/Engine/Source/Runtime/SignalProcessing/Public/DSP/DynamicDelayAPF.h
Process one block of audio.
void ProcessAudioBlock ( const float * InSamples, const [FAlignedFloatBuffer](API\Runtime\SignalProcessing\DSP\FAlignedFloatBuffer) & InFractionalDelays, const int32 InNum, float * OutSamples )