/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RandomPlayer.h
struct FAnimNode_RandomPlayer : public [FAnimNode_AssetPlayerRelevancyBase](API\Runtime\Engine\Animation\FAnimNode_AssetPlayerRelevancyBa-)
float
BlendWeight
Last encountered blend weight for this node
bool
bShuffleMode
When shuffle mode is active we will never loop a sequence beyond MaxLoopCount without visiting each sequence in turn (no repeats).
TArray<FRandom...
Entries
List of sequences to randomly step through