/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Gets the source object of the effect.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|EffectContext", Meta=(DisplayName="GetSourceObject")) static [UObject](API\Runtime\CoreUObject\UObject\UObject) * EffectContextGetSourceObject ( [FGameplayEffectContextHandle](API\Plugins\GameplayAbilities\FGameplayEffectContextHandle) EffectContext )