/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Returns a reference to all the body modifier names that have been created and are in the specified set, which could be a limb, or a subsequently created set. Standard sets will include "All" and things like "ArmLeft", depending on how body modifiers have been created.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & GetBodyModifierNamesInSet ( const [FName](API\Runtime\Core\UObject\FName) Set ) const