/Engine/Source/Runtime/Engine/Classes/GameFramework/TouchInterface.h
Defines an interface by which touch input can be controlled using any number of buttons and virtual joysticks
class UTouchInterface : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
float
ActivationDelay
float
ActiveOpacity
bool
bPreventRecenter
TArray<FTouchI...
Controls
float
InactiveOpacity
float
StartupDelay
float
TimeUntilDeactive
float
TimeUntilReset