/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Sets the index for an exposed pin. This can be used to move the pin up and down on the node.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetExposedPinIndex ( const [FName](API\Runtime\Core\UObject\FName) & InPinName, int32 InNewIndex, bool bSetupUndoRedo, bool bPrintPythonCommand )