/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPawnBase.h
A class to handle aspects of virtual Camera related to general settings, and communicating with components.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, BlueprintType, HideCategories=("Pawn", "Camera", "Rendering", "Replication", "Input", "Actor", "HLOD")) class AVirtualCameraPawnBase : public [APawn](API\Runtime\Engine\GameFramework\APawn), public [IVirtualCameraPresetContainer](API\Plugins\VirtualCamera\IVirtualCameraPresetContainer), public [IVirtualCameraOptions](API\Plugins\VirtualCamera\IVirtualCameraOptions)
bool
bAllowFocusVisualization
Should focus plane be shown on all touch focus events
bool
bSaveSettingsWhenClosing
Determines if values should be saved between sessions
TObjectPtr<UVi...
CineCamera
Cinematic camera used for view
USceneComponent...
DefaultSceneRoot
Root component
EUnit
DesiredDistanceUnits
The desired unit in which to display focus distance
FString
HomeWaypointName
Tracks which waypoint is the "home" waypoint, defaults to first value
uint32
MinimumIntegralDigits
Number formatter for Screenshots, Waypoints and Presets.
UVirtualCameraM...
MovementComponent
Movement Component to handle the motion input for the camera
FString
SavedSettingsSlotName
Stores the name of the save slot being used currently
TMap<FString, ...
Screenshots
Stores the locations of any screenshots that were taken
TMap<FString, ...
SettingsPresets
Stores the list of settings presets, and saved presets
TMap<FString, ...
Waypoints
Tracks any waypoints the player has saved for teleporting