/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundNodeSpawner.h
Takes care of spawning various bound nodes. Acts as the "action" portion of certain FBlueprintActionMenuItems.
class UBlueprintBoundNodeSpawner : public [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner)
FCanBindObjectD...
CanBindObjectDelegate
A delegate to perform specialized node binding verification
FFindPreExistin...
FindPreExistingNodeDelegate
A delegate to find a node that is already spawned, instead of spawning a node we will focus on the pre-existing node found by the delegate
FOnBindObjectDe...
OnBindObjectDelegate
A delegate to perform specialized node setup during binding