/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManagerAsyncCallback.h
Vehicle states datas that will be used in the states history to rewind the simulation at some point inn time
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNetworkVehicleStates : public [FNetworkPhysicsDatas](API\Runtime\Engine\Physics\FNetworkPhysicsDatas)
float
EngineOmega
Engine angular velocity
FVector
StateLastVelocity
Vehicle state last velocity
TArray< int32 >
SuspensionAveragedCount
Suspension averaged count for smoothing
TArray< float >
SuspensionAveragedLength
Suspension averaged length for smoothing
TArray< int32 >
SuspensionAveragedNum
Suspension averaged number for smoothing
TArray< float >
SuspensionLastDisplacement
Suspension latest displacement to be used while simulating
TArray< float >
SuspensionLastSpringLength
Suspension latest spring length to be used while simulating
TArray< float >
WheelsAngularPosition
Angular position for each wheels
TArray< float >
WheelsOmega
Angular velocity for each wheels