/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/VoxelMorphologyMeshesTool.h
new Tool instance. Override this in subclasses to build a different Tool class type
virtual [UMultiSelectionMeshEditingTool](API\Plugins\ModelingComponents\BaseTools\UMultiSelectionMeshEditingTool) * CreateNewTool ( const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & SceneState ) const