/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSculptUtil.h
Recompute mesh vertex normals for the vertices belonging to all the ModifiedTris. VertexSetTemp will be populated with all the vertex IDs (you provide to allow for re-use of allocated memory)
namespace UE { namespace SculptUtil { void UE::SculptUtil::RecalculateNormals_PerVertex ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, const [TSet](API\Runtime\Core\Containers\TSet)< int32 > & ModifiedTris, [FUniqueIndexSet](API\Runtime\GeometryCore\Util\FUniqueIndexSet) & VertexSetTemp ) } }