/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshUVFunctions.h
Set the number of UV Channels on the Target Mesh. If not already enabled, this will enable the mesh attributes.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SetNumUVSets ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int NumUVSets, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )