/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshNormalsFunctions.h
Recompute hard edges / split-normals for TargetMesh based on the provided SplitOptions, and then recompute the new shared triangle-vertex normals using the given CalculateOptions. The normal recomputation is identical to calling RecomputeNormals.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ComputeSplitNormals ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptSplitNormalsOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptS-_8) SplitOptions, [FGeometryScriptCalculateNormalsOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptC-) CalculateOptions, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )