/Engine/Source/Editor/UnrealEd/Public/ConsolidateWindow.h
Determine the compatibility of the passed in objects with the objects already present in the consolidation panel
true if all of the passed in objects are compatible, false otherwise
static bool DetermineAssetCompatibility ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InProposedObjects, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutCompatibleObjects )