/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/ConstrainedMeshSolver.h
Returns the vertex locations of the deformed mesh. Note the array may have empty elements as the index matches the Mesh based VtxId. PositionBuffer[VtxId] = Pos.
bool Deform ( [TArray](API\Runtime\Core\Containers\TArray)< FVector3d > & PositionBuffer )