/Engine/Source/Runtime/RenderCore/Public/DynamicRenderScaling.h
Represent an independent budget to dynamically scale by its own.
struct FHeuristicSettings
bool
bModelScalesWithPrimaryScreenPercentage
float
BudgetMs
float
ChangeThreshold
int32
FractionQuantization
float
IncreaseAmortizationFactor
float
MaxResolutionFraction
float
MinResolutionFraction
EHeuristicModel
Model
float
TargetedHeadRoom
float
ThrottlingMaxResolutionFraction
int32
UpperBoundQuantization