/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h
Replicated data when playing a root motion montage.
struct FRepRootMotionMontage
FVector_NetQuan...
Acceleration
Acceleration
TObjectPtr<UAn...
AnimMontage
AnimMontage providing Root Motion
FRootMotionSour...
AuthoritativeRootMotion
State of Root Motion Sources on Authority
bool
bIsActive
Whether this has useful/active data.
bool
bRelativePosition
Additional replicated flag, if MovementBase can't be resolved on the client.
bool
bRelativeRotation
Whether rotation is relative or absolute.
FVector_NetQuan...
LinearVelocity
Velocity
FVector_NetQuan...
Location
Location
TObjectPtr<UPr...
MovementBase
Movement Relative to Base
FName
MovementBaseBoneName
Bone on the MovementBase, if a skeletal mesh.
float
Position
Track position of Montage
FRotator
Rotation
Rotation