/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDataType.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FOptimusDataType
bool
bHasCustomPinColor
FLinearColor
CustomPinColor
FText
DisplayName
int32
ShaderValueSize
Size of the shader value that can hold a value of this type.
FShaderValueTyp...
ShaderValueType
Shader value type that goes with this Optimus pin type.
FName
TypeCategory
EOptimusDataTyp...
TypeFlags
FName
TypeName
TWeakObjectPtr<...
TypeObject
EOptimusDataTyp...
UsageFlags