/Engine/Plugins/Experimental/Landmass/Source/Editor/Public/LandmassActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, HideCategories=(Replication, Input, LOD, Actor, Cooking, Rendering)) class ALandmassActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
EditorTickIsEnabled