/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshPath.h
struct FNavMeshPath : public [FNavigationPath](API\Runtime\NavigationSystem\FNavigationPath)
uint32:  1
bDynamic
Is this path generated on dynamic navmesh (i.e. one attached to moving surface)
uint32:  1
bStringPulled
uint32:  1
bWantsPathCorridor
If set to true path instance will contain path corridor generated as a part pathfinding call (i.e. without the need to generate it with GeneratePathCorridorEdges
uint32:  1
bWantsStringPulling
If set to true path instance will contain a string pulled version.
TArray<FNavLin...
CustomNavLinkIds
TArray< NavNode...
PathCorridor
Sequence of navigation mesh poly ids representing an obstacle-free navigation corridor
TArray<FVector...
PathCorridorCost
For every poly in PathCorridor stores traversal cost from previous navpoly