/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Returns true if the provided element is procedural.
Returns true if the element is procedural
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) bool IsProcedural ( const [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) & InKey ) const