/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h
Descriptor for a struct or class that can be a binding source or target. Each struct has unique identifier, which is used to distinguish them, and name that is mostly for debugging and UI.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStateTreeBindableStructDesc
EStateTreeBinda...
DataSource
FGuid
ID
Unique identifier of the struct.
FName
Name
Name of the container (cosmetic).
TObjectPtr< con...
Struct
The type of the struct or class.