/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Actors/VPBookmarkActor.h
Update the mesh color and BookmarkColor variable. Intended for use with multiuser initialization
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CallInEditor, Category="Default") void UpdateBookmarkColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) Color )