/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_FitChainToCurve.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRigUnit_FitChainToCurve_WorkData
TArray<FCached...
CachedItems
float
ChainLength
TArray< FVector...
CurvePositions
TArray< float >
CurveSegments
TArray< FTransf...
ItemLocalTransforms
TArray< FVector...
ItemPositions
TArray< int32 >
ItemRotationA
TArray< int32 >
ItemRotationB
TArray< float >
ItemRotationT
TArray< float >
ItemSegments