/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionConstraint.h
When a particle is moved under user control, we need to update some cached state to prevent friction from undoing the move.
void UpdateParticleTransform ( [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FConstraintHandle\FGeometryParticleHandle) * InParticle )