/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Adds an exposed pin to the graph controlled by this.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [FName](API\Runtime\Core\UObject\FName) AddExposedPin ( const [FName](API\Runtime\Core\UObject\FName) & InPinName, [ERigVMPinDirection](API\Plugins\RigVM\RigVMCore\ERigVMPinDirection) InDirection, const [FString](API\Runtime\Core\Containers\FString) & InCPPType, const [FName](API\Runtime\Core\UObject\FName) & InCPPTypeObjectPath, const [FString](API\Runtime\Core\Containers\FString) & InDefaultValue, bool bSetupUndoRedo, bool bPrintPythonCommand )