/Engine/Source/Runtime/AudioMixer/Public/Quartz/AudioMixerClockManager.h
Data that theUQuartzSubsystemneeds to persist on the AudioDevice acrossUWorldshutdown/startup
struct FPersistentQuartzSubsystemData
TArray<Audio::...
ActiveAudioMixerClockProxies
TArray<Audio::...
ActiveExternalClockProxies
Array of active clock handles (update FindProxyByName() if more are added later)
FQuartzClockMan...
SubsystemClockManager
Internal clock manager for game-thread-ticked clocks