/Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDConversionUtils.h
Will call UsdGeomImageable::MakeVisible/MakeInvisible if Prim is a UsdGeomImageable
namespace UsdUtils { void UsdUtils::MakeVisible ( [UE::FUsdPrim](API\Plugins\UnrealUSDWrapper\UsdWrappers\FUsdPrim) & Prim, double TimeCode ) }