/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODCalculator.h
template<bool bCalculateVisibility> [EMassLOD::Type](API\Plugins\MassLOD\EMassLOD__Type) ComputeLODFromSettings ( const [EMassLOD::Type](API\Plugins\MassLOD\EMassLOD__Type) PrevLOD, const float DistanceToViewerSq, const bool bIsVisible, bool * bIsInAVisibleRange, const [FMassLODRuntimeData](API\Plugins\MassLOD\TMassLODCalculator\FMassLODRuntimeData) & Data ) const