/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Adds a Function / Struct Node to the edited Graph given its struct object path name. UnitNode represent a RIGVM_METHOD declaration on a USTRUCT. This causes a NodeAdded modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMUnitNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMUnitNode) * AddUnitNodeFromStructPath ( const [FString](API\Runtime\Core\Containers\FString) & InScriptStructPath, const [FName](API\Runtime\Core\UObject\FName) & InMethodName, const FVector2D & InPosition, const [FString](API\Runtime\Core\Containers\FString) & InNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand )