/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceUpdaters.h
Called to initialize the flag structure that denotes what functions need to be called on this updater
void PopulateUpdateFlags ( [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * InLinker, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * InPlayer, [ESequenceInstanceUpdateFlags](API\Runtime\MovieScene\EntitySystem\UE__MovieScene__ESequenceInstanc-) & OutUpdateFlags )