/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGDataFromActor.h
virtual void ProcessActor ( [FPCGContext](API\Plugins\PCG\FPCGContext) * Context, const [UPCGDataFromActorSettings](API\Plugins\PCG\Elements\UPCGDataFromActorSettings) * Settings, [AActor](API\Runtime\Engine\GameFramework\AActor) * FoundActor ) const