/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/CombineMeshesTool.h
Simple tool to combine multiple meshes into a single mesh asset
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UCombineMeshesTool : public [UMultiSelectionMeshEditingTool](API\Plugins\ModelingComponents\BaseTools\UMultiSelectionMeshEditingTool), public [IInteractiveToolExclusiveToolAPI](API\Runtime\InteractiveToolsFramework\IInteractiveToolExclusiveToolAPI)
TObjectPtr<UCo...
BasicProperties
bool
bDuplicateMode
TObjectPtr<UOn...
HandleSourceProperties
TObjectPtr<UCr...
OutputTypeProperties