/Engine/Source/Runtime/Engine/Public/HLSLTree/HLSLTreeEmit.h
void EmitPreshaderScope ( const [FScope](API\Runtime\Engine\HLSLTree\FScope) * Scope, const [FRequestedType](API\Runtime\Engine\HLSLTree\FRequestedType) & RequestedType, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FEmitPreshaderScope](API\Runtime\Engine\HLSLTree\FEmitPreshaderScope) > PreshaderScopes, [Shader::FPreshaderData](API\Runtime\Engine\Shader\FPreshaderData) & OutPreshader )