/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManagerProxy.h
Return render frame targets for current frame [Rendering thread func]
bool GetFrameTargets_RenderThread ( [TArray](API\Runtime\Core\Containers\TArray)< FRHITexture2D * > & OutFrameResources, [TArray](API\Runtime\Core\Containers\TArray)< FIntPoint > & OutTargetOffsets, [TArray](API\Runtime\Core\Containers\TArray)< FRHITexture2D * > * OutAdditionalFrameResources ) const