/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Clear metadata key on specified variable, or timeline
static void RemoveBlueprintVariableMetaData ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) & VarName, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InLocalVarScope, const [FName](API\Runtime\Core\UObject\FName) & MetaDataKey )