/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameplayCamerasSubsystem.h
Returns whether the given camera animation is playing.
Whether the corresponding camera animation is playing or not.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Camera Animation") bool IsCameraAnimationActive ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, const [FCameraAnimationHandle](API\Plugins\GameplayCameras\FCameraAnimationHandle) & Handle ) const