/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h
Given a `UARPin_, draw it for debugging purposes.
static void DebugDrawPin ( [UARPin](API\Runtime\AugmentedReality\UARPin) * ARPin, [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FLinearColor](API\Runtime\Core\Math\FLinearColor) Color, float Scale, float PersistForSeconds )