/Engine/Source/Runtime/Engine/Public/Rendering/NaniteResources.h
struct FResources
FIoHash
DDCKeyHash
FIoHash
DDCRawHash
TArray<FPacked...
HierarchyNodes
uint32
HierarchyOffset
TArray< uint32 ...
HierarchyRootOffsets
TArray< uint16 ...
ImposterAtlas
int32
ImposterIndex
int32
NormalPrecision
uint32
NumClusters
uint32
NumHierarchyNodes
uint16
NumInputMeshes
uint16
NumInputTexCoords
uint32
NumInputTriangles
uint32
NumInputVertices
uint32
NumResidentClusters
uint32
NumRootPages
TArray< uint32 ...
PageDependencies
TArray<FPageSt...
PageStreamingStates
uint32
PersistentHash
int32
PositionPrecision
uint32
ResourceFlags
FString
ResourceName
TArray< uint8 >
RootData
Persistent State.
int32
RootPageIndex
uint32
RuntimeResourceID
Runtime State.
FByteBulkData
StreamablePages
int32
TangentPrecision