/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h
Handles parsing out a string of command line tag pairs into the passed in output tag collection. Breaks these tags into a tag and a value to expect, or just a tag if any value will do.  FullTagString The string from the commandline that needs to be parsed  OutputAssetTags The collection of asset tags to output results to
virtual void ParseTagPairs ( const [FString](API\Runtime\Core\Containers\FString) & FullTagString, [TArray](API\Runtime\Core\Containers\TArray)< TPair< [FString](API\Runtime\Core\Containers\FString), [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) >>> & OutputAssetTags )