/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h
Determines whether the current contents of the clipboard contain paste-able component information
Whether components can be pasted
static bool CanPasteComponents ( const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * RootComponent, bool bOverrideCanAttach, bool bPasteAsArchetypes, const [FString](API\Runtime\Core\Containers\FString) * SourceData )