/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshAssetFunctions.h
Updates a Skeletal Mesh Asset with new geometry and bone weights data from a Dynamic Mesh.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * CopyMeshToSkeletalMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * FromDynamicMesh, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * ToSkeletalMeshAsset, [FGeometryScriptCopyMeshToAssetOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptC-_6) Options, [FGeometryScriptMeshWriteLOD](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshWriteLOD) TargetLOD, [EGeometryScriptOutcomePins](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptOutcomePins) & Outcome, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )