/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/IMovieSceneTrackRecorderHost.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FTakeRecorderPropertyTrackSettings
FString
ComponentPath
Optional ActorComponent tag (when keying a component property).
FString
PropertyPath
Path to the keyed property within the Actor or ActorComponent.