/Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h
Called each tick to recapture and queued sky captures.
static void UpdateSkyCaptureContentsArray ( [UWorld](API\Runtime\Engine\Engine\UWorld) * WorldToUpdate, [TArray](API\Runtime\Core\Containers\TArray)< [USkyLightComponent](API\Runtime\Engine\Components\USkyLightComponent) * > & ComponentArray, bool bBlendSources )