/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionSolver.h
void SetSolverBodies ( [FSolverBody](API\Runtime\Chaos\Chaos\Evolution\FSolverBody) & SolverBody0, [FSolverBody](API\Runtime\Chaos\Chaos\Evolution\FSolverBody) & SolverBody1 )