/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Math/Simulation/CRSimPointForce.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FCRSimPointForce
bool
bNormalize
If set to true the input vector will be normalized.
float
Coefficient
The strength of the force (a multiplier for direction based forces)
ECRSimPointForc...
ForceType
The type of force.
FVector
Vector
The point / direction to use for the force.