/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Checks if enum variables from given object store proper indexes
static void ValidateEnumProperties ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * DefaultObject, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )