/Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h
Render physics asset for debug display
virtual void DebugDrawPhysicsAsset ( int32 ViewIndex, [FMeshElementCollector](API\Runtime\Engine\FMeshElementCollector) & Collector, const [FEngineShowFlags](API\Runtime\Engine\FEngineShowFlags) & EngineShowFlags ) const