/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoRegistry.h
Gets qualified gizmo builders, replacing those already found if necessary.
virtual void GetQualifiedGizmoBuilders ( const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & InToolBuilderState, [TArray](API\Runtime\Core\Containers\TArray)< [UInteractiveGizmoBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveGizmoBuilder) * > & InFoundBuilders )