/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h
Store a copy of Mesh in a global Debug Meshes TMap. The mesh will exist until the Engine exits, unless FetchDebugMesh or ClearAllDebugMeshes removes it
namespace UE { namespace Geometry { namespace Debug { void UE::Geometry::Debug::StashDebugMesh ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, [FString](API\Runtime\Core\Containers\FString) DebugMeshName ) } } }