/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Baking/RenderCaptureFunctions.h
Return a render capture baker, note the lifetime of all arguments such match the lifetime of the returned baker
namespace UE { namespace Geometry { MODELINGCOMPONENTS_API [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FMeshMapBaker](API\Plugins\DynamicMesh\Sampling\FMeshMapBaker) > UE::Geometry::MakeRenderCaptureBaker ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * BaseMesh, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FMeshTangentsd](API\Runtime\GeometryCore\DynamicMesh\FMeshTangentsd), ESPMode::ThreadSafe > BaseMeshTangents, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [TArray](API\Runtime\Core\Containers\TArray)< int32 >, ESPMode::ThreadSafe > BaseMeshUVCharts, [FSceneCapturePhotoSet](API\Plugins\ModelingComponents\Scene\FSceneCapturePhotoSet) * SceneCapture, [FSceneCapturePhotoSetSampler](API\Plugins\ModelingComponents\Baking\FSceneCapturePhotoSetSampler) * Sampler, FRenderCaptureOptions PendingBake, int32 TargetUVLayer, [EBakeTextureResolution](API\Plugins\ModelingComponents\Baking\EBakeTextureResolution) TextureImageSize, [EBakeTextureSamplesPerPixel](API\Plugins\ModelingComponents\Baking\EBakeTextureSamplesPerPixel) SamplesPerPixel, [FRenderCaptureOcclusionHandler](API\Plugins\ModelingComponents\Baking\FRenderCaptureOcclusionHandler) * OcclusionHandler ) } }