/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h
Breaks tag container into explicit array of tags
static void BreakGameplayTagContainer ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & GameplayTagContainer, [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) > & GameplayTags )