/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Damage.h
struct FAIDamageEvent
float
Amount
Damage taken by DamagedActor.  0-damage events do not get ignored
TObjectPtr<AAc...
DamagedActor
Damaged actor
FVector
HitLocation
Event's additional spatial information  document
TObjectPtr<AAc...
Instigator
Actor that instigated damage. Can be None
FVector
Location
Event's "Location", or what will be later treated as the perceived location for this sense.
FName
Tag
Optional named identifier for the damage.