/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/ConcertClientPresenceActor.h
A ConcertClientPresenceActor is a transient actor representing other client presences during a concert client session.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Transient, NotPlaceable, Blueprintable) class AConcertClientPresenceActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
FName
PresenceDeviceType
The device type that this presence represent (i.e Oculus, Vive, Desktop)
TObjectPtr<USt...
PresenceMeshComponent
The camera mesh component to show visually where the camera is placed
TObjectPtr<UMa...
PresenceMID
Dynamic material for the presence actor
TOptional<FCon...
PresenceMovement
Movement object to interpolate presence movement between update events.
TObjectPtr<UTe...
PresenceTextComponent
The text render component to display the associated client's name
TObjectPtr<UMa...
TextMID
Dynamic material for the presence text