/Engine/Source/Editor/UnrealEd/Public/TickableEditorObject.h
The same asFTickableEditorObject, but for systems that need to be ticked periodically during cooking. If a system needs to be cooked both during cook commandlet and in editor without the cook commandlet, it should dual-inherit from bothFTickableCookObjectandFTickableEditorObject. TODO: Reduce duplication betweenFTickableCookObjectandFTickableEditorObject.
class FTickableCookObject : public [FTickableObjectBase](API\Runtime\Engine\FTickableObjectBase)