/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h
Sets the audio thread playback time as used by the active sound playing this audio component Will be set if the audio component is using baked FFT or envelope following data so as to be able to feed that data to BP based on playback time
void SetPlaybackTimes ( const [TMap](API\Runtime\Core\Containers\TMap)< uint32, float > & InSoundWavePlaybackTimes )