/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Cancel all abilities with the specified tags. Will not cancel the Ignore instance
void CancelAbilities ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) * WithTags, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) * WithoutTags, [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * Ignore )