/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
Just like SetSourceEncodingMode, but resets ZeroInEncoding, WorldSpaceEncodingScale, and height render target format to mode-specific defaults.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LandscapePatch) void ResetHeightEncodingMode ( [ELandscapeTextureHeightPatchEncoding](API\Plugins\LandscapePatch\ELandscapeTextureHeightPatchEnco-) EncodingMode )