/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStateTreeExecutionState
FStateTreeActiv...
ActiveStates
Currently active states
FStateTreeState...
CompletedStateHandle
Handle of the state that was first to report state completed (success or failure), used to trigger completion transitions.
TArray<FStateT...
DelayedTransitions
Running time of the delayed transition
FStateTreeIndex...
EnterStateFailedTaskIndex
The index of the task that failed during enter state.
FStateTreeIndex...
FirstTaskObjectIndex
Indexof the first task object in the currently initialized instance data.
FStateTreeIndex...
FirstTaskStructIndex
Indexof the first task struct in the currently initialized instance data.
EStateTreeRunSt...
LastTickStatus
Result of last tick
uint16
StateChangeCount
Number of times a new state has been changed.
EStateTreeRunSt...
TreeRunStatus
Running status of the instance