/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/PassthroughMaterialUpdateComponent.h
Update the passthrough debug color
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Passthrough") void SetPassthroughDebugColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) NewDebugColor )