/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h
Stops playing all shakes of the given class.
virtual void StopAllInstancesOfCameraShake ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCameraShakeBase](API\Runtime\Engine\Camera\UCameraShakeBase) > Shake, bool bImmediately )