/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshGroupPaintBrushOps.h
virtual void ApplyStampByTriangles ( const FDynamicMesh3 * Mesh, const [FSculptBrushStamp](API\Plugins\MeshModelingToolsExp\Sculpting\FSculptBrushStamp) & Stamp, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Triangles, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & NewGroupsOut )