/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h
Attempts to render a sequence to movie based on the specified settings. This will automatically detect if we're rendering via a PIE instance or a new process based on the passed in settings. Will return false if the state is not valid (ie: null or missing required parameters, capture in progress, etc.), true otherwise.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Movie Rendering", Meta=(DeprecatedFunction)) static bool RenderMovie ( class [UMovieSceneCapture](API\Runtime\MovieSceneCapture\UMovieSceneCapture) * InCaptureSettings, [FOnRenderMovieStopped](API\Plugins\SequencerScriptingEditor\FOnRenderMovieStopped) OnFinishedCallback )