/Engine/Plugins/Importers/USDImporter/Source/UnrealUSDWrapper/Public/UnrealUSDWrapper.h
Opens a USD stage from a file on disk or existing layers, with a population mask or not.
The opened stage, which may be invalid.
static [UE::FUsdStage](API\Plugins\UnrealUSDWrapper\UsdWrappers\FUsdStage) OpenStage ( const TCHAR * Identifier, [EUsdInitialLoadSet](API\Plugins\UnrealUSDWrapper\EUsdInitialLoadSet) InitialLoadSet, bool bUseStageCache, bool bForceReloadLayersFromDisk )