/Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h
CompiledShaderInitializerType &40; const FShaderType &42; InType, int32 PermutationId, const FShaderCompilerOutput & CompilerOutput, const FUniformExpressionSet & InUniformExpressionSet, const FSHAHash & InMaterialShaderMapHash, const FString & InDebugDescription, const FShaderPipelineType &42; InShaderPipeline, const FVertexFactoryType &42; InVertexFactoryType &41;