/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h
Show or Hide the "Source Object" (eg PrimitiveComponent, Actor, etc) backing a ToolTarget
true on success
namespace UE { namespace ToolTarget { bool UE::ToolTarget::SetSourceObjectVisible ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target, bool bVisible ) } }