/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h
Removes a pin property Watch
true if a watch was found and removed
static bool RemovePinWatch ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InPathToProperty )