/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterCameraComponent.h
3D point in space used to render nDisplay viewports from
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster), Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay View Origin")) class UDisplayClusterCameraComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent), public [IDisplayClusterComponent](API\Plugins\DisplayCluster\Components\IDisplayClusterComponent)
FVector
BaseGizmoScale
Base gizmo scale
uint8:  1
bEnableGizmo
Gizmo visibility
float
GizmoScaleMultiplier
Gizmo scale multiplier
TObjectPtr<UBi...
SpriteComponent
TObjectPtr<UTe...
SpriteTexture