/Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h
Attempts to find the actor specified by PathToActor in the current editor world
A reference to the actor, or none if it wasn't found
[AActor](API\Runtime\Engine\GameFramework\AActor) * GetActorReference ( [FString](API\Runtime\Core\Containers\FString) PathToActor )