/Engine/Source/Runtime/RenderCore/Public/ShaderStableKeyDebugInfoReader.h
Returns a string describing a shader. Because of shader deduplication there can be several multiple (thousands) possible options
[FString](API\Runtime\Core\Containers\FString) GetShaderStableNameOptions ( const [FSHAHash](API\Runtime\Core\Misc\FSHAHash) & ShaderHash, int32 MaxOptionsToInclude )