/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
The behavior of device properties can vary depending on the current platform. Some platforms may not support certain device properties. An older gamepad may not have any advanced trigger haptics for example.
class UInputDeviceProperty : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
float
PropertyDuration
The duration that this device property should last.