/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SimSweep.h
namespace Chaos { namespace Private { *TParam [TShapeFilter](API\Runtime\Chaos\Chaos\Collision\TShapeFilter) a shape that returns true to check a particle for overlaps Signature TOverlapCollector void Chaos::Private::SimOverlapBounds ( [ISpatialAcceleration](API\Runtime\Engine\Physics\Experimental\ISpatialAcceleration)< [FAccelerationStructureHandle](API\Runtime\Chaos\Chaos\FAccelerationStructureHandle), [FReal](API\Runtime\ChaosCore\Chaos\FReal), 3 > * SpatialAcceleration, const [FAABB3](API\Runtime\Chaos\Chaos\FAABB3) & QueryBounds, TParticleFilter & ParticleFilter, [TShapeFilter](API\Runtime\Chaos\Chaos\Collision\TShapeFilter) & ShapeFilter, TOverlapCollector & OverlapCollector ) } }