/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Allows polling to see if a GameplayCue is active. We expect most GameplayCue handling to be event based, but some cases we may need to check if a GamepalyCue is active (Animation Blueprint for example)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GameplayCue", Meta=(GameplayTagFilter="GameplayCue")) bool IsGameplayCueActive ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag ) const