/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h
Maps the normalized value to the Attribute's full value range and sends it to specified matrix coordinates
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|Fixture Patch") bool SendNormalizedMatrixCellValue ( const FIntPoint & CellCoordinate, const [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName) & Attribute, float RelativeValue )