/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationSkelVertSurface.h
ModuleLocationVertSurface instance payload
struct FModuleLocationVertSurfaceInstancePayload
TPreallocatedAr...
BoneVelocities
The velocity of each bone. Used to calculate the inherited bone velocity when spawning particles.
TWeakObjectPtr<...
CachedActor
Actor that owns the skel mesh component we're using.
int32
MeshMinLOD
Min LOD for the current mesh. INDEX_NONE if the mesh is not valid.
int32
NumValidAssociatedBoneIndices
The number of valid bone indices that which can be used for .
TPreallocatedAr...
PrevFrameBonePositions
The position of each bone from the previous tick.
TWeakObjectPtr<...
SourceComponent
The skeletal mesh component used as the source of the sockets
TPreallocatedAr...
ValidAssociatedBoneIndices
Bone indices for the associated bone names.
int32
VertIndex
The index of the vertice this particle system spawns from