/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h
Finds the database entry for the specified object and wipes it. The entry won't be rebuilt, unlessRefreshAssetActions()is explicitly called after.
True if an entry was found and removed.
bool ClearAssetActions ( const [FObjectKey](API\Runtime\CoreUObject\UObject\FObjectKey) & AssetObjectKey )