/Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridManager.h
Builds non overlapping grid from multiple sources, that can be used later for pathfinding. Check also:UGridPathFollowingComponent,FNavLocalGridData
class UNavLocalGridManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32:  1
bNeedsRebuilds
TArray<FCombin...
CombinedGrids
int32
MaxActiveSourceGrids
int32
NextGridId
TArray<FNavLoc...
SourceGrids
int32
VersionNum