/Engine/Plugins/Slate/SlateScripting/Source/SlateScriptingCommands/Public/UICommandsScriptingSubsystem.h
Checks whether commands in the given set can be executed. This will also check CanExecuteCommands at a global scope
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Commands | Sets", Meta=(DisplayName="Can Execute Commands")) bool CanSetExecuteCommands ( const [FName](API\Runtime\Core\UObject\FName) SetName ) const