/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h
UCharacterMovementComponent::AllocateNewMove()
virtual void ClientFillNetworkMoveData ( const [FSavedMove_Character](API\Runtime\Engine\GameFramework\FSavedMove_Character) & ClientMove, [ENetworkMoveType](API\Runtime\Engine\GameFramework\FCharacterNetworkMoveData\ENetworkMoveType) MoveType )