/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h
Make a binding for the given binding ID
The new binding proxy
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) ResolveBindingID ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * RootSequence, [FMovieSceneObjectBindingID](API\Runtime\MovieScene\FMovieSceneObjectBindingID) InObjectBindingID )