/Engine/Source/Editor/UnrealEd/Public/Tools/UAssetEditor.h
Base class for all asset editors.
class UAssetEditor : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IAssetEditorInstance](API\Editor\UnrealEd\Subsystems\IAssetEditorInstance)
FBaseAssetToolk...
ToolkitInstance