/Engine/Source/Editor/Persona/Public/PersonaModule.h
Apply Compression to list of animations and optionally asks to pick an overrides to the bone compression settings
virtual void ApplyCompression ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) >> & AnimSequences, bool bPickBoneSettingsOverride )