/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h
static void ComputeBuoyancy ( const [FBuoyancyData](API\Plugins\Water\FBuoyancyData) & BuoyancyData, [FSphericalPontoon](API\Plugins\Water\FSphericalPontoon) & Pontoon, float ForwardSpeedKmh, float VelocityZ )