/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RotationMultiplier.h
Simple controller that multiplies scalar value to the translation/rotation/scale of a single bone.
struct FAnimNode_RotationMultiplier : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
bool
bIsAdditive
float
Multiplier
To make these to be easily pin-hookable, I'm not making it struct, but each variable 0.f is invalid, and default
TEnumAsByte< EB...
RotationAxisToRefer
FBoneReference
SourceBone
Source to get transform from
FBoneReference
TargetBone
Name of bone to control. This is the main bone chain to modify from.