/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h
Construct a new prediction key with no dependencies
static [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) CreateNewPredictionKey ( class [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * )