/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h
Change the Timecode Provider offset to align all inputs and channels.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor", Meta=(DisplayName="Calibrate", Latent, LatentInfo="LatentInfo", WorldContext="WorldContextObject")) void CalibrateLatent ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo, const [FTimedDataMonitorCalibrationParameters](API\Plugins\TimedDataMonitor\FTimedDataMonitorCalibrationPara-) & CalibrationParameters, [FTimedDataMonitorCalibrationResult](API\Plugins\TimedDataMonitor\FTimedDataMonitorCalibrationResu-) & Result )