/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Import FBX Node to existing actor/node
Whether the import was successful
static bool ImportFBXNode ( [FString](API\Runtime\Core\Containers\FString) NodeName, [UnFbx::FFbxCurvesAPI](API\Editor\UnrealEd\FFbxCurvesAPI) & CurveAPI, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, FMovieSceneSequenceIDRef TemplateID, [FGuid](API\Runtime\Core\Misc\FGuid) ObjectBinding )