/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationSubsystem.h
Gets the client bubble returning the template type. Faster version using check()s
template<typename TType> TType * GetTypedClientBubbleChecked ( [FMassBubbleInfoClassHandle](API\Plugins\MassReplication\FMassBubbleInfoClassHandle) BubbleClassHandle, [FMassClientHandle](API\Plugins\MassReplication\FMassClientHandle) ClientHandle ) const