/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletalMeshFactoryNode.h
Set weather the skeletal mesh factory should create a physics asset. Return false if the attribute cannot be set.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SkeletalMesh") bool SetCustomCreatePhysicsAsset ( const bool & AttributeValue )