/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h
Retrieve the Array of watched pins associated with a blueprint. returns null if there are no watched pins associated with this blueprint
static [TArray](API\Runtime\Core\Containers\TArray)< [FBlueprintWatchedPin](API\Editor\UnrealEd\Kismet2\FBlueprintWatchedPin) > * GetWatchedPins ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )