/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Collapse and bake all sections and layers on a control rig track to just one section.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool CollapseControlRigAnimLayers ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InSequence, [UMovieSceneControlRigParameterTrack](API\Plugins\ControlRig\Sequencer\UMovieSceneControlRigParameterTr-) * InTrack, bool bKeyReduce, float Tolerance )