/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionJumpForce.h
Applies force to character's movement
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAbilityTask_ApplyRootMotionJumpForce : public [UAbilityTask_ApplyRootMotion_Base](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_ApplyRootMotion_Bas-)
bool
bFinishOnLanded
bool
bHasLanded
float
Distance
float
Duration
float
Height
float
MinimumLandedTriggerTime
FApplyRootMotio...
OnFinish
FApplyRootMotio...
OnLanded
TObjectPtr<UCu...
PathOffsetCurve
FRotator
Rotation
TObjectPtr<UCu...
TimeMappingCurve
Maps real time to movement fraction curve to affect the speed of the movement through the path Curve X is 0 to 1 normalized real time (a fraction of the duration) Curve Y is 0 to 1 is what percent of the move should be at a given X Default if unset is a 1:1 correspondence