/Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorSubsystem.h
Checks that all of the assets are valid targets for an editor session. This is preferable over AreObjectsValidTargets when we haveFAssetDatabecause it allows us to avoid forcing a load of the underlying UObjects (for instance to avoid triggering a load when right clicking an asset in the content browser).
virtual bool AreAssetsValidTargets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & InAssets ) const