/Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedObjectStorage.h
using KeyType =FObjectKey; using StorageType =="">; StorageType CachePreAnimatedValue(const FObjectKey& Object); void RestorePreAnimatedValue(const FObjectKey& Object, StorageType& InOutCachedValue, const FRestoreStateParams& Params);
struct FBoundObjectPreAnimatedStateTraits : public [UE::MovieScene::FPreAnimatedStateTraits](API\Runtime\MovieScene\Evaluation\PreAnimatedState\FPreAnimatedStateTraits)
TSharedPtr<FPr...
ObjectGroupManager