/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Adds an Animation Asset override for the provided AnimationBlueprint, replacing any instance of Target with Override
static void AddNodeAssetOverride ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimBlueprint, const [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Target, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Override, bool bPrintAppliedOverrides )