/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h
Find all metadata elements associated with objects of the given type.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene", Meta=(ScriptName="GetAllMetadata", DisplayName="Get All Metadata")) void GetAllMetaData ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UDatasmithObjectElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithObjectElement) > ObjectClass, [TArray](API\Runtime\Core\Containers\TArray)< [UDatasmithMetaDataElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithMetaDataElement) * > & OutMetadatas )