/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h
Component that allows you to specify custom triangle mesh geometry Beware! This feature is experimental and may be substantially changed in future releases.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Object, LOD), Meta=(BlueprintSpawnableComponent), ClassGroup=Rendering) class UProceduralMeshComponent : public [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent), public [IInterface_CollisionDataProvider](API\Runtime\Engine\Interfaces\IInterface_CollisionDataProvider)
bool
bUseAsyncCooking
Controls whether the physics cooking should be done off the game thread.
bool
bUseComplexAsSimpleCollision
Controls whether the complex (Per poly) geometry should be treated as 'simple' collision.
TObjectPtr< cla...
ProcMeshBodySetup
Collision data