/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTests/VMReflection.h
Test classes for testing different types/combinations of property reflection
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UVMTestClassA : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr<UOb...
AObjectRef
bool
bBoolPropA
bool
bBoolPropB
bool
bBoolPropC
bool
bBoolPropD
bool
bBoolPropE
uint8
ByteProp
uint8[4]
BytePropArray
double
DoubleProp
TArray< bool >
DynBoolPropArray
TArray< uint8 >
DynBytePropArray
TArray<TObject...
DynClassPropArray
TArray< double ...
DynDoublePropArray
TArray< float >
DynFloatPropArray
TArray< int16 >
DynInt16PropArray
TArray< int64 >
DynInt64PropArray
TArray< int8 >
DynInt8PropArray
TArray< int32 >
DynIntPropArray
TArray<FName>
DynNamePropArray
TArray<TObject...
DynObjectPropArray
TArray<TObject...
DynPawnPropArray
TArray<FString...
DynStringPropArray
TArray< FVector...
DynStructPropArray
TArray<FText>
DynTextPropArray
TArray< uint16 ...
DynUInt16PropArray
TArray< uint64 ...
DynUInt64PropArray
TArray< uint32 ...
DynUIntPropArray
float
FloatProp
int16
Int16Prop
int32
Int32Prop
int64
Int64Prop
int8
Int8Prop
FName
NameProp
TObjectPtr<UOb...
ObjectPropArray
FString
StringProp
FVector
StructProp
FVector[2]
StructPropArray
FText
TextProp
uint16
UInt16Prop
uint32
UInt32Prop
uint64
UInt64Prop