/Engine/Source/Runtime/Engine/Classes/Engine/World.h
Test the collision of a shape at the supplied location using a specific profile, and determine the set of components that it overlaps
TRUE if OutOverlaps contains any blocking results
bool OverlapMultiByProfile ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FOverlapResult](API\Runtime\Engine\Engine\FOverlapResult) > & OutOverlaps, const FVector & Pos, const FQuat & Rot, [FName](API\Runtime\Core\UObject\FName) ProfileName, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const