/Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescList.h
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) > * GetActorDescriptor ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ActorGuid )