/Engine/Source/Runtime/GeometryCore/Public/EdgeLoop.h
Construct EdgeLoop from list of vertices of mesh
false if we found any parts of vertices that are not connected by an edge
bool InitializeFromVertices ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * MeshIn, const [TArray](API\Runtime\Core\Containers\TArray)< int > & VerticesIn, bool bAutoOrient )