/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropOp.h
void Init ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & InActors )