/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/StaticMeshToolTarget.h
static void GetMaterialSet ( const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, [FComponentMaterialSet](API\Runtime\InteractiveToolsFramework\TargetInterfaces\FComponentMaterialSet) & MaterialSetOut, bool bPreferAssetMaterials )