/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshVertexColorFunctions.h
Set all vertex colors (optionally specific channels) in the TargetMesh VertexColor Overlay to a constant value
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SetMeshConstantVertexColor ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FLinearColor](API\Runtime\Core\Math\FLinearColor) Color, [FGeometryScriptColorFlags](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptColorFlags) Flags, bool bClearExisting, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )