/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/BaseMeshPaintComponentAdapter.h
Returns the hit result which intersect with the given ray
virtual bool RayIntersectAdapter ( [UE::Geometry::FIndex3i](API\Runtime\GeometryCore\FIndex3i) & HitTriangle, FVector & HitPosition, const FVector Start, const FVector End ) const