/Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAsset/Public/ChaosClothAsset/ClothGeometryTools.h
Set the skinning weights for all of the sim/render vertices in ClothCollection to be bound to the root node.
static void BindMeshToRootBone ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FManagedArrayCollection](API\Runtime\Chaos\GeometryCollection\FManagedArrayCollection) > & ClothCollection, bool bBindSimMesh, bool bBindRenderMesh )