/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h
Apply any custom input settings to your user.Bydefault, this will just broadcast the OnSettingsApplied delegate which is a useful hook to maybe rebuild some UI or do other user facing updates.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Enhanced Input|User Settings") virtual void ApplySettings()