/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/EditorDynamicMeshUtilityFunctions.h
FDynamicMeshChangeContaineris a temporary struct usable in Blueprints to emit "change" transactions for aUDynamicMesh. The internals are hidden and this type is only intended to be used with the BeginTrackedMeshChange() and EmitTrackedMeshChange() functions
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(DisplayName="Dynamic Mesh ChangeTracker")) struct FDynamicMeshChangeContainer
bool
bIsActive
TSharedPtr< UE:...
ChangeInternals
Internals are only available inside the cpp file and are likely to change
UDynamicMesh&#...
TargetMesh
This is only used as a token to ensure that the ChangeContainer is not applied to a differentUDynamicMesh, so it is not a uproperty/etc