/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h
static [FIoStoreShaderCodeArchive](API\Runtime\RenderCore\FIoStoreShaderCodeArchive) * Create ( EShaderPlatform InPlatform, const [FString](API\Runtime\Core\Containers\FString) & InLibraryName, [FIoDispatcher](API\Runtime\Core\IO\FIoDispatcher) & InIoDispatcher )