/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h
Populates float curves according to the data stored within aIAnimationDataModelprovided a time to sample.
namespace UE { namespace Anim { void UE::Anim::EvaluateFloatCurvesFromModel ( const [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [FBlendedCurve](API\Runtime\Engine\Animation\FBlendedCurve) & OutCurves, double Time ) } }