/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectSimpleDelay.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSourceEffectSimpleDelaySettings
uint32:  1
bDelayBasedOnDistance
Whether or not to delay the audio based on the distance to the listener or use manual delay.
uint32:  1
bUseDistanceOverride
Whether or not to allow the attenuation distance override value vs the distance to listener to be used for distance-based delay.
float
DelayAmount
Delay amount in seconds.
float
DryAmount
Gain stage on dry (non-delayed signal)
float
Feedback
Amount to feedback into the delay line (because why not)
float
SpeedOfSound
Speed of sound in meters per second when using distance-based delay.
float
WetAmount
Gain stage on wet (delayed) signal.