/Engine/Source/Runtime/RHI/Public/RHICommandList.h
void UpdateFromBufferTexture2D ( FRHITexture2D * Texture, uint32 MipIndex, const struct [FUpdateTextureRegion2D](API\Runtime\RHI\FUpdateTextureRegion2D) & UpdateRegion, uint32 SourcePitch, [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * Buffer, uint32 BufferOffset )