/Engine/Source/Runtime/Engine/Public/Rendering/MorphTargetVertexInfoBuffers.h
class FMorphTargetVertexInfoBuffers : public [FRenderResource](API\Runtime\RenderCore\FRenderResource)
TArray< uint32 ...
BatchesPerMorph
TArray< uint32 ...
BatchStartOffsetPerMorph
bool
bEmptyMorphCPUDataOnInitRHI
bool
bIsMorphCPUDataValid
bool
bResourcesInitialized
bool
bRHIIntialized
TArray< FVector...
MaximumValuePerMorph
X,y,y separate for position and shared w for tangent
TArray< FVector...
MinimumValuePerMorph
TResourceArray<...
MorphData
Transient data. Gets deleted as soon as the GPU resource has been initialized (unless excplicitly disabled by bEmptyMorphCPUDataOnInitRHI).
FBufferRHIRef
MorphDataBuffer
FShaderResource...
MorphDataSRV
uint32
NumTotalBatches
float
PositionPrecision
float
TangentZPrecision