/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/IDisplayClusterScenePreview.h
Immediately render a preview.
bool Render ( int32 RendererId, [FDisplayClusterMeshProjectionRenderSettings](API\Plugins\DisplayClusterLightCardEditorSha-\FDisplayClusterM-_2) & RenderSettings, [FCanvas](API\Runtime\Engine\FCanvas) & Canvas )