/Engine/Source/Editor/UnrealEd/Public/EditorViewportTabContent.h
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportLayout](API\Editor\EditorFramework\FEditorViewportLayout) > ConstructViewportLayoutByTypeName ( const [FName](API\Runtime\Core\UObject\FName) & TypeName, bool bSwitchingLayouts )