/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h
Collision event data stored for use by other systems (e.g. Niagara, gameplay events)
struct FCollidingData
FVec3
AccumulatedImpulse
FVec3
AngularVelocity1
FVec3
AngularVelocity2
bool
bProbe
FVec3
DeltaVelocity1
FVec3
DeltaVelocity2
FVec3
Location
FReal
Mass1
FReal
Mass2
FMaterialHandle
Mat1
FMaterialHandle
Mat2
FVec3
Normal
FReal
PenetrationDepth
IPhysicsProxyBa...
Proxy1
The pointers to the proxies should be used with caution on the Game Thread.
IPhysicsProxyBa...
Proxy2
int32
ShapeIndex1
int32
ShapeIndex2
FReal
SolverTime
FVec3
Velocity1
FVec3
Velocity2