/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h
Combined shader state and vertex definition for rendering geometry. Each unique instance consists of a vertex decl, vertex shader, and pixel shader.
class FOpenGLBoundShaderState : public [FRHIBoundShaderState](API\Runtime\RHI\FRHIBoundShaderState)
FCachedBoundSha...
CacheLink
TRefCountPtr<F...
GeometryShader
FOpenGLLinkedPr...
LinkedProgram
TRefCountPtr<F...
PixelShader
uint16[MaxVerte...
StreamStrides
TRefCountPtr<F...
VertexDeclaration
TRefCountPtr<F...
VertexShader