/Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollision.h
class UParticleModuleCollision : public [UParticleModuleCollisionBase](API\Runtime\Engine\Particles\Collision\UParticleModuleCollisionBase)
uint32: 1
bApplyPhysics
If true, physic will be applied between a particle and the object it collides with.
uint32: 1
bCollideOnlyIfVisible
If true, Particle collision only if particle system is currently being rendered.
uint32: 1
bDropDetail
If true, when the World->bDropDetail flag is set, the module will be ignored.
uint32: 1
bIgnoreSourceActor
If true, then the source actor is ignored in collision checks. Defaults to true.
uint32: 1
bIgnoreTriggerVolumes
Any trigger volumes that are hit will be ignored.
uint32: 1
bOnlyVerticalNormalsDecrementCount
If true, then collisions that do not have a vertical hit normal will still react, but UsedMaxCollisions count will not be decremented.
uint32: 1
bPawnsDoNotDecrementCount
If true, then collisions with Pawns will still react, but the UsedMaxCollisions count will not be decremented.
TEnumAsByte< en...
CollisionCompletionOption
What to do once a particles MaxCollisions is reached.
TArray<TEnumAs...
CollisionTypes
Which ObjectTypes to collide with
FRawDistributio...
DampingFactor
How much to `slow' the velocity of the particle after a collision.
FRawDistributio...
DampingFactorRotation
How much to `slow' the rotation of the particle after a collision.
FRawDistributio...
DelayAmount
How long to delay before checking a particle for collisions.
float
DirScalar
The directional scalar value - used to scale the bounds to 'assist' in avoiding inter-penetration or large gaps.
float
MaxCollisionDistance
Max distance at which particle collision will occur.
FRawDistributio...
MaxCollisions
The maximum number of collisions a particle can have.
FCollisionObjec...
ObjectParams
ObjectParams created for array of CollisionTypes
FRawDistributio...
ParticleMass
The mass of the particle - for use when bApplyPhysics is true.
float
VerticalFudgeFactor
The fudge factor to use to determine vertical.