/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Draw call to render UV overlay
void DrawUVsForMesh ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FCanvas](API\Runtime\Engine\FCanvas) * InCanvas, int32 InTextYPos, [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * MeshComponent )