/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeOscillator.h
Defines how a sound oscillates
class USoundNodeOscillator : public [USoundNode](API\Runtime\Engine\Sound\USoundNode)
float
AmplitudeMax
An amplitude of 0.25 would oscillate between 0.75 and 1.25.
float
AmplitudeMin
An amplitude of 0.25 would oscillate between 0.75 and 1.25.
uint32: 1
bModulatePitch
Whether to oscillate pitch.
uint32: 1
bModulateVolume
Whether to oscillate volume.
float
CenterMax
A center of 0.5 would oscillate around 0.5.
float
CenterMin
A center of 0.5 would oscillate around 0.5.
float
FrequencyMax
A frequency of 20 would oscillate at 10Hz.
float
FrequencyMin
A frequency of 20 would oscillate at 10Hz.
float
OffsetMax
Offset into the sine wave. Value modded by 2 * PI.
float
OffsetMin
Offset into the sine wave. Value modded by 2 * PI.