/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h
Sanitize the provided track by snapping small scale values to 0, and normalizing any rotational keys
namespace UE { namespace Anim { namespace Compression { void UE::Anim::Compression::SanitizeRawAnimSequenceTrack ( [FRawAnimSequenceTrack](API\Runtime\Engine\Animation\FRawAnimSequenceTrack) & RawTrack ) } } }