/Engine/Source/Runtime/RHICore/Public/RHICoreShader.h
namespace UE { namespace RHICore { template<typename TRHIContext, typename TRHIShader> void UE::RHICore::ApplyStaticUniformBuffers ( TRHIContext * CommandContext, TRHIShader * Shader, const [TArray](API\Runtime\Core\Containers\TArray)< FUniformBufferStaticSlot > & Slots, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & LayoutHashes, const [TArray](API\Runtime\Core\Containers\TArray)< [FRHIUniformBuffer](API\Runtime\RHI\FRHIUniformBuffer) * > & UniformBuffers ) } }