/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Imports vertex colors from a Texture to the specified Skeletal Mesh according to user-set options
static void ImportVertexColorsToSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const UVertexColorImportOptions * Options, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture )