/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Parameter struct for customizing calls to AddActorsToBlueprint
struct FAddActorsToBlueprintParams
USCS_Node*
AttachNode
Which SCSNode the ChildActorComponents should be attached to.
bool
bDeferCompilation
Puts off compilation of the blueprint as additional manipulation is going to be done before it compiles
bool
bReplaceActors
Whether the Actors being added to the blueprint should be deleted
AActor*
RelativeToInstance
An Actor in the level to use as the pivot point when setting the component's relative transform
FTransform
RelativeToTransform
If RelativeToInstance is null, RelativeToTransform is the WorldLocation Pivot If RelativeToInstance is non-null, RelativeToTransform is a relative transform to the instances WorldLocation