/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Create an editor on the sequencer node tree
The editor widget to display on the node tree
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateKeyEditor_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [FGuid](API\Runtime\Core\Misc\FGuid) & InObjectBindingID, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FTrackInstancePropertyBindings](API\Runtime\MovieScene\FTrackInstancePropertyBindings) > PropertyBindings, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer ) const