/Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h
Clear all the simulation history after Frame
void ClearPhaseAndFuture ( [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) & Handle, int32 Frame, [FFrameAndPhase::EParticleHistoryPhase](API\Runtime\Chaos\FFrameAndPhase\EParticleHistoryPhase) Phase )