/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraPerfBaseline.h
Actor that controls how the baseline system behaves and also controls stats gathering for.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI) class ANiagaraPerfBaselineActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr<UNi...
Controller
TObjectPtr<UTe...
Label