/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h
Compute geodesic center of given Mesh triangles (assumes they are connected)
true if a central vertex was found (but if false, will still give a frame forsomevertex as long as there is at least one triangle)
static bool EstimateGeodesicCenterFrameVertex ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Triangles, [FFrame3d](API\Runtime\GeometryCore\FFrame3d_1) & FrameOut, int32 & VertexIDOut, bool bAlignToUnitAxes )