/Engine/Source/Runtime/Engine/Public/ClothCollisionSource.h
FClothCollisionSource ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSourceComponent, [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * InSourcePhysicsAsset, const FOnBoneTransformsFinalizedMultiCast::FDelegate & InOnBoneTransformsFinalizedDelegate )