/Engine/Plugins/Experimental/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/BaseTools/ScriptableClickDragTool.h
Begin a sequence of Hover input events
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Hover Events") void OnHoverBegin ( [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) HoverPos, const [FScriptableToolModifierStates](API\Plugins\ScriptableToolsFramework\FScriptableToolModifierStates) & Modifiers )