/Engine/Source/Editor/UnrealEd/Public/MeshPaintRendering.h
Batched element parameters for mesh paint shaders
struct FMeshPaintShaderParameters
bool
AlphaChannelFlag
bool
BlueChannelFlag
bool
bRotateBrushTowardsDirection
FLinearColor
BrushColor
float
BrushDepth
float
BrushDepthFalloffRange
float
BrushRadialFalloffRange
float
BrushRadius
float
BrushStrength
bool
bUseFillBucket
UTextureRenderT...
CloneTexture
bool
GenerateMaskFlag
bool
GreenChannelFlag
FVector2f
PaintBrushDirectionVector
float
PaintBrushRotationOffset
UTextureRenderT...
PaintBrushTexture
bool
RedChannelFlag
FMatrix
WorldToBrushMatrix