/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
Data and implementation that lives on movement component's character owner.
struct FCharacterAsyncInput
bool
bIsLocallyControlled
bool
bIsPlayingNetworkedRootMontage
bool
bUseControllerRotationPitch
bool
bUseControllerRotationRoll
bool
bUseControllerRotationYaw
FRotator
ControllerDesiredRotation
int32
JumpMaxCount
float
JumpMaxHoldTime
Character owner input.
ENetRole
LocalRole
ENetRole
RemoteRole