/Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/RootMotionModifier.h
Represents a point of alignment in the world
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMotionWarpingTarget
bool
bFollowComponent
Whether the target transform calculated from a component and an optional bone should be updated during the warp
FName
BoneName
Optional bone name in the component used to calculate the final target transform
TWeakObjectPtr<...
Component
Optional component used to calculate the final target transform
FVector
Location
When the warp target is created from a component this stores the location of the component at the time of creation, otherwise its the location supplied by the user
FName
Name
Unique name for this warp target
FRotator
Rotation
When the warp target is created from a component this stores the rotation of the component at the time of creation, otherwise its the rotation supplied by the user