/Engine/Source/Runtime/Engine/Classes/Engine/HitResult.h
Get a copy of the HitResult with relevant information reversed. For example when receiving a hit from another object, we reverse the normals.
static [FHitResult](API\Runtime\Engine\Engine\FHitResult) GetReversedHit ( const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit )