/Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h
Fetches aUClassfrom the string name of the classUClasspointer if it exists
namespace FEditorClassUtils { [UClass](API\Runtime\CoreUObject\UObject\UClass) * FEditorClassUtils::GetClassFromString ( const [FString](API\Runtime\Core\Containers\FString) & ClassName ) }