/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/SelfUnionMeshesTool.h
Standard properties of the self-union operation
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USelfUnionMeshesToolProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bOnlyUseFirstMeshMaterials
If true, only the first mesh will keep its materials assignments; all other triangles will be assigned material 0
bool
bShowNewBoundaryEdges
Show boundary edges created by the merge (often due to numerical error)
bool
bTrimFlaps
If true, remove open, visible geometry
bool
bTryCollapseEdges
Try to collapse extra edges created by the merge
bool
bTryFixHoles
Try to fill holes created by the merge, e.g. due to numerical errors
float
WindingThreshold
Threshold to determine whether a triangle in one mesh is inside or outside of the other