/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioComponentGroup.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category=AudioComponentGroup) void SubscribeToStringParam ( const [FName](API\Runtime\Core\UObject\FName) ParamName, [FStringParamCallback](API\Plugins\AudioGameplay\FStringParamCallback) Delegate )