/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Set the End Bone for the given Chain. Returns true if operation was successful.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRig) bool SetRetargetChainEndBone ( const [FName](API\Runtime\Core\UObject\FName) ChainName, const [FName](API\Runtime\Core\UObject\FName) EndBoneName ) const