/Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h
FBaseDynamicMeshSceneProxyimplementation If EngineShowFlags request vertex color rendering, returns the appropriate vertex color override material's render proxy. Otherwise returns nullptr.
static [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * GetEngineVertexColorMaterialProxy ( [FMeshElementCollector](API\Runtime\Engine\FMeshElementCollector) & Collector, const [FEngineShowFlags](API\Runtime\Engine\FEngineShowFlags) & EngineShowFlags, bool bProxyIsSelected, bool bIsHovered )