/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h
Rename assets from the Content Browser that are in the folder. Equivalent to a Move operation. Will try to checkout the files. The Assets will be loaded before being renamed.
True if the operation succeeds.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset") static bool RenameDirectory ( const [FString](API\Runtime\Core\Containers\FString) & SourceDirectoryPath, const [FString](API\Runtime\Core\Containers\FString) & DestinationDirectoryPath )