/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterICVFXCameraComponent.h
NDisplay in-camera VFX camera representation
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster), HideCategories=(AssetUserData, Collision, Cooking, ComponentReplication, Events, Physics, Sockets, Activation, Tags, ComponentTick), Meta=(DisplayName="ICVFX Camera")) class UDisplayClusterICVFXCameraComponent : public [UCineCameraComponent](API\Runtime\CinematicCamera\UCineCameraComponent)
FDisplayCluster...
CameraSettings
TSoftObjectPtr<...
ExternalCameraCachedValue
Saves the value of external camera reference