/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesProjectPolicies.h
Called when a game feature plugin enters the Loading state to determine additional assets to load.
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FPrimaryAssetId](API\Runtime\CoreUObject\UObject\FPrimaryAssetId) > GetPreloadAssetListForGameFeature ( const [UGameFeatureData](API\Plugins\GameFeatures\UGameFeatureData) * GameFeatureToLoad, bool bIncludeLoadedAssets ) const