/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h
Gathers info from InActor and stores it in InData. Returns true if the relevant data was successfully copied.
virtual bool SetDataFromActor ( [FLWIData](API\Runtime\Engine\GameFramework\FLWIData) * InData, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) const