/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h
namespace BlendSpaceAnalysis { template<typename T> void BlendSpaceAnalysis::CalculateBoneOrientation ( FVector & RollPitchYaw, const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, const int32 Key, const [FName](API\Runtime\Core\UObject\FName) BoneName, const FTransform & BoneOffset, const T & AnalysisProperties, const FVector & FrameFacingDir, const FVector & FrameRightDir, const FVector & FrameUpDir ) }