/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/UVUnwrapMeshUtil.h
Given a copy of a UV Unwrap mesh whose positions and connectivity have been updated, update the destination unwrap mesh. Note that SourceUnwrapMesh is expected to have its overlay already updated.
namespace UE { namespace Geometry { namespace UVUnwrapMeshUtil { void UE::Geometry::UVUnwrapMeshUtil::UpdateUVUnwrapMesh ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & SourceUnwrapMesh, [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & DestUnwrapMesh, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedVids, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedConnectivityTids ) } } }