/Engine/Source/Runtime/Renderer/Public/ComputeSystemInterface.h
Destroy any compute workers created by this system that are found the InOutWorkers array. Also remove them from the array.
void DestroyWorkers ( [FSceneInterface](API\Runtime\Engine\FSceneInterface) const * InScene, [TArray](API\Runtime\Core\Containers\TArray)< [IComputeTaskWorker](API\Runtime\Engine\IComputeTaskWorker) * > & InOutWorkers )