/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletalMeshFactoryNode.h
Set the skeletal mesh UseHighPrecisionSkinWeights.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SkeletalMesh") bool SetCustomUseHighPrecisionSkinWeights ( const bool & AttributeValue, bool bAddApplyDelegate )