/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h
Appends a skeleton mesh to a GeometryCollection.
static void AppendSkeleton ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, const FTransform & SkeletalMeshTransform, [FManagedArrayCollection](API\Runtime\Chaos\GeometryCollection\FManagedArrayCollection) * InCollection )