/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
static [UAudioComponent](API\Runtime\Engine\Components\UAudioComponent) * SpawnDialogueAttached ( [UDialogueWave](API\Runtime\Engine\Sound\UDialogueWave) * Dialogue, const [FDialogueContext](API\Runtime\Engine\Sound\FDialogueContext) & Context, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * AttachToComponent, [FName](API\Runtime\Core\UObject\FName) AttachPointName, FVector Location, [EAttachLocation::Type](API\Runtime\Engine\Engine\EAttachLocation__Type) LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, [USoundAttenuation](API\Runtime\Engine\Sound\USoundAttenuation) * AttenuationSettings, bool bAutoDestroy )