/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/SequenceCameraShake.h
A camera shake pattern that plays a sequencer animation.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USequenceCameraShakePattern : public [UCameraShakePattern](API\Runtime\Engine\Camera\UCameraShakePattern)
float
BlendInTime
Linear blend-in time.
float
BlendOutTime
Linear blend-out time.
bool
bRandomSegment
When true, plays a random snippet of the sequence for RandomSegmentDuration seconds.
float
PlayRate
Scalar defining how fast to play the anim.
float
RandomSegmentDuration
When bRandomSegment is true, defines how long the sequence should play.
float
Scale
Scalar defining how "intense" to play the anim.
TObjectPtr< cla...
Sequence
Source camera animation sequence to play.