/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Deselects all currently selected nodes in the graph. This might cause several NodeDeselected modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool ClearNodeSelection ( bool bSetupUndoRedo, bool bPrintPythonCommand )