/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h
Get the Presence Actor transform for the specified client endpoint id or identity if the client isn't found
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Presence", Meta=(DevelopmentOnly, DisplayName="Get Multi-User Presence Transform")) static FTransform GetMultiUserPresenceTransform ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ClientEndpointId )