/Engine/Plugins/Importers/USDImporter/Source/USDStageEditor/Public/USDStageEditorBlueprintLibrary.h
Imports the currently opened USD Stage into persistent UE assets, actors and components on the level. Corresponds to the "Actions -> Import" action on the USD Stage Editor menu bar.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD|Menu Actions") static void ActionsImport ( const [FString](API\Runtime\Core\Containers\FString) & OutputContentFolder, [UUsdStageImportOptions](API\Plugins\USDStageImporter\UUsdStageImportOptions) * Options )