/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h
void RegeneratePreSelectedIndices ( [FModuleLocationBoneSocketInstancePayload](API\Runtime\Engine\Particles\Location\FModuleLocationBoneSocketInstanc-) * InstancePayload, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SourceComponent, [FRandomStream](API\Runtime\Core\Math\FRandomStream) & InRandomStream )