/Engine/Source/Runtime/Core/Public/Containers/BitArray.h
namespace UE { namespace Core { namespace Private { template<typename OtherAllocator, typename OutAllocator, typename ProjectionType> void UE::Core::Private::BitwiseOperatorImpl ( const [TBitArray](API\Runtime\Core\Containers\TBitArray)< OtherAllocator > & InOther, [TBitArray](API\Runtime\Core\Containers\TBitArray)< OutAllocator > & OutResult, EBitwiseOperatorFlags InFlags, ProjectionType && InProjection ) } } }