/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceNeighborGrid3D.h
Store all data in in a class move all data management to use per instance data remove references to push data to render thread
struct FNDINeighborGrid3DInstanceData_GT
bool
bNeedsRealloc
float
CellSize
uint32
MaxNeighborsPerCell
FIntVector
NumCells
FVector
WorldBBoxSize