/Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeColor.h
Struct.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSoundscapeColorModulationSettings
bool
bFadeVolume
Add Volume Fades to the Re-trigger Sound playback.
bool
bOnlyFadeInOnRetrigger
Only Fade-In on retriggers.
bool
bRandomizePitch
Add Volume Fades to the Re-trigger Sound playback.
bool
bRandomizeVolume
Add Volume Fades to the Re-trigger Sound playback.
float
MaxFadeInTime
This is the maximum Fade-In duration for re-triggered sounds.
float
MaxFadeOutTime
This is the maximum Fade-Out duration for re-triggered sounds.
float
MinFadeInTime
This is the minimum Fade-In duration for re-triggered sounds.
float
MinFadeOutTime
This is the minimum Fade-Out duration for re-triggered sounds.
float
PitchMax
Maximum Pitch Range for Step.
float
PitchMin
Minimum Pitch Range for Step.
float
VolumeMax
Maximum Volume Range for Step.
float
VolumeMin
Minimum Volume Range for Step.