/Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h
void GetDynamicElementsSection ( const [TArray](API\Runtime\Core\Containers\TArray)< const [FSceneView](API\Runtime\Engine\FSceneView) * > & Views, const [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & ViewFamily, uint32 VisibilityMap, const [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) & LODData, const int32 LODIndex, const int32 SectionIndex, bool bSectionSelected, const [FSectionElementInfo](API\Runtime\Engine\FSkeletalMeshSceneProxy\FSectionElementInfo) & SectionElementInfo, bool bInSelectable, [FMeshElementCollector](API\Runtime\Engine\FMeshElementCollector) & Collector ) const