/Engine/Source/Runtime/GeometryFramework/Public/DynamicMeshActor.h
ADynamicMeshActoris an Actor that has a USimpleDynamicMeshComponent as it's RootObject.
class ADynamicMeshActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
bEnableComputeMeshPool
Mesh Pool support.
TObjectPtr< cla...
DynamicMeshComponent
TObjectPtr<UDy...
DynamicMeshPool
The internal Mesh Pool, for use in DynamicMeshActor BPs.