/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewSceneModule.h
Create an advanced preview scene settings widget.
a new widget
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateAdvancedPreviewSceneSettingsWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAdvancedPreviewScene](API\Editor\AdvancedPreviewScene\FAdvancedPreviewScene) > & InPreviewScene, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAdditionalSettings, const [TArray](API\Runtime\Core\Containers\TArray)< [FDetailCustomizationInfo](API\Editor\AdvancedPreviewScene\FAdvancedPreviewSceneModule\FDetailCustomiza-) > & InDetailCustomizations, const [TArray](API\Runtime\Core\Containers\TArray)< [FPropertyTypeCustomizationInfo](API\Editor\AdvancedPreviewScene\FAdvancedPreviewSceneModule\FPropertyTypeCus-) > & InPropertyTypeCustomizations, const [TArray](API\Runtime\Core\Containers\TArray)< [FDetailDelegates](API\Editor\AdvancedPreviewScene\FAdvancedPreviewSceneModule\FDetailDelegates) > & InDelegates )