/Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h
FPrimaryAssetTypeInfo ( [FName](API\Runtime\Core\UObject\FName) InPrimaryAssetType, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InAssetBaseClass, bool bInHasBlueprintClasses, bool bInIsEditorOnly, [TArray](API\Runtime\Core\Containers\TArray)< [FDirectoryPath](API\Runtime\CoreUObject\UObject\FDirectoryPath) > && InDirectories, [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > && InSpecificAssets )