/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h
Called when the container's gameplay effect dependencies have potentially been swapped out for new ones, like when GE arrays are cloned. Updates each channel appropriately.
void OnActiveEffectDependenciesSwapped ( const [TMap](API\Runtime\Core\Containers\TMap)< [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle), [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) > & SwappedDependencies )