/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
A struct which defines a basic vertex seen by the Slate vertex buffers and shaders
struct FSlateVertex
FColor
Color
Vertex color
FVector2f
MaterialTexCoords
Texture coordinates used as pass through to materials for custom texturing.
uint16[2]
PixelSize
Local size of the element
FVector2f
Position
Position of the vertex in window space
FColor
SecondaryColor
Secondary vertex color. Generally used for outlines
float[4]
TexCoords
Texture coordinates. The first 2 are in xy and the 2nd are in zw