/Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorDistortionVisualization.h
[FColor](API\Runtime\Core\Math\FColor) GetDistortionColorForTriangle ( const [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, int UVChannel, int Tid, double TargetAverageTexelDensity )