/Engine/Source/Runtime/Engine/Public/ContentStreaming.h
Streaming manager collection, routing function calls to streaming managers that have been added via AddStreamingManager.
struct FStreamingManagerCollection : public [IStreamingManager](API\Runtime\Engine\IStreamingManager)
IAnimationStrea...
AnimationStreamingManager
The animation streaming manager, should always exist
IAudioStreaming...
AudioStreamingManager
The audio streaming manager, should always exist
FCriticalSectio...
AudioStreamingManagerCriticalSection
Locks out any audio streaming manager call when we are re-initializing the audio streaming manager.
int32
DisableResourceStreamingCount
Count of how many nested DisableResourceStreaming's were called - will enable when this is 0
float
LoadMapTimeLimit
Maximum number of seconds to block inStreamAllResources(), by default (.ini setting).
Nanite::FCoarse...
NaniteCoarseMeshStreamingManager
The nanite coarse mesh streaming manager, should always exist
int32
NumIterations
Number of iterations to perform. Gets reset to 1 each frame.
FRenderAssetStr...
RenderAssetStreamingManager
The currently added texture streaming manager. Can be NULL
TArray<IStream...
StreamingManagers
Array of streaming managers to route function calls to
FVirtualTexture...
VirtualTextureStreamingManager
The virtual texture streaming manager, should always exist