/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
void Setup ( const [FMeshDrawCommand](API\Runtime\Renderer\FMeshDrawCommand) * InMeshDrawCommand, const [FMeshDrawCommandPrimitiveIdInfo](API\Runtime\Renderer\FMeshDrawCommandPrimitiveIdInfo) & InPrimitiveIdInfo, int32 InStateBucketId, ERasterizerFillMode InMeshFillMode, ERasterizerCullMode InMeshCullMode, EFVisibleMeshDrawCommandFlags InFlags, [FMeshDrawCommandSortKey](API\Runtime\Renderer\FMeshDrawCommandSortKey) InSortKey, const uint32 * InRunArray, int32 InNumRuns )