/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Helpers/PCGBlueprintHelpers.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG", Meta=(ScriptMethod)) static [AActor](API\Runtime\Engine\GameFramework\AActor) * GetTargetActor ( [FPCGContext](API\Plugins\PCG\FPCGContext) & Context, [UPCGSpatialData](API\Plugins\PCG\Data\UPCGSpatialData) * SpatialData )