/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshInspectorTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMeshInspectorProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bBoundaryEdges
Toggle visibility of open boundary edges
bool
bBowtieVertices
Toggle visibility of bowtie vertices
bool
bMissingUVs
Toggle visibility of triangles with missing UVs
bool
bNormalSeams
Toggle visibility of Normal seam edges
bool
bNormalVectors
Toggle visibility of normal vectors
bool
bPolygonBorders
Toggle visibility of polygon borders
bool
bTangentSeams
Toggle visibility of Tangent seam edges
bool
bTangentVectors
Toggle visibility of tangent vectors
bool
bUVBowties
Toggle visibility of UV bowtie vertices
bool
bUVSeams
Toggle visibility of UV seam edges
bool
bWireframe
Toggle visibility of all mesh edges
ClampMax
ClampMin
EMeshInspectorT...
ShowIndices
Draw the mesh indices of the selected type. A maximum of 500 visible indices will be rendered.
UIMax
UIMin
Length of line segments representing normal vectors