/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/UI/Switcher/VCamStateSwitcherWidget.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Connections", Meta=(BlueprintInternalUseOnly="true")) void K2_SetCurrentState ( [FName](API\Runtime\Core\UObject\FName) NewState )