/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Skills", Meta=(DisplayName="InitStats", ScriptName="InitStats")) void K2_InitStats ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UAttributeSet](API\Plugins\GameplayAbilities\UAttributeSet) > Attributes, const [UDataTable](API\Runtime\Engine\Engine\UDataTable) * DataTable )