/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Fill the Points in FSkeletalMeshIMportData from a Fbx Node and a FbxShape if it exists.
bool true if import successfully.
bool FillSkeletalMeshImportPoints ( [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) * OutData, FbxNode * RootNode, FbxNode * Node, FbxShape * FbxShape )