/Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h
Creates an hyperlink to the source code or blueprint for a given class (or a spacer if the link is unavailable for some reason)
Shared pointer to the constructed widget
namespace FEditorClassUtils { [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > FEditorClassUtils::GetSourceLink ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > ObjectWeakPtr ) }