/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SkeletalMeshPhysicsProxy.h
struct FSkeletalMeshPhysicsProxyParams
FBoneHierarchy
BoneHierarchy
Analytic implicit representation
bool
bSimulating
int32
CollisionGroup
ECollisionTypeE...
CollisionType
float
Density
FVector
InitialAngularVelocity
FVector
InitialLinearVelocity
FTransform
InitialTransform
Transform hierarchy
FTransform
LocalToWorld
float
MaxMass
int32
MaxNumParticles
int32
MaxRes
TArray< FVector...
MeshVertexPositions
Mesh
float
MinMass
int32
MinNumParticles
int32
MinRes
FString
Name
EObjectStateTyp...
ObjectType
float
ParticlesPerUnitArea
Chaos::TSeriali...
PhysicalMaterial
TArray< FIntVec...
Triangles