/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePlayerCompositingTarget.h
Object to bind to aAPlayerCameraManagerwith aUTextureRenderTarget2Dto be used as a player's render target. -BADGER: deprecate this (UComposurePlayerCompositingTarget) once we're comfortable using the newUComposureCompositingTargetComponentin its place
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UComposurePlayerCompositingTarget : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IComposurePlayerCompositingInterface](API\Plugins\Composure\IComposurePlayerCompositingInter-)