/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h
Arguments that can be used when creating a new mapping profile
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPlayerMappableKeyProfileCreationArgs
uint8:  1
bSetAsCurrentProfile
FText
DisplayName
The display name of this profile
FGameplayTag
ProfileIdentifier
The uniqiue identifier that this profile should have
TSubclassOf<UE...
ProfileType
FPlatformUserId
UserId
The user ID of theULocalPlayerthat this profile is associated with