/Engine/Source/Editor/Persona/Public/PersonaModule.h
Customize a skeletal mesh details panel
virtual void CustomizeMeshDetails ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailsView](API\Editor\PropertyEditor\IDetailsView) > & InDetailsView, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > & InPersonaToolkit )