/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosFleshDeformerBufferManager.h
Update local sparse vertices buffer from dense vertices, and uploads to GPU. Returnstrue_ ifDenseVertex_ differs from prior values.
bool UpdateVertices &40; const TArray< FVector3f > & DenseVertex &41;