/Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Classes/MuCO/CustomizableObjectSystem.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType) class UCustomizableObjectSystem : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr<UCu...
CurrentInstanceLODManagement
TObjectPtr<UCu...
DefaultInstanceLODManagement
FEditorCompileS...
EditorSettings
Copy of the Mutable Editor Settings tied to CO compilation. They are updated whenever changed.
TArray<TObject...
ProtectedCachedTextures
Array where textures are added temporarily while the mutable thread may want to reused them for some instance under construction.