/Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/GameplayInteractionContext.h
Struct that holds data required to perform the interaction and wraps StateTree execution
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGameplayInteractionContext
FGameplayIntera...
AbortContext
FSmartObjectCla...
ClaimedHandle
TObjectPtr<AAc...
ContextActor
TObjectPtr< con...
Definition
FSmartObjectSlo...
SlotEntranceHandle
TObjectPtr<AAc...
SmartObjectActor
FStateTreeInsta...
StateTreeInstanceData