/Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h
static bool MoveRow ( [UDataTable](API\Runtime\Engine\Engine\UDataTable) * DataTable, [FName](API\Runtime\Core\UObject\FName) RowName, [ERowMoveDirection](API\Editor\UnrealEd\FDataTableEditorUtils\ERowMoveDirection) Direction, int32 NumRowsToMoveBy )