/Engine/Plugins/Media/MediaCompositing/Source/MediaCompositing/Public/MovieSceneMediaSection.h
Implements a movie scene section for media playback.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMovieSceneMediaSection : public [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection)
bool
bHasMediaPlayerProxy
True if the object bound to this track has a media player proxy.
bool
bLooping
Should the media player be set to loop? This can be helpful for media formats that can use this information (such as exr sequences) to pre-cache the starting data when nearing the end of playback.
bool
bUseExternalMediaPlayer
If true, this track will control a previously created media player instead of automatically creating one.
FMediaSourceCac...
CacheSettings
Override the default cache settings.
FMovieSceneBool...
ChannelCanPlayerBeOpen
If true then the media player can be open.
TObjectPtr<UMe...
ExternalMediaPlayer
The external media player this track should control.
TObjectPtr<UMe...
MediaSoundComponent
The media sound component that receives the track's audio output.
TObjectPtr<UMe...
MediaSource
The source to play with this video track if MediaSourceProxy is not available.
int32
MediaSourceProxyIndex
The index to pass to MediaSourceProxy to get the media source.
TObjectPtr<UMe...
MediaTexture
The media texture that receives the track's video output.
FFrameNumber
StartFrameOffset
Offset into the source media.
int32
TextureIndex
If using an object like a MediaPlate, then this determines which texture to use for crossfading purposes.
float
ThumbnailReferenceOffset
The reference frame offset for single thumbnail rendering