/Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneFloatPerlinNoiseChannel.h
Evaluate this channel at the given time
Whether the noise was successfully evaluated
bool Evaluate ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection, [FFrameTime](API\Runtime\Core\Misc\FFrameTime) InTime, float & OutValue ) const