/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorCalibration.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FTimedDataMonitorCalibrationParameters
float
AmountOfSecondsToWaitAfterStatisticReset
Before calibration, allow to reset the statistics.
bool
bBufferResizeAllowed
If no calibration is possible, are we allowed to increase the size of the buffer.
bool
bBufferShrinkAllowed
When resizing buffer, do we allow shrinking them.
bool
bFailedIfBufferCantBeResize
When resizing buffer, failed the calibration if a buffer couldn't be resize.
bool
bResetStatisticsBeforeUsingStandardDeviation
Before calibration, allow to reset the statistics.
bool
bUseStandardDeviation
When calibrating, ensure that the evaluation is included inside the STD.
int32
NumberOfRetries
When needed, how many retry is allowed.
int32
NumberOfStandardDeviation
When using STD, how many should we use.