/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/RemoveOtherGameplayEffectComponent.h
Warn about periodic Gameplay Effects, that you probably instead want the OngoingTagRequirements in TagRequirementsGameplayEffectComponent
virtual EDataValidationResult IsDataValid ( class [FDataValidationContext](API\Runtime\CoreUObject\Misc\FDataValidationContext) & Context ) const