/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Timeline.h
Simulates a time value - can act as a timeline playing back
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Accumulated Time", Category="Simulation|Accumulate", Keywords="Playback,Pause,Timeline")) struct FRigVMFunction_Timeline : public [FRigVMFunction_SimBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_SimBase)
float
AccumulatedValue
bool
bIsInitialized
float
Speed
float
Time