/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h
World to import to  InSequence to import  InBindings to import  Settings to control import.  Path to fbx file to import from  Player to bind to
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | FBX") static bool ImportLevelSequenceFBX ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InSequence, const [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) > & InBindings, [UMovieSceneUserImportFBXSettings](API\Editor\MovieSceneTools\UMovieSceneUserImportFBXSettings) * InImportFBXSettings, const [FString](API\Runtime\Core\Containers\FString) & InImportFilename )