/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/DisplayClusterBlueprintLib.h
Create duplicates of a list of existing light cards.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="DisplayCluster Module API"), Category="NDisplay") static void DuplicateLightCards ( [TArray](API\Runtime\Core\Containers\TArray)< [ADisplayClusterLightCardActor](API\Plugins\DisplayCluster\ADisplayClusterLightCardActor) * > OriginalLightcards, [TArray](API\Runtime\Core\Containers\TArray)< [ADisplayClusterLightCardActor](API\Plugins\DisplayCluster\ADisplayClusterLightCardActor) * > & OutNewLightCards )