/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Create a new Blueprint from the supplied base class. Pops up window to let user select location and name.
static [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * CreateBlueprintFromClass ( [FText](API\Runtime\Core\Internationalization\FText) InWindowTitle, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InParentClass, [FString](API\Runtime\Core\Containers\FString) NewNameSuggestion )