/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void OnSourceEndPlay ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InSource, [EEndPlayReason::Type](API\Runtime\Engine\Engine\EEndPlayReason__Type) Reason )