/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Metadata/PCGAttributePropertySelector.h
Struct that will default on  (or  for previously created selectors).
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGAttributePropertyInputSelector : public [FPCGAttributePropertySelector](API\Plugins\PCG\Metadata\FPCGAttributePropertySelector)