/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h
USTRUCT() constructor.
FWorldConditionDataView ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InScriptStruct, const uint8 * InMemory, const [EWorldConditionContextDataType](API\Plugins\WorldConditions\EWorldConditionContextDataType) InType )