/Engine/Source/Runtime/Engine/Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h
This structure is used to pass arguments to ServerUpdateLevelVisibilty() and ServerUpdateMultipleLevelsVisibility() server RPC functions
struct FUpdateLevelVisibilityLevelInfo
uint32:  1
bIsVisible
The new visibility state for this level.
uint32:  1
bSkipCloseOnError
Skip connection close if level can't be found (not net serialized)
uint32:  1
bTryMakeVisible
Whether the level is in the state of making visible and waits for server to acknowledge.
FName
FileName
The name / path of the asset file for the level whose status changed.
FName
PackageName
The name of the package for the level whose status changed.
FNetLevelVisibi...
VisibilityRequestId
Identifies this visibility request when communicating with server