/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataInterfacePhysicsAsset.h
Render buffers that will be used in hlsl functions
struct FNDIPhysicsAssetBuffer : public [FRenderResource](API\Runtime\RenderCore\FRenderResource)
FReadBuffer
ElementExtentBuffer
Element extent buffer
FReadBuffer
InverseTransformBuffer
Inverse transform buffer
FReadBuffer
PhysicsTypeBuffer
Physics type buffer
FReadBuffer
WorldTransformBuffer
World transform buffer