/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/HeightfieldMinMaxTexture.h
Creates a newUTexture2Dand stores it in the contained Texture.
void BuildTexture ( [FHeightfieldMinMaxTextureBuildDesc](API\Plugins\VirtualHeightfieldMesh\FHeightfieldMinMaxTextureBuildDe-) const & InBuildDesc )