/Engine/Source/Runtime/CinematicCamera/Public/CameraRig_Rail.h
class ACameraRig_Rail : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
bLockOrientationToRail
Determines whether the orientation of the mount should be in the direction of the rail.
bool
bShowRailVisualization
Determines whether or not to show the rail mesh preview.
float
CurrentPositionOnRail
Defines current position of the mount point along the rail, in terms of normalized distance from the beginning of the rail.
TObjectPtr<USt...
PreviewMesh_Mount
TObjectPtr<USp...
PreviewMesh_Rail
Preview meshes for visualization
float
PreviewMeshScale
Determines the scale of the rail mesh preview
TArray<TObject...
PreviewRailMeshSegments
TObjectPtr<USt...
PreviewRailStaticMesh
TObjectPtr<USc...
RailCameraMount
Component to define the attach point for cameras. Moves along the rail.
TObjectPtr<USp...
RailSplineComponent
Spline component to define the rail path.
TObjectPtr<USc...
TransformComponent
Root component to give the whole actor a transform.