/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Accumulate.h
Adds a value over time over and over again
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Accumulate Add (Float)", TemplateName="AccumulateAdd", Keywords="Simulate,++")) struct FRigVMFunction_AccumulateFloatAdd : public [FRigVMFunction_AccumulateBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_AccumulateBase)
float
AccumulatedValue
bool
bIntegrateDeltaTime
bool
bIsInitialized
float
Increment
float
InitialValue
float
Result