/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerMuteList.h
Container responsible for managing the mute state of a player controller at the gameplay level (VoiceInterface handles actual muting)
struct FPlayerMuteList
bool
bHasVoiceHandshakeCompleted
Has server and client handshake completed
int32
VoiceChannelIdx
TUniqueNetIdMap...
VoicePacketFilterMap
Map of player ids and a bitfield containing filter reasons.