/Engine/Source/Runtime/RenderCore/Public/ShaderParameterParser.h
Validates and moves all the shader loose data parameter defined in the root scope of the shader into the root uniform buffer.
class FShaderParameterParser
bool
bBindlessResources
bool
bBindlessSamplers
bool
bMovedLoosedParametersToRootConstantBuffer
Indicates that parameters were actually moved to the root constant buffer.
bool
bNeedToMoveToRootConstantBuffer
Indicates that parameters should be moved to the root cosntant buffer.
const TCHAR ...
ConstantBufferType
TConstArrayView...
ExtraSRVTypes
TConstArrayView...
ExtraUAVTypes
FString
OriginalParsedShader
TMap<FString, ...
ParsedParameters