/Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h
This version is never deferred, nor async, calling BeginAsyncSetup before this is an error.
void BuildRenderingCommands ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const FGPUScene & GPUScene, int32 InDynamicInstanceIdOffset, int32 InDynamicInstanceIdNum, FInstanceCullingResult & Results )