/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/Path/RCBehaviourSetAssetByPathNode.h
Takes the string as a path and goes on to search for the Asset it is connected to, setting it to a Target Exposed Property.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class URCBehaviourSetAssetByPathNode : public [URCBehaviourNode](API\Plugins\RemoteControlLogic\Behaviour\URCBehaviourNode)