/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPTimecodeCustomTimeStep.h
Control the engine's time step via the engine's TimecodeProvider. Will sleep and wake up engine when the a new frame is available.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew, Meta=(DisplayName="Timecode Custom Time Step")) class UVPTimecodeCustomTimeStep : public [UFixedFrameRateCustomTimeStep](API\Runtime\TimeManagement\UFixedFrameRateCustomTimeStep)
bool
bErrorIfFrameAreNotConsecutive
If true, stop the CustomTimeStep if the new timecode value doesn't follow the previous timecode value.
bool
bErrorIfTimecodeProviderChanged
If true, stop the CustomTimeStep if the engine's TimeProvider changed since last frame.
float
MaxDeltaTime
If the timecode doesn't change after that amount of time, stop the CustomTimeStep.