/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Evaluates the post process instance from the skeletal mesh this component is using.
void EvaluatePostProcessMeshInstance ( [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & OutBoneSpaceTransforms, [FCompactPose](API\Runtime\Engine\FCompactPose) & InOutPose, [FBlendedHeapCurve](API\Runtime\Engine\Animation\FBlendedHeapCurve) & OutCurve, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, FVector & OutRootBoneTranslation, [UE::Anim::FHeapAttributeContainer](API\Runtime\Engine\Animation\FHeapAttributeContainer) & OutAttributes ) const