/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h
Per-section settings.
struct FMeshSectionInfo
bool
bAffectDistanceFieldLighting
If true, this section will affect lighting methods that use Distance Fields.
bool
bCastShadow
If true, this section will cast shadows.
bool
bEnableCollision
If true, collision is enabled for this section.
bool
bForceOpaque
If true, this section will always considered opaque in ray tracing Geometry.
bool
bVisibleInRayTracing
If true, this section will be visible in ray tracing Geometry.
int32
MaterialIndex
Indexin to the Materials array onUStaticMesh.