/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMeshNodes.h
Converts a BoundingBox into a DynamicMesh
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowGeometryCollection)) struct FBoxToMeshDataflowNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
FBox
Box
BoundingBox input
TObjectPtr<UDy...
Mesh
Mesh output
int32
TriangleCount
Mesh triangle count