/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetParticleModuleTypeDataMeshProps ( [UParticleModuleTypeDataMesh](API\Runtime\Engine\Particles\TypeData\UParticleModuleTypeDataMesh) * ParticleModule, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) *& OutMesh, float & OutLODSizeScale, bool & bOutUseStaticMeshLODs, bool & bOutCastShadows, bool & bOutDoCollisions, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EMeshScreenAlignment > & OutMeshAlignment, bool & bOutOverrideMaterial, bool & bOutOverrideDefaultMotionBlurSettings, bool & bOutEnableMotionBlur, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutRollPitchYawRange, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EParticleAxisLock > & OutAxisLockOption, bool & bOutCameraFacing, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EMeshCameraFacingUpAxis > & OutCameraFacingUpAxisOption_DEPRECATED, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EMeshCameraFacingOptions > & OutCameraFacingOption, bool & bOutApplyParticleRotationAsSpin, bool & bOutFacingCameraDirectionRatherThanPosition, bool & bOutCollisionsConsiderParticleSize )