/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraBakerSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraBakerTextureSettings
uint8:  1
bUseFrameSize
FIntPoint
FrameSize
Size of each frame generated.
TObjectPtr<UTe...
GeneratedTexture
Final texture generated, an existing entry will be updated with new capture data.
FName
OutputName
Optional output name, if left empty a name will be auto generated using the index of the texture/
FNiagaraBakerTe...
SourceBinding
Source visualization we should capture, i.e. Scene Color, World Normal, etc
FIntPoint
TextureSize
Overall texture size that will be generated.