/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PolyEditPreviewMesh.h
void UpdateStaticType ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) &)> UpdateMeshFunc, bool bFullRecalculate )