/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h
Scalar Scales input by a set factor per axis
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI, Meta=(DisplayName="Scalar")) class UInputModifierScalar : public [UInputModifier](API\Plugins\EnhancedInput\UInputModifier)
FVector
Scalar
TODO: Detail customization to only show modifiable axes for the relevant binding? This thing has no idea what it's bound to...