/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkeletonEditingTool.h
void Initialize ( [USkeletonEditingTool](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\USkeletonEditingTool) * ParentToolIn, [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UPreviewMesh](API\Plugins\ModelingComponents\UPreviewMesh) > PreviewMesh )