/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h
void Reinitialize ( [TArray](API\Runtime\Core\Containers\TArray)< [TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< [LargeIdxType](API\Runtime\Chaos\Chaos\FTrimeshIndexBuffer\LargeIdxType) >> && Elements )