/Engine/Source/Runtime/Engine/Public/MaterialShared.h
Produces arrays of any shader and vertex factory type that this material is dependent on.
void GetDependentShaderAndVFTypes ( EShaderPlatform Platform, const [FPlatformTypeLayoutParameters](API\Runtime\Core\Serialization\FPlatformTypeLayoutParameters) & LayoutParams, [TArray](API\Runtime\Core\Containers\TArray)< [FShaderType](API\Runtime\RenderCore\FShaderType) * > & OutShaderTypes, [TArray](API\Runtime\Core\Containers\TArray)< const [FShaderPipelineType](API\Runtime\RenderCore\FShaderPipelineType) * > & OutShaderPipelineTypes, [TArray](API\Runtime\Core\Containers\TArray)< [FVertexFactoryType](API\Runtime\RenderCore\FVertexFactoryType) * > & OutVFTypes ) const