/Engine/Source/Runtime/Engine/Public/SceneManagement.h
FAsyncEncode ( TPendingTextureType * InPendingTexture, [ULevel](API\Runtime\Engine\Engine\ULevel) * InLightingScenario, [FThreadSafeCounter](API\Runtime\Core\HAL\FThreadSafeCounter) & InCounter, [ITextureCompressorModule](API\Developer\TextureCompressor\ITextureCompressorModule) * InCompressor )