/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Structure that defines how an ability will be triggered by external events
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FAbilityTriggerData
TEnumAsByte<EG...
TriggerSource
The type of trigger to respond to
FGameplayTag
TriggerTag
The tag to respond to