/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Source/VPRoles/Public/VPRolesSubsystem.h
Whether a role is currently active.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production|Roles") bool HasActiveRole ( const [FString](API\Runtime\Core\Containers\FString) & Role ) const