/Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureProtocolBase.h
Get theUWorldassociated with this Capture Protocol. This is not valid until Setup has been called with a valid Slate viewport. Will return nullptr when the protocol has been created but the game world is not running (ie: in UI).
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const