/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTemplate.h
Serves as data used to define and build finalizedFMassEntityTemplateinstances. Describes composition and initial values of fragments for entities created with this data, and lets users modify and extend the data. Once finalized asFMassEntityTemplatethe data will become immutable.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassEntityTemplateData
FMassArchetypeC...
Composition
TArray<FInstan...
InitialFragmentValues
Initial fragment values, this is not part of the archetype as it is the spawner job to set them.
TArray<FObject...
ObjectInitializers
These functions will be called to initialize entity's UObject-based fragments.
FMassArchetypeS...
SharedFragmentValues
FString
TemplateName