/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h
Gets the asset data for the specified object path
the assets data;Will be invalid if object could not be found
virtual [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) K2_GetAssetByObjectPath ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath, bool bIncludeOnlyOnDiskAssets, bool bSkipARFilteredAssets ) const