/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_Sequence.h
Sequence composite node. Sequence Nodes execute their children from left to right, and will stop executing its children when one of their children fails. If a child fails, then the Sequence fails. If all the Sequence's children succeed, then the Sequence succeeds.
class UBTComposite_Sequence : public [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode)