/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h
Are marked frames locked
Whether the movie scene marked frames are locked
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static bool AreMarkedFramesLocked ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence )