/Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h
Add a vector interpolation to the timeline
void AddInterpVector ( [UCurveVector](API\Runtime\Engine\Curves\UCurveVector) * VectorCurve, [FOnTimelineVector](API\Runtime\Engine\Components\FOnTimelineVector) InterpFunc, [FName](API\Runtime\Core\UObject\FName) PropertyName, [FName](API\Runtime\Core\UObject\FName) TrackName )