/Engine/Source/Runtime/Engine/Public/ActiveSound.h
Updates the active sound's attenuation settings to the input parse params using the given listener
void UpdateAttenuation ( float DeltaTime, [FSoundParseParameters](API\Runtime\Engine\FSoundParseParameters) & ParseParams, const [FListener](API\Runtime\Engine\FListener) & Listener, const [FSoundAttenuationSettings](API\Runtime\Engine\Sound\FSoundAttenuationSettings) * SettingsAttenuationNode )