/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h
Per foot definitions
struct FAnimLegIKDefinition
bool
bEnableKneeTwistCorrection
Enable Knee Twist correction, by comparing Foot FK with Foot IK orientation.
bool
bEnableRotationLimit
If enabled, we prevent the leg from bending backwards and enforce a min compression angle
FBoneReference
FKFootBone
TEnumAsByte<EA...
FootBoneForwardAxis
Forward Axis for Foot bone.
TEnumAsByte<EA...
HingeRotationAxis
Hinge Bones Rotation Axis. This is essentially the plane normal for (hip - knee - foot).
FBoneReference
IKFootBone
float
MinRotationAngle
Only used if bEnableRotationLimit is enabled.
int32
NumBonesInLimb
FName
TwistOffsetCurveName
Name of the curve to use as the twist offset angle(in degrees).