/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class URigHierarchy : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bEnableCacheValidityCheck
bool
bUpdatePreferedEulerAngleWhenSettingTransform
TMap<FRigEleme...
DefaultParentPerElement
TObjectPtr<URi...
HierarchyForCacheValidation
int32
TraceFramesCaptured
int32
TraceFramesLeft
TMap<FName,FR...
TracePoses