/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Conditions/StateTreeObjectConditions.h
Condition testing if specified object is valid.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(DisplayName="Object Is Valid", Category="Object") struct FStateTreeObjectIsValidCondition : public [FStateTreeConditionCommonBase](API\Plugins\StateTreeModule\FStateTreeConditionCommonBase)
bool
bInvert