/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ToolTargets/UVEditorToolMeshInput.h
Updates the non-preview meshes from their preview counterparts. Useful, for instance, after the completion of a drag to update the canonical objects.
void UpdateCanonicalFromPreviews ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedVids, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedConnectivityTids, bool bBroadcast )