/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/CacheManagerActor.h
EndAActorinterface Handles physics thread pre-solve (push kinematic data for components under playback)
void HandlePreSolve ( [Chaos::FReal](API\Runtime\ChaosCore\Chaos\FReal) InDt, [Chaos::FPhysicsSolverEvents](API\Runtime\Chaos\Chaos\Framework\FPhysicsSolverEvents) * InSolver )