/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExportDialogueScriptCommandlet.h
struct FDialogueScriptEntry
FString
AudioFileName
FString
DialogueAsset
FString
DialogueAssetGUID
bool
IsRecorded
TArray<FString...
LocalizationKeys
FString
SpeakingVoice
FString
SpeakingVoiceGUID
FString
SpokenDialogue
TArray<FString...
TargetVoiceGUIDs
TArray<FString...
TargetVoices
FString
VoiceActorDirection