/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSplineComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom), Meta=(BlueprintSpawnableComponent)) class UWaterSplineComponent : public [USplineComponent](API\Runtime\Engine\Components\USplineComponent)
FWaterSplineCur...
PreviousWaterSplineDefaults
This stores the last defaults propagated to spline points on an instance of this component Used to determine if spline points were modifed by users or if they exist at a current default value
FWaterSplineCur...
WaterSplineDefaults
Defaults which are used to propagate values to spline points on instances of this in the world