/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h
LevelSequence to get links from
Returns the link object if it exists, nullptr if it doesn't
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation") static [ULevelSequenceAnimSequenceLink](API\Runtime\LevelSequence\ULevelSequenceAnimSequenceLink) * GetAnimSequenceLinkFromLevelSequence ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InLevelSequence )