/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h
const [FAnimNode_AssetPlayerRelevancyBase](API\Runtime\Engine\Animation\FAnimNode_AssetPlayerRelevancyBa-) * GetRelevantAssetPlayerInterfaceFromState ( const [FAnimInstanceProxy](API\Runtime\Engine\Animation\FAnimInstanceProxy) * InAnimInstanceProxy, const [FBakedAnimationState](API\Runtime\Engine\Animation\FBakedAnimationState) & StateInfo ) const