/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h
A skeletal mesh component that has its tick rate governed by a global animation budget
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(BlueprintSpawnableComponent)) class USkeletalMeshComponentBudgeted : public [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent)