/Engine/Source/Runtime/Engine/Classes/GameFramework/GameState.h
GameState is a subclass of GameStateBase that behaves like a multiplayer match-based game. It is tied to functionality in GameMode.
class AGameState : public [AGameStateBase](API\Runtime\Engine\GameFramework\AGameStateBase)
int32
ElapsedTime
Elapsed game time since match has started.
FName
MatchState
What match state we are currently in
FName
PreviousMatchState
Previous map state, used to handle if multiple transitions happen per frame
FTimerHandle
TimerHandle_DefaultTimer
Handle for efficient management of DefaultTimer timer