/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Conditions/StateTreeGameplayTagConditions.h
If TagContainer is empty/invalid it will always SUCCEED, because there were no failed checks.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(DisplayName="Has Tags", Category="Gameplay Tags") struct FGameplayTagContainerMatchCondition : public [FStateTreeConditionCommonBase](API\Plugins\StateTreeModule\FStateTreeConditionCommonBase)
bool
bExactMatch
If true, the tag has to be exactly present, if false then TagContainer will include it's parent tags while matching
bool
bInvert
EGameplayContai...
MatchType