/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Bake specified Control Rig Controls to a specified Space based upon the current settings
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool BakeControlRigSpace ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InSequence, [UControlRig](API\Plugins\ControlRig\UControlRig) * InControlRig, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InControlNames, [FRigSpacePickerBakeSettings](API\Plugins\ControlRigEditor\FRigSpacePickerBakeSettings) InSettings, [ESequenceTimeUnit](API\Plugins\SequencerScripting\ESequenceTimeUnit) TimeUnit )