/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h
theAActorbacking a ToolTarget, or nullptr if there is no such Actor
namespace UE { namespace ToolTarget { [AActor](API\Runtime\Engine\GameFramework\AActor) * UE::ToolTarget::GetTargetActor ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target ) } }