/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/LevelSnapshot.h
Applies this snapshot to the given world. We assume the world matches. SelectionSet specifies which properties to roll back.
void ApplySnapshotToWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) * TargetWorld, const [FPropertySelectionMap](API\Plugins\LevelSnapshots\Filtering\FPropertySelectionMap) & SelectionSet )