/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h
Attempt to locate all entities given their owner
void FindEntities ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Owner, [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneEntityID](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntityID) > & OutEntityIDs ) const