/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
static const TCHAR * ImportTextInnerItem ( const TCHAR * Buffer, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Inner, void * Data, int32 PortFlags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwnerObject, [FScriptArrayHelper](API\Runtime\CoreUObject\UObject\FScriptArrayHelper) * ArrayHelper, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) * ErrorText )