/Engine/Source/Runtime/RHI/Public/DynamicRHI.h
virtual void * LockTexture2DArray_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2DArray * Texture, uint32 ArrayIndex, uint32 MipIndex, EResourceLockMode LockMode, uint32 & DestStride, bool bLockWithinMiptail )