/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorActor.h
The default ID's for editor actors. You can assign any ID to the editor actors, although some code in the editor model classes will assume that some of these exist. You can always overload certain methods to change that behavior though.
namespace UE { namespace MLDeformer { enum { ActorID_Train_Base, ActorID_Train_GroundTruth, ActorID_Test_Base, ActorID_Test_MLDeformed, ActorID_Test_GroundTruth, } } }