/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectConvolutionReverb.h
Call on the game thread in order to update the impulse response and hardware acceleration used in this effect.
[AudioConvReverbIntrinsics::FVersionData](API\Plugins\Synthesis\FVersionData) UpdateConvolutionReverb ( const [USourceEffectConvolutionReverbPreset](API\Plugins\Synthesis\SourceEffects\USourceEffectConvolutionReverbPr-) * InPreset )