/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorFilterLibrary.h
Filter the array by Layer the Actor belongs to.
The filtered list.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Utilities | Filter", Meta=(DisplayName="Filter by Layer", DeterminesOutputType="TargetArray")) static [TArray](API\Runtime\Core\Containers\TArray)< class [AActor](API\Runtime\Engine\GameFramework\AActor) * > ByLayer ( const [TArray](API\Runtime\Core\Containers\TArray)< class [AActor](API\Runtime\Engine\GameFramework\AActor) * > & TargetArray, [FName](API\Runtime\Core\UObject\FName) LayerName, [EEditorScriptingFilterType](API\Plugins\EditorScriptingUtilities\EEditorScriptingFilterType) FilterType )