/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescType.h
template<typename ActorType, typename [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< [TIsDerivedFrom](API\Runtime\Core\Templates\TIsDerivedFrom)< ActorType, [AActor](API\Runtime\Engine\GameFramework\AActor) >::IsDerived, int >::type> struct FWorldPartitionActorDescType