/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h
Return the BodySetup to use for this PrimitiveComponent (single body case)
BodySetup for this Component. A new BodySetup will be created if one does not exist.
virtual [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * GetBodySetup()