/Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h
Creates a new Blueprint component from the specified class type The user will be prompted to pick a new subclass name and a blueprint asset will be created
The new class that was created
static [UClass](API\Runtime\CoreUObject\UObject\UClass) * CreateNewBPComponent ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > ComponentClass, const [FString](API\Runtime\Core\Containers\FString) & NewClassPath, const [FString](API\Runtime\Core\Containers\FString) & NewClassName )