/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBurnIn.h
Base class for level sequence burn ins
class ULevelSequenceBurnIn : public [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget)
FLevelSequenceP...
FrameInformation
Snapshot of frame information.
TObjectPtr<ALe...
LevelSequenceActor
The actor to get our burn in frames from