/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Event when this actor takes RADIAL damage
void ReceiveRadialDamage ( float DamageReceived, const class [UDamageType](API\Runtime\Engine\GameFramework\UDamageType) * DamageType, FVector Origin, const struct [FHitResult](API\Runtime\Engine\Engine\FHitResult) & HitInfo, class [AController](API\Runtime\Engine\GameFramework\AController) * InstigatedBy, [AActor](API\Runtime\Engine\GameFramework\AActor) * DamageCauser )