/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/Bind/RCBehaviourBindNode.h
Whether node supported based on input handle
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintCallable, Category="Remote Control Behaviour") virtual bool IsSupported ( [URCBehaviour](API\Plugins\RemoteControlLogic\Behaviour\URCBehaviour) * InBehaviour ) const