/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Returns the local shape transform for a given control element.
The local shape transform
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) FTransform GetLocalControlShapeTransformByIndex ( int32 InElementIndex, bool bInitial ) const