/Engine/Source/Editor/UnrealEd/Classes/Editor/PropertyEditorTestObject.h
TSharedRefMyClass::GenerateItemRow(TSharedPtrItem, const TSharedRef& OwnerTable) { return SNew(STableRow>, OwnerTable) [ SNew(STextBlock) .Text(*Item) ]; }
template<typename ItemType> class SListView : public [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase), private TListTypeTraits< ItemType >::SerializerType, public [ITypedTableView< ItemType >](API\Runtime\Slate\Framework\Views\ITypedTableView)
bool
bClearSelectionOnClick
If true, the selection will be cleared if the user clicks in empty space (not on an item)
bool
bHandleDirectionalNavigation
Should directional nav be supported
bool
bHandleGamepadEvents
Should gamepad nav be supported
bool
bHandleSpacebarSelection
Should space bar based selection be supported
bool
bIsHierarchyCollapsed
bool
bNavigateOnScrollIntoView
If true, the item currently slated to be scrolled into view will also be navigated to after being scrolled in
bool
bReturnFocusToSelection
If true, the focus will be returned to the last selected object in a list when navigated to.
TAttribute< int...
DefaultMaxPinnedItems
The initial value of MaxPinnedItems (used to restore it back if overriden)
TItemSet
HighlightedItems
A set of which items should be highlighted
TAttribute< boo...
IsFocusable
True when the list view supports keyboard focus
NullableItemTyp...
ItemToNotifyWhenInView
When set, the list will notify this item when it has been scrolled into view
NullableItemTyp...
ItemToScrollIntoView
When not null, the list will try to scroll to this item on tick.
TAttribute< int...
MaxPinnedItems
The maximum number of pinned items allowed
float
NavigationScrollOffset
The additional scroll offset (in items) to show when navigating to rows at the edge of the visible area (i.e. how much of the following item(s) to show)
FOnMouseButtonC...
OnClick
Called when the user clicks on an element in the list view with the left mouse button
FOnMouseButtonD...
OnDoubleClick
Called when the user double-clicks on an element in the list view with the left mouse button
FOnTableViewBad...
OnEnteredBadState
Invoked when the tree enters a bad state.
FOnEntryInitial...
OnEntryInitialized
Invoked after initializing an entry being generated, before it may be added to the actual widget hierarchy.
FOnFinishedScro...
OnFinishedScrolling
Delegate to be invoked when TargetScrollOffset is reached at the end of a Tick.
FOnGenerateRow
OnGeneratePinnedRow
Delegate to be invoked when the list needs to generate a new pinned widget from a data item.
FOnGenerateRow
OnGenerateRow
Delegate to be invoked when the list needs to generate a new widget from a data item.
FIsSelectableOr...
OnIsSelectableOrNavigable
Delegate to invoke to see if we can navigate or select item.
FOnItemScrolled...
OnItemScrolledIntoView
Delegate to be invoked when an item has come into view after it was requested to come into view.
FOnItemToString...
OnItemToString_Debug
Assign this to get more diagnostics from the list view.
FOnKeyDown
OnKeyDownHandler
Called when the user presses a keyboard key
FOnWidgetToBeRe...
OnRowReleased
FOnSelectionCha...
OnSelectionChanged
Delegate to invoke when selection changes.
FWidgetGenerato...
PinnedWidgetGenerator
A widget generator component used for pinned items in the list
NullableItemTyp...
RangeSelectionStart
The item which was last manipulated; used as a start for shift-click selection
TItemSet
SelectedItems
A set of selected data items
NullableItemTyp...
SelectorItem
The item to manipulate selection for
constFTableVie...
Style
Style resource for the list
uint32
UserRequestingScrollIntoView
The user index requesting the item to be scrolled into view.
FWidgetGenerato...
WidgetGenerator
A widget generator component