/Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/Public/ColorCorrectRegion.h
An instance of Color Correction Region. Used to aggregate all active regions. This actor is aggregated by ColorCorrectRegionsSubsystem which handles:
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, NotPlaceable, Abstract) class AColorCorrectRegion : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TSet<TSoftObje...
AffectedActors
List of actors that get affected or ignored by Per actor CC. Effect depends on the above option.
bool
bEnablePerActorCC
Enables or disabled per actor color correction.
FColorGradingSe...
ColorGradingSettings
Color correction settings.
bool
Enabled
Enable/Disable color correction provided by this region.
float
Falloff
Falloff. Softening the region.
TObjectPtr<UCo...
IdentityComponent
The main purpose of this component is to determine the visibility status of this Color Correction Actor.
float
Inner
Inner of the region. Swapped with Outer in case it is higher than Outer.
float
Intensity
Color correction intensity. Clamped to 0-1 range.
bool
Invert
Invert region.
float
Outer
Outer of the region.
EColorCorrectRe...
PerActorColorCorrection
Controls in which way the below targets will be affected by color correction.
TMap<TSoftObje...
PerAffectedActorStencilData
This is a temporary property that is used to keep track of managed actors for per actor CC.
int32
Priority
Render priority/order.
TObjectPtr<UBi...
SpriteComponent
Billboard component for this actor.
float
Temperature
Color correction temperature.
EColorCorrectRe...
TemperatureType
Type of algorithm to be used to control color temperature or white balance.
float
Tint
Color temperature tint.
EColorCorrectRe...
Type
Region type.