/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Handles cleaning up an object library if it matches the passed in object
void HandleAssetRenamed ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & Data, const [FString](API\Runtime\Core\Containers\FString) & String )