/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectUIData_TextOnly.h
UI data that contains only text. This is mostly used as an example of a subclass ofUGameplayEffectUIData. If your game needs only text, this is a reasonable class to use. To include more data, make a custom subclass ofUGameplayEffectUIData.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGameplayEffectUIData_TextOnly : public [UGameplayEffectUIData](API\Plugins\GameplayAbilities\UGameplayEffectUIData)
FText
Description