/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshAssetFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptCopyMeshToAssetOptions
bool
bApplyNaniteSettings
If enabled, NaniteSettings will be applied to the target Asset if possible
bool
bDeferMeshPostEditChange
bool
bEmitTransaction
bool
bEnableRecomputeNormals
bool
bEnableRecomputeTangents
bool
bEnableRemoveDegenerates
bool
bReplaceMaterials
FGeometryScript...
NaniteSettings
ReplacedFGeometryScriptNaniteOptionswith usage of EngineFMeshNaniteSettings
TArray<TObject...
NewMaterials
TArray<FName>
NewMaterialSlotNames
FMeshNaniteSett...
NewNaniteSettings
Nanite Settings applied to the target Asset, if bApplyNaniteSettings = true