/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
Returns a ref counted handle to the refence pose of the given skeletal mesh component.
[FDataHandle](API\Plugins\AnimNext\FDataHandle) GetOrGenerateReferencePose ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent )