/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Island/IslandManager.h
[TArray](API\Runtime\Core\Containers\TArray)< const [FPBDIsland](API\Runtime\Chaos\Chaos\Island\FPBDIsland) * > FindParticleIslands ( const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * Particle ) const