/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayModMagnitudeCalculation.h
Class used to perform custom gameplay effect modifier calculations, either via blueprint or native code
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Abstract) class UGameplayModMagnitudeCalculation : public [UGameplayEffectCalculation](API\Plugins\GameplayAbilities\UGameplayEffectCalculation)
bool
bAllowNonNetAuthorityDependencyRegistration
Whether the calculation allows non-net authorities to register the external dependency multi-cast delegate or not; Effectively whether clients are allowed to perform the custom calculation themselves or not