/Engine/Source/Runtime/Engine/Public/Elements/Component/ComponentElementWorldInterface.h
Attempt to find a suitable (non-intersecting) transform for the given element along the given path.
virtual bool FindSuitableTransformAlongPath ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FVector & InPathStart, const FVector & InPathEnd, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & InTestShape, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InElementsToIgnore, FTransform & OutSuitableTransform )