/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Sets visibility of the first point hit by the given ray.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud", Meta=(WorldContext="WorldContextObject")) static void SetVisibilityOfFirstPointByRay ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, bool bNewVisibility, FVector Origin, FVector Direction, float Radius )