/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h
Take the specified Queue, duplicate it and write it to disk in the ../Saved/MovieRenderPipeline/ folder. Returns the duplicated queue.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline") static [UMoviePipelineQueue](API\Plugins\MovieRenderPipelineCore\UMoviePipelineQueue) * SaveQueueToManifestFile ( [UMoviePipelineQueue](API\Plugins\MovieRenderPipelineCore\UMoviePipelineQueue) * InPipelineQueue, [FString](API\Runtime\Core\Containers\FString) & OutManifestFilePath )