/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericAssetsPipeline.h
This function is called after the unreal asset is completely import and PostEditChange was called. : Some unreal assets have asynchronous build, its possible they are still compiling.
virtual void ExecutePostImportPipeline ( const [UInterchangeBaseNodeContainer](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNodeContainer) * BaseNodeContainer, const [FString](API\Runtime\Core\Containers\FString) & NodeKey, [UObject](API\Runtime\CoreUObject\UObject\UObject) * CreatedAsset, bool bIsAReimport )