/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsPaintTool.h
An interactive tool for painting and editing skin weights.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USkinWeightsPaintTool : public [UDynamicMeshBrushTool](API\Plugins\MeshModelingToolsExp\UDynamicMeshBrushTool), public [ISkeletalMeshEditingInterface](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\ISkeletalMeshEdi-)
TUniquePtr<Ski...
ActiveChange
bool
bInvertStroke
bool
bSmoothStroke
bool
bStampPending
bool
bVisibleWeightsValid
FName
CurrentBone
TUniquePtr<FMe...
EditedMesh
The currently edited mesh description
TWeakObjectPtr<...
EditorContext
FBrushStampData
LastStamp
TUniquePtr<UE:...
MeshSpatial
SkinPaintTool::...
MirrorData
Cached mirror data
TOptional<FNam...
PendingCurrentBone
TObjectPtr<UPo...
PolygonSelectionMechanic
Polygon selection mechanic
TArray<BoneInd...
SelectedBoneIndices
TArray<FName>
SelectedBoneNames
TUniquePtr<UE:...
SelectionTopology
TUniquePtr<UE:...
SmoothWeightsDataSource
Smooth weights data source and operator.
TUniquePtr<UE:...
SmoothWeightsOp
FVector
StampLocalPos
FBrushStampData
StartStamp
TFuture< void >
TriangleOctreeFuture
UE::Geometry::F...
TrianglesOctree
TArray< int32 >
TrianglesToReinsert
int32
TriangleUnderStamp
UE::Geometry::T...
VerticesOctree
Used to accelerate mesh queries
SkinPaintTool::...
Weights
Storage of vertex weights per bone
TObjectPtr<USk...
WeightToolProperties
Tool properties