/Engine/Source/Runtime/Engine/Public/WorldPartition/IWorldPartitionObjectResolver.h
bool ResolveObject ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InObjectPath, [UObject](API\Runtime\CoreUObject\UObject\UObject) *& OutObject ) const