/Engine/Plugins/Experimental/WaveFunctionCollapse/Source/WaveFunctionCollapse/Public/WaveFunctionCollapseSubsystem.h
Solve a grid using a WFC model. If successful, spawn an actor.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="WFCFunctions") [AActor](API\Runtime\Engine\GameFramework\AActor) * Collapse ( int32 TryCount, int32 RandomSeed )