/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/ModelingSceneSnappingManager.h
Enable spatial-cache tracking for the Components of the Actor that pass the PrimitiveFilter
virtual void OnActorAdded ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) *)> PrimitiveFilter )