/Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionRenameDuplicateBuilder.h
virtual bool RunInternal ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [FCellInfo](API\Editor\UnrealEd\WorldPartition\FCellInfo) & CellInfo, [FPackageSourceControlHelper](API\Editor\UnrealEd\FPackageSourceControlHelper) & PackageHelper )