/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
Determines how the height patch is blended into the existing terrain.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LandscapePatch) void SetBlendMode ( [ELandscapeTexturePatchBlendMode](API\Plugins\LandscapePatch\ELandscapeTexturePatchBlendMode) BlendModeIn )