/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationSubsystem.h
Gets the client bubble safely
[AMassClientBubbleInfoBase](API\Plugins\MassReplication\AMassClientBubbleInfoBase) * GetClientBubble ( [FMassBubbleInfoClassHandle](API\Plugins\MassReplication\FMassBubbleInfoClassHandle) BubbleClassHandle, [FMassClientHandle](API\Plugins\MassReplication\FMassClientHandle) ClientHandle ) const