/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Get string type attribute value.
Whether or not the atttribute was successfully retrieved
bool GetStringAttribute ( const [FName](API\Runtime\Core\UObject\FName) & BoneName, const [FName](API\Runtime\Core\UObject\FName) & AttributeName, [FString](API\Runtime\Core\Containers\FString) DefaultValue, [FString](API\Runtime\Core\Containers\FString) & OutValue, ECustomBoneAttributeLookup LookupType )