/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Constructs a wrapper around a component template not contained within an SCS tree node (e.g. "native" components).
FSCSEditorTreeNodeInstanceAddedComponent ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Owner, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponentTemplate )