/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsObjectBlueprintLibrary.h
static [FClosestPhysicsObjectResult](API\Runtime\Chaos\Chaos\FClosestPhysicsObjectResult) GetClosestPhysicsObjectFromWorldLocation ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, const FVector & WorldLocation )