/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureActorBase.h
Pushes DMX Values to the Fixture. Expects normalized values in the range of 0.0f - 1.0f
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX Fixture") virtual void PushNormalizedValuesPerAttribute ( const [FDMXNormalizedAttributeValueMap](API\Plugins\DMXRuntime\FDMXNormalizedAttributeValueMap) & ValuePerAttributeMap )