/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehaviorsBlueprintFunctionLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="AI|BehaviorTree", Meta=(HidePin="NodeOwner", DefaultToSelf="NodeOwner")) static [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) GetBlackboardValueAsGameplayTag ( [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * NodeOwner, const [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & Key )