/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h
Setup a new spawnable object with some default tracks and keys
virtual void SetupDefaultsForSpawnable ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * SpawnedObject, const [FGuid](API\Runtime\Core\Misc\FGuid) & Guid, const [TOptional](API\Runtime\Core\IO\TOptional)< [FTransformData](API\Runtime\MovieScene\FTransformData) > & TransformData, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [USequencerSettings](API\Editor\Sequencer\USequencerSettings) * Settings )