/Engine/Plugins/Experimental/StructUtils/Source/StructUtilsEngine/Public/StructUtilsFunctionLibrary.h
Checks whether an InstancedStruct contains value.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Utilities|Instanced Struct", Meta=(DisplayName="Is Valid (Branch)", ExpandEnumAsExecs="ReturnValue")) static [EStructUtilsResult](API\Plugins\StructUtilsEngine\EStructUtilsResult) IsInstancedStructValid ( const [FInstancedStruct](API\Plugins\StructUtils\FInstancedStruct) & InstancedStruct )