/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshRepairFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptRemoveHiddenTrianglesOptions
bool
bCompactResult
EGeometryScript...
Method
float
NormalOffset
Nudge sample points out by this amount to try to counteract numerical issues
int
RaysPerSample
Random rays to add beyond +/- major axes, for raycast sampling
int
SamplesPerTriangle
Add triangle samples per triangle (in addition to TriangleSamplingMethod)
int
ShrinkSelection
Once triangles to remove are identified, do iterations of boundary erosion, ie contract selection by boundary vertex one-rings
float
WindingIsoValue
Use this as winding isovalue for WindingNumber mode