/Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/Public/Trail.h
virtual bool HandleClick ( const [FGuid](API\Runtime\Core\Misc\FGuid) & Guid, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [HHitProxy](API\Runtime\Engine\HHitProxy) * HitProxy, [FInputClick](API\Plugins\SequencerAnimTools\FInputClick) Click )