/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneSkeletalAnimationTrack.h
Struct to hold the cached root motion positions based upon how we calculated them. Also provides way to get the root motion at a particular time.
struct FMovieSceneSkeletalAnimRootMotionTrackParams
bool
bCacheRootTransforms
bool
bHaveRootMotion
bool
bRootMotionsDirty
FFrameTime
EndFrame
FFrameTime
FrameTick
FTransform
RootMotionStartOffset
TArray< FTransf...
RootTransforms
FFrameTime
StartFrame