/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshInspectorTool.h
Material settings for mesh inspector tool
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMeshInspectorMaterialProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
TObjectPtr<UMa...
ActiveCustomMaterial
bool
bFlatShading
Toggle flat shading on/off
bool
bTwoSided
Although a two-sided transparent material causes rendering issues with overlapping faces, it is still frequently useful to see the shape when sculpting around other objects.
TObjectPtr<UMa...
CheckerMaterial
FLinearColor
Color
Main Color of Material
EMeshInspectorM...
MaterialMode
Material that will be used to render the mesh
meta
Number of checkerboard tiles within the 0 to 1 range; only available when Checkerboard is selected as material mode
double
Opacity
Opacity of transparent material
TObjectPtr<UMa...
OverrideMaterial
Material to use instead of the original material; only available when Override is selected as material mode
FLinearColor
TransparentMaterialColor
TArray<FString...
UVChannelNamesList