/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h
Check if an endpoint is valid and can be used to create movie scene event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation") static bool IsEventEndpointValid ( const [FSequencerQuickBindingResult](API\Plugins\SequencerScriptingEditor\FSequencerQuickBindingResult) & InEndpoint )