/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/SnapshotRestorability.h
Is this actor captured by the snapshot system?
namespace UE { namespace LevelSnapshots { namespace Restorability { bool UE::LevelSnapshots::Restorability::IsActorDesirableForCapture ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) } } }