/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensFile.h
Wrapper to facilitate default LensFile vs picker
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FLensFilePicker
bool
bUseDefaultLensFile
If true, default LensFile will be used, if one is set
TObjectPtr<ULe...
LensFile
LensFile asset to use if DefaultLensFile is not desired