/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h
Speed up finding the uniform buffer by its name
static [TMap](API\Runtime\Core\Containers\TMap)< [FHashedName](API\Runtime\Core\Serialization\FHashedName), [FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) * > & GetNameStructMap()