/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h
Gets the brush resource as a texture 2D.
static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * GetBrushResourceAsTexture2D ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush )