/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshBakerCommon.h
(Image, NormalSpace, UVLayer) tuple for detail normal textures
typedef [TTuple](API\Runtime\Core\Misc\TTuple)< const [TImageBuilder](API\Runtime\GeometryCore\Image\TImageBuilder)< FVector4f > *, int, [EBakeDetailNormalSpace](API\Plugins\DynamicMesh\Sampling\IMeshBakerDetailSampler\EBakeDetailNormalSpace) > FBakeDetailNormalTexture