/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AnimDataModel.h
Bone animation track for the provided (bone) name if found, otherwise returns a nullptr
virtual const [FBoneAnimationTrack](API\Runtime\Engine\Animation\AnimData\FBoneAnimationTrack) * FindBoneTrackByName ( [FName](API\Runtime\Core\UObject\FName) Name ) const