/Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ShaderParamTypeDefinition.h
Constructor for struct types
static [FShaderValueTypeHandle](API\Plugins\ComputeFramework\ComputeFramework\FShaderValueTypeHandle) Get ( [FName](API\Runtime\Core\UObject\FName) InName, std::initializer_list< [FStructElement](API\Plugins\ComputeFramework\ComputeFramework\FShaderValueType\FStructElement) > InStructElements )