/Engine/Source/Runtime/RenderCore/Public/VisualizeTexture.h
Creates a new checkpoint (e.g. "SceneDepth@N") for the pooled render target. A null parameter is a no-op.
void SetCheckPoint ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [IPooledRenderTarget](API\Runtime\RenderCore\IPooledRenderTarget) * PooledRenderTarget )