/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h
Conditionally reconstruct the tree structure from the specified sequence if any of the sequences have changed since the last population
bool ConditionalRebuild ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [FObjectKey](API\Runtime\CoreUObject\UObject\FObjectKey) InActiveSequence, [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) InActiveSequenceID )