/Engine/Source/Runtime/MediaAssets/Public/TimeSynchronizableMediaSource.h
Base class for media sources that can be synchronized with the engine's timecode.
class UTimeSynchronizableMediaSource : public [UBaseMediaSource](API\Runtime\MediaAssets\UBaseMediaSource)
bool
bAutoDetectInput
Whether to autodetect the input or not.
bool
bUseTimeSynchronization
Synchronize the media with the engine's timecode.
int32
FrameDelay
When using Time Synchronization, how many frame back should it read.
double
TimeDelay
When not using Time Synchronization, how far back it time should it read.