/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulationMesh.h
Deform the specified positions to match the shape of the previous LOD.
namespace Chaos { bool Chaos::WrapDeformLOD ( int32 PrevLODIndex, int32 LODIndex, const [Softs::FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) * Normals, const [Softs::FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) * Positions, [Softs::FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) * OutPositions ) const }