/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeCustomHlsl.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI) class UNiagaraNodeCustomHlsl : public [UNiagaraNodeFunctionCall](API\Plugins\NiagaraEditor\UNiagaraNodeFunctionCall)
UEdGraphPin...
PinPendingRename
ENiagaraScriptU...
ScriptUsage