/Engine/Source/Runtime/Experimental/Animation/Constraints/Public/TransformConstraint.h
Creates respective handles and creates a new InType transform constraint.
static [UTickableTransformConstraint](API\Runtime\Constraints\UTickableTransformConstraint) * CreateAndAddFromObjects ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, const [FName](API\Runtime\Core\UObject\FName) & InParentSocketName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InChild, const [FName](API\Runtime\Core\UObject\FName) & InChildSocketName, const ETransformConstraintType InType, const bool bMaintainOffset )