/Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementWorldInterface.h
Attempt to find a suitable (non-intersecting) transform for the given element at the given point.
virtual bool FindSuitableTransformAtPoint ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FTransform & InPotentialTransform, FTransform & OutSuitableTransform )