/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorSeamTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UUVEditorSeamToolBuilder : public [UInteractiveToolBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveToolBuilder)
constTArray<T...
Targets
These are pointers so that they can be updated under the builder without having to reset them after things are reinitialized.