/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h
An array of vertex indices ordered from most important to least.
[TArray](API\Runtime\Core\Containers\TArray)< int32 > GetVertexImportanceOrdering ( const TConstArrayView< [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) > & Points, const [TArray](API\Runtime\Core\Containers\TArray)< [FReal](API\Runtime\ChaosCore\Chaos\FReal) > & PointCurvatures, [TArray](API\Runtime\Core\Containers\TArray)< int32 > * CoincidentVertices, const bool RestrictToLocalIndexRange )