/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorActorSubsystem.h
Destroy the actors from the world editor. Notify the Editor that the actor got destroyed.
True if the operation succeeds.
bool DestroyActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToDestroy )