/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Returns true if this ability can be activated right now. Has no side effects
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=Ability, DisplayName="ShouldAbilityRespondToEvent", Meta=(ScriptName="ShouldAbilityRespondToEvent")) bool K2_ShouldAbilityRespondToEvent ( [FGameplayAbilityActorInfo](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityActorInfo) ActorInfo, [FGameplayEventData](API\Plugins\GameplayAbilities\Abilities\FGameplayEventData) Payload ) const