/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h
Gets whether the specified track filter is on/off
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Level Sequence Editor") static bool IsTrackFilterEnabled ( const [FText](API\Runtime\Core\Internationalization\FText) & TrackFilterName )