/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkInitStateInterface.h
Returns the feature this object implements, this interface is only meant for simple objects with a single feature like Actor
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="InitState") virtual [FName](API\Runtime\Core\UObject\FName) GetFeatureName() const