/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Sets whether or not the controls should use skeletal animation for the targets
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void SetControlsInSetUseSkeletalAnimation ( const [FName](API\Runtime\Core\UObject\FName) Set, const bool bUseSkeletalAnimation, const float SkeletalAnimationVelocityMultiplier )