/Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h
class SDlgPickAssetPath : public [SWindow](API\Runtime\SlateCore\Widgets\SWindow)
FText
AssetName
FText
AssetPath
bool
bAllowReadOnlyFolders
If true, read only folders will be displayed
EAppReturnType:...
UserResponse