/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshVoxelFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptSolidifyOptions
bool
bSolidAtBoundaries
bool
bThickenShells
When enabled, regions of the input mesh that have open boundaries (ie "shells") are thickened by extruding them into closed solids.
float
ExtendBounds
FGeometryScript...
GridParameters
double
ShellThickness
Open Shells are Thickened by offsetting vertices along their averaged vertex normals by this amount.
int
SurfaceSearchSteps
float
WindingThreshold