/Engine/Source/Runtime/AudioMixer/Public/Quartz/AudioMixerClockManager.h
Subscribe to a specific time division on a clock TODO: update the metronome subscription functions to take anFQuartzGameThreadSubscriberinstead of the Command queue ptr (to support metronome event offset)
void SubscribeToTimeDivision ( [FName](API\Runtime\Core\UObject\FName) InClockName, [MetronomeCommandQueuePtr](API\Runtime\AudioMixer\Quartz\MetronomeCommandQueuePtr) InListenerQueue, EQuartzCommandQuantization InQuantizationBoundary )