/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonGameViewportClient.h
Default Handler for Touch input.
virtual void HandleRerouteTouch ( int32 ControllerId, uint32 TouchId, [ETouchType::Type](API\Runtime\InputCore\ETouchType__Type) TouchType, const FVector2D & TouchLocation, [FReply](API\Runtime\SlateCore\Input\FReply) & Reply )