/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h
struct FAnimationState : public [FAnimationStateBase](API\Runtime\Engine\Animation\FAnimationStateBase)
int32
EndNotify
The index of the notify to fire when this state is finished exiting (weight within the machine becomes zero)
int32
FullyBlendedNotify
The index of the notify to fire when this state is fully entered (weight within the machine becomes one)
int32
StartNotify
The index of the notify to fire when this state is first entered (weight within the machine becomes non-zero)
int32
StateRootNodeIndex
The root node index (into the AnimNodeProperties array of theUAnimBlueprintGeneratedClass)
TArray<FAnimat...
Transitions
Set of legal transitions out of this state; already in priority order.