/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h
Mesh merging settings
struct FMeshMergingSettings
uint8: 1
bAllowDistanceField
Whether to allow distance field to be computed for this mesh.
uint8: 1
bBakeVertexDataToMesh
Whether or not vertex data such as vertex colours should be baked into the resulting mesh
uint8: 1
bComputedLightMapResolution
Whether or not the lightmap resolution should be computed by summing the lightmap resolutions for the input Mesh Components
uint8: 1
bGenerateLightMapUV
Whether to generate lightmap UVs for a merged mesh
uint8: 1
bIncludeImposters
Whether or not to include any imposter LODs that are part of the source static meshes
uint8: 1
bMergeEquivalentMaterials
Whether to attempt to merge materials that are deemed equivalent.
uint8: 1
bMergeMaterials
Whether to merge source materials into one flat material, ONLY available when LOD Selection Type is set to LowestDetailLOD
uint8:  1
bMergeMeshSockets
Whether to merge sockets
uint8: 1
bMergePhysicsData
Whether to merge physics data (collision primitives)
uint8: 1
bPivotPointAtZero
Whether merged mesh should have pivot at world origin, or at first merged component otherwise
uint8: 1
bReuseMeshLightmapUVs
Whether to attempt to re-use the source mesh's lightmap UVs when baking the material or always generate a new set.
uint8:  1
bSupportRayTracing
Whether ray tracing will be supported on this mesh.
uint8: 1
bUseLandscapeCulling
Whether or not to use available landscape geometry to cull away invisible triangles
uint8: 1
bUseTextureBinning
Whether or not to calculate varying output texture sizes according to their importance in the final atlas texture
uint8: 1
bUseVertexDataForBakingMaterial
Whether or not vertex data such as vertex colours should be used when baking out materials
int32
GutterSize
The gutter (in texels) to add to each sub-chart for our baked-out material for the top mip level
EMeshLODSelecti...
LODSelectionType
Which selection mode should be used when generating the merged static mesh
FMaterialProxyS...
MaterialSettings
Material simplification
EMeshMergeType
MergeType
FMeshNaniteSett...
NaniteSettings
Settings related to building Nanite data.
EUVOutput[8]
OutputUVs
Whether to output the specified UV channels into the merged mesh (only if the source meshes contain valid UVs for the specified channel)
int32
SpecificLOD
A given LOD level to export from the source meshes, used if LOD Selection Type is set to SpecificLOD
int32
TargetLightMapResolution
The lightmap resolution used both for generating lightmap UV coordinates, and also set on the generated static mesh