/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDTriangleMeshIntersections.h
void Apply ( [FSolverParticles](API\Runtime\Chaos\Chaos\FSolverParticles) & Particles, const [TArray](API\Runtime\Core\Containers\TArray)< [FPBDTriangleMeshCollisions::FContourMinimizationIntersection](API\Runtime\Chaos\Chaos\FPBDTriangleMeshCollisions\FContourMinimiza-) > & Intersections, const [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal) Dt ) const