/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineInProcessExecutor.h
This executor implementation can process an array of movie pipelines and run them inside the currently running process. This is intended for usage outside of the editor (ie. -game mode) as it will take over the currently running world/game instance instead of launching a new world instance like the editor only PIE.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UMoviePipelineInProcessExecutor : public [UMoviePipelineLinearExecutorBase](API\Plugins\MovieRenderPipelineCore\UMoviePipelineLinearExecutorBase)
bool
bUseCurrentLevel
Use current level instead of opening new level