/Engine/Source/Editor/UnrealEd/Classes/Factories/PhysicsAssetFactory.h
Create a physics asset from a skeletal mesh
static [UObject](API\Runtime\CoreUObject\UObject\UObject) * CreatePhysicsAssetFromMesh ( [FName](API\Runtime\Core\UObject\FName) InAssetName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkelMesh, bool bSetToMesh )