/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
static bool GetFunctionGuidFromClassByFieldName ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, const [FName](API\Runtime\Core\UObject\FName) FunctionName, [FGuid](API\Runtime\Core\Misc\FGuid) & FunctionGuid )