/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h
Select objects by GUID
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor", Meta=(DeprecatedFunction, DeprecationMessage="SelectObjects is deprecated, please use SelectBindings which takes an FMovieSceneBindingProxy")) static void SelectObjects ( [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > ObjectBinding )