/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Sets a new parent to an element. For elements that allow more than one parent the parent list will be replaced.
Returns true if successful.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController) bool SetParent ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InChild, [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InParent, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand )