/Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionSettings.h
Called during cooking. Must return all objects that will be Preload()ed when this is serialized at load time. Only used by the EDL.
virtual void GetPreloadDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutDeps )