/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableSolverComponent.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSolverGaussSeidelConstraintsGroup
bool
bUseGaussSeidelConstraints
Enable the Gauss Seidel solver instead of the existing XPBD.
bool
bUseGSNeohookean
Enable another model that runs simulation faster.
bool
bUseSOR
Enable acceleration technique for Gauss Seidel solver to make simulation look better within a limited budget.
float
OmegaSOR
Acceleration related parameter. Tune it down if simulation becomes unstable.