/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AttributeIdentifier.h
Constructs a validFAnimationAttributeIdentifierinstance. Ensuring that the underlying BoneName exists on the Skeleton for the provided AnimationAsset.
ValidFAnimationCurveIdentifierif the operation was successful
static [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) CreateAttributeIdentifier ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, const [FName](API\Runtime\Core\UObject\FName) AttributeName, const [FName](API\Runtime\Core\UObject\FName) BoneName, [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * AttributeType, bool bValidateExistsOnAsset )