/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Find an option in the options string and return it.
The value associated with Key if Key found in Options string.
static [FString](API\Runtime\Core\Containers\FString) ParseOption ( [FString](API\Runtime\Core\Containers\FString) Options, const [FString](API\Runtime\Core\Containers\FString) & Key )