/Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/GameplayInteractionContext.h
Prepares the StateTree execution context using provided Definition then starts the underlying StateTree
True if interaction has been properly initialized and ready to be ticked.
bool Activate ( const [UGameplayInteractionSmartObjectBehaviorDefinition](API\Plugins\GameplayInteractionsModule\UGameplayInterac-) & Definition )