/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FInputComboStepData
TObjectPtr< con...
ComboStepAction
The action that must be completed (according to Combo Step Completion States) to progress the combo.
uint8
ComboStepCompletionStates
Trigger events that will complete this step - what events from this action should progress the combo.
float
TimeToPressKey
Time to press the key before combo is cancelled - starts once the previous step in the combo is completed Note: This can be safely ignored for the first action in the combo