/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h
https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html
class UPlayerInput : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray< struct ...
ActionMappings
This player's version of the Action Mappings
TArray< struct ...
AxisConfig
This player's version of the Axis Properties
TArray< struct ...
AxisMappings
This player's version of Axis Mappings
TArray< struct ...
DebugExecBindings
Generic bindings of keys toExec()-compatible strings for development purposes only
TArray<FName>
InvertedAxis
List of Axis Mappings that have been inverted
int32
MouseSamples
Current average mouse movement/sample
float
MouseSamplingTotal
Number of mouse samples since mouse movement has been zero
float[2]
SmoothedMouse
How long received mouse movement has been zero.
FVector[EKeys::...
Touches
TMap< uint32, F...
TouchEventLocations
Used to store paired touch locations for event ids during the frame and flushed when processed.
float[2]
ZeroTime
Mouse smoothing sample data.