/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/MotionMatchingAnimNodeLibrary.h
Ignore the continuing pose (the current clip that's playing) and force a new search.
static void ForceInterruptNextUpdate ( const [FMotionMatchingAnimNodeReference](API\Plugins\PoseSearch\PoseSearch\FMotionMatchingAnimNodeReference) & MotionMatchingNode )