/Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h
void ProcessMaterial ( const FBoxSphereBounds & ComponentBounds, const [FPrimitiveMaterialInfo](API\Runtime\Engine\Engine\FPrimitiveMaterialInfo) & MaterialData, float ComponentScaling, [TArray](API\Runtime\Core\Containers\TArray)< [FStreamingRenderAssetPrimitiveInfo](API\Runtime\Engine\Engine\FStreamingRenderAssetPrimitiveIn-) > & OutStreamingTextures, bool bIsComponentBuildDataValid, const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * DebugComponent )