/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Cluster/DisplayClusterClusterEvent.h
Cluster event BINARY.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDisplayClusterClusterEventBinary : public [FDisplayClusterClusterEventBase](API\Plugins\DisplayCluster\Cluster\FDisplayClusterClusterEventBase)
TArray< uint8 >
EventData
Binary event data.
int32
EventId
Event ID (used for discarding outdated events)