/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
void HandleReflectedUniformBufferConstantBufferMember ( int32 UniformBufferSlot, const [FString](API\Runtime\Core\Containers\FString) & MemberName, int32 ReflectionOffset, int32 ReflectionSize, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput )