/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNodeGraph.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OptimusNodeGraph) bool RemoveNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [UOptimusNode](API\Plugins\OptimusCore\UOptimusNode) * > & InNodes )