/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
Reset the current device property. Provides an opportunity to reset device state after evaluation is complete. If overriding in Blueprints, make sure to call the parent function!
void ResetDeviceProperty ( const [FPlatformUserId](API\Runtime\Core\Misc\FPlatformUserId) PlatformUser, const [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) DeviceId, bool bForceReset )