/Engine/Source/Runtime/Renderer/Public/VariableRateShadingImageManager.h
Get the combined VRS image for the specified view setup, target size/configuration, and application flags. May be run multiple times from different passes.
FRDGTextureRef GetVariableRateShadingImage ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const FViewInfo & ViewInfo, [EVRSPassType](API\Runtime\Renderer\FVariableRateShadingImageManager\EVRSPassType) PassType, [FVariableRateShadingImageManager::EVRSSourceType](API\Runtime\Renderer\FVariableRateShadingImageManager\EVRSSourceType) VRSTypesToExclude )