/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdFragments.h
Special tag to differentiate the crowd from the rest of the other entities Should not contain any data, this is purely a tag
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassCrowdTag : public [FMassTag](API\Plugins\MassEntity\FMassTag)