/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/IDisplayClusterRender_MeshComponent.h
Assign static mesh component and origin to this container Then send geometry from the StaticMesh component to proxy
void AssignStaticMeshComponentRefs ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * InStaticMeshComponent, const [FDisplayClusterMeshUVs](API\Plugins\DisplayCluster\Render\Containers\FDisplayClusterMeshUVs) & InUVs, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InOriginComponent, int32 InLODIndex )