/Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h
FObjectRecord &40; FTransaction &42; Owner, UObject &42; InObject, TUniquePtr< FChange > InCustomChange, FScriptArray &42; InArray, int32 InIndex, int32 InCount, int32 InOper, int32 InElementSize, uint32 InElementAlignment, STRUCT_DC InDefaultConstructor, STRUCT_AR InSerializer, STRUCT_DTOR InDestructor &41;