/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewport.h
Returns true if the current world type is equal to one of the input types.
bool IsCurrentWorldHasAnyType ( const [EWorldType::Type](API\Runtime\Engine\Engine\EWorldType__Type) InWorldType1, const [EWorldType::Type](API\Runtime\Engine\Engine\EWorldType__Type) InWorldType2, const [EWorldType::Type](API\Runtime\Engine\Engine\EWorldType__Type) InWorldType3 ) const