/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeTexture2DFactoryNode.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Texture") bool SetCustomAddressX ( const [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< TextureAddress > AttributeValue, bool bAddApplyDelegate )