/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePipelineBaseActor.h
Actor designed to implement compositing pipeline in a blueprint.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Config=Engine, Meta=(ShortTooltip="Actor designed to implement compositing pipeline in a blueprint.")) class AComposurePipelineBaseActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
bAutoRun
When set, we'll callEnqueueRendering()each frame automatically.
bool
bAutoRunChildElementsAndSelf
When set to false, all composure elements including itself's rendering will not automatically be called in the pipeline.
bool
bRunInEditor
With bAutoRun, this will runEnqueueRendering()in editor - enqueuing render calls along with Editor scene rendering.