/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/BakeMeshAttributeMapsToolBase.h
Create texture assets from our result map of Texture2D
void CreateTextureAssets ( const [TMap](API\Runtime\Core\Containers\TMap)< [EBakeMapType](API\Plugins\MeshModelingToolsExp\EBakeMapType), [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) >> & Textures, [UWorld](API\Runtime\Engine\Engine\UWorld) * SourceWorld, [UObject](API\Runtime\CoreUObject\UObject\UObject) * SourceAsset )