/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h
Applies force to character's movement
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAbilityTask_ApplyRootMotionMoveToActorForce : public [UAbilityTask_ApplyRootMotion_Base](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_ApplyRootMotion_Bas-)
bool
bDisableDestinationReachedInterrupt
Bydefault, this force ends when the destination is reached.
bool
bRestrictSpeedToExpected
If enabled, we limit velocity to the initial expected velocity to go distance to the target over Duration.
bool
bSetNewMovementMode
float
Duration
TEnumAsByte< EM...
NewMovementMode
ERootMotionMove...
OffsetAlignment
FApplyRootMotio...
OnFinished
TObjectPtr<UCu...
PathOffsetCurve
uint8
PreviousCustomMode
EMovementMode
PreviousMovementMode
FVector
StartLocation
TObjectPtr<AAc...
TargetActor
FDelegateHandle
TargetActorSwapHandle
TObjectPtr<UCu...
TargetLerpSpeedHorizontalCurve
TObjectPtr<UCu...
TargetLerpSpeedVerticalCurve
FVector
TargetLocation
FVector
TargetLocationOffset
TObjectPtr<UCu...
TimeMappingCurve
Maps real time to movement fraction curve to affect the speed of the movement through the path Curve X is 0 to 1 normalized real time (a fraction of the duration) Curve Y is 0 to 1 is what percent of the move should be at a given X Default if unset is a 1:1 correspondence