/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyRegistry.h
Structure defining a type of property that can be animated by sequencer
struct FPropertyDefinition
UClass*
BlenderSystemClass
The blender system to use by default (if specified here) to blend composites of this property (it can be overriden per-entity with a blender system component)
uint16
CompositeSize
The number of channels that this property comprises
ICustomProperty...
CustomPropertyRegistration
Pointer to a custom getter/setter registry for short circuiting theUObjectVM.
uint32
DoubleCompositeMask
A mask of which composite indices pertain to doubles
TInlineValue<I...
Handler
Implementation of type specific property actions such as applying properties from entities or recomposing values
FComponentTypeI...
InitialValueType
The component type for this property's inital value (used for relative and/or additive blending)
TArrayView< con...
MetaDataTypes
MetaData types
FComponentTypeI...
PropertyType
The component type or tag of the property itself
TStatId
StatID
Stat ID for this property type
uint16
VariableSizeCompositeOffset
The number of channels that this property comprises