/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSubsystem.h
FMassActorManager ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FMassEntityManager](API\Plugins\MassEntity\FMassEntityManager) > & EntityManager, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOwner )