/Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h
template<typename UniformBufferStructType> void Add ( const [TShaderUniformBufferParameter](API\Runtime\RenderCore\TShaderUniformBufferParameter)< UniformBufferStructType > & Parameter, const [TUniformBufferRef](API\Runtime\RenderCore\TUniformBufferRef)< UniformBufferStructType > & Value )