/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=SmartObject, Meta=(DisplayName="OnSmartObjectEventReceived")) void ReceiveOnEvent ( const [FSmartObjectEventData](API\Plugins\SmartObjectsModule\FSmartObjectEventData) & EventData, const [AActor](API\Runtime\Engine\GameFramework\AActor) * Interactor )