/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h
Saves collected shader code to a single file per shader platform When chunking is enabled, this call will not write the shader code, only the SCL.CSV file with the stable shader info.
true if successful
static bool SaveShaderLibraryWithoutChunking ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, [FString](API\Runtime\Core\Containers\FString) const & Name, [FString](API\Runtime\Core\Containers\FString) const & SandboxDestinationPath, [FString](API\Runtime\Core\Containers\FString) const & SandboxMetadataPath, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PlatformSCLCSVPaths, [FString](API\Runtime\Core\Containers\FString) & OutErrorMessage, bool & bOutHasData )