/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Set up the static mesh data from Fbx Mesh.
bool true if set up successfully
bool BuildStaticMeshFromGeometry ( FbxNode * Node, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FFbxMaterial](API\Editor\UnrealEd\FFbxImporter\FFbxMaterial) > & MeshMaterials, int LODIndex, [EVertexColorImportOption::Type](API\Editor\UnrealEd\Factories\EVertexColorImportOption__Type) VertexColorImportOption, const [TMap](API\Runtime\Core\Containers\TMap)< FVector3f, [FColor](API\Runtime\Core\Math\FColor) > & ExistingVertexColorData, const [FColor](API\Runtime\Core\Math\FColor) & VertexOverrideColor )