/Engine/Plugins/Experimental/SlateScreenReader/Source/SlateScreenReader/Public/SlateScreenReaderEngineSubsystem.h
FScreenReaderAnnouncementInfo
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SlateScreenReader") [FScreenReaderReply](API\Plugins\ScreenReader\GenericPlatform\FScreenReaderReply) RequestSpeak ( UPARAM(DisplayName="Screen Reader User Id") int32 InUserId, UPARAM(DisplayName="Announcement") FScreenReaderAnnouncement InAnnouncement )