/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshotsEditor/Public/LevelSnapshotsEditorFunctionLibrary.h
Creates a new Level Snapshot asset in the content browser and then captures the target world.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LevelSnapshots", Meta=(DevelopmentOnly, WorldContext="WorldContextObject")) static [ULevelSnapshot](API\Plugins\LevelSnapshots\Data\ULevelSnapshot) * TakeLevelSnapshotAndSaveToDisk ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FString](API\Runtime\Core\Containers\FString) & FileName, const [FString](API\Runtime\Core\Containers\FString) & FolderPath, const [FString](API\Runtime\Core\Containers\FString) & Description, const bool bShouldCreateUniqueFileName )