/Engine/Source/Runtime/Engine/Public/ParticleHelper.h
Per-particle data sent to the GPU.
struct FMeshParticleInstanceVertex
FLinearColor
Color
The color of the particle.
float
RelativeTime
The relative time of the particle.
float
SubUVLerp
The sub-image lerp value for the particle.
int16[4]
SubUVParams
The sub-image texture offsets for the particle.
FVector4f[3]
Transform
The instance to world transform of the particle. Translation vector is packed into W components.
FVector4f
Velocity
The velocity of the particle, XYZ: direction, W: speed.