/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/SynthComponentMonoWaveTable.h
Set the shape of the Lfo controlling the position.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Synth|Components|Audio") void SetPosLfoType ( const [ESynthLFOType](API\Plugins\Synthesis\ESynthLFOType) InLfoType )