/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Returns true if the control was found, false if not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool GetControlData ( const [FName](API\Runtime\Core\UObject\FName) Name, [FPhysicsControlData](API\Plugins\PhysicsControl\FPhysicsControlData) & ControlData ) const