/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Add a persistent gameplay cue
void AddGameplayCue ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, [FGameplayEffectContextHandle](API\Plugins\GameplayAbilities\FGameplayEffectContextHandle) EffectContext )