/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SimplifyMeshTool.h
Standard properties of the Simplify operation
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USimplifyMeshToolProperties : public [UMeshConstraintProperties](API\Plugins\MeshModelingToolsExp\Properties\UMeshConstraintProperties)
bool
bDiscardAttributes
Discard UVs and existing normals, allowing the simplifier to ignore any UV and normal seams.
bool
bGeometricConstraint
If true, then simplification will consider geometric deviation with the input mesh
bool
bReproject
Enable projection back to input mesh
bool
bShowGroupColors
Display colors corresponding to the mesh's polygon groups
EditCondition
Target percentage of original triangle count
float
MinimalAngleThreshold
Angle threshold in degrees used for testing if two triangles should be considered coplanar, or two lines collinear
float
PolyEdgeAngleTolerance
Threshold angle change (in degrees) along a polygroup edge, above which a vertex must be added
ESimplifyType
SimplifierType
Simplification Scheme
ESimplifyTarget...
TargetMode
Simplification Target Type