/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h
Tool builder
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGenerateStaticMeshLODAssetToolBuilder : public [UMultiSelectionMeshEditingToolBuilder](API\Plugins\ModelingComponents\BaseTools\UMultiSelectionMeshEditingToolBu-)
bool
bInRestrictiveMode
bool
bUseAssetEditorMode