/Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h
Creates and show a window with an SNewLevelDialog
true if the user selected a valid item, false if the user canceled
virtual bool CreateAndShowTemplateDialog ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ParentWidget, const [FText](API\Runtime\Core\Internationalization\FText) & Title, const [TArray](API\Runtime\Core\Containers\TArray)< [FTemplateMapInfo](API\Editor\UnrealEd\Editor\FTemplateMapInfo) > & Templates, [FString](API\Runtime\Core\Containers\FString) & OutTemplateMapPackageName, bool bShowPartitionedTemplates, bool & bOutPartitionedWorld, [FTemplateMapInfo](API\Editor\UnrealEd\Editor\FTemplateMapInfo) * OutTemplateMapInfo, [EShowEmptyTemplate](API\Editor\NewLevelDialog\FNewLevelDialogModule\EShowEmptyTemplate) ShowEmptyTemplate )