/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Removes a node from the graph given the node's name. This causes a NodeRemoved modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool RemoveNodeByName ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand )