HairStrandsCore/Public/GroomAssetPhysics.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairSolverSettings
bool
bForceVisible
Force the Niagara solver component to be visible
TSoftObjectPtr<...
CustomSystem
Custom system to be used for simulation
bool
EnableSimulation
Enable the simulation for the group
float
GravityPreloading
Optimisation of the rest state configuration to compensate from the gravity
int32
IterationCount
Number of iterations for the constraint solver
EGroomNiagaraSo...
NiagaraSolver
Niagara solver to be used for simulation
int32
SubSteps
Number of substeps to be used