/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeAnimSequenceFactoryNode.h
Set the import bone tracks state. Pass true to import bone tracks, false to not import bone tracks.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimSequence") bool SetCustomImportBoneTracks ( const bool & AttributeValue )