/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
Paste the components from the clipboard.
virtual void PasteComponents ( [TArray](API\Runtime\Core\Containers\TArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > & OutPastedComponents, [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, const bool bWarnIfHidden, const [FString](API\Runtime\Core\Containers\FString) * SourceData )