/Engine/Source/Runtime/Engine/Classes/Engine/Texture2DArray.h
Creates and initializes a new Texture2DArray with the requested settings
static [UTexture2DArray](API\Runtime\Engine\Engine\UTexture2DArray) * CreateTransient ( int32 InSizeX, int32 InSizeY, int32 InArraySize, EPixelFormat InFormat, const [FName](API\Runtime\Core\UObject\FName) InName )