/Engine/Source/Runtime/RenderCore/Public/Shader.h
The global shader pipeline name to type map
static [TMap](API\Runtime\Core\Containers\TMap)< [FHashedName](API\Runtime\Core\Serialization\FHashedName), [FShaderPipelineType](API\Runtime\RenderCore\FShaderPipelineType) * > & GetNameToTypeMap()