/Engine/Source/Runtime/RenderCore/Public/RenderResource.h
class FVertexBufferWithSRV : public [FVertexBuffer](API\Runtime\RenderCore\FVertexBuffer)
FShaderResource...
ShaderResourceViewRHI
SRV that views the entire texture
FUnorderedAcces...
UnorderedAccessViewRHI
optionalUAV that views the entire texture