/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/Annotations/SmartObjectSlotEntranceAnnotation.h
Annotation to define a entrance locations for a Smart Object Slot. This can be used to add multiple entry points to a slot, or to validate the entries against navigation data.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Entrance")) struct FSmartObjectSlotEntranceAnnotation : public [FSmartObjectSlotAnnotation](API\Plugins\SmartObjectsModule\FSmartObjectSlotAnnotation)
uint8:  1
bCheckTransitionTrajectory
If set to true, collisions will be checked between the transition from navigation location and slot location.
uint8:  1
bIsEntry
Set to true if the entry can be used to enter the slot.
uint8:  1
bIsExit
Set to true if the entry can be used to exit the slot.
uint8:  1
bTraceGroundLocation
If set to true, ground location will be adjusted using a line trace.
FVector3f
Offset
Local space offset of the entry.
FRotator3f
Rotation
Local space rotation of the entry.
ESmartObjectEnt...
SelectionPriority
During entrance selection, the highest priority entrance is selected.
FGameplayTagCon...
Tags
Tags that can be used to identify the entry.
float
TrajectorySlotHeightOffset
Height offset at slot location of the transition collision check.
float
TrajectoryStartHeightOffset
Height offset at start of the transition collision check.
float
TransitionCheckRadius
Radius of the transition trajectory check.