/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepAssetUserData.h
A DataprepAssetUserData is used to mark assets or actors created through a Dataprep pipeline
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(ScriptName="DataprepUserData", DisplayName="Dataprep User Data")) class UDataprepAssetUserData : public [UAssetUserData](API\Runtime\Engine\Engine\UAssetUserData)
TSoftObjectPtr<...
DataprepAssetPtr
Dataprep asset which was used to generate the hosting object
TSoftObjectPtr<...
DataprepOperationPtr
Dataprep operation which was used to generate the hosting object, if applicable