/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBasicEditFunctions.h
Adds a list of vertices to the mesh, and populates the NewIndicesList with the corresponding new Vertex IDs.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AddVerticesToMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptVectorList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptVectorList) NewPositionsList, [FGeometryScriptIndexList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptIndexList) & NewIndicesList, bool bDeferChangeNotifications )