/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphConfig.h
This stores short-term information needed during traversal of the graph such as disabled nodes, already visited nodes, etc. This information is discarded after traversal.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMovieGraphEvaluationContext
TObjectPtr<UMo...
PinBeingFollowed
The pin that is currently being followed in the traversal process.
TArray<TObject...
SubgraphStack
The current stack of subgraphs that are being visited.
FMovieGraphTrav...
UserContext
This is the user provided traversal context which specifies high level user decisions.
TSet<TObjectPt...
VisitedNodes
A list of nodes that have been visited. Used for cycle detection right now.