/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Method that allows an actor to replicate subobjects on its actor channel. Must return true if any data was serialized into the bunch. This method is used only when bReplicateUsingRegisteredSubObjectList is false. Otherwise this function is not called and only the ReplicatedSubObjects list is used.
virtual bool ReplicateSubobjects ( class [UActorChannel](API\Runtime\Engine\Engine\UActorChannel) * Channel, class [FOutBunch](API\Runtime\Engine\Net\FOutBunch) * Bunch, [FReplicationFlags](API\Runtime\Engine\Engine\FReplicationFlags) * RepFlags )