/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Adds a control to the hierarchy
The key for the newly created animation channel.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController, Meta=(DisplayName="Add Control", ScriptName="AddAnimationChannel")) [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) AddAnimationChannel_ForBlueprint ( [FName](API\Runtime\Core\UObject\FName) InName, [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InParentControl, [FRigControlSettings](API\Plugins\ControlRig\Rigs\FRigControlSettings) InSettings, bool bSetupUndo, bool bPrintPythonCommand )