/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h
Return NodeA's relative priority in regards to NodeB
EBTNodeRelativePriority CalculateRelativePriority ( const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * NodeA, const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * NodeB ) const