/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/MVR/DMXMVRSceneActor.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDMXMVRSceneGDTFToActorClassPair
TSoftClassPtr< ...
ActorClass
The Actor Class that should be or was spawned
TSoftObjectPtr<...
GDTF
The GDTF of the Actor (may not correlate with its Patch after the Patch changed)