/Engine/Plugins/Experimental/PCG/Source/PCG/Public/MatchAndSet/PCGMatchAndSetWeightedByCategory.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGMatchAndSetWeightedByCategoryEntryList
bool
bIsDefault
If the category is the default, if the input does not match to anything, it will use this category.
FPCGMetadataTyp...
CategoryValue
TArray<FPCGMat...
WeightedEntries
Values and their weights