/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/AssetUtils/CreateSkeletalMeshUtil.h
Result enum returned by Create functions below to indicate success/error conditions
namespace UE { namespace AssetUtils { enum ECreateSkeletalMeshResult { Ok = 0, InvalidPackage = 1, InvalidSkeleton = 2, UnknownError = 100, } } }