/Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineUnits.h
Creates a Spline curve from an array of positions
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Spline From Points", Keywords="Spline From Positions", Category="Splines", Varying, NodeColor="0.737911 0.099899 0.099899")) struct FRigUnit_ControlRigSplineFromPoints : public [FRigUnit_ControlRigSplineBase](API\Plugins\ControlRigSpline\FRigUnit_ControlRigSplineBase)
bool
bClosed
float
Compression
TArray< FVector...
Points
int32
SamplesPerSegment
FControlRigSpli...
Spline
ESplineType
SplineMode
float
Stretch