/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h
A pose link to another node
struct FPoseLinkBase
bool
bProcessed
Flag to prevent reentry when dealing with circular trees.
FAnimNode_Base...
LinkedNode
The non serialized node pointer.
int32
LinkID
Serialized link ID, used to build the non-serialized pointer map.
int32
SourceLinkID
The source link ID, used for debug visualization.