/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Refreshes the cached StartWorldTime for this effect. To be used when the server/client world time delta changes significantly to keep the start time in sync.
void RecomputeStartWorldTime ( const [FActiveGameplayEffectsContainer](API\Plugins\GameplayAbilities\FActiveGameplayEffectsContainer) & InArray )