/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
static void OnShowDebugInfo ( [AHUD](API\Runtime\Engine\GameFramework\AHUD) * HUD, [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas, const [FDebugDisplayInfo](API\Runtime\Engine\FDebugDisplayInfo) & DisplayInfo, float & YL, float & YPos )