/Engine/Source/Runtime/GeometryCore/Public/VectorTypes.h
> 0 if C is to the left of the line from A to B, < 0 if to the right, 0 if on the line
namespace UE { namespace Geometry { template<typename T> T UE::Geometry::Orient ( const [UE::Math::TVector2](API\Runtime\Core\Math\TVector2)< T > & A, const [UE::Math::TVector2](API\Runtime\Core\Math\TVector2)< T > & B, const [UE::Math::TVector2](API\Runtime\Core\Math\TVector2)< T > & C ) } }