/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h
UCharacterMovementComponent::CallServerMovePacked
virtual bool Serialize ( [UCharacterMovementComponent](API\Runtime\Engine\GameFramework\UCharacterMovementComponent) & CharacterMovement, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [UPackageMap](API\Runtime\CoreUObject\UObject\UPackageMap) * PackageMap, [ENetworkMoveType](API\Runtime\Engine\GameFramework\FCharacterNetworkMoveData\ENetworkMoveType) MoveType )