/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Activation, "Components|Activation", Input, Collision, "Game|Damage"), ComponentWrapperClass, MinimalAPI) class ANiagaraActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)