/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockPhysicsSimulation.h
Mock Physics Simulation This is an example of NP Sim + Physics working together. The NP sim is super simple: it applies forces to the physics body based on InputCmd. In this example there is no Sync state, mainly to illustrate that it is actually optional. That is not a requirement of physics based NP sims.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMockPhysicsInputCmd
bool
bChargePressed
bool
bJumpedPressed
FVector
MovementInput