/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h
FGameplayEffectCustomExecutionParameters ( [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & InOwningSpec, const [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayEffectExecutionScopedModifierInfo](API\Plugins\GameplayAbilities\FGameplayEffectExecutionScopedMo-) > & InScopedMods, [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * InTargetAbilityComponent, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & InPassedIntags, const [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) & InPredictionKey, const [TArray](API\Runtime\Core\Containers\TArray)< [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) > & InIgnoreHandles )