/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Called from ability activation or native code, will apply the correct ability blocking tags and cancel existing abilities. Subclasses can override the behavior
virtual void ApplyAbilityBlockAndCancelTags ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & AbilityTags, [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * RequestingAbility, bool bEnableBlockTags, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & BlockTags, bool bExecuteCancelTags, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & CancelTags )