/Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeAvatar.h
Adds an explicitly provided Input Mapping Context to the input system.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") void AddInputMappingContext ( [UInputMappingContext](API\Plugins\EnhancedInput\UInputMappingContext) * Context, int32 Priority )