/Engine/Source/Runtime/Engine/Public/Rendering/PositionVertexBuffer.h
Initializes the buffer with the given vertices, used to convert legacy layouts.
void Init ( const [TArray](API\Runtime\Core\Containers\TArray)< [FStaticMeshBuildVertex](API\Runtime\Engine\FStaticMeshBuildVertex) > & InVertices, bool bInNeedsCPUAccess )