/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/VariantManagerTestActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Rendering, Physics, HLOD, Activation, Input, Actor, Cooking)) class AVariantManagerTestActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
bCapturedBoolProperty
uint8
CapturedByteProperty
FColor
CapturedColorProperty
float
CapturedFloatProperty
FScriptInterfac...
CapturedInterfaceProperty
FIntPoint
CapturedIntPointProperty
int32
CapturedIntProperty
FLinearColor
CapturedLinearColorProperty
FName
CapturedNameProperty
TObjectPtr<UOb...
CapturedObjectProperty
FQuat
CapturedQuatProperty
FRotator
CapturedRotatorProperty
FString
CapturedStrProperty
FText
CapturedTextProperty
TArray<TObject...
CapturedUObjectArrayProperty
FVector2D
CapturedVector2DProperty
FVector4
CapturedVector4Property
TArray< FVector...
CapturedVectorArrayProperty
FVector
CapturedVectorProperty
EVariantManager...
EnumWithNoDefault
EVariantManager...
EnumWithSecondDefault