/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h
Get list of considered targets for 'showdebug' This list is built contextually based on which 'showdebug' flags have been enabled.
virtual void GetDebugActorList ( [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutList )