/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineBurnInSetting.h
No constructors are accessible with public or protected access.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UMoviePipelineBurnInSetting : public [UMoviePipelineRenderPass](API\Plugins\MovieRenderPipelineCore\UMoviePipelineRenderPass)
bool
bCompositeOntoFinalImage
If true, the Burn In image will be composited into the Final Image pass.
FSoftClassPath
BurnInClass