/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h
Deprecated as of 5.0, use the structFStaticMeshReductionOptionsin Static Mesh Editor Library Instead.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FEditorScriptingMeshReductionOptions_Deprecated
bool
bAutoComputeLODScreenSize
If true, the screen sizes at which LODs swap are computed automatically
TArray<FEditor...
ReductionSettings
Array of reduction settings to apply to each new LOD mesh.