/Engine/Source/Runtime/Engine/Public/AudioStreaming.h
Contains everything that will be needed by a SoundWave that's streaming in data
struct FStreamingWaveData
FLegacyAudioStr...
AudioStreamingManager
Ptr to owning audio streaming manager.
FWaveRequest
CurrentRequest
Indices of chunks we want to have loaded
TArray< uint32 ...
LoadedChunkIndices
Indices of chunks that are currently loaded
TArray<FLoaded...
LoadedChunks
Contains pointers to Chunks of audio data that have been streamed in
TIndirectArray<...
PendingAsyncStreamDerivedChunkTasks
Pending async derived data streaming tasks
FThreadSafeCoun...
PendingChunkChangeRequestStatus
Thread-safe counter indicating the audio streaming state.
FSoundWaveProxy...
SoundWave
SoundWave this streaming data is for