/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h
Deprecated* Use UDataLayerManager::GetDataLayerEffectiveRuntimeState instead.
EDataLayerRuntimeState GetDataLayerEffectiveRuntimeState ( const [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * InDataLayer ) const