/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationGridProcessor.h
Processor to update entity in the replication grid used to fetch entities close to clients
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassReplicationGridProcessor : public [UMassProcessor](API\Plugins\MassEntity\UMassProcessor)