/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h
Data that is used in aggregator evaluation that is passed from the caller/game code
struct FAggregatorEvaluateParameters
FGameplayTagCon...
AppliedSourceTagFilter
If any tags are specified in the filter, a mod's owning active gameplay effect's source tags must match ALL of them in order for the mod to count during evaluation
FGameplayTagCon...
AppliedTargetTagFilter
If any tags are specified in the filter, a mod's owning active gameplay effect's target tags must match ALL of them in order for the mod to count during evaluation
TArray<FActive...
IgnoreHandles
Any mods with one of these handles will be ignored during evaluation
bool
IncludePredictiveMods
constFGameplay...
SourceTags
This tag container is expected to hold all aggregrated tags of the gameplay effect's source: from ability system component, effect spec, ability, calculation specific tags, etc.
constFGameplay...
TargetTags
This tag container is expected to hold all aggregrated tags of the gameplay effect's target: from ability system component, effect spec, ability, calculation specific tags, etc.