/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/IActorSnapshotFilter.h
Params for deciding whether an actor should be recreated
struct FCanRecreateActorParams
FSoftObjectPath
ActorPath
The object path of the actor
UClass*
Class
The actor's class
FDeserializedAc...
DeserializeFromSnapshotFunc
If you need access to the actor's data, you can call this function.
UWorld*
EditorWorld
The world the snapshot is being applied to
EObjectFlags
ObjectFlags
The flags of the actor
constFWorldSna...
WorldData
All world data of the snapshot