/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h
Process and update the vertex Influences using the raw binary import data
namespace SkeletalMeshImportUtils { void SkeletalMeshImportUtils::ProcessImportMeshInfluences ( [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportData, const [FString](API\Runtime\Core\Containers\FString) & SkeletalMeshName ) }