/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h
Consumes the set and map populated by calls to UpdateBytecodeReferences
static void FinishUpdateBytecodeReferences ( const [TSet](API\Runtime\Core\Containers\TSet)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * > & DependentBPs, const [TMap](API\Runtime\Core\Containers\TMap)< [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant), [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) > & FieldMappings )