/Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h
Utility (blueprint) class for controlling SparseVolumeTexture playback.
class UAnimatedSparseVolumeTextureController : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bBlockingStreamingRequests
bool
bIsPlaying
float
FrameRate
int32
MipLevel
TObjectPtr<USp...
SparseVolumeTexture
float
Time