/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Check the passed-in function to verify its thread safety. This makes sure that it only uses/calls thread-safe functions/nodes.
static bool CheckFunctionThreadSafety ( const [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & InContext, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & InMessageLog, bool InbEmitErrors )