/Engine/Source/Runtime/Engine/Classes/Engine/NavigationObjectBase.h
class ANavigationObjectBase : public [AActor](API\Runtime\Engine\GameFramework\AActor), public [INavAgentInterface](API\Runtime\Engine\AI\Navigation\INavAgentInterface)
uint32: 1
bIsPIEPlayerStart
True if this nav point was spawned to be a PIE player start.