/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpression.h
class UMaterialExpression : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32: 1
bCollapsed
If true, show a collapsed version of the node
uint32: 1
bCommentBubbleVisible
If true, the comment bubble will be visible in the graph editor
uint32: 1
bHidePreviewWindow
If true, do not render the preview window for the expression
uint8:  1
bIsParameterExpression
Indicates that this is a 'parameter' type of expression and should always be loaded (ie not cooked away) because we might want the default parameter.
uint32: 1
bNeedToUpdatePreview
If true, we should update the preview next render. This is set when changing bRealtimePreview.
uint32: 1
bRealtimePreview
Set to true by RecursiveUpdateRealtimePreview() if the expression's preview needs to be updated in realtime in the material editor.
uint32: 1
bShaderInputData
Whether the node represents an input to the shader or not. Used to color the node's background.
uint32: 1
bShowInputs
Whether to draw the expression's inputs.
uint32: 1
bShowMaskColorsOnPin
If true, changes the pin color to match the output mask
uint32: 1
bShowOutputNameOnPin
If true, use the output name as the label for the pin
uint32: 1
bShowOutputs
Whether to draw the expression's outputs.
TArray<FExpres...
CachedInputs
Caches the list of expression inputs this expression has.
FString
Desc
A description that level designers can add (shows in the material editor UI).
TObjectPtr< cla...
Function
The material function that this expression is being used with, if any.
TObjectPtr<UEd...
GraphNode
Expression's Graph representation
FString
LastErrorText
Text of last error for this expression
TObjectPtr< cla...
Material
The material that this expression is currently being compiled in.
int32
MaterialExpressionEditorX
int32
MaterialExpressionEditorY
FGuid
MaterialExpressionGuid
GUID to uniquely identify this node, to help the tutorials out
TArray<FText>
MenuCategories
Localized categories to sort this expression into...
int32
NumExecutionInputs
Number of expressions connected to this expression's execution input
TArray<FExpres...
Outputs
The expression's outputs, which are set in default properties by derived classes.
TObjectPtr<UMa...
SubgraphExpression
If exists, expresssion containing this expression within its subgraph.