/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAttributeCaptureDefinition.h
Struct defining gameplay attribute capture options for gameplay effects
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayEffectAttributeCaptureDefinition
EGameplayEffect...
AttributeSource
Source of the gameplay attribute
FGameplayAttrib...
AttributeToCapture
Gameplay attribute to capture
bool
bSnapshot
Whether the attribute should be snapshotted or not