/Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorDistortionVisualization.h
Visualization settings for theUUVEditorDistortionVisualization
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UUVEditorDistortionVisualizationProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bCompareToAverageDensity
When visualizing texel density, use the average texel density, assuming a constant arbitrary texture resolution, over the entire model as the baseline.
bool
bRespectUDIMTextureResolutions
When computing average texel density, take into account specific UDIM tile resolutions for a more accurate representation
bool
bVisible
Should the visualization be shown.
int32
MapSize
EDistortionMetr...
Metric
The specific metric used to classify and visualize distortion.
TMap< int32, in...
PerUDIMTextureResolution
float
TargetTexelDensity