/Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorSubsystem.h
Needs to be called when an editor instance is closed so that the subsystem knows to create a new one for these objects if they are opened again.
virtual void NotifyThatExampleCharacterFXEditorClosed ( [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> ObjectsItWasEditing )