/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
bool SetStaticMeshComponentOverrideMaterial ( class [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFbxNodeInfo](API\Editor\UnrealEd\Factories\FFbxNodeInfo) > NodeInfo )