/Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModel/Public/NearestNeighborModel.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Blueprintable) struct FClothPartData
TArray< float >
NeighborCoeffs
PCA coefficients of the nearest neighbors.
TArray< float >
NeighborOffsets
The remaining offsets of the nearest neighbor shapes (after reducing PCA offsets).
uint32
NumNeighbors
Number of neighbors used for this cloth part
uint32
NumVertices
Number of vertices in this cloth part
TArray< float >
PCABasis
PCA basis for this cloth part. This is a flattened array of size (PCACoeffNum, NumVertices * 3)
int32
PCACoeffNum
Number of PCA coefficients for this cloth part.
uint32
PCACoeffStart
The start index of PCA coeffcients of this cloth part
TArray< uint32 ...
VertexMap
Vertex indices for this cloth part
TArray< float >
VertexMean
Vertex mean for PCA computation. This has the size of NumVertices * 3