/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Blueprint event, will be called if an ability ends normally or abnormally
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=Ability, DisplayName="OnEndAbility", Meta=(ScriptName="OnEndAbility")) void K2_OnEndAbility ( bool bWasCancelled )