/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
Generates the reference pose data from a SkeletalMeshComponent and / or Skeletal Mesh asset If no SkeletalMeshComponent is passed, the reference pose will not exclude invisible bones and will not include shadow shapes required bones If no SkeletalMesh asset is passed, there will be no generation
static bool GenerateReferencePose ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [UE::AnimNext::FReferencePose](API\Plugins\AnimNext\FReferencePose) & OutAnimationReferencePose )