/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
virtual void RemoveScanPathsForPrimaryAssets ( [FPrimaryAssetType](API\Runtime\CoreUObject\UObject\FPrimaryAssetType) PrimaryAssetType, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Paths, [UClass](API\Runtime\CoreUObject\UObject\UClass) * BaseClass, bool bHasBlueprintClasses, bool bIsEditorOnly )