/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/Profile/MediaProfile.h
A media profile that configures the inputs, outputs, timecode provider and custom time step.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UMediaProfile : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bNeedToBeReapplied
When the profile is the current profile and modifications made it dirty.
bool
bOverrideCustomTimeStep
Override the Engine's Custom time step defined in the project settings.
bool
bOverrideTimecodeProvider
Override the Engine's Timecode provider defined in the project settings.
TObjectPtr<UEn...
CustomTimeStep
Custom time step
TArray<TObject...
MediaOutputs
Media outputs.
TArray<TObject...
MediaSources
Media sources.
TObjectPtr<UTi...
TimecodeProvider
Timecode provider.