/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceCamera.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Camera", CollapseCategories, Meta=(DisplayName="Camera Query"), MinimalAPI) class UNiagaraDataInterfaceCamera : public [UNiagaraDataInterface](API\Plugins\Niagara\UNiagaraDataInterface)
bool
bRequireCurrentFrameData
When this option is disabled, we use the previous frame's data for the camera and issue the simulation early.
int32
PlayerControllerIndex
This is used to determine which camera position to query for cpu emitters.