/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/Properties/UVLayoutProperties.h
UV Layout Settings
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UUVLayoutProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bAllowFlips
Allow the Repack layout type to flip the orientation of UV islands to save space.
bool
bEnableUDIMLayout
Enable UDIM aware layout and keep islands within their originating UDIM tiles when laying out.
bool
bUDIMCVAREnabled
EUVLayoutType
LayoutType
Type of layout applied to input UVs
float
Scale
Uniform scale applied to UVs after packing
int
TextureResolution
Expected resolution of the output textures; this controls spacing left between UV islands to avoid interpolation artifacts
FVector2D
Translation
Translation applied to UVs after packing, and after scaling