/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderPanel.h
Setup this panel as an editor for the specified take preset asset.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder|Panel", DisplayName="Set Mode (Editing Take Preset)") void SetupForEditing ( [UTakePreset](API\Plugins\TakesCore\UTakePreset) * TakePreset )