/Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Public/AnimNotifyState_TimedNiagaraEffect.h
Timed Niagara Effect Notify Allows a looping Niagara effect to be played in an animation that will activate at the beginning of the notify and deactivate at the end.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Meta=(DisplayName="Timed Niagara Effect"), MinimalAPI) class UAnimNotifyState_TimedNiagaraEffect : public [UAnimNotifyState](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotifyState)
bool
bDestroyAtEnd
Whether or not we destroy the component at the end of the notify or instead just stop the emitters.
FVector
LocationOffset
Offset from the socket / bone location.
FRotator
RotationOffset
Offset from the socket / bone rotation.
FName
SocketName
The socket within our mesh component to attach to when we spawn the Niagara component.
TObjectPtr<UNi...
Template
The niagara system template to use when spawning the niagara component.