/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ADMXFixtureActor : public [ADMXFixtureActorBase](API\Plugins\DMXFixtures\ADMXFixtureActorBase), public [IDMXMVRFixtureActorInterface](API\Plugins\DMXFixtureActorInterface\IDMXMVRFixtureActorInterface)
TObjectPtr<USc...
Base
HIERARCHY------------------------------.
TObjectPtr<UMa...
BeamMaterialInstance
float
BeamQuality
Visual quality for the light beam - small value is visually better but cost more on GPU.
bool
DisableLights
Disable lights rendering in the fixture to save on GPU.
TObjectPtr<UMa...
DynamicMaterialBeam
TObjectPtr<UMa...
DynamicMaterialLens
TObjectPtr<UMa...
DynamicMaterialPointLight
TObjectPtr<UMa...
DynamicMaterialSpotLight
bool
HasBeenInitialized
TObjectPtr<USc...
Head
TObjectPtr<UMa...
LensMaterialInstance
float
LensRadius
bool
LightCastShadow
Enable/disable cast shadow on the spotlight and pointlight.
float
LightColorTemp
Light color temperature on the spotlight and pointlight.
float
LightDistanceMax
Sets Attenuation Radius on the spotlight and pointlight.
float
LightIntensityMax
Light intensity at 1 steradian (32.77deg half angle)
TObjectPtr< cla...
OcclusionDirection
TObjectPtr< cla...
PointLight
float
PointlightIntensityScale
Scales pointlight intensity.
TObjectPtr<UMa...
PointLightMaterialInstance
TEnumAsByte<ED...
QualityLevel
Visual quality level that changes the number of samples in the volumetric beam.
TObjectPtr< cla...
SpotLight
float
SpotlightIntensityScale
Scales spotlight intensity.
TObjectPtr<UMa...
SpotLightMaterialInstance
TArray<TObject...
StaticMeshComponents
bool
UseDynamicOcclusion
Simple solution useful for walls, 1 linetrace from the center.
TObjectPtr<USc...
Yoke
float
ZoomQuality
Visual quality for the light beam when zoom is wide - small value is visually better but cost more on GPU.