/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
virtual void ComputeFloorDist ( const FVector & CapsuleLocation, float LineDistance, float SweepDistance, [FFindFloorResult](API\Runtime\Engine\FFindFloorResult) & OutFloorResult, float SweepRadius, [FCharacterMovementComponentAsyncOutput](API\Runtime\Engine\FCharacterMovementComponentAsync-_2) & Output, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) * DownwardSweepResult ) const