/Engine/Source/Runtime/Engine/Classes/Engine/PrimaryAssetLabel.h
A seed file that is created to mark referenced assets as part of this primary asset
class UPrimaryAssetLabel : public [UPrimaryDataAsset](API\Runtime\Engine\Engine\UPrimaryDataAsset)
FCollectionRefe...
AssetCollection
Collection to load asset references out of
uint32:  1
bIncludeRedirectors
Set to true if the label asset itself should be cooked and available at runtime.
uint32:  1
bIsRuntimeLabel
Set to true if the label asset itself should be cooked and available at runtime.
uint32:  1
bLabelAssetsInMyDirectory
True to Label everything in this directory and sub directories
TArray<TSoftOb...
ExplicitAssets
List of manually specified assets to label
TArray<TSoftCl...
ExplicitBlueprints
List of manually specified blueprint assets to label
FPrimaryAssetRu...
Rules
Management rules for this specific asset, if set it will override the type rules