/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
Helper class forULandscapeTexturePatchthat stores information for a given weight layer. Should not be used outside this class, but does need to be aUObject(so can't be nested).
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ULandscapeWeightPatchTextureInfo : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bEditVisibilityLayer
Specifies if this patch edits the visibility layer.
bool
bOverrideBlendMode
Can't makeTOptionala UPROPERTY, hence these two.
bool
bReinitializeOnNextRender
TODO: Like the similar flag for the height patch, this might not work once local merge works with landscape brushes...
bool
bUseAlphaChannel
ELandscapeTextu...
DetailPanelSourceMode
DisallowedAssetDataTags
EditCondition
Texture to use when source mode is set to texture asset.
TObjectPtr<ULa...
InternalData
Not directly settable via detail panel- for display/debugging purposes only.
ELandscapeTextu...
OverrideBlendMode
TWeakObjectPtr<...
OwningPatch
Needed mainly so that we can get at the resolution...
ELandscapeTextu...
SourceMode
FName
WeightmapLayerName