/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPBookmark/Public/VPBookmarkBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Bookmarks", Meta=(WorldContext="WorldContextObject")) static void GetAllVPBookmarkActors ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OutActors )