/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LandscapePatch) void SetWeightPatchTextureAsset ( const [FName](API\Runtime\Core\UObject\FName) & InWeightmapLayerName, [UTexture](API\Runtime\Engine\Engine\UTexture) * TextureIn )