/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/MassDebugVisualizationComponent.h
Meant to be created procedurally and owned by anAMassDebugVisualizerinstance. Will ensure if placed on a different type of actor
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassDebugVisualizationComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
TArray<TObject...
VisualDataISMCs
TArray<FAgentD...
VisualDataTable