HairStrandsCore/Public/HairStrandsInterpolation.h
void ComputeHairStrandsInterpolation ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * ShaderMap, const uint32 ViewUniqueID, const uint32 ViewRayTracingMask, const EGroomViewMode ViewMode, const FVector & TranslatedWorldOffset, const [FShaderPrintData](API\Runtime\Renderer\FShaderPrintData) * ShaderPrintData, [FHairGroupInstance](API\Plugins\HairStrandsCore\FHairGroupInstance) * Instance, int32 LODIndex, FHairStrandClusterData * ClusterData )