/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGSettings.h
Base class for settings-as-data in the PCG framework
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType, ClassGroup=(Procedural)) class UPCGSettings : public [UPCGSettingsInterface](API\Plugins\PCG\UPCGSettingsInterface)
bool
bExposeToLibrary
bool
bPassThroughFilteredOutInputs
Warning - this is deprecated and will be removed soon since we have a FilterByTag node for this specific purpose
bool
bUseSeed
Bydefault, settings won't use a seed. Set this bool to true in the child ctor to allow edition and use it.
TArray<FPCGSet...
CachedOverridableParams
Needs to be serialized since property metadata (used to populate this array) is not available at runtime.
FText
Category
int32
DataVersion
The version number of the data after load and after any data migration.
FText
Description
FPCGDeterminism...
DeterminismSettings
TSet<FString>
FilterOnTags
Warning - this is deprecated and will be removed soon since we have a FilterByTag node for this specific purpose
constUPCGSetti...
OriginalSettings
Holds the original settings used to duplicate this object if it was overridden.
int
Seed
TSet<FString>
TagsAppliedOnOutput
Applies the specified tags on the output data.
int32
UserDataVersion
If a custom version guid was provided throughGetUserCustomVersionGuid(), this field will hold the version number after load and after any data migration.