/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h
CreateClusterParticleFromClusterChildren Children : Rigid body ID to include in the cluster.
[Chaos::FPBDRigidClusteredParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidClusteredParticleHandle) * CreateClusterParticleFromClusterChildren ( [TArray](API\Runtime\Core\Containers\TArray)< [FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * > && Children, [FPBDRigidClusteredParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidClusteredParticleHandle) * Parent, const [FRigidTransform3](API\Runtime\ChaosCore\Chaos\FRigidTransform3) & ClusterWorldTM, const [FClusterCreationParameters](API\Runtime\Chaos\Chaos\FClusterCreationParameters) & Parameters )