/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationSkelVertSurface.h
Retrieve the position for the given socket index.
bool true if successful, false if not
bool GetParticleLocation ( [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * Owner, [FModuleLocationVertSurfaceInstancePayload](API\Runtime\Engine\Particles\Location\FModuleLocationVertSurfaceInstan-) * InstPayload, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkelMeshComponent, int32 InPrimaryVertexIndex, FVector & OutPosition, FQuat & OutRotation, bool bSpawning )