/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/DMXPixelMapping.h
Public container of Pixel Mapping object and it using for asset
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable) class UDMXPixelMapping : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr<UDM...
RootComponent
Holds the reference to root component
TObjectPtr<UTe...
ThumbnailImage
Holds the Thumbnail for asset