/Engine/Source/Runtime/AudioMixer/Classes/SubmixEffects/AudioMixerSubmixEffectDynamicsProcessor.h
Submix dynamics processor settings.
struct FSubmixEffectDynamicsProcessorSettings
float
AttackTimeMsec
The amount of time to ramp into any dynamics processing effect.
uint8:  1
bAnalogMode
Toggles treating the attack and release envelopes as analog-style vs digital-style (Analog will respond a bit more naturally/slower)
uint8:  1
bBypass
Whether or not to bypass effect.
uint8:  1
bKeyAudition
Audition the key modulation signal, bypassing enveloping and processing the input signal.
ClampMax
ClampMin
DisplayName
Gain to apply to key signal if key source not set to default (input).
ESubmixEffectDy...
DynamicsProcessorType
Type of processor to apply.
EditCondition
The dynamics processor ratio used for compression/expansion.
TObjectPtr<UAu...
ExternalAudioBus
If set, uses output of provided audio bus as modulator of input signal for dynamics processor (Uses input signal as default modulator)
TObjectPtr<USo...
ExternalSubmix
If set, uses output of provided submix as modulator of input signal for dynamics processor (Uses input signal as default modulator)
float
InputGainDb
The input gain of the dynamics processor.
FSubmixEffectDy...
KeyHighshelf
High Shelf filter settings for key signal (external signal if supplied or input signal if not)
FSubmixEffectDy...
KeyLowshelf
Low Shelf filter settings for key signal (external signal if supplied or input signal if not)
ESubmixEffectDy...
KeySource
float
KneeBandwidthDb
The knee bandwidth of the processor to use.
ESubmixEffectDy...
LinkMode
Mode of peak detection if key signal is multi-channel.
float
LookAheadMsec
The amount of time to look ahead of the current audio (Allows for transients to be included in dynamics processing)
float
OutputGainDb
The output gain of the dynamics processor.
ESubmixEffectDy...
PeakMode
Mode of peak detection used on input key signal.
float
ReleaseTimeMsec
The amount of time to release the dynamics processing effect.
float
ThresholdDb
The threshold at which to perform a dynamics processing operation.
UIMax
UIMin