/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMSchema.h
The Schema is used to determine which actions are allowed on a graph. This includes any topological change.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class URigVMSchema : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr<USc...
ExecuteContextStruct
FRigVMRegistry...
Registry
TArray<UStruct...
ValidExecuteContextStructs