/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorSubsystem.h
Create a cine camera actor and add it to Sequencer
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) CreateCamera ( bool bSpawnable, [ACineCameraActor](API\Runtime\CinematicCamera\ACineCameraActor) *& OutActor )