/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/KismetProceduralMeshLibrary.h
Slice the ProceduralMeshComponent (including simple convex collision) using a plane. Optionally create 'cap' geometry.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|ProceduralMesh") static void SliceProceduralMesh ( [UProceduralMeshComponent](API\Plugins\ProceduralMeshComponent\UProceduralMeshComponent) * InProcMesh, FVector PlanePosition, FVector PlaneNormal, bool bCreateOtherHalf, [UProceduralMeshComponent](API\Plugins\ProceduralMeshComponent\UProceduralMeshComponent) *& OutOtherHalfProcMesh, [EProcMeshSliceCapOption](API\Plugins\ProceduralMeshComponent\EProcMeshSliceCapOption) CapOption, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * CapMaterial )