/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Creates a new control for mesh components
True if a new control was created, false if a control of the specified name already exists
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool CreateNamedControl ( [FName](API\Runtime\Core\UObject\FName) Name, [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * ParentMeshComponent, const [FName](API\Runtime\Core\UObject\FName) ParentBoneName, [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * ChildMeshComponent, const [FName](API\Runtime\Core\UObject\FName) ChildBoneName, const [FPhysicsControlData](API\Plugins\PhysicsControl\FPhysicsControlData) ControlData, const [FPhysicsControlTarget](API\Plugins\PhysicsControl\FPhysicsControlTarget) ControlTarget, const [FPhysicsControlSettings](API\Plugins\PhysicsControl\FPhysicsControlSettings) ControlSettings, const [FName](API\Runtime\Core\UObject\FName) Set, const bool bEnabled )