/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundSource.h
This Metasound type can be played as an audio source.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=object, BlueprintType) class UMetaSoundSource : public [USoundWaveProcedural](API\Runtime\Engine\Sound\USoundWaveProcedural), public [FMetasoundAssetBase](API\Plugins\MetasoundFrontend\FMetasoundAssetBase), public [IMetaSoundDocumentInterface](API\Plugins\MetasoundFrontend\IMetaSoundDocumentInterface)
FGuid
AssetClassID
bool
bIsPreset
TObjectPtr<UMe...
Graph
FOnGeneratorIns...
OnGeneratorInstanceCreated
FOnGeneratorIns...
OnGeneratorInstanceDestroyed
EMetaSoundOutpu...
OutputFormat
The output audio format of the metasound source.
TSet<FSoftObje...
ReferenceAssetClassCache
TSet<FString>
ReferencedAssetClassKeys
TSet<TObjectPt...
ReferencedAssetClassObjects
FString
RegistryInputTypes
FString
RegistryOutputTypes
int32
RegistryVersionMajor
int32
RegistryVersionMinor
FMetasoundFront...
RootMetasoundDocument