/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshDeformFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptBendWarpOptions
bool
bBidirectional
If true, the Bend is "centered" at the Origin, ie the regions on either side of the extents are rigidly transformed.
bool
bSymmetricExtents
Symmetric extents are [-BendExtent,BendExtent], if disabled, then [-LowerExtent,BendExtent] is used
float
LowerExtent
Lower extent used when bSymmetricExtents = false