/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconClient.h
A beacon client used for quality timings to a specified session
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine, NotPlaceable) class ALobbyBeaconClient : public [AOnlineBeaconClient](API\Plugins\OnlineSubsystemUtils\AOnlineBeaconClient)
bool
bLoggedIn
Has this beacon been properly logged in
FString
DestSessionId
Session Id of the destination host
FOnJoiningGame
JoiningGame
Delegate broadcast when this player is told to join the game by the server (clientside)
FOnJoiningGame
JoiningGameAck
Delegate broadcast when the server acknowledges the client request to join the server (clientside)
FOnLobbyConnect...
LobbyConnectionEstablished
Delegate broadcast when first connected to the lobby beacon (clientside)
ELobbyBeaconJoi...
LobbyJoinServerState
True once the server has acknowledged our join intent
TObjectPtr<ALo...
LobbyState
Client view of the lobby state
FOnLobbyLoginCo...
LoginCompleteDelegate
Delegate broadcast when login is complete (clientside)
FOnLobbyPlayerJ...
PlayerJoinedDelegate
Delegate broadcast when a new player joins (clientside)
FOnLobbyPlayerL...
PlayerLeftDelegate
Delegate broadcast when an existing player leaves (clientside)
TObjectPtr<ALo...
PlayerState
Player state associated with this beacon (