/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Break up a key=value pair into its key and value.
static void GetKeyValue ( const [FString](API\Runtime\Core\Containers\FString) & Pair, [FString](API\Runtime\Core\Containers\FString) & Key, [FString](API\Runtime\Core\Containers\FString) & Value )