/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
Returns which properties have been captured for this actor in Variant.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager") static [TArray](API\Runtime\Core\Containers\TArray)< [UPropertyValue](API\Plugins\VariantManagerContent\UPropertyValue) * > GetCapturedProperties ( [UVariant](API\Plugins\VariantManagerContent\UVariant) * Variant, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )