/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Adds a control to the hierarchy
The key for the newly created control.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController, Meta=(DisplayName="Add Control", ScriptName="AddControl")) [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) AddControl_ForBlueprint ( [FName](API\Runtime\Core\UObject\FName) InName, [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InParent, [FRigControlSettings](API\Plugins\ControlRig\Rigs\FRigControlSettings) InSettings, [FRigControlValue](API\Plugins\ControlRig\Rigs\FRigControlValue) InValue, bool bSetupUndo, bool bPrintPythonCommand )