/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeShaderGraphNode.h
Adds an input connection attribute.
true if the input connection was successfully added to the node. OutputIndex is encoded in a string in the following pattern ExpressionUid:OutputByIndex:FString::FromInt(OutputIndex) The index should be retrieved usingUInterchangeShaderPortsAPI::GetOutputIndexFromName
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Material") static bool ConnectOuputToInputByIndex ( [UInterchangeBaseNode](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNode) * InterchangeNode, const [FString](API\Runtime\Core\Containers\FString) & InputName, const [FString](API\Runtime\Core\Containers\FString) & ExpressionUid, int32 OutputIndex )