/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h
Static: Creates a temporary texture used to transfer data to a render target in memory
static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CreateScratchUncompressedTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * SourceTexture )