/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h
If possible, spatial data structure should defer construction until this function, which will be called off the game thread (in ParallelFor)
bool Build ( const [FMeshSceneAdapterBuildOptions](API\Plugins\ModelingComponents\Scene\FMeshSceneAdapterBuildOptions) & BuildOptions )