/Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/MotionWarpingComponent.h
root transform relative to the warp point transform at the supplied time
static FTransform CalculateRootTransformRelativeToWarpPointAtTime ( const [ACharacter](API\Runtime\Engine\GameFramework\ACharacter) & Character, const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Animation, float Time, const FTransform & WarpPointTransform )