/Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h
Deprecated* Please use AddOrUpdatePose that takes aFName.
void AddOrUpdatePose ( const [FSmartName](API\Runtime\Engine\Animation\FSmartName) & PoseName, const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * MeshComponent, bool bUpdateCurves )