/Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h
Structure definition to match StructuredBuffer in RivermaxShaders.usf For 8bit output, it's 3 bytes per pixels. To align with 4 bytes (32bit) we use 12 bytes (4 pixels) per output
struct FRGB8BitBuffer
uint32
DWord0
uint32
DWord1
uint32
DWord2