/Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h
Options object to define what and how a material should be baked out
class UMaterialOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bUseMeshData
Determines whether to not allow usage of the source mesh data while baking out material properties
bool
bUseSpecificUVIndex
Flag whether or not the value of TextureCoordinateIndex should be used while baking out material properties
TArray< int32 >
LODIndices
LOD indices for which the materials should be baked out
TArray<FProper...
Properties
Properties which are supposed to be baked out for the material(s)
int32
TextureCoordinateIndex
Specific texture coordinate which should be used to while baking out material properties as the positions stream
FIntPoint
TextureSize
Size of the final texture(s) containing the baked out property data