/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Inhibit an active gameplay effect so that it is disabled, but not removed
virtual void InhibitActiveGameplayEffect ( [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) ActiveGEHandle, bool bInhibit, bool bInvokeGameplayCueEvents )