/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/VirtualHeightfieldMeshComponent.h
Handles when the transform is updated on the associated VirtualTexture.
void OnVirtualTextureTransformUpdate ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InRootComponent, EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport )