/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderParameters.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FTakeRecorderUserParameters
bool
bAutoLock
Whether to lock the level sequence when done recording
bool
bAutoSerialize
Whether to incrementally serialize and store some data while recording
bool
bMaximizeViewport
Whether to maximize the viewport (enter Immersive Mode) when recording
bool
bRemoveRedundantTracks
Recommended for use with recorded spawnables.
bool
bResetPlayhead
Reset playhead to beginning of the playback range when starting recording
bool
bSaveRecordedAssets
Whether to save recorded level sequences and assets when done recording
bool
bStopAtPlaybackEnd
Automatically stop recording when reaching the end of the playback range
float
CountdownSeconds
Delay that we will use before starting recording
float
EngineTimeDilation
The engine time dilation to apply during the recording
float
ReduceKeysTolerance
Tolerance to use when reducing keys