/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h
namespace UE { namespace MovieScene { bool UE::MovieScene::HasBeenWrittenToSince ( const [FEntityIDAccess](API\Runtime\MovieScene\EntitySystem\FEntityIDAccess) * In, [FEntityAllocation](API\Runtime\MovieScene\EntitySystem\FEntityAllocation) * Allocation, uint64 InSystemSerial ) } }