/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Actors/VPFullScreenUserWidgetActor.h
Widgets are first rendered to a render target, then that render target is displayed in the world.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, ClassGroup="UserInterface", HideCategories=(Actor, Input, Movement, Collision, Rendering, Transformation, LOD), ShowCategories=("Input|MouseInput", "Input|TouchInput")) class AFullScreenUserWidgetActor : public [AInfo](API\Runtime\Engine\GameFramework\AInfo)
bool
bEditorDisplayRequested
Display requested and will be executed on the first frame because we can't call BP function in the loading phase
TObjectPtr<UVP...
ScreenUserWidget