/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h
Descriptor of a group of shaders compressed together. This groups already deduplicated, and possibly unrelated, shaders, so this is a distinct concept from a shader map.
struct FIoStoreShaderGroupEntry
uint32
CompressedSize
Compressed size of the whole group.
uint32
NumShaders
Number of shaders in this group.
uint32
ShaderIndicesOffset
Offset to an the first shader index referenced by this group in the array of shader indices.
uint32
UncompressedSize
Uncompressed size of the whole group.