/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshTransforms.h
Apply given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays
namespace MeshTransforms { void MeshTransforms::ApplyTransform ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const [FTransformSRT3d](API\Runtime\GeometryCore\FTransformSRT3d) & Transform, bool bReverseOrientationIfNeeded ) }