/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Sets the point at which controls will "push" the child object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool SetControlPoint ( const [FName](API\Runtime\Core\UObject\FName) Name, const FVector Position )