/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h
Get the type of an exposed entity by querying with its id. (ie.FRemoteControlActor)
const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetExposedEntityType ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ExposedEntityId ) const