/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
Node use to store the scene hierarchy transform will be relative to the parent.
class FFbxNodeInfo : public [TSharedFromThis< FFbxNodeInfo >](API\Runtime\Core\Templates\TSharedFromThis)
TSharedPtr<FFb...
AttributeInfo
FString
AttributeType
uint64
AttributeUniqueId
bool
bImportNode
TArray<TShared...
Childrens
TArray<TShared...
Materials
FString
NodeHierarchyPath
FString
NodeName
TSharedPtr<FFb...
ParentNodeInfo
FVector
PivotRotation
FVector
PivotScaling
FTransform
Transform
uint64
UniqueId