/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Build the flags to control which types of collision (sim and query) shapes owned by this BodyInstance should have.
static void BuildBodyCollisionFlags ( [FBodyCollisionFlags](API\Runtime\PhysicsCore\FBodyCollisionFlags) & OutFlags, [ECollisionEnabled::Type](API\Runtime\Engine\Engine\ECollisionEnabled__Type) UseCollisionEnabled, bool bUseComplexAsSimple )