/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h
Get the SkeletalMesh rendered for this mesh. This function is not technically deprecated but shouldn't be used other than for Blueprint backward compatibility purposes. It is used to access the correct SkinnedAsset pointer value through the deprecated SkeletalMesh property in blueprints.
the SkeletalMesh set to this mesh.
[USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * GetSkeletalMesh_DEPRECATED() const