/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h
Find the first hitbox containing the given coordinates.
returns the hitbox at the given coordinates or NULL if none match.
const [FHUDHitBox](API\Runtime\Engine\GameFramework\FHUDHitBox) * GetHitBoxAtCoordinates ( FVector2D InHitLocation, bool bConsumingInput ) const