/Engine/Source/Runtime/Engine/Public/SceneManagement.h
void DrawBatchedElements ( [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, const [FMeshPassProcessorRenderState](API\Runtime\Renderer\FMeshPassProcessorRenderState) & DrawRenderState, const [FSceneView](API\Runtime\Engine\FSceneView) & InView, [EBlendModeFilter::Type](API\Runtime\Engine\EBlendModeFilter__Type) Filter, ESceneDepthPriorityGroup DPG ) const