/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionConstraintAllocator.h
Sleeping constrainst will report they are expired, but they should not be deleted until awoken. We deliberately don't check the sleeping flag here because it adds a cache miss. This function should be called only when you already know the sleep state (or you must also check IsSleeping())
[bool](API\Runtime\Chaos\Chaos\Collision\Chaos__Private__bool\1) IsConstraintExpired ( const [FPBDCollisionConstraint](API\Runtime\Chaos\Chaos\Collision\FPBDCollisionConstraint) & Constraint )