/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/IRemoteControlModule.h
Resolve a RemoteCall Object and Function. This will look for object and function to resolve. It will only successfully resolve function that are blueprint callable. The blueprint function name can be used.
true if the resolving was successful
bool ResolveCall ( const [FString](API\Runtime\Core\Containers\FString) & ObjectPath, const [FString](API\Runtime\Core\Containers\FString) & FunctionName, [FRCCallReference](API\Plugins\RemoteControl\FRCCallReference) & OutCallRef, [FString](API\Runtime\Core\Containers\FString) * OutErrorText )