/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlLimbData.h
Wrapper for the array of names, so that the control/modifier sets can we work with a map of arrays of names. Note that in practice, the names will be of either controls or body modifiers.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPhysicsControlNames
TArray<FName>
Names
The names of either controls of body modifiers (depending on context)