/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Widgets/CommonActivatableWidgetContainer.h
Base of widgets built to manage N activatable widgets, displaying one at a time. Intentionally meant to be black boxes that do not expose child/slot modification like a normal panel widget.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UCommonActivatableWidgetContainerBase : public [UWidget](API\Runtime\UMG\Components\UWidget)
TObjectPtr<UCo...
DisplayedWidget
FUserWidgetPool
GeneratedWidgetsPool
TSharedPtr<SSp...
MyInputGuard
TSharedPtr<SOv...
MyOverlay
TSharedPtr<SCo...
MySwitcher
FTransitioningC...
OnTransitioningChanged
ETransitionCurv...
TransitionCurveType
The curve function type to apply to the transition animation
float
TransitionDuration
The total duration of a single transition between widgets
ECommonSwitcher...
TransitionType
The type of transition to play between widgets
TArray<TObject...
WidgetList