/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ContactTriangles.h
Add contacts between the convex and a single triangle for later processing.
void AddTriangleContacts ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const FContactPoint > & InContactPoints, const [FTriangle](API\Runtime\Chaos\Chaos\FTriangle) & Triangle, const int32 TriangleIndex, const int32 VertexIndex0, const int32 VertexIndex1, const int32 VertexIndex2, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) CullDistance )