/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassSimulationLOD.h
This function is used by query chunk filters in processors that require variable rate ticking based on LOD. It defaults to true (always ticking) if simulation variable tick chunk fragment is NOT present.
if the chunk should be ticked this frame
static bool ShouldTickChunkThisFrame ( const [FMassExecutionContext](API\Plugins\MassEntity\FMassExecutionContext) & Context )