/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sessions/MLAdapterLocalDataCollectionSession.h
Collects data from agents' sensors and writes them to a file for offline processing. Only works with a locally controlled, single-player game.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew) class UMLAdapterLocalDataCollectionSession : public [UMLAdapterSession](API\Plugins\MLAdapter\Sessions\UMLAdapterSession)
bool
bPrefixOutputFilenameWithTimestamp
FString
FileName
FDirectoryPath
FilePath