/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/Util/VCamViewportLocker.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FVCamViewportLockState
TWeakObjectPtr<...
Backup_ViewTarget
Used for gameplay to restore to the previous view taget
bool
bIsForceLocked
This property is editor-only because we use it for EditCondition only.
bool
bLockViewportToCamera
Whether the user wants the viewport to be locked
bool
bWasLockedToViewport
Whether this viewport is currently locked
TWeakObjectPtr<...
LastKnownEditorLockActor
Updated every time live link calls update (every tick).