/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Finds the entry and result nodes for a function or macro graph
static void GetEntryAndResultNodes ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) > & OutEntryNode, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) > & OutResultNode )