/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Get the current simulation data map for the clothing on this component. For use on the game thread and only valid if bWaitForParallelClothTask is true.
const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FClothSimulData](API\Runtime\ClothingSystemRuntimeInterface\FClothSimulData) > & GetCurrentClothingData_GameThread() const