/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshEditorData.h
Contains the shared data that is used by all SkeletalMeshComponents (instances). SkeletalMeshEditorData is a container for non editable editor data. An example of data is the source import data that get updated only when we reimport an asset, but is needed if the asset need to be build. If the ddc key is uptodate the data do not have to be loaded
class USkeletalMeshEditorData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)