/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h
Run a custom query across all scene actor child meshes.
virtual void ProcessActorChildMeshes ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const [FActorAdapter](API\Plugins\ModelingComponents\Scene\FActorAdapter) *ActorAdapter, const [FActorChildMesh](API\Plugins\ModelingComponents\Scene\FActorChildMesh) *ChildMesh)> ProcessFunc )