/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h
CrumblingData passed from the physics solver to subsystems
struct FCrumblingData : public [Chaos::FBaseEventFlag](API\Runtime\Chaos\Chaos\FBaseEventFlag)
FVec3
AngularVelocity
TArray< int32 >
Children
Optional ( see proxy options )
FVec3
LinearVelocity
FAABB3
LocalBounds
FVec3
Location
FReal
Mass
FRotation3
Orientation
IPhysicsProxyBa...
Proxy
The pointer to the proxy should be used with caution on the Game Thread.