/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h
Evaluation context passed around during animation tree evaluation
struct FComponentSpacePoseContext : public [FAnimationBaseContext](API\Runtime\Engine\Animation\FAnimationBaseContext)
FBlendedCurve
Curve
UE::Anim::FStac...
CustomAttributes
FCSPose<FCompa...
Pose