/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_NetworkSyncPoint.h
Task for providing a generic sync point for client server (one can wait for a signal from the other)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAbilityTask_NetworkSyncPoint : public [UAbilityTask](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask)
FNetworkSyncDel...
OnSync
EAbilityGeneric...
ReplicatedEventToListenFor
The event we replicate
EAbilityTaskNet...
SyncType