/Engine/Plugins/Runtime/nDisplay/Source/SharedMemoryMedia/Public/SharedMemoryMediaCapture.h
Adds to the graph builder the copy from the input texture to the shared gpu texture that corresponds to the current frame number
void AddCopyToSharedGpuTexturePass ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, FRDGTextureRef InSourceTexture, uint32 SharedTextureIdx )