/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h
Sets the initial transform of the bone in the requested space
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig") void SetInitialBoneTransform ( [FName](API\Runtime\Core\UObject\FName) BoneName, FTransform InitialTransform, [EControlRigComponentSpace](API\Plugins\ControlRig\EControlRigComponentSpace) Space, bool bPropagateToChildren )