/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/MeshDescriptionUtil.h
Populate any auto-generated attributes of aFMeshDescriptionthat are currently invalid (eg Normals/Tangents, which may be zero until calculated)
namespace UE { namespace MeshDescription { void UE::MeshDescription::InitializeAutoGeneratedAttributes ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & Mesh, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * StaticMeshComponent, int32 SourceLOD ) } }