/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h
Add the given Components to the Mesh Scene. If multiple Components from the same Actor are passed in, duplicate FActorAdapters will be created
void AddComponents ( const [TArray](API\Runtime\Core\Containers\TArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > & ComponentSetIn )