/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshGroupPaintTool.h
Subclass can override this to change what results are written. Default is to apply a default vertex positions update to the target object.
virtual void CommitResult ( [UBaseDynamicMeshComponent](API\Runtime\GeometryFramework\Components\UBaseDynamicMeshComponent) * Component, bool bModifiedTopology )