/Engine/Plugins/Runtime/Oculus/OculusAudio/Source/OculusAudio/Public/OculusAmbisonicSpatializer.h
Override this function to decide whether this soundfield format can read and convert from a source format.
virtual bool CanTranscodeFromSoundfieldFormat ( [FName](API\Runtime\Core\UObject\FName) SourceFormat, const [ISoundfieldEncodingSettingsProxy](API\Runtime\AudioExtensions\ISoundfieldEncodingSettingsProxy) & SourceEncodingSettings )