/Engine/Source/Developer/NaniteBuilder/Public/NaniteBuilder.h
virtual bool Build ( [FResources](API\Runtime\Engine\Rendering\FResources) & Resources, [FInputMeshData](API\Developer\NaniteBuilder\IBuilderModule\FInputMeshData) & InputMeshData, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FOutputMeshData](API\Developer\NaniteBuilder\IBuilderModule\FOutputMeshData) > OutputLODMeshData, const [FMeshNaniteSettings](API\Runtime\Engine\Engine\FMeshNaniteSettings) & Settings, [FOnFreeInputMeshData](API\Developer\NaniteBuilder\IBuilderModule\FOnFreeInputMeshData) OnFreeInputMeshData )