/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundAssetSubsystem.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MetaSounds|Registration") void RegisterAssetClassesInDirectories ( const [TArray](API\Runtime\Core\Containers\TArray)< [FMetaSoundAssetDirectory](API\Plugins\MetasoundEngine\FMetaSoundAssetDirectory) > & Directories )