/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/RepairOrientation.h
void ComputeComponentStatistics ( [FDynamicMeshAABBTree3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshAABBTree3) * Tree, [Component](API\Plugins\DynamicMesh\Operations\FMeshRepairOrientation\Component) & c )