/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Evolution/SolverBody.h
Apply a world-space position and rotation delta to the body center of mass, and update inverse mass.
void ApplyTransformDelta ( const [FSolverVec3](API\Runtime\Chaos\Chaos\Evolution\FSolverVec3) & DP, const [FSolverVec3](API\Runtime\Chaos\Chaos\Evolution\FSolverVec3) & DR )