/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Performs a raycast test against the point cloud. Populates OutHits array with the results. If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud. Returns true it anything has been hit.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud", Meta=(Keywords="raycast")) bool LineTraceMulti ( FVector Origin, FVector Direction, float Radius, bool bVisibleOnly, bool bReturnWorldSpace, [TArray](API\Runtime\Core\Containers\TArray)< [FLidarPointCloudPoint](API\Plugins\LidarPointCloudRuntime\FLidarPointCloudPoint) > & OutHits )