/Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h
Check whether a property exists on the DenyList for a specific Struct - this will return false if the property is DenyListed on a parent Struct
bool IsSpecificPropertyDenyListed ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ObjectStruct, [FName](API\Runtime\Core\UObject\FName) PropertyName ) const