/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Get the current color of the focus plane that should be used
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Cinematic Camera|Focus") [FColor](API\Runtime\Core\Math\FColor) GetFocusPlaneColor()