/Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedEntityCaptureSource.h
void BeginTrackingEntity ( const [FPreAnimatedStateEntry](API\Runtime\MovieScene\Evaluation\PreAnimatedState\FPreAnimatedStateEntry) & Entry, [FMovieSceneEntityID](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntityID) EntityID, [FRootInstanceHandle](API\Runtime\MovieScene\EntitySystem\FRootInstanceHandle) RootInstanceHandle, bool bWantsRestoreState )