/Engine/Source/Editor/UnrealEd/Public/Elements/Actor/ActorElementEditorWorldInterface.h
Attempt to set the local space offset of this element that should be added to its pivot location.
virtual bool SetPivotOffset ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FVector & InPivotOffset )