/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertSyncSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FPackageClassFilter
FSoftClassPath
AssetClass
Optional Class that will filter a specific asset type.
TArray<FString...
ContentPaths
Paths on which package of a certain asset type will pass the filter, if no asset is specified all asset in those paths pass the filter