/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h
Deferred loading context, which will gather actor registrations and unregistrations and execute them at the end of scope. This respectsULevelcomponents registrations and construction scripts execution logic.
class FDeferred : public [FWorldPartitionLoadingContext::IContext](API\Runtime\Engine\WorldPartition\FWorldPartitionLoadingContext\IContext)