/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterStageGeometryComponent.h
A geometry map for the stage, which contains a generated texture of the stage geometry's depth and normal vectors
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FDisplayClusterStageGeometryMap
TArray<FFloat1...
GeometryData
The raw texture data of the geometry map, which stores the normal vector in the RGB components and the depth in the A component
TObjectPtr<UTe...
RenderTarget
The render target of the geometry map
FViewMatrices
ViewMatrices
The view matrices used to render the geometry map