/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
Node update data
struct FBehaviorTreeSearchUpdate
UBTAuxiliaryNod...
AuxNode
uint8:  1
bApplySkipped
If set the action was unnecessary (Remove and was already inactive, Add and was already active)
uint8:  1
bPostUpdate
If set, this entry will be applied AFTER other are processed
uint16
InstanceIndex
TEnumAsByte<EB...
Mode
UBTTaskNode...
TaskNode