/Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothSimulationProxy.h
Return a map of all simulation data as used by the skeletal rendering code. The map key is the rendering section's cloth index as set inFSkelMeshRenderSection::CorrespondClothAssetIndex, which is 0 for the entire cloth component since all of its sections share the same simulation data.
const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FClothSimulData](API\Runtime\ClothingSystemRuntimeInterface\FClothSimulData) > & GetCurrentSimulationData_AnyThread() const