/Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h
FComponentReregisterContext ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, [TSet](API\Runtime\Core\Containers\TSet)< [FSceneInterface](API\Runtime\Engine\FSceneInterface) * > * InScenesToUpdateAllPrimitiveSceneInfos )