/Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditorRuntime/Public/ConsoleVariablesAsset.h
Returns the saved list of console variables as an array ofFString.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Console Variables Asset") [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetSavedCommandsAsStringArray ( bool bOnlyIncludeChecked ) const