/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectGenerationModule.h
Returns true if the specified class is a valid base class for any of the given modules
virtual bool IsValidBaseClassForCreation ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, const [TArray](API\Runtime\Core\Containers\TArray)< [FModuleContextInfo](API\Runtime\Projects\FModuleContextInfo) > & InModuleInfoArray )