/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsObservations.h
Sets the data for this observation. The relative position can be used to make this observation relative to the agent's perspective, e.g. by passing the agent's position. Call duringULearningAgentsInteractor::SetObservationsevent.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(AgentId="-1")) void SetScalarPositionArrayObservation ( const int32 AgentId, const [TArray](API\Runtime\Core\Containers\TArray)< float > & Positions, const float RelativePosition )