/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
class UUnrealEdEngine : public [UEditorEngine](API\Editor\UnrealEd\Editor\UEditorEngine), public [FNotifyHook](API\Runtime\CoreUObject\Misc\FNotifyHook)
TArray<TObject...
AnimationCompressionAlgorithms
Global list of instanced animation compression algorithms.
TObjectPtr< cla...
AutoReimportManager
Manager responsible for configuring auto reimport
uint32: 1
bNeedWarningForPkgEngineVer
Whether the user needs to be prompted about a package being saved with an engine version newer than the current one or not
bool
bPivotMovedIndependently
Whether the pivot has been moved independently
uint32: 1
bShowPackageNotification
Whether there is a pending package notification
TWeakPtr<SNoti...
CheckOutNotificationWeakPtr
Weak Pointer to the file checkout notification toast.
TArray<TObject...
ClassesToIgnoreDeleteReferenceWarning
When deleting actors, these types should not generate warnings when references will be broken (this should only be types that don't affect gameplay)
FComponentVisua...
ComponentVisManager
Manages currently active visualizer and routes interactions to it
TMap<FName,TS...
ComponentVisualizerMap
Map from component class to visualizer object to use
TObjectPtr< cla...
CookServer
Cooker server incase we want to cook on the side while editing...
TObjectPtr< cla...
CurrentLODParentActor
Current target for LOD parenting operations (actors will use this as the replacement)
TObjectPtr< cla...
EditorOptionsInst
Global instance of the editor options class.
TObjectPtr< cla...
MaterialCopyPasteBuffer
A buffer for implementing material expression copy/paste.
TUniquePtr<IPa...
PackageAutoSaver
The package auto-saver instance used by the editor
TArray<TWeakOb...
PackagesDirtiedThisTick
A list of packages dirtied this tick
TArray<FString...
PackagesToBeFullyLoadedAtStartup
Array of packages to be fully loaded at Editor startup.
TMap<TWeakObje...
PackageToNotifyState
A mapping of packages to their checkout notify state.
FPerformanceMon...
PerformanceMonitor
Instance responsible for monitoring this editor's performance
TObjectPtr< cla...
SoundCueCopyPasteBuffer
A buffer for implementing sound cue nodes copy/paste.
TMap<FName, in...
SpriteIDToIndexMap
Mapping of sprite category ids to their matching indices in the sorted sprite categories array
TArray<FCompon...
VisualizersForSelection