/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Get detail infomation in the Fbx scene
bool true if get scene info successfully
bool GetSceneInfo ( [FString](API\Runtime\Core\Containers\FString) Filename, [FbxSceneInfo](API\Editor\UnrealEd\FbxSceneInfo) & SceneInfo, bool bPreventMaterialNameClash )