/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Adds an the specific Animation Notify to the Animation Sequence (requires Notify's outer to be the Animation Sequence)
static void AddAnimationNotifyEventObject ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, float StartTime, [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify) * Notify, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )