/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphModifierNode.h
A collection node specifies an interface for doing dynamic scene queries for actors in the world. Collections work in tandem with UMovieGraphModifiers to select which actors the modifiers should be run on.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMovieGraphModifierNode : public [UMovieGraphSettingNode](API\Plugins\MovieRenderPipelineCore\Graph\UMovieGraphSettingNode)
uint8:  1
bOverride_ModifiedCollectionName
uint8:  1
bOverride_ModifierClass
uint8:  1
bOverride_ModifierName
FString
ModifiedCollectionName
The name of the collection being modified.
TObjectPtr<UMo...
ModifierClass
The modifier this node should run.
FString
ModifierName
The name of this modifier.