/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGSettingsWithDynamicInputs.h
UPCGSettingssubclass with functionality to dynamically add/remove input pins
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType, ClassGroup=(Procedural)) class UPCGSettingsWithDynamicInputs : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
TArray<FPCGPin...
DynamicInputPinProperties
Dynamic pin properties that the user can add or remove from