/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h
Creates the default ShouldApplyProjectionToPrimitive filter that mostFDisplayClusterMeshProjectionRenderSettingswill use. Filters actors so that in UV projection mode, UV light cards are rendered linearly.
[FDisplayClusterMeshProjectionPrimitiveFilter::FPrimitiveFilter](API\Plugins\DisplayClusterLightCardEditorSha-\FDisplayClusterM-\FPrimitiveFilter) CreateDefaultShouldApplyProjectionToPrimitiveFilter() const