/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Returns true if there are any points within the given sphere.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud", Meta=(WorldContext="WorldContextObject")) static bool ArePointsInSphere ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, FVector Center, float Radius, bool bVisibleOnly )