/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.h
Whenever the ActiveGE gets removed, we want to apply the configured OnComplete GameplayEffects
void OnActiveGameplayEffectRemoved ( const [FGameplayEffectRemovalInfo](API\Plugins\GameplayAbilities\FGameplayEffectRemovalInfo) & RemovalInfo, [FActiveGameplayEffectsContainer](API\Plugins\GameplayAbilities\FActiveGameplayEffectsContainer) * ActiveGEContainer ) const