/Engine/Plugins/Experimental/Chooser/Source/ProxyTable/Public/ProxyTableFunctionLibrary.h
Resolve a proxy asset and return the selectedUObject, or null
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(BlueprintThreadSafe, DeterminesOutputType="ObjectClass", BlueprintInternalUseOnly="true"), Category="Animation") static [UObject](API\Runtime\CoreUObject\UObject\UObject) * EvaluateProxyAsset ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject, const [UProxyAsset](API\Plugins\ProxyTable\UProxyAsset) * Proxy, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > ObjectClass )