/Engine/Source/Runtime/SlateCore/Public/Layout/Geometry.h
Create a paint geometry relative to this one with a given local space size and layout transform. The paint geometry inherits the widget's render transform.
The new paint geometry derived from this one.
[FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) ToPaintGeometry ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InLocalSize, const [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) & InLayoutTransform, const FSlateRenderTransform & RenderTransform, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & RenderTransformPivot ) const