/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeVariantSetNode.h
Remove one VariantSet's unique id from this object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SceneVariantSet") bool RemoveCustomVariantSetUid ( const [FString](API\Runtime\Core\Containers\FString) & VariantUid )