/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkeletonEditingTool.h
void Initialize ( [USkeletonEditingTool](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\USkeletonEditingTool) * ParentToolIn )