/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManager.h
[TArray](API\Runtime\Core\Containers\TArray)< [UVariantObjectBinding](API\Plugins\VariantManagerContent\UVariantObjectBinding) * > CreateObjectBindingsAndCaptures ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OfTheseActors, const [TArray](API\Runtime\Core\Containers\TArray)< [UVariant](API\Plugins\VariantManagerContent\UVariant) * > & InTheseVariants, int32 InsertionIndex )