/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h
Called if cull distance changes. Note the caller must update Global/Connection actor rep infos. This just changes cached state within this node.
virtual void NotifyActorCullDistChange ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FGlobalActorReplicationInfo](API\Plugins\ReplicationGraph\FGlobalActorReplicationInfo) & GlobalInfo, float OldDist )