/Engine/Plugins/Experimental/Chooser/Source/ProxyTable/Public/ProxyAsset.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, BlueprintType) class UProxyAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IHasContextClass](API\Plugins\Chooser\IHasContextClass)
EObjectChooserR...
CachedPreviousResultType
UClass*
CachedPreviousType
Caching the type so that on Undo, we can tell if we should fire the changed delegate
TArray<FInstan...
ContextData
FGuid
Guid
FProxyTypeChang...
OnTypeChanged
FInstancedStruc...
ProxyTable
EObjectChooserR...
ResultType
TObjectPtr<UCl...
Type