/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonTabListWidgetBase.h
Base class for a list of selectable tabs that correspondingly activate and display an arbitrary widget in a linked switcher
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, ClassGroup=UI, Meta=(Category="Common UI", DisableNativeTick)) class UCommonTabListWidgetBase : public [UCommonUserWidget](API\Plugins\CommonUI\UCommonUserWidget)
bool
bAutoListenForInput
Whether to register to handle tab list input immediately upon construction
bool
bDeferRebuildingTabList
Whether to defer until next tick rebuilding tab list when inserting new tab (rather than adding to the end).
bool
bIsListeningForInput
Is the tab list currently listening for tab input actions?
TWeakObjectPtr<...
LinkedSwitcher
The activatable widget switcher that this tab list is associated with and manipulates
TObjectPtr<UIn...
NextTabEnhancedInputAction
The input action to listen for causing the next tab to be selected
FDataTableRowHa...
NextTabInputActionData
The input action to listen for causing the next tab to be selected
FOnTabButtonCre...
OnTabButtonCreation
Broadcasts when a new tab is created.
FOnTabButtonRem...
OnTabButtonRemoval
Broadcasts when a new tab is created.
FOnTabListRebui...
OnTabListRebuilt
Broadcasts when the tab list has been rebuilt (after a new tab has been inserted rather than added to the end).
FOnTabSelected
OnTabSelected
Broadcasts when a new tab is selected.
TObjectPtr<UIn...
PreviousTabEnhancedInputAction
The input action to listen for causing the previous tab to be selected
FDataTableRowHa...
PreviousTabInputActionData
The input action to listen for causing the previous tab to be selected
TObjectPtr<UCo...
TabButtonGroup
The button group that manages all the created tab buttons