/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h
As we know thatFReplicatedPredictionKeyItemis well behaved and does not leak outside ofFReplicatedPredictionKeyMapwe allow ReplicationID and ReplicationKey to be copied around to avoid issues when instantiating from archetype or CDO.
FReplicatedPredictionKeyItem()