/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetProcessor.h
Initialize the retargeter to enable running it.
void Initialize ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SourceSkeleton, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetSkeleton, [UIKRetargeter](API\Plugins\IKRig\Retargeter\UIKRetargeter) * InRetargeterAsset, const bool bSuppressWarnings )