/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/CapturableProperty.h
Describes a property path that can be captured. It just exposes a display name but uses internal data in order to be able to capture exception properties, like materials
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FCapturableProperty
EPropertyValueC...
CaptureType
bool
Checked
TArray<FString...
ComponentNames
FString
DisplayName
FPropertyPath
Prop
FName
PropertySetterName