/Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionHLODsBuilder.h
[TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > > GetHLODWorkloads ( int32 NumWorkloads ) const