/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h
FWorldPartitionImplBase
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) > * GetActorDesc ( [UActorDescContainer](API\Runtime\Engine\WorldPartition\UActorDescContainer) * Container, const [FGuid](API\Runtime\Core\Misc\FGuid) & ActorGuid )