/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPScoutingSubsystem.h
Set value of cvar "VI.HighSpeedInertiaDamping"
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production") static void SetInertiaDampingCVar ( const float InInertiaDamping )