/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
This function can be used to trigger an ability on the actor in question with useful payload data. NOTE: GetAbilitySystemComponent is called on the actor to find a good component, and if the component isn't found, the event will not be sent.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, Meta=(ToolTip="This function can be used to trigger an ability on the actor in question with useful payload data.")) static void SendGameplayEventToActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) EventTag, [FGameplayEventData](API\Plugins\GameplayAbilities\Abilities\FGameplayEventData) Payload )