/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/LeaderboardFlushCallbackProxy.h
Called to perform the query internally.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="true")) static [ULeaderboardFlushCallbackProxy](API\Plugins\OnlineSubsystemUtils\ULeaderboardFlushCallbackProxy) * CreateProxyObjectForFlush ( class [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, [FName](API\Runtime\Core\UObject\FName) SessionName )