/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/IDMXPixelMappingRenderer.h
Render material into the RenderTarget2D
void RenderMaterial ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterialInterface ) const