/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h
Get the evaluation state of the channel.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor|Channel") [ETimedDataMonitorEvaluationState](API\Plugins\TimedDataMonitor\ETimedDataMonitorEvaluationState) GetChannelEvaluationState ( const [FTimedDataMonitorChannelIdentifier](API\Plugins\TimedDataMonitor\FTimedDataMonitorChannelIdentifi-) & Identifier )