/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Attempts to activate the given ability, will check costs and requirements before doing so. Returns true if it thinks it activated, but it may return false positives due to failure later in activation. If bAllowRemoteActivation is true, it will remotely activate local/server abilities, if false it will only try to locally activate the ability
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Abilities") bool TryActivateAbility ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) AbilityToActivate, bool bAllowRemoteActivation )