/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
virtual FVector LimitAirControl ( float DeltaTime, const FVector & FallAcceleration, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & HitResult, bool bCheckForValidLandingSpot, [FCharacterMovementComponentAsyncOutput](API\Runtime\Engine\FCharacterMovementComponentAsync-_2) & Output ) const