/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h
UInputTriggerPressedTrigger fires once only when input exceeds the actuation threshold. Holding the input will not cause further triggers.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI, Meta=(DisplayName="Pressed")) class UInputTriggerPressed : public [UInputTrigger](API\Plugins\EnhancedInput\UInputTrigger)