/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h
namespace BlueprintNodeHelpers { bool BlueprintNodeHelpers::FindNodeOwner ( [AActor](API\Runtime\Engine\GameFramework\AActor) * OwningActor, [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * Node, [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) *& OwningComp, int32 & OwningInstanceIdx ) }