/Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/RigVMEditorModule.h
virtual void PostChange ( const [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * Changed, [FStructureEditorUtils::EStructureEditorChangeInfo](API\Editor\UnrealEd\Kismet2\FStructureEditorUtils\EStructureEditorChangeInfo) ChangedType )