/Engine/Source/Runtime/Engine/Classes/AI/NavigationSystemConfig.h
class UNavigationSystemConfig : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32:  1
bIsOverriden
If true it means the navigation system settings are overridden from another source (like a NavConfigOverrideActor)
FName
DefaultAgentName
If not None indicates which of navigation datas and supported agents are going to be used as the default ones.
FSoftClassPath
NavigationSystemClass
FNavAgentSelect...
SupportedAgentsMask
NavigationSystem's properties in Project Settings define all possible supported agents, but a specific navigation system can choose to support only a subset of agents.