/Engine/Source/Runtime/Engine/Public/Animation/AnimCurveFilter.h
namespace UE { namespace Anim { [ECurveFilterFlags](API\Runtime\Engine\Animation\UE__Anim__ECurveFilterFlags) & UE::Anim::operator^= ( [ECurveFilterFlags](API\Runtime\Engine\Animation\UE__Anim__ECurveFilterFlags) & Lhs, [ECurveFilterFlags](API\Runtime\Engine\Animation\UE__Anim__ECurveFilterFlags) Rhs ) } }