/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectMotionFilter.h
========================================================================FSourceEffectMotionFilterSettingsThis is the source effect's setting struct.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSourceEffectMotionFilterSettings
float
DryVolumeDb
Dry volume pass-through in dB.
FSourceEffectIn...
FilterASettings
Initial settings for Filter A.
FSourceEffectIn...
FilterBSettings
Initial settings for Filter B.
TMap<ESourceEf...
ModulationMappings
Modulation Mappings.
float
MotionFilterMix
Filter Mix controls the amount of each filter in the signal where -1.0f outputs Only Filter A, 0.0f is an equal balance between Filter A and B, and 1.0f outputs only Filter B. How this blend works depends on the Topology.
ESourceEffectMo...
MotionFilterTopology
In Serial Mode, Filter A will process then Filter B will process; in Parallel mode, Filter A and Filter B will process the dry input seprately, then be mixed together afterward.