/Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h
Create and Connect the output of a MaterialX node that has already a matching in UE to a shader node, If not search for a registered delegate
true if a shader node has been successfully created and is connected to the given input
bool ConnectMatchingNodeOutputToInput ( const [FConnectNode](API\Plugins\InterchangeImport\MaterialX\MaterialXUtils\FMaterialXSurfac-\FConnectNode) & Connect )