/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/TransferBoneWeights.h
Assumes that the InSourceMesh has bone attributes, use bIgnoreBoneAttributes flag to ignore the bone attributes and skip re-indexing.
FTransferBoneWeights ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * InSourceMesh, const [FName](API\Runtime\Core\UObject\FName) & InSourceProfileName, const [FDynamicMeshAABBTree3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshAABBTree3) * SourceBVH )