/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Set Collision Profile Name (deferred) This function is called by constructors when they set ProfileName This will change current CollisionProfileName, but collision data will not be set up until the physics state is created or the collision profile is accessed.
void SetCollisionProfileNameDeferred ( [FName](API\Runtime\Core\UObject\FName) InCollisionProfileName )