/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlActor.h
Represents an actor exposed in the panel.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRemoteControlActor : public [FRemoteControlEntity](API\Plugins\RemoteControl\FRemoteControlEntity)
FSoftObjectPath
Path
Path to the exposed object.