/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType, Config=EditorSettings, DisplayName="Animation Recorder") class UMovieSceneAnimationTrackRecorderEditorSettings : public [UMovieSceneTrackRecorderSettings](API\Plugins\TakeTrackRecorders\TrackRecorders\UMovieSceneTrackRecorderSettings)
FString
AnimationAssetName
The name of the animation asset.
FString
AnimationSubDirectory
The name of the subdirectory animations will be placed in.
FText
AnimationTrackName
Name of the recorded animation track.
bool
bRemoveRootAnimation
If true we remove the root animation and move it to a transform track, if false we leave it on the root bone in the anim sequence
TEnumAsByte< ER...
InterpMode
Interpolation mode for the recorded keys.
TEnumAsByte< ER...
TangentMode
Tangent mode for the recorded keys.
FTimecodeBoneMe...
TimecodeBoneMethod
The method to record timecode values onto bones