/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly) struct FNiagaraAddEventGeneratorOptions
FAssetData
EventGeneratorScriptAssetData
AssetData pointing to theUNiagaraScriptthat generates the event.
FName
SourceEmitterName
The name to lookup the emitter which has the event generator.