/Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SetPhysicsAssetNode.h
Replace the current physics assets to collide the simulation mesh against.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowCloth)) struct FChaosClothAssetSetPhysicsAssetNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
FManagedArrayCo...
Collection
TObjectPtr<UPh...
PhysicsAsset
The physics asset to assign to the Cloth Collection.