/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGExecuteBlueprint.h
UpdatePins will kick off invalid edges, so this is useful for moving edges around in case of pin changes.
virtual void ApplyDeprecationBeforeUpdatePins ( [UPCGNode](API\Plugins\PCG\UPCGNode) * InOutNode, [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UPCGPin](API\Plugins\PCG\UPCGPin) >> & InputPins, [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UPCGPin](API\Plugins\PCG\UPCGPin) >> & OutputPins )