/Engine/Plugins/Runtime/OSC/Source/OSC/Public/OSCServer.h
Set the address and port of server. Fails if server is currently active.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|OSC") bool SetAddress ( const [FString](API\Runtime\Core\Containers\FString) & ReceiveIPAddress, int32 Port )