/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonActionWidget.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=CommonActionWidget) void SetInputActions ( [TArray](API\Runtime\Core\Containers\TArray)< [FDataTableRowHandle](API\Runtime\Engine\Engine\FDataTableRowHandle) > NewInputActions )