/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/PropertyBlueprintFunctionLibrary.h
Loads the actor identified by Params. You can use this for advanced filter queries.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Level Snapshots") [AActor](API\Runtime\Engine\GameFramework\AActor) * LoadSnapshotActor ( const [FIsDeletedActorValidParams](API\Plugins\LevelSnapshotFilters\FIsDeletedActorValidParams) & Params )