/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Removes GameplayEffects from owner which match the given asset level tags
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, DisplayName="RemoveGameplayEffectFromOwnerWithAssetTags", Meta=(ScriptName="RemoveGameplayEffectFromOwnerWithAssetTags")) void BP_RemoveGameplayEffectFromOwnerWithAssetTags ( [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) WithAssetTags, int32 StacksToRemove )