/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
The editor wrapper forUPackage::SavePackage. Auto-adds files to source control when necessary
bool SavePackage ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, const TCHAR * Filename, const [FSavePackageArgs](API\Runtime\CoreUObject\UObject\FSavePackageArgs) & SaveArgs )