/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.h
There are some fields that are incompatible with one another, so let's catch them during configuration phase.
virtual EDataValidationResult IsDataValid ( class [FDataValidationContext](API\Runtime\CoreUObject\Misc\FDataValidationContext) & Context ) const