/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderTileImage.h
Contains all the image planes for the tiles.
struct FImageTileAccumulator
float
AccumulationGamma
When accumulating apply pow(X,AccumulationGamma), and then apply pow(X,1/AccumulationGamma) on output.
TArray64<FImag...
ImagePlanes
Actual pixel data.
float
KernelRadius
Radius of the kernel, in units of the final image. A value of 1.0 means a radius of one pixel.
int32
NumChannels
Number of channels in the tiles. Typical will be 3 (RGB).
int32
NumTilesX
Horizontal tiles.
int32
NumTilesY
Vertical tiles.
int32
TileSizeX
Width of each tile in pixels
int32
TileSizeY
Height of each tile in pixels