/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h
Renders all active modes
void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * InView, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )