/Engine/Source/Runtime/SignalProcessing/Public/DSP/FFTAlgorithm.h
Returns true if a valid FFT algorithm can be created which satifies the given settings.
True if settings are supported. Otherwise false.
static bool AreFFTSettingsSupported ( const [FFFTSettings](API\Runtime\SignalProcessing\DSP\FFFTSettings) & InSettings, const [FName](API\Runtime\Core\UObject\FName) & InAlgorithmFactoryName )