/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h
Get whether this mesh should use LOD streaming for the given platform. Do not use bSupportLODStreaming directly. Call this method instead.USkinnedAssetInterface.
virtual bool GetEnableLODStreaming ( const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform ) const