/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/DestroySessionCallbackProxy.h
Destroys a session previously created by the default online subsystem.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"), Category="Online|Session") static [UDestroySessionCallbackProxy](API\Plugins\OnlineSubsystemUtils\UDestroySessionCallbackProxy) * DestroySession ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, class [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController )