/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h
Modifies the contents of a specified tile cell (Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets) Note: Does not update collision by default, call RebuildCollision after all edits have been done in a frame if necessary
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite", Meta=(Layer="0")) void SetTile ( int32 X, int32 Y, int32 Layer, [FPaperTileInfo](API\Plugins\Paper2D\FPaperTileInfo) NewValue )