/Engine/Source/Runtime/CoreUObject/Public/UObject/PrimaryAssetId.h
This identifies an object as a "primary" asset that can be searched for by the AssetManager and used in various tools
struct FPrimaryAssetId
FName
PrimaryAssetName
AnFNamedescribing this asset.
FPrimaryAssetTy...
PrimaryAssetType
AnFNamedescribing the logical type of this object, usually the name of a baseUClass.