/Engine/Source/Editor/VREditor/Public/UI/VREditorFloatingUI.h
Creates a FVREditorFloatingUI using a Slate widget, and sets up safe defaults
void SetSlateWidget ( class [UVREditorUISystem](API\Editor\VREditor\UI\UVREditorUISystem) & InitOwner, const VREditorPanelID & InID, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InitSlateWidget, const FIntPoint InitResolution, const float InitScale, const [EDockedTo](API\Editor\VREditor\AVREditorBaseActor\EDockedTo) InitDockedTo )