/Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h
CheatManager Object within playercontroller that manages development "cheat" commands only spawned in single player mode No cheat manager is created in shipping builds. Debug Trace info for capturing
struct FDebugTraceInfo
uint32: 1
bInsideOfObject
This is when blocked and penetrating
float
CapsuleHalfHeight
Half collision capsule height.
float
CapsuleRadius
Half collision capsule radius.
FVector
HitImpactNormalEnd
Hit ImpactNormal End.
FVector
HitLocation
Hit Location.
FVector
HitNormalEnd
Hit Normal End.
FVector
HitNormalStart
Hit Normal Start.
FVector
LineTraceEnd
Line Trace End.
FVector
LineTraceStart
Line Trace Start.