/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Get the global-space retarget pose transform of the given Bone.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=IKRig) FTransform GetRefPoseTransformOfBone ( const [FName](API\Runtime\Core\UObject\FName) BoneName ) const