/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Set the FK Control Rig to apply mode
returns True if the mode was set, may not be set if the Control Rig doesn't support these modes currently only FKControlRig's do.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool SetControlRigApplyMode ( [UControlRig](API\Plugins\ControlRig\UControlRig) * InControlRig, [EControlRigFKRigExecuteMode](API\Plugins\ControlRig\Rigs\EControlRigFKRigExecuteMode) InApplyMode )