/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MovieRenderPipelineSettings.h
Universal Movie Render Pipeline settings that apply to the whole project.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Config=Editor, defaultconfig, MinimalAPI) class UMovieRenderPipelineProjectSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<FSoftCl...
DefaultClasses
The settings specified here will automatically be added to a Movie Pipeline Primary Configuration when using the UI.
FSoftClassPath
DefaultExecutorJob
Which Job class should we create by default when adding a job? This allows you to make custom jobs that will have editable properties in the UI for special handling with your executor.
FSoftClassPath
DefaultLocalExecutor
When the user uses the UI to request we render a movie locally, which implementation should we use to execute the queue of things they want rendered.
FSoftClassPath
DefaultPipeline
This allows you to implement your own Pipeline to handle timing and rendering of a movie.
FSoftClassPath
DefaultRemoteExecutor
When the user uses the UI to request we render a movie remotely, which implementation should we use to execute the queue of things they want rendered.
TSoftObjectPtr<...
LastPresetOrigin
What was the last configuration preset the user used? Can be null.
FDirectoryPath
PresetSaveDir
Which directory should we try to save presets in by default?