/Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgMoveAssets.h
Constructs A move Asset Dialog
FDlgMoveAsset ( bool bInLegacyOrMapPackage, const [FString](API\Runtime\Core\Containers\FString) & InPackage, const [FString](API\Runtime\Core\Containers\FString) & InGroup, const [FString](API\Runtime\Core\Containers\FString) & InName, const [FText](API\Runtime\Core\Internationalization\FText) & InTitle )