/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshVertexPaintTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UVertexPaintBrushFilterProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
float
AngleThreshold
The Region affected by the current operation will be bounded by edge angles larger than this threshold
bool
bNormalSeams
The Region affected by the current operation will be bounded by Hard Normal edges/seams
bool
bShowHitColor
Display the Color under the cursor
bool
bUVSeams
The Region affected by the current operation will be bounded by UV borders/seams
EMeshVertexPain...
CurrentSubToolType
EditCondition
EditConditionHides
Area Mode specifies the shape of the brush and which triangles will be included relative to the cursor
EMeshVertexPain...
MaterialMode
Specify which Materials should be used to render the Mesh
int
MinTriVertCount
Number of vertices in a triangle the Lasso must hit to be counted as "inside"
EMeshVertexPain...
VisibilityFilter
Control which triangles can be affected by the current operation based on visibility.