/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddComponents.h
Description of a component to add to a type of actor when this game feature is enabled (the actor class must be game feature aware, it does not happen magically)
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGameFeatureComponentEntry
TSoftClassPtr< ...
ActorClass
The base actor class to add a component to.
uint8: 1
bClientComponent
Should this component be added for clients.
uint8: 1
bServerComponent
Should this component be added on servers.
TSoftClassPtr< ...
ComponentClass
The component class to add to the specified type of actor.