/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/TargetTagsGameplayEffectComponent.h
Applies the (Granted) Target Tags to the GameplayEffect (and saves those changes) so that it may grant these Tags the Target Actor when Applied
void SetAndApplyTargetTagChanges ( const [FInheritedTagContainer](API\Plugins\GameplayAbilities\FInheritedTagContainer) & TagContainerMods )