/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h
Stores info on the type of motor that will be used for a given bone
struct FPhysicalAnimationData
float
AngularVelocityStrength
The strength used to correct angular velocity error
uint8:  1
bIsLocalSimulation
Whether the drive targets are in world space or local
FName
BodyName
The body we will be driving.
float
MaxAngularForce
The max force used to correct angular errors
float
MaxLinearForce
The max force used to correct linear errors
float
OrientationStrength
The strength used to correct orientation error
float
PositionStrength
The strength used to correct linear position error. Only used for non-local simulation
float
VelocityStrength
The strength used to correct linear velocity error. Only used for non-local simulation