/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Returns new Point Cloud object created from the data provided. Warning: If using Async, make sure the data does not get invalidated during processing!
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud", Meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo", ExpandEnumAsExecs="AsyncMode", DisplayName="Create Lidar Point Cloud From Data")) static void CreatePointCloudFromData ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [TArray](API\Runtime\Core\Containers\TArray)< [FLidarPointCloudPoint](API\Plugins\LidarPointCloudRuntime\FLidarPointCloudPoint) > & Points, bool bUseAsync, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo, [ELidarPointCloudAsyncMode](API\Plugins\LidarPointCloudRuntime\ELidarPointCloudAsyncMode) & AsyncMode, float & Progress, [ULidarPointCloud](API\Plugins\LidarPointCloudRuntime\ULidarPointCloud) *& PointCloud )