/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperatorsEditorOnly/Public/Properties/ParameterizeMeshProperties.h
Settings for the UVAtlas Automatic UV Generation Method
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UParameterizeMeshToolUVAtlasProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bLayoutUDIMPerPolygroup
Layout resulting islands on UDIMs based on polygroups.
bool
bPolygroupsEnabled
Controls if polygroup options are available to the user.
bool
bUDIMsEnabled
Controls if UDIM options are available to the user.
bool
bUsePolygroups
Generate new UVs based on polygroups from specified layer.
float
IslandStretch
Maximum amount of stretch, from none to unbounded.
int
NumIslands
Hint at number of UV islands. The default of 0 means it is determined automatically.
int
TextureResolution
Expected resolution of the output textures; this controls spacing left between UV islands to avoid interpolation artifacts.