/Engine/Source/Runtime/Engine/Public/AnimationUtils.h
Builds the local-to-component matrix for the specified bone.
static void BuildComponentSpaceTransform ( FTransform & OutTransform, int32 BoneIndex, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & BoneSpaceTransforms, const [TArray](API\Runtime\Core\Containers\TArray)< [FBoneData](API\Runtime\Engine\Animation\FBoneData) > & BoneData )