/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterGameEngine.h
virtual bool LoadMap ( [FWorldContext](API\Runtime\Engine\Engine\FWorldContext) & WorldContext, [FURL](API\Runtime\Engine\Engine\FURL) URL, class [UPendingNetGame](API\Runtime\Engine\Engine\UPendingNetGame) * Pending, [FString](API\Runtime\Core\Containers\FString) & Error )