/Engine/Source/Editor/PropertyEditor/Public/DetailsViewArgs.h
Éé Init params for a details view widget
struct FDetailsViewArgs
bool:  1
bAllowFavoriteSystem
If false, the current properties editor will never display the favorite system
bool:  1
bAllowMultipleTopLevelObjects
If true the details panel will assume each object passed in through SetObjects will be a unique object shown in the tree and not combined with other objects
bool:  1
bAllowSearch
True if we allow searching
bool:  1
bCustomFilterAreaLocation
If true, the filter area will be created but will not be displayed so it can be placed in a custom location.
bool:  1
bCustomNameAreaLocation
If true, the name area will be created but will not be displayed so it can be placed in a custom location.
bool:  1
bForceHiddenPropertyVisibility
If true, all properties will be visible, not just those with CPF_Edit
bool:  1
bHideSelectionTip
True if you want to not show the tip when no objects are selected (should only be used if viewing actors properties or bObjectsUseNameArea is true )
bool:  1
bLockable
True if this property view can be locked
bool:  1
bSearchInitialKeyFocus
True if you want the search box to have initial keyboard focus
bool:  1
bShowAnimatedPropertiesOption
True if you want to show the 'Show Only Animated Properties'.
bool:  1
bShowCustomFilterOption
True if you want to show a custom filter.
bool:  1
bShowDifferingPropertiesOption
True if you want to show the 'Show Only Differing Properties' option.
bool:  1
bShowHiddenPropertiesWhilePlayingOption
True if you want to show the 'Show Hidden Properties While Playing' option.
bool:  1
bShowKeyablePropertiesOption
True if you want to show the 'Show Only Keyable Properties'.
bool:  1
bShowModifiedPropertiesOption
True if you want to show the 'Show Only Modified Properties' option.
bool:  1
bShowObjectLabel
True if you want to show the object label
bool:  1
bShowOptions
Allow options to be changed
bool:  1
bShowPropertyMatrixButton
True if the 'Open Selection in Property Matrix' button should be shown
bool:  1
bShowScrollBar
If false, the details panel's scrollbar will always be hidden.
bool:  1
bShowSectionSelector
True if the section selector should be shown.
bool:  1
bUpdatesFromSelection
True if the viewed objects updates from editor selection
TArray<TShared...
ClassViewerFilters
Optional custom filter(s) to apply to the class viewer widget for class object property values.
float
ColumnWidth
The default value column width, as a percentage, 0-1.
EEditDefaultsOn...
DefaultsOnlyVisibility
Controls how CPF_DisableEditOnInstance nodes will be treated
TSharedPtr<SSc...
ExternalScrollbar
Externally constructed Scrollbar (internally constructed if not provided)
TSharedPtr<FUI...
HostCommandList
The command list from the host of the details view, allowing child widgets to bind actions with a bound chord
TSharedPtr<FTa...
HostTabManager
The tab manager from the host of the details view, allowing child widgets to spawn tabs
int32
NameAreaSettings
Settings for displaying the name area (
FNotifyHook...
NotifyHook
Notify hook to call when properties are changed
TSharedPtr<FDe...
ObjectFilter
Optional object filter to use for more complex handling of what a details panel is viewing.
float
RightColumnMinWidth
The minimum width of the right column in Slate units.
EHorizontalAlig...
ScrollbarAlignment
Whether to display scrollbar on the left or the right of the panel
FName
ViewIdentifier
Identifier for this details view; NAME_None if this view is anonymous