/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h
static void Refresh ( [UGeometryCollectionComponent](API\Runtime\GeometryCollectionEngine\GeometryCollection\UGeometryCollect-) * Component, [FFractureEditorModeToolkit](API\Plugins\FractureEditor\FFractureEditorModeToolkit) * Toolkit, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & SetSelection, bool bClearSelection, bool bMustUpdateBoneColors )