/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Returns the values of all matte options.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Cinematic Camera|Filmback") void GetMatteValues ( [TArray](API\Runtime\Core\Containers\TArray)< float > & OutMatteValues )