/Engine/Source/Runtime/Engine/Public/UnrealClient.h
A map from 2D coordinates to cached hit proxies.
class FHitProxyMap : public [FHitProxyConsumer](API\Runtime\Engine\FHitProxyConsumer), public [FRenderTarget](API\Runtime\Engine\FRenderTarget), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)