/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h
Represents a potentially unloaded actor (editor-only)
class FWorldPartitionActorDesc
FName
ActorLabel
UClass*
ActorNativeClass
FName
ActorPackage
FSoftObjectPath
ActorPath
TWeakObjectPtr<...
ActorPtr
bool
bActorIsEditorOnly
bool
bActorIsHLODRelevant
bool
bActorIsListedInSceneOutliner
bool
bActorIsMainWorldOnly
bool
bActorIsRuntimeOnly
FTopLevelAssetP...
BaseClass
bool
bIsBoundsValid
bool
bIsDefaultActorDesc
bool
bIsForcedNonSpatiallyLoaded
bool
bIsSpatiallyLoaded
bool
bIsUsingDataLayerAsset
FVector
BoundsExtent
FVector
BoundsLocation
UActorDescConta...
Container
FGuid
ContentBundleGuid
TArray<FName>
DataLayers
TArray<FGuid>
EditorOnlyReferences
FGuid
FolderGuid
FName
FolderPath
FGuid
Guid
Persistent.
uint32
HardRefCount
FSoftObjectPath
HLODLayer
FTopLevelAssetP...
NativeClass
FGuid
ParentActor
FPropertyPairsM...
Properties
TArray<FGuid>
References
TOptional<TArr...
ResolvedDataLayerInstanceNames
FName
RuntimeGrid
uint32
SoftRefCount
Transient.
TArray<FName>
Tags
FText*
UnloadedReason