/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepOperation.h
Add an info to the log
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Log", Meta=(HideSelfPin="true")) void LogInfo ( const [FText](API\Runtime\Core\Internationalization\FText) & InLogText )