/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/Utils/RenderGridUtils.h
This struct keeps track of the values of the GEngine framerate settings before new values were applied, so we can rollback to the previous state.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRenderGridPreviousEngineFpsSettings
bool
bForceDisableFrameRateSmoothing
The previous value of GEngine->bForceDisableFrameRateSmoothing.
bool
bHasBeenSet
Whether the values have been set or not.
bool
bThrottleCPUWhenNotForeground
The previous value of UEditorPerformanceSettings->bThrottleCPUWhenNotForeground.
bool
bUseFixedFrameRate
The previous value of GEngine->bUseFixedFrameRate.
bool
bVSync
The previous value of console variable "r.VSync".
bool
bVSyncEditor
The previous value of console variable "r.VSyncEditor".
float
MaxFps
The previous value of GEngine->GetMaxFPS().