/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h
Update the active selection based on a world-space Shape. Uses the provided SelectionEditor and UpdateConfig to do the update Information about any changes actually made to the selection via the SelectionEditor are returned in ResultOut
virtual void UpdateSelectionViaShape ( const [FWorldShapeQueryInfo](API\Plugins\ModelingComponents\Selection\IGeometrySelector\FWorldShapeQueryInfo) & ShapeInfo, [FGeometrySelectionEditor](API\Plugins\ModelingComponents\Selection\IGeometrySelector\FGeometrySelecti-) & SelectionEditor, const [FGeometrySelectionUpdateConfig](API\Plugins\ModelingComponents\Selection\IGeometrySelector\FGeometrySelecti-_3) & UpdateConfig, [FGeometrySelectionUpdateResult](API\Plugins\ModelingComponents\Selection\IGeometrySelector\FGeometrySelecti-_4) & ResultOut )