/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Load the default Optimus deformer graph to use on the skeletal mesh when using this model.
The mesh deformer graph.
virtual [UMeshDeformer](API\Runtime\Engine\Animation\UMeshDeformer) * LoadDefaultDeformerGraph() const