/Engine/Plugins/Experimental/WaveFunctionCollapse/Source/WaveFunctionCollapse/Public/WaveFunctionCollapseModel.h
Set the contribution value of a key object to a given value
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="WaveFunctionCollapse") void SetOptionContribution ( const [FWaveFunctionCollapseOption](API\Plugins\WaveFunctionCollapse\FWaveFunctionCollapseOption) & Option, int32 Contribution )