/Engine/Plugins/BlueprintFileUtils/Source/BlueprintFileUtils/Public/BlueprintFileUtilsBPLibrary.h
Deletes a file.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FileUtils") static bool DeleteFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename, bool bMustExist, bool bEvenIfReadOnly )