/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/DisplayClusterBlueprint.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, DisplayName="nDisplay Blueprint") class UDisplayClusterBlueprint : public [UBlueprint](API\Runtime\Engine\Engine\UBlueprint)
uint8:  1
bRunConstructionScriptOnInteractiveChange
Whether or not you want to continuously rerun the construction script while dragging a slider
TObjectPtr<UDi...
ConfigData
FString
ConfigExport
Holds the last saved config export. In the AssetRegistry to allow parsing without loading.