/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/LevelSnapshot.h
Given an actor path in the world, gets the equivalent actor from the snapshot.
[TOptional](API\Runtime\Core\IO\TOptional)< [TNonNullPtr](API\Runtime\Core\Templates\TNonNullPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > GetDeserializedActor ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & OriginalActorPath )