/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/PhysicsProxyBase.h
Render interpolation that can correct errors from resimulation / repositions through a linear decay over N simulation tick.
struct FProxyInterpolationError : public [FProxyInterpolationBase](API\Runtime\Chaos\Chaos\Framework\FProxyInterpolationBase)
FQuat
ErrorR
FQuat
ErrorRPrev
int32
ErrorSmoothingCount
Chaos::FVec3
ErrorX
Chaos::FVec3
ErrorXPrev
int32
LastSimTick
int32
SimTicks