/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditorUtils.h
static void CreateWidgetContextMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWidgetBlueprintEditor](API\Editor\UMGEditor\FWidgetBlueprintEditor) > BlueprintEditor, FVector2D TargetLocation )