/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h
Write a note in to the compiler log. Note: @ will be replaced by node or pin links for nodes/pins passed via varargs
template<typename... ArgTypes> [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > Note ( const TCHAR * Format, ArgTypes... Args )