/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Blueprints/MPCDIGeometryData.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="MPCDI") struct FMPCDIGeometryExportData
TArray< FVector...
Normal
TArray< int32 >
Triangles
TArray< FVector...
UV
TArray< FVector...
Vertices