/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h
Populates the array with copies of points within the given box. If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud") [TArray](API\Runtime\Core\Containers\TArray)< [FLidarPointCloudPoint](API\Plugins\LidarPointCloudRuntime\FLidarPointCloudPoint) > GetPointsInBoxAsCopies ( FVector Center, FVector Extent, bool bVisibleOnly, bool bReturnWorldSpace )