/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOShader.h
void OpenColorIOBindTextureResources ( [FOpenColorIOPixelShaderParameters](API\Plugins\OpenColorIO\FOpenColorIOPixelShaderParameter-) * Parameters, const [TSortedMap](API\Runtime\Core\Containers\TSortedMap)< int32, [FTextureResource](API\Runtime\Engine\FTextureResource) * > & InTextureResources )