/Engine/Source/Runtime/Engine/Public/MeshParticleVertexFactory.h
struct FDataType : public [FStaticMeshDataType](API\Runtime\Engine\FStaticMeshDataType)
bool
bInitialized
Flag to mark as initialized
FVertexStreamCo...
ParticleColorComponent
The stream to read the vertex color from.
FVertexStreamCo...
SubUVLerpAndRelTime
The stream to read SubUV lerp and the particle relative time from
FVertexStreamCo...
SubUVs
The stream to read SubUV parameters from..
FVertexStreamCo...
TransformComponent
The stream to read the mesh transform from.
FVertexStreamCo...
VelocityComponent
The stream to read the particle velocity from