/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Conditions/StateTreeObjectConditions.h
Condition testing if two object pointers point to the same object.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(DisplayName="Object Equals", Category="Object") struct FStateTreeObjectEqualsCondition : public [FStateTreeConditionCommonBase](API\Plugins\StateTreeModule\FStateTreeConditionCommonBase)
bool
bInvert