/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Teleports the pawn to a specific location.
if the teleport was successful, return true
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Waypoints") bool TeleportToWaypoint ( const [FString](API\Runtime\Core\Containers\FString) & WaypointIndex )