/Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Public/RenderGridDeveloperLibrary.h
This is a potentially slow operation, so avoid doing this every tick.
static [URenderGridBlueprint](API\Plugins\RenderGridDeveloper\Blueprints\URenderGridBlueprint) * GetRenderGridBlueprintAsset ( const [FString](API\Runtime\Core\Containers\FString) & ObjectPath )