/Engine/Source/Runtime/Engine/Public/Streaming/TextureMipDataProvider.h
FTextureMipDataProviderdefines the update steps and interface to implement the mip data strategy used in FTextureStreamIn. It allows to decouples where the texture mip data source from the texture update. Typical implementations are using DDC, disk files, internet server or dynamically generated.
class FTextureMipDataProvider
const int32
CurrentFirstLODIdx
The resident first LOD resource index. With domain = [0, ResourceState.NumLODs[. NOT THE ASSET LOD INDEX!
const int32
PendingFirstLODIdx
The requested first LOD resource index. With domain = [0, ResourceState.NumLODs[. NOT THE ASSET LOD INDEX!
constFStreamab...
ResourceState
The streamable state requested.