/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Adds a new delegate to call when gameplay events happen. It will only be called if it matches any tags in passed filter container
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) AddGameplayEventTagContainerDelegate ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & TagFilter, const FGameplayEventTagMulticastDelegate::FDelegate & Delegate )