/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceUpdaters.h
Called before any updates to the sequence to allow this updater to dissect the context into smaller ranges that should be evaluated independently for the purpose of ensuring determinism. If the resulting array is empty the whole context will be used by default.
void DissectContext ( [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * InLinker, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * InPlayer, const [FMovieSceneContext](API\Runtime\MovieScene\Evaluation\FMovieSceneContext) & InContext, [TArray](API\Runtime\Core\Containers\TArray)< [TRange](API\Runtime\Core\Math\TRange)< [FFrameTime](API\Runtime\Core\Misc\FFrameTime) >> & OutDissections )