/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h
Deprecated* Use GetDataLayerInstanceNames withUDataLayerAssetinstead
[TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetDataLayerInstanceNames ( const [TArray](API\Runtime\Core\Containers\TArray)< [FActorDataLayer](API\Runtime\Engine\WorldPartition\DataLayer\FActorDataLayer) > & InActorDataLayers ) const