/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreePropertyBindingCompiler.h
Resolves a string based property path in specified struct into segments of property names and access types. If logging is required both, Log and LogContextStruct needs to be non-null.
True of the property was solved successfully.
static PRAGMA_DISABLE_DEPRECATION_WARNINGS[[nodiscard]] bool ResolvePropertyPath ( const [FStateTreeBindableStructDesc](API\Plugins\StateTreeModule\FStateTreeBindableStructDesc) & InStructDesc, const [FStateTreeEditorPropertyPath](API\Plugins\StateTreeModule\FStateTreeEditorPropertyPath) & InPath, [TArray](API\Runtime\Core\Containers\TArray)< FStateTreePropertySegment > & OutSegments, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *& OutLeafProperty, int32 & OutLeafArrayIndex, [FStateTreeCompilerLog](API\Plugins\StateTreeEditorModule\FStateTreeCompilerLog) * Log, const [FStateTreeBindableStructDesc](API\Plugins\StateTreeModule\FStateTreeBindableStructDesc) * LogContextStruct )