/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshLODSettings.h
class USkeletalMeshLODSettings : public [UDataAsset](API\Runtime\Engine\Engine\UDataAsset)
bool
bOverrideLODStreamingSettings
Whether meshes in this group override default LOD streaming settings.
FPerPlatformBoo...
bSupportLODStreaming
Whether meshes in this group stream LODs by default
FPerPlatformBoo...
DisableBelowMinLodStripping
When true LODs below MinLod will not be stripped during cook.
TArray<FSkelet...
LODGroups
FPerPlatformInt
MaxNumOptionalLODs
FPerPlatformInt
MaxNumStreamedLODs
Default maximum number of streamed LODs for meshes in this group
FPerPlatformInt
MinLod
Minimum LOD to render. Can be overridden per mesh as well as set here for all mesh instances
FPerQualityLeve...
MinQualityLevelLod
Minimum Quality Level LOD to render.