/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Sets the stabilization rate for a given lock.
the actual value the stabilization amount was set to after clamping
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Movement") float SetAxisStabilizationScale ( [EVirtualCameraAxis](API\Plugins\VirtualCamera\EVirtualCameraAxis) AxisToAdjust, float NewStabilizationAmount )