/Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeMeshPayload.h
struct FMeshPayloadData
TOptional< FTra...
GlobalTransform
MORPH
TArray<FString...
JointNames
This map the indice use in the meshdescription to the bone name, so we can use this information to remap properly the skinning when we merge the meshdescription.
FMeshDescriptio...
MeshDescription
Currently the skeletalmesh payload data is editor only, we have to move to something available at runtime.
FString
MorphTargetName
The name of the morph target.
int32
VertexOffset
The vertex offset of the morph target in case we combine mesh node together.