/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerComponent.h
Get the current ML Deformer weight. A value of 0 means it is fully disabled, while 1 means fully active. Values can be anything between 0 and 1.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MLDeformer") float GetWeight() const