/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformerInstance.h
Get the component on an actor that matches the stored component name.
[TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > GetActorComponent ( [AActor](API\Runtime\Engine\GameFramework\AActor) const * InActor ) const