/Engine/Source/Editor/GraphEditor/Public/SGraphSubstrateMaterial.h
static void GetPinColor ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphPin](API\Editor\GraphEditor\SGraphPin) > & Out, const [UMaterialGraphNode](API\Editor\UnrealEd\MaterialGraph\UMaterialGraphNode) * InNode )