/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFlesh/Public/Meshing/ChaosFleshRadialMeshing.h
void RadialTetMesh ( const [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) InnerRadius, const [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) OuterRadius, const [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) Height, const int32 RadialSample, const int32 AngularSample, const int32 VerticalSample, const [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) BulgeDistance, [TArray](API\Runtime\Core\Containers\TArray)< FIntVector4 > & TetElements, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & TetVertices )