/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Gets the compiler-relevant (i.e. non-ignorable) node links from the given pin.
static void GetCompilerRelevantNodeLinks ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, FCompilerRelevantNodeLinkArray & OutNodeLinks )