/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h
true if ToolTarget can be directly updated via an incremental edits, ie if it is acceptable to callApplyIncrementalMeshEditChange()on the target
namespace UE { namespace ToolTarget { bool UE::ToolTarget::SupportsIncrementalMeshChanges ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target ) } }