/Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObjectParameterTypeDefinitions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FCustomizableObjectIntParameterValue
FString
ParameterName
TArray<FString...
ParameterRangeValueNames
Same as ParameterValueName but for multidimensional params.
FString
ParameterValueName
This is what we actually want to store.
FString
Uid