/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeAnimSequenceFactoryNode.h
Note - Return false if the attribute is not set. Return true if the attribute exist and can be query.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimSequence") bool GetCustomImportBoneTracks ( bool & AttributeValue ) const