/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAssetReferenceFilter](API\Editor\UnrealEd\Editor\IAssetReferenceFilter) > MakeAssetReferenceFilter ( const [FAssetReferenceFilterContext](API\Editor\UnrealEd\Editor\FAssetReferenceFilterContext) & Context )