/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Gets the best normalized effect direction for this gameplay cue. This is useful for effects that require the direction of an enemy attack. Returns true if a valid direction could be calculated.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayCue") static bool GetGameplayCueDirection ( [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) Parameters, FVector & Direction )