/Engine/Source/Runtime/Engine/Classes/Engine/InputActionDelegateBinding.h
struct FBlueprintInputActionDelegateBinding : public [FBlueprintInputDelegateBinding](API\Runtime\Engine\Engine\FBlueprintInputDelegateBinding)
FName
FunctionNameToBind
FName
InputActionName
TEnumAsByte< EI...
InputKeyEvent