/Engine/Source/Runtime/RenderCore/Public/RHIStaticStates.h
A static RHI blend state resource which only allows controlling MRT write masks, for use when only opaque blending is needed.
template<EColorWriteMask RT0ColorWriteMask, EColorWriteMask RT1ColorWriteMask, EColorWriteMask RT2ColorWriteMask, EColorWriteMask RT3ColorWriteMask, EColorWriteMask RT4ColorWriteMask, EColorWriteMask RT5ColorWriteMask, EColorWriteMask RT6ColorWriteMask, EColorWriteMask RT7ColorWriteMask, bool bUseAlphaToCoverage> class TStaticBlendStateWriteMask : public [TStaticBlendState< RT0ColorWriteMask, BO_Add, BF_One, BF_Zero, BO_Add, BF_One, BF_Zero, RT1ColorWriteMask, BO_Add, BF_One, BF_Zero, BO_Add, BF_One, BF_Zero, RT2ColorWriteMask, BO_Add, BF_One, BF_Zero, BO_Add, BF_One, BF_Zero, RT3ColorWriteMask, BO_Add, BF_One, BF_Zero, BO_Add, BF_One, BF_Zero, RT4ColorWriteMask, BO_Add, BF_One, BF_Zero, BO_Add, BF_One, BF_Zero, RT5ColorWriteMask, BO_Add, BF_One, BF_Zero, BO_Add, BF_One, BF_Zero, RT6ColorWriteMask, BO_Add, BF_One, BF_Zero, BO_Add, BF_One, BF_Zero, RT7ColorWriteMask, BO_Add, BF_One, BF_Zero, BO_Add, BF_One, BF_Zero, bUseAlphaToCoverage >](API\Runtime\RenderCore\TStaticBlendState)