/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h
Start an automated build of all current maps in the editor. Upon successful conclusion of the build, the newly built maps will be submitted to source control.
true if the build/submission process executed successfully; false if it did not
static bool EditorAutomatedBuildAndSubmit ( const [FEditorAutomatedBuildSettings](API\Editor\UnrealEd\FEditorBuildUtils\FEditorAutomatedBuildSettings) & BuildSettings, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessages )