/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
Apply the device property from GetInternalDeviceProperty to the given platform user. Note: To remove any applied affects of this device property, call ResetDeviceProperty.
virtual void ApplyDeviceProperty ( const [FPlatformUserId](API\Runtime\Core\Misc\FPlatformUserId) UserId, const [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) DeviceId )