/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h
Attempts to connect a socket to the specified host and port. This is a blocking call.
True if the socket was succesfully connected to the given host and port.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline") bool ConnectSocket ( const [FString](API\Runtime\Core\Containers\FString) & InHostName, const int32 InPort )