/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUIVisibilitySubsystem.h
Returns true if the player currently has the specified visibility tag (note: this value should not be cached without listening for OnVisibilityTagsChanged as it can change at runtime)
bool HasVisibilityTag ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) VisibilityTag ) const