HairStrandsCore/Public/GroomAssetInterpolation.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairInterpolationSettings
bool
bRandomizeGuide
Randomize which guides affect a given hair strand.
bool
bUseUniqueGuide
Force a hair strand to be affected by a unique guide.
EGroomGuideType
GuideType
Flag to override the imported guides with generated guides.
float
HairToGuideDensity
Density factor for converting hair into guide curve if no guides are provided.
EHairInterpolat...
InterpolationDistance
Interpolation distance metric.
EHairInterpolat...
InterpolationQuality
Interpolation data quality.
int32
RiggedGuideNumCurves
Number of curves to generate in the skel mesh
int32
RiggedGuideNumPoints
Number of points per curve