/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Adds an enum node to the graph Enum nodes can be used to represent constant enum values within the graph
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMEnumNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMEnumNode) * AddEnumNode ( const [FName](API\Runtime\Core\UObject\FName) & InCPPTypeObjectPath, const FVector2D & InPosition, const [FString](API\Runtime\Core\Containers\FString) & InNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand )