/Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowCore/Public/BaseNodes/SwitchNode.h
Use UpdateSwitchValue() to select the active switch Input
template<typename T, int NumInputs, int StorageTypeIdentifier> class TSwitchNode : public [UE::GeometryFlow::FNode](API\Plugins\GeometryFlowCore\FNode)
int32
SwitchIndex