/Engine/Plugins/Experimental/FullBodyIK/Source/PBIK/Public/Core/PBIKSolver.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRootPrePullSettings
float
PositionAlpha
Range 0-1, default is 1.
float
PositionAlphaX
Range 0-1, default is 1. Blend contribution to position offset in the X axis in component space.
float
PositionAlphaY
Range 0-1, default is 1. Blend contribution to position offset in the Y axis in component space.
float
PositionAlphaZ
Range 0-1, default is 1. Blend contribution to position offset in the Z axis in component space.
float
RotationAlpha
Range 0-1, default is 0.
float
RotationAlphaX
Range 0-1, default is 1. Blend contribution to rotation offset in the X axis in component space.
float
RotationAlphaY
Range 0-1, default is 1. Blend contribution to rotation offset in the Y axis in component space.
float
RotationAlphaZ
Range 0-1, default is 1. Blend contribution to rotation offset in the Z axis in component space.