/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_GameplayTaskBase.h
Start task and initializeFBTGameplayTaskMemorymemory block
[EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) StartGameplayTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [UAITask](API\Runtime\AIModule\Tasks\UAITask) & Task )