/Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h
Returns a map of Static Meshes and their placed instances attached to a component.
[TMap](API\Runtime\Core\Containers\TMap)< [UFoliageType](API\Runtime\Foliage\UFoliageType) *, [TArray](API\Runtime\Core\Containers\TArray)< const [FFoliageInstancePlacementInfo](API\Runtime\Foliage\FFoliageInstancePlacementInfo) * > > GetInstancesForComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent )