/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_LinkedAnimLayer.h
Cleanup Shared LinkedLayers Data associated with InPreviousTargetInstance.
void CleanupSharedLinkedLayersData ( const [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InOwningAnimInstance, [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InPreviousTargetInstance )