/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Client, Reliable) void ClientCellInfo ( FVector CellLocation, FVector CellExtent, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors )