/Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/UserData/GLTFMaterialUserData.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FGLTFOverrideMaterialBakeSettings
bool
bOverrideFilter
If enabled, default filtering mode will be overridden by the corresponding property.
bool
bOverrideSize
If enabled, default size will be overridden by the corresponding property.
bool
bOverrideTiling
If enabled, default addressing mode will be overridden by the corresponding property.
TEnumAsByte< Te...
Filter
Overrides the default filtering mode used when sampling the baked out texture.
EGLTFMaterialBa...
Size
Overrides default size of the baked out texture.
TEnumAsByte< Te...
Tiling
Overrides the default addressing mode used when sampling the baked out texture.