/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/BlackboardKeyType_GameplayTag.h
virtual bool TestTextOperation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [ETextKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\ETextKeyOperation__Type) Op, const [FString](API\Runtime\Core\Containers\FString) & OtherString ) const