/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h
Specify which MoviePipeline class type should be created by this executor when processing jobs.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline") void SetMoviePipelineClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InPipelineClass )