/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/IVirtualCameraController.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintCallable, Category="VirtualCamera | Focus") void SetTrackedActorForFocus ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActorToTrack, const FVector & TrackingPointOffset )