/Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h
Initialization constructor.
FDynamicMeshBuilder ( [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, uint32 InNumTexCoords, uint32 InLightmapCoordinateIndex, bool InUse16bitTexCoord, [FDynamicMeshBufferAllocator](API\Runtime\Engine\FDynamicMeshBufferAllocator) * InDynamicMeshBufferAllocator )