/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTime.h
class UMaterialExpressionTime : public [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression)
uint32: 1
bIgnorePause
This time continues advancing regardless of whether the game is paused.
uint32: 1
bOverride_Period
Enables or disables the Period value.
float
Period
Time will loop around once it gets to Period.