/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Looks for an appropriate actor factory for the specifiedUClass.
A pointer to the factory to use. NULL if no factories support this class.
[UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * FindActorFactoryForActorClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass )