/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/Widgets/SAssetPickerButton.h
Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point toUBlueprintinstead
virtual const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & GetAssetData() const