/Engine/Plugins/Experimental/Enterprise/DatasmithInterchange/Source/DatasmithInterchange/Public/InterchangeDatasmithSceneFactory.h
Do anyUObjectsetup required before the build (before PostEditChange) and after all dependencyUObjecthave been imported.
virtual void SetupObject_GameThread ( const [FSetupObjectParams](API\Runtime\InterchangeCore\UInterchangeFactoryBase\FSetupObjectParams) & Arguments )