/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODCalculator.h
Adjust LOD from newly adjusted distances, only needed to be called when AdjustDistancesFromCount return true, called for each entity chunks Use this version when FLODLogic::bStoreInfoPerViewer is enabled It calculates a LOD per viewer and needs information per viewer via PerViewerInfoList fragments  Context of the chunk execution  ViewersInfoList is the source information fragment for LOD calculation  LODList is the fragment where calculation are stored  PerViewerInfoList is the Per viewer source information
template<typename TViewerInfoFragment, typename TLODFragment, typename TPerViewerInfoFragment, bool bCalculateLocalViewers, bool bCalculateVisibility, bool bCalculateLODPerViewer, bool bCalculateVisibilityPerViewer, bool bMaximizeCountPerViewer> void AdjustLODFromCount ( [FMassExecutionContext](API\Plugins\MassEntity\FMassExecutionContext) & Context, TConstArrayView< TViewerInfoFragment > ViewersInfoList, [TArrayView](API\Runtime\Core\Containers\TArrayView)< TLODFragment > LODList, TConstArrayView< TPerViewerInfoFragment > PerViewerInfoList )