/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/SnapshotData.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FWheeledSnaphotData : public [FBaseSnapshotData](API\Plugins\ChaosVehicles\FBaseSnapshotData)
float
EngineRPM
int
SelectedGear
TArray<FWheelS...
WheelSnapshots