/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h
Update node postprocess
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="NDisplay|Configuration") bool AssignPostprocess ( const [FString](API\Runtime\Core\Containers\FString) & NodeId, const [FString](API\Runtime\Core\Containers\FString) & PostprocessId, const [FString](API\Runtime\Core\Containers\FString) & Type, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > Parameters, int32 Order )