/Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieSceneTaskScheduler.h
typedef void(*)(const [FEntityAllocation](API\Runtime\MovieScene\EntitySystem\FEntityAllocation) *Allocation, const [ITaskContext](API\Runtime\MovieScene\EntitySystem\ITaskContext) *TaskContext, [FEntityAllocationWriteContext](API\Runtime\MovieScene\EntitySystem\FEntityAllocationWriteContext) WriteContext) AllocationFunctionPtr