/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h
Checks that all parameters are bound and asserts if any aren't in a debug build
void VerifyBindingsAreComplete ( const TCHAR * ShaderTypeName, [FShaderTarget](API\Runtime\RenderCore\FShaderTarget) Target, const class [FVertexFactoryType](API\Runtime\RenderCore\FVertexFactoryType) * InVertexFactoryType ) const