/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h
Registers an association between an object (pin or node typically) and an associated class member property.
void RegisterClassPropertyAssociation ( class [UObject](API\Runtime\CoreUObject\UObject\UObject) * TrueSourceObject, class [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * AssociatedProperty )