/Engine/Source/Runtime/Engine/Public/SceneManagement.h
Cache of read-only console variables used by the scene renderer
struct FReadOnlyCVARCache
bool
bAllowStaticLighting
bool
bEnableLowQualityLightmaps
bool
bEnablePointLightShadows
bool
bEnableStationarySkylight
bool
bInitialized
bool
bMobileAllowDistanceFieldShadows
bool
bMobileAllowMovableDirectionalLights
Mobile specific.
bool
bMobileEnableNoPrecomputedLightingCSMShader
bool
bMobileEnableStaticAndCSMShadowReceivers
bool
bSupportSkyAtmosphere
int32
MobileSkyLightPermutation