/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Accumulate.h
Accumulates the min and max values over time
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Accumulate Range (Float)", TemplateName="AccumulateRange", Keywords="Range")) struct FRigVMFunction_AccumulateFloatRange : public [FRigVMFunction_AccumulateBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_AccumulateBase)
float
AccumulatedMaximum
float
AccumulatedMinimum
bool
bIsInitialized
float
Maximum
float
Minimum
float
Value