/Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h
static void ComputeSuspensionForces ( const FVector & LinearVelocity, const FVector & AngularVelocityRad, const [FSimpleSuspensionState](API\Runtime\Engine\Physics\FSimpleSuspensionState) & SuspensionState, const [TArray](API\Runtime\Core\Containers\TArray)< [FSimpleSuspensionSpringParams](API\Runtime\Engine\Physics\FSimpleSuspensionSpringParams) > & SpringParams, [FSimpleSuspensionState](API\Runtime\Engine\Physics\FSimpleSuspensionState) & OutSuspensionState )