/Engine/Source/Runtime/Engine/Classes/Animation/AttributesContainer.h
namespace UE { namespace Anim { namespace Conversion { template<typename BoneIndexTypeA, typename BoneIndexTypeB> BoneIndexTypeB UE::Anim::Conversion::MakeIndex ( BoneIndexTypeA BoneIndex, const [FBoneContainer](API\Runtime\Engine\FBoneContainer) & BoneContainer ) } } }