/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h
Create a new texture object based on the data in CreateTexParams
a results data structure, containing a result code and information about any new objects created
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Modeling Objects") virtual [FCreateTextureObjectResult](API\Plugins\ModelingComponents\FCreateTextureObjectResult) CreateTextureObject ( const [FCreateTextureObjectParams](API\Plugins\ModelingComponents\FCreateTextureObjectParams) & CreateTexParams )