/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h
Fills provided arrays with localized menu entry and section labels.
static void GetBuildTypesLocalizedLabels ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & RegisteredBuildTypesEntryLabels, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & RegisteredBuildTypesSectionLabels )