/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h
Create Reference Skeleton From the given Mesh
true if successful
bool CreateReferenceSkeletonFromMesh ( const [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * InSkinnedAsset, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & RequiredRefBones )