/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > CreatePersonaToolkit ( [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * InPhysicsAsset, const [FPersonaToolkitArgs](API\Editor\Persona\FPersonaToolkitArgs) & PersonaToolkitArgs ) const