/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h
Settings applied when building a mesh.
struct FMeshBuildSettings
uint8: 1
bBuildReversedIndexBuffer
Required to optimize mesh in mirrored transform. Double index buffer size.
uint8:  1
bComputeWeightedNormals
If true, we will use the surface area and the corner angle of the triangle as a ratio when computing the normals.
uint8: 1
bGenerateDistanceFieldAsIfTwoSided
Whether to generate the distance field treating every triangle hit as a front face.
uint8: 1
bGenerateLightmapUVs
uint8: 1
bRecomputeNormals
If true, normals in the raw mesh are ignored and recomputed.
uint8: 1
bRecomputeTangents
If true, tangents in the raw mesh are ignored and recomputed.
uint8: 1
bRemoveDegenerates
If true, degenerate triangles will be removed.
uint8:  1
bSupportFaceRemap
FVector
BuildScale3D
The local scale applied when building the mesh
uint8: 1
bUseBackwardsCompatibleF16TruncUVs
If true, UVs will use backwards-compatible F16 conversion with truncation for legacy meshes.
uint8: 1
bUseFullPrecisionUVs
If true, UVs will be stored at full floating point precision.
uint8: 1
bUseHighPrecisionTangentBasis
If true, Tangents will be stored at 16 bit vs 8 bit precision.
uint8: 1
bUseMikkTSpace
If true, degenerate triangles will be removed.
TObjectPtr< cla...
DistanceFieldReplacementMesh
float
DistanceFieldResolutionScale
Scale to apply to the mesh when allocating the distance field volume texture.
int32
DstLightmapIndex
int32
MaxLumenMeshCards
Max Lumen mesh cards to generate for this mesh.
int32
MinLightmapResolution
int32
SrcLightmapIndex