/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePlayerCompositingTarget.h
Current player camera manager the target is bind on.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Player Compositing target") [APlayerCameraManager](API\Runtime\Engine\Camera\APlayerCameraManager) * GetPlayerCameraManager() const