/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Viewport.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDisplayClusterConfigurationViewport_ICVFX
bool
bAllowICVFX
Enable in-camera VFX for this Viewport (works only with supported Projection Policies)
bool
bAllowInnerFrustum
Allow the inner frustum to appear on this Viewport
EDisplayCluster...
CameraRenderMode
Disable incamera render to this viewport
EDisplayCluster...
LightcardRenderMode
Use unique lightcard mode for this viewport