/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelHelper.h
static bool LoadActors ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InOuterWorld, [ULevel](API\Runtime\Engine\Engine\ULevel) * InDestLevel, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FWorldPartitionRuntimeCellObjectMapping](API\Runtime\Engine\WorldPartition\FWorldPartitionRuntimeCellObject-) > InActorPackages, [FPackageReferencer](API\Runtime\Engine\WorldPartition\FWorldPartitionLevelHelper\FPackageReferencer) & InPackageReferencer, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(bool)> InCompletionCallback, bool bInLoadAsync, [FLinkerInstancingContext](API\Runtime\CoreUObject\UObject\FLinkerInstancingContext) InOutInstancingContext )