/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h
Overridable function to determine whether an Actor should have Reset called when the game has Reset called on it. Default implementation returns true
true if ActorToReset should haveReset()called on it while restarting the game, false if the GameMode will manually reset it or if the actor does not need to be reset
bool ShouldReset ( [AActor](API\Runtime\Engine\GameFramework\AActor) * ActorToReset )