/Engine/Source/Runtime/RenderCore/Public/RenderGraphEvent.h
[FRDGGPUStatScopeOpArray](API\Runtime\RenderCore\FRDGGPUStatScopeOpArray) CompilePassPrologue ( const [FRDGPass](API\Runtime\RenderCore\FRDGPass) * Pass, [FRHIGPUMask](API\Runtime\RHI\FRHIGPUMask) GPUMask )