/Engine/Source/Runtime/Engine/Public/StaticLighting.h
Initialization constructor.
FStaticLightingMesh ( int32 InNumTriangles, int32 InNumShadingTriangles, int32 InNumVertices, int32 InNumShadingVertices, int32 InTextureCoordinateIndex, bool bInCastShadow, bool bInTwoSidedMaterial, const [TArray](API\Runtime\Core\Containers\TArray)< [ULightComponent](API\Runtime\Engine\Components\ULightComponent) * > & InRelevantLights, const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) *const InComponent, const FBox & InBoundingBox, const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid )