/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Physics/SetCollisionGeometryTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USetCollisionGeometryToolProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bAppendToExisting
bool
bDetectBoxes
bool
bDetectCapsules
bool
bDetectSpheres
bool
bEnableMaxCount
bool
bRemoveContained
bool
bSimplifyHulls
bool
bSimplifyPolygons
bool
bUseWorldSpace
bool
bUsingMultipleInputs
Set by the tool to tell the settings object whether the tool is using multiple inputs.
EditCondition
EditConditionHides
How many convex hulls can be used to approximate each mesh
ECollisionGeome...
GeometryType
int32
MaxCount
float
MinThickness
ECollisionGeome...
SetCollisionType