/Engine/Plugins/Experimental/FullBodyIK/Source/PBIK/Public/RigUnit_PBIK.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPBIKEffector
FName
Bone
The bone that this effector will pull on.
float
PinRotation
Range 0-1 (default is 1.0).
float
PositionAlpha
Range 0-1, default is 1.
float
PullChainAlpha
Range 0-1 (default is 1.0).
float
RotationAlpha
Range 0-1, default is 1.
float
StrengthAlpha
Range 0-1 (default is 1.0).
FTransform
Transform
The target location and rotation for this effector.