/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Adds an actor as a receiver for components (automatically finding the manager for the actor's game instance). If it passes the actorclass filter on requests it will get the components.
static void AddGameFrameworkComponentReceiver ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Receiver, bool bAddOnlyInGameWorlds )