/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectInterface.h
void AddRadialImpulse ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FPhysicsObjectHandle) > InObjects, FVector Origin, float Radius, float Strength, enum ERadialImpulseFalloff Falloff, bool bApplyStrain, bool bInvalidate )