/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimCustomInstanceHelper.h
Called to bind a typed UAnimCustomInstance to an existing skeletal mesh component
the current (or newly created) UAnimCustomInstance
template<typename InstanceClassType> static InstanceClassType * BindToSkeletalMeshComponent ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkeletalMeshComponent, bool & bOutWasCreated )