/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingScreenComponent.h
DMX Screen(Grid) rendering component
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UDMXPixelMappingScreenComponent : public [UDMXPixelMappingOutputDMXComponent](API\Plugins\DMXPixelMappingRuntime\Components\UDMXPixelMappingOutputDMXCompone-)
float
AlphaIntensity
bool
bIgnoreAlphaChannel
bool
bSendToAllOutputPorts
If true, outputs to all DMX Output Ports
bool
bShowAddresses
bool
bShowUniverse
EDMXPixelMappin...
Distribution
int32
LocalUniverse
int32
NumXCells
int32
NumYCells
TArray<FDMXOut...
OutputPortReferences
The port this render component outputs to
EDMXCellFormat
PixelFormat
float
PixelIntensity
int32
StartAddress