/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h
Directly included vertices from a future painting tool. Directly included bones from a future painting tool.
void GetFilteredBones ( struct [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkel, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutIncludedBoneIndices, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutExcludedBoneIndices )