/Engine/Source/Runtime/Engine/Classes/Materials/Material.h
Set the array of physical materials associated with the RenderTrace material outputs.
void SetRenderTracePhysicalMaterialOutputs ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) >> PhysicalMaterials )