/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h
Construct a new binding reference from an object, and a given context (expected to be either aUWorld, or anAActor)
FLevelSequenceBindingReference ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InContext )