/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Fill FSkeletalMeshIMportData from Fbx Nodes and FbxShape Array if exists.
bool* true if import successfully.
bool FillSkeletalMeshImportData ( [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & NodeArray, [UFbxSkeletalMeshImportData](API\Editor\UnrealEd\Factories\UFbxSkeletalMeshImportData) * TemplateImportData, [TArray](API\Runtime\Core\Containers\TArray)< FbxShape * > * FbxShapeArray, [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) * OutData, [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & OutImportedSkeletonLinkNodes, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & LastImportedMaterialNames, const bool bIsReimport, const [TMap](API\Runtime\Core\Containers\TMap)< FVector3f, [FColor](API\Runtime\Core\Math\FColor) > & ExistingVertexColorData )