/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMAssetUserData.h
User data that can be attached to assets to provide namespaced data access.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UNameSpacedUserData : public [UAssetUserData](API\Runtime\Engine\Engine\UAssetUserData)
TMap<FString, ...
CachedUserData
TMap<FString, ...
CachedUserDataArray
FCriticalSectio...
CacheLock
FString
NameSpace
The namespace to use when looking up values inside of the user data.