/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
GetIBlueprintEditorfor given object, if it exists
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IBlueprintEditor](API\Editor\Kismet\IBlueprintEditor) > GetIBlueprintEditorForObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToFocusOn, bool bOpenEditor )