/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Return reference to array of Fixture Patch objects of a given category.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") void GetAllFixturesOfCategory ( const [UDMXLibrary](API\Plugins\DMXRuntime\Library\UDMXLibrary) * DMXLibrary, [FDMXFixtureCategory](API\Plugins\DMXProtocol\FDMXFixtureCategory) Category, [TArray](API\Runtime\Core\Containers\TArray)< [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * > & OutResult )