/Engine/Plugins/Experimental/Mutable/Source/MutableRuntime/Public/MuR/MeshBufferSet.h
Compare the mesh buffer with another one, but ignore internal data like generated vertex indices. Be aware this method compares the data byte by byte without checking if the data belong to the buffer components and could give false negatives if unset padding data is present.
bool IsSimilar ( const [FMeshBufferSet](API\Plugins\MutableRuntime\MuR\FMeshBufferSet) & o ) const