/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperFlipbook.h
Contains an animation sequence of sprite frames
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(DisplayThumbnail="true")) class PAPER2UPaperFlipbook : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TEnumAsByte<EF...
CollisionSource
Collision source.
TObjectPtr<UMa...
DefaultMaterial
The material to use on a flipbook player instance if not overridden.
float
FramesPerSecond
The nominal frame rate to play this flipbook animation back at.
TArray<FPaperF...
KeyFrames
The set of key frames for this flipbook animation (each one has a duration and a sprite to display)