/Engine/Source/Runtime/Engine/Public/GeometryCollectionRendering.h
Data includes what we need for transform and everything in local vertex factory too.
struct FDataType : public [FStaticMeshDataType](API\Runtime\Engine\FStaticMeshDataType)
FRHIShaderResou...
BoneMapSRV
FRHIShaderResou...
BonePrevTransformSRV
FRHIShaderResou...
BoneTransformSRV