/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h
Stops continuous input injection for the given player mapping name.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input") virtual void StopContinuousInputInjectionForPlayerMapping ( const [FName](API\Runtime\Core\UObject\FName) MappingName )