/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h
Update interpolation throttling for this frame. UsesComputeThrottleInterpolationMaxFrames()to determine the number of frames to allow to be skipped.
true if throttled this frame, false if there should be an update.
bool UpdateThrottleInterpolation ( float DeltaTime, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InterpComponent )