/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h
Trace a ray against just this component.
true if a hit is found
virtual bool LineTraceComponent ( [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const FVector Start, const FVector End, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params )