/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectDebugRenderingComponent.h
SimpleUDebugDrawComponentto inherit from to use aFSmartObjectDebugSceneProxy. Derived classes can set ViewFlagName at construction to control relevancy.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Debug, NotBlueprintable, NotPlaceable) class USmartObjectDebugRenderingComponent : public [UDebugDrawComponent](API\Runtime\Engine\Debug\UDebugDrawComponent)
FDelegateHandle
CanvasDebugDrawDelegateHandle
FString
ViewFlagName