/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h
Entry for a damaged actor.
struct FWorldPartitionDestructibleHLODDamagedActorState : public [FFastArraySerializerItem](API\Runtime\NetCore\Net\Serialization\FFastArraySerializerItem)
uint8
ActorHealth
int32
ActorIndex