/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODLayer.h
static [UHLODLayer](API\Runtime\Engine\WorldPartition\HLOD\UHLODLayer) * GetHLODLayer ( const [FWorldPartitionActorDescView](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDescView) & InActorDescView, const [UWorldPartition](API\Runtime\Engine\WorldPartition\UWorldPartition) * InWorldPartition )