/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h
Allow nodes to register log messages to be processed on the game thread
void LogMessage ( [FName](API\Runtime\Core\UObject\FName) InLogType, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > & InMessage ) const