/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Rename a socket within a skeleton
true if the renaming succeeded.
static bool RenameSocket ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [FName](API\Runtime\Core\UObject\FName) OldName, [FName](API\Runtime\Core\UObject\FName) NewName )