/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSubdivideFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(DisplayName="Selective Tessellate Options")) struct FGeometryScriptSelectiveTessellateOptions
bool
bEnableMultithreading
EGeometryScript...
EmptyBehavior
EmptyBehavior Defines how an empty input selection should be interpreted