/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
static void TransitionAndCopyParameters ( class [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * ChildInstance, [TArray](API\Runtime\Core\Containers\TArray)< [FEditorParameterGroup](API\Editor\UnrealEd\MaterialEditor\FEditorParameterGroup) > & ParameterGroups, bool bForceCopy )