/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSubdivideFunctions.h
Apply Uniform Tessellation to the Target Mesh as controlled by the Tessellation Level and the Options.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ApplyUniformTessellation ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int TessellationLevel, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )