/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h
Static void SetUpdateScriptConstant(UNiagaraComponent* Component, FName EmitterName, FName ConstantName, FVector Value);
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(Keywords="niagara parameter collection", WorldContext="WorldContextObject")) static [UNiagaraParameterCollectionInstance](API\Plugins\Niagara\UNiagaraParameterCollectionInsta-) * GetNiagaraParameterCollection ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UNiagaraParameterCollection](API\Plugins\Niagara\UNiagaraParameterCollection) * Collection )