/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterStageGeometryComponent.h
A component that stores the generated geometry map of the stage actor, which is used for placing stage actors (light cards, CCWs, etc) flush to the stage's walls and ceiling
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UDisplayClusterStageGeometryComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)