/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayEvent.h
virtual void GameplayEventContainerCallback ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) MatchingTag, const [FGameplayEventData](API\Plugins\GameplayAbilities\Abilities\FGameplayEventData) * Payload )