/Engine/Source/Runtime/Engine/Public/NaniteVertexFactory.h
TODO: Heavy work in progress and experiment (do not use!) vertex factory that performs Nanite base pass material shading with compute shaders instead of vertex and pixel shaders. This will (likely) eventually replace theNanite::FVertexFactoryat some point.
class FNaniteVertexFactory : public [FVertexFactory](API\Runtime\RenderCore\FVertexFactory)