/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraVolumeRendererProperties.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, MinimalAPI, Meta=(DisplayName="Volume Renderer")) class UNiagaraVolumeRendererProperties : public [UNiagaraRendererProperties](API\Plugins\Niagara\UNiagaraRendererProperties)
float
LightingDownsampleFactor
TObjectPtr<UMa...
Material
What material to use for the volume.
FNiagaraParamet...
MaterialParameterBinding
Binding to material.
FNiagaraRendere...
MaterialParameters
If this array has entries, we will create a MaterialInstanceDynamic per Emitter instance from Material and set the Material parameters using the Niagara simulation variables listed.
TObjectPtr<UMa...
MICMaterial
FNiagaraVariabl...
PositionBinding
Position binding for the center of the volume.
FNiagaraDataSet...
PositionDataSetAccessor
int32
RendererVisibility
If a render visibility tag is present, particles whose tag matches this value will be visible in this renderer.
FNiagaraDataSet...
RendererVisibilityTagAccessor
FNiagaraVariabl...
RendererVisibilityTagBinding
Visibility tag binding, when valid the returned values is compared with RendererVisibility.
FNiagaraVariabl...
RotationBinding
Rotation binding for the volume.
FNiagaraDataSet...
RotationDataSetAccessor
FNiagaraVariabl...
ScaleBinding
Scale binding for the volume.
FNiagaraDataSet...
ScaleDataSetAccessor
float
ShadowStepFactor
ENiagaraRendere...
SourceMode
Whether or not to draw a single element for the Emitter or to draw the particles.
float
StepFactor
FNiagaraDataSet...
VolumeResolutionMaxAxisAccessor
FNiagaraVariabl...
VolumeResolutionMaxAxisBinding
FNiagaraDataSet...
VolumeWorldSpaceSizeAccessor
FNiagaraVariabl...
VolumeWorldSpaceSizeBinding