/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMetaSoundBuilderOptions
bool
bAddToRegistry
If true, adds MetaSound to node registry, making it available for reference by other dynamically created MetaSounds.
bool
bForceUniqueClassName
If true, this will force regeneration of the class identifier.
TScriptInterfac...
ExistingMetaSound
If set, builder overwrites the given MetaSound's document with the builder's copy (ignores the Name field above).
FName
Name
Name of generated object. If object already exists, used as the base name to ensure new object is unique.