/Engine/Source/Runtime/Engine/Classes/Sound/SoundSourceBusSend.h
struct FSoundSourceBusSendInfo
TObjectPtr<UAu...
AudioBus
An audio bus to send the audio to. Audio buses can be used to route audio to DSP effects or other purposes. E.g. side-chaining, analysis, etc. Audio buses are not audible unless hooked up to a source bus.
FRuntimeFloatCu...
CustomSendLevelCurve
The custom curve to use for distance-based bus send level.
float
MaxSendDistance
The distance at which the max send level is sent to the bus.
float
MaxSendLevel
The amount to send to the bus when sound is located at a distance equal to value specified in the max send distance.
float
MinSendDistance
The distance at which the min send Level is sent to the bus.
float
MinSendLevel
The amount to send to the bus when sound is located at a distance equal to value specified in the min send distance.
float
SendLevel
The amount of audio to send to the bus.
TObjectPtr<USo...
SoundSourceBus
A source Bus to send the audio to. Source buses sonify (make audible) the audio sent to it and are themselves sounds which take up a voice slot in the audio engine.
ESourceBusSendL...
SourceBusSendLevelControlMethod
Manual: Use Send Level only Linear: Interpolate between Min and Max Send Levels based on listener distance (between Distance Min and Distance Max) Custom Curve: Use the float curve to map Send Level to distance (0.0-1.0 on curve maps to Distance Min - Distance Max)