/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h
This structure represents animation-related debugging information for an entire AnimBlueprint (general debug information for the event graph, etc... is still contained in aFBlueprintDebugDatastructure)
struct FAnimBlueprintDebugData
TArray<FAnimNo...
AnimNodePoseWatch
Active pose watches to track.
TArray<FBlendS...
BlendSpacePlayerRecordsThisFrame
All blend space player records this frame.
TMap<FEdGraphP...
GraphPinToFoldedPropertyMap
Mapping from graph pins to their folded properties.
TMap<TWeakObje...
NodeAttributes
Map from animation node to attributes.
TMap<FGuid, in...
NodeGuidToIndexMap
Map from animation node GUID to property index.
TMap< int32,TA...
NodeInputAttributesThisFrame
History of node attributes that are output from and input to nodes.
TMap< int32,TA...
NodeOutputAttributesThisFrame
TMap< int32,TW...
NodePropertyIndexToNodeMap
Map from node property index to source editor node.
TMap<TWeakObje...
NodePropertyToIndexMap
Map from animation node to their property index.
TMap< int32,FN...
NodeSyncsThisFrame
History of node syncs - maps from player node index to graph-determined group name.
TArray<FNodeVa...
NodeValuesThisFrame
Values output by nodes.
TArray<FSequen...
SequencePlayerRecordsThisFrame
All sequence player records this frame.
TSimpleRingBuff...
SnapshotBuffer
History of snapshots of animation data.
int32
SnapshotIndex
Indexof snapshot.
TArray<FStateM...
StateData
The debug data for each state machine state.
TMap<TWeakObje...
StateGraphToNodeMap
Map from state graphs to their node.
TMap<TWeakObje...
StateMachineDebugData
Map from state machine graphs to their corresponding debug data.
TMap<TWeakObje...
TransitionBlendGraphToNodeMap
Map from custom transition blend graphs to their node.
TMap<TWeakObje...
TransitionGraphToNodeMap
Map from transition graphs to their node.
TArray<FNodeVi...
UpdatedNodesThisFrame
History of activated nodes.