/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
Context used to create a property access library compiler.
struct FPropertyAccessLibraryCompilerArgs
constUClass&#...
ClassContext
The class that provides a root context for the library to be built in.
FPropertyAccess...
Library
The library that will be built.
FOnPropertyAcce...
OnDetermineBatchId
Delegate used to determine batch ID (index) for a particular copy context.