/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Get the frame rate of the currently selected sequence
the frame rate in frames per second
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Sequencer|Playback") [FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetCurrentSequenceFrameRate()