/Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h
static bool ShouldCompilePipeline ( const [FShaderPipelineType](API\Runtime\RenderCore\FShaderPipelineType) * ShaderPipelineType, EShaderPlatform Platform, const [FMaterialShaderParameters](API\Runtime\Engine\FMaterialShaderParameters) & MaterialParameters, const [FVertexFactoryType](API\Runtime\RenderCore\FVertexFactoryType) * VertexFactoryType, EShaderPermutationFlags Flags )