/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundle.h
A bundle of the Media Asset necessary to play a video & audio
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=(Object)) class UMediaBundle : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bLoopMediaSource
Controls MediaPlayer looping option
bool
bReopenSourceOnError
Automatically try to open the MediaSource again if an error is detected
FOpenCVLensDist...
CurrentLensParameters
Current values of lens parameters to support undo/redo correctly
TObjectPtr<UTe...
LensDisplacementMap
Destination of lens distortion result
FOpenCVLensDist...
LensParameters
Lens parameters of the source
TObjectPtr<UMa...
Material
MediaBundle default Material
TSubclassOf<AM...
MediaBundleActorClass
Class to spawn for that asset.
TObjectPtr<UMe...
MediaPlayer
MediaBundle default MediaPlayer
TObjectPtr<UMe...
MediaSource
MediaBundle internal MediaSource
TObjectPtr<UMe...
MediaTexture
MediaBundle default MediaTexture
FOpenCVCameraVi...
UndistortedCameraViewInfo
CameraView information for the undistorted space