HairStrandsCore/Public/GroomComponent.h
Accessor function for changing Groom physics asset from blueprint/sequencer
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Simulation") void SetPhysicsAsset ( [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * InPhysicsAsset )