/Engine/Source/Editor/UnrealEd/Public/Elements/Actor/ActorElementEditorViewportInteractionCustomization.h
virtual bool GetFocusBounds ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, FBoxSphereBounds & OutBounds )