/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectPopulationEditor/Public/MuCOPE/ICustomizableObjectPopulationClassEditor.h
Set the current custom asset.
virtual void SetCustomAsset ( [UCustomizableObjectPopulationClass](API\Plugins\CustomizableObjectPopulation\MuCOP\UCustomizableObjectPopulationCla-) * InCustomAsset )