/Engine/Plugins/Runtime/AR/AzureSpatialAnchors/Source/AzureSpatialAnchors/Public/AzureSpatialAnchorsTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="AzureSpatialAnchors") struct FAzureSpatialAnchorsLocateCriteria
bool
bBypassCache
If true the device local cache of anchors is ignored.
bool
bSearchNearDevice
Specify whether to search near the device location.
TArray<FString...
Identifiers
List of specific anchor identifiers to locate.
TObjectPtr< cla...
NearAnchor
Specify (optionally) an anchor around which to locate anchors.
float
NearAnchorDistance
Specify the distance at which to locate anchors near the NearAnchor, in cm.
int
NearAnchorMaxResultCount
Specify the maximum number of anchors around the NearAnchor to locate.
float
NearDeviceDistance
Specify the distance at which to locate anchors near the device, in cm.
int
NearDeviceMaxResultCount
Specify the maximum number of anchors around the device to locate.
EAzureSpatialAn...
RequestedCategories
Specify what data to retrieve.
EAzureSpatialAn...
Strategy
Specify the method by which anchors will be located.