/Engine/Plugins/Experimental/Chooser/Source/Chooser/Public/ChooserFunctionLibrary.h
Create an EvaluateChooser struct
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Animation", Meta=(BlueprintThreadSafe, BlueprintInternalUseOnly="true", NativeMakeFunc)) static [FInstancedStruct](API\Plugins\StructUtils\FInstancedStruct) MakeEvaluateChooser ( UChooserTable * Chooser )