/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Call from OnRep functions to set the attribute base value on the client
void SetBaseAttributeValueFromReplication ( const [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) & Attribute, const [FGameplayAttributeData](API\Plugins\GameplayAbilities\FGameplayAttributeData) & NewValue, const [FGameplayAttributeData](API\Plugins\GameplayAbilities\FGameplayAttributeData) & OldValue )