/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsConstraintComponent.h
Internal util to get body box from actor/component name/bone name information
FBox GetBodyBoxInternal ( [EConstraintFrame::Type](API\Runtime\PhysicsCore\Chaos\EConstraintFrame__Type) Frame, [FName](API\Runtime\Core\UObject\FName) InBoneName ) const