/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshBakerCommon.h
Compute base/detail mesh correspondence by nearest distance
Find point on Detail mesh that corresponds to point on Base mesh using minimum distance
a pointer to the nearest mesh, otherwise nullptr.
namespace UE { namespace Geometry { const void * UE::Geometry::GetDetailMeshTrianglePoint_Nearest ( const [IMeshBakerDetailSampler](API\Plugins\DynamicMesh\Sampling\IMeshBakerDetailSampler) * DetailSpatial, const FVector3d & BasePoint, int32 & DetailTriangleOut, FVector3d & DetailTriBaryCoords ) } }