/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(DisplayName="Empty Comp Shot", ShortTooltip="A simple base actor used to composite multiple render layers together.")) class ACompositingElement : public [AComposurePipelineBaseActor](API\Plugins\Composure\AComposurePipelineBaseActor), public [ICompImageColorPickerInterface](API\Plugins\Composure\EditorSupport\ICompImageColorPickerInterface)
bool
bUseSharedTargetPool
ESceneCameraLin...
CameraSource
TObjectPtr<UCo...
CompositingTarget
TSubclassOf<UC...
DefaultInputType
TSubclassOf<UC...
DefaultOutputType
TSubclassOf<UC...
DefaultTransformType
FCompFreezeFram...
FreezeFrameController
TArray<TObject...
Inputs
Pipeline Passes
FOnCompElementC...
OnConstructed
FOnFinalPassRen...
OnFinalPassRendered
FDynamicOnFinal...
OnFinalPassRendered_BP
Called when the final output of this element is rendered
FOnTransformPas...
OnTransformPassRendered
FDynamicOnTrans...
OnTransformPassRendered_BP
Called when a transform pass on this element is rendered
TArray<TObject...
Outputs
TObjectPtr<UCo...
PostProcessProxy
TObjectPtr<UCo...
PreviewTransform
EInheritedSourc...
PreviewTransformSource
TEnumAsByte< ET...
RenderFormat
FIntPoint
RenderResolution
EInheritedSourc...
ResolutionSource
TLazyObjectPtr<...
TargetCameraActor
TArray<TObject...
TransformPasses