/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/WorldConditions/SmartObjectWorldConditionBase.h
Base struct for all conditions accepted by Smart Objects.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Hidden)) struct FSmartObjectWorldConditionBase : public [FWorldConditionBase](API\Plugins\WorldConditions\FWorldConditionBase)