/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h
Releases a collision group back to the system for use by ohers.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(Keywords="niagara collision ray tracing", WorldContext="WorldContextObject")) static void ReleaseNiagaraGPURayTracedCollisionGroup ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, int32 CollisionGroup )