/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstanceBlueprintLibrary.h
Sets Constraint Linear Plasticity properties
static void SetLinearPlasticity ( [FConstraintInstanceAccessor](API\Runtime\Engine\PhysicsEngine\FConstraintInstanceAccessor) & Accessor, bool bLinearPlasticity, float LinearPlasticityThreshold, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EConstraintPlasticityType > PlasticityType )