/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformerInstance.h
Set the value of a float variable.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Deformer", Meta=(DisplayName="Set Variable (Float)")) bool SetFloatVariable ( [FName](API\Runtime\Core\UObject\FName) InVariableName, double InValue )