/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCellData.h
Caches information on streaming source that will be used later on to sort cell.
class UWorldPartitionRuntimeCellData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint8
CachedMinSourcePriority
Source Priority.
int32
CachedSourceInfoEpoch
Epoch used to dirty cache.
TArray< float >
CachedSourcePriorityWeights
Source Priorities.
FBox
ContentBounds
FStringTest
DebugName