/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h
namespace UE { namespace MovieScene { void UE::MovieScene::PopulateReadWriteDependencies ( const [FOptionalWriteAccess](API\Runtime\MovieScene\EntitySystem\FOptionalWriteAccess) * In, [FComponentMask](API\Runtime\MovieScene\EntitySystem\FComponentMask) & OutReadDependencies, [FComponentMask](API\Runtime\MovieScene\EntitySystem\FComponentMask) & OutWriteDependencies ) } }