/Engine/Source/Editor/UnrealEd/Classes/Preferences/UnrealEdOptions.h
class UUnrealEdOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bExpandClassPickerClassList
If true, the list of classes in the class picker dialog will be expanded
TMap<FName, in...
CommandMap
Mapping of command name's to array index.
TArray< struct ...
EditorCategories
Categories of commands.
TArray< struct ...
EditorCommands
Commands that can be bound to in the editor.
TObjectPtr< cla...
EditorKeyBindings
Pointer to the key bindings object that actually stores key bindings for the editor.
TArray<FClassP...
NewAssetDefaultClasses
The array of default objects in the blueprint class dialog