/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h
Sends a socket message if the socket is currently connected. Messages back will happen in the OnSocketMessageRecieved event.
True if the message was sent succesfully.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline") bool SendSocketMessage ( const [FString](API\Runtime\Core\Containers\FString) & InMessage )