/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h
Per-Actor data that is global for the entire Replication Graph
struct FGlobalActorReplicationInfo
uint32:  1
bSwapRolesOnReplicate
True if we should swap the actor role and remote role before calling ReplicateActor()
uint32:  1
bWantsToBeDormant
uint32:  1
bWasWorldLocClamped
Set when the object is found with an invalid world location
FGlobalActorRep...
Events
Events: Keep this last/at the bottom of the structure.
TUniquePtr<FFa...
FastSharedReplicationInfo
Fast Shared path data
uint32
ForceNetUpdateFrame
The last time game code called ForceNetUpdate on this actor
uint32
LastFlushNetDormancyFrame
Last frame FlushNetDormancy was called.
uint32
LastPreReplicationFrame
Dynamic state
FClassReplicati...
Settings
Class default mirrors: state that is initialized directly from class defaults (and can be later changed on a per-actor basis)
FVector
WorldLocation
Cached World Location of the actor