/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h
Get the current key profile that the user has set
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure, Category="Enhanced Input|User Settings") [UEnhancedPlayerMappableKeyProfile](API\Plugins\EnhancedInput\UserSettings\UEnhancedPlayerMappableKeyProfil-) * GetCurrentKeyProfile() const