/Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimUtilities.h
static [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * TryGetMeshComponentWithSocket ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FName](API\Runtime\Core\UObject\FName) SocketName )