/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerComponent.h
Get the ML Deformer asset that is used by this component.
A pointer to the ML Deformer asset.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MLDeformer") [UMLDeformerAsset](API\Plugins\MLDeformerFramework\UMLDeformerAsset) * GetDeformerAsset() const