/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h
[TArray](API\Runtime\Core\Containers\TArray)< [FParticleIsland](API\Runtime\Chaos\Chaos\FRigidClustering\FParticleIsland) > FindIslandsInChildren ( const [FPBDRigidClusteredParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidClusteredParticleHandle) * ClusteredParticle, bool bTraverseInterclusterEdges )