/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h
Create a tick record for a blendspace.
FAnimTickRecord ( [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * InBlendSpace, const FVector & InBlendInput, [TArray](API\Runtime\Core\Containers\TArray)< [FBlendSampleData](API\Runtime\Engine\Animation\FBlendSampleData) > & InBlendSampleDataCache, [FBlendFilter](API\Runtime\Engine\Animation\FBlendFilter) & InBlendFilter, bool bInLooping, float InPlayRate, bool bShouldTeleportToTime, bool bInIsEvaluator, float InFinalBlendWeight, float & InCurrentTime, [FMarkerTickRecord](API\Runtime\Engine\Animation\FMarkerTickRecord) & InMarkerTickRecord )