/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOAudioDebug.h
namespace UE { namespace MediaIOAudioDebug { namespace Private { static void UE::MediaIOAudioDebug::Private::WriteUInt16ToByteArrayLE ( [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & InByteArray, int32 & Index, const uint16 Value ) } } }