/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Modifies an existing control target - i.e. what it is driving towards, relative to the parent object
true if the control was found and modified, false if not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool SetControlTargetOrientation ( const [FName](API\Runtime\Core\UObject\FName) Name, const FRotator Orientation, const float AngularVelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget )