/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Libraries/VPBlueprintLibrary.h
Get the VR room transform (the playable area shown as a wireframe cage on Vive and Rift
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production") static FTransform GetEditorVRRoomTransform()