/Engine/Plugins/Runtime/NavCorridor/Source/NavCorridor/Public/NavCorridorTestingComponent.h
Component for testing AI Locomotion functionality.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Custom, HideCategories=(Physics, Collision, Rendering, Cooking, Lighting, Navigation, Tags, HLOD, Mobile, AssetUserData, Activation)) class UNavCorridorTestingComponent : public [UDebugDrawComponent](API\Runtime\Engine\Debug\UDebugDrawComponent)
bool
bFindCorridorToGoal
If true, finds path to Goal actor.
bool
bFollowPathOnGoalCorridor
If true, finds nearest path location on Goal actor corridor.
bool
bUpdateParametersFromWidth
FVector
ClampedLookAheadLocation
FNavCorridor
Corridor
FNavCorridorPar...
CorridorParams
float
CorridorTimeUs
TSubclassOf< cl...
FilterClass
float
FollowLookAheadDistance
TObjectPtr<AAc...
GoalActor
FVector
LastTargetLocation
Location used to track of the target actor moves.
FNavCorridorLoc...
LookAheadPathLocation
FNavAgentProper...
NavAgentProps
TObjectPtr<ANa...
NavData
FNavCorridorLoc...
NearestPathLocation
FNavPathSharedP...
Path
float
PathfindingTimeUs
float
PathOffset