/Engine/Source/Runtime/RenderCore/Public/RayGenShaderUtils.h
Dispatch a ray generation shader to render graph builder with its parameters.
template<typename TShaderClass> static void AddRayTraceDispatchPass ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FRDGEventName](API\Runtime\RenderCore\FRDGEventName) && PassName, const TShaderRef< TShaderClass > & RayGenerationShader, typename TShaderClass::FParameters * Parameters, FIntPoint Resolution )