/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationSkelVertSurface.h
Retrieve the skeletal mesh component source to use for the current emitter instance.
void GetSkeletalMeshComponentSource ( [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * Owner, [FModuleLocationVertSurfaceInstancePayload](API\Runtime\Engine\Particles\Location\FModuleLocationVertSurfaceInstan-) * InstancePayload )