/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h
Convert LocalTransforms into MeshSpaceTransforms over RequiredBones.
static void ConvertPoseToMeshSpace ( const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & LocalTransforms, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & MeshSpaceTransforms, const [FBoneContainer](API\Runtime\Engine\FBoneContainer) & RequiredBones )