/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneSkeletalAnimationSystem.h
void Register ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkeleletalMeshCompononent, ESwapRootBone InSwapRootBone, FTransform & InCurrentTransform, [TOptional](API\Runtime\Core\IO\TOptional)< FTransform > InTransform )