/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewport_RenderSettings.h
NDisplay viewport render settings. These are runtime settings, updated every frame from the cluster configuration.
class FDisplayClusterViewport_RenderSettings
bool
bDisableCustomFrustumFeature
Disable CustomFrustum feature from viewport settings.
bool
bDisableFrustumOverscanFeature
Disable viewport overscan feature from settings.
bool
bEnable
Enable this viewport and related resources rendering.
bool
bEnableCrossGPUTransfer
Enable cross-GPU transfer for this viewport.
bool
bForceMono
Useful to render some viewports in mono, then copied to stereo backbuffers identical image.
bool
bFreezeRendering
Freeze viewport resources, skip rendering internal viewport resources. But still use it for final compositing.
bool
bIsBeingCaptured
Is this viewport being captured by a media capture device?
bool
bPreviewReadPixels
Read viewport pixels for preview (this flag is cleared at the end of the frame)
bool
bSkipRendering
Skip rendering for this viewport.
bool
bSkipSceneRenderingButLeaveResourcesAvailable
This flag means no scene rendering required, but all internal resources should still be valid for the media subsystem.
float
BufferRatio
Allow ScreenPercentage.
bool
bVisible
This viewport visible on final frame texture (backbuffer)
bool
bWarpBlendRenderAlphaChannel
Render alpha channel from input texture to warp output.
FString
CameraId
Assigned camera. If empty, the currently active camera must be used.
EDisplayCluster...
CaptureMode
Special capture modes (chromakey, lightcard) change RTT format and render flags.
int32
GPUIndex
Performance, Multi-GPU: Asign GPU for viewport rendering. The Value '-1' used to default gpu mapping.
int32
OverlapOrder
Viewport can overlap each other on backbuffer. This value uses to sorting order.
FString
ParentViewportId
Parent viewport name.
FIntRect
Rect
Location and size on a backbuffer.
int32
RenderFamilyGroup
Performance: Support special frame builder mode - merge viewports to single viewfamily by group num [not implemented yet] Experimental
float
RenderTargetAdaptRatio
Performance: Render target adaptive resolution multiplier.
float
RenderTargetRatio
Performance: Render target base resolution multiplier.
int32
StereoGPUIndex
Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT)
FString
ViewportOverrideId
EDisplayCluster...
ViewportOverrideMode
Override resources from this viewport.