/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigGizmoActor.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FControlShapeActorCreationParam
bool
bSelectable
FLinearColor
Color
FName
ColorParameterName
FName
ControlName
UControlRig...
ControlRig
int32
ControlRigIndex
UObject*
ManipObj
TSoftObjectPtr<...
Material
FTransform
MeshTransform
FName
ShapeName
FTransform
ShapeTransform
FTransform
SpawnTransform
TSoftObjectPtr<...
StaticMesh