/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationBinding.h
Locates a runtime object to animate from the provided tree of widgets.
the runtime object to animate or null if not found
[UObject](API\Runtime\CoreUObject\UObject\UObject) * FindRuntimeObject ( const [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) & WidgetTree, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & UserWidget ) const