/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h
Specify the shader formats to cook and which ones needs stable keys. Provide an array of FShaderFormatDescriptors.
static void CookShaderFormats ( [TArray](API\Runtime\Core\Containers\TArray)< [FShaderFormatDescriptor](API\Runtime\RenderCore\FShaderLibraryCooker\FShaderFormatDescriptor) > const & ShaderFormats )