/Engine/Source/Editor/UnrealEd/Classes/Preferences/PersonaOptions.h
class UPersonaOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FLinearColor
AffectedBoneColor
FString
AnimationCurveGroupingDelimiters
Delimiters to split animation curve names for grouping
TArray<FAssetE...
AssetEditorOptions
Options that should be unique per asset editor (like skeletal mesh or anim sequence editors)
bool
bAllowIncompatibleSkeletonSelection
Whether to allow animation assets that are incompatible with the current skeleton/skeletal mesh to be selected.
bool
bAllowMeshSectionSelection
Whether or not Skeletal Mesh Section selection should be enabled by default for the Animation Editor(s)
bool
bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons
bool
bAllowPreviewMeshCollectionsToUseCustomAnimBP
uint32:  1
bAlwaysOpenAnimationAssetsInNewTab
Whether or not the Animation Editor opens in an additional tab when double clicking an animation asset or if it reuses an already existing Animation Editor tab.
uint32:  1
bAutoAlignFloorToMesh
Whether or not the floor should be aligned to the Skeletal Mesh's bounds by default for the Animation Editor(s)
bool
bExpandTreeOnSelection
Whether to focus and expand an item's tree recursively based on selection
bool
bExposeClothingSceneElementMenu
bool
bExposeNotifiesUICommands
bool
bFlattenSkeletonHierarchyWhenFiltering
Whether to keep the hierarchy or flatten it when searching for bones, sockets etc.
bool
bHideParentsWhenFiltering
Whether to hide parent items when filtering or to display them grayed out
uint32: 1
bHighlightOrigin
Whether or not the XYZ axis at the origin should be highlighted on the grid by default
uint32: 1
bMuteAudio
Whether or not audio should be muted by default for the Animation Editor(s)
bool
bPauseAnimationOnCameraMove
Pause the preview animation if playing when moving the camera and resume when finished
FLinearColor
BranchingPointTimingNodeColor
uint32: 1
bShowGrid
Whether or not the grid should be visible by default for the Animation Editor(s)
bool
bTimelineDisplayCurveKeys
Whether to display keys in the timeline's curve tracks
bool
bTimelineDisplayFormatSecondary
Whether to display secondary format (times/frames) in the anim timeline
bool
bTimelineDisplayPercentage
Whether to display percentage in the anim timeline
uint32: 1
bUseAudioAttenuation
bool
bUseInlineSocketEditor
Whether to use a socket editor that is created in-line inside the skeleton tree, or whether to use the separate details panel
bool
bUseTreeViewForAnimationCurves
Whether to use tree view for animation curves
float
CurveEditorSnapInterval
Snap value used to determine scrub resolution of the curve timeline
FLinearColor
DefaultBoneColor
uint32
DefaultBoneDrawSelection
Indexused to determine which Bone Draw Mode should be used by default for the Animation Editor(s)
uint32
DefaultLocalAxesSelection
Indexused to determine which ViewMode should be used by default for the Animation Editor(s)
FLinearColor
DisabledBoneColor
FLinearColor
NotifyTimingNodeColor
uint32
NumFolderFiltersInAssetBrowser
The number of folder filters to allow at any one time in the animation tool's asset browser
FOnUpdateSettin...
OnSettingsChange
FLinearColor
ParentOfSelectedBoneColor
FLinearColor
SectionTimingNodeColor
FLinearColor
SelectedBoneColor
int32
ShowMeshStats
Currently Stats can have None, Basic and Detailed. Please refer to EDisplayInfoMode.
EFrameNumberDis...
TimelineDisplayFormat
Display format for the anim timeline
TArray<FName>
TimelineEnabledSnaps
Whether to snap to various things
int32
TimelineScrubSnapValue
Snap value used to determine scrub resolution of the anim timeline
FLinearColor
VirtualBoneColor