/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLBase.h
The base codec implementation for ACL support.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, MinimalAPI) class UAnimBoneCompressionCodec_ACLBase : public [UAnimBoneCompressionCodec](API\Runtime\Engine\Animation\UAnimBoneCompressionCodec)
TEnumAsByte<AC...
CompressionLevel
The compression level to use.
float
DefaultVirtualVertexDistance
The default virtual vertex distance for normal bones.
float
ErrorThreshold
The error threshold to use when optimizing and compressing the animation sequence.
void virtual Ge...
GetOptimizationTargets
Party code - Epic Games Begin
float
SafeVirtualVertexDistance
The virtual vertex distance for bones that requires extra accuracy.