/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h
Override to handle global state when gameplay effects are being applied
virtual void PushCurrentAppliedGE ( const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) * Spec, [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * AbilitySystemComponent )