/Engine/Plugins/Media/LinearTimecode/Source/LinearTimecode/Public/LinearTimecodeComponent.h
Extend type conversions to handleFDropTimecodestructure
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(BlueprintThreadSafe)) class UDropTimecodeToStringConversion : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)