/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargetEditorController.h
Get world space positions of all immediate children of bone (with component scale / offset applied)
static void GetGlobalRetargetPoseOfImmediateChildren ( const [FRetargetSkeleton](API\Plugins\IKRig\Retargeter\FRetargetSkeleton) & RetargetSkeleton, const int32 & BoneIndex, const float & Scale, const FVector & Offset, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutChildrenIndices, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & OutChildrenPositions )