/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Manages the TargetClass and EventName to use for spawning default "ghost" nodes in a new Blueprint
struct FOnBlueprintCreatedData
FOnBlueprintCre...
OnBlueprintCreated
Callback to execute
UClass*
TargetClass
If the new Blueprint is a child of the TargetClass, the callback will be executed