/Engine/Plugins/Media/LinearTimecode/Source/LinearTimecode/Public/LinearTimecodeComponent.h
Convert a drop timecode into a frame number
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media") static void GetDropTimeCodeFrameNumber ( const [FDropTimecode](API\Plugins\LinearTimecode\FDropTimecode) & Timecode, int32 & FrameNumber )