/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/UI/WidgetSnapshots.h
Saves properties from widgets within a widget tree.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWidgetTreeSnapshot
FName
RootWidget
The name of the root widget if it was saved (may not have passed filters).
TMap<FName,FW...
WidgetSnapshots
Stores every widget in the hierarchy which passed filters, even if there are no properties to save.