/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h
Build a physics field command and dispatch it
void BuildFieldCommand ( bool Enabled, EFieldPhysicsType Target, [UFieldSystemMetaData](API\Runtime\FieldSystemEngine\Field\UFieldSystemMetaData) * MetaData, [UFieldNodeBase](API\Runtime\FieldSystemEngine\Field\UFieldNodeBase) * Field, const bool IsTransient )