/Engine/Source/Runtime/Experimental/Chaos/Public/PBDRigidsSolver.h
void CreateMaterialMask ( [Chaos::FMaterialMaskHandle](API\Runtime\Chaos\Chaos\FMaterialMaskHandle) InHandle, const [Chaos::FChaosPhysicsMaterialMask](API\Runtime\Chaos\Chaos\FChaosPhysicsMaterialMask) & InNewData )