/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h
Returns the list of plugin filenames that have progressed beyond installed. Used in cooking to determine which will be cooked.
void GetLoadedGameFeaturePluginFilenamesForCooking ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutLoadedPluginFilenames ) const