/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Blueprint_Splines
class USplineComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
bool
bAllowDiscontinuousSpline
Whether the spline's leave and arrive tangents can be different
bool
bDrawDebug
If true, the spline will be rendered if the Splines showflag is set.
bool
bInputSplinePointsToConstructionScript
Whether the spline points should be passed to the User Construction Script so they can be further manipulated by it.
bool
bModifiedByConstructionScript
Whether the UCS has made changes to the spline points
bool
bShouldVisualizeScale
Whether scale visualization should be displayed
bool
bSplineHasBeenEdited
Whether the spline has been edited from its default by the spline component visualizer
bool
bStationaryEndpoints
Whether the endpoints of the spline are considered stationary when traversing the spline at non-constant velocity.
FVector
DefaultUpVector
Default up vector in local space to be used when calculating transforms along the spline
float
Duration
Specifies the duration of the spline in seconds
FLinearColor
EditorSelectedSplineSegmentColor
Color of selected spline component parts in the editor
FLinearColor
EditorTangentColor
Color of spline point tangents in the editor
FLinearColor
EditorUnselectedSplineSegmentColor
Color of unselected spline component parts in the editor
DeselectedInEdi...
OnDeselectedInEditor
int32
ReparamStepsPerSegment
Number of steps per spline segment to place in the reparameterization table
float
ScaleVisualizationWidth
Width of spline in editor for use with scale visualization
FSplineCurves
SplineCurves