/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/MotionMatchingAnimNodeLibrary.h
Clear the effects of SetDatabaseToSearch/SetDatabasesToSearch and resume searching the Database property on the motion matching node.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Animation|MotionMatching", Meta=(BlueprintThreadSafe)) static void ResetDatabasesToSearch ( const [FMotionMatchingAnimNodeReference](API\Plugins\PoseSearch\PoseSearch\FMotionMatchingAnimNodeReference) & MotionMatchingNode, bool bForceInterrupt )