/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h
Convert a ComponentSpace FTransform to specified bone space.
static void ConvertCSTransformToBoneSpace ( const FTransform & ComponentTransform, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactPose](API\Runtime\Engine\FCompactPose) > & MeshBases, FTransform & InOutCSBoneTM, [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) BoneIndex, EBoneControlSpace Space )