/Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h
Struct that exists to store runtime cache to make key to action lookups faster.
struct FCachedKeyToActionInfo
TArray<TShared...
AnyKeyToActionMap
Keep the AnyKey to action map separately as we don't want to have query the map to find it every time.
uint32
KeyMapBuiltForIndex
What index of the player input's key mappings was the map built for.
TMap<FKey,TAr...
KeyToActionMap
Reverse lookup map to speed up evaluation of action bindings.
TWeakObjectPtr<...
PlayerInput
Which PlayerInput object this has been built for