/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathVector.h
Remaps the given value from a source range to a target range for each component
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Remap", TemplateName="Remap", Keywords="Rescale,Scale")) struct FRigVMFunction_MathVectorRemap : public [FRigVMFunction_MathVectorBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathVectorBase)
bool
bClamp
If set to true the result is clamped to the target range
FVector
Result
FVector
SourceMaximum
FVector
SourceMinimum
FVector
TargetMaximum
FVector
TargetMinimum
FVector
Value