/Engine/Source/Runtime/Engine/Classes/Engine/NetworkObjectList.h
Removes the recently dormant status from the passed in connection
void ClearRecentlyDormantConnection ( [AActor](API\Runtime\Engine\GameFramework\AActor) *const Actor, [UNetConnection](API\Runtime\Engine\Engine\UNetConnection) *const Connection, [UNetDriver](API\Runtime\Engine\Engine\UNetDriver) * NetDriver )