/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Given an actor component, attempts to find an associated tree node.
A shared pointer to a tree node. The pointer will be invalid if no match could be found.
FSCSEditorTreeNodePtrType GetNodeFromActorComponent ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * ActorComponent, bool bIncludeAttachedComponents ) const