/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDAssetOptions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FUsdMeshAssetOptions
bool
bBakeMaterials
Whether to bake the mesh's assigned material and export these as separate UsdPreviewSurface assets
bool
bRemoveUnrealMaterials
Whether to remove the 'unrealMaterial' attribute after binding the corresponding baked material
bool
bUsePayload
If true, the mesh data is exported to yet another "payload" file, and referenced via a payload composition arc
int32
HighestMeshLOD
Highest of the LOD indices to export static and skeletal meshes with
int32
LowestMeshLOD
Lowest of the LOD indices to export static and skeletal meshes with (use 0 for full detail)
FUsdMaterialBak...
MaterialBakingOptions
FString
PayloadFormat
USD format to use for exported payload files