/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheMeshData.h
Stores per Track/Mesh data used for rendering
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGeometryCacheMeshData
TArray<FGeomet...
BatchesInfo
Array of per-batch info structs
FBox3f
BoundingBox
Bounding box for this sample in the track
TArray<FColor...
Colors
TArray< uint32 ...
ImportedVertexNumbers
The original imported vertex numbers, as they come from the DCC. One for each vertex position.
TArray< uint32 ...
Indices
Indices for this sample, used for drawing the mesh
TArray< FVector...
MotionVectors
Motion vector for each vertex.
TArray< FVector...
Positions
Draw-able vertex data
TArray<FPacked...
TangentsX
TArray<FPacked...
TangentsZ
TArray< FVector...
TextureCoordinates
FGeometryCacheV...
VertexInfo
Info on the vertex attributes