/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassAgentSubsystem.h
Called for AgentComp that has already been registered with the Agent Manager to notify it that AgentComp's Mass-relevant properties had changed, most notably its fragment composition. The Agent Manager will update the information on Mass side potentially reallocating the associated entity to a different archetype
void UpdateAgentComponent ( const [UMassAgentComponent](API\Plugins\MassActors\UMassAgentComponent) & AgentComp )