/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h
Helper functions:
class UBTDecorator_BlueprintBase : public [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator)
TObjectPtr<AAc...
ActorOwner
Cached AIController owner of BehaviorTreeComponent.
TObjectPtr<AAI...
AIOwner
Cached AIController owner of BehaviorTreeComponent.
uint32:  1
bCheckConditionOnlyBlackBoardChanges
Applies only if Decorator has anyFBlackboardKeySelectorproperty and if decorator is set to abort BT flow.
uint32:  1
bIsObservingBB
Gets set to true if decorator declared BB keys it can potentially observe
uint32:  1
bShowPropertyDetails
Show detailed information about properties
FString
CustomDescription
TArray<FName>
ObservedKeyNames
Blackboard key names that should be observed
uint32:  2
PerformConditionCheckImplementations
Set if ReceiveConditionCheck is implemented by blueprint
TArray<FProper...
PropertyData
Properties with runtime values, stored only in class default object
uint32:  2
ReceiveExecutionFinishImplementations
Set if ReceiveExecutionFinish is implemented by blueprint
uint32:  2
ReceiveExecutionStartImplementations
Set if ReceiveExecutionStart is implemented by blueprint
uint32:  2
ReceiveObserverActivatedImplementations
Set if ReceiveObserverActivated is implemented by blueprint
uint32:  2
ReceiveObserverDeactivatedImplementations
Set if ReceiveObserverDeactivated is implemented by blueprint
uint32:  2
ReceiveTickImplementations
Set if ReceiveTick is implemented by blueprint