/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/ThumbnailManager.h
class UThumbnailManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr< cla...
AmbientCubemap
bool
bIsInitialized
Determines whether the initialization function is needed or not
bool
bMapNeedsUpdate
Whether to update the map or not (GC usually causes this)
TObjectPtr< cla...
CheckerboardTexture
TObjectPtr< cla...
EditorCube
All these meshes/materials/textures are preloaded via default properties.
TObjectPtr< cla...
EditorCylinder
TObjectPtr< cla...
EditorPlane
TObjectPtr< cla...
EditorSkySphere
TObjectPtr< cla...
EditorSphere
TObjectPtr< cla...
FloorPlaneMaterial
FThumbnailRende...
NotSupported
The render info to share across all object types when the object doesn't support rendering of thumbnails
FOnThumbnailDir...
OnThumbnailDirtied
TArray< struct ...
RenderableThumbnailTypes
The array of thumbnail rendering information entries.
TMap<UClass&#...
RenderInfoMap
This holds a map of object type to render info entries
TSharedPtr<FAs...
SharedThumbnailPool
Thumbnail pool used for most thumbnails in the editor
FString
ThumbnailManagerClassName
Holds the name of the thumbnail manager singleton class to instantiate