/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h
Helper that generates point curvatures on the fly.
[TArray](API\Runtime\Core\Containers\TArray)< int32 > GetVertexImportanceOrdering ( const TConstArrayView< [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) > & Points, [TArray](API\Runtime\Core\Containers\TArray)< int32 > * CoincidentVertices, const bool RestrictToLocalIndexRange )