/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Evolution/SolverBody.h
Apply a world-space velocity delta to the solver body.
void ApplyVelocityDelta ( const [FSolverVec3](API\Runtime\Chaos\Chaos\Evolution\FSolverVec3) & DV, const [FSolverVec3](API\Runtime\Chaos\Chaos\Evolution\FSolverVec3) & DW )