/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h
Sets up projection-related settings of a preview render in a consistent way. This includes the ProjectionType and its related ProjectionTypeSettings. If provided, the UV projection's panning settings will updated to reflect the ViewLocation passed in.
void ConfigureRenderProjectionSettings ( [FDisplayClusterMeshProjectionRenderSettings](API\Plugins\DisplayClusterLightCardEditorSha-\FDisplayClusterM-_2) & OutRenderSettings, FVector ViewLocation ) const