/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSetupUtil.h
Transparent two-sided material suitable for sculpting (has some shine and a Fresnel effect)
namespace ToolSetupUtil { [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * ToolSetupUtil::GetTransparentSculptMaterial ( [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * ToolManager, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Color, double Opacity, bool bTwoSided ) }