/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FControlRigSequencerBindingProxy
TObjectPtr<UCo...
ControlRig
FMovieSceneBind...
Proxy
TObjectPtr<UMo...
Track