/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline") static bool ExportConfigToAsset ( const [UMoviePipelinePrimaryConfig](API\Plugins\MovieRenderPipelineCore\UMoviePipelinePrimaryConfig) * InConfig, const [FString](API\Runtime\Core\Containers\FString) & InPackagePath, const [FString](API\Runtime\Core\Containers\FString) & InFileName, const bool bInSaveAsset, [UMoviePipelinePrimaryConfig](API\Plugins\MovieRenderPipelineCore\UMoviePipelinePrimaryConfig) *& OutAsset, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorReason )