/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h
FLandscapeEditToolRenderData
struct FLandscapeEditToolRenderData
TObjectPtr<UTe...
DataTexture
int32
DebugChannelB
int32
DebugChannelG
int32
DebugChannelR
TObjectPtr<UTe...
DirtyTexture
TObjectPtr<UMa...
GizmoMaterial
Material used to render the gizmo selection region...
TObjectPtr<UTe...
LayerContributionTexture
int32
SelectedType
Component is selected.
TObjectPtr<UMa...
ToolMaterial
Material used to render the tool.