/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h
Assignment operator. This is currently the only method which allows for modifying an existing resource array
[TSkeletalMeshVertexData](API\Runtime\Engine\Rendering\TSkeletalMeshVertexData)< VertexDataType > & operator= ( const [TArray](API\Runtime\Core\Containers\TArray)< VertexDataType > & Other )