/Engine/Source/Runtime/Engine/Public/ChartCreation.h
Prints the FPS chart summary to an endpoint.
struct FDumpFPSChartToEndpoint
FString
ActualGPUBrand
The actual GPU adapter we initialized.
double
AvgFlushAsyncLoadingTimeInMS
float
AvgGameThreadFrameTime
float
AvgGPUFrameTime
float
AvgRenderThreadFrameTime
float
BoundGameThreadPct
float
BoundGPUPct
float
BoundRenderThreadPct
constFPerforma...
Chart
FString
CPUBrand
FString
CPUVendor
FString
DesktopGPUBrand
The primary GPU for the desktop (may not be the one we ended up using, e.g., in an optimus laptop)
FString
DeviceProfileName
FIntPoint
GameResolution
FString
MapName
double
MaxFlushAsyncLoadingTimeInMS
FString
OSMajor
FString
OSMinor
Scalability::FQ...
ScalabilityQuality
int32
TotalFlushAsyncLoadingCalls
double
TotalFlushAsyncLoadingTimeInMS
int32
TotalSyncLoadCount
double
WallClockTimeFromStartOfCharting
FString
WindowMode