/Engine/Plugins/Runtime/ArchVisCharacter/Source/ArchVisCharacter/Public/ArchVisCharacter.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class AArchVisCharacter : public [ACharacter](API\Runtime\Engine\GameFramework\ACharacter)
FString
LookUpAtRateAxisName
Axis name for rate-based look up/down inputs (e.g. joystick).
FString
LookUpAxisName
Axis name for direct look up/down inputs (e.g. mouse).
float
MouseSensitivityScale_Pitch
Controls how aggressively mouse motion translates to character rotation in the pitch axis.
float
MouseSensitivityScale_Yaw
Controls how aggressively mouse motion translates to character rotation in the yaw axis.
FString
MoveForwardAxisName
Axis name for "move forward/back" control. This should match an Axis Binding in your input settings
FString
MoveRightAxisName
Axis name for "move left/right" control. This should match an Axis Binding in your input settings
FString
TurnAtRateAxisName
Axis name for rate-based turn left/right inputs (e.g. joystick).
FString
TurnAxisName
Axis name for direct turn left/right inputs (e.g. mouse).