/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkComponent.h
An actor component to enable accessing LiveLink data in Blueprints. Data can be accessed in Editor through the "OnLiveLinkUpdated" event. Any Skeletal Mesh Components on the parent will be set to animate in editor causing their AnimBPs to run.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(LiveLink), Meta=(BlueprintSpawnableComponent), Meta=(DisplayName="LiveLink Skeletal Animation")) class ULiveLinkComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
FLiveLinkTickSi...
OnLiveLinkUpdated
This Event is triggered any time new LiveLink data is available, including in the editor.