/Engine/Source/Runtime/Engine/Public/AudioDevice.h
Sets the default reverb and interior settings for the provided world
void SetDefaultAudioSettings ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [FReverbSettings](API\Runtime\Engine\Sound\FReverbSettings) & DefaultReverbSettings, const [FInteriorSettings](API\Runtime\Engine\Sound\FInteriorSettings) & DefaultInteriorSettings )