/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputDeveloperSettings.h
Developer settings for Enhanced Input
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Input, defaultconfig, Meta=(DisplayName="Enhanced Input")) class UEnhancedInputDeveloperSettings : public [UDeveloperSettingsBackedByCVars](API\Runtime\DeveloperSettings\Engine\UDeveloperSettingsBackedByCVars)
uint8:  1
bEnableDefaultMappingContexts
If true, then the DefaultMappingContexts will be applied to all Enhanced Input Subsystems.
uint8:  1
bEnableUserSettings
If true, then an instance of the User Settings Class will be created on each Enhanced Input subsystem.
uint8:  1
bEnableWorldSubsystem
If true, then the world subsystem will be created.
uint8:  1
bLogOnDeprecatedConfigUsed
If true, then a warning will be logged when a UPlayerMappableInputConfig that has been marked as deprecated is used.
uint8:  1
bSendTriggeredEventsWhenInputIsFlushed
If true, then any in progress Enhanced Input Actions will fire Cancelled and Triggered events when input is flushed (i.e. the viewport has lost focus, orUEnhancedPlayerInput::FlushPressedKeyshas been called)
uint8:  1
bShouldLogAllWorldSubsystemInputs
If true then the Enhanced Input world subsystem will log all input that is being processed by it (keypresses, analog values, etc) Note: This can produce A LOT of logs, so only use this if you are debugging something.
uint8:  1
bShouldOnlyTriggerLastActionInChord
If true, then only the last action in a ChordedAction trigger will be fired.
TArray<FDefaul...
DefaultMappingContexts
Array of any input mapping contexts that you want to be applied by default to the Enhanced Input local player subsystem.
TSoftClassPtr< ...
DefaultPlayerMappableKeyProfileClass
The default class for the player mappable key profile, used to store the key mappings set by the player in the user settings.
TSoftClassPtr< ...
DefaultWorldInputClass
The default player input class that the Enhanced Input world subsystem will use.
TArray<FDefaul...
DefaultWorldSubsystemMappingContexts
Array of any input mapping contexts that you want to be applied by default to the Enhanced Input world subsystem.
FPerPlatformSet...
PlatformSettings
Platform specific settings for Enhanced Input.
TSoftClassPtr< ...
UserSettingsClass
The class that should be used for the User Settings by each Enhanced Input subsystem.