/Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayFunctionLibrary.h
Sets the World to Meters scale, which changes the scale of the world as perceived by the player
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input|HeadMountedDisplay", Meta=(WorldContext="WorldContext")) static void SetWorldToMetersScale ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContext, float NewScale )