/Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponent.h
-> will be exported to EngineDecalClasses.h
class USceneCaptureComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
bool
bAlwaysPersistRenderingState
Whether to persist the rendering state even if bCaptureEveryFrame==false.
uint8:  1
bCaptureEveryFrame
Whether to update the capture's contents every frame.
uint8:  1
bCaptureOnMovement
Whether to update the capture's contents on movement.
bool
bUseRayTracingIfEnabled
Whether to use ray tracing for this capture. Ray Tracing must be enabled in the project.
TRefCountPtr<F...
CaptureMemorySize
Thread safe storage for memory statistics for a scene capture
TObjectPtr< cla...
CaptureMesh
The mesh used by ProxyMeshComponent
int32
CaptureSortPriority
Capture priority within the frame to sort scene capture on GPU to resolve interdependencies between multiple capture components.
TEnumAsByte< en...
CaptureSource
TArray<TObject...
HiddenActors
The actors to hide in the scene capture.
TArray<TWeakOb...
HiddenComponents
The components won't rendered by current component.
float
LODDistanceFactor
Scales the distance used by LOD.
float
MaxViewDistanceOverride
ESceneCapturePr...
PrimitiveRenderMode
Controls what primitives get rendered into the scene capture.
FString
ProfilingEventName
Name of the profiling event.
TObjectPtr< cla...
ProxyMeshComponent
The mesh to show visually where the camera is placed
FEngineShowFlag...
ShowFlags
TODO: Make this aUStructto set directly?
TArray< struct ...
ShowFlagSettings
ShowFlags for the SceneCapture's ViewFamily, to control rendering settings for this view.
TArray<TObject...
ShowOnlyActors
The only actors to be rendered by this scene capture, if PrimitiveRenderMode is set to UseShowOnlyList.
TArray<TWeakOb...
ShowOnlyComponents
The only components to be rendered by this scene capture, if PrimitiveRenderMode is set to UseShowOnlyList.
TIndirectArray<...
ViewStates
The view state holds persistent scene rendering state and enables occlusion culling in scene captures.