/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayEffectApplied.h
void OnApplyGameplayEffectCallback ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * Target, const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & SpecApplied, [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) ActiveHandle )