/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Returns an array of socket names contained by the pose
static void GetSocketNames ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Sockets )