/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNode.h
Returns the node class category. This is used for categorizing the node for display.
The node class category.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OptimusNodeGraph) virtual [FName](API\Runtime\Core\UObject\FName) GetNodeCategory() const