/Engine/Plugins/Experimental/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableInteractiveTool.h
Set the visibility of a Property Set that is paired with the given unique Identifier.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ScriptableTool|PropertySets", Meta=(Identifier="Settings")) void SetPropertySetVisibleByName ( [FString](API\Runtime\Core\Containers\FString) Identifier, bool bVisible )