/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h
Simple channel-based accessor to the alias name for the specified gameplay mod evaluation channel, if any
const [FName](API\Runtime\Core\UObject\FName) & GetGameplayModEvaluationChannelAlias ( [EGameplayModEvaluationChannel](API\Plugins\GameplayAbilities\EGameplayModEvaluationChannel) Channel ) const