/Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h
Searches for an allocated chunk that would fit within the specified free chunk. Any chunk that fits and has a larger base address than 'FreeChunk' is accepted. Starts searching from the end of the texture pool.
Pointer to a suitable chunk, or nullptr
[FMemoryChunk](API\Runtime\RHI\FGPUDefragAllocator\FMemoryChunk) * FindAny ( [FMemoryChunk](API\Runtime\RHI\FGPUDefragAllocator\FMemoryChunk) * FreeChunk )