/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigPose.h
The Data Stored For Each Pose and associated Functions to Store and Paste It
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FControlRigControlPose
TArray<FRigCon...
CopyOfControls
TMap<FName, in...
CopyOfControlsNameToIndex
Cache of the Map, Used to make pasting faster.