/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetBase.h
Only required for editor builds. Adds metadata to properties available when the object is not loaded for use by the Asset Registry.
void SetRegistryAssetClassInfo ( const [Metasound::Frontend::FNodeClassInfo](API\Plugins\MetasoundFrontend\FNodeClassInfo) & InClassInfo )