/Engine/Source/Runtime/MovieSceneTracks/Public/EntitySystem/Interrogation/MovieSceneInterrogationLinker.h
Allocate a new interrogation channel that relates to a specific object
[FInterrogationChannel](API\Runtime\MovieScene\EntitySystem\FInterrogationChannel) AllocateChannel ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [FMovieScenePropertyBinding](API\Runtime\MovieScene\EntitySystem\FMovieScenePropertyBinding) & PropertyBinding )