/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Gets accumulated latest DMX Values from the Output Port (all that's been sent since Begin Play)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") static void GetDMXDataFromOutputPort ( [FDMXOutputPortReference](API\Plugins\DMXProtocol\IO\FDMXOutputPortReference) OutputPortReference, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & DMXData, int32 LocalUniverse )