/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h
void GetPerceivedHostileActorsBySense ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAISense](API\Runtime\AIModule\Perception\UAISense) > SenseToUse, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OutActors ) const