/Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataAnimTrail.h
class UParticleModuleTypeDataAnimTrail : public [UParticleModuleTypeDataBase](API\Runtime\Engine\Particles\TypeData\UParticleModuleTypeDataBase)
uint32: 1
bDeadTrailsOnDeactivate
General Trail Variables.
uint32: 1
bEnablePreviousTangentRecalculation
If true, recalculate the previous tangent when a new particle is spawned
uint32: 1
bTangentRecalculationEveryFrame
If true, recalculate tangents every frame to allow velocity/acceleration to be applied
float
DistanceTessellationStepSize
The distance step size for tessellation.
float
TangentTessellationStepSize
The tangent scalar for tessellation.
float
TilingDistance
The (estimated) covered distance to tile the 2nd UV set at.
float
WidthTessellationStepSize
The width step size for tessellation.