/Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h
Snapshots aUObjectwithin the transaction.
virtual void SnapshotObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > Properties )