/Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorFunctionLibrary.h
Return an array of strings containing the command names for each command found in the given preset.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Console Variables Editor") static bool GetListOfCommandsFromPreset ( const [UConsoleVariablesAsset](API\Plugins\ConsoleVariablesEditorRuntime\UConsoleVariablesAsset) * InAsset, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutCommandList )