/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/PreProcessor/LiveLinkAxisSwitchPreProcessor.h
This implies that translation, rotation and scale will be affected by switching an axis.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Transform Axis Switch")) class ULiveLinkTransformAxisSwitchPreProcessor : public [ULiveLinkFramePreProcessor](API\Runtime\LiveLinkInterface\ULiveLinkFramePreProcessor)
bool
bUseOffsetOrientation
bool
bUseOffsetPosition
ELiveLinkAxis
FrontAxis
TSharedPtr<FLi...
Instance
FRotator
OffsetOrientation
FVector
OffsetPosition
ELiveLinkAxis
RightAxis
ELiveLinkAxis
UpAxis