/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Data/PCGRenderTargetData.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RenderTarget) void Initialize ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget, const FTransform & InTransform )