/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitTargetData.h
The TargetActor we spawned locally has called back with valid target data
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() virtual void OnTargetDataReadyCallback ( const [FGameplayAbilityTargetDataHandle](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityTargetDataHandle) & Data )