/Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h
Contains the information necessary for processing a failed stateless handshake, on the Game Thread. Designed to be sent from the Receive Thread, to the Game Thread.
struct FStatelessHandshakeFailureInfo
EHandshakeFailu...
FailureReason
The reason the handshake failed
EEngineNetworkR...
RemoteNetworkFeatures
The net runtime features of the remote side
uint32
RemoteNetworkVersion
The Network CL version of the remote side