/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/NegationFilter.h
Creates an instanced child. If you intend to save this filter, you should use this function instead of SetExternalChild;
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Snapshots") [ULevelSnapshotFilter](API\Plugins\LevelSnapshotFilters\ULevelSnapshotFilter) * CreateChild ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [ULevelSnapshotFilter](API\Plugins\LevelSnapshotFilters\ULevelSnapshotFilter) > & ChildClass )