/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/ActorComponents/IKRigComponent.h
Called from the IK Rig Anim node to obtain all the goals that have been set on this actor.
virtual void AddIKGoals_Implementation ( [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FIKRigGoal](API\Plugins\IKRig\Rig\FIKRigGoal) > & OutGoals )