/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdSubsystem.h
Subsystem that tracks mass entities that are wandering on the zone graph. It will create custom runtime lane data to allow branching decisions.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassCrowdSubsystem : public [UWorldSubsystem](API\Runtime\Engine\Subsystems\UWorldSubsystem)
FDebugOnMassCro...
DebugOnMassCrowdLaneStateChanged
FZoneGraphTagMa...
DensityMask
Tag mask that represents all possible lane density tags. Built from MassCrowdSettings.
TObjectPtr< con...
MassCrowdSettings
FDelegateHandle
OnMassCrowdSettingsChangedHandle
FDelegateHandle
OnPostZoneGraphDataAddedHandle
FDelegateHandle
OnPreZoneGraphDataRemovedHandle
FDelegateHandle
OnZoneGraphDataBuildDoneHandle
TArray<FRegist...
RegisteredLaneData
Per lane data for all registered ZoneGraph data.
TObjectPtr<UZo...
ZoneGraphAnnotationSubsystem
TObjectPtr<UZo...
ZoneGraphSubsystem