/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshBoundaryToolBase.h
Base class for tools that do things with a mesh boundary. Provides ability to select mesh boundaries and some other boilerplate code. TODO: We can refactor to make the HoleFiller tool inherit from this.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMeshBoundaryToolBase : public [USingleSelectionMeshEditingTool](API\Plugins\ModelingComponents\BaseTools\USingleSelectionMeshEditingTool)
UE::Geometry::F...
MeshSpatial
Used for hit querying.
TSharedPtr< FDy...
OriginalMesh
TObjectPtr<UPo...
SelectionMechanic
TUniquePtr<FBa...
Topology