/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Niagara, defaultconfig, Meta=(DisplayName="Niagara"), MinimalAPI) class UNiagaraSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
TArray<FSoftOb...
AdditionalParameterEnums
TArray<FSoftOb...
AdditionalParameterTypes
TArray<FSoftOb...
AdditionalPayloadTypes
bool
bEnforceStrictStackTypes
If set to true, types like positions and vectors cannot be assigned to each other without an explicit conversion step.
bool
bExperimentalVMEnabled
True indicates that we will generate byte code for the new experimental VM.
bool
bLimitDeltaTime
Whether to limit the max tick delta time or not.
bool
bShowConvertibleInputsInStack
If true then the "link input" menu will also show variables of different types, as long as there is a conversion script for them.
bool
bSystemsSupportLargeWorldCoordinates
If true then active effects rebase the simulation positions to not lose precision.
bool
bSystemViewportInOrbitMode
Sets the default navigation behavior for the system preview viewport.
TMap<FString, ...
ComponentRendererWarningsPerClass
Info texts that the component renderer shows the user depending on the selected component class.
FSoftObjectPath
DefaultEffectType
Default effect type to use for effects that don't define their own. Can be null.
ENiagaraDefault...
DefaultGpuTranslucentLatency
The default setting for Gpu simulation translucent draw latency.
ENiagaraGpuBuff...
DefaultGridFormat
The default buffer format used by all Niagara Grid Data Interfaces unless overridden.
float
DefaultLightInverseExposureBlend
The default InverseExposureBlend used for the light renderer.
ENiagaraDefault...
DefaultPixelCoverageMode
The default setting for pixel coverage mode when automatic is set on the Niagara Renderer.
ENiagaraDefault...
DefaultRendererMotionVectorSetting
The default setting for motion vectors in Niagara renderers
TEnumAsByte< ET...
DefaultRenderTargetFormat
The default render target format used by all Niagara Render Target Data Interfaces unless overridden.
ENiagaraDefault...
DefaultSortPrecision
The default setting for sorting precision when automatic is set on the Niagara Renderer.
float
MaxDeltaTimePerTick
Limits the delta time per tick for emitters to prevent simulation spikes due to frame lags.
TArray<TEnumAs...
NDICollisionQuery_AsyncGpuTraceProviderOrder
Defines how traces tagged as 'Project Default' will be interpreted when using the AsyncGpuTrace data interface.
TEnumAsByte<EN...
NDISkelMesh_AdjacencyTriangleIndexFormat
TEnumAsByte<EN...
NDISkelMesh_GpuMaxInfluences
TEnumAsByte<EN...
NDISkelMesh_GpuUniformSamplingFormat
bool
NDIStaticMesh_AllowDistanceFields
When enabled the static mesh data interface is allowed to sample from the distance field data (if present) on the GPU.
TArray<FNiagar...
PlatformSetRedirects
FLinearColor
PositionPinTypeColor
Position pin type color. The other pin colors are defined in the general editor settings.
TArray<FText>
QualityLevels
The quality levels Niagara uses.
int32
QuickSimCacheCaptureFrameCount
The number of frames to capture when capturing a Sim Cache from the Niagara Component Details Panel.
FSoftObjectPath
RequiredEffectType
Specifies a required effect type which must be used for effects in the project.
FString
SimCacheAuxiliaryFileBasePath
Base path for auxiliary files written out during the generation of a Niagara Sim Cache (ie: volume files).
int64
SimCacheMaxCPUMemoryVolumetrics
Max memory in megabytes for total CPU memory for cached volumetric data