/Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionAPI.h
Draws UV displacement map within the output render target.
void DrawUVDisplacementToRenderTarget ( class [UWorld](API\Runtime\Engine\Engine\UWorld) * World, float DistortedHorizontalFOV, float DistortedAspectRatio, float UndistortOverscanFactor, class [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * OutputRenderTarget, float OutputMultiply, float OutputAdd ) const