/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Promotes a pin to a variable.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool PromotePinToVariable ( const [FString](API\Runtime\Core\Containers\FString) & InPinPath, bool bCreateVariableNode, const FVector2D & InNodePosition, bool bSetupUndoRedo, bool bPrintPythonCommand )