/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h
Test if the native component is editable. If it is, return a valid pointer to it'sFPropertyOtherwise, return nullptr. A native component is editable if it is marked as EditAnywhere via meta data tags or is within an editable property container
static [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetPropertyForEditableNativeComponent ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * NativeComponent )