/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/PatternTool.h
UPatternTooltakes input meshes and generates 3D Patterns of those meshes, by placing repeated copies along geometric paths like lines, grids, circles, etc. The output can be a single Actor per pattern Element, or combined into single Actors in various ways depending on the input mesh type.
AllComponents
AllPreviewComponents
bEnableCreateISMCs
bHaveNonUniformScaleElements
BoundingBoxSettings
BoundingBoxVisualizer
bPatternNeedsUpdating
bPatternToolThreeAxisTransformGizmoRegistered
bUsingSingleAxis
CachedEndScale
CachedJitterScale
CachedStartScale
CombinedPatternBounds
CurrentPattern
CurrentStartFrameWorld
DragAlignmentMechanic
DynamicMeshPools
Elements
EndScaleWatcherIdx
GizmoActorBuilder
GridExtentXWatcherIdx
GridExtentYWatcherIdx
GridSettings
JitterScaleWatcherIdx
LastPatternUpdateTime
LinearExtentWatcherIdx
LinearSettings
OutputSettings
PatternGizmo
PatternGizmoProxy
PatternToolAxisPositionBuilderIdentifier
PatternToolPlanePositionBuilderIdentifier
PatternToolThreeAxisTransformBuilderIdentifier
PlaneMechanic
PreviewComponents
PreviewGeometry
RadialSettings
RadiusWatcherIdx
RotationSettings
ScaleSettings
Settings
StartScaleWatcherIdx
StaticMeshPools
TranslationSettings