/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
[FShaderPipelineCompileJob](API\Runtime\RenderCore\FShaderPipelineCompileJob) * PrepareJob ( uint32 InId, const [FShaderPipelineCompileJobKey](API\Runtime\RenderCore\FShaderPipelineCompileJobKey) & InKey, EShaderCompileJobPriority InPriority )