/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
void GetConvertedTransformCurveData ( const [FString](API\Runtime\Core\Containers\FString) & NodeName, [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & TranslationX, [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & TranslationY, [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & TranslationZ, [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & EulerRotationX, [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & EulerRotationY, [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & EulerRotationZ, [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & ScaleX, [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & ScaleY, [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & ScaleZ, FTransform & DefaultTransform, bool bUseSequencerCurve, float UniformScale ) const