/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetProfile.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRetargetProfile
bool
bApplyChainSettings
If true, the Chain Settings stored in this profile will be applied to the Retargeter (when plugged into the Retargeter).
bool
bApplyGlobalSettings
If true, the global settings stored in this profile will be applied to the Retargeter (when plugged into the Retargeter).
bool
bApplyRootSettings
If true, the root settings stored in this profile will be applied to the Retargeter (when plugged into the Retargeter).
bool
bApplySourceRetargetPose
If true, the Source Retarget Pose specified in this profile will be applied to the Retargeter (when plugged into the Retargeter).
bool
bApplyTargetRetargetPose
If true, the TARGET Retarget Pose specified in this profile will be applied to the Retargeter (when plugged into the Retargeter).
TMap<FName,FT...
ChainSettings
A (potentially sparse) set of setting overrides for the target chains (only applied when bApplyChainSettings is true).
FRetargetGlobal...
GlobalSettings
Retarget settings to control global behavior, like Stride Warping (not applied unless bApplyGlobalSettings is true)
FTargetRootSett...
RootSettings
Retarget settings to control behavior of the retarget root motion (not applied unless bApplyRootSettings is true)
FName
SourceRetargetPoseName
Override the SOURCE Retarget Pose to use when this profile is active.
FName
TargetRetargetPoseName
Override the TARGET Retarget Pose to use when this profile is active.