/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorSubsystemBlueprintLibrary.h
Get a Local Player Subsystem from the Local Player associated with the provided context
static [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem) * GetEditorSubsystem ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem) > Class )