/Engine/Source/Runtime/Engine/Public/ProfilingDebugging/LevelStreamingProfilingSubsystem.h
struct FLevelStats
bool
bIsHLOD
Is this level a hierarchical LOD representation of more detailed content.
bool
bValid
If a level is tracked but never starts loading before being removed, we don't include it in the results.
FBox
CellBounds
FBox
ContentBounds
TOptional< doub...
FinalStreamInDistance_Cell
Distance at which this level was fully streamed in.
TOptional< doub...
FinalStreamInDistance_Content
TOptional< FVec...
FinalStreamInLocation
Location of streaming source (e.g. player) when level was fully streamed in.
FName
PackageNameInMemory
FName
PackageNameOnDisk
TOptional< doub...
TimeAddingToWorld
TOptional< doub...
TimeInWorld
TOptional< doub...
TimeLoading
TOptional< doub...
TimeQueuedForLoading
All time units in seconds.
TOptional< doub...
TimeQueuedForRemoveFromWorld
TOptional< doub...
TimeQueueudForAddToWorld
TOptional< doub...
TimeRemovingFromWorld