/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h
Simple, CPU evaluation of a vertex's skinned position (returned in component space)
static FVector3f GetSkinnedVertexPosition ( [USkinnedMeshComponent](API\Runtime\Engine\Components\USkinnedMeshComponent) * Component, int32 VertexIndex, const [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) & LODData, [FSkinWeightVertexBuffer](API\Runtime\Engine\Rendering\FSkinWeightVertexBuffer) & SkinWeightBuffer, [TArray](API\Runtime\Core\Containers\TArray)< FMatrix44f > & CachedRefToLocals )