/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/AssetUtils/CreateSkeletalMeshUtil.h
Set of input meshes for StaticMeshCreate()functions below. Only one of the arrays should be initialized, and it's size should be equal to the number of LODs specified for the Asset.
struct FSkeletalMeshAssetMeshes
TArray< constF...
DynamicMeshes
TArray< constF...
MeshDescriptions
TArray<FMeshDe...
MoveMeshDescriptions