/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h
virtual bool ComponentOverlapComponentWithResultImpl ( const class [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) *const PrimComp, const FVector & Pos, const FQuat & Rot, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, [TArray](API\Runtime\Core\Containers\TArray)< [FOverlapResult](API\Runtime\Engine\Engine\FOverlapResult) > & OutOverlap ) const