/Engine/Plugins/Runtime/WaveTable/Source/WaveTable/Public/WaveTableTransform.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FWaveTableTransform
EWaveTableCurve
Curve
The curve to apply when transforming the output.
FRichCurve
CurveCustom
Custom curve to apply if output curve type is set to 'Custom.'
TObjectPtr<UCu...
CurveShared
Asset curve reference to apply if output curve type is set to 'Shared.'
float
Duration
Duration of curve or file.
float
FinalValue
float
Scalar
When curve set to log, exponential or exponential inverse, value is factor 'b' in following equations with output 'y' and input 'x': Exponential: y = x * 10^-b(1-x) Exponential (Inverse): y = ((x - 1) * 10^(-bx)) + 1 Logarithmic: y = b * log(x) + 1
FWaveTableData
TableData
TArray< float >
WaveTable
FWaveTableSetti...
WaveTableSettings