/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h
void UpdateMeshSection_LinearColor ( int32 SectionIndex, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Vertices, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Normals, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & UV0, const [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & VertexColors, const [TArray](API\Runtime\Core\Containers\TArray)< [FProcMeshTangent](API\Plugins\ProceduralMeshComponent\FProcMeshTangent) > & Tangents, bool bSRGBConversion )