/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ViewportRemap.h
Remapping configuration for a single remapped region, which can be any subregion of a viewport, and can be remapped to any part of the screen, and can be rotated or flipped
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationViewport_RemapData
float
Angle
The angle in degrees to rotate the remapped region by; rotation is performed around the center of the output region
bool
bFlipH
Flips the remapped region horizontally
bool
bFlipV
Flips the remapped region vertically
FDisplayCluster...
OutputRegion
The region in screen space to output the remapped region to
FDisplayCluster...
ViewportRegion
The subregion of the viewport to remap; (0,0) x (W, H) will remap the entire viewport