/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h
Rename a bone node, will automatically update all child node names if requested (current default)
static void RenameBone ( [FGeometryCollection](API\Runtime\Chaos\GeometryCollection\FGeometryCollection) * GeometryCollection, int32 BoneIndex, const [FString](API\Runtime\Core\Containers\FString) & NewName, bool UpdateChildren )