/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h
Check if a mapping context is applied to this subsystem's owner.
True if the mapping context is applied
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Input|Mapping Queries") virtual bool HasMappingContext ( const [UInputMappingContext](API\Plugins\EnhancedInput\UInputMappingContext) * MappingContext, int32 & OutFoundPriority ) const