/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Check whether the specified asset supports nativization
true if the specified asset supports nativization, false otherwise
virtual bool SupportsNativization ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [FText](API\Runtime\Core\Internationalization\FText) * OutReason ) const