/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager|PropertyAccessors") static FQuat GetValueQuat ( [UPropertyValue](API\Plugins\VariantManagerContent\UPropertyValue) * Property )