/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeEvents.h
Buffers and event to be sent to the State Tree.
void SendEvent ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Owner, const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & Tag, const [FConstStructView](API\Plugins\StructUtils\FConstStructView) Payload, const [FName](API\Runtime\Core\UObject\FName) Origin )