/Engine/Plugins/EnhancedInput/Source/InputEditor/Public/InputEditorModule.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UInputMappingContext_Factory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
TArray<TWeakOb...
InitialActions
An array of Input Actions that the mapping context should be populated with upon creation
TSubclassOf< cl...
InputMappingContextClass