/Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h
Allocates and setup shader parameter in the incoming graph builder
[FRGB12BitToRGBA12CS::FParameters](API\Plugins\RivermaxRendering\FRGB12BitToRGBA12CS\FParameters) * AllocateAndSetParameters ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, FRDGBufferRef RGBBuffer, FRDGTextureRef OutputTexture, int32 TotalElementCount, int32 BufferLineCount )