/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineConsoleVariableSetting.h
AddConsoleVariable()
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Settings") bool AddOrUpdateConsoleVariable ( const [FString](API\Runtime\Core\Containers\FString) & Name, const float Value )