/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h
Ends the gameplay cue: either destroying it or recycling it. You must call this manually only if you do not use bAutoDestroyOnRemove/AutoDestroyDelay
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GameplayCueNotify", DisplayName="End (Recycle) GameplayCue", Meta=(ScriptName="EndGameplayCue")) virtual void K2_EndGameplayCue()