/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/WorldRenderCapture.h
Set the set of Actors in the target World that should be included in the Rendering. Currently rendering an entire World, ie without an explicit list of Actors, is not supported.
void SetVisibleActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors )