/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h
template<bool bRenderThread> void CreateRHIBuffers_Internal ( [TArray](API\Runtime\Core\Containers\TArray)< TPair< [FName](API\Runtime\Core\UObject\FName), [FSkinWeightRHIInfo](API\Runtime\Engine\Rendering\FSkinWeightRHIInfo) >> & OutBuffers )