/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
Create a package for the specified node. Package will be the concatenation ofUFbxSceneImportFactory::Pathand Node->GetName().
[UPackage](API\Runtime\CoreUObject\UObject\UPackage) * CreatePackageForNode ( [FString](API\Runtime\Core\Containers\FString) PackageName, [FString](API\Runtime\Core\Containers\FString) & StaticMeshName )