/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
Gets the WidgetPath for the widget being hovered over based on the hit result.
virtual [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) FindHoveredWidgetPath ( const [FWidgetTraceResult](API\Runtime\UMG\Components\UWidgetInteractionComponent\FWidgetTraceResult) & TraceResult ) const