/Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h
[TArray](API\Runtime\Core\Containers\TArray)< [FOnSkeletalMeshEditorInitialized](API\Editor\SkeletalMeshEditor\ISkeletalMeshEditorModule\FOnSkeletalMeshE-) > & GetPostEditorInitDelegates()