/Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h
virtual [FMarkerSyncAnimPosition](API\Runtime\Engine\Animation\FMarkerSyncAnimPosition) GetMarkerSyncPositionFromMarkerIndicies ( int32 PrevMarker, int32 NextMarker, float CurrentTime, const [UMirrorDataTable](API\Runtime\Engine\Animation\UMirrorDataTable) * MirrorTable ) const