/Engine/Source/Runtime/Engine/Classes/Engine/Texture2DDynamic.h
Note :UTexture2DDynamicderives directly fromUTexturenot fromUTexture2DUTexture2DDynamicis a base for textures that don't have a TextureSource
class UTexture2DDynamic : public [UTexture](API\Runtime\Engine\Engine\UTexture)
uint8:  1
bIsResolveTarget
Whether the texture can be used as a resolve target.
TEnumAsByte< en...
Format
The format of the texture.
int32
NumMips
The number of mip-maps in the texture.
ESamplerAddress...
SamplerAddressMode
The sampler default address mode for this texture.
int32
SizeX
The width of the texture.
int32
SizeY
The height of the texture.