/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeMaterial.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UCustomizableObjectNodeMaterial : public [UCustomizableObjectNodeMaterialBase](API\Plugins\CustomizableObjectEditor\MuCOE\Nodes\UCustomizableObj-_24)
bool
bReuseMaterialBetweenLODs
Reuse material between LODs when using the LODStrategy - Automatic from mesh.
TObjectPtr<UMa...
Material
int32
MeshComponentIndex
Selects which Mesh component of the Instance this material belongs to
FPostImagePinMo...
PostImagePinModeChangedDelegate
Delegate called when a Texture Parameter Pin Mode changes.
TArray<FString...
Tags
ENodePinMode
TextureParametersMode