/Engine/Source/Runtime/GeometryCore/Public/MeshQueries.h
Compute all vertex-to-surface distances in parallel. Serial raw loop to find max element (usingAlgo::MaxElementwas never faster in initial benchmarking.)
The maximum distance to the surface contained in SpatialB over all vertices in MeshA.
template<typename MeshSpatialType> static double HausdorffDistance ( const TriangleMeshType & MeshA, const MeshSpatialType & SpatialB )