/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h
Handles establishing a single tag from an imported tag name (accounts for redirects too). Called when tags are imported via text.
bool ImportSingleGameplayTag ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & Tag, [FName](API\Runtime\Core\UObject\FName) ImportedTagName, bool bImportFromSerialize ) const