/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h
Gather debug data from this instance proxy and the specified blend tree root for display
void GatherDebugData_WithRoot ( [FNodeDebugData](API\Runtime\Engine\Animation\FNodeDebugData) & DebugData, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRootNode, [FName](API\Runtime\Core\UObject\FName) InLayerName )