/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshMaterialFunctions.h
Assigns the Material ID to all the triangles specified by the Triangle ID List.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SetMaterialIDOnTriangles ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptIndexList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptIndexList) TriangleIDList, int MaterialID, bool bDeferChangeNotifications, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )