/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h
Delegate called to calculate significance if bAutoCalculateSignificance = true
typedef TBaseDelegate_OneParam< float, [USkeletalMeshComponentBudgeted](API\Plugins\AnimationBudgetAllocator\USkeletalMeshComponentBudgeted) * > FOnCalculateSignificance