/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericScenesPipeline.h
Use to set up the given factory node's attributes after its initialization.
virtual void SetUpFactoryNode ( [UInterchangeActorFactoryNode](API\Plugins\InterchangeFactoryNodes\UInterchangeActorFactoryNode) * ActorFactoryNode, const [UInterchangeSceneNode](API\Plugins\InterchangeNodes\UInterchangeSceneNode) * SceneNode, const [UInterchangeBaseNode](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNode) * TranslatedAssetNode ) const