/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h
This class was moved from UnrealEd module, but to allow it to be used by developer tools, like UFE, it has moved to this module. However, for back-compat, we want to use the old name in the ini files, so that everything works without needing to touch every Game.ini file
virtual void OverrideConfigSection ( [FString](API\Runtime\Core\Containers\FString) & InOutSectionName )