/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
static bool EvaluateRootBoneTimecodeAttributesAtTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const float EvalTime, [FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) & OutQualifiedFrameTime )