/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/GeometryScriptSelectionTypes.h
Note that the Selection storage is not aUProperty, and is not serialized.FGeometryScriptMeshSelectioninstancescannotbe serialized, they are only transient data structures, that can be created and used Blueprint instances.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(DisplayName="Mesh Selection")) struct FGeometryScriptMeshSelection