/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GeodesicPath.h
the length of the path, computed by suming the path segment lengths. Primarily for testing as the result should matchFDeformableEdgePath::GetPathLength()
namespace UE { namespace Geometry { double UE::Geometry::SumPathLength ( const [FDeformableEdgePath](API\Plugins\DynamicMesh\Operations\FDeformableEdgePath) & DeformableEdgePath ) } }