/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderBlueprintLibrary.h
Get the currently open take recorder panel, if one is open, opening a new one if not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder") static [UTakeRecorderPanel](API\Plugins\TakeRecorder\Recorder\UTakeRecorderPanel) * OpenTakeRecorderPanel()