/Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnableAnnotation.h
Add the annotation to the specified spawned object, allowing a back-reference to the sequence and binding ID
static void Add ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * SpawnedObject, const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectBindingID, [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) SequenceID, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InOriginatingSequence )