/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
Parses and imports a text definition of a single property's value (if array, may be an individual element) also includes parsing of special operations for array properties (Add/Remove/RemoveIndex/Empty)
pointer to remaining text in the stream (even on failure, but on failure it may not be advanced past the entire key/value pair)
static const TCHAR * ImportSingleProperty ( const TCHAR * Str, void * DestData, class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ObjectStruct, [UObject](API\Runtime\CoreUObject\UObject\UObject) * SubobjectOuter, int32 PortFlags, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) * Warn, [TArray](API\Runtime\Core\Containers\TArray)< struct [FDefinedProperty](API\Runtime\CoreUObject\UObject\FDefinedProperty) > & DefinedProperties )