/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputLibrary.h
Interpret an InputActionValue as a 3D axis (Vector) input
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintInternalUseOnly, Meta=(BlueprintAutocast)) static FVector Conv_InputActionValueToAxis3D ( [FInputActionValue](API\Plugins\EnhancedInput\FInputActionValue) ActionValue )