/Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h
struct FPhysicsFieldInfos
bool
bBuildClipmap
Boolean to check if we are building the clipmap or not
TStaticArray< i...
BoundsOffsets
Min Bounds for each target/clipmap
bool
bShowFields
Boolean to check if we are visualizing the field
TArray< FIntVec...
CellsMax
Max Bounds for each target/clipmap
TArray< FIntVec...
CellsMin
Min Bounds for each target/clipmap
TArray< int32 >
CellsOffsets
Bounds Cells offsets
FVector
ClipmapCenter
Clipmap Center
int32
ClipmapCount
Clipmap Count
float
ClipmapDistance
Clipmap Distance
int32
ClipmapExponent
Clipmap Exponent
int32
ClipmapResolution
Clipmap Resolution
BufferOffsets
IntegerTargets
Integer targets offsets
TStaticArray< F...
PhysicsBounds
Physics Targets bounds
BufferOffsets
PhysicsTargets
Physics targets offsets
BufferOffsets
ScalarTargets
Scalar Targets Offsets
int32
TargetCount
Size of the datas stored on each voxels
TArray< EFieldP...
TargetTypes
Target types to be processed
float
TimeSeconds
Time in seconds for field evaluation
int32
ValidCount
Clipmap Count
BufferOffsets
ValidTargets
Valid targets offsets
BufferOffsets
VectorTargets
Vector Targets Offsets
FVector
ViewOrigin
Clipmap Resolution