/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
class FAnalyzeReferencedContentStat
int32
IgnoreObjects
TArray<FString...
MapFileList
Include only map list that has been loaded
TMap<FString, ...
ResourceNameToAnimStats
Mapping from a fully qualified resource string (including type) to anim stats info.
TMap<FString, ...
ResourceNameToLightingStats
Mapping from a fully qualified resource string (including type) to lighting optimization stats info.
TMap<FString, ...
ResourceNameToParticleStats
Mapping from a fully qualified resource string (including type) to particle stats info.
TMap<FString, ...
ResourceNameToPrimitiveStats
Mapping from a fully qualified resource string (including type) to other primitive stats info - excluding staticmeshes/skeletalmeshes.
TMap<FString, ...
ResourceNameToSkeletalMeshStats
Mapping from a fully qualified resource string (including type) to skeletal mesh stats info.
TMap<FString, ...
ResourceNameToSoundCueStats
Mapping from a fully qualified resource string (including type) to sound cue stats info.
TMap<FString, ...
ResourceNameToSoundWaveStats
Mapping from a fully qualified resource string (including type) to sound cue stats info.
TMap<FString, ...
ResourceNameToStaticMeshStats
Mapping from a fully qualified resource string (including type) to static mesh stats info.
TMap<FString, ...
ResourceNameToTextureStats
Mapping from a fully qualified resource string (including type) to texture stats info.
TMap<FString, ...
ResourceNameToTextureToParticleSystemStats
Mapping from a full qualified resource string (including type) to texutreToParticleSystem stats info