/Engine/Source/Runtime/Engine/Public/Net/RepLayout.h
Serializes all replicated properties of aUObjectin or out of an archive (depending on what type of archive it is).
void SerializeObjectReplicatedProperties ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [FBitArchive](API\Runtime\Core\Serialization\FBitArchive) & Ar ) const