/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
void GetCurveData ( const [FString](API\Runtime\Core\Containers\FString) & NodeName, const [FString](API\Runtime\Core\Containers\FString) & PropertyName, int32 ChannelIndex, int32 CompositeIndex, [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & CurveData, bool bNegative ) const