/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/BaseMovementSimulation.h
bool OverlapTest ( const FVector & Location, const FQuat & RotationQuat, const ECollisionChannel CollisionChannel, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const [AActor](API\Runtime\Engine\GameFramework\AActor) * IgnoreActor ) const