/Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h
Returns a list of all assets referenced by the specifiedUObject.
static void BuildAssetList ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [TArray](API\Runtime\Core\Containers\TArray)< [UClass](API\Runtime\CoreUObject\UObject\UClass) * > & IgnoreClasses, const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & IgnorePackages, [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & ReferencedAssets, bool bIncludeDefaultRefs )