/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
FWidgetMaterialPropertyPath ( const [TArray](API\Runtime\Core\Containers\TArray)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & InPropertyPath, const [FString](API\Runtime\Core\Containers\FString) & InDisplayName )