/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/ComponentCollisionUtil.h
Extract the complex collision geometry from CollisionDataProvider as a dynamic mesh. TransformSequence is applied to the mesh.
namespace UE { namespace Geometry { bool UE::Geometry::ConvertComplexCollisionToMeshes ( [IInterface_CollisionDataProvider](API\Runtime\Engine\Interfaces\IInterface_CollisionDataProvider) * CollisionDataProvider, [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & MeshOut, const [FTransformSequence3d](API\Runtime\GeometryCore\FTransformSequence3d) & TransformSeqeuence, bool & bFoundMeshErrorsOut, bool bWeldEdges, bool bSetToPerTriangleNormals ) } }