/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h
Finds all code locations (Function+CodeOffset) associated with the source node.
void FindAllCodeLocationsFromSourceNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutNodeToCodeAssociations ) const