/Engine/Source/Runtime/Engine/Public/AudioVirtualLoop.h
Checks if provided active sound is available to be virtualized. If so, returns new active sound ready to be added to virtual loop management by parent audio device.
static bool Virtualize ( const [FActiveSound](API\Runtime\Engine\FActiveSound) & InActiveSound, [FAudioDevice](API\Runtime\Engine\FAudioDevice) & AudioDevice, bool bDoRangeCheck, [FAudioVirtualLoop](API\Runtime\Engine\FAudioVirtualLoop) & OutVirtualLoop )