/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineCommandLineEncoder.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UMoviePipelineCommandLineEncoder : public [UMoviePipelineSetting](API\Plugins\MovieRenderPipelineCore\UMoviePipelineSetting)
FString
AdditionalCommandLineArgs
Any additional arguments to pass to the CLI encode for this particular job.
bool
bDeleteSourceFiles
Should we delete the source files from disk after encoding?
bool
bSkipEncodeOnRenderCanceled
If a render was canceled (via hitting escape mid render) should we skip trying to encode the files we did produce?
bool
bWriteEachFrameDuration
Write the duration for each frame into the generated text file.
FString
FileNameFormatOverride
File name format string override.
EMoviePipelineE...
Quality
What encoding quality to use for this job? Exact command line arguments for each one are specified in Project Settings.