/Engine/Plugins/Experimental/ProxyLODPlugin/Source/ProxyLOD/Public/ProxyLODParameterization.h
Lower-level entry point: Method that generates new UVs inconstant with the mesh defined by the VertexBuffer/IndexBuffer according to the parameters specified in the FTextureAtlasDesc The underlying code uses Isometeric approach (Iso-Charts) in UV generation. This assumes that the caller has already generated the mesh adjacency information.
'true' if the UV generation succeeded, 'false' if it failed.
bool GenerateUVs ( int32 Width, int32 Height, float GutterSpace, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & VertexBuffer, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & IndexBuffer, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & AdjacencyBuffer, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< bool(float)> & Callback, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & UVVertexBuffer, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & UVIndexBuffer, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & VertexRemapArray, float & MaxStretch, int32 & NumCharts ) const