/Engine/Source/Runtime/Engine/Classes/Components/BillboardComponent.h
A 2d texture that will be rendered always facing the camera.
class UBillboardComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
uint32: 1
bIsScreenSizeScaled
bool
bShowLockedLocation
bool
bUseInEditorScaling
Whether to use in-editor arrow scaling (i.e. to be affected by the global arrow scale)
float
OpacityMaskRefVal
The billboard is not rendered where texture opacity < OpacityMaskRefVal
float
ScreenSize
TObjectPtr< cla...
Sprite
FSpriteCategory...
SpriteInfo
Sprite category information regarding the component
float
U
float
UL
float
V
float
VL