/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Check whether the vertex map has changed or not. This basically checks whether the vertex order has changed.
An error string if there is an error, otherwise an empty text object is returned.
[FText](API\Runtime\Core\Internationalization\FText) GetVertexMapChangedErrorText() const