/Engine/Source/Runtime/Engine/Classes/Sound/QuartzSubscription.h
Struct used to communicate command state back to the game play thread.
struct FQuartzQuantizedCommandDelegateData : public [Audio::FQuartzCrossThreadMessage](API\Runtime\Engine\Sound\FQuartzCrossThreadMessage)
EQuartzCommandT...
CommandType
int32
DelegateID
ID so the clock handle knows which delegate to fire.
EQuartzCommandD...
DelegateSubType