/Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h
Run a recomposition using the specified params and values. The current value and result views must be of type StorageType
void RecomposeBlendOperational ( const [FPropertyDefinition](API\Runtime\MovieScene\EntitySystem\FPropertyDefinition) & Definition, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FPropertyCompositeDefinition](API\Runtime\MovieScene\EntitySystem\FPropertyCompositeDefinition) > Composites, const [FValueDecompositionParams](API\Runtime\MovieScene\EntitySystem\FValueDecompositionParams) & Params, [UMovieSceneBlenderSystem](API\Runtime\MovieScene\EntitySystem\UMovieSceneBlenderSystem) * Blender, [FConstPropertyComponentView](API\Runtime\MovieScene\EntitySystem\FConstPropertyComponentView) InCurrentValue, [FPropertyComponentArrayView](API\Runtime\MovieScene\EntitySystem\FPropertyComponentArrayView) OutResult )