/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Blueprint/DMXPixelMappingSubsystem.h
Get a DMX PixelMapping Subsystem, pure version
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX PixelMapping Subsystem", Meta=(BlueprintInternalUseOnly="true")) static [UDMXPixelMappingSubsystem](API\Plugins\DMXPixelMappingRuntime\Blueprint\UDMXPixelMappingSubsystem) * GetDMXPixelMappingSubsystem_Pure()