/Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeSubsystem.h
Returns ColorPointDensityMap from Hash Map given a Color Point.
[USoundscapeColorPointHashCellDensity](API\Plugins\SoundScape\USoundscapeColorPointHashCellDen-) * GetColorPointDensityMap ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) ColorPoint )