/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshVertexPaintBrushOps.h
namespace UELocal { template<typename RealType> [UE::Math::TVector4](API\Runtime\Core\Math\TVector4)< RealType > UELocal::BlendColors ( const [UE::Math::TVector4](API\Runtime\Core\Math\TVector4)< RealType > & Background, const [UE::Math::TVector4](API\Runtime\Core\Math\TVector4)< RealType > & Foreground, RealType Alpha, [EVertexColorPaintBrushOpBlendMode](API\Plugins\MeshModelingToolsExp\Sculpting\EVertexColorPaintBrushOpBlendMod-) BlendMode ) }