/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h
template<typename IdxType> int32 FindMostOpposingFace &40; const TArray< TVec3< IdxType >> & Elements, const FVec3 & Position, const FVec3 & UnitDir, int32 HintFaceIndex, FReal SearchDist, const FVec3 & Scale &41; const