/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/IRestorationListener.h
FPreRemoveActorParams ( const [FPropertySelectionMap](API\Plugins\LevelSnapshots\Filtering\FPropertySelectionMap) & SelectedProperties, [AActor](API\Runtime\Engine\GameFramework\AActor) * ActorToRemove )