/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSphericalConstraint.h
FPBDSphericalBackstopConstraint ( const int32 InParticleOffset, const int32 InParticleCount, const [TArray](API\Runtime\Core\Containers\TArray)< [FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) > & InAnimationPositions, const [TArray](API\Runtime\Core\Containers\TArray)< [FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) > & InAnimationNormals, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) >> & WeightMaps, const [FCollectionPropertyConstFacade](API\Runtime\Chaos\Chaos\FCollectionPropertyConstFacade) & PropertyCollection, [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal) MeshScale )