/Engine/Plugins/Runtime/MassGameplay/Source/MassMovementEditor/Public/MassMovementPropertyUtils.h
Expects T is struct.
namespace UE { namespace MassMovement { namespace PropertyUtils { template<typename T> [TOptional](API\Runtime\Core\IO\TOptional)< T > UE::MassMovement::PropertyUtils::GetValue ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > & ValueProperty ) } } }