/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdBubble.h
Mass client bubble, there will be one of these per client and it will handle replicating the fast array of Agents between the server and clients
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassCrowdClientBubbleSerializer : public [FMassClientBubbleSerializerBase](API\Plugins\MassReplication\FMassClientBubbleSerializerBase)
FMassCrowdClien...
Bubble
TArray<FCrowdF...
Crowd
Fast Array of Agents for efficient replication.