/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h
FTransform GetBodyComponentSpaceTransform ( const [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) & Body, const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) *const SkelComp ) const