/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Takes in the ability spec and checks if we should allow replication on the ability spec, this will NOT stop replication of the abilityUObjectjust the spec inside the UAbilitySystemComponenet ActivatableAbilities for this ability
virtual bool ShouldReplicateAbilitySpec ( const [FGameplayAbilitySpec](API\Plugins\GameplayAbilities\FGameplayAbilitySpec) & AbilitySpec ) const