/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionInverseLinearInterpolate.h
class UMaterialExpressionInverseLinearInterpolate : public [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression)
FExpressionInpu...
A
FExpressionInpu...
B
bool
bClampResult
Clamp the result to 0 to 1
float
ConstA
Only used if A is not hooked up
float
ConstB
Only used if B is not hooked up
float
ConstValue
Only used if Value is not hooked up
FExpressionInpu...
Value