/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
bool GetActiveEffectsEndTimeAndDuration ( const [FGameplayEffectQuery](API\Plugins\GameplayAbilities\FGameplayEffectQuery) & Query, float & EndTime, float & Duration, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Instigators ) const