/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h
int32 GetPathArrayFromConfig ( const TCHAR * Section, const TCHAR * Key, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutArr, const [FString](API\Runtime\Core\Containers\FString) & Filename )