/Engine/Source/Runtime/Engine/Public/ParticleHelper.h
virtual void GetDynamicMeshElementsEmitter ( const [FParticleSystemSceneProxy](API\Runtime\Engine\FParticleSystemSceneProxy) * Proxy, const [FSceneView](API\Runtime\Engine\FSceneView) * View, const [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & ViewFamily, int32 ViewIndex, [FMeshElementCollector](API\Runtime\Engine\FMeshElementCollector) & Collector ) const