/Engine/Source/Editor/UnrealEd/Public/Elements/Actor/ActorElementEditorSelectionInterface.h
static bool IsActorSelected ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, FTypedElementListConstRef InSelectionSet, const [FTypedElementIsSelectedOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementIsS-) & InSelectionOptions )