/Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataBeam2.h
class UParticleModuleTypeDataBeam2 : public [UParticleModuleTypeDataBase](API\Runtime\Engine\Particles\TypeData\UParticleModuleTypeDataBase)
uint32: 1
bAlwaysOn
If true, there will ALWAYS be a beam...
TEnumAsByte< en...
BeamMethod
General Beam Variables.
FName
BranchParentName
Beam Branching Variables.
FRawDistributio...
Distance
Beam Distance Variables.
int32
InterpolationPoints
Indicates whether the beam should be interpolated.
TArray<UPartic...
LOD_BeamModule_Noise
TArray<UPartic...
LOD_BeamModule_Source
TArray<UPartic...
LOD_BeamModule_SourceModifier
TArray<UPartic...
LOD_BeamModule_Target
TArray<UPartic...
LOD_BeamModule_TargetModifier
int32
MaxBeamCount
The number of live beams
uint32: 1
RenderDirectLine
uint32: 1
RenderGeometry
Beam Rendering Variables.
uint32: 1
RenderLines
uint32: 1
RenderTessellation
int32
Sheets
The number of sheets to render
float
Speed
The speed at which the beam should move from source to target when firing up.
FRawDistributio...
TaperFactor
Tapering factor, 0 = source of beam, 1 = target
TEnumAsByte< en...
TaperMethod
FRawDistributio...
TaperScale
Tapering scaling This is intended to be either a constant, uniform or a ParticleParam.
int32
TextureTile
The number of times to tile the texture along each beam.
float
TextureTileDistance
The distance per texture tile. 1st UV set only. 2nd UV set does not Tile.
int32
UpVectorStepSize
The approach to use for determining the Up vector(s) for the beam.