/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGGraph.h
Removes an edge in the graph. Returns true if an edge was removed.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Graph) bool RemoveEdge ( [UPCGNode](API\Plugins\PCG\UPCGNode) * From, const [FName](API\Runtime\Core\UObject\FName) & FromLabel, [UPCGNode](API\Plugins\PCG\UPCGNode) * To, const [FName](API\Runtime\Core\UObject\FName) & ToLabel )