/Engine/Source/Runtime/Experimental/Iris/Core/Public/Iris/ReplicationSystem/ReplicationFragment.h
We have two different variants of applying state data Either we let the ReplicationSystem create and construct a temporary state OR it is up to the ReplicationFragment to manage the external buffer We might for example want to allow a fragment to keep a persistent buffer and simply write directly into it.
union FStateBufferData
UE::Net::FRepli...
@13378
const uint32 &#...
ChangeMaskData
uint8 *
ExternalStateBuffer
const uint8 ...
RawStateBuffer