/Engine/Source/Runtime/Engine/Public/BoneContainer.h
void InitializeTo ( const [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType > & InRequiredBoneIndexArray, const [UE::Anim::FCurveFilterSettings](API\Runtime\Engine\FCurveFilterSettings) & InCurveFilterSettings, [UObject](API\Runtime\CoreUObject\UObject\UObject) & InAsset )