/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager") static void SetDependency ( [UVariant](API\Plugins\VariantManagerContent\UVariant) * Variant, int32 Index, [FVariantDependency](API\Plugins\VariantManagerContent\FVariantDependency) & Dependency )