/Engine/Source/Runtime/Engine/Public/MaterialShared.h
Finds the shader map for a material.
Finds the shader map for a material.
NULL if no cached shader map was found.
static [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< [FMaterialShaderMap](API\Runtime\Engine\FMaterialShaderMap) > FindId ( const [FMaterialShaderMapId](API\Runtime\Engine\FMaterialShaderMapId) & ShaderMapId, EShaderPlatform Platform )