/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/DenseMatrix.h
Return C = A x B, where the results is known to be symmetric. /see MultiplyAtB.
template<int32 T_EA, int32 T_EB> static [TDenseMatrix](API\Runtime\Chaos\Chaos\TDenseMatrix)< MaxElements > MultiplyAB_Symmetric ( const [TDenseMatrix](API\Runtime\Chaos\Chaos\TDenseMatrix)< T_EA > & A, const [TDenseMatrix](API\Runtime\Chaos\Chaos\TDenseMatrix)< T_EB > & B )