/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h
Creates a skeleton from a static mesh with a bone chain going from root to end effector, where the intermediary bones are distributed evenly along a line between the two.
`true_ if the operation succeeded.
static bool InitializeSkeletonFromStaticMesh ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, const FVector & InRelativeRootPosition, const FVector & InRelativeEndEffectorPosition, const int32 InIntermediaryJointCount )