/Engine/Plugins/Editor/AssetReferenceRestrictions/Source/AssetReferenceRestrictions/Public/AssetReferencingPolicySettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FARPDomainDefinitionForMatchingPlugins
TArray<FString...
CanReferenceTheseDomains
The list of additional domains always visible from a plugin (EngineContent is always visible, as is content from other plugins that are explicitly referenced)
FText
DisplayName
The display name of this rule (used in error message when attempting to reference content incorrectly) The token {0} will be replaced with the plugin name
FText
ErrorMessageIfUsedElsewhere
The error message if something that is not allowed to attempts to reference content from this domain.
EARPPluginMatch...
MatchRule
Type of matching for this rule.
FString
PluginCategoryPrefix
If set, a plugin with a matching Category will match this rule.
FString
PluginPathPrefix
If set, a plugin with the same rooted directory path will match this rule (use "/FirstFolder/SecondFolder/" to match a plugin like $YourProjectDir/Plugins/FirstFolder/SecondFolder/MyCoolPlugin/MyCoolPlugin.uplugin)