/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h
Get anim node mutable data of the specified type given the identifier. Do not use directly - use GET_INSTANCE_ANIM_NODE_DATA_PTR
nullptr if the data is not mutable/dynamic
template<typename [DataType](API\Plugins\OptimusCore\DataType)> [DataType](API\Plugins\OptimusCore\DataType) * GetInstanceDataPtr ( [UE::Anim::FNodeDataId](API\Runtime\Engine\Animation\FNodeDataId) InId, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )