/Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h
struct FAssetPlacementInfo
FAssetData
AssetToPlace
The asset data which should be placed.
TScriptInterfac...
FactoryOverride
If set, will use the given factory to place the asset, instead of allowing the placement subsystem to determine which factory to use.
FTransform
FinalizedTransform
The finalized transform where the factory should be place the asset. This should include any location snapping or other considerations from viewports or editor settings.
FGuid
ItemGuid
The Guid which corresponds to the item that should be placed.
FName
NameOverride
If set, will override the name on placed elements instead of factory defined defaults.
TWeakObjectPtr<...
PreferredLevel
If set, the factory will attempt to place inside the given level. World partitioning may ultimately override this preference.
TObjectPtr<UIn...
SettingsObject