/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Store cloth simulation data into OutClothSimData
void GetUpdateClothSimulationData ( [TMap](API\Runtime\Core\Containers\TMap)< int32, [FClothSimulData](API\Runtime\ClothingSystemRuntimeInterface\FClothSimulData) > & OutClothSimData, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * OverrideLocalRootComponent )