/Engine/Source/Editor/VREditor/Public/VRModeSettings.h
Implements the settings for VR Mode.
class UVRModeSettings : public [UVISettings](API\Editor\ViewportInteraction\UVISettings)
uint32:  1
bAutokeySequences
Whether or not sequences should be autokeyed.
uint32:  1
bEnableAutoVREditMode
If true, wearing a Vive or Oculus Rift headset will automatically enter VR Editing mode
uint32:  1
bShowWorldMovementGrid
Show the movement grid for orientation while moving through the world
uint32:  1
bShowWorldMovementPostProcess
Dim the surroundings while moving through the world
uint32:  1
bShowWorldScaleProgressBar
Display a progress bar while scaling that shows your current scale
float
DoubleClickTime
The maximum time in seconds between two clicks for a double-click to register
float
GizmoScale
The size of the transform gizmo
EInteractorHand
InteractorHand
Which hand should have the primary interactor laser on it.
TSoftClassPtr< ...
ModeClass
The mode extension to use when UnrealEd is in VR mode.
float
TriggerPressedThreshold_Rift
The amount (between 0-1) you have to depress the Oculus Touch controller trigger to register a press
float
TriggerPressedThreshold_Vive
The amount (between 0-1) you have to depress the Vive controller trigger to register a press
float
UIBrightness
Adjusts the brightness of the UI panels