/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Populate the given matrix with the correct information for the asset data, in a format that matches FBX internals or without conversion
void BuildFbxMatrixForImportTransform ( FbxAMatrix & OutMatrix, [UFbxAssetImportData](API\Editor\UnrealEd\Factories\UFbxAssetImportData) * AssetData )