/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h
Initializes a vertex factory for rendering this static mesh
void InitVertexFactory ( const [FStaticMeshLODResources](API\Runtime\Engine\FStaticMeshLODResources) & LodResources, [FLocalVertexFactory](API\Runtime\Engine\FLocalVertexFactory) & InOutVertexFactory, uint32 LODIndex, const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InParentMesh, bool bInOverrideColorVertexBuffer )