/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h
Copies the selected components to the clipboard
static void CopyComponents ( const [TArray](API\Runtime\Core\Containers\TArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > & ComponentsToCopy, [FString](API\Runtime\Core\Containers\FString) * DestinationData )