/Engine/Plugins/Runtime/GameplayBehaviorSmartObjects/Source/GameplayBehaviorSmartObjectsModule/Public/AI/AITask_UseGameplayBehaviorSmartObject.h
void OnSmartObjectBehaviorFinished ( [UGameplayBehavior](API\Plugins\GameplayBehaviorsModule\UGameplayBehavior) & Behavior, [AActor](API\Runtime\Engine\GameFramework\AActor) & Avatar, const bool bInterrupted )