/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h
Operational AdvanceClustering Advance the cluster forward in time; ... Union unprocessed geometry. ... Release bodies based collision impulses. ... Updating properties as necessary.
void AdvanceClustering ( const [FReal](API\Runtime\ChaosCore\Chaos\FReal) dt, [FPBDCollisionConstraints](API\Runtime\Chaos\Chaos\FPBDCollisionConstraints) & CollisionRule )