/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h
Update the geometry of the procedural mesh component(s) referenced inside nDisplay
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Update ProceduralMeshComponent data"), Category="NDisplay|Components") void UpdateProceduralMeshComponentData ( const [UProceduralMeshComponent](API\Plugins\ProceduralMeshComponent\UProceduralMeshComponent) * InProceduralMeshComponent )