/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Rename a Goal. Returns new name, which may be different after being sanitized. Returns NAME_None if this fails.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRig) [FName](API\Runtime\Core\UObject\FName) RenameGoal ( const [FName](API\Runtime\Core\UObject\FName) OldName, const [FName](API\Runtime\Core\UObject\FName) PotentialNewName ) const