/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshEngineAssetNodes.h
Given two sets of vertex indices, generate two sets of vertex indices for origins and insertions that are within X distance away.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowFlesh)) struct FGenerateOriginInsertionNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
FManagedArrayCo...
Collection
TArray< int32 >
InsertionIndicesIn
TArray< int32 >
InsertionIndicesOut
TArray< int32 >
OriginIndicesIn
TArray< int32 >
OriginIndicesOut
float
Radius