/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SmoothBoneWeights.h
FSmoothDynamicMeshVertexSkinWeights ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * InSourceMesh, const [FName](API\Runtime\Core\UObject\FName) InProfile )