HairStrandsCore/Public/GroomAssetRendering.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairAdvancedRenderingSettings
bool
bScatterSceneLighting
Light hair with the scene color.
bool
bUseStableRasterization
Insure the hair does not alias.