/Engine/Source/Runtime/Engine/Public/AudioDevice.h
Updates the source effect chain. Only implemented in audio mixer.
virtual void UpdateSourceEffectChain ( const uint32 SourceEffectChainId, const [TArray](API\Runtime\Core\Containers\TArray)< [FSourceEffectChainEntry](API\Runtime\Engine\Sound\FSourceEffectChainEntry) > & SourceEffectChain, const bool bPlayEffectChainTails )