/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
DEPRECATED - UseAttachToComponent()instead
void K2_AttachRootComponentTo ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InParent, [FName](API\Runtime\Core\UObject\FName) InSocketName, [EAttachLocation::Type](API\Runtime\Engine\Engine\EAttachLocation__Type) AttachLocationType, bool bWeldSimulatedBodies )