/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Creates a collection of controls controlling a skeletal mesh, grouped together in limbs
A map containing the modifiers for each limb
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) > CreateBodyModifiersFromLimbBones ( [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) & AllBodyModifiers, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FPhysicsControlLimbBones](API\Plugins\PhysicsControl\FPhysicsControlLimbBones) > & LimbBones, const [EPhysicsMovementType](API\Plugins\PhysicsControl\EPhysicsMovementType) MovementType, const [ECollisionEnabled::Type](API\Runtime\Engine\Engine\ECollisionEnabled__Type) CollisionType, const float GravityMultiplier, const float PhysicsBlendWeight, const bool bUseSkeletalAnimation, const bool bUpdateKinematicFromSimulation )