/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathQuaternion.h
Rotates a given vector by the quaternion
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Rotate Vector", TemplateName="Rotate Vector", Keywords="Transform,Multiply")) struct FRigVMFunction_MathQuaternionRotateVector : public [FRigVMFunction_MathQuaternionBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathQuaternionBas-)
FVector
Result
FQuat
Transform
FVector
Vector