/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelEditorData.h
static const [FText](API\Runtime\Core\Internationalization\FText) ChannelA = FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "A" ), TEXT( "MovieSceneChannels" ), TEXT( "ChannelA" ));