/Engine/Source/Runtime/NavigationSystem/Public/NavigationDirtyAreasController.h
struct FNavigationDirtyAreasController
uint8:  1
bCanAccumulateDirtyAreas
uint8:  1
bDirtyAreasReportedWhileAccumulationLocked
uint8:  1
bUseWorldPartitionedDynamicMode
TArray<FNaviga...
DirtyAreas
Stores areas marked as dirty throughout the frame, processes them once a frame in Tick function
float
DirtyAreasUpdateFreq
Update frequency for dirty areas on navmesh
float
DirtyAreasUpdateTime
Temporary cumulative time to calculate when we need to update dirty areas