/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/PassthroughMaterialUpdateComponent.h
Helper component that automatically pick the correct passthrough material to use and handles updating the camera texture in the tick.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup="AR", Meta=(BlueprintSpawnableComponent)) class UPassthroughMaterialUpdateComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
FLinearColor
PassthroughDebugColor
The debug color used to modulate the passthrough material.
TObjectPtr<UMa...
PassthroughMaterial
Which material to use for a regular camera texture
TObjectPtr<UMa...
PassthroughMaterialExternalTexture
Which material to use for an external camera texture
EARTextureType
TextureType
Which AR texture to use as the camera texture