/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h
Deprecated* UseUDataLayerManager::SetDataLayerRuntimeStateinstead.
void SetDataLayerRuntimeState ( const [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * InDataLayerInstance, EDataLayerRuntimeState InState, bool bInIsRecursive )