/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h
struct FMeshProxySettings
uint8: 1
bAllowDistanceField
Whether to allow distance field to be computed for this mesh.
uint8: 1
bAllowVertexColors
Whether to allow vertex colors saved in the merged mesh
uint8: 1
bCalculateCorrectLODModel
Determines whether or not the correct LOD models should be calculated given the source meshes and transition size
uint8: 1
bComputeLightMapResolution
If ticked will compute the lightmap resolution by summing the dimensions for each mesh included for merging
uint8: 1
bCreateCollision
Whether to generate collision for the merged mesh
uint8: 1
bGenerateLightmapUVs
Whether to generate lightmap uvs for the merged mesh
uint8: 1
bGroupIdenticalMeshesForBaking
Bake identical meshes (or mesh instances) only once.
uint8: 1
bOverrideTransferDistance
Enable an override for material transfer distance
uint8:  1
bOverrideVoxelSize
If true, Spatial Sampling Distance will not be automatically computed based on geometry and you must set it directly
uint8: 1
bRecalculateNormals
Whether Simplygon should recalculate normals, otherwise the normals channel will be sampled from the original mesh
uint8: 1
bReuseMeshLightmapUVs
Whether to attempt to re-use the source mesh's lightmap UVs when baking the material or always generate a new set.
uint8:  1
bSupportRayTracing
Whether ray tracing will be supported on this mesh.
uint8: 1
bUseHardAngleThreshold
Enable the use of hard angle based vertex splitting
uint8: 1
bUseLandscapeCulling
Whether or not to use available landscape geometry to cull away invisible triangles
float
HardAngleThreshold
Angle at which a hard edge is introduced between faces
TEnumAsByte<EL...
LandscapeCullingPrecision
Level of detail of the landscape that should be used for the culling
int32
LightMapResolution
Lightmap resolution
FMaterialProxyS...
MaterialSettings
Material simplification
float
MaxRayCastDist
Override search distance used when discovering texture values for simplified geometry.
float
MergeDistance
Distance at which meshes should be merged together, this can close gaps like doors and windows in distant geometry
FMeshNaniteSett...
NaniteSettings
Settings related to building Nanite data.
TEnumAsByte<EP...
NormalCalculationMethod
Controls the method used to calculate the normal for the simplified geometry
int32
ScreenSize
Screen size of the resulting proxy mesh in pixels
FColor
UnresolvedGeometryColor
Base color assigned to LOD geometry that can't be associated with the source geometry: e.g. doors and windows that have been closed by the Merge Distance
float
VoxelSize
Override when converting multiple meshes for proxy LOD merging.