HairStrandsCore/Public/GroomResources.h
struct FLOD
uint32
AvailableCurveCount
uint32
CurrentIndex
Whether the GPU data should be initialized with the asset data or not
FRDGExternalBuf...
DeformedSamplePositionsBuffer
FRDGExternalBuf...
DeformedUniqueTrianglePositionBuffer
Strand hair roots translation and rotation in triangle-deformed position relative to the bound triangle.
int32
LODIndex
FRDGExternalBuf...
MeshSampleWeightsBuffer
uint32
SampleCount
Strand hair mesh interpolation matrix and sample indices
EStatus
Status