/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperRuntimeSettings.h
Implements the settings for the Paper2D plugin.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class PAPER2UPaperRuntimeSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bEnableSpriteAtlasGroups
Enables experimentalincomplete and unsupportedtexture atlas groups that sprites can be assigned to.
bool
bEnableTerrainSplineEditing
Enables experimentalincomplete and unsupported2D terrain spline editing. Note: You need to restart the editor when enabling this setting for the change to fully take effect.
bool
bResizeSpriteDataToMatchTextures
Enables automatic resizing of various sprite data that is authored in texture space if the source texture gets resized (sockets, the pivot, render and collision geometry, etc...)