/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARUtilitiesFunctionLibrary.h
Update material texture parameter using pre-defined names: World to meter scale: WorldToMeterScale
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AR Utilities") static void UpdateWorldToMeterScale ( [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * MaterialInstance, float WorldToMeterScale )