/Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsScripting.h
Add Constraint to the system using the incoming parent and child handles with the specified type.
return If constraint added correctly
static bool AddConstraint ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [UTransformableHandle](API\Runtime\Constraints\UTransformableHandle) * InParentHandle, [UTransformableHandle](API\Runtime\Constraints\UTransformableHandle) * InChildHandle, [UTickableTransformConstraint](API\Runtime\Constraints\UTickableTransformConstraint) * InConstraint, const bool bMaintainOffset )