/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Rendering, Physics, HLOD, Activation, Input, Actor, Cooking)) class ALevelVariantSetsActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
FSoftObjectPath
LevelVariantSets