/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDCollisionConstraints.h
Set the solver type. NOTE: Any previously created solvers will not be recreated at this level. (SeeFPBDRigidsEvolutionGBF::UpdateCollisionSolverType)
void SetSolverType ( const [Private::ECollisionSolverType](API\Runtime\Chaos\Chaos\Chaos__Private__ECollisionSolver-) InSolverType )