/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h
NDisplay: DCViewport context for render in UE View
struct FDisplayClusterRenderFrameTargetView
bool
bDisableRender
Some viewports may skip rendering (for example: overridden)
bool
bFreezeRendering
In special cases, viewports can reuse an existing RTT image For example: the preview is rendered over several frames, so the already rendered viewports remain "frozen" and can be used during subsequent frames.
uint32
ContextNum
Viewport context index for this view.
TSharedPtr<IDi...
Viewport
Viewport game-thread data.