/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitVelocityChange.h
Wait for the actor's movement component velocity to be of minimum magnitude when projected along given direction
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(DisplayName="WaitVelocityChange", HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_WaitVelocityChange](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitVelocityChange) * CreateWaitVelocityChange ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, FVector Direction, float MinimumMagnitude )