/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PullPhysicsDataImp.h
Simple struct for when the simulation dirties a particle. Copies all properties regardless of which changed since they tend to change together.
struct FDirtyRigidParticleData : public [Chaos::TBasePullData< FSingleParticlePhysicsProxy, FSingleParticleProxyTimestamp >](API\Runtime\Chaos\Chaos\TBasePullData)
EObjectStateTyp...
ObjectState
FQuat
R
FVec3
V
FVec3
W
FVec3
X