/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/OnlineBeaconHostObject.h
Bydefining a beacon type and implementing the ability to spawn unique AOnlineBeaconClients, any two instances of the engine can communicate with each other without officially connecting through normal Unreal networking
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine, NotPlaceable) class AOnlineBeaconHostObject : public [AActor](API\Runtime\Engine\GameFramework\AActor)
FString
BeaconTypeName
Custom name for this beacon
TArray<TObject...
ClientActors
List of all client beacon actors with active connections
TSubclassOf<AO...
ClientBeaconActorClass
Class reference for spawning client beacon actor