/Engine/Source/Runtime/Engine/Public/GPUSkinCache.h
class FGPUSkinCache
TArray<FRWBuff...
Allocations
TArray<FDispat...
BatchDispatches
bool
bRequiresMemoryLimit
bool
bShouldBatchDispatches
int32
CurrentStagingBufferIndex
int32
DispatchCounter
TArray< FGPUSki...
Entries
uint64
ExtraRequiredMemory
ERHIFeatureLeve...
FeatureLevel
int32
FlushCounter
TSet< FGPUSkinC...
PendingProcessRTGeometryEntries
TArray<FSkinCa...
StagingBuffers
For recompute tangents, holds the data required between compute shaders.
uint64
UsedMemoryInBytes
UWorld*
World