/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistry.h
Resolves an item id into a specific source and unique id, this can remap the names using game-specific rules. PrecachedDataPtr will be set if it is precached by another system
virtual bool ResolveDataRegistryId ( [FDataRegistryLookup](API\Plugins\DataRegistry\FDataRegistryLookup) & OutLookup, const [FDataRegistryId](API\Plugins\DataRegistry\FDataRegistryId) & ItemId, const uint8 ** PrecachedDataPtr ) const