/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h
Computes torque to rotate the object downstream.
template<typename TBody, typename TState, typename TAux> static void ApplyTorqueForDownstreamAngularRotation ( const float DeltaSeconds, TBody * Body, TState & State, const [FBuoyancyData](API\Plugins\Water\FBuoyancyData) & BuoyancyData, TAux & Aux )