/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWaterBodyOceanDefaults : public [FWaterBodyDefaults](API\Plugins\WaterEditor\FWaterBodyDefaults)
FWaterBrushActo...
BrushDefaults
TObjectPtr<UWa...
WaterWaves