/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Gets all anim graph nodes that are piped into the provided node (traverses input pins)
void GetLinkedAnimNodesImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InGraphNode, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & LinkedAnimNodes ) const