/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderBlueprintLibrary.h
Start a new recording using the specified parameters. Will fail if a recording is currently in progress
The recorder responsible for the recording, or None if a a recording could not be started
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder") static [UTakeRecorder](API\Plugins\TakeRecorder\Recorder\UTakeRecorder) * StartRecording ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence, [UTakeRecorderSources](API\Plugins\TakesCore\UTakeRecorderSources) * Sources, [UTakeMetaData](API\Plugins\TakesCore\UTakeMetaData) * MetaData, const [FTakeRecorderParameters](API\Plugins\TakeRecorder\Recorder\FTakeRecorderParameters) & Parameters )