/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
Generates and registers a reference pose for the SkeletalMesh asset of the SkeletalMeshComponent and modifies it with the additional required bones or the visibility state of the bones of the SkeletalMeshComponent
[FDataHandle](API\Plugins\AnimNext\FDataHandle) RegisterReferencePose ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent )