/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeTable.h
Get the anim blueprint and anim slot columns related to a mesh.
void GetAnimationColumns ( const [FString](API\Runtime\Core\Containers\FString) & ColumnName, [FString](API\Runtime\Core\Containers\FString) & AnimBPColumnName, [FString](API\Runtime\Core\Containers\FString) & AnimSlotColumnName, [FString](API\Runtime\Core\Containers\FString) & AnimTagColumnName ) const