/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Adds the bodies that are currently welded to the OutWeldedBodies array
virtual void GetWeldedBodies ( [TArray](API\Runtime\Core\Containers\TArray)< [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * > & OutWeldedBodies, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutLabels, bool bIncludingAutoWeld )