/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h
void AddBatchedCustomDataFloats ( const [TArray](API\Runtime\Core\Containers\TArray)< float > & CustomFloats, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & ExcludeStaticMeshRefs )