/Engine/Source/Runtime/MeshConversionEngineTypes/Public/StaticMeshLODResourcesToDynamicMesh.h
struct ConversionOptions
FVector3d
BuildScale
Mesh vertex positions are multiplied by the build scale
bool
bWantMaterialIDs
bool
bWantNormals
bool
bWantTangents
bool
bWantUVs
bool
bWantVertexColors