/Engine/Plugins/Experimental/PixelStreamingPlayer/Source/PixelStreamingPlayer/Public/PixelStreamingSignallingComponent.h
Send an Ice Candidate to the signalling server that is generated from a Peer Connection.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PixelStreaming") void SendIceCandidate ( const [FPixelStreamingIceCandidateWrapper](API\Plugins\PixelStreamingPlayer\FPixelStreamingIceCandidateWrapp-) & CandidateWrapper )