/Engine/Source/Runtime/Engine/Public/Animation/SkeletonRemappingRegistry.h
typedef TPair< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< const [USkeleton](API\Runtime\Engine\Animation\USkeleton) >, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< const [USkeleton](API\Runtime\Engine\Animation\USkeleton) >> FWeakSkeletonPair