/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Resets the current pose of a filtered list of elements to the initial / ref pose.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) void ResetPoseToInitial ( [ERigElementType](API\Plugins\ControlRig\Rigs\ERigElementType) InTypeFilter )