/Engine/Source/Runtime/Engine/Public/Subsystems/SubsystemBlueprintLibrary.h
Get a Local Player Subsystem from the LocalPlayer associated with the provided context If the player controller isn't associated to a LocalPlayer nullptr is returned
static [ULocalPlayerSubsystem](API\Runtime\Engine\Subsystems\ULocalPlayerSubsystem) * GetLocalPlayerSubSystemFromPlayerController ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [ULocalPlayerSubsystem](API\Runtime\Engine\Subsystems\ULocalPlayerSubsystem) > Class )