/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Sets the global current or initial transform for a given element index.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) void SetGlobalTransformByIndex ( int32 InElementIndex, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommand )