/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemDebugHUD.h
Returns whether debug information should be drawn for a given actor
virtual bool ShouldDisplayDebugForActor ( [UCanvas](API\Runtime\Engine\Engine\UCanvas) * InCanvas, const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const FVector & CameraPosition, const FVector & CameraDir ) const