/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/EditorDynamicMeshUtilityFunctions.h
This function stores the mesh in a global data structure, the caller must take care to avoid storing large numbers of debug meshes
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * StashDebugMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FString](API\Runtime\Core\Containers\FString) DebugMeshName )