/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h
Given an LOD and section index, retrieve a clothing asset bound to that section. If no clothing asset is in use, returns nullptr
[UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * GetSectionClothingAsset ( int32 InLodIndex, int32 InSectionIndex )