/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSetupUtil.h
Simple material with configurable color. The material will have opaque blend mode.
namespace ToolSetupUtil { [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * ToolSetupUtil::GetSimpleCustomMaterial ( [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * ToolManager, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Color ) }