/Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h
Computed result of aUSceneSnappingManagersnap query request
struct FSceneSnapQueryResult
FQuat
DeltaRotation
Snap rotation delta (may not be set depending on query types)
FVector
Normal
Snap normal (may not be set depending on query types)
FVector
Position
Snap position (may not be set depending on query types)
AActor*
TargetActor
Actor that owns snap target
UActorComponent...
TargetComponent
Component that owns snap target
ESceneSnapQuery...
TargetType
What kind of geometric element was snapped to
int
TriSnapIndex
Vertex/Edge index we snapped to in triangle
FVector[3]
TriVertices
Vertices of triangle that contains result (for debugging, may not be set)