/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Updates the provided actors visibility in the viewports
bool UpdateActorVisibility ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool & bOutSelectionChanged, bool & bOutActorModified, const bool bNotifySelectionChange, const bool bRedrawViewports )