/Engine/Source/Runtime/Engine/Public/ModelLight.h
Represents a BSP surface to the static lighting system.
class FBSPSurfaceStaticLighting : public [FStaticLightingTextureMapping](API\Runtime\Engine\FStaticLightingTextureMapping), public [FStaticLightingMesh](API\Runtime\Engine\FStaticLightingMesh)
bool
bComplete
True if the surface has complete static lighting.
FIntRect
MappedRect
Minimum rectangle that encompasses all mapped texels.
constFNodeGrou...
NodeGroup
The surface's static lighting node group mapping info.
FQuantizedLight...
QuantizedData
Quantized light map data
TMap<ULightCom...
ShadowMapData