/Engine/Source/Runtime/PhysicsCore/Public/Chaos/ChaosPhysicalMaterial.h
Physical materials are used to define the response of a physical object when interacting dynamically with the world.
class UChaosPhysicalMaterial : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
float
AngularEtherDrag
Uniform angular ether drag, the resistance a body experiences to its rotation.
float
Friction
Surface properties.Friction value of a surface in motion, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction)
float
LinearEtherDrag
Uniform linear ether drag, the resistance a body experiences to its translation.
float
Restitution
Restitution or 'bounciness' of this surface, between 0 (no bounce) and 1 (outgoing velocity is same as incoming).
float
SleepingAngularVelocityThreshold
How much to scale the damage threshold by on any destructible we are applied to
float
SleepingLinearVelocityThreshold
How much to scale the damage threshold by on any destructible we are applied to
float
StaticFriction
Friction value of surface at rest, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction)