/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderPanel.h
Access the sources that are to be (or were) used for recording this take
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder|Panel") [UTakeRecorderSources](API\Plugins\TakesCore\UTakeRecorderSources) * GetSources() const