/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARLiveLinkRetargetAsset.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FARKitPoseTrackingConfig
FVector
HumanForward
FVector
MeshForward