/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkInitStateInterface.h
Returns the current feature state of this object, the default behavior is to query the manager
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="InitState") virtual [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GetInitState() const