/Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h
The type of build that is occurring.
enum EBuildType { BUILDTYPE_Unknown, BUILDTYPE_Geometry, BUILDTYPE_Lighting, BUILDTYPE_Paths, BUILDTYPE_HLODs, BUILDTYPE_Minimap, BUILDTYPE_LandscapeSplineMeshes, BUILDTYPE_TextureStreaming, BUILDTYPE_VirtualTexture, BUILDTYPE_AllLandscape, }