/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Helper methods for adding GaAmeplayCues without having to go through GameplayEffects. For now, none of these will happen predictively. We can eventually build this out more to work with the PredictionKey system.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, Meta=(GameplayTagFilter="GameplayCue"), DisplayName="Execute GameplayCue On Owner", Meta=(ScriptName="ExecuteGameplayCue")) virtual void K2_ExecuteGameplayCue ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, [FGameplayEffectContextHandle](API\Plugins\GameplayAbilities\FGameplayEffectContextHandle) Context )