/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/BakeRenderCaptureTool.h
Create texture and material assets from our result map of Texture2D
void CreateAssets ( [UWorld](API\Runtime\Engine\Engine\UWorld) * SourceWorld, [UObject](API\Runtime\CoreUObject\UObject\UObject) * SourceAsset )