/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Data/PCGWorldData.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGWorldRayHitQueryParams : public [FPCGWorldCommonQueryParams](API\Plugins\PCG\Data\FPCGWorldCommonQueryParams)
bool
bApplyMetadataFromLandscape
TODO: see inFCollisionQueryParamsif there are some flags we want to expose examples: bReturnFaceIndex, bReturnPhysicalMaterial, some ignore patterns
bool
bGetReferenceToPhysicalMaterial
bool
bOverrideDefaultParams
FVector
RayDirection
double
RayLength
FVector
RayOrigin