/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h
void AddAggregatorMod ( float EvaluatedData, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EGameplayModOp::Type](API\Plugins\GameplayAbilities\EGameplayModOp__Type) > ModifierOp, [EGameplayModEvaluationChannel](API\Plugins\GameplayAbilities\EGameplayModEvaluationChannel) ModifierChannel, const [FGameplayTagRequirements](API\Plugins\GameplayAbilities\FGameplayTagRequirements) * SourceTagReqs, const [FGameplayTagRequirements](API\Plugins\GameplayAbilities\FGameplayTagRequirements) * TargetTagReqs, bool IsPredicted, [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) ActiveHandle )