/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetManager.h
Adds missing assets using the provided asset's local reference class cache. Used to prime system from asset attempting to register prior to asset scan being complete.
void AddAssetReferences ( [FMetasoundAssetBase](API\Plugins\MetasoundFrontend\FMetasoundAssetBase) & InAssetBase )