/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Returns a local variable with the function entry it was found in
The local variable description
static [FBPVariableDescription](API\Runtime\Engine\Engine\FBPVariableDescription) * FindLocalVariable ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InScope, const [FName](API\Runtime\Core\UObject\FName) InVariableName )