/Engine/Source/Runtime/RenderCore/Public/MediaShaders.h
This shader expects an RGB or RGBA frame packed into a single texture in PF_B8G8R8A8, PF_A2B10G10R10 or PF_FloatRGB format.
class FRGBConvertPS : public [FGlobalShader](API\Runtime\RenderCore\FGlobalShader)