/Engine/Plugins/Enterprise/DatasmithFBXImporter/Source/DatasmithFBXTranslator/Public/DatasmithFBXScene.h
struct FDatasmithFBXSceneNode : public [TSharedFromThis< FDatasmithFBXSceneNode >](API\Runtime\Core\Templates\TSharedFromThis)
bool
bShouldKeepThisNode
Flag indicating that scene optimizer should preserve this node and limit optimization possibilities for it.
bool
bVisibilityInheritance
TSharedPtr<FDa...
Camera
Camera data.
TArray<TShared...
Children
FMD5Hash
Hash
MD5 of node and its children
TSharedPtr<FDa...
Light
Light data.
FTransform
LocalTransform
Transformation of this node relative to its parent.
TArray<TShared...
Materials
TSharedPtr<FDa...
Mesh
Mesh data.
TMap<FString, ...
Metadata
FString
Name
Name of the node. Will be unique.
ENodeType
NodeType
FString
OriginalName
Original name of the node, may be not unique over scene.
TWeakPtr<FData...
Parent
Hierarchy.
FVector
RotationOffset
FVector
RotationPivot
Transform helper objects
FVector
ScalingOffset
FVector
ScalingPivot
int32
SplitNodeID
All nodes split from the same original node will have the same SplitNodeID.
float
Visibility
Node visibility, as set in fbx.