/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h
This is intentionally marked 'duplicatetransient' so that it won't carry over to a duplicated Blueprint object. The post-duplicate compile path will instead regenerate this set to be relative to the duplicated object. |
class UBlueprint : public [UBlueprintCore](API\Runtime\Engine\Engine\UBlueprintCore), public [IBlueprintPropertyGuidProvider](API\Runtime\Engine\Blueprint\IBlueprintPropertyGuidProvider)
uint8: 1
bBeingCompiled
The blueprint is currently compiled
bool
bCachedDependenciesUpToDate
Transient flag that indicates whether or not the internal dependency cache needs to be updated.
uint8: 1
bDeprecate
Deprecates the Blueprint, marking the generated class with the CLASS_Deprecated flag
uint8: 1
bDisplayCompilePIEWarning
TRUE to show a warning when attempting to start in PIE and there is a compiler error on this Blueprint
uint8: 1
bDuplicatingReadOnly
Flag indicating that a read only duplicate of this blueprint is being created, used to disable logic in ::PostDuplicate,
uint8:  1
bForceFullEditor
Whether to force opening the full (non data-only) editor for this blueprint.
uint8:  1
bGenerateAbstractClass
Whether or not this blueprint's class is a abstract class or not.
uint8:  1
bGenerateConstClass
Whether or not this blueprint's class is a const class or not.
uint8: 1
bHasBeenRegenerated
When the class generated by this blueprint is loaded, it will be recompiled the first time.
uint8:  1
bIsNewlyCreated
Whether or not this blueprint is newly created, and hasn't been opened in an editor yet
uint8: 1
bIsRegeneratingOnLoad
State flag to indicate whether or not the Blueprint is currently being regenerated on load
FString
BlueprintCategory
The category of the Blueprint, used to organize this Blueprint class when displayed in palette windows
FString
BlueprintDescription
Shows up in the content browser tooltip when the blueprint is hovered
FString
BlueprintDisplayName
Overrides the BP's display name in the editor UI
FString
BlueprintNamespace
The namespace of this blueprint (if set, the Blueprint will be treated differently for the context menu)
int32
BlueprintSystemVersion
The version of the blueprint system that was used to create this blueprint
TEnumAsByte< en...
BlueprintType
The type of this blueprint
TArray<FBPEdit...
BookmarkNodes
Bookmark nodes (for display)
TMap<FGuid, st...
Bookmarks
Bookmark data
uint8:  1
bQueuedForCompilation
uint8: 1
bRecompileOnLoad
Whether or not this blueprint should recompile itself on load
uint8:  1
bRunConstructionScriptInSequencer
Whether or not you want to continuously rerun the construction script for an actor in sequencer
uint8:  1
bRunConstructionScriptOnDrag
Whether or not you want to continuously rerun the construction script for an actor as you drag it in the editor, or only when the drag operation is complete
TSet<TWeakObje...
CachedDependencies
Set of blueprints that we reference - i.e. blueprints that we have some kind of reference to (variable of that blueprints type or function call