/Engine/Source/Runtime/Engine/Classes/Engine/DataAsset.h
Create a simple asset that stores data related to a particular system in an instance of this class. Assets can be made in the Content Browser using any native class that inherits from this. If you want data inheritance or a complicated hierarchy, Data Only Blueprint Classes should be created instead.
class UDataAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject)