/Engine/Source/Runtime/Engine/Public/SceneManagement.h
Information needed to create a whole scene projected shadow.
class FWholeSceneProjectedShadowInitializer : public [FProjectedShadowInitializer](API\Runtime\Engine\FProjectedShadowInitializer)
bool
bOnePassPointLightShadow
bool
bRayTracedDistanceField
FShadowCascadeS...
CascadeSettings