/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionSelectionNodes.h
Selects bones by a float attribute
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowGeometryCollection)) struct FCollectionTransformSelectionByFloatAttrDataflowNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
FString
AttrName
Attribute name
bool
bInclusive
If true then range includes Min and Max values
FManagedArrayCo...
Collection
GeometryCollection for the selection
FString
GroupName
Group name for the attr
float
Max
Maximum value for the selection
float
Min
Minimum value for the selection
ERangeSettingEn...
RangeSetting
Values for the selection has to be inside or outside [Min, Max] range
FDataflowTransf...
TransformSelection
Array of the selected bone indicies