/Engine/Source/Editor/UnrealEd/Public/EditorWorldUtils.h
FStringView Constructor - Load the specified package & initialize the world as an editor world.
FScopedEditorWorld ( const FStringView InLongPackageName, const [UWorld::InitializationValues](API\Runtime\Engine\Engine\UWorld\InitializationValues) & InInitializationValues, [EWorldType::Type](API\Runtime\Engine\Engine\EWorldType__Type) InWorldType )