/Engine/Plugins/VirtualProduction/Rivermax/RivermaxMedia/Source/RivermaxMedia/Public/RivermaxCustomTimeStep.h
Genlock using PTP time from a rivermax card
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew) class URivermaxCustomTimeStep : public [UGenlockedCustomTimeStep](API\Runtime\TimeManagement\UGenlockedCustomTimeStep)
bool
bEnableOverrunDetection
When enabled, will warn for skipped frames when engine is too slow
FFrameRate
FrameRate
Target frame rate to which to genlock. Uses ST2059 standard to align PTP time to standard genlock