/Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorSubsystem.h
Tries to build the core targets that provide meshes for UV tools to work on.
virtual void BuildTargets ( const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & ObjectsIn, const [FToolTargetTypeRequirements](API\Runtime\InteractiveToolsFramework\ToolTargets\FToolTargetTypeRequirements) & TargetRequirements, [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) >> & TargetsOut )