/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonActivatableWidget.h
Returns the desired widget to focus when this Widget Activates.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=ActivatableWidget) [UWidget](API\Runtime\UMG\Components\UWidget) * GetDesiredFocusTarget() const