/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfileManager.h
void RequestSkinWeightProfile ( [FName](API\Runtime\Core\UObject\FName) InProfileName, [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * SkinnedAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Requester, FRequestFinished & Callback, int32 LODIndex )