/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableTetrahedralComponent.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FFleshSimulationSpaceGroup
TEnumAsByte< Ch...
SimSpace
Space the simulation will run in.
FName
SimSpaceBoneName
Bone from the associated skeletal mesh (indicated by RestCollection.TargetSkeletalMesh) to use as the space the sim runs in.
TObjectPtr<USk...
SimSpaceSkeletalMesh
The skeletal mesh to use pull the `SimSpaceBoneName_ from.
int32
SimSpaceTransformGlobalIndex
int32
SimSpaceTransformIndex