/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGParamData.h
Creates a new params that keeps only a given key/name
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Params) [UPCGParamData](API\Plugins\PCG\UPCGParamData) * FilterParamsByName ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const