/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsManagerComponent.h
Base class for components which can be attached to anALearningAgentsManager.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType, Blueprintable) class ULearningAgentsManagerComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
bool
bIsSetup
True if this component has been setup. Otherwise, false.
TArray<TObject...
HelperObjects
The list of current helper objects.
TObjectPtr<ALe...
Manager
The associated manager this component is attached to.