/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h
FCreateActorParamsis a collection of input data intended to be passed toUModelingObjectsCreationAPI::CreateNewActor().
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FCreateActorParams
FString
BaseName
The base name of the new Actor
TObjectPtr<UWo...
TargetWorld
Base data The World/Level the new Actor should be created in (if known).
TObjectPtr<AAc...
TemplateActor
Input dataA template Actor the new Actor is based on
FTransform
Transform
The 3D local-to-world transform for the new actor