/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Modifies existing control data - i.e. the strengths etc of the controls driving towards the targets
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void SetControlDatas ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Names, const [FPhysicsControlData](API\Plugins\PhysicsControl\FPhysicsControlData) ControlData, const bool bEnableControl )