/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h
Check whether permissions allow this struct
static bool IsStructAllowed ( [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) const * InStruct, [EPermissionsContext](API\Editor\BlueprintGraph\FBlueprintActionDatabase\EPermissionsContext) InContext )