/Engine/Source/Editor/Persona/Public/SkinWeightProfileHelpers.h
Goes through every component using the given Skeletal Mesh and checks whether or not it currently has the Skin Weight Profile set (for either preview or at runtime)
static void ClearSkinWeightProfileInstanceOverrides ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, [FName](API\Runtime\Core\UObject\FName) InProfileName )