/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectStereoToQuad.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSubmixEffectStereoToQuadSettings
bool
bFlipChannels
Whether or not to flip the left and right input channels when sending to the rear channel.
float
RearChannelGain
The gain (in decibels) of the rear channels.