/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h
Container and importer for skeletal mesh (FBX file) data
class FSkeletalMeshImportData
TArray<FString...
AlternateInfluenceProfileNames
TArray<FSkelet...
AlternateInfluences
Alternate influence imported(i.e. FBX) data. The name is the alternate skinning profile name.
bool
bDiffPose
bool
bHasNormals
bool
bHasTangents
bool
bHasVertexColors
bool
bKeepSectionsSeparate
bool
bUseT0AsRefPose
TArray<Skeleta...
Faces
TArray<Skeleta...
Influences
TArray<Skeleta...
Materials
uint32
MaxMaterialIndex
TArray<Skeleta...
MeshInfos
TArray<TSet< u...
MorphTargetModifiedPoints
TArray<FString...
MorphTargetNames
TArray<FSkelet...
MorphTargets
Morph targets imported(i.e. FBX) data. The name is the morph target name.
uint32
NumTexCoords
TArray< FVector...
Points
TArray< int32 >
PointToRawMap
TArray<Skeleta...
RefBonesBinary
TArray<FString...
VertexAttributeNames
TArray<Skeleta...
VertexAttributes
TArray<Skeleta...
Wedges