/Engine/Source/Runtime/Renderer/Public/ScreenPass.h
Draw information for the more advanced DrawScreenPass variant. Allows customizing the blend / depth stencil state, providing a custom vertex shader, and more fine-grained control of the underlying draw call.
struct FScreenPassPipelineState
FRHIBlendState...
BlendState
FRHIDepthStenci...
DepthStencilState
TShaderRef<FSh...
PixelShader
uint32
StencilRef
FRHIVertexDecla...
VertexDeclaration
TShaderRef<FSh...
VertexShader