/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Public/MuCOE/CustomizableObjectEditorViewportClient.h
void SetClipMeshVisibility ( bool bVisible, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * ClipMesh, [UCustomizableObjectNodeMeshClipWithMesh](API\Plugins\CustomizableObjectEditor\MuCOE\Nodes\UCustomizableObj-_33) * ClipMeshNode )