/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerModelRegistry.h
Get the editor model related to a given runtime model.
A pointer to the editor model object for this specific runtime model instance, or nullptr when not found.
[FMLDeformerEditorModel](API\Plugins\MLDeformerFrameworkEditor\FMLDeformerEditorModel) * GetEditorModel ( UMLDeformerModel * Model )