/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Gets the custom category on the variable with the specified name.
The custom category (None indicates the name will be the same as the blueprint)
static [FText](API\Runtime\Core\Internationalization\FText) GetBlueprintVariableCategory ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) & VarName, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InLocalVarScope )