/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h
World to export  Sequence to export  The AnimSequence to save into.  The export options for the sequence.  Binding to export that has a skelmesh component on it  File to create  If true will create a link between the animation sequence and the level sequence
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation") static bool ExportAnimSequence ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * Sequence, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, [UAnimSeqExportOption](API\Editor\UnrealEd\Exporters\UAnimSeqExportOption) * ExportOption, const [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) & Binding, bool bCreateLink )