/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Gets the best end location and normal for this gameplay cue. If there is hit result data, it will return this. Otherwise it will return the target actor's location/rotation. If none of this is available, it will return false.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayCue") static bool GetGameplayCueEndLocationAndNormal ( [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) Parameters, FVector & Location, FVector & Normal )