/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Sets the default value of a pin given its pinpath. This causes a PinDefaultValueChanged modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetPinDefaultValue ( const [FString](API\Runtime\Core\Containers\FString) & InPinPath, const [FString](API\Runtime\Core\Containers\FString) & InDefaultValue, bool bResizeArrays, bool bSetupUndoRedo, bool bMergeUndoAction, bool bPrintPythonCommand )