/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDebugDrawActor.h
class AGeometryCollectionDebugDrawActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
float
ArrowScale
Size of arrows used for visualizing normals, breaking information, ...etc.
float
AxisScale
Scale of the axis used for visualizing all transforms.
bool
bCollisionAtOrigin
Show the selected rigid body's collision volume at the origin, in local space.
bool
bDebugDrawClustering
Show debug visualization for all clustered children associated to the current rigid body id selection.
bool
bDebugDrawHierarchy
Show debug visualization for the top level node rather than the bottom leaf nodes of a cluster's hierarchy.
bool
bDebugDrawWholeCollection
Show debug visualization for the rest of the geometry collection related to the current rigid body id selection.
FColor
BoundingBoxColor
Color used for the visualization of the bounding boxes.
bool
bShowBoundingBox
Show the bounding box for the selected rigid body's associated geometries.
bool
bShowConnectivityEdges
Show the connectivity edges for the selected rigid body's associated cluster nodes.
bool
bShowFaceIndices
Show the face indices for the selected rigid body's associated geometries.
bool
bShowFaceNormals
Show the face normals for the selected rigid body's associated geometries.
bool
bShowFaces
Show the faces for the selected rigid body's associated geometries.
bool
bShowGeometryIndex
Show the geometry index for the selected rigid body's associated geometries.
bool
bShowGeometryTransform
Show the geometry transform for the selected rigid body's associated geometries.
bool
bShowLevel
Show the hierarchical level for the selected rigid body's associated cluster nodes.
bool
bShowParent
Show a link from the selected rigid body's associated cluster nodes to their parent's nodes.
bool
bShowRigidBodyCollision
Show the selected rigid body's collision volume.
bool
bShowRigidBodyForce
Show the selected rigid body's applied force and torque.
bool
bShowRigidBodyId
Display the selected rigid body's id.
bool
bShowRigidBodyInertia
Show the selected rigid body's inertia tensor box.
bool
bShowRigidBodyInfos
Show the selected rigid body's on screen text information.
bool
bShowRigidBodyTransform
Show the selected rigid body's transform.
bool
bShowRigidBodyVelocity
Show the selected rigid body's linear and angular velocity.
bool
bShowSingleFace
Enable single face visualization for the selected rigid body's associated geometries.
bool
bShowTransform
Show the transform for the selected rigid body's associated cluster nodes.
bool
bShowTransformIndex
Show the transform index for the selected rigid body's associated cluster nodes.
bool
bShowVertexIndices
Show the vertex indices for the selected rigid body's associated geometries.
bool
bShowVertexNormals
Show the vertex normals for the selected rigid body's associated geometries.
bool
bShowVertices
Show the vertices for the selected rigid body's associated geometries.
bool
bTextShadow
Draw shadows under the displayed text.
bool
bUseActiveVisualization
Adapt visualization depending of the cluster nodes' hierarchical level.
float
ConnectivityEdgeThickness
Line thickness used for the visualization of the rigid clustering connectivity edges.
FColor
FaceColor
Color used for the visualization of the faces.
FColor
FaceIndexColor
Color used for the visualization of the face indices.
FColor
FaceNormalColor
Color used for the visualization of the face normals.
FColor
GeometryIndexColor
Color used for the visualization of the geometry indices.
float
GeometryTransformScale
Scale for geometry transform visualization.
EGeometryCollec...
HideGeometry
Geometry visibility setting.
FColor
LevelColor
Color used for the visualization of the levels.
float
LineThickness
Thickness of lines when visualizing faces, normals, ...etc.
float
NormalScale
Scale factor used for visualizing normals.
FColor
ParentColor
Color used for the visualization of the link from the parents.
float
PointThickness
Thickness of points when visualizing vertices.
FColor
RigidBodyCollisionColor
Color used for collision primitives visualization.
FColor
RigidBodyForceColor
Color used for rigid body applied force and torque visualization.
FColor
RigidBodyIdColor
Color used for the visualization of the rigid body ids.
FColor
RigidBodyInertiaColor
Color used for the visualization of the rigid body inertia tensor box.
FColor
RigidBodyInfoColor
Color used for the visualization of the rigid body infos.
float
RigidBodyTransformScale
Scale for rigid body transform visualization.
FColor
RigidBodyVelocityColor
Color used for rigid body velocities visualization.
FColor
SingleFaceColor
Color used for the visualization of the single face.
int32
SingleFaceIndex
The index of the single face to visualize.
TObjectPtr<UBi...
SpriteComponent
Display icon in the editor.
float
TextScale
Scale of the font used to display text.
FColor
TransformIndexColor
Color used for the visualization of the transform indices.
float
TransformScale
Scale for cluster transform visualization.
FColor
VertexColor
Color used for the visualization of the vertices.
FColor
VertexIndexColor
Color used for the visualization of the vertex indices.
FColor
VertexNormalColor
Color used for the visualization of the vertex normals.