/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshQueryFunctions.h
Gets the 2D bounding box of all UVs in the UV Channel. If the UV Channel does not exist, or if the UV Channel is empty, the resulting box will be invalid.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|MeshQueries", Meta=(ScriptMethod)) static FBox2D GetUVSetBoundingBox ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int UVSetIndex, bool & bIsValidUVSet, bool & bUVSetIsEmpty )