/Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h
Information about a streaming texture/mesh that a primitive uses for rendering.
struct FStreamingRenderAssetPrimitiveInfo
uint32:  1
bAffectedByComponentScale
Mesh texel factors aren't uv density and shouldn't be affected by component scales
uint32:  1
bAllowInvalidTexelFactorWhenUnregistered
For mesh components, texel factors are their sphere bound diameters that are 0 when unregistered
FBoxSphereBound...
Bounds
The streaming bounds of the texture/mesh, usually the component material bounds.
uint32
PackedRelativeBox
When non zero, this represents the relative box used to compute Bounds, using the component bounds as reference.
TObjectPtr<USt...
RenderAsset
float
TexelFactor