/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphBurnInNode.h
A node which generates a widget burn-in, rendered to a standalone image or composited on top of a render layer.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMovieGraphBurnInNode : public [UMovieGraphRenderPassNode](API\Plugins\MovieRenderPipelineCore\Graph\Nodes\UMovieGraphRenderPassNode)
bool
bCompositeOntoFinalImage
If true, the burn-in image will be composited into the final image pass.
uint8:  1
bOverride_bCompositeOntoFinalImage
uint8:  1
bOverride_BurnInClass
FSoftClassPath
BurnInClass
The widget that the burn-in should use.