/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/NetworkPredictionExtrasFlyingPawn.h
Allows a Pawn to set up custom input bindings. Called upon possession by a PlayerController, using the InputComponent created byCreatePlayerInputComponent().
virtual void SetupPlayerInputComponent ( [UInputComponent](API\Runtime\Engine\Components\UInputComponent) * PlayerInputComponent )