/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h
Initialize render data (e.g. vertex buffers) from model info
void BuildFromLODModel ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) * InLODModel, TConstArrayView< [FSkeletalMeshVertexAttributeInfo](API\Runtime\Engine\Animation\FSkeletalMeshVertexAttributeInfo) > InVertexAttributeInfos, ESkeletalMeshVertexFlags InBuildFlags )