/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Deformable/ChaosDeformableSolver.h
void WriteTrisGEO ( const [FSolverParticles](API\Runtime\Chaos\Chaos\FSolverParticles) & Particles, const [TArray](API\Runtime\Core\Containers\TArray)< TVec3< int32 >> & Mesh )