/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Quick wrapper to async load some non primary assets with the primary streamable manager. This will not auto release the handle, release it if needed
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStreamableHandle](API\Runtime\Engine\Engine\FStreamableHandle) > LoadAssetList ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & AssetList, FStreamableDelegate DelegateToCall, TAsyncLoadPriority Priority, const [FString](API\Runtime\Core\Containers\FString) & DebugName )