/Engine/Source/Runtime/Engine/Public/Net/RepLayout.h
Reads all property values from the received buffer, and applies them to the property memory.
bool ReceiveProperties ( [UActorChannel](API\Runtime\Engine\Engine\UActorChannel) * OwningChannel, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InObjectClass, [FReceivingRepState](API\Runtime\Engine\Net\FReceivingRepState) *__restrict RepState, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [FNetBitReader](API\Runtime\CoreUObject\UObject\FNetBitReader) & InBunch, bool & bOutHasUnmapped, bool & bOutGuidsChanged, const EReceivePropertiesFlags InFlags ) const