/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxAnimSequenceImportData.h
Import data and options used when importing any mesh from FBX
class UFbxAnimSequenceImportData : public [UFbxAssetImportData](API\Editor\UnrealEd\Factories\UFbxAssetImportData)
TEnumAsByte< en...
AnimationLength
Which animation range to import.
bool
bAddCurveMetadataToSkeleton
Whether to automatically add curve metadata to an animation's skeleton.
bool
bDeleteExistingCustomAttributeCurves
If true, all previous node attributes imported as Animation Curves will be deleted when doing a re-import.
bool
bDeleteExistingMorphTargetCurves
If enabled, this will delete this type of asset from the FBX
bool
bDeleteExistingNonCurveCustomAttributes
If true, all previous node attributes imported as Animation Attributes will be deleted when doing a re-import.
bool
bDoNotImportCurveWithZero
When importing custom attribute or morphtarget as curve, do not import if it doesn't have any value other than zero.
bool
bImportBoneTracks
Import bone transform tracks.
bool
bImportCustomAttribute
If true, import node attributes as either Animation Curves or Animation Attributes
bool
bImportMeshesInBoneHierarchy
If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones.
bool
bPreserveLocalTransform
If enabled, this will import a curve within the animation
bool
bRemoveRedundantKeys
When importing custom attribute as curve, remove redundant keys
bool
bSetMaterialDriveParameterOnCustomAttribute
Set Material Curve Type for all custom attributes that exists
bool
bSnapToClosestFrameBoundary
bool
bUseDefaultSampleRate
Enable this option to use default sample rate for the imported animation at 30 frames per second
int32
CustomSampleRate
Use this option to specify a sample rate for the imported animation, a value of 0 use the best matching samplerate.
FInt32Interval
FrameImportRange
Frame range used when Set Range is used in Animation Length
TArray<FString...
MaterialCurveSuffixes
Set Material Curve Type for the custom attribute with the following suffixes.
FString
SourceAnimationName
Name of source animation that was imported, used to reimport correct animation from the FBX file