/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNodeGraph.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OptimusNodeGraph) [UOptimusNode](API\Plugins\OptimusCore\UOptimusNode) * AddResourceGetNode ( [UOptimusResourceDescription](API\Plugins\OptimusCore\UOptimusResourceDescription) * InResourceDesc, const FVector2D & InPosition )