/Engine/Source/Runtime/Engine/Classes/Sound/AudioSettings.h
Audio settings.
class UAudioSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
FAudioSettingsC...
AudioSettingsChanged
uint32:  1
bAllowCenterChannel3DPanning
Enables the surround sound spatialization calculations to include the center channel.
uint32: 1
bAllowPlayWhenSilent
Allows sounds to play at 0 volume.
FSoftObjectPath
BaseDefaultSubmix
The default submix to use for implicit submix sends (i.e. if the base submix send is null or if a submix parent is null)
uint32:  1
bDisableMasterEQ
Disables master EQ effect in the audio DSP graph.
TArray<FSoundD...
DebugSounds
Sounds only packaged in non-shipped builds for debugging.
TArray<FDefaul...
DefaultAudioBuses
Array of AudioBuses that are automatically initialized when the AudioEngine is initialized
EDefaultAudioCo...
DefaultAudioCompressionType
Default audio compression type to use for audio assets.
FSoftObjectPath
DefaultBaseSoundMix
The SoundMix to use as base when no other system has specified a Base SoundMix
int32
DefaultCompressionQuality
The default compression quality (e.g. for new SoundWaves)
FSoftObjectPath
DefaultMediaSoundClassName
The SoundClass assigned to media player assets
UAudioSettings:...
DefaultSoundClassName
The SoundClass assigned to newly created sounds
FSoftObjectPath
DefaultSoundConcurrencyName
The SoundConcurrency assigned to newly created sounds
FString
DialogueFilenameFormat
The format string to use when generating the filename for contexts within dialogue waves.
FSoftObjectPath
EQSubmix
The submix through which all sounds set to use legacy EQ system are routed
float
GlobalMaxPitchScale
The value to use to clamp the max pitch scale
float
GlobalMinPitchScale
The value to use to clamp the min pitch scale
FSoftObjectPath
MasterSubmix
The default submix through which all sounds are routed to.
int32
MaximumConcurrentStreams
How many streaming sounds can be played at the same time (if more are played they will be sorted by priority)
EMonoChannelUpm...
MonoChannelUpmixMethod
The upmixing method for mono sound sources.
uint32
NumStoppingSources
The max number of sources to reserve for "stopping" sounds.
EPanningMethod
PanningMethod
The method to use when doing non-binaural or object-based panning.
TArray<FAudioQ...
QualityLevels
FSoftObjectPath
ReverbSubmix
The submix through which all sounds set to use reverb are routed
EVoiceSampleRat...
VoiPSampleRate
Sample rate used for voice over IP.
FSoftObjectPath
VoiPSoundClass
Sound class to be used for the VOIP audio component