/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Immediately jumps the active montage to a section
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Animation") void MontageJumpToSection ( [FName](API\Runtime\Core\UObject\FName) SectionName )