/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Classes/SoundMod.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, MinimalAPI, BlueprintType) class USoundMod : public [USoundBase](API\Runtime\Engine\Sound\USoundBase)
uint32: 1
bLooping
If set, when played directly (not through a sound cue) the nid will be played looping.
FByteBulkData
RawData
The mod file data