/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstanceBlueprintLibrary.h
Gets the angular drive mode ( SLERP or Twist And Swing)
static void GetAngularDriveMode ( [FConstraintInstanceAccessor](API\Runtime\Engine\PhysicsEngine\FConstraintInstanceAccessor) & Accessor, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EAngularDriveMode::Type](API\Runtime\Engine\PhysicsEngine\EAngularDriveMode__Type) > & OutDriveMode )