/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactory.h
[AActor](API\Runtime\Engine\GameFramework\AActor) * CreateActor ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const FTransform & InTransform, const [FActorSpawnParameters](API\Runtime\Engine\Engine\FActorSpawnParameters) & InSpawnParams )