/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h
Default setup function that can be used with GetMenuActionsHalper.
static void SetupNewNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNewNode, bool bInIsTemplateNode, const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) InAssetData )