/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraBakerOutputTexture2D.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Texture 2D Output"), MinimalAPI) class UNiagaraBakerOutputTexture2D : public [UNiagaraBakerOutput](API\Plugins\Niagara\UNiagaraBakerOutput)
FString
AtlasAssetPathFormat
When enabled a texture atlas is created
FIntPoint
AtlasTextureSize
Size of the atlas texture when generating an atlas.
uint8:  1
bExportFrames
uint8:  1
bGenerateAtlas
uint8:  1
bGenerateFrames
uint8:  1
bSetTextureAddressX
uint8:  1
bSetTextureAddressY
FString
FramesAssetPathFormat
When enabled each frame will create an asset.
FString
FramesExportPathFormat
When enabled each frame will be exported to the output path using the format extension.
FIntPoint
FrameSize
Size of each frame we generate.
FIntPoint
SequenceFrameSize
When either exporting or generating individual frames this is the size of the texture.
FNiagaraBakerTe...
SourceBinding
Source visualization we should capture, i.e. Scene Color, World Normal, etc
TEnumAsByte< en...
TextureAddressX
After baking sets the texture address mode to use on the X axis.
TEnumAsByte< en...
TextureAddressY
After baking sets the texture address mode to use on the Y axis.