/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h
Creates a new Fixture Type in the DMX Library
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") static [UDMXEntityFixtureType](API\Plugins\DMXRuntime\Library\UDMXEntityFixtureType) * CreateFixtureTypeInLibrary ( [FDMXEntityFixtureTypeConstructionParams](API\Plugins\DMXRuntime\Library\FDMXEntityFixtureTypeConstructio-) ConstructionParams, const [FString](API\Runtime\Core\Containers\FString) & DesiredName, bool bMarkDMXLibraryDirty )