/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_StartAbilityState.h
Starts a new ability state.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="true", HideSpawnParms="Instigator"), Category="Ability|Tasks") static [UAbilityTask_StartAbilityState](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_StartAbilityState) * StartAbilityState ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FName](API\Runtime\Core\UObject\FName) StateName, bool bEndCurrentState )