/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FVehicleReplicatedState : public [FVehicleInputs](API\Plugins\ChaosVehicles\FVehicleInputs)
int32
TargetGear
State replication: gear
float
ThrottleDown
Input replication: decrease throttle
float
ThrottleUp
Input replication: increase throttle