/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Generate engine morph targets from a set of deltas.
void CreateEngineMorphTargets ( [TArray](API\Runtime\Core\Containers\TArray)< [UMorphTarget](API\Runtime\Engine\Animation\UMorphTarget) * > & OutMorphTargets, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & Deltas, const [FString](API\Runtime\Core\Containers\FString) & NamePrefix, int32 LOD, float DeltaThreshold, bool bIncludeNormals, const [EMLDeformerMaskChannel](API\Plugins\MLDeformerFramework\EMLDeformerMaskChannel) MaskChannel, bool bInvertMaskChannel )