/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingDynamic.h
Dynamically controlled streaming implementation.
class ULevelStreamingDynamic : public [ULevelStreaming](API\Runtime\Engine\Engine\ULevelStreaming)
uint32: 1
bInitiallyLoaded
Whether the level should be loaded at startup
uint32: 1
bInitiallyVisible
Whether the level should be visible at startup if it is loaded