/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h
Creates a transformable control handle for the specified control to be used by the constraints system. Should use theUObjectfrom ConstraintsScriptingLibrary::GetManager(UWorld* InWorld)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Control Rig | Constraints") [UTransformableControlHandle](API\Plugins\ControlRig\Constraints\UTransformableControlHandle) * CreateTransformableControlHandle ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer, const [FName](API\Runtime\Core\UObject\FName) & ControlName ) const