/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/Loudness.h
ULoudnessAnalyzercalculates the temporal evolution of perceptual loudness for a given audio bus in real-time. Loudness is available for individual channels or the overall audio bus. Normalized loudness values convert the range to 0.0 to 1.0 where 0.0 is the noise floor and 1.0 is the maximum loudness of the particular sound.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class ULoudnessAnalyzer : public [UAudioAnalyzer](API\Runtime\AudioAnalyzer\UAudioAnalyzer)
FOnLatestOveral...
OnLatestOverallLoudnessResults
Delegate to receive the latest overall loudness results.
FOnLatestPerCha...
OnLatestPerChannelLoudnessResults
Delegate to receive the latest per-channel loudness results.
FOnOverallLoudn...
OnOverallLoudnessResults
Delegate to receive all overall loudness results since last delegate call.
FOnPerChannelLo...
OnPerChannelLoudnessResults
Delegate to receive all loudness results, per-channel, since last delegate call.
TObjectPtr<ULo...
Settings
The settings for the audio analyzer.