/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeConditionBlueprintBase.h
Wrapper for Blueprint based Conditions.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStateTreeBlueprintConditionWrapper : public [FStateTreeConditionBase](API\Plugins\StateTreeModule\FStateTreeConditionBase)
TSubclassOf<US...
ConditionClass