/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h
Base class for building triggers. Transitions to Triggered state once the input meets or exceeds the actuation threshold.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, EditInlineNew, CollapseCategories, Config=Input, defaultconfig, ConfigDoNotCheckDefaults) class UInputTrigger : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
float
ActuationThreshold
Point at which this trigger fires.
bool
bShouldAlwaysTick
Decides whether this trigger ticks every frame or not.
FInputActionVal...
LastValue
Value passed to UpdateState on the previous tick. This will be updated automatically after the trigger is updated.