/Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h
namespace StaticMeshImportUtils { bool StaticMeshImportUtils::DecomposeUCXMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & CollisionVertices, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & CollisionFaceIdx, [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * BodySetup ) }