/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/IVirtualCameraController.h
Delegate will be executed when an actor in the scene was clicked/touched.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintCallable, Category="VirtualCamera | Focus") void SetOnActorClickedDelegate ( const [FOnActorClickedDelegate](API\Plugins\VirtualCamera\FOnActorClickedDelegate) & InDelegate )