/Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h
bool ParseAndModify ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, const [FShaderCompilerEnvironment](API\Runtime\RenderCore\FShaderCompilerEnvironment) & Environment, const TCHAR * ConstantBufferType, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const TCHAR *const > ExtraSRVTypes, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const TCHAR *const > ExtraUAVTypes )