/Engine/Plugins/Importers/USDImporter/Source/UnrealUSDWrapper/Public/UsdWrappers/SdfLayer.h
static [FString](API\Runtime\Core\Containers\FString) SdfComputeAssetPathRelativeToLayer ( const [FSdfLayer](API\Plugins\UnrealUSDWrapper\UsdWrappers\FSdfLayer) & Anchor, const TCHAR * AssetPath )