/Engine/Plugins/Animation/AnimationLocomotionLibrary/Source/Runtime/Public/AnimDistanceMatchingLibrary.h
Set the play rate of the sequence player so that the speed of the animation matches in-game movement speed. While distance matching is commonly used for transition animations, cycle animations (walk, jog, etc) typically just adjust their play rate to match the in-game movement speed. This function assumes that the animation has a constant speed.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Distance Matching", Meta=(BlueprintThreadSafe)) static [FSequencePlayerReference](API\Runtime\AnimGraphRuntime\FSequencePlayerReference) SetPlayrateToMatchSpeed ( const [FSequencePlayerReference](API\Runtime\AnimGraphRuntime\FSequencePlayerReference) & SequencePlayer, float SpeedToMatch, FVector2D PlayRateClamp )