/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTFunctionLibrary.h
static [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetBlackboardValueAsClass ( [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * NodeOwner, const [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & Key )