/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves Bone Pose data for the given Bone Name at the specified Frame from the given Animation Sequence
static void GetBonePoseForFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) BoneName, int32 Frame, bool bExtractRootMotion, FTransform & Pose )