/Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/FBIKConstraintOption.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FFBIKConstraintOption
FFBIKBoneLimit
AngularLimit
Angular delta limit of this joints local transform. [-Limit, Limit]
FVector
AngularStiffness
Scale of [0, 1] and applied to angular motion strength, xyz is applied to twist, swing1, swing2
bool
bEnabled
bool
bUseAngularLimit
bool
bUsePoleVector
bool
bUseStiffness
FRigElementKey
Item
Bone Name
FVector
LinearStiffness
Scale of [0, 1] and applied to linear motion strength - linear stiffness works on their local frame
FRotator
OffsetRotation
This is offset rotation applied when constructing the local frame
FVector
PoleVector
Pole Vector in their local space
EPoleVectorOpti...
PoleVectorOption