/Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h
Handles an RPC. Returns true if it actually handled it. Returning false will cause the rep driver function to handle it instead
virtual bool ProcessRemoteFunction ( class [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, void * Parameters, [FOutParmRec](API\Runtime\CoreUObject\UObject\FOutParmRec) * OutParms, [FFrame](API\Runtime\CoreUObject\UObject\FFrame) * Stack, [UObject](API\Runtime\CoreUObject\UObject\UObject) * SubObject )