/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModel.h
Get the skeletal mesh that is used during training. You typically want to apply the ML Deformer on this specific skeletal mesh in your game as well.
A pointer to the skeletal mesh.
const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * GetSkeletalMesh() const