/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Removes the specified LODs from the SkeletalMesh.
static void RemoveLODs ( [FSkeletalMeshUpdateContext](API\Developer\SkeletalMeshUtilitiesCommon\FSkeletalMeshUpdateContext) & UpdateContext, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & DesiredLODs )