/Engine/Source/Runtime/Engine/Classes/Engine/SpecularProfile.h
Profile - Initializes or updates the contents of the specular profile texture.
namespace SpecularProfileAtlas { int32 SpecularProfileAtlas::AddOrUpdateProfile ( const [USpecularProfile](API\Runtime\Engine\Engine\USpecularProfile) * InProfile, const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid, const [FSpecularProfileStruct](API\Runtime\Engine\Engine\FSpecularProfileStruct) InSettings, const [FTextureReference](API\Runtime\RenderCore\FTextureReference) * InTexture ) }