/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/ComponentCollisionUtil.h
true if the component type supports collision settings
namespace UE { namespace Geometry { bool UE::Geometry::ComponentTypeSupportsCollision ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, [EComponentCollisionSupportLevel](API\Plugins\ModelingComponents\Physics\UE__Geometry__EC-) SupportLevel ) } }