/Engine/Source/Runtime/RenderCore/Public/ShaderParameterParser.h
void ValidateShaderParameterType ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & CompilerInput, const [FString](API\Runtime\Core\Containers\FString) & ShaderBindingName, int32 ReflectionOffset, int32 ReflectionSize, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput ) const