/Engine/Source/Runtime/Landscape/Public/LandscapeBlueprintBrushBase.h
class ALandscapeBlueprintBrushBase : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TArray<FName>
AffectedWeightmapLayers
bool
AffectHeightmap
bool
AffectVisibilityLayer
bool
AffectWeightmap
bool
bIsVisible
uint32
LastRequestLayersContentUpdateFrameNumber
TObjectPtr< cla...
OwningLandscape
bool
UpdateOnPropertyChange