/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosCollisionEventFilter.h
Optionally Sort events based on increasing or decreasing values of FilteredDataArray fields
virtual void SortEvents ( [TArray](API\Runtime\Core\Containers\TArray)< [FChaosCollisionEventData](API\Runtime\GeometryCollectionEngine\FChaosCollisionEventData) > & InOutFilteredEvents, EChaosCollisionSortMethod SortMethod, const FTransform & InTransform )