/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
Any concrete implementations will be paired with a runtime graph node derived fromFAnimNode_Base
class UAnimGraphNode_Base : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
TSet<FName>
AlwaysDynamicProperties
Properties marked as always dynamic, so they can be set externally
FMemberReferenc...
BecomeRelevantFunction
Function called when the node becomes relevant, meaning it goes from having no weight to any weight.
EBlueprintUsage
BlueprintUsage
FMemberReferenc...
InitialUpdateFunction
Function called before the node is updated for the first time.
FOnNodeTitleCha...
NodeTitleChangedEvent
TArray<FName>
OldShownPins
Old shown pins. Needs to be a member variable to track pin visibility changes between Pre and PostEditChange.
FPinVisibilityC...
PinVisibilityChangedEvent
TMap<FName,FA...
PropertyBindings
Map from property name->binding info
FOnNodeProperty...
PropertyChangeEvent
TArray<FOption...
ShowPinForProperties
FMemberReferenc...
UpdateFunction
Function called when the node is updated.