/Engine/Source/Runtime/Engine/Public/UnrealEngine.h
Helper structure encapsulating all information gathered.
struct FTickStats
bool
bForSummary
BForSummary is used for the logging code to know if this should be used for a summary or not
int32
Count
Number of captures this frame.
int32
GCIndex
Indexof GC run when the validity of theUObjectPointer was last checked.
FName
ObjectClassFName
Result of GetDetailedInfo() on the above.
FString
ObjectDetailedInfo
Result of GetDetailedInfo() on the above.
FString
ObjectPathName
Object associated with instances. We keep the name because the object might be gone.
float
TotalTime
Total accumulative time captured.