/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h
Handles a touch input event. Returns true.
bool InputTouch ( uint32 Handle, [ETouchType::Type](API\Runtime\InputCore\ETouchType__Type) Type, const FVector2D & TouchLocation, float Force, [FDateTime](API\Runtime\Core\Misc\FDateTime) DeviceTimestamp, uint32 TouchpadIndex )