/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/EdGraphSchema_CustomizableObject.h
Enum containing all the object types that we are able to convert onto a node when dragging and dropping and asset of that type onto the CO graph. Each value of this enumeration will, in practice, have a CO node to be represented by.
enum ESpawnableObjectType { None = -1, UTexture2D, USkeletalMesh, UStaticMesh, UMaterialInterface, }