/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Force cancels the ability and does not replicate this to the other side. This should be called when the ability is cancelled by the other side
virtual void ForceCancelAbilityDueToReplication ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * Instance )