/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h
Options when computing the differences between current and previous state.
struct FComputeDifferenceOptions
bool
bIterativeUseClassFilters
If true, use the AllowList and DenyList for classes on a package's used classes to decide whether the package is iterable.
bool
bRecurseModifications
If true, modified packages are recursed to X in X->Y->Z chains.
bool
bRecurseScriptModifications
If true, modified script / c++ packages are recursed, if false only asset references are recursed