/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeMeshNode.h
This function allow to retrieve the asset instances this scene node is refering.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Mesh") void GetSceneInstanceUids ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutDependencies ) const