/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
static FAIMessageObserverHandle Create ( [AController](API\Runtime\Engine\GameFramework\AController) * Controller, [FName](API\Runtime\Core\UObject\FName) MessageType, [FAIRequestID](API\Runtime\AIModule\FAIRequestID) MessageID, FOnAIMessage const & Delegate )