/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeSkeletalMesh.h
[FSkeletalMaterial](API\Runtime\Engine\Engine\FSkeletalMaterial) * GetSkeletalMaterialFor ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin ) const