/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Call from blueprints to end the ability naturally. This will only end predicted abilities locally, allowing it end naturally on the client or server
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, DisplayName="End Ability Locally", Meta=(ScriptName="EndAbilityLocally")) virtual void K2_EndAbilityLocally()