/Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h
Renders a quad with the material applied to the specified render target. This sets the render target even if it is already set, which is an expensive operation. Use BeginDrawCanvasToRenderTarget / EndDrawCanvasToRenderTarget instead if rendering multiple primitives to the same render target.
static void DrawMaterialToRenderTarget ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * TextureRenderTarget, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )