/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/TaperedCapsuleElem.h
Capsule shape used for collision. Z axis is capsule axis. Has a start and end radius that can differ.
struct FKTaperedCapsuleElem : public [FKShapeElem](API\Runtime\Engine\PhysicsEngine\FKShapeElem)
FVector
Center
Position of the capsule's origin
float
Length
Length of line-segment. Add Radius0 and Radius 1 to find total length.
float
Radius0
Radius of the capsule start point
float
Radius1
Radius of the capsule end point
FRotator
Rotation
Rotation of the capsule