/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeTextureFactoryNode.h
Set the translated texture node unique ID. This is the reference to the node that was create by the translator and this node is needed to get the texture payload.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Texture") bool SetCustomTranslatedTextureNodeUid ( const [FString](API\Runtime\Core\Containers\FString) & AttributeValue )