/Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h
For use by the EditorModeTools class to get the legacyFEdModetype from a legacyFEdModewrapper You should not need to override this function in yourUEdModeimplementation.
virtual [FEdMode](API\Editor\UnrealEd\FEdMode) * AsLegacyMode()