/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h
template<typename IdxType> bool RaycastImp &40; const TArray< TVec3< IdxType >> & Elements, const FVec3 & StartPoint, const FVec3 & Dir, const FReal Length, const FReal Thickness, FReal & OutTime, FVec3 & OutPosition, FVec3 & OutNormal, int32 & OutFaceIndex &41; const