/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h
struct FAnimNode_SplineIK : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
bool
bAutoCalculateSpline
The number of points in the spline if we are specifying it directly
ESplineBoneAxis
BoneAxis
Axis of the controlled bone (ie the direction of the spline) to use as the direction for the curve.
TArray< FTransf...
ControlPoints
Transforms applied to spline points
FBoneReference
EndBone
Name of bone at the end of the spline chain.
float
Offset
The distance along the spline from the start from which bones are constrained
int32
PointCount
The number of points in the spline if we are not auto-calculating
float
Roll
Overall roll of the spline, applied on top of other rotations along the direction of the spline
FBoneReference
StartBone
Name of root bone from which the spline extends
float
Stretch
The maximum stretch allowed when fitting bones to the spline.
FAlphaBlend
TwistBlend
How to interpolate twist along the length of the spline
float
TwistEnd
The twist of the end bone. Twist is interpolated along the spline according to Twist Blend.
float
TwistStart
The twist of the start bone. Twist is interpolated along the spline according to Twist Blend.