/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h
Get Multi-User connection status.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Client", Meta=(DevelopmentOnly, DisplayName="Get Multi-User Connection Status Detail")) static [EMultiUserConnectionStatus](API\Plugins\MultiUserClientLibrary\EMultiUserConnectionStatus) GetMultiUserConnectionStatusDetail()