/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h
Constructor to use collision with an ObjectType. Additional types can be added to the array. TraceWithCollision is set to true automatically.
FPredictProjectilePathParams ( float InProjectileRadius, FVector InStartLocation, FVector InLaunchVelocity, float InMaxSimTime, EObjectTypeQuery ObjectType, [AActor](API\Runtime\Engine\GameFramework\AActor) * ActorToIgnore )