/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h
Allow external code to to edit the internal mesh.
virtual void EditMesh ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) &)> EditFunc, EDynamicMeshComponentRenderUpdateMode UpdateMode )