/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h
void ApplyParticlePendingData ( const [FPendingSpatialData](API\Runtime\Chaos\Chaos\FPendingSpatialData) & PendingData, [FAccelerationStructure](API\Runtime\Chaos\Chaos\FPBDRigidsEvolutionBase\FAccelerationStructure) & SpatialAcceleration, bool bUpdateCache, bool bUpdateDynamicTrees )