/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h
Gets theFGameplayTagthat corresponds to the TagName
Will return the correspondingFGameplayTagor an empty one if not found.
[FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) RequestGameplayTag ( [FName](API\Runtime\Core\UObject\FName) TagName, bool ErrorIfNotFound ) const