/Engine/Source/Runtime/Engine/Public/ParticleHelper.h
Initialization constructor.
FParticleSystemSceneProxy ( [UParticleSystemComponent](API\Runtime\Engine\Particles\UParticleSystemComponent) * Component, [FParticleDynamicData](API\Runtime\Engine\FParticleDynamicData) * InDynamicData, bool bCanBeOccluded )