/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h
Called when a GameplayCue with duration is first activated, this will only be called if the client witnessed the activation
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="GameplayCueNotify") bool OnActive ( [AActor](API\Runtime\Engine\GameFramework\AActor) * MyTarget, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )