/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionBlueprintLibrary.h
static [TMap](API\Runtime\Core\Containers\TMap)< [UWorldPartition](API\Runtime\Engine\WorldPartition\UWorldPartition) *, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FLoaderAdapterActorList](API\Runtime\Engine\WorldPartition\LoaderAdapter\FLoaderAdapterActorList) > > LoaderAdapterActorListMap;