/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h
Data cached for every exposed field.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRCCachedFieldData
FGuid
LayoutGroupId
The group the field is in.
FName
OwnerObjectAlias
The target that owns this field.