/Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionBlueprintLibrary.h
Draws UV displacement map within the output render target.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lens Distortion", Meta=(DeprecatedFunction, DeprecationMessage="The LensDistortion plugin is deprecated. Please update your project to use the features of the CameraCalibration plugin.", WorldContext="WorldContextObject")) static void DrawUVDisplacementToRenderTarget ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FLensDistortionCameraModel](API\Plugins\LensDistortion\FLensDistortionCameraModel) & CameraModel, float DistortedHorizontalFOV, float DistortedAspectRatio, float UndistortOverscanFactor, class [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * OutputRenderTarget, float OutputMultiply, float OutputAdd )