/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprint.h
Adds a breakpoint to all loaded blueprints which use the node indicated by InBreakpointNodePath If the node is inside a public function, it will add a breakpoint to all blueprints calling this function.
bool AddBreakpoint ( const [FString](API\Runtime\Core\Containers\FString) & InBreakpointNodePath )