/Engine/Source/Runtime/Engine/Classes/Sound/StreamedAudioChunkSeekTable.h
Parse a seek-table from memory.
true on Success, false on Failure
static bool Parse ( const uint8 * InMemory, uint32 InSize, uint32 & InOutOffset, [FStreamedAudioChunkSeekTable](API\Runtime\Engine\Sound\FStreamedAudioChunkSeekTable) & OutTable )