/Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h
Save the foliage type object. If it isn't an asset, will prompt the user for a location to save the new asset.
static [UFoliageType](API\Runtime\Foliage\UFoliageType) * SaveFoliageTypeObject ( [UFoliageType](API\Runtime\Foliage\UFoliageType) * Settings )