/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
Encapsulates gathered stats for a particularUSoundCueobject.
struct FSoundWaveStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase)
bool
bIsReferencedByScript
Whether resource is referenced by script.
FString
ResourceName
Resource name.
int32
ResourceSize
Resource size of static mesh.
FString
ResourceType
Resource type.