/Engine/Source/Runtime/Core/Private/Misc/Paths.cpp
struct FStaticData
bool
bCookedEditorLocalizationPathsInitialized
bool
bEditorLocalizationPathsInitialized
bool
bEngineLocalizationPathsInitialized
bool
bEngineSavedDirInitialized
bool
bGameLocalizationPathsInitialized
bool
bGameSavedDirInitialized
bool
bPropertyNameLocalizationPathsInitialized
bool
bRelativePathToRootInitialized
bool
bRestrictedFolderNamesInitialized
bool
bRestrictedSlashedFolderNamesInitialized
bool
bShaderDirInitialized
bool
bToolTipLocalizationPathsInitialized
bool
bUserDirArgInitialized
bool
bUserFolderInitialized
TArray<FString...
CookedEditorLocalizationPaths
TArray<FString...
EditorLocalizationPaths
TArray<FString...
EngineLocalizationPaths
FString
EngineSavedDir
TArray<FString...
GameLocalizationPaths
FString
GameProjectFilePath
FCriticalSectio...
GameProjectFilePathLock
FString
GameSavedDir
TArray<FString...
PropertyNameLocalizationPaths
FString
RelativePathToRoot
TArray<FString...
RestrictedFolderNames
TArray<FString...
RestrictedSlashedFolderNames
FString
ShaderDir
TArray<FString...
ToolTipLocalizationPaths
FString
UserDirArg
FString
UserFolder