/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkelImport.h
struct FExistingMeshLodSectionData
bool
bCastShadow
bool
bDisabled
bool
bRecomputeTangents
bool
bVisibleInRayTracing
int32
GenerateUpTo
FName
ImportedMaterialSlotName
ESkinVertexColo...
RecomputeTangentsVertexMaskChannel