/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h
Utility class to do most of the common functionalities with the ContentBrowser. The AssetRegistryHelpers class has more complex utilities. Use FindAssetData to get aFAssetDatafrom an Asset Path. The Asset Path can be represented by ie. (Reference/Text Path) StaticMesh'/Game/MyFolder/MyAsset.MyAsset' ie. (Full Name) StaticMesh /Game/MyFolder/MyAsset.MyAsset ie. (Path Name) /Game/MyFolder/MyAsset.MyAsset ie. (Package Name) /Game/MyFolder/MyAsset The Directory Path can be represented by ie. /Game/MyNewFolder/ ie. /Game/MyNewFolder All operations can be slow. The editor should not be in play in editor mode. It will not work on assets of the type level.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UEditorAssetLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)