/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Returns an array of variables Get/Set nodes of the current variable
Array of variable nodes
static [TArray](API\Runtime\Core\Containers\TArray)< [UK2Node](API\Editor\BlueprintGraph\UK2Node) * > GetNodesForVariable ( const [FName](API\Runtime\Core\UObject\FName) & InVarName, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InScope )