/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h
Check if the Bounds can be calculate for the specified MeshComponent. return true if the skeleton match with the physic asset and the bounds can be calculated, otherwise it will return false.
bool CanCalculateValidAABB ( const class [USkinnedMeshComponent](API\Runtime\Engine\Components\USkinnedMeshComponent) * MeshComponent, const FTransform & LocalToWorld ) const