/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraSimCache.h
Reads Niagara Quaternion attributes by name from the cache frame and appends them into the OutValues array. Only attributes that in the rebase list will be transform into the provided Quat space. Therefore the cache must be captured with rebasing enabled to have any impact. EmitterName - If left blank will return the system simulation attributes.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=NiagaraSimCache) void ReadQuatAttributeWithRebase ( [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & OutValues, FQuat Quat, [FName](API\Runtime\Core\UObject\FName) AttributeName, [FName](API\Runtime\Core\UObject\FName) EmitterName, int FrameIndex ) const