/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h
Chaos_Rban UMETA(DisplayName = "Merge Interior", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside the sphere or if the particle input value is already Interior-Value / Exterior-value otherwise."), Chaos_Cloth UMETA(DisplayName = "Merge Exterior", ToolTip = "The particle output value will be equal to Exterior-value if the particle position is outside the sphere or if the particle input value is already Exterior-Value / Interior-value otherwise."), //~~~ //256th entry Chaos_Objects_Max UMETA(Hidden) FieldSystemComponent
class UFieldSystemComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
bool
bHasPhysicsState
Boolean to check that the physics state has been built
bool
bIsChaosField
If enabled the field will be used by all the chaos solvers
bool
bIsWorldField
If enabled the field will be pushed to the world fields and will be available to materials and niagara
FFieldObjectCom...
BufferCommands
List of all the buffer command
FChaosSolversMo...
ChaosModule
Chaos module linked to that component
TArray<FFieldS...
ChaosPersistentFields
List of all the chaos peristent fields
FFieldObjectCom...
ConstructionCommands
List of all the construction command
TObjectPtr<UFi...
FieldSystem
Field system asset to be used to store the construction fields
TArray<FFieldS...
SetupConstructionFields
List of all the field used to setup chaos (anchor...)
TArray<TSoftOb...
SupportedSolvers
List of solvers this field will affect. An empty list makes this field affect all solvers.
TArray<FFieldS...
WorldCPUPersistentFields
List of the world CPU peristent fields created by this field component
TArray<FFieldS...
WorldGPUPersistentFields
List of the world GPU peristent fields created by this field component