/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieScene3DTransformTrackRecorder.h
Structure used to buffer up transform keys. Keys are inserted into tracks in FinalizeSection()
struct FBufferedTransformKeys
TArray< FQuat >
CachedQuats
Currently used only when needed when collapsing when ProcessingAnimation()
TArray< double ...
LocationX
TArray< float >
LocationX
TArray< float >
LocationY
TArray< double ...
LocationY
TArray< double ...
LocationZ
TArray< float >
LocationZ
TArray< float >
RotationX
TArray< double ...
RotationX
TArray< float >
RotationY
TArray< double ...
RotationY
TArray< float >
RotationZ
TArray< double ...
RotationZ
TArray< double ...
ScaleX
TArray< float >
ScaleX
TArray< float >
ScaleY
TArray< double ...
ScaleY
TArray< float >
ScaleZ
TArray< double ...
ScaleZ
TArray<FFrameN...
Times