/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Adds a free Reroute Node.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMRerouteNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMRerouteNode) * AddFreeRerouteNode ( const [FString](API\Runtime\Core\Containers\FString) & InCPPType, const [FName](API\Runtime\Core\UObject\FName) & InCPPTypeObjectPath, bool bIsConstant, const [FName](API\Runtime\Core\UObject\FName) & InCustomWidgetName, const [FString](API\Runtime\Core\Containers\FString) & InDefaultValue, const FVector2D & InPosition, const [FString](API\Runtime\Core\Containers\FString) & InNodeName, bool bSetupUndoRedo )