/Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h
Creates a new Static Texture from a Render Target 2D. Only works in the editor
static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * RenderTargetCreateStaticTexture2DEditorOnly ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, [FString](API\Runtime\Core\Containers\FString) Name, enum TextureCompressionSettings CompressionSettings, enum TextureMipGenSettings MipSettings )