/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h
Call from a Cue handler event to continue checking for additional, more generic handlers. Called from the ability system blueprint library
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Ability|GameplayCue") virtual void ForwardGameplayCueToParent()