/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h
Returns true if the values are equal (A == B)
static bool EqualEqual_GameplayTagContainer ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & A, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & B )