/Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h
void ReleaseTextureAtlases ( const [TArray](API\Runtime\Core\Containers\TArray)< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FSlateTextureAtlas](API\Runtime\SlateCore\Textures\FSlateTextureAtlas) >> & InTextureAtlases, const [TArray](API\Runtime\Core\Containers\TArray)< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) >> & InNonAtlasedTextures, const bool bWaitForRelease ) const