/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h
AutoAttachLocationType
void SetAutoAttachParams ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Parent, [FName](API\Runtime\Core\UObject\FName) SocketName, [EAttachLocation::Type](API\Runtime\Engine\Engine\EAttachLocation__Type) LocationType )