/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Returns an attribute value, after applying tag filters
float GetFilteredAttributeValue ( const [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) & Attribute, const [FGameplayTagRequirements](API\Plugins\GameplayAbilities\FGameplayTagRequirements) & SourceTags, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & TargetTags, const [TArray](API\Runtime\Core\Containers\TArray)< [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) > & HandlesToIgnore )