/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsPaintTool.h
Used to apply manual weight modifications (not from the brush)
void ApplyWeightEditsToMesh ( const [FText](API\Runtime\Core\Internationalization\FText) & TransactionLabel, const [SkinPaintTool::FMultiBoneWeightEdits](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\FMultiBoneWeightEdits) & WeightEdits )