/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshAssetFunctions.h
Configuration settings for Nanite Rendering on StaticMesh Assets
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptNaniteOptions
bool
bEnabled
Set Nanite to Enabled/Disabled
float
FallbackPercentTriangles
Percentage of triangles to maintain in Fallback Mesh used when Nanite is unavailable
float
FallbackRelativeError
Relative Error to maintain in Fallback Mesh used when Nanite is unavailable.