/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ContainmentFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptConvexDecompositionOptions
double
ErrorTolerance
Error tolerance to guide convex decomposition (in cm); we stop adding new parts if the volume error is below the threshold.
double
MinPartThickness
Minimum part thickness for convex decomposition (in cm); hulls thinner than this will be merged into adjacent hulls, if possible.
int
NumHulls
How many convex pieces to target per mesh when creating convex decompositions.
double
SearchFactor
How much additional decomposition decomposition + merging to do, as a fraction of max pieces.
int
SimplifyToFaceCount
Try to simplify each convex hull to this triangle count. If 0, no simplification