/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponentColor.h
Specific class to handle color mixing using 4 channels (rgb, cmy, rgbw). Note, the color values are never interpolated.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=DMXFixtureComponent, Meta=(IsBlueprintBase=true)) class UDMXFixtureComponentColor : public [UDMXFixtureComponent](API\Plugins\DMXFixtures\UDMXFixtureComponent)
FLinearColor&#...
CurrentTargetColorRef
Pointer to the current target color, corresponding to the current cell
FDMXAttributeNa...
DMXChannel1
FDMXAttributeNa...
DMXChannel2
FDMXAttributeNa...
DMXChannel3
FDMXAttributeNa...
DMXChannel4
TArray<FLinear...
TargetColorArray
The target color, when interpolating. Otherwise just the final color