/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
[FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) GetPawnCapsuleCollisionShape ( const EShrinkCapsuleExtent ShrinkMode, [FCharacterMovementComponentAsyncOutput](API\Runtime\Engine\FCharacterMovementComponentAsync-_2) & Output, const float CustomShrinkAmount ) const