/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelinePrimaryConfig.h
THIS CLASS SHOULD BE IMMUTABLE ONCE PASSED TO THE PIPELINE FOR PROCESSING. (Otherwise you will be modifying the instance that exists in the UI)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UMoviePipelinePrimaryConfig : public [UMoviePipelineConfigBase](API\Plugins\MovieRenderPipelineCore\UMoviePipelineConfigBase)
TMap<FString, ...
PerShotConfigMapping
A mapping of Shot Name -> Shot Config to use for rendering specific shots with specific configs.