/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h
Set an MID texture parameter value
void SetSparseVolumeTextureParameterValue ( [FName](API\Runtime\Core\UObject\FName) ParameterName, class [USparseVolumeTexture](API\Runtime\Engine\SparseVolumeTexture\USparseVolumeTexture) * Value )