/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundGeneratorHandle.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MetaSound") static [UMetasoundGeneratorHandle](API\Plugins\MetasoundEngine\UMetasoundGeneratorHandle) * CreateMetaSoundGeneratorHandle ( [UAudioComponent](API\Runtime\Engine\Components\UAudioComponent) * OnComponent )