/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h
Append to a string that will be used as a DDC key.
void AppendKeyString ( [FString](API\Runtime\Core\Containers\FString) & KeyString, const [TArray](API\Runtime\Core\Containers\TArray)< [FShaderTypeDependency](API\Runtime\RenderCore\FShaderTypeDependency) > & Dependencies ) const