/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderUtils.h
namespace SequenceRecorderUtils { static bool SequenceRecorderUtils::DoesTakeExist ( const [FString](API\Runtime\Core\Containers\FString) & AssetPath, const [FString](API\Runtime\Core\Containers\FString) & ActorName, const [FString](API\Runtime\Core\Containers\FString) & SessionName, uint32 TakeNumber ) }