/Engine/Source/Runtime/Core/Public/Math/Color.h
FColorStores a color with 8 bits of precision per channel. Note: Linear color values should always be converted to gamma space before stored in anFColor, as 8 bits of precision is not enough to store linear space colors! This can be done with FLinearColor::ToFColor(true)
struct FColor
union FColor::@...
@379
Variables.
uint8
A
uint8
B
uint32
Bits
uint8
G
uint8
R