/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h
Fill in the given section with the recent assets for the given asset editor instance
void CreateRecentAssetsMenuForEditor ( const [IAssetEditorInstance](API\Editor\UnrealEd\Subsystems\IAssetEditorInstance) * InAssetEditorInstance, [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & InSection )