/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMoviePipeline/Public/DisplayClusterMoviePipelineViewportPass.h
NDisplay viewport render pass (Lit)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UDisplayClusterMoviePipelineViewportPassBase : public [UMoviePipelineDeferredPassBase](API\Plugins\MovieRenderPipelineRenderPasses\UMoviePipelineDeferredPassBase)
bool
bEnabledWarpBlend
Allow warp blend for this pass.