/Engine/Source/Runtime/RenderCore/Public/MediaShaders.h
Struct of common parameters used in media capture shaders to do RGB to YUV conversions
class FRGBToYUVConversion
TShaderParamete...
ColorTransform
TShaderParamete...
DoLinearToSrgb
TShaderResource...
InputSampler
TShaderResource...
InputTexture
TShaderParamete...
OnePixelDeltaX