/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServerEditor/Public/AndroidFileServerRuntimeSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class UAndroidFileServerRuntimeSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bAllowExternalStartInShipping
Allow FileServer to be started in Shipping builds with UnrealAndroidFileTool.
bool
bAllowNetworkConnection
Allow FileServer connection using network.
bool
bCompileAFSProject
Compile standalone AFS project.
bool
bEnablePlugin
Enable Android FileServer for packaged builds and quick launch.
bool
bIncludeInShipping
Embed FileServer in Shipping builds.
bool
bLogFiles
Log files transferred.
bool
bReportStats
Report transfer rate statistics.
bool
bUseCompression
Enable compression during data transfer.
bool
bUseManualIPAddress
Use manual IP address instead of automatic query from device (only for single device deploys!)
TEnumAsByte<EA...
ConnectionType
How to connect to file server (USB cable, Network, or combined)
FString
ManualIPAddress
IP address of device to use.
FString
SecurityToken
Optional security token required to start FileServer (leave empty to disable)