/Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditorRuntime/Public/ConsoleVariablesAsset.h
Set the value of a saved console variable if the name matches; add a new console variable to the list if a match is not found.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Console Variables Asset") void AddOrSetConsoleObjectSavedData ( const [FConsoleVariablesEditorAssetSaveData](API\Plugins\ConsoleVariablesEditorRuntime\FConsoleVariablesEditorAssetSave-) & InData )