/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Struct representing modifier info used exclusively for "scoped" executions that happen instantaneously. These are folded into a calculation only for the extent of the calculation and never permanently added to an aggregator.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayEffectExecutionScopedModifierInfo
EGameplayEffect...
AggregatorType
Type of aggregator backing the scoped mod
FGameplayEffect...
CapturedAttribute
Backing attribute that the scoped modifier is for
FGameplayModEva...
EvaluationChannelSettings
Evaluation channel settings of the scoped modifier
FGameplayEffect...
ModifierMagnitude
Magnitude of the scoped modifier
TEnumAsByte<EG...
ModifierOp
Modifier operation to perform
FGameplayTagReq...
SourceTags
Source tag requirements for the modifier to apply
FGameplayTagReq...
TargetTags
Target tag requirements for the modifier to apply
FGameplayTag
TransientAggregatorIdentifier
Identifier for aggregator if acting as a transient "temporary variable" aggregator