/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletalMeshFactoryNode.h
Set a physics asset the skeletal mesh factory should use. Return false if the attribute cannot be set.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SkeletalMesh") bool SetCustomPhysicAssetSoftObjectPath ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & AttributeValue )