/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSubdivideFunctions.h
Selectively Tessellate a Selection of the Target Mesh or possibly the entire mesh as controlled by the Options.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ApplySelectiveTessellation ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) Selection, [FGeometryScriptSelectiveTessellateOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptS-_1) Options, int TessellationLevel, [ESelectiveTessellatePatternType](API\Plugins\GeometryScriptingCore\GeometryScript\ESelectiveTessellatePatternType) PatternType, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )