/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Tools/ControlRigSnapSettings.h
Per Project Settings Animation Snapping
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings) class UControlRigSnapSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
EBakingKeySetti...
BakingKeySettings
bool
bKeepOffset
When snapping keep offset, If false snap completely
bool
bReduceKeys
bool
bSnapPosition
When snapping, also snap position
bool
bSnapRotation
When snapping, also snap rotation
bool
bSnapScale
When snapping, also snap scale
int32
FrameIncrement
float
Tolerance