/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/UI/Switcher/VCamStateSwitcherWidget.h
Switches to given state - if the state transition is valid, UpdateConnectionTargets will be called. If CurrentState == NewState, then this call will be ignored (unless bForceUpdate == true).
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Connections") bool SetCurrentState ( [FName](API\Runtime\Core\UObject\FName) NewState, bool bForceUpdate, bool bReinitializeConnections )