/Engine/Source/Runtime/Engine/Public/CanvasItem.h
Tile item with texture using given size and specific UVs.
FCanvasTileItem ( const FVector2D & InPosition, const [FTexture](API\Runtime\RenderCore\FTexture) * InTexture, const FVector2D & InSize, const FVector2D & InUV0, const FVector2D & InUV1, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor )