/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/AttributeEditorTool.h
enum EAttributeEditorAttribType { Int32 = 0, Boolean = 1, Float = 2, Vector2 = 3, Vector3 = 4, Vector4 = 5, String = 6, Unknown = 7, }