/Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h
static bool CheckCollisionWithWorld ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [UFoliageType](API\Runtime\Foliage\UFoliageType) * Settings, const [FFoliageInstance](API\Runtime\Foliage\FFoliageInstance) & Inst, const FVector & HitNormal, const FVector & HitLocation, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * HitComponent )