/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Renames a node in the graph This causes a NodeRenamed modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool RenameNode ( [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode) * InNode, const [FName](API\Runtime\Core\UObject\FName) & InNewName, bool bSetupUndoRedo, bool bPrintPythonCommand )