/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapePatchManager.h
Acts as the "blueprint brush" as far as the owning edit layer is concerned. In reality, has its contained patches edit the height/weight maps.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ALandscapePatchManager : public [ALandscapeBlueprintBrushBase](API\Runtime\Landscape\ALandscapeBlueprintBrushBase)
TObjectPtr<ALa...
DetailPanelLandscape
The owning landscape.
FTransform
HeightmapCoordsToWorld
TArray<TSoftOb...
PatchComponents