/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Node use to store the scene hierarchy transform will be relative to the parent.
struct FbxNodeInfo
FString
AttributeName
FString
AttributeType
uint64
AttributeUniqueId
FString
ObjectName
FString
ParentName
uint64
ParentUniqueId
FbxVector4
RotationPivot
FbxVector4
ScalePivot
FbxAMatrix
Transform
uint64
UniqueId