/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Triangle.h
Get the nearest point on an edge and the edge vertices Used for manifold generation
[TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< T > GetClosestEdge ( int32 PlaneIndexHint, const [TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< T > & Position, [TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< T > & OutEdgePos0, [TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< T > & OutEdgePos1 ) const