/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h
For the given Value clamped to the [Input:Range] inclusive, returns the corresponding percentage in [Output:Range] Inclusive.
template<typename T, typename T2> static auto GetMappedRangeValueClamped ( const [UE::Math::TVector2](API\Runtime\Core\Math\TVector2)< T > & InputRange, const [UE::Math::TVector2](API\Runtime\Core\Math\TVector2)< T > & OutputRange, const T2 Value )