/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathVector.h
Intersects a plane with a vector given a start and direction
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Intersect Plane", Keywords="Collide,Intersect,Raycast")) struct FRigVMFunction_MathIntersectPlane : public [FRigVMFunction_MathVectorBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathVectorBase)
FVector
Direction
float
Distance
FVector
PlaneNormal
FVector
PlanePoint
FVector
Result
FVector
Start