/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Handles gameplay cue events from external sources
void InvokeGameplayCueEvent ( const [FGameplayEffectSpecForRPC](API\Plugins\GameplayAbilities\FGameplayEffectSpecForRPC) & Spec, [EGameplayCueEvent::Type](API\Plugins\GameplayAbilities\EGameplayCueEvent__Type) EventType )