/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicBoneAttribute.h
Assumes that the AttribValueType support equality operator. If not, create a template specialization.
true, if this attribute is the same as the Other.
virtual bool IsSameAs ( const [TDynamicBoneAttributeBase](API\Runtime\GeometryCore\DynamicMesh\TDynamicBoneAttributeBase)< ParentType, AttribValueType > & Other ) const