/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphSchema.h
Adds a variable node to the graph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMetasoundGraphSchemaAction_NewVariableDeferredAccessorNode : public [FMetasoundGraphSchemaAction_NewVariableNode](API\Plugins\MetasoundEditor\FMetasoundGraphSchemaAction_NewV-_2)