/Engine/Plugins/Compositing/Composure/Source/Composure/Public/ComposurePostMoves.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FComposurePostMoveSettings
FVector2D
Pivot
The normalized pivot point for applying rotation and scale to the image.
float
RotationAngle
The anti clockwise rotation to apply to the image in degrees.
float
Scale
The scale to apply to the image.
FVector2D
Translation
The translation to apply to the image.