/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
namespace DiffUtils { void DiffUtils::CompareUnrelatedObjects ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * A, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * B, [TArray](API\Runtime\Core\Containers\TArray)< [FSingleObjectDiffEntry](API\Editor\UnrealEd\FSingleObjectDiffEntry) > & OutDifferingProperties ) }