/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Removes a member variable if it was declared in this blueprint and not in a base class.
static void RemoveLocalVariable ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InScope, const [FName](API\Runtime\Core\UObject\FName) InVarName )