/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void OnSpawnedAttributesEndPlayed ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, [EEndPlayReason::Type](API\Runtime\Engine\Engine\EEndPlayReason__Type) EndPlayReason )