/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h
Called byUActorChannel. Handles creating a new replicator for an actor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FObjectReplicator](API\Runtime\Engine\Net\FObjectReplicator) > CreateReplicatorForNewActorChannel ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )