/Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorFunctionLibrary.h
Adds a validated command to the current preset with its current value. The Asset will not be automatically saved.
true if successful.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Console Variables Editor") static bool AddValidatedCommandToCurrentPreset ( const [FString](API\Runtime\Core\Containers\FString) NewCommand )