/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h
Attempts to load the asset, this will call LoadObject which can be very slow
LoadedUObject, or nullptr if the reference is null or the asset fails to load
[UObject](API\Runtime\CoreUObject\UObject\UObject) * TryLoad ( [FUObjectSerializeContext](API\Runtime\CoreUObject\UObject\FUObjectSerializeContext) * InLoadContext ) const