/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocator.h
Update the prerequisites of this component. Should be called when prerequisites may have changed externally.
void UpdateComponentTickPrerequsites ( [USkeletalMeshComponentBudgeted](API\Plugins\AnimationBudgetAllocator\USkeletalMeshComponentBudgeted) * InComponent )