/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities") static void GetParticleModuleRotationProps ( [UParticleModuleRotation](API\Runtime\Engine\Particles\Rotation\UParticleModuleRotation) * ParticleModule, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutStartRotation )