/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Run any construction script for this Actor. Will call OnConstruction.
Returns false if the hierarchy was not error free and we've put the Actor is disaster recovery mode
bool ExecuteConstruction ( const FTransform & Transform, const struct [FRotationConversionCache](API\Runtime\Engine\Engine\FRotationConversionCache) * TransformRotationCache, const class [FComponentInstanceDataCache](API\Runtime\Engine\FComponentInstanceDataCache) * InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod )