/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h
Retrieves a single bone transform according to the data stored within aIAnimationDataModelprovided a time and track to sample.
namespace UE { namespace Anim { void UE::Anim::GetBoneTransformFromModel ( const [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, FTransform & OutTransform, int32 TrackIndex, double Time, const EAnimInterpolationType & Interpolation ) } }