/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
On the server, sends a packed move response to the client. First theFCharacterMoveResponseDataContainerfromGetMoveResponseDataContainer()is filled in with ServerFillResponseData(). Then this data is serialized to a bit stream that is sent to the client viaMoveResponsePacked_ServerSend().
void ServerSendMoveResponse ( const [FClientAdjustment](API\Runtime\Engine\GameFramework\FClientAdjustment) & PendingAdjustment )