/Engine/Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Source/AppleARKitFaceSupport/Public/AppleARKitFaceMeshComponent.h
This component is updated by the ARSystem with face data on devices that have support for it
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Object, LOD, "Components|ProceduralMesh"), Meta=(BlueprintSpawnableComponent), ClassGroup="AR") class UAppleARKitFaceMeshComponent : public [UProceduralMeshComponent](API\Plugins\ProceduralMeshComponent\UProceduralMeshComponent)
bool
bAutoBindToLocalFaceMesh
If true, the mesh data will come from the local ARKit face mesh data.
bool
bFlipTrackedRotation
If true, the face mesh will be rotated to face out of the screen (-X) rather than into the screen (+X) and corresponding axises to match
bool
bWantsCollision
Indicates whether collision should be created for this face mesh.
bool
bWantsMeshUpdates
Indicates whether the face mesh data should be built for rendering or not
TObjectPtr< cla...
FaceMaterial
Used when rendering the face mesh (mostly debug reasons)
FName
LiveLinkSubjectName
Used to identify this component's face ar data uniquely as part of the LiveLink animation pipeline
TArray<FNetQua...
RemoteCurves
The set of changed curves to replicate to the other clients
EARFaceComponen...
TransformSetting
Determines how the transform from tracking data and the component's transform are mixed together