/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Source/ObjectMixer/Public/ObjectMixerEditorSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=ObjectMixer) class UObjectMixerEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bExpandTreeViewItemsByDefault
If false, a new object will be created every time the filter object is accessed.
bool
bSyncSelection
If enabled, clicking an item in the mixer list will also select the item in the Scene Outliner.