/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Begins playing or restarts an animation and plays to the specified end time
void PlayTo ( float StartAtTime, float EndAtTime, int32 InNumLoopsToPlay, [EUMGSequencePlayMode::Type](API\Runtime\UMG\Blueprint\EUMGSequencePlayMode__Type) InPlayMode, float InPlaybackSpeed, bool bRestoreState )