/Engine/Source/Runtime/Engine/Public/AudioStreaming.h
Struct used to store results of an async file load.
struct FASyncAudioChunkLoadResult
uint8 *
DataResults
Place to safely copy the ptr of a loaded audio chunk when load result is finished.
int32
LoadedAudioChunkIndex
Loaded audio chunk index.
FStreamingWaveD...
StreamingWaveData
Actual storage of the loaded audio chunk, will be filled on audio thread.