/Engine/Source/Editor/UnrealEd/Public/Kismet2/ReloadUtilities.h
For a given CDO, return the new CDO if it has been re-instanced. If it hasn't been re-instanced, then the supplied CDO will be returned. If a non-CDO object is passed in, it will be returned as is.
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetReinstancedCDO ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * CDO )