/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Timeline.h
Simulates a time value - and outputs loop information
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Time Loop", Category="Simulation|Accumulate", Keywords="Playback,Pause,Timeline")) struct FRigVMFunction_TimeLoop : public [FRigVMFunction_SimBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_SimBase)
float
Absolute
The overall time in seconds
float
AccumulatedAbsolute
float
AccumulatedRelative
bool
bIsInitialized
float
Duration
The duration of a single loop in seconds
bool
Even
True if the iteration of the loop is even
float
FlipFlop
The relative time in seconds (within the loop), going from 0 to duration and then back from duration to 0, or 0 to 1 and 1 to 0 if Normalize is turned on
bool
Normalize
If set to true the output relative and flipflop will be normalized over the duration.
int32
NumIterations
float
Relative
The relative time in seconds (within the loop)
float
Speed