/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshTetrahedralNodes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowFlesh)) struct FGenerateTetrahedralCollectionDataflowNodes : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
bool
bCoarsen
Coarsen the tet mesh result.
bool
bComputeByComponent
bool
bDiscardInteriorTriangles
bool
bExtractManifoldBoundarySurface
Enforce that the output boundary surface should be manifold.
bool
bInvertOutputTets
Invert tetrahedra.
bool
bSkipSimplification
Skip the initial simplification step.
FManagedArrayCo...
Collection
double
EpsRel
Relative tolerance, controlling how closely the mesh must follow the input surface.
double
IdealEdgeLength
Energy at which to stop optimizing tet quality and accept the result.
int32
MaxIterations
Maximum number of optimization iterations.
TEnumAsByte<Te...
Method
int32
NumCells
IsoStuffing
double
OffsetPercent
TObjectPtr< con...
SkeletalMesh
TObjectPtr< con...
StaticMesh
Common
double
StopEnergy
Energy at which to stop optimizing tet quality and accept the result.