/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
Copy the given components to the clipboard.
virtual void CopyComponents ( const [TArray](API\Runtime\Core\Containers\TArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > & InComponentsToCopy, [FString](API\Runtime\Core\Containers\FString) * DestinationData ) const