/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshBakerCommon.h
Associate a normal map and UV layer index for a given mesh in the detail set
virtual void SetNormalTextureMap ( const void * Mesh, const [FBakeDetailNormalTexture](API\Plugins\DynamicMesh\Sampling\IMeshBakerDetailSampler\FBakeDetailNormalTexture) & Map )