/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h
Actor responsible for controlling a specific level sequence in the world.
class ALevelSequenceActor : public [AActor](API\Runtime\Engine\GameFramework\AActor), public [IMovieScenePlaybackClient](API\Runtime\MovieScene\IMovieScenePlaybackClient), public [IMovieSceneBindingOwnerInterface](API\Runtime\MovieScene\IMovieSceneBindingOwnerInterface), public [IWorldPartitionObjectResolver](API\Runtime\Engine\WorldPartition\IWorldPartitionObjectResolver)
TObjectPtr<UMo...
BindingOverrides
Mapping of actors to override the sequence bindings with
uint8:  1
bOverrideInstanceData
Enable specification of dynamic instance data to be supplied to the sequence during playback
uint8: 1
bReplicatePlayback
If true, playback of this level sequence on the server will be synchronized across other clients
TObjectPtr<ULe...
BurnInOptions
FLevelSequenceC...
CameraSettings
TObjectPtr<UOb...
DefaultInstanceData
Instance data that can be used to dynamically control sequence evaluation at runtime
TObjectPtr<ULe...
LevelSequenceAsset
FMovieSceneSequ...
PlaybackSettings
TObjectPtr<ULe...
SequencePlayer