/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMRegistry.h
Update the registry when new types are added to the attribute system so that they can be selected on Attribute Nodes
void OnAnimationAttributeTypesChanged ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InStruct, bool bIsAdded )