/Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/UserDefinedCaptureProtocol.h
Resolve the specified buffer and pass it directly to the specified handler when done (does not pass to any bound streams)
void ResolveBuffer ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Buffer, const [FCapturedPixelsID](API\Runtime\MovieSceneCapture\Protocols\FCapturedPixelsID) & BufferID )