/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder", Meta=(ExpandEnumAsExecs="OutResult")) [UMetaSoundSourceBuilder](API\Plugins\MetasoundEngine\UMetaSoundSourceBuilder) * CreateSourceBuilder ( [FName](API\Runtime\Core\UObject\FName) BuilderName, [FMetaSoundBuilderNodeOutputHandle](API\Plugins\MetasoundEngine\FMetaSoundBuilderNodeOutputHandl-) & OnPlayNodeOutput, [FMetaSoundBuilderNodeInputHandle](API\Plugins\MetasoundEngine\FMetaSoundBuilderNodeInputHandle) & OnFinishedNodeInput, [TArray](API\Runtime\Core\Containers\TArray)< [FMetaSoundBuilderNodeInputHandle](API\Plugins\MetasoundEngine\FMetaSoundBuilderNodeInputHandle) > & AudioOutNodeInputs, [EMetaSoundBuilderResult](API\Plugins\MetasoundEngine\EMetaSoundBuilderResult) & OutResult, [EMetaSoundOutputAudioFormat](API\Plugins\MetasoundEngine\Interfaces\EMetaSoundOutputAudioFormat) OutputFormat, bool bIsOneShot )