/Engine/Plugins/Experimental/RawInput/Source/RawInput/Public/RawInputSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Input, defaultconfig) class URawInputSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
bool
bRegisterDefaultDevice
Whether the plugin should try to register a default device to handle generic gamepads and joysticks
TArray<FRawInp...
DeviceConfigurations
List of bindings to apply based on Vendor and Product Id, these are applied in order.