/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimCurveBoneLinks.h
virtual void Initialize ( [UAnimCurveMetaData](API\Runtime\Engine\Animation\UAnimCurveMetaData) * InAnimCurveMetaData, const [FName](API\Runtime\Core\UObject\FName) & InCurveName, FOnAnimCurveBonesChange OnChangeIn )