/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Event when this actor takes ANY damage
void ReceiveAnyDamage ( float Damage, const class [UDamageType](API\Runtime\Engine\GameFramework\UDamageType) * DamageType, class [AController](API\Runtime\Engine\GameFramework\AController) * InstigatedBy, [AActor](API\Runtime\Engine\GameFramework\AActor) * DamageCauser )