/Engine/Source/Runtime/Engine/Public/Slate/SlateTextures.h
Constructor
FSlateTextureRenderTarget2DResource ( const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InClearColor, int32 InTargetSizeX, int32 InTargetSizeY, uint8 InFormat, ESamplerFilter InFilter, TextureAddress InAddressX, TextureAddress InAddressY, float InTargetGamma )