/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableTetrahedralComponent.h
Get the current positions of the transformation hierarchy fromTargetDeformationSkeleton_, deformed by the tetrahedral mesh. Results can be in world space postions/deltas, component space positions/deltas, or bone space positions/deltas. If a bone space is desiredTargetBone_ must indicate which bone to use. TargetDeformationSkeletonOffset is an offset transform that moves the `TargetDeformationSkeleton_ to be co-located with the flesh mesh.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Physics") [TArray](API\Runtime\Core\Containers\TArray)< FVector > GetSkeletalMeshEmbeddedPositions ( const [ChaosDeformableBindingOption](API\Plugins\ChaosFleshEngine\ChaosFlesh\ChaosDeformableBindingOption) Format, const FTransform TargetDeformationSkeletonOffset, const [FName](API\Runtime\Core\UObject\FName) TargetBone, const float SimulationBlendWeight ) const