/Engine/Source/Runtime/Core/Public/PixelFormat.h
Information about a pixel format. The majority of this structure is valid after static init, however RHI does keep some state in here that is initialized by that module and should not be used by general use programs that don't have RHI (so noted in comments).
struct FPixelFormatInfo
uint8:  1
bIs24BitUnormDepthStencil
If false, 32 bit float is assumed (initialized by RHI module - invalid otherwise)
int32
BlockBytes
int32
BlockSizeX
int32
BlockSizeY
int32
BlockSizeZ
EPixelFormatCap...
Capabilities
Per platform cabilities for the format (initialized by RHI module - invalid otherwise)
const TCHAR ...
Name
int32
NumComponents
uint32
PlatformFormat
Platform specific converted format (initialized by RHI module - invalid otherwise)
uint8:  1
Supported
Whether the texture format is supported on the current platform/ rendering combination
EPixelFormat
UnrealFormat