/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/SMLDeformerBonePickerDialog.h
Get the array of picked bone names. This will be an empty list when nothing got selected, which means we basically cancelled.
The array of selected bone names. Empty if cancelled or if no bones were there to begin with.
const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & GetPickedBoneNames() const