/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCalculation.h
Simple accessor to capture definitions for attributes
virtual const [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayEffectAttributeCaptureDefinition](API\Plugins\GameplayAbilities\FGameplayEffectAttributeCaptureD-) > & GetAttributeCaptureDefinitions() const