/Engine/Source/Editor/UnrealEd/Public/AssetPrivatizeModel.h
Returns the pending private assets
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPendingPrivateAsset](API\Editor\UnrealEd\FPendingPrivateAsset) > > * GetPendingPrivateAssets() const