/Engine/Source/Runtime/Engine/Public/SceneManagement.h
virtual void DrawSprite ( const FVector & Position, float SizeX, float SizeY, const [FTexture](API\Runtime\RenderCore\FTexture) * Sprite, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Color, uint8 DepthPriorityGroup, float U, float UL, float V, float VL, uint8 BlendMode, float OpacityMaskRevVal )