/Engine/Source/Runtime/Renderer/Public/MaterialShader.h
template<typename ShaderRHIParamRef, typename TRHICommandList> void SetViewParameters ( TRHICommandList & RHICmdList, const ShaderRHIParamRef ShaderRHI, const [FSceneView](API\Runtime\Engine\FSceneView) & View, const [TUniformBufferRef](API\Runtime\RenderCore\TUniformBufferRef)< [FViewUniformShaderParameters](API\Runtime\Engine\FViewUniformShaderParameters) > & ViewUniformBuffer )