/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h
Sets the per-layer color multiplier for a specific layer (multiplied with the tile map color and passed to the material as a vertex color) Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite") void SetLayerColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) NewColor, int32 Layer )