/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Get the Goal associated with the given Bone (may be NAME_None)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=IKRig) [FName](API\Runtime\Core\UObject\FName) GetGoalNameForBone ( const [FName](API\Runtime\Core\UObject\FName) BoneName ) const