/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationProcessor.h
FMassReplicationContext ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [UMassLODSubsystem](API\Plugins\MassLOD\UMassLODSubsystem) & InLODSubsystem, [UMassReplicationSubsystem](API\Plugins\MassReplication\UMassReplicationSubsystem) & InReplicationSubsystem )