/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TaperedCapsule.h
Points_ to append to.Radius1is the first radius of the tapered capsule.Radius2_ is the second radius of the tapered capsule.Heightis the height of the capsule.NumPoints_ is the number of points to generate.SpiralSeed_ is the starting index for golden spiral generation. When using this method to continue a spiral started elsewhere, `SpiralSeed_ should equal the number of particles already created.
static void ComputeGoldenSpiralPointsUnoriented ( [TArray](API\Runtime\Core\Containers\TArray)< [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) > & Points, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Radius1, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Radius2, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Height, const int32 NumPoints, int32 SpiralSeed )