/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryHelpers.h
Returns the assetUObjectif it is loaded or loads the asset if it is unloaded then returns the result
static [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData )