/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/AnimNode_RigLogic.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly) struct FAnimNode_RigLogic : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
FPoseLink
AnimSequence