/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h
Creates a new Fixture Patch in the DMX Library using the specified Fixture Type
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") static [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * CreateFixturePatchInLibrary ( [FDMXEntityFixturePatchConstructionParams](API\Plugins\DMXRuntime\Library\FDMXEntityFixturePatchConstructi-) ConstructionParams, const [FString](API\Runtime\Core\Containers\FString) & DesiredName, bool bMarkDMXLibraryDirty )