/Engine/Source/Runtime/GeometryCore/Public/FrameTypes.h
Construct Frame from X/Y/Z axis vectors. Vectors must be mutually orthogonal.
TFrame3 ( const [TVector](API\Runtime\Core\Math\TVector)< RealType > & OriginIn, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & X, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & Y, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & Z )