/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdBubble.h
This class will allow us to replicate Mass data based on the fidelity required for each player controller. There is one AMassReplicationActor per PlayerController and which is also its owner.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class AMassCrowdClientBubbleInfo : public [AMassClientBubbleInfoBase](API\Plugins\MassReplication\AMassClientBubbleInfoBase)
FMassCrowdClien...
CrowdSerializer