/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h
struct FMassISMCSharedData
friend
FMassLODSignificanceRange
UInstancedStati...
ISMC
int32
RefCount
TArray< int32 >
RemoveInstanceIds
TArray< float >
StaticMeshInstanceCustomFloats
Buffer holding current frame custom floats for the static mesh instances, used to batch update the ISMs custom data
TArray< FTransf...
StaticMeshInstancePrevTransforms
TArray< FTransf...
StaticMeshInstanceTransforms
friend
UMassVisualizationComponent
TArray< int32 >
UpdateInstanceIds
Buffer holding current frame transforms for the static mesh instances, used to batch update the transforms
int32
WriteIterator
When initially adding to StaticMeshInstanceCustomFloats, can use the size as the write iterator, but on subsequent processors, we need to know where to start writing.