/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h
Sets the transform of the bone in the requested space
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig") void SetBoneTransform ( [FName](API\Runtime\Core\UObject\FName) BoneName, FTransform Transform, [EControlRigComponentSpace](API\Plugins\ControlRig\EControlRigComponentSpace) Space, float Weight, bool bPropagateToChildren )