/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h
Get the object bindings for the requested object. The sequence will be evaluated in lower bound of the specified range, which allows for retrieving spawnables in that period of time.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools", Meta=(DeprecatedFunction)) static [TArray](API\Runtime\Core\Containers\TArray)< [FSequencerBoundObjects](API\Plugins\SequencerScriptingEditor\FSequencerBoundObjects) > GetObjectBindings ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InSequence, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObject, const [FSequencerScriptingRange](API\Plugins\SequencerScripting\FSequencerScriptingRange) & InRange )