/Engine/Plugins/Experimental/PCG/Source/PCG/Public/MatchAndSet/PCGMatchAndSetWeightedByCategory.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGMatchAndSetWeightedByCategory : public [UPCGMatchAndSetBase](API\Plugins\PCG\MatchAndSet\UPCGMatchAndSetBase)
bool
bShouldMutateSeed
Controls whether the output data should mutate its seed - prevents issues when doing multiple random processes in a row
TArray<FPCGMat...
Categories
Lookup entries (key -> weighted list)
FName
CategoryAttribute
Attribute to match against
EPCGMetadataTyp...
CategoryStringMode
String subtype of the attribute to match against (if required).
EPCGMetadataTyp...
CategoryType
Type of the attribute to match against.