/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h
struct FShaderTarget
union FShaderTa...
@3006
The rest of uint32 holding the bitfields can be left unitialized. Union with a uint32 serves to prevent that to be able to set the whole uint32 value.
uint32:  SF_Num...
Frequency
uint32
Packed
uint32:  SP_Num...
Platform