/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h
Class to hold onto the relationships between a set of animation tracks and the bones, morph targets of a skeleton.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Experimental) class UInterchangeSkeletalAnimationTrackNode : public [UInterchangeAnimationTrackBaseNode](API\Plugins\InterchangeNodes\UInterchangeAnimationTrackBaseNo-)