/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInteractor.h
If a clothing simulation is able to be interacted with at runtime then a derived interactor should be created, and at least the basic API implemented for that simulation. Only write to the simulation and context during the call to Sync, as that is guaranteed to be a safe place to access this data.
class UClothingSimulationInteractor : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TMap<FName,TO...
ClothingInteractors
Cloth interactors currently created.