/Engine/Source/Runtime/Engine/Classes/GameFramework/SaveGame.h
Create a brand new save game, possibly ready for saving but without trying to load from disk. This will always succeed.
static [ULocalPlayerSaveGame](API\Runtime\Engine\GameFramework\ULocalPlayerSaveGame) * CreateNewSaveGameForLocalPlayer ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [ULocalPlayerSaveGame](API\Runtime\Engine\GameFramework\ULocalPlayerSaveGame) > SaveGameClass, const [ULocalPlayer](API\Runtime\Engine\Engine\ULocalPlayer) * LocalPlayer, const [FString](API\Runtime\Core\Containers\FString) & SlotName )