/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Every set condition within this query must match in order for the query to match. i.e. individual query elements are ANDed together.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayEffectQuery
FActiveGameplay...
CustomMatchDelegate
Native delegate for providing custom matching conditions.
FActiveGameplay...
CustomMatchDelegate_BP
BP-exposed delegate for providing custom matching conditions.
TSubclassOf<UG...
EffectDefinition
Matches on GameplayEffects with this definition
TObjectPtr< con...
EffectSource
Matches on GameplayEffects which come from this source
FGameplayTagQue...
EffectTagQuery
Query that is matched against tags this GE has
TArray<FActive...
IgnoreHandles
Handles to ignore as matches, even if other criteria is met
FGameplayAttrib...
ModifyingAttribute
Matches on GameplayEffects which modify given attribute.
FGameplayTagQue...
OwningTagQuery
Query that is matched against tags this GE gives
FGameplayTagQue...
SourceAggregateTagQuery
Query that is matched against all tags the source of this GE has
FGameplayTagQue...
SourceTagQuery
Query that is matched against spec tags the source of this GE has