/Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundlePaths.h
InContentBundleExternalActorPackagePath format is : /{MountPoint}/{ExternalActorFolder}/{ContentBundleFolder}/{ContentBundleUID}/{LevelPath}/{ExternalActorPackagePath} return format is {ContentBundleUID}, 0 otherwise
namespace ContentBundlePaths { [FGuid](API\Runtime\Core\Misc\FGuid) ContentBundlePaths::GetContentBundleGuidFromExternalActorPackagePath ( FStringView InContentBundleExternalActorPackagePath ) }