/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererRibbons.h
struct FNiagaraRibbonShapeGeometryData
bool
bDisableBackfaceCulling
int32
BitMaskForShape
int32
BitsNeededForShape
bool
bShouldFlipNormalToView
int32
NumVerticesInSlice
ENiagaraRibbonS...
Shape
TArray< uint32,...
SliceTriangleToVertexIds
This sets up the first and next vertex for each pair of triangles in the slice.
FReadBuffer
SliceTriangleToVertexIdsBuffer
TArray<FVertex...
SliceVertexData
FReadBuffer
SliceVertexDataBuffer
int32
TrianglesPerSegment