/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Extracts data from a HitResult.
static void BreakHitResult ( const struct [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit, bool & bBlockingHit, bool & bInitialOverlap, float & Time, float & Distance, FVector & Location, FVector & ImpactPoint, FVector & Normal, FVector & ImpactNormal, class [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) *& PhysMat, class [AActor](API\Runtime\Engine\GameFramework\AActor) *& HitActor, class [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) *& HitComponent, [FName](API\Runtime\Core\UObject\FName) & HitBoneName, [FName](API\Runtime\Core\UObject\FName) & BoneName, int32 & HitItem, int32 & ElementIndex, int32 & FaceIndex, FVector & TraceStart, FVector & TraceEnd )