/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h
class UAnimStateNode : public [UAnimStateNodeBase](API\Editor\AnimGraph\UAnimStateNodeBase)
bool
bAlwaysResetOnEntry
Whether or not this state will ALWAYS reset it's state on reentry, regardless of remaining weight.
TObjectPtr< cla...
BoundGraph
The animation graph for this state.
FAnimNotifyEven...
StateEntered
FAnimNotifyEven...
StateFullyBlended
FAnimNotifyEven...
StateLeft
TEnumAsByte< EA...
StateType
The type of the contents of this state.