/Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementEditorViewportInteractionCustomization.h
static void ApplyDeltaToComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InComponent, const bool InIsDelta, const FVector * InDeltaTranslationPtr, const FRotator * InDeltaRotationPtr, const FVector * InDeltaScalePtr, const FVector & InPivotLocation, const [FInputDeviceState](API\Runtime\InteractiveToolsFramework\FInputDeviceState) & InInputState )