/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
FPreviewPlatformInfo ( [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, EShaderPlatform InShaderPlatform, [FName](API\Runtime\Core\UObject\FName) InPreviewPlatformName, [FName](API\Runtime\Core\UObject\FName) InPreviewShaderFormatName, [FName](API\Runtime\Core\UObject\FName) InDeviceProfileName, bool InbPreviewFeatureLevelActive, [FName](API\Runtime\Core\UObject\FName) InShaderPlatformName )