/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/LimbSolver.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FLimbLink
FVector
BaseBendDir
int32
BoneIndex
BoneIndexin SkeletalMesh.
float
Length
Distance to its parent.
FVector
LinkAxisZ
Axis utilites.
FVector
Location
Location of bone in component space.
FVector
RealBendDir