/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneComponentMaterialSystem.h
struct FPreAnimatedComponentMaterialSwitcherStorage : public [UE::MovieScene::TPreAnimatedStateStorage< TPreAnimatedMaterialTraits< FComponentMaterialAccessor, UObject *, int32 > >](API\Runtime\MovieScene\Evaluation\PreAnimatedState\TPreAnimatedStateStorage)