/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h
When re-instancing a component, we have to make sure all instance owners' construction scripts are re-ran (in-case modifying the component alters the construction of the actor).
static void ReconstructOwnerInstances ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > ComponentClass )