/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Generates a module .h file, intended for plugin use
static bool GeneratePluginModuleHeaderFile ( const [FString](API\Runtime\Core\Containers\FString) & HeaderFileName, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PublicHeaderIncludes, [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason )