/Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IAnimationProvider.h
void GetPoseWatchData ( const [FPoseWatchMessage](API\Plugins\GameplayInsights\FPoseWatchMessage) & InMessage, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & BoneTransforms, [TArray](API\Runtime\Core\Containers\TArray)< uint16 > & RequiredBones ) const