/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h
namespace UE { namespace MovieScene { void UE::MovieScene::ResolveChannelsToData ( const [TMultiChannelValue](API\Runtime\MovieScene\Evaluation\Blending\TMultiChannelValue)< float, 9 > & In, [FEulerTransform](API\Runtime\AnimationCore\FEulerTransform) & Out ) } }