/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Adapter which takes a Static Mesh Component instance to use for material baking (does not allow for changes to the underlying asset itself)
class FStaticMeshComponentAdapter : public [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter)
int32
NumLODs
UStaticMesh...
StaticMesh
UStaticMeshComp...
StaticMeshComponent
EndIMaterialBakingAdapteroverrides