/Engine/Source/Runtime/Engine/Public/CanvasItem.h
'Tile' item can override size and UV .
class FCanvasTileItem : public [FCanvasItem](API\Runtime\Engine\FCanvasItem)
constFMaterial...
MaterialRenderProxy
Material proxy for rendering.
FVector2D
PivotPoint
Pivot point, as percentage of tile (0-1).
FRotator
Rotation
Rotation.
FVector2D
Size
Size of the tile.
constFTexture...
Texture
Texture to render.
FVector2D
UV0
UV Coordinates 0 (Left/Top).
FVector2D
UV1
UV Coordinates 0 (Right/Bottom).
float
Z
Used to calculate depth.