/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerAddonBase.h
Creates new key binding handler: single key press
template<class UserClass> bool BindKeyPress ( [FName](API\Runtime\Core\UObject\FName) KeyName, UserClass * KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode )