/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h
Main configuration data container.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType, PerObjectConfig, Config=EditorPerProjectUserSettings) class UDisplayClusterConfigurationData : public [UDisplayClusterConfigurationData_Base](API\Plugins\DisplayClusterConfiguration\UDisplayClusterConfigurationData-)
bool
bExitOnEsc
bool
bFollowLocalPlayerCamera
bool
bOverrideViewportsFromExternalConfig
TObjectPtr<UDi...
Cluster
TMap<FString, ...
CustomParameters
FDisplayCluster...
Diagnostics
FString
ImportedPath
The path used when originally importing.
FDisplayCluster...
Info
FDisplayCluster...
MediaSettings
FDisplayCluster...
Meta
FString
PathToConfig
FDisplayCluster...
RenderFrameSettings
TObjectPtr<UDi...
Scene
FDisplayCluster...
StageSettings