/Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionBlueprintLibrary.h
Returns true if A is not equal to B (A != B)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DeprecatedFunction, DeprecationMessage="The LensDistortion plugin is deprecated. Please update your project to use the features of the CameraCalibration plugin.", DisplayName="NotEqual (LensDistortionCameraModel)", CompactNodeTitle="!=", Keywords="!= not equal"), Category="Lens Distortion") static bool NotEqual_CompareLensDistortionModels ( const [FLensDistortionCameraModel](API\Plugins\LensDistortion\FLensDistortionCameraModel) & A, const [FLensDistortionCameraModel](API\Plugins\LensDistortion\FLensDistortionCameraModel) & B )