/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCalculation.h
Abstract base for specialized gameplay effect calculations; Capable of specifing attribute captures
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Abstract) class UGameplayEffectCalculation : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<FGamepl...
RelevantAttributesToCapture
Attributes to capture that are relevant to the calculation