/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationFragments.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassVisualizationLODParameters : public [FMassSharedFragment](API\Plugins\MassEntity\FMassSharedFragment)
float[EMassLOD:...
BaseLODDistance
Distances where each LOD becomes relevant
float
BufferHysteresisOnDistancePercentage
float
DistanceToFrustum
How far away from frustum does this entities are considered visible
float
DistanceToFrustumHysteresis
Once visible how much further than DistanceToFrustum does the entities need to be before being cull again
TObjectPtr<USc...
FilterTag
Filter these settings with specified tag
int32[EMassLOD:...
LODMaxCount
Maximum limit for each entity per LOD
float[EMassLOD:...
VisibleLODDistance