/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h
class UAnimationAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IInterface_AssetUserData](API\Runtime\Engine\Interfaces\IInterface_AssetUserData), public [IInterface_PreviewMeshProvider](API\Runtime\Engine\Interfaces\IInterface_PreviewMeshProvider)
TObjectPtr< cla...
AssetMappingTable
Asset mapping table when ParentAsset is set
TArray<TObject...
AssetUserData
Array of user data stored with the asset
TArray<TObject...
ChildrenAssets
Note this is transient as they're added as they're loaded
TObjectPtr< cla...
ParentAsset
Parent asset is used for AnimMontage when it derives all settings but remap animation asset.
TObjectPtr< cla...
PreviewPoseAsset
The default skeletal mesh to use when previewing this asset - this only applies when you open Persona using this asset
TObjectPtr< cla...
ThumbnailInfo
Information for thumbnail rendering