/Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h
This class provides a framework for loading and unloading the texture/mesh LODs. Each thread essentially callsTick()until the job is done. The object can be safely deleted whenIsCompleted()returns true.
template<typename TContext> class TRenderAssetUpdate : public [FRenderAssetUpdate](API\Runtime\Engine\FRenderAssetUpdate)
FCallback
CancelationCallback
The callback handling the cancellation of the update (only if the update gets cancelled).
EThreadType
CancelationThread
The thread on which to call the cancellation of the update (only if the update gets cancelled).
FCallback
TaskCallback
The callback that will perform the next step of the update.
EThreadType
TaskThread
The thread on which to call the next step of the update, being TaskCallback.