/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHelpers.h
template<class ActorClass> static void ForEachIntersectingActorDesc ( [UWorldPartition](API\Runtime\Engine\WorldPartition\UWorldPartition) * WorldPartition, const FBox & Box, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) *)> Func )