/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Public/SkeletonModifier.h
Get Parent Name
`The_ current bone's parent name
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Skeleton") [FName](API\Runtime\Core\UObject\FName) GetParentName ( const [FName](API\Runtime\Core\UObject\FName) InBoneName ) const