/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Checks if a FixturePatchs is of a given FixtureType
bool result of checking if the patch is of a given type
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="TRUE"), Category="DMX") bool PatchIsOfSelectedType ( [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * InFixturePatch, [FString](API\Runtime\Core\Containers\FString) RefTypeValue )