/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeTaskBlueprintBase.h
Finish the task and sets it's status.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="StateTree", Meta=(HideSelfPin="true", DisplayName="Finish Task")) void FinishTask ( const bool bSucceeded )