/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorFilterLibrary.h
Filter the array based on the Object's ID name.
The filtered list.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Utilities | Filter", Meta=(DisplayName="Filter by ID Name", DeterminesOutputType="TargetArray")) static [TArray](API\Runtime\Core\Containers\TArray)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ByIDName ( const [TArray](API\Runtime\Core\Containers\TArray)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & TargetArray, const [FString](API\Runtime\Core\Containers\FString) & NameSubString, [EEditorScriptingStringMatchType](API\Plugins\EditorScriptingUtilities\EEditorScriptingStringMatchType) StringMatch, [EEditorScriptingFilterType](API\Plugins\EditorScriptingUtilities\EEditorScriptingFilterType) FilterType )