/Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h
Retrieve all axis mappings by a certain name.
void GetAxisMappingByName ( const [FName](API\Runtime\Core\UObject\FName) InAxisName, [TArray](API\Runtime\Core\Containers\TArray)< [FInputAxisKeyMapping](API\Runtime\Engine\GameFramework\FInputAxisKeyMapping) > & OutMappings ) const