/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionSolverSimd.h
[FSolverVec3](API\Runtime\Chaos\Chaos\Evolution\FSolverVec3) GetNetPushOut ( const int32 ManifoldPointIndex, const int32 LaneIndex, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FSimdManifoldPoint](API\Runtime\Chaos\Chaos\Collision\TPBDCollisionSolverSimd\FSimdManifoldPoint) > & ManifoldPointsBuffer ) const