/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Sets the offset transform for a given control element by key
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) void SetControlOffsetTransform ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InKey, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands )