/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorSubsystem.h
Called to validate assets from either the UI or a commandlet
Number of assets with validation failures or warnings
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Asset Validation") virtual int32 ValidateAssetsWithSettings ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetDataList, const [FValidateAssetsSettings](API\Plugins\DataValidation\FValidateAssetsSettings) & InSettings, [FValidateAssetsResults](API\Plugins\DataValidation\FValidateAssetsResults) & OutResults ) const