/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Public/BaseCharacterFXEditorModeUILayer.h
Interchange layer to manage built in tab locations within the editor's layout.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UBaseCharacterFXEditorUISubsystem : public [UAssetEditorUISubsystem](API\Editor\EditorFramework\Toolkits\UAssetEditorUISubsystem)