/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionSolverJacobi.h
Calculate the position error at the current transforms.
void CalculateContactPositionErrorNormal ( const int32 ManifoldPointIndex, const [FConstraintSolverBody](API\Runtime\Chaos\Chaos\Evolution\FConstraintSolverBody) & Body0, const [FConstraintSolverBody](API\Runtime\Chaos\Chaos\Evolution\FConstraintSolverBody) & Body1, const [FSolverReal](API\Runtime\Chaos\Chaos\Evolution\FSolverReal) MaxPushOut, [FSolverReal](API\Runtime\Chaos\Chaos\Evolution\FSolverReal) & OutContactDeltaNormal ) const