/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToForce.h
Apply force to character's movement
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_ApplyRootMotionMoveToForce](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_App-_3) * ApplyRootMotionMoveToForce ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FName](API\Runtime\Core\UObject\FName) TaskInstanceName, FVector TargetLocation, float Duration, bool bSetNewMovementMode, EMovementMode MovementMode, bool bRestrictSpeedToExpected, [UCurveVector](API\Runtime\Engine\Curves\UCurveVector) * PathOffsetCurve, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish )