/Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementData.h
This is not typically something you'd want to use outside of data access within an interface implementation.
The actors of any element handles that containFActorElementData, skipping any that don't.
namespace ActorElementDataUtil { template<typename ElementHandleType> [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > ActorElementDataUtil::GetActorsFromHandles ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const ElementHandleType > InHandles, const bool bSilent ) }