/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNodeGraph.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OptimusNodeGraph) bool AddLink ( [UOptimusNodePin](API\Plugins\OptimusCore\UOptimusNodePin) * InNodeOutputPin, [UOptimusNodePin](API\Plugins\OptimusCore\UOptimusNodePin) * InNodeInputPin )