/Engine/Plugins/Experimental/ChaosNiagara/Source/ChaosNiagara/Classes/NiagaraDataInterfaceChaosDestruction.h
struct FNiagaraDIChaosDestruction_GPUData
TArray< FVector...
BoundsArray
TArray<FLinear...
ColorArray
TArray< float >
DensityArray
TArray< float >
ExtentMaxArray
TArray< float >
ExtentMinArray
TArray< float >
FrictionArray
TArray< FVector...
IncomingAccumulatedImpulseArray
TArray< FVector...
IncomingAngularVelocity1Array
TArray< FVector...
IncomingAngularVelocity2Array
TArray< FVector...
IncomingLocationArray
TArray< float >
IncomingMass1Array
TArray< float >
IncomingMass2Array
TArray< FVector...
IncomingNormalArray
TArray< float >
IncomingTimeArray
TArray< FVector...
IncomingVelocity1Array
TArray< FVector...
IncomingVelocity2Array
int32
LastSpawnedPointID
TArray< FVector...
PositionArray
FRDGBufferSRVRe...
RDGBoundsBufferSRV
FRDGBufferSRVRe...
RDGColorBufferSRV
FRDGBufferSRVRe...
RDGDensityBufferSRV
FRDGBufferSRVRe...
RDGExtentMaxBufferSRV
FRDGBufferSRVRe...
RDGExtentMinBufferSRV
FRDGBufferSRVRe...
RDGFrictionBufferSRV
FRDGBufferSRVRe...
RDGIncomingAccumulatedImpulseBufferSRV
FRDGBufferSRVRe...
RDGIncomingAngularVelocity1BufferSRV
FRDGBufferSRVRe...
RDGIncomingAngularVelocity2BufferSRV
FRDGBufferSRVRe...
RDGIncomingLocationBufferSRV
FRDGBufferSRVRe...
RDGIncomingMass1BufferSRV
FRDGBufferSRVRe...
RDGIncomingMass2BufferSRV
FRDGBufferSRVRe...
RDGIncomingNormalBufferSRV
FRDGBufferSRVRe...
RDGIncomingTimeBufferSRV
FRDGBufferSRVRe...
RDGIncomingVelocity1BufferSRV
FRDGBufferSRVRe...
RDGIncomingVelocity2BufferSRV
FRDGBufferSRVRe...
RDGPositionSRV
FRDGBufferSRVRe...
RDGRestitutionBufferSRV
FRDGBufferSRVRe...
RDGSolverIDBufferSRV
FRDGBufferSRVRe...
RDGSurfaceTypeBufferSRV
FRDGBufferSRVRe...
RDGTransformRotationBufferSRV
FRDGBufferSRVRe...
RDGTransformScaleBufferSRV
FRDGBufferSRVRe...
RDGTransformTranslationBufferSRV
FRDGBufferSRVRe...
RDGVelocitySRV
FRDGBufferSRVRe...
RDGVolumeBufferSRV
TArray< float >
RestitutionArray
TArray< int32 >
SolverIDArray
float
SolverTime
TArray< int32 >
SurfaceTypeArray
TArray< FQuat4f...
TransformRotationArray
TArray< FVector...
TransformScaleArray
TArray< FVector...
TransformTranslationArray
TArray< FVector...
VelocityArray
TArray< float >
VolumeArray