/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonLazyImage.h
Set the brush from a string asset ref only - expects the referenced asset to be a texture or material.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LazyImage) void SetBrushFromLazyDisplayAsset ( const [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > & LazyObject, bool bMatchTextureSize )