/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h
Settings for producing a single render.
struct FDisplayClusterMeshProjectionRenderSettings
FEngineShowFlag...
EngineShowFlags
Flags controlling renderer features to enable/disable for this preview.
FMatrix44f
NormalCorrectionMatrix
A matrix used to rotate the normals in order to account for the root actor's rotation.
FDisplayCluster...
PrimitiveFilter
Optional filter to prevent specific primitives from being rendered.
EDisplayCluster...
ProjectionType
Type of projection to use for the renderer.
FDisplayCluster...
ProjectionTypeSettings
Settings used by the projection type when rendering
EDisplayCluster...
RenderType
The output type to use for the renderer.
FSceneViewInitO...
ViewInitOptions
Camera setup options for the render.