/Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/ReverseNormalsNode.h
Reverse the geometry's normals or/and winding order of the simulation or/and render meshes stored in the cloth collection.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowCloth)) struct FChaosClothAssetReverseNormalsNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
bool
bReverseRenderMeshNormals
Whether to reverse the render mesh normals.
bool
bReverseRenderMeshWindingOrder
Whether to reverse the render mesh triangles' winding order.
bool
bReverseSimMeshNormals
Whether to reverse the simulation mesh normals.
bool
bReverseSimMeshWindingOrder
Whether to reverse the simulation mesh triangles' winding order.
FManagedArrayCo...
Collection
TArray< int32 >
RenderPatterns
List of render patterns to apply the operation on. All patterns will be used if left empty.
TArray< int32 >
SimPatterns
List of sim patterns to apply the operation on. All patterns will be used if left empty.