/Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavCollisionBase.h
class UNavCollisionBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32:  1
bHasConvexGeometry
Convex collisions are ready to use
uint32:  1
bIsDynamicObstacle
If set, mesh will be used as dynamic obstacle (don't create navmesh on top, much faster adding/removing)
FNavCollisionCo...
ConvexCollision
FNavCollisionCo...
TriMeshCollision