/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsTrainer.h
Gets the current reward for an agent according to the critic. Should be called only after EvaluateRewards.
The reward
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="LearningAgents", Meta=(AgentId="-1")) float GetReward ( const int32 AgentId ) const