/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathFloat.h
Remaps the given value from a source range to a target range.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Remap", TemplateName="Remap", Keywords="Rescale,Scale")) struct FRigVMFunction_MathFloatRemap : public [FRigVMFunction_MathFloatBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathFloatBase)
bool
bClamp
If set to true the result is clamped to the target range
float
Result
float
SourceMaximum
float
SourceMinimum
float
TargetMaximum
float
TargetMinimum
float
Value