/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDEvolution.h
void SetCollisionKinematicUpdateFunction ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([FSolverRigidParticles](API\Runtime\Chaos\Chaos\FSolverRigidParticles) &, const [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal), const [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal), const int32)> KinematicUpdate )