/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h
Initialization constructor.
FMember &40; const TCHAR &42; InName, const TCHAR &42; InShaderType, int32 InFileLine, uint32 InOffset, EUniformBufferBaseType InBaseType, EShaderPrecisionModifier::Type InPrecision, uint32 InNumRows, uint32 InNumColumns, uint32 InNumElements, const FShaderParametersMetadata &42; InStruct &41;