/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h
Retrieves the value of an Attribute. Will fail and return 0 if the Attribute doesn't exist.
The value of the Function mapped to the selected Attribute, if found.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|Fixture Patch") int32 GetAttributeValue ( [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName) Attribute, bool & bSuccess )