/Engine/Source/Editor/UnrealEd/Public/Tools/InteractiveToolsCommands.h
Utility function that registeres a Tool Aciton as a UICommand
void RegisterUIToolCommand ( const [FInteractiveToolAction](API\Runtime\InteractiveToolsFramework\FInteractiveToolAction) & ToolAction, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > & UICommandInfo )