/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsCritic.h
Use aULearningAgentsNeuralNetworkasset directly for this critic rather than making a copy. If used during training then this asset's weights will be updated as training progresses.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void UseCriticFromAsset ( [ULearningAgentsNeuralNetwork](API\Plugins\LearningAgents\ULearningAgentsNeuralNetwork) * NeuralNetworkAsset )