/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h
FBranchingPointNotifyPayload ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkelMeshComponent, [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * InSequenceAsset, [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) * InNotifyEvent, int32 InMontageInstanceID, bool bInReachedEnd )