/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Returns true if the provided element key is valid
Returns true if the provided element key is valid
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy, Meta=(DisplayName="Contains", ScriptName="Contains")) bool Contains_ForBlueprint ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InKey ) const