/Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h
[FGLTFJsonMesh](API\Plugins\GLTFExporter\Json\FGLTFJsonMesh) * AddUniqueMesh ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [FGLTFMaterialArray](API\Plugins\GLTFExporter\Converters\FGLTFMaterialArray) & Materials, int32 LODIndex )