/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure", Meta=(DeterminesOutputType="OutputType")) [UCompositingElementOutput](API\Plugins\Composure\CompositingElements\UCompositingElementOutput) * FindOutputPass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCompositingElementOutput](API\Plugins\Composure\CompositingElements\UCompositingElementOutput) > OutputType, [FName](API\Runtime\Core\UObject\FName) OptionalPassName )