/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h
Gets the property on InOwnerInstanceClass that corresponds to InInputPin.
void GetInstancePinProperty ( const [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) & InCompilationContext, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InInputPin, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *& OutProperty )