/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h
Defines a color to be used for a particular Tool Palette Section
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FModelingModeCustomSectionColor
FLinearColor
Color
Custom Header Color
FString
SectionName
Name of Section in Modeling Mode Tool Palette