/Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Classes/SynthComponents/SynthComponentMoto.h
Sets the RPM of the granular engine directly.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MotoSynth") void SetRPM ( float InRPM, float InTimeSec )