/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Returns an audio component linked to the current scene that it is safe to play a sound on
[UAudioComponent](API\Runtime\Engine\Components\UAudioComponent) * ResetPreviewAudioComponent ( [USoundBase](API\Runtime\Engine\Sound\USoundBase) * Sound, [USoundNode](API\Runtime\Engine\Sound\USoundNode) * SoundNode )