/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Paste the clipboard contents onto a channel
namespace Sequencer { template<typename ChannelType> void Sequencer::PasteKeys ( ChannelType * InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [FMovieSceneClipboardKeyTrack](API\Runtime\MovieScene\FMovieSceneClipboardKeyTrack) & KeyTrack, const [FMovieSceneClipboardEnvironment](API\Runtime\MovieScene\FMovieSceneClipboardEnvironment) & SrcEnvironment, const [FSequencerPasteEnvironment](API\Editor\Sequencer\FSequencerPasteEnvironment) & DstEnvironment, [TArray](API\Runtime\Core\Containers\TArray)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > & OutPastedKeys ) }