/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h
namespace Chaos { void Chaos::SetObjectStateHelper ( [IPhysicsProxyBase](API\Runtime\Chaos\Chaos\Framework\IPhysicsProxyBase) & Proxy, [FPBDRigidParticle](API\Runtime\Chaos\Chaos\FPBDRigidParticle) & Rigid, [EObjectStateType](API\Runtime\Chaos\Chaos\Chaos__EObjectStateType) InState, bool bAllowEvents, bool bInvalidate ) }