/Engine/Source/Runtime/AnimationCore/Public/CCDIK.h
Transient structure for CCDIK node evaluation
struct FCCDIKChainLink
TArray< int32 >
ChildZeroLengthTransformIndices
Child bones which are overlapping this bone.
double
CurrentAngleDelta
FTransform
LocalTransform
Transform of bone in local space. This is mutable as their component space changes or parents
FTransform
Transform
Transform of bone in component space.
int32
TransformIndex
TransformIndexthat this control will output