/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimCurveBoneLinks.h
Refresh current Connected Bones data
void Refresh ( const [FName](API\Runtime\Core\UObject\FName) & InCurveName, const [TArray](API\Runtime\Core\Containers\TArray)< [FBoneReference](API\Runtime\Engine\Animation\FBoneReference) > & CurrentLinks, uint8 InMaxLOD )