/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
Encapsulates gathered stats for a particularUParticleSystemobject
struct FParticleStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase)
bool
bIsReferencedByScript
Whether resource is referenced by script.
bool
bMeshEmitterHasCastShadows
If any modules have mesh emitters that have DoCollision == true wich is more than likely bad and perf costing
bool
bMeshEmitterHasDoCollisions
If any modules have mesh emitters that have DoCollision == true wich is more than likely bad and perf costing
int32
MaxNumDrawnPerFrame
Maximum number of particles drawn per frame
int32
NumBytesUsed
This is the size in bytes that this Particle System will use
int32
NumEmitters
Number of emitters in this system.
int32
NumEmittersUsingCollision
Combined number of collision modules across emitters
int32
NumEmittersUsingPhysics
Combined number of emitters that have active physics
int32
NumModules
Combined number of modules in all emitters used.
int32
NumPeakActiveParticles
Combined number of peak particles in system.
float
PeakActiveToMaxDrawnRatio
Ratio of particles simulated to particles drawn
FString
ResourceName
Resource name.
FString
ResourceType
Resource type.
float
WarmUpTime
If the particle system has warm up time greater than N seconds