/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerConfig.h
Updates entry in Categories array and modifies input binding params
void UpdateCategoryInputConfig ( const [FName](API\Runtime\Core\UObject\FName) CategoryName, const [FName](API\Runtime\Core\UObject\FName) InputName, [FName](API\Runtime\Core\UObject\FName) & KeyName, [FGameplayDebuggerInputModifier](API\Runtime\GameplayDebugger\FGameplayDebuggerInputModifier) & KeyModifier )