/Engine/Source/Runtime/Renderer/Public/ScreenPass.h
FScreenPassPipelineState ( const TShaderRef< [FShader](API\Runtime\RenderCore\FShader) > & InVertexShader, const TShaderRef< [FShader](API\Runtime\RenderCore\FShader) > & InPixelShader, [FRHIBlendState](API\Runtime\RHI\FRHIBlendState) * InBlendState, [FRHIDepthStencilState](API\Runtime\RHI\FRHIDepthStencilState) * InDepthStencilState, uint32 InStencilRef, [FRHIVertexDeclaration](API\Runtime\RHI\FRHIVertexDeclaration) * InVertexDeclaration )