/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MinimalHoleFiller.h
Construct a "minimal" fill surface for the hole. This surface is often quasi-developable, reconstructs sharp edges, etc. There are various options.
class FMinimalHoleFiller : public [UE::Geometry::IHoleFiller](API\Plugins\DynamicMesh\Operations\IHoleFiller)
bool
bIgnoreBoundaryTriangles
Settings.
bool
bOptimizeDevelopability
bool
bOptimizeTriangles
double
DevelopabilityTolerance