/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h
Updates chunk visibility info for later chunk logic optimization
The visualization chunk fragment
[FMassVisualizationChunkFragment](API\Plugins\MassLOD\FMassVisualizationChunkFragment) & UpdateChunkVisibility ( [FMassExecutionContext](API\Plugins\MassEntity\FMassExecutionContext) & Context ) const