/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
Compiles a user defined structure.
void CompileStructure ( class [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * Struct, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & Results )