/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h
This struct is only used during loading/saving and is not part of the runtime costs
struct FNameEntrySerialized
union FNameEntr...
@922
ANSICHAR[NAME_S...
AnsiName
bool
bIsWide
uint16
CasePreservingHash
uint16
NonCasePreservingHash
These are not used anymore but recalculated on save to maintain serialization format.
WIDECHAR[NAME_S...
WideName