/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h
Applies the physical animation settings to the body given and all bodies below.
void ApplyPhysicalAnimationSettingsBelow ( [FName](API\Runtime\Core\UObject\FName) BodyName, const [FPhysicalAnimationData](API\Runtime\Engine\PhysicsEngine\FPhysicalAnimationData) & PhysicalAnimationData, bool bIncludeSelf )