/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h
void BindInstanceVertexBuffer ( const class [FVertexFactory](API\Runtime\RenderCore\FVertexFactory) * VertexFactory, struct [FInstancedStaticMeshDataType](API\Runtime\Engine\Engine\FInstancedStaticMeshDataType) & InstancedStaticMeshData ) const