/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineConsoleVariableSetting.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UMoviePipelineConsoleVariableSetting : public [UMoviePipelineSetting](API\Plugins\MovieRenderPipelineCore\UMoviePipelineSetting)
TArray<TScript...
ConsoleVariablePresets
Note that the interface is used here instead of directly usingUConsoleVariablesAssetin order to not depend on the Console Variables Editor.
TArray<FString...
EndConsoleCommands
An array of console commands to execute when this shot is finished.
TArray<FString...
StartConsoleCommands
An array of console commands to execute when this shot is started.