/Engine/Source/Runtime/GeometryCore/Public/MeshQueries.h
Compute all vertex-to-surface distances in serial. Should only be used for debugging the parallel version above!
template<typename MeshSpatialType> static void VertexToSurfaceDistancesSerial ( const TriangleMeshType & MeshA, const MeshSpatialType & SpatialB, [TArray](API\Runtime\Core\Containers\TArray)< double > & Distances )