/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Returns the value of Attribute from the ability system component AbilitySystem.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|Attribute") static float GetFloatAttributeFromAbilitySystemComponent ( const [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * AbilitySystem, [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) Attribute, bool & bSuccessfullyFoundAttribute )