/Engine/Plugins/Slate/SlateScripting/Source/SlateScriptingCommands/Public/UICommandsScriptingSubsystem.h
Unregisters a command previously registered. The command name, set and context will be used for comparison.
Whether the command was successfully unregistered.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Commands |") bool UnregisterCommand ( [FScriptingCommandInfo](API\Plugins\SlateScriptingCommands\FScriptingCommandInfo) CommandInfo )