/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUITypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FCommonInputTypeInfo
bool
bActionRequiresHold
Enables hold time if true
float
HoldRollbackTime
Time (in seconds) for hold progress to go from 1.0 (completed) to 0.0.
float
HoldTime
The hold time in seconds
FSlateBrush
OverrideBrush
Override the brush specified by the Key Display Data
EInputActionSta...
OverrrideState
EInputActionState::Enabledmeans that the state isn't overriden and the games dynamic control will work