/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputComponent.h
Binds to an object UFUNCTION
[FInputDebugKeyBinding](API\Plugins\EnhancedInput\FInputDebugKeyBinding) & BindDebugKey ( const [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) Chord, const EInputEvent KeyEvent, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [FName](API\Runtime\Core\UObject\FName) FunctionName, bool bExecuteWhenPaused )