/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h
Set or clear the enabled flag for the breakpoint
static void SetBreakpointEnabled ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OwnerNode, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OwnerBlueprint, bool bIsEnabled )