/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
static [FMeshPassProcessor](API\Runtime\Renderer\FMeshPassProcessor) * CreateMeshPassProcessor ( EShadingPath ShadingPath, [EMeshPass::Type](API\Runtime\Renderer\EMeshPass__Type) PassType, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel, const FScene * Scene, const [FSceneView](API\Runtime\Engine\FSceneView) * InViewIfDynamicMeshCommand, [FMeshPassDrawListContext](API\Runtime\Renderer\FMeshPassDrawListContext) * InDrawListContext )