/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Utility to get this manager from an actor, will return null if actor is null or not in a world
static [UGameFrameworkComponentManager](API\Plugins\ModularGameplay\Components\UGameFrameworkComponentManager) * GetForActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool bOnlyGameWorlds )