/Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h
Check whether a property exists on the PermissionList for a specific Struct - this will return false if the property is AllowListed on a parent Struct
bool IsSpecificPropertyAllowListed ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ObjectStruct, [FName](API\Runtime\Core\UObject\FName) PropertyName ) const