/Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionBuilder.h
bool OnPackagesModified ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & InModifiedPackages, const [FString](API\Runtime\Core\Containers\FString) & InChangelistDescription ) const