/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Apply an operation to each actor in the given list of folders. Will stop when operation returns false.
static void ForEachActorInFolders ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InPaths, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([AActor](API\Runtime\Engine\GameFramework\AActor) *)> Operation, const [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) & InFolderRootObject )