/Engine/Plugins/Experimental/AutomationUtils/Source/AutomationUtils/Public/AutomationUtilsBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Automation") static void TakeGameplayAutomationScreenshot ( const [FString](API\Runtime\Core\Containers\FString) ScreenshotName, float MaxGlobalError, float MaxLocalError, [FString](API\Runtime\Core\Containers\FString) MapNameOverride )