/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h
Creates a skeleton from a static mesh with a single root bone.
`true_ if the operation succeeded.
static bool InitializeSkeletonFromStaticMesh ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, const FVector & InRelativeRootPosition )