/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h
FDisplayClusterMeshProjectionTransform ( [EDisplayClusterMeshProjectionType](API\Plugins\DisplayClusterLightCardEditorSha-\EDisplayClusterMeshProjectionTyp-) InProjection, const FMatrix & InViewMatrix )