/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(NetMulticast, Unreliable) virtual void NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec ( const [FGameplayEffectSpecForRPC](API\Plugins\GameplayAbilities\FGameplayEffectSpecForRPC) & Spec, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) PredictionKey )