/Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h
Merge/Composite skeleton and meshes together from the list of source meshes.
Merge/Composite the list of source meshes onto the merge one The MergeMesh is reinitialized
true if succeeded
bool DoMerge ( [TArray](API\Runtime\Core\Containers\TArray)< [FRefPoseOverride](API\Runtime\Engine\FRefPoseOverride) > * RefPoseOverrides )