/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGTransformPoints.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGTransformPointsSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
FName
AttributeName
bool
bAbsoluteOffset
Set offset in world space
bool
bAbsoluteRotation
Set rotation directly instead of additively
bool
bAbsoluteScale
Set scale directly instead of multiplicatively
bool
bApplyToAttribute
bool
bRecomputeSeed
Recompute the seed for each new point using its new location
bool
bUniformScale
Scale uniformly on each axis. Uses the X component of ScaleMin and ScaleMax.
FVector
OffsetMax
FVector
OffsetMin
FRotator
RotationMax
FRotator
RotationMin
FVector
ScaleMax
FVector
ScaleMin