/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h
struct FStaticMeshComponentInstanceData : public [FPrimitiveComponentInstanceData](API\Runtime\Engine\Components\FPrimitiveComponentInstanceData)
TArray<FGuid>
CachedStaticLighting
Used to store lightmap data during RerunConstructionScripts
TArray< uint32 ...
MaterialStreamingRelativeBoxes
Texture streaming editor data (for viewmodes)
TObjectPtr< cla...
StaticMesh
Mesh being used by component
TArray<FStream...
StreamingTextureData
Texture streaming build data
TArray<FStatic...
VertexColorLODs
Array of cached vertex colors for each LOD