HairStrandsCore/Public/Niagara/NiagaraDataInterfaceVelocityGrid.h
Render buffers that will be used in hlsl functions
struct FNDIVelocityGridBuffer : public [FRenderResource](API\Runtime\RenderCore\FRenderResource)
FNiagaraPooledR...
GridDataBuffer
Grid data texture
FIntVector
GridSize
Grid size that will be used for the collision
int32
NumAttributes
Num attributes in the buffer