/Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache2.h
Returns the hash associated with an asset, in case we own it. Returns the empty string otherwise. Note: This has O(1) time complexity.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD", Meta=(CallInEditor="true")) [FString](API\Runtime\Core\Containers\FString) GetHashForAsset ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const