/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Data/PCGWorldData.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGWorldVolumetricQueryParams : public [FPCGWorldCommonQueryParams](API\Plugins\PCG\Data\FPCGWorldCommonQueryParams)
bool
bSearchForOverlap
Controls whether we are trying to find an overlap with physical objects (true) or to find empty spaces that do not contain anything (false)