/Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModelEditor/Public/NearestNeighborTrainingModel.h
Initialize the training model. This is automatically called by the editor.
virtual void Init ( [UE::MLDeformer::FMLDeformerEditorModel](API\Plugins\MLDeformerFrameworkEditor\FMLDeformerEditorModel) * InEditorModel )