/Engine/Source/Runtime/Engine/Public/ActorPartition/ActorPartitionSubsystem.h
Returns a matching actor based on the parameters being provided
[APartitionActor](API\Runtime\Engine\ActorPartition\APartitionActor) * GetActor ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [APartitionActor](API\Runtime\Engine\ActorPartition\APartitionActor) > & InActorClass, const [FCellCoord](API\Runtime\Engine\ActorPartition\UActorPartitionSubsystem\FCellCoord) & InCellCoords, bool bInCreate, const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid, uint32 InGridSize, bool bInBoundsSearch, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([APartitionActor](API\Runtime\Engine\ActorPartition\APartitionActor) *)> InActorCreated )