/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h
Notify that a component property has been modified
static void NotifyPropertyModified ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, [EPropertyChangeType::Type](API\Runtime\CoreUObject\UObject\Type) PropertyChangeType )