/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h
NB: The lifetime of this structure should not exceed that of the original FDynamicMesh as this class holds a pointer to that mesh to reference locations on its surface. Also, this class isn't currently expected to work with surface meshes that have bow-ties.
class FIntrinsicMesh : public [UE::Geometry::FSimpleIntrinsicMesh](API\Plugins\DynamicMesh\Operations\FSimpleIntrinsicMesh)
TDynamicVector<...
IntrinsicVertexPositions
FNormalCoordina...
NormalCoordinates