/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdRepresentationActorManagement.h
Overridden representation processor to make it tied to the crowd via the requirements. It is also the base class for all the different type of crowd representation (Visualization & ServerSideRepresentation)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UMassCrowdRepresentationActorManagement : public [UMassRepresentationActorManagement](API\Plugins\MassRepresentation\UMassRepresentationActorManageme-)