/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h
Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached.
struct FFXSystemSpawnParameters
FName
AttachPointName
TObjectPtr<USc...
AttachToComponent
bool
bAutoActivate
bool
bAutoDestroy
bool
bIsPlayerEffect
bool
bPreCullCheck
FVector
Location
TEnumAsByte<EA...
LocationType
EPSCPoolMethod
PoolingMethod
FRotator
Rotation
FVector
Scale
TObjectPtr<UFX...
SystemTemplate
TObjectPtr< con...
WorldContextObject