/Engine/Source/Runtime/Engine/Public/SceneManagement.h
void AddViewMeshArrays ( [FSceneView](API\Runtime\Engine\FSceneView) * InView, [TArray](API\Runtime\Core\Containers\TArray)< [FMeshBatchAndRelevance](API\Runtime\Engine\FMeshBatchAndRelevance), SceneRenderingAllocator > * ViewMeshes, [FSimpleElementCollector](API\Runtime\Engine\FSimpleElementCollector) * ViewSimpleElementCollector, FGPUScenePrimitiveCollector * InDynamicPrimitiveCollector, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, [FGlobalDynamicIndexBuffer](API\Runtime\RenderCore\FGlobalDynamicIndexBuffer) * InDynamicIndexBuffer, [FGlobalDynamicVertexBuffer](API\Runtime\RenderCore\FGlobalDynamicVertexBuffer) * InDynamicVertexBuffer, [FGlobalDynamicReadBuffer](API\Runtime\RenderCore\FGlobalDynamicReadBuffer) *InDynamicReadBuffer#[if](API\Plugins\NetcodeUnitTest\if) UE_ENABLE_DEBUG_DRAWING, [FSimpleElementCollector](API\Runtime\Engine\FSimpleElementCollector) * InDebugSimpleElementCollector )