/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Game/DMXComponent.h
Called when the fixture patch received DMX
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void OnFixturePatchReceivedDMX ( [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * FixturePatch, const [FDMXNormalizedAttributeValueMap](API\Plugins\DMXRuntime\FDMXNormalizedAttributeValueMap) & NormalizedValuePerAttribute )