/Engine/Source/Runtime/Engine/Classes/VectorField/VectorFieldAnimated.h
class UVectorFieldAnimated : public [UVectorField](API\Runtime\Engine\VectorField\UVectorField)
uint32: 1
bLoop
Whether or not the simulation should loop.
TEnumAsByte< en...
ConstructionOp
The operation used to construct the vector field.
int32
FrameCount
The number of frames in the atlas.
float
FramesPerSecond
The rate at which to interpolate between frames.
TObjectPtr< cla...
NoiseField
A static vector field used to add noise.
float
NoiseMax
The maximum magnitude of noise vectors to apply.
float
NoiseScale
Scale to apply to vectors in the noise field.
int32
SubImagesX
The number of horizontal subimages in the texture atlas.
int32
SubImagesY
The number of vertical subimages in the texture atlas.
TObjectPtr< cla...
Texture
The texture from which to create the vector field.
int32
VolumeSizeX
The size of the volume. Valid sizes: 16, 32, 64.
int32
VolumeSizeY
The size of the volume. Valid sizes: 16, 32, 64.
int32
VolumeSizeZ
The size of the volume. Valid sizes: 16, 32, 64.