/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
[USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * ImportSkeletalMesh ( [FImportSkeletalMeshArgs](API\Editor\UnrealEd\FFbxImporter\FImportSkeletalMeshArgs) & ImportSkeletalMeshArgs )