/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/RemoveOccludedTriangles.h
Remove the occluded triangles  single instance case
true on success
virtual bool Apply ( const [FTransformSRT3d](API\Runtime\GeometryCore\FTransformSRT3d) & MeshLocalToOccluderSpace, [TMeshAABBTree3](API\Runtime\GeometryCore\Spatial\TMeshAABBTree3)< OccluderTriangleMeshType > * Spatial, [TFastWindingTree](API\Runtime\GeometryCore\CompGeom\TFastWindingTree)< OccluderTriangleMeshType > * FastWindingTree )