/Engine/Plugins/Runtime/OpenCV/Source/OpenCVHelper/Public/OpenCVHelper.h
Mathematic camera model for lens distortion/undistortion. Camera matrix = | F.X 0 C.x | | 0 F.Y C.Y | | 0 0 1 | where F and C are normalized.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FOpenCVLensDistortionParametersBase
bool
bUseFisheyeModel
Camera lens needs Fisheye camera model.
FVector2D
C
Camera matrix's normalized Cx and Cy.
FVector2D
F
Camera matrix's normalized Fx and Fy.
float
K1
Radial parameter #1.
float
K2
Radial parameter #2.
float
K3
Radial parameter #3.
float
K4
Radial parameter #4.
float
K5
Radial parameter #5.
float
K6
Radial parameter #6.
float
P1
Tangential parameter #1.
float
P2
Tangential parameter #2.