/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstanceBlueprintLibrary.h
ANGULAR LIMITS Sets COnstraint Angular Motion Ranges
static void SetAngularLimits ( [FConstraintInstanceAccessor](API\Runtime\Engine\PhysicsEngine\FConstraintInstanceAccessor) & Accessor, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EAngularConstraintMotion > Swing1MotionType, float Swing1LimitAngle, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EAngularConstraintMotion > Swing2MotionType, float Swing2LimitAngle, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EAngularConstraintMotion > TwistMotionType, float TwistLimitAngle )