/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/RepairOrientation.h
Globally orient  to be called after OrientComponents if a more globally consistent result is desired
void SolveGlobalOrientation ( [FDynamicMeshAABBTree3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshAABBTree3) * Tree )