/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInterface.h
FillFClothSimulDatamap for the clothing simulation. Should fill a map pair per-actor
void GetSimulationData ( [TMap](API\Runtime\Core\Containers\TMap)< int32, [FClothSimulData](API\Runtime\ClothingSystemRuntimeInterface\FClothSimulData) > & OutData, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InOwnerComponent, [USkinnedMeshComponent](API\Runtime\Engine\Components\USkinnedMeshComponent) * InOverrideComponent ) const