/Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h
Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FSkeletalMeshClothBuildParams](API\Runtime\Engine\Engine\FSkeletalMeshClothBuildParams) & Params )