/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsManager.h
Returns true if the given object is an agent used by the manager; Otherwise, false.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="LearningAgents") bool HasAgentObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Agent ) const