/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/ModelingWidgets/SToolInputAssetPicker.h
Update the set of input Assets to be only based on the given set of Collections (or all Assets, if the Collections list is empty)
virtual void UpdateAssetSourceCollections ( [TArray](API\Runtime\Core\Containers\TArray)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) > Collections )