/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h
Initialize a skeletal mesh from the given static mesh and a skeleton. The mesh will initially be created with a rigid binding on the root bone.
static bool InitializeSkeletalMeshFromStaticMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & InReferenceSkeleton, const [FName](API\Runtime\Core\UObject\FName) InBindBone )