/Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h
Get the specified data for the specified instance. The data may or may not reside on an anim instance itself as it may have been folded into constants.
the raw data value, either held on sparse class data or on the instance
const void * GetData ( [UE::Anim::FNodeDataId](API\Runtime\Engine\Animation\FNodeDataId) InId, const [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InNode, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InCurrentObject ) const