/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h
Create a newFSkeletalMeshLODModelon the heap. Copy data from the "FSkeletalMeshLODModel* Other" to the just created LODModel return the heap allocated LODModel. This function is thread safe since its use the thread safe CopyStructure function to copy the data from Other.
static [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) * CreateCopy ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) * Other )