/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderBlueprintLibrary.h
Retrieve the currently active recorder, or None if there none are active
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Take Recorder") static [UTakeRecorder](API\Plugins\TakeRecorder\Recorder\UTakeRecorder) * GetActiveRecorder()