/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h
Called when a GameplayCue is executed, this is used for instant effects or periodic ticks
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="GameplayCueNotify") bool OnExecute ( [AActor](API\Runtime\Engine\GameFramework\AActor) * MyTarget, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )