/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsPaintTool.h
void RegenerateMirrorData ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & BoneNames, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [BoneIndex](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\BoneIndex) > & BoneNameToIndexMap, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & RefPoseVertices, [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InMirrorAxis, [EMirrorDirection](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\EMirrorDirection) InMirrorDirection )