/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h
void ValidateBurstAssets ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContainingAsset, const [FString](API\Runtime\Core\Containers\FString) & Context, class [FDataValidationContext](API\Runtime\CoreUObject\Misc\FDataValidationContext) & ValidationContext ) const