/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Imports an existing skeleton to the hierarchy
The keys of the imported elements
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController) [TArray](API\Runtime\Core\Containers\TArray)< [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) > ImportBonesFromAsset ( [FString](API\Runtime\Core\Containers\FString) InAssetPath, [FName](API\Runtime\Core\UObject\FName) InNameSpace, bool bReplaceExistingBones, bool bRemoveObsoleteBones, bool bSelectBones, bool bSetupUndo )