/Engine/Source/Runtime/Renderer/Public/RendererUtils.h
static void Decode ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * ShaderMap, [TArrayView](API\Runtime\Core\Containers\TArrayView)< FRDGTextureRef const > InRenderTargets, FRDGTextureRef & OutRTWriteMask, ETextureCreateFlags RTWriteMaskFastVRamConfig, const TCHAR * RTWriteMaskDebugName )