/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
virtual void NotifyAbilityFailed ( const [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) Handle, [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * Ability, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & FailureReason )