/Engine/Plugins/VirtualProduction/StageMonitoring/Source/StageMonitorCommon/Public/StageMonitoringSettings.h
Settings for StageMonitor
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStageMonitorSettings
bool
bAutoStart
Whether we should start monitoring on launch.
TOptional< bool...
bCommandLineAutoStart
Override AutoStart project settings through command line. ie. "-StageMonitorAutoStart=1"
bool
bUseRoleFiltering
If true, Monitor will only autostart if machine has a role contained in SupportedRoles Once in editor, you can always start a monitor manually independently of the roles.
float
DiscoveryMessageInterval
Interval between each discovery signal sent by Monitors
FGameplayTagCon...
SupportedRoles
If checked, VP Role of this instance must be part of these roles to have the monitor operational