/Engine/Plugins/Runtime/WaveTable/Source/WaveTable/Public/WaveTableSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWaveTableSettings
bool
bNormalize
Whether or not to normalize the WaveTable.
bool
bRemoveOffset
Whether or not to remove offset from original file (analogous to "DC offset" in circuit theory).
int32
ChannelIndex
Indexof channel in file to build WaveTable from (wraps if channel is greater than number in file)
float
FadeIn
Percent to fade in over.
float
FadeOut
Percent to fade out over.
FFilePath
FilePath
File to import.
float
Phase
Percent to phase shift of table.
FWaveTableData
SourceData
Source data last imported from the source file.
int32
SourceSampleRate
Source sample rate from last imported source file.
float
Tail
Percent to remove from end of sampled WaveTable.
float
Top
Percent to remove from beginning of sampled WaveTable.