/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMVariableDescription.h
The variable description is used to convey information about unique variables within a Graph. Multiple Variable Nodes can share the same variable description.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRigVMGraphVariableDescription
FString
CPPType
The C++ data type of the variable.
TObjectPtr<UOb...
CPPTypeObject
The Struct of the C++ data type of the variable (or nullptr)
FString
DefaultValue
The default value of the variable.
FName
Name
The name of the variable.