/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Utility functions for derived classes.
void SetFocusAndLocking ( [FReply](API\Runtime\SlateCore\Input\FReply) & SlateOperations, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InWidgetToFocus, bool bLockMouseToViewport, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SViewport](API\Runtime\Slate\Widgets\SViewport) > InViewportWidget ) const