/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/SceneUtilityFunctions.h
Configure the Material set on a PrimitiveComponent, by repeatedly calling SetMaterial. This is a simple utility function and it's behavior will depend on the specifics of the Component.
static void SetComponentMaterialList ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, const [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > & MaterialList, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )