/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceArrayFunctionLibrary.h
Sets Niagara Array FMatrix Data.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(DisplayName="Niagara Set Matrix Array")) static void SetNiagaraArrayMatrix ( [UNiagaraComponent](API\Plugins\Niagara\UNiagaraComponent) * NiagaraSystem, [FName](API\Runtime\Core\UObject\FName) OverrideName, const [TArray](API\Runtime\Core\Containers\TArray)< FMatrix > & ArrayData, bool bApplyLWCRebase )