/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h
Returns the set of actors that this component is overlapping.
void GetOverlappingActors ( [TSet](API\Runtime\Core\Containers\TSet)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OverlappingActors, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ClassFilter ) const