/Engine/Source/Runtime/Engine/Classes/Sound/SoundCue.h
The behavior of audio playback is defined within Sound Cues.
class USoundCue : public [USoundBase](API\Runtime\Engine\Sound\USoundBase)
TArray<TObject...
AllNodes
FSoundAttenuati...
AttenuationOverrides
Attenuation settings to use if Override Attenuation is set to true
uint8:  1
bExcludeFromRandomNodeBranchCulling
Ignore per-platform random node culling for memory purposes
uint8:  1
bOverrideAttenuation
Indicates whether attenuation should use the Attenuation Overrides or the Attenuation Settings asset
uint8:  1
bPrimeOnLoad
Makes this sound cue automatically load any sound waves it can play into the cache when it is loaded.
TObjectPtr<USo...
FirstNode
float
PitchMultiplier
Base pitch multiplier
TObjectPtr<UEd...
SoundCueGraph
float
SubtitlePriority
NOTE: UseGetSubtitlePriority()to fetch this value for external use.
float
VolumeMultiplier
Base volume multiplier