/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/CacheManagerActor.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FObservedComponent
bool
bHasNotifyBreaks
Capture the state of bNotifyBreaks of the component before cache manager takes control.
bool
bIsSimulating
Capture of the initial state of the component before cache manager takes control.
bool
bPlaybackEnabled
Whether this component is enabled for playback, this allow a cache to hold many component but only replay some of them.
FName
CacheName
Unique name for the cache, used as a key into the cache collection
FSoftComponentR...
SoftComponentRef
The component observed by this object for either playback or recording