/Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayFunctionLibrary.h
Sets current tracking origin type (eye level or floor level).
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input|HeadMountedDisplay") static void SetTrackingOrigin ( [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EHMDTrackingOrigin::Type](API\Runtime\HeadMountedDisplay\EHMDTrackingOrigin__Type) > Origin )