/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
Removes Variant from VariantSet, if that is its parent.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager") static void RemoveVariant ( [UVariantSet](API\Plugins\VariantManagerContent\UVariantSet) * VariantSet, [UVariant](API\Plugins\VariantManagerContent\UVariant) * Variant )