/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h
This will be specialized at end of this file for floats, transforms,eulertransforms and vectors.
virtual void Actuate ( [FMovieSceneInterrogationData](API\Runtime\MovieScene\Compilation\FMovieSceneInterrogationData) & InterrogationData, typename [TCallTraits](API\Runtime\Core\GenericPlatform\TCallTraits)< PropertyType >::ParamType InValue, const [TBlendableTokenStack](API\Runtime\MovieScene\Evaluation\Blending\TBlendableTokenStack)< PropertyType > & OriginalStack, const [FMovieSceneContext](API\Runtime\MovieScene\Evaluation\FMovieSceneContext) & Context ) const