/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
Called when the mesh draw command is complete.
void SetDrawParametersAndFinalize ( const [FMeshBatch](API\Runtime\Engine\FMeshBatch) & MeshBatch, int32 BatchElementIndex, [FGraphicsMinimalPipelineStateId](API\Runtime\Renderer\FGraphicsMinimalPipelineStateId) PipelineId, const [FMeshProcessorShaders](API\Runtime\Renderer\FMeshProcessorShaders) * ShadersForDebugging )