/Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkSubSection.h
Add a channel with editor data filled out. Channel mask value will be used to enable / disable the channel
namespace MovieSceneLiveLinkSectionUtils { template<typename ChannelType, typename ExtendedEditorDataType> void MovieSceneLiveLinkSectionUtils::CreateChannelEditor ( const [FText](API\Runtime\Core\Internationalization\FText) & InDisplayName, ChannelType & InChannel, int32 InChannelIndex, ExtendedEditorDataType && InExtendedEditorDataType, [TArray](API\Runtime\Core\Containers\TArray)< bool > & OutChannelMask, [FMovieSceneChannelProxyData](API\Runtime\MovieScene\Channels\FMovieSceneChannelProxyData) & OutChannelData ) }