/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonButtonBase.h
Updates the current triggering enhanced input action, requires enhanced input enabled inCommonUIsettings
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Common Button|Setters") void SetTriggeringEnhancedInputAction ( [UInputAction](API\Plugins\EnhancedInput\UInputAction) * InInputAction )