/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h
Sets the value of the hardware device ID that this custom key mapping is associated with. This can be used to filter key mappings per input device
void SetHardwareDeviceId ( const [FHardwareDeviceIdentifier](API\Runtime\Engine\GameFramework\FHardwareDeviceIdentifier) & InDeviceId )