/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionDerivedDataPublic.h
Request an async compression of an animation, may not actually run async if memory usage is already high Returns true if an async compression task was allowed.
bool RequestAsyncCompression ( FDerivedDataAnimationCompression & Compressor, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * Anim, const bool bPerformFrameStripping, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & OutData )