/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
DEPRECATED - UseAttachToActor()instead
void K2_AttachRootComponentToActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InParentActor, [FName](API\Runtime\Core\UObject\FName) InSocketName, [EAttachLocation::Type](API\Runtime\Engine\Engine\EAttachLocation__Type) AttachLocationType, bool bWeldSimulatedBodies )