/Engine/Source/Runtime/SlateCore/Public/Layout/Geometry.h
Construct a new geometry with a given size in LocalSpace that is attached to a parent geometry with the given layout and render transform.
FGeometry &40; const UE::Slate::FDeprecateVector2DParameter & InLocalSize, const FSlateLayoutTransform & InLocalLayoutTransform, const FSlateRenderTransform & InLocalRenderTransform, const UE::Slate::FDeprecateVector2DParameter & InLocalRenderTransformPivot, const FSlateLayoutTransform & ParentAccumulatedLayoutTransform, const FSlateRenderTransform & ParentAccumulatedRenderTransform &41;