/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlLimbData.h
Wrapper for the array of bone names, so that the limbs can we can work with a map of arrays of names.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPhysicsControlLimbBones
bool
bFirstBoneIsAdditional
Indicates if the first bone in this limb was included due to "IncludeParentBone".
TArray<FName>
BoneNames
The names of the bones in the limb
TObjectPtr<USk...
SkeletalMeshComponent
The Skeletal mesh that this limb is associated with