/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h
Modified objects will be saved if the operation succeeds.
True if the operation succeeds.
bool ConsolidateAssets ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * AssetToConsolidateTo, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetsToConsolidate )