/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsManager.h
Resets the agent with the given id on the manager. Used to tell components to reset any state associated with this agent.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(AgentId="-1")) void ResetAgent ( const int32 AgentId )