/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h
Set an MID texture parameter value using MPI (to allow access to layer parameters)
void SetTextureParameterValueByInfo ( const [FMaterialParameterInfo](API\Runtime\Engine\FMaterialParameterInfo) & ParameterInfo, class [UTexture](API\Runtime\Engine\Engine\UTexture) * Value )