/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Returns the keys of selected elements  The types to retrieve the selection for
An array of the currently selected elements
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) [TArray](API\Runtime\Core\Containers\TArray)< [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) > GetSelectedKeys ( [ERigElementType](API\Plugins\ControlRig\Rigs\ERigElementType) InTypeFilter ) const