/Engine/Source/Runtime/Engine/Public/InGamePerformanceTracker.h
struct FInGameCycleHistory
TAtomic< uint64...
CachedAverageCycles
Current average cycles for access by others, possibly on other threads.
TAtomic< uint64...
CurrFrameCycles
Current number of cycles for this frame.
TArray< uint64 ...
FrameCycles
Cycles for each frame in history.
int32
FrameIdx
Indexof next frame in history to replace.
uint64
TotalCycles
Cached running total for an overall average.