/Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h
Add a command to the pinned list.
void AddCommand ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > & InUICommandInfo, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > & InUICommandList )