/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNodeGraph.h
Check if the duplication took place at the asset level if so, we have to recreate all constant/attribute nodes such that their class pointers don't point to classes in the source asset. This can happen because generated class in the source package/asset are not duplicated automatically to the new package/asset
virtual void PostDuplicate ( [EDuplicateMode::Type](API\Runtime\CoreUObject\UObject\EDuplicateMode__Type) DuplicateMode )