/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Test if the bodyinstance overlaps with the specified shape at the specified position/rotation
true if the geometry associated with this body instance overlaps the query shape at the specified location/rotation
bool OverlapTest ( const FVector & Position, const FQuat & Rotation, const struct [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, [FMTDResult](API\Runtime\Engine\Engine\FMTDResult) * OutMTD, bool bTraceComplex ) const