/Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h
Sets up the environment used to compile an instance of this shader type.
void SetupCompileEnvironment ( EShaderPlatform Platform, const [FMaterialShaderParameters](API\Runtime\Engine\FMaterialShaderParameters) & MaterialParameters, const [FVertexFactoryType](API\Runtime\RenderCore\FVertexFactoryType) * VertexFactoryType, int32 PermutationId, EShaderPermutationFlags PermutationFlags, [FShaderCompilerEnvironment](API\Runtime\RenderCore\FShaderCompilerEnvironment) & Environment ) const