HairStrandsCore/Public/HairStrandsMeshProjection.h
void GenerateFolliculeMask ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * ShaderMap, const EPixelFormat Format, const FIntPoint Resolution, const uint32 MipCount, const uint32 KernelSizeInPixels, const uint32 Channel, const int32 LODIndex, [FHairStrandsRestRootResource](API\Plugins\HairStrandsCore\FHairStrandsRestRootResource) * RestResources, FRDGTextureRef & OutTexture )