/Engine/Source/Editor/UnrealEd/Classes/Commandlets/LoadPackageCommandlet.h
Parse the given load list file, placing the entries in the given Tokens array.
bool true if successful and non-empty, false otherwise
bool ParseLoadListFile ( [FString](API\Runtime\Core\Containers\FString) & LoadListFilename, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens )