/Engine/Source/Runtime/RenderCore/Public/RenderResource.h
Functionality for fading in/out texture mip-levels.
struct FMipBiasFade
float
BiasOffset
Difference between total texture mipcount and the starting mipcount for the fade.
float
MipCountDelta
Number of mip-levels to fade (negative if fading out / decreasing the mipcount).
float
MipCountFadingRate
Number of seconds to interpolate through all MipCountDelta (inverted).
float
StartTime
Timestamp when the fade was started.
float
TotalMipCount
Number of mip-levels in the texture.