/Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h
Add a set of rules for a specific baseUStructto determine which properties are visible in all details panels
void AddPermissionList ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UStruct](API\Runtime\CoreUObject\UObject\UStruct) > Struct, const [FNamePermissionList](API\Runtime\Core\Misc\FNamePermissionList) & PermissionList, EPropertyPermissionListRules Rules )