/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetProcessor.h
Get whether this processor was initialized with these skeletal meshes and retarget asset
bool WasInitializedWithTheseAssets ( const [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) > InSourceMesh, const [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) > InTargetMesh, const [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UIKRetargeter](API\Plugins\IKRig\Retargeter\UIKRetargeter) > InRetargetAsset )