/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingBaseComponent.h
Modify blueprint if we have the component name change
void TryModifyBlueprintOnNameChanged ( [UDMXPixelMapping](API\Plugins\DMXPixelMappingRuntime\UDMXPixelMapping) * InDMXPixelMapping, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPin )