/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Fill the Points in FSkeletalMeshIMportData from Fbx Nodes and FbxShape Array if it exists.
bool true if import successfully.
bool GatherPointsForMorphTarget ( [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) * OutData, [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & NodeArray, [TArray](API\Runtime\Core\Containers\TArray)< FbxShape * > * FbxShapeArray, [TSet](API\Runtime\Core\Containers\TSet)< uint32 > & ModifiedPoints )