/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility_Montage.h
void OnMontageEnded ( [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * Montage, bool bInterrupted, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) > AbilitySystemComponent, [TArray](API\Runtime\Core\Containers\TArray)< struct [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) > AppliedEffects )