/Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h
Performs a fully implicit damped spring integration to compute next positions and velocities.
static void IntegrateSprings ( const float DeltaTime, const [TArray](API\Runtime\Core\Containers\TArray)< float > & SpringDisplacements, const [TArray](API\Runtime\Core\Containers\TArray)< float > & SpringVelocities, const [TArray](API\Runtime\Core\Containers\TArray)< [FSimpleSuspensionSpringParams](API\Runtime\Engine\Physics\FSimpleSuspensionSpringParams) > & SuspensionParams, const [TArray](API\Runtime\Core\Containers\TArray)< float > & SprungMasses, [TArray](API\Runtime\Core\Containers\TArray)< float > & OutNewSpringDisplacements, [TArray](API\Runtime\Core\Containers\TArray)< float > & OutNewSpringVelocities )