/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactory.h
Given anFTypedElementHandle, attempt to resolve the handle to theFAssetDatawhich may have placed it. TheFAssetDatamay be a wrapped type, like a static mesh component component inside a static mesh actor.
theFAssetDatawhich corresponds to the placedFTypedElementHandle. The returnedFAssetDatamay be invalid.
virtual [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) GetAssetDataFromElementHandle ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InHandle )