/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMNode.h
Returns a list of Nodes connected as targets to this Node as the source.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMNode) [TArray](API\Runtime\Core\Containers\TArray)< [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode) * > GetLinkedTargetNodes() const