/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Removes an actor as a receiver for components.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Gameplay", Meta=(DefaultToSelf="Receiver")) void RemoveReceiver ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Receiver )