/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkMessageBusFinder.h
Connects to a given Message Bus Provider and returns a handle to the created LiveLink Source
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LiveLink") static void ConnectToProvider ( [FProviderPollResult](API\Plugins\LiveLink\FProviderPollResult) & Provider, [FLiveLinkSourceHandle](API\Runtime\LiveLinkInterface\FLiveLinkSourceHandle) & SourceHandle )