/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h
Serialize theFClientAdjustmentdata and other internal flags.
virtual bool Serialize ( [UCharacterMovementComponent](API\Runtime\Engine\GameFramework\UCharacterMovementComponent) & CharacterMovement, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [UPackageMap](API\Runtime\CoreUObject\UObject\UPackageMap) * PackageMap )