/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h
May point to a full resource or point or to a texture resource in an atlas Note: This class does not free any resources. Resources should be owned and freed elsewhere
class FSlateShaderResourceProxy
FIntPoint
ActualSize
The size of the texture. Regardless of atlasing this is the size of the actual texture
TSharedPtr<FSl...
HandleData
Shared data between resources and handles to this resource.
FSlateShaderRes...
Resource
The resource to be used for rendering
FVector2f
SizeUV
The size of the texture in UV space. If atlas this some sub uv of the atlas. 1,1 otherwise
FVector2f
StartUV
The start uv of the texture. If atlased this is some subUV of the atlas, 0,0 otherwise