/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Calculates UV coordinates bounds for the given Skeletal Mesh
void CalculateTextureCoordinateBoundsForSkeletalMesh ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModel, [TArray](API\Runtime\Core\Containers\TArray)< FBox2D > & OutBounds ) const