/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h
struct FActiveForceFeedbackEffect
TSet<FInputDev...
ActiveDeviceProperties
Array of device properties that have been activated by this force feedback effect
bool
bActivatedDeviceProperties
Set to true after this force feedback effect has activated it's device properties
TObjectPtr< cla...
ForceFeedbackEffect
FForceFeedbackP...
Parameters
FPlatformUserId
PlatformUser
The platform user that should receive this effect
float
PlayTime