/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsTrainer.h
GetAgentto get the agent corresponding to each id.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="LearningAgents") void ResetEpisodes ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & AgentIds )