/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h
Construct a new server initiation key, for abilities activated on the server
static [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) CreateNewServerInitiatedKey ( class [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * )