/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h
Delegate called to increase/decrease the amount of work a component performs
typedef TBaseDelegate_TwoParams< void, [USkeletalMeshComponentBudgeted](API\Plugins\AnimationBudgetAllocator\USkeletalMeshComponentBudgeted) *, bool > FOnReduceWork