/Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h
Rebuild operational values from the given entities. These entities are expected to store the value type's composite values.
void RebuildOperational ( const [FPropertyDefinition](API\Runtime\MovieScene\EntitySystem\FPropertyDefinition) & Definition, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FPropertyCompositeDefinition](API\Runtime\MovieScene\EntitySystem\FPropertyCompositeDefinition) > Composites, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FMovieSceneEntityID](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntityID) > & EntityIDs, [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * Linker, [FPropertyComponentArrayView](API\Runtime\MovieScene\EntitySystem\FPropertyComponentArrayView) OutResult )