/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h
Provide context for the HLOD generation
struct FHLODBuildContext
FString
AssetsBaseName
Base name to use for generated assets
UObject*
AssetsOuter
Outer to use for generated assets
double
MinVisibleDistance
Minimum distance at which the HLOD is expected to be displayed
TArray<UActorC...
SourceComponents
Components that will be represented by this HLOD
UWorld*
World
World for which HLODs are being built
FVector
WorldPosition
Location of this HLOD actor in the world.