/Engine/Source/Runtime/Experimental/ChaosVDData/Public/ChaosVDRecording.h
Returns a reference to the array holding all the available game frames
const [TArray](API\Runtime\Core\Containers\TArray)< [FChaosVDGameFrameData](API\Runtime\ChaosVDData\FChaosVDGameFrameData) > & GetAvailableGameFrames() const