/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Map of anim node indices to node properties.
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByNode() const