/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/ObjectTemplates/DatasmithMaterialInstanceTemplate.h
Applies material instance data to a material instance if it hasn't changed since the last time we've applied a template. Supports Scalar parameters, Vector parameters, Texture parameters and Static parameters
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UDatasmithMaterialInstanceTemplate : public [UDatasmithObjectTemplate](API\Plugins\DatasmithContent\ObjectTemplates\UDatasmithObjectTemplate)
TSoftObjectPtr<...
ParentMaterial
TMap<FName, fl...
ScalarParameterValues
FDatasmithStati...
StaticParameters
TMap<FName,TS...
TextureParameterValues
TMap<FName,FL...
VectorParameterValues