/Engine/Source/Developer/ShaderFormatVectorVM/Public/ShaderFormatVectorVM.h
bool CompileShader_VectorVM ( const struct [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, struct [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output, const class [FString](API\Runtime\Core\Containers\FString) & WorkingDirectory, uint8 Version )