/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h
The handle the acceleration structure uses to access the data (similar to particle handle)
struct FSpatialAccelerationCacheHandle
union Chaos::FS...
@3162
union Chaos::FS...
@3164
FSpatialAcceler...
Cache
int32
EntryIdx
FSpatialAcceler...
GeometryParticles
int32
ParticleIdx