/Engine/Source/Editor/UnrealEd/Public/HierarchicalLODVolume.h
An invisible volume used to manually define/create an HLOD cluster.
class AHierarchicalLODVolume : public [AVolume](API\Runtime\Engine\GameFramework\AVolume)
TArray< int32 >
ApplyOnlyToSpecificHLODLevels
If set, this volume will only be applied to HLOD levels contained in the array.
bool
bIncludeOverlappingActors
When set this volume will incorporate actors which bounds overlap with the volume, otherwise only actors which are completely inside of the volume are incorporated