/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshBevel.h
Currently "updating" the bevel shape, once the topology is known, is not supported, but could be implemented relatively easily, as all the relevant information is already tracked and stored.
class FMeshBevel
TArray<FBevelE...
Edges
double
InsetDistance
InputsDistance that bevel edges/vertices are inset from their initial position.
TArray<FBevelL...
Loops
EMaterialIDMode
MaterialIDMode
Which MaterialID assignment mode to use
TMap< int32, in...
MeshEdgePairs
TArray< int32 >
NewTriangles
Outputslist of all new triangles created by the operation
FProgressCancel...
Progress
Set this member to support progress/cancel in the computations below
FGeometryResult
ResultInfo
Status of the operation, warnings/errors may be returned here
int32
SetConstantMaterialID
Constant MaterialID used for various MaterialIDMode settings
TMap< int32, in...
VertexIDToIndexMap
TArray<FBevelV...
Vertices