/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h
[FRigBone](API\Plugins\ControlRig\Rigs\FRigBone) & Add ( const [FName](API\Runtime\Core\UObject\FName) & InNewName, const [FName](API\Runtime\Core\UObject\FName) & InParentName, [ERigBoneType](API\Plugins\ControlRig\Rigs\ERigBoneType) InType, const FTransform & InInitTransform, const FTransform & InLocalTransform, const FTransform & InGlobalTransform )