/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithActorImporter.h
Spawns an actor with a hierarchical instanced static mesh component
static [AActor](API\Runtime\Engine\GameFramework\AActor) * ImportHierarchicalInstancedStaticMeshAsActor ( [FDatasmithImportContext](API\Plugins\DatasmithImporter\FDatasmithImportContext) & ImportContext, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDatasmithHierarchicalInstancedStaticMeshActorElement](API\Runtime\DatasmithCore\IDatasmithHierarchicalInstancedS-) > & HierarchicalInstancedStatictMeshActorElement, [FDatasmithActorUniqueLabelProvider](API\Plugins\DatasmithImporter\FDatasmithActorUniqueLabelProvid-) & UniqueNameProvider )