/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPrimitiveFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptVoronoiOptions
bool
bIncludeBoundary
Whether to include the bordering Voronoi cells (which extend 'infinitely' to any boundary)
FBox
Bounds
float
BoundsExpand
TArray< int32 >
CreateCells
Optional list of cells to create meshes for. If empty, create all cells.