/Engine/Source/Runtime/RenderCore/Public/ShaderParameterParser.h
Deprecated* ParseAndModify doesn't need ConstantBufferType anymore
bool ParseAndModify ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & CompilerInput, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput, [FString](API\Runtime\Core\Containers\FString) & PreprocessedShaderSource, const TCHAR * InConstantBufferType )