/Engine/Source/Runtime/NavigationSystem/Public/NavigationTestingActor.h
class ANavigationTestingActor : public [AActor](API\Runtime\Engine\GameFramework\AActor), public [INavAgentInterface](API\Runtime\Engine\AI\Navigation\INavAgentInterface), public [INavPathObserverInterface](API\Runtime\Engine\AI\Navigation\INavPathObserverInterface)
uint32:  1
bBacktracking
Instead of regular pathfinding from source to target location do a 'backwards' search that searches from the source, but as if the allowed movement direction was coming from the target.
uint32:  1
bDrawDistanceToWall
uint32:  1
bGatherDetailedInfo
If set, all steps of A* algorithm will be accessible for debugging
uint32:  1
bPathExist
uint32:  1
bPathIsPartial
uint32:  1
bPathSearchOutOfNodes
uint32:  1
bProjectedLocationValid
uint32:  1
bRequireNavigableEndLocation
If set, require the end location to be close to the navigation data.
uint32:  1
bSearchStart
If set, start the search from this actor, else start the search from the other actor
uint32:  1
bShouldBeVisibleInGame
uint32:  1
bShowBestPath
Show current best path
uint32:  1
bShowDiffWithPreviousStep
Show which nodes were modified in current A* step
uint32:  1
bShowNodePool
Show polys from open (orange) and closed (yellow) sets
uint32:  1
bUseHierarchicalPathfinding
FVector
ClosestWallLocation
TEnumAsByte<EN...
CostDisplayMode
Determines which cost will be shown
float
CostLimitFactor
This multiplier is used to compute a max node cost allowed to the open list (cost limit = CostLimitFactor*InitialHeuristicEstimate)
TSubclassOf< cl...
FilterClass
"None" will result in default filter being used
FNavPathSharedP...
LastPath
float
MinimumCostLimit
Minimum cost limit clamping value (in cost units) used to allow large deviation in short paths
TObjectPtr<ANa...
MyNavData
FNavAgentProper...
NavAgentProps
float
OffsetFromCornersDistance
TObjectPtr<ANa...
OtherActor
double
PathCost
int32
PathfindingSteps
float
PathfindingTime
Time in micro seconds
FNavigationPath...
PathObserver
FVector
ProjectedLocation
FVector
QueryingExtent
int32
ShowStepIndex
FVector2D
TextCanvasOffset
Text canvas offset to apply