/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Check if the asset has gameplay tags that matches against all of the specified tags (expands to include parents of asset tags)
True if the asset has matches all of the gameplay tags, will be true if container is empty
virtual bool HasAllMatchingGameplayTags ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & TagContainer ) const