/Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h
Invokes UnrealBuildTool with the given arguments
true if tool was invoked properly
bool InvokeUnrealBuildToolSync ( const [FString](API\Runtime\Core\Containers\FString) & InCmdLineParams, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, bool bSkipBuildUBT, int32 & OutReturnCode, [FString](API\Runtime\Core\Containers\FString) & OutProcOutput )