/Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeComponent.h
Sends event to the running StateTree.
void SendStateTreeEvent ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) Tag, const [FConstStructView](API\Plugins\StructUtils\FConstStructView) Payload, const [FName](API\Runtime\Core\UObject\FName) Origin )