/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h
Process a remote function on given actor channel. This is called by ::ProcessRemoteFunction.
void ProcessRemoteFunctionForChannel ( [UActorChannel](API\Runtime\Engine\Engine\UActorChannel) * Ch, const class [FClassNetCache](API\Runtime\CoreUObject\UObject\FClassNetCache) * ClassCache, const [FFieldNetCache](API\Runtime\CoreUObject\UObject\FFieldNetCache) * FieldCache, [UObject](API\Runtime\CoreUObject\UObject\UObject) * TargetObj, [UNetConnection](API\Runtime\Engine\Engine\UNetConnection) * Connection, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, void * Parms, [FOutParmRec](API\Runtime\CoreUObject\UObject\FOutParmRec) * OutParms, [FFrame](API\Runtime\CoreUObject\UObject\FFrame) * Stack, const bool IsServer, const [ERemoteFunctionSendPolicy](API\Runtime\Engine\Engine\UNetDriver\ERemoteFunctionSendPolicy) SendPolicy )