/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceDirector.h
ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node)
[AActor](API\Runtime\Engine\GameFramework\AActor) * GetBoundActor ( [FMovieSceneObjectBindingID](API\Runtime\MovieScene\FMovieSceneObjectBindingID) ObjectBinding )