/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Sets the selection based on a list of keys
Returns true if the selection was applied
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController) bool SetSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) > & InKeys, bool bPrintPythonCommand )