/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathQuaternion.h
Scales a quaternion's angle
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Scale", TemplateName="Scale", Keywords="Multiply,Angle,Scale", Constant)) struct FRigVMFunction_MathQuaternionScaleV2 : public [FRigVMFunction_MathQuaternionBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathQuaternionBas-)
float
Factor
FQuat
Result
FQuat
Value