/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshUVFunctions.h
Update all selected UV values in the specified UV Channel by Scale, mathematically the new value is given by (UV - ScaleOrigin) * Scale + ScaleOrigin If the provided Selection is empty, the update is applied to the entire UV Channel.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ScaleMeshUVs ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int UVSetIndex, FVector2D Scale, FVector2D ScaleOrigin, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) Selection, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )