/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h
This class represents a segment of work within the Executor Job. This should be owned by theUMoviePipelineExecutorJoband can be created before the movie pipeline starts to configure some aspects about the segment (such as disabling it). When the movie pipeline starts, it will use the already existing ones, or generate new ones as needed.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UMoviePipelineExecutorShot : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bEnabled
Does the user want to render this shot?
FString
InnerName
The name of the camera cut section that this shot represents. Can be empty.
FString
OuterName
The name of the shot section that contains this shot. Can be empty.
float
Progress
FMoviePipelineC...
ShotInfo
Transient information used by the active Movie Pipeline working on this shot.
TArray<FMovieP...
SidecarCameras
List of cameras to render for this shot.
FString
StatusMessage
TObjectPtr<UMo...
VariableAssignments
Overrides on the variables in graph preset associated with this job.