/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_Mirror.h
struct FAnimNode_Mirror : public [FAnimNode_MirrorBase](API\Runtime\AnimGraphRuntime\AnimNodes\FAnimNode_MirrorBase)
bool
bAttributeMirroring
bool
bBoneMirroring
bool
bCurveMirroring
float
BlendTime
Inertialization blend time to use when transitioning between mirrored and unmirrored states.
bool
bMirror
bool
bResetChild
Whether to reset (reinitialize) the child (source) pose when the mirror state changes.
TObjectPtr<UMi...
MirrorDataTable