/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAbcCompressionSettings
EBaseCalculatio...
BaseCalculationType
Determines how the final number of bases that are stored as morph targets are calculated
bool
bBakeMatrixAnimation
Whether or not Matrix-only animation should be baked out as vertex animation (or skipped?)
bool
bMergeMeshes
Whether or not the individual meshes should be merged for compression purposes
int32
MaxNumberOfBases
Will generate given fixed number of bases as morph targets
float
MinimumNumberOfVertexInfluencePercentage
Minimum percentage of influenced vertices required for a morph target to be valid
float
PercentageOfTotalBases
Will generate given percentage of the given bases as morph targets