/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ApplyLimits.h
struct FAnimNode_ApplyLimits : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
TArray< FVector...
AngularOffsets
TArray<FAngula...
AngularRangeLimits