/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
Called to find the endpoint node in the director blueprint.
virtual [UK2Node](API\Editor\BlueprintGraph\UK2Node) * FindEndpoint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData ) const