/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/VCamBlueprintFunctionLibrary.h
Pilot the provided actor using editor scripting
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera | Streaming ") static void PilotActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * SelectedActor )