/Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h
Called after UDS was changed by editor
static void OnStructureChanged ( [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * Struct, [EStructureEditorChangeInfo](API\Editor\UnrealEd\Kismet2\FStructureEditorUtils\EStructureEditorChangeInfo) ChangeReason )