/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
Encapsulates gathered stats for a particularUStaticMeshobject.
struct FStaticMeshStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase)
bool
bIsMeshNonUniformlyScaled
Is this mesh scaled non-uniformly in a level
bool
bIsReferencedByParticles
Whether resource is referenced by particle system
bool
bIsReferencedByScript
Whether resource is referenced by script.
bool
bShouldConvertBoxColl
Does this mesh have box collision that should be converted
int32
bUsesSimpleRigidBodyCollision
Does this static mesh use simple collision
int32
NumConvexPrimitives
Number of convex hulls in the collision geometry of mesh.
int32
NumElementsWithCollision
Number of sections that have collision enabled
int32
NumInstances
Number of static mesh instances overall.
int32
NumSections
Section count of mesh.
int32
NumTriangles
Triangle count of mesh.
FString
ResourceName
Resource name.
int32
ResourceSize
Resource size of static mesh.
FString
ResourceType
Resource type.
TArray< FVector...
UsedAtScales
Array of different scales that this mesh is used at