/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
Simple trigger function to trigger something on the tests. Ideally this would be part of each test, but it does not work there.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CallInEditor, Category="Test") void Trigger()