/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/ShaderParameters/DisplayClusterShaderParameters_ICVFX.h
ICVFX rendering uses the resources of other viewports During initialization on a game thread, only the name of the viewport is saved here Later on the rendering thread, the resource reference is initialized
struct FDisplayClusterShaderParametersICVFX_ViewportResource
FRHITexture...
Texture
This ref resolved runtime.
FString
ViewportId
Viewport name (Used to resolve viewport resource to texture ref)