/Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache2.h
Returns an asset associated with a particular `Hash_. If the asset is persistent, unloaded and the "USD.OnDemandCachedAssetLoading" cvar is true, this may cause the asset to be read from the asset cache's file on disk.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Caching", Meta=(CallInEditor="true")) [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetCachedAsset ( const [FString](API\Runtime\Core\Containers\FString) & Hash )