/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Determine the best icon to represent the given pin.
static const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIconFromPin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType, bool bIsLarge )