/Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h
struct FExistingStaticMeshData
bool
bAutoComputeLODScreenSize
bool
bHasNavigationData
bool
ExistingAllowCpuAccess
UBodySetup*...
ExistingBodySetup
UModel*
ExistingCollisionModel
UStaticMesh...
ExistingComplexCollisionMesh
bool
ExistingCustomizedCollision
float
ExistingDistanceFieldSelfShadowBias
bool
ExistingForceMiplevelsToBeResident
bool
ExistingGenerateMeshDistanceField
TWeakObjectPtr<...
ExistingImportData
int32
ExistingLightMapCoordinateIndex
int32
ExistingLightMapResolution
TArray<FExisti...
ExistingLODData
int32
ExistingLODForCollision
int32
ExistingLODForOccluderMesh
TArray<FStatic...
ExistingMaterials
FMeshNaniteSett...
ExistingNaniteSettings
FVector3f
ExistingNegativeBoundsExtension
bool
ExistingNeverStream
int32
ExistingNumCinematicMipLevels
UStaticMesh::FO...
ExistingOnMeshChanged
FVector3f
ExistingPositiveBoundsExtension
FMeshSectionInf...
ExistingSectionInfoMap
TArray<UStatic...
ExistingSockets
bool
ExistingSupportGpuUniformlyDistributedSampling
bool
ExistingSupportPhysicalMaterialMasks
bool
ExistingSupportRayTracing
bool
ExistingSupportUniformlyDistributedSampling
TWeakObjectPtr<...
ExistingThumbnailInfo
TMap<FName,FS...
ExistingUMetaDataTagValues
TMap< FVector3f...
ExistingVertexColorData
A mapping of vertex positions to their color in the existing static mesh.
FExistingLODMes...
HiResSourceData
int32
ImportVersion
TArray<FName>
LastImportMaterialOriginalNameData
The last import material data (fbx original data before user changes)
TArray<TArray<...
LastImportMeshLodSectionMaterialData
FName
LODGroup
float
LpvBiasMultiplier
FPerPlatformInt
MinLOD
FPerQualityLeve...
QualityLevelMinLOD
bool
UseMaterialNameSlotWorkflow