/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/BaseMovementComponent.h
Base component for movement. This essentially has the generic glue for selecting an UpdatedComponent and moving it along the world It is abstract in that you still need to define which simulation the component runs (via ::InstantiateNetworkedSimulation)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UBaseMovementComponent : public [UNetworkPredictionComponent](API\Plugins\NetworkPrediction\UNetworkPredictionComponent)
TObjectPtr<USc...
UpdatedComponent
TObjectPtr<UPr...
UpdatedPrimitive