/Engine/Plugins/Experimental/UIFramework/Source/Public/Widgets/UIFImageBlock.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintAuthorityOnly, Category="UI Framework") void SetTexture ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) > Texture, bool bUseTextureSize )