/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceGrid3DCollection.h
struct FGrid3DCollectionRWInstanceData_GameThread
bool
bPreviewGrid
FVector
CellSize
bool
ClearBeforeNonIterationStage
bool
NeedsRealloc
FIntVector
NumCells
FIntVector
NumTiles
TArray< uint32 ...
Offsets
UNiagaraDataInt...
OtherDI
We need to essentially make this a linked list to avoid more refactoring for now eventually we can clean this logic up, but this allows us to have a subclass that overrides the render thread data, which in this case is for a grid reader
FGrid3DCollecti...
OtherInstanceData
TOptional< EPix...
PixelFormat
FIntVector4
PreviewAttribute
FNiagaraParamet...
RTUserParamBinding
A binding to the user ptr we're reading the RT from (if we are).
UTextureRenderT...
TargetTexture
int32
TotalNumAttributes
int32
TotalNumNamedAttributes
bool
UseRGBATexture
TArray<FNiagar...
Vars
FVector
WorldBBoxSize