/Engine/Plugins/VirtualProduction/LiveLinkCamera/Source/LiveLinkCamera/Public/LiveLinkCameraController.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ULiveLinkCameraController : public [ULiveLinkControllerBase](API\Plugins\LiveLinkComponents\ULiveLinkControllerBase)
bool
bShouldUpdateVisualComponentOnChange
Whether to refresh frustum drawing on value change
bool
bUseCameraRange
Should LiveLink inputs be remapped (i.e normalized to physical units) using camera component range
FLensFileEvalDa...
LensFileEvalData
Caches the latest inputs to the LensFile evaluation
FLensFilePicker
LensFilePicker
Asset containing encoder and fiz mapping
FLiveLinkCamera...
UpdateFlags
Used to control which data from LiveLink is actually applied to camera