/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshDeformFunctions.h
Applies a Flare/Bulge warp around an axis defined by the Flare Orientation transform. The amount of flare in the perpendicular directions can be controlled by FlarePercentX and FlarePercentY and the extents of the affected region can be controlled by the Options.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ApplyFlareWarpToMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptFlareWarpOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptFlareWarpOptions) Options, FTransform FlareOrientation, float FlarePercentX, float FlarePercentY, float FlareExtent, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )