/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Actuators/MLAdapterActuator_InputKey.h
Allows an agent to directly inject key presses into its avatar's input component.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew) class UMLAdapterActuator_InputKey : public [UMLAdapterActuator](API\Plugins\MLAdapter\Actuators\UMLAdapterActuator)
bool
bIsMultiBinary
Temporary solution.
TArray< float >
InputData
TArray< int32 >
KeysToPress
TBitArray
PressedKeys
TArray<TTuple<...
RegisteredKeys