/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Who to route replication through if ReplicationProxyEnabled (if this returns null, when ReplicationProxyEnabled, we wont replicate)
virtual [IAbilitySystemReplicationProxyInterface](API\Plugins\GameplayAbilities\IAbilitySystemReplicationProxyIn-) * GetReplicationInterface()