/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
Finds the graph with the given name on the blueprint. Null if it doesn't have one.
UEdGraph* Pointer to the graph with the given name, null if not found
static [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * FindGraph ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FName](API\Runtime\Core\UObject\FName) GraphName )