/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h
class UAnimSequence : public [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase)
TEnumAsByte< en...
AdditiveAnimType
Additive animation type.
TObjectPtr< cla...
AssetImportData
Importing data and options used for this mesh
TMap<FAnimatio...
AttributeCurves
TArray<FAnimSy...
AuthoredSyncMarkers
Authored Sync markers
bool
bAllowFrameStripping
Allow frame stripping to be performed on this animation if the platform requests it Can be disabled if animation has high frequency movements that are being lost.
bool
bBlockCompressionRequests
uint32: 1
bDoNotOverrideCompression
Do not attempt to override compression scheme when running CompressAnimations commandlet.
bool
bEnableRootMotion
If this is on, it will allow extracting of root motion
bool
bForceRootLock
Force Root Bone Lock even if Root Motion is not enabled
TObjectPtr< cla...
BoneCompressionSettings
The bone compression settings used to compress bones in this sequence.
bool
bRootMotionSettingsCopiedFromMontage
Have we copied root motion settings from an owning montage
bool
bUseNormalizedRootMotionScale
If this is on, it will use a normalized scale value for the root motion extracted: FVector(1.0, 1.0, 1.0)
TMap<FIoHash, ...
CacheTasksByKeyHash
int32
CompressCommandletVersion
Saved version number with CompressAnimations commandlet. To help with doing it in multiple passes.
FCompressedAnim...
CompressedData
float
CompressionErrorThresholdScale
Set a scale for error threshold on compression.
TObjectPtr< cla...
CurveCompressionSettings
The curve compression settings used to compress curves in this sequence.
TMap<FIoHash, ...
DataByPlatformKeyHash
FIoHash
DataKeyHash
float
ImportFileFramerate
The DCC framerate of the imported file. UI information only, unit are Hz
int32
ImportResampleFramerate
The resample framerate that was computed during import. UI information only, unit are Hz
EAnimInterpolat...
Interpolation
This defines how values between keys are calculated
int32
MarkerDataUpdateCounter
Track whether we have updated markers so cached data can be updated.
int32
NumberOfSampledFrames
int32
NumberOfSampledKeys
FPerPlatformFra...
PlatformTargetFrameRate
int32
RefFrameIndex
Additve reference frame if RefPoseType == AnimFrame
TObjectPtr< cla...
RefPoseSeq
Additive reference animation if it's relevant - i.e. AnimScaled or AnimFrame
TEnumAsByte< en...
RefPoseType
Additive refrerence pose type. Refer above enum type
FName
RetargetSource
Base pose to use when retargeting
TSoftObjectPtr<...
RetargetSourceAsset
If RetargetSource is set to Default (None), this is asset for the base pose to use when retargeting.
TArray< FTransf...
RetargetSourceAssetReferencePose
When using RetargetSourceAsset, use the post stored here
TEnumAsByte<ER...
RootMotionRootLock
Root Bone will be locked to that position when extracting root motion.
FFrameRate
TargetFrameRate
TArray<FName>
UniqueMarkerNames
List of Unique marker names in this animation sequence
TObjectPtr< cla...
VariableFrameStrippingSettings