/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
UTargetTagRequirementsGameplayEffectComponent
void CheckOngoingTagRequirements ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & OwnerTags, struct [FActiveGameplayEffectsContainer](API\Plugins\GameplayAbilities\FActiveGameplayEffectsContainer) & OwningContainer, bool bInvokeGameplayCueEvents )