/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorder.h
Access the sequence asset that this recorder is recording into
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder") [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * GetSequence() const