/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNodeGraph.h
Returns all immediately owned node graphs.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OptimusNodeGraph) virtual const [TArray](API\Runtime\Core\Containers\TArray)< [UOptimusNodeGraph](API\Plugins\OptimusCore\UOptimusNodeGraph) * > & GetGraphs() const