/Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActorBuilder.h
Creates a newAPackedLevelActorBlueprint using InPackagePath/InAssetName as hint for path. Prompts the user to input the final asset name.
static [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * CreatePackedLevelActorBlueprintWithDialog ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InBlueprintAsset, [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > InWorldAsset, bool bInCompile )