/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletalMeshLodDataNode.h
Query all mesh geometry this LOD will be made of. Mesh uids can be either a scene or a mesh node. If its a scene it mean we want the mesh factory to bake the geo payload with the global transform of the scene node.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SkeletalMeshLodData") void GetMeshUids ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutMeshNames ) const