/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraBoolParameterMetaData
ENiagaraBoolDis...
DisplayMode
The mode used determines the cases in which a bool parameter is displayed.
TObjectPtr<UTe...
IconOverrideFalse
If specified, this icon will be used for the given bool if it evaluates to False.
TObjectPtr<UTe...
IconOverrideTrue
If specified, this icon will be used for the given bool if it evaluates to True.
FName
OverrideNameFalse
If specified, this name will be used for the given bool if it evaluates to False.
FName
OverrideNameTrue
If specified, this name will be used for the given bool if it evaluates to True.