/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h
Records a user progress event has happened
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Analytics") static void RecordProgress ( const [FString](API\Runtime\Core\Containers\FString) & ProgressType, const [FString](API\Runtime\Core\Containers\FString) & ProgressName )