/Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/Public/ColorCorrectRegionsSubsystem.h
Resets all stencils and re-assigns for each CCR in the scene.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(Category="Color Correct Regions")) void RefreshStenciIdAssignmentForAllCCR()