/Engine/Source/Runtime/Engine/Public/SaveGameSystem.h
[UE::Tasks::FTask](API\Runtime\Core\Tasks\FTask) InternalDeleteGameAsync ( bool bAttemptToUseUI, const TCHAR * Name, [FPlatformUserId](API\Runtime\Core\Misc\FPlatformUserId) PlatformUserId, [FSaveGameAsyncOpCompleteCallback](API\Runtime\Engine\ISaveGameSystem\FSaveGameAsyncOpCompleteCallback) Callback, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< bool > OutResult )