/Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h
Binds a delegate to an axis mapping.
struct FInputAxisBinding : public [FInputBinding](API\Runtime\Engine\Components\FInputBinding)
FInputAxisUnifi...
AxisDelegate
The delegate bound to the axis.
FName
AxisName
The axis mapping being bound to.
float
AxisValue
The value of the axis as calculated during the most recentUPlayerInput::ProcessInputStackif the InputComponent was in the stack, otherwise all values should be 0.