/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlProfileAsset.h
It will also be desirable to support "inheritance" - so a generic profile can be made, and then customized for certain characters or scenarios.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UPhysicsControlProfileAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IInterface_PreviewMeshProvider](API\Runtime\Engine\Interfaces\IInterface_PreviewMeshProvider)
TSoftObjectPtr<...
PreviewSkeletalMesh
The skeletal mesh to use for generating controls and previewing.
float
TestValue
Placeholder for testing/developing