/Engine/Source/Runtime/Engine/Classes/Engine/World.h
Spawn Actors with given transform and SpawnParameters
Actor that just spawned
[AActor](API\Runtime\Engine\GameFramework\AActor) * SpawnActor ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, FVector const * Location, FRotator const * Rotation, const [FActorSpawnParameters](API\Runtime\Engine\Engine\FActorSpawnParameters) & SpawnParameters )