/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/IVirtualCameraPresetContainer.h
Loads a preset using its name as a string key.
true if successful, false otherwise
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintCallable, Category="VirtualCamera | Presets") bool LoadPreset ( const [FString](API\Runtime\Core\Containers\FString) & PresetName )