/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h
Return (via out param) list of tag swaps you will do. This should be deterministic/order matters for later!
virtual void GetTranslationNameSpawns ( [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayCueTranslationNameSwap](API\Plugins\GameplayAbilities\FGameplayCueTranslationNameSwap) > & SwapList ) const