/Engine/Source/Runtime/Engine/Public/Scalability.h
Structure for holding the state of the engine scalability groups Actual engine state you can get though GetQualityLevels().
struct FQualityLevels
int32
AntiAliasingQuality
float
CPUBenchmarkResults
TArray< float >
CPUBenchmarkSteps
int32
EffectsQuality
int32
FoliageQuality
int32
GlobalIlluminationQuality
float
GPUBenchmarkResults
TArray< float >
GPUBenchmarkSteps
int32
PostProcessQuality
int32
ReflectionQuality
float
ResolutionQuality
int32
ShadingQuality
int32
ShadowQuality
int32
TextureQuality
int32
ViewDistanceQuality