/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/UI/VCamUIFunctionLibrary.h
Gets the Connected Input Action for the given VCam Connection The returned Input Action is only guaranteed to be valid if bothIsConnected()is true AND the VCam Connection is set to require an Input Action If the VCam Connection doesn't require an Input Action then this may still return a valid Action if the Connection Point had an associated Input Action however you will need to test for this manually
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="VCam Connections", Meta=(DisplayName="Get Connected Input Action")) static [UInputAction](API\Plugins\EnhancedInput\UInputAction) * GetConnectedInputAction_VCamConnection ( const [FVCamConnection](API\Plugins\VCamCore\UI\FVCamConnection) & Connection )