/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
namespace DiffViewUtils { [FText](API\Runtime\Core\Internationalization\FText) DiffViewUtils::GetPanelLabel ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, const [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & Revision, [FText](API\Runtime\Core\Internationalization\FText) Label ) }