/Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h
virtual [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetFontShaderResource ( int32 InTextureAtlasIndex, [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * FontTextureAtlas, const class [UObject](API\Runtime\CoreUObject\UObject\UObject) * FontMaterial )