/Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h
static void DrawDebugInfo ( const [FActiveSound](API\Runtime\Engine\FActiveSound) & ActiveSound, const [TArray](API\Runtime\Core\Containers\TArray)< [FWaveInstance](API\Runtime\Engine\FWaveInstance) * > & ThisSoundsWaveInstances, const float DeltaTime )