/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Main FBX Importer class.
class FFbxImporter
bool
bFirstMesh
Flag that the mesh is the first mesh to import in current FBX scene FBX scene may contain multiple meshes, importer can import them at one time.
FbxMap< FbxStri...
CollisionModels
Collision model list.
FFbxDataConvert...
Converter
Scene management
TArray<TWeakOb...
CreatedObjects
IMPORTPHASE
CurPhase
FString
ErrorMessage
EFbxCreator
FbxCreator
Value is true if the file was create by blender.
FString
FbxFileCreator
FString
FbxFileVersion
TMap< FbxFileTe...
FbxTextureToUniqueNameMap
A map holding pairs of fbx texture that needs to be renamed with the associated string to avoid name conflicts.
FbxAxisSystem
FileAxisSystem
Original File Info.
FString
FileBasePath
Base path of fbx file
FbxSystemUnit
FileUnitSystem
FbxGeometryConv...
GeometryConverter
FbxImporter ...
Importer
FBXImportOption...
ImportOptions
EAppReturnType:...
LastMergeBonesChoice
Set when importing skeletal meshes if the merge bones step fails.
FMD5Hash
Md5Hash
We cache the hash of the file when we open the file. This is to avoid calculating the hash many time when importing many asset in one fbx file.
FbxMap< FbxStri...
NodeUniqueNameToOriginalNameMap
A map holding the original name of the renamed fbx nodes, It is used namely to associate collision meshes to their corresponding static mesh if it has been renamed.
TWeakObjectPtr<...
Parent
FbxScene *
Scene
Current Fbx scene we are importing. Make sure to release it after import
FbxManager *...
SdkManager
TArray< FbxNode...
TransformSettingsToFbxApply
Make sure we are not applying two time the option transform to the same node