/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
virtual void FindFloor ( const FVector & CapsuleLocation, [FFindFloorResult](API\Runtime\Engine\FFindFloorResult) & OutFloorResult, bool bCanUseCachedLocation, [FCharacterMovementComponentAsyncOutput](API\Runtime\Engine\FCharacterMovementComponentAsync-_2) & Output, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) * DownwardSweepResult ) const