/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h
Replicated function sent by client to server - contains client movement and view info for two moves.
bool ServerMoveDualNoBase_Validate ( float TimeStamp0, FVector_NetQuantize10 InAccel0, uint8 PendingFlags, uint32 View0, float TimeStamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode )