/Engine/Source/Runtime/RenderCore/Public/ShaderParameterParser.h
Moves parsed parameters into the root constant buffer.
bool MoveShaderParametersToRootConstantBuffer ( const [FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) * RootParametersStructure, [FString](API\Runtime\Core\Containers\FString) & PreprocessedShaderSource )