/Engine/Source/Editor/MovieSceneTools/Public/Channels/BezierChannelCurveModel.h
Create a copy of the channel while keeping the reference to the section
FBezierChannelBufferedCurveModel ( const ChannelType * InChannel, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) > InWeakSection, [TArray](API\Runtime\Core\Containers\TArray)< [FKeyPosition](API\Editor\CurveEditor\FKeyPosition) > && InKeyPositions, [TArray](API\Runtime\Core\Containers\TArray)< [FKeyAttributes](API\Editor\CurveEditor\FKeyAttributes) > && InKeyAttributes, const [FString](API\Runtime\Core\Containers\FString) & InLongDisplayName, const double InValueMin, const double InValueMax )