/Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h
namespace StaticMeshImportUtils { void StaticMeshImportUtils::UpdateSomeLodsImportMeshData ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * NewMesh, [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ReimportLodList ) }