/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Registers blueprint delegate for feature state change notifications on a specific actor and may call it immediately
true if delegate was registered
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="InitState") bool RegisterAndCallForActorInitState ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FName](API\Runtime\Core\UObject\FName) FeatureName, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) RequiredState, [FActorInitStateChangedBPDelegate](API\Plugins\ModularGameplay\Components\FActorInitStateChangedBPDelegate) Delegate, bool bCallImmediately )