/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Classes/EditorUtilityTest.h
Tell the VM the test is finished with specify state.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Utility Test", Meta=(AdvancedDisplay="Message")) virtual void FinishTest ( [EEditorUtilityTestResult](API\Plugins\EditorTests\EEditorUtilityTestResult) TestState, const [FString](API\Runtime\Core\Containers\FString) & Message )