/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
BONES PUBLIC/SCRIPTING API
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRig) bool SetBoneExcluded ( const [FName](API\Runtime\Core\UObject\FName) BoneName, const bool bExclude ) const