/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphDataTypes.h
When a individual sample is read back from the GPU, call this function. Debug Feature, immediately writes to disk.
void OnSingleSampleDataAvailable_AnyThread ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FImagePixelData](API\Runtime\ImageWriteQueue\FImagePixelData) > && InData )