/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h
Copies flattened versions of the input prims onto the clipboard stage and removes all the prim specs for Prims from their stages. These cut prims can then be pasted with PastePrims.
True if we managed to cut
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Prim utils") static bool CutPrims ( const [FString](API\Runtime\Core\Containers\FString) & StageRootLayer, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PrimPaths )