/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/ComponentCollisionUtil.h
Apply TransformSequence (in-order) to the existing Simple Collision geometry in Component and then append to to ShapeSetOut
namespace UE { namespace Geometry { bool UE::Geometry::AppendSimpleCollision ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * SourceComponent, [FSimpleShapeSet3d](API\Plugins\DynamicMesh\ShapeApproximation\FSimpleShapeSet3d) * ShapeSetOut, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform3d > & TransformSeqeuence ) } }