/Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/Widgets/SRigVMGraphChangePinType.h
void OnAddBinding ( [FName](API\Runtime\Core\UObject\FName) InPropertyName, const [TArray](API\Runtime\Core\Containers\TArray)< [FBindingChainElement](API\Editor\UnrealEd\FBindingChainElement) > & InBindingChain )