/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h
Remaps the texture streaming built data that was built for the actor back to the level.
virtual bool RemapActorTextureStreamingBuiltDataToLevel ( const class [UActorTextureStreamingBuildDataComponent](API\Runtime\Engine\Streaming\UActorTextureStreamingBuildDataC-) * InActorTextureBuildData )