/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine/Source/NUTUnrealEngine/Classes/UnitTests/Obsolete/UTT61_DebugReplicateData.h
Notification triggered BEFORE a replicated actor has been created (allowing you to block creation, based on class)
virtual void NotifyAllowNetActor ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass, bool bActorChannel, bool & bBlockActor )