/Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h
FRGB10BitToRGBA10CS ( const [ShaderMetaType::CompiledShaderInitializerType](API\Runtime\RenderCore\FGlobalShaderType\CompiledShaderInitializerType) & Initializer )