/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Compensate constraint at the specfied time
Returns true if it can compensate
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool Compensate ( [UTickableConstraint](API\Runtime\Constraints\UTickableConstraint) * InConstraint, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InTime, [ESequenceTimeUnit](API\Plugins\SequencerScripting\ESequenceTimeUnit) TimeUnit )