/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h
Create/replace a section for this procedural mesh component. This function is deprecated for Blueprints because it uses the unsupported 'Color' type. Use new 'Create Mesh Section' function which uses LinearColor instead.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|ProceduralMesh", Meta=(DeprecatedFunction, DeprecationMessage="This function is deprecated for Blueprints because it uses the unsupported 'Color' type. Use new 'Create Mesh Section' function which uses LinearColor instead.", DisplayName="Create Mesh Section FColor", AutoCreateRefTerm="Normals,UV0,VertexColors,Tangents")) void CreateMeshSection ( int32 SectionIndex, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Vertices, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Triangles, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Normals, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & UV0, const [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & VertexColors, const [TArray](API\Runtime\Core\Containers\TArray)< [FProcMeshTangent](API\Plugins\ProceduralMeshComponent\FProcMeshTangent) > & Tangents, bool bCreateCollision )