/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Postprocess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationViewport_ColorGradingSettings
uint8:  1
bOverride_Contrast
uint8:  1
bOverride_Gain
uint8:  1
bOverride_Gamma
uint8:  1
bOverride_Offset
uint8:  1
bOverride_Saturation
FVector4
Contrast
Contrast.
FVector4
Gain
Gain.
FVector4
Gamma
Gamma.
FVector4
Offset
Offset.
FVector4
Saturation
Saturation.