/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Adds a new component instance node to the component Table
void AddNewNodeForInstancedComponent ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) > OngoingCreateTransaction, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * NewInstanceComponent, FSCSEditorTreeNodePtrType InParentNodePtr, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, bool bSetFocusToNewItem )