/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectChorus.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|Effects|Chorus") void SetFrequencyModulators ( const [TSet](API\Runtime\Core\Containers\TSet)< [USoundModulatorBase](API\Runtime\AudioExtensions\USoundModulatorBase) * > & Modulators )