/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeMeshFactoryNode.h
Set whether UVs will be stored at full floating point precision.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | FactoryNode | Mesh") bool SetCustomUseFullPrecisionUVs ( const bool & AttributeValue, bool bAddApplyDelegate )