/Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionHLODsBuilder.h
const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & Get ( [EFileOperation](API\Editor\UnrealEd\WorldPartition\FHLODModifiedFiles\EFileOperation) FileOp ) const