/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility_Montage.h
Actually activate ability, do not call this directly
virtual void ActivateAbility ( const [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) Handle, const [FGameplayAbilityActorInfo](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityActorInfo) * ActorInfo, const [FGameplayAbilityActivationInfo](API\Plugins\GameplayAbilities\FGameplayAbilityActivationInfo) ActivationInfo, const [FGameplayEventData](API\Plugins\GameplayAbilities\Abilities\FGameplayEventData) * TriggerEventData )