/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h
Copies data in from anFActiveGameplayCueContainer(such as the one of the ASC). You must call this manually from PreReplication.
void PreReplication ( const [FActiveGameplayCueContainer](API\Plugins\GameplayAbilities\FActiveGameplayCueContainer) & SourceContainer )