/Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h
Generate streaming data for all materials.
void GetStreamingTextureInfoInner ( [FStreamingTextureLevelContext](API\Runtime\Engine\Engine\FStreamingTextureLevelContext) & LevelContext, const [TArray](API\Runtime\Core\Containers\TArray)< [FStreamingTextureBuildInfo](API\Runtime\Engine\Engine\FStreamingTextureBuildInfo) > * PreBuiltData, float ComponentScaling, [TArray](API\Runtime\Core\Containers\TArray)< [FStreamingRenderAssetPrimitiveInfo](API\Runtime\Engine\Engine\FStreamingRenderAssetPrimitiveIn-) > & OutStreamingTextures ) const