/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h
Structure containing information about the status of a single wheel of the vehicle.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FWheelStatus
bool
bABSActivated
Is the ABS currently engaged - useful for audio Q's
bool
bInContact
This wheel is in contact with the ground
bool
bIsSkidding
Is the wheel skidding
bool
bIsSlipping
Is the wheel slipping
bool
bIsValid
float
BrakeTorque
Brake torque currently applied at wheel
FVector
ContactPoint
Wheel contact point
float
DriveTorque
Drive torque currently applied at wheel
FVector
HitLocation
Wheel contact location
float
NormalizedSuspensionLength
Normalized suspension length at this wheel
TWeakObjectPtr<...
PhysMaterial
Material that wheel is in contact with
float
SkidMagnitude
Magnitude of skid
FVector
SkidNormal
Direction of skid, i.e. normalized direction
float
SlipAngle
Slip angle at the wheel - difference between wheel local direction and velocity at wheel
float
SlipMagnitude
Magnitude of slippage of wheel, difference between wheel speed and ground speed
float
SpringForce
Spring Force that is occurring at wheel suspension