/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h
Initialization constructor.
FStaticLightingMesh_InstancedStaticMesh ( const [UInstancedStaticMeshComponent](API\Runtime\Engine\Components\UInstancedStaticMeshComponent) * InPrimitive, int32 LODIndex, int32 InstanceIndex, const [TArray](API\Runtime\Core\Containers\TArray)< [ULightComponent](API\Runtime\Engine\Components\ULightComponent) * > & InRelevantLights )