/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h
Information about an animation asset that needs to be ticked
struct FAnimTickRecord
union FAnimTick...
@2060
bool
bCanUseMarkerSync
bool
bIsEvaluator
FBlendFilter&#...
BlendFilter
TArray<FBlendS...
BlendSampleDataCache
FAnimTickRecord...
BlendSpace
float
BlendSpacePositionX
float
BlendSpacePositionY
bool
bLooping
bool
bRequestedInertialization
bool
bTeleportToTime
TSharedPtr<TAr...
ContextData
float
CurrentPosition
FDeltaTimeRecor...
DeltaTimeRecord
Asset players (and other nodes) have ownership of their respective DeltaTimeRecord value/state, while an asset's tick update will forward the time-line through the tick record
float
EffectiveBlendWeight
float
LeaderScore
TArray<FPassed...
MarkersPassedThisTick
FMarkerTickReco...
MarkerTickRecord
Marker sync related data
constUMirrorDa...
MirrorDataTable
FAnimTickRecord...
Montage
float
PlayRateMultiplier
float
RootMotionWeightModifier
TObjectPtr< cla...
SourceAsset
float *
TimeAccumulator
int32
TriangulationIndex