/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.h
Store value in blackboard entry
virtual bool StoreInBlackboard ( [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & KeySelector, [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) * Blackboard, const uint8 * RawData ) const