/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetBase.h
Return all dependent asset paths to load asynchronously.
const [TSet](API\Runtime\Core\Containers\TSet)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & GetAsyncReferencedAssetClassPaths() const