/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Tools/ControlRigSnapper.h
Get the ControlRig Transforms from specified MovieSceneSequence. This will create a new player to evalaute so can be used on MovieSceneSequence that isn't in the scene
bool GetControlRigControlTransforms ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence, [UControlRig](API\Plugins\ControlRig\UControlRig) * ControlRig, const [FName](API\Runtime\Core\UObject\FName) & ControlName, const [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Frames, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & ParentTransforms, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & OutTransforms )