/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannel_Islands.h
Data channel that will sub-divide the world into discreet islands based on distance. New islands will be created as needed and existing islands discarded when no longer used. Each Island can spawn one or more handler systems that will be in charge of reading and/or writing data for each channel. The location and bounds of these handler systems will be modified to cover the whole island.Data for a single data channel island.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNDCIsland