/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h
This constructor suspend the alternate skinning preview for all editor component that use the specified skeletalmesh Parameters:
FScopedSuspendAlternateSkinWeightPreview ( class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh )