/Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h
enum ECode { NotSet = -1, Success, GeneralCrash, BadShaderFormatVersion, BadInputVersion, BadSingleJobHeader, BadPipelineJobHeader, CantDeleteInputFile, CantSaveOutputFile, NoTargetShaderFormatsFound, CantCompileForSpecificFormat, CrashInsidePlatformCompiler, BadInputFile, OutOfMemory, }