/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Returns true if the ability system component that instigated this is locally controlled
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|EffectContext", Meta=(DisplayName="IsInstigatorLocallyControlled")) static bool EffectContextIsInstigatorLocallyControlled ( [FGameplayEffectContextHandle](API\Plugins\GameplayAbilities\FGameplayEffectContextHandle) EffectContext )