/Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsNetDriver.h
Initialize the net driver in client mode
true if successful, false otherwise (check Error parameter)
virtual bool InitConnect ( [FNetworkNotify](API\Runtime\Engine\Engine\FNetworkNotify) * InNotify, const [FURL](API\Runtime\Engine\Engine\FURL) & ConnectURL, [FString](API\Runtime\Core\Containers\FString) & Error )