/Engine/Source/Runtime/Engine/Public/MaterialShared.h
void SetShaderDependencies ( const [TArray](API\Runtime\Core\Containers\TArray)< [FShaderType](API\Runtime\RenderCore\FShaderType) * > & ShaderTypes, const [TArray](API\Runtime\Core\Containers\TArray)< const [FShaderPipelineType](API\Runtime\RenderCore\FShaderPipelineType) * > & ShaderPipelineTypes, const [TArray](API\Runtime\Core\Containers\TArray)< [FVertexFactoryType](API\Runtime\RenderCore\FVertexFactoryType) * > & VFTypes, EShaderPlatform ShaderPlatform )