/Engine/Plugins/Runtime/MassGameplay/Source/MassMovementEditor/Public/MassMovementPropertyUtils.h
Expects T is struct.
namespace UE { namespace MassMovement { namespace PropertyUtils { template<typename T> void UE::MassMovement::PropertyUtils::SetValue ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > & ValueProperty, T NewValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) } } }