/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/NewtonEvolution.h
void SetKinematicUpdateFunction ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([FSolverParticles](API\Runtime\Chaos\Chaos\FSolverParticles) &, const [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal), const [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal), const int32)> KinematicUpdate )