/Engine/Source/Runtime/Engine/Classes/Engine/World.h
Map of blueprints that are being debugged and the object instance they are debugging.
typedef [TMap](API\Runtime\Core\Containers\TMap)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) >, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > FBlueprintToDebuggedObjectMap