/Engine/Source/Runtime/Engine/Classes/GameFramework/DefaultPawn.h
Return our PawnMovementComponent, if we have one.Bydefault, returns the first PawnMovementComponent found. Native classes that create their own movement component should override this method for more efficiency.
virtual [UPawnMovementComponent](API\Runtime\Engine\GameFramework\UPawnMovementComponent) * GetMovementComponent() const