/Engine/Source/Runtime/Engine/Classes/Sound/SampleBufferIO.h
FSoundWavePCMLoaderThis class loads and decodes aUSoundWaveasset into aTSampleBuffer. To use, call LoadSoundWave with the sound wave you'd like to load and call Update on every tick until it returns true, at which point you may call GetSampleBuffer to get the decoded audio.
class FSoundWavePCMLoader : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)