/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Fills in a set of object paths with the assets that need to be loaded, for a given Primary Asset and bundle list
True if primary asset id was found
bool GetPrimaryAssetLoadSet ( [TSet](API\Runtime\Core\Containers\TSet)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & OutAssetLoadSet, const [FPrimaryAssetId](API\Runtime\CoreUObject\UObject\FPrimaryAssetId) & PrimaryAssetId, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & LoadBundles, bool bLoadRecursive ) const