/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h
Determine if TagToCheck is valid and exactly matches this tag "A.1".MatchesTagExact("A") will return False If TagToCheck is not Valid it will always return False
True if TagToCheck is Valid and is exactly this tag
bool MatchesTagExact ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & TagToCheck ) const