/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/LaplacianMatrixAssembly.h
FDynamicMesh3 DynamicMesh; const bool bRemapBoundary = false; FVertexLinearization VertexMap(DynamicMesh, bRemapBoundary); ConstructFullCotangentLaplacian(DynamicMesh, VertexMap, ECotangentWeightMode::Default, ECotangentAreaMode::NoArea);
namespace UE { namespace MeshDeformation { template<typename RealType> void UE::MeshDeformation::ConstructFullCotangentLaplacian ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & DynamicMesh, const [FVertexLinearization](API\Plugins\DynamicMesh\Solvers\FVertexLinearization) & VertexMap, [UE::Solvers::TSparseMatrixAssembler](API\Runtime\GeometryCore\Solvers\TSparseMatrixAssembler)< RealType > & LaplacianMatrix, [ECotangentWeightMode](API\Plugins\DynamicMesh\Solvers\UE__MeshDeformation__ECotangentW-) WeightMode, [ECotangentAreaMode](API\Plugins\DynamicMesh\Solvers\UE__MeshDeformation__ECotangentA-) AreaMode ) } }