HairStrandsCore/Public/GroomSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGroomBuildSettings
bool
bOverrideGuides
Flag to override the imported guides with generated guides.
bool
bRandomizeGuide
Randomize which guides affect a given hair strand.
bool
bUseUniqueGuide
Force a hair strand to be affected by a unique guide.
float
HairToGuideDensity
Density factor for converting hair into guide curve if no guides are provided.
EGroomInterpola...
InterpolationDistance
Interpolation distance metric.
EGroomInterpola...
InterpolationQuality
Interpolation data quality.