/Engine/Source/Runtime/Engine/Public/TextureLayout3d.h
Minimal initialization constructor.
FTextureLayout3d ( uint32 InMinSizeX, uint32 InMinSizeY, uint32 InMinSizeZ, uint32 MaxSizeX, uint32 MaxSizeY, uint32 MaxSizeZ, bool bInPowerOfTwoSize, bool bInAlignByFour, bool bInAllowShrink )