/Engine/Source/Runtime/Engine/Public/SceneManagement.h
static [FShadowMapInteraction](API\Runtime\Engine\FShadowMapInteraction) Texture ( class [UShadowMapTexture2D](API\Runtime\Engine\Engine\UShadowMapTexture2D) * InTexture, const FVector2D & InCoordinateScale, const FVector2D & InCoordinateBias, const bool * InChannelValid, const FVector4f & InInvUniformPenumbraSize )