/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h
Retrieves all actors in PerceptualData matching the predicate.
whether dead data (invalid actors) have been found while iterating over PerceptualData
bool GetFilteredActors ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FActorPerceptionInfo](API\Runtime\AIModule\Perception\FActorPerceptionInfo) &)> Predicate, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OutActors ) const