/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectBlueprintFunctionLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SmartObject") static bool IsValidSmartObjectClaimHandle ( const [FSmartObjectClaimHandle](API\Plugins\SmartObjectsModule\FSmartObjectClaimHandle) Handle )