/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/GenericSmartObject.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Input)) class AGenericSmartObject : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr<USm...
RenderingComponent
TObjectPtr<USm...
SOComponent