/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h
Initialization constructor.
FStaticMeshComponentRecreateRenderStateContext ( const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * > & InStaticMeshes, bool InUnbuildLighting, bool InRefreshBounds )