/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeMeshNode.h
Get the morph target name. Return true if we successfully query the MorphTargetName attribute
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Mesh") bool GetMorphTargetName ( [FString](API\Runtime\Core\Containers\FString) & OutMorphTargetName ) const