/Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h
Stores the result of a query function : Only used byUContextualAnimSceneAsset::Query. Kept around only to do not break existing content. It will go away in the future.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FContextualAnimQueryResult
TWeakObjectPtr<...
Animation
int32
AnimSetIdx
float
AnimStartTime
FTransform
EntryTransform
FTransform
SyncTransform