/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/EditorTextureMapFunctions.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|TextureUtils") static [FGeometryScriptChannelPackResult](API\Plugins\GeometryScriptingEditor\GeometryScript\FGeometryScriptC-) ChannelPack ( [FGeometryScriptChannelPackSource](API\Plugins\GeometryScriptingEditor\GeometryScript\FGeometryScriptC-_1) RChannelSource, [FGeometryScriptChannelPackSource](API\Plugins\GeometryScriptingEditor\GeometryScript\FGeometryScriptC-_1) GChannelSource, [FGeometryScriptChannelPackSource](API\Plugins\GeometryScriptingEditor\GeometryScript\FGeometryScriptC-_1) BChannelSource, [FGeometryScriptChannelPackSource](API\Plugins\GeometryScriptingEditor\GeometryScript\FGeometryScriptC-_1) AChannelSource, bool OutputSRGB, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )