/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h
InOwner_InDynamicCollection_ game thread owned geometry collection.InInitFunc_ callback invoked fromInitialize().InCacheSyncFunc_ callback invoked fromPullFromPhysicsState().InFinalSyncFunc_ callback invoked fromSyncBeforeDestory()_.
FGeometryCollectionPhysicsProxy ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOwner, [FGeometryDynamicCollection](API\Runtime\Chaos\FGeometryDynamicCollection) & GameThreadCollection, const [FSimulationParameters](API\Runtime\Chaos\GeometryCollection\FSimulationParameters) & SimulationParameters, [FCollisionFilterData](API\Runtime\Chaos\Chaos\FCollisionFilterData) InSimFilter, [FCollisionFilterData](API\Runtime\Chaos\Chaos\FCollisionFilterData) InQueryFilter, [FGuid](API\Runtime\Core\Misc\FGuid) InCollectorGuid, const [Chaos::EMultiBufferMode](API\Runtime\Chaos\Chaos\Framework\Chaos__EMultiBufferMode) BufferMode )