/Engine/Source/Runtime/Engine/Classes/Engine/NetworkObjectList.h
Adds replicated actors in World to the internal set of replicated actors. Used when a net driver is initialized after some actors may have already been added to the world.
void AddInitialObjects ( [UWorld](API\Runtime\Engine\Engine\UWorld) *const World, [UNetDriver](API\Runtime\Engine\Engine\UNetDriver) * NetDriver )