/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Get all attributes for the fixture patch.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX", Meta=(DeprecatedFunction, DeprecationMessage="Deprecated 4.26. DMXEntityFixurePatch::GetCellAttributes instead")) bool GetCellAttributes ( [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * FixturePatch, [TArray](API\Runtime\Core\Containers\TArray)< [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName) > & CellAttributes )