/Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/XRDeviceVisualizationComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Meta=(BlueprintSpawnableComponent), ClassGroup=MotionController) class UXRDeviceVisualizationComponent : public [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent)
bool
bIsRenderingActive
Set by the parent MotionController once tracking kicks in.
bool
bIsVisualizationActive
Whether the visualization offered by this component is being used.
TObjectPtr<USt...
CustomDisplayMesh
A mesh override that'll be displayed attached to this MotionController.
FXRDeviceId
DisplayDeviceId
TArray<TObject...
DisplayMeshMaterialOverrides
Material overrides for the specified display mesh.
EModelLoadStatu...
DisplayModelLoadState
FName
DisplayModelSource
Determines the source of the desired model.
FName
MotionSource
int32
PreEditMaterialCount