/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModel.h
The mapping that maps from render vertices into dcc vertices. The length of this array is the same as the number of render vertices in the skeletal mesh. For a cube with 32 render vertices, the item values would be between 0..7 as in the dcc the cube has 8 vertices.
A reference to the array that contains the DCC vertex number for each render vertex.
const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & GetVertexMap() const