/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGGraph.h
Creates a node containing an instance to the given settings. Returns the created node.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Graph, Meta=(DeterminesOutputType="InSettingsClass", DynamicOutputParam="DefaultNodeSettings")) [UPCGNode](API\Plugins\PCG\UPCGNode) * AddNodeInstance ( [UPCGSettings](API\Plugins\PCG\UPCGSettings) * InSettings )