/Engine/Source/Runtime/RenderCore/Public/Shader.h
Uniquely identifies anFShaderinstance. Used to link FMaterialShaderMaps and FShaders on load.
class FShaderId
FSHAHash
MaterialShaderMapHash
int32
PermutationId
uint32:  SP_Num...
Platform
FHashedName
ShaderPipelineName
constFShaderTy...
Type
constFVertexFa...
VFType