/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h
Builds all our translation tables. This works backwards by looking at the tags in the dictionary and determining which could be derived from translation rules. This is pretty fast.
bool BuildTagTranslationTable_r ( const [FName](API\Runtime\Core\UObject\FName) & TagName, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & SplitNames )