/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosFleshDeformerBufferManager.h
Initialize the binding data for a render mesh. Will register `ID_ as consumer. Returns success.
bool InitGPUBindingsBuffer ( const void * ID, const [FName](API\Runtime\Core\UObject\FName) MeshName, const int32 LodIndex, const bool ForceInit )