/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h
Use in DMXComponent or call SetReceiveDMXEnabled with 'true' to enable receiving DMX.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Meta=(DisplayName="DMX Fixture Patch")) class UDMXEntityFixturePatch : public [UDMXEntity](API\Plugins\DMXRuntime\Library\UDMXEntity), public [FTickableGameObject](API\Runtime\Engine\FTickableGameObject)
int32
ActiveMode
TheIndexof the Mode in the Fixture Type the Patch uses
bool
bReceiveDMXInEditor
If true, the patch receives dmx and raises the OnFixturePatchReceivedDMX event in editor.
TArray<FName>
CustomTags
Custom tags for filtering patches
FLinearColor
EditorColor
Color when displayed in the fixture patch editor
FGuid
MVRFixtureUUID
The MVR Fixture UUID when used as such
FDMXOnFixturePa...
OnFixturePatchReceivedDMX
Broadcasts when the patch received dmx
TObjectPtr<UDM...
ParentFixtureTypeTemplate
Property to point to the template parent fixture for details panel purposes
int32
StartingChannel
Starting Channel of the Patch
int32
UniverseID
The local universe of the patch