/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h
Returns glyph assigned to a gamepad button (or a null ptr if not assigned) (iOS and tvOS only)
static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * GetGamepadButtonGlyph ( const [FString](API\Runtime\Core\Containers\FString) & ButtonKey, int32 ControllerIndex )