/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceGrid3DCollection.h
If we create shader storage we must also supply the type of the storage so we understand how to serialize it. This function effectively returns &StaticGetTypeLayoutDesc().
virtual const [FTypeLayoutDesc](API\Runtime\Core\Serialization\FTypeLayoutDesc) * GetShaderStorageType() const