/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTransformHandlers.h
Call this when an Entity that has already been spawned is modified on the client
static void SetModifiedEntityData ( const [FMassEntityView](API\Plugins\MassEntity\FMassEntityView) & EntityView, const [FReplicatedAgentPositionYawData](API\Plugins\MassReplication\FReplicatedAgentPositionYawData) & ReplicatedPathData )