/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintGeneratedClass.h
struct FDelegateRuntimeBinding
FName
FunctionName
The function or property we're binding to on the source object.
EBindingKind
Kind
The kind of binding we're performing, are we binding to a property or a function.
FString
ObjectName
The widget that will be bound to the live data.
FName
PropertyName
The property on the widget that will have a binding placed on it.
FDynamicPropert...
SourcePath