/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h
Construct child widgets that comprise this widget.
void Construct ( const [FArguments](API\Editor\UnrealEd\SBonePairRow\FArguments) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & InOwnerTableView )