/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Operators/UVEditorUVTransformOp.h
Inherits fromUObjectso that it can hold a strong pointer to the settingsUObject, which needs to be aUObjectto be displayed in the details panel.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UUVEditorUVTransformOperatorFactory : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [UE::Geometry::IDynamicMeshOperatorFactory](API\Plugins\ModelingOperators\IDynamicMeshOperatorFactory)
TOptional<TSet...
EdgeSelection
TUniqueFunction...
GetSelectedUVChannel
TSharedPtr<UE:...
OriginalMesh
TObjectPtr<UUV...
Settings
FTransform
TargetTransform
EUVEditorUVTran...
TransformType
TOptional<TSet...
VertexSelection