/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityEQSSpawnPointsGenerator.h
Generate "Count" number of SpawnPoints and return as a list of position
virtual void Generate ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & QueryOwner, TConstArrayView< [FMassSpawnedEntityType](API\Plugins\MassSpawner\FMassSpawnedEntityType) > EntityTypes, int32 Count, [FFinishedGeneratingSpawnDataSignature](API\Plugins\MassSpawner\FFinishedGeneratingSpawnDataSign-) & FinishedGeneratingSpawnPointsDelegate ) const