/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionRenderLevelSetActor.h
AGeometryCollectionRenderLevelSetActorAn actor representing the collection of data necessary to render volumes. This references a ray marching material, which is used internally by a post process component blendable. This is a workflow that can be improved with a deeper implementation in the future if we decide to. Note that behavior with multiple render level set actors isn't currently supported very well, but could be improved in the future
class AGeometryCollectionRenderLevelSetActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
Enabled
Enable or disable rendering.
float
Isovalue
Isovalue of the level set to use for surface reconstruction.
TObjectPtr<UMa...
RayMarchMaterial
Material that performs ray marching.
bool
RenderVolumeBoundingBox
Enable or disable rendering.
float
SurfaceTolerance
Surface tolerance used for rendering. When surface reconstruction is noisy, try tweaking this value
TObjectPtr<UVo...
TargetVolumeTexture
Volume texture to fill.