/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/EditorDynamicMeshUtilityFunctions.h
Fetch a debug FDynamicMesh3 saved with DebugMeshName from the global debug mesh storage and copy to ToTargetMesh. If DebugMeshName does not exist, a cube will be returned.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * FetchDebugMesh ( [FString](API\Runtime\Core\Containers\FString) DebugMeshName, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ToTargetMesh, bool bClearDebugMesh, bool & bDebugMeshExists )