/Engine/Source/Runtime/ImageWriteQueue/Public/ImageWriteBlueprintLibrary.h
Options specific to writing image files to disk
struct FImageWriteOptions
bool
bAsync
Whether to perform the writing asynchronously, or to block the game thread until it is complete
bool
bOverwriteFile
Whether to overwrite the image if it already exists
int32
CompressionQuality
An image format specific compression setting.
EDesiredImageFo...
Format
The desired output image format to write to disk
TFunction< void...
NativeOnComplete
A native completion callback that will be called in addition to the dynamic one above.
FOnImageWriteCo...
OnComplete
A callback to invoke when the image has been written, or there was an error