/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionReplay.h
FWorldPartitionReplayStreamingSource ( [FName](API\Runtime\Core\UObject\FName) InName, const FVector & InLocation, const FRotator & InRotation, EStreamingSourceTargetState InTargetState, bool bInBlockOnSlowLoading, EStreamingSourcePriority InPriority, float InVelocity )