/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeMeshNode.h
Remove one asset instance this scene node is refering.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Mesh") bool RemoveSceneInstanceUid ( const [FString](API\Runtime\Core\Containers\FString) & DependencyUid )