/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h
FEntityTaskBuilder()
.Read(BoundObject)
.ReadOneOf(CustomProperty, FastProperty, SlowProperty)
.Read(TransformComponent)
.Dispatch_PerAllocation>( ... );
template<typename PropertyTraits> struct TSetPropertyValues : public [UE::MovieScene::TSetPropertyValuesImpl< PropertyTraits, PropertyTraits::MetaDataType >](API\Runtime\MovieScene\EntitySystem\TSetPropertyValuesImpl)