/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Tools/CreateControlAssetRigSettings.h
Default Settings for the Control Rig Asset, including the Default Asset Name
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Config=EditorSettings) class UCreateControlPoseAssetRigSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FString
AssetName
Asset Name