/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
returns pointer intoTMap, only valid till next time Set is called
pointer to static mesh stats associated with static mesh
[FStaticMeshStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FStaticMeshStats) * GetStaticMeshStats ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * LevelPackage )