/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/StoredMeshSelectionUtil.h
Given aFToolBuilderState, determine if an Input Selection exists that is applicable to the ToolTarget
Selection if found, or nullptr if not
namespace UE { namespace Geometry { const [UDEPRECATED_PersistentMeshSelection](API\Plugins\ModelingComponents\Selection\UDEPRECATED_PersistentMeshSelect-) * UE::Geometry::GetCurrentToolInputSelection ( const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & SceneState, [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target ) } }