/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI) class UNiagaraClipboardFunctionInput : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bEditConditionValue
bool
bHasEditCondition
TObjectPtr<UNi...
Data
TObjectPtr<UNi...
Dynamic
FString
Expression
FName
InputName
FNiagaraTypeDef...
InputType
FName
Linked
TArray< uint8 >
Local
TObjectPtr<UOb...
ObjectAsset
ENiagaraClipboa...
ValueMode