/Engine/Source/Runtime/Engine/Classes/Engine/World.h
Spawn Actors with given absolute transform (override root component transform) and SpawnParameters
Actor that just spawned
[AActor](API\Runtime\Engine\GameFramework\AActor) * SpawnActorAbsolute ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, FTransform const & AbsoluteTransform, const [FActorSpawnParameters](API\Runtime\Engine\Engine\FActorSpawnParameters) & SpawnParameters )