/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraPerfBaseline.h
Simple controller that will just spawn the given system N times. If any instance completes, it will spawn a new one to replace it. Can handle simple burst or looping systems.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, MinimalAPI) class UNiagaraBaselineController_Basic : public [UNiagaraBaselineController](API\Plugins\Niagara\UNiagaraBaselineController)