/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/Classes/GooglePADFunctionLibrary.h
Get location handle of requested asset pack (release when done)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Get AssetPack Location"), Category="GooglePAD") static [EGooglePADErrorCode](API\Plugins\GooglePAD\EGooglePADErrorCode) GetAssetPackLocation ( const [FString](API\Runtime\Core\Containers\FString) & Name, int32 & Location )