/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h
Changes the currently active key profile to the one with the given name. Returns true if the operation was successful.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Enhanced Input|User Settings", Meta=(ReturnDisplayName="Was Successful")) virtual bool SetKeyProfile ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & InProfileId )