/Engine/Source/Runtime/MovieScene/Public/EntitySystem/TrackInstance/MovieSceneTrackInstance.h
Update the inputs that contribute to this animator
void UpdateInputs ( [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneTrackInstanceInput](API\Runtime\MovieScene\EntitySystem\TrackInstance\FMovieSceneTrackInstanceInput) > && InNewInputs )