/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/Output/VCamOutputRemoteSession.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Unreal Remote Output Provider")) class UVCamOutputRemoteSession : public [UVCamOutputProviderBase](API\Plugins\VCamCore\Output\UVCamOutputProviderBase)
int32
FromComposureOutputProviderIndex
If using the output from a Composure Output Provider, specify it here
TObjectPtr<URe...
MediaCapture
TObjectPtr<URe...
MediaOutput
int32
PortNumber
Network port number - change this only if connecting multiple RemoteSession devices to the same PC