/Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAAssetImportUI.h
DNA Asset Importer UI options.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, AutoExpandCategories=(Mesh), MinimalAPI) class UDNAAssetImportUI : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IImportSettingsParser](API\Editor\UnrealEd\Factories\IImportSettingsParser)
bool
bIsReimport
Whether this UI is construct for a reimport
FString
FileName
DNA Asset file informations Transient value that are set everytime we show the options dialog.
UObject*
ReimportMesh
When we are reimporting, we need the current object to preview skeletal mesh match issues.
TObjectPtr< cla...
SkeletalMesh
Skeletal mesh to use for imported DNA asset.