/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/LegacyCameraShake.h
Called every tick to let the shake modify the point of view
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=CameraShake) void BlueprintUpdateCameraShake ( float DeltaTime, float Alpha, const [FMinimalViewInfo](API\Runtime\Engine\Camera\FMinimalViewInfo) & POV, [FMinimalViewInfo](API\Runtime\Engine\Camera\FMinimalViewInfo) & ModifiedPOV )