/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDShapeConstraintsBase.h
FPBDShapeConstraintsBase ( int32 InParticleOffset, int32 InParticleCount, const [TArray](API\Runtime\Core\Containers\TArray)< [FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) > & StartPositions, const [TArray](API\Runtime\Core\Containers\TArray)< [FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) > & InTargetPositions, const [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal) InStiffness )