/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h
Specialized actor for replicating debug information about replication to specific connections. This actor is never spawned in shipping builds and never counts towards bandwidth limits
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotPlaceable, Transient) class AReplicationGraphDebugActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr<UNe...
ConnectionManager
TObjectPtr<URe...
ReplicationGraph