/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstanceHandle.h
A handle to a root instance of aUMovieSceneSequence. This type should be used where type-safety needs to be enforced for root instances.FRootInstanceHandleis implicitly castable toFInstanceHandlebut not visa-versa (even explicitly so).
struct FRootInstanceHandle : public [UE::MovieScene::FInstanceHandle](API\Runtime\MovieScene\EntitySystem\FInstanceHandle)