/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Damage.h
FAIDamageEvent ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InDamagedActor, [AActor](API\Runtime\Engine\GameFramework\AActor) * InInstigator, float DamageAmount, const FVector & EventLocation, const FVector & InHitLocation, [FName](API\Runtime\Core\UObject\FName) InTag )