/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneOverlappingEntityTracker.h
Update this tracker by (re)linking the specified allocation
template<typename... ComponentTypes> void VisitActiveAllocation ( const [FEntityAllocation](API\Runtime\MovieScene\EntitySystem\FEntityAllocation) * Allocation, [TComponentPtr](API\Runtime\MovieScene\EntitySystem\TComponentPtr)< const ComponentTypes >... ReadKeys )