/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Returns all abilities with the given InputID
virtual void FindAllAbilitySpecsFromInputID ( int32 InputID, [TArray](API\Runtime\Core\Containers\TArray)< const [FGameplayAbilitySpec](API\Plugins\GameplayAbilities\FGameplayAbilitySpec) * > & OutAbilitySpecs ) const