/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionReplicationProxy.h
Redirects NetSerialize to a dynamically set NetSerializeFunc. This is how we hook into the replication systems role-based serialization
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FReplicationProxy
TFunction< void...
NetSerializeFunc
FNetworkPredict...
NetSimProxy