/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h
Bone information that can be cached once per-lod change.
struct FBoneData
FCompactPoseBon...
BallIndex
FCompactPoseBon...
FKIndex
float
FootLength
FCompactPoseBon...
HipIndex
FCompactPoseBon...
IKIndex
float
LimbLength