/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocation.h
class UParticleModuleLocation : public [UParticleModuleLocationBase](API\Runtime\Engine\Particles\Location\UParticleModuleLocationBase)
float
DistributeOverNPoints
When set to a non-zero value this will force the particles to only spawn on evenly distributed positions between the two points specified.
float
DistributeThreshold
When DistributeOverNPoints is set to a non-zero value, this specifies the ratio of particles spawned that should use the distribution.
FRawDistributio...
StartLocation
The location the particle should be emitted.