/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonNumericTextBlock.h
TargetValue The value to be interpolated to. MaximumInterpolationDuration The duration, in seconds, for the interpolation to take, at most. Must be greater than 0. MinimumChangeRate The minimum change in numeric value per second. Must be greater than or equal to 0. OutroDuration The time offset, in seconds,beforethe end of the InterpolationDuration elapses, at which to trigger an outro event. Must be less than or equal to MaximumInterpolationDuration
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Numeric Interpolation") void InterpolateToValue ( const float TargetValue, float MaximumInterpolationDuration, float MinimumChangeRate, float OutroOffset )