/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsTrainer.h
Begins the training process with the provided settings.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void BeginTraining ( const [FLearningAgentsTrainerTrainingSettings](API\Plugins\LearningAgentsTraining\FLearningAgentsTrainerTrainingSe-) & TrainerTrainingSettings, const [FLearningAgentsTrainerGameSettings](API\Plugins\LearningAgentsTraining\FLearningAgentsTrainerGameSettin-) & TrainerGameSettings, const [FLearningAgentsTrainerPathSettings](API\Plugins\LearningAgentsTraining\FLearningAgentsTrainerPathSettin-) & TrainerPathSettings, const [FLearningAgentsCriticSettings](API\Plugins\LearningAgents\FLearningAgentsCriticSettings) & CriticSettings, const bool bReinitializePolicyNetwork, const bool bReinitializeCriticNetwork, const bool bResetAgentsOnBegin )