/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Return reference to array of Fixture Types objects in library.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") [TArray](API\Runtime\Core\Containers\TArray)< [UDMXEntityFixtureType](API\Plugins\DMXRuntime\Library\UDMXEntityFixtureType) * > GetAllFixtureTypesInLibrary ( const [UDMXLibrary](API\Plugins\DMXRuntime\Library\UDMXLibrary) * DMXLibrary )