/Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeSubsystem.h
UAudioGameplayVolumeSubsystem
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAudioGameplayVolumeSubsystem : public [UAudioEngineSubsystem](API\Runtime\Engine\Subsystems\UAudioEngineSubsystem), public [IActiveSoundUpdateInterface](API\Runtime\Engine\IActiveSoundUpdateInterface)
TMap< uint32,F...
ActiveSoundData
A collection of data about currently playing active sounds, indexed by the sound's unique ID.
TMap< uint32,T...
AGVComponents
Components in our system.
TArray<FAudioG...
AGVListeners
Audio thread representation of Listeners.
bool
bHasStaleProxy
Force an enter / exit of a volume to handle data changing while a proxy is active.
float
NextUpdateDeltaTime
Time when next update happens relative to last update.
int32
PreviousProxyCount
The number of proxy volumes from the previous update.
TArray<TWeakOb...
ProxyVolumes
Audio thread representation of Volumes.
float
TimeSinceUpdate
Time since last update call, in seconds.
TMap< uint32,F...
WorldProxyLists
A collection of listener & volume intersection data, by worldID.