/Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h
namespace UE { namespace Shader { [EComponentBound](API\Runtime\Engine\Shader\UE__Shader__EComponentBound) UE::Shader::MaxBound ( [EComponentBound](API\Runtime\Engine\Shader\UE__Shader__EComponentBound) Lhs, [EComponentBound](API\Runtime\Engine\Shader\UE__Shader__EComponentBound) Rhs ) } }