/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUIVisibilitySubsystem.h
Get the visibility tags currently in play (the combination of platform traits and current input tags). These can change over time, if input mode changes, or other groups are removed/added.
const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & GetVisibilityTags() const