/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Actors/VPViewportTickableActorBase.h
Sets the LockLocation variable to disable movement from the translation gizmo
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, BlueprintCallable, Category="Editor") void EditorLockLocation ( bool bSetLockLocation )