/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
Create a new Transform pass into the public list which directly shows in the editor.
CompositingElementTransform The newly created transform pass object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Pass", Meta=(DeterminesOutputType="TransformType")) [UCompositingElementTransform](API\Plugins\Composure\CompositingElements\UCompositingElementTransform) * CreateNewTransformPass ( [FName](API\Runtime\Core\UObject\FName) PassName, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCompositingElementTransform](API\Plugins\Composure\CompositingElements\UCompositingElementTransform) > TransformType )