/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectEQ.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSourceEffectEQBand
float
Bandwidth
The bandwidth (in octaves) of the band.
uint32:  1
bEnabled
Whether or not the band is enabled. Allows changing bands on the fly.
float
Frequency
The cutoff frequency of the band.
float
GainDb
The gain in decibels to apply to the eq band.