/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h
Get all tags/values of a loaded asset's metadata.
The list of all Tags and Values.
[TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > GetMetadataTagValues ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )