/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h
Set how the actor's animated property should behave once its animation completes.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimationTrack") bool SetCustomCompletionMode ( const int32 & AttributeValue )