/Engine/Plugins/Experimental/StructUtils/Source/StructUtilsEngine/Public/StructUtilsFunctionLibrary.h
Sets the value of InstancedStruct from the given source value.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Category="Utilities|Instanced Struct", Meta=(CustomStructureParam="Value", BlueprintInternalUseOnly="true")) static void SetInstancedStructValue ( [FInstancedStruct](API\Plugins\StructUtils\FInstancedStruct) & InstancedStruct, const int32 & Value )