/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Merges components into a single Static Mesh (with possible baked out atlas-material)
void
void MergeComponentsToStaticMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & ComponentsToMerge, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [FMeshMergingSettings](API\Runtime\Engine\Engine\FMeshMergingSettings) & InSettings, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & InBasePackageName, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutAssetsToSync, FVector & OutMergedActorLocation, const float ScreenSize, bool bSilent ) const