/Engine/Plugins/Experimental/PanoramicCapture/Source/PanoramicCapture/Public/StereoCapturePawn.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, Blueprintable, BlueprintType) class AStereoCapturePawn : public [ADefaultPawn](API\Runtime\Engine\GameFramework\ADefaultPawn)
TObjectPtr<UTe...
LeftEyeAtlas
TObjectPtr<UTe...
RightEyeAtlas
FStereoCaptureD...
StereoCaptureDoneAction