/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeMeshActorFactoryNode.h
Add one Material dependency to a specific slot name of this object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | StaticMesh") bool SetSlotMaterialDependencyUid ( const [FString](API\Runtime\Core\Containers\FString) & SlotName, const [FString](API\Runtime\Core\Containers\FString) & MaterialDependencyUid )