/Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h
Prepare a random seed instance payload...
uint32 0xffffffff is failed
virtual uint32 PrepRandomSeedInstancePayload ( [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * Owner, [FParticleRandomSeedInstancePayload](API\Runtime\Engine\FParticleRandomSeedInstancePaylo-) * InRandSeedPayload, const [FParticleRandomSeedInfo](API\Runtime\Engine\Particles\FParticleRandomSeedInfo) & InRandSeedInfo )