/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Extracts all FSoftObjectPaths from a Class/Struct
virtual void ExtractSoftObjectPaths ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Struct, const void * StructValue, [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & FoundAssetReferences, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PropertiesToSkip ) const