/Engine/Source/Editor/UnrealEd/Public/ClassIconFinder.h
Utility function to convert an asset into the most suitable class possible for use by the icon finder
static const [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetIconClassForAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, bool * bOutIsClassType )