HairStrandsCore/Public/GroomAssetPhysics.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairCollisionConstraint
float
CollisionRadius
Radius that will be used for the collision detection against the physics asset
FIntVector
GridDimension
Dimension of the grid used to compute the viscosity force
float
KineticFriction
Kinetic friction used for collision against the physics asset
bool
ProjectCollision
Enable ther projection of the collision constraint after the xpbd loop
FRuntimeFloatCu...
RadiusScale
Radius scale along the strand
bool
SolveCollision
Enable the solve of the collision constraint during the xpbd loop
float
StaticFriction
Static friction used for collision against the physics asset
float
StrandsViscosity
Viscosity parameter between 0 and 1 that will be used for self collision