/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigGizmoLibrary.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(DisplayName="Shape")) struct FControlRigShapeDefinition
TWeakObjectPtr<...
Library
FName
ShapeName
TSoftObjectPtr<...
StaticMesh
FTransform
Transform