/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
typedef [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FTransform(const [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *PhysicsAsset, const FTransform &BoneTM, const int32 BodyIndex, const [EAggCollisionShape::Type](API\Runtime\Engine\PhysicsEngine\EAggCollisionShape__Type) PrimType, const int32 PrimIndex, const float Scale) > GetPrimitiveTransformRef