/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h
namespace Freeze { uint32 Freeze::IntrinsicAppendHash ( const [FMemoryImageName](API\Runtime\Core\UObject\FMemoryImageName) * DummyObject, const [FTypeLayoutDesc](API\Runtime\Core\Serialization\FTypeLayoutDesc) & TypeDesc, const [FPlatformTypeLayoutParameters](API\Runtime\Core\Serialization\FPlatformTypeLayoutParameters) & LayoutParams, [FSHA1](API\Runtime\Core\Misc\FSHA1) & Hasher ) }