/Engine/Source/Runtime/Engine/Public/Net/NetDormantHolder.h
Store an existing replicator tied to the given replicated object
void StoreReplicator ( [AActor](API\Runtime\Engine\GameFramework\AActor) * DormantActor, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ReplicatedObject, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FObjectReplicator](API\Runtime\Engine\Net\FObjectReplicator) > & ObjectReplicator )