/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Allows Tag to be translated in place to a different Tag. See FGameplayCueTranslorManager
void TranslateGameplayCue ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & Tag, [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )