/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
Make a text representation of a property path
[FText](API\Runtime\Core\Internationalization\FText) MakeTextPath ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPath, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InStruct ) const