/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODDestruction.h
static void DamageInHLOD ( const [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IWorldPartitionDestructibleInHLODInterface](API\Runtime\Engine\WorldPartition\HLOD\IWorldPartitionDestructibleInHLO-) > & DestructibleInHLOD, float DamagePercent )