/Engine/Source/Runtime/PhysicsCore/Public/SQCapture.h
Allows us to capture a scene query with either physx or chaos and then load it into either format for testing purposes.
struct FSQCapture
constChaos::FI...
ChaosGeometry
ChaosInterface:...
ChaosOverlapBuffer
TArray<ChaosIn...
ChaosOverlapTouches
TUniquePtr<Cha...
ChaosOwnerObject
ChaosInterface:...
ChaosRaycastBuffer
TArray<ChaosIn...
ChaosRaycastTouches
ChaosInterface:...
ChaosSweepBuffer
TArray<ChaosIn...
ChaosSweepTouches
float
DeltaMag
FVector
Dir
TUniquePtr<ICo...
FilterCallback
FHitFlags
OutputFlags
ChaosInterface:...
QueryFilterData
TUniquePtr<Cha...
SerializableChaosGeometry
enumFSQCapture...
SQType
FVector
StartPoint
FTransform
StartTM