/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h
Non-UFunction variants that support std::move operators If this function returns true, then theCreateMeshObject()andCreateTextureObject()that take && types can be called. This can reduce data copying, eg if the mesh data can be directly moved into the output mesh object.
virtual bool HasMoveVariants() const