/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h
Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. Or what kind of additive.
virtual void GetAnimationPose ( struct [FCompactPose](API\Runtime\Engine\FCompactPose) & OutPose, [FBlendedCurve](API\Runtime\Engine\Animation\FBlendedCurve) & OutCurve, const [FAnimExtractContext](API\Runtime\Engine\Animation\FAnimExtractContext) & ExtractionContext ) const