/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h
Generic Event Graph event that will get called for every event type
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="GameplayCueNotify", DisplayName="HandleGameplayCue", Meta=(ScriptName="HandleGameplayCue")) void K2_HandleGameplayCue ( [AActor](API\Runtime\Engine\GameFramework\AActor) * MyTarget, [EGameplayCueEvent::Type](API\Plugins\GameplayAbilities\EGameplayCueEvent__Type) EventType, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )