/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNode.h
Returns the display name to use on the graphical node in the graph editor.
The display name to show to the user.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OptimusNodeGraph) virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const