/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h
Starts recording an animation. Prompts for asset path and name via dialog if none provided
bool TriggerRecordAnimation ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, const [FString](API\Runtime\Core\Containers\FString) & AssetPath, const [FString](API\Runtime\Core\Containers\FString) & AssetName )