/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshUVFunctions.h
Get a list of single vertex UVs for each mesh vertex in the TargetMesh, derived from the specified UV Channel. The UV Channel may store multiple UVs for a single vertex (along UV seams) In such cases an arbitrary UV will be stored for that vertex, and bHasSplitUVs will be returned as true
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetMeshPerVertexUVs ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int UVSetIndex, [FGeometryScriptUVList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptUVList) & UVList, bool & bIsValidUVSet, bool & bHasVertexIDGaps, bool & bHasSplitUVs, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )