/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/LevelSequence/LevelSequencePlaybackController.h
true if the active Sequencer is locked to camera cut
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="VirtualCamera | Sequencer | Playback") bool IsSequencerLockedToCameraCut() const