/Engine/Source/Runtime/Engine/Public/Subsystems/SubsystemBlueprintLibrary.h
Get a Game Instance Subsystem from the Game Instance associated with the provided context
static [UEngineSubsystem](API\Runtime\Engine\Subsystems\UEngineSubsystem) * GetEngineSubsystem ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEngineSubsystem](API\Runtime\Engine\Subsystems\UEngineSubsystem) > Class )