/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h
struct FSpawnActorArgs
TSubclassOf<AA...
ActorClass
[Required if Template is null] The class to spawn
FName
ActorName
The name to set for the actor and label
FAddLightCardAr...
AddLightCardArgs
Args if this is a light card being added to the root actor
bool
bIsPreview
Notify this actor should be used as a preview (such as for drag & drop)
ULevel*
Level
An override level for the actor, otherwise the RootActor level is used
EDisplayCluster...
ProjectionMode
The projection mode the actor should be spawned in under
ADisplayCluster...
RootActor
[Required] The root actor managing the stage
constUDisplayC...
Template
[Required if ActorClass is null] The template to use