/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Returns the physical actor that is executing this ability. May be null
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability) [AActor](API\Runtime\Engine\GameFramework\AActor) * GetAvatarActorFromActorInfo() const