/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h
Gets the cell corresponding to the passed in coordinate
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|Fixture Patch") bool GetMatrixCell ( const FIntPoint & CellCoordinate, [FDMXCell](API\Plugins\DMXRuntime\Library\FDMXCell) & Cell )