/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h
Properties that specify how to play a sound effect.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayCueNotify_SoundInfo
uint32:  1
bOverridePlacementInfo
If enabled, use the placement info override and not the default one.
uint32:  1
bOverrideSpawnCondition
If enabled, use the spawn condition override and not the default one.
uint32:  1
bUseSoundParameterInterface
If enabled, use the placement info override and not the default one.
float
LoopingFadeOutDuration
How long it should take to fade out. Only used on looping gameplay cues.
float
LoopingFadeVolumeLevel
The volume level you want the sound to fade out to over the 'Looping Fade Out Duration' before stopping.
FGameplayCueNot...
PlacementInfoOverride
Defines how the sound will be placed.
TObjectPtr<USo...
Sound
Sound to play.
TObjectPtr<USo...
SoundCue
FGameplayCueNot...
SoundParameterInterfaceInfo
Defines how to interface with the sound.
FGameplayCueNot...
SpawnConditionOverride
Condition to check before playing the sound.