/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneEventTrackExtensions.h
Create a new event trigger section for the given track
The newly created event trigger section
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Track", Meta=(ScriptMethod)) static [UMovieSceneEventTriggerSection](API\Runtime\MovieSceneTracks\Sections\UMovieSceneEventTriggerSection) * AddEventTriggerSection ( [UMovieSceneEventTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieSceneEventTrack) * InTrack )