/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsRewards.h
Sets the data for this reward. Call duringULearningAgentsTrainer::SetRewardsevent.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(AgentId="-1")) void SetPositionArraySimilarityReward ( const int32 AgentId, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Positions0, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Positions1, const FVector RelativePosition0, const FVector RelativePosition1, const FRotator RelativeRotation0, const FRotator RelativeRotation1 )