/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVToolSelectionHighlightMechanic.h
Mechanic for highlighting mesh elements (usually selection) in the UV editor.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UUVToolSelectionHighlightMechanic : public [UInteractionMechanic](API\Runtime\InteractiveToolsFramework\UInteractionMechanic)
bool
bPairedEdgeHighlightsEnabled
TObjectPtr<APr...
LivePreviewGeometryActor
TWeakObjectPtr<...
LivePreviewLineSet
TWeakObjectPtr<...
LivePreviewPointSet
TWeakObjectPtr<...
SewEdgePairingLeftLineSet
TWeakObjectPtr<...
SewEdgePairingRightLineSet
TWeakObjectPtr<...
SewEdgeUnselectedPairingLineSet
TArray< TPair< ...
StaticPairedEdgeVidsPerMesh
Per mesh, gives a list of endpoint vid pairs for the unselected edges that are part of edge pairs, for rebuilding when necessary.
TObjectPtr<UMa...
TriangleSetMaterial
TObjectPtr<APr...
UnwrapGeometryActor
TWeakObjectPtr<...
UnwrapLineSet
TWeakObjectPtr<...
UnwrapPairedEdgeLineSet
TWeakObjectPtr<...
UnwrapPointSet
TObjectPtr<APr...
UnwrapStationaryGeometryActor
TWeakObjectPtr<...
UnwrapTriangleSet