/Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h
Delegate fired when a pose watch is added or removed.
typedef TMulticastDelegate_TwoParams< void, [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) *, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > FOnPoseWatchesChanged