/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicVertexSkinWeightsAttribute.h
Update the overlay to reflect an edge collapse in the parent
virtual void OnCollapseEdge ( const [FDynamicMesh3::FEdgeCollapseInfo](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3\FEdgeCollapseInfo) & CollapseInfo )