/Engine/Plugins/Experimental/FullBodyIK/Source/PBIK/Public/RigUnit_PBIK.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPBIKDebug
bool
bDrawDebug
If true, turns on debug drawing for the node.
float
DrawScale
The scale of the debug drawing.