/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationICVFX_LightcardSettings
bool
bEnable
Enable Light Cards
bool
bEnableOuterViewportColorGrading
Enable using outer viewport Color Grading from DCRA for lightcard rendering.
bool
bIgnoreOuterViewportsFreezingForLightcards
Enable freeze rendering for lightcards when outer viewports rendering also freezed.
EDisplayCluster...
Blendingmode
Specify how to render Light Cards in relation to the inner frustum.
FDisplayCluster...
LightcardOCIO
OpenColorIO configuration for the lightcards.
FDisplayCluster...
RenderSettings
Configure global render settings for this viewport.
FDisplayCluster...
ShowOnlyList
Render actors from this layers to lightcard textures.