/Engine/Plugins/Experimental/VirtualCamera/Source/VCamExtensions/Public/Hierarchies/BaseModifierGroup.h
Implements base logic to keep group names unique within a hierachy
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UBaseModifierGroup : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FName
NodeName