/Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h
Asynchronously locates the source file and line for a specific function in a specific module and navigates an external editing to that source line
static void NavigateToFunctionSourceAsync ( const [FString](API\Runtime\Core\Containers\FString) & FunctionSymbolName, const [FString](API\Runtime\Core\Containers\FString) & FunctionModuleName, const bool bIgnoreLineNumber )