/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Sets the gravity multiplier for body modifiers
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void SetBodyModifiersInSetGravityMultiplier ( const [FName](API\Runtime\Core\UObject\FName) Set, const float GravityMultiplier )