/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
GameModeClass - The Class of the game that was replicated
virtual void ReceivedGameModeClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [AGameModeBase](API\Runtime\Engine\GameFramework\AGameModeBase) > GameModeClass )