/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
UK2Node_AddComponentByClassDONOTCALL MANUALLY - BLUEPRINT INTERNAL USE ONLY (forAddComponent nodes)
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * AddComponentByClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > Class, bool bManualAttachment, const FTransform & RelativeTransform, bool bDeferredFinish )