/Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h
bool InitializeFromT3DTextureCubeDataText ( [UTextureCube](API\Runtime\Engine\Engine\UTextureCube) * InTextureCube, const TCHAR *& Buffer, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn )