/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsSOAs.h
Put multiple dynamic non-disabled particles to sleep.
void DeactivateParticles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * > & Particles )