/Engine/Source/Runtime/UMG/Public/Components/Slider.h
A simple widget that shows a sliding bar with a handle that allows you to control the value in a user define range (between 0..1 by default).
class USlider : public [UWidget](API\Runtime\UMG\Components\UWidget)
bool
IsFocusable
Should the slider be focusable?
float
K2_Cache_Value
bool
MouseUsesStep
Sets new value if mouse position is greater/less than half the step size.
TSharedPtr<SSl...
MySlider
Native Slate Widget
FOnControllerCa...
OnControllerCaptureBegin
Invoked when the controller capture begins.
FOnControllerCa...
OnControllerCaptureEnd
Invoked when the controller capture ends.
FOnMouseCapture...
OnMouseCaptureBegin
Invoked when the mouse is pressed and a capture begins.
FOnMouseCapture...
OnMouseCaptureEnd
Invoked when the mouse is released and a capture ends.
FOnFloatValueCh...
OnValueChanged
Called when the value is changed by slider or typing.
bool
RequiresControllerLock
Sets whether we have to lock input to change the slider value.
FGetFloat
ValueDelegate
A bindable delegate to allow logic to drive the value of the widget