/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Sets the current state of touch input.
the current state of the input
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Input") [ETouchInputState](API\Plugins\VirtualCamera\ETouchInputState) GetTouchInputState()