/Engine/Source/Runtime/AudioMixer/Public/Components/SynthComponent.h
class USynthComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
FSoundAttenuati...
AttenuationOverrides
If bOverrideSettings is true, the attenuation properties to use for sounds generated by this component
TObjectPtr< cla...
AttenuationSettings
If bOverrideSettings is false, the asset to use to determine attenuation properties for sounds generated by this component
uint8:  1
bAllowSpatialization
Is this audio component allowed to be spatialized?
uint8:  1
bAlwaysPlay
Whether to artificially prioritize the component to play
uint8:  1
bAutoDestroy
Auto destroy this component on completion
uint32:  1
bEnableBaseSubmix
If enabled, sound will route to the Master Submix by default or to the Base Submix if defined.
uint32:  1
bEnableBusSends
Whether or not to enable sending this audio's output to buses.
uint32:  1
bEnableSubmixSends
Whether or not to enable Submix Sends other than the Base Submix.
uint8:  1
bIsPreviewSound
Whether or not this synth is playing as a preview sound
uint8:  1
bIsUISound
Whether or not this sound plays when the game is paused in the UI
uint8:  1
bOverrideAttenuation
Should the Attenuation Settings asset be used (false) or should the properties set directly on the component be used for attenuation properties
uint8:  1
bStopWhenOwnerDestroyed
Stop sound when owner is destroyed
TArray<FSoundS...
BusSends
This sound will send its audio output to this list of buses if there are bus instances playing after source effects are processed.
TSet<TObjectPt...
ConcurrencySet
What sound concurrency to use for sounds generated by this audio component
int32
EnvelopeFollowerAttackTime
The attack time in milliseconds for the envelope follower.
int32
EnvelopeFollowerReleaseTime
The release time in milliseconds for the envelope follower.
FSoundModulatio...
ModulationRouting
int32
NumChannels
Can be set by the derived class, defaults to 2.
FOnSynthEnvelop...
OnAudioEnvelopeValue
FOnSynthEnvelop...
OnAudioEnvelopeValueNative
Shadow delegate for nonUObjectsubscribers
TArray<FSoundS...
PreEffectBusSends
This sound will send its audio output to this list of buses if there are bus instances playing before source effects are processed.
int32
PreferredBufferLength
Can be set by the derived class- sets the preferred callback size for the synth component.
TObjectPtr<USo...
SoundClass
Sound class this sound belongs to
TObjectPtr<USo...
SoundSubmix
Submix this sound belongs to
TArray<FSoundS...
SoundSubmixSends
An array of submix sends. Audio from this sound will send a portion of its audio to these effects.
TObjectPtr<USo...
SourceEffectChain
The source effect chain to use for this sound.