/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/LayoutScripts/DMXPixelMappingLayoutScript.h
Lays out children of the selection according to OutTokens. Tokens that are not returned remain unchanged. Called when the script is loaded (unless set otherwise in editor) and when Properties were changed.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="DMX") void Layout ( const [TArray](API\Runtime\Core\Containers\TArray)< [FDMXPixelMappingLayoutToken](API\Plugins\DMXPixelMappingRuntime\LayoutScripts\FDMXPixelMappingLayoutToken) > & InTokens, [TArray](API\Runtime\Core\Containers\TArray)< [FDMXPixelMappingLayoutToken](API\Plugins\DMXPixelMappingRuntime\LayoutScripts\FDMXPixelMappingLayoutToken) > & OutTokens )