/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h
Serialize movement data. Passes Serialize calls to eachFCharacterNetworkMoveDataas applicable, based on bHasPendingMove and bHasOldMove.
virtual bool Serialize ( [UCharacterMovementComponent](API\Runtime\Engine\GameFramework\UCharacterMovementComponent) & CharacterMovement, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [UPackageMap](API\Runtime\CoreUObject\UObject\UPackageMap) * PackageMap )