/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h
Sets up a new list of water body static mesh components.
void SetWaterBodyStaticMeshComponents ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< UWaterBodyStaticMeshComponent >> NewComponentList, TConstArrayView< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< UWaterBodyStaticMeshComponent >> ComponentsToUnregister )