/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h
template<bool bPersistent> void RemoveParticleFromAccelerationStructure ( [TGeometryParticleHandleImp](API\Runtime\Chaos\Chaos\TGeometryParticleHandleImp)< [FReal](API\Runtime\ChaosCore\Chaos\FReal), 3, bPersistent > & ParticleHandle )