/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTetrahedralSkeletalBindingsFacade.h
API
static [FString](API\Runtime\Core\Containers\FString) GenerateMeshGroupName ( const int32 TetMeshIdx, const [FName](API\Runtime\Core\UObject\FName) & SkeletalMeshName, const int32 LOD )