/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h
Return current active list of follower components
const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USkinnedMeshComponent](API\Runtime\Engine\Components\USkinnedMeshComponent) > > & GetFollowerPoseComponents() const