/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SimSweep.h
FSimSweepParticleFilterBroadPhasewhich provides the standard broadphase filter used in collision detection.
namespace Chaos { namespace Private { *tparam [TShapeFilter](API\Runtime\Chaos\Chaos\Collision\TShapeFilter) A custom filter functor with the signature Chaos::Private::bool ( const [FPerShapeData](API\Runtime\Chaos\Chaos\FPerShapeData) * SweptShape, const [FImplicitObject](API\Runtime\Chaos\Chaos\FImplicitObject) * SweptImplicit, const [FPerShapeData](API\Runtime\Chaos\Chaos\FPerShapeData) * OtherShape, const [FImplicitObject](API\Runtime\Chaos\Chaos\FImplicitObject) * OtherImplicit ) const } }