/Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h
UItemRecordingBase override
virtual bool StartRecording ( class [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * CurrentSequence, float CurrentSequenceTime, const [FString](API\Runtime\Core\Containers\FString) & BaseAssetPath, const [FString](API\Runtime\Core\Containers\FString) & SessionName )