/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshVertexColorFunctions.h
Get a list of single vertex colors for each mesh vertex in the TargetMesh, derived from the VertexColor Overlay. The VertexColor Overlay may store multiple colors for a single vertex (ie different colors for that vertex on different triangles) In such cases the colors can either be averaged, or the last color seen will be used, depending on the bBlendSplitVertexValues parameter.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetMeshPerVertexColors ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptColorList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptColorList) & ColorList, bool & bIsValidColorSet, bool & bHasVertexIDGaps, bool bBlendSplitVertexValues )