/Engine/Source/Runtime/Experimental/Chaos/Public/Framework/Threading.h
Stable types to use in calling code configured by the compiler switches above.
typedef [TPhysicsSceneGuardScopedWrite](API\Runtime\Chaos\Framework\TPhysicsSceneGuardScopedWrite)< [FPhysSceneLock](API\Runtime\Chaos\Framework\FPhysSceneLock) > FPhysicsSceneGuardScopedWrite