/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Get theUObjectfor the settings associated with the given Goal in the given Solver. Solvers can define their own per-Goal settings depending on their needs. These are termed "Effectors".
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=IKRig) [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetGoalSettingsForSolver ( const [FName](API\Runtime\Core\UObject\FName) GoalName, int32 SolverIndex ) const