/Engine/Source/Editor/UnrealEd/Public/Elements/Actor/ActorElementEditorCopyAndPaste.h
virtual bool ExportText ( const [FExportObjectInnerContext](API\Runtime\Engine\FExportObjectInnerContext) * Context, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Out, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, uint32 PortFlags )