/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Returns true if two pending cues match, can be overridden in game
virtual bool DoesPendingCueExecuteMatch ( [FGameplayCuePendingExecute](API\Plugins\GameplayAbilities\FGameplayCuePendingExecute) & PendingCue, [FGameplayCuePendingExecute](API\Plugins\GameplayAbilities\FGameplayCuePendingExecute) & ExistingCue )