/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h
Returns the installation site(s); don't cache these pointers!
static void GetBreakpointInstallationSites ( const [FBlueprintBreakpoint](API\Editor\UnrealEd\Kismet2\FBlueprintBreakpoint) & Breakpoint, [TArray](API\Runtime\Core\Containers\TArray)< uint8 * > & InstallSites )