/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h
FWorldPartitionStreamingSource ( [FName](API\Runtime\Core\UObject\FName) InName, const FVector & InLocation, const FRotator & InRotation, EStreamingSourceTargetState InTargetState, bool bInBlockOnSlowLoading, EStreamingSourcePriority InPriority, bool bRemote, float InVelocity )