/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerComponent.h
Setup the ML Deformer, by picking the deformer asset and skeletal mesh component.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MLDeformer") void SetupComponent ( [UMLDeformerAsset](API\Plugins\MLDeformerFramework\UMLDeformerAsset) * InDeformerAsset, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkelMeshComponent )