/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Renames the graph of the supplied node with a valid name based off of the suggestion.
static void RenameGraphWithSuggestion ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [INameValidatorInterface](API\Editor\UnrealEd\Kismet2\INameValidatorInterface) > NameValidator, const [FString](API\Runtime\Core\Containers\FString) & DesiredName )