/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayModMagnitudeCalculation.h
Calculate the base magnitude of the gameplay effect modifier, given the specified spec. Note that the owning spec def can still modify this base value with a coeffecient and pre/post multiply adds. seeFCustomCalculationBasedFloat::CalculateMagnitudefor details.
Computed magnitude of the modifier
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Calculation") float CalculateBaseMagnitude ( const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & Spec ) const