/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
Add a renderer to this emitter conversion context through renderer properties.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities") void AddRenderer ( [FString](API\Runtime\Core\Containers\FString) RendererNameString, [UNiagaraRendererProperties](API\Plugins\Niagara\UNiagaraRendererProperties) * NewRendererProperties )