/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h
Attempts to get cached structure data stored in a DataRegistry, modifying OutItem if the item is available (EXPERIMENTAL) this version has an output param and enum result
Returns true if the item was found and OutItem was modified
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Category=DataRegistry, Meta=(DisplayName="Find Data Registry Item (experimental)", CustomStructureParam="OutItem", ExpandEnumAsExecs="OutResult")) static void FindCachedItemBP ( [FDataRegistryId](API\Plugins\DataRegistry\FDataRegistryId) ItemId, [EDataRegistrySubsystemGetItemResult](API\Plugins\DataRegistry\EDataRegistrySubsystemGetItemRes-) & OutResult, [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase) & OutItem )