/Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h
void AddTexture ( [FShaderResourceParameter](API\Runtime\RenderCore\FShaderResourceParameter) TextureParameter, [FShaderResourceParameter](API\Runtime\RenderCore\FShaderResourceParameter) SamplerParameter, [FRHISamplerState](API\Runtime\RHI\FRHISamplerState) * SamplerStateRHI, [FRHITexture](API\Runtime\RHI\FRHITexture) * TextureRHI )