/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
Iterate on auxiliary nodes and call ExecFunc on each of them. Nodes can not be added or removed during the iteration
void ExecuteOnEachAuxNode ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const [UBTAuxiliaryNode](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode) &)> ExecFunc )