/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
Don't read into this part too much it needs to be changed.
struct FCachedMovementBaseAsyncData
FVector
BaseLocation
FQuat
BaseQuat
bool
bIsBaseTransformValid
bool
bMovementBaseIsDynamicCached
bool
bMovementBaseIsSimulatedCached
bool
bMovementBaseIsValidCached
bool
bMovementBaseOwnerIsValidCached
bool
bMovementBaseUsesRelativeLocationCached
Invalid if movement base changes.
UPrimitiveCompo...
CachedMovementBase
Data derived from movement base
FVector
OldBaseLocation
FQuat
OldBaseQuat