/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstance.h
class UDataLayerInstance : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32:  1
bIsInitiallyLoadedInEditor
Determines the default value of the data layer's loaded state in editor if it hasn't been changed in data layer outliner by the user
uint32:  1
bIsInitiallyVisible
Whether actors associated with the Data Layer should be initially visible in the viewport when loading the map
uint32:  1
bIsLoadedInEditor
Wheter the data layer is loaded in editor (user setting)
uint32:  1
bIsLoadedInEditorChangedByUserOperation
Whether this data layer editor visibility was changed by a user operation
uint32:  1
bIsLocked
Whether this data layer is locked, which means the user can't change actors assignation, remove or rename it
uint32:  1
bIsVisible
Whether actors associated with the DataLayer are visible in the viewport
uint32:  1
bUndoIsLoadedInEditor
EDataLayerRunti...
InitialRuntimeState