/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Get the animation sequence, either the test or training one, depending on in which mode we are in. This can return a nullptr if no anim sequence has been setup yet.
A pointer to the test sequence when we are in test mode, or the training anim sequence if we are in training mode.
const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * GetAnimSequence() const