/Engine/Source/Runtime/RenderCore/Public/ShaderParameters.h
namespace UE { namespace ShaderParameters { void UE::ShaderParameters::AddUniformBufferIncludesToEnvironment ( [FShaderCompilerEnvironment](API\Runtime\RenderCore\FShaderCompilerEnvironment) & OutEnvironment, const [TSet](API\Runtime\Core\Containers\TSet)< const TCHAR *, [TStringPointerSetKeyFuncs_DEPRECATED](API\Runtime\Core\Misc\TStringPointerSetKeyFuncs_DEPREC-)< const TCHAR * >> & InUniformBufferNames ) } }