/Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h
If the BoundaryLoops are not correct for the provided TriangleSet, this version will likely crash.
bool DisconnectTriangles ( const [TSet](API\Runtime\Core\Containers\TSet)< int > & TriangleSet, const [TArray](API\Runtime\Core\Containers\TArray)< [FEdgeLoop](API\Runtime\GeometryCore\FEdgeLoop) > & BoundaryLoops, [TArray](API\Runtime\Core\Containers\TArray)< [FLoopPairSet](API\Runtime\GeometryCore\FDynamicMeshEditor\FLoopPairSet) > & LoopSetOut, bool bAllowBoundaryVertices )