/Engine/Source/Runtime/Engine/Public/Rendering/MorphTargetVertexInfoBuffers.h
void InitMorphResources ( EShaderPlatform ShaderPlatform, const [TArray](API\Runtime\Core\Containers\TArray)< [FSkelMeshRenderSection](API\Runtime\Engine\Rendering\FSkelMeshRenderSection) > & RenderSections, const [TArray](API\Runtime\Core\Containers\TArray)< [UMorphTarget](API\Runtime\Engine\Animation\UMorphTarget) * > & MorphTargets, int NumVertices, int32 LODIndex, float TargetPositionErrorTolerance )