/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehavior.h
Use RunBehaviorDynamic task for subtrees that need to be changed in runtime.
class UBTTask_RunBehavior : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
TObjectPtr<UBe...
BehaviorAsset
Behavior to run