/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletonFactoryNode.h
If AttributeValue is true, force this skeleton bind pose to use time zero instead of bind pose.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Skeleton") bool SetCustomUseTimeZeroForBindPose ( const bool & AttributeValue )