/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h
Deprecated* Convert DataLayer usingUDataLayerToAssetCommandletand use UDataLayerInstance* overload instead.
bool ContainsDataLayer ( const [UDEPRECATED_DataLayer](API\Runtime\Engine\WorldPartition\DataLayer\UDEPRECATED_DataLayer) * InDataLayer ) const