/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Widgets/VPAssetThumbnailWrapperWidget.h
Sets the display mode. Only has an effect in editor builds because packaged games always display in FallbackImage mode.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Appearance") void SetDisplayMode ( [EAssetThumbnailDisplayMode](API\Plugins\VPUtilities\Widgets\EAssetThumbnailDisplayMode) Mode )