/Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h
Renders out textures for each material property for the given material, using the given mesh data or by using a simple tile rendering approach
static bool RenderMaterial ( [FMaterialMergeData](API\Developer\MaterialUtilities\FMaterialMergeData) & InMaterialData, [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * InMaterialProxy, EMaterialProperty InMaterialProperty, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget, [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & OutBMP )