/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
void ProvideActorsSet ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * QuerierObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * QuerierActor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ResultingActorsSet ) const