/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sessions/MLAdapterSession.h
Calls RequestAvatarForAgent(UMLAdapterAgent& Agent, ...) after looking up the agent by its ID.
bool RequestAvatarForAgent ( [FMLAdapter::FAgentID](API\Plugins\MLAdapter\FAgentID) & AgentID, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )