/Engine/Source/Editor/UnrealEd/Public/GraphEditor.h
void FocusCommentNodes ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & CommentNodes, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & RelatedNodes )