/Engine/Source/Runtime/AudioAnalyzer/Classes/AudioAnalyzer.h
To support blueprint access, subclasses can implement UFUNCTIONs to expose the data returned by GetResult().
class UAudioAnalyzer : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr<UAu...
AudioBus
TheUAudioBuswhich is analyzed in real-time.
int32
NumFramesPerBufferToAnalyze
How many frames of audio to wait before analyzing the audio.