/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundControlBus.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=Object, EditInlineNew, MinimalAPI) class USoundControlBus : public [USoundModulatorBase](API\Runtime\AudioExtensions\USoundModulatorBase)
FString
Address
Address to use when applying mix changes.
bool
bBypass
If true, bypasses control bus from being modulated by parameters, patches, or mixed (control bus remains active and computed).
bool
bOverrideAddress
If true, Address field is used in place of object name for address used when applying mix changes using filtering.
TArray<TObject...
Generators
TObjectPtr<USo...
Parameter