/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Returns an enumeration indicating if the property can be written to by the given Blueprint
static [EPropertyWritableState](API\Editor\UnrealEd\Kismet2\FBlueprintEditorUtils\EPropertyWritableState) IsPropertyWritableInBlueprint ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property )