/Engine/Plugins/EnhancedInput/Source/InputEditor/Public/EnhancedInputEditorSettings.h
A collection of useful individual user settings when using the EnhancedInputEditorSubsystem.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, Meta=(DisplayName="Enhanced Input Editor Settings")) class UEnhancedInputEditorSettings : public [UDeveloperSettingsBackedByCVars](API\Runtime\DeveloperSettings\Engine\UDeveloperSettingsBackedByCVars)
uint8:  1
bAutomaticallyStartConsumingInput
If true, then theUEnhancedInputEditorSubsystemwill be started when it is initalized
uint8:  1
bLogAllInput
If true then the Enhanced Input Editor subsystem will log all input that is being processed by it (keypresses, analog values, etc) Note: This can produce A LOT of logs, so only use this if you are debugging something.
uint8
VisibleEventPinsByDefault
A bitmask of what event pins are visible when you place an Input Action event node in blueprints.