/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioParameterComponent.h
UAudioParameterComponent- Can be used to set/store audio parameters and automatically dispatch them (through ActorSoundParameterInterface) to any sounds played by the component's Owner Actor
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=(Object, ActorComponent, Physics, Rendering, Mobility, LOD), Meta=(BlueprintSpawnableComponent)) class UAudioParameterComponent : public [UAudioGameplayComponent](API\Plugins\AudioGameplay\UAudioGameplayComponent), public [IAudioParameterControllerInterface](API\Runtime\AudioExtensions\IAudioParameterControllerInterfa-), public [IActorSoundParameterInterface](API\Runtime\Engine\Audio\IActorSoundParameterInterface)
FOnParameterCha...
OnParameterChanged
EndIAudioParameterControllerInterface