/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Public/MuCOE/GraphTraversal.h
Given an output pin, return the output pin where the mesh is located.
const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindMeshBaseSource ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, const bool bOnlyLookForStaticMesh )