/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h
Utility object for moving physics objects around.
class UPhysicsHandleComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
float
AngularDamping
Angular damping of the handle spring
float
AngularStiffness
Angular stiffness of the handle spring
uint32:  1
bInterpolateTarget
bool
bPendingConstraint
uint32: 1
bRotationConstrained
Are we currently constraining the rotation of the grabbed object.
uint32:  1
bSoftAngularConstraint
uint32:  1
bSoftLinearConstraint
FPhysicsConstra...
ConstraintHandle
FConstraintInst...
ConstraintInstance
FVector
ConstraintLocalPosition
FRotator
ConstraintLocalRotation
FTransform
CurrentTransform
Current transform
FName
GrabbedBoneName
Name of bone, if we are grabbing a skeletal component
TObjectPtr< cla...
GrabbedComponent
Component we are currently holding
FPhysicsActorHa...
GrabbedHandle
float
InterpolationSpeed
How quickly we interpolate the physics target transform
FPhysicsActorHa...
KinematicHandle
float
LinearDamping
Linear damping of the handle spring.
float
LinearStiffness
Linear stiffness of the handle spring
FPhysicsUserDat...
PhysicsUserData
FTransform
PreviousTransform
FTransform
TargetTransform
Target transform