/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Public/GameplayTagsEditorModule.h
Tries to rename a tag, leaving a rediretor in the ini, and adding the new tag if it does not exist yet
bool RenameTagInINI ( const [FString](API\Runtime\Core\Containers\FString) & TagToRename, const [FString](API\Runtime\Core\Containers\FString) & TagToRenameTo )