/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/VCamBlueprintFunctionLibrary.h
Open a level sequence asset
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera") static bool OpenLevelSequence ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence )