/Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h
class FMixerDevice : public [FAudioDevice](API\Runtime\Engine\FAudioDevice), public [Audio::IAudioMixer](API\Runtime\AudioMixerCore\IAudioMixer), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
TArray< FTransf...
ListenerTransforms
FQuartzClockMan...
QuantizedEventClockManager
Clock Manager for quantized event handling on Audio Render Thread.
FCriticalSectio...
QuartzPersistentStateCritSec
Technically, in editor, multiple UQuartz(World)Subsystem's will reference the sameFMixerDeviceobject.
TSharedPtr<FPe...
QuartzSubsystemData
Keep a reference alive toUQuartzSubsystemstate that needs to persist across level transitions (UWorlddestruction.