/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h
Raw struct to serialize for network. We need to custom netserialize to optimize the vector serialize as much as possible and rather than have the property system iterate an array of reflected structs we handle everything in the NetSerialize for the container (FGeometryCollectionClusterRep)
struct FGeometryCollectionClusterRep
FVector_NetQuan...
AngularVelocity
uint16
ClusterIdx
FClusterState
ClusterState
FVector_NetQuan...
LinearVelocity
FVector_NetQuan...
Position
FQuat
Rotation