/Engine/Plugins/Experimental/ImagePlate/Source/ImagePlate/Public/ImagePlateComponent.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FImagePlateParameters
bool
bFillScreen
Automatically size the plate based on the active camera's lens and filmback settings.
TObjectPtr<UMa...
DynamicMaterial
Transient MID to hold the material with the render texture patched in
FVector2D
FillScreenAmount
The amount to fill the screen with when attached to a camera
FVector2D
FixedSize
The fixed size of the image plate
TObjectPtr<UMa...
Material
The material that the image plate is rendered with.
TObjectPtr<UTe...
RenderTexture
Transient texture that receives image frames
FName
TextureParameterName
Name of a texture parameter inside the material to patch the render target texture to