/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSpawnerSubsystem.h
A subsystem managing spawning of actors for all mass subsystems
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassActorSpawnerSubsystem : public [UWorldSubsystem](API\Runtime\Engine\Subsystems\UWorldSubsystem)
TArray<TObject...
ActorsToDestroy
bool
bActorPoolingEnabled
TArray<TObject...
DeactivatedActorsToDestroy
int32
NumActorPooled
int32
NumActorSpawned
TMap<TSubclass...
PooledActors
std::atomic< ui...
RequestSerialNumberCounter
FMassEntityHand...
SpawnRequestHandleManager
TArray<FInstan...
SpawnRequests