/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputLibrary.h
Flag all enhanced input subsystems making use of the mapping context for reapplication of all control mappings at the end of this frame.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Input") static void RequestRebuildControlMappingsUsingContext ( const [UInputMappingContext](API\Plugins\EnhancedInput\UInputMappingContext) * Context, bool bForceImmediately )