/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Toggles the freeze on a given axis; returns new frozen state.
the new frozen state of AxisToToggle (true = frozen)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Movement") bool ToggleAxisFreeze ( const [EVirtualCameraAxis](API\Plugins\VirtualCamera\EVirtualCameraAxis) AxisToToggle )