/Engine/Plugins/Slate/SlateScripting/Source/SlateScriptingCommands/Public/UICommandsScriptingSubsystem.h
To avoid conflicts between scripts, each command is associated to a command set which must be registered manually.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FScriptingCommandSet
bool
bCanExecuteCommands
Whether the commands in this set are enabled
TArray<TShared...
ScriptingCommands
The commands in this set