/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyManager.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() static bool GetBuoyancyComponentManager ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [ABuoyancyManager](API\Plugins\Water\ABuoyancyManager) *& Manager )