/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Whether or not the control rig is an FK Control Rig.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool IsFKControlRig ( [UControlRig](API\Plugins\ControlRig\UControlRig) * InControlRig )