/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h
FPrioritizedInputChord ( const int32 InPriority, const [FName](API\Runtime\Core\UObject\FName) InName, const [EModifierKey::Type](API\Runtime\ApplicationCore\GenericPlatform\Type) InModifierKeyFlags, const [FKey](API\Runtime\InputCore\FKey) InKey )