/Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionBuilder.h
static bool DeletePackages ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & Packages, [FPackageSourceControlHelper](API\Editor\UnrealEd\FPackageSourceControlHelper) & PackageHelper, bool bErrorsAsWarnings )