/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Acknowledge received LevelVisibilityTransactionId
void ClientAckUpdateLevelVisibility ( [FName](API\Runtime\Core\UObject\FName) PackageName, [FNetLevelVisibilityTransactionId](API\Runtime\Engine\GameFramework\FNetLevelVisibilityTransactionId) TransactionId, bool bClientAckCanMakeVisible )