/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendBoneByChannel.h
struct FBlendBoneByChannelEntry
bool
bBlendRotation
Copy Rotation from Source to Target
bool
bBlendScale
Copy Scale from Source to Target
bool
bBlendTranslation
Copy Translation from Source to Target
FBoneReference
SourceBone
Bone to take Transform from
FBoneReference
TargetBone
Bone to apply Transform to