/Engine/Source/Runtime/Engine/Public/GPUSort.h
The input buffers required for sorting on the GPU.
struct FGPUSortBuffers
FRHIUnorderedAc...
FinalValuesUAV
Unordered access view holding the final state of the value.
FRHIShaderResou...
FirstValuesSRV
Shader resource view holding the initial state of the values.
FRHIShaderResou...
RemoteKeySRVs
Shader resource views for vertex buffers containing the keys.
FRHIUnorderedAc...
RemoteKeyUAVs
Unordered access views for vertex buffers containing the keys.
FRHIShaderResou...
RemoteValueSRVs
Shader resource views for vertex buffers containing the values.
FRHIUnorderedAc...
RemoteValueUAVs
Unordered access views for vertex buffers containing the values.