/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h
Static: Supplied with a chunk of replay data, this method will create dynamic emitter data that can be used to render the particle system
The newly created dynamic data, or NULL on failure
static [FDynamicEmitterDataBase](API\Runtime\Engine\FDynamicEmitterDataBase) * CreateDynamicDataFromReplay ( [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * EmitterInstance, const [FDynamicEmitterReplayDataBase](API\Runtime\Engine\FDynamicEmitterReplayDataBase) * EmitterReplayData, bool bSelected, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel )