/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h
class UBTCompositeNode : public [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode)
uint32:  1
bApplyDecoratorScope
If set, all decorators in branch below will be removed when execution flow leaves (decorators on this node are not affected)
uint32:  1
bUseChildExecutionNotify
If set, NotifyChildExecution will be called
uint32:  1
bUseDecoratorsActivationCheck
If set, CanNotifyDecoratorsOnActivation will be called
uint32:  1
bUseDecoratorsDeactivationCheck
If set, CanNotifyDecoratorsOnDeactivation will be called
uint32:  1
bUseDecoratorsFailedActivationCheck
If set, CanNotifyDecoratorsOnFailedActivation will be called
uint32:  1
bUseNodeActivationNotify
If set, NotifyNodeActivation will be called
uint32:  1
bUseNodeDeactivationNotify
If set, NotifyNodeDeactivation will be called
TArray<FBTComp...
Children
Child nodes
uint16
LastExecutionIndex
Execution index of last node in child branches
TArray<TObject...
Services
Service nodes