/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Generate the normals for a given morph target.
virtual void GenerateNormalsForMorphTarget ( int32 LOD, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkelMesh, int32 MorphTargetIndex, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const FVector3f > Deltas, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const FVector3f > BaseVertexPositions, [TArrayView](API\Runtime\Core\Containers\TArrayView)< FVector3f > BaseNormals, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutDeltaNormals )