/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannel.h
Initializes and returns the Niagara Data Channel writer to write N elements to the given data channel.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=NiagaraDataChannel, Meta=(Keywords="niagara DataChannel", WorldContext="WorldContextObject", UnsafeDuringActorConstruction="true")) static [UNiagaraDataChannelWriter](API\Plugins\Niagara\UNiagaraDataChannelWriter) * WriteToNiagaraDataChannel ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UNiagaraDataChannelAsset](API\Plugins\Niagara\UNiagaraDataChannelAsset) * Channel, [FNiagaraDataChannelSearchParameters](API\Plugins\Niagara\FNiagaraDataChannelSearchParamet-) SearchParams, int32 Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU )