/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h
If we weren't in a plugin, we could unify this in a base class.
template<typename AssetType> static AssetType * GetAsset ( const [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< AssetType > & AssetPointer )