/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Grid/PCGLandscapeCache.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGLandscapeLayerWeight
FName
Name
float
Weight