/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectHandler.h
Deactivates the mass gameplay behavior started using StartUsingSmartObject.
void StopUsingSmartObject ( const [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) Entity, [FMassSmartObjectUserFragment](API\Plugins\MassSmartObjects\FMassSmartObjectUserFragment) & User, const [EMassSmartObjectInteractionStatus](API\Plugins\MassSmartObjects\EMassSmartObjectInteractionStatu-) NewStatus ) const