/Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Classes/MuCO/CustomizableObjectInstance.h
Get the current projector direction vector for the parameter with the given name.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=CustomizableObjectInstance) FVector GetProjectorDirection ( const [FString](API\Runtime\Core\Containers\FString) & ParamName, int32 RangeIndex ) const