/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectMultiBandCompressor.h
Sets the source key input as the provided AudioBus' output. If no object is provided, key is set to effect's input.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|Effects") void SetAudioBus ( [UAudioBus](API\Runtime\Engine\Sound\UAudioBus) * AudioBus )