/Engine/Source/Runtime/Engine/Classes/Components/ArrowComponent.h
A simple arrow rendered using lines. Useful for indicating which way an object is facing.
class UArrowComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
FColor
ArrowColor
Color to draw arrow
float
ArrowLength
Total length of drawn arrow including head
float
ArrowSize
Relative size to scale drawn arrow by
uint8:  1
bIsScreenSizeScaled
Set to limit the screen size of this arrow
uint32: 1
bLightAttachment
If true, this arrow component is attached to a light actor
uint8:  1
bTreatAsASprite
If true, don't show the arrow when EngineShowFlags.BillboardSprites is disabled.
bool
bUseInEditorScaling
Whether to use in-editor arrow scaling (i.e. to be affected by the global arrow scale)
float
ScreenSize
The size on screen to limit this arrow to (in screen space)
FSpriteCategory...
SpriteInfo
Sprite category information regarding the arrow component, if being treated as a sprite.