/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h
Determines if we should try and Load / Build the asset based on config variables  Asset What asset to check  True if we should build the asset
virtual bool ShouldBuildAsset ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) const & Asset ) const