/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h
USkeleton: that links between mesh and animation
class USkeleton : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IInterface_AssetUserData](API\Runtime\Engine\Interfaces\IInterface_AssetUserData), public [IInterface_PreviewMeshProvider](API\Runtime\Engine\Interfaces\IInterface_PreviewMeshProvider)
TArray<FName>
AnimationNotifies
AnimNotifiers that has been created.
TMap<FName,FR...
AnimRetargetSources
Serializable retarget sources for this skeleton
TArray<TObject...
AssetUserData
Array of user data stored with the asset
TArray<TObject...
BlendProfiles
List of blend profiles available in this skeleton
TArray< struct ...
BoneTree
Skeleton bone tree - each contains name and parent index
TSoftObjectPtr<...
CachedSoftObjectPtr
A cached soft object pointer of this skeleton.
TArray<TSoftOb...
CompatibleSkeletons
The list of compatible skeletons.
TArray<FName>
ExistingMarkerNames
Cached marker sync marker names (stripped for non editor)
FGuid
Guid
Guid for skeleton
TArray< struct ...
LinkupCache
Non-serialised cache of linkups between different skeletal meshes and this Skeleton.
FCriticalSectio...
LinkupCacheLock
Use this Lock everytime you change or access LinkupCache and SkelMesh2LinkupCache member.
FOnSkeletonHier...
OnSkeletonHierarchyChanged
FPreviewAssetAt...
PreviewAttachedAssetContainer
Attached assets component for this skeleton
FReferenceSkele...
ReferenceSkeleton
Reference Skeleton
TArray<TObject...
Sockets
Array of named socket locations, set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the SkeletalMeshComponent.
FGuid
VirtualBoneGuid
Guid for virtual bones.
TArray<FVirtua...
VirtualBones
Array of this skeletons virtual bones.