/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxTextureImportData.h
Import data and options used when importing any mesh from FBX
class UFbxTextureImportData : public [UFbxAssetImportData](API\Editor\UnrealEd\Factories\UFbxAssetImportData)
FString
BaseColorName
FString
BaseDiffuseTextureName
FString
BaseEmissiveColorName
FString
BaseEmmisiveTextureName
FSoftObjectPath
BaseMaterialName
Base material to instance from when importing materials.
FString
BaseNormalTextureName
FString
BaseOpacityTextureName
FString
BaseSpecularTextureName
uint32: 1
bInvertNormalMaps
If importing textures is enabled, this option will cause normal map Y (Green) values to be inverted
bool
bUseBaseMaterial
Transient, ImportUI customize helper to store if we must show or not the BaseMaterialName property.
EMaterialSearch...
MaterialSearchLocation
Specify where we should search for matching materials when importing