/Engine/Plugins/AI/MassAI/Source/MassNavigation/Public/Avoidance/MassAvoidanceProcessors.h
Experimental: move using cumulative forces to avoid close agents
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassMovingAvoidanceProcessor : public [UMassProcessor](API\Plugins\MassEntity\UMassProcessor)