/Engine/Source/Runtime/Engine/Classes/Engine/Level.h
Stored information about replicated static/placed actors that have been destroyed in a level. This information is cached inULevelso that any net drivers that are created after these actors are destroyed can access this info and correctly replicate the destruction to their clients.
struct FReplicatedStaticActorDestructionInfo
FVector
DestroyedPosition
FString
FullName
TObjectPtr<UCl...
ObjClass
TWeakObjectPtr<...
ObjOuter
FName
PathName