/Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h
Constructor with initialization
FImportanceTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * SourceTexture, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EImportanceWeight::Type](API\Runtime\Engine\Kismet\EImportanceWeight__Type) > WeightingFunc )