/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/QuitMatchCallbackProxy.h
Quits the turn based match.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"), Category="Online|TurnBased") static [UQuitMatchCallbackProxy](API\Plugins\OnlineSubsystemUtils\UQuitMatchCallbackProxy) * QuitMatch ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, [FString](API\Runtime\Core\Containers\FString) MatchID, [EMPMatchOutcome::Outcome](API\Plugins\OnlineSubsystem\Interfaces\EMPMatchOutcome__Outcome) Outcome, int32 TurnTimeoutInSeconds )