/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigPose.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Pose") void PastePose ( [UControlRig](API\Plugins\ControlRig\UControlRig) * InControlRig, bool bDoKey, bool bDoMirror )