/Engine/Source/Runtime/Engine/Classes/Animation/BuiltInAttributeTypes.h
static bool AddTransformAttribute ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimSequenceBase, const [FName](API\Runtime\Core\UObject\FName) & AttributeName, const [FName](API\Runtime\Core\UObject\FName) & BoneName, const [TArray](API\Runtime\Core\Containers\TArray)< float > & Keys, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Values )