/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h
Sets the current edit target of our internal stage. When calling the conversion functions, prims and attributes will be authored on this edit target only
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Export context") void SetEditTarget ( [FFilePath](API\Runtime\CoreUObject\UObject\FFilePath) EditTargetLayerPath )