/Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Public/Blueprints/RenderGridBlueprintCompiler.h
virtual void Compile ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & CompileOptions, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & Results )