/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Build the sim and query filter data (for simple and complex shapes) based on the settings of this BodyInstance (and its associated BodySetup)
void BuildBodyFilterData ( [FBodyCollisionFilterData](API\Runtime\PhysicsCore\FBodyCollisionFilterData) & OutFilterData, const int32 ShapeIndex ) const