/Engine/Source/Editor/UnrealEd/Public/Elements/Actor/ActorElementEditorWorldInterface.h
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > GetSelectionElementsFromSelectionFunction ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const [FWorldSelectionElementArgs](API\Runtime\Engine\Elements\Interfaces\FWorldSelectionElementArgs) & SelectionArgs, const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< bool(const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) &, const [FWorldSelectionElementArgs](API\Runtime\Engine\Elements\Interfaces\FWorldSelectionElementArgs) &)> & SelectionFunction )