/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FCollisionEvent : public [FCacheEventBase](API\Plugins\ChaosCaching\Chaos\FCacheEventBase)
FVector
AccumulatedImpulse
FVector
AngularVelocity1
FVector
AngularVelocity2
FVector
DeltaVelocity1
FVector
DeltaVelocity2
FVector
Location
float
Mass1
float
Mass2
FVector
Normal
float
PenetrationDepth
FVector
Velocity1
FVector
Velocity2