/Engine/Source/Runtime/Engine/Classes/GameFramework/FloatingPawnMovement.h
Normally the root component of the owning actor is moved, however another component may be selected (seeSetUpdatedComponent()). During swept (non-teleporting) movement only collision of UpdatedComponent is considered, attached components will teleport to the end location ignoring collision.
class UFloatingPawnMovement : public [UPawnMovementComponent](API\Runtime\Engine\GameFramework\UPawnMovementComponent)
float
Acceleration
Acceleration applied by input (rate of change of velocity)
uint32: 1
bPositionCorrected
Set to true when a position correction is applied.
float
Deceleration
Deceleration applied when there is no input (rate of change of velocity)
float
MaxSpeed
Maximum velocity magnitude allowed for the controlled Pawn.
float
TurningBoost
Setting affecting extra force applied when changing direction, making turns have less drift and become more responsive.