/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsRewards.h
Sets the data for this reward. Call duringULearningAgentsTrainer::SetRewardsevent.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(AgentId="-1")) void SetLocalDirectionalVelocityReward ( const int32 AgentId, const FVector Velocity, const FRotator RelativeRotation )