/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Applies the given color to all points hit by the given ray
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud", Meta=(WorldContext="WorldContextObject")) static void ApplyColorToPointsByRay ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FColor](API\Runtime\Core\Math\FColor) NewColor, FVector Origin, FVector Direction, float Radius, bool bVisibleOnly )