/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h
Sets a Niagara StaticMesh parameter by name, overriding locally if necessary.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(DisplayName="Set Niagara Skeletal Mesh Component")) static void OverrideSystemUserVariableSkeletalMeshComponent ( [UNiagaraComponent](API\Plugins\Niagara\UNiagaraComponent) * NiagaraSystem, const [FString](API\Runtime\Core\Containers\FString) & OverrideName, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent )