/Engine/Source/Runtime/GeometryCore/Public/Spatial/PriorityOrderPoints.h
Compute an ordering for the input points that attempts to keep points 'well spaced' / un-clumped
void ComputeUniformSpaced ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const FVector3f > Points, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const float > ImportanceWeights, int32 EarlyStop, int32 OffsetResFactor )