/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSphereMask.h
class UMaterialExpressionSphereMask : public [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression)
FExpressionInpu...
A
1 to 4 dimensional vector, should be the same type as B
float
AttenuationRadius
In the unit that A and B are measured
FExpressionInpu...
B
1 to 4 dimensional vector, should be the same type as A
FExpressionInpu...
Hardness
0..1 for the range of 0% to 100%, if not hooked up the internal constant is used
float
HardnessPercent
In percent 0%=soft .. 100%=hard
FExpressionInpu...
Radius
In the units that A and B are measured, if not hooked up the internal constant is used