/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h
C++ and Blueprint validators will be gathered on editor start, while python validators need to register themselves
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, Meta=(ShowWorldContextPin)) class UEditorValidatorBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bIsEnabled