/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorMechanicAdapterTool.h
This is a dummy tool that only exists to make it possible for mechanics to be used in outside of an actual tool. The tool can be passed in to the mechanics'Setup()calls. If necessary, the behaviors can be extracted viaGetInputBehaviors()to be placed into an input router.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UUVEditorMechanicAdapterTool : public [UInteractiveTool](API\Runtime\InteractiveToolsFramework\UInteractiveTool)
UInteractiveToo...
ToolManager