/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h
Stores information on a viewer that actors need to be checked against for relevancy
struct FNetViewer
TObjectPtr<UNe...
Connection
TObjectPtr< cla...
InViewer
The "controlling net object" associated with this view (typically player controller)
FVector
ViewDir
Direction the viewer is looking
FVector
ViewLocation
Where the viewer is looking from
TObjectPtr< cla...
ViewTarget
The actor that is being directly viewed, usually a pawn. Could also be the net actor of consequence