/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelStreamingDynamic.h
Overrides default StreamingLevel behavior and manually load actors and add them to the runtime Level
virtual bool RequestLevel ( [UWorld](API\Runtime\Engine\Engine\UWorld) * PersistentWorld, bool bAllowLevelLoadRequests, [EReqLevelBlock](API\Runtime\Engine\Engine\ULevelStreaming\EReqLevelBlock) BlockPolicy )