/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/ActorInMapFilter.h
Allows an actor if it belongs to the specified map.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(CommonSnapshotFilter)) class UActorInMapFilter : public [UActorSelectorFilter](API\Plugins\LevelSnapshotFilters\Builtin\ActorSelector\UActorSelectorFilter)