/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGData.h
Gets all inputs of the given class type and on the given pin, returning matching tagged data in the OutTaggedData value too
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Data, Meta=(ScriptMethod, DeterminesOutputType="InDataTypeClass")) static [TArray](API\Runtime\Core\Containers\TArray)< [UPCGData](API\Plugins\PCG\UPCGData) * > GetTypedInputsByPin ( const [FPCGDataCollection](API\Plugins\PCG\FPCGDataCollection) & InCollection, const [FPCGPinProperties](API\Plugins\PCG\FPCGPinProperties) & InPin, [TArray](API\Runtime\Core\Containers\TArray)< [FPCGTaggedData](API\Plugins\PCG\FPCGTaggedData) > & OutTaggedData, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UPCGData](API\Plugins\PCG\UPCGData) > InDataTypeClass )