/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolutionGBF.h
Resets VSmooth value to something plausible based on external forces to prevent object from going back to sleep if it was just impulsed.
template<bool bPersistent> void ResetVSmoothFromForces ( [TPBDRigidParticleHandleImp](API\Runtime\Chaos\Chaos\TPBDRigidParticleHandleImp)< [FReal](API\Runtime\ChaosCore\Chaos\FReal), 3, bPersistent > & Particle )