/Engine/Source/Editor/UnrealEd/Classes/Factories/ReimportCurveTableFactory.h
Check to see if the handler is capable of reimporting the object
true if this handler is capable of reimporting the provided object
virtual bool CanReimport ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFilenames )