/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulationSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=AudioModulation, defaultconfig, Meta=(DisplayName="Audio Modulation")) class UAudioModulationSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
TArray<FSoftOb...
Parameters
Array of Modulation Parameters that are loaded on plugin startup.