/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities") static void GetParticleModuleLightProps ( [UParticleModuleLight](API\Runtime\Engine\Particles\Light\UParticleModuleLight) * ParticleModule, bool & bOutUseInverseSquaredFalloff, bool & bOutAffectsTranslucency, bool & bOutPreviewLightRadius, float & OutSpawnFraction, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutColorScaleOverLife, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutBrightnessOverLife, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutRadiusScale, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutLightExponent, [FLightingChannels](API\Runtime\Engine\Engine\FLightingChannels) & OutLightingChannels, float & OutVolumetricScatteringIntensity, bool & bOutHighQualityLights, bool & bOutShadowCastingLights )