/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/EditorModelingObjectsCreationAPI.h
Several client-provided callbacks can be used to customize functionality (eg in Modeling Mode)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UEditorModelingObjectsCreationAPI : public [UModelingObjectsCreationAPI](API\Plugins\ModelingComponents\UModelingObjectsCreationAPI)
FGetAssetPathNa...
GetNewAssetPathNameCallback
FModelingActorC...
OnModelingActorCreated
FModelingMateri...
OnModelingMaterialCreated
FModelingMeshCr...
OnModelingMeshCreated
FModelingTextur...
OnModelingTextureCreated