/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Add information about any interfaces that have been implemented to the OutTags array
static void AddInterfaceTags ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [TArray](API\Runtime\Core\Containers\TArray)< [UObject::FAssetRegistryTag](API\Runtime\CoreUObject\UObject\UObject\FAssetRegistryTag) > & OutTags )