/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
Setup arguments structure for a property binding widget
struct FPropertyBindingWidgetArgs
bool
bAllowArrayElementBindings
Whether to allow array element bindings
bool
bAllowFunctionBindings
Whether to allow function bindings (to "this" class of the blueprint in question)
bool
bAllowFunctionLibraryBindings
Whether to allow function library bindings in addition to the passed-in blueprint's class
bool
bAllowNewBindings
Whether to allow new bindings to be made from within the widget's UI
bool
bAllowOnlyThreadSafeFunctions
Whether to allow only functions marked thread safe
bool
bAllowPropertyBindings
Whether to allow property bindings
bool
bAllowStructFunctions
Whether to allowUScriptStructfunctions as non-leaf nodes
bool
bAllowStructMemberBindings
Whether to allow struct member bindings
bool
bAllowUObjectFunctions
Whether to allowUObjectfunctions as non-leaf nodes
bool
bGeneratePureBindings
Whether to generate pure bindings
UFunction*
BindableSignature
An optional signature to use to match binding functions
constFButtonSt...
BindButtonStyle
Optional style override for bind button
TAttribute<FLi...
CurrentBindingColor
The current binding's color
TAttribute< con...
CurrentBindingImage
The current binding's image
TAttribute<FTe...
CurrentBindingText
The current binding's text label
TAttribute<FTe...
CurrentBindingToolTipText
The current binding's tooltip text label
TSharedPtr<FEx...
MenuExtender
Menu extender
FOnAddBinding
OnAddBinding
Delegate called to add a binding
FOnCanAcceptPro...
OnCanAcceptPropertyOrChildren
Delegate used to check whether a property is considered for binding.
FOnCanBindFunct...
OnCanBindFunction
Delegate used to check whether a function can be bound to the property in question
FOnCanBindPrope...
OnCanBindProperty
Delegate used to check whether a property can be bound to the property in question
FOnCanBindToCla...
OnCanBindToClass
Delegate called to see if a class can be bound to
FOnCanBindToCon...
OnCanBindToContextStruct
Delegate called to see if a context struct can be directly bound to
FOnCanBindToSub...
OnCanBindToSubObjectClass
Delegate called to see if a subobject can be bound to
FOnCanGotoBindi...
OnCanGotoBinding
Delegate used to see if we can open a binding (e.g. a function)
FOnCanRemoveBin...
OnCanRemoveBinding
Delegate called to see if we can remove remove a binding (ie. if it exists)
FOnDrop
OnDrop
Delegate called when a property is dropped on the property binding widget
FOnGenerateBind...
OnGenerateBindingName
Delegate used to generate a new binding function's name
FOnGotoBinding
OnGotoBinding
Delegate used to open a bound generated function
FOnNewFunctionB...
OnNewFunctionBindingCreated
Delegate called once a new function binding has been created
FOnRemoveBindin...
OnRemoveBinding
Delegate called to remove a binding
FOnResolveIndir...
OnResolveIndirection
Delegate called to resolve true type of the instance
FProperty*
Property
An optional bindable property