/Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseBehaviors/MultiClickSequenceInputBehavior.h
The target will receive "preview" notifications (basically hover) during updates where there is not a release. This can be used to (eg) update a rubber-band selection end point
class UMultiClickSequenceInputBehavior : public [UAnyButtonInputBehavior](API\Runtime\InteractiveToolsFramework\BaseBehaviors\UAnyButtonInputBehavior)
TFunction< bool...
ModifierCheckFunc
The first click will only be accepted if this function returns true (or is null)
FInputBehaviorM...
Modifiers
The modifier set for this behavior
ESequenceState
State
IClickSequenceB...
Target
Click Target object