/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Resets, and then only allow the following list to be allowed/disallowed
void SetAllowedAnimCurvesEvaluation ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & List, bool bAllow )