/Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/Arrangement2d.h
bool find_intersecting_floating_vertices ( const [FSegment2d](API\Runtime\GeometryCore\FSegment2d) & SegAB, int32 AID, int32 BID, [TArray](API\Runtime\Core\Containers\TArray)< FSegmentPoint > & Hits, double Tol )