/Engine/Source/Editor/ViewportInteraction/Public/VISettings.h
Implements the settings for Viewport Interaction and VR Mode. Note that this is primarily a base class for anything that needs to be accessed in the VI module.
class UVISettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32:  1
bAllowSimultaneousWorldScalingAndRotation
When enabled, you can freely rotate and scale the world with two hands at the same time.
uint32:  1
bScaleWorldFromFloor
Whether the world should scale relative to your tracking space floor instead of the center of your hand locations
uint32:  1
bScaleWorldWithDynamicPivot
Whether to compute a new center point for scaling relative from by looking at how far either controller moved relative to the last frame