/Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h
Implements the settings for the Widget Blueprint Designer.
class UWidgetDesignerSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
bool
bExecutePreConstructEvent
Should the designer run the design event? Disable this if you're seeing crashes in the designer, you may have some unsafe code running in the designer.
bool
bLockToPanelOnDragByDefault
bool
bRespectLocks
Should the designer respect locked widgets? If true, the designer by default will not allow you to select locked widgets in the designer view.
bool
bShowOutlines
Should the designer show outlines by default?
TEnumAsByte< ED...
CreateOnCompile
Setting to automatically create compile tab based on compile results
FUintVector2
DefaultPreviewResolution
The default preview resolution in the designer.
TEnumAsByte< ED...
DismissOnCompile
Setting to automatically dismiss compile tab based on compile results
TObjectPtr<UWi...
Favorites
List of Favorites widgets used to populate the Favorites Palette
uint32: 1
GridSnapEnabled
If enabled, actor positions will snap to the grid.
int32
GridSnapSize