/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Keep track of the operator that this function provides so that we don't add multiple to the BP context menu
static void RegisterOperatorSpawner ( [FName](API\Runtime\Core\UObject\FName) OpName, [UBlueprintFunctionNodeSpawner](API\Editor\BlueprintGraph\UBlueprintFunctionNodeSpawner) * Spawner )