/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Adds a new SCS Node to the component Table
void AddNewNode ( [FAddedNodeDetails](API\Editor\Kismet\SSCSEditor\FAddedNodeDetails) & OutNodeDetails, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) > OngoingCreateTransaction, [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * NewNode, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, bool bMarkBlueprintModified, bool bSetFocusToNewItem )