/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/IDisplayClusterScenePreview.h
Queue a preview to be rendered in the future using an existing canvas. The canvas must have a valid render target assigned.
bool RenderQueued ( int32 RendererId, [FDisplayClusterMeshProjectionRenderSettings](API\Plugins\DisplayClusterLightCardEditorSha-\FDisplayClusterM-_2) & RenderSettings, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCanvas](API\Runtime\Engine\FCanvas) > Canvas, [FRenderResultDelegate](API\Plugins\DisplayClusterScenePreview\FRenderResultDelegate) ResultDelegate )