/Engine/Source/Editor/UnrealEd/Public/CameraController.h
Wrapper structure for all of the various user input parameters for camera movement
class FCameraControllerUserImpulseData
float
MoveForwardBackwardImpulse
Scalar user input for moving forwards (positive) or backwards (negative)
float
MoveRightLeftImpulse
Scalar user input for moving right (positive) or left (negative)
float
MoveUpDownImpulse
Scalar user input for moving up (positive) or down (negative)
float
RotatePitchImpulse
Scalar user input for pitching up (positive) or down (negative)
float
RotatePitchVelocityModifier
Velocity modifier for pitching up (positive) or down (negative)
float
RotateRollImpulse
Scalar user input for rolling clockwise (positive) or counter-clockwise (negative)
float
RotateRollVelocityModifier
Velocity modifier for rolling clockwise (positive) or counter-clockwise (negative)
float
RotateYawImpulse
Scalar user input for turning right (positive) or left (negative)
float
RotateYawVelocityModifier
Velocity modifier for turning right (positive) or left (negative)
float
ZoomOutInImpulse
Scalar user input for increasing FOV (zoom out, positive) or decreasing FOV (zoom in, negative)