/Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache2.h
WARNING: The asset will still be outer'd to the asset cache, however. The caller is in charge of properly placing the asset at a new Outer object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Caching", Meta=(CallInEditor="true")) [UObject](API\Runtime\CoreUObject\UObject\UObject) * RemoveAsset ( const [FString](API\Runtime\Core\Containers\FString) & Hash )