/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_CCDIK.h
Controller which implements the CCDIK IK approximation algorithm
struct FAnimNode_CCDIK : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
bool
bEnableRotationLimit
Tolerance for final tip location delta from EffectorLocation
bool
bStartFromTail
Toggle drawing of axes to debug joint rotation
TArray< FVector...
DebugLines
FVector
EffectorLocation
Coordinates for target location of tip bone - if EffectorLocationSpace is bone, this is the offset from Target Bone to use as target location
TEnumAsByte< en...
EffectorLocationSpace
Reference frame of Effector Transform.
FBoneSocketTarg...
EffectorTarget
If EffectorTransformSpace is a bone, this is the bone to use.
int32
MaxIterations
Maximum number of iterations allowed, to control performance.
float
Precision
Tolerance for final tip location delta from EffectorLocation
FBoneReference
RootBone
Name of the root bone
FBoneReference
TipBone
Name of tip bone