/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerUtils.h
static bool FindDataLayerByShortName ( const [UDataLayerManager](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerManager) * InDataLayerManager, const [FString](API\Runtime\Core\Containers\FString) & InShortName, [TSet](API\Runtime\Core\Containers\TSet)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & OutDataLayerInstances )