/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
Add an empty emitter to the system and return an emitter conversion context.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities") [UNiagaraEmitterConversionContext](API\Plugins\CascadeToNiagaraConverter\UNiagaraEmitterConversionContext) * AddEmptyEmitter ( [FString](API\Runtime\Core\Containers\FString) NewEmitterNameString )