/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionConstraint.h
Replace the current manifold points with the input. The input array should contain no more than MaxManifoldPoints contacts (any extra will be ignored). We assume that all input contacts have been initialized and will not return false from IsSet(). Ignores contacts deeper than the CullDistance for this constraint.
void SetOneShotManifoldContacts ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const FContactPoint > & ContactPoints )