/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ShapeInstance.h
NOTE: keep size to a minimum. There can be millions of these in s scene.
class FShapeInstanceProxy : public [Chaos::FPerShapeData](API\Runtime\Chaos\Chaos\FPerShapeData)
TShapeProperty<...
CollisionData
FShapeDirtyFlag...
DirtyFlags
TShapeProperty<...
Materials
IPhysicsProxyBa...
Proxy