/Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h
Set up a new associations with a storage index for the given entity The provided component values are put together to make up the storage key WARNING: Does not cache actual pre-animated values
template<typename... ContributorTypes> void BeginTrackingEntity ( [FMovieSceneEntityID](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntityID) EntityID, const bool bWantsRestoreState, [FRootInstanceHandle](API\Runtime\MovieScene\EntitySystem\FRootInstanceHandle) RootInstanceHandle, ContributorTypes... InComponents )