/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/UI/VCamConnectionStructs.h
This stores information about the target for a given VCam Widget Connection Ideally this is controlled externally via a configurator system but can be set explicitly if required
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FVCamConnectionTargetSettings
FName
TargetConnectionPoint
The name of the Connection Point to search for in a given VCam Modifier
FName
TargetModifierName
The name of the Modifier to search for in a given VCam Component's Modifier Stack