/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/LegacyCameraShake.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Camera Shakes", Meta=(BlueprintAutocast)) static [ULegacyCameraShake](API\Plugins\GameplayCameras\ULegacyCameraShake) * Conv_LegacyCameraShake ( [UCameraShakeBase](API\Runtime\Engine\Camera\UCameraShakeBase) * CameraShake )