/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Update the base of the character, which is the PrimitiveComponent we are standing on.
virtual void SetBase ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * NewBase, const [FName](API\Runtime\Core\UObject\FName) BoneName, bool bNotifyActor )