/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSectionExtensions.h
Has start frame
Whether this section has a valid start frame (else infinite)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Section", Meta=(ScriptMethod)) static bool HasStartFrame ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section )