/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Find the ML Deformer component of a given editor actor.
A pointer to the ML Deformer component, if it exists on the actor, otherwise nullptr is returned.
[UMLDeformerComponent](API\Plugins\MLDeformerFramework\UMLDeformerComponent) * FindMLDeformerComponent ( int32 ActorID ) const