/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h
Given a skeletal mesh, find all of the currently bound clothing assets and their binding information
namespace ClothingAssetUtils { void ClothingAssetUtils::GetMeshClothingAssetBindings ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkelMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & OutBindings ) }