/Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h
[FRDGScatterUploader](API\Runtime\RenderCore\FRDGScatterUploader) * Begin ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FRDGViewableResource](API\Runtime\RenderCore\FRDGViewableResource) * DstResource, uint32 NumElements, uint32 NumBytesPerElement, const TCHAR * Name )