/Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h
Start a recording, possibly with some delay (specified by the sequence recording settings).
true if recording was successfully started
bool StartRecording ( [AActor](API\Runtime\Engine\GameFramework\AActor) * ActorToRecord, const [FString](API\Runtime\Core\Containers\FString) & PathToRecordTo, const [FString](API\Runtime\Core\Containers\FString) & SequenceName )