/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldPath.h
RemoteControl Path segment holding a property layer
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRCFieldPathSegment
int32
ArrayIndex
Container index if any.
FString
MapKey
Holds the key in case of a path containing an indexed map.
FName
Name
Name of the segment
FRCFieldResolve...
ResolvedData
Resolved Data of the segment
FString
ValuePropertyName
Value property name, in case a map is being indexed.