/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsRecording.h
Save this recording to a file.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="LearningAgents", Meta=(RelativePath)) void SaveRecordingToFile ( const [FFilePath](API\Runtime\CoreUObject\UObject\FFilePath) & File ) const