/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h
Spawns a Niagara System at the specified world location/rotation
The spawnedUNiagaraComponent
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(Keywords="niagara System", WorldContext="WorldContextObject", UnsafeDuringActorConstruction="true")) static [UNiagaraComponent](API\Plugins\Niagara\UNiagaraComponent) * SpawnSystemAtLocationWithParams ( const [FFXSystemSpawnParameters](API\Runtime\Engine\Particles\FFXSystemSpawnParameters) & SpawnParams )