/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMParameterNode.h
The parameter description is used to convey information about unique parameters within a Graph. Multiple Parameter Nodes can share the same parameter description.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(Deprecated="5.1")) struct FRigVMGraphParameterDescription
bool
bIsInput
True if the parameter is an input.
FString
CPPType
The C++ data type of the parameter.
TObjectPtr<UOb...
CPPTypeObject
The Struct of the C++ data type of the parameter (or nullptr)
FString
DefaultValue
The default value of the parameter.
FName
Name
The name of the parameter.