/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h
Specifies how the gameplay cue notify will be positioned in the world.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayCueNotify_PlacementInfo
EAttachmentRule
AttachmentRule
How the transform is handled when attached.
EGameplayCueNot...
AttachPolicy
Whether to attach to the target actor or not attach.
uint32:  1
bOverrideRotation
If enabled, will always spawn using rotation override.
uint32:  1
bOverrideScale
If enabled, will always spawn using the scale override.
FRotator
RotationOverride
If enabled, will always spawn using rotation override.
FVector
ScaleOverride
If enabled, will always spawn using scale override.
FName
SocketName
Target's socket (or bone) used for location and rotation. If "None", it uses the target's root.