/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_LinkedAnimLayer.h
Handle object reinstancing override point. When objects are replaced in editor, the FCoreUObjectDelegates::OnObjectsReplaced is called before reference replacement, so we cannot handle replacement until later. This call is made on the first PreUpdate after object replacement.
virtual void HandleObjectsReinstanced_Impl ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InSourceObject, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InTargetObject, const [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OldToNewInstanceMap )