/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteComponent.h
Add an instance to this component. Transform can be given either in the local space of this component or world space.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|Sprite") int32 AddInstance ( const FTransform & Transform, UPaperSprite * Sprite, bool bWorldSpace, [FLinearColor](API\Runtime\Core\Math\FLinearColor) Color )