/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h
Describes an external data. The data can point to a struct or object. The code that handles StateTree ticking is responsible for passing in the actually data, seeFStateTreeExecutionContext.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStateTreeExternalDataDesc
FStateTreeExter...
Handle
Handle/Index to the StateTreeExecutionContext data views array
FGuid
ID
Unique identifier. Used only for bindable external data.
FName
Name
Name of the external data.
EStateTreeExter...
Requirement
Describes if the data is required or not.
TObjectPtr< con...
Struct
Class or struct of the external data.