/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=GameplayBehavior, Meta=(AdvancedDisplay="TagPayload", DisplayName="OnFinishedPawn")) void K2_OnFinishedPawn ( [APawn](API\Runtime\Engine\GameFramework\APawn) * Avatar, bool bWasInterrupted )