/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ListUtilityFunctions.h
Populates a Vector List from a Color List. The channels in the Color List are mapped to vector components by means of X ChannelIndex, Y ChannelIndex, and Z ChannelIndex.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|ListUtils", Meta=(ScriptMethod)) static void ExtractColorListChannels ( [FGeometryScriptColorList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptColorList) ColorList, [FGeometryScriptVectorList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptVectorList) & VectorList, int32 XChannelIndex, int32 YChannelIndex, int32 ZChannelIndex )