/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/DataInterfaces/DIFleshDeformer.h
Gather the shader code for this data provider.
virtual void GetHLSL ( [FString](API\Runtime\Core\Containers\FString) & OutHLSL, [FString](API\Runtime\Core\Containers\FString) const & InDataInterfaceName ) const