/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/CameraAnimationCameraModifier.h
Parameter struct for adding new camera animations toUCameraAnimationCameraModifier
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FCameraAnimationParams
bool
bLoop
Whether the camera animation should loop
bool
bRandomStartTime
Whether the camera animation should have a random start time
float
DurationOverride
Override the duration of the animation with a new duration (including blends)
float
EaseInDuration
Ease-in duration in seconds
ECameraAnimatio...
EaseInType
Ease-in function type
float
EaseOutDuration
Ease-out duration in seconds
ECameraAnimatio...
EaseOutType
Ease-out function type
float
PlayRate
Time scale for playing the new camera animation
ECameraAnimatio...
PlaySpace
The transform space to use for the new camera shake
float
Scale
Global scale to use for the new camera animation
int32
StartOffset
Offset, in frames, into the animation to start at
FRotator
UserPlaySpaceRot
User space to use when PlaySpace is UserDefined