/Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSimStandardComponents/Public/MotorPhysicsSimComponent.h
Uses throttle input to run a physics simulation to drive RPM and shift gears when needed.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup="AudioMotorSim", Meta=(BlueprintSpawnableComponent)) class UMotorPhysicsSimComponent : public [UAudioMotorSimComponent](API\Plugins\AudioMotorSim\UAudioMotorSimComponent)
bool
bAlwaysDownshiftToZerothGear
float
BrakingHorsePower
bool
bUseInfiniteGears
float
ClutchedForceModifier
float
ClutchedGearRatio
float
DownShiftStartRpm
float
EngineFriction
How much of the torque is loss due to engine friction.
float
EngineGearRatio
float
EngineTorque
TArray< float >
GearRatios
float
GroundFriction
Coefficient of Rolling Resistance.
float
InfiniteGearRatio
How much to scale gear ratio per gear past the max gear
FOnGearChanged
OnGearChangedEvent
float
RpmInterpSpeed
float
ThrottleInterpolationTime
float
UpShiftMaxRpm
float
Weight
float
WindResistancePerVelocity