/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/ShapeSprayTool.h
void SplatShape ( const [UE::Geometry::FFrame3d](API\Runtime\GeometryCore\FFrame3d_1) & LocalFrame, double Scale, [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * TargetMesh )