/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), DisplayName="Mapped Component") struct FControlRigComponentMappedComponent
TObjectPtr<USc...
Component
EControlRigComp...
Direction
FName
ElementName
ERigElementType
ElementType
The type of element this is mapped to.