/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h
Note: We use FLT_MAX on these functions becauseUsd.TimeCode.Default().GetValue() is actually a nan, and nan arguments are automatically sanitized to 0.0f. We manually convert the FLT_MAX value intoUsd.TimeCode.Default().GetValue() within the functions though, so if you want the Default timecode just omit the argument We are also forced to copypaste the FLT_MAX value (3.402823466e+38F) in here as the default arguments are parsed before the preprocessor replaces the defines
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Component conversion") bool ConvertLightComponent ( const [ULightComponentBase](API\Runtime\Engine\Components\ULightComponentBase) * Component, const [FString](API\Runtime\Core\Containers\FString) & PrimPath, float TimeCode )