/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h
Sets the value of an integer control
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig") void SetControlInt ( [FName](API\Runtime\Core\UObject\FName) ControlName, int32 Value )