/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectHandle.h
Resolves an ObjectHandle without checking if already resolved. Invalid to call for resolved handles
namespace UE { namespace CoreUObject { namespace Private { [UObject](API\Runtime\CoreUObject\UObject\UObject) * UE::CoreUObject::Private::ResolveObjectHandleNoReadNoCheck ( FObjectHandle & Handle ) } } }