/Engine/Source/Runtime/Engine/Classes/Engine/Attenuation.h
Base class for attenuation settings.
struct FBaseAttenuationSettings
TEnumAsByte< en...
AttenuationShape
The shape of the non-custom attenuation method.
FVector
AttenuationShapeExtents
The dimensions to use for the attenuation shape.
float
ConeOffset
The distance back from the sound's origin to begin the cone when using the cone attenuation shape.
float
ConeSphereFalloffDistance
The distance over which volume attenuation occurs for the optional sphere shape.
float
ConeSphereRadius
An optional attenuation radius (sphere) that extends from the cone origin.
FRuntimeFloatCu...
CustomAttenuationCurve
The custom volume attenuation curve to use.
float
dBAttenuationAtMax
The attenuation volume at the falloff distance in decibels (Only for 'Natural Sound' Distance Algorithm).
EAttenuationDis...
DistanceAlgorithm
The type of attenuation as a function of distance to use.
float
FalloffDistance
The distance over which volume attenuation occurs.
*ENaturalSo...
FalloffMode
Whether to continue attenuating, go silent, or hold last volume value when beyond falloff bounds and 'Attenuation At Max (dB)' is set to a value greater than -60dB.