/Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Public/MuCO/MutableMeshBufferUtils.h
Sets up all the channels that ought to be part of the Vertex Texture Coordinates Buffer of the Mutable mesh owning the provided MeshBufferSet
namespace MutableMeshBufferUtils { void MutableMeshBufferUtils::SetupTexCoordinatesBuffer ( const int32 & InCurrentVertexBuffer, const int32 & InChannelCount, [mu::FMeshBufferSet](API\Plugins\MutableRuntime\MuR\FMeshBufferSet) & OutTargetVertexBuffers, const int32 * InTextureSemanticIndicesOverride ) }