/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_LinkedAnimGraph.h
Dynamically set the anim class of this linked instance
void SetAnimClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) > InClass, const [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InOwningAnimInstance )