/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/ConvolutionReverb.h
Runtime settings for convolution reverb.
struct FConvolutionReverbSettings
bool
bRearChannelFlip
If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa
float
NormalizationVolume
Used to account for energy added by convolution with "loud" Impulse Responses.
float
RearChannelBleed
Amount of audio to be sent to rear channels in quad/surround configurations (linear gain, < 0 = phase inverted)