/Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h
bool BuildMeshVertexPositions ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Indices, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & Vertices )