/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Widgets/Fullscreen/VPFullScreenUserWidget_PostProcessBase.h
Defaults to GetFirstActiveLevelViewport(). |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FVPFullScreenUserWidget_PostProcessBase
bool
bReceiveHardwareInput
Register with the viewport for hardware input from the mouse and keyboard.
bool
bUseWidgetDrawSize
Whether to overwrite the size of the rendered widget.
bool
bWindowFocusable
Is the virtual window created to host the widget focusable?
TWeakPtr<FScen...
EditorTargetViewport
The viewport to use for displaying.