/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeMeshNode.h
Set the IsSkinnedMesh attribute to determine if this node represent a skinned mesh.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Mesh") bool SetSkinnedMesh ( const bool bIsSkinnedMesh )