/Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h
Returns true if any array element belongs to a child actor template
static bool ContainsChildActorSubtreeNode ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) >> & InNodePtrs )