/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeVariantSetNode.h
This function allow to set the text to be displayed in the UI for this VariantSet.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | VariantSet") bool SetCustomDisplayText ( const [FString](API\Runtime\Core\Containers\FString) & AttributeValue )