/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h
Tip: If you need to validate properties of BindWidget members, you can search for them by property name within the widget tree.
virtual void ValidateCompiledWidgetTree ( const [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) & BlueprintWidgetTree, class [IWidgetCompilerLog](API\Runtime\UMG\Editor\IWidgetCompilerLog) & CompileLog ) const