/Engine/Source/Runtime/AIModule/Classes/Perception/AISense.h
class UAISense : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32:  1
bAutoRegisterAllPawnsAsSources
If true all newly spawned pawns will get auto registered as source for this sense.
uint32:  1
bNeedsForgettingNotification
This sense has some internal logic that requires it to be notified when a listener wants to forget an actor
uint32:  1
bWantsNewPawnNotification
Whether this sense is interested in getting notified about new Pawns being spawned this can be used for example for automated sense sources registration
EAISenseNotifyT...
NotifyType
FOnPerceptionLi...
OnListenerRemovedDelegate
Called when aFPerceptionListeneris removed from AIPerceptionSystem
FOnPerceptionLi...
OnListenerUpdateDelegate
Called when a registeredFPerceptionListenerchanges
FOnPerceptionLi...
OnNewListenerDelegate
Called when a newFPerceptionListenerregisters with AIPerceptionSystem
friend
UAIPerceptionSystem