/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/DynamicMeshChangeTarget.h
Bare bones wrapper of FDynamicMesh3 that supports MeshReplacementChange-based updates. Shares the mesh ptr with the MeshReplacementChange objects, so it must not be changed directly TODO: also support other MeshChange objects (by making a copy of the mesh when applying these changes)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient) class UDynamicMeshReplacementChangeTarget : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IMeshReplacementCommandChangeTarget](API\Runtime\GeometryFramework\Changes\IMeshReplacementCommandChangeTar-)
TSharedPtr< con...
Mesh
FSimpleMulticas...
OnMeshChanged
This delegate fires when aFCommandChangeis applied to this component, so that parent objects know the mesh has changed.