/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Public/SkeletonModifier.h
Actually applies the skeleton modifications to the skeletal mesh.
true if commit succeeded.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Mesh") bool CommitSkeletonToSkeletalMesh()