/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h
struct FBTParallelMemory : public [FBTCompositeMemory](API\Runtime\AIModule\BehaviorTree\FBTCompositeMemory)
uint8:  1
bForceBackgroundTree
Try running background tree task even if main task has finished
uint8:  1
bMainTaskIsActive
Set when main task is running
uint8:  1
bRepeatMainTask
Set when main task needs to be repeated
int32
LastSearchId
Last Id of search, detect infinite loops when there isn't any valid task in background tree
TEnumAsByte<EB...
MainTaskResult
Finish result of main task