/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h
These structures serve both as properties mapping as well as UI generation Protocols should implement it based on the parameters they need.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRemoteControlProtocolEntity
bool
bIsEnabled
State of the binding, set to false to ignore input.
TMap<FName,FN...
ColumnsToProperties
Holds column specific properties for this protocol.
TSet<FRemoteCo...
Mappings
Property mapping ranges set Stores protocol mapping for this protocol binding entity
ERCMask
OverridenMasks
Holds the overriden masks.
TWeakObjectPtr<...
Owner
The preset that owns this entity.
FGuid
PropertyId
Exposed property Id