/Engine/Source/Runtime/Engine/Classes/Components/SkyAtmosphereComponent.h
https://docs.unrealengine.com/en-US/Engine/Actors/FogEffects/SkyAtmosphere/index.html
class USkyAtmosphereComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
float
AerialPerspectiveStartDepth
The distance (kilometers) at which we start evaluating the aerial perspective.
float
AerialPespectiveViewDistanceScale
Makes the aerial perspective look thicker by scaling distances from view to surfaces (opaque and translucent).
float
AtmosphereHeight
The height of the atmosphere layer above the ground in kilometers.
bool
bIsAtmosphericFog
When true, this means that this SkyAtmosphere is use as replacement for the deprecated AtmosphericFogComponent as a parent class.
float
BottomRadius
The radius in kilometers from the center of the planet to the ground level.
FColor
GroundAlbedo
The ground albedo that will tint the atmosphere when the sun light will bounce on it.
float
HeightFogContribution
Scale the sky and atmosphere lights contribution to the height fog when SupportSkyAtmosphereAffectsHeightFog project setting is true.
FLinearColor
MieAbsorption
The Mie absorption coefficients resulting from particles in the air at an altitude of 0 kilometer.
float
MieAbsorptionScale
Mie absorption coefficient scale.
float
MieAnisotropy
A value of 0 mean light is uniformly scattered.
float
MieExponentialDistribution
The altitude in kilometer at which Mie effects are reduced to 40%.
FLinearColor
MieScattering
The Mie scattering coefficients resulting from particles in the air at an altitude of 0 kilometer.
float
MieScatteringScale
Mie scattering coefficient scale.
float
MultiScatteringFactor
Factor applied to multiple scattering only (after the sun light has bounced around in the atmosphere at least once).
FLinearColor
OtherAbsorption
Absorption coefficients for another atmosphere layer.
float
OtherAbsorptionScale
Absorption coefficients for another atmosphere layer.
FTentDistributi...
OtherTentDistribution
Represents the altitude based tent distribution of absorption particles in the atmosphere.
float
RayleighExponentialDistribution
The altitude in kilometer at which Rayleigh scattering effect is reduced to 40%.
FLinearColor
RayleighScattering
The Rayleigh scattering coefficients resulting from molecules in the air at an altitude of 0 kilometer.
float
RayleighScatteringScale
Rayleigh scattering coefficient scale.
FLinearColor
SkyLuminanceFactor
Scales the luminance of pixels representing the sky. This will impact the captured sky light.
float
TraceSampleCountScale
Scale the atmosphere tracing sample count.
ESkyAtmosphereT...
TransformMode
The ground albedo that will tint the atmosphere when the sun light will bounce on it.
float
TransmittanceMinLightElevationAngle
The minimum elevation angle in degree that should be used to evaluate the sun transmittance to the ground.