/Engine/Plugins/Media/TimecodeSynchronizer/Source/TimecodeSynchronizer/Public/TimecodeSynchronizer.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UTimecodeSynchronizer : public [UTimecodeProvider](API\Runtime\Engine\Engine\UTimecodeProvider), public [FTickableGameObject](API\Runtime\Engine\FTickableGameObject)
bool
bUsePreRollingTimecodeMarginOfErrors
Enable verification of margin between synchronized time and source time
bool
bUsePreRollingTimeout
Enable PreRoll timeout
FFrameRate
FixedFrameRate
The fixed framerate to use.
ETimecodeSynchr...
FrameRateSource
Frame Rate Source.
int32
MainSynchronizationSourceIndex
Indexof the source that drives the synchronized Timecode.
int32
PreRollingTimecodeMarginOfErrors
Maximum gap size between synchronized time and source time
float
PreRollingTimeout
How long to wait for all source to be ready
TObjectPtr<UTi...
TimecodeProvider
Custom strategy to tick in a interval.
ETimecodeSynchr...
TimecodeProviderType
Use a Timecode Provider.
TArray<TObject...
TimeSynchronizationInputSources
ONLY MODIFY THESE IN EDITOR TODO: Deprecate this and make it private.