/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h
Adds the primitive's static meshes to the scene.
static void AddStaticMeshes ( FScene * Scene, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FPrimitiveSceneInfo](API\Runtime\Renderer\FPrimitiveSceneInfo) * > SceneInfos, bool bCacheMeshDrawCommands )