/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h
World to import to  InSequence to import  ActorWithControlRigTrack The name of the actor with the control rig track we are importing onto  List of selected control rig names. Will use them if ImportFBXControlRigSettings->bImportOntoSelectedControls is true  Settings to control import.  Path to fbx file to create
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | FBX") static bool ImportFBXToControlRig ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InSequence, const [FString](API\Runtime\Core\Containers\FString) & ActorWithControlRigTrack, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & SelectedControlRigNames, [UMovieSceneUserImportFBXControlRigSettings](API\Editor\MovieSceneTools\UMovieSceneUserImportFBXControlR-) * ImportFBXControlRigSettings, const [FString](API\Runtime\Core\Containers\FString) & ImportFilename )