/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/IRestorationListener.h
FPreRecreateComponentParams ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Owner, [FName](API\Runtime\Core\UObject\FName) ComponentName, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ComponentClass, EComponentCreationMethod CreationMethod )