/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
Data that describes what happened in an attribute modification. This is passed to ability set callbacks
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayModifierEvaluatedData
FGameplayAttrib...
Attribute
What attribute was modified
FActiveGameplay...
Handle
Handle of the active gameplay effect that originated us. Will be invalid in many cases
bool
IsValid
True if something was evaluated
float
Magnitude
The raw magnitude of the applied attribute, this is generally before being clamped
TEnumAsByte<EG...
ModifierOp
The numeric operation of this modifier: Override, Add, Multiply, etc