/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUITypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FCommonInputActionDataBase : public [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase)
FCommonInputTyp...
DefaultGamepadInputTypeInfo
Default input state for gamepads
FText
DisplayName
User facing name (used when NOT a hold action)
TMap<FName,FC...
GamepadInputOverrides
Override the input state for each input method
FText
HoldDisplayName
User facing name used when it IS a hold action
FCommonInputTyp...
KeyboardInputTypeInfo
Key to bind to for each input method
int32
NavBarPriority
Priority in nav-bar
FCommonInputTyp...
TouchInputTypeInfo
Override the displayed brush for each input method