/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h
Native subclasses should override the auto-generated Execute_Implementation function and NOT this one.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Calculation") void Execute ( const [FGameplayEffectCustomExecutionParameters](API\Plugins\GameplayAbilities\FGameplayEffectCustomExecutionPa-) & ExecutionParams, [FGameplayEffectCustomExecutionOutput](API\Plugins\GameplayAbilities\FGameplayEffectCustomExecutionOu-) & OutExecutionOutput ) const