/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/SnapshotRestorability.h
The actor did not exist in the snapshot. Should we show it in the list of added actors?
namespace UE { namespace LevelSnapshots { namespace Restorability { bool UE::LevelSnapshots::Restorability::ShouldConsiderNewActorForRemoval ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FText](API\Runtime\Core\Internationalization\FText) * ExclusionReason ) } } }