/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h
Try to find the correct variable name for a given native component template or instance (which can have a mismatch)
static [FName](API\Runtime\Core\UObject\FName) FindVariableNameGivenComponentInstance ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * ComponentInstance )