/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h
Delegate for handling gameplay event data, includes tag as the Event Data does not always have it filled out
typedef TMulticastDelegate_TwoParams< void, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag), const [FGameplayEventData](API\Plugins\GameplayAbilities\Abilities\FGameplayEventData) * > FGameplayEventTagMulticastDelegate