/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
Set the height encoding mode for the patch, which determines how stored values in the patch are translated into heights when applying to landscape.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LandscapePatch) void SetHeightEncodingMode ( [ELandscapeTextureHeightPatchEncoding](API\Plugins\LandscapePatch\ELandscapeTextureHeightPatchEnco-) EncodingMode )