/Engine/Plugins/Animation/AnimationLocomotionLibrary/Source/Runtime/Public/AnimDistanceMatchingLibrary.h
Advance the sequence evaluator forward by distance traveled rather than time. A distance curve is required on the animation that describes the distance traveled by the root bone in the animation. SeeUDistanceCurveModifier.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Distance Matching", Meta=(BlueprintThreadSafe)) static [FSequenceEvaluatorReference](API\Runtime\AnimGraphRuntime\FSequenceEvaluatorReference) AdvanceTimeByDistanceMatching ( const [FAnimUpdateContext](API\Runtime\Engine\Animation\FAnimUpdateContext) & UpdateContext, const [FSequenceEvaluatorReference](API\Runtime\AnimGraphRuntime\FSequenceEvaluatorReference) & SequenceEvaluator, float DistanceTraveled, [FName](API\Runtime\Core\UObject\FName) DistanceCurveName, FVector2D PlayRateClamp )