/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h
Deprecated* The contents of an asset bundle now useFTopLevelAssetPathinstead ofFSoftObjectPath.
template<typename T> void AddBundleAsset ( [FName](API\Runtime\Core\UObject\FName) BundleName, const [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< T > & SoftObjectPtr )