/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h
Default physics settings.
class UPhysicsSettings : public [UPhysicsSettingsCore](API\Runtime\PhysicsCore\UPhysicsSettingsCore)
float
AnimPhysicsMinDeltaTime
Min Delta Time below which anim dynamics and rigidbody nodes will not simulate.
float
AsyncFixedTimeStepSize
If using async, the time step size to tick at.
bool
bDisableActiveActors
If true, physx will not update unreal with any bodies that have moved during the simulation.
bool
bDisableCCD
If true CCD will be ignored.
bool
bDisableKinematicKinematicPairs
Whether to disable generating KK pairs, enabling this speeds up contact generation, however it is required when using APEX destruction.
bool
bDisableKinematicStaticPairs
Whether to disable generating KS pairs, enabling this makes switching between dynamic and static slower for actors - but speeds up contact generation by early rejecting these pairs
bool
bSimulateAnimPhysicsAfterReset
Whether to simulate anim physics nodes in the tick where they're reset.
bool
bSubstepping
Whether to substep the physics simulation.
bool
bSubsteppingAsync
Whether to substep the async physics simulation.
bool
bSupportUVFromHitResults
If true, store extra information to allow FindCollisionUV to derive UV info from a line trace hit result, using the FindCollisionUV utility
bool
bSuppressFaceRemapTable
If true, the internal physx face to UE face mapping will not be generated.
bool
bTickPhysicsAsync
Whether to tick physics simulation on an async thread.
FChaosPhysicsSe...
ChaosSettings
Chaos physics engine settings
FBroadphaseSett...
DefaultBroadphaseSettings
If we want to Enable MPB or not globally.
TEnumAsByte<ES...
DefaultDegreesOfFreedom
Useful for constraining all objects in the world, for example if you are making a 2D game using 3D environments.
float
InitialAverageFrameRate
Physics delta time initial average.
float
MaxPhysicsDeltaTime
Max Physics Delta Time to be clamped.
float
MaxSubstepDeltaTime
Max delta time (in seconds) for an individual simulation substep.
int32
MaxSubsteps
Max number of substeps for physics simulation.
float
MinDeltaVelocityForHitEvents
Minimum velocity delta required on a collinding object for Chaos to send a hit event
float
MinPhysicsDeltaTime
Min Physics Delta Time; the simulation will not step if the delta time is below this value
TArray<FPhysic...
PhysicalSurfaces
PhysicalMaterial Surface Types.
FRigidBodyError...
PhysicErrorCorrection
Error correction data for replicating simulated physics (rigid bodies)
FPhysicsPredict...
PhysicsPrediction
Settings for Networked Physics Prediction, experimental.
int
PhysXTreeRebuildRate
The number of frames it takes to rebuild the PhysX scene query AABB tree.
float
SyncSceneSmoothingFactor
Physics delta time smoothing factor for sync scene.