/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadataBuilder.h
uint32 AddNestedStruct ( const TCHAR * Name, const [FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) * StructMetadata, [EShaderPrecisionModifier::Type](API\Runtime\RenderCore\EShaderPrecisionModifier__Type) Precision )