/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h
Call EdgeFunc for each one-ring edge of a vertex. Currently this is more efficient thanVtxEdgesItr()due to overhead in the Values() enumerable
void EnumerateVertexEdges ( int32 VertexID, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(int32)> EdgeFunc ) const