/Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Classes/MuCO/CustomizableSkeletalComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType, ClassGroup=(CustomizableObject), Meta=(BlueprintSpawnableComponent)) class UCustomizableSkeletalComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
bool
bPendingSetSkeletalMesh
Used to replace the SkeletalMesh of the parent component by the ReferenceSkeletalMesh or the generated SkeletalMesh.
bool
bSkipSetReferenceSkeletalMesh
Used to avoid replacing the SkeletalMesh of the parent component by the ReferenceSkeletalMesh if bPendingSetSkeletalMesh is true.
int32
ComponentIndex
TObjectPtr<UCu...
CustomizableObjectInstance
FCustomizableSk...
PreUpdateDelegate
float
SkippedLastRenderTime
FCustomizableSk...
UpdatedDelegate