/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h
Trace from a Vertex Crossing.
NB: the direction vector is defined on the surface, not the tangent plane. This means, it must lie in a triangle adjacent to Direction.EdgeID
Trace Result.
namespace UE { namespace Geometry { namespace GeodesicSingleTriangleUtils { [FTraceResult](API\Plugins\DynamicMesh\Operations\FTraceResult) UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, int32 VID, const [FMeshSurfaceDirection](API\Plugins\DynamicMesh\Operations\FMeshSurfaceDirection) & Direction, double MaxDistance ) } } }