/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RCVirtualProperty.h
Infers correct type internally, fetches value from memory and returns the value as a string that can be immediately used for dispaly (without needing to create a generic readonly property widget)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Remote Control Behaviour") [FString](API\Runtime\Core\Containers\FString) GetDisplayValueAsString() const