/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SimpleHoleFiller.h
Construct simple hole filler (just adds a central vertex and a triangle fan)
FSimpleHoleFiller ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, [FEdgeLoop](API\Runtime\GeometryCore\FEdgeLoop) Loop, [EFillType](API\Plugins\DynamicMesh\Operations\FSimpleHoleFiller\EFillType) InFillType )