/Engine/Source/Runtime/Core/Public/Containers/BitArray.h
namespace Freeze { template<typename Allocator> void Freeze::IntrinsicWriteMemoryImage ( [FMemoryImageWriter](API\Runtime\Core\Serialization\FMemoryImageWriter) & Writer, const [TBitArray](API\Runtime\Core\Containers\TBitArray)< Allocator > & Object, const [FTypeLayoutDesc](API\Runtime\Core\Serialization\FTypeLayoutDesc) & ) }