/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericAnimationPipeline.h
This function is called after the translation is done. It should create any factory node representing unreal assets to be imported by the factories
virtual void ExecutePipeline ( [UInterchangeBaseNodeContainer](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNodeContainer) * BaseNodeContainer, const [TArray](API\Runtime\Core\Containers\TArray)< [UInterchangeSourceData](API\Runtime\InterchangeCore\UInterchangeSourceData) * > & SourceDatas )