/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXInputPort.h
Gets the last signal received in specified local universe. Returns false if no signal was received. Game-Thread only
bool GameThreadGetDMXSignal ( int32 LocalUniverseID, [FDMXSignalSharedPtr](API\Plugins\DMXProtocol\FDMXSignalSharedPtr) & OutDMXSignal )