/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/ConstantQNRT.h
Get a specific channel cqt of the analyzed sound at a given time.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio Analyzer") void GetNormalizedChannelConstantQAtTime ( const float InSeconds, const int32 InChannel, [TArray](API\Runtime\Core\Containers\TArray)< float > & OutConstantQ ) const