/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationICVFX_ChromakeyMarkers
bool
bEnable
True to display Chromakey Markers within the inner frustum.
FLinearColor
MarkerColor
Marker Color
float
MarkerSizeScale
Scale value for the size of each chromakey marker tile.
float
MarkerTileDistance
Distance value between each chromakey marker tile.
FVector2D
MarkerTileOffset
Offset value for the chromakey marker tiles, normalized to the tile distance.
TObjectPtr<UTe...
MarkerTileRGBA
Texture to use as the chromakey marker tile.