/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h
virtual void ProcessActorStates ( [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutStates, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & CurrentStates, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & OnDemandStates, [TArray](API\Runtime\Core\Containers\TArray)< bool > & ShouldProcessFlags )