/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="TimedSourcesEvaluationEvent")) struct FTimedDataMonitorChannelEvaluationStateEvent : public [FStageProviderEventMessage](API\Runtime\StageDataCore\FStageProviderEventMessage)
FString
ChannelName
Channel which had a state change
FString
InputName
Input owning that channel
ETimedDataMonit...
NewState
New state of the channel