/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h
Fills in a list of differences between this blueprint and another blueprint. Default blueprints are handled bySBlueprintDiff, this should be overridden for specific blueprint types.
True if these blueprints were checked for specific differences, false if they are not comparable
virtual bool FindDiffs ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OtherBlueprint, [FDiffResults](API\Runtime\Engine\FDiffResults) & Results ) const