/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h
Set/Unset the bAutoRestoreAndDisableSaving override, along with setting bRequestRestorePreviouslyOpenAssets to false to avoid runningRestorePreviouslyOpenAssets()twice
void SetAutoRestoreAndDisableSavingOverride ( [TOptional](API\Runtime\Core\IO\TOptional)< bool > bInAutoRestoreAndDisableSaving )