/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGSubsystem.h
In case of BP Actors, we need to remap the old component destroyed by the construction script to the new one. Returns true if re-mapping succeeded.
bool RemapPCGComponent ( const [UPCGComponent](API\Plugins\PCG\UPCGComponent) * OldComponent, [UPCGComponent](API\Plugins\PCG\UPCGComponent) * NewComponent, bool bDoActorMapping )