/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h
Bakes out the additive version of this animation into the raw data.
void BakeOutAdditiveIntoRawData ( [TArray](API\Runtime\Core\Containers\TArray)< [FRawAnimSequenceTrack](API\Runtime\Engine\Animation\FRawAnimSequenceTrack) > & NewRawTracks, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & NewAnimationTrackNames, [TArray](API\Runtime\Core\Containers\TArray)< [FTrackToSkeletonMap](API\Runtime\Engine\Animation\FTrackToSkeletonMap) > & NewTrackToSkeletonMapTable, [TArray](API\Runtime\Core\Containers\TArray)< [FFloatCurve](API\Runtime\Engine\Animation\FFloatCurve) > & NewCurveTracks, [TArray](API\Runtime\Core\Containers\TArray)< [FRawAnimSequenceTrack](API\Runtime\Engine\Animation\FRawAnimSequenceTrack) > & AdditiveBaseAnimationData ) const