/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h
Handles redirectors for a single tag, will also error on invalid tag. This is only called for when individual tags are serialized on their own
void RedirectSingleGameplayTag ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & Tag, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * SerializingProperty ) const