/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h
Delegate for extracting an asset from a file, for example from a drag and drop operation.
typedef TMulticastDelegate_TwoParams< void, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > &Files, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > &AssetDataArray > FOnExtractAssetFromFile