/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Data/PCGCollisionShapeData.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGCollisionShapeData : public [UPCGSpatialDataWithPointCache](API\Plugins\PCG\Data\UPCGSpatialDataWithPointCache)
FBox
CachedBounds
FBox
CachedStrictBounds
FCollisionShape
Shape
If we want to serialize this data, this will need to be broken up, and the shape adapter will need to be recreated as well.
TUniquePtr< FPh...
ShapeAdapter
Built from shape & transform, not serialized.
FTransform
Transform