/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
Imports a sound wave from the given package.
[USoundWave](API\Runtime\Engine\Sound\USoundWave) * ImportSoundWave ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) *const SoundWavePackage, const [FString](API\Runtime\Core\Containers\FString) & InSoundWaveAssetName, const [FString](API\Runtime\Core\Containers\FString) & InWavFilename )