/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SimSweep.h
Keep the first hit and continue looking for more hits
[bool](API\Runtime\Chaos\Chaos\Collision\Chaos__Private__bool\1) operator() ( const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & Dir, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Length, const [FSimSweepParticleHit](API\Runtime\Chaos\Chaos\Collision\FSimSweepParticleHit) & InHit )