/Engine/Plugins/Tests/InterchangeTests/Source/InterchangeTests/Public/ImportTestFunctions/StaticMeshImportTestFunctions.h
Check whether the static mesh is equivalent to a ground truth asset
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Exec) static [FInterchangeTestFunctionResult](API\Plugins\InterchangeTests\FInterchangeTestFunctionResult) CheckAgainstGroundTruth ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * Mesh, [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) > MeshToCompare, bool bCheckVertexCountEqual, bool bCheckTriangleCountEqual, bool bCheckUVChannelCountEqual, bool bCheckCollisionPrimitiveCountEqual, bool bCheckVertexPositionsEqual, bool bCheckNormalsEqual )