/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Returns the base value of Attribute from the ability system component belonging to Actor.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|Attribute") static float GetFloatAttributeBase ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) Attribute, bool & bSuccessfullyFoundAttribute )