/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
class UAutomatedLevelSequenceCapture : public [UMovieSceneCapture](API\Runtime\MovieSceneCapture\UMovieSceneCapture)
TObjectPtr<ULe...
BurnInOptions
bool
bUseCustomEndFrame
When enabled, the EndFrame setting will override the default ending frame number
bool
bUseCustomStartFrame
When enabled, the StartFrame setting will override the default starting frame number
bool
bWriteEditDecisionList
Whether to write edit decision lists (EDLs) if the sequence contains shots
bool
bWriteFinalCutProXML
Whether to write Final Cut Pro XML files (XMLs) if the sequence contains shots
FFrameNumber
CustomEndFrame
Frame number to end capturing.
FFrameNumber
CustomStartFrame
Frame number to start capturing.
float
DelayBeforeShotWarmUp
The number of seconds to wait (in real-time) at shot boundaries.
float
DelayBeforeWarmUp
The number of seconds to wait (in real-time) before we start playing back the warm up frames.
float
DelayEveryFrame
The number of seconds to wait (in real-time) at every frame.
FSoftObjectPath
LevelSequenceAsset
A level sequence asset to playback at runtime - used where the level sequence does not already exist in the world.
FString
ShotName
Optional shot name to render. The frame range to render will be set to the shot frame range.
int32
WarmUpFrameCount
The number of extra frames to play before the sequence's start frame, to "warm up" the animation.