/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigSkeleton.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FIKRigSkeleton
TArray<FName>
BoneNames
Names of bones. Used to match hierarchy with runtime skeleton.
TArray< FTransf...
CurrentPoseGlobal
The current GLOBAL space pose of each bone.
TArray< FTransf...
CurrentPoseLocal
The current LOCAL space pose of each bone.
TArray<FName>
ExcludedBones
Sparse array of bones that are to be excluded from any solvers (parented around, treated as FK children).
TArray< int32 >
ParentIndices
Same length as BoneNames, stores index of parent for each bone.
TArray< FTransf...
RefPoseGlobal
The initial/reference GLOBAL space pose of each bone.