/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h
Constrains the position of a body outside of the requested sphere
static void ConstrainSphericalOuter ( float DeltaTime, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPhysLinearLimit](API\Runtime\Engine\Animation\FAnimPhysLinearLimit) > & LimitContainer, [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * Body, const FTransform & SphereTransform, float SphereRadius )