/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetTransform.h
SetTranslation is used to set a single translation on hierarchy.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Set Translation", Category="Transforms", TemplateName="Set Transform", DocumentationPolicy="Strict", Keywords="SetBoneTranslation,SetControlTranslation,SetInitialTranslation,SetSpaceTranslation,SetBoneLocation,SetControlLocation,SetInitialLocation,SetSpaceLocation,SetBonePosition,SetControlPosition,SetInitialPosition,SetSpacePosition,SetTranslation,SetLocation,SetPosition", NodeColor="0, 0.364706, 1.0", Varying)) struct FRigUnit_SetTranslation : public [FRigUnitMutable](API\Plugins\ControlRig\Units\FRigUnitMutable)
bool
bInitial
Defines if the transform should be set as current (false) or initial (true).
bool
bPropagateToChildren
If set to true children of affected items in the hierarchy will follow the transform change - otherwise only the parent will move.
FCachedRigEleme...
CachedIndex
Used to cache the internally used index.
FRigElementKey
Item
The item to set the translation for
ERigVMTransform...
Space
Defines if the translation should be set in local or global space
FVector
Value
The new translation of the given item.
float
Weight
Defines how much the change will be applied.