/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h
static bool Overlap_Geom ( const [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * InBodyInstance, const FPhysicsGeometryCollection & InGeometry, const FTransform & InShapeTransform, [FMTDResult](API\Runtime\Engine\Engine\FMTDResult) * OutOptResult, bool bTraceComplex )