/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h
class UAnimNotify_PlayParticleEffect : public [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify)
uint32: 1
Attached
Should attach to the bone/socket.
FVector
LocationOffset
Location offset from the socket.
TObjectPtr<UPa...
PSTemplate
Particle System to Spawn.
FRotator
RotationOffset
Rotation offset from socket.
FVector
Scale
Scale to spawn the particle system at.
FName
SocketName
SocketName to attach to.