/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGridManager.h
This struct keeps track of the values of the properties before new values were applied, so we can rollback to the previous state.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRenderGridManagerPreviousPropValues
TMap<TObjectPt...
RemoteControlData
The previous values of the remote control properties.