/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h
Updates references to properties and functions of the class that has in the bytecode of dependent blueprints
void UpdateBytecodeReferences ( [TSet](API\Runtime\Core\Containers\TSet)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * > & OutDependentBlueprints, [TMap](API\Runtime\Core\Containers\TMap)< [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant), [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) > & OutFieldMapping )