/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerInputInfo.h
Extract the curve values for all curves we're interested in. Assume one float per curve.
virtual void ExtractCurveValues ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelMeshComponent, [TArray](API\Runtime\Core\Containers\TArray)< float > & OutValues ) const