/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Modifies an existing control data - i.e. the strengths etc of the control driving towards the target
true if the control was found and modified, false if not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool SetControlData ( const [FName](API\Runtime\Core\UObject\FName) Name, const [FPhysicsControlData](API\Plugins\PhysicsControl\FPhysicsControlData) ControlData, const bool bEnableControl )