/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreDeinterlacer.h
Blend the top and bottom field, keeping temporal resolution but halving texture vertical resoluton.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UBlendDeinterlacer : public [UVideoDeinterlacer](API\Plugins\MediaIOCore\UVideoDeinterlacer)