/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeSourceComponent.h
class UCameraShakeSourceComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
ECameraShakeAtt...
Attenuation
The attenuation profile for how camera shakes' intensity falls off with distance
bool
bAutoStart
TSubclassOf<UC...
CameraShake
TObjectPtr<UTe...
EditorSpriteTexture
Sprite to display in the editor.
float
EditorSpriteTextureScale
Sprite scaling for display in the editor.
float
InnerAttenuationRadius
Under this distance from the source, the camera shakes are at full intensity
float
OuterAttenuationRadius
Outside of this distance from the source, the camera shakes don't apply at all