/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationDatabase.h
In an active conversation, logical participants are mapped to actual participants (e.g., mapping a logical Player to the current player pawn)
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FCommonDialogueBankParticipant
FText
FallbackName
FLinearColor
NodeTint
FGameplayTag
ParticipantName
Identifier represented by the component