/Engine/Source/Runtime/Engine/Public/AudioThread.h
Execute a (presumably audio) command on the game thread. If GIsAudioThreadRunning is false the command will execute immediately
static void RunCommandOnGameThread ( [TUniqueFunction](API\Runtime\Core\Templates\TUniqueFunction)< void()> InFunction, const [TStatId](API\Runtime\Core\Stats\TStatId) InStatId )