/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h
Converts a sphere into a point plus radius squared for the test above
template<typename FReal> static bool SphereAABBIntersection ( const [UE::Math::TSphere](API\Runtime\Core\Math\TSphere)< FReal > & Sphere, const [UE::Math::TBox](API\Runtime\Core\Math\TBox)< FReal > & AABB )