/Engine/Source/Runtime/RHI/Public/RHIContext.h
void RHISetShaderResourceViewParameter ( [FRHIComputeShader](API\Runtime\RHI\FRHIComputeShader) * ComputeShader, uint32 SamplerIndex, [FRHIShaderResourceView](API\Runtime\RHI\FRHIShaderResourceView) * SRV )