/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h
This is needed for post serialization fixup of raw pointer. Should only be called by serialization code which is low level and knows the implementation details.
void SetSOALowLevel ( [TGeometryParticles](API\Runtime\Chaos\Chaos\TGeometryParticles)< T, d > * InParticles )