/Engine/Plugins/Experimental/AssetPlacementEdMode/Source/AssetPlacementEdMode/Public/AssetPlacementEdMode.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAssetPlacementEdMode : public [UEdModeDefault](API\Editor\UnrealEd\Tools\UEdModeDefault)
bool
bIsInSelectionTool
TWeakObjectPtr<...
SettingsObjectAsPlacementSettings