/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h
BP copy ofFConcertSessionInfoHolds info on a connected session.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMultiUserSessionInfo
bool
bValid
Indicates if the current session info is valid.
FString
EndpointName
Holds the resolved endpoint name (HostPC) for the connected session.
FGuid
ServerEndpointId
Holds the server endpoint id for this session.
FString
ServerName
Holds the server name for the connected session.
FString
SessionName
Holds the session name current connected.