/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h
Holds data about what is used in the shader graph of a specific material property or custom output
struct FMaterialAnalysisResult
bool
bRequiresVertexData
Whether any vertex data is used
FMaterialShadin...
ShadingModels
The shading models used (only relevant when analyzing property MP_ShadingModel)
TBitArray
TextureCoordinates
The texture coordinates used