/Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringCore/Public/DataSourceFiltering.h
High-level filter structure used when filteringAActorinstances to apply user filters to inside of aUWorld
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FActorClassFilter
FSoftClassPath
ActorClass
Target actor class used when applying this filter
bool
bIncludeDerivedClasses
Flag as to whether or not any derived classes from ActorClass should also be considered when filtering