/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
Sets the resolution of the currently used internal texture or render target. Has no effect if the source mode is set to an external texture asset.
true if successful.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LandscapePatch) virtual void SetResolution ( FVector2D ResolutionIn )