/Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h
Strips the shader bytecode provided of any unnecessary optional data elements when archiving shaders into the shared library.
True if the format has successfully stripped the extraneous data from shaders, otherwise false
virtual bool StripShaderCode ( [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Code, [FString](API\Runtime\Core\Containers\FString) const & DebugOutputDir, bool const bNative ) const