/Engine/Source/Editor/UnrealEd/Public/Tools/StandardToolModeCommands.h
Then, when you want to Bind a standard command in yourFUICommandList, callFStandardToolModeCommands::Get().FindStandardCommand()to get the registered UICommandInfo.
class FStandardToolModeCommands : public [TCommands< FStandardToolModeCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
TMap< EStandard...
Commands