/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h
Gets the resource object on a brush. This could be aUTexture2Dor aUMaterialInterface.
static [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetBrushResource ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush )