/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlData.h
General settings for a control
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPhysicsControlSettings
bool
bAutoDisable
Whether or not this control should automatically disable itself at the end of each tick.
bool
bDisableCollision
Whether or not this control should disable collision between the parent and child bodies (only has an effect if there is a parent body)
bool
bUseSkeletalAnimation
If true then the target will be applied on top of the skeletal animation (if there is any)
FVector
ControlPoint
The position of the control point relative to the child mesh.
float
SkeletalAnimationVelocityMultiplier
The amount of skeletal animation velocity to use in the targets