/Engine/Plugins/Experimental/UserToolBoxBasicCommand/Source/UserToolBoxBasicCommand/Public/ActorFilter/BaseActorFilter.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent) [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > Filter ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Source )