/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Turns a library node into its contained nodes.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [TArray](API\Runtime\Core\Containers\TArray)< [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode) * > ExpandLibraryNode ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand )