/Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/DEditorParameterValue.h
static [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * Create ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Owner, EMaterialParameterType Type, const [FMaterialParameterInfo](API\Runtime\Engine\FMaterialParameterInfo) & ParameterInfo, const [FMaterialParameterMetadata](API\Runtime\Engine\FMaterialParameterMetadata) & Meta )