/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapePatchComponent.h
Base class for landscape patches: components that can be attached to meshes and moved around to make the meshes affect the landscape around themselves.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType, Abstract) class ULandscapePatchComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
bool
bIsEnabled
When false, patch does not affect the landscape. Useful for temporarily disabling the patch.
bool
bLoadedButNotYetRegistered
This is true for existing height patches right after they are loaded, so that we can ignore the first OnRegister call.
bool
bWasCopy
Determines whether the height patch was made by copying a different height patch.
TSoftObjectPtr<...
Landscape
TSoftObjectPtr<...
PatchManager