/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportProxy.h
Get viewport resources by type
bool GetResources_RenderThread ( const [EDisplayClusterViewportResourceType](API\Plugins\DisplayCluster\Render\Viewport\Containers\EDisplayClusterV-_2) InResourceType, [TArray](API\Runtime\Core\Containers\TArray)< FRHITexture2D * > & OutResources ) const