/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyStaticMeshSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWaterBodyStaticMeshSettings
bool
bEnableWaterBodyStaticMesh
If enabled, the water body will generate static meshes to use outside of the dynamic mesh generated by the water zone.
bool
bSectionWaterBodyStaticMesh
If enabled, the water body static mesh will be split into separate meshes to allow them to stream in and out as needed to save memory.
double
SectionSize
The size of each section tile if sectioning is enabled.