/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityConfigAsset.h
Combines traits based on the config hierarchy and returns list of unique traits
void GetCombinedTraits ( [TArray](API\Runtime\Core\Containers\TArray)< [UMassEntityTraitBase](API\Plugins\MassSpawner\UMassEntityTraitBase) * > & OutTraits, [TArray](API\Runtime\Core\Containers\TArray)< const [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Visited, const [UObject](API\Runtime\CoreUObject\UObject\UObject) & ConfigOwner ) const