/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/WarpBlend/IDisplayClusterWarpBlend.h
Calculate warp context data for new eye
bool CalcFrustumContext ( class [IDisplayClusterViewport](API\Plugins\DisplayCluster\Render\Viewport\IDisplayClusterViewport) * InViewport, const uint32 InContextNum, const [FDisplayClusterWarpEye](API\Plugins\DisplayClusterShaders\WarpBlend\FDisplayClusterWarpEye) & InEye, [FDisplayClusterWarpContext](API\Plugins\DisplayClusterShaders\WarpBlend\FDisplayClusterWarpContext) & OutWarpContext )