/Engine/Plugins/Experimental/CineCameraSceneCapture/Source/CineCameraSceneCapture/Public/CineCameraSceneCaptureComponent.h
Cine Capture Component extends Scene Capture to allow users to render Cine Camera Component into a render target. Cine Capture has a few modifiable properties, but most of the properties are controlled by Cine Camera Component. Cine Capture Component is required to be parented to Cine Camera Component or a class that extends it.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)( HideCategories=(Transform, Collision, Object, Physics, SceneComponent, PostProcessVolume, Projection, Rendering, PlanarReflection), ClassGroup=Rendering, EditInlineNew, Meta=(BlueprintSpawnableComponent)) class UCineCaptureComponent2D : public [USceneCaptureComponent2D](API\Runtime\Engine\Components\USceneCaptureComponent2D)
bool
bFollowSceneCaptureRenderPath
Affects rendering path cine capture takes.
TSoftObjectPtr<...
CineCameraComponent
Used to gather relevant properties for View rendering.
FOpenColorIODis...
OCIOConfiguration
Open Color IO Configuration. Used to apply color transforms.
int32
RenderTargetHighestDimension
Highest possible dimension of specified render target in either X or Y (depends on cine camera aspect ratio).