/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathRBFInterpolate.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRigVMFunction_MathRBFInterpolateQuatWorkData
bool
bAreTargetsConstant
uint64
Hash
TRBFInterpolato...
Interpolator
There's no current mechanism for detecting whether an entire input stream is constant or variable in the RigVM.
TArray< FQuat >
Targets