/Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h
Create and Connect a node name directly connected from an input to a shader node
true if a shader node has been successfully created and is connected to the given input
bool ConnectNodeNameOutputToInput ( MaterialX::InputPtr Input, [UInterchangeShaderNode](API\Plugins\InterchangeNodes\UInterchangeShaderNode) * ShaderNode, const [FString](API\Runtime\Core\Containers\FString) & ParentInputName )