/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerSampler.h
Extract the unskinned vertex positions, of the skeletal mesh.
void ExtractUnskinnedPositions ( int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutPositions ) const