/Engine/Plugins/Experimental/Enterprise/DatasmithRuntime/Source/Public/DatasmithRuntime.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Datasmith Destination")) class ADatasmithRuntimeActor : public [AActor](API\Runtime\Engine\GameFramework\AActor), public [FDatasmithSceneReceiver::ISceneChangeListener](API\Runtime\DatasmithCore\DirectLink\FDatasmithSceneReceiver\ISceneChangeListener)
bool
bBuilding
FString
ExternalFile
FDatasmithRunti...
ImportOptions
FString
LoadedScene
float
Progress