/Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h
struct FProcessingArgs
bool
bFilenameIsFilter
bool
bIncludeEngineContent
bool
bVerifyJson
FString
CSVFilename
FString
Filename
int32
NumSaveIterations
FString
OutputPath
ETextAssetComma...
ProcessingMode