/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescUtils.h
Appends the actor's actor descriptor data into the provided asset registry tags.
static void AppendAssetDataTagsFromActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, [TArray](API\Runtime\Core\Containers\TArray)< [UObject::FAssetRegistryTag](API\Runtime\CoreUObject\UObject\UObject\FAssetRegistryTag) > & OutTags )