/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterCameraComponent.h
Set stereo offset type
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Stereo") void SetStereoOffset ( [EDisplayClusterEyeStereoOffset](API\Plugins\DisplayCluster\Components\EDisplayClusterEyeStereoOffset) InStereoOffset )