/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h
Transition type evaluation functions
void EvaluateTransitionStandardBlend ( [FPoseContext](API\Runtime\Engine\Animation\FPoseContext) & Output, [FAnimationActiveTransitionEntry](API\Runtime\Engine\Animation\FAnimationActiveTransitionEntry) & Transition, bool bIntermediatePoseIsValid )