/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/PointPlanarSnapSolver.h
SeeFBasePositionSnapSolver3for details on how to set up the snap problem and get results.
class FPointPlanarSnapSolver : public [UE::Geometry::FBasePositionSnapSolver3](API\Plugins\ModelingComponents\Snapping\FBasePositionSnapSolver3)
bool
bActiveSnapIsIntersection
bool
bEnableSnapToKnownLengths
int
CardinalAxisPriority
TArray<FSnapTa...
GeneratedLines
TArray<FSnapTa...
GeneratedTargets
TSet< int >
IgnoreTargets
TArray<FSnapTa...
IntersectionPoints
int32
IntersectionPriorityDelta
How much more important an intersection is than the more important of the intersecting lines.
FLine3d
IntersectionSecondLine
TArray< constF...
IntersectionSecondLinePointers
int
KnownLengthPriorityDelta
How much more important a known length is than its line's priority.
int
LastSegmentPriority
FFrame3d
Plane
Configuration variables
TArray< FVector...
PointHistory