/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Returns true if the provided skeletal mesh could be used with this IK Rig.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=IKRig) bool IsSkeletalMeshCompatible ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshToCheck ) const