/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Get an array of actors from a list of folders
static void GetActorsFromFolders ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InPaths, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OutActors, const [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) & InFolderRootObject )