/Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpacePlayerLibrary.h
Get a blend space player context from an anim node context (pure).
static void ConvertToBlendSpacePlayerPure ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FBlendSpacePlayerReference](API\Runtime\AnimGraphRuntime\FBlendSpacePlayerReference) & BlendSpacePlayer, bool & Result )