/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/WorldRenderCapture.h
FWorldRenderCapturecaptures a rendering of a set of Actors in a World from a specific viewpoint. Various types of rendering are supported, as defined by ERenderCaptureType.
class FWorldRenderCapture
bool
bWriteDebugImage
TArray<AActor...
CaptureActors
int32
DebugImageCounter
FString
DebugImageFolderName
UTextureRenderT...
DepthRenderTexture
FImageDimension...
Dimensions
UTextureRenderT...
GammaRenderTexture
FViewMatrices
LastCaptureViewMatrices
UTextureRenderT...
LinearRenderTexture
Temporary textures used as render targets. We explicitly prevent this from being GC'd internally.
TArray<FLinear...
ReadImageBuffer
Temporary buffer used to read from texture
FImageDimension...
RenderTextureDimensions
FBoxSphereBound...
VisibleBounds
TSet<FPrimitiv...
VisiblePrimitives
UWorld*
World