/Engine/Source/Runtime/Engine/Classes/Engine/World.h
Sweep a shape against the world using object types and return if a blocking hit is found.
TRUE if any hit is found
bool SweepTestByObjectType ( const FVector & Start, const FVector & End, const FQuat & Rot, const [FCollisionObjectQueryParams](API\Runtime\Engine\FCollisionObjectQueryParams) & ObjectQueryParams, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const