/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Math/Simulation/CRSimLinearSpring.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FCRSimLinearSpring
float
Coefficient
The power of this spring
float
Equilibrium
The rest length of this spring.
int32
SubjectA
The first point affected by this spring
int32
SubjectB
The second point affected by this spring