/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(DisplayName="Set Niagara Variable (Object)", Keywords="user parameter variable object")) void SetVariableObject ( [FName](API\Runtime\Core\UObject\FName) InVariableName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )