/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererProperties.h
Mapping between a variable in the source dataset and the location we place it in the GPU buffer passed to the VF.
struct FNiagaraRendererVariableInfo
bool
bHalfType
bool
bUpload
uint16
DatasetOffset
uint16
GPUBufferOffset
uint16
NumComponents