/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Gets accumulated latest DMX Values from the Input Port (all that's been received since Begin Play)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") static void GetDMXDataFromInputPort ( [FDMXInputPortReference](API\Plugins\DMXProtocol\IO\FDMXInputPortReference) InputPortReference, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & DMXData, int32 LocalUniverse )