/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Data/PCGSplineStruct.h
Subset of the Spline Component API in a standalone struct
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FPCGSplineStruct
bool
bClosedLoop
FBoxSphereBound...
Bounds
FVector
DefaultUpVector
FBoxSphereBound...
LocalBounds
int32
ReparamStepsPerSegment
FSplineCurves
SplineCurves
FTransform
Transform
Replaces the component trasnform.