/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h
Check to see if we have a handler to manage the reimporting of the object
true if the object is capable of reimportatio
virtual bool CanReimport ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > * ReimportSourceFilenames ) const