/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h
Configures the specifiedFSceneViewobject with the view and projection matrices for this viewport.
A pointer to the view within the view family which represents the viewport's primary view.
virtual [FSceneView](API\Runtime\Engine\FSceneView) * CalcSceneView ( [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) * ViewFamily, const int32 StereoViewIndex )