/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h
Should allocate a project specific AbilityActorInfo struct. Caller is responsible for deallocation
virtual [FGameplayAbilityActorInfo](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityActorInfo) * AllocAbilityActorInfo() const