/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h
Build the instance data needed to render the water tiles from a given point of view. Typically called on Render Thread for rendering
void BuildWaterTileInstanceData ( const [FTraversalDesc](API\Plugins\Water\FWaterQuadTree\FTraversalDesc) & InTraversalDesc, [FTraversalOutput](API\Plugins\Water\FWaterQuadTree\FTraversalOutput) & Output ) const