/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendBoneByChannel.h
struct FAnimNode_BlendBoneByChannel : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
FPoseLink
A
float
Alpha
FInputScaleBias
AlphaScaleBias
FPoseLink
B
TArray<FBlendB...
BoneDefinitions
TEnumAsByte< EB...
TransformsSpace
Space to convert transforms into prior to copying channels