/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHashGridPreviewer.h
void Draw ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [TArray](API\Runtime\Core\Containers\TArray)< [FSpatialHashRuntimeGrid](API\Runtime\Engine\WorldPartition\FSpatialHashRuntimeGrid) > & Grids, bool bEnabled, int32 PreviewGridLevel )