/Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/BindToRootBoneNode.h
Bind an entire mesh to the single root bone of the current skeleton set on the cloth collection.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowCloth)) struct FChaosClothAssetBindToRootBoneNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
bool
bBindRenderMesh
Whether to bind the render mesh.
bool
bBindSimMesh
Whether to bind the simulation mesh.
FManagedArrayCo...
Collection