/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Get all Fbx skeletal mesh objects in the scene. these meshes are grouped by skeleton they bind to
void FillFbxSkelMeshArrayInScene ( FbxNode * Node, [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > * > & outSkelMeshArray, bool ExpandLOD, bool bCombineSkeletalMesh, bool bForceFindRigid )