/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/LevelSequence/LevelSequencePlaybackController.h
the name of the currently selected sequence; returns empty string if no selected sequence
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="VirtualCamera | Sequencer | Playback") [FString](API\Runtime\Core\Containers\FString) GetActiveLevelSequenceName() const