/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
static void ExportTextInnerItem ( [FString](API\Runtime\Core\Containers\FString) & ValueStr, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Inner, const void * PropertyValue, int32 PropertySize, const void * DefaultValue, int32 DefaultSize, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Parent, int32 PortFlags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ExportRootScope )