/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraPerfBaseline.h
Returns the System for this baseline. Will synchronously load the system if needed.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Baseline") [UNiagaraSystem](API\Plugins\Niagara\UNiagaraSystem) * GetSystem()