/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h
Create a newUTexture2D'over' an existingUTexture2D, with the given BuildType and Dimensions
bool InitializeAndReplaceExistingTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * ExistingTexture, [ETextureType](API\Plugins\ModelingComponents\AssetUtils\FTexture2DBuilder\ETextureType) BuildTypeIn, [FImageDimensions](API\Runtime\GeometryCore\Image\FImageDimensions) DimensionsIn )