/Engine/Source/Runtime/Engine/Public/Net/NetDormantHolder.h
Return the objector replicator for the given replicated object .
The object replicator of the replicated object if we were holding one. Otherwise an invalid pointer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FObjectReplicator](API\Runtime\Engine\Net\FObjectReplicator) > FindReplicator ( [AActor](API\Runtime\Engine\GameFramework\AActor) * DormantActor, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ReplicatedObject )