/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h
Appends a MeshDescription to a GeometryCollection.
static void AppendMeshDescription ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * MeshDescription, const [FString](API\Runtime\Core\Containers\FString) & Name, int32 StartMaterialIndex, const FTransform & StaticMeshTransform, [FGeometryCollection](API\Runtime\Chaos\GeometryCollection\FGeometryCollection) * GeometryCollection, [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * BodySetup, bool bReindexMaterials, bool bAddInternalMaterials, bool bSetInternalFromMaterialIndex )