/Engine/Plugins/Experimental/VirtualProduction/VPSettings/Source/Public/VPSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game) class UVPSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray< float >
AperturePresets
Default Apertures for for Virtual Camera
bool
bShowRoleInEditor
When enabled, the virtual production role(s) will be displayed in the main editor UI.
TArray< float >
DefaultISOPresets
Default ISOs for Virtual Camera
TArray< float >
DefaultShutterSpeedPresets
Default Shutter Speeds (1/s) for Virtual Camera
FString
DirectorName
Default Name for Director
TArray< float >
FocalLengthPresets
Default Kit of Focal Lengths for Virtual Camera
FGameplayTagCon...
Roles
The machine role(s) in a virtual production context.
FString
ShowName
Default Name for Project