/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h
Returns a handle to a new light weight instance that represents an object of type ActorClass.
static [FActorInstanceHandle](API\Runtime\Engine\Engine\FActorInstanceHandle) CreateNewLightWeightInstance ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass, FTransform Transform, [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * Layer, [UWorld](API\Runtime\Engine\Engine\UWorld) * World )