/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h
void CommitPackedUniformBuffers ( FOpenGLLinkedProgram * LinkedProgram, int32 Stage, [FRHIUniformBuffer](API\Runtime\RHI\FRHIUniformBuffer) ** UniformBuffers, const [TArray](API\Runtime\Core\Containers\TArray)< [CrossCompiler::FUniformBufferCopyInfo](API\Runtime\RenderCore\FUniformBufferCopyInfo) > & UniformBuffersCopyInfo )