/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Create some UVs from the specified mesh description data.
static bool GenerateUniqueUVsForStaticMesh ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 TextureResolution, bool bMergeIdenticalMaterials, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & OutTexCoords )