/Engine/Source/Runtime/Engine/Public/AnimEncoding.h
Handles the ByteSwap of compressed animation data on export
The adjusted Stream position after export.
virtual void ByteSwapScaleOut ( [FUECompressedAnimData](API\Runtime\Engine\Animation\FUECompressedAnimData) & CompressedData, [FMemoryWriter](API\Runtime\Core\Serialization\FMemoryWriter) & MemoryWriter, uint8 *& Stream, int32 NumKeys )