/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Adds an actor to the world at the specified location.
A pointer to the newly added actor, or NULL if add failed.
virtual [AActor](API\Runtime\Engine\GameFramework\AActor) * AddActor ( [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, const FTransform & Transform, bool bSilent, EObjectFlags ObjectFlags, bool bSelectActor )