/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h
Calls theUFunctionoverride for a specific gameplay cue
static void DispatchBlueprintCustomHandler ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Func, [EGameplayCueEvent::Type](API\Plugins\GameplayAbilities\EGameplayCueEvent__Type) EventType, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )