/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h
RadialForce applies a force pulling or pushing away from a given world location to the target
struct FRootMotionSource_RadialForce : public [FRootMotionSource](API\Runtime\Engine\GameFramework\FRootMotionSource)
bool
bIsPush
bool
bNoZForce
bool
bUseFixedWorldDirection
FRotator
FixedWorldDirection
FVector
Location
TObjectPtr<AAc...
LocationActor
float
Radius
float
Strength
TObjectPtr<UCu...
StrengthDistanceFalloff
TObjectPtr<UCu...
StrengthOverTime