/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/TileMapBlueprintLibrary.h
Creates a tile from the specified information.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category=Sprite, Meta=(AdvancedDisplay=2)) static [FPaperTileInfo](API\Plugins\Paper2D\FPaperTileInfo) MakeTile ( int32 TileIndex, UPaperTileSet * TileSet, bool bFlipH, bool bFlipV, bool bFlipD )