/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUDIMClassifier.h
static [FVector2i](API\Runtime\GeometryCore\FVector2i) ClassifyTrianglesToUDIM ( const [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) * UVOverlay, [TArray](API\Runtime\Core\Containers\TArray)< int32 > Tids )