/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/IDisplayClusterRender_MeshComponent.h
Assign procedural mesh component, section index and origin to this container Then send geometry from the ProceduralMesh(SectionIndex) to proxy
void AssignProceduralMeshComponentRefs ( [UProceduralMeshComponent](API\Plugins\ProceduralMeshComponent\UProceduralMeshComponent) * InProceduralMeshComponent, const [FDisplayClusterMeshUVs](API\Plugins\DisplayCluster\Render\Containers\FDisplayClusterMeshUVs) & InUVs, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InOriginComponent, const int32 InSectionIndex )