/Engine/Source/Runtime/Engine/Public/Analytics/RPCDoSDetectionAnalytics.h
Triggers RPC DoS Escalation analytics. This code is separate to the RPC DoS Analytics aggregation, but is implemented here to keep the RPC DoS analytics in one place.
void FireEvent_ServerRPCDoSEscalation ( int32 SeverityIndex, const [FString](API\Runtime\Core\Containers\FString) & SeverityCategory, int32 WorstCountPerSec, double WorstTimePerSec, const [FString](API\Runtime\Core\Containers\FString) & InPlayerIP, const [FString](API\Runtime\Core\Containers\FString) & InPlayerUID, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InRPCGroup, double InRPCGroupTime )