/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h
Utility for converting SkeletalMesh into a StaticMesh
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AnimToTexture") static [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * ConvertSkeletalMeshToStaticMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const [FString](API\Runtime\Core\Containers\FString) PackageName, const int32 LODIndex )