/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectHandler.h
Claims the first available smart object from the provided candidates.
Whether the slot has been successfully claimed or not
[FSmartObjectClaimHandle](API\Plugins\SmartObjectsModule\FSmartObjectClaimHandle) ClaimCandidate ( const [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) Entity, [FMassSmartObjectUserFragment](API\Plugins\MassSmartObjects\FMassSmartObjectUserFragment) & User, const [FMassSmartObjectCandidateSlots](API\Plugins\MassSmartObjects\FMassSmartObjectCandidateSlots) & Candidates ) const