/Engine/Source/Runtime/Engine/Public/StereoLayerShapes.h
Class describing additional settings for equirect layers. Currently only supported by Oculus.
class FEquirectLayer : public [IStereoLayerShape](API\Runtime\Engine\IStereoLayerShape)
FVector2D
LeftBias
Left eye's texture coordinate bias after mapping to 2D.
FVector2D
LeftScale
Left eye's texture coordinate scale after mapping to 2D.
FBox2D
LeftUVRect
Left source texture UVRect, specifying portion of input texture corresponding to left eye.
float
Radius
Sphere radius.
FVector2D
RightBias
Right eye's texture coordinate bias after mapping to 2D.
FVector2D
RightScale
Right eye's texture coordinate scale after mapping to 2D.
FBox2D
RightUVRect
Right source texture UVRect, specifying portion of input texture corresponding to right eye.