/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionSelectionNodes.h
Selects bones randomly in the Collection
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowGeometryCollection)) struct FCollectionTransformSelectionRandomDataflowNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
bool
bDeterministic
If true, it always generates the same result for the same RandomSeed
FManagedArrayCo...
Collection
GeometryCollection for the selection
float
RandomSeed
Seed for the random generation, only used if Deterministic is on
float
RandomThreshold
FDataflowTransf...
TransformSelection
Array of the selected bone indicies