/Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h
STRUCTURE.
static [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * CreateUserDefinedStruct ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) Name, EObjectFlags Flags )