/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Adjusts the aperture of the camera to an adjacent preset value.
the new aperture of the camera
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Cinematic Camera|Aperture") float ChangeAperturePreset ( const bool bShiftUp )