/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Apply physics forces to the impacted component, if bEnablePhysicsInteraction is true.
virtual void ApplyImpactPhysicsForces ( const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Impact, const FVector & ImpactAcceleration, const FVector & ImpactVelocity )