/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODCollector.h
Collects the information for LOD calculation, called for each entity chunks Use next method when FLODLogic::bStoreInfoPerViewer is enabled  Context of the chunk execution  TransformList is the fragment transforms of the entities  ViewersInfoList is the fragment where to store source information for LOD calculation
template<typename TTransformFragment, typename TViewerInfoFragment, bool bCollectLocalViewers, bool bCollectDistanceToFrustum> void CollectLODInfo ( [FMassExecutionContext](API\Plugins\MassEntity\FMassExecutionContext) & Context, TConstArrayView< TTransformFragment > TransformList, [TArrayView](API\Runtime\Core\Containers\TArrayView)< TViewerInfoFragment > ViewersInfoList )