/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureTonemapperPass.h
No constructors are accessible with public or protected access.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, EditInlineNew, Meta=(DisplayName="Tonemapper Pass")) class UComposureTonemapperPassPolicy : public [UComposurePostProcessPassPolicy](API\Plugins\Composure\UComposurePostProcessPassPolicy)
float
ChromaticAberration
In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.
FColorGradingSe...
ColorGradingSettings
Color grading settings.
FFilmStockSetti...
FilmStockSettings
Film stock settings.