/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h
void InvalidateStaticLighting ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, bool bRecreateRenderState, const [TSet](API\Runtime\Core\Containers\TSet)< [FGuid](API\Runtime\Core\Misc\FGuid) > * ResourcesToKeep )