/Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeComponent.h
UAudioGameplayVolumeComponentBase- Blueprintable component used to craft custom functionality with AudioGameplayVolumes. NOTE: Inherit from this class to get easy access to OnListenerEnter and OnListenerExit Blueprint Events
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, ClassGroup=("AudioGameplay"), HideCategories=(Tags, Collision), Meta=(BlueprintSpawnableComponent)) class UAudioGameplayVolumeComponentBase : public [UAudioGameplayComponent](API\Plugins\AudioGameplay\UAudioGameplayComponent), public [IAudioGameplayVolumeInteraction](API\Plugins\AudioGameplay\Interfaces\IAudioGameplayVolumeInteraction)