/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMGraph.h
Returns a Node given its path (or nullptr). (for now this is the same as finding a node by its name.)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMGraph) [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode) * FindNode ( const [FString](API\Runtime\Core\Containers\FString) & InNodePath ) const