/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGridQueue.h
Returns true if this queue is the one that's currently rendering, returns false if it hasn't started yet, or if it's waiting in the queue, or if it has finished.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Render Grid Queue", Meta=(Keywords="stopped quited exited killed terminated ended succeeded completed finished canceled cancelled")) bool IsCurrentlyRendering() const