/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectPersistentCollection.h
Struct representing a unique registered component in the collection actor
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FSmartObjectCollectionEntry
FBox
Bounds
uint32
DefinitionIdx
friend
FSmartObjectContainer
Only the collection can access the path since the way we reference the component might change to better support streaming so keeping this as encapsulated as possible
FSmartObjectHan...
Handle
FSoftObjectPath
Path
FGameplayTagCon...
Tags
FTransform
Transform