/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Check whether the specified channel can create a key editor widget that should be placed on the sequencer node tree
true if a key editor can be created, false otherwise
namespace Sequencer { bool Sequencer::CanCreateKeyEditor ( const [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel ) }