/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithMaterialsUtils.h
struct FUVEditParameters
bool
bIsUsingRealWorldScale
Enable "Real-World Scale" behavior as in 3ds max.
bool
bMirrorU
Enable mirroring of texture in U and V.
bool
bMirrorV
uint8
ChannelIndex
UV channel to use.
float
RotationAngle
W rotation in degrees (rotation is counterclockwise)
FVector
RotationPivot
W rotation center.
FVector2D
UVOffset
UV space has its origin at top-left, with U going left-to-right, V top-to-bottom.
FVector2D
UVTiling