/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorLayerEditTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UUVEditorChannelEditTargetProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
FString
Asset
bool
bActionNeedsAsset
bool
bActionNeedsReference
bool
bActionNeedsTarget
TArray< int32 >
NumUVChannelsPerAsset
1:1 with UVAssetNames
FString
ReferenceChannel
FString
TargetChannel
TArray<FString...
UVAssetNames
TArray<FString...
UVChannelNames