/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h
Implementing classes should override to dispatch whatever blueprint events they choose to offer
virtual void DispatchChaosPhysicsCollisionBlueprintEvents ( const [FChaosPhysicsCollisionInfo](API\Runtime\ChaosSolverEngine\Chaos\FChaosPhysicsCollisionInfo) & CollisionInfo )