/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformerInstance.h
Set the value of a boolean variable.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Deformer", Meta=(DisplayName="Set Variable (Boolean)")) bool SetBoolVariable ( [FName](API\Runtime\Core\UObject\FName) InVariableName, bool InValue )