/Engine/Source/Runtime/Engine/Classes/Particles/Emitter.h
Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties
virtual void GetLifetimeReplicatedProps ( [TArray](API\Runtime\Core\Containers\TArray)< [FLifetimeProperty](API\Runtime\CoreUObject\UObject\FLifetimeProperty) > & OutLifetimeProps ) const