/Engine/Source/Editor/VREditor/Public/IVREditorModule.h
Update the actor preview (for example, the view from a camera attached to a pawn) in VR mode
void UpdateActorPreview ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InWidget, int32 Index, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool bIsDetached )