/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCustomApplicationRequirement.h
Return whether the gameplay effect should be applied or not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Calculation") bool CanApplyGameplayEffect ( const [UGameplayEffect](API\Plugins\GameplayAbilities\UGameplayEffect) * GameplayEffect, const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & Spec, [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * ASC ) const