/Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorModule.h
NOTE: If the Editor is the default editor for an asset type then this class can be simplified. Much of the code is here to enable opening the editor from the content browser for some specified asset types (e.g. SkeletalMesh, StaticMesh) See also the note in ExampleCharacterFXEditorSubsystem.h
class FExampleCharacterFXEditorModule : public [FBaseCharacterFXEditorModule](API\Plugins\BaseCharacterFXEditor\FBaseCharacterFXEditorModule)