/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionConstraint.h
Set all the data not initialized in the constructor.
void Setup ( const [ECollisionCCDType](API\Runtime\Chaos\Chaos\Collision\Chaos__ECollisionCCDType) InCCDType, const [EContactShapesType](API\Runtime\Chaos\Chaos\Chaos__EContactShapesType) InShapesType, const [FRigidTransform3](API\Runtime\ChaosCore\Chaos\FRigidTransform3) & InImplicitTransform0, const [FRigidTransform3](API\Runtime\ChaosCore\Chaos\FRigidTransform3) & InImplicitTransform1, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) InCullDistance, const bool bInUseManifold )