/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingUtils.h
Set an endpoint on the given dynamic binding.
static void SetEndpoint ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [FMovieSceneDynamicBinding](API\Runtime\MovieScene\FMovieSceneDynamicBinding) * DynamicBinding, [UK2Node](API\Editor\BlueprintGraph\UK2Node) * NewEndpoint )