/Engine/Source/Runtime/Interchange/Engine/Public/InterchangeAssetImportData.h
class UInterchangeAssetImportData : public [UAssetImportData](API\Runtime\Engine\EditorFramework\UAssetImportData)
FString
NodeUniqueID
The Node UID pass to the factory that exist in the graph that was use to create this asset
FSoftObjectPath
SceneImportAsset
On a level import, set to theUInterchangeSceneImportAssetcreated during the import