/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeAnimSequenceFactoryNode.h
Add an animated attribute curve name.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimSequence") bool SetAnimatedAttributeCurveName ( const [FString](API\Runtime\Core\Containers\FString) & AttributeCurveName )