/Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetTools/Public/ChaosClothAsset/ClothPatternToDynamicMesh.h
void Convert ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FManagedArrayCollection](API\Runtime\Chaos\GeometryCollection\FManagedArrayCollection) > ClothCollection, int32 PatternIndex, [EClothPatternVertexType](API\Plugins\ChaosClothAssetTools\ChaosClothAsset\UE__Chaos__Cloth-) VertexDataType, [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & MeshOut, bool bDisableAttributes )