/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/AddPivotActorTool.h
Given selected actors, creates an empty actor as the parent of those actors, at a location specified using the gizmo. This is useful for creating a permanent alternate pivot to use in animation.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAddPivotActorTool : public [UMultiSelectionMeshEditingTool](API\Plugins\ModelingComponents\BaseTools\UMultiSelectionMeshEditingTool)
TObjectPtr<UDr...
DragAlignmentMechanic
TWeakObjectPtr<...
ExistingPivotActor
FTransform
ExistingPivotOriginalTransform
TValueWatcher< ...
GizmoPositionWatcher
TValueWatcher< ...
GizmoRotationWatcher
TObjectPtr<UCo...
TransformGizmo
TObjectPtr<UPi...
TransformProperties
TObjectPtr<UTr...
TransformProxy