/Engine/Source/Runtime/Engine/Public/HLSLTree/HLSLTree.h
Prepared state for a single component. Used byFPreparedType, which includes a list of these
struct FPreparedComponent
Shader::FCompon...
Bounds
Numeric bounds of this component
EExpressionEval...
Evaluation
Evaluation type of this component
FEmitScope*...
LoopScope
If 'Evaluation' is a loop evaluation, the loop status is only applied inside this scope.