/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h
Check for intersection between a world-space Ray with the Selector's target object and return aFInputRayHitresult.RayHitTest()must return true for other raycast-based functions likeUpdateSelectionViaRaycast()to be called.
true on hit, false on miss
virtual bool RayHitTest ( const [FWorldRayQueryInfo](API\Plugins\ModelingComponents\Selection\IGeometrySelector\FWorldRayQueryInfo) & RayInfo, [UE::Geometry::FGeometrySelectionHitQueryConfig](API\Plugins\DynamicMesh\Selections\FGeometrySelectionHitQueryConfig) QueryConfig, [FInputRayHit](API\Runtime\InteractiveToolsFramework\FInputRayHit) & HitResultOut )