/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h
Pin an Unreal Component to a location in tracking spce (i.e. the real world).
an object representing the pin that connectsComponentToPin_ component to a real-world location and optionally to theTrackedGeometry_.
static [UARPin](API\Runtime\AugmentedReality\UARPin) * PinComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * ComponentToPin, const FTransform & PinToWorldTransform, [UARTrackedGeometry](API\Runtime\AugmentedReality\UARTrackedGeometry) * TrackedGeometry, const [FName](API\Runtime\Core\UObject\FName) DebugName )