/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetUserData.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintSetter) void SetShapeLibrary ( [UControlRigShapeLibrary](API\Plugins\ControlRig\UControlRigShapeLibrary) * InShapeLibrary )