/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkClient.h
Register for when a frame data was received. This will be called as soon as it is received. It has not been validated or added. The frame is not ready to be used. The callback may be call on any thread.
virtual void RegisterForFrameDataReceived ( const [FLiveLinkSubjectKey](API\Runtime\LiveLinkInterface\FLiveLinkSubjectKey) & InSubjectKey, const FOnLiveLinkSubjectStaticDataReceived::FDelegate & OnStaticDataReceived_AnyThread, const FOnLiveLinkSubjectFrameDataReceived::FDelegate & OnFrameDataReceived_AnyThread, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) & OutStaticDataReceivedHandle, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) & OutFrameDataReceivedHandleconst )