/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Baking/RenderCaptureFunctions.h
namespace UE { namespace Geometry { MODELINGCOMPONENTS_API [FRenderCaptureTypeFlags](API\Plugins\ModelingComponents\Scene\FRenderCaptureTypeFlags) UE::Geometry::UpdateSceneCapture ( const [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FSceneCapturePhotoSet](API\Plugins\ModelingComponents\Scene\FSceneCapturePhotoSet) > & SceneCapture, const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) >> & Actors, const [FSceneCaptureConfig](API\Plugins\ModelingComponents\Baking\FSceneCaptureConfig) & DesiredConfig, bool bAllowCancel ) } }