/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h
Recalculate Required Bones [RequiredBones] Is called when bRequiredBonesUpToDate = false The provided asset must be a SkeletalMesh or a Skeleton.
void RecalcRequiredBones ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset )