/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h
Return the list of all the assets found in the DirectoryPath.
List operations
The list of asset found.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset") static [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > ListAssets ( const [FString](API\Runtime\Core\Containers\FString) & DirectoryPath, bool bRecursive, bool bIncludeFolder )