/Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionHLODsBuilder.h
void Append ( [EFileOperation](API\Editor\UnrealEd\WorldPartition\FHLODModifiedFiles\EFileOperation) FileOp, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFiles )