/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Applies or removes an override texture to use while rendering the meshes materials
virtual void ApplyOrRemoveTextureOverride ( [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * OverrideTexture ) const