/Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Classes/MuCO/CustomizableObject.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMutableLODSettings
FPerPlatformBoo...
bEnableLODStreaming
Enabled: streaming LODs will trigger automatic updates to generate and discard LODs.
bool
bLODStreamingEnabled
Whether we should stream LODs for on the running platform
bool
bOverrideLODStreamingSettings
Override the LOD Streaming settings from the reference skeletal meshes.
int32
FirstLODAvailable
Frist LOD available, some platforms may remove lower LODs when cooking, this MinLOD represents the first LOD we can generate
FPerPlatformInt
MinLOD
Minimum LOD to render per Platform.
FPerQualityLeve...
MinQualityLevelLOD
Minimum LOD to render per Quality level.
int32
NumLODsInRoot
Number of LODs that the object root has, which can be higher than the reference mesh LOD count.
uint32
NumLODsToStream
If bEnableLODStreaming is true, maximum number of LODs to stream
FPerPlatformInt
NumMaxStreamedLODs
Limit the number of LODs to stream. A value of 0 is the same as disabling streaming of LODs.