/Engine/Source/Runtime/RHICore/Public/RHICoreShader.h
namespace UE { namespace RHICore { template<typename TBinder, typename TUniformBufferArrayType, typename TBitMaskType> void UE::RHICore::SetResourcesFromTables ( TBinder && Binder, [FRHIShader](API\Runtime\RHI\FRHIShader) const & Shader, [FShaderResourceTable](API\Runtime\RenderCore\FShaderResourceTable) const & SRT, TBitMaskType & DirtyUniformBuffers, TUniformBufferArrayType const & BoundUniformBuffers ) } }