/Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h
Binds a delegate to touch input.
struct FInputTouchBinding : public [FInputBinding](API\Runtime\Engine\Components\FInputBinding)
TEnumAsByte< EI...
KeyEvent
Key event to bind it to (e.g. pressed, released, double click)
FInputTouchUnif...
TouchDelegate
The delegate bound to the touch events