/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldPath.h
Supports array/set/map indexing.  Only String keys are currently supported for map key indexing. ie. MyStructProperty.MyStringToVectorMap["MyKey"].X Be aware that MyStringToVectorMap[2] will not correspond to the key 2 in the map, but to the index 2 of the map. This behaviour is intended to match PropertyHandle's GeneratePathToProperty method.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRCFieldPathInfo
uint32
PathHash
Hash created from the string we were built from to quickly compare to paths
TArray<FRCFiel...
Segments
List of segments to point to a given field