/Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponentCube.h
Used to capture a 'snapshot' of the scene from a 6 planes and feed it to a render target.
class USceneCaptureComponentCube : public [USceneCaptureComponent](API\Runtime\Engine\Components\USceneCaptureComponent)
bool
bCaptureRotation
Preserve the rotation of the actor when updating the capture.
TObjectPtr< cla...
DrawFrustum
The frustum component used to show visually where the camera field of view is
TObjectPtr< cla...
TextureTarget
Temporary render target that can be used by the editor.