/Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphPin.h
class UEdGraphPin_Deprecated : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FString
AutogeneratedDefaultValue
Initial default value (the autogenerated value, to identify if the user has modified the value), stored as a string
uint32: 1
bAdvancedView
If true, the pin may be hidden by user
uint32: 1
bDefaultValueIsIgnored
If true, the default value on this pin is ignored and should not be set
uint32: 1
bDefaultValueIsReadOnly
If true, the default value of this connector is fixed and cannot be modified by the user (it's visible for reference only)
uint32:  1
bDisplayAsMutableRef
If true, the pin is displayed as ref
uint32: 1
bHidden
If true, this connector is currently hidden.
uint32: 1
bNotConnectable
If true, this connector is unconnectable, and present only to allow the editing of the default text.
TObjectPtr< cla...
DefaultObject
If the default value for this pin should be an object, we store a pointer to it
FText
DefaultTextValue
If the default value for this pin should be anFText, it is stored here.
FString
DefaultValue
Default value for this pin (used if the pin has no connections), stored as a string
TEnumAsByte< en...
Direction
Direction of flow of this pin (input or output)
TArray<TObject...
LinkedTo
Set of pins that we are linked to
TObjectPtr<UEd...
ParentPin
The pin that was split and generated this pin
FGuid
PersistentGuid
Pin name could be changed, so whenever possible it's good to have a persistent GUID identifying Pin to reconstruct Node seamlessly
FText
PinFriendlyName
Used as the display name if set
FString
PinName
Name of this pin
FString
PinToolTip
The tool-tip describing this pin's purpose
FEdGraphPinType
PinType
The type of information carried on this pin
TObjectPtr<UEd...
ReferencePassThroughConnection
Pin that this pin uses for passing through reference connection
TArray<TObject...
SubPins
The pins created when a pin is split and hidden