/Engine/Source/Runtime/Engine/Public/GPUSkinCache.h
static [FColor](API\Runtime\Core\Math\FColor) GetVisualizationDebugColor ( const [FName](API\Runtime\Core\UObject\FName) & GPUSkinCacheVisualizationMode, FGPUSkinCacheEntry * Entry, FGPUSkinCacheEntry * RayTracingEntry, uint32 SectionIndex )