/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceAsyncGpuTrace.h
Data interface for handling latent (delayed 1 frame) traces against the scene for GPU simulations.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Collision", CollapseCategories, Meta=(DisplayName="Async Gpu Trace"), MinimalAPI) class UNiagaraDataInterfaceAsyncGpuTrace : public [UNiagaraDataInterface](API\Plugins\Niagara\UNiagaraDataInterface)
int32
MaxRetraces
If a collision is rejected, how many times do we attempt to retrace from that collision point forward to find a new, valid collision.
int32
MaxTracesPerParticle
The maximum number of traces (per particle) that can be created per frame.
TEnumAsByte<EN...
TraceProvider
Defines which technique is used to resolve the trace - see 'AsyncGpuTraceDI/Provider Priority' in the Niagara project settings.