/Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolume.h
NOTE: Will only impact audio sources that have "apply ambient volumes" set on their sound class.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Advanced, Attachment, Collision, Volume)) class AAudioGameplayVolume : public [AVolume](API\Runtime\Engine\GameFramework\AVolume)
FAudioGameplayV...
OnListenerEnterEvent
FAudioGameplayV...
OnListenerExitEvent