/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeNodeBlueprintBase.h
Request state transition.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="StateTree", Meta=(HideSelfPin="true", DisplayName="StateTree Request Transition")) void RequestTransition ( const [FStateTreeStateLink](API\Plugins\StateTreeModule\FStateTreeStateLink) & TargetState, const [EStateTreeTransitionPriority](API\Plugins\StateTreeModule\EStateTreeTransitionPriority) Priority )