/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorData.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStateTreeEditorBreakpoint
EStateTreeBreak...
BreakpointType
The event type that should trigger the breakpoint (e.g. OnEnter, OnExit, etc.).
FGuid
ID
Unique Id of the Node or State associated to the breakpoint.