/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
RPC function called from CurrentMontageJumpToSection, replicates to other clients
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Reliable, Server, WithValidation) void ServerCurrentMontageJumpToSectionName ( [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * ClientAnimMontage, [FName](API\Runtime\Core\UObject\FName) SectionName )