/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Sets the global listener focus parameters, which will scale focus behavior of sounds based on their focus azimuth settings in their attenuation settings.
static void SetGlobalListenerFocusParameters ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale )