/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/GeometryScriptTypes.h
These variants of AppendError/Warning are for direct write to a debug message array. This may be useful in cases where a function is async and needs to accumulate debug messages for later collation on a game thread.
namespace UE { namespace Geometry { void UE::Geometry::AppendError ( [TArray](API\Runtime\Core\Containers\TArray)< [FGeometryScriptDebugMessage](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptDebugMessage) > * DebugMessages, [EGeometryScriptErrorType](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptErrorType) ErrorTypeIn, const [FText](API\Runtime\Core\Internationalization\FText) & MessageIn ) } }