/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Performs trace for ProjectLocationFromNavMesh
virtual void FindBestNavMeshLocation ( const FVector & TraceStart, const FVector & TraceEnd, const FVector & CurrentFeetLocation, const FVector & TargetNavLocation, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHitResult ) const