/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolyPathFunctions.h
Creates an array of 2D Vectors with the PolyPath vertex locations projected onto the XY plane.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolyPath", Meta=(ScriptMethod)) static void ConvertPolyPathToArrayOfVector2D ( [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) PolyPath, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & VertexArray )