/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsController.h
A controller provides a method for injecting actions into the learning agents system from some other existing behavior, e.g. we may want to gather demonstrations from a human or AI behavior tree controlling our agent(s) for imitation learning purposes.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType, Blueprintable) class ULearningAgentsController : public [ULearningAgentsManagerComponent](API\Plugins\LearningAgents\ULearningAgentsManagerComponent)