/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h
Trigger a callback on all dormant replicators owned by a dormant actor
void ExecuteOnAllDormantReplicatorsOfActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * OwnerActor, [UE::Net::FExecuteForEachDormantReplicator](API\Runtime\Engine\Net\FExecuteForEachDormantReplicator) ExecuteFunction )