/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRigTransformStackEntry
bool
bAffectChildren
TArray<FString...
Callstack
TEnumAsByte<ER...
EntryType
FRigElementKey
Key
FTransform
NewTransform
FTransform
OldTransform
TEnumAsByte<ER...
TransformType