/Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/IMovieScenePreAnimatedStorage.h
void RestoreState ( [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * Linker, const [FMovieSceneEvaluationKey](API\Runtime\MovieScene\Evaluation\FMovieSceneEvaluationKey) & Key, [FRootInstanceHandle](API\Runtime\MovieScene\EntitySystem\FRootInstanceHandle) InstanceHandle )