/Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h
Construct aSContentReference.
void Construct ( const [FArguments](API\Editor\UnrealEd\Dialogs\SDeleteAssetsDialog\FArguments) & InArgs, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetDeleteModel](API\Editor\UnrealEd\FAssetDeleteModel) > InDeleteModel )