/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h
Get the Datasmith MeshElement associated with the actor. The Mesh can be a direct reference to an Unreal Mesh. If it's the case it will return an invalid MeshElement.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Element") [UDatasmithMeshElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithMeshElement) * GetMeshElement()