/Engine/Plugins/Experimental/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableInteractiveTool.h
Save the values of the specified PropertySet, optionally with a specific SaveKey string. These saved values can be restored in future Tool invocations based on the SaveKey.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ScriptableTool|PropertySets", Meta=(Identifier="Settings")) [UScriptableInteractiveToolPropertySet](API\Plugins\ScriptableToolsFramework\UScriptableInteractiveToolProper-) * SavePropertySetSettings ( [UScriptableInteractiveToolPropertySet](API\Plugins\ScriptableToolsFramework\UScriptableInteractiveToolProper-) * PropertySet, [FString](API\Runtime\Core\Containers\FString) SaveKey )