/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h
Read the current Tool settings from the Preset Asset
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=Preset, Meta=(DisplayPriority=0)) void ReadFromPreset()