/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorSubsystem.h
Retrieve the outliner
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Level Sequence Editor") [USequencerScriptingLayer](API\Editor\SequencerCore\Scripting\USequencerScriptingLayer) * GetScriptingLayer()