/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionRuntimeVirtualTextureSample.h
Material expression for sampling from a runtime virtual texture.
class UMaterialExpressionRuntimeVirtualTextureSample : public [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression)
bool
bAdaptive
Enable sparse adaptive page tables.
bool
bEnableFeedback
Enable virtual texture feedback.
bool
bSinglePhysicalSpace
Enable page table channel packing.
FExpressionInpu...
Coordinates
Optional UV coordinates input if we want to override standard world position based coordinates.
ERuntimeVirtual...
MaterialType
How to interpret the virtual texture contents.
FExpressionInpu...
MipValue
Meaning depends on MipValueMode. A single unit is one mip level.
TEnumAsByte< en...
MipValueMode
Defines how the mip level is calculated for the virtual texture lookup.
TEnumAsByte< en...
TextureAddressMode
Defines the texture addressing mode.
TObjectPtr< cla...
VirtualTexture
The virtual texture object to sample.
FExpressionInpu...
WorldPosition
Optional world position input to override the default world position.