/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h
Called when the aggregator's gameplay effect dependencies have potentially been swapped out for new ones, like when GE arrays are cloned. Updates the modifier channel container appropriately, as well as directly-specified dependents.
void OnActiveEffectDependenciesSwapped ( const [TMap](API\Runtime\Core\Containers\TMap)< [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle), [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) > & SwappedDependencies )