/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PropertySets/CreateMeshObjectTypeProperties.h
Convert current OutputType selection into a type that can be passed toUModelingObjectsCreationAPI
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() [ECreateObjectTypeHint](API\Plugins\ModelingComponents\ECreateObjectTypeHint) GetCurrentCreateMeshType() const