/Engine/Source/Editor/UnrealEd/Classes/Editor/GroupActor.h
Returns the direct parent for the actor or null if one is not found.
The direct parent for the given actor. Returns null if no group has this actor as a child.
static [AGroupActor](API\Editor\UnrealEd\Editor\AGroupActor) * GetParentForActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )