/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/IMovieSceneTrackRecorderHost.h
Get the object binding for a given actor that is being recorded. An actor can either be a Possessable or a Spawnable but we only have pointers to the original object being recorded. To solve this, we iterate through each actor being recorded and ask it what Guid it ended up with which ends up abstracting away if it's a Spawnable or a Possessable.
A valid guid if the actor is being recorded otherwise an invalid guid.
[FGuid](API\Runtime\Core\Misc\FGuid) GetRecordedActorGuid ( class [AActor](API\Runtime\Engine\GameFramework\AActor) * OtherActor ) const