/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/IDisplayClusterRender_MeshComponent.h
Assign procedural mesh section geometry Then send geometry from the ProcMeshSection to proxy
void AssignProceduralMeshSection ( const [FProcMeshSection](API\Plugins\ProceduralMeshComponent\FProcMeshSection) & InProcMeshSection, const [FDisplayClusterMeshUVs](API\Plugins\DisplayCluster\Render\Containers\FDisplayClusterMeshUVs) & InUVs )