/Engine/Source/Runtime/Engine/Classes/Engine/World.h
Trace a ray against the world using a specific profile and return if a blocking hit is found.
TRUE if a blocking hit is found
bool LineTraceTestByProfile ( const FVector & Start, const FVector & End, [FName](API\Runtime\Core\UObject\FName) ProfileName, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const