/Engine/Plugins/Experimental/Enterprise/DatasmithRuntime/Source/Public/DatasmithRuntimeBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DatasmithRuntime") static void ResetActor ( [ADatasmithRuntimeActor](API\Plugins\DatasmithRuntime\ADatasmithRuntimeActor) * DatasmithRuntimeActor )