/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconHost.h
Process the login for a given connection
void ProcessLogin ( [ALobbyBeaconClient](API\Plugins\Lobby\ALobbyBeaconClient) * ClientActor, const [FString](API\Runtime\Core\Containers\FString) & InSessionId, const [FUniqueNetIdRepl](API\Runtime\Engine\GameFramework\FUniqueNetIdRepl) & InUniqueId, const [FString](API\Runtime\Core\Containers\FString) & UrlString )