/Engine/Plugins/Editor/AssetReferenceRestrictions/Source/AssetReferenceRestrictions/Public/AssetReferencingPolicySettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FARPDefaultPluginDomainRules
bool
bCanBeSeenByOtherDomainsWithoutDependency
Can content in other domains access plugin content automatically (for plugins that don't match a specific rule)? Note: This rule may be deprecated in the future!
bool
bCanProjectAccessThesePlugins
Can content in the ProjectContent domain access plugin content automatically (for plugins that don't match a specific rule)?
TArray<FString...
CanReferenceTheseDomains
The list of additional domains always visible from a plugin (EngineContent is always visible, as is content from other plugins that are explicitly referenced)