/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Classes/EditorUtilityTest.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Meta=(ShowWorldContextPin)) class UEditorUtilityTest : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FString
Description
A description of the test, like what is this test trying to determine.
FEditorUtilityT...
OnTestFinished
Called when the test is finished. Use it to clean up
FEditorUtilityT...
OnTestPrepare
Called when the test is ready to prepare
FEditorUtilityT...
OnTestStart
Called when the test is started
FString
Owner
The owner is the group or person responsible for the test.
float
PreparationTimeLimit
The Test's time limit for preparation, this is the time it has to trigger IsReadyToStart().
EEditorUtilityT...
State
float
TimeLimit
Test's total run time limit. '0' means no limit