/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsRewards.h
Sets if the agent should receive a reward. Call duringULearningAgentsTrainer::SetRewardsevent.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(AgentId="-1")) void SetConditionalReward ( const int32 AgentId, const bool bCondition )