/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h
Callback for when an asset is saved. This is called fromUObject::PreSavebefore it is actually written to disk, for every object saved
typedef TMulticastDelegate_TwoParams< void, [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [FObjectPreSaveContext](API\Runtime\CoreUObject\UObject\FObjectPreSaveContext) > FOnObjectPreSave