/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDistanceCrossFade.h
struct FDistanceDatum
float
FadeInDistanceEnd
The distance at which this sound has faded in completely.
float
FadeInDistanceStart
The FadeInDistance at which to start hearing this sound.
float
FadeOutDistanceEnd
The distance at which this sound is no longer audible.
float
FadeOutDistanceStart
The distance at which this sound starts fading out.
float
Volume
The volume for which this Input should be played.