/Engine/Plugins/Editor/GeometryMode/Source/TextureAlignMode/Public/TextureAlignEdMode.h
Allows texture alignment on BSP surfaces via the widget.
class FEdModeTexture : public [FEdMode](API\Editor\UnrealEd\FEdMode)
ECoordSystem
SaveCoordSystem
Stores the coordinate system that was active when the mode was entered so it can restore it later.
FScopedTransact...
ScopedTransaction
The current transaction.
UWorld*
TrackingWorld
The world that brush that we started tracking with belongs to. Cleared when tracking ends.