/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h
Utility function to add a component's owner to our consideration list for 'showdebug'
static void AddComponentOwnerToDebugList ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutList, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )