/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionSystem.h
static void MakeNoiseImpl ( [AActor](API\Runtime\Engine\GameFramework\AActor) * NoiseMaker, float Loudness, [APawn](API\Runtime\Engine\GameFramework\APawn) * NoiseInstigator, const FVector & NoiseLocation, float MaxRange, [FName](API\Runtime\Core\UObject\FName) Tag )