/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedPlayerInput.h
Input simulation via injection. Runs modifiers and triggers delegates as if the input had come through the underlying input system as FKeys. Applies action modifiers and triggers on top.
void InjectInputForAction ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< const [UInputAction](API\Plugins\EnhancedInput\UInputAction) > Action, [FInputActionValue](API\Plugins\EnhancedInput\FInputActionValue) RawValue, const [TArray](API\Runtime\Core\Containers\TArray)< [UInputModifier](API\Plugins\EnhancedInput\UInputModifier) * > & Modifiers, const [TArray](API\Runtime\Core\Containers\TArray)< [UInputTrigger](API\Plugins\EnhancedInput\UInputTrigger) * > & Triggers )