/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Moves all viewport cameras to focus on the provided array of actors.
void MoveViewportCamerasToActor ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, const [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & Components, bool bActiveViewportOnly )