/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h
Return proper class for breakpoint.
static [UClass](API\Runtime\CoreUObject\UObject\UClass) * FindClassForNode ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )