/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDAltitudeSpringConstraints.h
[FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal) GetScalingFactor ( const [FSolverParticles](API\Runtime\Chaos\Chaos\FSolverParticles) & InParticles, const int32 ElementIndex, const int32 ie, const [TVec4](API\Runtime\ChaosCore\Chaos\TVec4)< [FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) > & Grads ) const