/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h
ModifyRaw implementation. Override this to alter input values in native code.
Modified value. Note that whilst the returned value can be of any FInputActionValueType it will be reset to the value type of the associated action before any further processing.
virtual [FInputActionValue](API\Plugins\EnhancedInput\FInputActionValue) ModifyRaw_Implementation ( const [UEnhancedPlayerInput](API\Plugins\EnhancedInput\UEnhancedPlayerInput) * PlayerInput, [FInputActionValue](API\Plugins\EnhancedInput\FInputActionValue) CurrentValue, float DeltaTime )