/Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h
Populate the specified array with any given event contexts for the specified world
static void GetEventContexts ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutContexts )