/Engine/Source/Runtime/GeometryCore/Public/MeshAdapterTransforms.h
Transform Mesh out of local coordinates of Frame
namespace MeshAdapterTransforms { template<class TriangleMeshType> void MeshAdapterTransforms::FrameCoordsToWorld ( TriangleMeshType & Mesh, const [FFrame3d](API\Runtime\GeometryCore\FFrame3d_1) & Frame ) }