/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RotateRootBone.h
struct FAnimNode_RotateRootBone : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
float
ActualPitch
float
ActualYaw
FPoseLink
BasePose
bool
bRotateRootMotionAttribute
If enabled, rotating the root bone using this node will also rotate the direction of the root motion custom attribute.
FRotator
MeshToComponent
float
Pitch
FInputScaleBias...
PitchScaleBiasClamp
float
Yaw
FInputScaleBias...
YawScaleBiasClamp