/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNodeGraph.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OptimusNodeGraph) [UOptimusNode](API\Plugins\OptimusCore\UOptimusNode) * AddVariableGetNode ( [UOptimusVariableDescription](API\Plugins\OptimusCore\UOptimusVariableDescription) * InVariableDesc, const FVector2D & InPosition )