/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
Helper method for sharing code withFClassPtrPropertyeven though one doesn't inherit from the other.
static void StaticSerializeItem ( const [FObjectPropertyBase](API\Runtime\CoreUObject\UObject\FObjectPropertyBase) * ObjectProperty, [FStructuredArchive::FSlot](API\Runtime\Core\Serialization\FStructuredArchive\FSlot) Slot, void * Value, void const * Defaults )