/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h
Gets the materials applied to each section of a mesh.
void GetMeshMaterials ( [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) *, TInlineAllocator< 2 > > & OutMaterials, const [UParticleLODLevel](API\Runtime\Engine\Particles\UParticleLODLevel) * LODLevel, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, bool bLogWarnings ) const