/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionConvexUtility.h
Compute just the hulls of the leaf / rigid nodes that hold geometry directly, with no cluster hulls and no overlap removal by cutting This is an initial step of several algorithms: The CreateNonOverlappingConvexHullData function as well as convex-based proximity detection (TODO: and the auto-embed algorithm?) (TODO: Make auto-embed use this instead of the full hulls?)
static [UE::GeometryCollectionConvexUtility::FConvexHulls](API\Runtime\Chaos\GeometryCollection\FConvexHulls) ComputeLeafHulls ( [FGeometryCollection](API\Runtime\Chaos\GeometryCollection\FGeometryCollection) * GeometryCollection, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & GlobalTransformArray, double SimplificationDistanceThreshold, double OverlapRemovalShrinkPercent, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< bool(int32)> SkipBoneFn, const [FConvexDecompositionSettings](API\Runtime\Chaos\GeometryCollection\FGeometryCollectionConvexUtility\FConvexDecomposi-) * OptionalDecompositionSettings )