/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassAgentSubsystem.h
Callback registered to the replication manager when a mass agent is added to the replication (client only)
void OnMassAgentAddedToReplication ( [FMassNetworkID](API\Plugins\MassCommon\FMassNetworkID) NetID, [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) Entity )