/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsHelpers.h
Casts rays out in a radius from a given position.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure=false, Category="LearningAgents", Meta=(AgentId="-1")) void RayCastRadial ( [TArray](API\Runtime\Core\Containers\TArray)< float > & OutDistances, const int32 AgentId, const FVector Position, const FRotator Rotation, const int32 RayNum, const float MinAngle, const float MaxAngle, const float MaxRayDist, const FVector LocalForward, const ECollisionChannel CollisionChannel ) const