/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h
Returns the set of valid macro source node breakpoint location(s) for the given macro instance node. The set may be empty.
static void GetValidBreakpointLocations ( const class [UK2Node_MacroInstance](API\Editor\BlueprintGraph\UK2Node_MacroInstance) * MacroInstanceNode, [TArray](API\Runtime\Core\Containers\TArray)< const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & BreakpointLocations )