/Engine/Plugins/Experimental/FullBodyIK/Source/PBIK/Public/Core/PBIKConstraint.h
FPinConstraint ( [FRigidBody](API\Plugins\PBIK\Core\FRigidBody) * InBody, const FVector & InPinPositionOrig, const FQuat & InPinRotationOrig, const bool bInPinRotation )