/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Plays an in-world camera shake that affects all nearby local players, with distance-based attenuation. Does not replicate.
static void PlayWorldCameraShake ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UCameraShakeBase](API\Runtime\Engine\Camera\UCameraShakeBase) > Shake, FVector Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter )