/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitMovementModeChange.h
Wait until movement mode changes (E.g., landing)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE", DisplayName="WaitMovementModeChange")) static [UAbilityTask_WaitMovementModeChange](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitMovementModeCha-) * CreateWaitMovementModeChange ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, EMovementMode NewMode )