/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_StartAbilityState.h
'OnStateInterrupted' will be called if:
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAbilityTask_StartAbilityState : public [UAbilityTask](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask)
FAbilityStateDe...
OnStateEnded
Invoked if 'EndAbilityState' is called or if 'EndAbility' is called and this state is active.
FAbilityStateDe...
OnStateInterrupted
Invoked if the ability was interrupted and this state is active.