/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h
Transform definition
struct FBlendSampleData
TObjectPtr< cla...
Animation
FDeltaTimeRecor...
DeltaTimeRecord
FMarkerTickReco...
MarkerTickRecord
TArray< float >
PerBoneBlendData
Transient per-bone interpolation data
TArray< float >
PerBoneWeightRate
Transient per-bone weight rate - only allocated when used
float
PreviousTime
int32
SampleDataIndex
float
SamplePlayRate
We may merge multiple samples if they use the same animation Calculate the combined sample play rate here
float
Time
float
TotalWeight
float
WeightRate
Rate of change of the Weight - used in smoothed BlendSpace blends.