/Engine/Source/Runtime/GeometryCore/Public/VertexConnectedComponents.h
TODO: support more overlap strategies, currently just uses AABB Note this merges components based on overlap of their bounding boxes as computedbeforeany merges; multiple passes may merge additional components
template<typename TriangleMeshType> void ConnectOverlappingComponents ( const TriangleMeshType & Mesh, int32 KeepSizeThreshold )