/Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTexture.h
Runtime virtual textureUObject
class URuntimeVirtualTexture : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bAdaptive
Enable sparse adaptive page tables.
bool
bClearTextures
Enable clear before rendering a page of the virtual texture.
bool
bCompressTextures
Enable storing the virtual texture in GPU supported compression formats.
bool
bContinuousUpdate
Enable continuous update of the virtual texture pages.
bool
bPrivateSpace
Enable private page table allocation.
bool
bSinglePhysicalSpace
Enable page table channel packing.
bool
bUseLowQualityCompression
Use low quality textures (RGB565/RGB555A1) to replace runtime compression
TEnumAsByte< en...
LODGroup
Texture group this texture belongs to
ERuntimeVirtual...
MaterialType
Contents of virtual texture.
int32
RemoveLowMips
Number of low mips to cut from the virtual texture.
int32
TileBorderSize
Page tile border size divided by 2 (Actual values increase in multiples of 2).
int32
TileCount
Size of virtual texture in tiles.
int32
TileSize
Page tile size. (Actual values increase in powers of 2)