/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h
Binding allowing native transition rule evaluation
struct FNativeTransitionBinding
FName
MachineName
State machine to bind to
FCanTakeTransit...
NativeTransitionDelegate
Delegate to use when checking transition
FName
NextStateName
Next state the transition goes to
FName
PreviousStateName
Previous state the transition comes from
FName
TransitionName
Name of this transition rule