/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Makes a copy of all the active effects on this ability component
void GetAllActiveGameplayEffectSpecs ( [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) > & OutSpecCopies ) const