/Engine/Plugins/Experimental/WaveFunctionCollapse/Source/WaveFunctionCollapse/Public/WaveFunctionCollapseSubsystem.h
Derive grid from an array of transforms Assumptions: -Every transform represents the center point of a tile position -Sets empty starter option if there is a valid grid position with no transform -Orientation is determined by the yaw of the first transform in the array
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="WFCFunctions") void DeriveGridFromTransforms ( const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Transforms )