/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/MassGameplayDebugTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FSimDebugDataRow : public [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase)
TObjectPtr<UMa...
MaterialOverride
TObjectPtr<USt...
Mesh
float
Scale