/Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h
Commit GPU busy times
void CommitPreviousFrameGPUTimings_RenderThread ( uint64 HistoryFrameId, float TotalFrameGPUBusyTimeMs, float DynamicResolutionGPUBusyTimeMs, const [DynamicRenderScaling::TMap](API\Runtime\RenderCore\TMap)< float > & BudgetTimingMs )