/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h
Add the specified component value to an entity
template<typename T, typename ValueType> void AddComponent ( [FMovieSceneEntityID](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntityID) EntityID, [TComponentTypeID](API\Runtime\MovieScene\EntitySystem\TComponentTypeID)< T > ComponentTypeID, ValueType && InValue )