/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Names of the Animation Slots used in the given Montage
static void GetMontageSlotNames ( const [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * AnimationMontage, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & SlotNames )