/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h
Get the list of all the channels that are enabled.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor") [TArray](API\Runtime\Core\Containers\TArray)< [FTimedDataMonitorChannelIdentifier](API\Plugins\TimedDataMonitor\FTimedDataMonitorChannelIdentifi-) > GetAllEnabledChannels()