/Engine/Source/Runtime/Slate/Public/Framework/Commands/InputBindingManager.h
Gets the user defined chord (if any) from the provided command name
bool GetUserDefinedChord ( const [FName](API\Runtime\Core\UObject\FName) InBindingContext, const [FName](API\Runtime\Core\UObject\FName) InCommandName, const EMultipleKeyBindingIndex InChordIndex, [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) & OutUserDefinedChord )