/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponentSingle.h
Called to set the value. When interpolation is enabled this function is called by the plugin until the target value is reached, else just once.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintImplementableEvent, Category="DMX Component") void SetValueNoInterp ( float NewValue )