/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h
Resume recording audio after pausing.Byleaving the Submix To Pause field blank, you can record the master output of the game.
static void ResumeRecordingOutput ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [USoundSubmix](API\Runtime\Engine\Sound\USoundSubmix) * SubmixToPause )