/Engine/Source/Runtime/Engine/Classes/Engine/PendingNetGame.h
Called by the engine after it calls LoadMap for this PendingNetGame.
virtual bool LoadMapCompleted ( [UEngine](API\Runtime\Engine\Engine\UEngine) * Engine, [FWorldContext](API\Runtime\Engine\Engine\FWorldContext) & Context, bool bLoadedMapSuccessfully, const [FString](API\Runtime\Core\Containers\FString) & LoadMapError )