/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
Deletes the given actors.
true unless the delete operation was aborted.
virtual bool DeleteActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActorsToDelete, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * InSelectionSet, const bool bVerifyDeletionCanHappen, const bool bWarnAboutReferences, const bool bWarnAboutSoftReferences )