/Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceActorImpl.h
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent, bool bWorldAssetChange, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) &)> SuperCall )