/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Stops the current animation montage.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Animation", Meta=(AdvancedDisplay="OverrideBlendOutTime")) void MontageStop ( float OverrideBlendOutTime )