/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayEvent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAbilityAsync_WaitGameplayEvent : public [UAbilityAsync](API\Plugins\GameplayAbilities\Abilities\Async\UAbilityAsync)
FEventReceivedD...
EventReceived
FDelegateHandle
MyHandle
bool
OnlyMatchExact
bool
OnlyTriggerOnce
FGameplayTag
Tag