/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputSubsystem.h
The current input type based on the last input received on the device.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=CommonInputSubsystem) [ECommonInputType](API\Plugins\CommonInput\ECommonInputType) GetCurrentInputType() const