/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargeterController.h
Set the preview skeletal mesh for either source or target.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRetargeter, Meta=(BlueprintThreadSafe)) void SetPreviewMesh ( const [ERetargetSourceOrTarget](API\Plugins\IKRig\Retargeter\ERetargetSourceOrTarget) SourceOrTarget, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InPreviewMesh ) const