/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Sets the Additive Animation type for the given Animation Sequence
static void SetAdditiveAnimationType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, const [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< enum EAdditiveAnimationType > AdditiveAnimationType )