/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Sets the playback position of the level sequence.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Sequencer|Playback") void JumpToPlaybackPosition ( const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) & InFrameNumber )