/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingActuator.h
Apply the the specified value to an object.
void Actuate ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, typename [TCallTraits](API\Runtime\Core\GenericPlatform\TCallTraits)< [DataType](API\Plugins\OptimusCore\DataType) >::ParamType InValue, const [TBlendableTokenStack](API\Runtime\MovieScene\Evaluation\Blending\TBlendableTokenStack)< [DataType](API\Plugins\OptimusCore\DataType) > & OriginalStack, const [FMovieSceneContext](API\Runtime\MovieScene\Evaluation\FMovieSceneContext) & Context, [FPersistentEvaluationData](API\Runtime\MovieScene\Evaluation\FPersistentEvaluationData) & PersistentData, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) & Player )