/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h
Negate Inverts input per axis
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI, Meta=(DisplayName="Negate")) class UInputModifierNegate : public [UInputModifier](API\Plugins\EnhancedInput\UInputModifier)
bool
bX
bool
bY
bool
bZ