/Engine/Plugins/Developer/Concert/ConcertMain/Source/ConcertServer/Public/ConcertServerSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine) class UConcertServerConfig : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FString
ArchiveDir
The default directory where the server keeps the archived session files.
TSet<FString>
AuthorizedClientKeys
A set of keys identifying the clients that can discover and access the server.
bool
bAutoArchiveOnReboot
If true, instruct the server to auto-archive sessions that were left in the working directory because the server did not exit properly rather than restoring them as 'live' (the default).
bool
bAutoArchiveOnShutdown
If true, instruct the server to auto-archive live sessions on shutdown.
bool
bCleanWorkingDir
Clean server sessions working directory when booting Can be specified on the server cmd with `-CONCERTCLEAN_
bool
bMountDefaultSessionRepository
If neither of WorkingDir and ArchiveDir are set, determine whether the server should mount a standard default session repository where new session will be created.
FString
DefaultSessionName
Name of the default session created on the server.
FConcertSession...
DefaultSessionSettings
Default server session settings
FString
DefaultSessionToRestore
Name of the default session to restore on the server.
FConcertSession...
DefaultVersionInfo
The version string for the default server created.
FConcertEndpoin...
EndpointSettings
Endpoint settings passed down to endpoints on creation
int32
NumSessionsToKeep
Number of archived sessions to keep when booting, or <0 to keep all archived sessions
FString
ServerName
Name of the server, or empty to use the default name.
FConcertServerS...
ServerSettings
Server & server session settings
FString
SessionRepositoryRootDir
The root directory where the server creates new session repositories (unless the client request specifies its own root).
FString
WorkingDir
The default directory where the server keeps the live session files.