/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h
Checkout the asset from the Content Browser.
True if the operation succeeds.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset") static bool CheckoutAsset ( const [FString](API\Runtime\Core\Containers\FString) & AssetToCheckout )