/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h
class ALightWeightInstanceManager : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TSubclassOf<AA...
AcceptedClass
TMap< int32,TO...
Actors
Keep track of which instances are currently represented by an actor
FString
BaseInstanceName
TArray< int32 >
DestroyedActorIndices
TArray< int32 >
FreeIndices
List of indices that we are no longer using
TArray< int32 >
InstanceToActorConversionsInProgress
TArray< FTransf...
InstanceTransforms
Current per instance transforms.
TSubclassOf<AA...
RepresentedClass
TArray< bool >
ValidIndices
Handy way to check indices quickly so we don't need to iterate through the free indices list