/Engine/Source/Editor/UnrealEd/Public/Editor.h
Parameters for the ImportCreateObjectStep and ImportObjectPropertiesStep. Used for multi steps import.
struct FMultiStepsImportObjectParams
bool
bShouldCallEditChange
True if we should call PreEditChange/PostEditChange on the object as it's imported.
int32
Depth
Current nesting level
uint8 *
DestData
The location to import the property values to
FObjectInstanci...
InInstanceGraph
Contains the mappings of instanced objects and components to their templates; used when recursively calling ImportObjectProperties; generally not necessary to specify a value when calling this function from other code
int32
LineNumber
Used when importing defaults during script compilation for tracking which line we're currently for the purposes of printing compile errors
TMap<FSoftObje...
ObjectRemapper
Provides a mapping from an exported path to a new instance to which it should be remapped Imported object will be added to this map when possible during the create objects step.
UStruct*
ObjectStruct
The struct for the data we're importing
TSet<FProperty...
PropertiesToSkip
Tell what properties shouldn't be imported when importing the properties
FStringView
SourceText
Text buffer containing the values that should be parsed and imported
UObject*
SubobjectOuter
The object corresponding to DestData; this is the object that will used as the outer when creating subobjects from definitions contained in SourceText
UObject*
SubobjectRoot
The original object that ImportObjectProperties was called for.
FFeedbackContex...
Warn
Output device to use for log messages