/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h
struct ClothShaderType
float
ClothBlendWeight
Weight to blend between simulated positions and key-framed poses if ClothBlendWeight is 1.0, it shows only simulated positions and if it is 0.0, it shows only key-framed animation
uint32
NumInfluencesPerVertex
FVector3f
WorldScale
Scale of the owner actor