/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h
This class represents a log of compiler output lines (errors, warnings, and information notes), each of which can be a rich tokenized message
class FCompilerResultsLog
TSet<TWeakObje...
AnnotatedNodes
Tracks nodes that produced errors/warnings
bool
bAnnotateMentionedNodes
Should nodes mentioned in messages be annotated for display with that message?
bool
bLogDetailedResults
Should detailed results be appended to the final summary log?
bool
bLogInfoOnly
Should we log only Info messages, or all messages?
bool
bSilentMode
Should we be silent?
int
EventDisplayThresholdMs
Minimum event time (ms) for inclusion into the final summary log.
TMap<TWeakObje...
FullMacroBacktrackMap
Map to track intermediate nodes back to the source macro instance nodes.
TMap<TWeakObje...
IntermediateTunnelNodeToTunnelInstanceMap
Map to track intermediate tunnel nodes back to the intermediate expansion tunnel instance.
TArray<TShared...
Messages
List of all tokenized messages.
int32
NumErrors
Number of error messages.
int32
NumWarnings
Number of warnings.
FBacktrackMap
SourceBacktrackMap
Maps from transient object created during compiling to original 'source code' object.
FString
SourcePath
Name of the source object being compiled.