/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h
Returns a non-centered projection matrix.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Composure") static void GetProjectionMatrixFromPostMoveSettings ( const [FComposurePostMoveSettings](API\Plugins\Composure\FComposurePostMoveSettings) & PostMoveSettings, float HorizontalFOVAngle, float AspectRatio, FMatrix & ProjectionMatrix )