/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Set the filmback settings to a new filmback preset.
true if operation was successful; false if NewFilmbackPreset is not a valid option
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Cinematic Camera|Filmback") bool SetFilmbackPresetOption ( const [FString](API\Runtime\Core\Containers\FString) & NewFilmbackPreset )