/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h
Info for glow when using depth field rendering
struct FDepthFieldGlowInfo
uint32: 1
bEnableGlow
Whether to turn on the outline glow (depth field fonts only)
FLinearColor
GlowColor
Base color to use for the glow
FVector2D
GlowInnerRadius
If bEnableGlow, outline glow inner radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 1 at GlowInnerRadius.X and 0 at GlowInnerRadius.Y
FVector2D
GlowOuterRadius
If bEnableGlow, outline glow outer radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 0 at GlowOuterRadius.X and 1 at GlowOuterRadius.Y