/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h
Bakes Animation Data into Textures.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(Category="AnimToTexture")) static bool AnimationToTexture ( [UAnimToTextureDataAsset](API\Plugins\AnimToTexture\UAnimToTextureDataAsset) * DataAsset )