/Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h
Whether to expand the given child actor component in a component tree view
static bool ShouldExpandChildActorInTreeView ( [UChildActorComponent](API\Runtime\Engine\Components\UChildActorComponent) * ChildActorComponent, EChildActorComponentTreeViewVisualizationMode DefaultVisOverride )