/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreRendering/Public/GoogleARCorePassthroughCameraRenderer.h
void UpdateCameraTextures ( [UTexture](API\Runtime\Engine\Engine\UTexture) * NewCameraTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * DepthTexture, bool bEnableOcclusion )