/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/UI/VCamWidget.h
Note: If a connection name in the NewConnectionTargets map is not found in the Widget Connections then it is ignored no new connections will be created and no connections will be removed
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VCam Connections", Meta=(ExpandEnumAsExecs="Result", bReinitializeOnSuccessfulUpdate=true)) void UpdateConnectionTargets ( const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FVCamConnectionTargetSettings](API\Plugins\VCamCore\UI\FVCamConnectionTargetSettings) > & NewConnectionTargets, const bool bReinitializeOnSuccessfulUpdate, [EConnectionUpdateResult](API\Plugins\VCamCore\UI\EConnectionUpdateResult) & Result )