/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshMaterialFunctions.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|MeshQueries", Meta=(ScriptMethod)) static int GetMaxMaterialID ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, bool & bHasMaterialIDs )