/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBasicEditFunctions.h
Removes a vertex from the mesh as indicated by the VertexID. Should the delete fail, e.g. if the specified vertex was not a mesh element, the flag bWasVertexDeleted will be set to false.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * DeleteVertexFromMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int VertexID, bool & bWasVertexDeleted, bool bDeferChangeNotifications )