/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h
Records the mesh pose to animation input
struct FAnimationRecorder : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
FAnimationSeria...
AnimationSerializer
Serializer, if set we also store data out incrementally while running
uint8:  1
bAutoSaveAsset
If true, asset will be saved to disk after recording.
uint8:  1
bCheckDeltaTimeAtBeginning
If true we check delta time at beginning of recording
uint8:  1
bRecordAttributeCurves
Whether or not to record attribute curves
uint8: 1
bRecordLocalToWorld
If true, it will record root to include LocalToWorld
uint8:  1
bRecordMaterialCurves
Whether or not to record material curves
uint8:  1
bRecordMorphTargets
Whether or not to record morph targets
uint8:  1
bRecordTransforms
Whether or not to record transforms
uint8:  1
bRemoveRootTransform
If true, the root bone transform will be removed from all bone transforms
bool
bTransactRecording
Whether or not to transact anyIAnimationDataControllerchanges
TArray<FString...
ExcludeAnimationNames
Exclude list
TArray<FString...
IncludeAnimationNames
Include list
ERichCurveInter...
InterpMode
The interpolation mode for the recorded keys
EAnimInterpolat...
Interpolation
Interpolation type for the recorded sequence
ERichCurveTange...
TangentMode
The tangent mode for the recorded keys