/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SteeringUtility.h
float dev = Input * 0.5f;
        OutSteerA = RadToDeg(FMath::Atan((t - (s - dev)) / (2.0f * h)));
 /** |
struct FSteeringUtility
OutSteerB
Static void Akerman(float Input, float& OutSteerA, float& OutSteerB) { float l1 = 2.0f; float l2 = 0.15f; float Gamma = DegToRad(18.0f);