/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepIntegerFetcher.h
This function is called when the fetcher is executed. If your defining your fetcher in Blueprint this is the function to override.
The fetched float
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent) int32 Fetch ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, bool & bOutFetchSucceded ) const