/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior_AnimationBased.h
Subclasses can override this method to control the whole flow
True if behavior was triggered and caller should register to OnBehaviorFinished to be notified on completion
virtual bool Trigger ( [AActor](API\Runtime\Engine\GameFramework\AActor) & Avatar, const [UGameplayBehaviorConfig](API\Plugins\GameplayBehaviorsModule\UGameplayBehaviorConfig) * Config, [AActor](API\Runtime\Engine\GameFramework\AActor) * SmartObjectOwner )