/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h
VR root. This contains nDisplay VR hierarchy in the game.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)( HideCategories=(Replication, Collision, Input, Actor, HLOD, Cooking, Physics, Activation, AssetUserData, ActorTick, Advanced, DataLayers, Events), Meta=(DisplayName="nDisplay Root Actor")) class ADisplayClusterRootActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
bFreezePreviewRender
Freeze preview render. This will impact editor performance.
bool
bMoviePipelineRenderPass
EDITOR RELATED SETTINGS.
bool
bPreviewEnable
Render the scene and display it as a preview on the nDisplay root actor in the editor.
bool
bPreviewEnablePostProcess
Enable PostProcess for preview.
bool
bPreviewICVFXFrustums
Render ICVFX Frustums
TObjectPtr<UDi...
CurrentConfigData
If set from the DisplayCluster BP Compiler it will be loaded from the class default subobjects in run-time.
TArray<FDispla...
InnerFrustumPriority
Set the priority for inner frustum rendering if there is any overlap when enabling multiple ICVFX cameras.
float
PreviewICVFXFrustumsFarDistance
Render ICVFX Frustums
int
PreviewMaxTextureDimension
The maximum dimension of any internal texture for preview.
FString
PreviewNodeId
Selectively preview a specific viewport or show all/none.
float
PreviewRenderTargetRatioMult
Adjust resolution scaling for the editor preview.
EDisplayCluster...
RenderMode
Render Mode
int
TickPerFrame
Tick Per Frame
int
ViewportsPerFrame
Max amount of Viewports Per Frame