/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputPlatformSettings.h
Make a subclass of this to add some additional options for per-platform settings
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, ClassGroup=Input, Meta=(Category="EnhancedInput")) class UEnhancedInputPlatformData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TMap<TObjectPt...
MappingContextRedirects
Maps one Input Mapping Context to another.