/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Import into an FBX scene that has been readied already, via the ReadyFBXForImport call. We do this as two pass in case the client want's to do something, like create camera's, before actually loading the data.
Whether the fbx file was ready and is ready to be import.
static bool ImportFBXIfReady ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, FMovieSceneSequenceIDRef TemplateID, [TMap](API\Runtime\Core\Containers\TMap)< [FGuid](API\Runtime\Core\Misc\FGuid), [FString](API\Runtime\Core\Containers\FString) > & ObjectBindingMap, [UMovieSceneUserImportFBXSettings](API\Editor\MovieSceneTools\UMovieSceneUserImportFBXSettings) * ImportFBXSettings, const [FFBXInOutParameters](API\Editor\MovieSceneTools\FFBXInOutParameters) & InFBXParams )