/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h
void SetClusteredParticleKinematicTarget_Internal ( [Chaos::FPBDRigidClusteredParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidClusteredParticleHandle) * Handle, const FTransform & WorldTransform )