/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h
void GetPreviewRenderTargetableTextures ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InViewportNames, [TArray](API\Runtime\Core\Containers\TArray)< FTextureRHIRef > & OutTextures )