/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Blueprints/MPCDIGeometryData.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="MPCDI") struct FMPCDIGeometryImportData
int32
Height
TArray< FVector...
Vertices
int32
Width