/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Component conversion") bool ConvertMeshComponent ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * Component, const [FString](API\Runtime\Core\Containers\FString) & PrimPath )