/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Default settings for the RigVM Controller
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorSettings) class URigVMControllerSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bAutoResolveTemplateNodesWhenLinkingExecute
When adding a link to an execute pin on a template node, this functionality automatically resolves the template node to the most commonly used type.
TMap<FName,FR...
TemplateDefaultTypes
The commonly used types for a template node