/Engine/Source/Editor/UnrealEd/Public/CinematicExporter.h
Exports the basic scene information to a file.
void ExportLevelMesh ( [ULevel](API\Runtime\Engine\Engine\ULevel) * Level, bool bSelectedOnly, [INodeNameAdapter](API\Editor\UnrealEd\INodeNameAdapter) & NodeNameAdapter, bool bSaveAnimSeq )