/Engine/Source/Runtime/VirtualProduction/StageDataCore/Public/StageMessages.h
Holds descriptive information about that data providers. Information that won't change for a session Used when monitor and provider connects
struct FStageInstanceDescriptor
FName
FriendlyName
Friendly name for this Unreal instance. If empty, this will be MachineName - ProcessId
FString
MachineName
Machine name read from FPlatformProcess::ComputerName()
uint32
ProcessId
ProcessId read from FPlatformProcess::GetCurrentProcessId
FString
RolesStringified
Simple stringified view of the roles of that instance
int32
SessionId
Session Id that may be used to differentiate different sessions on the network