/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponentPool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, MinimalAPI) class UNiagaraComponentPool : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<TWeakOb...
InUseComponents_Auto
Array of currently in flight components that will auto release.
TArray<TWeakOb...
InUseComponents_Manual
Array of currently in flight components that need manual release.
int32
MaxUsed
Keeping track of max in flight systems to help inform any future pre-population we do.