/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonActivatableWidget.h
Implement to provide the desired widget to focus if/when this activatable becomes the primary active widget. Note: This is a fallback used only if the native class parentage does not provide a target.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=ActivatableWidget, Meta=(DisplayName="Get Desired Focus Target")) [UWidget](API\Runtime\UMG\Components\UWidget) * BP_GetDesiredFocusTarget() const