/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h
Modifies the context and adds this target data to the target data handle stored within
virtual void AddTargetDataToContext ( [FGameplayEffectContextHandle](API\Plugins\GameplayAbilities\FGameplayEffectContextHandle) & Context, bool bIncludeActorArray ) const