/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceAnimSequenceLink.h
Link To Anim Sequence that we are linked too.
struct FLevelSequenceAnimSequenceLinkItem
bool
bEvaluateAllSkeletalMeshComponents
bool
bExportAttributeCurves
bool
bExportMaterialCurves
bool
bExportMorphTargets
bool
bExportTransforms
From Editor OnlyUAnimSeqExportOptionwe cache this since we can re-import dynamically.
bool
bRecordInWorldSpace
TEnumAsByte< ER...
CurveInterpolation
EAnimInterpolat...
Interpolation
FSoftObjectPath
PathToAnimSequence
FGuid
SkelTrackGuid