/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsManager.h
Gets the agent with the given id. Calling this from blueprint with the appropriate AgentClass will automatically cast the object to the given type. If not in a blueprint, you should use one of the other GetAgent overloads.
The agent object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="LearningAgents", Meta=(AgentId="-1", DeterminesOutputType="AgentClass")) [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetAgent ( const int32 AgentId, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > AgentClass ) const