/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Bind the bounds of an array of Actors
static void GetActorArrayBounds ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, bool bOnlyCollidingComponents, FVector & Center, FVector & BoxExtent )