/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
Get the parent composure element of current element.
bool Whether the function successfully finds the parent or not.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Composure|Element") [ACompositingElement](API\Plugins\Composure\ACompositingElement) * GetElementParent() const