/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Test if the bodyinstance overlaps with the specified shape at the specified position/rotation Note: This function is not thread safe. Make sure you obtain the physics scene read lock before calling it
true if the geometry associated with this body instance overlaps the query shape at the specified location/rotation
bool OverlapTest_AssumesLocked ( const FVector & Position, const FQuat & Rotation, const struct [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, [FMTDResult](API\Runtime\Engine\Engine\FMTDResult) * OutMTD, bool bTraceComplex ) const