/Engine/Source/Runtime/Renderer/Public/ScreenPass.h
static [FScreenPassTexture](API\Runtime\Renderer\FScreenPassTexture) CopyFromSlice ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const [FScreenPassTextureSlice](API\Runtime\Renderer\FScreenPassTextureSlice) & ScreenTextureSlice )