/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h
Check if the anim BP is compatible with this one (for linked instancing). Checks target skeleton, template flags blueprint type. Note compatibility is directional - e.g. template anim BPs can be instanced within any 'regular' anim BP, but not vice versa
bool IsCompatible ( const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint ) const