/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UReplicationGraphNode_GridSpatialization2D : public [UReplicationGraphNode](API\Plugins\ReplicationGraph\UReplicationGraphNode)
bool
bDestroyDormantDynamicActors
When enabled the RepGraph tells clients to destroy dormant dynamic actors when they go out of relevancy.
float
CellSize
double
ConnectionMaxZ
TFunction<URep...
CreateCellNodeOverride
Allow graph to override function for creating cell nodes in this grid.
TArray<FString...
DebugActorNames
int32
DestroyDormantDynamicActorsCellTTL
How many frames dormant actors should be outside relevancy range to be destroyed.
int32
ReplicatedDormantDestructionInfosPerFrame
Optimization to spread cost over multiple frames.
FVector2D
SpatialBias