/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDAssetOptions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FUsdMaterialBakingOptions
bool
bConstantColorAsSingleValue
When this is true and a baked texture contains a single flat color we will write out that color value directly on the USD layer and skip generating a texture
FIntPoint
DefaultTextureSize
Size of the baked texture for all properties that don't have a CustomSize set
TArray<FProper...
Properties
Properties which are supposed to be baked out for the material
FDirectoryPath
TexturesDir
Where baked textures are placed.