/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Create Object
static [UObject](API\Runtime\CoreUObject\UObject\UObject) * SpawnObject ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > ObjectClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )