/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SequencePlayer.h
Sequence player node that can be used with constant folding.
struct FAnimNode_SequencePlayer : public [FAnimNode_SequencePlayerBase](API\Runtime\Engine\Animation\FAnimNode_SequencePlayerBase)
bool
bIgnoreForRelevancyTest
If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node.
bool
bLoopAnimation
Should the animation loop back to the start when it reaches the end?
bool
bStartFromMatchingPose
Use pose matching to choose the start position. Requires experimental PoseSearch plugin.
FName
GroupName
The group name (NAME_None if it is not part of any group)
TEnumAsByte<EA...
GroupRole
The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)
EAnimSyncMethod
Method
How synchronization is determined.
float
PlayRate
The play rate multiplier. Can be negative, which will cause the animation to play in reverse.
float
PlayRateBasis
The Basis in which the PlayRate is expressed in.
FInputScaleBias...
PlayRateScaleBiasClampConstants
Additional scaling, offsetting and clamping of PlayRate input. Performed after PlayRateBasis.
TObjectPtr<UAn...
Sequence
The animation sequence asset to play.
float
StartPosition
The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end.