/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilityAudit.h
Some magic in the namespace MenuExtension_GameplayAbilityBlueprintAudit should pick up your derived class and use it (assuming one derived row type per project).This enum indicates what flow the Blueprint takes once activated (or native if not Activate is not handled by Blueprints)
enum EGameplayAbilityActivationPath { Native, Blueprint, FromEvent, }