/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Find the event node for this actor with the given event name
static const [UK2Node_ActorBoundEvent](API\Editor\BlueprintGraph\UK2Node_ActorBoundEvent) * FindBoundEventForActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) const * Actor, [FName](API\Runtime\Core\UObject\FName) EventName )