/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshComparisonFunctions.h
Returns true if the two input meshes (with optional transforms) are geometrically intersecting.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * IsIntersectingMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, FTransform TargetTransform, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * OtherMesh, FTransform OtherTransform, bool & bIsIntersecting, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )