/Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h
Build RegisterAttributeOfType jump table at compile time, a separate instantiation of Dispatch for each attribute type.
namespace CreateTypeImpl { template<uint32... Is> static constexpr [JumpTableType](API\Runtime\MeshDescription\JumpTableType) CreateTypeImpl::MakeJumpTable ( [TIntegerSequence](API\Runtime\Core\Delegates\TIntegerSequence)< uint32, Is... > ) }