/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h
Structure used for calls toSetVertexAttributes().
struct FAddVertexAttributeDesc
uint32
FrameNumber
Frame number at animation update.
TStaticArray<F...
SRVs
SRVs for binding. These are only be used by platforms that support manual vertex fetch.
TArray<EVertex...
VertexAttributes
Vertex attributes to use in vertex declaration.