/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h
Duplicates the supplied AssetsToDuplicate and returns a map of original asset to duplicate. Templated wrapper that calls DuplicateAssetInternal.TMapof original animation to duplicate
namespace EditorAnimUtils { template<class AssetType> [TMap](API\Runtime\Core\Containers\TMap)< AssetType *, AssetType * > EditorAnimUtils::DuplicateAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< AssetType * > & AssetsToDuplicate, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * DestinationPackage, const [FNameDuplicationRule](API\Editor\UnrealEd\FNameDuplicationRule) * NameRule ) }