/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/AnimNodes/AnimNode_RetargetPoseFromMesh.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly) struct FAnimNode_RetargetPoseFromMesh : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
bool
bCopyCurves
Copy curves from SouceMeshComponent.
bool
bSuppressWarnings
Toggle whether to print warnings about missing or incorrectly configured retarget configurations.
bool
bUseAttachedParent
If SourceMeshComponent is not valid, and if this is true, it will look for attached parent as a source
FRetargetProfil...
CustomRetargetProfile
Connect a custom retarget profile to modify the retargeter's settings at runtime.
TObjectPtr<UIK...
IKRetargeterAsset
Retarget asset to use.
TWeakObjectPtr<...
SourceMeshComponent
The Skeletal Mesh Component to retarget animation from.