HairStrandsCore/Public/GroomCreateFollicleMaskOptions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FFollicleMaskOptions
EFollicleMaskCh...
Channel
Texture channel in which the groom's roots mask will be writtent to.
TObjectPtr<UGr...
Groom
Groom asset