/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h
Set this component to automatically register with the budget allocator
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintSetter) void SetAutoRegisterWithBudgetAllocator ( bool bInAutoRegisterWithBudgetAllocator )