/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshTriangleAttribute.h
TheFDynamicMesh3mesh topology operations (eg split/flip/collapse edge, poke face, etc) can be mirrored to the overlay viaOnSplitEdge(), etc.
template<typename AttribValueType, int AttribDimension> class TDynamicMeshTriangleAttribute : public [UE::Geometry::TDynamicAttributeBase< FDynamicMesh3 >](API\Runtime\GeometryCore\DynamicMesh\TDynamicAttributeBase)
TDynamicVector<...
AttribValues
List of per-triangle attribute values
FDynamicMesh3&...
ParentMesh
The parent mesh this overlay belongs to