/Engine/Source/Runtime/ImageWriteQueue/Public/ImageWriteBlueprintLibrary.h
Export the specified texture to disk
static void ExportToDisk ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture, const [FString](API\Runtime\Core\Containers\FString) & Filename, const [FImageWriteOptions](API\Runtime\ImageWriteQueue\FImageWriteOptions) & Options )