/Engine/Source/Editor/KismetCompiler/Public/UserDefinedStructureCompilerUtils.h
ASSUMPTION, structure doesn't need to be renamed or removed.
static void CompileStruct ( class [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * Struct, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog, bool bForceRecompile )