/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Hidden)) struct FWorldConditionBase
uint8:  1
bCanCacheResult
Set to true if the result of theIsTrue()can be cached.
uint8:  1
bInvert
Controls whether the value of the expressions as calculated by IsTrue should be inverted.
uint8:  1
bIsStateObject
Used Internally, true if the condition has Object state.
uint8
ConditionIndex
Used internally,Indexof the condition in the definition and state storage.
uint8
NextExpressionDepth
Depth controlling the parenthesis of the expression.
EWorldCondition...
Operator
Operator describing how the results of the condition is combined with other conditions.
uint16
StateDataOffset
Used internally, Offset of the data in the State storage.