/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsHelpers.h
Samples a grid of heights from above.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure=false, Category="LearningAgents", Meta=(AgentId="-1")) void RayCastGridHeights ( [TArray](API\Runtime\Core\Containers\TArray)< float > & OutHeights, const int32 AgentId, const FVector Position, const FRotator Rotation, const int32 RowNum, const int32 ColNum, const float RowWidth, const float ColWidth, const float MaxHeight, const float MinHeight, const ECollisionChannel CollisionChannel ) const