/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeActor.h
Zone Shape actor for standalone zone markup.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Input)) class AZoneShape : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr<UZo...
ShapeComponent