/Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModel/Public/NearestNeighborOptimizedNetworkLoader.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="Nearest Neighbor Model") bool LoadOptimizedNetwork ( const [FString](API\Runtime\Core\Containers\FString) & OnnxPath )