/Engine/Source/Editor/UnrealEd/Public/CookPackageSplitter.h
Called after saving a generated package. Undo any required adjustments to the parent package that were made in PreSaveGeneratedPackage, so that the parent package is once again ready for use in the editor or in future PreSaveGeneratedPackage calls.
virtual void PostSaveGeneratedPackage ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * OwnerPackage, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwnerObject, const [FGeneratedPackageForPopulate](API\Editor\UnrealEd\ICookPackageSplitter\FGeneratedPackageForPopulate) & GeneratedPackage )