/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Replicates the Generic Replicated Event to the server.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Reliable, WithValidation) void ServerSetReplicatedEvent ( [EAbilityGenericReplicatedEvent::Type](API\Plugins\GameplayAbilities\Abilities\EAbilityGenericReplicatedEvent__-) EventType, [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) AbilityHandle, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) AbilityOriginalPredictionKey, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) CurrentPredictionKey )