/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h
Adds a debug record for a source node and destination in the bytecode of a specified function.
void RegisterNodeToCodeAssociation ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode, const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) > > & ExpansionSourceNodes, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, int32 CodeOffset, bool bBreakpointSite )