/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionDepthFade.h
Scales Opacity by a Linear fade based on SceneDepth, from 0 at PixelDepth to 1 at FadeDistance
class UMaterialExpressionDepthFade : public [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression)
FExpressionInpu...
FadeDistance
World space distance over which the fade should take place.
float
FadeDistanceDefault
World space distance over which the fade should take place.
FExpressionInpu...
InOpacity
Input opacity which will be scaled by the result of the fade.
float
OpacityDefault
Opacity which will be scaled by the result of the fade. This is used when InOpacity is unconnected.