/Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerCoords.h
class UMaterialExpressionLandscapeLayerCoords : public [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression)
TEnumAsByte< en...
CustomUVType
Determines the mapping place to use on the terrain.
float
MappingPanU
Offset to apply to the mapping along U.
float
MappingPanV
Offset to apply to the mapping along V.
float
MappingRotation
Rotation to apply to the mapping.
float
MappingScale
Uniform scale to apply to the mapping.
TEnumAsByte< en...
MappingType
Determines the mapping place to use on the terrain.