/Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditor.h
Inherited fromUAssetEditorand called inUAssetEditor::Initialize. Override this to create a subclass ofFBaseCharacterFXEditorToolkit.
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FBaseAssetToolkit](API\Editor\UnrealEd\Tools\FBaseAssetToolkit) > CreateToolkit()