/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Load anim sequence into this control rig section
returns True if successful, False otherwise
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool LoadAnimSequenceIntoControlRigSection ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * MovieSceneSection, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelMeshComp, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InStartFrame, [ESequenceTimeUnit](API\Plugins\SequencerScripting\ESequenceTimeUnit) TimeUnit, bool bKeyReduce, float Tolerance )