/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigPose.h
Data To Store and Apply the Control Rig Pose The Data Stored For Each Control in A Pose.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRigControlCopy
ERigControlType
ControlType
FTransform
GlobalTransform
FTransform
LocalTransform
FName
Name
FTransform
OffsetTransform
FRigElementKey
ParentKey
FTransform
ParentTransform
FRigControlValu...
Value