/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h
Each RenderGridJob must belong to a RenderGrid.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(DontUseGenericSpawnObject="true")) class URenderGridJob : public [UObject](API\Runtime\CoreUObject\UObject\UObject)