/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h
FindClosest Find the closest particle from an array of particle current implementation will pick the closest based on the distance from the center future implementation may expose option for more precise queries
static [FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * FindClosestParticle ( const [TArray](API\Runtime\Core\Containers\TArray)< [FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * > & Particles, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & WorldLocation )