/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h
Extract Bone Transform of the Time given, from the providedFRawAnimSequenceTrack
namespace UE { namespace Anim { void UE::Anim::ExtractBoneTransform ( const struct [FRawAnimSequenceTrack](API\Runtime\Engine\Animation\FRawAnimSequenceTrack) & RawTrack, FTransform & OutTransform, int32 KeyIndex ) } }