/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_ApplyMeshSpaceAdditive.h
struct FAnimNode_ApplyMeshSpaceAdditive : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
float
ActualAlpha
FPoseLink
Additive
float
Alpha
The float value that controls the alpha blending when the alpha input type is set to 'Float'
FInputAlphaBool...
AlphaBoolBlend
FName
AlphaCurveName
EAnimAlphaInput...
AlphaInputType
The data type used to control the alpha blending of the additive pose.
FInputScaleBias
AlphaScaleBias
FInputScaleBias...
AlphaScaleBiasClamp
uint8:  1
bAlphaBoolEnabled
The boolean value that controls the alpha blending when the alpha input type is set to 'Bool'
FPoseLink
Base
int32
LODThreshold
Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited