/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, EditInlineNew, BlueprintType) class USoundModulationPatch : public [USoundModulatorBase](API\Runtime\AudioExtensions\USoundModulatorBase)
FSoundControlMo...
PatchSettings