/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneEventTrackExtensions.h
Create a new event repeater section for the given track
The newly created event repeater section
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Track", Meta=(ScriptMethod)) static [UMovieSceneEventRepeaterSection](API\Runtime\MovieSceneTracks\Sections\UMovieSceneEventRepeaterSection) * AddEventRepeaterSection ( [UMovieSceneEventTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieSceneEventTrack) * InTrack )