/Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionBuilder.h
class UWorldPartitionBuilder : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bLoadInitiallyActiveDataLayers
bool
bLoadNonDynamicDataLayers
TSet<FName>
DataLayerShortNames
TSet<FName>
ExcludedDataLayerShortNames
int32
IterativeCellOverlapSize
int32
IterativeCellSize
FBox
IterativeWorldBounds
FModifiedFilesH...
ModifiedFilesHandler