/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h
To use, put this on your replication proxy actor (such a the pawn). Call SetOwner, PreReplication and RemoveallCues in the appropriate places.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMinimalGameplayCueReplicationProxy
TFunction< void...
InitGameplayCueParametersFunc
Called to init parameters