/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputPlatformSettings.h
Returns a pointer to the desired redirect mapping context. If there isn't one, then this returns InContext.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="EnhancedInput") const [UInputMappingContext](API\Plugins\EnhancedInput\UInputMappingContext) * GetContextRedirect ( [UInputMappingContext](API\Plugins\EnhancedInput\UInputMappingContext) * InContext ) const