/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h
static [UObject](API\Runtime\CoreUObject\UObject\UObject) * StaticImportObject ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOuter, [FName](API\Runtime\Core\UObject\FName) Name, EObjectFlags Flags, const TCHAR * Filename, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * Factory, const TCHAR * Parms, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 MaxImportFileSize )