/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Returns a list of primary assets that are in the given bundle state. Only assets that are loaded or being loaded are valid
True if any found
bool GetPrimaryAssetsWithBundleState ( [TArray](API\Runtime\Core\Containers\TArray)< [FPrimaryAssetId](API\Runtime\CoreUObject\UObject\FPrimaryAssetId) > & PrimaryAssetList, const [TArray](API\Runtime\Core\Containers\TArray)< [FPrimaryAssetType](API\Runtime\CoreUObject\UObject\FPrimaryAssetType) > & ValidTypes, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & RequiredBundles, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ExcludedBundles, bool bForceCurrent ) const