/Engine/Source/Runtime/Engine/Classes/Engine/SpecularProfile.h
Atlas - Initializes or updates the contents of the specular profile texture.
namespace SpecularProfileAtlas { void SpecularProfileAtlas::UpdateSpecularProfileTextureAtlas ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, EShaderPlatform ShaderPlatform ) }