/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsMaterialUtilities.h
Get the first physical material on the particle (a multi-shape particle may have many)
namespace Chaos { namespace Private { const [FChaosPhysicsMaterial](API\Runtime\Chaos\Chaos\FChaosPhysicsMaterial) * Chaos::Private::GetFirstPhysicsMaterial ( const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * Particle, const [TArrayCollectionArray](API\Runtime\Engine\Physics\Experimental\TArrayCollectionArray)< [TSerializablePtr](API\Runtime\Chaos\Chaos\TSerializablePtr)< [FChaosPhysicsMaterial](API\Runtime\Chaos\Chaos\FChaosPhysicsMaterial) >> * PhysicsMaterials, const [TArrayCollectionArray](API\Runtime\Engine\Physics\Experimental\TArrayCollectionArray)< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChaosPhysicsMaterial](API\Runtime\Chaos\Chaos\FChaosPhysicsMaterial) >> * PerParticlePhysicsMaterials, const [THandleArray](API\Runtime\Chaos\Chaos\Framework\THandleArray)< [FChaosPhysicsMaterial](API\Runtime\Chaos\Chaos\FChaosPhysicsMaterial) > *const SimMaterials ) } }