/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeShaderGraphNode.h
Makes an attribute key to represent a value being given to an input (ie: Inputs:InputName:Value).
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Material") static [FString](API\Runtime\Core\Containers\FString) MakeInputValueKey ( const [FString](API\Runtime\Core\Containers\FString) & InputName )