/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeTextureFactoryNode.h
Should the factory tell the translator to provide a compressed source data payload when available. This will generally result in smaller assets, but some operations like the texture build might be slower because the source data will need to be uncompressed.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Texture | Import Settings") bool SetCustomPreferCompressedSourceData ( const bool & AttributeValue )