/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h
Base class for toolkits that are used for asset editing (abstract)
class FAssetEditorToolkit : public [IAssetEditorInstance](API\Editor\UnrealEd\Subsystems\IAssetEditorInstance), public [FBaseToolkit](API\Editor\UnrealEd\Toolkits\FBaseToolkit), public [TSharedFromThis< FAssetEditorToolkit >](API\Runtime\Core\Templates\TSharedFromThis)
TSharedPtr<FWo...
AssetEditorTabsCategory
The base category that tabs are registered to, allows for child classes to register to the same point.
bool
bCheckDirtyOnAssetSave
Whether only dirty assets should be prompted about on save - otherwise all edited assets will be prompted to the user for save/check-out
TSharedPtr<FEd...
EditorModeManager
The editor mode manager
TArray<TShared...
LayoutExtenders
Array of layout extenders
TWeakPtr<ITool...
PreviousWorldCentricToolkitHost
For standalone asset editing tool-kits that were switched from world-centric mode on the fly, this stores the toolkit host (level editor) that hosted this toolkit last.
TSharedPtr<FTa...
TabManager
Controls our internal layout