/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h
Adds to Prim the assetInfo metadata the values described in Info
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Conversion utils") void SetPrimAssetInfo ( const [FString](API\Runtime\Core\Containers\FString) & PrimPath, const [FUsdUnrealAssetInfo](API\Plugins\USDClasses\FUsdUnrealAssetInfo) & Info )