/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothLODData.h
Common Cloth LOD representation for all clothing assets.
struct FClothLODDataCommon
bool
bSmoothTransition
Whether to enable smooth transition from skinned mesh to clothed mesh.
bool
bUseMultipleInfluences
Whether to use multiple triangles to interpolate from simulated cloth mesh to render mesh.
FClothPhysicalM...
PhysicalMeshData
Raw phys mesh data.
TArray<FPointW...
PointWeightMaps
Parameter masks defining the physics mesh masked data.
float
SkinningKernelRadius
Radius of the weighting kernel used to interpolate from simulated cloth mesh to render mesh.
TArray<FMeshTo...
TransitionDownSkinData
Skinning data for transitioning from a lower detail LOD to this one.
TArray<FMeshTo...
TransitionUpSkinData
Skinning data for transitioning from a higher detail LOD to this one.