/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/SwitchActor.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CallInEditor, Category="SwitchActor", Meta=(ToolTip="If we have exactly one child actor visible, it will return a pointer to it. Returns nullptr otherwise")) int32 GetSelectedOption() const