/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
static [FGuid](API\Runtime\Core\Misc\FGuid) MakeNewSpawnable ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [UObject](API\Runtime\CoreUObject\UObject\UObject) & SourceObject, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory, bool bSetupDefaults, [FName](API\Runtime\Core\UObject\FName) SpawnableName )