/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Load the list of maps from the given section of the Editor.ini file Supports sections contains other sections - but DOES NOT HANDLE CIRCULAR REFERENCES!!!
void LoadMapListFromIni ( const [FString](API\Runtime\Core\Containers\FString) & InSectionName, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutMapList )