/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=ZoneGraph, defaultconfig, NotBlueprintable) class AZoneGraphData : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
bEnableDrawing
If set to true then this zone graph data will be drawing itself when requested as part of "show navigation"
bool
bRegistered
uint32
CombinedShapeHash
Combined hash of all ZoneShapes that were used to build the data.
TObjectPtr<UZo...
RenderingComp
FZoneGraphStora...
ZoneStorage
FCriticalSectio...
ZoneStorageLock
Critical section to prevent rendering of the zone graph storage data while it's getting rebuilt