/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionEyeAdaptationInverse.h
Provides access to the EyeAdaptation render target.
class UMaterialExpressionEyeAdaptationInverse : public [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression)
FExpressionInpu...
AlphaInput
FExpressionInpu...
LightValueInput