/Engine/Source/Runtime/RenderCore/Public/RenderGraphPass.h
[FRDGBarrierBatchBegin](API\Runtime\RenderCore\FRDGBarrierBatchBegin) & GetEpilogueBarriersToBeginForAll ( [FRDGAllocator](API\Runtime\RenderCore\FRDGAllocator) & Allocator, FRDGTransitionCreateQueue & CreateQueue )