/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
Filter passes if any of the 'AnyTags', and all of the 'AllTags', and none of the 'NotTags' are present. Setting include or exclude tags to None, will skip that particular check.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphTagFilter
FZoneGraphTagMa...
AllTags
FZoneGraphTagMa...
AnyTags
FZoneGraphTagMa...
NotTags