/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Data/PCGSpatialData.h
Conceptually, any concrete data can be decayed into points (potentially through transformations) which hold metadata and a transform, and this is the basic currency of the PCG framework.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType, ClassGroup=(Procedural)) class UPCGSpatialData : public [UPCGData](API\Plugins\PCG\UPCGData)
bool
bKeepZeroDensityPoints
TObjectPtr<UPC...
Metadata
Not accessible through blueprint to make sure the constness is preserved.
TWeakObjectPtr<...
TargetActor
Recipient of any artifacts generated using this data.