/Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/IMovieScenePreAnimatedStorage.h
void BeginTrackingEntity ( [FMovieSceneEntityID](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntityID) EntityID, bool bWantsRestoreState, [FRootInstanceHandle](API\Runtime\MovieScene\EntitySystem\FRootInstanceHandle) InstanceHandle, [UObject](API\Runtime\CoreUObject\UObject\UObject) * BoundObject )