/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/PrecomputedMeshWeightData.h
Return and array in triangle order that holds the per-triangle derived data needed
namespace UE { namespace MeshDeformation { template<typename TriangleDataType> void UE::MeshDeformation::ConstructTriangleDataArray ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & DynamicMesh, const [FTriangleLinearization](API\Plugins\DynamicMesh\Solvers\FTriangleLinearization) & TriangleLinearization, [TArray](API\Runtime\Core\Containers\TArray)< TriangleDataType > & TriangleDataArray ) } }