/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Spawns an instance of a blueprint, but does not automatically run its construction script.
static [AActor](API\Runtime\Engine\GameFramework\AActor) * BeginSpawningActorFromBlueprint ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const class [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const FTransform & SpawnTransform, bool bNoCollisionFail )