/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/FindSessionsCallbackProxy.h
Searches for advertised sessions with the default online subsystem.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"), Category="Online|Session") static [UFindSessionsCallbackProxy](API\Plugins\OnlineSubsystemUtils\UFindSessionsCallbackProxy) * FindSessions ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, class [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, int32 MaxResults, bool bUseLAN )