/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Imports an existing skeleton to the hierarchy
The keys of the imported elements
[TArray](API\Runtime\Core\Containers\TArray)< [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) > ImportBones ( const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & InSkeleton, const [FName](API\Runtime\Core\UObject\FName) & InNameSpace, bool bReplaceExistingBones, bool bRemoveObsoleteBones, bool bSelectBones, bool bSetupUndo )