/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
struct FClosestPointOnPhysicsAsset
FName
BoneName
The name of the bone associated with the closest body
FVector
ClosestWorldPosition
The closest point in world space
float
Distance
The distance of the closest point and the original world position.
FVector
Normal
The normal associated with the surface of the closest body