/Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h
Populates the given menu with options for the given Child Actor component
static void FillComponentContextMenuOptions ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [UChildActorComponent](API\Runtime\Engine\Components\UChildActorComponent) * ChildActorComponent )