/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
More fromUMovementComponent, this is not impl ported from CharacterMovementComponent, but super class, so we can call Super:: in CMC impl. TODO rename or re-organize this.
FVector MoveComponent_GetPenetrationAdjustment ( [FHitResult](API\Runtime\Engine\Engine\FHitResult) & HitResult ) const