/Engine/Source/Editor/UnrealEd/Classes/Exporters/FbxExportOption.h
class UFbxExportOption : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32:  1
bASCII
If enabled, save as ascii instead of binary
uint32:  1
bExportLocalTime
If enabled, export sequencer animation in its local time, relative to its sequence.
uint32:  1
bExportMorphTargets
If enabled, export the morph targets
uint32:  1
bExportPreviewMesh
If enable, the preview mesh link to the exported animations will be also exported.
uint32:  1
bExportSourceMesh
If enabled, export the highest LOD source data instead of the render data.
uint32:  1
bForceFrontXAxis
If enabled, export with X axis as the front axis instead of default -Y
uint32:  1
Collision
If enabled, export collision
EFbxExportCompa...
FbxExportCompatibility
This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013
uint32:  1
LevelOfDetail
If enabled, export the level of detail
uint32:  1
MapSkeletalMotionToRoot
If enable, Map skeletal actor motion to the root bone of the skeleton.
uint32:  1
VertexColor
If enabled, export vertex color