/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
Data about the floor for walking movement, used by CharacterMovementComponent.
struct FFindFloorResult
uint32:  1
bBlockingHit
True if there was a blocking hit in the floor test that was NOT in initial penetration.
uint32:  1
bLineTrace
True if the hit found a valid walkable floor using a line trace (rather than a sweep test, which happens when the sweep test fails to yield a walkable surface).
uint32:  1
bWalkableFloor
True if the hit found a valid walkable floor.
float
FloorDist
The distance to the floor, computed from the swept capsule trace.
FHitResult
HitResult
Hit result of the test that found a floor.
float
LineDist
The distance to the floor, computed from the trace. Only valid if bLineTrace is true.