/Engine/Source/Runtime/TypedElementFramework/Public/Elements/Interfaces/TypedElementDataStorageCompatibilityInterface.h
Finds a previously stored actor based on the object key. If not found an invalid row handle will be returned. While FindRowWithCompatibleObject(const TObjectKeyObject) can also be used, this call will be slightly faster if it's already known that the target is an actor.
TypedElementRowHandle FindRowWithCompatibleObjectExplicit ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) const