/Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeAvatar.h
Includes special handling to not dirty editor worlds.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") [AActor](API\Runtime\Engine\GameFramework\AActor) * SpawnTransientActor ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass, const [FString](API\Runtime\Core\Containers\FString) & ActorName )