/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/SceneUtilityFunctions.h
Create a newUDynamicMeshPoolobject. Caller needs to create aUPropertyreference to the returned object, or it will be garbage-collected.
static [UDynamicMeshPool](API\Runtime\GeometryFramework\UDynamicMeshPool) * CreateDynamicMeshPool()