/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DUtil.h
Save Image to/Intermediate/DebugSubFolder/FilenameBase_.bmp If UseFileCounter is not specified, an internal static counter that is incremented each call is used.
namespace UE { namespace AssetUtils { bool UE::AssetUtils::SaveDebugImage ( const [FImageAdapter](API\Runtime\GeometryCore\Image\FImageAdapter) & Image, bool bConvertToSRGB, [FString](API\Runtime\Core\Containers\FString) DebugSubfolder, [FString](API\Runtime\Core\Containers\FString) FilenameBase, int32 UseFileCounter ) } }