/Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/Tasks/MassClaimSmartObjectTask.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Claim SmartObject")) struct FMassClaimSmartObjectTask : public [FMassStateTreeTaskBase](API\Plugins\MassAIBehavior\FMassStateTreeTaskBase)
float
InteractionCooldown
Delay in seconds before trying to use another smart object
TStateTreeExter...
MassSignalSubsystemHandle
TStateTreeExter...
SmartObjectSubsystemHandle
TStateTreeExter...
SmartObjectUserHandle