/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraSaveGame.h
Stores specific camera settings to be retrieved at a later time
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FVirtualCameraSettings
float
Aperture
The aperture of the camera
TMap<EVirtualC...
AxisSettings
The Axis settings for locking, stabilization, and scaling
bool
bAllowFocusVisualization
FColor
DebugFocusPlaneColor
EUnit
DesiredDistanceUnits
float
FilmbackHeight
The filmback sensor height of the camera
FString
FilmbackName
float
FilmbackWidth
The filmback sensor width of the camera
float
FocalLength
The focal length of the camera
float
MatteOpacity