/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSystemRuntimeTypes.h
Data produced by a clothing simulation.
struct FClothSimulData
FTransform
ComponentRelativeTransform
Transform relative to the component to update clothing root transform when not ticking clothing but rendering a component.
int32
LODIndex
Current LOD index the data is valid for.
TArray< FVector...
Normals
Normals at the simulation mesh particles.
TArray< FVector...
Positions
Positions of the simulation mesh particles.
FTransform
Transform
Transform applied per position/normal element when loaded.