/Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h
Cleans up theFTilerSettingsobject once it is finished.
virtual void ReleaseTiling ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTilerSettings](API\Developer\TextureFormat\Interfaces\ITextureFormat\FTilerSettings) > & TilerSettings ) const