/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h
Perform edge flips on intrinsic mesh until either the MaxFlipCount is reached or the mesh is fully Delaunay
the number of flips.
namespace UE { namespace Geometry { int32 UE::Geometry::FlipToDelaunay ( [FIntrinsicEdgeFlipMesh](API\Plugins\DynamicMesh\Operations\FIntrinsicEdgeFlipMesh) & IntrinsicMesh, [TSet](API\Runtime\Core\Containers\TSet)< int > & Uncorrected, const int32 MaxFlipCount ) } }