/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Main entry point for handling a gameplaycue event. These functions will call the 3 functions below to handle gameplay cues
virtual void HandleGameplayCue ( [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, [EGameplayCueEvent::Type](API\Plugins\GameplayAbilities\EGameplayCueEvent__Type) EventType, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters, [EGameplayCueExecutionOptions](API\Plugins\GameplayAbilities\EGameplayCueExecutionOptions) Options )