/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h
Returns the material textures used to render this primitive for the given platform. Internally callsGetUsedMaterials()andGetUsedTextures()for each material.
virtual void GetUsedTextures ( [TArray](API\Runtime\Core\Containers\TArray)< [UTexture](API\Runtime\Engine\Engine\UTexture) * > & OutTextures, [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) QualityLevel )