/Engine/Plugins/Experimental/StructUtils/Source/StructUtils/Public/StructUtils.h
Returns pointer to the struct, or nullptr if cast is not valid.
namespace UE { namespace StructUtils { template<typename T> T * UE::StructUtils::GetStructPtr ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * ScriptStruct, void * StructMemory ) } }