/Engine/Source/Runtime/Engine/Classes/VT/VirtualTexturePoolConfig.h
Settings of a single pool
struct FVirtualTextureSpacePoolConfig
bool
bAllowSizeScale
Allow the size to allocate for the pool to be scaled by some factor.
bool
bEnableResidencyMipMapBias
Enable MipMapBias based on pool residency tracking.
TArray<TEnumAs...
Formats
Format set to match. One pool can contain multiple layers with synchronized page table mappings.
int32
MaxScaledSizeInMegabyte
Upper limit of size in megabytes to allocate for the pool after size scaling.
int32
MaxTileSize
Maximum tile size to match (including tile border).
int32
MinScaledSizeInMegabyte
Lower limit of size in megabytes to allocate for the pool after size scaling.
int32
MinTileSize
Minimum tile size to match (including tile border).
uint32
ScalabilityGroup
Scalability group index that gives the size scale.
int32
SizeInMegabyte
Size in megabytes to allocate for the pool.