/Engine/Plugins/Developer/Concert/ConcertMain/Source/Concert/Public/ConcertMessages.h
Delete an archived or live session.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FConcertAdmin_DeleteSessionRequest : public [FConcertRequestData](API\Plugins\ConcertTransport\FConcertRequestData)
FString
DeviceName
FGuid
SessionId
The ID of the session to delete.
FString
UserName
For now only the user name and device name of the client is used to id it as the owner of a session.