/Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h
virtual bool GetMaterialTextureScales ( int32 LODIndex, int32 SectionIndex, const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * MaterialRenderProxy, FVector4f * OneOverScales, FIntVector4 * UVChannelIndices ) const