/Engine/Source/Runtime/Engine/Public/ParticleHelper.h
Determines the relevance of this primitive's elements to the given view. Called in the rendering thread.
Relevance for rendering the particle system primitive component in the given View
virtual [FPrimitiveViewRelevance](API\Runtime\Engine\FPrimitiveViewRelevance) GetViewRelevance ( const [FSceneView](API\Runtime\Engine\FSceneView) * View ) const