/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Source/ObjectMixer/Public/ObjectFilter/ObjectMixerEditorObjectFilter.h
If a property is changed that has a name found in this set, the panel will be refreshed. Add a property name to this list if you expect the list to change in some way after changing that property.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintCallable, Category="Object Mixer") virtual [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > GetPropertiesThatRequireListRefresh() const