/Engine/Source/Runtime/Engine/Public/Animation/NodeMappingContainer.h
Get reverse node mapping table { target, source }
void GetTargetToSourceMappingTable ( [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FName](API\Runtime\Core\UObject\FName) > & OutMappingTable ) const