/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDebuggerCommon.h
Message sent from the debugger to a client to request a sim cache capture for a particular component.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraSystemSimCacheCaptureRequest
uint32
CaptureDelayFrames
How many frames to delay capture.
uint32
CaptureFrames
How many frames to capture.
FName
ComponentName
Name of the component we're going to capture.