/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCompat.h
[TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< AGameplayDebuggingReplicator > > & GetAllReplicators ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )