/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBlueprintLibrary.h
This does not duplicate any assets that the sequence points to outside of Shots/Subsequences.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline") static [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * DuplicateSequence ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence )