/Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Classes/MuCO/CustomizableSkeletalComponent.h
Update Skeletal Mesh asynchronously. Callback will be called once the update finishes, even if it fails.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=CustomizableObjectInstance) void UpdateSkeletalMeshAsyncResult ( [FInstanceUpdateDelegate](API\Plugins\CustomizableObject\MuCO\FInstanceUpdateDelegate) Callback, bool bIgnoreCloseDist, bool bForceHighPriority )