/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
A description of how to apply a simple transform constraint
struct FConstraintDescription
bool
bParent
This does composed transform - where as individual will accumulate per component
bool
bRotation
bool
bScale
bool
bTranslation
FFilterOptionPe...
RotationAxes
FFilterOptionPe...
ScaleAxes
FFilterOptionPe...
TranslationAxes