/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FInputCancelAction
TObjectPtr< con...
CancelAction
The action that must be completed (according to Cancellation States) to cancel the combo.
uint8
CancellationStates
Trigger events for this action that will cancel the combo - what events from this action should cancel the combo.