/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h
Settings for specific mesh projection types
struct FDisplayClusterMeshProjectionTypeSettings
uint32
UVProjectionIndex
The index of the UV to use when performing a UV projection
float
UVProjectionPlaneDistance
The distance from the view origin of the plane the UVs are projected to, in view space
FVector
UVProjectionPlaneOffset
A translation offset for the UV projection plane
float
UVProjectionPlaneSize
The size of the plane the UVs are projected to, in view space