/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPawnBase.h
Blueprint event to trigger the highlighting of a specific actor.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent) void HighlightTappedActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * HighlightedActor )