/Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h
Cheat Manager is a central blueprint to implement test and debug code and actions that are not to ship with the game. As the Cheat Manager is not instanced in shipping builds, it is for debugging purposes only
class UCheatManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32: 1
bDebugCapsuleSweep
Trace/Sweep debug start.
uint32: 1
bDebugCapsuleTraceComplex
If we should trace complex collision in debug capsule sweeps.
uint32:  1
bToggleAILogging
Holds information if we used ToggleAILogging cheat to activate AI logging
TArray<TObject...
CheatManagerExtensions
List of registered cheat manager extensions
int32
CurrentTraceIndex
Indexof the array for current trace to overwrite.
int32
CurrentTracePawnIndex
Indexof the array for current trace to overwrite.
TSubclassOf< cl...
DebugCameraControllerClass
Debug camera - used to have independent camera without stopping gameplay
TObjectPtr< cla...
DebugCameraControllerRef
Debug camera - used to have independent camera without stopping gameplay
float
DebugCapsuleHalfHeight
Half distance between debug capsule sphere ends.
float
DebugCapsuleRadius
Radius of debug capsule
TEnumAsByte< en...
DebugTraceChannel
What channel are we tracing
float
DebugTraceDistance
How far debug trace should go out from player viewpoint
float
DebugTraceDrawNormalLength
How long to draw the normal result
TArray< struct ...
DebugTraceInfoList
Array of information for capturing
TArray< struct ...
DebugTracePawnInfoList
Array of information for capturing