/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h
Allocates an implementation ofFStaticLightingMeshthat will handle static lighting for this component
virtual [FStaticMeshStaticLightingMesh](API\Runtime\Engine\FStaticMeshStaticLightingMesh) * AllocateStaticLightingMesh ( int32 LODIndex, const [TArray](API\Runtime\Core\Containers\TArray)< [ULightComponent](API\Runtime\Engine\Components\ULightComponent) * > & InRelevantLights )