/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource_DataTable.h
Data source that loads from a specific data table containing the same type of structs as the registry
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="DataTable Source")) class UDataRegistrySource_DataTable : public [UDataRegistrySource](API\Plugins\DataRegistry\UDataRegistrySource)
TObjectPtr<UDa...
CachedTable
Hard ref to loaded table
float
LastAccessTime
Last time this was accessed
TSharedPtr<FSt...
LoadingTableHandle
Handle for in progress load
TArray<FDataRe...
PendingAcquires
List of requests to resolve when table is loaded
TObjectPtr<UDa...
PreloadTable
Preload table ref, will be set if this is a hard source
TSoftObjectPtr<...
SourceTable
What table to load from
FDataRegistrySo...
TableRules
Access rules