/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode.h
class UMaterialGraphNode : public [UMaterialGraphNode_Base](API\Editor\UnrealEd\MaterialGraph\UMaterialGraphNode_Base)
bool
bIsErrorExpression
Set to true if this expression causes an error in the material
bool
bIsPreviewExpression
Set to true if this expression is currently being previewed
bool
bPreviewNeedsUpdate
Set to true when Expression Preview compiles, so we can updateSGraphNode
FSimpleDelegate
InvalidatePreviewMaterialDelegate
Called when the preview material attached to this graph node needs to be updated
FSetMaterialDir...
MaterialDirtyDelegate
Marks the Material Editor as dirty so that user prompted to apply change
TObjectPtr< cla...
MaterialExpression
Material Expression this node is representing
FRealtimeStateG...
RealtimeDelegate
Checks if Material Editor is in realtime mode, so we updateSGraphNodeevery frame