/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
A widget for selecting a single key or a single key with a modifier.
class UInputKeySelector : public [UWidget](API\Runtime\UMG\Components\UWidget)
TArray<FKey>
EscapeKeys
When true gamepad keys are allowed in the input chord representing the selected key, otherwise they are ignored.
FOnIsSelectingK...
OnIsSelectingKeyChanged
Called whenever the key selection mode starts or stops.
FOnKeySelected
OnKeySelected
Called whenever a new key is selected by the user.