/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/RigUnitContext.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FControlRigExecuteContext : public [FRigVMExecuteContext](API\Plugins\RigVM\RigVMCore\FRigVMExecuteContext)
TArray< constU...
AssetUserData
The list of available asset user data object
URigHierarchy&...
Hierarchy
FOnAddShapeLibr...
OnAddShapeLibraryDelegate
FOnShapeExists
OnShapeExistsDelegate
FRigUnitContext
UnitContext