/Engine/Source/Runtime/MovieSceneTracks/Public/Tests/MovieSceneTestDataBuilders.h
Check whether the given object can be possessed by this animation.
true if the object can be possessed, false otherwise.
virtual bool CanPossessObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & Object, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InPlaybackContext ) const