/Engine/Source/Editor/VREditor/Public/VREditorMode.h
VR Editor Mode. Extends editor viewports with functionality for VR controls and object manipulation
class UVREditorMode : public [UVREditorModeBase](API\Editor\VREditor\UVREditorModeBase)
FTimespan
AppTimeModeEntered
App time that we entered this mode
TObjectPtr< cla...
AutoScalerSystem
Automatic scale system
TObjectPtr< cla...
AvatarActor
Avatar visualsActor with components to represent the VR avatar in the world, including motion controller meshes
bool
bIsFlashlightOn
If there is currently a flashlight in the scene
bool
bIsFullyInitialized
True if VR mode is fully initialized and ready to render
bool
bWantsToExitMode
True if we currently want to exit VR mode.
EGizmoHandleTyp...
CurrentGizmoType
The current Gizmo type that is used for the TransformGizmo Actor
USpotLightCompo...
FlashlightComponent
FlashlightSpotlight for the flashlight
TSoftClassPtr< ...
InteractorClass
The controller to use when UnrealEd is in VR mode.
TArray<TObject...
Interactors
Interactors
int32
MotionControllerID
InputThe Unreal controller ID for the motion controllers we're using
FOnPlaceDragged...
OnPlaceDraggedMaterialEvent
Event broadcast when a material is placed
FOnPlacePreview...
OnPlacePreviewActorEvent
Event broadcast when a preview actor is placed
FOnVREditingMod...
OnVREditingModeExit_Handler
Used to override dockable area restoration behavior
TObjectPtr< cla...
PlacementSystem
TObjectPtr< cla...
TeleportActor
Teleporter system
TSoftClassPtr< ...
TeleporterClass
The teleporter to use when UnrealEd is in VR mode.
FOnVRTickHandle
TickHandle
Subsystems registered
TObjectPtr< cla...
UISystem
SubsystemsVR UI system
TWeakPtr< class...
VREditorWindowWeakPtr
The VR editor window, if it's open right now
TObjectPtr< cla...
WorldInteraction
World interactionWorld interaction manager