/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/TargetInterfaces/UVUnwrapDynamicMesh.h
Interface that is able to use the UV's of a target to generate a flat FDynamicMesh representing a given layer, and to bake a modified such mesh back to the UV's of the target provided that the triangle id's have all stayed the same.
class IUVUnwrapDynamicMesh