/Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreenBase.h
Base implementation of theIPreLoadScreenthat handles all the logic for controlling / updating the UI for PreLoadScreens. Designed to be overriden by a game specific Plugin that calls FPreloadScreenManager::RegisterPreLoadScreen so that functions are called by the PreLoadScreenManager correctly.
class FPreLoadScreenBase : public [IPreLoadScreen](API\Runtime\PreLoadScreen\IPreLoadScreen)
TAtomic< bool >
bIsEngineLoadingFinished
TWeakPtr<SWind...
OwningWindow