/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
The the Bone that the given Goal should be parented to / associated with.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRig) bool SetGoalBone ( const [FName](API\Runtime\Core\UObject\FName) GoalName, const [FName](API\Runtime\Core\UObject\FName) NewBoneName ) const