/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h
Data needed for the landscape vertex factory to set the render state for an individual batch element
struct FLandscapeBatchElementParams
int32
CurrentLOD
constTArray<T...
FixedGridUniformShaderParameters
FUniformBufferR...
LandscapeSectionLODUniformParameters
constTUniformB...
LandscapeUniformShaderParametersResource
constFLandscap...
SceneProxy