/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h
Create a skeletal mesh from a list of mesh description objects and a reference skeleton. If any mesh description either doesn't contain a skin weight, or any of the skin weights reference a bone that doesn't exist on the reference skeleton, this operation fails.
static bool InitializeSkeletalMeshFromMeshDescriptions ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * > InMeshDescriptions, TConstArrayView< [FSkeletalMaterial](API\Runtime\Engine\Engine\FSkeletalMaterial) > InMaterials, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & InReferenceSkeleton, const bool bInRecomputeNormals, const bool bInRecomputeTangents )