/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h
Conditions used to determine if the gameplay cue notify should spawn.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayCueNotify_SpawnCondition
FGameplayCueNot...
AllowedSurfaceMask
TArray<TEnumAs...
AllowedSurfaceTypes
The gameplay cue effects will only spawn if the surface type is in this list.
float
ChanceToPlay
Random chance to play the effects. (1.0 = always play, 0.0 = never play)
EGameplayCueNot...
LocallyControlledPolicy
Locally controlled policy used to determine if the gameplay cue effects should spawn.
EGameplayCueNot...
LocallyControlledSource
Source actor to use when determining if it is locally controlled.
FGameplayCueNot...
RejectedSurfaceMask
TArray<TEnumAs...
RejectedSurfaceTypes
The gameplay cue effects will only spawn if the surface type is NOT in this list.