/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Iterates over all bodies below and executes Func. Returns number of bodies found
int32 ForEachBodyBelow ( [FName](API\Runtime\Core\UObject\FName) BoneName, bool bIncludeSelf, bool bSkipCustomType, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) *)> Func )