/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
Returns the list of gameplay tags applicable to this effect, defaults to the owner's tags. SpecTagContainer remains untouched by default.
virtual void GetOwnedGameplayTags ( [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & ActorTagContainer, [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & SpecTagContainer ) const