/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h
Determines whether a line intersects a box. This overload avoids the need to do the reciprocal every time.
template<typename FReal> static bool LineBoxIntersection ( const [UE::Math::TBox](API\Runtime\Core\Math\TBox)< FReal > & Box, const [UE::Math::TVector](API\Runtime\Core\Math\TVector)< FReal > & Start, const [UE::Math::TVector](API\Runtime\Core\Math\TVector)< FReal > & End, const [UE::Math::TVector](API\Runtime\Core\Math\TVector)< FReal > & Direction, const [UE::Math::TVector](API\Runtime\Core\Math\TVector)< FReal > & OneOverDirection )