/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/AssetUtils/CreateTexture2DUtil.h
Options for newUTextureasset created byCreate()functions below.
struct FTexture2DAssetOptions
bool
bDeferPostEditChange
bool
bOverwriteIfExists
If NewAssetPath already exists, update the existing Texture2D.
FString
NewAssetPath
UPackage*
UsePackage
This package will be used if it is not null, otherwise a new package will be created at NewAssetPath