/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h
32 bit values where BitFlag[x] == (1<
static const uint32 BitFlag = { (1U << 0), (1U << 1), (1U << 2), (1U << 3), (1U << 4), (1U << 5), (1U << 6), (1U << 7), (1U << 8), (1U << 9), (1U << 10), (1U << 11), (1U << 12), (1U << 13), (1U << 14), (1U << 15), (1U << 16), (1U << 17), (1U << 18), (1U << 19), (1U << 20), (1U << 21), (1U << 22), (1U << 23), (1U << 24), (1U << 25), (1U << 26), (1U << 27), (1U << 28), (1U << 29), (1U << 30), (1U << 31), };