/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_MeshGeometry.h
Load geometry from OBJ file.
bool LoadFromFile ( const [FString](API\Runtime\Core\Containers\FString) & FullPathFileName, [EDisplayClusterRender_MeshGeometryFormat](API\Plugins\DisplayCluster\Render\Containers\EDisplayClusterR-_2) Format )