/Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h
Construct by adding a single animation curve to this sequence. Does not provide access to the curve though.
AFCurveHandlethat can be used to get the value of this curve after the animation starts playing.
FCurveSequence ( const float InStartTimeSeconds, const float InDurationSeconds, const ECurveEaseFunction InEaseFunction )