/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Returns true if the given Bone is excluded, false otherwise.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=IKRig) bool GetBoneExcluded ( const [FName](API\Runtime\Core\UObject\FName) BoneName ) const