/Engine/Source/Editor/UnrealEd/Public/EditorScriptingHelpers.h
From "AssetClass'/Game/Folder/MyAsset.MyAsset', "AssetClass /Game/Folder/MyAsset.MyAsset, "/Game/Folder/MyAsset.MyAsset", "/Game/Folder/", "/Game/Folder" "/Game/Folder/MyAsset.MyAsset:InnerAsset.2ndInnerAsset" and convert to "/Game/Folder"
namespace EditorScriptingHelpers { [FString](API\Runtime\Core\Containers\FString) EditorScriptingHelpers::ConvertAnyPathToLongPackagePath ( const [FString](API\Runtime\Core\Containers\FString) & AnyPath, [FString](API\Runtime\Core\Containers\FString) & OutFailureReason ) }