/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCache.h
A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples. In contrast with Static Meshes they can have their vertices animated in certain ways. *
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, BlueprintType, Config=Engine) class UGeometryCache : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IInterface_AssetUserData](API\Runtime\Engine\Interfaces\IInterface_AssetUserData)
TObjectPtr< cla...
AssetImportData
Importing data and options used for this Geometry cache object
TArray<TObject...
AssetUserData
Array of user data stored with the asset
int32
EndFrame
uint64
Hash
TArray<TObject...
Materials
TArray<FName>
MaterialSlotNames
int32
StartFrame
TObjectPtr< cla...
ThumbnailInfo
Information for thumbnail rendering
TArray<TObject...
Tracks
GeometryCache track defining the samples/geometry data for this GeomCache instance