/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshBevel.h
FBevelEdgeis the accumulated data for an open span of mesh-edges, which possibly meets up with other bevel-edges at the vertices on either end of the span. Each mesh-edge of the bevel-edge will become a quad
struct FBevelEdge
bool[2]
bEndpointBoundaryFlag
int32
GroupEdgeID
FIndex2i
GroupIDs
TArray< int32 >
MeshEdges
TArray<FIndex2...
MeshEdgeTris
TArray< int32 >
MeshVertices
Initial topological information that defines what happens in unlink/displace/mesh steps
int32
NewGroupID
New geometry computed during mesh step
TArray< int32 >
NewMeshEdges
TArray< int32 >
NewMeshVertices
New mesh topology computed during unlink step
TArray< FVector...
NewPositions0
Buffers for new vertex positions computed during displace step
TArray< FVector...
NewPositions1
TArray<FIndex2...
StripQuads