/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationFragments.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassRepresentationLODFragment : public [FMassFragment](API\Plugins\MassEntity\FMassFragment)
TEnumAsByte<EM...
LOD
LOD information
float
LODSignificance
Value scaling from 0 to 3, 0 highest LOD we support and 3 being completely off LOD
TEnumAsByte<EM...
PrevLOD
EMassVisibility
PrevVisibility
EMassVisibility
Visibility
Visibility Info