/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphDataTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMovieGraphInitConfig
bool
bRenderViewport
Should theUMovieGraphPipelinerender the full player viewport? Defaults to false (so no 3d content is rendered) so we can display the UMG widgets and MRQ rendering always happens in an off-screen render target.
TSubclassOf<UM...
DataSourceClass
Which class should theUMovieGraphPipelineuse to build time ranges from, and during evaluation, send callbacks about the time actually evaluated so you can sync with an external source.
TSubclassOf<UM...
RendererClass
Which class should theUMovieGraphPipelineuse to look for render layers and request renders from.
TSubclassOf<UM...
TimeStepClass
Which class should theUMovieGraphPipelineuse to handle calculating per frame timesteps? Defaults toUMovieGraphLinearTimeStep.