/Engine/Plugins/Experimental/PixelStreamingPlayer/Source/PixelStreamingPlayer/Public/PixelStreamingSignallingComponent.h
Send an offer created from a Peer Connection to the signalling server.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PixelStreaming") void SendOffer ( const [FPixelStreamingSessionDescriptionWrapper](API\Plugins\PixelStreamingPlayer\FPixelStreamingSessionDescriptio-) & Offer )