/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Bake the constraint to keys based on the passed in frames. This will use the open sequencer to bake. See ConstraintsScriptingLibrary to get the list of available constraints
Returns True if successful, False otherwise
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool BakeConstraint ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [UTickableConstraint](API\Runtime\Constraints\UTickableConstraint) * Constraint, const [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Frames, [ESequenceTimeUnit](API\Plugins\SequencerScripting\ESequenceTimeUnit) TimeUnit )