/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepLibraries/Public/Fetchers/DataprepFloatFetcherLibrary.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, NotBlueprintable, Meta=(DisplayName="Bounding Volume", ToolTip="Filter objects based on their bounding box volume.\n For actor's bounding box only the components with a collision enabled will be used.")) class UDataprepFloatBoundingVolumeFetcher : public [UDataprepFloatFetcher](API\Plugins\DataprepCore\SelectionSystem\UDataprepFloatFetcher)