/Engine/Source/Runtime/Engine/Classes/Components/PostProcessComponent.h
PostProcessComponent. Enables Post process controls for blueprints. Will use a parentUShapeComponentto provide volume data if available.
class UPostProcessComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent), public [IInterface_PostProcessVolume](API\Runtime\Engine\Interfaces\IInterface_PostProcessVolume)
uint32:  1
bEnabled
Whether this volume is enabled or not.
float
BlendRadius
World space radius around the volume that is used for blending (only if not unbound).
float
BlendWeight
0:no effect, 1:full effect
uint32:  1
bUnbound
Set this to false to use the parent shape component as volume bounds.
float
Priority
Priority of this volume.
FPostProcessSet...
Settings
Post process settings to use for this volume.