/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGCreateAttribute.h
Note: This need to be updated if we ever add new types.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType, ClassGroup=(Procedural)) class UPCGCreateAttributeBaseSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
FPCGMetadataTyp...
AttributeTypes
bool
bDisplayFromSourceParamSetting
This can be set false by inheriting nodes to hide the 'From Source Param' property.
FPCGAttributePr...
InputSource