/Engine/Source/Runtime/RHI/Public/RHIContext.h
virtual void RHIRayTraceDispatch ( [FRHIRayTracingPipelineState](API\Runtime\RHI\FRHIRayTracingPipelineState) * RayTracingPipelineState, [FRHIRayTracingShader](API\Runtime\RHI\FRHIRayTracingShader) * RayGenShader, [FRHIRayTracingScene](API\Runtime\RHI\FRHIRayTracingScene) * Scene, const FRayTracingShaderBindings & GlobalResourceBindings, uint32 Width, uint32 Height )