/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeShaderGraphNode.h
Retrieves the node unique id and the output name connected to a given input, if any.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Material") static bool GetInputConnection ( const [UInterchangeBaseNode](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNode) * InterchangeNode, const [FString](API\Runtime\Core\Containers\FString) & InputName, [FString](API\Runtime\Core\Containers\FString) & OutExpressionUid, [FString](API\Runtime\Core\Containers\FString) & OutputName )