/Engine/Plugins/Experimental/StructUtils/Source/StructUtilsEngine/Public/StructUtilsFunctionLibrary.h
Checks whether the InstancedStruct contains value.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Utilities|Instanced Struct", Meta=(DisplayName="Is Valid")) static bool IsValid_InstancedStruct ( const [FInstancedStruct](API\Plugins\StructUtils\FInstancedStruct) & InstancedStruct )