/Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionCodec_UniformlySampled.h
Stores the raw rich curves asFCompressedRichCurveinternally with optional key reduction and key time quantization.
class UAnimCurveCompressionCodec_UniformlySampled : public [UAnimCurveCompressionCodec](API\Runtime\Engine\Animation\UAnimCurveCompressionCodec)
float
SampleRate
Sample rate to use when uniformly sampling
bool
UseAnimSequenceSampleRate
Whether to use the animation sequence sample rate or an explicit value