/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystem.h
Get the Collision Trace behavior of a static mesh
the Collision Trace behavior.
[TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< ECollisionTraceFlag > GetCollisionComplexity ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh )