/Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSim/Public/AudioMotorModelComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=MotorModel) void AddMotorAudioComponent ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAudioMotorSimOutput](API\Plugins\AudioMotorSim\IAudioMotorSimOutput) > InComponent )