/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Stores the new home waypoint location.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Waypoints") void SaveHomeWaypoint ( const [FString](API\Runtime\Core\Containers\FString) & NewHomeWaypointName )