/Engine/Source/Runtime/UMG/Public/Components/Button.h
The button is a click-able primitive widget to enable basic interaction, you can place any other widget inside a button to make a more complex and interesting click-able element in your UI.
class UButton : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget)
TSharedPtr<SBu...
MyButton
Cached pointer to the underlying slate button owned by thisUWidget
FOnButtonClicke...
OnClicked
Called when the button is clicked
FOnButtonHoverE...
OnHovered
FOnButtonPresse...
OnPressed
Called when the button is pressed
FOnButtonReleas...
OnReleased
Called when the button is released
FOnButtonHoverE...
OnUnhovered