/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionSimulation.h
virtual bool IsValidLandingSpot ( const FVector & Location, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit, const [TNetSimInput](API\Plugins\NetworkPrediction\TNetSimInput)< [CharacterMotionStateTypes](API\Plugins\NetworkPredictionExtras\CharacterMotionStateTypes) > & Input, const [TNetSimOutput](API\Plugins\NetworkPrediction\TNetSimOutput)< [CharacterMotionStateTypes](API\Plugins\NetworkPredictionExtras\CharacterMotionStateTypes) > & Output, const FVector & Delta ) const