/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h
Worker used to perform async static mesh compilation.
class FSkinnedAssetAsyncBuildWorker : public [FNonAbandonableTask](API\Runtime\Core\Async\FNonAbandonableTask)
TOptional<FSki...
AsyncTaskContext
TOptional<FSki...
BuildContext
TOptional<FSki...
PostLoadContext
USkinnedAsset&...
SkinnedAsset