/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescUtils.h
Return the actor descriptor data.
The actor descriptor data.
static [FString](API\Runtime\Core\Containers\FString) GetAssetDataFromActorDescriptor ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) > & InActorDesc )