/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryActors/EditorGeometryGenerationSubsystem.h
static void UnregisterGeneratedMeshActor ( [AGeneratedDynamicMeshActor](API\Plugins\GeometryScriptingEditor\GeometryActors\AGeneratedDynamicMeshActor) * Actor )