/Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/NaniteDisplacedMeshFactory.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object) class UNaniteDisplacedMeshFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
bool
bCreateReadOnlyAsset