/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h
Attempt to reimport the specified object from its source by giving registered reimport handlers a chance to try to reimport the object
true if the object was handled by one of the reimport handlers; false otherwise
virtual bool Reimport ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, bool bAskForNewFileIfMissing, bool bShowNotification, [FString](API\Runtime\Core\Containers\FString) PreferredReimportFile, [FReimportHandler](API\Editor\UnrealEd\FReimportHandler) * SpecifiedReimportHandler, int32 SourceFileIndex, bool bForceNewFile, bool bAutomated )