/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
Represents the UpdatedComponent's state and implementation.
struct FUpdatedComponentAsyncInput
bool
bForceGatherOverlaps
bool
bGatherOverlaps
bool
bIsQueryCollisionEnabled
bool
bIsSimulatingPhysics
FCollisionShape
CollisionShape
FCollisionRespo...
MoveComponentCollisionResponseParams
FComponentQuery...
MoveComponentQueryParams
PrimComponent->InitSweepCollisionParams + modified IgnoreTouches and trace tag.
FPhysicsActorHa...
PhysicsHandle
FVector
Scale
UPrimitiveCompo...
UpdatedComponent