/Engine/Plugins/Animation/LiveLink/Source/LiveLinkSequencer/Public/MovieSceneLiveLinkControllerMapTrackRecorder.h
Check whether or not the specific property on the given object can be recorded. If so, then the actor recorder will call CreateTrackRecorderForProperty to create a new instance to use for recording. This should only be implemented for recorders that record the specific property on the object and claim ownership over recording that property.
True if the specific object can be recorded
virtual bool CanRecordProperty ( class [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObjectToRecord, class [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InPropertyToRecord ) const