/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h
If anim graph node needs other actors to select other bones, move actor's positions when this is called
virtual void MoveSelectActorLocation ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * InAnimNode )