/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h
Helper class used to preserve lighting/selection state across blueprint reinstancing
struct FInstancedStaticMeshComponentInstanceData : public [FSceneComponentInstanceData](API\Runtime\Engine\Components\FSceneComponentInstanceData)
TArray<FInstan...
AdditionalRandomSeeds
Additional random seeds
bool
bHasPerInstanceHitProxies
FInstancedStati...
CachedStaticLighting
Static lighting info.
int32
InstancingRandomSeed
The cached random seed
TArray< float >
PerInstanceSMCustomData
TArray<FInstan...
PerInstanceSMData
TBitArray
SelectedInstances
The cached selected instances
TObjectPtr<USt...
StaticMesh
Mesh being used by component