/Engine/Source/Runtime/Engine/Public/AudioDevice.h
No constructors are accessible with public or protected access.
struct FAttenuationListenerData
FVector::FReal
AttenuationDistance
constFSoundAtt...
AttenuationSettings
FVector
ListenerToSoundDir
FVector::FReal
ListenerToSoundDistance
FVector::FReal
ListenerToSoundDistanceForPanning
(AudioMixer only) Non-attenuation distance for calculating surround sound speaker maps for sources w/ spread
FTransform
ListenerTransform
const FTransfor...
SoundTransform