/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshNormals.h
Compute overlay normals for the given mesh
static bool QuickRecomputeOverlayNormals ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, bool bInvert, bool bWeightByArea, bool bWeightByAngle )