/Engine/Source/Runtime/Foliage/Public/ProceduralFoliageBlockingVolume.h
An invisible volume used to block ProceduralFoliage instances from being spawned.
class AProceduralFoliageBlockingVolume : public [AVolume](API\Runtime\Engine\GameFramework\AVolume)
FFoliageDensity...
DensityFalloff
TObjectPtr<APr...
ProceduralFoliageVolume