/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Returns all registered unit structs.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) static [TArray](API\Runtime\Core\Containers\TArray)< [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * > GetRegisteredUnitStructs()