/Engine/Plugins/Experimental/Animation/CurveExpression/Source/Runtime/Public/AnimNode_RemapCurvesFromMesh.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly) struct FAnimNode_RemapCurvesFromMesh : public [FAnimNode_RemapCurvesBase](API\Plugins\CurveExpression\FAnimNode_RemapCurvesBase)
bool
bUseAttachedParent
If SourceMeshComponent is not valid, and if this is true, it will look for attached parent as a source
TWeakObjectPtr<...
SourceMeshComponent
This is used by default if it's valid