/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
Serializes the property with the struct's data residing in Data, unless it matches the default
void SerializeNonMatchingBinProperty ( [FStructuredArchive::FSlot](API\Runtime\Core\Serialization\FStructuredArchive\FSlot) Slot, void * Data, void const * DefaultData, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * DefaultStruct )