/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothConfig.h
Chaos config settings shared between all instances of a skeletal mesh. UnlikeUChaosClothConfig, these settings contain common cloth simulation parameters that cannot change between the various clothing assets assigned to a specific skeletal mesh.UChaosClothConfig.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI) class UChaosClothSharedSimConfig : public [UClothSharedConfigCommon](API\Runtime\ClothingSystemRuntimeCommon\UClothSharedConfigCommon)
bool
bUseLocalSpaceSimulation
Enable local space simulation to help with jitter due to floating point precision errors if the character is far away from the world origin.
bool
bUseXPBDConstraints
Enable the XPBD constraints that resolve stiffness independently from the number of iterations Experimental, this feature might be removed without warning, not for production use
int32
IterationCount
The number of time step dependent solver iterations.
int32
MaxIterationCount
The maximum number of solver iterations.
int32
SubdivisionCount
The number of solver substeps.