/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MoviePipelineRenderLayerSubsystem.h
Overwrites the existing collections with the provided array of collections.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Render Layers") void SetCollections ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMoviePipelineCollection](API\Plugins\MovieRenderPipelineCore\Graph\UMoviePipelineCollection) * > InCollections )