/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
Return the Options from the NameOptionMap Map. return nulptr if the options are not found
[UnFbx::FBXImportOptions](API\Editor\UnrealEd\FBXImportOptions) * GetOptionsFromName ( [FString](API\Runtime\Core\Containers\FString) OptionName )