/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectBitCrusher.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSourceEffectBitCrusherBaseSettings
float
BitDepth
The reduced bit depth to use for the audio stream.
float
SampleRate
The reduced frequency to use for the audio stream.