/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ImplicitObject.h
This gives derived types a way to do an overlap check without calling PhiWithNormal todo: this api is confusing.
virtual bool Overlap ( const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & Point, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Thickness ) const