/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=Reticle) void SetReticleMaterialParamVector ( [FName](API\Runtime\Core\UObject\FName) ParamName, FVector value )