/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Sphere.h
static void ComputeSamplePoints ( [TArray](API\Runtime\Core\Containers\TArray)< [TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< T >> & Points, const class [TSphere](API\Runtime\Chaos\Chaos\TSphere)< T, 3 > & Sphere, const int32 NumPoints )