/Engine/Plugins/Developer/Concert/ConcertMain/Source/ConcertTransport/Public/ConcertTransportMessages.h
Handshake used to negotiate a reliable channel between endpoints (also uses the ReliableChannelId from the base message)
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FConcertReliableHandshakeData : public [FConcertEndpointDiscoveryEvent](API\Plugins\ConcertTransport\FConcertEndpointDiscoveryEvent)
int64
EndpointTimeoutTick
It's a timespan encoded in ticks.
EConcertReliabl...
HandshakeState
State of the handshake
uint16
NextMessageIndex
The next message index that the remote endpoint is going to send
uint16
ReliableChannelId
Channel ID we're going to send reliable messages of