/Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorSelectionInterface.h
Test to see whether the given element is currently considered selected.
virtual bool IsElementSelected ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FTypedElementListConstPtr & SelectionSetPtr, const [FTypedElementIsSelectedOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementIsS-) & InSelectionOptions )