/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ChaosMarshallingManager.h
void Clear ( [FDirtyPropertiesManager](API\Runtime\Chaos\Chaos\FDirtyPropertiesManager) & Manager, int32 DataIdx, [FShapeDirtyData](API\Runtime\Chaos\Chaos\FShapeDirtyData) * ShapesData )