/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeMaterialFactoryNode.h
Return theUClassof the object we represent so we can find factory/writer
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | MaterialFactory") virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetObjectClass() const