/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionSolverJacobi.h
Update the contact mass for the normal correction This is used by shock propagation.
void UpdateMassNormal ( const int32 ManifoldPointIndex, const [FConstraintSolverBody](API\Runtime\Chaos\Chaos\Evolution\FConstraintSolverBody) & Body0, const [FConstraintSolverBody](API\Runtime\Chaos\Chaos\Evolution\FConstraintSolverBody) & Body1 )