/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Add settings to the given Bone/Solver. Does nothing if Bone already has settings in this Solver.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRig) bool AddBoneSetting ( const [FName](API\Runtime\Core\UObject\FName) BoneName, int32 SolverIndex ) const