/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
Context struct describing relevant characteristics of a property copy. Used by client code to determine batch ID when called back via FOnPropertyAccessDetermineBatchId
struct FPropertyAccessCopyContext
bool
bDestThreadSafe
Whether the dest path is thread safe.
bool
bSourceThreadSafe
Whether the source path is thread safe.
FName
ContextId
User-define context name, passed viaIPropertyAccessLibraryCompiler::AddCopy.
FText
DestPathAsText
Dest path as text, for error reporting.
UObject*
Object
The object (usually a K2 node) in which the context takes place. Used for error reporting.
FText
SourcePathAsText
Source path as text, for error reporting.