/Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeActions.h
Called to jump to the given bookmark.
void JumpToBookmark ( class [UBookmarkBase](API\Runtime\Engine\Engine\UBookmarkBase) * Bookmark, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< struct [FBookmarkBaseJumpToSettings](API\Runtime\Engine\Engine\FBookmarkBaseJumpToSettings) > InSettings, class [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) & InViewportClient )