/Engine/Source/Runtime/UMG/Public/Components/Widget.h
bool AddBinding ( [FDelegateProperty](API\Runtime\CoreUObject\UObject\FDelegateProperty) * DelegateProperty, [UObject](API\Runtime\CoreUObject\UObject\UObject) * SourceObject, const [FDynamicPropertyPath](API\Runtime\UMG\Binding\FDynamicPropertyPath) & BindingPath )