/Engine/Source/Editor/VREditor/Public/VREditorMode.h
Refresh the current actor preview widget on an in-world UI panel
void RefreshActorPreviewWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InWidget, int32 Index, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool bIsPanelDetached )