/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendSpaceGraphBase.h
Allows multiple animations to be blended between based on input parameters.
struct FAnimNode_BlendSpaceGraphBase : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
FBlendFilter
BlendFilter
FIR filter applied to inputs.
TArray<FBlendS...
BlendSampleDataCache
Cache of sampled data, updated each frame.
TObjectPtr< con...
BlendSpace
The internal blendspace asset to play.
bool
bUsePreviewPosition
Whether to use the preview blend params.
int32
CachedTriangulationIndex
Previous position in the triangulation/segmentation
FName
GroupName
The group name that we synchronize with. All nodes employing sync beyond this in the anim graph will implicitly use this sync group.
TEnumAsByte<EA...
GroupRole
The role this player can assume within the group.
FVector
PreviewPosition
Preview blend params - set in editor only.
TArray<FPoseLi...
SamplePoseLinks
Pose links for each sample in the blendspace.
float
X
The X coordinate to sample in the blendspace.
float
Y
The Y coordinate to sample in the blendspace.