/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexClothBuffer.h
Initializes the buffer with the given vertices.
Initializes the buffer with the given vertices.
void Init ( const [TArray](API\Runtime\Core\Containers\TArray)< [FMeshToMeshVertData](API\Runtime\Engine\FMeshToMeshVertData) > & InMappingData, const [TArray](API\Runtime\Core\Containers\TArray)< [FClothBufferIndexMapping](API\Runtime\Engine\FClothBufferIndexMapping) > & InClothIndexMapping )