/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensComponent.h
Set the distortion source setting
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lens Component") void SetDistortionSource ( [EDistortionSource](API\Plugins\CameraCalibrationCore\EDistortionSource) Source )