/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/ConstantQNRT.h
UConstantQNRTcalculates the temporal evolution of constant q transform for a given sound. ConstantQ is available for individual channels or the overall sound asset.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UConstantQNRT : public [UAudioSynesthesiaNRT](API\Plugins\AudioSynesthesia\UAudioSynesthesiaNRT)
TObjectPtr<UCo...
Settings
The settings for the audio analyzer.