/Engine/Source/Runtime/Engine/Classes/Components/ChildActorComponent.h
struct FChildActorComponentInstanceData : public [FSceneComponentInstanceData](API\Runtime\Engine\Components\FSceneComponentInstanceData)
TSharedPtr<FAc...
ActorInstanceData
The saved properties for the ChildActor itself.
TArray<FChildA...
AttachedActors
TSubclassOf<AA...
ChildActorClass
The class of the child actor when the instance data cache was stored.
FGuid
ChildActorGUID
Keep track of the child actor GUID to reuse it when reinstancing
FName
ChildActorName
The name of the spawned child actor so it (attempts to) remain constant across construction script reruns.
TSharedPtr<FCo...
ComponentInstanceData
The component instance data cache for the ChildActor spawned by this component.