/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionMiniMap.h
A mini map to preview the world in world partition window. (editor-only)
class AWorldPartitionMiniMap : public [AInfo](API\Runtime\Engine\GameFramework\AInfo)
int32
BuilderCellSize
Size of the loading region that will be used when iterating over the whole map during the minimap build process.
TEnumAsByte< ES...
CaptureSource
Specifies which component of the scene rendering should be output to the minimap texture.
uint32
CaptureWarmupFrames
Number of frames to render before each capture in order to warmup various rendering systems (VT/Nanite/etc).
TSet<FActorDat...
ExcludedDataLayers
Datalayers excluded from MiniMap rendering
TObjectPtr<UTe...
MiniMapTexture
MiniMap Texture for displaying on world partition window
FBox
MiniMapWorldBounds
WorldBounds for MinMapTexture
FBox2D
UVOffset
UVOffset used to setup Virtual Texture
int32
WorldUnitsPerPixel
Target world units per pixel for the minimap texture.