/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h
Initializes all rendering resources.
void InitResources ( const [FStaticMeshLODResources](API\Runtime\Engine\FStaticMeshLODResources) & LodResources, uint32 LODIndex, const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * Parent )