/Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h
Constructor.
FSkeletalMeshSceneProxy ( const [USkinnedMeshComponent](API\Runtime\Engine\Components\USkinnedMeshComponent) * Component, [FSkeletalMeshRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshRenderData) * InSkelMeshRenderData )