/Engine/Plugins/Compositing/Composure/Source/Composure/Public/CompositingElements/CompositingMaterialPass.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FCompositingMaterial : public [FCompositingParamPayload](API\Plugins\Composure\CompositingElements\FCompositingParamPayload)
TArray<FName>
EditorHiddenParams
TObjectPtr<UMa...
Material
TMap<FName,FN...
ParamPassMappings
Maps material texture param names to prior passes/elements.
TMap<FName,FN...
RequiredMaterialParams