/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAAsset.h
An asset holding the data needed to generate/update/animate a RigLogic character It is imported from character's DNA file as a bit stream, and separated out it into runtime (behavior) and design-time chunks; Currently, the design-time part still loads the geometry, as it is needed for the skeletal mesh update; once SkeletalMeshDNAReader is fully implemented, it will be able to read the geometry directly from the SkeletalMesh and won't load it into this asset
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, HideCategories=(Object)) class UDNAAsset : public [UAssetUserData](API\Runtime\Engine\Engine\UAssetUserData)
TObjectPtr< cla...
AssetImportData
FString
DnaFileName