/Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActorBuilder.h
Interface forIPackedLevelActorBuilder's to use
void FindOrAddCluster ( [FPackedLevelActorBuilderClusterID](API\Runtime\Engine\PackedLevelActor\FPackedLevelActorBuilderClusterI-) && InClusterID, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent )