/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactory.h
class UActorFactory : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IAssetFactoryInterface](API\Editor\EditorFramework\Factories\IAssetFactoryInterface)
uint32: 1
bShowInEditorQuickMenu
Whether to appear in the editor add actor quick menu
uint32: 1
bUsePlacementExtent
uint32: 1
bUseSurfaceOrientation
FText
DisplayName
Name used as basis for 'New Actor' menu.
int32
MenuPriority
Indicates how far up the menu item should be. The higher the number, the higher up the list.
TSubclassOf<AA...
NewActorClass
AActorsubclass this ActorFactory creates.
FString
NewActorClassName
Name of actor subclass this actorfactory creates - dynamically loaded. Overrides NewActorClass.
FVector
SpawnPositionOffset
Translation applied to the spawn position.