/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshKinematicInitializationNodes.h
Marks mesh vertices as candidates for scene collision raycasts. Each vertex has an associated bone index to use as the origin of the raycast. The runtime distance between the vertex and the bone designates the range of the scene query depth.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowFlesh)) struct FAuthorSceneCollisionCandidates : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
bool
bSurfaceVerticesOnly
Restricts vertices to only ones on the surface. All vertices otherwise.
FManagedArrayCo...
Collection
int32
OriginBoneIndex
Bone index to use as the world raycast origin. -1 denotes the component transform.
TArray< int32 >
VertexIndices
Indices to use with environment collisions.