/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h
Overrides the Shading Model of a Material Instance Constant Only works in the editor
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set MIC Shading Model Editor Only", Keywords="Set MIC Shading Model", UnsafeDuringActorConstruction="true"), Category=Rendering) static bool SetMICShadingModel_EditorOnly ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Material, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EMaterialShadingModel > ShadingModel )