/Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h
Set bodies that require no collision
void SetIgnoreCollisionActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [FActorHandle](API\Runtime\Engine\Physics\ImmediatePhysics\ImmediatePhysicsChaos\FActorHandle) * > & InIgnoreCollisionActors )