/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
Callback function used for processing finished mesh generation jobs
void ProcessProxy ( const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InAssetsToSync )