/Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Public/EnvironmentQueryGraphNode_Root.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UEnvironmentQueryGraphNode_Root : public [UEnvironmentQueryGraphNode](API\Plugins\EnvironmentQueryEditor\UEnvironmentQueryGraphNode)
bool
bHasDebugError
TArray<FString...
DebugMessages