/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsObservations.h
Sets the data for this observation. The relative rotation can be used to make this observation relative to the agent's perspective, e.g. by passing the agent's forward rotation. Call duringULearningAgentsInteractor::SetObservationsevent.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(AgentId="-1")) void SetVelocityObservation ( const int32 AgentId, const FVector Velocity, const FRotator RelativeRotation )