/Engine/Source/Runtime/AugmentedReality/Public/ARGeoTrackingSupport.h
Convert a position in UE4 world space into a Geo location.
static [UGetGeoLocationAsyncTaskBlueprintProxy](API\Runtime\AugmentedReality\UGetGeoLocationAsyncTaskBlueprin-) * GetGeoLocationAtWorldPosition ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const FVector & WorldPosition )