/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Modifies an existing control's angular data - i.e. the strengths etc of the control driving towards the target
true if the control was found and modified, false if not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool SetControlAngularData ( const [FName](API\Runtime\Core\UObject\FName) Name, const float Strength, const float DampingRatio, const float ExtraDamping, const float MaxTorque, const bool bEnableControl )