/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Sets the color of a node in the graph by name. This causes a NodeColorChanged modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetNodeColorByName ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor, bool bSetupUndoRedo, bool bMergeUndoAction )