/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=GameplayBehavior, Meta=(AdvancedDisplay="TagPayload", DisplayName="OnFinishedCharacter")) void K2_OnFinishedCharacter ( [ACharacter](API\Runtime\Engine\GameFramework\ACharacter) * Avatar, bool bWasInterrupted )