/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Finds the scope's associated graph for local variables (or any passedUFunction)
static [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * FindScopeGraph ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InScope )