/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h
Creates the hit proxies are used when DrawDynamicElements is called. Called in the game thread.
The hit proxy to use by default for elements drawn by DrawDynamicElements.
virtual [HHitProxy](API\Runtime\Engine\HHitProxy) * CreateHitProxies ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, [TArray](API\Runtime\Core\Containers\TArray)< [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< [HHitProxy](API\Runtime\Engine\HHitProxy) > > & OutHitProxies )