/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Viewport.h
This struct now stored inUDisplayClusterConfigurationData, and replicated with MultiUser.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationRenderFrame
bool
bAllowRenderTargetAtlasing
Performance: Allow merge multiple viewports on single RTT with atlasing (required for bAllowViewFamilyMergeOptimization) [not implemented yet] Experimental
bool
bAllowWarpBlend
Allow warpblend render.
bool
bShouldUseParentViewportRenderFamily
Performance: Allow to use parent ViewFamily from parent viewport (icvfx has child viewports: lightcard and chromakey with prj_view matrices copied from parent viewport. May sense to use same viewfamily?) [not implemented yet] Experimental
float
ClusterBufferRatioMult
Multiply all buffer ratios for whole cluster by this value.
float
ClusterICVFXInnerFrustumBufferRatioMult
Multiply inner frustums buffer ratios for whole cluster by this value.
float
ClusterICVFXInnerViewportRenderTargetRatioMult
Multiply inner frustum RTT size's for whole cluster by this value.
float
ClusterICVFXOuterViewportBufferRatioMult
Multiply the screen percentage for all viewports in the cluster by this value.
float
ClusterICVFXOuterViewportRenderTargetRatioMult
Multiply outer viewports RTT size's for whole cluster by this value.
float
ClusterRenderTargetRatioMult
Multiply all viewports RTT size's for whole cluster by this value.
EDisplayCluster...
ViewFamilyMode
Performance: Allow viewfamily merge optimization (render multiple viewports contexts within single family) [not implemented yet] Experimental