/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDisplayClusterConfigurationICVFX_CameraRenderSettings
FDisplayCluster...
AdvancedRenderSettings
Advanced render settings.
bool
bUseCameraComponentPostprocess
Use postprocess settings from camera component.
FDisplayCluster...
CustomFrameSize
Define custom inner camera viewport size.
FDisplayCluster...
CustomPostprocess
FDisplayCluster...
GenerateMips
Mipmapping can help avoid visual artifacts when the inner frustum is rendered at a lower resolution than specified in the configuration and is smaller on screen than the available pixels on the display device.
FDisplayCluster...
Media
Media settings.
FDisplayCluster...
PostprocessBlur
int
RenderOrder
Camera render order, bigger value is over.
FDisplayCluster...
Replace
Replace viewport render from source texture.