/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetVectorDistributionUniformValues ( [UDistributionVectorUniform](API\Runtime\Engine\Distributions\UDistributionVectorUniform) * Distribution, FVector & OutMin, FVector & OutMax )