/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Native version, has more options than the Blueprint version.
static bool SuggestProjectileVelocity ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, FVector & TossVelocity, FVector StartLocation, FVector EndLocation, float TossSpeed, bool bHighArc, float CollisionRadius, float OverrideGravityZ, [ESuggestProjVelocityTraceOption::Type](API\Runtime\Engine\Kismet\ESuggestProjVelocityTraceOption_-) TraceOption, const [FCollisionResponseParams](API\Runtime\Engine\FCollisionResponseParams) & ResponseParam, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToIgnore, bool bDrawDebug )