/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeAnimSequenceFactoryNode.h
Get the class this node want to create
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimSequence") virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetObjectClass() const