/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
Create a new input pass into the public list which directly shows in the editor.
CompositingElementInput The newly created input pass object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Pass", Meta=(DeterminesOutputType="InputType")) [UCompositingElementInput](API\Plugins\Composure\CompositingElements\UCompositingElementInput) * CreateNewInputPass ( [FName](API\Runtime\Core\UObject\FName) PassName, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCompositingElementInput](API\Plugins\Composure\CompositingElements\UCompositingElementInput) > InputType )