/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Client, Reliable) void ClientPrintDebug_Response ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Strings, int32 GameFlags )