/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h
Minimal information about each uniform buffer entry fed to the shader compiler.
struct FUniformBufferEntry
EUniformBufferB...
BindingFlags
The binding flags used by this resource table.
bool
bNoEmulatedUniformBuffer
Whether to force a real uniform buffer when using emulated uniform buffers
uint32
LayoutHash
Hash of the resource table layout.
FThreadSafeName...
MemberNameBuffer
Storage for member names for this uniform buffer (pointed to byFUniformResourceEntry::UniformBufferMemberName)
FString
StaticSlotName
The name of the uniform buffer static slot (if global).