/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
Debug only data for being able to backtrack the origin of givenFMeshDrawCommand.
struct FMeshDrawCommandDebugData
FString
MaterialName
constFMaterial...
MaterialRenderProxy
uint32
MeshPassType
TShaderRef<FSh...
PixelShader
constFPrimitiv...
PrimitiveSceneProxyIfNotUsingStateBuckets
FName
ResourceName
constFVertexFa...
VertexFactory
constFVertexFa...
VertexFactoryType
TShaderRef<FSh...
VertexShader