/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/CacheManagerActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Experimental, MinimalAPI) class AChaosCacheManager : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
bCanRecord
Determines if the actor is allowed to record a cache.
bool
bIsSimulating
True if observed components are actively simulating, dynamically or kinematically.
TObjectPtr<UCh...
CacheCollection
The Cache Collection asset to use for this observer.
ECacheMode
CacheMode
How to use the cache - playback or record
EStartMode
StartMode
How to trigger the cache record or playback, timed will start counting at BeginPlay, Triggered will begin counting from when the owning cache manager is requested to trigger the cache action
float
StartTime
Defines the (random access) time that represents the rest pose of the components managed by this cache.