/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h
Accumulate Additive Pose based on AdditiveType
static void AccumulateAdditivePose ( [FCompactPose](API\Runtime\Engine\FCompactPose) & BasePose, const [FCompactPose](API\Runtime\Engine\FCompactPose) & AdditivePose, [FBlendedCurve](API\Runtime\Engine\Animation\FBlendedCurve) & BaseCurve, const [FBlendedCurve](API\Runtime\Engine\Animation\FBlendedCurve) & AdditiveCurve, float Weight, enum EAdditiveAnimationType AdditiveType )