/Engine/Source/Runtime/Engine/Public/GeometryCacheVertexFactory.h
The mesh batch element user data should point to an instance of this struct
struct FGeometryCacheVertexFactoryUserData
FShaderResource...
ColorSRV
FUniformBufferR...
ManualVertexFetchUniformBuffer
FVector3f
MeshExtension
FVector3f
MeshOrigin
Gpu vertex decompression parameters.
constFVertexBu...
MotionBlurDataBuffer
FVector3f
MotionBlurDataExtension
FVector3f
MotionBlurDataOrigin
Motion blur parameters.
FShaderResource...
MotionBlurDataSRV
float
MotionBlurPositionScale
constFVertexBu...
PositionBuffer
FShaderResource...
PositionSRV
FShaderResource...
TangentXSRV
FShaderResource...
TangentZSRV
FShaderResource...
TexCoordsSRV
FGeometryCacheV...
UniformBuffer