/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h
Starts recording an animation.
bool RecordAnimation ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, const [FString](API\Runtime\Core\Containers\FString) & AssetPath, const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FAnimationRecordingSettings](API\Runtime\Engine\Animation\FAnimationRecordingSettings) & Settings )