/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h
Build a proxy mesh actor that can replace a set of mesh actors.
Success of the proxy creation
static bool CreateProxyMeshActor ( const [TArray](API\Runtime\Core\Containers\TArray)< class [AStaticMeshActor](API\Runtime\Engine\Engine\AStaticMeshActor) * > & ActorsToMerge, const [FEditorScriptingCreateProxyMeshActorOptions_Deprecated](API\Plugins\EditorScriptingUtilities\FEditorScripting-) & MergeOptions, class [AStaticMeshActor](API\Runtime\Engine\Engine\AStaticMeshActor) *& OutMergedActor )