/Engine/Source/Runtime/GeometryCore/Public/Generators/RevolveGenerator.h
Revolve a planar polyline (in the XY plane) around the +Z axis along a circular path (+X, +Y) in the 2D polyline is mapped to (+X, 0, +Z)
class FRevolvePlanarPathGenerator : public [UE::Geometry::FBaseRevolveGenerator](API\Runtime\GeometryCore\Generators\FBaseRevolveGenerator)
bool
bCapped
If true, open tops/bottoms of the revolved shape are capped
TArray< FVector...
PathVertices
Vertices of the planar polyline/path that will be revolved