/Engine/Source/Editor/UnrealEdMessages/Classes/FileServerMessages.h
Creates and initializes a new instance.
FFileServerReady ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InAddressList, const [FGuid](API\Runtime\Core\Misc\FGuid) & InInstanceId )