/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/QueueRemesher.h
Move all vertices in parallel. Update the timestamps. Add edges whose endpoints change to ModifiedEdges. The NewVertexPosition function accepts a vertex index and returns a new vertex position, as well as setting the bool out-param to indicate that the vertex has moved.
void TrackedMoveVerticesParallel ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< FVector3d(int, bool &)> NewVertexPosition )