/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
void GetConvertedNonTransformCurveData ( const [FString](API\Runtime\Core\Containers\FString) & NodeName, bool bUseSequencerCurve, float UniformScale, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) > & OutCurves )