/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/IOptimusExecutionDomainProvider.h
A struct to hold onto a single-level domain for controlling a kernel's execution domain. The reason it's in a struct is so that we can apply a property panel customization for it to make it easier to select from a pre-defined list of execution domains.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FOptimusExecutionDomain
FName
Name
The name of the execution domain that this kernel operates on.