/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassSpawnerTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassTransformsSpawnData
bool:  1
bRandomize
When true, Transforms will be assigned to entities as if pre-shuffled.
FTransformsCont...
Transforms