/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorDialogLibrary.h
Open a modal message box dialog containing a details view for inspecting / modifying multiples UObjects.
The result of the users decision, true=Ok, false=Cancel, or false if running in unattended mode.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, DisplayName="Show Objects Dialog", Category="Editor Scripting | Objects Dialog") static bool ShowObjectsDetailsView ( const [FText](API\Runtime\Core\Internationalization\FText) & Title, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InOutObjects, const [FEditorDialogLibraryObjectDetailsViewOptions](API\Plugins\EditorScriptingUtilities\FEditorDialogLibraryObjectDetail-) & Options )