/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonButtonBase.h
CustomUButtonoverride that allows us to disable clicking without disabling the widget entirely
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Experimental) class UCommonButtonInternalBase : public [UButton](API\Runtime\UMG\Components\UButton)
bool
bButtonEnabled
If true, this button is enabled.
bool
bInteractionEnabled
If true, this button can be interacted with it normally.
FOnButtonDouble...
HandleDoubleClicked
Called when the button is clicked
int32
MinHeight
The minimum height of the button
int32
MinWidth
The minimum width of the button
TSharedPtr<SBo...
MyBox
Cached pointer to the underlying slate button owned by thisUWidget
TSharedPtr< cla...
MyCommonButton
Cached pointer to the underlying slate button owned by thisUWidget
FOnButtonClicke...
OnDoubleClicked
Called when the button is clicked
FSimpleDelegate
OnLostFocus
Called when the button loses focus
FSimpleDelegate
OnReceivedFocus
Called when the button receives focus