/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformerInstance.h
Trigger a named trigger graph to run on the next tick
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Deformer") bool EnqueueTriggerGraph ( [FName](API\Runtime\Core\UObject\FName) InTriggerGraphName )