/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Creates a collection of ParentSpace controls controlling a skeletal mesh, grouped together in limbs, initializing them with a constraint profile
A map containing the controls for each limb
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) > CreateControlsFromLimbBonesAndConstraintProfile ( [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) & AllControls, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FPhysicsControlLimbBones](API\Plugins\PhysicsControl\FPhysicsControlLimbBones) > & LimbBones, const [FName](API\Runtime\Core\UObject\FName) ConstraintProfile, const bool bEnabled )