/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGActorSelector.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGActorSelectorSettings
EPCGActorFilter
ActorFilter
Which actors to consider.
EPCGActorSelect...
ActorSelection
TSubclassOf<AA...
ActorSelectionClass
FName
ActorSelectionTag
bool
bDisableFilter
Enables/disables fine-grained actor filtering options.
bool
bIgnoreSelfAndChildren
If true, ignores results found from within this actor's hierarchy
bool
bIncludeChildren
Whether to consider child actors.
bool
bMustOverlapSelf
bool
bSelectMultiple
If true processes all matching actors, otherwise returns data from first match.
bool
bShowActorFilter
Properties used to hide some fields when used in different contexts.
bool
bShowActorSelection
bool
bShowActorSelectionClass
bool
bShowIncludeChildren
bool
bShowSelectMultiple