/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/VolumeComponentTarget.h
Commit an update to the material set. This may generate a transaction.
virtual void CommitMaterialSetUpdate ( const [FComponentMaterialSet](API\Runtime\InteractiveToolsFramework\TargetInterfaces\FComponentMaterialSet) & MaterialSet, bool bApplyToAsset )