/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Returns the earliest state found for the given feature
[FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GetInitStateForFeature ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FName](API\Runtime\Core\UObject\FName) FeatureName ) const