/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
Changes source mode. When changing between sources, existing data is copied from one to the other when possible.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LandscapePatch) virtual void SetHeightSourceMode ( [ELandscapeTexturePatchSourceMode](API\Plugins\LandscapePatch\ELandscapeTexturePatchSourceMode) NewMode )