/Engine/Source/Runtime/Engine/Public/Subsystems/SubsystemBlueprintLibrary.h
Get an AudioEngine Subsystem from the AudioDevice associated with the provided context
static [UAudioEngineSubsystem](API\Runtime\Engine\Subsystems\UAudioEngineSubsystem) * GetAudioEngineSubsystem ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAudioEngineSubsystem](API\Runtime\Engine\Subsystems\UAudioEngineSubsystem) > Class )