/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigEditorController.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, HideCategories=UObject) class UIKRigBoneDetails : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TWeakObjectPtr<...
AnimInstancePtr
TWeakObjectPtr<...
AssetPtr
FTransform
CurrentTransform
FTransform
ReferenceTransform
FName
SelectedBone