/Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h
Binds a delegate to a raw vector axis mapping.
struct FInputVectorAxisBinding : public [FInputBinding](API\Runtime\Engine\Components\FInputBinding)
FInputVectorAxi...
AxisDelegate
The delegate bound to the axis.
FKey
AxisKey
The axis being bound to.
FVector
AxisValue
The value of the axis as calculated during the most recentUPlayerInput::ProcessInputStackif the InputComponent containing the binding was in the stack, otherwise the value will be (0,0,0).