/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithImporter.h
Adds a new component to the root actor. The component class is determined by the ActorElement type.
static void ImportActorAsComponent ( [FDatasmithImportContext](API\Plugins\DatasmithImporter\FDatasmithImportContext) & ImportContext, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDatasmithActorElement](API\Runtime\DatasmithCore\IDatasmithActorElement) > & ActorElement, [AActor](API\Runtime\Engine\GameFramework\AActor) * InRootActor, [FDatasmithActorUniqueLabelProvider](API\Plugins\DatasmithImporter\FDatasmithActorUniqueLabelProvid-) & UniqueNameProvider )