/Engine/Source/Runtime/Engine/Classes/Engine/World.h
Test the collision of a shape at the supplied location using a specific profile, and return if any blocking or overlap is found
TRUE if any blocking or overlapping results are found
bool OverlapAnyTestByProfile ( const FVector & Pos, const FQuat & Rot, [FName](API\Runtime\Core\UObject\FName) ProfileName, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const