/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SimSweep.h
Results from a SimSweepParticle. NOTE: Only HitParticle is guaranteed to be initialized. If HitParticle is null, all other properties are undefined.
class FSimSweepParticleHit
FReal
HitDistance
The distance along the sweep at the hit, or the seperation if negative (i.e., -Penetration) (or uninitialized)
int32
HitFaceIndex
The face index of the shape we hit, or INDEX_NONE (or uninitialized)
FVec3
HitFaceNormal
The normal of the face we hit, if HitFaceIndex is set (or uninitialized)
constFImplicit...
HitGeometry
The geometry that we hit (or uninitialized)
FVec3
HitNormal
The contact normal for HitDistance >= 0, or MTD direction for HitDistance < 0 (or uninitialized)
constFGeometry...
HitParticle
The particle that we hit, or null.
FVec3
HitPosition
The contact position (or uninitialized)
constFPerShape...
HitShape
The shape that we hit (or uninitialized)
FReal
HitTOI
Time of impact [0,1] (or uninitialized)