/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Compress morph targets into GPU based morph buffers.
void CompressEngineMorphTargets ( [FMorphTargetVertexInfoBuffers](API\Runtime\Engine\Rendering\FMorphTargetVertexInfoBuffers) & OutMorphBuffers, const [TArray](API\Runtime\Core\Containers\TArray)< [UMorphTarget](API\Runtime\Engine\Animation\UMorphTarget) * > & MorphTargets, int32 LOD, float MorphErrorTolerance )