/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/ConstantFilter.h
Filter which treats all actors the same.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UConstantFilter : public [ULevelSnapshotFilter](API\Plugins\LevelSnapshotFilters\ULevelSnapshotFilter)
TEnumAsByte<EF...
IsActorValidResult
TEnumAsByte<EF...
IsAddedActorValidResult
TEnumAsByte<EF...
IsDeletedActorValidResult
TEnumAsByte<EF...
IsPropertyValidResult