/Engine/Plugins/Slate/SlateScripting/Source/SlateScriptingCommands/Public/UICommandsScriptingSubsystem.h
Retrieves the number of UI Command Lists registered within this context through the subsystem. UI Command Lists are typically used to bind the list of commands associated with a single UI (i.e. a single viewport).
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Commands | Contexts") int GetBindingCountForContext ( [FName](API\Runtime\Core\UObject\FName) ContextName )