/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Attempts to activate the ability. -This function calls CanActivateAbility -This function handles instancing -This function handles networking and prediction -If all goes well, CallActivateAbility is called next.
bool InternalTryActivateAbility ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) AbilityToActivate, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) InPredictionKey, [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) ** OutInstancedAbility, FOnGameplayAbilityEnded::FDelegate * OnGameplayAbilityEndedDelegate, const [FGameplayEventData](API\Plugins\GameplayAbilities\Abilities\FGameplayEventData) * TriggerEventData )