/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyComponent.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FUnderwaterPostProcessSettings
bool
bEnabled
float
BlendRadius
World space radius around the volume that is used for blending (only if not unbound).
float
BlendWeight
0:no effect, 1:full effect
FPostProcessSet...
PostProcessSettings
List of all post-process settings to use when underwater : note : use UnderwaterPostProcessMaterial for setting the actual post process material.
float
Priority