/Engine/Source/Editor/UnrealEd/Classes/Factories/MirrorDataTableFactory.h
void OnWindowUserActionDelegate ( bool bCreate, [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, [UMirrorTableFindReplaceExpressions](API\Editor\UnrealEd\Factories\UMirrorTableFindReplaceExpressio-) * InFindReplaceExpressions, const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InResultStruct )