/Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h
Ticks an in-flight linker and spends InTimeLimit seconds on creation. This is a soft time limit used if bInUseTimeLimit is true.
true if linker has finished creation, false if it is still in flight
[ELinkerStatus](API\Runtime\CoreUObject\UObject\FLinkerLoad\ELinkerStatus) Tick ( float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, [TMap](API\Runtime\Core\Containers\TMap)< TPair< [FName](API\Runtime\Core\UObject\FName), [FPackageIndex](API\Runtime\CoreUObject\UObject\FPackageIndex) >, [FPackageIndex](API\Runtime\CoreUObject\UObject\FPackageIndex) > * ObjectNameWithOuterToExportMap )