/Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeSubsystem.h
void CalculateTotalColorPointDensity ( [TMap](API\Runtime\Core\Containers\TMap)< [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag), int32 > & TotalHashMapColorPointDensity, [ESoundscapeLOD](API\Plugins\SoundScape\ESoundscapeLOD) SoundscapeLOD )