/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/VolumeCache.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Experimental, MinimalAPI) class UVolumeCache : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
EVolumeCacheTyp...
CacheType
FString
FilePath
File path to load
int32
FrameRangeEnd
int32
FrameRangeStart
FIntVector
Resolution