/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentTypeInfo.h
Stub for components that do not need reference collection. Overload voidAddReferencedObjectForComponent(FReferenceCollectorReferenceCollector, TComponent)for your own implementation NOTE: The return value isveryimportant - overloaded AddReferencedObjectForComponent functions should return void otherwise they will not get called by the entity manager.
namespace UE { namespace MovieScene { FNotImplemented * UE::MovieScene::AddReferencedObjectForComponent ( ... ) } }