/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/WorldConditions/SmartObjectWorldConditionObjectTagQuery.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Match Runtime Object Tags")) struct FSmartObjectWorldConditionObjectTagQuery : public [FSmartObjectWorldConditionBase](API\Plugins\SmartObjectsModule\WorldConditions\FSmartObjectWorldConditionBase)
FWorldCondition...
ObjectHandleRef
FWorldCondition...
SubsystemRef
FGameplayTagQue...
TagQuery
Smart Object's runtime tags needs to match this query for the condition to evaluate true.