/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Import FBX onto a control rig with the specified track and section
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | FBX") static bool ImportFBXToControlRigTrack ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InSequence, [UMovieSceneControlRigParameterTrack](API\Plugins\ControlRig\Sequencer\UMovieSceneControlRigParameterTr-) * InTrack, [UMovieSceneControlRigParameterSection](API\Plugins\ControlRig\Sequencer\UMovieSceneControlRigParameterSe-) * InSection, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & SelectedControlRigNames, [UMovieSceneUserImportFBXControlRigSettings](API\Editor\MovieSceneTools\UMovieSceneUserImportFBXControlR-) * ImportFBXControlRigSettings, const [FString](API\Runtime\Core\Containers\FString) & ImportFilename )