/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h
Structure that stores additional params that are used for resolving bindings.
struct FResolveBindingParams
FTopLevelAssetP...
StreamedLevelAssetPath
The path to the streamed level asset that contains the level sequence actor playing back the sequence. 'None' for any non - instance - level setups.
UWorld*
StreamingWorld
World Partition Streaming World.
constFWorldPar...
WorldPartitionResolveData
World Partition Resolve Data.