/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h
Returns the path name (e.g. "/Game/Maps/MyLevel") of levels that checked to be visible in the editor withinWorld_. We use these to revert theWorld_ to its initial state after we force-stream levels in for exporting
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="World utils") static [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetVisibleInEditorLevelNames ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )