/Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModelEditor/Public/NeuralMorphEditorModel.h
Apply the mask info to the mask buffer of floats.
void ApplyMaskInfoToMaskBuffer ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const [FNeuralMorphMaskInfo](API\Plugins\NeuralMorphModel\FNeuralMorphMaskInfo) & MaskInfo, [TArrayView](API\Runtime\Core\Containers\TArrayView)< float > ItemMaskBuffer )