/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Handle the timeline changes required when changing the visualization mode, so when we switch between training and testing mode.
void HandleVizModeChanged ( [EMLDeformerVizMode](API\Plugins\MLDeformerFramework\EMLDeformerVizMode) Mode )