/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h
Creates and adds a new layer to the tile map Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite") UPaperTileLayer * AddNewLayer()