/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigUnit_RigLogic.h
RigLogic is used to translate control input curves into bone transforms and values for blend shape and animated map multiplier curves
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="RigLogic", Category="RigLogic", DocumentationPolicy="Strict", Keywords="Rig,RigLogic")) struct FRigUnit_RigLogic : public [FRigUnitMutable](API\Plugins\ControlRig\Units\FRigUnitMutable)