/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h
Parameters used to initialize / start a PIE game instance.
struct FGameInstancePIEParameters
bool
bAnyBlueprintErrors
Were there any BP compile errors?
bool
bIsPrimaryPIEClient
Is this the primary PIE client?
bool
bRunAsDedicated
Is this a dedicated server instance for PIE?
bool
bSimulateInEditor
Are we doing SIE instead of PIE?
bool
bStartInSpectatorMode
Should we start in spectator mode?
ULevelEditorPla...
EditorPlaySettings
Kept alive externally.
EPlayNetMode
NetMode
Which net mode should this PIE instance start in? Affects which maps are loaded.
FString
OverrideMapURL
The map we should force the game to load instead of the one currently running in the editor. Blank for no override.
double
PIEStartTime
What time did we start PIE in the editor?
ERHIFeatureLeve...
WorldFeatureLevel
The feature level that PIE world should use.