/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPlatformLibrary.h
UObjectbased class for handling mobile events. Having this object as an option gives the app lifetime access to these global delegates. The componentUApplicationLifecycleComponentis destroyed at level loads
class UPlatformGameInstance : public [UGameInstance](API\Runtime\Engine\Engine\UGameInstance)
FPlatformFailed...
ApplicationFailedToRegisterForRemoteNotificationsDelegate
Called when the application fails to register for remote notifications
FPlatformDelega...
ApplicationHasEnteredForegroundDelegate
Called when the application is returning to the foreground (reverse any processing done in the EnterBackground delegate)
FPlatformDelega...
ApplicationHasReactivatedDelegate
Called when the application has been reactivated (reverse any processing done in the Deactivate delegate)
FPlatformReceiv...
ApplicationReceivedLocalNotificationDelegate
Called when the application receives a local notification
FPlatformReceiv...
ApplicationReceivedRemoteNotificationDelegate
Called when the application receives a remote notification
FPlatformScreen...
ApplicationReceivedScreenOrientationChangedNotificationDelegate
Called when the application receives a screen orientation change notification
FPlatformStartu...
ApplicationReceivedStartupArgumentsDelegate
Called with arguments passed to the application on statup, perhaps meta data passed on by another application which launched this one.
FPlatformRegist...
ApplicationRegisteredForRemoteNotificationsDelegate
Called when the user grants permission to register for remote notifications
FPlatformRegist...
ApplicationRegisteredForUserNotificationsDelegate
Called when the user grants permission to register for notifications
FPlatformDelega...
ApplicationShouldUnloadResourcesDelegate
Called when the OS is running low on resources and asks the application to free up any cached resources, drop graphics quality etc.
FPlatformDelega...
ApplicationWillDeactivateDelegate
This is called when the application is about to be deactivated (e.g., due to a phone call or SMS or the sleep button).
FPlatformDelega...
ApplicationWillEnterBackgroundDelegate
This is called when the application is being backgrounded (e.g., due to switching to another app or closing it via the home button) The game should release shared resources, save state, etc..., since it can be terminated from the background state without any further warning.
FPlatformDelega...
ApplicationWillTerminateDelegate
Thismaybe called when the application is getting terminated by the OS.