/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h
Updates entity visibility tag for later chunk logic optimization
static void UpdateEntityVisibility ( const [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) Entity, const [FMassRepresentationFragment](API\Plugins\MassRepresentation\FMassRepresentationFragment) & Representation, const [FMassRepresentationLODFragment](API\Plugins\MassRepresentation\FMassRepresentationLODFragment) & RepresentationLOD, [FMassVisualizationChunkFragment](API\Plugins\MassLOD\FMassVisualizationChunkFragment) & ChunkData, [FMassCommandBuffer](API\Plugins\MassEntity\FMassCommandBuffer) & CommandBuffer )