/Engine/Plugins/Experimental/LearningAgents/Source/Learning/Public/LearningRewardObject.h
Base class for an object which computes a reward or penalty value from a set of other arrays. Here, all data is assumed to be stored in a `FArrayMap_ object to make the processing of multiple instances efficient.
struct FRewardObject
TSharedRef<FAr...
InstanceData
TArrayMapHandle...
RewardHandle