/Engine/Source/Runtime/GeometryCore/Public/CompGeom/DiTOrientedBox.h
Heuristic-based computation of an object oriented bounding box that utilizes a small number of extremal vertices and an internal Di-Tetrahedron to generate the box orientation. Based on "Fast Computation of Tight-Fitting Oriented Bounding Boxes" by Larson and Kallberg ( cf., Game Engine Gems 2)
OrientedBox3 that contains the points provided by the given GetPointFunc
namespace UE { namespace Geometry { template<typename RealType> [TOrientedBox3](API\Runtime\GeometryCore\TOrientedBox3)< RealType > UE::Geometry::ComputeOrientedBBox ( const [EDiTO](API\Runtime\GeometryCore\CompGeom\UE__Geometry__EDiTO) DiTO_K, const int32 NumPoints, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [UE::Math::TVector](API\Runtime\Core\Math\TVector)< RealType >(int32)> GetPointFunc ) } }