/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h
A configuration class that holds information for the setup of Cascade. Supplied so that the editor 'remembers' the last setup the user had.
class UCascadeOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FColor
BackgroundColor
uint32: 1
bCenterCascadeModuleText
If true, center the module name and buttons in the module box.
uint32: 1
bShowFloor
uint32: 1
bShowGrid
uint32: 1
bShowModuleDump
uint32: 1
bShowParticleCounts
uint32: 1
bShowParticleDistance
uint32: 1
bShowParticleEvents
uint32: 1
bShowParticleMemory
uint32: 1
bShowParticleTimes
uint32: 1
bUseSlimCascadeDraw
If true, use the 'slimline' module drawing method in cascade.
uint32: 1
bUseSpaceBarReset
uint32: 1
bUseSpaceBarResetInLevel
uint32: 1
bUseSubMenus
int32
Cascade_MouseMoveThreshold
The number of units the mouse must move before considering the module as dragged.
FColor
Emitter_Background
FColor
Emitter_Selected
FColor
Emitter_Unselected
FColor
Empty_Background
FString
FloorMesh
FVector
FloorPosition
FRotator
FloorRotation
float
FloorScale
FVector
FloorScale3D
FColor
GridColor_Hi
FColor
GridColor_Low
float
GridPerspectiveSize
FColor
ModuleColor_Beam_Selected
FColor
ModuleColor_Beam_Unselected
FColor
ModuleColor_Event_Selected
FColor
ModuleColor_Event_Unselected
FColor
ModuleColor_General_Selected
FColor
ModuleColor_General_Unselected
FColor
ModuleColor_Light_Selected
FColor
ModuleColor_Light_Unselected
FColor
ModuleColor_Required_Selected
FColor
ModuleColor_Required_Unselected
FColor
ModuleColor_Spawn_Selected
FColor
ModuleColor_Spawn_Unselected
FColor
ModuleColor_SubUV_Selected
FColor
ModuleColor_SubUV_Unselected
FColor
ModuleColor_Trail_Selected
FColor
ModuleColor_Trail_Unselected
FColor
ModuleColor_TypeData_Selected
FColor
ModuleColor_TypeData_Unselected
float
MotionModeRadius
The radius of the motion mode
float
ParticleMemoryUpdateTime
int32
ShowPPFlags
int32
SlimCascadeDrawHeight
The height to use for the 'slimline' module drawing method in cascade.