/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h
Constructor does ID-matching deep copy the basic mesh topology (but no attributes or groups)
FSimpleIntrinsicMesh ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & SrcMesh )