/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h
Helper utility for writing 8 or 16 bits textures
namespace AnimToTexture_Private { template<class TextureSettings> bool AnimToTexture_Private::WriteToTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, const uint32 Height, const uint32 Width, const [TArray](API\Runtime\Core\Containers\TArray)< typename TextureSettings::ColorType > & Data ) }