/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
Returns node inputs by the given DataType (ex. "Audio", "Trigger", "String", "Bool", "Float", "Int32", etc.).
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder", Meta=(ExpandEnumAsExecs="OutResult")) [TArray](API\Runtime\Core\Containers\TArray)< [FMetaSoundBuilderNodeInputHandle](API\Plugins\MetasoundEngine\FMetaSoundBuilderNodeInputHandle) > FindNodeInputsByDataType ( const [FMetaSoundNodeHandle](API\Plugins\MetasoundEngine\FMetaSoundNodeHandle) & NodeHandle, [EMetaSoundBuilderResult](API\Plugins\MetasoundEngine\EMetaSoundBuilderResult) & OutResult, [FName](API\Runtime\Core\UObject\FName) DataType )