/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolyPathFunctions.h
Returns the 3D position of the requested vertex in the PolyPath. If theIndexdoes not correspond to a vertex in the PolyPath, a Zero Vector (0,0,0) will be returned.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|PolyPath", Meta=(ScriptMethod)) static FVector GetPolyPathVertex ( [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) PolyPath, int Index, bool & bIsValidIndex )