/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGComponent.h
Builds the PCG data from a given actor and its PCG component, and places it in a data collection with appropriate tags
static [FPCGDataCollection](API\Plugins\PCG\FPCGDataCollection) CreateActorPCGDataCollection ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [UPCGComponent](API\Plugins\PCG\UPCGComponent) * Component, [EPCGDataType](API\Plugins\PCG\EPCGDataType) InDataFilter, bool bParseActor )