/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h
Allow nodes to register log messages to be processed on the game thread
void LogMessage ( [FName](API\Runtime\Core\UObject\FName) InLogType, [EMessageSeverity::Type](API\Runtime\Core\Logging\EMessageSeverity__Type) InSeverity, const [FText](API\Runtime\Core\Internationalization\FText) & InMessage ) const