/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Register for when an attribute value changes
[FOnGameplayAttributeValueChange](API\Plugins\GameplayAbilities\FOnGameplayAttributeValueChange) & GetGameplayAttributeValueChangeDelegate ( [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) Attribute )