/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/StaticMeshMaterialUtil.h
Extract information about the material set for a given LODIndex of a StaticMeshAsset
namespace UE { namespace AssetUtils { bool UE::AssetUtils::GetStaticMeshLODAssetMaterials ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMeshAsset, int32 LODIndex, [FStaticMeshLODMaterialSetInfo](API\Plugins\ModelingComponents\AssetUtils\FStaticMeshLODMaterialSetInfo) & MaterialInfoOut ) } }