/Engine/Plugins/Experimental/Enterprise/DatasmithInterchange/Source/DatasmithInterchange/Public/InterchangeDatasmithAreaLightFactoryNode.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Datasmith") bool SetCustomColor ( const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & AttributeValue, bool bAddApplyDelegate )