/Engine/Source/Editor/MovieSceneTools/Public/SObjectBindingTag.h
Construct this widget. Binding cache can be retrieved through FSequencer::GetObjectTagCache()
void Construct ( const [FArguments](API\Editor\MovieSceneTools\SObjectBindingTags\FArguments) & InArgs, const [UE::MovieScene::FFixedObjectBindingID](API\Runtime\MovieScene\FFixedObjectBindingID) & InBindingID, [FObjectBindingTagCache](API\Editor\MovieSceneTools\FObjectBindingTagCache) * BindingCache )