/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/OnlineBeaconHost.h
TheAOnlineBeaconHostlistens for connections to route to a registeredAOnlineBeaconHostObjectTheAOnlineBeaconHostObjectis responsible for spawning the server version of theAOnlineBeaconClientTheAOnlineBeaconHostpairs the two client actors, verifies the validity of the exchange, and accepts/continues the connection
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, NotPlaceable, Config=Engine) class AOnlineBeaconHost : public [AOnlineBeacon](API\Plugins\OnlineSubsystemUtils\AOnlineBeacon)
bool
bAuthRequired
Set this to true if you require clients to negotiate auth prior to joining the beacon
bool
bReuseAddressAndPort
Whether to configure the listening socket to allow reuse of the address and port.
int32
ListenPort
Configured listen port for this beacon host
uint32
MaxAuthTokenSize