/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Is valid animation data
bool IsValidAnimationData ( [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & SortedLinks, [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & NodeArray, int32 & ValidTakeCount )