/Engine/Source/Editor/ContentBrowser/Public/SAssetView.h
Creates a new asset item designed to allocate a new object once it is named. Uses the supplied factory to create the asset
void CreateNewAsset ( const [FString](API\Runtime\Core\Containers\FString) & DefaultAssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * Factory )