/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTestManager.h
When a log window is closed, a dialog pops up asking if the unit test should be aborted - this returns the result NOTE: This dialog is non-modal, i.e. doesn't block the game thread - so the unit test is not guaranteed to still exist
void NotifyCloseDialogResult ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & DialogWindow, [EAppReturnType::Type](API\Runtime\Core\GenericPlatform\EAppReturnType__Type) Result, bool bNoResult )