/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h
Calculate the inertia tensor of a shape
static FMatrix CalculateInertia ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< FIntVector > & InTriangles, const FVector & InCenterOfMass )