/Engine/Source/Runtime/HeadMountedDisplay/Public/MotionControllerComponent.h
class UMotionControllerComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
uint32:  1
bDisableLowLatencyUpdate
If false, render transforms within the motion controller hierarchy will be updated a second time immediately before rendering.
ETrackingStatus
CurrentTrackingStatus
The tracking status for the device (e.g. full tracking, inertial tracking only, no tracking)
TObjectPtr<UPr...
DisplayComponent
FXRDeviceId
DisplayDeviceId
EModelLoadStatu...
DisplayModelLoadState
IMotionControll...
InUseMotionController
Cached Motion Controller that can be read by GetParameterValue. Only valid for the duration of OnMotionControllerUpdated.
FName
MotionSource
Defines which pose this component should receive from the OpenXR Runtime.
int32
PlayerIndex
Which player index this motion controller should automatically follow
int32
PreEditMaterialCount