/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInterface.h
Create an actor for this simulation from the data in InAsset Simulation data for this actor should be written back to SimDataIndex in GetSimulationData
void CreateActor ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InOwnerComponent, [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * InAsset, int32 SimDataIndex )