/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Sends an autokey event from the hierarchy to the world
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) void SendAutoKeyEvent ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InElement, float InOffsetInSeconds, bool bAsynchronous )