/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Pipeline | Meshes") void SetContext ( const [FInterchangePipelineMeshesUtilitiesContext](API\Plugins\InterchangePipelines\FInterchangePipelineMeshesUtilit-) & Context ) const