/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h
Sets the value of a rotator control
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig") void SetControlRotator ( [FName](API\Runtime\Core\UObject\FName) ControlName, FRotator Value, [EControlRigComponentSpace](API\Plugins\ControlRig\EControlRigComponentSpace) Space )