/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/VCamComponent.h
Add a modifier to the stack with a given name. If that name is already in use then the modifier will not be added. Returns the created modifier if the Add succeeded
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera", Meta=(DeterminesOutputType="ModifierClass", DynamicOutputParam="CreatedModifier", ReturnDisplayName="Success")) bool AddModifier ( const [FName](API\Runtime\Core\UObject\FName) Name, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UVCamModifier](API\Plugins\VCamCore\Modifier\UVCamModifier) > ModifierClass, [UVCamModifier](API\Plugins\VCamCore\Modifier\UVCamModifier) *& CreatedModifier )