/Engine/Source/Editor/Persona/Public/IAssetFamily.h
Find all assets of a specified type
void FindAssetsOfType ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetType, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & OutAssets ) const