/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
Debug actor to test Mass ZoneGraph Annotations.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Actor, Input, Collision, Rendering, Replication, Partition, HLOD, Cooking)) class AZoneGraphAnnotationTestingActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr<UZo...
TestingComp