/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Represents the Point Cloud asset
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, AutoExpandCategories=("Performance", "Rendering|Sprite"), AutoCollapseCategories=("Import Settings")) class ULidarPointCloud : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IInterface_CollisionDataProvider](API\Runtime\Engine\Interfaces\IInterface_CollisionDataProvider)
FLidarPointClou...
CollisionRendering
TSharedPtr< str...
ImportSettings
Holds pointer to the Import Settings used for the import.
FVector
LocationOffset
Contains an offset to be added to all points when rendering
float
MaxCollisionError
Determines the maximum error (in cm) of the collision for this point cloud.
float
NormalsNoiseTolerance
Higher values are less susceptible to noise, but will most likely lose finer details, especially around hard edges.
int32
NormalsQuality
Higher values will generally result in more accurate calculations, at the expense of time
FLidarPointClou...
Octree
FVector
OriginalCoordinates
Stores the original offset as a double.