/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericScenesPipeline.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, EditInlineNew) class UInterchangeGenericLevelPipeline : public [UInterchangePipelineBase](API\Runtime\InterchangeCore\UInterchangePipelineBase)
UInterchangeBas...
BaseNodeContainer
bool
bDeleteMissingActors
Enables or not the deletion of actors which were not part of the translation when re-importing into level.
bool
bDeleteMissingAssets
Enables or not the deletion of assets which were not part of the translation when re-importing into level.
bool
bForceReimportDeletedActors
Enables or not spawning actors which were deleted in the editor prior to a reimport.
bool
bForceReimportDeletedAssets
Enables or not re-creating assets which were deleted in the editor prior to a reimport into level.
bool
bUsePhysicalInsteadOfStandardPerspectiveCamera
Disable this option to not convert Standard(Perspective) to Physical Cameras
EReimportStrate...
ReimportPropertyStrategy
Allow user to choose the re-import strategy when re-importing into level.
UInterchangeSce...
SceneImportFactoryNode
Factory node created by the pipeline to later create the SceneImportAsset This factory node must be unique and depends on all the other factory nodes and its factory must be called after all factories Note that this factory node is not created at runtime.