/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSceneVariantSetsFactoryNode.h
Add one translated VariantSet's unique id to this object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SceneVariantSetFactory") bool AddCustomVariantSetUid ( const [FString](API\Runtime\Core\Containers\FString) & VariantUid )