/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderParameters.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FTakeRecorderProjectParameters
bool
bRecordSourcesIntoSubSequences
If enabled, each Source will be recorded into a separate Sequence and embedded in the Root Sequence will link to them via Subscenes track.
bool
bRecordTimecode
If enabled, timecode will be recorded into each actor track
bool
bRecordToPossessable
If enabled, all recorded actors will be recorded to possessable object bindings in Sequencer.
bool
bShowNotifications
Whether to show notification windows or not when recording
bool
bStartAtCurrentTimecode
If enabled, track sections will start at the current timecode. Otherwise, 0.
FString
DefaultSlate
The default name to use for the Slate information
TArray<FTakeRe...
DefaultTracks
List of property names for which movie scene tracks will always record.
EUpdateClockSou...
RecordingClockSource
The clock source to use when recording
FDirectoryPath
RootTakeSaveDir
The root of the directory in which to save recorded takes.
FString
TakeSaveDir
The name of the directory in which to save recorded takes.