/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMGraph.h
Returns a Node given its name (or nullptr).
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMGraph) [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode) * FindNodeByName ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName ) const