/Engine/Source/Runtime/Engine/Public/PackedLevelActor/IPackedLevelActorBuilder.h
void GetPackClusters ( [FPackedLevelActorBuilderContext](API\Runtime\Engine\PackedLevelActor\FPackedLevelActorBuilderContext) & InContext, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) const