/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h
void Draw3D ( const class [UWorldPartitionRuntimeSpatialHash](API\Runtime\Engine\WorldPartition\UWorldPartitionRuntimeSpatialHas-) * Owner, const [TArray](API\Runtime\Core\Containers\TArray)< [FWorldPartitionStreamingSource](API\Runtime\Engine\WorldPartition\FWorldPartitionStreamingSource) > & Sources, const FTransform & Transform ) const