/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescUtils.h
Replaces the actor descriptor's actor pointer with the provided new actor pointer.
static void ReplaceActorDescriptorPointerFromActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InOldActor, [AActor](API\Runtime\Engine\GameFramework\AActor) * InNewActor, [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) * InActorDesc )