/Engine/Source/Runtime/Experimental/ChaosCore/Public/Chaos/Rotation.h
Uses the relation: DQ/DT = (W * Q)/2
static TRotation< FRealDouble, 3 > IntegrateRotationWithAngularVelocity &40; const TRotation< FRealDouble, 3 > & InR0, const TVector< FRealDouble, 3 > & InW, const FRealDouble InDt &41;