/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulation.h
Function to be called if any of the assets' physics assets changes (colliders) This seems to only happen whenUPhysicsAsset::RefreshPhysicsAssetChangeis called with bFullClothRefresh set to false during changes created using the viewport manipulators.
void RefreshPhysicsAsset()