/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTransformHandlers.h
template<typename AgentArrayItem> void ModifyEntity ( const [FMassReplicatedAgentHandle](API\Plugins\MassReplication\FMassReplicatedAgentHandle) Handle, const int32 EntityIdx, [TMassClientBubbleTransformHandler](API\Plugins\MassReplication\TMassClientBubbleTransformHandle-)< AgentArrayItem > & BubblePathHandler )