/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/IWorldPartitionHLODUtilities.h
Build HLOD for the specifiedAWorldPartitionHLODactor.
An hash that represent the content used to build this HLOD.
uint32 BuildHLOD ( [AWorldPartitionHLOD](API\Runtime\Engine\WorldPartition\HLOD\AWorldPartitionHLOD) * InHLODActor )