/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h
if (const FAwesomeData* Awesome = InstanceData.Data.GetPtr()) { ... }
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FStateTreeStructRef
FStructView
Data