/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h
Export Passed in Bindings and Tracks to FBX
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | FBX") static bool ExportLevelSequenceFBX ( const [FSequencerExportFBXParams](API\Plugins\SequencerScriptingEditor\FSequencerExportFBXParams) & InParams )