/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h
Structure storing user facing properties, and is used to identify profiles at the SkeletalMesh level
struct FSkinWeightProfileInfo
FPerPlatformBoo...
DefaultProfile
Whether or not this Profile should be considered the Default loaded for specific LODs rather than the original Skin Weights of the Skeletal Mesh
FPerPlatformInt
DefaultProfileFromLODIndex
When DefaultProfile is set any LOD below this LODIndexwill override the Skin Weights of the Skeletal Mesh with the Skin Weights from this Profile
FName
Name
Name of the Skin Weight Profile
TMap< int32,FS...
PerLODSourceFiles