/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulationCloth.h
Deprecated* Use config based constructor instead.
FClothingSimulationCloth ( PRAGMA_DISABLE_DEPRECATION_WARNINGS[FClothingSimulationMesh](API\Plugins\ChaosCloth\ChaosCloth\FClothingSimulationMesh) * InMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FClothingSimulationCollider](API\Plugins\ChaosCloth\ChaosCloth\FClothingSimulationCollider) * > && InColliders, uint32 InGroupId, [EMassMode](API\Plugins\ChaosCloth\ChaosCloth\FClothingSimulationCloth\EMassMode) InMassMode, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InMassValue, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InMinPerParticleMass, const [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InEdgeStiffness, const [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InBendingStiffness, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InBucklingRatio, const [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InBucklingStiffness, bool bInUseBendingElements, const [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InAreaStiffness, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InVolumeStiffness, bool bInUseThinShellVolumeConstraints, const [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InTetherStiffness, const [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InTetherScale, PRAGMA_DISABLE_DEPRECATION_WARNINGS[ETetherMode](API\Plugins\ChaosCloth\ChaosCloth\FClothingSimulationCloth\ETetherMode) InTetherMode, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InMaxDistancesMultiplier, const [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InAnimDriveStiffness, const [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InAnimDriveDamping, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InShapeTargetStiffness, bool bInUseXPBDEdgeConstraints, bool bInUseXPBDBendingConstraints, bool bInUseXPBDAreaConstraints, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InGravityScale, bool bIsGravityOverridden, const [TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InGravityOverride, const [TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InLinearVelocityScale, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InAngularVelocityScale, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InFictitiousAngularScale, const [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InDrag, const [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InLift, bool bInUsePointBasedWindModel, const [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InPressure, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InDampingCoefficient, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InLocalDampingCoefficient, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InCollisionThickness, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InFrictionCoefficient, bool bInUseCCD, bool bInUseSelfCollisions, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InSelfCollisionThickness, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) InSelfCollisionFrictionCoefficient, bool bInUseSelfIntersections, bool bInUseLegacyBackstop, bool bInUseLODIndexOverride, int32 InLODIndexOverride, const [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & EdgeDampingRatio, const [TVec2](API\Runtime\ChaosCore\Chaos\TVec2)< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & BendDampingRatio )