/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Extracts all the virtual Mesh Actors from the given LODActor's SubActors array
void ExtractStaticMeshActorsFromLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors )