/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h
[TComponentLock](API\Runtime\MovieScene\EntitySystem\TComponentLock)< [TWriteOptional](API\Runtime\MovieScene\EntitySystem\TWriteOptional)< T > > LockComponentData ( const [FEntityAllocation](API\Runtime\MovieScene\EntitySystem\FEntityAllocation) * Allocation, [FEntityAllocationWriteContext](API\Runtime\MovieScene\EntitySystem\FEntityAllocationWriteContext) WriteContext ) const