/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h
+-------------------+------------------------------------------------------------------------+ |  | | +-------------------+------------------------------------------------------------------------+
class UActorChannel : public [UChannel](API\Runtime\Engine\Engine\UChannel)
TObjectPtr<AAc...
Actor
Variables.
FNetworkGUID
ActorNetGUID
TSharedPtr<FOb...
ActorReplicator
uint32: 1
bBlockChannelFailure
Whether or not to block sending of NMT_ActorChannelFailure (for NetcodeUnitTest)
uint32: 1
bClearRecentActorRefs
Whether we should nullptr references to this channel's Actor in other channels' Recent data when this channel is closed set to false in cases where the Actor can't become relevant again (e.g. destruction) as it's unnecessary in that case
uint32: 1
bForceCompareProperties
uint32: 1
bHoldQueuedExportBunchesAndGUIDs
uint32: 1
bIsReplicatingActor
float
CustomTimeDilation
double
LastUpdateTime
TSet<FNetworkG...
PendingGuidResolves
TArray< classF...
QueuedBunches
Async networking loading support state.
double
QueuedBunchStartTime
EChannelCloseRe...
QueuedCloseReason
TArray< classF...
QueuedExportBunches
TArray<FNetwor...
QueuedMustBeMappedGuidsInLastBunch
double
RelevantTime
Variables.
TMap<UObject&...
ReplicationMap
uint32: 1
SpawnAcked