/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassSimulationLOD.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassSimulationVariableTickFragment : public [FMassFragment](API\Plugins\MassEntity\FMassFragment)
float
DeltaTime
double
LastTickedTime
Accumulated delta time to use upon next tick