/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Compositing Pass") [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RequestRenderTarget ( FIntPoint Dimensions, ETextureRenderTargetFormat Format )