/Engine/Source/Editor/VREditor/Public/VREditorMode.h
Create a static motion controller mesh for the current HMD platform
[UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * CreateMotionControllerMesh ( [AActor](API\Runtime\Engine\GameFramework\AActor) * OwningActor, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * AttachmentToComponent, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * OptionalControllerMesh )