/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h
NB: it is assumed the edge Direction.EdgeID is adjacent to VID. ( otherwise the result will be unexpected)
total distance of the trace, this may be less than the MaxDist (e.g. in the event the trace encounters a mesh edge)
double TraceMeshFromVertex ( const [FMeshTangentDirection](API\Plugins\DynamicMesh\Operations\FMeshGeodesicSurfaceTracer\FMeshTangentDire-) & Direction, double MaxDistance )