/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h
Push PT state into the `PhysToGameInterchange_.
void BufferPhysicsResults_Internal ( [Chaos::FPBDRigidsSolver](API\Runtime\Chaos\FPBDRigidsSolver) * CurrentSolver, [Chaos::FDirtyGeometryCollectionData](API\Runtime\Chaos\Chaos\FDirtyGeometryCollectionData) & BufferData )