/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h
Retrieves a qualified category path for the desired common category.
A text string, (empty if the common category was not registered)
namespace FEditorCategoryUtils { const [FText](API\Runtime\Core\Internationalization\FText) & FEditorCategoryUtils::GetCommonCategory ( const [FCommonEditorCategory::EValue](API\Editor\UnrealEd\FCommonEditorCategory\EValue) CategoryId ) }