/Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=AI, HideCategories=(Activation, Collision), Meta=(BlueprintSpawnableComponent)) class UStateTreeComponent : public [UBrainComponent](API\Runtime\AIModule\UBrainComponent), public [IGameplayTaskOwnerInterface](API\Runtime\GameplayTasks\IGameplayTaskOwnerInterface)
uint8:  1
bIsPaused
If set, execution requests will be postponed
uint8:  1
bIsRunning
If set, state tree execution is allowed
bool
bStartLogicAutomatically
If true, the StateTree logic is started on begin play.
FStateTreeInsta...
InstanceData
FStateTreeRunSt...
OnStateTreeRunStatusChanged
Called when the run status of the StateTree has changed
FStateTreeRefer...
StateTreeRef