/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h
Creates a widget
static [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * Create ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > WidgetType, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * OwningPlayer )