/Engine/Plugins/Experimental/VirtualProduction/LedWallCalibration/Source/LedWallCalibration/Public/LedWallCalibration.h
Populates calibration points and generates a texture with Aruco markers. It finds the CalibrationPointComponent's parent, which is expected to be a StaticMeshComponent, and finds the led panels in it (it expects its triangles to have 3 corners of any given panel. It then generates an Aruco marker for each detected panel and populates its named calibration point corners.
True if successful
static bool GenerateArucosForCalibrationPoint ( [UCalibrationPointComponent](API\Plugins\CameraCalibrationCore\UCalibrationPointComponent) * CalibrationPoint, const [FLedWallArucoGenerationOptions](API\Plugins\LedWallCalibration\FLedWallArucoGenerationOptions) & Options, int32 & OutNextMarkerId, cv::Mat & OutMat )