/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h
Gather nodes runtime descriptions
void StoreDebuggerRuntimeValues ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & RuntimeDescriptions, [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * RootNode, uint16 InstanceIdx ) const