/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Base struct defining where & when to spawn. Used within aFAITestSpawnSetBaseclass.
struct FAITestSpawnInfoBase
int32
NumberToSpawn
float
PreSpawnDelay
Delay before attempting first spawn
float
SpawnDelay
Delay between consecutive spawn attempts
TObjectPtr<AAc...
SpawnLocation
Where should AI be spawned
FName
SpawnSetName
Gets filled owning spawn set upon game start