/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSceneTexture.h
class UMaterialExpressionSceneTexture : public [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression)
bool
bFiltered
Whether to use point sampled texture lookup (default) or using [bi-linear] filtered (can be slower, avoid faceted lock with distortions), some SceneTextures cannot be filtered
FExpressionInpu...
Coordinates
UV in 0..1 range
TEnumAsByte< ES...
SceneTextureId
Which scene texture (screen aligned texture) we want to make a lookup into