/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h
Test if SelectionA and SelectionB are the same selection. This is currently relatively expensive on Polygroup selections due to how they are encoded
true if the selections are iddentical
namespace UE { namespace Geometry { bool UE::Geometry::AreSelectionsIdentical ( const [FGeometrySelection](API\Plugins\DynamicMesh\Selections\FGeometrySelection) & SelectionA, const [FGeometrySelection](API\Plugins\DynamicMesh\Selections\FGeometrySelection) & SelectionB ) } }