/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonRotator.h
Set the array of texts available
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Behavior") void PopulateTextLabels ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > Labels )