/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h
Locate all the objects that correspond to the specified object ID, using the specified context
An array of all bound objects
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > LocateBoundObjects ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, const [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) & InBinding, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context )