/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NDISkeletalMeshCommon.h
void GetSkinnedTrianglePositions &40; FSkeletalMeshAccessorHelper & Accessor, int32 Idx0, int32 Idx1, int32 Idx2, FVector3f & OutPos0, FVector3f & OutPos1, FVector3f & OutPos2 &41;