/Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h
Gets a PSC from the pool ready for use.
[UParticleSystemComponent](API\Runtime\Engine\Particles\UParticleSystemComponent) * Acquire ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [UParticleSystem](API\Runtime\Engine\Particles\UParticleSystem) * Template, EPSCPoolMethod PoolingMethod )