/Engine/Source/Runtime/Renderer/Public/MaterialShader.h
Sets pixel parameters that are material specific but notFMeshBatchspecific.
template<typename TRHIShader, typename TRHICommandList> void SetParameters ( TRHICommandList & RHICmdList, TRHIShader * ShaderRHI, const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * MaterialRenderProxy, const [FMaterial](API\Runtime\Engine\FMaterial) & Material, const [FSceneView](API\Runtime\Engine\FSceneView) & View )