/Engine/Plugins/Experimental/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableInteractiveTool.h
Note, however, that this Property Set mechanism completely optional, a Tool builder is free to use any method whatsoever to store/modify Tool settings.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Blueprintable) class UScriptableInteractiveToolPropertySet : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
TWeakObjectPtr<...
ParentTool