/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h
Deprecated* UseSetDataLayerRuntimeState()with UDataLayerAsset* overload instead.
void SetDataLayerRuntimeState ( const [FActorDataLayer](API\Runtime\Engine\WorldPartition\DataLayer\FActorDataLayer) & InDataLayer, EDataLayerRuntimeState InState, bool bInIsRecursive )