/Engine/Source/Runtime/AIModule/Public/GeomUtils.h
Intersects infinite lines defined by segments A and B in 2D. Using X and Y components of 3D vectors.
if segments A and B intersect in 2D
namespace UE { namespace AI { bool UE::AI::IntersectLineLine2D ( const FVector & StartA, const FVector & EndA, const FVector & StartB, const FVector & EndB, [FVector2D::FReal](API\Runtime\Core\Math\TVector2\FReal) & OutTA, [FVector2D::FReal](API\Runtime\Core\Math\TVector2\FReal) & OutTB ) } }