/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Registers native delegate for feature state change notifications on a class of actors and may call it immediately
DelegateHandle used for later removal
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterAndCallForClassInitState ( const [TSoftClassPtr](API\Runtime\CoreUObject\UObject\TSoftClassPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > & ActorClass, [FName](API\Runtime\Core\UObject\FName) FeatureName, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) RequiredState, [FActorInitStateChangedDelegate](API\Plugins\ModularGameplay\Components\FActorInitStateChangedDelegate) Delegate, bool bCallImmediately )