/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
[FMeshDrawCommandPrimitiveIdInfo](API\Runtime\Renderer\FMeshDrawCommandPrimitiveIdInfo) GetDrawCommandPrimitiveId ( const [FPrimitiveSceneInfo](API\Runtime\Renderer\FPrimitiveSceneInfo) *__restrict PrimitiveSceneInfo, const [FMeshBatchElement](API\Runtime\Engine\FMeshBatchElement) & BatchElement ) const