/Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerSettings.h
Apply primary asset rules to groups of primary assets, using type + filter directory or string
struct FPrimaryAssetRulesCustomOverride
FDirectoryPath
FilterDirectory
Will only apply to files in this directory
FString
FilterString
Game-specific string defining which assets to apply this to
FPrimaryAssetTy...
PrimaryAssetType
Which type to apply rules for
FPrimaryAssetRu...
Rules
What to overrides the rules with