/Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h
Destroy spawned objects using a custom predicate
void DestroyObjectsByPredicate ( [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) & Player, const [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FGuid](API\Runtime\Core\Misc\FGuid) &, ESpawnOwnership, FMovieSceneSequenceIDRef)> & Predicate )