/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Turns a series of nodes into a Collapse node.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMCollapseNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMCollapseNode) * CollapseNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InNodeNames, const [FString](API\Runtime\Core\Containers\FString) & InCollapseNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand, bool bIsAggregate )