/Engine/Source/Runtime/GeometryCore/Public/EdgeLoop.h
Recover the current Vertex and Edge loops given an encoded loop ofFMeshTriOrderedEdgeID. SeeFMeshTriOrderedEdgeIDfor details on this encoding, this function basically reversesConvertLoopToTriOrderedEdgeLoop()for the current mesh topology
namespace UE { namespace Geometry { bool UE::Geometry::ConvertTriOrderedEdgeLoopToLoop ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const [TArray](API\Runtime\Core\Containers\TArray)< [FMeshTriOrderedEdgeID](API\Runtime\GeometryCore\DynamicMesh\FMeshTriOrderedEdgeID) > & TriOrderedEdgesLoopOut, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & VertexLoop, [TArray](API\Runtime\Core\Containers\TArray)< int32 > * EdgeLoop ) } }