/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeFunctionCall.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraPropagatedVariable
FString
PropagatedName
If set, then this overrides the name of the switch parameter when propagating.
FNiagaraVariabl...
SwitchParameter