/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshVertexPaintingTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMeshColorPaintingToolProperties : public [UMeshVertexPaintingToolProperties](API\Plugins\MeshPaintingToolset\UMeshVertexPaintingToolPropertie-)
bool
bPaintOnSpecificLOD
When unchecked the painting on the base LOD will be propagate automatically to all other LODs when exiting the mode or changing the selection
bool
bWriteAlpha
Whether or not to apply Vertex Color Painting to the Alpha Channel
bool
bWriteBlue
Whether or not to apply Vertex Color Painting to the Blue Channel
bool
bWriteGreen
Whether or not to apply Vertex Color Painting to the Green Channel
bool
bWriteRed
Whether or not to apply Vertex Color Painting to the Red Channel
int32
LODIndex
LODIndexto which should specifically be painted