/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkeletalMeshEditionInterface.h
virtual void HandleBoneTransform ( [FGetTransform](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\USkeletalMeshGiz-_1\FGetTransform) GetTransformFunc, [FSetTransform](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\USkeletalMeshGiz-_1\FSetTransform) SetTransformFunc )