/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Return the node that match the mesh name. Return nullptr in case there is no match
FbxNode * GetMeshNodesFromName ( const [FString](API\Runtime\Core\Containers\FString) & ReimportMeshName, [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & FbxMeshArray )