/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h
FAnimPhysAngularLimit ( [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * InFirstBody, [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * InSecondBody, const FVector & InWorldSpaceAxis, float InTargetSpin, float InMinimumTorque, float InMaximumTorque )