/Engine/Source/Runtime/MovieScene/Public/MovieSceneDynamicBinding.h
Resolve the bound object to the player's pawn
static [FMovieSceneDynamicBindingResolveResult](API\Runtime\MovieScene\FMovieSceneDynamicBindingResolve-_1) ResolveToPlayerPawn ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, int32 PlayerControllerIndex )