/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h
This structure is used to either advance or synchronize animation players.
struct FAnimAssetTickContext
FMarkerTickCont...
MarkerTickContext
ERootMotionMode...
RootMotionMode
The root motion mode of the owning AnimInstance.
FRootMotionMove...
RootMotionMovementParams
Root Motion accumulated from this tick context.