/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h
Same as Montage_Stop, but all blend settings are provided instead of using the ones on the montage asset
void Montage_StopWithBlendSettings ( const [FMontageBlendSettings](API\Runtime\Engine\Animation\FMontageBlendSettings) & BlendOutSettings, const [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * Montage )