/Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IAnimationProvider.h
void EnumerateSkeletalMeshPoseTimelines ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(uint64ObjectId, const [SkeletalMeshPoseTimeline](API\Plugins\GameplayInsights\IAnimationProvider\SkeletalMeshPoseTimeline) &)> Callback ) const