/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h
Represent the contextUInterchangePipelineMeshesUtilitieswill use when client query the data
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FInterchangePipelineMeshesUtilitiesContext
bool
bConvertSkeletalMeshToStaticMesh
Convert static mesh to skeletal mesh
bool
bConvertStaticMeshToSkeletalMesh
Convert static mesh to skeletal mesh
bool
bConvertStaticsWithMorphTargetsToSkeletals
Convert static mesh that has morph target to skeletal mesh
bool
bImportMeshesInBoneHierarchy
If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones.
bool
bQueryGeometryOnlyIfNoInstance
When querying geometry, this flag will not add MeshGeometry if there is a scene node pointing on a geometry.