/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h
Writes list of skinweights into texture. The SkinWeights data is already in uint8 & uint16 format, no need for normalizing it.
namespace AnimToTexture_Private { template<class TextureSettings> bool AnimToTexture_Private::WriteSkinWeightsToTexture ( const [TArray](API\Runtime\Core\Containers\TArray)< [VertexSkinWeightFour](API\Plugins\AnimToTextureEditor\VertexSkinWeightFour) > & SkinWeights, const int32 NumBones, const int32 RowsPerFrame, const int32 Height, const int32 Width, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture ) }