/Engine/Source/Runtime/Engine/Classes/VT/VirtualTextureBuilder.h
Container for aUVirtualTexture2Dthat can be built from aFVirtualTextureBuildDescdescription. This has a simpleBuildTexture()interface but we may want to extend in the future to support partial builds or other more blueprint driven approaches for data generation.
class UVirtualTextureBuilder : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bSeparateTextureForMobile
Whether to use a separate texture for Mobile rendering.
uint64
BuildHash
Some client defined hash of that defines how the Texture was built.
TObjectPtr< cla...
Texture
TheUTextureobject.
TObjectPtr< cla...
TextureMobile
TheUTextureobject for Mobile rendering.