/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h
Check whether the specified Spawnable can become a Possessable.
whether the conversion from Spawnable to Possessable can occur.
virtual bool CanConvertSpawnableToPossessable ( [FMovieSceneSpawnable](API\Runtime\MovieScene\FMovieSceneSpawnable) & Spawnable ) const