/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/Utils/RenderGridRemoteControlUtils.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Render Grid Utils", Meta=(Keywords="remote control")) static void ParseJsonAsByte ( const [FString](API\Runtime\Core\Containers\FString) & Json, const uint8 DefaultValue, bool & bSuccess, uint8 & Value )