/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h
Update the reimport paths for the specified object
virtual void UpdateReimportPaths ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilenames )