/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeMeshClipMorph.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UCustomizableObjectNodeMeshClipMorph : public [UCustomizableObjectNodeModifierBase](API\Plugins\CustomizableObjectEditor\MuCOE\Nodes\UCustomizableObj-_40)
float
B
bool
bInvertNormal
bool
bLocalStartOffset
FName
BoneName
bool
bUpdateViewportWidget
float
Exponent
float
MaxEffectRadius
FVector
Normal
FVector
Origin
float
Radius
float
Radius2
uint32
ReferenceSkeletonIndex
float
RotationAngle
FVector
StartOffset
TArray<FString...
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