/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h
Helper struct to specify settings for an automated editor build
struct FEditorAutomatedBuildSettings
bool
bAutoAddNewFiles
If true, built map files not already in the source control depot will be added
bool
bCheckInPackages
If true, the editor will check in all checked out packages
bool
bShutdownEditorOnCompletion
If true, the editor will shut itself down upon completion of the automated build
EAutomatedBuild...
BuildErrorBehavior
Behavior to take when a map build results in map check errors
bool
bUseSCC
Use SCC to checkout/checkin files
FString
ChangeDescription
Changelist description to use for the submission of the automated build
EAutomatedBuild...
FailedToSaveBehavior
Behavior to take when a saveable map fails to save correctly
EAutomatedBuild...
NewMapBehavior
Behavior to take when a map is discovered which has never been saved before
TArray<FString...
PackagesToCheckIn
Populate list with selected packages to check in
EAutomatedBuild...
UnableToCheckoutFilesBehavior
Behavior to take when a map file cannot be checked out for some reason