/Engine/Source/Runtime/Engine/Public/UnrealClient.h
Encapsulates the I/O of a viewport. The viewport display is implemented using the platform independent RHI.
class FViewport : public [FRenderTarget](API\Runtime\Engine\FRenderTarget), protected [FRenderResource](API\Runtime\RenderCore\FRenderResource)
FString
AppVersionString
The current version of the running instance
uint32:  1
bHasRequestedToggleFreeze
If a toggle freeze request has been made
uint32:  1
bHitProxiesCached
True if the hit proxy buffer buffer has up to date hit proxies for this viewport.
uint32:  1
bIsHDR
If true this viewport is being displayed on a HDR monitor
uint32:  1
bIsPlayInEditorViewport
If true this viewport is for play in editor
uint32:  1
bIsSlateViewport
If true this viewport is an FSlateSceneViewport
uint32:  1
bRequiresHitProxyStorage
True if the viewport client requires hit proxy storage.
bool
bTakeHighResScreenShot
Triggers the taking of a high res screen shot for this viewport.
TArray<FColor...
CachedHitProxyData
Cached hit proxy data.
FHitProxyMap
HitProxyMap
The viewport's hit proxy map.
uint32
HitProxySize
The size of the region to check hit proxies
uint32
InitialPositionX
The initial position of the viewport.
uint32
InitialPositionY
The initial position of the viewport.
uint32
SizeX
The width of the viewport.
uint32
SizeY
The height of the viewport.
FViewportClient...
ViewportClient
The viewport's client.
FViewportRHIRef
ViewportRHI
The RHI viewport.
FName
ViewportType
Used internally for testing runtime instance type before casting
EWindowMode::Ty...
WindowMode
What is the current window mode.