/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h
Sets the latest replicated target for a body instance
virtual void SetReplicatedTarget ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, [FName](API\Runtime\Core\UObject\FName) BoneName, const [FRigidBodyState](API\Runtime\Engine\Engine\FRigidBodyState) & ReplicatedTarget )