/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h
struct FBTNodeExecutionInfo
uint8:  1
bIsRestart
If set, request was not instigated by finishing task/initialization but is a restart (e.g. decorator)
uint8:  1
bTryNextChild
If set, tree will try to execute next child of composite instead of forcing branch containing SearchStart
TEnumAsByte<EB...
ContinueWithResult
Result used for resuming execution
uint16
ExecuteInstanceIdx
Subtree index
constUBTCompos...
ExecuteNode
Node to be executed
FBTNodeIndex
SearchEnd
Index of last task allowed to be executed
FBTNodeIndex
SearchStart
Index of first task allowed to be executed