/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/Generators/SoundModulationEnvelopeFollower.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FEnvelopeFollowerGeneratorParams
float
AttackTime
Attack time of envelope response (in sec)
TObjectPtr<UAu...
AudioBus
AudioBus to follow amplitude of and generate modulation control signal from.
bool
bBypass
If true, bypasses generator from being modulated by parameters, patches, or mixed (remains active and computed).
bool
bInvert
If true, inverts output
float
Gain
Gain to apply to amplitude signal.
float
ReleaseTime
Release time of envelope response (in sec)