/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Will add an event to the list of default event nodes to be auto-generated for the class or a child of the class
static void RegisterAutoGeneratedDefaultEvent ( void * InOwner, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InTargetClass, [FName](API\Runtime\Core\UObject\FName) InEventName )