/Engine/Source/Runtime/Engine/Classes/Materials/Material.h
Recreates FShaders forFMaterialShaderMap's from the serialized data. Shader maps may not be complete after this due to changes in the shader keys.
static void RestoreMaterialShadersFromMemory ( const [TMap](API\Runtime\Core\Containers\TMap)< class [FMaterialShaderMap](API\Runtime\Engine\FMaterialShaderMap) *, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [TArray](API\Runtime\Core\Containers\TArray)< uint8 > > > & ShaderMapToSerializedShaderData )