/Engine/Source/Editor/UnrealEd/Public/CookPackageSplitter.h
Return the list of packages to generate.
[TArray](API\Runtime\Core\Containers\TArray)< [FGeneratedPackage](API\Editor\UnrealEd\ICookPackageSplitter\FGeneratedPackage) > GetGenerateList ( const [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * OwnerPackage, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwnerObject )