/Engine/Source/Runtime/RenderCore/Public/CopyTextureShaders.h
void Dispatch ( [FRHIComputeCommandList](API\Runtime\RHI\FRHIComputeCommandList) & RHICmdList, const [CopyTextureCS::DispatchContext](API\Runtime\RenderCore\DispatchContext) & Context, FIntVector const & SrcOffset, FIntVector const & DstOffset, FIntVector const & Dimensions )