/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/Modifier/VCamModifier.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Abstract, EditInlineNew) class UVCamModifier : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TMap<FName,FV...
ConnectionPoints
int32
InputContextPriority
If an Input Mapping Context is provided then this value defines the priority level that the context is added to the input system with.
TObjectPtr<UIn...
InputMappingContext
If an Input Mapping Context is specified then that Context will be automatically added to the input system when this Modifier is Initialized.