/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SpatialAccelerationBroadPhase.h
Generate all overlapping pairs and spawn a midphase object to handle collisions for each of them
void ProduceOverlaps ( [FReal](API\Runtime\ChaosCore\Chaos\FReal) Dt, [Private::FCollisionConstraintAllocator](API\Runtime\Chaos\Chaos\Collision\FCollisionConstraintAllocator) * Allocator, const [FCollisionDetectorSettings](API\Runtime\Chaos\Chaos\Collision\FCollisionDetectorSettings) & Settings, [IResimCacheBase](API\Runtime\Chaos\Chaos\IResimCacheBase) * ResimCache )