/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/UVUnwrapMeshUtil.h
Given a mesh that corresponds to an overlay with an exact mapping of triangle IDs and element IDs to vertex IDs (i.e. one generated by GenerateUVUnwrapMesh), update the element values and connectivity of the overlay.
namespace UE { namespace Geometry { namespace UVUnwrapMeshUtil { void UE::Geometry::UVUnwrapMeshUtil::UpdateUVOverlayFromUnwrapMesh ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & UnwrapMeshIn, [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) & UVOverlayOut, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector2f(const FVector3d &)> VertPositionToUV, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedVids, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedConnectivityTids ) } } }