/Engine/Source/Runtime/Engine/Public/MaterialShared.h
Entry point for compiling a specific material property. This must call SetMaterialProperty.
virtual int32 CompilePropertyAndSetMaterialProperty ( EMaterialProperty Property, class [FMaterialCompiler](API\Runtime\Engine\FMaterialCompiler) * Compiler, EShaderFrequency OverrideShaderFrequency, bool bUsePreviousFrameTime ) const