/Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgets/Public/AudioMeterStyle.h
Represents the appearance of anSAudioMeter
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FAudioMeterStyle : public [FSlateWidgetStyle](API\Runtime\SlateCore\Styling\FSlateWidgetStyle)
FSlateBrush
BackgroundImage
Image to use to represent the background.
bool
bScaleSide
Which side to show the scale. If vertical, true means left side, false means right side. If horizontal, true means above, false means below.
bool
bShowScale
Whether or not to show the decibel scale alongside the meter.
int32
DecibelsPerHash
How wide to draw the decibel scale, if it's enabled.
FSlateFontInfo
Font
Font family and size to be used when displaying the meter scale.
FSlateBrush
MeterBackgroundImage
Image to use to represent the meter background.
FVector2D
MeterPadding
How much padding to add around the meter.
FSlateBrush
MeterPeakImage
Image to use to represent the meter peak.
FVector2D
MeterSize
How thick to draw the meter.
FSlateBrush
MeterValueBackgroundImage
Image to use to draw behind the meter value.
FSlateBrush
MeterValueImage
Image to use to represent the meter value.
float
MeterValuePadding
How much padding to add around the meter value.
float
PeakValueWidth
How wide to draw the peak value indicator.
float
ScaleHashHeight
The height of each hash mark.
float
ScaleHashOffset
Offset for the hashes.
float
ScaleHashWidth
The width of each hash mark.
FVector2D
ValueRangeDb
The minimum and maximum value to display in dB (values are clamped in this range)