/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Set the properties describing the final position, etc. of the moved pawn.
virtual void PostUpdate ( [ACharacter](API\Runtime\Engine\GameFramework\ACharacter) * C, [EPostUpdateMode](API\Runtime\Engine\GameFramework\FSavedMove_Character\EPostUpdateMode) PostUpdateMode )