/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/UI/VCamUIFunctionLibrary.h
Gets the connection point the connection ConnectionId attempts to connect to on the widget.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="VCam Connections", Meta=(DisplayName="Get Connection Point Name By Name", DefaultToSelf="Widget")) static bool GetConnectionPointName_VCamWidget ( [UVCamWidget](API\Plugins\VCamCore\UI\UVCamWidget) * Widget, [FName](API\Runtime\Core\UObject\FName) ConnectionId, [FName](API\Runtime\Core\UObject\FName) & OutConnectionPointName )