/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Classes/CableComponent.h
Attaches the end of the cable to a specific Component within an Actor
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Cable") void SetAttachEndTo ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FName](API\Runtime\Core\UObject\FName) ComponentProperty, [FName](API\Runtime\Core\UObject\FName) SocketName )