/Engine/Source/Runtime/Engine/Classes/Engine/ComponentDelegateBinding.h
Entry for a delegate to assign after a blueprint has been instanced
struct FBlueprintComponentDelegateBinding
FName
ComponentPropertyName
Name of component property that contains delegate we want to assign to.
FName
DelegatePropertyName
Name of property on the component that we want to assign to.
FName
FunctionNameToBind
Name of function that we want to bind to the delegate.