HairStrandsCore/Public/HairStrandsCore.h
Create binding asset from groom asset and skeletal asset. These functions are only valid when build with the editor. They will return null asset otherwise
static [UGroomBindingAsset](API\Plugins\HairStrandsCore\UGroomBindingAsset) * CreateGroomBindingAsset ( [UGroomAsset](API\Plugins\HairStrandsCore\UGroomAsset) * GroomAsset, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SourceSkelMesh, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetSkelMesh, const int32 NumInterpolationPoints, const int32 MatchingSection )