/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h
Iterate any errors we have with compilation.
void IterateErrors ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const [FText](API\Runtime\Core\Internationalization\FText) &, [UObject](API\Runtime\CoreUObject\UObject\UObject) *)> InFunction ) const