/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h
FMathinline functions Computes minimal bounding sphere encompassing given cone
Minimal bounding sphere encompassing given cone
template<typename FReal> static [UE::Math::TSphere](API\Runtime\Core\Math\TSphere)< FReal > ComputeBoundingSphereForCone ( [UE::Math::TVector](API\Runtime\Core\Math\TVector)< FReal > const & ConeOrigin, [UE::Math::TVector](API\Runtime\Core\Math\TVector)< FReal > const & ConeDirection, FReal ConeRadius, FReal CosConeAngle, FReal SinConeAngle )