/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h
Handle a single gameplay cue
virtual void HandleGameplayCue ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Self, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, [EGameplayCueEvent::Type](API\Plugins\GameplayAbilities\EGameplayCueEvent__Type) EventType, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )