/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGGraph.h
Adds a directed edge in the graph. Returns the "To" node for easy chaining
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Graph, Meta=(DeterminesOutputType="InSettings", DynamicOutputParam="OutCopiedSettings")) [UPCGNode](API\Plugins\PCG\UPCGNode) * AddEdge ( [UPCGNode](API\Plugins\PCG\UPCGNode) * From, const [FName](API\Runtime\Core\UObject\FName) & FromPinLabel, [UPCGNode](API\Plugins\PCG\UPCGNode) * To, const [FName](API\Runtime\Core\UObject\FName) & ToPinLabel )