/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/PhysicsProxyBase.h
Render Interpolation that both perform the linear error correction fromFProxyInterpolationErrorand takes incoming velocity into account to make a smoother and more organic correction of the error.
struct FProxyInterpolationErrorVelocity : public [FProxyInterpolationError](API\Runtime\Chaos\Chaos\Framework\FProxyInterpolationError)
int32
ErrorVelocitySmoothingCount
Chaos::FVec3
ErrorVelocitySmoothingV
Chaos::FVec3
ErrorVelocitySmoothingX
Chaos::FVec3
ErrorVelocitySmoothingXPrev