/Engine/Plugins/VirtualProduction/Rivermax/RivermaxMedia/Source/RivermaxMedia/Public/RivermaxCustomTimeStep.h
Update FApp::CurrentTime/FApp::DeltaTime and optionally wait until the end of the frame.
true if the Engine's TimeStep should also be performed; false otherwise.
virtual bool UpdateTimeStep ( [UEngine](API\Runtime\Engine\Engine\UEngine) * InEngine )