/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h
FSkeletalMeshSkinningData ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) > InMeshComp )