/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Move the Control Rig Space Key for the Control at the specified time to the new time. This will also move any Control Rig keys at this space switch boundary.
Will return false if function fails, for example if there is no key at this time it will fail, or if the new time is invalid it could fail also
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool MoveControlRigSpace ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InSequence, [UControlRig](API\Plugins\ControlRig\UControlRig) * InControlRig, [FName](API\Runtime\Core\UObject\FName) InControlName, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InTime, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InNewTime, [ESequenceTimeUnit](API\Plugins\SequencerScripting\ESequenceTimeUnit) TimeUnit )