/Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ShaderParamTypeDefinition.h
Describes a shader function signature.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FShaderFunctionDefinition
bool
bHasReturnType
If set to true then the first element of ParamTypes is the return type.
FString
Name
Function name.
TArray<FShader...
ParamTypes
Function parameter types.