/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h
FLandscapeComponentSceneProxy
class FLandscapeComponentSceneProxy : public [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy), public [FLandscapeSectionInfo](API\Runtime\Landscape\FLandscapeSectionInfo)
TArray<FMateri...
AvailableMaterials
All available materials, including LOD Material, Tessellation generated materials
bool
bNaniteActive
bool
bUsesLandscapeCulling
int32
CollisionMipLevel
Data used in editor or visualisers
FCollisionRespo...
CollisionResponse
TUniquePtr< FLa...
ComponentLightInfo
float
ComponentMaxExtend
int32
ComponentSizeQuads
Size of the component in unique heights.
int32
ComponentSizeVerts
ComponentSizeQuads + 1.
float
ComponentSquaredScreenSizeToUseSubSections
FLandscapeEditT...
EditToolRenderData
int32
FirstLOD
int32
FirstVirtualTextureLOD
FLandscapeVerte...
FixedGridVertexFactory
friend
FLandscapeRenderSystem
TArray<FLandsc...
GrassBatchParams
FMeshBatch
GrassMeshBatch
Precomputed grass rendering MeshBatch and per-LOD params.
FVector4f
HeightmapScaleBias
float
HeightmapSubsectionOffsetU
float
HeightmapSubsectionOffsetV
UTexture2D*...
HeightmapTexture
Heightmap in RG and Normalmap in BA.
constULandscap...
LandscapeComponent
TArray<TUnifor...
LandscapeFixedGridUniformShaderParameters
TUniformBuffer<...
LandscapeUniformShaderParameters
int32
LastLOD
int32
LastVirtualTextureLOD
TArray<FLinear...
LayerColors
int32
LightMapResolution
LightMap resolution used for VMI_LightmapDensity
FMatrix
LocalToWorldNoScaling
TArray< int8 >
LODIndexToMaterialIndex
Mapping between LOD and MaterialIndex
TArray< float >
LODScreenRatioSquared
FLandscapeRende...
LODSettings
TArray< int8 >
MaterialIndexToStaticMeshBatchLOD
Mapping between MaterialIndexto Static Mesh Batch
TArray<FMateri...
MaterialRelevances
Material Relevance for each material in AvailableMaterials
int8
MaxLOD
int32
NumSubsections
Number of subsections within the component in each dimension, this can be 1 or 2.
int8
NumWeightmapLayerAllocations
FIntPoint
SectionBase
Address of the component within the parent Landscape in unique height texels.
FLandscapeShare...
SharedBuffers
uint32
SharedBuffersKey
int32
SimpleCollisionMipLevel
TArray<FLandsc...
StaticBatchParamArray
Storage for static draw list batch params.
uint8
StaticLightingLOD
float
StaticLightingResolution
TArray< FVector...
SubSectionScreenSizeTestingPosition
int32
SubsectionSizeQuads
Number of unique heights in the subsection.
int32
SubsectionSizeVerts
Number of heightmap heights in the subsection. This includes the duplicate row at the end.
FLandscapeVerte...
VertexFactory
uint8
VirtualTexturePerPixelHeight
FLandscapeVisib...
VisibilityHelper
int32
VisibilityWeightmapChannel
UTexture2D*...
VisibilityWeightmapTexture
FVector4f
WeightmapScaleBias
float
WeightmapSubsectionOffset
TArray<UTextur...
WeightmapTextures
FMatrix
WorldToLocal
Cached versions of these.
UTexture2D*...
XYOffsetmapTexture