/Engine/Source/Runtime/Engine/Public/WorldPartition/IWorldPartitionEditorModule.h
Deprecated* Use RunBuilder with UWorld* instead.
virtual bool RunBuilder ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UWorldPartitionBuilder](API\Editor\UnrealEd\WorldPartition\UWorldPartitionBuilder) > BuilderClass, const [FString](API\Runtime\Core\Containers\FString) & InLongPackageName )