/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h
Trigger async loading of the gameplay cue object libraries.Bydefault, the manager will do this on creation, but that behavior can be changed by a derived class overriding ShouldAsyncLoadObjectLibrariesAtStart and returning false. In that case, this function must be called to begin the load
virtual void StartAsyncLoadingObjectLibraries()