/Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h
class FInstanceCullingContext
bool
bIsEnabled
TArray< uint32,...
CompactionBlockDataIndices
TArray<FCompac...
DrawCommandCompactionData
TArray< uint32,...
DrawCommandDescs
int32
DynamicInstanceIdNum
int32
DynamicInstanceIdOffset
ERHIFeatureLeve...
FeatureLevel
EInstanceCullin...
Flags
TArray<FRHIDra...
IndirectArgs
FInstanceCullin...
InstanceCullingManager
EInstanceCullin...
InstanceCullingMode
TArray< uint32,...
InstanceIdOffsets
LoadBalancerArr...
LoadBalancers
Driver for collecting items using one mode of processing.
TArray<FMeshDr...
MeshDrawCommandInfos
uint32
NumCompactionInstances
TArray<FPayloa...
PayloadData
TRefCountPtr<I...
PrevHZB
EBatchProcessin...
SingleInstanceProcessingMode
Processing mode to use for single-instance primitives, default to skip culling, as this is already done on CPU.
SyncPrerequisit...
SyncPrerequisitesFunc
uint32
TotalInstances
TArray< int32, ...
ViewIds