/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMHost.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, EditInlineNew) class URigVMHost : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IInterface_AssetUserData](API\Runtime\Engine\Interfaces\IInterface_AssetUserData)
float
AbsoluteTime
Current delta time
TArray<TObject...
AssetUserData
Array of user data stored with the asset
bool
bAccumulateTime
True if we should increase the AbsoluteTime
bool
bEnableLogging
bool
bRequiresInitExecution
FRigVMDebugInfo
DebugInfo
float
DeltaTime
Current delta time
FRigVMDrawConta...
DrawContainer
FRigVMDrawInter...
DrawInterface
The draw interface for the units to use
TArray<FName>
EventQueue
The event name used during an update
TArray<FName>
EventQueueToRun
TMap<FName, in...
EventsToRunOnce
int32
ExecuteBracket
FRigVMExecutedE...
ExecutedEvent
Broadcasts a notification whenever the RigVMHost is executed / updated.
float
FramesPerSecond
Current delta time
int32
InitBracket
FRigVMExecutedE...
InitializedEvent
Broadcasts a notification whenever the RigVMHost's memory is initialized.
TMap<FString, ...
LoggedMessages
TWeakObjectPtr<...
OuterSceneComponent
FRigVMLog*
RigVMLog
TObjectPtr<URi...
VM
FRigVMRuntimeSe...
VMRuntimeSettings