/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h
Performs a task on every breakpoint in the provided blueprint
static void ForeachBreakpoint ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FBlueprintBreakpoint](API\Editor\UnrealEd\Kismet2\FBlueprintBreakpoint) &)> Task )