/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Input), ShowCategories=("Input|MouseInput", "Input|TouchInput"), ComponentWrapperClass) class ADestructibleActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
FActorFractureS...
OnActorFracture