/Engine/Source/Runtime/RenderCore/Public/GlobalRenderResources.h
struct FGlobalDynamicIndexBufferAllocationEx : public [FGlobalDynamicIndexBufferAllocation](API\Runtime\RenderCore\FGlobalDynamicIndexBufferAllocat-)
uint32
IndexStride
The allocation stride (2 or 4 bytes).
uint32
MaxUsedIndex
The maximum value of the indices used.
uint32
NumIndices
The number of indices allocated.