/Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h
void DrawVisualization ( [UTextureLightProfile](API\Runtime\Engine\Engine\UTextureLightProfile) * TextureLightProfile, const FTransform & LightTM, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )