/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSamplingFunctions.h
Compute a set of sample points lying on the surface of TargetMesh based on the provided sampling Options. Samples are approximately uniformly distributed, and non-overlapping relative to the provided Options.SamplingRadius, ie the distance between any pair of samples if >= 2*SamplingRadius.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ComputePointSampling ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptMeshPointSamplingOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptM-_10) Options, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Samples, [FGeometryScriptIndexList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptIndexList) & TriangleIDs, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )