/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h
Populate a mapping of channel to corresponding mods for debugging purposes
void GetAllAggregatorMods ( [TMap](API\Runtime\Core\Containers\TMap)< [EGameplayModEvaluationChannel](API\Plugins\GameplayAbilities\EGameplayModEvaluationChannel), const [TArray](API\Runtime\Core\Containers\TArray)< [FAggregatorMod](API\Plugins\GameplayAbilities\FAggregatorMod) > * > & OutMods ) const