/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/ActorSnapshotData.h
Holds saved actor data. See ActorUtil for operations.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FActorSnapshotData
FString
ActorLabel
The label of the actor when it was saved.
int32
ClassIndex
Valid index toFWorldSnapshotData::ClassData.
TMap< int32,FC...
ComponentData
Additional component recreation info
FCustomSerializ...
CustomActorSerializationData
Data that was generated by some ICustomObjectSnapshotSerializer.
FActorSnapshotH...
Hash
Used to detect changes without loading actor into memory.
TArray< int32 >
OwnedSubobjects
Tracks all non-component subobjects.
FObjectSnapshot...
SerializedActorData
The actor's serialized data