/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueSet.h
virtual bool HandleGameplayCueNotify_Internal ( [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, int32 DataIdx, [EGameplayCueEvent::Type](API\Plugins\GameplayAbilities\EGameplayCueEvent__Type) EventType, [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )