/Engine/Source/Runtime/Engine/Public/Shader/PreshaderTypes.h
MirrorsShader::FType, but stores StructType as a hash rather than a pointer to facilitate serialization Struct's flattened component types are stored directly, as that is the primary thing needed at runtime
struct FPreshaderType
TArrayView< con...
StructComponentTypes
uint64
StructTypeHash
EValueType
ValueType