/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h
Sets the materials with which mesh particles should be rendered.
Sets the materials with which mesh particles should be rendered.
virtual void SetMeshMaterials ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > & InMaterials )