/Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeSubsystem.h
Check Color Point Density for a Location Cell.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Soundscape") int32 CheckColorPointDensity ( FVector Location, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) ColorPoint )