/Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystem_NodeRelevancy.h
Get the tracked relevancy of the passed-in node. If the node is not tracked the relevancy will be default (zero weighted).
[FAnimNodeRelevancyStatus](API\Runtime\Engine\Animation\FAnimNodeRelevancyStatus) GetNodeRelevancy ( const [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) & InNode ) const