/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a tab factory for editing a single object (like an animation asset)
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAssetDetailsTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCentricApplication) > & InHostingApp, FOnGetAsset InOnGetAsset, FOnDetailsCreated InOnDetailsCreated ) const