/Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfaceUtils.h
Deprecated* No longer used - PhysScene owns the physics replication ptr once it is created. If you need a custom deleter, override CreatePhysicsReplication and specify the deleter inTUniquePtr.
virtual void Destroy ( [FPhysicsReplication](API\Runtime\Engine\FPhysicsReplication) * PhysicsReplication )