/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyComponent.h
Returns water LOD MID
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Rendering, Meta=(DeprecationMessage="GetWaterLODMaterialInstance has been renamed to GetWaterStaticMeshMaterialInstance")) [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetWaterLODMaterialInstance()