/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Determine the best secondary icon icon to represent the given pin.
static const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetSecondaryIconFromPin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType )