/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h
Mesh instance-replacement settings
struct FMeshInstancingSettings
TSubclassOf<AA...
ActorClassToUse
The actor class to attach new instance static mesh components to
bool
bSkipMeshesWithVertexColors
Whether to skip the conversion to an instanced static mesh for meshes with vertex colors.
bool
bUseHLODVolumes
Whether split up instanced static mesh components based on their intersection with HLOD volumes
int32
InstanceReplacementThreshold
The number of static mesh instances needed before a mesh is replaced with an instanced version
TSubclassOf<UI...
ISMComponentToUse
Whether to use the Instanced Static Mesh Compoment or the Hierarchical Instanced Static Mesh Compoment