/Engine/Source/Runtime/Engine/Public/Net/NetDormantHolder.h
Are we currently storing an object replicator owned by the dormant actor.
True if we are storing a replicator.
bool DoesReplicatorExist ( [AActor](API\Runtime\Engine\GameFramework\AActor) * DormantActor, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ReplicatedObject ) const