/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/ParameterizationOps/RecomputeUVsOp.h
Inherits fromUObjectso that it can hold a strong pointer to the settingsUObject, which needs to be aUObjectto be displayed in the details panel.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class URecomputeUVsOpFactory : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [UE::Geometry::IDynamicMeshOperatorFactory](API\Plugins\ModelingOperators\IDynamicMeshOperatorFactory)
TUniqueFunction...
GetSelectedUVChannel
TSharedPtr<UE:...
InputGroups
TSharedPtr<UE:...
OriginalMesh
TOptional<TSet...
Selection
TObjectPtr<URe...
Settings
UE::Geometry::F...
TargetTransform