/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerTrainingModel.h
Get the number of samples in this data set. This is the number of sample frames we want to train on.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Training Data") int32 NumSamples() const