/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h
Deprecated* This material is not needed anymore : the WaterVelocityTexture is now regenerated at runtime (WaterInfoTexture inAWaterZone)
[FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) GetDefaultFinalizeVelocityHeightMaterialPath() const