/Engine/Source/Runtime/Engine/Classes/Engine/World.h
Removes the actor from its level's actor list and generally cleans up the engine's internal state. What this function does not do, but is handled via garbage collection instead, is remove references to this actor from all other actors, and kill the actor's resources. This function is set up so that no problems occur even if the actor is being destroyed inside its recursion stack.
true if destroy, false if actor couldn't be destroyed.
bool DestroyActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool bNetForce, bool bShouldModifyLevel )