/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h
static bool Generic_GetAttributeKey ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > AnimationDataModel, const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, float Time, [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * ScriptStruct, void * Value )