/Engine/Source/Runtime/RenderCore/Public/Shader.h
FShaderId ( const [FShaderType](API\Runtime\RenderCore\FShaderType) * InType, const [FSHAHash](API\Runtime\Core\Misc\FSHAHash) & InMaterialShaderMapHash, const [FHashedName](API\Runtime\Core\Serialization\FHashedName) & InShaderPipeline, const [FVertexFactoryType](API\Runtime\RenderCore\FVertexFactoryType) * InVertexFactoryType, int32 InPermutationId, EShaderPlatform InPlatform )