/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsMaterialUtilities.h
Get the physical material for the specified Shape on the particle. NOTE: each shape may have its own material, but the particle may also have an override.
namespace Chaos { namespace Private { const [FChaosPhysicsMaterial](API\Runtime\Chaos\Chaos\FChaosPhysicsMaterial) * Chaos::Private::GetPhysicsMaterial ( const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * Particle, const [FShapeInstance](API\Runtime\Chaos\Chaos\FShapeInstance) * Shape, const int32 FaceIndex, const [TArrayCollectionArray](API\Runtime\Engine\Physics\Experimental\TArrayCollectionArray)< [TSerializablePtr](API\Runtime\Chaos\Chaos\TSerializablePtr)< [FChaosPhysicsMaterial](API\Runtime\Chaos\Chaos\FChaosPhysicsMaterial) >> * PhysicsMaterials, const [TArrayCollectionArray](API\Runtime\Engine\Physics\Experimental\TArrayCollectionArray)< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChaosPhysicsMaterial](API\Runtime\Chaos\Chaos\FChaosPhysicsMaterial) >> * PerParticlePhysicsMaterials, const [THandleArray](API\Runtime\Chaos\Chaos\Framework\THandleArray)< [FChaosPhysicsMaterial](API\Runtime\Chaos\Chaos\FChaosPhysicsMaterial) > *const SimMaterials ) } }