/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h
Constructor to use collision with a trace channel. TraceWithCollision is set to true automatically.
FPredictProjectilePathParams ( float InProjectileRadius, FVector InStartLocation, FVector InLaunchVelocity, float InMaxSimTime, ECollisionChannel InTraceChannel, [AActor](API\Runtime\Engine\GameFramework\AActor) * ActorToIgnore )