/Engine/Source/Runtime/Renderer/Public/StaticMeshBatch.h
A mesh which is defined by a primitive at scene segment construction time and never changed. Lights are attached and detached as the segment containing the mesh is added or removed from a scene.
class FStaticMeshBatch : public [FMeshBatch](API\Runtime\Engine\FMeshBatch)
int32
Id
The index of the mesh in the scene's static meshes array.
FPrimitiveScene...
PrimitiveSceneInfo
The render info for the primitive which created this mesh.