/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerModelRegistry.h
Get the priority level for a given runtime model type.
The model priority level, or if it cannot be found it will return MIN_int32.
int32 GetPriorityForModel ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ModelType ) const