/Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h
This shader expects a single texture in PF_A2B10G10R10 format.
class FRGBToYUV10Bit422LittleEndianCS : public [FGlobalShader](API\Runtime\RenderCore\FGlobalShader)