/Engine/Source/Editor/UnrealEd/Classes/Preferences/MaterialEditorOptions.h
A configuration class used by theUMaterialEditor to save editor settings across sessions.
class UMaterialEditorOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32: 1
bAlwaysRefreshAllPreviews
If true, always refresh all expression previews.
uint32: 1
bHideUnrelatedNodes
If true, fade nodes which are not connected to the selected nodes
uint32: 1
bHideUnusedConnectorsSetting
If true, don't render connectors that are not connected to anything.
uint32:  1
bLivePreviewUpdate
If true, always refresh the material preview.
uint32: 1
bRealtimeExpressionViewport
If true, the linked object viewport updates in realtime.
uint32: 1
bRealtimeMaterialViewport
If true, the 3D material preview viewport updates in realtime.
uint32: 1
bShowGrid
If true, render grid the preview scene.
uint32: 1
bUseUnsortedMenus
If false, use expression categorized menus.
TArray<FString...
FavoriteExpressions
The users favorite material expressions.