/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h
struct FParticleAnimTrailEmitterInstance : public [FParticleTrailsEmitterInstance_Base](API\Runtime\Engine\FParticleTrailsEmitterInstance_B-)
uint32:  1
bRenderGeometry
Editor only variables controlling the debug rendering for trails.
uint32:  1
bRenderSpawnPoints
uint32:  1
bRenderTangents
uint32:  1
bRenderTessellation
bool
bTagTrailAsDead
When set, the current trail will be marked as dead in the next tick.
bool
bTrailEnabled
Whether new particles should be spawned.
FName
FirstSocketName
The name of the socket that supplies the first edge for this emitter.
int32
HeadOnlyParticles
The number of particles in the trail which are either marked
const void *...
Owner
The owner of this trail.
FName
SecondSocketName
The name of the socket that supplies the second edge for this emitter.
UParticleModule...
SpawnPerUnitModule
SpawnPerUnit module (hijacking it for trails here)
UParticleModule...
TrailTypeData
The TypeData module for this trail emitter
float
Width
The width of the trail.
ETrailWidthMode
WidthMode
How the width is applied to the trail.