/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManagerAsyncCallback.h
Vehicle Inputs datas that will be used in the inputs history to be applied while simulating
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNetworkVehicleInputs : public [FNetworkPhysicsDatas](API\Runtime\Engine\Physics\FNetworkPhysicsDatas)
float
TransmissionChangeTime
Transmission change time that could be set/changed from GT
int32
TransmissionCurrentGear
Transmission current gear that could be set/changed from GT
int32
TransmissionTargetGear
Transmission target gear that could be set/changed from GT
FControlInputs
VehicleInputs
List of incoming control inputs coming from the local client