/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AnimDataModel.h
Animated (bone) attribute ptr for the provided identifier if valid, otherwise returns a nullptr
virtual const [FAnimatedBoneAttribute](API\Runtime\Engine\Animation\AnimData\FAnimatedBoneAttribute) * FindAttribute ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier ) const