/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
Display a new SoundSubmix that has just been created using the editor
void AddNewSoundSubmix ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * SoundSubmix, int32 NodePosX, int32 NodePosY, bool bSelectNewNode )