/Engine/Plugins/Compositing/OpenCVLensDistortion/Source/OpenCVLensDistortion/Public/OpenCVLensDistortionBlueprintLibrary.h
Returns true if A is equal to B (A == B)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="Equal (LensDistortionParameters)", CompactNodeTitle="==", Keywords="== equal", ScriptOperator="=="), Category="Lens Distortion") static bool EqualEqual_CompareLensDistortionModels ( const [FOpenCVLensDistortionParameters](API\Plugins\OpenCVLensDistortion\FOpenCVLensDistortionParameters) & A, const [FOpenCVLensDistortionParameters](API\Plugins\OpenCVLensDistortion\FOpenCVLensDistortionParameters) & B )