/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputActionValue.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(HasNativeMake="/Script/EnhancedInput.EnhancedInputLibrary.MakeInputActionValueOfType", HasNativeBreak="/Script/EnhancedInput.EnhancedInputLibrary.BreakInputActionValue")) struct FInputActionValue
FVector
Value
EInputActionVal...
ValueType