/Engine/Plugins/Runtime/AppleImageUtils/Source/AppleImageUtils/Public/AppleImageUtilsBlueprintProxy.h
Converts a image to an array of HEIF data in a background task
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="true", DisplayName="Convert To HEIF"), Category="Image Conversion") static [UAppleImageUtilsBaseAsyncTaskBlueprintProxy](API\Plugins\AppleImageUtils\UAppleImageUtilsBaseAsyncTaskBlu-) * CreateProxyObjectForConvertToHEIF ( [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceImage, int32 Quality, bool bWantColor, bool bUseGpu, float Scale, [ETextureRotationDirection](API\Plugins\AppleImageUtils\ETextureRotationDirection) Rotate )