/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h
Creates a newUBlueprintComponentNodeSpawnerfor the specified class. Does not do any compatibility checking to ensure that the class is viable as a spawnable component (do that before calling this).
A newly allocated instance of this class.
static [UBlueprintComponentNodeSpawner](API\Editor\BlueprintGraph\UBlueprintComponentNodeSpawner) * Create ( const struct [FComponentTypeEntry](API\Editor\UnrealEd\FComponentTypeEntry) & Entry )