/Engine/Source/Runtime/RenderCore/Public/PixelShaderUtils.h
Dispatch a full screen pixel shader to rhi command list with its parameters, covering several views at once.
template<typename TShaderClass> static void DrawFullscreenInstancedMultiViewportPixelShader ( [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, const [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * GlobalShaderMap, const TShaderRef< TShaderClass > & PixelShader, const typename TShaderClass::FParameters & Parameters, [TArrayView](API\Runtime\Core\Containers\TArrayView)< FIntRect const > Viewports, [FRHIBlendState](API\Runtime\RHI\FRHIBlendState) * BlendState, [FRHIRasterizerState](API\Runtime\RHI\FRHIRasterizerState) * RasterizerState, [FRHIDepthStencilState](API\Runtime\RHI\FRHIDepthStencilState) * DepthStencilState, uint32 StencilRef )