/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Add the specified compiled-in attribute uniquely to the specified node.
void AddAttributesToNodeImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > InAttributes ) const