/Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimUtilities.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Contextual Anim|Scene Bindings", Meta=(DisplayName="Calculate Warp Points For Bindings")) static void BP_SceneBindings_CalculateWarpPoints ( const [FContextualAnimSceneBindings](API\Plugins\ContextualAnimation\FContextualAnimSceneBindings) & Bindings, [TArray](API\Runtime\Core\Containers\TArray)< [FContextualAnimWarpPoint](API\Plugins\ContextualAnimation\FContextualAnimWarpPoint) > & OutWarpPoints )