/Engine/Source/Runtime/Engine/Public/RectLightSceneProxy.h
Sets up a projected shadow initializer for shadows from the entire scene.
True if the whole-scene projected shadow should be used.
virtual bool GetWholeSceneProjectedShadowInitializer ( const [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & ViewFamily, [TArray](API\Runtime\Core\Containers\TArray)< [FWholeSceneProjectedShadowInitializer](API\Runtime\Engine\FWholeSceneProjectedShadowInitia-), TInlineAllocator< 6 > > & OutInitializers ) const