/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/SkelMeshDNAUtils.h
Updates bind pose using joint positions from DNA.
static void UpdateJoints ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkelMesh, [IDNAReader](API\Plugins\RigLogicModule\IDNAReader) * InDNAReader, [FDNAToSkelMeshMap](API\Plugins\RigLogicModule\FDNAToSkelMeshMap) * InDNAToSkelMeshMap )