/Engine/Source/Developer/MaterialBaking/Public/MaterialBakingStructures.h
Structure containing extended information about the material and properties which is being baked out
struct FMaterialDataEx
FColor
BackgroundColor
Background color used to initially fill the output texture and used for border smear
EBlendMode
BlendMode
Blend mode to use when baking, allowing for example detection of overlapping UVs
bool
bPerformBorderSmear
Whether to smear borders after baking
bool
bPerformShrinking
Whether to try to shrink the color values to a single non-magenta color value after baking
bool
bTangentSpaceNormal
Whether to transform normals from world-space to tangent-space (does nothing if material already uses tangent-space normals)
UMaterialInterf...
Material
Material to bake out
TMap<FMaterial...
PropertySizes
Extended properties and the texture size at which they should be baked out