/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/DragAlignmentMechanic.h
Casts a ray into the scene to find an alignment point. Used in the functions bound to gizmos.
true if something was hit.
virtual bool CastRay ( const FRay & WorldRay, FVector & OutputPoint, const [TArray](API\Runtime\Core\Containers\TArray)< const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > * ComponentsToIgnore, const [TArray](API\Runtime\Core\Containers\TArray)< const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > * InvisibleComponentsToInclude, bool bUseFilter )