/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Data/PCGLandscapeData.h
Landscape data access abstraction for PCG. Supports multi-landscape access, but it assumes that they are not overlapping.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGLandscapeData : public [UPCGSurfaceData](API\Plugins\PCG\Data\UPCGSurfaceData)
bool
bHeightOnly
FBox
Bounds
bool
bUseMetadata
TArray<TSoftOb...
Landscapes
TODO: add on property changed to clear cached data. This is used to populate the LandscapeInfos array.