/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h
If a mesh was previously stored via StashDebugMesh with the given DebugMeshName, copy it to MeshOut, and optionally remove it from the Debug Meshes map
namespace UE { namespace Geometry { namespace Debug { bool UE::Geometry::Debug::FetchDebugMesh ( [FString](API\Runtime\Core\Containers\FString) DebugMeshName, [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & MeshOut, bool bClear ) } } }