/Engine/Source/Editor/UnrealEd/Classes/Settings/EditorLoadingSavingSettings.h
Parse and validate the specified source directory / mount point combination
static bool ParseSourceDirectoryAndMountPoint ( [FString](API\Runtime\Core\Containers\FString) & SourceDirectory, [FString](API\Runtime\Core\Containers\FString) & MountPoint, const [FParseContext](API\Editor\UnrealEd\Settings\FAutoReimportDirectoryConfig\FParseContext) & InContext )