/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h
enum EValue { AI, Animation, Audio, Development, Effects, Gameplay, Input, Math, Networking, Pawn, Physics, Rendering, Transformation, Utilities, FlowControl, UserInterface, AnimNotify, BranchPoint, String, Text, Name, Enum, Struct, Macro, Delegates, Class, Variables, }