/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformerInstance.h
Setup the object. This initializes the binding names and the primary binding component.
void InitializeSettings ( [UOptimusDeformer](API\Plugins\OptimusCore\UOptimusDeformer) * InDeformer, [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InPrimaryComponent )