/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGAttributeNoise.h
Apply some noise to an attribute/property. You can select the mode you want and a noise range. Support all numerical types and vectors/rotators.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGAttributeNoiseSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
bool
bClampResult
Clamp the result between 0 and 1. Always applied if we apply noise to the density.
bool
bInvertSource
Attribute = 1 - Attribute before applying the operation
FPCGAttributePr...
InputSource
EPCGAttributeNo...
Mode
Attribute = (Original op Noise), Noise in [NoiseMin, NoiseMax]
float
NoiseMax
float
NoiseMin
FPCGAttributePr...
OutputTarget