/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Replicate root motion source correction to client when using root motion for movement.
virtual void ClientAdjustRootMotionSourcePosition ( float TimeStamp, [FRootMotionSourceGroup](API\Runtime\Engine\GameFramework\FRootMotionSourceGroup) ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, FVector ServerLoc, FVector_NetQuantizeNormal ServerRotation, float ServerVelZ, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * ServerBase, [FName](API\Runtime\Core\UObject\FName) ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode )