/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h
namespace Chaos { template<typename T, int d, typename FConcrete> void Chaos::PBDRigidClusteredParticleDefaultConstruct ( FConcrete & Concrete, const [FPBDRigidParticleParameters](API\Runtime\Chaos\Chaos\FPBDRigidParticleParameters) & Params ) }