/Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h
SubUV animation asset, which caches bounding geometry for regions in the SubUVTexture with non-zero opacity. Particle emitters with a SubUV module which use this asset leverage the optimal bounding geometry to reduce overdraw.
class USubUVAnimation : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
float
AlphaThreshold
Alpha channel values larger than the threshold are considered occupied and will be contained in the bounding geometry.
TEnumAsByte< en...
BoundingMode
More bounding vertices results in reduced overdraw, but adds more triangle overhead.
TEnumAsByte< en...
OpacitySourceMode
int32
SubImages_Horizontal
The number of sub-images horizontally in the texture
int32
SubImages_Vertical
The number of sub-images vertically in the texture
TObjectPtr<UTe...
SubUVTexture
Texture to generate bounding geometry from.