/Engine/Source/Runtime/Core/Public/UObject/FortniteSeasonBranchObjectVersion.h
enum Type { BeforeCustomVersionWasAdded = 0, AddedWorldDataLayersActorDesc, FixedDataLayerInstanceDesc, WorldPartitionActorDescSerializeDataLayerAssets, RemappedEvaluateWorldPositionOffsetInRayTracing, WorldPartitionActorDescNativeBaseClassSerialization, WorldPartitionActorDescTagsSerialization, WorldPartitionActorDescPropertyMapSerialization, AddShapeIsProbe, PhysicsAssetNewSolverSettings, ChaosGeometryCollectionSaveLevelsAttribute, VersionPlusOne, LatestVersion = VersionPlusOne - 1, }