/Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h
struct FInterpolationParameter
float
DampingRatio
Damping ratio - only used when the type is set to SpringDamper.
float
InterpolationTime
Smoothing Time used to move smoothly across the blendpsace from the current parameters to the target parameters.
TEnumAsByte< EF...
InterpolationType
Type of smoothing used for filtering the input value to decide how to get to target.
float
MaxSpeed
Maximum speed, in real units.