/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectBlueprintFunctionLibrary.h
RemoveMultipleSmartObjects
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SmartObject") static bool SetSmartObjectEnabled ( [AActor](API\Runtime\Engine\GameFramework\AActor) * SmartObjectActor, const bool bEnabled )