/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h
Returns true if the values are equal (A == B)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="Equal (DataRegistryId)", CompactNodeTitle="==", ScriptOperator="==", BlueprintThreadSafe), Category=DataRegistry) static bool EqualEqual_DataRegistryId ( [FDataRegistryId](API\Plugins\DataRegistry\FDataRegistryId) A, [FDataRegistryId](API\Plugins\DataRegistry\FDataRegistryId) B )