/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h
[TSet](API\Runtime\Core\Containers\TSet)< [FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * > ReleaseClusterParticlesNoInternalCluster ( [FPBDRigidClusteredParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidClusteredParticleHandle) * ClusteredParticle, bool bForceRelease )