/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Finds all currently active tasks named InstanceName and confirms them. What this means depends on the individual task.Bydefault, this does nothing other than ending if bEndTask is true.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability) void ConfirmTaskByInstanceName ( [FName](API\Runtime\Core\UObject\FName) InstanceName, bool bEndTask )