/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
Set the pin name for the given "well-known parameter".
Whether the pin name was successfully set
virtual bool SetWellKnownParameterPinName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData, int32 ParameterIndex, [FName](API\Runtime\Core\UObject\FName) BoundPinName )