/Engine/Source/Runtime/MovieSceneTracks/Public/Evaluation/MovieSceneCameraShakeTemplate.h
The first factory method that returns a valid pointer wins. Most shake types wouldn't have any custom shake evaluator, in which case this method returns a null pointer.
static [UMovieSceneCameraShakeEvaluator](API\Runtime\MovieSceneTracks\Evaluation\UMovieSceneCameraShakeEvaluator) * BuildShakeEvaluator ( [UCameraShakeBase](API\Runtime\Engine\Camera\UCameraShakeBase) * ShakeInstance )