/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationFragments.h
Fragment type for the mass network id of a mass entity
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassNetworkIDFragment : public [FMassFragment](API\Plugins\MassEntity\FMassFragment)
FMassNetworkID
NetID