/Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h
Computed result of aUSceneSnappingManagerhit query request
struct FSceneHitQueryResult
FHitResult
HitResult
int
HitTriIndex
Integer ID of triangle that was hit
FVector3d
Normal
Hit normal
FVector3d
Position
Hit position
AActor*
TargetActor
Actor that owns hit target
UPrimitiveCompo...
TargetComponent
Component that owns hit target
FVector3d[3]
TriVertices
Vertices of triangle that was hit (for debugging, may not be set)