/Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h
Register a visualizer for a particular componen class
void RegisterComponentVisualizer ( [FName](API\Runtime\Core\UObject\FName) ComponentClassName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) > Visualizer )