/Engine/Source/Runtime/PhysicsCore/Public/PhysicalMaterials/PhysicalMaterialPropertyBase.h
editable() editinline MyGameSpecificImpactEffects ImpactEffects; editable() editinline MyGameSpecificImpactSounds ImpactSounds;
class UDEPRECATED_PhysicalMaterialPropertyBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)