/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetUtils.h
Utility functions that can be used to plug in the client-configurable parts ofUEditorModelingObjectsCreationAPI. See ModelingToolsEditorMode for usage. Determines path and name for a new Asset based on current mode settings, etc
Path+Name for the new Asset (package)
namespace UE { namespace Modeling { [FString](API\Runtime\Core\Containers\FString) UE::Modeling::GetNewAssetPathName ( const [FString](API\Runtime\Core\Containers\FString) & BaseName, const [UWorld](API\Runtime\Engine\Engine\UWorld) * TargetWorld, [FString](API\Runtime\Core\Containers\FString) SuggestedFolder ) } }