/Engine/Source/Runtime/RenderCore/Public/MediaShaders.h
This shader expects a single texture in PF_R32G32B32A32_UINT format. (from which it decodes a R10G10B10A2 encoded data stream, in which RGB components represent the v210 data)
class FYUVv210ConvertPS : public [FGlobalShader](API\Runtime\RenderCore\FGlobalShader)