/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FFootPlacementPelvisSettings
EActorMovementC...
ActorMovementCompensationMode
This is used to hold the Pelvis's interpolator in a fixed spot when the capsule moves up/down If your camera is directly attached to the character with little to no smoothing, you may want this on ComponentSpace
bool
bEnableInterpolation
float
HeelLiftRatio
How much we prefer lifting the heel before dropping the hips to achieve the desired pose.
float
HorizontalRebalancingWeight
How much we move the pelvis horizontally to re-balance the characters weight due to foot offsets.
float
LinearDamping
float
LinearStiffness
float
MaxOffset
Max vertical offset from the input pose for the Pelvis.
float
MaxOffsetHorizontal
Max horizontal foot adjustment we consider to lower the hips This can be used to prevent the hips from dropping too low when the feet are locked Exceeding this value will first attempt to roll the planted feet, and then slide
EPelvisHeightMo...
PelvisHeightMode