/Engine/Source/Runtime/Engine/Classes/Engine/TextureCubeArray.h
Creates and initializes a new TextureCubeArray with the requested settings
static [UTextureCubeArray](API\Runtime\Engine\Engine\UTextureCubeArray) * CreateTransient ( int32 InSizeX, int32 InSizeY, int32 InArraySize, EPixelFormat InFormat, const [FName](API\Runtime\Core\UObject\FName) InName )