/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Properties.h
void Write ( const T & Val, bool bInvalidate, [FShapeDirtyFlags](API\Runtime\Chaos\Chaos\FShapeDirtyFlags) & Dirty, [IPhysicsProxyBase](API\Runtime\Chaos\Chaos\Framework\IPhysicsProxyBase) * Proxy, int32 ShapeIdx )