/Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorModeToolkit.h
The UV editor mode toolkit is responsible for the panel on the side in the UV editor that shows mode and tool properties. Tool buttons would go inInit().
class FUVEditorModeToolkit : public [FModeToolkit](API\Editor\UnrealEd\Toolkits\FModeToolkit)
constFSlateBru...
ActiveToolIcon
FStatusBarMessa...
ActiveToolMessageHandle
FText
ActiveToolName
bool
bFirstInitializeAfterModeSetup
bool
bShowPIEWarning
TSharedPtr<SBo...
EditorDetailsContainer
A container for the editor settings.
TSharedPtr<STr...
GizmoNumericalUIOverlayWidget
TSharedPtr<STe...
ModeWarningArea
A place for the mode to write out any warnings.
TSharedPtr<SBo...
ToolButtonsContainer
The portion of the toolbox composed of buttons that activate tools.
TSharedPtr<SBo...
ToolDetailsContainer
A container for the tool settings that is populated by the DetailsView managed inFModeToolkit
TSharedPtr<SWi...
ToolkitWidget
The mode's entire toolbox, which gets returned byGetInlineContent()
TSharedPtr<STe...
ToolWarningArea
A place for tools to write out any warnings.
TSharedPtr<SWi...
ViewportOverlayWidget
Contains the widget container for the Accept/Cancel buttons for tools.