/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h
Target data with a single hit result, data is packed into the hit result
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayAbilityTargetData_SingleTargetHit : public [FGameplayAbilityTargetData](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityTargetData)
bool
bHitReplaced
FHitResult
HitResult
Hit result that stores data