/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Remesher.h
Returns the function we want to use to compute a smoothed vertex position - will be CustomSmoothF if set, otherwise one of cotan/meanvalue/uniform
virtual [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< FVector3d(const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) &, int, double)> GetSmoothFunction()