/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Stores the current pawn location as a waypoint.
the index of the new waypoint in the saved waypoints array
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Waypoints") [FString](API\Runtime\Core\Containers\FString) SaveWaypoint()