/Engine/Source/Runtime/Engine/Public/Elements/Interfaces/TypedElementWorldInterface.h
Promote a element when possible Generally available when the element is lighter representation of another element. Like promoting a static mesh instance from an instanced static static component to a static actor for example.
virtual [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) PromoteElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, [UWorld](API\Runtime\Engine\Engine\UWorld) * OverrideWorld )