/Engine/Source/Developer/SharedSettingsWidgets/Public/ShaderFormatsPropertyDetails.h
Create the UI to select which windows shader formats we are targeting
void CreateTargetShaderFormatsPropertyView ( [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, [GetFriendlyNameFromRHINameFnc](API\Developer\SharedSettingsWidgets\FShaderFormatsPropertyDetails\GetFriendlyNameF-) * FriendlyNameFnc, [FilterShaderPlatformFnc](API\Developer\SharedSettingsWidgets\FShaderFormatsPropertyDetails\FilterShaderPlat-) * FilterShaderPlatformFunc, [ECategoryPriority::Type](API\Editor\PropertyEditor\ECategoryPriority__Type) InPriority )