/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Compensate constraint at all keys
Returns true if it can compensate
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool CompensateAll ( [UTickableConstraint](API\Runtime\Constraints\UTickableConstraint) * InConstraint )