/Engine/Source/Runtime/Engine/Public/SceneInterface.h
Removes a SpeedTree wind computation object to the scene.
void RemoveSpeedTreeWind_RenderThread ( class [FVertexFactory](API\Runtime\RenderCore\FVertexFactory) * VertexFactory, const class [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh )