/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h
struct FAnimPhysSphericalLimit
FBoneReference
DrivingBone
Bone to attach the sphere to
float
LimitRadius
Radius of the sphere
ESphericalLimit...
LimitType
Whether to lock bodies inside or outside of the sphere
FVector
SphereLocalOffset
Local offset for the sphere, if no driving bone is set this is in node space, otherwise bone space