/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
UInputDeviceProperty::EvaluateDeviceProperty
virtual void EvaluateDeviceProperty_Implementation ( const [FPlatformUserId](API\Runtime\Core\Misc\FPlatformUserId) PlatformUser, const [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) DeviceId, const float DeltaTime, const float Duration )