/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Modifies existing control data using the multipliers
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void SetControlMultipliersInSet ( const [FName](API\Runtime\Core\UObject\FName) Set, const [FPhysicsControlMultiplier](API\Plugins\PhysicsControl\FPhysicsControlMultiplier) ControlMultiplier, const bool bEnableControl )