/Engine/Plugins/Editor/UVEditor/Source/UVEditorToolsEditorOnly/Public/UVEditorParameterizeMeshTool.h
The tool will operate on the meshes given here.
virtual void SetTargets ( const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UUVEditorToolMeshInput](API\Plugins\UVEditorTools\ToolTargets\UUVEditorToolMeshInput) >> & TargetsIn )