/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureSettings.h
Settings specifically related to viewing fractured meshes
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UFractureSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bHideUnselected
When active, only show selected bones
float
ExplodeAmount
Amount to expand the displayed Geometry Collection bones into an 'exploded view'
int32
FractureLevel
Current level of the Geometry Collection displayed
TWeakObjectPtr<...
RestCollection