/Engine/Source/Runtime/Engine/Public/StaticMeshLight.h
Initialization constructor.
FStaticMeshStaticLightingTextureMapping ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * InPrimitive, int32 InLODIndex, [FStaticLightingMesh](API\Runtime\Engine\FStaticLightingMesh) * InMesh, int32 InSizeX, int32 InSizeY, int32 InTextureCoordinateIndex, bool bPerformFullQualityRebuild )