/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNode.h
Wrapper of the pin creation method, to cope with multiple Unreal Engine versions.
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CustomCreatePin ( EEdGraphPinDirection Direction, const [FName](API\Runtime\Core\UObject\FName) & Type, const [FName](API\Runtime\Core\UObject\FName) & Name, bool bIsArray )