/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h
class UDataLayerConversionInfo : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr<UDa...
DataLayerAsset
TObjectPtr<UDa...
DataLayerInstance
TObjectPtr< con...
DataLayerToConvert