/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDTriangleMeshCollisions.h
const [FTriangleMesh::TSpatialHashType](API\Runtime\Chaos\Chaos\FTriangleMesh\TSpatialHashType)< [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal) > & GetSpatialHash() const