/Engine/Plugins/Experimental/Text3D/Source/Text3D/Public/Text3DComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Text3D), Meta=(BlueprintSpawnableComponent)) class TEXT3UText3DComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
TObjectPtr<UMa...
BackMaterial
Material for the back part
bool
bCastShadow
Controls whether the text glyphs should cast a shadow or not.
float
Bevel
Size of bevel
TObjectPtr<UMa...
BevelMaterial
Material for the bevel part
int32
BevelSegments
Bevel Segments (Defines the amount of tesselation for the bevel part)
EText3DBevelTyp...
BevelType
Bevel Type
bool
bHasMaxHeight
Enables a maximum height to the 3D Text
bool
bHasMaxWidth
Enables a maximum width to the 3D Text
bool
bOutline
Generate Outline
bool
bRefreshOnChange
Whether to allow automatic refresh/mesh generation
bool
bScaleProportionally
Should the mesh scale proportionally when Max Width/Height is set
float
Extrude
Size of the extrude
TObjectPtr<UMa...
ExtrudeMaterial
Material for the extruded part
TObjectPtr<UFo...
Font
Text font
TObjectPtr<UMa...
FrontMaterial
Material for the front part
EText3DHorizont...
HorizontalAlignment
Horizontal text alignment
float
Kerning
Text kerning
float
LineSpacing
Extra line spacing
float
MaxHeight
Sets a maximum height to the 3D Text
float
MaxWidth
Sets a maximum width to the 3D Text
float
OutlineExpand
Outline expand/offset amount
FText
Text
The text to generate a 3d mesh
EText3DVertical...
VerticalAlignment
Vertical text alignment
float
WordSpacing
Extra word spacing