/Engine/Source/Runtime/Engine/Public/ContentStreaming.h
This constructor should only be called by an implementation ofIAudioStreamingManager.
FAudioChunkHandle &40; const uint8 &42; InData, uint32 NumBytes, const FSoundWaveProxyPtr & InSoundWave, const FName & SoundWaveName, uint32 InChunkIndex, uint64 InCacheLookupID &41;