/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Create a new event node in the level script blueprint, for the supplied Actor and event (multicast delegate property) name
static void CreateNewBoundEventForActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FName](API\Runtime\Core\UObject\FName) EventName )