/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h
A mesh instance is a description of a translated scene node that point on a translated mesh asset. A mesh instance pointing on a lod group can have many lods and many scene mesh nodes per lod index. A mesh instance pointing on a mesh node will have only the lod 0 and will point on one scene mesh node.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FInterchangeMeshInstance
bool
bHasMorphTargets
bool
bReferenceMorphTarget
bool
bReferenceSkinnedMesh
TObjectPtr< con...
LodGroupNode
If this mesh instance represent a LodGroup this member will not be null, but will be null if the mesh instance do not represent a lod group
FString
MeshInstanceUid
This ID represent either 1: a lod group scene node uid or 2: a mesh scene node uid.
TArray<FString...
ReferencingMeshGeometryUids
All mesh geometry referenced by this MeshInstance.
TMap< int32,FI...
SceneNodePerLodIndex
Each scene node here represent a mesh scene node.