/Engine/Source/Runtime/AnimGraphRuntime/Public/KismetAnimationLibrary.h
This function creates perlin noise from input X, Y, Z, and then range map to RangeOut, and out put to OutX, OutY, OutZ
static FVector K2_MakePerlinNoiseVectorAndRemap ( float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ )