/Engine/Plugins/Editor/AssetReferenceRestrictions/Source/AssetReferenceRestrictions/Public/AssetReferencingPolicySettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FARPDomainDefinitionByContentRoot
TArray<FString...
CanReferenceTheseDomains
The list of additional domains always visible from this domain (EngineContent is always visible)
TArray<FDirect...
ContentRoots
The list of content root paths considered to be part of this domain.
FText
DomainDisplayName
The display name of this domain (used in error message when attempting to reference content incorrectly)
FString
DomainName
The name of this domain.
FText
ErrorMessageIfUsedElsewhere
The error message if something that is not allowed to attempts to reference content from this domain.
EARPDomainAllow...
ReferenceMode
What content is this domain allowed to access?
TArray<FName>
SpecificAssets
A list of specific assets considered to be part of this domain.