/Engine/Plugins/Experimental/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableInteractiveTool.h
Update the Transform on the Gizmo specified by the name Identifier
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ScriptableTool|Gizmos", Meta=(Identifier="Gizmo1")) void SetGizmoTransform ( [FString](API\Runtime\Core\Containers\FString) Identifier, FTransform NewTransform, bool bUndoable )