/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionObject.h
struct FGeometryCollectionSource
bool
bAddInternalMaterials
(Legacy) Whether source materials will be duplicated to create new slots for internal materials, or existing odd materials will be considered internal.
bool
bSetInternalFromMaterialIndex
Whether to set the 'internal' flag for faces with odd-numbered materials slots.
bool
bSplitComponents
Whether individual source mesh components should be split into separate pieces of geometry based on mesh connectivity.
TArray< float >
InstanceCustomData
FTransform
LocalTransform
FSoftObjectPath
SourceGeometryObject
TArray<TObject...
SourceMaterial