/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshEngineAssetNodes.h
Computes a muscle fiber direction per tetrahedron from a GeometryCollection containing tetrahedra, vertices, and origin & insertion vertex fields. Fiber directions should smoothly follow the geometry oriented from the origin vertices pointing to the insertion vertices.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowFlesh)) struct FComputeFiberFieldNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
FManagedArrayCo...
Collection
TArray< int32 >
InsertionIndices
FString
InsertionVertexFieldName
int32
MaxIterations
TArray< int32 >
OriginIndices
FString
OriginInsertionGroupName
FString
OriginVertexFieldName
float
Tolerance