/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h
Encapsulates commonly useful data about bones.
class FBoneData
bool
bHasSocket
If a Socket is attached to that bone
bool
bKeyEndEffector
If matched as a Key end effector
TArray< int32 >
BonesToRoot
List of bone indices from parent up to root.
TArray< int32 >
Children
Direct descendants. Empty for end effectors.
TArray< int32 >
EndEffectors
List of end effectors for which this bone is an ancestor.
FName
Name
Bone name.
FQuat
Orientation
FVector3f
Position