/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/KismetProceduralMeshLibrary.h
Generate an index buffer for a grid of quads.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|ProceduralMesh") static void CreateGridMeshTriangles ( int32 NumX, int32 NumY, bool bWinding, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Triangles )