/Engine/Source/Runtime/AnimGraphRuntime/Public/LayeredBoneBlendLibrary.h
Get a layered bone blend context from an anim node context (pure).
static void ConvertToLayeredBlendPerBonePure ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FLayeredBoneBlendReference](API\Runtime\AnimGraphRuntime\FLayeredBoneBlendReference) & LayeredBoneBlend, bool & Result )