/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/BoundarySelectionMechanic.h
void Initialize ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * MeshIn, FTransform3d TargetTransformIn, [UWorld](API\Runtime\Engine\Engine\UWorld) * WorldIn, const [UE::Geometry::FMeshBoundaryLoops](API\Runtime\GeometryCore\FMeshBoundaryLoops) * BoundaryLoopsIn, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [FDynamicMeshAABBTree3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshAABBTree3) *()> GetSpatialSourceFuncIn )