/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Process and update the vertex Influences using the predefined wedges
static void ProcessImportMeshInfluences ( const int32 WedgeCount, [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FRawBoneInfluence](API\Runtime\Engine\Rendering\FRawBoneInfluence) > & Influences, const [FString](API\Runtime\Core\Containers\FString) & MeshName )