/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
The Editor object library, which is initialized with the "all valid" paths, viaUGameplayCueManager::GetValidGameplayCuePaths()-Only used in the editor. -Never loads clases or scans directly itself. -Just reflect asset registry to show about "all gameplay cue notifies the game could know about"
 Returns the Ryntime cueset, which is the global cueset used in runtime, as opposed to the editor cue set which is used only when running the editor
[UGameplayCueSet](API\Plugins\GameplayAbilities\UGameplayCueSet) * GetRuntimeCueSet()