/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h
Wrapper that handles multiple cues
virtual void HandleGameplayCues ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Self, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & GameplayCueTags, [EGameplayCueEvent::Type](API\Plugins\GameplayAbilities\EGameplayCueEvent__Type) EventType, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )