/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h
Encapsulates audio device properties which are utilized by UI facing classes such asFAudioInputDeviceProperty.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FAudioInputDeviceInfoProperty
bool
bIsDefaultDevice
Boolean indicating if this device is the currently the system selected input device
FString
DeviceId
The unique id used to identify the device
FString
DeviceName
User friendly name of the audio device
int32
InputChannels
The number input channels this device supports
int32
PreferredSampleRate
The preferred sample rate for this audio device