/Engine/Source/Developer/LogVisualizer/Public/LogVisualizerSettings.h
class ULogVisualizerSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bConstrainGraphToLocalMinMax
Graphs will be scaled around local Min/Max values (values being displayed) rather than all historic data
bool
bDrawExtremesOnGraphs
Whether to extreme values on graph (data has to be provided for extreme values)
bool
bForceUniqueLogNames
Controls how we generate log names.
bool
bIgnoreTrivialLogs
Whether to show trivial logs, i.e. the ones with only one entry.
bool
bLogNavOctreeOnStop
Whether to dump Navigation Octree on Stop recording or not
bool
bPersistentFilters
Whether to store all filter settings on exit
bool
bResetDataWithNewSession
Whether to reset current data or not for each new session.
bool
bSearchInsideLogs
Whether to search/filter categories or to get text vlogs into account too
bool
bShowHistogramLabelsOutside
Whether to show histogram labels inside graph or outside. Property disabled for now.
bool
bStickToRecentData
Whether to show the recent data or not. Property disabled for now.
bool
bUseFilterVolumes
Whether to only show events occuring within one of visual logger filter volumes currently in the level
bool
bUsePlayersOnlyForPause
Whether to use PlayersOnly during Pause or not
TObjectPtr< cla...
DebugMeshMaterialFakeLight
A material used to render debug meshes with kind of flat shading, mostly used by Visual Logger tool.
FString
DebugMeshMaterialFakeLightName
float
DefaultCameraDistance
Camera distance used to setup location during reaction on log item double click
FColor
GraphsBackgroundColor
Background color for 2d graphs visualization
FVisualLoggerFi...
PersistentFilters
int32
TrivialLogsThreshold
Threshold for trivial Logs