/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCategory.h
[LOCAL] creates a scene proxy for more advanced debug rendering
virtual [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy) * CreateDebugSceneProxy ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * InComponent, [FDebugDrawDelegateHelper](API\Runtime\Engine\FDebugDrawDelegateHelper) *& OutDelegateHelper )