/Engine/Source/Runtime/ColorManagement/Public/ColorManagementDefines.h
NOTE: This list is partially replicated as a UENUM in TextureDefines.h: any type exposed to textures should match the enum value below.
namespace UE { namespace Color { enum EColorSpace { None = 0, sRGB = 1, Rec2020 = 2, ACESAP0 = 3, ACESAP1 = 4, P3DCI = 5, P3D65 = 6, REDWideGamut = 7, SonySGamut3 = 8, SonySGamut3Cine = 9, AlexaWideGamut = 10, CanonCinemaGamut = 11, GoProProtuneNative = 12, PanasonicVGamut = 13, PLASA_E1_54 = 14, Max, } } }