/Engine/Plugins/Runtime/NavCorridor/Source/NavCorridor/Public/NavCorridor.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FNavCorridorParams
bool
bSimplifyConcavePortals
If true do concave portals simplification.
bool
bSimplifyConvexPortals
If true do convex portals simplification.
bool
bSimplifyFlipPortals
If true do flip portals simplification.
float
LargeSectorThreshold
Simplification is skipped if two neighbour sectors combined are longer than this.
float
ObstacleTaperAngle
How much the outer edges of obstacles are tapered out. This prevents small sectors and local traps.
float
SimplifyEdgeThreshold
Corridor edge max simplification distance.
float
SmallSectorThreshold
Attempt to remove sectors narrower than this from the corridor.
float
Width
Width of the corridor to build