/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Get the current playback position of our training mode. This will use the target mesh if there is any, and uses the anim sequence play offset in case no target mesh has been set yet. So if you have a geometry cache or so specified as target mesh, it would extract the current time value from that.
The time offset, in seconds, of our training data.
virtual double CalcTrainingTimelinePosition() const