/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Public/MuCOE/CustomizableObjectEditorViewportClient.h
Draws Mesh Bones in foreground (From:FAnimationViewportClient)
void DrawMeshBones ( [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * MeshComponent, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )