/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h
Returns all of the names for a given element type (Bone, Control, etc)
all of the names for a given element type (Bone, Control, etc)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="ControlRig") [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetElementNames ( [ERigElementType](API\Plugins\ControlRig\Rigs\ERigElementType) ElementType )