/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_Fabrik.h
Controller which implements the FABRIK IK approximation algorithm - seehttp://www.academia.edu/9165835/FABRIK_A_fast_iterative_solver_for_the_Inverse_Kinematics_problemfor details
struct FAnimNode_Fabrik : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
bool
bEnableDebugDraw
Toggle drawing of axes to debug joint rotation
TEnumAsByte< en...
EffectorRotationSource
FBoneSocketTarg...
EffectorTarget
If EffectorTransformSpace is a bone, this is the bone to use.
FTransform
EffectorTransform
Coordinates for target location of tip bone - if EffectorLocationSpace is bone, this is the offset from Target Bone to use as target location
TEnumAsByte< en...
EffectorTransformSpace
Reference frame of Effector Transform.
int32
MaxIterations
Maximum number of iterations allowed, to control performance.
float
Precision
Tolerance for final tip location delta from EffectorLocation
FBoneReference
RootBone
Name of the root bone
FBoneReference
TipBone
Name of tip bone