/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Function used during creating Management references to decide when to recurse and set references
virtual [EAssetSetManagerResult::Type](API\Runtime\CoreUObject\Misc\EAssetSetManagerResult__Type) ShouldSetManager ( const [FAssetIdentifier](API\Runtime\CoreUObject\AssetRegistry\FAssetIdentifier) & Manager, const [FAssetIdentifier](API\Runtime\CoreUObject\AssetRegistry\FAssetIdentifier) & Source, const [FAssetIdentifier](API\Runtime\CoreUObject\AssetRegistry\FAssetIdentifier) & Target, [UE::AssetRegistry::EDependencyCategory](API\Runtime\CoreUObject\Misc\UE__AssetRegistry__EDependencyCa-) Category, [UE::AssetRegistry::EDependencyProperty](API\Runtime\CoreUObject\Misc\UE__AssetRegistry__EDependencyPr-) Properties, [EAssetSetManagerFlags::Type](API\Runtime\CoreUObject\Misc\EAssetSetManagerFlags__Type) Flags ) const