/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h
Constraint setup struct, holds data required to build a physics constraint
struct FAnimPhysConstraintSetup
AnimPhysAngular...
AngularConstraintType
Method to use when constraining angular motion
FVector
AngularLimitsMax
FVector
AngularLimitsMin
FVector
AngularTarget
The axis to align the angular spring constraint to in the animation pose.
AnimPhysTwistAx...
AngularTargetAxis
The axis in the simulation pose to align to the Angular Target.
bool
bLinearFullyLocked
If all axes are locked we can use 3 linear limits instead of the 6 needed for limited axes
float
ConeAngle
Angle to use when constraining using a cone
FVector
LinearAxesMax
Maximum linear movement per-axis (Set zero here and in the min limit to lock)
FVector
LinearAxesMin
Minimum linear movement per-axis (Set zero here and in the max limit to lock)
AnimPhysLinearC...
LinearXLimitType
Whether to limit the linear X axis
AnimPhysLinearC...
LinearYLimitType
Whether to limit the linear Y axis
AnimPhysLinearC...
LinearZLimitType
Whether to limit the linear Z axis
AnimPhysTwistAx...
TwistAxis
Axis to consider for twist when constraining angular motion (forward axis)