/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_DeltaFromPrevious.h
Computes the difference from the previous value going through the node
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="DeltaFromPrevious (Float)", Category="Simulation|Time", TemplateName="DeltaFromPrevious", Keywords="Difference,Velocity,Acceleration")) struct FRigVMFunction_DeltaFromPreviousFloat : public [FRigVMFunction_SimBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_SimBase)
bool
bIsInitialized
float
Cache
float
Delta
float
PreviousValue
float
Value