/Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h
struct FDataType : public [FStaticMeshDataType](API\Runtime\Engine\FStaticMeshDataType)
bool
bIsCoarseProxy
FVertexStreamCo...
PreSkinPositionComponent
FRHIShaderResou...
PreSkinPositionComponentSRV
constUStaticMe...
StaticMesh