/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensDistortionModelHandlerBase.h
Draw the undistortion displacement map associated with the current state to the DestinationTexture
bool DrawUndistortionDisplacementMap ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * DestinationTexture )