/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction.h
Represents an action to be taken when a game feature is activated
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(DefaultToInstanced, EditInlineNew, Abstract) class UGameFeatureAction : public [UObject](API\Runtime\CoreUObject\UObject\UObject)