/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphOutputSettingNode.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMovieGraphOutputSettingNode : public [UMovieGraphSettingNode](API\Plugins\MovieRenderPipelineCore\Graph\UMovieGraphSettingNode)
uint8:  1
bOverride_bOverwriteExistingOutput
uint8:  1
bOverride_FileNameFormat
uint8:  1
bOverride_FrameNumberOffset
uint8:  1
bOverride_OutputDirectory
uint8:  1
bOverride_OutputFrameRate
uint8:  1
bOverride_OutputResolution
uint8:  1
bOverride_ZeroPadFrameNumbers
bool
bOverwriteExistingOutput
If true, output containers should attempt to override any existing files with the same name.
FString
FileNameFormat
What format string should the final files use? Can include folder prefixes, and format string ({shot_name}, etc.)
int32
FrameNumberOffset
How many frames should we offset the output frame number by? This is useful when using handle frames on Sequences that start at frame 0, as the output would start in negative numbers.
FDirectoryPath
OutputDirectory
What directory should all of our output files be relative to.
FFrameRate
OutputFrameRate
What frame rate should the output files be exported at? This overrides the Display Rate of the target sequence.
FIntPoint
OutputResolution
What resolution should our output files be exported at?
int32
ZeroPadFrameNumbers
How many digits should all output frame numbers be padded to? MySequence_1.png -> MySequence_0001.png.