/Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineReplStructs.h
Import string contexts and try to map them into a unique id
bool ImportTextItem ( const TCHAR *& Buffer, int32 PortFlags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Parent, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) * ErrorText )