/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
static int64 ReadEnumAsInt64 ( [FStructuredArchive::FSlot](API\Runtime\Core\Serialization\FStructuredArchive\FSlot) Slot, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * DefaultsStruct, const [FPropertyTag](API\Runtime\CoreUObject\UObject\FPropertyTag) & Tag )