/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityLedger.h
Update any one-shot entities for the current frame
void UpdateOneShotEntities ( [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * Linker, const [FEntityImportSequenceParams](API\Runtime\MovieScene\EntitySystem\FEntityImportSequenceParams) & ImportParams, const [FMovieSceneEntityComponentField](API\Runtime\MovieScene\Evaluation\FMovieSceneEntityComponentField) * EntityField, const FMovieSceneEvaluationFieldEntitySet & NewEntities )