/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_BurstLatent.h
This is an instanced gameplay cue notify for effects that are one-offs. Since it is instanced, it can do latent things like time lines or delays.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, NotPlaceable, Category="GameplayCueNotify", Meta=(ShowWorldContextPin, DisplayName="GCN Burst Latent", ShortTooltip="A one-off GameplayCueNotify that can use latent actions such as timelines.")) class AGameplayCueNotify_BurstLatent : public [AGameplayCueNotify_Actor](API\Plugins\GameplayAbilities\AGameplayCueNotify_Actor)
FGameplayCueNot...
BurstEffects
List of effects to spawn on burst.
FGameplayCueNot...
BurstSpawnResults
Results of spawned burst effects.
FGameplayCueNot...
DefaultPlacementInfo
Default placement rules. Applies for all spawns unless overridden.
FGameplayCueNot...
DefaultSpawnCondition
Default condition to check before spawning anything. Applies for all spawns unless overridden.