/Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h
FCollisionQueryParams ( [FName](API\Runtime\Core\UObject\FName) InTraceTag, const [TStatId](API\Runtime\Core\Stats\TStatId) & InStatId, bool bInTraceComplex, const [AActor](API\Runtime\Engine\GameFramework\AActor) * InIgnoreActor )