/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkBlueprintLibrary.h
Get the type of a source from the given GUID
The type of the Source as Text
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LiveLink") static [FText](API\Runtime\Core\Internationalization\FText) GetSourceTypeFromGuid ( [FGuid](API\Runtime\Core\Misc\FGuid) SourceGuid )