/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/SnapshotRestorability.h
The actor exists in the world and the snapshot. Should we show it in the list of modified actors?
namespace UE { namespace LevelSnapshots { namespace Restorability { bool UE::LevelSnapshots::Restorability::ShouldConsiderMatchedActorForRestoration ( const [FCanModifyMatchedActorParams](API\Plugins\LevelSnapshots\Restorability\Interfaces\FCanModifyMatchedActorParams) & Params, [FText](API\Runtime\Core\Internationalization\FText) * ExclusionReason ) } } }