/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PreviewGeometryActor.h
Remove the LineSetComponent with the given LineSetIdentifier
true if the LineSetComponent was found and removed
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() bool RemoveLineSet ( const [FString](API\Runtime\Core\Containers\FString) & LineSetIdentifier, bool bDestroy )