/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h
Sets the path used when attempting to capture a generic property
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Element") void SetPropertyPath ( const [FString](API\Runtime\Core\Containers\FString) & Path ) const