/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineCameraRigRail.h
Set texture used in the spline mesh material
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintSetter) void SetSplineMeshTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InTexture )