/Engine/Plugins/Experimental/Landmass/Source/Runtime/Public/TerrainCarvingSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FLandmassTerrainCarvingSettings
bool
bInvertShape
EBrushBlendType
BlendMode
FLandmassBrushE...
Effects
FLandmassFallof...
FalloffSettings
int32
Priority