/Engine/Source/Runtime/Engine/Public/Animation/NamedValueArray.h
Calls predicate on all matching elements in the two passed-in value arrays. ValuePredicateType is a function of signature: (const ElementType0& InElement0, const ElementType1& InElement1) -> void
template<typename AllocatorType0, typename ElementType0, typename AllocatorType1, typename ElementType1, typename ValuePredicateType> static void Intersection ( const [TNamedValueArray](API\Runtime\Engine\Animation\TNamedValueArray)< AllocatorType0, ElementType0 > & InNamedValues0, const [TNamedValueArray](API\Runtime\Engine\Animation\TNamedValueArray)< AllocatorType1, ElementType1 > & InNamedValues1, const ValuePredicateType & InValuePredicate )