/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/VCamBlueprintFunctionLibrary.h
Marks a LevelSequence as dirty and saves it, persisting metadata changes
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera | Metadata") static bool ModifyLevelSequenceMetadata ( [UVirtualCameraClipsMetaData](API\Plugins\VirtualCamera\LevelSequence\UVirtualCameraClipsMetaData) * LevelSequenceMetaData )