/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
Paste the actors from the clipboard.
virtual void PasteActors ( [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OutPastedActors, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const FVector & LocationOffset, bool bDuplicate, bool bWarnIfHidden, const [FString](API\Runtime\Core\Containers\FString) * SourceData )