/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
struct FDeviceTriggerTriggerVibrationData
TObjectPtr<UCu...
TriggerPositionCurve
What position on the trigger that the feedback should be applied to over time (1-9)
TObjectPtr<UCu...
VibrationAmplitudeCurve
The amplitude of the vibration
TObjectPtr<UCu...
VibrationFrequencyCurve
The frequency of the vibration