/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
struct FHlslccHeader
TArray<FAccele...
AccelerationStructures
TArray<FInOut...
Inputs
FString
Name
uint32[3]
NumThreads
TArray<FInOut...
Outputs
TArray<FPacked...
PackedGlobals
TArrayUniforms;.
TArray<FPacked...
PackedUBCopies
TArray<FPacked...
PackedUBGlobalCopies
TArray<FPacked...
PackedUBs
TArray<FSample...
Samplers
TArray<FAttrib...
SamplerStates
TArray<FUAV>
UAVs
TArray<FAttrib...
UniformBlocks