/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
Checks whether this platform will allow editor objects to be cooked, as opposed to editoronly properties. This will allow a target platform to cook editoronly objects, but as if they were being cooked for a client. This is useful for a cooked editor scenario, where every pacakge is cooked, editor and game alike.
true if this platform allows editor objects to be cooked, false otherwise.
bool AllowsEditorObjects() const