/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilters.h
Base-class for filtering a level snapshot. Native C++ classes should inherit directly from this class.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType, EditInlineNew) class ULevelSnapshotFilter : public [UObject](API\Runtime\CoreUObject\UObject\UObject)