/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Sets the display name on a control
Returns the new display name used for the control
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController) [FName](API\Runtime\Core\UObject\FName) SetDisplayName ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InControl, [FName](API\Runtime\Core\UObject\FName) InDisplayName, bool bRenameElement, bool bSetupUndo, bool bPrintPythonCommand )