/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModel.h
Initialize the ML Deformer model. This will update the DeformerAsset and InputInfo properties. It internally calls CreateInputInfo if no InputInfo has been set yet.
virtual void Init ( [UMLDeformerAsset](API\Plugins\MLDeformerFramework\UMLDeformerAsset) * InDeformerAsset )