/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconClient.h
Make a request to kick a given player
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Reliable, WithValidation) virtual void ServerKickPlayer ( const [FUniqueNetIdRepl](API\Runtime\Engine\GameFramework\FUniqueNetIdRepl) & PlayerToKick, const [FText](API\Runtime\Core\Internationalization\FText) & Reason )