/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h
Create a Scene Uniform Buffer containing only the scene representation for a single primitive
FSceneUniformBuffer * CreateSinglePrimitiveSceneUniformBuffer ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const FViewInfo & SceneView, [FMeshBatch](API\Runtime\Engine\FMeshBatch) & Mesh )