/Engine/Plugins/Experimental/WaveFunctionCollapse/Source/WaveFunctionCollapse/Public/WaveFunctionCollapseBPLibrary.h
Builds the initial tile which adds every unique option in a model to its RemainingOptions array and calculates its entropy
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="WaveFunctionCollapse", Meta=(ScriptMethod)) static [FWaveFunctionCollapseTile](API\Plugins\WaveFunctionCollapse\FWaveFunctionCollapseTile) BuildInitialTile ( [UWaveFunctionCollapseModel](API\Plugins\WaveFunctionCollapse\UWaveFunctionCollapseModel) * WFCModel )