/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/ProjectToTargetTool.h
Determine if/how we can buildUProjectToTargetTool. It requires two selected mesh components.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UProjectToTargetToolBuilder : public [UMultiSelectionMeshEditingToolBuilder](API\Plugins\ModelingComponents\BaseTools\UMultiSelectionMeshEditingToolBu-)