/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h
Adds multiple assets at once
void AddBundleAssets ( [FName](API\Runtime\Core\UObject\FName) BundleName, const [TArray](API\Runtime\Core\Containers\TArray)< [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) > & AssetPaths )