/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h
A set of static mesh triangles which are rendered with the same material.
struct FStaticMeshSection
bool
bAffectDistanceFieldLighting
If true, this section will affect lighting methods that use Distance Fields.
bool
bCastShadow
If true, this section will cast a shadow.
bool
bEnableCollision
If true, collision is enabled for this section.
bool
bForceOpaque
If true, this section will be considered opaque in ray tracing effects.
bool
bVisibleInRayTracing
If true, this section will be visible in ray tracing effects.
uint32
FirstIndex
Range of vertices and indices used when rendering this section.
int32
MaterialIndex
The index of the material with which to render this section.
uint32
MaxVertexIndex
uint32
MinVertexIndex
uint32
NumTriangles
float[MAX_STATI...
UVDensities
The UV channel density in LocalSpaceUnit / UV Unit.
float[MAX_STATI...
Weights
The weights to apply to the UV density, based on the area.