/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectEnvelopeFollower.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Synth, HideCategories=(Object, ActorComponent, Physics, Rendering, Mobility, LOD), Meta=(BlueprintSpawnableComponent)) class UEnvelopeFollowerListener : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
bool
bRegistered
IEnvelopeFollow...
EnvelopeFollowerNotifier
FOnEnvelopeFoll...
OnEnvelopeFollowerUpdate
uint32
PresetUniqueId