/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Dispatches ReceiveHit virtual and OnComponentHit delegate
virtual void DispatchPhysicsCollisionHit ( const struct [FRigidBodyCollisionInfo](API\Runtime\Engine\FRigidBodyCollisionInfo) & MyInfo, const struct [FRigidBodyCollisionInfo](API\Runtime\Engine\FRigidBodyCollisionInfo) & OtherInfo, const [FCollisionImpactData](API\Runtime\Engine\Engine\FCollisionImpactData) & RigidCollisionData )