/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRigBone : public [FRigElement](API\Plugins\ControlRig\Rigs\FRigElement)
TArray< int32 >
Dependents
Dependent list - direct dependent for child or anything that needs to update due to this
FTransform
GlobalTransform
FTransform
InitialTransform
Initial global transform that is saved in this rig
FTransform
LocalTransform
int32
ParentIndex
FName
ParentName
ERigBoneType
Type
The source of the bone to differentiate procedurally generated, imported etc