/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h
Create physics engine constraint.
void InitConstraint ( [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * Body1, [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * Body2, float Scale, [UObject](API\Runtime\CoreUObject\UObject\UObject) * DebugOwner, FOnConstraintBroken InConstraintBrokenDelegate, FOnPlasticDeformation InPlasticDeformationDelegate )