/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshQueryFunctions.h
Polygroup Queries Returns true if the mesh has a standard PolyGroup Layer.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|MeshQueries", Meta=(ScriptMethod, DisplayName="GetHasPolyGroups")) static bool GetHasPolygroups ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh )