/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Checks to see if all features of object, other than the excluding feature if specified, have reached a specified state or later
bool HaveAllFeaturesReachedInitState ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) RequiredState, [FName](API\Runtime\Core\UObject\FName) ExcludingFeature ) const