/Engine/Source/Runtime/Engine/Public/MaterialShared.h
void GetShaderTypesForLayout ( EShaderPlatform Platform, const FShaderMapLayout & Layout, [FVertexFactoryType](API\Runtime\RenderCore\FVertexFactoryType) * VertexFactory, [TArray](API\Runtime\Core\Containers\TArray)< [FDebugShaderTypeInfo](API\Runtime\Engine\FDebugShaderTypeInfo) > & OutShaderInfo ) const