/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFunctionLibrary.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FRemoteControlOptionalExposeArgs
FString
DisplayName
The display name of the exposed entity in the panel.
FString
GroupName
The name of the group to expose the entity in.