/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Converts received server IDs in a root motion group to local IDs
void ConvertRootMotionServerIDsToLocalIDs ( const [FRootMotionSourceGroup](API\Runtime\Engine\GameFramework\FRootMotionSourceGroup) & LocalRootMotionToMatchWith, [FRootMotionSourceGroup](API\Runtime\Engine\GameFramework\FRootMotionSourceGroup) & InOutServerRootMotion, float TimeStamp )