/Engine/Source/Runtime/RHI/Public/RHIResources.h
Color, no depth, optional resolve, optional mip, optional array slice.
FRHIRenderPassInfo ( [FRHITexture](API\Runtime\RHI\FRHITexture) * ColorRT, ERenderTargetActions ColorAction, [FRHITexture](API\Runtime\RHI\FRHITexture) * ResolveRT, uint8 InMipIndex, int32 InArraySlice )