/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h
Editor only representation of a Skin Weight profile, stored as part ofFSkeletalMeshLODModel, used as a base for generating the runtime version (FSkeletalRenderDataSkinWeightProfilesData)
struct FImportedSkinWeightProfileData
TArray<FRawSki...
SkinWeights
TArray<Skeleta...
SourceModelInfluences
This is the result of the imported data before the chunking We use this data every time we need to re-chunk the skeletal mesh