/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigTestData.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRigTestData") static [UControlRigTestData](API\Plugins\ControlRig\UControlRigTestData) * CreateNewAsset ( [FString](API\Runtime\Core\Containers\FString) InDesiredPackagePath, [FString](API\Runtime\Core\Containers\FString) InBlueprintPathName )