/Engine/Source/Runtime/Engine/Public/FXSystem.h
Draw desired debug information related to the effects system on the render thread. This is called at the end of the rendering when
virtual void DrawDebug_RenderThread ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const [FSceneView](API\Runtime\Engine\FSceneView) & View, const struct [FScreenPassRenderTarget](API\Runtime\Renderer\FScreenPassRenderTarget) & Output )