/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h
Sorts the incoming compiled jobs into the appropriate mesh shader maps, and finalizes this shader map so that it can be used for rendering.
bool ProcessCompilationResults ( const [TArray](API\Runtime\Core\Containers\TArray)< [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< class [FShaderCommonCompileJob](API\Runtime\RenderCore\FShaderCommonCompileJob) >> & InCompilationResults, int32 & ResultIndex, float & TimeBudget )