/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
virtual bool ApplyRequestedMove ( float DeltaTime, float MaxAccel, float MaxSpeed, float Friction, float BrakingDeceleration, FVector & OutAcceleration, float & OutRequestedSpeed, [FCharacterMovementComponentAsyncOutput](API\Runtime\Engine\FCharacterMovementComponentAsync-_2) & Output ) const