/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/TriangulateSplinesTool.h
Parameters for controlling the spline triangulation
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UTriangulateSplinesToolProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bFlipResult
Whether to flip the facing direction of the generated mesh.
ECombineCurvesM...
CombineMethod
Note: Combining and offsetting curves only works when curves are flattened; curves will be left separate and non-offset if FlattenMethod is DoNotFlatten.
double
CurveOffset
How much offset to apply to curves.
EOpenCurveEndSh...
EndShapes
The shape of the ends of offset curves.
double
ErrorTolerance
How far to allow the triangulation boundary can deviate from the spline curve before we add more vertices.
EFlattenCurveMe...
FlattenMethod
Whether and how to flatten the curves. If curves are flattened, they can also be offset and combined.
EOffsetJoinMeth...
JoinMethod
The shape of joins between segments of an offset curve.
double
MiterLimit
How far a miter join can extend before it is replaced by a square join.
EOffsetClosedCu...
OffsetClosedCurves
Whether and how to apply offset to closed curves.
EOffsetOpenCurv...
OpenCurves
How to handle open curves: Either offset them, or treat them as closed curves.
double
Thickness