/Engine/Source/Runtime/Engine/Classes/Engine/Level.h
Get the package name for this actor
the package name
static [FString](API\Runtime\Core\Containers\FString) GetActorPackageName ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InLevelPackage, EActorPackagingScheme ActorPackagingScheme, const [FString](API\Runtime\Core\Containers\FString) & InActorPath )