/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h
NOTE: BP compiler doesn't supportTObjectPtras an argument type for UFUNCTION so this converting call is required. For many morphs, this can be expensive, since it needs to resolveallTObjectPtrs and construct a new array for it.
[TArray](API\Runtime\Core\Containers\TArray)< [UMorphTarget](API\Runtime\Engine\Animation\UMorphTarget) * > GetMorphTargetsPtrConv() const