/Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Public/AudioCapture.h
Class which opens up a handle to an audio capture device. Allows other objects to get audio buffers from the capture device.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom), Meta=(BlueprintSpawnableComponent)) class UAudioCapture : public [UAudioGenerator](API\Runtime\AudioMixer\Generators\UAudioGenerator)
Audio::FAudioCa...
AudioCapture