/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstanceBlueprintLibrary.h
Gets Constraint Angular Motion Ranges
static void GetAngularLimits ( [FConstraintInstanceAccessor](API\Runtime\Engine\PhysicsEngine\FConstraintInstanceAccessor) & Accessor, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EAngularConstraintMotion > & Swing1MotionType, float & Swing1LimitAngle, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EAngularConstraintMotion > & Swing2MotionType, float & Swing2LimitAngle, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EAngularConstraintMotion > & TwistMotionType, float & TwistLimitAngle )