/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Returns the currently playing montage for this ability, if any
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Animation) [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * GetCurrentMontage() const