/Engine/Plugins/EnhancedInput/Source/InputEditor/Public/EnhancedInputEditorSubsystem.h
This allows you to hook up Input Action delegates in Editor Utilities to make editor tools driven by input.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UEnhancedInputEditorSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem), public [IEnhancedInputSubsystemInterface](API\Plugins\EnhancedInput\IEnhancedInputSubsystemInterface), public [FTickableGameObject](API\Runtime\Engine\FTickableGameObject)