/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h
This istheruntime function that translates the tag (if necessary)
void TranslateTag ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & Tag, [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )