/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h
Represents a PIE/Game streaming cell which points to external actor/data chunk packages
class UWorldPartitionRuntimeCell : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IWorldPartitionCell](API\Runtime\Engine\WorldPartition\IWorldPartitionCell)
bool
bIsAlwaysLoaded
FGuid
CellGuid
float
DebugStreamingPriority
Represents the streaming priority relative to other cells.
FName
LevelPackageName
TObjectPtr<UWo...
RuntimeCellData
FGuid
SourceCellGuid
Used by injected HLOD cells.
TObjectPtr<UAc...
UnsavedActorsContainer