/Engine/Source/Runtime/Engine/Classes/Particles/ParticleEmitter.h
Stat id of this object, 0 if nobody asked for it yet Returns the stat ID of the object... We can't use the normal version of this because those names are meaningless; we need the special name in the emitter
[TStatId](API\Runtime\Core\Stats\TStatId) GetStatID ( bool bForDeferredUse ) const