/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaOutput.h
Media output describe the location and/or settings of media objects that can be used to output the content of Unreal Engine to a target device via a MediaCapture.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, EditInlineNew, BlueprintType, HideCategories=(Object)) class UMediaOutput : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
int32
NumberOfTextureBuffers
Number of texture used to transfer the texture from the GPU to the system memory.