/Engine/Source/Runtime/Engine/Public/ReplayTypes.h
Can be used to override Version Data in a Replay's Header either Right Before Writing a Replay Header or Right After Reading a Replay Header.
struct FOverridableReplayVersionData
FCustomVersionC...
CustomVersions
FEngineVersion
EngineVersion
int32
PackageVersionLicenseeUE
FPackageFileVer...
PackageVersionUE