/Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h
Create and Connect manually the output of a MaterialX node to a shader node
true if a shader node has been successfully created and is connected to the given input
void ConnectNodeCategoryOutputToInput ( const MaterialX::Edge & Edge, [UInterchangeShaderNode](API\Plugins\InterchangeNodes\UInterchangeShaderNode) * ParentShaderNode, const [FString](API\Runtime\Core\Containers\FString) & InputChannelName )