/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetManager.h
Try to load referenced assets of the given asset or return them if they are already loaded (non-recursive).
bool TryLoadReferencedAssets ( const [FMetasoundAssetBase](API\Plugins\MetasoundFrontend\FMetasoundAssetBase) & InAssetBase, [TArray](API\Runtime\Core\Containers\TArray)< [FMetasoundAssetBase](API\Plugins\MetasoundFrontend\FMetasoundAssetBase) * > & OutReferencedAssets ) const