/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexClothBuffer.h
Similar to Init/ReleaseRHI but only update existing SRV so references to the SRV stays valid
void InitRHIForStreaming ( [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * IntermediateBuffer, [FRHIResourceUpdateBatcher](API\Runtime\RHI\FRHIResourceUpdateBatcher) & Batcher )