/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/IVirtualCameraPresetContainer.h
Saves a preset into the list of presets.
the name of the preset
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintCallable, Category="VirtualCamera | Presets") [FString](API\Runtime\Core\Containers\FString) SavePreset ( const bool bSaveCameraSettings, const bool bSaveStabilization, const bool bSaveAxisLocking, const bool bSaveMotionScale )