/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Get the controls mask for the given ControlName
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool GetControlsMask ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection, [FName](API\Runtime\Core\UObject\FName) ControlName )