/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/AssetUtils/CreateMaterialUtil.h
Create a newUMaterialAsset by duplicating the parentUMaterialof BaseMaterial
Ok, or error flag if some part of the creation process failed. On failure, no Asset is created.
namespace UE { namespace AssetUtils { [ECreateMaterialResult](API\Plugins\ModelingComponentsEditorOnly\AssetUtils\UE__AssetUtils__-) UE::AssetUtils::CreateDuplicateMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * BaseMaterial, [FMaterialAssetOptions](API\Plugins\ModelingComponentsEditorOnly\AssetUtils\FMaterialAssetOptions) & Options, [FMaterialAssetResults](API\Plugins\ModelingComponentsEditorOnly\AssetUtils\FMaterialAssetResults) & ResultsOut ) } }