/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/PlaneDistanceFromHitMechanic.h
Set the hit target mesh and the plane frame. Distance is measured along Z axis. If bMeshInWorldCoords is true, then HitTargetMesh is in world coords. Otherwise we assume it is in local coords of PlaneFrameWorld
virtual void Initialize ( [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) && HitTargetMesh, const [FFrame3d](API\Runtime\GeometryCore\TFrame3) & PlaneFrameWorld, bool bMeshInWorldCoords )