/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Destroys a BodyModifier
Returns true if the body modifier was found and destroyed, false if not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool DestroyBodyModifier ( const [FName](API\Runtime\Core\UObject\FName) Name )