/Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassStateTreeProcessors.h
Processor to stop and uninitialize StateTrees on entities.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassStateTreeFragmentDestructor : public [UMassObserverProcessor](API\Plugins\MassEntity\UMassObserverProcessor)
FMassEntityQuer...
EntityQuery
TObjectPtr<UMa...
SignalSubsystem