/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h
Update the material set of the Target
namespace UE { namespace ToolTarget { bool UE::ToolTarget::CommitMaterialSetUpdate ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target, const [FComponentMaterialSet](API\Runtime\InteractiveToolsFramework\TargetInterfaces\FComponentMaterialSet) & UpdatedMaterials, bool bApplyToAsset ) } }