/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Invoke a gameplay cue on the ability owner, with extra parameters
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, Meta=(GameplayTagFilter="GameplayCue"), DisplayName="Execute GameplayCueWithParams On Owner", Meta=(ScriptName="ExecuteGameplayCueWithParams")) virtual void K2_ExecuteGameplayCueWithParams ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & GameplayCueParameters )