/Engine/Source/Runtime/Engine/Public/Animation/BoneReference.h
struct FBoneReference
int32: 31
BoneIndex
Cached bone index for run time - right now bone index of skeleton
FName
BoneName
Name of bone to control. This is the main bone chain to modify from.
uint32: 1
bUseSkeletonIndex
Change this to Bitfield if we have more than one bool This specifies whether or not this indices is mesh or skeleton
FCompactPoseBon...
CachedCompactPoseIndex