/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Gets theFSoftObjectPathfor a primary asset type and name, returns invalid if not found
virtual [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) GetPrimaryAssetPath ( const [FPrimaryAssetId](API\Runtime\CoreUObject\UObject\FPrimaryAssetId) & PrimaryAssetId ) const