/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererProperties.h
Emitter properties base class Each EmitterRenderer derives from this with its own class, and returns it in GetProperties; a copy of those specific properties is stored onUNiagaraEmitter(on the System) for serialization and handed back to the System renderer on load.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, MinimalAPI) class UNiagaraRendererProperties : public [UNiagaraMergeable](API\Plugins\NiagaraCore\UNiagaraMergeable)
TArray< constF...
AttributeBindings
bool
bAllowInCullProxies
bool
bIsEnabled
ENiagaraRendere...
MotionVectorSetting
Hint about how to generate motion (velocity) vectors for this renderer.
FOnPropertiesCh...
OnPropertiesChangedDelegate
FGuid
OuterEmitterVersion
FNiagaraPlatfor...
Platforms
Platforms on which this renderer is enabled.
FNiagaraVariabl...
RendererEnabledBinding
Binding to control if the renderer is enabled or disabled.
int32
SortOrderHint
Bydefault, emitters are drawn in the order that they are added to the system.