/Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeSubsystem.h
Returns true if ColorPoint added to hash, false if failed (likely location is out of Hash Bounds)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void AddColorPointArrayToHash ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Locations, const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) ColorPoint )