/Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h
Populates the given menu with additional options if the given SCS editor tree node represents a Child Actor node
static void FillChildActorContextMenuOptions ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) > InNodePtr )