/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Postprocess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDisplayClusterConfigurationViewport_ColorGradingRenderingSettings
float
AutoExposureBias
Exposure compensation.
float
BlendWeight
Not Implemented: Blend weight.
uint8: 1
bOverride_AutoExposureBias
uint8: 1
bOverride_ColorCorrectionHighlightsMax
uint8: 1
bOverride_ColorCorrectionHighlightsMin
uint8: 1
bOverride_ColorCorrectionShadowsMax
float
ColorCorrectionHighlightsMax
float
ColorCorrectionHighlightsMin
float
ColorCorrectionShadowsMax
FDisplayCluster...
Global
Global color grading.
FDisplayCluster...
Highlights
Highlights color grading.
FDisplayCluster...
Midtones
Midtones color grading.
FDisplayCluster...
Misc
Highlights color grading misc settings.
FDisplayCluster...
Shadows
Shadows color grading.
FDisplayCluster...
WhiteBalance
White balance.