/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Returns true if FeatureState comes after the second state (or is equal)
bool IsInitStateAfterOrEqual ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) FeatureState, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) RelativeState ) const