/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
Connects a given node output to the graph output with the given name.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder", Meta=(ExpandEnumAsExecs="OutResult")) void ConnectNodeOutputToGraphOutput ( [FName](API\Runtime\Core\UObject\FName) GraphOutputName, const [FMetaSoundBuilderNodeOutputHandle](API\Plugins\MetasoundEngine\FMetaSoundBuilderNodeOutputHandl-) & NodeOutputHandle, [EMetaSoundBuilderResult](API\Plugins\MetasoundEngine\EMetaSoundBuilderResult) & OutResult )