/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h
Allows dynamic hiding of gameplay tags inSGameplayTagWidget. Allows higher order structs to dynamically change which tags are visible based on its own data Applies to all tags, and has more context than OnFilterGameplayTagChildren
typedef TMulticastDelegate_TwoParams< void, const [FFilterGameplayTagContext](API\Runtime\GameplayTags\UGameplayTagsManager\FFilterGameplayTagContext) &, bool & > FOnFilterGameplayTag