/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGPointFilter.h
Point filter that allows to do "A op B" type filtering, where A is the input spatial data, and B is either a constant, another spatial data, a param data (in filter) or the input itself. The filtering can be done either on properties or attributes. Some examples:
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGPointFilterSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
FPCGMetadataTyp...
AttributeTypes
bool
bUseConstantThreshold
Threshold property/attribute/constant related properties
bool
bUseSpatialQuery
If the threshold data is Point data, it will sample input points in threshold data.
EPCGPointFilter...
Operator
FPCGAttributePr...
TargetAttribute
Target property/attribute related properties
FPCGAttributePr...
ThresholdAttribute