/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CCDUtilities.h
void ApplyConstraintsPhaseCCD ( const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Dt, [Private::FCollisionConstraintAllocator](API\Runtime\Chaos\Chaos\Collision\FCollisionConstraintAllocator) * CollisionAllocator, const int32 NumDynamicParticles )