/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerSampler.h
Create a new actor with a specific name, in a specified world.
[AActor](API\Runtime\Engine\GameFramework\AActor) * CreateNewActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [FName](API\Runtime\Core\UObject\FName) & Name ) const