/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerComponent.h
Get the skeletal mesh component that the ML Deformer will work on. The skeletal mesh that is setup inside the skeletal mesh component will be the mesh that will be deformed by this ML Deformer component.
A pointer to the skeletal mesh component who's mesh will be deformed by this ML Deformer component.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MLDeformer") [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * GetSkeletalMeshComponent() const