/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationValue.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSoundModulationMixValue
float
AttackTime
Time it takes (in sec) to interpolate from the parameter's default value to the mix value.
float
ReleaseTime
Time it takes (in sec) to interpolate from the current mix value to the parameter's default value.
float
TargetUnitValue
Target value of the modulator (in units if provided).
float
TargetValue
Target value of the modulator.