/Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ComputeSourceFromText.h
Class responsible for loading HLSL text and parsing any metadata available.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UComputeSourceFromText : public [UComputeSource](API\Plugins\ComputeFramework\ComputeFramework\UComputeSource)
FFilePath
SourceFile
Filepath to the source file containing the kernel entry points and all options for parsing.