/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h
Setting number of scale keys to 0 if it is uniform and equal to FVector::OneVector
Whether or not the operation was succesful
namespace UE { namespace Anim { namespace Compression { bool UE::Anim::Compression::CompressAnimationDataTracks ( [TArray](API\Runtime\Core\Containers\TArray)< [FRawAnimSequenceTrack](API\Runtime\Engine\Animation\FRawAnimSequenceTrack) > & RawAnimationData, int32 NumberOfKeys, [FName](API\Runtime\Core\UObject\FName) ErrorName, float MaxPosDiff, float MaxAngleDiff ) } } }