/Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/GeneratedNaniteDisplacedMeshEditorSubsystem.h
Utility functions to setup an automatic update of the level actors that have a generated NaniteDisplacedMesh constructed some assets data.
typedef [TUniqueFunction](API\Runtime\Core\Templates\TUniqueFunction)< void([AActor](API\Runtime\Engine\GameFramework\AActor) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) &)> FOnActorDependencyChanged