/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshModelingFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptMeshBevelOptions
bool
bApplyFilterBox
If true the set of beveled PolyGroup edges is limited to those that are fully or partially contained within the (transformed) FilterBox
float
BevelDistance
bool
bFullyContained
If true, then only PolyGroup edges that are fully contained within the filter box will be beveled, otherwise the edge will be beveled if any vertex is within the filter box.
bool
bInferMaterialID
FBox
FilterBox
Bounding Box used for edge filtering
FTransform
FilterBoxTransform
Transform applied to the FilterBox
int
SetMaterialID