/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h
Select channels
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") static void SelectChannels ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSequencerChannelProxy](API\Plugins\LevelSequenceEditor\FSequencerChannelProxy) > & Channels )