/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Public/BaseCharacterFXEditorToolkit.h
FBaseCharacterFXEditorToolkit ( [UAssetEditor](API\Editor\UnrealEd\Tools\UAssetEditor) * InOwningAssetEditor, const [FName](API\Runtime\Core\UObject\FName) & ModuleName )