/Engine/Source/Runtime/Engine/Public/AudioDevice.h
Returns a decoder for the sound assets's given compression type. Will return nullptr if the compression type is platform-dependent.
namespace Audio { [ICompressedAudioInfo](API\Runtime\Engine\ICompressedAudioInfo) * Audio::CreateSoundAssetDecoder ( const [FName](API\Runtime\Core\UObject\FName) & InRuntimeFormat ) }