/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneFolderExtensions.h
Set the name of the given folder
True if the setting of the folder name succeeds
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static bool SetFolderName ( [UMovieSceneFolder](API\Runtime\MovieScene\UMovieSceneFolder) * Folder, [FName](API\Runtime\Core\UObject\FName) InFolderName )