/Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassLookAtProcessors.h
Selects a nearby target if possible or use a random fixed direction
void FindNewGazeTarget ( const [UMassNavigationSubsystem](API\Plugins\MassNavigation\UMassNavigationSubsystem) & MassNavSystem, const [FMassEntityManager](API\Plugins\MassEntity\FMassEntityManager) & EntitySubsystem, const double CurrentTime, const FTransform & Transform, [FMassLookAtFragment](API\Plugins\MassAIBehavior\FMassLookAtFragment) & LookAt ) const