/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h
Make a name widget for this linked input pose node
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeNameWidget ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )