/Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h
Network physics component that will be attached to any player controller
class UNetworkPhysicsComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
int32
FrameCounter
Frame counter to compute the local to server offset.
TArray< uint8 >
LocalInputs
List of inputs that are processed locally.
TArray< uint8 >
LocalStates
List of states that are processed locally.
TArray< uint8 >
ReplicatedInputs
Replicated physics inputs
TArray< uint8 >
ReplicatedStates
Replicated physics states