/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeSkeletalMesh.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UCustomizableObjectNodeSkeletalMesh : public [UCustomizableObjectNodeMesh](API\Plugins\CustomizableObjectEditor\MuCOE\Nodes\UCustomizableObjectNodeMesh)
FGameplayTagCon...
AnimationGameplayTags
Animation tags that will be gathered by a Generated instance if it contains this skeletal mesh part, it will not be grouped by component or AnimBlueprintSlot
FName
AnimBlueprintSlotName
The anim slot associated with the AnimInstance
TSoftClassPtr< ...
AnimInstance
The anim instance that will be gathered by a Generated instance if it contains this skeletal mesh part, it will be grouped by component and AnimBlueprintSlot (the nextUProperty).
bool
bCollapsed
Determines if the Node is collapsed or not.
bool
bUseAllRealTimeMorphs
FEdGraphPinRefe...
DefaultPin
Default pin when there is no mesh.
TWeakPtr<SGrap...
GraphNodeSkeletalMesh
Pointer to theSGraphNodeSkeletal Mesh.
TObjectPtr<USk...
SkeletalMesh
TArray<FString...
UsedRealTimeMorphTargetNames
Morphs