/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Sets the keywords of a node in the graph. This causes a NodeKeywordsChanged modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetNodeKeywords ( [URigVMCollapseNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMCollapseNode) * InNode, const [FString](API\Runtime\Core\Containers\FString) & InKeywords, bool bSetupUndoRedo, bool bMergeUndoAction, bool bPrintPythonCommand )