/Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractor.h
Traces along the laser pointer vector and returns what it first hits in the world
What the laster pointer hit
virtual [FHitResult](API\Runtime\Engine\Engine\FHitResult) GetHitResultFromLaserPointer ( [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > * OptionalListOfIgnoredActors, const EHitResultGizmoFilterMode GizmoFilterMode, [TArray](API\Runtime\Core\Containers\TArray)< [UClass](API\Runtime\CoreUObject\UObject\UClass) * > * ObjectsInFrontOfGizmo, const bool bEvenIfBlocked, const float LaserLengthOverride )