/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h
Remove a number of keys for all tracks for the provided Animation Sequence
namespace UE { namespace Anim { namespace AnimationData { void UE::Anim::AnimationData::RemoveKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence, int32 StartKeyIndex, int32 NumKeysToRemove ) } } }