/Engine/Plugins/Runtime/CustomMeshComponent/Source/CustomMeshComponent/Classes/CustomMeshComponent.h
Add to the geometry to use on this triangle mesh. This may cause an allocation. UseSetCustomMeshTriangles()instead when possible to reduce allocations.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|CustomMesh") void AddCustomMeshTriangles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FCustomMeshTriangle](API\Plugins\CustomMeshComponent\FCustomMeshTriangle) > & Triangles )