/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h
Trace the specified surface (extrinsic) mesh edge across the intrinsic mesh.Bydefault this traces from vertex EdgeV.A to vertex EdgeV.B where EdgeV = SurfaceMesh.GetEdgeV(SurfaceEID).
array of intrinsic edges crossed between the specified vertices. This can be used to compute the actual MeshPoints on the surface if desired.
[TArray](API\Runtime\Core\Containers\TArray)< [FEdgeAndCrossingIdx](API\Plugins\DynamicMesh\Operations\FIntrinsicEdgeFlipMesh\FEdgeAndCrossingIdx) > GetImplicitEdgeCrossings ( const int32 SurfaceEID, const bool bReverse ) const