/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionARSystemChannel.h
void ReceiveUpdateTrackable_GameThread ( [FGuid](API\Runtime\Core\Misc\FGuid) UniqueId, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [TArray](API\Runtime\Core\Containers\TArray)< uint8 >, ESPMode::ThreadSafe > DataCopy )