/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshIndexMappings.h
FMeshIndexMappingsstores a set of integer IndexMaps for a mesh This is a convenient object to have, to avoid passing around large numbers of separate maps. The individual maps are not necessarily all filled by every operation.
struct FMeshIndexMappings
FIndexMapi
ColorMap
FIndexMapi
GroupMap
TArray<FIndexM...
NormalMaps
FIndexMapi
TriangleMap
TArray<FIndexM...
UVMaps
FIndexMapi
VertexMap