/Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringCore/Public/TraceSourceFilteringSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=TraceSourceFilters) class UTraceSourceFilteringSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bDrawFilterDescriptionForRejectedActors
Whether or not to draw the failedUDataSourceFilter's description forAActor's that did not pass the filtering
bool
bDrawFilteringStates
Whether or not the filtering state for all consideredAActor's inside for aUWorldshould be drawn using a wire frame box
bool
bDrawOnlyPassingActors
Whether or not onlyAActor's that are not filtered out should be considered for drawing their wireframe box
bool
bOutputOptimizedFilterState
Whether or not to, whenever it changes, output the optimized filter setup state to the log
FSimpleMulticas...
OnSourceFilteringSettingsChanged
Delegate called whenever the contained properties change (see PostEditChangeProperty)