/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h
Utility function to handle calculating transform with a parent
FTransform CalcNewComponentToWorld_GeneralCase ( const FTransform & NewRelativeTransform, const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Parent, [FName](API\Runtime\Core\UObject\FName) SocketName ) const