/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Get the base actor depending on the currently active mode (train or test mode). The base actor is the linear skinned one.
A pointer to the linear skinned actor in either test or training mode.
[FMLDeformerEditorActor](API\Plugins\MLDeformerFrameworkEditor\FMLDeformerEditorActor) * GetVisualizationModeBaseActor() const