/Engine/Source/Runtime/Engine/Classes/Engine/NetworkObjectList.h
If info is not found (or the Actor is in an invalid state) an invalidTSharedPtris returned.
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FNetworkObjectInfo](API\Runtime\Engine\Engine\FNetworkObjectInfo) > Find ( const [AActor](API\Runtime\Engine\GameFramework\AActor) *const Actor ) const