/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h
Descriptor of a shader map. This concept exists in run time, so this class describes the information stored in the library for a particular FShaderMap
struct FIoStoreShaderMapEntry
uint32
NumShaders
Number of shaders in this shader map.
uint32
ShaderIndicesOffset
Offset to an the first shader index referenced by this shader map in the array of shader indices.