/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Compute a target rotation based on current movement. Used byPhysicsRotation()when bOrientRotationToMovement is true. Default implementation targets a rotation based on Acceleration.
The target rotation given current movement.
virtual FRotator ComputeOrientToMovementRotation ( const FRotator & CurrentRotation, float DeltaTime, FRotator & DeltaRotation ) const