/Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h
static void GetPackedBlueprintsForWorldAsset ( const [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > & InWorldAsset, [TSet](API\Runtime\Core\Containers\TSet)< [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) >> & OutPackedBlueprintAssets, bool bInLoadedOnly )