/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h
Opens a file dialog to request a new reimport path
void GetNewReimportPath ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InOutFilenames, int32 SourceFileIndex )