/Engine/Plugins/Experimental/Mutable/Source/MutableTools/Public/MuT/NodeObjectNew.h
Set the optimisation properties of a state.
void SetStateProperties ( int32 StateIndex, ETextureCompressionStrategy TextureCompressionStrategy, bool bOnlyFirstLOD, uint8 FirstLOD, uint8 NumExtraLODsToBuildAfterFirstLOD )