/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h
void MarkForUpdate ( [FInstanceHandle](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntitySystemRunner\FInstanceHandle) InInstanceHandle, [UE::MovieScene::ERunnerUpdateFlags](API\Runtime\MovieScene\EntitySystem\UE__MovieScene__ERunnerUpdateFla-) UpdateFlags )