/Engine/Source/Runtime/GeometryCore/Public/MatrixTypes.h
Skew-Symmetric matrix such that A X B = CrossProductMatrix(A) * B;.
namespace UE { namespace Geometry { template<typename RealType> static [TMatrix3](API\Runtime\GeometryCore\TMatrix3)< RealType > UE::Geometry::CrossProductMatrix ( const [UE::Math::TVector](API\Runtime\Core\Math\TVector)< RealType > & A ) } }