/Engine/Source/Runtime/Sockets/Public/SocketSubsystemModule.h
Main entry point for accessing a socket subsystem by name Will load the appropriate module if the subsystem isn't currently loaded It's possible that the subsystem doesn't exist and therefore can return NULL
Requested socket subsystem, or NULL if that subsystem was unable to load or doesn't exist
virtual [ISocketSubsystem](API\Runtime\Sockets\ISocketSubsystem) * GetSocketSubsystem ( const [FName](API\Runtime\Core\UObject\FName) InSubsystemName )