/Engine/Source/Runtime/Engine/Public/Streaming/TextureMipDataProvider.h
A constant context used throughout the texture stream in update tick. Hold useful information for eitherFTextureMipDataProvideror FTextureMipAllocator.
struct FTextureUpdateContext
EThreadType
CurrentThread
The current executing thread.
TArrayView< con...
MipsView
The array view of streamable mips from the asset.
FStreamableText...
Resource
The current streamabble resource of this texture.
constUTexture...
Texture
The texture to update, this must be the same one as the one used when creating the FTextureUpdate object.