/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/TransformGizmoDataBinder.h
Allows the data bound to the translation component to be stored in different units than used by the gizmo. For instance, in a UV editor where the world coordinates are not actually 0 to 1.
virtual void SetTranslationConversionFunctions ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< FVector3d(const FVector3d &InternalValue)> ActualToBoundConversionIn, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< FVector3d(const FVector3d &DisplayValue)> BoundToActualConversionIn )