/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h
Resets every player key mapping to this mapping back to it's default value
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Enhanced Input|User Settings") void ResetMappingToDefault ( const [FName](API\Runtime\Core\UObject\FName) InMappingName )