/Engine/Source/Runtime/Engine/Public/BatchedElements.h
The type used to store batched line vertices.
struct FSimpleElementVertex
FLinearColor
Color
FColor
HitProxyIdColor
FVector4f
RelativePosition
Store LWC-scale positions per-vertex Could potentially optimize this by storing a global batch offset, along with relative position per-vertex, but this would be more complicated Could also pack this structure to save some space, W component of position is currently unused for example
FVector2f
TextureCoordinate
FVector4f
TilePosition