/Engine/Source/Runtime/GeometryCore/Public/Image/ImageInfilling.h
The infill sequence is tracked, which allows it to be "replayed" on multiple images. This is useful in cases where we have separate images with the same holes, which arises when baking textures from world sampling.
template<typename PixelType> class TMarchingPixelInfill
TArray< int32 >
InfillSequence
Encoding of infill operations, so that they can be applied to multiple images Values are [ NumPixels, Pixel1Count, Pixel1X, Pixel1Y, Pixel1Nbr1X, Pixel1Nbr1Y, ...