/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Agents/MLAdapterAgentElement.h
An agent element is any object that can be attached to an agent. Base class forUMLAdapterSensorandUMLAdapterActuator.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UMLAdapterAgentElement : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FString
Description
Can be queried by remote clients.
uint32
ElementID
This is not a common counter, meaning Sensors and Actuators (for example) track the ID separately.
FString
Nickname
User-configured name for this element, mostly for debugging purposes but comes in handy when fetching observation/action spaces descriptions.
TSharedRef<FML...
SpaceDef