/Engine/Source/Editor/UnrealEd/Public/SKeySelector.h
Widget for selecting an input key
class SKeySelector : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
bool
bEnabledFromKeyStructCustomization
bool
bListenForNextInput
FSlateFontInfo
CategoryFont
Font used for category tree entries
TAttribute<TOp...
CurrentKey
The key attribute that we're modifying with this widget, or an empty optional if the key contains multiple values
FText
DisabledSelectorToolTip
Tooltip to display on the selector when the selector is disabled
TArray< FKeyTre...
FilteredKeyTreeRoot
Array containing a filtered list, according to the text in the searchbox
TSharedPtr<SSe...
FilterTextBox
TSharedPtr<SCo...
KeyComboButton
Combo Button that shows current key and icon
FSlateFontInfo
KeyFont
Font used for key tree entries
TArray< FKeyTre...
KeyTreeRoot
Array containing the unfiltered list of all values this key could possibly have
TSharedPtr< SKe...
KeyTreeView
TSharedPtr<SWi...
MenuContent
Reference to the menu content that's displayed when the key button is clicked on
FOnKeyChanged
OnKeyChanged
Delegate that is called every time the key changes.
FText
SearchText
TAttribute<FOp...
TreeViewHeight
Desired height of the tree view widget
TAttribute<FOp...
TreeViewWidth
Desired width of the tree view widget