/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h
Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass) and camera view target
void ShowDebugForReticleTargetToggle ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > DesiredClass )