/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlCommon/Public/RemoteControlSettings.h
Utility struct to represent IPv4 Network addresses.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRCNetworkAddress
uint8
ClassA
Denotes the first octet of the IPv4 address (0-255.xxx.xxx.xxx)
uint8
ClassB
Denotes the second octet of the IPv4 address (xxx.0-255.xxx.xxx)
uint8
ClassC
Denotes the third octet of the IPv4 address (xxx.xxx.0-255.xxx)
uint8
ClassD
Denotes the fourth octet of the IPv4 address (xxx.xxx.xxx.0-255)