/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h
Appends a skeletal mesh to a GeometryCollection.
static bool AppendSkeletalMesh ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 MaterialStartIndex, const FTransform & SkeletalMeshTransform, [FManagedArrayCollection](API\Runtime\Chaos\GeometryCollection\FManagedArrayCollection) * InCollection, bool bReindexMaterials )