/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Finds an SCSNode by variable name
The SCS Node that corresponds to the variable name or null if one is not found
static [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * FindSCS_Node ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) InName )