/Engine/Source/Runtime/Interchange/Engine/Public/InterchangeManager.h
struct FImportAssetParameters
bool
bFollowRedirectors
Tell interchange to follow redirectors when determining the location an asset will be imported.
bool
bIsAutomated
Tell interchange that import is automated and it shouldn't present a model window.
FOnObjectImport...
OnAssetDone
This is called each time an asset is imported or reimported from the import call.
FOnObjectImport...
OnAssetDoneNative
FOnImportDoneDy...
OnAssetsImportDone
This is called when all the assets where imported from the source data.
FOnImportDoneNa...
OnAssetsImportDoneNative
FOnImportDoneDy...
OnSceneImportDone
This is called when all the scene object where imported from the source data.
FOnImportDoneNa...
OnSceneImportDoneNative
FOnObjectImport...
OnSceneObjectDone
This is called each time an object in the scene is imported or reimported from the import call.
FOnObjectImport...
OnSceneObjectDoneNative
TArray<FSoftOb...
OverridePipelines
Adding some override will tell interchange to use the specific custom set pipelines instead of letting the user or the system chose.
TObjectPtr<UOb...
ReimportAsset
If the import is a reimport for a specific asset set the asset to reimport here.
int32
ReimportSourceIndex
If we are doing a reimport, set the source index here. Some asset have more then one source file when they import partial part of there content.