/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Accumulate.h
Interpolates two transforms over time over and over again
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Accumulate Lerp (Transform)", TemplateName="AccumulateLerp", Keywords="Simulate,Ramp")) struct FRigVMFunction_AccumulateTransformLerp : public [FRigVMFunction_AccumulateBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_AccumulateBase)
FTransform
AccumulatedValue
bool
bIntegrateDeltaTime
bool
bIsInitialized
float
Blend
FTransform
InitialValue
FTransform
Result
FTransform
TargetValue