/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h
Configuration forFMeshSceneAdapter::Build()
struct FMeshSceneAdapterBuildOptions
bool
bBuildSpatialDataStructures
If true, AABBTree and Fast Winding data structures will be built for unique scene meshes
bool
bEnableNormalsQueries
If true, Normals queries at hit locations will be supported
bool
bEnableUVQueries
If true, UV queries will be supported on mesh wrappers
bool
bFilterTinyObjects
If true, tiny objects will be discarded from the mesh scene.
bool
bIgnoreStaticMeshSourceData
If true, the source meshes in StaticMesh Assets are ignored in favor of the render meshes.
bool
bOnlySurfaceMaterials
If true, only mesh sections that are assigned a valid surface material (ie MaterialDomain::MD_Surface) will be included/processed in the Mesh Scene.
bool
bPrintDebugMessages
If true, various build log messages and statistics will be written to LogGeometry
bool
bThickenThinMeshes
If true, find approximately-planar meshes with a main dimension below DesiredMinThickness and thicken them to DesiredMinThickness
double
DesiredMinThickness
Thickness used for bThickenThinMeshes processing
double
TinyObjectBoxMaxDimension
If bFilterTinyObjects is enabled, then a tiny object is identified by having a maximum (transformed) bounding-box dimension below this size