/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h
Struct containing one seconds worth of accumulated ping data (for averaging) NOTE: Maximum PingCount is 7, and maximum PingSum is 8191 (1170*7)
struct PingAvgData
uint8:  3
PingCount
The number of accumulated pings
uint16:  13
PingSum
The sum of all accumulated pings (used to calculate avg later)