/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineSplineComponent.h
Update spline point data at the given spline point
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="CineSpline") void UpdateSplineDataAtIndex ( const int InIndex, const [FCineSplinePointData](API\Plugins\CineCameraRigs\FCineSplinePointData) & InPointData )