/Engine/Plugins/Importers/USDImporter/Source/UnrealUSDWrapper/Public/UsdWrappers/SdfLayer.h
static [FSdfLayer](API\Plugins\UnrealUSDWrapper\UsdWrappers\FSdfLayer) FindOrOpen ( const TCHAR * Identifier, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & FileFormatArguments )