/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h
FGameplayCueNotify_SpawnContext ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [AActor](API\Runtime\Engine\GameFramework\AActor) * InTargetActor, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & InCueParameters )