple geometry (i.e. it's common for stairs to have simplified ramp collisions) can provide a smoother trajectory when the foot is in flight
TEnumAsByte< ET...
SimpleTraceChannel
The channel to use for our simple trace.
float
StartOffset
A negative value extends the trace length above the bone.
float
SweepRadius
The trace is a sphere sweep with this radius.