/Engine/Plugins/Interchange/Runtime/Source/Import/Public/Fbx/InterchangeFbxTranslator.h
Once the translation is done, the import process need a way to retrieve payload data. This payload will be use by the factories to create the asset.
a PayloadData containing the imported data. TheTOptionalwill not be set if there is an error.
virtual [TFuture](API\Runtime\Core\Async\TFuture)< [TOptional](API\Runtime\Core\IO\TOptional)< [UE::Interchange::FMeshPayloadData](API\Plugins\InterchangeImport\Mesh\FMeshPayloadData) > > GetMeshPayloadData ( const [FInterchangeMeshPayLoadKey](API\Plugins\InterchangeNodes\FInterchangeMeshPayLoadKey) & PayLoadKey, const FTransform & MeshGlobalTransform ) const