/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h
struct FGameplayDebuggerDataPack
uint32:  1
bIsDirty
Force net replication, regardless DataCRC
uint32:  1
bNeedsConfirmation
If set, replication must be confirmed by client before sending next update
uint32:  1
bReceived
Set when client receives complete data pack
TArray< uint8 >
Data
Data being replicated
uint32
DataCRC
CRC used to test changes in Data array
EGameplayDebugg...
Flags
Data pack flags
FHeader
Header
Minimal header used for DataPack state comparison
int32
PackId
Auto assigned Id of pack
FOnReset
ResetDelegate
FOnSerialize
SerializeDelegate