/Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h
Deprecated* Please use ModifyPoseName that does not take a UID.
bool ModifyPoseName ( [FName](API\Runtime\Core\UObject\FName) OldPoseName, [FName](API\Runtime\Core\UObject\FName) NewPoseName, const [SmartName::UID_Type](API\Runtime\Engine\UID_Type) * NewUID )