/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Adds a rigidbody to the hierarchy
The key for the newly created rigidbody.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController) [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) AddRigidBody ( [FName](API\Runtime\Core\UObject\FName) InName, [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InParent, [FRigRigidBodySettings](API\Plugins\ControlRig\Rigs\FRigRigidBodySettings) InSettings, FTransform InLocalTransform, bool bSetupUndo, bool bPrintPythonCommand )