/Engine/Source/Runtime/Engine/Public/SceneManagement.h
Shader paraneter structure for rendering lights.
class FLightShaderParameters
TShaderParamete...
Color
TShaderParamete...
Direction
TShaderParamete...
FalloffExponent
TShaderParamete...
IESAtlasIndex
TShaderParamete...
InvRadius
TShaderParamete...
RectLightAtlasMaxLevel
TShaderParamete...
RectLightAtlasUVOffset
TShaderParamete...
RectLightAtlasUVScale
TShaderParamete...
RectLightBarnCosAngle
TShaderParamete...
RectLightBarnLength
TShaderParamete...
SoftSourceRadius
TShaderParamete...
SourceLength
TShaderParamete...
SourceRadius
TShaderParamete...
SpecularScale
TShaderParamete...
SpotAngles
TShaderParamete...
Tangent
TShaderParamete...
TranslatedWorldPosition