/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h
FInstancedStaticMeshVFLooseUniformShaderParametersRef CreateLooseUniformBuffer ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, const [FInstancingUserData](API\Runtime\Engine\Engine\FInstancingUserData) * InstancingUserData, uint32 InstancedLODRange, uint32 InstancedLODIndex, EUniformBufferUsage UniformBufferUsage ) const