/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/PlaneCutTool.h
Standard properties of the plane cut operation
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UPlaneCutToolProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bExportSeparatedPiecesAsNewMeshAssets
If true, meshes cut into multiple pieces will be saved as separate assets on 'accept'.
bool
bFillCutHole
If true, the cut surface is filled with simple planar hole fill surface(s)
bool
bFillSpans
If true, will attempt to fill cut holes even if they're ill-formed (e.g. because they connect to pre-existing holes in the geometry)
bool
bKeepBothHalves
If true, both halves of the cut are computed
bool
bShowPreview
bool
bSimplifyAlongCut
If true, will simplify triangulation along plane cut when doing so will not affect the shape, UVs or PolyGroups
float
SpacingBetweenHalves
If keeping both halves, separate the two pieces by this amount