/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectPersistentCollection.h
Actor holding smart object persistent data
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, HideCategories=(Rendering, Replication, Collision, Input, HLOD, Actor, LOD, Cooking, WorldPartition)) class ASmartObjectPersistentCollection : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
bEnableDebugDrawing
bool
bRegistered
bool
bUpdateCollectionOnSmartObjectsChange
TObjectPtr<USm...
RenderingComponent
FSmartObjectCon...
SmartObjectContainer
TObjectPtr<UBi...
SpriteComponent