/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h
Compute the occupied 2D area for the UVs for the specified triangles and channel.
static double DetermineAreaFromUVs ( const [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) & UVOverlay, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Triangles, [FAxisAlignedBox2f](API\Runtime\GeometryCore\FAxisAlignedBox2f) * BoundingBox )