/Engine/Source/Runtime/Engine/Public/FXSystem.h
Call to handle debug drawing to the scene (i.e. where depth is available)
virtual void DrawSceneDebug_RenderThread ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const [FSceneView](API\Runtime\Engine\FSceneView) & View, FRDGTextureRef SceneColor, FRDGTextureRef SceneDepth )