/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ModifyBone.h
Simple controller that replaces or adds to the translation/rotation of a single bone.
struct FAnimNode_ModifyBone : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
FBoneReference
BoneToModify
Name of bone to control. This is the main bone chain to modify from.
FRotator
Rotation
New rotation of bone to apply.
TEnumAsByte< EB...
RotationMode
Whether and how to modify the translation of this bone.
TEnumAsByte< en...
RotationSpace
Reference frame to apply Rotation in.
FVector
Scale
New Scale of bone to apply. This is only worldspace.
TEnumAsByte< EB...
ScaleMode
Whether and how to modify the translation of this bone.
TEnumAsByte< en...
ScaleSpace
Reference frame to apply Scale in.
FVector
Translation
New translation of bone to apply.
TEnumAsByte< EB...
TranslationMode
Whether and how to modify the translation of this bone.
TEnumAsByte< en...
TranslationSpace
Reference frame to apply Translation in.