/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineCameraRigRailHelpers.h
Create a transient heatmap texture from data values
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="CineCameraRigRail") static void CreateOrUpdateSplineHeatmapTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) *& Texture, const [TArray](API\Runtime\Core\Containers\TArray)< float > & DataValues, const float LowValue, const float AverageValue, const float HighValue )