/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
On the client, receives a packed move response from the server, unpacks it by serializing into the MoveResponseContainer fromGetMoveResponseDataContainer(), and passes the data container toClientHandleMoveResponse().
void MoveResponsePacked_ClientReceive ( const [FCharacterMoveResponsePackedBits](API\Runtime\Engine\GameFramework\FCharacterMoveResponsePackedBits) & PackedBits )