/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h
Initialization constructor.
FStaticLightingTextureMapping_InstancedStaticMesh ( [UInstancedStaticMeshComponent](API\Runtime\Engine\Components\UInstancedStaticMeshComponent) * InPrimitive, int32 LODIndex, int32 InInstanceIndex, [FStaticLightingMesh](API\Runtime\Engine\FStaticLightingMesh) * InMesh, int32 InSizeX, int32 InSizeY, int32 InTextureCoordinateIndex, bool bPerformFullQualityRebuild )