/Engine/Source/Runtime/Engine/Classes/Sound/SoundCue.h
bool RecursiveFindPathToNode ( [USoundNode](API\Runtime\Engine\Sound\USoundNode) * CurrentNode, const UPTRINT CurrentHash, const UPTRINT NodeHashToFind, [TArray](API\Runtime\Core\Containers\TArray)< [USoundNode](API\Runtime\Engine\Sound\USoundNode) * > & OutPath ) const