/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h
Link to another state in StateTree
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FStateTreeStateLink
FGuid
ID
ID of the state linked to.
EStateTreeTrans...
LinkType
Type of the transition, used at edit time to describe e.g. next state (which is calculated at compile time).
FName
Name
Name of the state at the time of linking, used for error reporting.
FStateTreeState...
StateHandle
Handle of the linked state.