/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h
A predefined force-feedback effect to be played on a controller
class UForceFeedbackEffect : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<FForceF...
ChannelDetails
TArray<TObject...
DeviceProperties
A map of input device properties that we want to set while this effect is playing
float
Duration
Duration of force feedback pattern in seconds.
TMap<FName,FF...
PerDeviceOverrides
A map of platform name -> ForceFeedback channel details