/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Prediction.h
Asks perception system to supply Requestor with PredictedActor's predicted location in PredictionTime seconds Location is being predicted based on PredicterActor's current location and velocity
static void RequestControllerPredictionEvent ( [AAIController](API\Runtime\AIModule\AAIController) * Requestor, [AActor](API\Runtime\Engine\GameFramework\AActor) * PredictedActor, float PredictionTime )