/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h
32 bit UV version of skeletal mesh vertex make sure to update GpuSkinCacheCommon.usf if the member sizes/order change!
template<uint32 InNumTexCoords> struct TGPUSkinVertexFloat32Uvs : public [TGPUSkinVertexBase](API\Runtime\Engine\Rendering\TGPUSkinVertexBase)
FVector3f
Position
Full float position
FVector2f[NumTe...
UVs
Full float UVs