/Engine/Plugins/Experimental/ChaosNiagara/Source/ChaosNiagara/Public/NiagaraDataInterfaceGeometryCollection.h
Render buffers that will be used in hlsl functions
struct FNDIGeometryCollectionBuffer : public [FRenderResource](API\Runtime\RenderCore\FRenderResource)
FReadBuffer
BoundsBuffer
Element extent buffer
uint32
NumPieces
Number of transforms
FReadBuffer
PrevWorldInverseTransformBuffer
Inverse transform buffer
FReadBuffer
PrevWorldTransformBuffer
Inverse transform buffer
FReadBuffer
WorldInverseTransformBuffer
World transform buffer
FReadBuffer
WorldTransformBuffer
World transform buffer