/Engine/Source/Editor/UnrealEd/Public/CookPackageSplitter.h
Called when the Owner package needs to be reloaded after a garbage collect in order to populate a generated package.
virtual void OnOwnerReloaded ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * OwnerPackage, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwnerObject )