/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Filtering/PropertySelectionMap.h
void AddComponentSelection ( [AActor](API\Runtime\Engine\GameFramework\AActor) * EditorWorldActor, const [UE::LevelSnapshots::FAddedAndRemovedComponentInfo](API\Plugins\LevelSnapshots\Filtering\FAddedAndRemovedComponentInfo) & ComponentSelection )