/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/Utils/RenderGridGenericExecutionQueue.h
This class provides generic queue support, with built-in support for delays between actions.
class FRenderGridGenericExecutionQueue : public [TSharedFromThis< FRenderGridGenericExecutionQueue >](API\Runtime\Core\Templates\TSharedFromThis), public [FTickableGameObject](API\Runtime\Engine\FTickableGameObject)
bool
bExecuting
Whether it's currently executing a delay or an entry (action).
bool
bRunning
Whether it has started (and hasn't been stopped/paused yet).
int64
DelayRemainingFrames
The number of frames the current delay has to wait for.
TSharedFuture< ...
DelayRemainingFuture
TheTFutureit's waiting for (if any).
TSharedFuture< ...
DelayRemainingFutureReturningDelay
TheTFutureit's waiting for (if any), that can return a delay.
double
DelayRemainingSeconds
The number of seconds the current delay has to wait for.
TDoubleLinkedLi...
QueuedDelays
The queued up delays.
TDoubleLinkedLi...
QueuedEntries
The queued up entries (actions).