/Engine/Source/Runtime/Landscape/Classes/LandscapeTextureStorageProvider.h
Create aFTextureMipDataProviderto handle a single StreamIn mip operation. The object lifetime will be managed byFRenderAssetUpdate.
virtual [FTextureMipDataProvider](API\Runtime\Engine\Streaming\FTextureMipDataProvider) * AllocateMipDataProvider ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Asset )