/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMDebugInfo.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRigVMBreakpoint
bool
bIsActive
Whether or not the breakpoint is active.
uint16
Depth
The same instruction might be related to multiple breakpoints at different callstack depths.
FGuid
Guid
Guid used to identify the breakpoint
uint16
InstructionIndex
Instruction where this breakpoint is set.
UObject*
Subject
Node related to the breakpoint.