/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RadialForceComponent.h
Used to emit a radial force or impulse that can affect physics objects and or destructible objects.
class URadialForceComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
uint32: 1
bIgnoreOwningActor
If true, do not apply force/impulse to any physics objects that are part of the Actor that owns this component.
uint32: 1
bImpulseVelChange
If true, the impulse will ignore mass of objects and will always result in a fixed velocity change
FCollisionObjec...
CollisionObjectQueryParams
Cached object query params derived from ObjectTypesToAffect
float
DestructibleDamage
TEnumAsByte< en...
Falloff
How the force or impulse should fall off as object are further away from the center
float
ForceStrength
How strong the force should be
float
ImpulseStrength
How strong the impulse should be
TArray<TEnumAs...
ObjectTypesToAffect
The object types that are affected by this radial force
float
Radius
The radius to apply the force or impulse in