/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=GameplayBehavior, Meta=(AdvancedDisplay="TagPayload", DisplayName="OnTriggeredPawn")) void K2_OnTriggeredPawn ( [APawn](API\Runtime\Engine\GameFramework\APawn) * Avatar, const [UGameplayBehaviorConfig](API\Plugins\GameplayBehaviorsModule\UGameplayBehaviorConfig) * Config, [AActor](API\Runtime\Engine\GameFramework\AActor) * SmartObjectOwner )