/Engine/Source/Editor/UnrealEd/Classes/Factories/LightWeightInstanceFactory.h
virtual [ALightWeightInstanceManager](API\Runtime\Engine\GameFramework\ALightWeightInstanceManager) * MakeNewLightWeightInstanceManager ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) Name, EObjectFlags Flags )