/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h
Assign subtree to RunBehaviorDynamic task specified by tag
virtual void SetDynamicSubtree ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) InjectTag, [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) * BehaviorAsset )