/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/CreateNewAssetUtilityFunctions.h
static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CreateNewTexture2DAsset ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * FromTexture, [FString](API\Runtime\Core\Containers\FString) AssetPathAndName, [FGeometryScriptCreateNewTexture2DAssetOptions](API\Plugins\GeometryScriptingEditor\GeometryScript\FGeometryScriptC-_4) Options, [EGeometryScriptOutcomePins](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptOutcomePins) & Outcome, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )