/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Creates a collection of ParentSpace controls controlling a skeletal mesh, initializing them with a constraint profile
An array of the controls that have been created
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > CreateControlsFromSkeletalMeshAndConstraintProfileBelow ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [FName](API\Runtime\Core\UObject\FName) BoneName, const bool bIncludeSelf, const [FName](API\Runtime\Core\UObject\FName) ConstraintProfile, const [FName](API\Runtime\Core\UObject\FName) Set, const bool bEnabled )