/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Public/BaseCharacterFXEditorModeToolkit.h
Should be implemented in the concrete subclass since it will likely have to know where to look for UI resources.
virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetActiveToolIcon ( const [FString](API\Runtime\Core\Containers\FString) & Identifier ) const