/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/SocialParty.h
Party game state that contains all information relevant to the communication within a party Keeps all players in sync with the state of the party and its individual members
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Within=SocialManager, Config=Game, Transient) class USocialParty : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FPartyDataRepli...
PartyDataReplicator
Child classes MUST call EstablishRepDataInstance() on this using their member rep data struct instance
TSubclassOf<AP...
ReservationBeaconClientClass
Reservation beacon class for getting server approval for new party members while in a game
TSubclassOf<AS...
SpectatorBeaconClientClass
Spectator beacon class for getting server approval for new spectators while in a game