/Engine/Source/Runtime/Engine/Public/UnrealClient.h
Data needed to display perframe stat tracking when STAT UNIT is enabled
struct FStatUnitData
int32
CurrentIndex
float
FrameTime
TArray< float >
FrameTimes
float
GameThreadTime
TArray< float >
GameThreadTimes
float[1]
GPUClockFraction
float[1]
GPUExternalUsageFraction
float[1]
GPUFrameTime
TArray< float >...
GPUFrameTimes
float[1]
GPUUsageFraction
float
InputLatencyTime
TArray< float >
InputLatencyTimes
double
LastTime
Time that has transpired since the last draw call
float
RawFrameTime
float
RawGameThreadTime
float[1]
RawGPUClockFraction
float[1]
RawGPUExternalUsageFraction
float[1]
RawGPUFrameTime
float[1]
RawGPUUsageFraction
float
RawInputLatencyTime
float
RawRenderThreadTime
Raw equivalents of the above variables
float
RawRHITTime
float
RenderThreadTime
Unit frame times filtered with a simple running average
TArray< float >
RenderThreadTimes
DynamicRenderSc...
ResolutionFractions
float
RHITTime
TArray< float >
RHITTimes