/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/LevelSequence/VirtualCameraClipsMetaData.h
Set the name of the level that the clip was recorded in.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Clips") void SetRecordedLevelName ( [FString](API\Runtime\Core\Containers\FString) InLevelName )