/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
Performs post serialization steps after loading a property value
void PostSerializeObjectItem ( [FArchive](API\Runtime\Core\Serialization\FArchive) & SerializingArchive, void * Value, [UObject](API\Runtime\CoreUObject\UObject\UObject) * CurrentValue, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectValue, EObjectPropertyOptions Options ) const