/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h
As with CreateUserFacingEvent, but also binds the section to aUBlueprintExtensionwhich ensures that it will hook into the compilation process to generate its entry point function graph
A valid pointer to the blueprint node for the event endpoint
static [UK2Node_CustomEvent](API\Editor\BlueprintGraph\UK2Node_CustomEvent) * BindNewUserFacingEvent ( [FMovieSceneEvent](API\Runtime\MovieSceneTracks\Channels\FMovieSceneEvent) * EntryPoint, [UMovieSceneEventSectionBase](API\Runtime\MovieSceneTracks\Sections\UMovieSceneEventSectionBase) * EventSection, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )