/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Custom, BlueprintType, ShowCategories=(Mobility), HideCategories=(Physics, Collision, Lighting, Rendering, Mobile), Meta=(BlueprintSpawnableComponent)) class UZoneShapeComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)