/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
struct FLightingOptimizationStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase)
FString
ActorName
Name of the StaticMeshActor this optimization is for
int32[NumLightm...
BytesSaved
Amount of memory savings for each lighting scheme (256,128,64,32 pixel lightmaps + vertex lighting)
int32
CurrentBytesUsed
Amount of memory used by the current lighting scheme
ELightMapIntera...
IsType
Current type of lighting scheme used
FString
LevelName
Name of the Level this StaticMeshActor is on
FString
SMName
Name of the StaticMesh belonging to the above StaticMeshActor
int32
TextureSize
Texture size of the current lighting scheme, if texture, 0 otherwise