/Engine/Plugins/Animation/AnimationLocomotionLibrary/Source/Runtime/Public/AnimCharacterMovementLibrary.h
Predict where the character will stop based on its current movement properties and parameters from the movement component. This uses prediction logic that is heavily tied to theUCharacterMovementComponent. Each parameter corresponds to a value from theUCharacterMovementComponentwith the same name. Because this is a thread safe function, it's recommended to populate these fields via the Property Access system.
The predicted stop position in local space to the character. The size of this vector will be the distance to the stop location.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Animation Character Movement", Meta=(BlueprintThreadSafe)) static FVector PredictGroundMovementStopLocation ( const FVector & Velocity, bool bUseSeparateBrakingFriction, float BrakingFriction, float GroundFriction, float BrakingFrictionFactor, float BrakingDecelerationWalking )