/Engine/Source/Runtime/Engine/Classes/Sound/AudioBus.h
Function to retrieve an audio bus buffer given a handle static float* GetAudioBusBuffer(const FAudioBusHandle& AudioBusHandle); An audio bus is an object which represents an audio patch cord. Audio can be sent to it. It can be sonified using USoundSourceBuses. Instances of the audio bus are created in the audio engine.
class UAudioBus : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IAudioProxyDataFactory](API\Runtime\AudioExtensions\IAudioProxyDataFactory)
EAudioBusChanne...
AudioBusChannels
Number of channels to use for the Audio Bus.