/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h
class UAnimStateTransitionNode : public [UAnimStateNodeBase](API\Editor\AnimGraph\UAnimStateNodeBase)
float
AutomaticRuleTriggerTime
When should the automatic transition rule trigger relative to the time remaining on the relevant asset player: < 0 means trigger the transition 'Crossfade Duration' seconds before the end of the asset player, so a standard blend would finish just as the asset player ends >= 0 means trigger the transition 'Automatic Rule Trigger Time' seconds before the end of the asset player
bool
bAutomaticRuleBasedOnSequencePlayerInState
Try setting the rule automatically based on most relevant asset player node's remaining time and the Automatic Rule Trigger Time of the transition, ignoring the internal time.
bool
Bidirectional
This transition can go both directions
EAlphaBlendOpti...
BlendMode
TObjectPtr<UBl...
BlendProfile
The blend profile to use to evaluate this transition per-bone.
TObjectPtr< cla...
BoundGraph
The transition logic graph for this transition (returning a boolean)
bool
bSharedCrossfade
The cross-fade settings of this node may be shared
bool
bSharedRules
The rules for this transition may be shared with other transition nodes
float
CrossfadeDuration
The duration to cross-fade for.
TObjectPtr<UCu...
CustomBlendCurve
TObjectPtr< cla...
CustomTransitionGraph
The animation graph for this transition if it uses custom blending (returning a pose)
TEnumAsByte<ET...
LogicType
What transition logic to use.
int32
PriorityOrder
The priority order of this transition.
FLinearColor
SharedColor
Color we draw in the editor as if we are shared
FGuid
SharedCrossfadeGuid
int32
SharedCrossfadeIdx
FString
SharedCrossfadeName
FGuid
SharedRulesGuid
Shared rules guid useful when copying between different state machines
FString
SharedRulesName
What we call this transition if we are shared ('Transition X to Y' can't be used since its used in multiple places)
FName
SyncGroupNameToRequireValidMarkersRule
If SyncGroupName is specified, Transition will only be taken if the SyncGroup has valid markers (other transition rules still apply in addition to that).
FAnimNotifyEven...
TransitionEnd
FAnimNotifyEven...
TransitionInterrupt
FAnimNotifyEven...
TransitionStart