/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h
Start recording a replay with the given custom name and friendly name.
virtual void StartRecordingReplay ( const [FString](API\Runtime\Core\Containers\FString) & InName, const [FString](API\Runtime\Core\Containers\FString) & FriendlyName, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AdditionalOptions, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAnalyticsProvider](API\Runtime\Analytics\Interfaces\IAnalyticsProvider) > AnalyticsProvider )