/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationSideEffectNode.h
When a task executes on the server, it replicates to the client that it executed and to then execute any client side effects that may be necessary for that task.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable) class UConversationSideEffectNode : public [UConversationSubNode](API\Plugins\CommonConversationRuntime\UConversationSubNode)