/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Apply async physics command onto the body instance
void ApplyAsyncPhysicsCommand ( [FAsyncPhysicsTimestamp](API\Runtime\Engine\GameFramework\FAsyncPhysicsTimestamp) TimeStamp, const bool bIsInternal, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void()> & Command )