/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h
Compress the provided track by checking for uniform key data according to the provided error metrics
Whether or not the operation was succesful
namespace UE { namespace Anim { namespace Compression { bool UE::Anim::Compression::CompressRawAnimSequenceTrack ( [FRawAnimSequenceTrack](API\Runtime\Engine\Animation\FRawAnimSequenceTrack) & RawTrack, int32 NumberOfKeys, [FName](API\Runtime\Core\UObject\FName) ErrorName, float MaxPosDiff, float MaxAngleDiff ) } } }