/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Ensures the validity of each pin connection on the given node. Outputs compiler error if invalid
static void ValidatePinConnections ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )