/Engine/Source/Runtime/Engine/Private/Collision/SceneQuery.cpp
template<> bool GeomSweepSingle ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const struct [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const FQuat & Rot, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, FVector Start, FVector End, ECollisionChannel TraceChannel, const struct [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const struct [FCollisionResponseParams](API\Runtime\Engine\FCollisionResponseParams) & ResponseParams, const struct [FCollisionObjectQueryParams](API\Runtime\Engine\FCollisionObjectQueryParams) & ObjectParams )