/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h
Removes the provided actor from the named layers.
true if the actor was removed from at least one of the provided layers.
virtual bool RemoveActorFromLayers ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & LayerNames, const bool bUpdateStats )