/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchIndex.h
FSearchIndexAsset ( int32 InSourceAssetIdx, int32 InFirstPoseIdx, bool bInMirrored, const [FFloatInterval](API\Runtime\Core\Math\FFloatInterval) & InSamplingInterval, int32 SchemaSampleRate, int32 InPermutationIdx, FVector InBlendParameters )