/Engine/Source/Runtime/Engine/Classes/Particles/ParticleEventManager.h
virtual void HandleParticleCollisionEvents ( [UParticleSystemComponent](API\Runtime\Engine\Particles\UParticleSystemComponent) * Component, const [TArray](API\Runtime\Core\Containers\TArray)< [FParticleEventCollideData](API\Runtime\Engine\Particles\FParticleEventCollideData) > & CollisionEvents )