/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Gets a handle to runtime information about the object being manipulated by a movie scene
The handle to the object.
[FGuid](API\Runtime\Core\Misc\FGuid) GetHandleToObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, bool bCreateHandleIfMissing, const [FName](API\Runtime\Core\UObject\FName) & CreatedFolderName )