/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PreviewGeometryActor.h
Set the Material of the PointSetComponent with the given PointSetIdentifier
true if the PointSetComponent was found and updated
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() bool SetPointSetMaterial ( const [FString](API\Runtime\Core\Containers\FString) & PointSetIdentifier, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * NewMaterial )