/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Replicate position correction to client when using root motion for movement. (animation root motion specific)
virtual void ClientAdjustRootMotionPosition ( float TimeStamp, float ServerMontageTrackPosition, FVector ServerLoc, FVector_NetQuantizeNormal ServerRotation, float ServerVelZ, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * ServerBase, [FName](API\Runtime\Core\UObject\FName) ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode )