/Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Creates a proxy material and the required texture assets
static [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * CreateProxyMaterialAndTextures ( const [FString](API\Runtime\Core\Containers\FString) & PackageName, const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FBakeOutput](API\Developer\MaterialBaking\FBakeOutput) & BakeOutput, const [FMeshData](API\Developer\MaterialBaking\FMeshData) & MeshData, const [FMaterialData](API\Developer\MaterialBaking\FMaterialData) & MaterialData, [UMaterialOptions](API\Developer\MaterialBaking\UMaterialOptions) * Options )