/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Singleton manager object that handles dispatching gameplay cues and spawning GameplayCueNotify actors as needed
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGameplayCueManager : public [UDataAsset](API\Runtime\Engine\Engine\UDataAsset)
bool
bAccelerationMapOutdated
FGameplayCueObj...
EditorGameplayCueObjectLibrary
bool
EditorObjectLibraryFullyInitialized
FTimerHandle
EditorPeriodicUpdateHandle
TSharedPtr<FSt...
GameplayCueAssetHandle
Handle to maintain ownership of gameplay cue assets.
TArray<TSubcla...
GameplayCueClassesForPreallocation
Classes that we need to preallocate instances for
int32
GameplayCueSendContextCount
Number of active gameplay cue send contexts, when it goes to 0 cues are flushed
TArray<TObject...
LoadedGameplayCueNotifyClasses
Hardref to the gameplaycue notify classes we have async loaded
FSimpleMulticas...
OnEditorObjectLibraryUpdated
FSimpleMulticas...
OnFlushPendingCues
Broadcasted when ::FlushPendingCues runs: useful for custom batching/gameplay cue handling
FOnGameplayCueN...
OnGameplayCueNotifyAddOrRemove
FOnRouteGamepla...
OnRouteGameplayCue
TArray<FGamepl...
PendingExecuteCues
List of gameplay cue executes that haven't been processed yet
TArray<FPreall...
PreallocationInfoList_Internal
FGameplayCueObj...
RuntimeGameplayCueObjectLibrary
FStreamableMana...
StreamableManager
FGameplayCueTra...
TranslationManager