/Engine/Source/Runtime/RenderCore/Public/OneColorShader.h
Compute shader for writing values
class FFillTextureCS : public [FGlobalShader](API\Runtime\RenderCore\FGlobalShader)
FShaderResource...
FillTexture
FShaderParamete...
FillValue
FShaderParamete...
Params0
FShaderParamete...
Params1
FShaderParamete...
Params2