/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h
void SetRecentAssetsFilter ( const [FMainMRUFavoritesList::FDoesMRUFavoritesItemPassFilter](API\Editor\UnrealEd\FMainMRUFavoritesList\FDoesMRUFavoritesItemPassFilter) & InFilter )