/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h
WrapsAInstancedFoliageActor::GetInstancedFoliageActorForLevel, and allows retrieving the currentAInstancedFoliageActorfor a level. Will default to the current editor level if Level is left nullptr. This function is useful because it's difficult to retrieve this actor otherwise, as it will be filtered from the results of functions like EditorLevelLibrary.get_all_level_actors()
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD Foliage Exporter") static [AInstancedFoliageActor](API\Runtime\Foliage\AInstancedFoliageActor) * GetInstancedFoliageActorForLevel ( bool bCreateIfNone, [ULevel](API\Runtime\Engine\Engine\ULevel) * Level )