/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h
namespace FComputeShaderUtils { namespace Private { template<typename TShaderClass> void FComputeShaderUtils::Private::PrepareDispatch ( [FRHIComputeCommandList](API\Runtime\RHI\FRHIComputeCommandList) & RHICmdList, const TShaderRef< TShaderClass > & ComputeShader, const typename TShaderClass::FParameters & Parameters ) } }