/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Turns anFAssetDataintoFSoftObjectPath, handles adding _C as necessary
virtual [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) GetAssetPathForData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const