/Engine/Source/Runtime/RHI/Public/DynamicRHI.h
Deprecated* Use the CreateShaderResourceView function that takes an FRHIBufferSRVCreateDesc.
struct FShaderResourceViewInitializer : public [FRHIViewDesc::FBufferSRV::FInitializer](API\Runtime\RHI\FRHIViewDesc\FBufferSRV\FInitializer)
FRHIBuffer*...
Buffer