/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/SkelMeshDNAUtils.h
Prepare context object that will allow mapping of DNA structures extracted from DNAAsset to SkelMesh ones for updating
static [FDNAToSkelMeshMap](API\Plugins\RigLogicModule\FDNAToSkelMeshMap) * CreateMapForUpdatingNeutralMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkelMesh )