/Engine/Source/Runtime/GeometryCore/Public/Intersection/IntersectionUtil.h
true if ray intersects sphere
namespace IntersectionUtil { template<typename RealType> bool IntersectionUtil::RaySphereTest ( const [TVector](API\Runtime\Core\Math\TVector)< RealType > & RayOrigin, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & RayDirection, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & SphereCenter, RealType SphereRadius ) }