/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Finds the component instance represented by this node contained within a given Actor instance.
The component instance represented by this node and contained within the given Actor instance, or NULL if not found.
virtual [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * FindComponentInstanceInActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) const