/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Returns true if a given element is selected
true if a given element is selected
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) bool IsSelected ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InKey ) const