/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphStorage
TArray< FVector...
BoundaryPoints
All the zone boundary points, referred by zones.
FBox
Bounds
Bounding box of all zones.
FZoneGraphDataH...
DataHandle
The handle that this storage represents, updated when data is registered to ZoneGraphSubsystem, used for query results.
TArray<FZoneLa...
LaneLinks
All the lane links, referred by lanes.
TArray< float >
LanePointProgressions
All the lane progression distances, referred by lanes.
TArray< FVector...
LanePoints
All the lane points, referred by lanes.
TArray<FZoneLa...
Lanes
All the lanes, referred by zones.
TArray< FVector...
LaneTangentVectors
All the lane tangent vectors, referred by lanes.
TArray< FVector...
LaneUpVectors
All the lane up vectors, referred by lanes.
FZoneGraphBVTre...
ZoneBVTree
BV-Tree of Zones.
TArray<FZoneDa...
Zones
All the zones.