/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureData.h
Method to get where the primary assets should scanned from in the plugin hierarchy
const [TArray](API\Runtime\Core\Containers\TArray)< [FPrimaryAssetTypeInfo](API\Runtime\Engine\Engine\FPrimaryAssetTypeInfo) > & GetPrimaryAssetTypesToScan() const