/Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h
Ease between A and B using a specified easing function.
static FTransform TEase ( const FTransform & A, const FTransform & B, float Alpha, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EEasingFunc::Type](API\Runtime\Engine\Kismet\EEasingFunc__Type) > EasingFunc, float BlendExp, int32 Steps )