/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSpawnerSubsystem.h
Base class for all spawn request
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassActorSpawnRequest
FMassActorPostS...
ActorPostSpawnDelegate
Delegate that will be called once the spawning is done
FMassActorPreSp...
ActorPreSpawnDelegate
Delegate that will be called just before the spawning an actor, giving the chance to the processor to prepare it
FMassEntityHand...
MassAgent
The actual mass agent handle corresponding to the actor to spawn
float
Priority
Priority of this spawn request in comparison with the others, the lower the value is, the higher the priority is
double
RequestedTime
Requested world time seconds
uint32
SerialNumber
Internal request serial number (used to cycle through next spawning request)
TObjectPtr<AAc...
SpawnedActor
The pointer to the actor once it is spawned
ESpawnRequestSt...
SpawnStatus
The current status of the spawn request
TSubclassOf<AA...
Template
The template BP actor to spawn
FTransform
Transform
The location of where to spawn that actor