/Engine/Plugins/EnhancedInput/Source/InputEditor/Public/EnhancedInputEditorSubsystem.h
Removes this input component onto the stack to be processed by this subsystem's tick function
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input|Editor") bool PopInputComponent ( [UInputComponent](API\Runtime\Engine\Components\UInputComponent) * InInputComponent )