/Engine/Plugins/Experimental/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/BaseTools/ScriptableSingleClickTool.h
a struct containing the current Modifier key states
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ScriptableTool|Input") [FScriptableToolModifierStates](API\Plugins\ScriptableToolsFramework\FScriptableToolModifierStates) GetActiveModifiers()