/Engine/Plugins/VirtualProduction/Rivermax/RivermaxMedia/Source/RivermaxMedia/Public/RivermaxMediaSource.h
Media source for Rivermax streams.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=(Platforms, Object), Meta=(MediaIOCustomLayout="Rivermax", DisplayName="NVIDIA Rivermax Source")) class URivermaxMediaSource : public [UTimeSynchronizableMediaSource](API\Runtime\MediaAssets\UTimeSynchronizableMediaSource)
bool
bIsSRGBInput
Whether the video input is in sRGB color space.If true, sRGBToLinear will be done on incoming pixels before writing to media texture
bool
bOverrideResolution
If false, use the default source buffer size. If true, a specific resolution will be used.
bool
bUseGPUDirect
Whether to use GPUDirect if available (Memcopy from NIC to GPU directly bypassing system memory) if available
bool
bUseZeroLatency
If true, when looking for the sample to render, the current frame number will be looked for.
FFrameRate
FrameRate
Incoming stream video frame rate
FString
InterfaceAddress
Network card interface to use to receive data Wildcards are supported to match against an interface found on the machine 192.*.0.110 192.168.0.1?0 192.168.0.1*
ERivermaxMediaS...
PixelFormat
Incoming stream pixel format
ERivermaxPlayer...
PlayerMode
Player mode to be used.
int32
Port
Port used by the sender to send its stream
FIntPoint
Resolution
Incoming stream video resolution
FString
StreamAddress
IP address where incoming stream is coming from