/Engine/Plugins/VirtualProduction/LiveLinkCamera/Source/LiveLinkCamera/Public/LiveLinkCameraController.h
Flags to control whether incoming values from LiveLink Camera FrameData should be applied or not
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FLiveLinkCameraControllerUpdateFlags
bool
bApplyAperture
Whether to apply Aperture if it's available in LiveLink FrameData
bool
bApplyAspectRatio
Whether to apply Aspect Ratio if it's available in LiveLink FrameData
bool
bApplyFieldOfView
Whether to apply FOV if it's available in LiveLink FrameData
bool
bApplyFilmBack
Whether to apply Filmback if it's available in LiveLink StaticData
bool
bApplyFocalLength
Whether to apply Focal Length if it's available in LiveLink FrameData
bool
bApplyFocusDistance
Whether to apply Focus Distance if it's available in LiveLink FrameData
bool
bApplyProjectionMode
Whether to apply Projection Mode if it's available in LiveLink FrameData