/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h
Base class for the hard/soft component reference structs
struct FBaseComponentReference
FName
ComponentProperty
Name of component to use. If this is not specified the reference refers to the root component.
TWeakObjectPtr<...
OverrideComponent
Allows direct setting of first component to constraint.
FString
PathToComponent
Path to the component from its owner actor