/Engine/Source/Runtime/Engine/Public/CanvasTypes.h
void DrawTile ( double X, double Y, double SizeX, double SizeY, float U, float V, float SizeU, float SizeV, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Color, const [FTexture](API\Runtime\RenderCore\FTexture) * Texture, ESimpleElementBlendMode BlendMode )