/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryActors/EditorGeometryGenerationSubsystem.h
AGeneratedDynamicMeshActors register themselves with this Subsystem, and allow the Subsystem to tell them when they should regenerate themselves (if necessary). The current behavior is to run all pending generations on a Tick, however in future this regeneration will be more carefully managed via throttling / timeslicing / etc.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UEditorGeometryGenerationSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)
TObjectPtr<UEd...
GenerationManager