/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h
Creates the default ShouldRenderPrimitive filter that mostFDisplayClusterMeshProjectionRenderSettingswill use. Filters actors so that only UV lightcards are shown in UV mode, and only non-UV light cards are shown otherwise.
[FDisplayClusterMeshProjectionPrimitiveFilter::FPrimitiveFilter](API\Plugins\DisplayClusterLightCardEditorSha-\FDisplayClusterM-\FPrimitiveFilter) CreateDefaultShouldRenderPrimitiveFilter() const