/Engine/Source/Runtime/MediaUtils/Public/MediaAudioResampler.h
Generate the next frame of audio.
The actual number of frames returned.
uint32 Generate ( float * Output, [FMediaTimeStamp](API\Runtime\Media\FMediaTimeStamp) & OutTime, const uint32 FramesRequested, float Rate, [FTimespan](API\Runtime\Core\Misc\FTimespan) Time, FMediaAudioSampleSource & SampleSource, uint32 & JumpFrame )