/Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h
struct FParticleRandomSeedInfo
uint8: 1
bGetSeedFromInstance
If true, the module will attempt to get the seed from the owner instance.
uint8: 1
bInstanceSeedIsIndex
If true, the seed value retrieved from the instance will be an index into the array of seeds.
uint8: 1
bRandomlySelectSeedArray
If true, then randomly select a seed entry from the RandomSeeds array
uint8: 1
bResetSeedOnEmitterLooping
If true, then reset the seed upon the emitter looping.
FName
ParameterName
The name to expose to the placed instances for setting this seed
TArray< int32 >
RandomSeeds
The random seed values to utilize for the module.