/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectCollisionInterface.h
This function does the same as GetPhysicsObjectOverlap but also computes the AABB overlap metric.
bool PhysicsObjectOverlapWithAABB ( const [FConstPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FConstPhysicsObjectHandle) ObjectA, const FTransform & InTransformA, const [FConstPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FConstPhysicsObjectHandle) ObjectB, const FTransform & InTransformB, bool bTraceComplex, const FVector & Tolerance, FBox & OutOverlap )