/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
struct FTextureToParticleSystemStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase)
FString
Format
Texture pixel format.
TArray<FString...
ParticleSystemsContainedIn
FString
TextureName
Texture name.
FString
TextureSize
Texture size.