/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h
Applies the given color to all points hit by the given ray
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud") void ApplyColorToPointsByRay ( [FColor](API\Runtime\Core\Math\FColor) NewColor, FVector Origin, FVector Direction, float Radius, bool bVisibleOnly )