/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category=Default, Meta=(DisplayName="Get Static Mesh")) [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * BP_GetStaticMesh()