/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h
this is a general purpose convenience utility which should not be used for high-performance runtime code. SeeFEntityTaskBuilder.
A scoped component ptr that points directly to the entity's component, or nullptr if it does not exist
template<typename T> [TComponentLock](API\Runtime\MovieScene\EntitySystem\TComponentLock)< [TReadOptional](API\Runtime\MovieScene\EntitySystem\TReadOptional)< T > > ReadComponent ( [FMovieSceneEntityID](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntityID) Entity, [TComponentTypeID](API\Runtime\MovieScene\EntitySystem\TComponentTypeID)< T > ComponentTypeID ) const