/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepAssetInterface.h
A DataprepAssetInterface is composed of a set of producers, inputs, a consumer, output, and a recipe, set of actions. The producers generate assets and populate a given world. The pipeline modifies the assets and the actors of the given world. Finally, the consumer converts the assets and the given world. An FBX exporter is a possible consumer. This class is an abstract modeling the data preparation pipeline.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType) class UDataprepRecipeInterface : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FOnDataprepReci...
OnChanged
Delegate broadcasted when the recipe has changed