/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h
Duplicate asset from the Content Browser that are in the folder. Will try to checkout the files. The Assets will be loaded before being duplicated.
True if the operation succeeds.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset") static bool DuplicateDirectory ( const [FString](API\Runtime\Core\Containers\FString) & SourceDirectoryPath, const [FString](API\Runtime\Core\Containers\FString) & DestinationDirectoryPath )