/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshBakerCommon.h
Associate a texture map and UV layer index for a given mesh in the detail set
virtual void SetTextureMap ( const void * Mesh, const [FBakeDetailTexture](API\Plugins\DynamicMesh\Sampling\IMeshBakerDetailSampler\FBakeDetailTexture) & Map )