/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
These parameters are used across different editor modes to ensure the debug draw is consistent. This makes it easier to create or debug physics assets whilst switching between editor modes.
struct FPhysicsAssetRenderSettings
bool
bHideKinematicBodies
bool
bHideSimulatedBodies
TObjectPtr< cla...
BoneNoCollisionMaterial
FColor
BoneUnselectedColor
Draw colors.
TObjectPtr< cla...
BoneUnselectedMaterial
Materials.
bool
bRenderOnlySelectedConstraints
bool
bShowCOM
bool
bShowConstraintsAsPoints
EPhysicsAssetEd...
CollisionViewMode
Physics Asset Editor Viewport Options.
FColor
COMRenderColor
float
COMRenderSize
float
ConstraintDrawSize
EConstraintTran...
ConstraintTransformComponentDisplayRelativeToDefaultFlags
Flags that determine which parts of the constraints transforms (parent/child position/rotation) should be displayed as an offset from the default (snapped) transforms.
EPhysicsAssetEd...
ConstraintViewMode
EConstraintTran...
ConstraintViewportManipulationFlags
Flags that determine which parts of the constraints transforms (parent frame, child frame, position and rotation) are currently begin manipulated in the viewport.
TArray< int32 >
HiddenBodies
TArray< int32 >
HiddenConstraints
float
InfluenceLineLength
FColor
NoCollisionColor
float
PhysicsBlend