/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioComponentGroup.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category=AudioComponentGroup) static [UAudioComponentGroup](API\Plugins\AudioGameplay\UAudioComponentGroup) * StaticGetOrCreateComponentGroup ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )