/Engine/Source/Runtime/Engine/Public/ReplayTypes.h
struct FDeltaCheckpointData
TMap<FNetworkG...
ChannelsToClose
Channels closed that were open in the previous checkpoint, and the reason why
TSet<FNetworkG...
DestroyedDynamicActors
Destroyed dynamic actors that were active in the previous checkpoint
TSet<FString>
DestroyedNetStartupActors
Net startup actors that were destroyed
TArray<FString...
RecordingDeletedNetStartupActors
Net startup actors that were destroyed