/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GroupEdgeInserter.h
Point along a group edge that is used as a start/endpoint for an inserted group edge.
struct FGroupEdgeSplitPoint
bool
bIsVertex
Whether the point is an edge or vertex.
double
EdgeTValue
Only relevant for edges.
int32
ElementID
Either vertex ID or edge ID of the point.
FVector3d
Tangent
When using a cutting plane, tangent that is used to help position the plane.