/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h
virtual void AssignViewTarget ( [AActor](API\Runtime\Engine\GameFramework\AActor) * NewTarget, [FTViewTarget](API\Runtime\Engine\Camera\FTViewTarget) & VT, struct [FViewTargetTransitionParams](API\Runtime\Engine\Camera\FViewTargetTransitionParams) TransitionParams )