/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Get the editor's input info object. This is the information the user currently has setup in the UI, so not the input info of the runtime model. The runtime model's input info contains the data inputs the model has been trained on, which can be different than what the user currently has setup in the UI.
A pointer to the editor's input info object.
[UMLDeformerInputInfo](API\Plugins\MLDeformerFramework\UMLDeformerInputInfo) * GetEditorInputInfo() const