/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
Returns the device specific data for the given platform user. Returns the default data if none are given
template<class TDataLayout> const TDataLayout * GetDeviceSpecificData ( const [FPlatformUserId](API\Runtime\Core\Misc\FPlatformUserId) UserId, const [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) DeviceId, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), TDataLayout > & InMap ) const