/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Creates an uninitialized actor descriptor from a specific class.
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< class [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) > StaticCreateClassActorDesc ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > & ActorClass )