/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshUVFunctions.h
Update all selected UV values in the specified UV Channel by adding the Translation value to each. If the provided Selection is empty, the Translation is applied to the entire UV Channel.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TranslateMeshUVs ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int UVSetIndex, FVector2D Translation, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) Selection, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )