/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepOperation.h
Indicates an array of assets has changed during the operation. It is important to use this function if the modifications on the assets impact their appearance
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Dataprep | Operation") void AssetsModified ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > Assets )