/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargeter.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UIKRetargeter : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bDebugDraw
Toggle debug drawing for retargeting in the viewport.
bool
bDrawFinalGoals
Draw final IK goal locations.
bool
bDrawSourceLocations
Draw goal locations from source skeleton.
float
BoneDrawSize
float
ChainDrawSize
The visual size of the IK goals in the viewport.
float
ChainDrawThickness
The thickness of lines on the IK goals in the viewport.
TObjectPtr<UOb...
Controller
The controller responsible for managing this asset's data (all editor mutation goes through this)
FVector
SourceMeshOffset
The offset applied to the source mesh in the editor viewport.
FVector
TargetMeshOffset
The offset applied to the target mesh in the editor viewport.
float
TargetMeshScale
Scale the target mesh in the viewport for easier visualization next to the source.