/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PropertySets/OnAcceptProperties.h
Base class for property settings for tools that create a new actor and need to decide what to do with the input objects.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UOnAcceptHandleSourcesPropertiesBase : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)