/Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h
void SerializeSharedInputs ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, const [TArray](API\Runtime\Core\Containers\TArray)< [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< [FSharedShaderCompilerEnvironment](API\Runtime\RenderCore\FSharedShaderCompilerEnvironment) >> & SharedEnvironments, const [TArray](API\Runtime\Core\Containers\TArray)< const [FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) * > & ParametersStructures )