/Engine/Source/Runtime/Engine/Public/Net/NetDormantHolder.h
Return the object replicator for the given replicated object but also remove the reference to that object replicator.
The object replicator of the replicated object if we were holding one. Otherwise an invalid pointer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FObjectReplicator](API\Runtime\Engine\Net\FObjectReplicator) > FindAndRemoveReplicator ( [AActor](API\Runtime\Engine\GameFramework\AActor) * DormantActor, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ReplicatedObject )