/Engine/Source/Runtime/Engine/Public/TextureResource.h
A 2D texture mip-map.
struct FTexture2DMipMap
FByteBulkData
BulkData
Stores the data for the mip when it is loaded.
UE::FDerivedDat...
DerivedData
Reference to the data for the mip if it can be streamed.
EFileRegionType
FileRegionType
The file region type appropriate for the pixel format of this mip-map.
uint16
SizeX
Width of the mip-map.
uint16
SizeY
Height of the mip-map.
uint16
SizeZ
Depth of the mip-map.