/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h
Create a FFieldCommand from a given target + Fnode
static [FFieldSystemCommand](API\Runtime\Chaos\Field\FFieldSystemCommand) CreateFieldCommand ( const EFieldPhysicsType PhysicsType, [FFieldNodeBase](API\Runtime\Chaos\Field\FFieldNodeBase) * RootNode )