/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Removes a persistent gameplay cue from the ability owner
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, Meta=(GameplayTagFilter="GameplayCue"), DisplayName="Remove GameplayCue From Owner", Meta=(ScriptName="RemoveGameplayCue")) virtual void K2_RemoveGameplayCue ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag )