/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Returns the pawn for the player controller at the specified player index. This will not include pawns of remote clients with no available player controller, you can use the player states list for that.
static [APawn](API\Runtime\Engine\GameFramework\APawn) * GetPlayerPawn ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, int32 PlayerIndex )