/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/BakeRenderCaptureTool.h
Tool Properties
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class URenderCaptureProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bAntiAliasing
Whether to use anti-aliasing in the render captures, this may introduce artefacts if pixels at different scene depths get blended.
bool
bBaseColorMap
Whether to generate a texture for the Base Color property.
bool
bDeviceDepthMap
Whether to generate a texture for the DeviceDepth.
bool
bEmissiveMap
Whether to generate a texture for the Emissive property.
bool
bMetallicMap
Whether to generate a texture for the Metallic property.
bool
bNormalMap
Whether to generate a texture for the World Normal property.
bool
bOpacityMap
Whether to generate a texture for the Opacity property.
bool
bPackedMRSMap
Whether to generate a packed texture with Metallic, Roughness and Specular properties.
bool
bRoughnessMap
Whether to generate a texture for the Roughness property.
bool
bSpecularMap
Whether to generate a texture for the Specular property.
bool
bSubsurfaceColorMap
Whether to generate a texture for the SubsurfaceColor property.
float
CaptureFieldOfView
These are hidden in the UI right now, we might want to expose them if they turn out to be useful for very large or very small objects (not tested yet) TODO Figure out if we want to expose these options
float
NearPlaneDist
EBakeTextureRes...
Resolution