/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Checks if an axis is locked.
true if locked false otherwise
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Movement") bool IsAxisLocked ( [EVirtualCameraAxis](API\Plugins\VirtualCamera\EVirtualCameraAxis) AxisToCheck )