/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocatorModule.h
Get a budgeter for a specific world. Fairly expensive as it calls into module manager and performs a map lookup.
static [IAnimationBudgetAllocator](API\Plugins\AnimationBudgetAllocator\IAnimationBudgetAllocator) * Get ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )