/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Checks whether or not the given Animation Track Name is contained within the Animation Sequence
static bool IsValidRawAnimationTrackName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName )