/Engine/Source/Runtime/Engine/Classes/Engine/GameEngine.h
Engine that manages core systems that enable a game.
class UGameEngine : public [UEngine](API\Runtime\Engine\Engine\UEngine)
TObjectPtr<UGa...
GameInstance
TSharedPtr< cla...
GameViewportWidget
The game viewport widget
TWeakPtr< class...
GameViewportWindow
The game viewport window
float
MaxDeltaTime
Maximium delta time the engine uses to populate FApp::DeltaTime. If 0, unbound.
TSharedPtr< cla...
SceneViewport
The primary scene viewport
float
ServerFlushLogInterval
Maximium time (in seconds) between the flushes of the logs on the server (best effort).
FMovieSceneCapt...
StartupMovieCaptureHandle
Handle to a movie capture implementation to create on startup