/Engine/Source/Runtime/Engine/Classes/Components/BoundsCopyComponent.h
Component used to copy the bounds of another Actor.
class UBoundsCopyComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
bool
bCopyXBounds
bool
bCopyYBounds
bool
bCopyZBounds
bool
bKeepOwnBoundsScale
If true, the actor's scale will be changed so that after adjustment, its own bounds match the source bounds.
TSoftObjectPtr<...
BoundsSourceActor
Actor to copy the bounds from to set up the transform.
bool
bUseCollidingComponentsForOwnBounds
If true, the actor's own bounds will include its colliding components bounds.
bool
bUseCollidingComponentsForSourceBounds
If true, the source actor's bounds will include its colliding components bounds.
FTransform
PostTransform
Transform to apply to final result.