/Engine/Source/Runtime/Engine/Public/Rendering/SkinWeightVertexBuffer.h
A lookup vertex buffer storing skin weight stream offset / influence count. Only used for unlimited bone influences.
class FSkinWeightLookupVertexBuffer : public [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer)
FShaderResource...
SRVValue
Guaranteed only to be valid if the vertex buffer is valid