/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectFragments.h
Fragment used by an entity to be able to interact with smart objects
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassSmartObjectUserFragment : public [FMassFragment](API\Plugins\MassEntity\FMassFragment)
double
InteractionCooldownEndTime
World time in seconds before which the user is considered in cooldown and won't look for new interactions (value of 0 indicates no cooldown).
FSmartObjectCla...
InteractionHandle
Claim handle for the currently active smart object interaction.
EMassSmartObjec...
InteractionStatus
Status of the current active smart object interaction.
FGameplayTagCon...
UserTags
Tags describing the smart object user.