/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h
Collect blueprints that depend on this blueprint.
virtual void GatherDependencies ( [TSet](API\Runtime\Core\Containers\TSet)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) >> & InDependencies ) const