/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h
Get the inertia conditioning scales. This is a scale applied to the inverse inertia for use by the constraint solvers to improve stability and is calculated based on the attached joints and potential collision positions (approximated by object size)
const [TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InvIConditioning() const