/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonButtonBase.h
Callback fired when input action datatable row changes
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="Common Button") void OnTriggeredInputActionChanged ( const [FDataTableRowHandle](API\Runtime\Engine\Engine\FDataTableRowHandle) & NewTriggeredAction )