/Engine/Source/Editor/SequenceRecorder/Public/ISequenceAudioRecorder.h
Sequencer version of the audio recording settings.
struct FSequenceAudioRecorderSettings
FString
AssetName
Name of the asset.
bool
bSplitChannels
Whether or not to split input channels into separate assets.
FDirectoryPath
Directory
Directory to create the asset within (empty for transient package)
float
GainDb
Gain in decibels of the output asset.
float
RecordingDuration
Optional audio recording duration in seconds.