/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h
Base class for building modifiers.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, EditInlineNew, CollapseCategories, Config=Input, defaultconfig, ConfigDoNotCheckDefaults) class UInputModifier : public [UObject](API\Runtime\CoreUObject\UObject\UObject)