/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/ToolActivities/PolyEditInsertEdgeActivity.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGroupEdgeInsertionProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bContinuousInsertion
If true, edge insertions are chained together so that each end point becomes the new start point
EGroupEdgeInser...
InsertionMode
Determines how group edges are added to the geometry
double
VertexTolerance
How close a new loop edge needs to pass next to an existing vertex to use that vertex rather than creating a new one (used for plane cut).