/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseMeshProcessingTool.h
RequiresScaleNormalization(): return true (default=true) to apply an initial scale to the input mesh so that it has consistent size before being sent into the computation. Scaling factor (eg for scaling UI constants) can be accessed viaGetScaleNormalizationFactor()
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UBaseMeshProcessingTool : public [USingleSelectionTool](API\Runtime\InteractiveToolsFramework\USingleSelectionTool), public [UE::Geometry::IDynamicMeshOperatorFactory](API\Plugins\ModelingOperators\IDynamicMeshOperatorFactory)
TArray<FOption...
OptionalProperties
TObjectPtr<UMe...
Preview
Preview object holds temporary Actor with preview mesh component.
UWorld*
TargetWorld