/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystem.h
Set the LOD build options for the specified LOD index.
void SetLodBuildSettings ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const int32 LodIndex, const [FMeshBuildSettings](API\Runtime\Engine\Engine\FMeshBuildSettings) & BuildOptions )