/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocator.h
Set the significance and other flags for the specified component. This information is used to dynamically control the tick rate of the component.
void SetComponentSignificance ( [USkeletalMeshComponentBudgeted](API\Plugins\AnimationBudgetAllocator\USkeletalMeshComponentBudgeted) * Component, float Significance, bool bNeverSkip, bool bTickEvenIfNotRendered, bool bAllowReducedWork, bool bForceInterpolate )