/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Bit masks used byGetCompressedFlags()to encode movement information.
enum CompressedFlags { FLAG_JumpPressed = 0x01, FLAG_WantsToCrouch = 0x02, FLAG_Reserved_1 = 0x04, FLAG_Reserved_2 = 0x08, FLAG_Custom_0 = 0x10, FLAG_Custom_1 = 0x20, FLAG_Custom_2 = 0x40, FLAG_Custom_3 = 0x80, }