/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h
namespace UE { namespace MovieScene { enum ESystemPhase { None = 0, Import = 1 << 0, Spawn = 1 << 1, Instantiation = 1 << 2, Scheduling = 1 << 3, Evaluation = 1 << 4, Finalization = 1 << 5, } } }