/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h
struct FGameplayDebuggerDataPackHeader
uint32:  1
bIsCompressed
Is data compressed?
int32
DataOffset
Offset to currently replicated portion of data
int32
DataSize
Size of Data array
int16
DataVersion
Version, increased every time new Data is requested
int16
SyncCounter
Debug actor sync counter