/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h
One section of the procedural mesh. Each material has its own section.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FProcMeshSection
bool
bEnableCollision
Should we build collision data for triangles in this section
bool
bSectionVisible
Should we display this section
TArray< uint32 ...
ProcIndexBuffer
Indexbuffer for this section
TArray<FProcMe...
ProcVertexBuffer
Vertex buffer for this section
FBox
SectionLocalBox
Local bounding box of section