/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionConvexMesh.h
Generate the vertex indices for all planes in CCW order (used to serialize old data that did not have structure data)
static void BuildPlaneVertexIndices ( [TArray](API\Runtime\Core\Containers\TArray)< [FPlaneType](API\Runtime\Chaos\Chaos\TPlaneConcrete) > & InPlanes, const [TArray](API\Runtime\Core\Containers\TArray)< [FVec3Type](API\Runtime\ChaosCore\Chaos\TVector_T_3) > & Vertices, [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< int32 >> & OutFaceVertexIndices, const FRealType DistanceTolerance )