/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h
Get the keys and values for which the associated value contains the string to match for the metadata element associated with the given object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene", Meta=(ScriptName="GetMetadataKeysAndValuesForValue", DisplayName="Get Metadata Keys And Values For Value")) void GetMetaDataKeysAndValuesForValue ( [UDatasmithObjectElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithObjectElement) * Object, const [FString](API\Runtime\Core\Containers\FString) & StringToMatch, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutKeys, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutValues )