/Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookCommandlet.h
class UCookCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
bool
bCookAll
Cook everything
bool
bCookEditorOptional
Produce editor optional package output when cooking.
bool
bCookOnTheFly
Prototype cook-on-the-fly server
bool
bCookSinglePackage
Only cook packages specified on commandline options (for debugging)
bool
bErrorOnEngineContentUse
Error if we access engine content (useful for dlc)
bool
bFastCook
Is using fast cook
bool
bGenerateStreamingInstallManifests
Generate manifests for building streaming install packages
bool
bIgnoreIniSettingsOutOfDate
Ignore ini settings out of date.
bool
bIterativeCooking
If true, iterative cooking is being done
bool
bKeepSinglePackageRefs
Modification to bCookSinglePackage - cook transitive hard references in addition to the packages on the commandline
bool
bPartialGC
Only clean up objects which are not in use by the cooker when we gc (false will enable full gc)
bool
bSkipEditorContent
Skip saving any packages in Engine/Content/Editor* UNLESS TARGET HAS EDITORONLY DATA (in which case it will save those anyway)
bool
bUnversioned
Save all cooked packages without versions.
bool
bVerboseCookerWarnings
Should we output additional verbose cooking warnings
FString
Params
All commandline params
TArray<FString...
Switches
All commandline switches
TArray<FString...
Tokens
All commandline tokens