/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UnitTestEnvironment.h
Returns client log messages, for the current game, that indicate progress logs for resetting unit test timeout
void GetClientProgressLogs ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > *& OutTimeoutResetLogs )