/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDCollisionConstraints.h
Remove all constraints associated with the particles - called when particles are destroyed.
virtual void DisconnectConstraints ( const [TSet](API\Runtime\Core\Containers\TSet)< [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * > & ParticleHandles )