/Engine/Source/Runtime/Engine/Public/SaveGameSystem.h
Indicates that an async savegame load has completed. SlotName, PlatformUserId, bool=success, SavedData. Should always be called from the gamethread.
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [FString](API\Runtime\Core\Containers\FString) &, [FPlatformUserId](API\Runtime\Core\Misc\FPlatformUserId), bool, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > &)> FSaveGameAsyncLoadCompleteCallback