/Engine/Source/Editor/UnrealEd/Classes/Editor/PropertyEditorTestObject.h
This structs properties should be pushed out to categories inside its parent category unless it is in an array
struct FPropertyEditorTestBasicStruct
float
FloatPropertyInsideAStruct
FPropertyEditor...
InnerStruct
int32
IntPropertyInsideAStruct
TObjectPtr<UOb...
ObjectPropertyInsideAStruct