/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaders.h
GL device capabilities for generating GLSL compilable on platform with described capabilities
struct FOpenGLShaderDeviceCapabilities
bool
bRequiresARMShaderFramebufferFetchDepthStencilUndef
bool
bRequiresDisabledEarlyFragmentTests
bool
bRequiresReadOnlyBuffersWorkaround
bool
bSupportsShaderFramebufferFetch
EShaderPlatform
MaxRHIShaderPlatform
GLint
MaxVaryingVectors
EOpenGLShaderTa...
TargetPlatform