/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h
Retrieves the normalized value of an Attribute. Will fail and return 0 if the Attribute doesn't exist.
The value of the Function mapped to the selected Attribute, if found.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|Fixture Patch", Meta=(DeprecatedFunction, DeprecationMessage="Deprecated 4.26. Use GetNormalizedAttributeValue instead. Note, new method returns normalized values!")) float GetNormalizedAttributeValue ( [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName) Attribute, bool & bSuccess )