/Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h
Deprecated* Please use CreatePoseFromAnimation that takes a ptr to an array of FNames.
void CreatePoseFromAnimation ( class [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, const [TArray](API\Runtime\Core\Containers\TArray)< [FSmartName](API\Runtime\Engine\Animation\FSmartName) > * InPoseNames )