/Engine/Source/Runtime/RenderCore/Public/Shader.h
Can be overridden byFShadersubclasses to determine whether compilation is valid.
static bool ValidateCompiledResult ( EShaderPlatform InPlatform, const [FShaderParameterMap](API\Runtime\RenderCore\FShaderParameterMap) & InParameterMap, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutError )