/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetProcessor.h
Resolving anFBoneChainto an actual skeleton, used to validate compatibility and get all chain indices
struct FResolvedBoneChain
bool
bEndIsStartOrChildOfStart
Is the END bone equals or a child of the START bone?
bool
bFoundEndBone
Does the END bone exist in the skeleton?
bool
bFoundStartBone
Does the START bone exist in the skeleton?