/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h
Computes the minimum translation direction (MTD) when an overlap exists between the component and the given shape.
true if the computation succeeded - assumes that there is an overlap at the specified position/rotation
virtual bool ComputePenetration ( [FMTDResult](API\Runtime\Engine\Engine\FMTDResult) & OutMTD, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const FVector & Pos, const FQuat & Rot )