/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h
[TComponentLock](API\Runtime\MovieScene\EntitySystem\TComponentLock)< [TWrite](API\Runtime\MovieScene\EntitySystem\TWrite)< ChildComponentType > > GetChildComponents ( const [FEntityAllocation](API\Runtime\MovieScene\EntitySystem\FEntityAllocation) * Allocation ) const