/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectFoldbackDistortion.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSourceEffectFoldbackDistortionSettings
float
InputGainDb
The amount of gain to add to input to allow forcing the triggering of the threshold.
float
OutputGainDb
The amount of gain to apply to the output.
float
ThresholdDb
If the audio amplitude is higher than this, it will fold back.