/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h
Adds the provided mapped elements to the component, should not be used before OnPreInitialize Event
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig", Meta=(UnsafeDuringActorConstruction="true")) void AddMappedElements ( [TArray](API\Runtime\Core\Containers\TArray)< [FControlRigComponentMappedElement](API\Plugins\ControlRig\FControlRigComponentMappedElemen-) > NewMappedElements )