/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Returns true if the ability system component that spawned this cue is locally controlled and a player
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayCue") static bool IsInstigatorLocallyControlledPlayer ( [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) Parameters )