/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionBlueprintLibrary.h
Snapshot of an actor descriptor, which represents the state of an actor on disk. The actor may or may not be loaded.
struct FActorDesc
FName
ActorPackage
Actor's package name.
FName
ActorPath
Actor's path name.
bool
bActorIsEditorOnly
Actor's editor-only property.
bool
bIsSpatiallyLoaded
Actor's streaming state.
FBox
Bounds
Streaming bounds of this actor.
FSoftObjectPath
Class
Actor class, can point to a native or Blueprint class and may be redirected.
TArray<FSoftOb...
DataLayerAssets
Actor's data layer assets.
FGuid
Guid
The actor GUID of this descriptor.
FName
Label
Actor's label.
FName
Name
Internal name of the acgor.
TObjectPtr<UCl...
NativeClass
Actor first native class.
FName
RuntimeGrid
Actor's target runtime grid.