/Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormat.h
Compress an image (or images for a miptail) into a single mip blob with device-specific tiling.
true on success, false otherwise.
virtual bool CompressImageTiled ( const [FImage](API\Runtime\ImageCore\FImage) * Images, uint32 NumImages, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, FStringView DebugTexturePathName, bool bImageHasAlphaChannel, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTilerSettings](API\Developer\TextureFormat\Interfaces\ITextureFormat\FTilerSettings) > & TilerSettings, struct [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) & OutCompressedImage ) const