/Engine/Source/Editor/UnrealEd/Public/Subsystems/ImportSubsystem.h
Import files next tick
void ImportNextTick ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Files, const [FString](API\Runtime\Core\Containers\FString) & DestinationPath )