/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/TransitionBlendInstance.h
void Setup ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InFromComponent, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InToComponent, float InBlendTime )