/Engine/Source/Runtime/RenderCore/Public/RenderTargetPool.h
FPooledRenderTarget ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, const [FPooledRenderTargetDesc](API\Runtime\RenderCore\FPooledRenderTargetDesc) & InDesc, [FRenderTargetPool](API\Runtime\RenderCore\FRenderTargetPool) * InRenderTargetPool )