/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMArrayNode.h
Returns the C++ data type struct of the array (or nullptr)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMArrayNode) [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetCPPTypeObject() const