/Engine/Plugins/Experimental/PCG/Source/PCG/Public/MatchAndSet/PCGMatchAndSetWeighted.h
This Match & Set object assigns randomly a value based on weighted ratios, provided in the entries.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGMatchAndSetWeighted : public [UPCGMatchAndSetBase](API\Plugins\PCG\MatchAndSet\UPCGMatchAndSetBase)
bool
bShouldMutateSeed
Controls whether the output data should mutate its seed - prevents issues when doing multiple random processes in a row
TArray<FPCGMat...
Entries
Values and their respective weights