/Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Classes/GeomModifier_Optimize.h
Optimizes selected objects by attempting to merge their polygons back together.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGeomModifier_Optimize : public [UGeomModifier_Triangulate](API\Plugins\GeometryMode\UGeomModifier_Triangulate)