/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolutionGBF.h
Particle API (most of the particle API is in the base class) User has moved a particle Does not change velocity. Will wake the particle if this is a move (i.e., bIsTeleport is false)
void SetParticleTransform ( [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * InParticle, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & InPos, const [FRotation3](API\Runtime\ChaosCore\Chaos\FRotation3) & InRot, const bool bIsTeleport )