/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h
Evaluation context passed around during animation tree evaluation
struct FPoseContext : public [FAnimationBaseContext](API\Runtime\Engine\Animation\FAnimationBaseContext)
FBlendedCurve
Curve
UE::Anim::FStac...
CustomAttributes
FCompactPose
Pose
These Pose/Curve/Attributes are allocated using MemStack. You should not use it outside of stack.