/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Rename the specified path to a new name
bool RenameFolderInWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & OldPath, const [FFolder](API\Runtime\Engine\FFolder) & NewPath )