/Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h
Updates the source effect chain (using unique object id).
virtual void UpdateSourceEffectChain ( const uint32 SourceEffectChainId, const [TArray](API\Runtime\Core\Containers\TArray)< [FSourceEffectChainEntry](API\Runtime\Engine\Sound\FSourceEffectChainEntry) > & SourceEffectChain, const bool bPlayEffectChainTails )