/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h
GLuint GetOpenGLFramebuffer ( uint32 NumSimultaneousRenderTargets, [FOpenGLTexture](API\Runtime\OpenGLDrv\FOpenGLTexture) ** RenderTargets, const uint32 * ArrayIndices, const uint32 * MipmapLevels, [FOpenGLTexture](API\Runtime\OpenGLDrv\FOpenGLTexture) * DepthStencilTarget )