/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h
UStaticMesh
class ALODActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
bOverrideMaterialMergeSettings
Flag whether or not to use the override MaterialSettings when creating the proxy mesh
bool
bOverrideScreenSize
Flag whether or not to use the override ScreenSize when creating the proxy mesh
bool
bOverrideTransitionScreenSize
Flag whether or not to use the override TransitionScreenSize for this proxy mesh
uint8
CachedNumHLODLevels
int32
LODLevel
The hierarchy level of this actor; the first tier of HLOD is level 1, the second tier is level 2 and so on.
FMaterialProxyS...
MaterialSettings
Override Material Settings, used when creating the proxy mesh
uint32
NumTrianglesInMergedMesh
Cached number of triangles contained in the SubActors
uint32
NumTrianglesInSubActors
Cached number of triangles contained in the SubActors
int32
ScreenSize
Override screen size value used in mesh reduction, when creating the proxy mesh
TArray<TObject...
SubActors
float
TransitionScreenSize
Override transition screen size value, determines the screen size at which the proxy is visible The screen size is based around the projected diameter of the bounding sphere of the model.