/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Add a default event node to the graph, this node will also be in a disabled state and will spawn with a call to it's parent if available
The K2Node_Event will be returned
static [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) * AddDefaultEventNode ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph, [FName](API\Runtime\Core\UObject\FName) InEventName, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InEventClass, int32 & InOutNodePosY )