/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
Set how the constraint transform components specified by the flags should be displayed, in the frame of their associated physics body (false) or as an offset from the default (snapped) transforms (true).
void SetDisplayConstraintTransformComponentRelativeToDefault ( const EConstraintTransformComponentFlags ComponentFlags, const bool bShouldDisplayRelativeToDefault )