/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Adapter which takes a Skeletal Mesh asset to use for material baking (allows for changes to the asset itself)
class FSkeletalMeshComponentAdapter : public [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter)
int32
NumLODs
USkeletalMesh&...
SkeletalMesh
USkeletalMeshCo...
SkeletalMeshComponent
EndIMaterialBakingAdapteroverrides