/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelHelper.h
static [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) RemapActorPath ( const [FActorContainerID](API\Runtime\Engine\WorldPartition\FActorContainerID) & InContainerID, const [FString](API\Runtime\Core\Containers\FString) & SourceWorldName, const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InActorPath )