/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h
This contains dynamic data created per frame from the DI. This should be in a proxy create by GT and accessible on RT. Right now we cannot follow a real Proxy pattern since Niagara does not prevent unloading of UI while RT data is still in use. Seehttps://jira.it.epicgames.net/browse/UE-69336
class FSkeletalMeshGpuDynamicBufferProxy : public [FRenderResource](API\Runtime\RenderCore\FRenderResource)