/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkeletalMeshEditionInterface.h
virtual void BindTo ( [ISkeletalMeshEditingInterface](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\ISkeletalMeshEdi-) * InEditingInterface )