/Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h
Test whether there is any triangle closer than sqrt(ThresholdDistanceSqr) to Point Note thatFQueryOptions::MaxDistanceis ignored by this query, as ThresholdDistanceSqr controls the query distance instead
virtual bool IsWithinDistanceSquared ( const FVector3d & Point, double ThresholdDistanceSqr, int & OutTriangleID, const [FQueryOptions](API\Runtime\GeometryCore\Spatial\IMeshSpatial\FQueryOptions) & Options ) const