/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsHelpers.h
If any collisions occurGetCollisionOccurred_ will report true until it is reset to false either by callingResetCollisionOccurred_ or `GetAndResetCollisionOccurred_. It will also be automatically reset when the agent is reset.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UCollisionMonitorHelper : public [ULearningAgentsHelper](API\Plugins\LearningAgents\ULearningAgentsHelper)