/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h
Gets the axis properties for a given AxisKey. Returns if true if AxisKey was found in the AxisConfig array.
void SetAxisProperties ( const [FKey](API\Runtime\InputCore\FKey) AxisKey, const [FInputAxisProperties](API\Runtime\Engine\GameFramework\FInputAxisProperties) & AxisProperties )