/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Creates a new function graph with a signature that matches InNode
static void CreateMatchingFunction ( [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction) * InNode, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) > InSchemaClass )