/Engine/Source/Runtime/Engine/Public/MaterialShared.h
Finds the shader matching the template type and the passed in vertex factory, asserts if not found.
TShaderRef< FShader > GetShader &40; class FMeshMaterialShaderType &42; ShaderType, FVertexFactoryType &42; VertexFactoryType, int32 PermutationId, bool bFatalIfMissing &41; const