/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h
class ALightWeightInstanceStaticMeshManager : public [ALightWeightInstanceManager](API\Runtime\Engine\GameFramework\ALightWeightInstanceManager), public [ISMInstanceManager](API\Runtime\Engine\Elements\SMInstance\ISMInstanceManager)
TArray< int32 >
DataIndicesToBeDeleted
Data indices that we are going to delete later in the frame, we impose a small delay to group deletions to avoid cases where we might try to delete the same index multiple times in a frame.
TArray< int32 >
DataIndicesToRenderingIndices
TObjectPtr< cla...
InstancedStaticMeshComponent
TArray< int32 >
RenderingIndicesToDataIndices
Keep track of the relationship between our data and the rendering data stored in the instanced static mesh component
TSoftObjectPtr<...
StaticMesh