/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshQueryFunctions.h
Returns the unique UV element IDs and values associated with the mesh vertex, in the specified UV Channel. If the Vertex or UV channel does not exist, the arrays will be empty and bHaveValidUVs will be set to false.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetAllSplitUVsAtVertex ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 UVSetIndex, int32 VertexID, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & ElementIDs, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & ElementUVs, bool & bHaveValidUVs )