/Engine/Source/Runtime/MovieScene/Public/MovieScenePossessable.h
Bind the potential spawnable object to this possessable by setting the ObjectBindingID
bool BindSpawnableObject ( [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) SequenceID, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player )