/Engine/Plugins/Slate/SlateScripting/Source/SlateScriptingCommands/Public/UICommandsScriptingSubsystem.h
Checks whether the context with the given name is currently registered in the subsystem This does not check whether the context is bound to any UI Command List.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Commands | Contexts") bool IsContextRegistered ( [FName](API\Runtime\Core\UObject\FName) ContextName ) const