/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h
Create a new texture object based on the data in CreateTexParams. This is a convenience function that will try to locate aUModelingObjectsCreationAPIinstance in the ToolManager's ContextObjectStore, and then callUModelingObjectsCreationAPI::CreateTextureObject()a results data structure, containing a result code and information about any new objects created
namespace UE { namespace Modeling { [FCreateTextureObjectResult](API\Plugins\ModelingComponents\FCreateTextureObjectResult) UE::Modeling::CreateTextureObject ( [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * ToolManager, [FCreateTextureObjectParams](API\Plugins\ModelingComponents\FCreateTextureObjectParams) && CreateTexParams ) } }