/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h
True if buffered move is usable to teleport client back to.
bool CanUseRootMotionRepMove ( const [FSimulatedRootMotionReplicatedMove](API\Runtime\Engine\GameFramework\FSimulatedRootMotionReplicatedMo-) & RootMotionRepMove, const [FAnimMontageInstance](API\Runtime\Engine\Animation\FAnimMontageInstance) & ClientMontageInstance ) const