/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Cylinder.h
Points_ to append to.Origin_ is the bottom-most point of the cylinder.Axis_ is the orientation of the cylinder.Radius_ is the radius of the cylinder.Height_ is the height of the cylinder.NumPoints_ is the number of points to generate.IncludeEndCaps_ determines whether or not points are generated on the end caps of the cylinder.SpiralSeed_ is the starting index for golden spiral generation. When using this method to continue a spiral started elsewhere, `SpiralSeed_ should equal the number of particles already created.
static void ComputeGoldenSpiralPoints ( [TArray](API\Runtime\Core\Containers\TArray)< [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) > & Points, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & Origin, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & Axis, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Radius, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Height, const int32 NumPoints, const bool IncludeEndCaps, int32 SpiralSeed )