/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelection.h
Note, however, this means thatFGeometrySelectionEditor.IsSelected()must be used to determine whether an ID is selected, rather thanSelection.Contains()
class FGeometrySelectionEditor
bool
bEnableTopologyIDFiltering
FGeometrySelect...
QueryConfig
FGeometrySelect...
TargetSelection