/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
Make a property access library compiler, used for building aFPropertyAccessLibrary.
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IPropertyAccessLibraryCompiler](API\Editor\UnrealEd\IPropertyAccessLibraryCompiler) > MakePropertyAccessCompiler ( const [FPropertyAccessLibraryCompilerArgs](API\Editor\UnrealEd\FPropertyAccessLibraryCompilerAr-) & InArgs ) const