/Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h
This will move the player and set their rotation to the passed in values. We have this version of the BugIt family strings can be passed in from the game ?options easily
virtual void BugItGoString ( const [FString](API\Runtime\Core\Containers\FString) & TheLocation, const [FString](API\Runtime\Core\Containers\FString) & TheRotation )