/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Returns the names of each level sequence asset in the project
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Sequencer|Playback") void GetLevelSequences ( [TArray](API\Runtime\Core\Containers\TArray)< [FLevelSequenceData](API\Plugins\VirtualCamera\LevelSequence\FLevelSequenceData) > & OutLevelSequenceNames )