/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
Proxy object used to display/edit bone transforms
class UBoneProxy : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [FTickableEditorObject](API\Editor\UnrealEd\FTickableEditorObject)
bool
bIsTickable
Flag indicating whether thisFTickableEditorObjectshould actually tick
bool
bIsTransformEditable
Flag indicating whether this bone's transform is editable
bool
bLocalLocation
Whether to use local or world location
bool
bLocalRotation
Whether to use local or world rotation
bool
bLocalScale
Whether to use local or world rotation
bool
bManipulating
Flag indicating we are in the middle of a drag operation
FName
BoneName
The name of the bone we have selected
FVector
Location
Bone location
FVector
MeshLocation
Mesh Location. Non zero when processing root motion
FRotator
MeshRotation
Mesh Rotation. Non zero when processing root motion
FVector
MeshScale
Mesh Scale
FVector
PreviousLocation
Handle property deltas.
FRotator
PreviousRotation
FVector
PreviousScale
FVector
ReferenceLocation
Bone reference location (local)
FRotator
ReferenceRotation
Bone reference rotation (local)
FVector
ReferenceScale
Bone reference scale (local)
FRotator
Rotation
Bone rotation
FVector
Scale
Bone scale
TWeakObjectPtr<...
SkelMeshComponent
The skeletal mesh component we glean our transform data from
TWeakPtr<IPers...
WeakPreviewScene