/Engine/Plugins/Runtime/GeoReferencing/Source/GeoReferencing/Public/GeoReferencingSystem.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeoReferencing", Meta=(WorldContext="WorldContextObject")) static [AGeoReferencingSystem](API\Plugins\GeoReferencing\AGeoReferencingSystem) * GetGeoReferencingSystem ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject )