/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h
Update collision component physical materials from render task results.
void UpdateCollisionPhysicalMaterialData ( [TArray](API\Runtime\Core\Containers\TArray)< [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) * > const & InPhysicalMaterials, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > const & InMaterialIds )