/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTransformHandlers.h
To replicate Transforms make a member variable of this class in yourTClientBubbleHandlerBasederived class. This class is a friend ofTMassClientBubblePathHandler. It is meant to have access to the protected data declared there.
template<typename AgentArrayItem> class TMassClientBubbleTransformHandler
TClientBubbleHa...
OwnerHandler
TArrayView<FTr...
TransformList