/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h
Returns true if the given player key mapping passes the query filter provided.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Enhanced Input|User Settings") virtual bool DoesMappingPassQueryOptions ( const [FPlayerKeyMapping](API\Plugins\EnhancedInput\UserSettings\FPlayerKeyMapping) & PlayerMapping, const [FPlayerMappableKeyQueryOptions](API\Plugins\EnhancedInput\UserSettings\FPlayerMappableKeyQueryOptions) & Options ) const