/Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h
Add a sent bunch to the stack. These bunches are not written to the stream immediately, because they may be merged with another bunch in the future.
void PushSendBunch ( [UNetConnection](API\Runtime\Engine\Engine\UNetConnection) * Connection, [FOutBunch](API\Runtime\Engine\Net\FOutBunch) * OutBunch, uint16 NumHeaderBits, uint16 NumPayloadBits )