/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h
static bool ShouldCompilePipeline ( const [FShaderPipelineType](API\Runtime\RenderCore\FShaderPipelineType) * ShaderPipelineType, EShaderPlatform Platform, const [FMaterialShaderParameters](API\Runtime\Engine\FMaterialShaderParameters) & MaterialParameters, EShaderPermutationFlags Flags )