/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h
Restores the given player controller so that it properly points to the given NetConnection after scrubbing when viewing a replay.
void RestoreConnectionPostScrub ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PC, [UNetConnection](API\Runtime\Engine\Engine\UNetConnection) * NetConnection )