/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Removes member variables if they were declared in this blueprint and not in a base class.
static void BulkRemoveMemberVariables ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & VarNames )