/Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h
Assign a time controller for this sequence player allowing custom time management implementations. Will not reset the supplied time controller in any way, so the sequence will receive its time directly from the controller.
void SetTimeControllerDirectly ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FMovieSceneTimeController](API\Runtime\MovieScene\FMovieSceneTimeController) > InTimeController )