/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ScaleChainLength.h
Scale the length of a chain of bones.
struct FAnimNode_ScaleChainLength : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
float
ActualAlpha
float
Alpha
FInputScaleBias
AlphaScaleBias
bool
bBoneIndicesCached
TArray<FCompac...
ChainBoneIndices
FBoneReference
ChainEndBone
EScaleChainInit...
ChainInitialLength
FBoneReference
ChainStartBone
float
DefaultChainLength
Default chain length, as animated.
FPoseLink
InputPose
FVector
TargetLocation