/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Classes/CableComponent.h
Attaches the end of the cable to a specific Component
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Cable") void SetAttachEndToComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Component, [FName](API\Runtime\Core\UObject\FName) SocketName )