/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayTagQuery.h
This will update the tags in the TargetTags container to reflect that tags that are on the target ASC.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void UpdateTargetTags ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) Tag, int32 NewCount )