/Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h
static void RenameSubobjectMemberVariable ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BPContext, const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & InHandle, const [FName](API\Runtime\Core\UObject\FName) NewName )