/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Current move data being processed or handled. This is set before MoveAutonomous (for replayed moves and server moves), and cleared thereafter. Useful for being able to access custom movement data during internal movement functions such asMoveAutonomous()orUpdateFromCompressedFlags()to be able to maintain backwards API compatibility.
[FCharacterNetworkMoveData](API\Runtime\Engine\GameFramework\FCharacterNetworkMoveData) * GetCurrentNetworkMoveData() const