/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h
Does the work of spawning a player controller of the given class at the given transform.
virtual [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * SpawnPlayerControllerCommon ( ENetRole InRemoteRole, FVector const & SpawnLocation, FRotator const & SpawnRotation, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) > InPlayerControllerClass )