/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h
Attempts to get structure data stored in a DataRegistry cache after an async acquire, modifying OutItem if the item is available
Returns true if the item was found and OutItem was modified
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Category=DataRegistry, Meta=(DisplayName="Get Data Registry Item From Lookup (experimental)", CustomStructureParam="OutItem")) static bool GetCachedItemFromLookupBP ( [FDataRegistryId](API\Plugins\DataRegistry\FDataRegistryId) ItemId, const [FDataRegistryLookup](API\Plugins\DataRegistry\FDataRegistryLookup) & ResolvedLookup, [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase) & OutItem )