/Engine/Plugins/VirtualProduction/TextureShare/Source/TextureShare/Public/Blueprints/TextureShareBlueprintContainersBase.h
Sync settings
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FTextureShareObjectSyncSettings
int
FrameConnectTimeOut
MaxMillisecondsToWait for first connection. 0 -infinite.
int
FrameSyncTimeOut
MaxMillisecondsToWait for sync. 0 -infinite.