/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Libraries/VPBlueprintLibrary.h
Get the hitlocation of the interaction controller's laser pointer, in world space
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production") static FVector GetVREditorLaserHoverLocation()