/Engine/Source/Runtime/EngineMessages/Public/EngineServiceMessages.h
Implements a message for responding to a request to discover engine instances on the network.
struct FEngineServicePong
FString
CurrentLevel
Holds the name of the currently loaded level, if any.
int32
EngineVersion
Holds the engine version.
bool
HasBegunPlay
Holds a flag indicating whether game play has begun.
FGuid
InstanceId
Holds the instance identifier.
FString
InstanceType
Holds the type of the engine instance.
FGuid
SessionId
Holds the identifier of the session that the application belongs to.
float
WorldTimeSeconds
Holds the time in seconds since the world was loaded.