/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h
[UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) * StoreExistingDataLayer ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData )