/Engine/Source/Runtime/Engine/Classes/Particles/ParticleEventManager.h
virtual void HandleParticleSpawnEvents ( [UParticleSystemComponent](API\Runtime\Engine\Particles\UParticleSystemComponent) * Component, const [TArray](API\Runtime\Core\Containers\TArray)< [FParticleEventSpawnData](API\Runtime\Engine\Particles\FParticleEventSpawnData) > & SpawnEvents )