/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGComponent.h
Cleans up the generation from a local (vs. remote) standpoint. Will not be replicated. Will be delayed.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PCG) void CleanupLocal ( bool bRemoveComponents, bool bSave )