/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_AlphaInterp.h
Takes in a vector value and outputs an accumulated value with a customized scale and clamp
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Alpha Interpolate", Keywords="Alpha,Lerp,LinearInterpolate", Category="Simulation|Time", TemplateName="AlphaInterp", MenuDescSuffix="(Quat)")) struct FRigVMFunction_AlphaInterpQuat : public [FRigVMFunction_SimBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_SimBase)
bool
bClampResult
float
Bias
bool
bInterpResult
bool
bMapRange
float
ClampMax
float
ClampMin
FInputRange
InRange
float
InterpSpeedDecreasing
float
InterpSpeedIncreasing
FInputRange
OutRange
FQuat
Result
float
Scale
FInputScaleBias...
ScaleBiasClamp
FQuat
Value