/Engine/Source/Runtime/AudioExtensions/Public/IAudioModulation.h
Proxy to modulator, allowing for modulator to be referenced by the Audio Render Thread independently from the implementing modulation plugin (ex. for MetaSound implementation).
class FSoundModulatorAssetProxy : public [Audio::TProxyData< FSoundModulatorAssetProxy >](API\Runtime\AudioExtensions\TProxyData), public [TSharedFromThis< FSoundModulatorAssetProxy, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)
TUniquePtr<Aud...
ModulatorSettings
Audio::FModulat...
Parameter