/Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h
void StopRecordingOutput ( [FAudioDevice](API\Runtime\Engine\FAudioDevice) * InDevice, EAudioRecordingExportType ExportType, const [FString](API\Runtime\Core\Containers\FString) & Name, [FString](API\Runtime\Core\Containers\FString) Path, [USoundWave](API\Runtime\Engine\Sound\USoundWave) * ExistingSoundWaveToOverwrite )