/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FLandscapeTexturePatchEncodingSettings
double
WorldSpaceEncodingScale
The scale that should be aplied to the data stored in the patch relative to the zero in the encoding, in world coordinates.
double
ZeroInEncoding
The value in the patch data that corresponds to 0 height relative to the starting point specified by Zero Height Meaning.