/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMCompiler/RigVMAST.h
The settings to apply during the parse of the abstract syntax tree. The folding settings can affect the performance of the parse dramatically.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRigVMParserASTSettings
bool
bFoldAssignments
Fold assignments / copies
bool
bFoldLiterals
Fold literals and share memory
TObjectPtr<USc...
ExecuteContextStruct
TArray<TObject...
LinksToSkip
Links to be ignored during the parse
FRigVMReportDel...
ReportDelegate