/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Gets theFAssetDatafor a primary asset with the specified type/name, will only work for once that have been scanned for already. Returns true if it found a valid data
virtual bool GetPrimaryAssetData ( const [FPrimaryAssetId](API\Runtime\CoreUObject\UObject\FPrimaryAssetId) & PrimaryAssetId, [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const