/Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventReceiverSpawn.h
class UParticleModuleEventReceiverSpawn : public [UParticleModuleEventReceiverBase](API\Runtime\Engine\Particles\Event\UParticleModuleEventReceiverBase)
uint32:  1
bBanPhysicalMaterials
When true, the PhysicalMaterials list is used to ban specified materials for collision events but allow all others.
uint32: 1
bInheritVelocity
If true, use the velocity of the dying particle as the start velocity of the spawned particle.
uint32: 1
bUseParticleTime
For Death-based event receiving, if this is true, it indicates that the ParticleTime of the event should be used to look-up the SpawnCount.
uint32: 1
bUsePSysLocation
If true, use the location of the particle system component for spawning.
FRawDistributio...
InheritVelocityScale
If bInheritVelocity is true, scale the velocity with this.
TArray<TObject...
PhysicalMaterials
Array of physical materials that can be used to allow or ban a specific set of materials when receiving collision events.
FRawDistributio...
SpawnCount
The number of particles to spawn.