/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
Returns a property path for all the properties we can capture for an actor. Will also handle receiving the actor's class instead.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VariantManager") static [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetCapturableProperties ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ActorOrClass )