/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOShared.h
Sorts the incoming compiled jobs into the appropriate OCIO shader maps, and finalizes this shader map so that it can be used for rendering.
bool ProcessCompilationResults ( const [TArray](API\Runtime\Core\Containers\TArray)< FShaderCommonCompileJobPtr > & InCompilationResults, int32 & InOutResultIndex, float & InOutTimeBudget )