/Engine/Source/Runtime/Engine/Classes/Animation/AnimationSettings.h
Default animation settings.
class UAnimationSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
TMap<FName, EC...
AttributeBlendModes
Animation Attribute specific blend types (by name)
bool
bEnablePerformanceLog
If true, recompression will log performance information
bool
bEnforceSupportedFrameRates
Whether to enforce the project to only use entries from SupportedFrameRates for the animation assets, if disable will warn instead
bool
bFirstRecompressUsingCurrentOrDefault
If true, then the animation will be first recompressed with it's current compressor if non-NULL, or with the global default compressor (specified in the engine ini) Also known as "Run Current Default Compressor"
bool
bForceBelowThreshold
If true and the existing compression error is greater than Alternative Compression Threshold, then any compression technique (even one that increases the size) with a lower error will be used until it falls below the threshold
TArray<FCustom...
BoneCustomAttributesNames
List of animation attribute names to import directly on their corresponding bone names.
TArray<FString...
BoneNamesWithCustomAttributes
List of bone names for which all animation attributes are directly imported on the bone.
FTimecodeCustom...
BoneTimecodeCustomAttributeNameSettings
Names that identify bone animation attributes representing the individual components of a timecode and a subframe along with a take name.
bool
bStripAnimationDataOnDedicatedServer
If true, animation track data will be stripped from dedicated server cooked data
bool
bTickAnimationOnSkeletalMeshInit
If true, pre-4.19 behavior of zero-ticking animations during skeletal mesh init
int32
CompressCommandletVersion
Compression version for recompress commandlet, bump this to trigger full recompressed, otherwise only new imported animations will be recompressed
ECustomAttribut...
DefaultAttributeBlendMode
Default Animation Attribute blend type
FFrameRate
DefaultFrameRate
Project specific default frame-rate used when (re)initializing any animation based data
bool
ForceRecompression
If true, this will forcibly recompress every animation, this should not be checked in enabled
TArray<FString...
KeyEndEffectorsMatchNameArray
List of bone names to treat with higher precision, in addition to any bones with sockets
TArray<FMirror...
MirrorFindReplaceExpressions
Find and Replace Expressions used for mirroring
TArray<FString...
TransformAttributeNames
Names to match against when importing FBX node transform curves as attributes (can use ? and * wildcards)
TArray<TSoftOb...
UserDefinedStructAttributes
Register user defined structs as animation attributes