/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/Loudness.h
The results of the loudness analyis.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FLoudnessResults
float
Loudness
The raw loudness value in dB.
float
NormalizedLoudness
The normalized loudness.
float
PerceptualEnergy
The normalized loudness.
float
TimeSeconds
The time in seconds since analysis began.