/Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache.h
void CacheAsset ( const [FString](API\Runtime\Core\Containers\FString) & Hash, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, const [FString](API\Runtime\Core\Containers\FString) & PrimPath )