/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/SocialManager.h
Singleton manager at the top of the social framework
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Within=GameInstance, Config=Game) class USocialManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [FExec](API\Runtime\Core\Misc\FExec)
bool
bShutdownPending
Set during shutdown, used to early-out of lingering OnlineSubsystem callbacks that are pending.
TMap<FOnlinePa...
JoinAttemptsByTypeId
USocialManager:...
OnSocialToolkitCreated
TSharedPtr<FRe...
RejoinableParty
Info on the persistent party we were in when losing connection to the party service and want to rejoin when it returns
TSubclassOf<US...
ToolkitClass
The desired type of SocialToolkit to create for each local player