/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectTypes.h
Strict describing a change in Smart Object or Slot.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSmartObjectEventData
FConstStructVie...
EventPayload
Event payload.
ESmartObjectCha...
Reason
Change reason.
FSmartObjectSlo...
SlotHandle
Handle to the changed slot, if invalid, the event is for the object.
FSmartObjectHan...
SmartObjectHandle
Handle to the changed Smart Object.
FGameplayTag
Tag
Added/Removed tag, or event tag, depending on Reason.