/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Spawns a newSWindowgiving the user options for creating a new blueprint component class. The user will be prompted to pick a new subclass name and a blueprint asset will be created
The new class that was created
[UClass](API\Runtime\CoreUObject\UObject\UClass) * SpawnCreateNewBPComponentWindow ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > ComponentClass )