/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/VoicePacketBuffer.h
Push a new packet of decompressed audio onto the buffer to be consumed. This should be called on the voice engine thread.
void PushPacket ( const void * InBuffer, int32 NumBytes, uint64 InStartSample, [EVoipStreamDataFormat](API\Plugins\OnlineSubsystemUtils\EVoipStreamDataFormat) Format )