/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h
Get the currently supported assets, optionally filtered by the supplied component class
static [TArray](API\Runtime\Core\Containers\TArray)< [UClass](API\Runtime\CoreUObject\UObject\UClass) * > GetSupportedAssets ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InFilterComponentClass )