/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h
Setup the initial transforms / ref pose of the bones based on a skeletal mesh
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig", Meta=(DisplayName="Set Bone Initial Transforms From Skeletal Mesh")) void SetBoneInitialTransformsFromSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh )