/Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h
Test if this Transform's rotation equals another's rotation, within a tolerance. Preferred over "GetRotation().Equals(Other.GetRotation())" because it is faster on some platforms.
bool RotationEquals ( const [TTransform](API\Runtime\Core\Math\TTransform)< T > & Other, [FReal](API\Runtime\Core\Math\TTransform\FReal) Tolerance ) const