/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleWheel.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable) class UChaosVehicleWheel : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
EAxleType
AxleType
If left undefined then the bAffectedByEngine value is used, if defined then bAffectedByEngine is ignored and the differential setup on the vehicle defines which wheels get power from the engine
bool
bABSEnabled
Advanced Braking System Enabled
bool
bAffectedByBrake
Whether brake should affect this wheel
bool
bAffectedByEngine
Whether engine should power this wheel
bool
bAffectedByHandbrake
Whether handbrake should affect this wheel
bool
bAffectedBySteering
Whether steering should affect this wheel
bool
bTractionControlEnabled
Straight Line Traction Control Enabled
TObjectPtr< cla...
CollisionMesh
Static mesh with collision setup for wheel, will be used to create wheel shape (if empty, sphere will be added as wheel shape, check bDontCreateShape flag)
float
CorneringStiffness
Tyre Cornering Ability
float
DebugLatForce
Lateral force the wheel is applying to the chassis.
float
DebugLatSlip
Lateral slip experienced by the wheel.
float
DebugLongForce
Longitudinal force the wheel is applying to the chassis.
float
DebugLongSlip
Longitudinal slip experienced by the wheel.
float
DebugNormalizedTireLoad
How much force the tire experiences at rest divided by how much force it is experiencing now.
float
DebugTireLoad
How much force the tire is experiencing now.
float
DebugWheelTorque
Wheel torque.
ETorqueCombineM...
ExternalTorqueCombineMethod
Determines how the SetDriveTorque/SetBrakeTorque inputs are combined with the internal torques
float
FrictionForceMultiplier
Friction Force Multiplier
FRuntimeFloatCu...
LateralSlipGraph
FVector
Location
Worldspace location of this wheel.
float
MaxBrakeTorque
Max brake torque for this wheel (Nm)
float
MaxHandBrakeTorque
Max handbrake brake torque for this wheel (Nm).
float
MaxSteerAngle
Steer angle in degrees for this wheel
float
MaxWheelspinRotation
Max Wheelspin rotation rad/sec
constFObjectIn...
ObjectInitializer
FVector
Offset
If BoneName is specified, offset the wheel from the bone's location.
FVector
OldLocation
Worldspace location of this wheel last frame.
float
RollbarScaling
Anti-roll effect
float
SideSlipModifier
Wheel Lateral Skid Grip Loss, lower number less grip on skid
float
SkidThreshold
Wheel Lateral Skid Threshold
float
SlipThreshold
Wheel Longitudinal Slip Threshold
float
SpringPreload
Spring Preload (N/m)
float
SpringRate
Spring Force (N/m)
FVector
SuspensionAxis
Local body direction in which where suspension forces are applied (typically along -Z-axis)
float
SuspensionDampingRatio
Suspension damping, larger value causes the suspension to come to rest faster [range 0 to 1]
FVector
SuspensionForceOffset
Vertical offset from where suspension forces are applied (along Z-axis)
float
SuspensionMaxDrop
How far the wheel can drop below the resting position
float
SuspensionMaxRaise
How far the wheel can go above the resting position
int
SuspensionSmoothing
Smooth suspension [0-off, 10-max] - Warning might cause momentary visual inter-penetration of the wheel against objects/terrain
ESweepShape
SweepShape
Wheel suspension trace type, defaults to ray trace
ESweepType
SweepType
Whether wheel suspension considers simple, complex
UChaosWheeledVehicleMovementComponent
TObjectPtr< cla...
VehicleComponent
The vehicle that owns us
FVector
Velocity
Current velocity of the wheel center (change in location over time)
int32
WheelIndex
Our index in the vehicle's (and setup's) wheels array.
float
WheelLoadRatio
Amount wheel load effects wheel friction.
float
WheelMass
Mass of the wheel Kg
float
WheelRadius
Radius of the wheel
float
WheelWidth
Width of the wheel