/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGStaticMeshSpawnerContext.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGStaticMeshSpawnerContext : public [FPCGContext](API\Plugins\PCG\FPCGContext)
bool
bCurrentInputSetup
Per-input context variables.
bool
bReuseCheckDone
Whole-execution variables.
bool
bSelectionDone
bool
bSkippedDueToReuse
TMap<PCGMetada...
CategoryEntryToInstancesAndWeights
Used in the weighted by category selector.
TArray< int >
CumulativeWeights
int32
CurrentDataIndex
Indexof MeshInstances/PackedCustomData in last MeshInstancesData element.
int32
CurrentInputIndex
Indexof input in the context (for selection)
UPCGPointData&...
CurrentOutputPointData
constUPCGPoint...
CurrentPointData
int32
CurrentPointIndex
FPCGMeshMateria...
MaterialOverrideHelper
TArray<FPacked...
MeshInstancesData
TMap<TSoftObje...
MeshToBoundingBox
Used in all selectors.
TMap<TSoftObje...
MeshToValueKey
TMap<PCGMetada...
ValueKeyToMesh
Used in by-attribute selector.
TArray<TArray<...
WeightedMeshInstances
Used in weighted selector.