/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModule.h
Manually assign a new model registry. This can be used in some automated tests where we want to test with different registries, for example an empty one.
void SetModelRegistry ( const [FMLDeformerEditorModelRegistry](API\Plugins\MLDeformerFrameworkEditor\FMLDeformerEditorModelRegistry) & Registry )