/Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/PixelStreamingInputComponent.h
Send a response back to the source of the UI interactions.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PixelStreaming Input") void SendPixelStreamingResponse ( const [FString](API\Runtime\Core\Containers\FString) & Descriptor )