/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FActiveGameplayCue : public [FFastArraySerializerItem](API\Runtime\NetCore\Net\Serialization\FFastArraySerializerItem)
bool
bPredictivelyRemoved
Has this been predictively removed on the client?
FGameplayTag
GameplayCueTag
FGameplayCuePar...
Parameters
FPredictionKey
PredictionKey