/Engine/Plugins/Runtime/MassGameplay/Source/MassSimulation/Public/MassSimulationSettings.h
Implements the settings for MassSimulation
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Mass, defaultconfig, DisplayName="Mass Simulation") class UMassSimulationSettings : public [UMassModuleSettings](API\Plugins\MassEntity\UMassModuleSettings)
double
DesiredActorDestructionTimeSlicePerTick
The desired budget in seconds allowed to do actor destruction per frame
float
DesiredActorFailedSpawningRetryMoveDistance
The distance a failed spawned actor needs to move before we retry, default 10 meters
float
DesiredActorFailedSpawningRetryTimeInterval
The time to wait before retrying to spawn an actor that previously failed, default 10 seconds
double
DesiredActorSpawningTimeSlicePerTick
The desired budget in seconds allowed to do actor spawning per frame
double
DesiredEntityCompactionTimeSlicePerTick
The desired budget in seconds allowed to do entity compaction per frame