/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
Spawn a rigid body node if we drop a physics asset on the graph
static void SpawnRigidBodyNodeFromAsset ( [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * Asset, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )