/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h
Call ApplyFunc for each one-ring triangle of a vertex. Currently this is significantly more efficient thanVtxTrianglesItr()in many use cases.
void EnumerateVertexTriangles ( int32 VertexID, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(int32)> ApplyFunc ) const