/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h
A filter that allows specific primitive components to be filtered from a render pass
class FDisplayClusterMeshProjectionPrimitiveFilter
FPrimitiveFilte...
ShouldApplyProjectionDelegate
A delegate that returns true if the primitive component should be rendered using the render pass's projection type
FPrimitiveFilte...
ShouldRenderPrimitiveDelegate
A delegate that returns true if the primitive component should be included in the render pass