/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h
Should be overridden by child classes, as default implementation only contains basic equivalency checks
Whether this is the same RootMotionSource as Other. This is used for networking when clients receive RootMotionSource data from the server and need to decide which local RootMotionSource to compare and apply the corrections to. This is required due to RootMotionSources in general being added independently on server and clients, not needing to know about each other by default.
virtual bool Matches ( const [FRootMotionSource](API\Runtime\Engine\GameFramework\FRootMotionSource) * Other ) const