/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h
Finds the name of the first child track (bone) for the provided bone name
The first child track name for the provided bone name, if none found will return NAME_None
namespace UE { namespace Anim { namespace AnimationData { [FName](API\Runtime\Core\UObject\FName) UE::Anim::AnimationData::FindFirstChildTrackName ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence, const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, const [FName](API\Runtime\Core\UObject\FName) & BoneName ) } } }