/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h
Associate a component with an ARPin, so that its transform will be updated by the pin. Any previously associated component will be detached.
True if the operation was successful.
static bool PinComponentToARPin ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * ComponentToPin, [UARPin](API\Runtime\AugmentedReality\UARPin) * Pin )