/Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSceneActorComponent.h
bool HandleLateJoin ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FName](API\Runtime\Core\UObject\FName) Role, const [TArray](API\Runtime\Core\Containers\TArray)< [FContextualAnimWarpTarget](API\Plugins\ContextualAnimation\FContextualAnimWarpTarget) > & ExternalWarpTargets )