/Engine/Source/Runtime/Engine/Classes/Engine/MaterialMerging.h
struct FMaterialProxySettings
float
AmbientOcclusionConstant
Constant value to use for the Ambient Occlusion property.
FIntPoint
AmbientOcclusionTextureSize
Override Ambient Occlusion texture size.
float
AnisotropyConstant
Constant value to use for the Anisotropy property.
FIntPoint
AnisotropyTextureSize
Override Anisotropy texture size.
uint8:  1
bAllowTwoSidedMaterial
Whether or not to allow the generated material can be two-sided.
uint8: 1
bAmbientOcclusionMap
Whether to generate a texture for the Ambient Occlusion property.
uint8: 1
bAnisotropyMap
Whether to generate a texture for the Anisotropy property.
uint8: 1
bEmissiveMap
Whether to generate a texture for the Emissive property.
TEnumAsByte< EB...
BlendMode
Target blend mode for the generated material.
uint8: 1
bMetallicMap
Whether to generate a texture for the Metallic property.
uint8: 1
bNormalMap
Whether to generate a texture for the Normal property.
uint8: 1
bOpacityMap
Whether to generate a texture for the Opacity property.
uint8: 1
bOpacityMaskMap
Whether to generate a texture for the Opacity Mask property.
uint8: 1
bRoughnessMap
Whether to generate a texture for the Roughness property.
uint8: 1
bSpecularMap
Whether to generate a texture for the Specular property.
uint8: 1
bTangentMap
Whether to generate a texture for the Tangent property.
FIntPoint
DiffuseTextureSize
Override Diffuse texture size.
FIntPoint
EmissiveTextureSize
Override Emissive texture size.
float
GutterSpace
Gutter space to take into account.
TEnumAsByte< EM...
MaterialMergeType
float
MeshMaxScreenSizePercent
Expected maximum screen size for the mesh.
double
MeshMinDrawDistance
Expected minimum distance at which the mesh will be rendered.
float
MetallicConstant
Constant value to use for the Metallic property.
FIntPoint
MetallicTextureSize
Override Metallic texture size.
FIntPoint
NormalTextureSize
Override Normal texture size.
float
OpacityConstant
Constant value to use for the Opacity property.
float
OpacityMaskConstant
Constant value to use for the Opacity mask property.
FIntPoint
OpacityMaskTextureSize
Override Opacity Mask texture size.
FIntPoint
OpacityTextureSize
Override Opacity texture size.
float
RoughnessConstant
Constant value to use for the Roughness property.
FIntPoint
RoughnessTextureSize
Override Roughness texture size.
float
SpecularConstant
Constant value to use for the Specular property.
FIntPoint
SpecularTextureSize
Override Specular texture size.
FIntPoint
TangentTextureSize
Override Tangent texture size.
float
TargetTexelDensityPerMeter
Target texel density.
FIntPoint
TextureSize
Size of generated BaseColor map.
TEnumAsByte< ET...
TextureSizingType
Method that should be used to generate the sizes of the output textures.