/Engine/Source/Runtime/Engine/Public/StereoRendering.h
Renders texture into a backbuffer. Could be empty if no rendertarget texture is used, or if direct-rendering through RHI bridge is implemented.
virtual void RenderTexture_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, class [FRHITexture](API\Runtime\RHI\FRHITexture) * BackBuffer, class [FRHITexture](API\Runtime\RHI\FRHITexture) * SrcTexture, FVector2D WindowSize ) const