/Engine/Source/Runtime/Engine/Public/Rendering/SkinWeightVertexBuffer.h
Assignment. Assumes that vertex buffer will be rebuilt
[FSkinWeightLookupVertexBuffer](API\Runtime\Engine\Rendering\FSkinWeightLookupVertexBuffer) & operator= ( const [FSkinWeightLookupVertexBuffer](API\Runtime\Engine\Rendering\FSkinWeightLookupVertexBuffer) & Other )