/Engine/Plugins/Compositing/Composure/Source/ComposureLayersEditor/Public/ICompElementManager.h
Creates a actor object for the named element.
The newly created actor object for the named element.
[TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [ACompositingElement](API\Plugins\Composure\ACompositingElement) > CreateElement ( const [FName](API\Runtime\Core\UObject\FName) & ElementName, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [ACompositingElement](API\Plugins\Composure\ACompositingElement) > ClassType, [AActor](API\Runtime\Engine\GameFramework\AActor) * LevelContext, EObjectFlags ObjectFlags )