/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Turns a binding to a variable node.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool MakeVariableNodeFromBinding ( const [FString](API\Runtime\Core\Containers\FString) & InPinPath, const FVector2D & InNodePosition, bool bSetupUndoRedo, bool bPrintPythonCommand )