/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassSimulationLOD.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassSimulationVariableTickSharedFragment : public [FMassSharedFragment](API\Plugins\MassEntity\FMassSharedFragment)
TMassLODTickRat...
LODTickRateController
Runtime data for matching the simulation tick rate parameters