/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h
Returns information about an editor mode, based on the given ID.
True if OutModeInfo was filled out successfully, otherwise false.
bool FindEditorModeInfo ( const FEditorModeID & InModeID, [FEditorModeInfo](API\Editor\EditorFramework\Tools\FEditorModeInfo) & OutModeInfo ) const