/Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureSettings.h
Common movie-scene capture settings
struct FMovieSceneCaptureSettings
bool
bAllowMovement
Whether to allow player movement whilst capturing
bool
bAllowTurning
Whether to allow player rotation whilst capturing
bool
bCinematicEngineScalability
Whether to enable cinematic engine scalability settings
bool
bCinematicMode
Whether to enable cinematic mode whilst capturing
bool
bEnableTextureStreaming
Whether to texture streaming should be enabled while capturing.
bool
bOverwriteExisting
Whether to overwrite existing files or not
bool
bShowHUD
Whether to show the in-game HUD whilst capturing
bool
bShowPlayer
Whether to show the local player whilst capturing
bool
bUseCustomFrameRate
Specify using the custom frame rate as opposed to the sequence's display rate
bool
bUsePathTracer
Whether to use the path tracer (if supported) to render the scene
bool
bUseRelativeFrameNumbers
True if frame numbers in the output files should be relative to zero, rather than the actual frame numbers in the originating animation content.
FFrameRate
CustomFrameRate
The custom frame rate at which to capture if "Use Custom Frame Rate" is enabled
FFrameRate
FrameRate
The sequence's frame rate at which to capture if "Use Custom Frame Rate" is not enabled
TSubclassOf< cl...
GameModeOverride
Optional game mode to override the map's default game mode with.
int32
HandleFrames
Number of frame handles to include for each shot
FString
MovieExtension
Filename extension for movies referenced in the XMLs/EDLs
FDirectoryPath
OutputDirectory
The directory to output the captured file(s) in
FString
OutputFormat
The format to use for the resulting filename.
int32
PathTracerSamplePerPixel
Number of sampler per pixel to be used when rendering the scene with the path tracer (if supported)
FCaptureResolut...
Resolution
The resolution at which to capture
uint8
ZeroPadFrameNumbers
How much to zero-pad frame numbers on filenames