/Engine/Plugins/Runtime/MassEntity/Source/MassEntity/Public/MassProcessingPhaseManager.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassProcessingPhaseConfig
FText
Description
TSubclassOf<UM...
PhaseGroupClass
FName
PhaseName
TObjectPtr<UMa...
PhaseProcessor
This processor is available only in editor since it's used to present the user the order in which processors will be executed when given processing phase gets triggered
TArray<TObject...
ProcessorCDOs