/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Adds a function reference / invocation to the graph.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMFunctionReferenceNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMFunctionReferenceNode) * AddFunctionReferenceNodeFromDescription ( const [FRigVMGraphFunctionHeader](API\Plugins\RigVM\RigVMCore\FRigVMGraphFunctionHeader) & InFunctionDefinition, const FVector2D & InNodePosition, const [FString](API\Runtime\Core\Containers\FString) & InNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand )