/Engine/Source/Runtime/Engine/Public/ImageUtils.h
Creates a 2D texture from a array of raw color data.
Returns a pointer to the constructed 2D texture object.
static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CreateTexture2D ( int32 SrcWidth, int32 SrcHeight, const [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & SrcData, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer, const [FString](API\Runtime\Core\Containers\FString) & Name, const EObjectFlags & Flags, const [FCreateTexture2DParameters](API\Runtime\Engine\FCreateTexture2DParameters) & InParams )