/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h
Get mesh UV density for a LOD-section.
Whether scales were computed or not.
virtual bool GetMaterialTextureScales ( int32 LODIndex, int32 SectionIndex, const class [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * MaterialRenderProxy, FVector4f * OneOverScales, FIntVector4 * UVChannelIndices ) const