/Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Public/AudioCapture.h
Struct defining the time synth global quantization settings.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FAudioCaptureDeviceInfo
FName
DeviceName
The name of the audio capture device.
int32
NumInputChannels
The number of input channels.
int32
SampleRate
The sample rate of the audio capture device.