/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h
This type must be templated on a traits class that defines the storage type for the property, and methods for retrieving and assigning the property value from a UObject*. SeeTDirectPropertyTraitsandTIndirectPropertyTraitsfor examples.TRuntimePropertyTraitsshows an example trait for a property that requires additional meta-data components where multiple property types can be represented by a single property definition at runtime (ie, for multi-channel vectors, or colors)
template<typename PropertyTraits> struct TPropertyComponents
TCompositePrope...
CompositeID
TComponentTypeI...
InitialValue
TPropertyMetaDa...
MetaDataComponents
FComponentTypeI...
PropertyTag