/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h
JumpForce moves the target in a jump-like manner (ends when landing, applied force is relative)
struct FRootMotionSource_JumpForce : public [FRootMotionSource](API\Runtime\Engine\GameFramework\FRootMotionSource)
bool
bDisableTimeout
float
Distance
float
Height
TObjectPtr<UCu...
PathOffsetCurve
FRotator
Rotation
FVector
SavedHalfwayLocation
TObjectPtr<UCu...
TimeMappingCurve