/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerTestHelpers.h
Open the asset editor for a given ML Deformer asset. This will log an error when something doesn't succeed.
A pointer to the editor toolkit, or nullptr when it didn't succeed.
static [FMLDeformerEditorToolkit](API\Plugins\MLDeformerFrameworkEditor\FMLDeformerEditorToolkit) * OpenAssetEditor ( [UMLDeformerAsset](API\Plugins\MLDeformerFramework\UMLDeformerAsset) * Asset )