/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSetupUtil.h
configurable vertex color material
namespace ToolSetupUtil { [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * ToolSetupUtil::GetVertexColorMaterial ( [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * ToolManager, bool bTwoSided ) }