/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorFilterLibrary.h
Utility class to filter a list of objects. Object should be in the World Editor.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UEditorFilterLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)