/Engine/Source/Editor/UnrealEd/Public/EditorWorldUtils.h
SoftObjectPtr Constructor - Initialize the provided world as an editor world.
FScopedEditorWorld ( const [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > & InSoftWorld, const [UWorld::InitializationValues](API\Runtime\Engine\Engine\UWorld\InitializationValues) & InInitializationValues, [EWorldType::Type](API\Runtime\Engine\Engine\EWorldType__Type) InWorldType )