/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Add a path to the GameplayCueNotifyPaths array. Re-initalizes RuntimeObjectLibrary based on the new paths
virtual void AddGameplayCueNotifyPath ( const [FString](API\Runtime\Core\Containers\FString) & InPath, const bool bShouldRescanCueAssets )