/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h
Draws a string on the HUD.
void DrawText ( const [FString](API\Runtime\Core\Containers\FString) & Text, [FLinearColor](API\Runtime\Core\Math\FLinearColor) TextColor, float ScreenX, float ScreenY, [UFont](API\Runtime\Engine\Engine\UFont) * Font, float Scale, bool bScalePosition )