/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphDeferredRenderPassNode.h
struct FMovieGraphRenderDataAccumulationArgs
bool
bIsFirstSample
If it's the first sample then we will reset the accumulator to a clean slate before accumulating into it.
bool
bIsLastSample
If it's the last sample, then we will trigger moving the data to the output merger. It can be both the first and last sample at the same time.
TWeakPtr<FImag...
ImageAccumulator
TWeakPtr<IMovi...
OutputMerger