/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassSpawnerTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMassSpawnDataGenerator
bool
bDataGenerated
Runtime value to know if we received the generated data for this generator
TSubclassOf<UM...
GeneratorClass
The Generator to use to generate the spawn the points
TObjectPtr<UMa...
GeneratorInstance
float
Proportion
Proportion of the spawn points that should be generated by this generator, (the proportions will be normalized with other sibling generators)