/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGCullPointsOutsideActorBounds.h
Removes points that lie outside the current actor bounds.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGCullPointsOutsideActorBoundsSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)