/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectProcessor.h
No constructors are accessible with public or protected access.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassSmartObjectUserFragmentDeinitializer : public [UMassObserverProcessor](API\Plugins\MassEntity\UMassObserverProcessor)
FMassEntityQuer...
EntityQuery