/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyComponent.h
Override the default behavior of water bodies finding their water zone based on bounds and set a specific water zone to which this water body should register.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Water) void SetWaterZoneOverride ( const [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [AWaterZone](API\Plugins\Water\AWaterZone) > & InWaterZoneOverride )