/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Will initialize gameplay cue parameters with this ASC's Owner (Instigator) and AvatarActor (EffectCauser)
virtual void InitDefaultGameplayCueParameters ( [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )