/Engine/Source/Runtime/Engine/Public/Rendering/SkinWeightVertexBuffer.h
Similar to Init/ReleaseRHI but only update existing SRV so references to the SRV stays valid
void InitRHIForStreaming ( const [FSkinWeightRHIInfo](API\Runtime\Engine\Rendering\FSkinWeightRHIInfo) & RHIInfo, [FRHIResourceUpdateBatcher](API\Runtime\RHI\FRHIResourceUpdateBatcher) & Batcher )