/Engine/Source/Runtime/Engine/Classes/Camera/CameraLensEffectInterface.h
Set the represented class of the passed in variable. Note: Check the tooltips on the individual pins. You cannot bypass the validation by connecting a wires to this node!!
static void SetInterfaceClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > Class, [FCameraLensInterfaceClassSupport](API\Runtime\Engine\Camera\FCameraLensInterfaceClassSupport) & Var, EInterfaceValidResult & Result )