/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
class UBehaviorTreeGraphNode : public [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode)
uint32:  1
bDebuggerMarkBreakpointTrigger
Debugger flag: mark stopped on this breakpoint
uint32:  1
bDebuggerMarkCurrentlyActive
Debugger flag: mark node as active (current state)
uint32:  1
bDebuggerMarkFlashActive
Debugger flag: briefly flash active node
uint32:  1
bDebuggerMarkPreviouslyActive
Debugger flag: mark node as active (browsing previous states)
uint32:  1
bDebuggerMarkSearchFailed
Debugger flag: mark as failed on search path
uint32:  1
bDebuggerMarkSearchFailedTrigger
Debugger flag: mark as trigger of discarded search path
uint32:  1
bDebuggerMarkSearchReverseConnection
Debugger flag: mark as going to parent
uint32:  1
bDebuggerMarkSearchSucceeded
Debugger flag: mark as succeeded search path
uint32:  1
bDebuggerMarkSearchTrigger
Debugger flag: mark as trigger of search path
uint32:  1
bHasBreakpoint
Debugger flag: breakpoint exists
uint32:  1
bHasObserverError
If set, observer setting is invalid (injected nodes only)
uint32:  1
bHighlightChildNodeIndices
Highlight other child node indexes when hovering over a child
uint32:  1
bHighlightInAbortRange0
Highlighting nodes in abort range for more clarity when setting up decorators
uint32:  1
bHighlightInAbortRange1
Highlighting nodes in abort range for more clarity when setting up decorators
uint32:  1
bHighlightInSearchRange0
Highlighting connections in search range for more clarity when setting up decorators
uint32:  1
bHighlightInSearchRange1
Highlighting connections in search range for more clarity when setting up decorators
uint32:  1
bHighlightInSearchTree
Highlighting nodes during quick find
uint32:  1
bInjectedNode
If set, this node was injected from subtree and shouldn't be edited
uint32:  1
bIsBreakpointEnabled
Debugger flag: breakpoint is enabled
uint32:  1
bRootLevel
If set, this node is root of tree or sub node of it
FString
DebuggerRuntimeDescription
Used to show node's runtime description rather than static one
int32
DebuggerSearchPathIndex
Debugger variable: index on search path
int32
DebuggerSearchPathSize
Debugger variable: number of nodes on search path
int32
DebuggerUpdateCounter
Debugger variable: incremented on change of debugger flags for render updates
TArray<TObject...
Decorators
Only some of behavior tree nodes support decorators
TArray<TObject...
Services
Only some of behavior tree nodes support services