/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/AnimNode_PoseSearchHistoryCollector.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly) struct FAnimNode_PoseSearchHistoryCollector_Base : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
TArray<FBoneRe...
CollectedBones
int32
PoseCount
The maximum amount of poses that can be stored.
float
PoseDuration
The time horizon for how long a pose will be stored in seconds.
UE::PoseSearch:...
PoseHistory