/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_ActorPlacement.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class AGameplayAbilityTargetActor_ActorPlacement : public [AGameplayAbilityTargetActor_GroundTrace](API\Plugins\GameplayAbilities\Abilities\AGameplayAbilityTargetActor_Grou-)
TWeakObjectPtr<...
ActorVisualizationReticle
Visualization for the intended location of the placed actor.
TObjectPtr<UCl...
PlacedActorClass
Actor we intend to place.
TObjectPtr<UMa...
PlacedActorMaterial
Override Material 0 on our placed actor's meshes with this material for visualization.