/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/BakeMultiMeshAttributeMapsTool.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FBakeMultiMeshDetailProperties
ClampMax
ClampMin
EditCondition
Source mesh color texture that is to be resampled into a new texture
TObjectPtr<USt...
SourceMesh
Source mesh to sample from