/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdReplicator.h
Class that handles replication and only runs on the server. It queries Mass entity fragments and sets those values when appropriate using the MassClientBubbleHandler.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassCrowdReplicator : public [UMassReplicatorBase](API\Plugins\MassReplication\UMassReplicatorBase)