/Engine/Source/Developer/Localization/Public/UserGeneratedContentLocalization.h
UGC localization can be used to provide a simplified localization experience for basic plugins (only providing the PO files to be translated), and is primarily designed for DLC plugins where the UGC localization will be compiled during cook (
Support for non-DLC plugins can be provided via project specific tooling built upon this base API. Support for complex plugins (such as those containing different kinds of modules, eg) a mix of game/engine and editor) are not supported via this API.
namespace UserGeneratedContentLocalization { enum ELoadLocalizationResult { NoData, Failed, Success, } }