/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h
Get a property by its name if it exists
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Element") [UDatasmithKeyValueProperty](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithKeyValueProperty) * GetPropertyByName ( const [FString](API\Runtime\Core\Containers\FString) & InName )