/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDJointConstraintUtilities.h
static [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) GetCylinderLimitedPositionError ( const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & CX, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & Axis, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Limit, const [EJointMotionType](API\Runtime\Chaos\Chaos\Chaos__EJointMotionType) AxisMotion )