/Engine/Plugins/Experimental/HairModelingToolset/Source/HairModelingToolset/Public/GenerateLODMeshesTool.h
Standard properties of the Simplify operation
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGenerateLODMeshesToolProperties : public [UMeshConstraintProperties](API\Plugins\MeshModelingToolsExp\Properties\UMeshConstraintProperties)
bool
bDiscardAttributes
Discard UVs and existing normals, allowing the simplifier to ignore any UV and normal seams.
bool
bReproject
Enable projection back to input mesh
bool
bShowGroupColors
Display colors corresponding to the mesh's polygon groups
bool
bShowWireframe
If true, display wireframe
TArray<FLODLev...
LODLevels
int
NameIndexBase
Output LOD Assets will be numbered starting at this number
ESimplifyType
SimplifierType
Simplification Scheme
int
TargetCount
Target triangle/vertex count
float
TargetEdgeLength
Target edge length
ESimplifyTarget...
TargetMode
Simplification Target Type
int
TargetPercentage
Target percentage of original triangle count