/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGExecuteBlueprint.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="PCG|Preconfigure Settings", Meta=(ForceAsFunction)) void ApplyPreconfiguredSettings ( const [FPCGPreConfiguredSettingsInfo](API\Plugins\PCG\FPCGPreConfiguredSettingsInfo) & InPreconfigureInfo )