/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Creates a function result node or returns the current one if one exists
Spawned result node
static [UK2Node_FunctionResult](API\Editor\BlueprintGraph\UK2Node_FunctionResult) * FindOrCreateFunctionResultNode ( class [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) * InFunctionEntryNode )