/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorUXSettings.h
The near plane gets positioned some proportion to z = 0. We don't use a constant value because our depth offset values are percentage-based Lower proportion move the plane nearer to world z Note: This serves as an upper bound for all other depth offsets - higher than this value risks being clipped
static const float CameraNearPlaneProportionZ;