/Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h
Import the given file, treating it as an APEX asset file and return the resulting asset.
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * Import ( const [FString](API\Runtime\Core\Containers\FString) & Filename, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FName](API\Runtime\Core\UObject\FName) InName )