/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Sight.h
void OnPendingCanBeSeenQueryProcessed ( const [FAISightQueryID](API\Runtime\AIModule\Perception\FAISightQueryID) & QueryID, const bool bIsVisible, const float StimulusStrength, const FVector & SeenLocation, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & UserData )