/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h
Get the skeleton factory node unique id. Return false if the attribute is not set.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SkeletalAnimationTrack") bool GetCustomSkeletonNodeUid ( [FString](API\Runtime\Core\Containers\FString) & AttributeValue ) const