/Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h
class UHierarchicalLODSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
TSoftObjectPtr<...
BaseMaterial
Base material used for creating a Constant Material Instance as the Proxy Material
bool
bForceSettingsInAllMaps
If enabled will force the project set HLOD level settings to be used across all levels in the project when Building Clusters
bool
bSaveLODActorsToHLODPackages
If enabled, will save LOD actors descriptions in the HLOD packages
TSoftClassPtr< ...
DefaultSetup
When set in combination with
TArray<FDirect...
DirectoriesForHLODCommandlet
TArray<FFilePa...
MapsToBuild