/Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSim/Public/AudioMotorSimTypes.h
Properties that represent the current state of the motor sim, and persist between updates
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FAudioMotorSimRuntimeContext
bool
bShifting
True while the motor is performing a gear shift
int32
Gear
Which gear the motor is in, if it uses gears
float
Pitch
Pitch to set on the output component
float
Rpm
Normalized RPM [0-1] of the motor
float
Volume
Volume to set on the output component