/Engine/Source/Runtime/RHI/Public/RHIResources.h
FGraphicsPipelineStateInitializer ( [FBoundShaderStateInput](API\Runtime\RHI\FBoundShaderStateInput) InBoundShaderState, [FRHIBlendState](API\Runtime\RHI\FRHIBlendState) * InBlendState, [FRHIRasterizerState](API\Runtime\RHI\FRHIRasterizerState) * InRasterizerState, [FRHIDepthStencilState](API\Runtime\RHI\FRHIDepthStencilState) * InDepthStencilState, [FImmutableSamplerState](API\Runtime\RHI\FImmutableSamplerState) InImmutableSamplerState, EPrimitiveType InPrimitiveType, uint32 InRenderTargetsEnabled, const [TRenderTargetFormats](API\Runtime\RHI\FGraphicsPipelineStateInitialize-\TRenderTargetFormats) & InRenderTargetFormats, const [TRenderTargetFlags](API\Runtime\RHI\FGraphicsPipelineStateInitialize-\TRenderTargetFlags) & InRenderTargetFlags, EPixelFormat InDepthStencilTargetFormat, ETextureCreateFlags InDepthStencilTargetFlag, ERenderTargetLoadAction InDepthTargetLoadAction, ERenderTargetStoreAction InDepthTargetStoreAction, ERenderTargetLoadAction InStencilTargetLoadAction, ERenderTargetStoreAction InStencilTargetStoreAction, [FExclusiveDepthStencil](API\Runtime\RHI\FExclusiveDepthStencil) InDepthStencilAccess, uint16 InNumSamples, ESubpassHint InSubpassHint, uint8 InSubpassIndex, EConservativeRasterization InConservativeRasterization, uint16 InFlags, bool bInDepthBounds, uint8 InMultiViewCount, bool bInHasFragmentDensityAttachment, EVRSShadingRate InShadingRate )