/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Classes/CableComponent.h
Get array of locations of particles (in world space) making up the cable simulation.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Cable") void GetCableParticleLocations ( [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Locations ) const