/Engine/Plugins/Animation/AnimationModifierLibrary/Source/AnimationModifierLibrary/Public/EncodeRootBoneModifier.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FEncodeRootBoneWeightedBoneAxis : public [FEncodeRootBoneWeightedBone](API\Plugins\AnimationModifierLibrary\FEncodeRootBoneWeightedBone)
EEncodeRootBone...
BoneAxis