/Engine/Source/Runtime/Net/Core/Public/Net/Core/Connection/StateStruct.h
Applies the specified config state, to an object implementingFStateStruct's. NOTE: Reflection does not work with multiple inheritance.
static void ApplyState ( const [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) & ConfigState, [FStateStruct](API\Runtime\NetCore\Net\Core\Connection\FStateStruct) * TargetState )