/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Return the first function from implemented interface with given name
static [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * FindFunctionInImplementedInterfaces ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) & FunctionName, bool * bOutInvalidInterface, bool bGetAllInterfaces )