/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h
Settings applied when building Nanite data.
struct FMeshNaniteSettings
uint8:  1
bEnabled
If true, Nanite data will be generated.
uint8:  1
bExplicitTangents
Whether to store explicit tangents instead of using the implicitly derived ones.
uint8:  1
bPreserveArea
Whether to try and maintain the same surface area at all distances.
TArray<FMeshDi...
DisplacementMaps
int32
DisplacementUVChannel
UV channel used to sample displacement maps
float
FallbackPercentTriangles
Percentage of triangles to keep from source mesh for fallback.
float
FallbackRelativeError
Reduce until at least this amount of error is reached relative to size of the mesh
ENaniteFallback...
FallbackTarget
Which heuristic to use when generating the fallback mesh.
float
KeepPercentTriangles
Percentage of triangles to keep from source mesh. 1.0 = no reduction, 0.0 = no triangles.
int32
NormalPrecision
Normal Precision in bits. -1 is auto.
int32
PositionPrecision
Position Precision. Step size is 2^(-PositionPrecision) cm. MIN_int32 is auto.
int32
TangentPrecision
Tangent Precision in bits. -1 is auto.
uint32
TargetMinimumResidencyInKB
How much of the resource should always be resident (In KB).
float
TrimRelativeError
Reduce until at least this amount of error is reached relative to size of the mesh