/Engine/Source/Runtime/Renderer/Public/ComputeSystemInterface.h
Create compute workers and add to OutWorkers. The created compute workers will only be used by InScene.
void CreateWorkers ( [FSceneInterface](API\Runtime\Engine\FSceneInterface) const * InScene, [TArray](API\Runtime\Core\Containers\TArray)< [IComputeTaskWorker](API\Runtime\Engine\IComputeTaskWorker) * > & OutWorkers )