/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h
Overrides the specified binding with the specified actors, optionally still allowing the bindings defined in the Level Sequence asset
void SetBinding ( [FMovieSceneObjectBindingID](API\Runtime\MovieScene\FMovieSceneObjectBindingID) Binding, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, bool bAllowBindingsFromAsset )