/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSpatialFunctions.h
Reset the Bounding Volume Hierarchy (BVH) by clearing all the internal data.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|Spatial", Meta=(ScriptMethod)) static void ResetBVH ( [FGeometryScriptDynamicMeshBVH](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptDynamicMeshBVH) & ResetBVH )