/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerAddonManager.h
Creates new category objects for all known types
void CreateCategories ( [AGameplayDebuggerCategoryReplicator](API\Runtime\GameplayDebugger\AGameplayDebuggerCategoryReplica-) & Owner, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FGameplayDebuggerCategory](API\Runtime\GameplayDebugger\FGameplayDebuggerCategory) > > & CategoryObjects )