/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIORendering.h
Get render pass resources on the game thread, to be enqueue-copied for later use by the `AddPass_RenderThread_ function.FOpenColorIORenderPassResourcesRender pass resources to be enqueue-copied onto the render thread.
static [FOpenColorIORenderPassResources](API\Plugins\OpenColorIO\FOpenColorIORenderPassResources) GetRenderPassResources ( const [FOpenColorIOColorConversionSettings](API\Plugins\OpenColorIO\FOpenColorIOColorConversionSetti-) & InSettings, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel )