/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshUVFunctions.h
Computes new UVs for the specified UV Channel using PatchBuilder method in the Options, and optionally packs.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AutoGeneratePatchBuilderMeshUVs ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int UVSetIndex, [FGeometryScriptPatchBuilderOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptP-) Options, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )