/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Selects or deselects an element in the hierarchy
Returns true if the selection was applied
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController) bool SelectElement ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InKey, bool bSelect, bool bClearSelection )