/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationFragments.h
Data fragment to store the calculated distances to viewers
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassReplicationViewerInfoFragment : public [FMassFragment](API\Plugins\MassEntity\FMassFragment)
float
ClosestViewerDistanceSq
Closest viewer distance
TArray< float >
DistanceToViewerSq
Distance between each viewer and entity