/Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreenManager.h
Class that handles storing all registered PreLoadScreens and Playing/Stopping them.
class FPreLoadScreenManager
int32
ActivePreLoadScreenIndex
bool
bHasRenderPreLoadScreenFrame_RenderThread
bool
bInitialized
bool
bIsEngineLoadingComplete
bool
bIsResponsibleForRendering
friend
FPreLoadScreenSlateSynchMechanism
FIsPreloadScree...
IsResponsibleForRenderingDelegate
double
LastRenderTickTime
double
LastTickTime
TWeakPtr< class...
MainWindow
The window that the loading screen resides in
FOnPreLoadScree...
OnPreLoadScreenManagerCleanUp
float
OriginalSlateSleepVariableValue
TArray<TShared...
PreLoadScreens
FPreLoadScreenS...
SyncMechanism
The threading mechanism with which we handle running slate on another thread
TSharedPtr< cla...
VirtualRenderWindow
Virtual window that we render to instead of the main slate window (for thread safety).
TSharedPtr<FPr...
WidgetRenderer
Widget renderer used to tick and paint windows in a thread safe way