/Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h
Frame snapshot information for a level sequence
struct FLevelSequencePlayerSnapshot
TObjectPtr<ULe...
ActiveShot
TSoftObjectPtr<...
CameraComponent
FQualifiedFrame...
CurrentShotLocalTime
FString
CurrentShotName
FQualifiedFrame...
CurrentShotSourceTime
FString
RootName
FQualifiedFrame...
RootTime
FMovieSceneSequ...
ShotID
FQualifiedFrame...
SourceTime
FString
SourceTimecode