/Engine/Source/Runtime/Engine/Classes/Particles/Parameter/ParticleModuleParameterDynamic.h
Retrieve the value for the parameter at the given index.
float The value for the parameter.
float GetParameterValue ( [FEmitterDynamicParameter](API\Runtime\Engine\Particles\Parameter\FEmitterDynamicParameter) & InDynParams, [FBaseParticle](API\Runtime\Engine\FBaseParticle) & Particle, [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * Owner, struct [FRandomStream](API\Runtime\Core\Math\FRandomStream) * InRandomStream )