/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelinePIEExecutor.h
Native C++ event to listen to for when an individual shot has been finished. Only called if theUMoviePipelineis set up correctly, see its headers for details. This usually means setting bFlushDiskWritesPerShot to true in theUMoviePipelineOutputSettingfor each job before rendering.
[FMoviePipelineWorkFinishedNative](API\Plugins\MovieRenderPipelineCore\FMoviePipelineWorkFinishedNative) & OnIndividualShotWorkFinished()