/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Returns all element keys of this hierarchy
The keys of all elements
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy, Meta=(DisplayName="Get All Keys", ScriptName="GetAllKeys")) [TArray](API\Runtime\Core\Containers\TArray)< [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) > GetAllKeys_ForBlueprint ( bool bTraverse ) const