/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h
A struct to hold important information about an assets found by the Asset Registry This struct is transient and should never be serialized
struct FAssetData
FTopLevelAssetP...
AssetClassPath
The path of the asset's class, e.g. /Script/Engine.StaticMesh
FName
AssetName
The name of the asset without the package
uint32
PackageFlags
Asset package flags
FName
PackageName
The name of the package in which the asset is found, this is the full long package name such as /Game/Path/Package
FName
PackagePath
The path to the package in which the asset is found, this is /Game/Path with the Package stripped off
TSharedPtr<FAs...
TaggedAssetBundles
The 'AssetBundles' tag key is separated from TagsAndValues and typed for performance reasons.
FAssetDataTagMa...
TagsAndValues
The map of values for properties that were marked AssetRegistrySearchable or added by GetAssetRegistryTags