/Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataGpu.h
class UParticleModuleTypeDataGpu : public [UParticleModuleTypeDataBase](API\Runtime\Engine\Particles\TypeData\UParticleModuleTypeDataBase)
uint32: 1
bClearExistingParticlesOnInit
When true, all existing partilces are cleared when the emitter is initialized.
float
CameraMotionBlurAmount
TEMP: How much to stretch sprites based on camera motion blur.
FGPUSpriteEmitt...
EmitterInfo
Information for runtime simulation.
FGPUSpriteResou...
ResourceData
Data used to initialize runtime resources.