/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Media.h
Media settings for viewports and backbuffer
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationMedia
bool
bEnable
Enable/disable media
FDisplayCluster...
MediaInput
Media source to use
TArray<FDispla...
MediaOutputs
Media outputs to use