/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/FFTPeakPitchDetector.h
Detect pitches in the audio. This can be called repeatedly with new audio.
virtual void DetectPitches ( const [FAlignedFloatBuffer](API\Runtime\SignalProcessing\DSP\FAlignedFloatBuffer) & InMonoAudio, [TArray](API\Runtime\Core\Containers\TArray)< [FPitchInfo](API\Plugins\AudioSynesthesiaCore\FPitchInfo) > & OutPitches )