/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTree.h
StateTree asset. Contains the StateTree definition in both editor and runtime (baked) formats.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UStateTree : public [UDataAsset](API\Runtime\Engine\Engine\UDataAsset)
TObjectPtr<UOb...
EditorData
Edit time data for the StateTree, instance ofUStateTreeEditorData
uint32
LastCompiledEditorDataHash
Hash of the editor data from last compile.
FDelegateHandle
OnObjectsReinstancedHandle
FDelegateHandle
OnUserDefinedStructReinstancedHandle