/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h
Test whether or not the given string is a valid variable name string for the given component instance
static bool IsValidVariableNameString ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, const [FString](API\Runtime\Core\Containers\FString) & InString )