/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/LoudnessNRT.h
Get the overall loudness of the analyzed sound at a given time.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio Analyzer") void GetLoudnessAtTime ( const float InSeconds, float & OutLoudness ) const