/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h
Helper function for serializing array of root motion sources
static void NetSerializeRMSArray ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, class [UPackageMap](API\Runtime\CoreUObject\UObject\UPackageMap) * Map, bool & bOutSuccess, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FRootMotionSource](API\Runtime\Engine\GameFramework\FRootMotionSource) > > & RootMotionSourceArray, uint8 MaxNumRootMotionSourcesToSerialize )