/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGExecuteBlueprint.h
Creates a random stream from the settings & source component
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="PCG|Random") [FRandomStream](API\Runtime\Core\Math\FRandomStream) GetRandomStream ( [FPCGContext](API\Plugins\PCG\FPCGContext) & InContext ) const