/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletonFactoryNode.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Skeleton") bool SetCustomSkeletalMeshFactoryNodeUid ( const [FString](API\Runtime\Core\Containers\FString) & AttributeValue )