/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperatorsEditorOnly/Public/ParameterizationOps/ParameterizeMeshOp.h
void CopyNewUVsToMesh ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const [FLinearMesh](API\Plugins\ModelingOperatorsEditorOnly\ParameterizationOps\FParameterizeMeshOp\FLinearMesh) & LinearMesh, const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & FlippedMesh, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & UVVertexBuffer, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & UVIndexBuffer, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & VertexRemapArray, bool bReverseOrientation )