/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsCritic.h
Calling this function will run the underlying neural network on the previously buffered observations to populate the output value buffer. This should be called after the corresponding agent interactor's EncodeObservations.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void EvaluateCritic()