/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h
Bulk data storage for raw ImportModel. This structure is deprecated, we now only store the original vertex and triangle count, seeFInlineReductionCacheData.
struct FReductionBaseSkeletalMeshBulkData
FByteBulkData
BulkData
Internally store bulk data as bytes.
bool
bUseSerializeLoadingCustomVersion
uint32
CacheLODTriNumber
uint32
CacheLODVertexNumber
int32
LicenseeUEVersion
FCustomVersionC...
SerializeLoadingCustomVersionContainer
The custom version when this was load.
FPackageFileVer...
UEVersion