/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h
Search hierarchy for the parent of the specified bone, where the parent exists at the given level in the hierarchy. If bSkipFiltered, also skip to parents of any rigid/embedded nodes that will be filtered from the outliner.
static int32 GetParentOfBoneAtSpecifiedLevel ( const [FGeometryCollection](API\Runtime\Chaos\GeometryCollection\FGeometryCollection) * GeometryCollection, int32 SourceBone, int32 Level, bool bSkipFiltered )