/Engine/Source/Runtime/Engine/Public/CanvasTypes.h
int32 DrawShadowedText ( double StartX, double StartY, const [FText](API\Runtime\Core\Internationalization\FText) & Text, const [UFont](API\Runtime\Engine\Engine\UFont) * Font, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Color, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & ShadowColor )