/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshIndexUtil.h
Find the two edges in a Triangle that are connected to a given Vertex of the triangle
edge pair, or (IndexConstants::InvalidID,IndexConstants::InvalidID) on error
namespace UE { namespace Geometry { [FIndex2i](API\Runtime\GeometryCore\FIndex2i) UE::Geometry::FindVertexEdgesInTriangle ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, int32 TriangleID, int32 VertexID ) } }