/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline") void SetShotOverrideConfiguration ( [UMoviePipelineShotConfig](API\Plugins\MovieRenderPipelineCore\UMoviePipelineShotConfig) * InPreset )