/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
virtual void * LockTexture2D_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * Texture, uint32 MipIndex, EResourceLockMode LockMode, uint32 & DestStride, bool bLockWithinMiptail, bool bNeedsDefaultRHIFlush, uint64 * OutLockedByteCount )