/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceGrid2DCollection.h
Fills a texture render target 2d with the current data from the simulation #todo(dmp): this will eventually go away when we formalize how data makes it out of Niagara
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(DeprecatedFunction, DeprecationMessage="This function has been replaced by object user variables on the emitter to specify render targets to fill with data.")) virtual bool FillTexture2D ( const [UNiagaraComponent](API\Plugins\Niagara\UNiagaraComponent) * Component, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * dest, int AttributeIndex )