/Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h
Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its SequenceID, and whether this should restore state when the template is finished
FScopedPreAnimatedCaptureSource ( [FMovieScenePreAnimatedState](API\Runtime\MovieScene\Evaluation\FMovieScenePreAnimatedState) * InPreAnimatedState, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InEvalHook, [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) SequenceID, bool bInWantsRestoreState )