/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerInputInfo.h
Get the path to the skeletal mesh that this deformer was trained on.
The path to the skeletal mesh we used during training.
const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & GetSkeletalMesh() const