/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(ShowOnlyInnerProperties)) struct FNetworkPredictionSettings
bool
bForceEngineFixTickForcePhysics
Forces the engine to run in fixed tick mode when a NP physics simulation is running.
int32
FixedTickFrameRate
Frame rate to use when running Fixed Tick simulations. Note: Engine::FixedFrameRate will take precedence if manually set.
int32
FixedTickInputSendCount
Clients should send this number of most recent input commands together per update, for a Fixed Tick simulation.
int32
FixedTickInterpolationBufferedMS
How much buffered time to keep for fixed ticking interpolated sims (client only).
int32
IndependentTickInputSendCount
Clients should send this number of most recent input commands together per update, for an Independent Tick simulation.
int32
IndependentTickInterpolationBufferedMS
How much buffered time to keep for fixed independent interpolated sims (client only).
int32
IndependentTickInterpolationMaxBufferedMS
Max buffered time to keep for fixed independent interpolated sims (client only).
int32
MaximumRemoteInputFaultLimit
Cap the number of remote input commands required to be buffered before resuming input consumption after a fault.
ENetworkPredict...
PreferredTickingPolicy
Which ticking policy to use in cases where both are supported by the underlying simulation.
TSubclassOf<AN...
ReplicatedManagerClassOverride
Replicated Manager class.
ENetworkLOD
SimulatedProxyNetworkLOD
Default NetworkLOD for simulated proxy simulations.