/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEditorSettings.h
Contains all the settings that should be shared across sessions.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraViewportSharedSettings
bool
bIsRealtime
Whether this viewport is updating in real-time.
bool
bShowEmitterExecutionOrder
bool
bShowGpuTickInformation
bool
bShowGridInViewport
bool
bShowInstructionsCount
bool
bShowMemoryInfo
bool
bShowOnScreenStats
Whether viewport statistics should be shown.
bool
bShowParticleCountsInViewport
FString
EditorShowFlagsString
A set of flags that determines visibility for various scene elements (FEngineShowFlags), converted to string form.
FExposureSettin...
ExposureSettings
Setting to allow designers to override the automatic expose.
float
FOVAngle
Field of view angle for the viewport.
FString
GameShowFlagsString
A set of flags that determines visibility for various scene elements (FEngineShowFlags), converted to string form.
TEnumAsByte< EV...
OrthoViewModeIndex
View mode to set when this viewport is not of type LVT_Perspective.
TEnumAsByte< EV...
PerspViewModeIndex
View mode to set when this viewport is of type LVT_Perspective.
TEnumAsByte< EL...
ViewportType
The viewport type