/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h
CompiledShaderInitializerType &40; const FShaderType &42; InType, int32 InPermutationId, const FShaderCompilerOutput & CompilerOutput, const FUniformExpressionSet & InUniformExpressionSet, const FSHAHash & InMaterialShaderMapHash, const FShaderPipelineType &42; InShaderPipeline, const FVertexFactoryType &42; InVertexFactoryType, const FString & InDebugDescription &41;