/Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h
Get the logical parent of this element, if any. eg) A component might return its actor, or a static mesh instance might return its ISM component.
virtual [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) GetParentElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const bool bAllowCreate )