/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVTransforms.h
Fit given UV element IDs inside the specified Box.
namespace UE { namespace MeshUVTransforms { void UE::MeshUVTransforms::FitToBox ( [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) * UVOverlay, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & UVElementIDs, const [FAxisAlignedBox2d](API\Runtime\GeometryCore\FAxisAlignedBox2d) & Box, bool bUniformScale ) } }