/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/UniformGrid.h
void BaseNodeIndex ( const [TVector](API\Runtime\Chaos\Chaos\TVector)< T, 3 > & X, [TVector](API\Runtime\Chaos\Chaos\TVector)< int32, 3 > & Index, [TVector](API\Runtime\Chaos\Chaos\TVector)< T, 3 > & weights ) const