/Engine/Source/Runtime/Engine/Public/ClothCollisionSource.h
Helper struct used to store info about a cloth collision source
struct FClothCollisionSource
bool
bCached
Flag whether the cache is valid
TWeakObjectPtr<...
CachedSkeletalMesh
Cached skeletal mesh used to invalidate the cache if the skeletal mesh has changed
TArray<FClothC...
CachedSphereConnections
Cached sphere connections from physics asset
TArray<FClothC...
CachedSpheres
Cached spheres from physics asset
FDelegateHandle
OnBoneTransformsFinalizedHandle
Callback used to remove the cloth transform updates delegate
TWeakObjectPtr<...
SourceComponent
Component that collision data will be copied from
TWeakObjectPtr<...
SourcePhysicsAsset
Physics asset to use to generate collision against the source component