HairStrandsCore/Public/GroomAssetCards.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairGroupsCardsSourceDescription
FHairGroupCards...
CardsInfo
TObjectPtr<UHa...
GenerationSettings
Card generation data saved from the last procedural run.
int32
GroupIndex
Group index on which this cards geometry will be used (#hair_todo: change this to be a dropdown selection menu inFHairLODSettingsinstead)
TObjectPtr<USt...
ImportedMesh
FString
ImportedMeshKey
int32
LODIndex
LOD on which this cards geometry will be used.
TObjectPtr<UMa...
Material
Deprecated
FName
MaterialSlotName
TObjectPtr<USt...
ProceduralMesh
FString
ProceduralMeshKey
FHairGroupsProc...
ProceduralSettings
EHairCardsSourc...
SourceType
FHairGroupCards...
Textures