/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h
static void NewRejectOrCaughtUpDelegate ( [FPredictionKey::KeyType](API\Plugins\GameplayAbilities\FPredictionKey\KeyType) Key, [FPredictionKeyEvent](API\Plugins\GameplayAbilities\FPredictionKeyEvent) NewEvent )