/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/WheelSystem.h
Wheel instance data changes during the simulation
class FSimpleWheelSim : public [TVehicleSystem< FSimpleWheelConfig >](API\Runtime\ChaosVehiclesCore\TVehicleSystem)
bool
ABSEnabled
float
AngularPosition
float
AppliedLinearBrakeForce
float
AppliedLinearDriveForce
Debug for now
float
AvailableGrip
bool
bABSActivated
bool
bClipping
bool
bEngineBraking
bool
bInContact
bool
BrakeEnabled
float
BrakeTorque
float
CorneringStiffness
float
DriveTorque
In.
bool
EngineEnabled
float
ExternalBrakeTorque
float
ExternalDriveTorque
FSimpleWheelCon...
ExternalTorqueCombineMethod
FVector
ForceFromFriction
float
ForceIntoSurface
float
FrictionMultiplier
FVector
GroundVelocityVector
bool
HandbrakeEnabled
float
HandbrakeTorque
float
Inertia
FVector
InputForces
float
LateralAdhesiveLimit
float
LateralSlipGraphMultiplier
float
LongitudinalAdhesiveLimit
float
MassPerWheel
float
MaxBrakeTorque
float
MaxOmega
float
MaxSteeringAngle
float
Omega
float
Re
float
SideSlipModifier
float
SlipAngle
float
SlipVelocity
float
Spin
float
SteeringAngle
bool
SteeringEnabled
float
SurfaceFriction
float
Sx
bool
TractionControlEnabled
uint32
WheelIndex