/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationSubsystem.h
Subsystem responsible for all visual of mass agents, will handle actors spawning and static mesh instances
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassRepresentationSubsystem : public [UWorldSubsystem](API\Runtime\Engine\Subsystems\UWorldSubsystem)
TObjectPtr<UMa...
ActorSpawnerSubsystem
TSharedPtr<FMa...
EntityManager
TMap<FMassEnti...
HandledMassAgents
Keeping track of all the mass agent this subsystem is responsible for spawning actors
float
RetryMovedDistanceSq
The time to wait before retrying a to spawn actor that failed
float
RetryTimeInterval
The distance a failed spawned actor needs to move before we retry
TArray<TSubcla...
TemplateActors
The array of all the template actors
FRWAccessDetect...
TemplateActorsMTAccessDetector
TObjectPtr<UMa...
VisualizationComponent
The component that handles all the static mesh instances
TObjectPtr<AMa...
Visualizer
The actor owning the above visualization component
TObjectPtr<UWo...
WorldPartitionSubsystem