/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Synchronizes the content or generic browser's selected objects to the collection specified.
void SyncBrowserToObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjectsToSync, bool bFocusContentBrowser )