/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ContextObjects/UVToolAssetInputsContext.h
void Initialize ( [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> AssetsIn, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > TransformsIn )