/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderPanel.h
Whether the panel is ready to start recording
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder|Panel") bool CanStartRecording ( [FText](API\Runtime\Core\Internationalization\FText) & OutErrorText ) const