/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphGlobalGameOverrides.h
A node which configures the global game overrides.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMovieGraphGlobalGameOverridesNode : public [UMovieGraphSettingNode](API\Plugins\MovieRenderPipelineCore\Graph\UMovieGraphSettingNode)
bool
bCinematicQualitySettings
If true, automatically set the engine to the Cinematic Scalability quality settings during render.
bool
bDisableHLODs
Should we disable Hierarchical LODs and instead use their real meshes regardless of distance?
bool
bFlushGrassStreaming
Flushing grass streaming (combined with override view distance scale) prevents visible pop-in/culling of grace instances.
bool
bFlushStreamingManagers
Experimental.
uint8:  1
bOverride_CinematicQualitySettings
uint8:  1
bOverride_DisableGPUTimeout
uint8:  1
bOverride_DisableHLODs
uint8:  1
bOverride_FlushGrassStreaming
uint8:  1
bOverride_FlushStreamingManagers
uint8:  1
bOverride_GameModeOverride
uint8:  1
bOverride_OverrideViewDistanceScale
uint8:  1
bOverride_ShadowDistanceScale
uint8:  1
bOverride_ShadowRadiusThreshold
uint8:  1
bOverride_TextureStreaming
uint8:  1
bOverride_UseHighQualityShadows
uint8:  1
bOverride_UseLODZero
uint8:  1
bOverride_ViewDistanceScale
uint8:  1
bOverride_VirtualTextureFeedbackFactor
bool
bUseHighQualityShadows
Should we override shadow-related CVars with some high quality preset settings?
bool
bUseLODZero
Should we try to use the highest quality LOD for meshes and particle systems regardless of distance?
TSubclassOf<AG...
GameModeOverride
Optional Game Mode to override the map's default game mode with.
int32
ShadowDistanceScale
TODO: This should also be disabled if bUseHighQualityShadows is false, but EditCondition doesn't work with thatplusthe InlineEditConditionToggle.
float
ShadowRadiusThreshold
TODO: This should also be disabled if bUseHighQualityShadows is false, but EditCondition doesn't work with thatplusthe InlineEditConditionToggle.
EMoviePipelineT...
TextureStreaming
Defines which If true, when using texture streaming fully load the required textures each frame instead of loading them in over time.
int32
ViewDistanceScale
Controls the view distance scale. A primitive's MaxDrawDistance is scaled by this value.
int32
VirtualTextureFeedbackFactor
The virtual texture feedback resolution factor.