/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/DeformMeshPolygonsTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UDeformMeshPolygonsTool : public [UMeshSurfacePointTool](API\Runtime\InteractiveToolsFramework\BaseTools\UMeshSurfacePointTool)
FPlane
ActiveDragPlane
UE::Geometry::F...
ActiveSurfaceFrame
FMeshVertexChan...
ActiveVertexChange
bool
bInDrag
True for the duration of UI click+drag.
bool
bSpatialDirty
This is true when the spatial index needs to reflect a modification.
bool
bUpdatePending
FViewCameraStat...
CameraState
Camera state at last render
EGroupTopologyD...
DeformationStrategy
TObjectPtr<UDy...
DynamicMeshComponent
FToolDataVisual...
HilightRenderer
FGroupTopologyS...
HilightSelection
Data for current drag
TPimplPtr< FGro...
LaplacianDeformer
FVector
LastBrushPosLocal
FVector
LastHitPosWorld
FVector3d
LastMoveDelta
UE::Geometry::F...
LinearDeformer
The two deformer type options.
UE::Geometry::F...
MeshSpatial
FDelegateHandle
OnDynamicMeshComponentChangedHandle
FToolDataVisual...
PolyEdgesRenderer
TObjectPtr<AIn...
PreviewMeshActor
UE::Geometry::F...
QuickAxisRotator
UE::Geometry::F...
QuickAxisTranslater
UE::Geometry::F...
RotationStartFrame
FVector3d
RotationStartPointWorld
FVector
StartBrushPosLocal
FVector
StartHitNormalWorld
FVector
StartHitPosWorld
FGroupTopology
Topology
FGroupTopologyS...
TopoSelector
TObjectPtr<UDe...
TransformProps
FRay
UpdateRay
float
VisualAngleSnapThreshold
FTransform3d
WorldTransform