/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigToolAsset.h
template<typename Type> static [UObject](API\Runtime\CoreUObject\UObject\UObject) * SaveAsset ( [UControlRig](API\Plugins\ControlRig\UControlRig) * InControlRig, const [FString](API\Runtime\Core\Containers\FString) & CurrentPath, const [FString](API\Runtime\Core\Containers\FString) & InString, bool bUseAllControls )