/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMoviePipelineSegmentWorkMetrics
int32
EngineWarmUpFrameIndex
The index of the engine warm up frame that we are working on.
int32
OutputFrameIndex
Indexof the output frame we are working on right now.
int32
OutputSubSampleIndex
Which temporal/spatial sub sample are we working on right now.
FString
SegmentName
The name of the segment (if any)
int32
TotalEngineWarmUpFrameCount
The total number of engine warm up frames for this segment.
int32
TotalOutputFrameCount
The number of output frames we expect to make for this segment.
int32
TotalSubSampleCount
The total number of samples we will have to build to render this output frame.