/Engine/Source/Runtime/GeometryCore/Public/Spatial/SparseDynamicOctree3.h
Update the position of an object in the octree. This is more efficient than doing a remove+insert
true if object was reinserted, false if the object was fine in it's existing cell
bool ReinsertObject ( int32 ObjectID, const [FAxisAlignedBox3d](API\Runtime\GeometryCore\FAxisAlignedBox3d) & NewBounds, uint32 CellIDHint )