/Engine/Source/Runtime/MovieSceneTracks/Public/MovieSceneTracksComponentTypes.h
void ApplyAttach ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * NewAttachParent, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * ChildComponentToAttach, const [FName](API\Runtime\Core\UObject\FName) & SocketName ) const