/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h
Removes a single tag from the smart object slot represented by the provided handle.
True if the tag was removed.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SmartObject") bool RemoveTagFromSlot ( const [FSmartObjectSlotHandle](API\Plugins\SmartObjectsModule\FSmartObjectSlotHandle) SlotHandle, const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & Tag )