/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h
Get all types of exposed entities currently exposed. (ie.FRemoteControlActor)
const [TSet](API\Runtime\Core\Containers\TSet)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) > > & GetExposedEntityTypes() const