/Engine/Source/Editor/UnrealEd/Public/TickableEditorObject.h
This class provides common registration for gamethread editor only tickable objects. It is an abstract base class requiring you to implement the GetStatId, IsTickable, and Tick methods. If you need a class that can tick in both the Editor and at Runtime then useFTickableGameObjectinstead, overriding the IsTickableInEditor() function instead.
class FTickableEditorObject : public [FTickableObjectBase](API\Runtime\Engine\FTickableObjectBase)