/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h
Asynchronously looks for a path from  to  for agent with properties . NavData actor appropriate for specifiedFNavAgentPropertieswill be found automatically
request ID
uint32 FindPathAsync ( const [FNavAgentProperties](API\Runtime\Engine\AI\Navigation\FNavAgentProperties) & AgentProperties, [FPathFindingQuery](API\Runtime\NavigationSystem\FPathFindingQuery) Query, const FNavPathQueryDelegate & ResultDelegate, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type) Mode )