/Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModel/Public/NearestNeighborOptimizedNetworkLoader.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Nearest Neighbor Model") UNearestNeighborOptimizedNetwork * GetOptimizedNetwork() const