/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/SkelMeshDNAUtils.h
A utility class for updating SkeletalMesh joints, base mesh, morph targets and skin weights according to DNA data. After the update, the render data is re-chunked.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient) class USkelMeshDNAUtils : public [UObject](API\Runtime\CoreUObject\UObject\UObject)