/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Find or create a Control Rig track of a specific class based upon the binding
returns Return the found or created track
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * FindOrCreateControlRigTrack ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * ControlRigClass, const [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) & InBinding )