/Engine/Source/Runtime/UMG/Public/Components/Border.h
A border is a container widget that can contain one child widget, providing an opportunity to surround it with a background image and adjustable padding.
class UBorder : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget)
FSlateBrush
Background
Brush to drag as the background
FGetSlateBrush
BackgroundDelegate
A bindable delegate for the Brush.
bool
bFlipForRightToLeftFlowDirection
Flips the background image if the localization's flow direction is RightToLeft
FGetLinearColor
BrushColorDelegate
A bindable delegate for the BrushColor.
FGetLinearColor
ContentColorAndOpacityDelegate
A bindable delegate for the ContentColorAndOpacity.
FLinearColor
K2_Cache_ContentColorAndOpacity
TSharedPtr<SBo...
MyBorder
FOnPointerEvent
OnMouseButtonDownEvent
FOnPointerEvent
OnMouseButtonUpEvent
FOnPointerEvent
OnMouseDoubleClickEvent
FOnPointerEvent
OnMouseMoveEvent