/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ContainmentFunctions.h
Compute the Swept Hull of a given Mesh for a given 3D Plane defined by ProjectionFrame. The Swept Hull is a linear sweep of the 2D convex hull of the mesh vertices projected onto the plane (the sweep precisely contains the mesh extents along the plane normal)
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ComputeMeshSweptHull ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * CopyToMesh, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) *& CopyToMeshOut, FTransform ProjectionFrame, [FGeometryScriptSweptHullOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptSweptHullOptions) Options, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )