/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlActor.h
This creates all the controls specified in the Initial properties. You can call it explicitly, or you can opt to have it called at BeginPlay using CreateControlsAtBeginPlay.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void CreateControls ( [UPhysicsControlComponent](API\Plugins\PhysicsControl\UPhysicsControlComponent) * PhysicsControlComponent )