/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Find the node that owns the supplied timeline template
static [UK2Node_Timeline](API\Editor\BlueprintGraph\UK2Node_Timeline) * FindNodeForTimeline ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UTimelineTemplate](API\Runtime\Engine\Engine\UTimelineTemplate) * Timeline )