/Engine/Source/Runtime/Engine/Public/ActorPartition/PartitionActor.h
static [FString](API\Runtime\Core\Containers\FString) GetActorName ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, const [FGuid](API\Runtime\Core\Misc\FGuid) & GridGuid, const [FActorPartitionIdentifier](API\Runtime\Engine\ActorPartition\FActorPartitionIdentifier) & ActorPartitionId, uint32 GridSize, int32 CellCoordsX, int32 CellCoordsY, int32 CellCoordsZ, uint32 DataLayerEditorContext )