/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Sweep against the world and return the first blocking hit. Intended for tests against the floor, because it may change the result of impacts on the lower area of the test (especially if bUseFlatBaseForFloorChecks is true).
True if OutHit contains a blocking hit entry.
virtual bool FloorSweepTest ( struct [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const FVector & Start, const FVector & End, ECollisionChannel TraceChannel, const struct [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const struct [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const struct [FCollisionResponseParams](API\Runtime\Engine\FCollisionResponseParams) & ResponseParam ) const