/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h
Called after duplication & serialization and before PostLoad. Used to e.g. make sureUStaticMesh'sUModelgets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.
virtual void PostDuplicate ( bool bDuplicateForPIE )