/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ViewportRemap.h
Configuration for all remapping to apply to a single viewport
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationViewport_Remap
FDisplayCluster...
BaseRemap
The base remap to apply to the entire viewport, used to apply flipping and rotation to the viewport
bool
bEnable
Enables or disables viweport output remapping
TArray<FDispla...
RemapRegions
Additional remaps to apply to the viewport, can be used to subdivide the viewport into multiple outputs.