/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingDynamic.h
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Streaming level object for a level instance
static [ULevelStreamingDynamic](API\Runtime\Engine\Engine\ULevelStreamingDynamic) * LoadLevelInstance ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FString](API\Runtime\Core\Containers\FString) LevelName, FVector Location, FRotator Rotation, bool & bOutSuccess, const [FString](API\Runtime\Core\Containers\FString) & OptionalLevelNameOverride, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [ULevelStreamingDynamic](API\Runtime\Engine\Engine\ULevelStreamingDynamic) > OptionalLevelStreamingClass, bool bLoadAsTempPackage )