/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconClient.h
A beacon client used for making reservations with an existing game session
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, NotPlaceable, Config=Engine) class APartyBeaconClient : public [AOnlineBeaconClient](API\Plugins\OnlineSubsystemUtils\AOnlineBeaconClient)
bool
bCancelReservation
Has the reservation request been canceled
bool
bPendingReservationSent
Has the reservation request been delivered
FTimerHandle
CancelRPCFailsafe
Timer to trigger a cancel reservation request if the server doesn't respond in time
FString
DestSessionId
Session Id of the destination host
FTimerHandle
PendingCancelResponseTimerHandle
FPartyReservati...
PendingReservation
Pending reservation that will be sent upon connection with the intended host
FTimerHandle
PendingReservationFullTimerHandle
FTimerHandle
PendingReservationUpdateTimerHandle
FTimerHandle
PendingResponseTimerHandle
Timers for delaying various responses (debug)
EClientRequestT...
RequestType
Type of request currently being handled by this client beacon
FOnReservationC...
ReservationCountUpdate
Delegate for reservation count updates
FOnReservationF...
ReservationFull
Delegate for reservation full
FOnReservationR...
ReservationRequestComplete
Delegate for reservation request responses