/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h
void RebuildRenderData ( [TArray](API\Runtime\Core\Containers\TArray)< FSpriteRenderSection > & Sections, [TArray](API\Runtime\Core\Containers\TArray)< [FDynamicMeshVertex](API\Runtime\Engine\FDynamicMeshVertex) > & Vertices )