/Engine/Plugins/Compositing/OpenCVLensDistortion/Source/OpenCVLensDistortion/Public/OpenCVLensDistortionBlueprintLibrary.h
Draws UV displacement map within the output render target.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lens Distortion | OpenCV", Meta=(WorldContext="WorldContextObject")) static void DrawDisplacementMapToRenderTarget ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * OutputRenderTarget, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * PreComputedUndistortDisplacementMap )