/Engine/Source/Runtime/RenderCore/Public/MediaShaders.h
void SetParameters ( [FRHIBatchedShaderParameters](API\Runtime\RHI\FRHIBatchedShaderParameters) & BatchedParameters, FTextureRHIRef TextureExt, FSamplerStateRHIRef SamplerState, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & ScaleRotation, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Offset )