/Engine/Source/Runtime/AIModule/Classes/Navigation/MetaNavMeshPath.h
Since path updates itself for moving agent it really shouldn't be reused by others.
struct FMetaNavMeshPath : public [FNavMeshPath](API\Runtime\NavigationSystem\NavMesh\FNavMeshPath)
FVector::FReal
ApproximateLength
Sum of 3D distance along waypoints, used for approximating length of path
TWeakObjectPtr<...
PathGoal
Stored goal actor
float
PathGoalTetherDistance
Stored goal actor's tether distance
int32
TargetWaypointIdx
Current target of path following
TArray<FMetaPa...
Waypoints
List of waypoints, including start and end of path
float
WaypointSwitchRadius
Update navmesh path when this close to target waypoint