/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Called to finish the spawning process, generally in the case of deferred spawning
void FinishSpawning ( const FTransform & Transform, bool bIsDefaultTransform, const [FComponentInstanceDataCache](API\Runtime\Engine\FComponentInstanceDataCache) * InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod )