/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeAnimationPose.h
Retrieve the pose information from the PoseAsset.
static void StaticRetrievePoseInformation ( [UPoseAsset](API\Runtime\Engine\Animation\UPoseAsset) * PoseAsset, class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * RefSkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutArrayBoneName, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & OutArrayTransform )