/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeAnimSequenceFactoryNode.h
Note - If true, Set Material Curve Type for all custom attributes that exists.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimSequence") bool GetCustomMaterialDriveParameterOnCustomAttribute ( bool & AttributeValue ) const