/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCustomApplicationRequirement.h
Class used to perform custom gameplay effect modifier calculations, either via blueprint or native code
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Abstract) class UGameplayEffectCustomApplicationRequirement : public [UObject](API\Runtime\CoreUObject\UObject\UObject)