/Engine/Source/Runtime/Experimental/Animation/Constraints/Public/TransformConstraint.h
Create a handle for the scene component.
static [UTransformableComponentHandle](API\Runtime\Constraints\UTransformableComponentHandle) * CreateHandleForSceneComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InSceneComponent, const [FName](API\Runtime\Core\UObject\FName) & InSocketName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )