/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
void GetCurveData ( const [FFbxAnimCurveHandle](API\Editor\UnrealEd\FFbxAnimCurveHandle) & CurveHandle, [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & CurveData, bool bNegative, float Scale ) const