/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassAgentSubsystem.h
A subsystem managing communication between Actors and Mass
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassAgentSubsystem : public [UWorldSubsystem](API\Runtime\Engine\Subsystems\UWorldSubsystem)
TSharedPtr<FMa...
EntityManager
UE::MassActor::...
OnMassAgentComponentEntityAssociated
UE::MassActor::...
OnMassAgentComponentEntityDetaching
TMap<FMassEnti...
PendingAgentEntities
TMap<FMassEnti...
PendingPuppets
TMap<FMassNetw...
ReplicatedAgentComponents
TObjectPtr<UMa...
ReplicationSubsystem
TObjectPtr<UMa...
SimulationSystem
TObjectPtr<UMa...
SpawnerSystem