/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayTagQuery.h
This will update the tags in the TargetTags container to reflect that tags that are on the target ASC.
void UpdateTargetTags ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) Tag, int32 NewCount )