/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h
Returns Id of the current node in a cluster.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Get node ID"), Category="NDisplay|Cluster") [FString](API\Runtime\Core\Containers\FString) GetNodeId() const