/Engine/Source/Runtime/AudioAnalyzer/Classes/AudioAnalyzerNRT.h
To support blueprint access, subclasses can implement UFUNCTIONs to expose the data returned byGetResult().
class UAudioAnalyzerNRT : public [UAudioAnalyzerAssetBase](API\Runtime\AudioAnalyzer\UAudioAnalyzerAssetBase)
float
DurationInSeconds
The duration of the analyzed audio in seconds.
TObjectPtr<USo...
Sound
TheUSoundWavewhich is analyzed.