/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/BspConversionTool.h
Deselect any currently selected brushes that are not valid targets given current settings.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=SelectionOperations, Meta=(DisplayName="Deselect Non-Valid", DisplayPriority=3)) void DeselectNonValid()