/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h
static const [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * ShapeToOriginalBodyInstance ( const [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * InCurrentInstance, const [Chaos::FPerShapeData](API\Runtime\Chaos\Chaos\FPerShapeData) * InShape )