/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOBlueprintLibrary.h
Applies a rendering pass of the color transform described in the settings
True if a rendering command to apply the transform was queued.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OpenColorIO", Meta=(WorldContext="WorldContextObject")) static bool ApplyColorSpaceTransform ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FOpenColorIOColorConversionSettings](API\Plugins\OpenColorIO\FOpenColorIOColorConversionSetti-) & ConversionSettings, [UTexture](API\Runtime\Engine\Engine\UTexture) * InputTexture, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * OutputRenderTarget )