/Engine/Source/Runtime/Engine/Public/AnimEncoding.h
Handles the ByteSwap of compressed animation data on import
The adjusted Stream position after import.
virtual void ByteSwapScaleIn ( [FUECompressedAnimData](API\Runtime\Engine\Animation\FUECompressedAnimData) & CompressedData, [FMemoryReader](API\Runtime\Core\Serialization\FMemoryReader) & MemoryReader, uint8 *& Stream, int32 NumKeys )