/Engine/Source/Runtime/Engine/Public/VolumetricCloudProxy.h
Represents aUVolumetricCloudComponentto the rendering thread, created game side from the component.
class FVolumetricCloudSceneProxy
float
AerialPespectiveMieScatteringFadeDistance
float
AerialPespectiveMieScatteringStartDistance
float
AerialPespectiveRayleighScatteringFadeDistance
float
AerialPespectiveRayleighScatteringStartDistance
bool
bUsePerSampleAtmosphericLightTransmittance
FColor
GroundAlbedo
float
LayerBottomAltitudeKm
float
LayerHeightKm
float
PlanetRadiusKm
float
ReflectionViewSampleCountScale
FVolumetricClou...
RenderSceneInfo
float
ShadowReflectionViewSampleCountScale
float
ShadowTracingDistance
float
ShadowViewSampleCountScale
float
SkyLightCloudBottomOcclusion
float
StopTracingTransmittanceThreshold
float
TracingMaxDistance
uint8
TracingMaxDistanceMode
float
TracingStartMaxDistance
float
ViewSampleCountScale