/Engine/Source/Editor/UnrealEd/Public/ObjectTools.h
namespace ObjectTools { [EInUseSearchFlags](API\Editor\UnrealEd\ObjectTools__EInUseSearchFlags) & ObjectTools::operator&= ( [EInUseSearchFlags](API\Editor\UnrealEd\ObjectTools__EInUseSearchFlags) & Lhs, [EInUseSearchFlags](API\Editor\UnrealEd\ObjectTools__EInUseSearchFlags) Rhs ) }