/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure") [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RequestNamedRenderTarget ( const [FName](API\Runtime\Core\UObject\FName) ReferenceName, const float RenderPercentage, [ETargetUsageFlags](API\Plugins\Composure\ETargetUsageFlags) UsageTag )