/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeMeshClipWithMesh.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UCustomizableObjectNodeMeshClipWithMesh : public [UCustomizableObjectNodeModifierBase](API\Plugins\CustomizableObjectEditor\MuCOE\Nodes\UCustomizableObj-_40)
TArray<FGuid>
ArrayMaterialNodeToClipWithID
bool
bUseMaterials
The clipping node uses a material name.
bool
bUseTags
Details view variables The clipping node uses tags
TObjectPtr<UCu...
CustomizableObjectToClipWith
Array with the Guids of the nodes with the same material inside the CustomizableObjectToClipWith CO (if any is assigned)
TArray<FString...
Tags
If assigned, then a material inside this CO will be clipped by this node.
FTransform
Transform
Mesh Transform