/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Sets the control settings for a given control element by key
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) void SetControlSettings ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InKey, [FRigControlSettings](API\Plugins\ControlRig\Rigs\FRigControlSettings) InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands )