/Engine/Source/Runtime/Foliage/Public/InstancedFoliage.h
bool PlaceInstance ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [UFoliageType](API\Runtime\Foliage\UFoliageType) * Settings, [FFoliageInstance](API\Runtime\Foliage\FFoliageInstance) & Inst, bool bSkipCollision )