/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Creates a toolkit tab given the spawning information.
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > SpawnTab ( const [FWorkflowTabSpawnInfo](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabSpawnInfo) & Info ) const