/Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h
Shader parameters for all LocalVertexFactory derived classes.
class FLocalVertexFactoryShaderParametersBase : public [FVertexFactoryShaderParameters](API\Runtime\RenderCore\FVertexFactoryShaderParameters)
bool
bAnySpeedTreeParamIsBound
True if LODParameter is bound, which puts us on the slow path in GetElementShaderBindings.
FShaderParamete...
LODParameter
SpeedTree LOD parameter.