/Engine/Plugins/Experimental/Mutable/Source/MutableRuntime/Public/MuR/Layout.h
struct FBlock
bool
bUseSymmetry
Value to control the method to reduce the block.
int32
m_id
Absolute id used to control merging of various layouts.
UE::Math::TIntV...
m_min
int32
m_priority
Priority value to control the shrink texture layout strategy.
UE::Math::TIntV...
m_size