/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatchPS.h
Shader that undoes the conversion done byFConvertToNativeLandscapePatchPS(to the extent possible, since rounding/clamping makes it not perfectly recoverable).
class FConvertBackFromNativeLandscapePatchPS : public [FGlobalShader](API\Runtime\RenderCore\FGlobalShader)