/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h
Utility class to do most of the common functionalities in the World Editor. The editor should not be in play in editor mode.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UEditorLevelLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)