/Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Public/MassSignalSubsystem.h
Inform multiple entities of a signal being raised in a certain amount of seconds
void DelaySignalEntities ( [FName](API\Runtime\Core\UObject\FName) SignalName, TConstArrayView< [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) > Entities, const float DelayInSeconds )