/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonButtonBase.h
Bydefault, if bRequiresHold is true, the bound Input Action will be forced to require hold as well. The Bound Input action will use the row's hold values regardless of the row's bRequiresHold state.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() virtual bool GetConvertInputActionToHold()