/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputBaseTypes.h
Derive from this class to store the Input data. It is referenced in the Common Input Settings, found in the project settings UI.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, ClassGroup=Input, Meta=(Category="Common Input")) class UCommonInputBaseControllerData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TSoftObjectPtr<...
ControllerButtonMaskTexture
TSoftObjectPtr<...
ControllerTexture
FText
GamepadCategory
FText
GamepadDisplayName
TArray<FInputD...
GamepadHardwareIdMapping
FName
GamepadName
FText
GamepadPlatformName
TArray<FCommon...
InputBrushDataMap
TArray<FCommon...
InputBrushKeySets
ECommonInputTyp...
InputType