/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h
namespace BlueprintNodeHelpers { void BlueprintNodeHelpers::ResolveBlackboardSelectors ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & Ob, const [UClass](API\Runtime\CoreUObject\UObject\UClass) & StopAtClass, const [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) & BlackboardAsset ) }