/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AssetTagsGameplayEffectComponent.h
Applies the Asset Tags to the GameplayEffect (and saves those changes)
void SetAndApplyAssetTagChanges ( const [FInheritedTagContainer](API\Plugins\GameplayAbilities\FInheritedTagContainer) & TagContainerMods )