/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXBlueprintGraph/Public/K2Node_CastPatchToType.h
K2Node that checks if a FixturePatch is of a given FixtureType, and if it succeed, lets you grab the function values from the patch
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Deprecated) class UDEPRECATED_K2Node_CastPatchToType : public [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase)
bool
bIsExposed