/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/SequencerScriptingRangeExtensions.h
Check whether this range has an end
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static bool HasEnd ( const [FSequencerScriptingRange](API\Plugins\SequencerScripting\FSequencerScriptingRange) & Range )