/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_OutputRemap.h
Screen space remapping of the final backbuffer output. Applied at the whole window
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationFramePostProcess_OutputRemap
bool
bEnable
Enables or disables output remapping
EDisplayCluster...
DataSource
Selects either the Static Mesh or External File setting as the source for output remapping
FString
ExternalFile
The external .obj file to use for output remapping when the Data Source is set to File
FString
MeshComponentName
The MeshComponent reference (ProceduralMeshComponent or StaticMeshComponent) to use for output remapping when the Data Source is set to Mesh Component
TObjectPtr< cla...
StaticMesh
The Static Mesh reference to use for output remapping when the Data Source is set to Static Mesh