/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Travel to a different map or IP address. Calls the PreClientTravel event before doing anything. NOTE: This is implemented as a locally executed wrapper for ClientTravelInternal, to avoid API compatability breakage
void ClientTravel ( const [FString](API\Runtime\Core\Containers\FString) & URL, enum ETravelType TravelType, bool bSeamless, [FGuid](API\Runtime\Core\Misc\FGuid) MapPackageGuid )