/Engine/Source/Runtime/Engine/Public/PhysicsPublic.h
Information about a specific object involved in a rigid body collision
struct FRigidBodyCollisionInfo
TWeakObjectPtr<...
Actor
Actor involved in the collision
int32
BodyIndex
Indexof body if this is in a PhysicsAsset. INDEX_NONE otherwise.
FName
BoneName
Name of bone if a PhysicsAsset
TWeakObjectPtr<...
Component
Component of Actor involved in the collision.
FVector
DeltaVelocity
Amount by which the linear velocity at the center of mass of this body has changed in the frame of this contact