/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Adds a multiple of Float Keys to the specified Animation Curve inside of the given Animation Sequence
static void AddFloatCurveKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, const [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, const [TArray](API\Runtime\Core\Containers\TArray)< float > & Values )