/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Refreshes the variable node with the new data.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) void RefreshVariableNode ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, const [FName](API\Runtime\Core\UObject\FName) & InVariableName, const [FString](API\Runtime\Core\Containers\FString) & InCPPType, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InCPPTypeObject, bool bSetupUndoRedo, bool bSetupOrphanPins )