/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h
void SerializeCompressedData ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, bool bDDCData, [UObject](API\Runtime\CoreUObject\UObject\UObject) * DataOwner, [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [UAnimBoneCompressionSettings](API\Runtime\Engine\Animation\UAnimBoneCompressionSettings) * BoneCompressionSettings, [UAnimCurveCompressionSettings](API\Runtime\Engine\Animation\UAnimCurveCompressionSettings) * CurveCompressionSettings, bool bCanUseBulkData )