/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassVisualizer.h
Actor holding the mass visual component responsible to handle the representation of the mass agent as the static mesh instances There may be a separate instance of these for different types of Agents (Cars, NPC's etc)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotPlaceable, Transient) class AMassVisualizer : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr<UMa...
VisComponent