/Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h
FStaticMeshVertexBufferFlags: options forFStaticMeshVertexBuffer::InitbNeedsCPUAccess - Whether the vertex data needs to be accessed by the CPU after creation bUseBackwardsCompatibleF16TruncUVs - Whether backwards compatible legacy truncation mode should be used for F16 UVs
struct FStaticMeshVertexBufferFlags
bool
bNeedsCPUAccess
bool
bUseBackwardsCompatibleF16TruncUVs