/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior_AnimationBased.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void OnMontageFinished ( [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * Montage, bool bInterrupted, [AActor](API\Runtime\Engine\GameFramework\AActor) * InAvatar )