/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h
Rename a directory. Equivalent to a Move operation moving all contained assets. Will try to checkout the files. The Assets will be loaded before being renamed.
True if the operation succeeds.
bool RenameDirectory ( const [FString](API\Runtime\Core\Containers\FString) & SourceDirectoryPath, const [FString](API\Runtime\Core\Containers\FString) & DestinationDirectoryPath )