/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/ParameterizationOps/RecomputeUVsOp.h
void CollectIslandComponentsPerTile ( const [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) & UVOverlay, [TArray](API\Runtime\Core\Containers\TArray)< TileConnectedComponents > & ComponentsPerTile, bool & UseExistingUVTopology )