/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneMaterialTrackExtensions.h
Get material index of the component that is animated by the material track.
The material index.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Track", Meta=(ScriptMethod)) static int32 GetMaterialIndex ( [UMovieSceneComponentMaterialTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieSceneComponentMaterialTrac-) * Track )