/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=WaterBody) void GetWaterSurfaceInfoAtLocation ( const FVector & InLocation, FVector & OutWaterSurfaceLocation, FVector & OutWaterSurfaceNormal, FVector & OutWaterVelocity, float & OutWaterDepth, bool bIncludeDepth ) const