/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionFracturingNodes.h
Cuts geometry using a set of noised up planes
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowGeometryCollection)) struct FPlaneCutterDataflowNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
bool
AddSamplesForCollision
float
Amplitude
FBox
BoundingBox
FManagedArrayCo...
Collection
float
CollisionSampleSpacing
float
Frequency
float
Grout
float
Lacunarity
int32
NumPlanes
int32
OctaveNumber
float
Persistence
float
PointSpacing
float
RandomSeed
FDataflowTransf...
TransformSelection