/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphTimeStepData.h
This data structure needs to be filled out each frame by theUMovieGraphTimeStepBase, which will eventually be passed to the renderer. It controls per-sample behavior such as the delta time, if this is the first/last sample for an output frame, etc.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMovieGraphTimeStepData
bool
bIsFirstTemporalSampleForFrame
Should be set to true for the first sample of each output frame.
bool
bIsLastTemporalSampleForFrame
Should be set to true for the last sample of each output frame.
bool
bRequiresAccumulator
Should be set to true for every sample if there is more than one temporal sample making up this render.
TObjectPtr<UMo...
EvaluatedConfig
The evaluated config holds the configuration used for this given frame.
float
FrameDeltaTime
float
MotionBlurFraction
int32
OutputFrameNumber
float
WorldSeconds
float
WorldTimeDilation