/Engine/Source/Runtime/Core/Public/Math/Matrix.h
Creates a view matrix given an eye position, a position to look at, and an up vector. Equivalent of FLookFromMatrix(EyePosition, LookAtPosition - EyePosition, UpVector) The up vector need not be normalized. This does the same thing as D3DXMatrixLookAtLH.
TLookAtMatrix ( const [TVector](API\Runtime\Core\Math\TVector)< T > & EyePosition, const [TVector](API\Runtime\Core\Math\TVector)< T > & LookAtPosition, const [TVector](API\Runtime\Core\Math\TVector)< T > & UpVector )