/Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/FBIKShared.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSolverInput
float
AngularMotionStrength
This value is applied to the target information for effectors, which influence back to Joint's motion that are affected by the end effector The reason min/max is used when we apply the depth through the chain that are affected
bool
bUseJacobianTranspose
Cheaper solution than default Jacobian Pseudo Inverse Damped Least Square
float
Damping
The precision to use for the fabrik solver
float
DefaultTargetClamp
This is a scale value (range from 0-0.7) that is used to stablize the target vector.
float
LinearMotionStrength
This value is applied to the target information for effectors, which influence back to Joint's motion that are affected by the end effector The reason min/max is used when we apply the depth through the chain that are affected
int32
MaxIterations
The maximum number of iterations. Values between 4 and 16 are common.
float
MinAngularMotionStrength
float
MinLinearMotionStrength
float
Precision
The precision to use for the solver