/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h
Initialization constructor.
FOpenGLBoundShaderState ( FOpenGLLinkedProgram * InLinkedProgram, [FRHIVertexDeclaration](API\Runtime\RHI\FRHIVertexDeclaration) * InVertexDeclarationRHI, [FRHIVertexShader](API\Runtime\RHI\FRHIVertexShader) * InVertexShaderRHI, [FRHIPixelShader](API\Runtime\RHI\FRHIPixelShader) * InPixelShaderRHI, [FRHIGeometryShader](API\Runtime\RHI\FRHIGeometryShader) * InGeometryShaderRHI )