/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshBevel.h
Initialize the bevel with border loops of the selected triangles.
false if any selection-bowtie vertices were found, in this case we cannot compute the bevel
bool InitializeFromTriangleSet ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Triangles )