/Engine/Source/Runtime/CoreUObject/Public/UObject/SparseDelegate.h
NOTE: Only call this function from blueprint sparse delegate infrastructure on a resolved generic FScriptDelegate pointer. Generally from C++ you should call Remove() directly.
void __Internal_Remove ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * DelegateOwner, [FName](API\Runtime\Core\UObject\FName) DelegateName, const FScriptDelegate & InDelegate )