/Engine/Plugins/Runtime/SkeletalMerging/Source/SkeletalMerging/Public/SkeletalMergingLibrary.h
Struct containing all parameters used to perform a Skeletal Mesh merge.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSkeletalMeshMergeParams
uint32: 1
bNeedsCpuAccess
Whether or not the resulting mesh needs to be accessed by the CPU for any reason (e.g. for spawning particle effects).
uint32: 1
bSkeletonBefore
Update skeleton before merge. Otherwise, update after. Skeleton must also be provided.
TArray<TObject...
MeshesToMerge
The list of skeletal meshes to merge.
TArray<FSkelMe...
MeshSectionMappings
An optional array to map sections from the source meshes to merged section entries.
TObjectPtr<USk...
Skeleton
Skeleton that will be used for the merged mesh. Leave empty if the generated skeleton is OK.
int32
StripTopLODS
The number of high LODs to remove from input meshes.
TArray<FSkelMe...
UVTransformsPerMesh
An optional array to transform the UVs in each mesh.