/Engine/Source/Runtime/Engine/Public/Net/RepLayout.h
Attempts to update any unmapped network guids referenced by the RepState. If any guids become mapped, we will update corresponding properties on the given object to point to the referenced object.
void UpdateUnmappedObjects ( [FReceivingRepState](API\Runtime\Engine\Net\FReceivingRepState) *__restrict RepState, [UPackageMap](API\Runtime\CoreUObject\UObject\UPackageMap) * PackageMap, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, struct [FNetDeltaSerializeInfo](API\Runtime\CoreUObject\UObject\FNetDeltaSerializeInfo) & Params, bool & bCalledPreNetReceive, bool & bOutSomeObjectsWereMapped, bool & bOutHasMoreUnmapped ) const