/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h
Static. Plays an in-world camera shake that affects all nearby players, with radial distance-based attenuation.
static void PlayWorldCameraShake ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCameraShakeBase](API\Runtime\Engine\Camera\UCameraShakeBase) > Shake, FVector Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter )