/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h
Pose the current frame's pose ComponentTransform the current frame's component to world transform AttachParentName the current frame's attach parent name (for checking if the attachment has changed) Prev1 the previous frame's pose Prev2 the pose from two frames before CurveFilter filter for curves we don't want to inertialize
void InitFrom ( const [FCompactPose](API\Runtime\Engine\FCompactPose) & Pose, const [FBlendedCurve](API\Runtime\Engine\Animation\FBlendedCurve) & Curves, const FTransform & ComponentTransform, const [FName](API\Runtime\Core\UObject\FName) & AttachParentName, const [FInertializationPose](API\Runtime\Engine\Animation\FInertializationPose) & Prev1, const [FInertializationPose](API\Runtime\Engine\Animation\FInertializationPose) & Prev2, const [UE::Anim::FCurveFilter](API\Runtime\Engine\Animation\FCurveFilter) & CurveFilter )