/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreBase/Public/GoogleARCoreSessionConfig.h
Set the augmented image database to use.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="google arcore augmentedimages") void SetAugmentedImageDatabase ( [UGoogleARCoreAugmentedImageDatabase](API\Plugins\GoogleARCoreBase\UGoogleARCoreAugmentedImageDatab-) * NewImageDatabase )