/Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineUnits.h
Fits a given chain to a spline curve. Additionally provides rotational control matching the features of the Distribute Rotation node.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Spline Constraint", Category="Splines", Keywords="Fit,Resample,Spline")) struct FRigUnit_SplineConstraint : public [FRigUnit_HighlevelBaseMutable](API\Plugins\ControlRig\Units\Highlevel\FRigUnit_HighlevelBaseMutable)
EControlRigCurv...
Alignment
Specifies how to align the chain on the curve
bool
bPropagateToChildren
If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms.
TArray<FRigEle...
Items
The items to align
float
Maximum
The maximum U value to use on the curve
float
Minimum
The minimum U value to use on the curve
FVector
PrimaryAxis
FVector
SecondaryAxis
FControlRigSpli...
Spline
The curve to align to
FRigUnit_Spline...
WorkData