/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessPass.h
In engine post process based pass.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UComposurePostProcessPass : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
TObjectPtr< UCo...
BlendableInterface
Blendable interface to intercept the OverrideBlendableSettings.
TObjectPtr<USc...
SceneCapture
Underlying scene capture.
TObjectPtr<UMa...
SetupMaterial
Setup post process material.
TObjectPtr<UMa...
TonemapperReplacement
Internal material that replace the tonemapper to output linear color space.