/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Public/AssetTypeActions_GameplayTagAssetBase.h
Overridden to offer the gameplay tagging options
virtual void GetActions ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, struct [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section )