/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUIRichTextData.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRichTextIconData : public [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase)
FText
DisplayName
FVector2D
ImageSize
TSoftObjectPtr<...
ResourceObject