/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Build EdPoly list from a model's Bsp. Not transactional.
virtual void bspBuildFPolys ( [UModel](API\Runtime\Engine\UModel) * Model, bool SurfLinks, int32 iNode, [TArray](API\Runtime\Core\Containers\TArray)< [FPoly](API\Runtime\Engine\Engine\FPoly) > * DestArray )