/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocator.h
Set the specified component to tick or not. If the budgeter is disabled then this calls Component->SetComponentTickEnabled(bShouldTick).
void SetComponentTickEnabled ( [USkeletalMeshComponentBudgeted](API\Plugins\AnimationBudgetAllocator\USkeletalMeshComponentBudgeted) * Component, bool bShouldTick )