/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformer.h
Add a trigger graph. This graph will be scheduled to execute on next tick, prior to the update graph being executed, after being triggered from a blueprint.
[UOptimusNodeGraph](API\Plugins\OptimusCore\UOptimusNodeGraph) * AddTriggerGraph ( const [FString](API\Runtime\Core\Containers\FString) & InName )