/Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h
Create an item for an attached asset
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > CreateAttachedAssetTreeItem ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, const [FName](API\Runtime\Core\UObject\FName) & InAttachedTo )