/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Return the Bytes format of Value in the desired Signal Format.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX", Meta=(Keywords="float")) void NormalizedValueToBytes ( float InValue, [EDMXFixtureSignalFormat](API\Plugins\DMXProtocol\EDMXFixtureSignalFormat) InSignalFormat, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Bytes, bool bUseLSB ) const