/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshKinematicInitializationNodes.h
Connects vertices to a rig so that the vertices can be animated
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowFlesh)) struct FBindVerticesToSkeleton : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
FManagedArrayCo...
Collection
int32
OriginBoneIndex
Bone index to use as the world raycast origin. -1 denotes the component transform.
TArray< int32 >
VertexIndices
Indices to use with environment collisions.