/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
The init state system can be used by components to coordinate their initialization using game-specific states specified as gameplay tagsIGameFrameworkInitStateInterfaceprovides a simple implementation that can be inherted by components Adds a new global actor feature state, either before or after an existing one. This will generally be called from game global or game feature initialization
void RegisterInitState ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) NewState, bool bAddBefore, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) ExistingState )