/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineVideoOutputBase.h
A base class for video codec outputs for the Movie Pipeline system. To simplify encoder implementations this handles multi-threading for you and will call all of the encoding functions on a dedicated thread. This allows an encoder to do more expensive operations (such as image quantization) without implementing threading yourself, nor having to worry about blocking the game thread.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Abstract) class UMoviePipelineVideoOutputBase : public [UMoviePipelineOutputBase](API\Plugins\MovieRenderPipelineCore\UMoviePipelineOutputBase)
void virtual Wr...
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