/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPScoutingSubsystem.h
Subsystem used for VR Scouting
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UVPScoutingSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)
TObjectPtr<UVP...
GestureManager
GestureManager that manage some user input in VR editor.
float
GripNavSpeedCoeff
This is a multiplier for grip nav speed so we can keep the grip nav value in the range 0-1 and increase this variable if we need a bigger range
bool
IsSettingsMenuOpen
Bool to keep track of whether the settings menu panel in the main menu is open
TObjectPtr<UVP...
VPSubsystemHelpers
Subsystems can't have any Blueprint implementations, so we attach this class for any BP logic that we to provide.