/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/NetworkPredictionExtrasFlyingPawn.h
Sample pawn that usesUFlyingMovementComponent. The main thing this provides is actually producing user input for the component/simulation to consume.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ANetworkPredictionExtrasFlyingPawn : public [APawn](API\Runtime\Engine\GameFramework\APawn)
bool
bFakeAutonomousProxy
Actor will behave like autonomous proxy even though not posessed by an APlayercontroller.
TObjectPtr<UFl...
FlyingMovementComponent
ENetworkPredict...
InputPreset