/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SelectiveTessellate.h
Represents an abstract triangle patch with corners [u,v,w], s.t. u = (1,0,0), v = (0,1,0), w = (0,0,1). Contains information about the barycentric coordinates and IDs of the new vertices and the new triangles generated during the tessellation.
struct TrianglePatch
TArrayView< FVe...
BaryCoord
Barycentric coordinates of the inner vertices.
int
TriangleID
ID of the triangle in the original mesh this patch represents.
TArrayView<FIn...
Triangles
Triangles the patch is split into.
EdgePatch
UVEdge
Edge patches.
FIndex3i
UVWCorners
Vertex IDs of the 3 corners of the patch. These are the triangle vertex IDs in the original mesh.
EdgePatch
UWEdge
TArrayView< int...
VIDs
Vertex IDs of the inner vertices added inside the triangle.
EdgePatch
VWEdge