/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h
Trace a shape against just this component.
true if a hit is found
virtual bool SweepComponent ( [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const FVector Start, const FVector End, const FQuat & ShapeWorldRotation, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, bool bTraceComplex )