/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
FWidgetBlueprintCompilerContext ( [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * SourceSketch, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & InMessageLog, const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & InCompilerOptions )