/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
This can optionally be called in the owner'sIsDataValid()for data validation.
EDataValidationResult IsDataValid ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContainingAsset, class [FDataValidationContext](API\Runtime\CoreUObject\Misc\FDataValidationContext) & Context ) const