/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h
struct FReplicatedPhysicsTarget
float
AccumulatedErrorSeconds
Physics sync error accumulation
float
ArrivedTimeSeconds
Client time when target state arrived
FName
BoneName
The bone name used to find the body
FDebugFloatHist...
ErrorHistory
Chaos::FPhysics...
PhysicsObject
Indexof physics object on component
FVector
PrevPos
FVector
PrevPosTarget
Correction values from previous update
EPhysicsReplica...
ReplicationMode
The replication mode the target should be used with
int32
ServerFrame
ServerFrame this target was replicated on (must be converted to local frame prior to client-side use)
FRigidBodyState
TargetState
The target state replicated by server