/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshMaterialFunctions.h
Set a new MaterialID on all the triangles of the given Selection.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SetMaterialIDForMeshSelection ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) Selection, int MaterialID, bool bDeferChangeNotifications, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )