/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Checks the ability's cooldown, but does not apply it.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, DisplayName="CheckAbilityCooldown", Meta=(ScriptName="CheckAbilityCooldown")) virtual bool K2_CheckAbilityCooldown()