/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilterParams.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FIsActorValidParams
TObjectPtr<AAc...
LevelActor
The actor equivalent to LevelActor: it exists in the world
TObjectPtr<AAc...
SnapshotActor
The actor saved in the snapshot