/Engine/Plugins/VirtualProduction/StageMonitoring/Source/StageMonitorCommon/Public/StageMonitoringSettings.h
Settings for the StageMonitoring plugin modules. Data Provider, Monitor and shared settings are contained here to centralize access through project settings
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game) class UStageMonitoringSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
bool
bUseSessionId
If true, Stage monitor will only listen to Stage Providers with same sessionId
FName
CommandLineFriendlyName
A friendly name for that instance given through command line (-StageFriendlyName=) to identify it when monitoring.
TOptional< int3...
CommandLineSessionId
The current SessionId in a virtual production context read from the command line.
FStageDataExpor...
ExportSettings
Settings for Data Providers
FStageMonitorSe...
MonitorSettings
Settings for monitors
FStageDataProvi...
ProviderSettings
Settings for Data Providers
int32
StageSessionId
The projects Stage SessionId to differentiate data sent over network.
float
TimeoutInterval
Interval threshold between message reception before dropping out a provider or a monitor