/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Parameter struct for customizing calls to CreateBlueprintFromActor
struct FCreateBlueprintFromActorParams
bool
bDeferCompilation
Puts off compilation of the blueprint as additional manipulation is going to be done before it compiles
bool
bKeepMobility
If true, The mobility of each actor components will be copied
bool
bOpenBlueprint
Whether the newly created blueprint should be opened in the editor
bool
bReplaceActor
If true, replace the actor in the scene with one based on the created blueprint
UClass*
ParentClassOverride
The parent class to use when creating the blueprint.