/Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h
Allocates and setup shader parameter in the incoming graph builder
[FRGBToYUV10Bit422LittleEndianCS::FParameters](API\Plugins\RivermaxRendering\FRGBToYUV10Bit422LittleEndianCS\FParameters) * AllocateAndSetParameters ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, FRDGTextureRef SourceTexture, const FIntPoint & CaptureSize, const FIntRect & SourceViewRect, const FIntPoint & OutputSize, const FMatrix & ColorTransform, const FVector & YUVOffset, bool bDoLinearToSrgb, FRDGBufferRef OutputBuffer )