/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlBinding.h
Acts as a bridge between an exposed property/function and an object to act on.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType) class URemoteControlBinding : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FSoftObjectPath
LastBoundObjectPath
The path to the last object that was bound.
FString
Name
The name of this binding. Defaults to the bound object's name.