/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Get list of available Audio Spatialization Plugin names
static [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetAvailableSpatialPluginNames ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject )