/Engine/Source/Runtime/GeometryCore/Public/DynamicSubmesh3.h
struct FDynamicSubmesh3
TSet< int >
BaseBorderE
TSet< int >
BaseBorderV
TSet< int >
BaseBoundaryE
constFDynamicM...
BaseMesh
bool
bComputeTriMaps
Whether to compute triangle maps (adds additional cost). True by default.
FMeshIndexMappi...
Mappings
TODO: this is a fully generic mapping backed by TMaps both ways we could instead back the reverse mapping by aTArraysince it's dense for submeshes
FDynamicMesh3
Submesh