/Engine/Plugins/VirtualProduction/DMX/DMXModularFeatures/Source/DMXFixtureActorInterface/Public/DMXMVRFixtureActorInterface.h
Should return the DMX Attributes the Actor supports
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintCallable, Category="DMX", Meta=(DisplayName="On MVR Get Supported DMX Attributes")) void OnMVRGetSupportedDMXAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutAttributeNames, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutMatrixAttributeNames ) const