/Engine/Source/Runtime/Engine/Classes/Engine/Polys.h
A general-purpose polygon used by the editor. AnFPolyis a free-standing class which exists independently of any particular level, unlike the polys associated with Bsp nodes which rely on scads of other objects. FPolys are used in UnrealEd for internal work, such as building the Bsp and performing boolean operations.
class FPoly
TObjectPtr<ABr...
Actor
FVector3f
Base
int32
iBrushPoly
int32
iLink
int32
iLinkSurf
FName
ItemName
float
LightMapScale
FLightmassPrimi...
LightmassSettings
This MUST be the format ofFLightmassPrimitiveSettingsThe Lightmass settings for surfaces generated from this poly
TObjectPtr<UMa...
Material
FVector3f
Normal
uint32
PolyFlags
FName
RulesetVariation
uint32
SmoothingMask
FVector3f
TextureU
FVector3f
TextureV
VerticesArrayTy...
Vertices