/Engine/Plugins/Experimental/WaveFunctionCollapse/Source/WaveFunctionCollapse/Public/WaveFunctionCollapseBPLibrary.h
Get PositionToOptionsMap from a given actor that has ISM components. This is useful when you want to derive neighboring tile data from a WFC-solved actor to be used for post processing. This will only evaluate ISM components.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="WaveFunctionCollapse") static bool GetPositionToOptionMapFromActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, float TileSize, [TMap](API\Runtime\Core\Containers\TMap)< FIntVector, [FWaveFunctionCollapseOption](API\Plugins\WaveFunctionCollapse\FWaveFunctionCollapseOption) > & PositionToOptionMap )