/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
void ApplyDeltaToActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, bool bDelta, const FVector * InTranslation, const FRotator * InRotation, const FVector * InScaling, bool bAltDown, bool bShiftDown, bool bControlDown ) const