/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargeterController.h
Set the translation offset on the retarget root bone for the current retarget pose.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRetargeter, Meta=(BlueprintThreadSafe)) void SetRootOffsetInRetargetPose ( const FVector & TranslationOffset, const [ERetargetSourceOrTarget](API\Plugins\IKRig\Retargeter\ERetargetSourceOrTarget) SourceOrTarget ) const