/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h
Set the material interface used by current material pass.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Compositing Pass") void SetMaterialInterface ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * NewMaterial )