/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h
FScopedHeaderWriteLock ( const [FComponentHeader](API\Runtime\MovieScene\EntitySystem\FComponentHeader) * InHeader, [EComponentHeaderLockMode](API\Runtime\MovieScene\EntitySystem\UE__MovieScene__EComponentHeader-) InLockMode, [FEntityAllocationWriteContext](API\Runtime\MovieScene\EntitySystem\FEntityAllocationWriteContext) InWriteContext )