/Engine/Plugins/Media/ImgMedia/Source/ImgMedia/Public/ImgMediaSource.h
The image sequence directory may contain sub-directories, which are called 'proxies'. Proxies can be used to provide alternative media for playback during development and testing of a game. One common scenario is the use of low resolution versions of image sequence media on computers that are too slow or don't have enough storage to play the original high-res media.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=(Overrides, Playback)) class UImgMediaSource : public [UBaseMediaSource](API\Runtime\MediaAssets\UBaseMediaSource)
bool
bFillGapsInSequence
If true, then any gaps in the sequence will be filled with blank frames.
FFrameRate
FrameRateOverride
Overrides the default frame rate stored in the image files (0/0 = do not override).
TSharedPtr< FIm...
MipMapInfo
MipMapInfo object to handle mip maps.
FString
ProxyOverride
Name of the proxy directory to use.
FDirectoryPath
SequencePath
The directory that contains the image sequence files.
FImgMediaSource...
SequenceProxy
This is only used so we can customize editing of SequencePath.