/Engine/Plugins/Experimental/PCGExternalDataInterop/Source/PCGExternalDataInteropEditor/Public/PCGLoadAlembic.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGLoadAlembicBPData
FFilePath
AlembicFilePath
TMap<FString, ...
AttributeMapping
bool
bConversionFlipHandedness
FAbcConversionS...
ConversionSettings
Conversion settings that will be applied on the transform only