/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h
Applies RigidBodyState only if it needs to be updated NeedsUpdate flag will be removed from UpdatedState after all velocity corrections are finished
void SetRigidBodyReplicatedTarget ( [FRigidBodyState](API\Runtime\Engine\Engine\FRigidBodyState) & UpdatedState, const [FName](API\Runtime\Core\UObject\FName) BoneName, int32 ServerFrame, int32 ServerHandle )