/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Data/PCGWorldData.h
Queries volume for presence of world collision or not. Can be used to voxelize environment.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGWorldVolumetricData : public [UPCGVolumeData](API\Plugins\PCG\Data\UPCGVolumeData)
TWeakObjectPtr<...
OriginatingComponent
FPCGWorldVolume...
QueryParams
TWeakObjectPtr<...
World