/Engine/Plugins/EnhancedInput/Source/InputEditor/Public/EnhancedInputEditorSettings.h
Settings for the Enhanced Input Editor Subsystem that are persistent between a project's users
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Input, defaultconfig, Meta=(DisplayName="Enhanced Input (Editor Only)")) class UEnhancedInputEditorProjectSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
TSoftClassPtr< ...
DefaultEditorInputClass
The default player input class that the Enhanced Input Editor subsystem will use.
TArray<FDefaul...
DefaultMappingContexts
Array of any input mapping contexts that you want to always be applied to the Enhanced Input Editor Subsystem.