/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h
Get CPU skinned vertices for the specified LOD level. Includes morph targets if they are enabled. Note: This function is very SLOW as it needs to flush the render thread.
void GetCPUSkinnedVertices ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FFinalSkinVertex](API\Runtime\Engine\FFinalSkinVertex) > & OutVertices, int32 InLODIndex ) const