/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h
Add a new binding to this sequence that will spawn the specified object
A unique identifier for the new binding
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) AddSpawnableFromClass ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ClassToSpawn )