/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/AI/GameplayBehavior_BehaviorTree.h
NOTE: this behavior works only for AIControlled pawns
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGameplayBehavior_BehaviorTree : public [UGameplayBehavior](API\Plugins\GameplayBehaviorsModule\UGameplayBehavior)
TObjectPtr<AAI...
AIController
bool
bSingleRun
Indicates if BehaviorTree should run only once or in loop.
TObjectPtr<UBe...
PreviousBT
FTimerHandle
TimerHandle