/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODFragments.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassVisualizationChunkFragment : public [FMassChunkFragment](API\Plugins\MassEntity\FMassChunkFragment)
bool
bContainsNewlyVisibleEntity
Not visible chunks, might contains entity that are newly visible and not yet moved.
float
DeltaTime
Not visible chunks delta time until next update
EMassVisibility
Visibility
Visibility of the current chunk, should never change