/Engine/Source/Runtime/Engine/Public/ObjectCacheContext.h
[TObjectCacheIterator](API\Runtime\Engine\TObjectCacheIterator)< [USkinnedMeshComponent](API\Runtime\Engine\Components\USkinnedMeshComponent) > GetSkinnedMeshComponents ( [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * InSkinnedAsset )