/Engine/Source/Editor/StatsViewer/Classes/StaticMeshLightingInfo.h
Statistics page for static meshes.
class UStaticMeshLightingInfo : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bHasLightmapTexCoords
Does the Lightmap have UVs?
bool
bTextureMapping
Current mapping type flag - not displayed
FString
LevelName
Cached version of the level name this object resides in
int32
LightMapLightCount
Num lightmap lights
TArray<FString...
LightmapTextureNames
The lighting texture names that the static mesh component references.
int32
ShadowMapLightCount
Number of lights generating shadow maps on the primitive.
int32
StaticLightingResolution
The static lighting resolution the texture mapping was estimated with.
TWeakObjectPtr<...
StaticMesh
The source StaticMesh that is related to this info.
TWeakObjectPtr<...
StaticMeshActor
The actor that is related to this error/warning.
TWeakObjectPtr<...
StaticMeshComponent
The staticmesh component that is related to this info.
float
TextureLightMapMemoryUsage
Estimated memory usage in KB for light map texel data.
FString
TextureMapping
Current mapping type string
float
TextureShadowMapMemoryUsage
Estimated memory usage in KB for shadow map texel data.
float
VertexLightMapMemoryUsage
Estimated memory usage in KB for light map vertex data.
float
VertexShadowMapMemoryUsage
Estimated memory usage in KB for shadow map vertex data.