/Engine/Source/Runtime/Engine/Public/StaticParameterSet.h
Stores information that maps a terrain layer to a particular weightmap index Despite the name, these are not actually material parameters. These bindings are automatically generated by landscape when materials are initialized Still stored inFStaticParameterSet, since it influences generation of shaders on the MI
struct FStaticTerrainLayerWeightParameter
bool
bWeightBasedBlend
FName
LayerName
int32
WeightmapIndex