/Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionSettings.h
Compresses the animation bones inside the supplied sequence. The resultant compressed data is applied to the OutCompressedData structure.
bool Compress ( const [FCompressibleAnimData](API\Runtime\Engine\Animation\FCompressibleAnimData) & AnimSeq, [FCompressibleAnimDataResult](API\Runtime\Engine\Animation\FCompressibleAnimDataResult) & OutCompressedData ) const