/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h
Check Gameplay tags in the interface has all of the specified tags in the tag container (expands to include parents of asset tags)
True if the tagcontainer in the interface has all the tags inside the container.
static bool HasAllMatchingGameplayTags ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IGameplayTagAssetInterface](API\Runtime\GameplayTags\IGameplayTagAssetInterface) > TagContainerInterface, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & OtherContainer )