/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h
Initialize view family, using rules [Game thread func]
void ConfigureViewFamily ( const [FDisplayClusterRenderFrameTarget](API\Plugins\DisplayCluster\Render\Viewport\RenderFrame\FDisplayClusterR-) & InFrameTarget, const [FDisplayClusterRenderFrameTargetViewFamily](API\Plugins\DisplayCluster\Render\Viewport\RenderFrame\FDisplayClusterR-_2) & InFrameViewFamily, [FSceneViewFamilyContext](API\Runtime\Engine\FSceneViewFamilyContext) & InOutViewFamily )