/Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineEdit.h
static void SetVisibilityInCollectionFromFaceSelection ( [FManagedArrayCollection](API\Runtime\Chaos\GeometryCollection\FManagedArrayCollection) & InCollection, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & InFaceSelection, bool bVisible )