/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h
This represents a baked transition.
struct FAnimationTransitionBetweenStates : public [FAnimationStateBase](API\Runtime\Engine\Animation\FAnimationStateBase)
EAlphaBlendOpti...
BlendMode
TObjectPtr<UBl...
BlendProfile
float
CrossfadeDuration
TObjectPtr<UCu...
CustomCurve
int32
EndNotify
int32
InterruptNotify
TEnumAsByte<ET...
LogicType
int32
NextState
Transition-only: State being transitioned to.
int32
PreviousState
Transition-only: State being transitioned from.
bool
ReverseTransition
This is only needed for the baking process, to denote which baked transitions need to reverse their prev/next state in the final step.
int32
StartNotify