/Engine/Plugins/Editor/GuidedTutorials/Source/IntroTutorials/Public/EditorTutorial.h
A way of identifying something to be highlighted by a tutorial
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FTutorialContentAnchor
FSoftObjectPath
Asset
If reference is an asset, we use this to resolve it
bool
bDrawHighlight
Whether to draw an animated highlight around the widget
FString
FriendlyName
FBlueprintGraphNodeMetaData specific members.
FString
GUIDString
The GUID string
FString
OuterName
Name of the outer object - should be the blueprint that 'owns' the node
FString
TabToFocusOrOpen
Tab on which to focus (EG 'My Blueprint' tab).
TEnumAsByte<ET...
Type
FName
WrapperIdentifier
If widget is in a wrapper widget, this is the wrapper widget name