/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathQuaternion.h
Scales a quaternion's angle
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Scale", Keywords="Multiply,Angle,Scale", Constant, Deprecated="5.0.1")) struct FRigVMFunction_MathQuaternionScale : public [FRigVMFunction_MathQuaternionBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathQuaternionBas-)
float
Scale
FQuat
Value