/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionFilter.h
Sim Collision filter (i.e., not Query collision filter)
namespace Chaos { bool Chaos::DoCollide ( [EImplicitObjectType](API\Runtime\Chaos\Chaos\EImplicitObjectType) Implicit0Type, const [FPerShapeData](API\Runtime\Chaos\Chaos\FPerShapeData) * Shape0, [EImplicitObjectType](API\Runtime\Chaos\Chaos\EImplicitObjectType) Implicit1Type, const [FPerShapeData](API\Runtime\Chaos\Chaos\FPerShapeData) * Shape1 ) }