/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Creates a new instance of an ability, storing it in the spec
virtual [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * CreateNewInstanceOfAbility ( [FGameplayAbilitySpec](API\Plugins\GameplayAbilities\FGameplayAbilitySpec) & Spec, const [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * Ability )