/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetUtils.h
Determines the world relative asset root path.
Asset root path relative to the world.
namespace UE { namespace Modeling { [FString](API\Runtime\Core\Containers\FString) UE::Modeling::GetWorldRelativeAssetRootPath ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * World ) } }