/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/LevelExporterUSDOptions.h
Options for exporting levels to USD format.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Editor, Blueprintable, HideCategories=Hidden) class ULevelExporterUSDOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bReExportIdenticalAssets
Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset.
bool
bReExportIdenticalLevelsAndSequences
Whether to export levels and LevelSequences even if the existing files already describe the same versions of compatible assets.
TWeakObjectPtr<...
CurrentTask
We temporarily stash our export task here as a way of passing our options down to the Python exporter, that does the actual level exporting.
float
EndTimeCode
EndTimeCode to be used for all exported layers
FLevelExporterU...
Inner
Inner struct that actually contains most of the export options
FUsdStageOption...
StageOptions
Basic options about the stage to export
float
StartTimeCode
StartTimeCode to be used for all exported layers