/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderPanel.h
Access the last level sequence that was recorded
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder|Panel") [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * GetLastRecordedLevelSequence() const