/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSculptToolBase.h
Subclass calls this to set up editing component
void InitializeSculptMeshComponent ( [UBaseDynamicMeshComponent](API\Runtime\GeometryFramework\Components\UBaseDynamicMeshComponent) * Component, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )