/Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeSubsystem.h
Applies interior data previously collected to the active sound and parse parameters. NOTE! Called on the AudioThread
virtual void ApplyInteriorSettings ( const [FActiveSound](API\Runtime\Engine\FActiveSound) & ActiveSound, [FSoundParseParameters](API\Runtime\Engine\FSoundParseParameters) & ParseParams )