/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h
Get an anim state reference from an anim node reference (pure)
static void ConvertToAnimationStateResultPure ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FAnimationStateResultReference](API\Runtime\AnimGraphRuntime\FAnimationStateResultReference) & AnimationState, bool & Result )