/Engine/Plugins/Experimental/VirtualCamera/Source/VCamExtensions/Public/Styling/ModifierBoundWidgetStylesAsset.h
For example, you can retrieve custom style info assigned to a modifier and / or its connections, such as what icon a button representing that widget should have.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UModifierBoundWidgetStylesAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr<UMo...
Rules