/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h
Register a component class for a specified asset class
static void RegisterBroker ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IComponentAssetBroker](API\Editor\UnrealEd\IComponentAssetBroker) > Broker, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > InComponentClass, bool bSetAsPrimary, bool bMapComponentForAssets )