/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h
Same as NewComponentType but specifically does not expose the component type to the reference graph. Use with caution!
template<typename T> [TComponentTypeID](API\Runtime\MovieScene\EntitySystem\TComponentTypeID)< T > NewComponentTypeNoAddReferencedObjects ( const TCHAR *const DebugName, const [FNewComponentTypeParams](API\Runtime\MovieScene\EntitySystem\FNewComponentTypeParams) & Params )