/Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h
Holds various data to pass to the post login delegate for PIE logins
struct FPieLoginStruct
FGameInstancePI...
GameInstancePIEParameters
A copy of the PIE Parameters this instance should use.
int32
NextX
X location for window positioning
int32
NextY
Y location for window positioning
int32
PIEInstanceIndex
Which index is the instance of this Play in Editor session that will be created.
double
PIEStartTime
Passthrough start time of PIE
FName
WorldContextHandle
World context handle for this login