/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Get access to the given solver.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=IKRig) int32 GetIndexOfSolver ( [UIKRigSolver](API\Plugins\IKRig\Rig\Solvers\UIKRigSolver) * Solver ) const