/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Creates a static mesh from all the meshes in FBX scene with the given name and flags.
UObject* theUStaticMeshobject.
[UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * ImportStaticMeshAsSingle ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & MeshNodeArray, const [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UFbxStaticMeshImportData](API\Editor\UnrealEd\Factories\UFbxStaticMeshImportData) * TemplateImportData, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, int LODIndex, const [FExistingStaticMeshData](API\Editor\UnrealEd\ImportUtils\FExistingStaticMeshData) * ExistMeshDataPtr )