/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_CopyBone.h
Simple controller to copy a bone's transform to another one.
struct FAnimNode_CopyBone : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
bool
bCopyRotation
If Rotation should be copied
bool
bCopyScale
If Scale should be copied
bool
bCopyTranslation
If Translation should be copied
TEnumAsByte< EB...
ControlSpace
Space to convert transforms into prior to copying components
FBoneReference
SourceBone
Source Bone Name to get transform from
FBoneReference
TargetBone
Name of bone to control. This is the main bone chain to modify from.