/Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosGameplayEventDispatcher.h
Use to subscribe to collision events.
void UnRegisterForCollisionEvents ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * ComponentToListenTo, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToNotify )