/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h
Called by the game thread for any dynamic data updates for this skel mesh object
void Update ( int32 LODIndex, [USkinnedMeshComponent](API\Runtime\Engine\Components\USkinnedMeshComponent) * InMeshComponent, const FMorphTargetWeightMap & InActiveMorphTargets, const [TArray](API\Runtime\Core\Containers\TArray)< float > & MorphTargetWeights, EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode, const [FExternalMorphWeightData](API\Runtime\Engine\Components\FExternalMorphWeightData) & InExternalMorphWeightData )