/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Create a key editor widget for the specified channel with the channel's specialized editor data. Such widgets are placed on the sequencer node tree for a given key area node.
The key editor widget
namespace Sequencer { [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Sequencer::CreateKeyEditor ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InOwningSection, const [FGuid](API\Runtime\Core\Misc\FGuid) & InObjectBindingID, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FTrackInstancePropertyBindings](API\Runtime\MovieScene\FTrackInstancePropertyBindings) > InPropertyBindings, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer ) }