/Engine/Source/Runtime/Engine/Public/WorldCollision.h
This saves request information by main thread and result will be filled up by worker thread
struct FOverlapDatum : public [FBaseTraceDatum](API\Runtime\Engine\FBaseTraceDatum)
FOverlapDelegat...
Delegate
Delegate to be set if you want Delegate to be called when the output is available.
TArray< struct ...
OutOverlaps
Output of the overlap request. Filled up by worker thread
FVector
Pos
Input of the overlap request.
FQuat
Rot