/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
class FFbxAttributeInfo : public [TSharedFromThis< FFbxAttributeInfo >](API\Runtime\Core\Templates\TSharedFromThis)
bool
bImportAttribute
bool
bOriginalTypeChanged
bool
bOverridePath
FString
Name
TMap< FVector, ...
NodeReferencePivots
If there is more then one Pivots we have to present a list to the user so they can choose which node pivot they want to bake.
FString
OptionName
The name of the Options so reimport can show the options.
FString
OriginalFullImportName
FString
OriginalImportPath
Log the path where it was import so we can retrieve it when doing the re-import.
FString
OverrideFullImportName
FString
OverrideImportPath
FString
PivotNodeName
uint64
PivotNodeUid
The node pivot user want to bake by default its the first node that reference the mesh.
uint64
UniqueId