/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelStreamingDynamic.h
static [UWorldPartitionLevelStreamingDynamic](API\Runtime\Engine\WorldPartition\UWorldPartitionLevelStreamingDyn-) * LoadInEditor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [FName](API\Runtime\Core\UObject\FName) LevelStreamingName, const [TArray](API\Runtime\Core\Containers\TArray)< [FWorldPartitionRuntimeCellObjectMapping](API\Runtime\Engine\WorldPartition\FWorldPartitionRuntimeCellObject-) > & InPackages )