/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyWeightmapSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FWaterBodyWeightmapSettings
float
EdgeOffset
float
FalloffWidth
float
FinalOpacity
float
Midpoint
TObjectPtr<UTe...
ModulationTexture
float
TextureInfluence
float
TextureTiling