/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/LevelSnapshotsEngineSubsystem.h
Event data is extracted to structs so event delegate signature does not need to be modified in the future. Please follow this pattern when you add new events.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), DisplayName="LevelSnapshotEvent") struct FLevelSnapshotEvent_Blueprint
TObjectPtr<ULe...
Snapshot
The affected snapshot