/Engine/Source/Runtime/Engine/Classes/Animation/AnimClassInterface.h
Get an anim node of the specified type given the object & node index Asserts if InObject is nullptr
nullptr if the node index was out of bounds or the incorrect type
static const [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * GetAnimNodeFromObjectPtr ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, int32 InNodeIndex, [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InNodeType )