/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Struct for gameplay effects that apply only if another gameplay effect (or execution) was successfully applied.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FConditionalGameplayEffect
TSubclassOf<UG...
EffectClass
Gameplay effect that will be applied to the target
FGameplayTagCon...
RequiredSourceTags
Tags that the source must have for this GE to apply.