/Engine/Source/Runtime/Engine/Classes/Engine/Console.h
Process an input key event routed through unrealscript from another object. This method is assigned as the value for the OnReceivedNativeInputKey delegate so that native input events are routed to this unrealscript function.
true to consume the key event, false to pass it on.
virtual bool InputKey_Open ( int32 ControllerId, [FKey](API\Runtime\InputCore\FKey) Key, EInputEvent Event, float AmountDepressed, bool bGamepad )