/Engine/Source/Editor/Persona/Public/PersonaPreviewSceneController.h
Called when populating the preview scene settings details panel to allow customization of the controllers properties.
virtual [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddPreviewControllerPropertyToDetails ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > & PersonaToolkit, [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder, [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & Category, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, const [EPropertyLocation::Type](API\Editor\PropertyEditor\EPropertyLocation__Type) PropertyLocation )