/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshSkeletalBindingsNode.h
Generate barycentric bindings (used by the FleshDeformer deformer graph) of a render surface to a tetrahedral mesh.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowFlesh)) struct FGenerateSkeletalBindings : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
int32
BoneIndexIn
FManagedArrayCo...
Collection
Passthrough geometry collection. Bindings are stored as standalone groups in the `Collection_, keyed by the name of the input render mesh and all available LOD's.
TObjectPtr< con...
SkeletalMeshIn
The input mesh, whose render surface is used to generate bindings.