/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Struct for holding SetBytCaller data
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FSetByCallerFloat
FName
DataName
The Name the caller (code or blueprint) will use to set this magnitude by.
FGameplayTag
DataTag