/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Populates an Anim Pose with the reference poses stored for the providedUSkeleton
static void GetReferencePose ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & OutPose )