/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FActorRecordedProperty
bool
bEnabled
FName
PropertyName
FText
RecorderName