/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/WheelSystem.h
Omega : Rotational Speed [radians/sec] Alpha : Slip Angle [radians] k or Sx: Longitudinal Slip - slip is -ve when braking and +ve when accelerating Re : Effective Wheel Radius Wheel setup data that doesn't change during simulation
struct FSimpleWheelConfig
bool
ABSEnabled
EAxleType
AxleType
bool
BrakeEnabled
Setup
float
CorneringStiffness
bool
EngineEnabled
EExternalTorque...
ExternalTorqueCombineMethod
EFrictionCombin...
FrictionCombineMethod
float
FrictionMultiplier
bool
HandbrakeEnabled
float
HandbrakeTorque
FGraph
LateralSlipGraph
float
LateralSlipGraphMultiplier
float
MaxBrakeTorque
Brakes
float
MaxSpinRotation
int
MaxSteeringAngle
FVector
Offset
Wheel tire
float
SideSlipModifier
float
SkidThreshold
float
SlipThreshold
bool
SteeringEnabled
float
TorqueRatio
bool
TractionControlEnabled
float
WheelMass
float
WheelRadius
float
WheelWidth