/Engine/Plugins/Runtime/GeoReferencing/Source/GeoReferencing/Public/GeoReferencingSystem.h
This AInfos enable you to define a correspondance between the UE origin and an actual geographic location on a planet Once done it offers different functions to convert coordinates between UE and Geographic coordinates
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Transform, Replication, Actor, Cooking)) class AGeoReferencingSystem : public [AInfo](API\Runtime\Engine\GameFramework\AInfo)
bool
bOriginAtPlanetCenter
If true, the UE origin is located at the Planet Center, otherwise, the UE origin is assuming to be defined at one specific point of the planet surface, defined by the properties below.
bool
bOriginLocationInProjectedCRS
If true, the UE origin georeference is expressed in the PROJECTED CRS.
FString
GeographicCRS
String that describes the GEOGRAPHIC CRS of choice.
double
OriginAltitude
Altitude of UE Origin on planet
double
OriginLatitude
Latitude of UE Origin on planet
double
OriginLongitude
Longitude of UE Origin on planet
double
OriginProjectedCoordinatesEasting
Easting position of UE Origin on planet, express in the Projected CRS Frame
double
OriginProjectedCoordinatesNorthing
Northing position of UE Origin on planet, express in the Projected CRS Frame
double
OriginProjectedCoordinatesUp
Up position of UE Origin on planet, express in the Projected CRS Frame
EPlanetShape
PlanetShape
This mode has to be set consistently with the way you authored your ground geometry.
FString
ProjectedCRS
String that describes the PROJECTED CRS of choice.