/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h
Proxy object passed around during animation tree update in lieu of aUAnimInstance
struct FAnimInstanceProxy
TArray<FAnimNo...
ActiveAnimNotifiesSinceLastTick
Animation Notifies that has been triggered since the last tick. These can be safely consumed at any point.
uint8:  1
bBoneCachesInvalidated
When RequiredBones mapping has changed, AnimNodes need to update their bones caches.
FGraphTraversal...
CachedBonesCounter
FGraphTraversal...
EvaluationCounter
uint64
FrameCounterForNodeUpdate
uint64
FrameCounterForUpdate
Sync counter.
FGraphTraversal...
InitializationCounter
Counters for synchronization.
TArray<FQueued...
QueuedDrawDebugItems
FGraphTraversal...
SlotNodeInitializationCounter
FGraphTraversal...
UpdateCounter