/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
returns pointer intoTMap, only valid till next time Set is called
pointer to textureinparticlesystem stats
[FTextureToParticleSystemStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FTextureToPartic-) * GetTextureToParticleSystemStats ( [UTexture](API\Runtime\Engine\Engine\UTexture) * InTexture )