/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
void RevertMove ( const FVector & OldLocation, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * OldBase, const FVector & PreviousBaseLocation, const [FFindFloorResult](API\Runtime\Engine\FFindFloorResult) & OldFloor, bool bFailMove, [FCharacterMovementComponentAsyncOutput](API\Runtime\Engine\FCharacterMovementComponentAsync-_2) & Output ) const