/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
Adds shader jobs to be asynchronously compiled. FinishCompilation or ProcessAsyncResults must be used to get the results.
void SubmitJobs ( [TArray](API\Runtime\Core\Containers\TArray)< FShaderCommonCompileJobPtr > & NewJobs, const [FString](API\Runtime\Core\Containers\FString) MaterialBasePath, [FString](API\Runtime\Core\Containers\FString) PermutationString )