/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
struct FAdditiveInstance
uint32
ActorIndex
Current actor indices as part of this instance
FAdditiveAnimat...
AdditiveAnimationInstance
Actor used for playing the additive animation
bool
bActive
Flag whether or not instance is active
USkeletalMeshCo...
BaseComponent
Skeletal mesh component on which the additive animation is applied
float
EndTime
Time at which this instance finishes
uint8
State
State index this instance is running
uint32
UsedPerStateComponentIndex
Indexinto Components array for the current state data which is used for playing the animation