/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UTimedDataMonitorSubsystem : public [UEngineSubsystem](API\Runtime\Engine\Subsystems\UEngineSubsystem)
FTimedDataIdent...
OnIdentifierListChanged_Dynamic
Delegate of when an element is added or removed.