/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Applies a previously created gameplay effect spec to a target
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=GameplayEffects, Meta=(DisplayName="ApplyGameplayEffectSpecToTarget", ScriptName="ApplyGameplayEffectSpecToTarget")) [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) BP_ApplyGameplayEffectSpecToTarget ( const [FGameplayEffectSpecHandle](API\Plugins\GameplayAbilities\FGameplayEffectSpecHandle) & SpecHandle, [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * Target )