/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h
Merge existing UV topology with a set of edges, removing seams at edges if they exist within the UV topology.
true on success
bool RemoveSeamsAtEdges ( const [TSet](API\Runtime\Core\Containers\TSet)< int32 > & EidsToRemoveAsSeams )