/Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h
Stitch together two loops of vertices where vertices are only sparsely corresponded
true if operation succeeded. If a failure occurs, any added triangles are removed via RemoveTriangles
bool StitchSparselyCorrespondedVertexLoops ( const [TArray](API\Runtime\Core\Containers\TArray)< int > & VertexIDs1, const [TArray](API\Runtime\Core\Containers\TArray)< int > & MatchedIndices1, const [TArray](API\Runtime\Core\Containers\TArray)< int > & VertexIDs2, const [TArray](API\Runtime\Core\Containers\TArray)< int > & MatchedIndices2, [FDynamicMeshEditResult](API\Runtime\GeometryCore\FDynamicMeshEditResult) & ResultOut, bool bReverseOrientation )