/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h
void ApplyAttributeDefault ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * AbilitySystemComponent, [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) & InAttribute, [FName](API\Runtime\Core\UObject\FName) GroupName, int32 Level ) const