/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBasicEditFunctions.h
Removes a list of vertices from the mesh. On return, NumDeleted will contain the actual number of vertices removed.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * DeleteVerticesFromMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptIndexList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptIndexList) VertexList, int & NumDeleted, bool bDeferChangeNotifications )