/Engine/Source/Editor/Blutility/Classes/GlobalEditorUtilityBase.h
class UDEPRECATED_GlobalEditorUtilityBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bAutoRunDefaultAction
Should this blueprint automatically run OnDefaultActionClicked, or should it open up a details panel to edit properties and/or offer multiple buttons.
bool
bDirtiedSelectionSet
FString
HelpText
FForEachActorIt...
OnEachSelectedActor
The method called for each selected actor when ForEachSelectedActor is called.
FForEachAssetIt...
OnEachSelectedAsset
The method called for each selected asset when ForEachSelectedAsset is called.