/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h
Deprecated* Use GetDataLayerInstanceFromAsset instead.
[UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * GetDataLayerFromName ( [FName](API\Runtime\Core\UObject\FName) InDataLayerName ) const