/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBakeFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptBakeRenderCaptureOptions
bool
bBaseColorMap
bool
bEmissiveMap
bool
bMetallicMap
bool
bNormalMap
World space normal map
bool
bOpacityMap
bool
bPackedMRSMap
Packed Metallic/Roughness/Specular Map. If this is true the separated channel booleans are ignored
bool
bRenderCaptureAntiAliasing
Whether to use anti-aliasing in the render captures, this may introduce artefacts if pixels at different scene depths get blended
bool
bRoughnessMap
bool
bSpecularMap
bool
bSubsurfaceColorMap
float
CleanupTolerance
This threshold is used to detect occlusion artefacts (e.g., silhouettes/blotches in the base color) so that texels exhibiting them can be cleaned up i.e., rejected and filled in using the values of nearby valid texels instead.
double
FieldOfViewDegrees
These are hidden in the UI right now, we might want to expose them if they turn out to be useful for very large or very small objects (not tested yet) TODO Figure out if we want to expose these options
double
NearPlaneDist
EGeometryScript...
RenderCaptureResolution
The pixel resolution of render capture photo set
EGeometryScript...
Resolution
The pixel resolution of the generated textures
EGeometryScript...
SamplesPerPixel
Number of samples per pixel