/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h
computes a single ExpMap, so input triangle set must be connected, however this is not verified internally
bool SetTriangleUVsFromExpMap ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Triangles, const [FExpMapOptions](API\Plugins\DynamicMesh\Parameterization\FDynamicMeshUVEditor\FExpMapOptions) & Options, [FUVEditResult](API\Plugins\DynamicMesh\Parameterization\FUVEditResult) * Result )