/Engine/Source/Runtime/Core/Public/Virtualization/VirtualizationSystem.h
Run checks to see if the payload can be virtualized or not.
The reasons why the payload can not be virtualized, encoded as a bitfield of EPayloadFilterReason. This bitfield will beEPayloadFilterReason::None(0) if no reason was found.
[EPayloadFilterReason](API\Runtime\Core\Virtualization\UE__Virtualization__EPayloadFilt-) FilterPayload ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Owner ) const