/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformerInstance.h
Get an array containing all the variables.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintGetter) const [TArray](API\Runtime\Core\Containers\TArray)< [UOptimusVariableDescription](API\Plugins\OptimusCore\UOptimusVariableDescription) * > & GetVariables() const