/Engine/Source/Editor/UnrealEd/Public/SCurveEditor.h
[UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateCurveObject ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCurveBase](API\Runtime\Engine\Curves\UCurveBase) > CurveType, [UObject](API\Runtime\CoreUObject\UObject\UObject) * PackagePtr, [FName](API\Runtime\Core\UObject\FName) & AssetName )