/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h
Checks to see if the specified category is hidden from the supplied Class, avoids recalculation of ClassHideCategories. Useful when checking the same class over and over again with different categories.
True if the category is hidden, false if not.
namespace FEditorCategoryUtils { bool FEditorCategoryUtils::IsCategoryHiddenFromClass ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & ClassHideCategories, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Class, const [FString](API\Runtime\Core\Containers\FString) & Category ) }