/Engine/Source/Runtime/Engine/Classes/Animation/AnimSet.h
class UAnimSet : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FName
BestRatioSkelMeshName
Holds the name of the skeletal mesh whose reference skeleton best matches the TrackBoneName array.
FName
PreviewSkelMeshName
In the AnimSetEditor, when you switch to this AnimSet, it sees if this skeletal mesh is loaded and if so switches to it.
TArray<TObject...
Sequences
Actual animation sequence information.
TMap<FName, in...
SkelMesh2LinkupCache
Do change private - they will go away.
TArray<FName>
TrackBoneNames
Bone name that each track relates to.