/Engine/Source/Runtime/Engine/Public/TickTaskManagerInterface.h
Queue all of the ticks for a frame
void StartFrame ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, float DeltaSeconds, ELevelTick TickType, const [TArray](API\Runtime\Core\Containers\TArray)< [ULevel](API\Runtime\Engine\Engine\ULevel) * > & LevelsToTick )