/Engine/Source/Runtime/Engine/Classes/Engine/World.h
Returns the current (or specified) level's level scripting actor
A pointer to the level scripting actor, if any, for the specified level, or NULL if no level scripting actor is available
[ALevelScriptActor](API\Runtime\Engine\Engine\ALevelScriptActor) * GetLevelScriptActor ( class [ULevel](API\Runtime\Engine\Engine\ULevel) * OwnerLevel ) const