/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h
virtual void InitAttributeSetDefaults ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * AbilitySystemComponent, [FName](API\Runtime\Core\UObject\FName) GroupName, int32 Level, bool bInitialInit ) const