/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Remove a cloth collision source defined by both a component and a physics asset
void RemoveClothCollisionSource ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSourceComponent, [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * InSourcePhysicsAsset )