/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputMappingContext.h
Map a key to an action within the mapping context.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Mapping") [FEnhancedActionKeyMapping](API\Plugins\EnhancedInput\FEnhancedActionKeyMapping) & MapKey ( const [UInputAction](API\Plugins\EnhancedInput\UInputAction) * Action, [FKey](API\Runtime\InputCore\FKey) ToKey )