/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphRenderDataIdentifier.h
This data structure can be used to identify what render data a set of pixels represents by knowing what the render layer name is, what renderer produced it, if it's a sub-resource, and what camera it is for. Can be used as the key in aTMap.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMovieGraphRenderDataIdentifier
FString
CameraName
The name of the camera being used for this render.
FString
RendererName
Which renderer was used to produce this image ("panoramic" "deferred" "path tracer", etc.)
FName
RootBranchName
The root branch name that this render layer exists on.
FString
SubResourceName
A sub-resource name for the renderer (ie: "beauty", "object id", "depth", etc.)