/Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h
Options for reparenting subobjects
struct FReparentSubobjectParams
TObjectPtr<AAc...
ActorPreviewContext
The preview actor context to be used if in a blueprint context.
TObjectPtr<UBl...
BlueprintContext
Pointer to the blueprint context that this subobject is in.
FSubobjectDataH...
NewParentHandle
The handle of the subobject to reparent to.