/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingRendererComponent.h
Component for rendering input texture.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UDMXPixelMappingRendererComponent : public [UDMXPixelMappingOutputComponent](API\Plugins\DMXPixelMappingRuntime\Components\UDMXPixelMappingOutputComponent)
float
Brightness
The brightness of the renderer
TObjectPtr<UMa...
InputMaterial
The material used for pixel mapping
TObjectPtr<UTe...
InputTexture
The texture used for pixel mapping
TSubclassOf<UU...
InputWidget
The UMG widget used for pixel mapping
TObjectPtr<UDM...
LayoutScript
Layout script for the children of this component (hidden in customizations and displayed in its own panel).
EDMXPixelMappin...
RendererType
Type of rendering, Texture, Material, UMG, etc...