/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Jumps current montage to given section. Expectation is caller should only be stopping it if they are the current animating ability (or have good reason not to check)
virtual void CurrentMontageJumpToSection ( [FName](API\Runtime\Core\UObject\FName) SectionName )