/Engine/Source/Runtime/Engine/Classes/Particles/FXBudget.h
Timing data for various parts of FX work. Typically holds direct timing data in ms but can occasionally hold related data like usage ratios etc.
struct FFXTimeData
float
GT
Total time of work that must run on the game thread.
float
GTConcurrent
Total time ofpotentiallyconcurrent work spawned from the game thread.
float
RT
Total render thread time.