/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h
Describes a batch of property copies from many sources to one target struct. Note: The batch is used to reference both bindings and copies (a binding turns into copy when resolved).
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStateTreePropertyCopyBatch
uint16
BindingsBegin
Indexto first binding/copy.
uint16
BindingsEnd
Indexto one past the last binding/copy.
FStateTreeBinda...
TargetStruct
Expected target struct