/Engine/Source/Runtime/Engine/Public/MaterialShared.h
Material properties.
virtual void GetShaderMapId ( EShaderPlatform Platform, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, [FMaterialShaderMapId](API\Runtime\Engine\FMaterialShaderMapId) & OutId ) const