/Engine/Source/Runtime/Engine/Public/Slate/SlateGameResources.h
Just like GetBrush, but returns DefaultBrush instead of the "missing brush" image when the resource is not found.
anFSlateBrushproperty.
virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetOptionalBrush ( const [FName](API\Runtime\Core\UObject\FName) PropertyName, const ANSICHAR * Specifier, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) *const DefaultBrush ) const