/Engine/Plugins/Editor/GuidedTutorials/Source/IntroTutorials/Public/EditorTutorial.h
Begin a tutorial. Note that this will end the current tutorial that is in progress, if any
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Tutorial") static void BeginTutorial ( [UEditorTutorial](API\Plugins\IntroTutorials\UEditorTutorial) * TutorialToStart, bool bRestart )