/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshBakerCommon.h
If all the above fail, return nullptr
a pointer to the hit mesh, otherwise nullptr.
namespace UE { namespace Geometry { const void * UE::Geometry::GetDetailMeshTrianglePoint_Raycast ( const [IMeshBakerDetailSampler](API\Plugins\DynamicMesh\Sampling\IMeshBakerDetailSampler) * DetailSpatial, const FVector3d & BasePoint, const FVector3d & BaseNormal, int32 & DetailTriangleOut, FVector3d & DetailTriBaryCoords, double Thickness, bool bFailToNearestPoint ) } }