/Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h
Sound Submix class meant for applying an effect to the downmixed sum of multiple audio sources.
class USoundSubmix : public [USoundSubmixWithParentBase](API\Runtime\Engine\Sound\USoundSubmixWithParentBase)
TObjectPtr<USo...
AmbisonicsPluginSettings
Optional settings used by plugins which support ambisonics file playback.
TObjectPtr< UAu...
AudioLinkSettings
Optional Audio Link Settings Object
uint8:  1
bMuteWhenBackgrounded
Mute this submix when the application is muted or in the background.
uint8:  1
bSendToAudioLink
Whether to send this Submix to AudioLink (when AudioLink is Enabled)
float
DryLevel
Deprecated  The dry level of the submix. Applied before submix effects and analysis are performed.
FSoundModulatio...
DryLevelModulation
The dry level of the submix in Decibels. Applied before submix effects and analysis are performed.
int32
EnvelopeFollowerAttackTime
The attack time in milliseconds for the envelope follower.
int32
EnvelopeFollowerReleaseTime
The release time in milliseconds for the envelope follower.
FOnSubmixRecord...
OnSubmixRecordedFileDone
Blueprint delegate for when a recorded file is finished exporting.
float
OutputVolume
Deprecated  The output volume of the submix.
FSoundModulatio...
OutputVolumeModulation
The output volume of the submix in Decibels.
TUniquePtr<Aud...
RecordingData
State handling for bouncing output.
TArray<TObject...
SubmixEffectChain
float
WetLevel
Deprecated  The wet level of the submix. Applied after submix effects and analysis are performed.
FSoundModulatio...
WetLevelModulation
The wet level of the submixin Decibels. Applied after submix effects and analysis are performed.