/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h
Create a new object property capture and add it to this binding
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene") [UDatasmithObjectPropertyCaptureElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithObject-) * CreateObjectPropertyCapture()