/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorDialogLibrary.h
Open a modal message box dialog containing a details view for inspecting / modifying aUObject.
The result of the users decision, true=Ok, false=Cancel, or false if running in unattended mode.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, DisplayName="Show Object Dialog", Category="Editor Scripting | Object Dialog") static bool ShowObjectDetailsView ( const [FText](API\Runtime\Core\Internationalization\FText) & Title, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOutObject, const [FEditorDialogLibraryObjectDetailsViewOptions](API\Plugins\EditorScriptingUtilities\FEditorDialogLibraryObjectDetail-) & Options )