/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Sets the color of a node in the graph. This causes a NodeColorChanged modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetNodeColor ( [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode) * InNode, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor, bool bSetupUndoRedo, bool bMergeUndoAction, bool bPrintPythonCommand )