/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h
Start using a claimed smart object slot.
The base class pointer of the requested behavior definition class associated to the slot
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SmartObject", Meta=(DeprecatedFunction, DeprecationMessage="Use MarkSmartObjectSlotAsOccupied instead.")) const [USmartObjectBehaviorDefinition](API\Plugins\SmartObjectsModule\USmartObjectBehaviorDefinition) * Use ( const [FSmartObjectClaimHandle](API\Plugins\SmartObjectsModule\FSmartObjectClaimHandle) & ClaimHandle, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [USmartObjectBehaviorDefinition](API\Plugins\SmartObjectsModule\USmartObjectBehaviorDefinition) > DefinitionClass )