/Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDProjectSettings.h
USDImporter and defaultconfig here so this ends up at DefaultUSDImporter.ini in the editor, and is sent to the packaged game as well
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=USDImporter, defaultconfig, Meta=(DisplayName=USDImporter), MinimalAPI) class UUsdProjectSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
TArray<FName>
AdditionalMaterialPurposes
Material purposes to show on drop-downs in addition to the standard "preview" and "full".
TArray<FDirect...
AdditionalPluginDirectories
Additional paths to check for USD plugins.
bool
bShowConfirmationWhenClearingLayers
bool
bShowConfirmationWhenMutingDirtyLayers
bool
bShowCreateDefaultAssetCacheDialog
bool
bShowOverriddenOpinionsWarning
Whether to show the warning dialog when authoring opinions that could have no effect on the composed stage.
bool
bShowTransformOnCameraComponentWarning
Whether to show the warning dialog when authoring a transforms directly to a camera component.
bool
bShowTransformTrackOnCameraComponentWarning
Whether to show the warning dialog when authoring a transform track directly to a camera component.
bool
bShowWarningOnIncompleteDuplication
Whether to show a warning whenever the "Duplicate All Local Layer Specs" option is picked, and the duplicated prim has some specs outside the local layer stack that will not be duplicated.
FSoftObjectPath
DefaultAssetCache
USD Asset Cache to use for USD Stage Actors that don't have any asset cache specified.
TArray<FDirect...
DefaultResolverSearchPath
The directories that will be used as the default search path by USD's default resolver during asset resolution.
EUsdEditInInsta...
EditInInstanceableBehavior
Whether to show the warning dialog when authoring opinions inside an instance or instance proxy.
FSoftObjectPath
ReferenceDisplayColorAndOpacityMaterial
What material to use as reference material when creating material instances from USD materials.
FSoftObjectPath
ReferenceDisplayColorAndOpacityTwoSidedMaterial
What material to use as reference material when creating material instances from USD materials.
FSoftObjectPath
ReferenceDisplayColorMaterial
What material to use as reference material when creating material instances from USD materials.
FSoftObjectPath
ReferenceDisplayColorTwoSidedMaterial
What material to use as reference material when creating material instances from USD materials.
FSoftObjectPath
ReferencePreviewSurfaceMaterial
What material to use as reference material when creating material instances from USD materials.
FSoftObjectPath
ReferencePreviewSurfaceTranslucentMaterial
What material to use as reference material when creating material instances from USD materials.
FSoftObjectPath
ReferencePreviewSurfaceTranslucentTwoSidedMaterial
What material to use as reference material when creating material instances from USD materials.
FSoftObjectPath
ReferencePreviewSurfaceTranslucentTwoSidedVTMaterial
What material to use as reference material when creating material instances from USD materials.
FSoftObjectPath
ReferencePreviewSurfaceTranslucentVTMaterial
What material to use as reference material when creating material instances from USD materials.
FSoftObjectPath
ReferencePreviewSurfaceTwoSidedMaterial
What material to use as reference material when creating material instances from USD materials.
FSoftObjectPath
ReferencePreviewSurfaceTwoSidedVTMaterial
What material to use as reference material when creating material instances from USD materials.
FSoftObjectPath
ReferencePreviewSurfaceVTMaterial
What material to use as reference material when creating material instances from USD materials.
EUsdSaveDialogB...
ShowSaveLayersDialogWhenClosing
Whether to display the pop up dialog asking what to do about dirty USD layers when closing USD stages.
EUsdSaveDialogB...
ShowSaveLayersDialogWhenSaving
Whether to display the pop up dialog asking what to do about dirty USD layers when saving the UE level.