/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Provides the Gameplay Ability object associated with an Ability Spec Handle This can be either an instanced ability, or in the case of shared abilities, the Class Default Object
Pointer to the Gameplay Ability object
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayAbility") static const [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * GetGameplayAbilityFromSpecHandle ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * AbilitySystem, const [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) & AbilitySpecHandle, bool & bIsInstance )