/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h
Gets the remapped property index from the original UAnimGraphNode's GUID. Can be used to index the AnimNodeProperties array.
int32 GetNodeIndexFromGuid ( [FGuid](API\Runtime\Core\Misc\FGuid) Guid, [EPropertySearchMode::Type](API\Runtime\Engine\Animation\EPropertySearchMode__Type) SearchMode )