/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h
Contains all the parameters required to build the mesh.
struct FBuildParameters
bool
bInEnforceLightmapRestrictions
Whether to call EnforceLightmapRestrictions as part of the build process.
bool
bInRebuildUVChannelData
Whether to completely rebuild the UV Channel data after the render data has been computed.
bool
bInSilent
Required to work around a Clang bug.
TArray<FText>...
OutErrors
If provided, will contain the errors that occurred during this process.This will prevent async static mesh compilation because OutErrors could get out of scope.