/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/CollisionGeometryConversion.h
Create FKLevelSet from the given grid information
namespace UE { namespace Geometry { void UE::Geometry::GetFKElement ( const FTransform3d & GridTransform, const [FDenseGrid3f](API\Runtime\GeometryCore\Spatial\FDenseGrid3f) & Grid, float CellSize, [FKLevelSetElem](API\Runtime\Engine\PhysicsEngine\FKLevelSetElem) & LevelSetOut ) } }