/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h
'Enable alpha channel support in post-processing' must be set to 'Allow through tonemapper' to enabled the Key.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(MediaIOCustomLayout="AJA")) class UAjaMediaOutput : public [UMediaOutput](API\Plugins\MediaIOCore\UMediaOutput)
int32
AudioBufferSize
Size of the buffer that holds rendered audio samples, a bigger buffer will produce a more stable output signal but will introduce more delay.
EAjaMediaOutput...
AudioSampleRate
Audio output sample rate.
bool
bEncodeTimecodeInTexel
Burn Frame Timecode on the output without any frame number clipping.
bool
bInterlacedFieldsTimecodeNeedToMatch
Only make sense in interlaced mode.
bool
bInvertKeyOutput
Invert Key Output
bool
bLogDropFrame
Log a warning when there's a drop frame.
bool
bOutputAudio
Whether to capture and output audio from the engine.
bool
bOutputAudioOnAudioThread
Whether to output audio on the audio thread instead of the rendering thread.
bool
bOutputIn3GLevelB
If the video format is compatible with 3G Level A, do the conversion to output in LevelB.
bool
bOutputWithAutoCirculating
The output of the Audio, Ancillary and/or video will be perform at the same time.
bool
bWaitForSyncEvent
Try to maintain a the engine "Genlock" with the VSync signal.
FAjaMediaHDROpt...
HDROptions
HDR Metadata of the video signal.
int32
NumberOfAJABuffers
Number of frame used to transfer from the system memory to the AJA card.
EAjaMediaOutput...
NumOutputAudioChannels
Number of audio channels used when output audio on the card.
FMediaIOOutputC...
OutputConfiguration
The device, port and video settings that correspond to the output.
EAjaMediaOutput...
PixelFormat
Native data format internally used by the device before being converted to SDI/HDMI signal.
EMediaIOTimecod...
TimecodeFormat
Whether to embed the Engine's timecode to the output frame.