/Engine/Plugins/Experimental/PCG/Source/PCG/Public/MatchAndSet/PCGMatchAndSetBase.h
Main function to process points, and pass them through the Match & Set logic.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category=Selection) void MatchAndSet ( [FPCGContext](API\Plugins\PCG\FPCGContext) & Context, const [UPCGPointMatchAndSetSettings](API\Plugins\PCG\Elements\UPCGPointMatchAndSetSettings) * InSettings, const [UPCGPointData](API\Plugins\PCG\Data\UPCGPointData) * InPointData, [UPCGPointData](API\Plugins\PCG\Data\UPCGPointData) * OutPointData ) const