/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Does a collision trace along the given line and returns all hits encountered up to and including the first blocking hit.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud", Meta=(WorldContext="WorldContextObject", DisplayName="LineTraceMultiForLidarPointCloud", Keywords="raycast")) static bool LineTraceMulti ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, FVector Origin, FVector Direction, float Radius, bool bVisibleOnly, [TArray](API\Runtime\Core\Containers\TArray)< [FLidarPointCloudTraceHit](API\Plugins\LidarPointCloudRuntime\FLidarPointCloudTraceHit) > & Hits )