/Engine/Source/Runtime/Experimental/ChaosCore/Public/Chaos/Transform.h
Equivalent to (A * B) but assuming both have unit scale.
static TRigidTransform< FRealDouble, 3 > MultiplyNoScale &40; const TRigidTransform< FRealDouble, 3 > & A, const TRigidTransform< FRealDouble, 3 > & B &41;