/Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Public/AnimNotify_PlayNiagaraEffect.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Const, HideCategories=Object, CollapseCategories, Meta=(DisplayName="Play Niagara Particle Effect"), MinimalAPI) class UAnimNotify_PlayNiagaraEffect : public [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify)
uint32:  1
Attached
Should attach to the bone/socket.
bool
bAbsoluteScale
Whether or not we are in absolute scale mode.
FVector
LocationOffset
Location offset from the socket.
FRotator
RotationOffset
Rotation offset from socket.
FQuat
RotationOffsetQuat
Cached version of the Rotation Offset already in Quat form.
FVector
Scale
Scale to spawn the Niagara system at.
FName
SocketName
SocketName to attach to.
UFXSystemCompon...
SpawnedEffect
FXSystem Pointer to Spawned Effect called from Notify.
TObjectPtr<UNi...
Template
Niagara System to Spawn.