/Engine/Source/Runtime/GeometryCore/Public/Util/ColorConstants.h
f1 = f.readlines() for x in f1 : tokens = x.split() colors = tokens[2].split(',') r = float(colors[0]) / 255.0; g = float(colors[1]) / 255.0; b = float(colors[2]) / 255.0; print "ColorConstant(" + tokens[0].capitalize() + ", " + str(r) + "f, " + str(g) + "f, " + str(b) + "f);"
namespace UE { namespace Geometry { namespace LinearColors { [FLinearColor](API\Runtime\Core\Math\FLinearColor) UE::Geometry::LinearColors::AliceBlue3f() } } }