/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/SpriteEditorOnlyTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FSpriteAssetInitParameters
TArray<UTextur...
AdditionalTextures
Additional textures to use.
UMaterialInterf...
AlternateMaterialOverride
The material to override the alternate (opaque) value with, if set.
bool
bOverridePixelsPerUnrealUnit
Should we apply the PixelsPerUnrealUnit, or leave the value as it was.
UMaterialInterf...
DefaultMaterialOverride
The material to override the default value with, if set.
FIntPoint
Dimension
The dimension of the subregion within the texture (in pixels)
FIntPoint
Offset
The offset within the texture (in pixels)
float
PixelsPerUnrealUnit
The scaling factor between pixels and Unreal units (cm) to use (e.g., 0.64 would make a 64 pixel wide sprite take up 100 cm)
UTexture2D*...
Texture
The texture to use.