/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Adds a Reroute Node on an existing Link to the edited Graph. Reroute Nodes can be used to visually improve the data flow, they don't require any additional memory though and are purely cosmetic. This causes a NodeAdded modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMRerouteNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMRerouteNode) * AddRerouteNodeOnLink ( [URigVMLink](API\Plugins\RigVMDeveloper\RigVMModel\URigVMLink) * InLink, const FVector2D & InPosition, const [FString](API\Runtime\Core\Containers\FString) & InNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand )