/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshUVFunctions.h
Using Box Projection, update the UVs in the UV Channel for an entire mesh or a subset defined by a non-empty Selection.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SetMeshUVsFromBoxProjection ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int UVSetIndex, FTransform BoxTransform, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) Selection, int MinIslandTriCount, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )