/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsRecorder.h
Initializes this object and runs the setup functions for the underlying data storage.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void SetupRecorder ( [ULearningAgentsInteractor](API\Plugins\LearningAgents\ULearningAgentsInteractor) * InInteractor, const [FLearningAgentsRecorderPathSettings](API\Plugins\LearningAgentsTraining\FLearningAgentsRecorderPathSetti-) & RecorderPathSettings, [ULearningAgentsRecording](API\Plugins\LearningAgentsTraining\ULearningAgentsRecording) * RecordingAsset )