/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsPaintTool.h
void UpdateVertexDeformation ( [USkinWeightsPaintTool](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\USkinWeightsPaintTool) * Tool )