/Engine/Source/Runtime/SignalProcessing/Public/DSP/SampleRateConverter.h
Process chunks of audio at a time. Saves state so can properly handle buffer boundaries. Use with Reset() to reset internal state before starting realtime SRC.
Number of frames generated.
int32 ProcessChunk ( const int16 * BufferChunk, const int32 NumInputSamples, const int32 RequestedFrames, [TArray](API\Runtime\Core\Containers\TArray)< float > & OutBuffer )