/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h
Gets the transient assets that were generated for a prim with a given prim path. Likely one asset (e.g.UStaticMesh), but can be multiple (USkeletalMesh,USkeleton, etc.)
The corresponding generated assets. May be empty if path is invalid or if that prim led to no generated assets.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD", Meta=(CallInEditor="true")) [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetGeneratedAssets ( const [FString](API\Runtime\Core\Containers\FString) & PrimPath )