/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h
This is only for use with intrinsic mesh implementations that support 'normal coordinates' when doing flips/splits and pokes. such as theFIntrinsicMeshandFIntrinsicEdgeFlipMesh.
template<typename IntrinsicMeshType> struct TEdgeCorrespondence
const Intrinsic...
IntrinsicMesh
TArray<TArray<...
SurfaceEdgesCrossed
constFDynamicM...
SurfaceMesh