/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Meta=(IsBlueprintBase=false)) class UDMXFixtureComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
bool
bIsEnabled
If used within a DMX Fixture Actor or Fixture Matrix Actor, the component only receives data when set to true.
bool
bUseInterpolation
If used within a DMX Fixture Actor or Fixture Matrix Actor, the plugin interpolates towards the last set value.
bool
bUsingMatrixData
True if the component is attached to a matrix fixture
TArray<FCell>
Cells
A cell represent one "lens" in a light fixture i.e.: Single light fixture contains one cell but Matrix fixtures contain multiple cells Also, a cell can have multiple channels (single, double)
FCell*
CurrentCell
The currently handled cell
float
InterpolationScale
float
SkipThreshold
Value changes smaller than this threshold are ignored