/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h
Gets the path to the prim that was parsed to generate the given `Object_.
The path to the source prim, e.g. "/root_prim/some_prim". May be empty in case we couldn't find the source prim.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD", Meta=(CallInEditor="true")) [FString](API\Runtime\Core\Containers\FString) GetSourcePrimPath ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )