/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Get the skeletal mesh this asset is initialized with.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=IKRig) [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * GetSkeletalMesh() const