/Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkAnimationTypes.h
Static data for Animation purposes. Contains data about bones that shouldn't change every frame.
struct FLiveLinkSkeletonStaticData : public [FLiveLinkBaseStaticData](API\Runtime\LiveLinkInterface\FLiveLinkBaseStaticData)
TArray<FName>
BoneNames
Names of each bone in the skeleton.
TArray< int32 >
BoneParents
Parent Indices: For each bone it specifies the index of its parent.