/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSource.h
Sources should reset their state before recording as there is not a guarantee that the object will be newly created for each recording.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, BlueprintType) class UTakeRecorderSource : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bEnabled
True if this source is cued for recording or not
int32
TakeNumber
FColor
TrackTint