/Engine/Source/Editor/UnrealEd/Public/Kismet2/WatchedPin.h
FBlueprintWatchedPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > && InPathToProperty )