/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Settings/ControlRigSettings.h
Customize Control Rig Editor.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, Meta=(DisplayName="Control Rig Editor")) class UControlRigEditorSettings : public [URigVMEditorSettings](API\Plugins\RigVM\URigVMEditorSettings)
FLinearColor
BackwardsAndForwardsBorderColor
The border color of the viewport when entering "Backwards And Forwards" mode
FLinearColor
BackwardsSolveBorderColor
The border color of the viewport when entering "Backwards Solve" mode
bool
bEnableUndoForPoseInteraction
When this is checked any hierarchy interaction within the Control Rig Editor will be stored on the undo stack
bool
bResetControlsOnCompile
When this is checked all controls will return to their initial value as the user hits the Compile button.
bool
bResetControlsOnPinValueInteraction
When this is checked all controls will return to their initial value as the user interacts with a pin value
bool
bResetControlTransformsOnCompile
When checked controls will be reset during a manual compilation (when pressing the Compile button)
bool
bShowStackedHierarchy
Option to toggle displaying the stacked hierarchy items.
FLinearColor
ConstructionEventBorderColor
The border color of the viewport when entering "Construction Event" mode
int32
MaxStackSize
The maximum number of stacked items in the view Note that changing this option potentially requires to re-open the editors in question.
TMap<FString, ...
RigUnitPinExpansion
A map which remembers the expansion setting for each rig unit pin.