/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Called when a specific attribute aggregator value changes, gameplay effects refresh their values when this happens
void OnAttributeAggregatorDirty ( [FAggregator](API\Plugins\GameplayAbilities\FAggregator) * Aggregator, [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) Attribute, bool FromRecursiveCall )