/Engine/Plugins/Developer/PluginUtils/Source/PluginUtils/Public/PluginUtils.h
Parameters for loading/mounting a plugin
struct FLoadPluginParams
bool
bEnablePluginInProject
Whether to enable the plugin in the current project config
bool
bOutAlreadyLoaded
Outputs whether the plugin was already loaded
bool
bSelectInContentBrowser
Whether to select the plugin Content folder (if any) in the content browser
bool
bSynchronousAssetsScan
Whether to synchronously scan all assets in the plugin
bool
bUpdateProjectPluginSearchPath
Whether to update the project additional plugin directories (persistently saved in uproject file) if the plugin location is not under the engine or project plugin folder
FText*
OutFailReason
Outputs the reason the plugin loading failed (if applicable)