/Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache2.h
Adds an asset to the cache attached to a particular hash, and optionally registering a referencer
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Caching", Meta=(CallInEditor="true")) void CacheAsset ( const [FString](API\Runtime\Core\Containers\FString) & Hash, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Referencer )