/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectStereoDelay.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSubmixEffectStereoDelaySettings
bool
bFilterEnabled
Whether or not to enable filtering.
EStereoDelaySou...
DelayMode
What mode to set the stereo delay effect.
float
DelayRatio
Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation.
float
DelayTimeMsec
The base amount of delay in the left and right channels of the delay line.
float
DryLevel
The dry level of the effect.
float
Feedback
The amount of audio to feedback into the delay line once the delay has been tapped.
float
FilterFrequency
Cutoff frequency of the filter.
float
FilterQ
Q of the filter.
EStereoDelayFil...
FilterType
Filter type to feed feedback audio to.
float
WetLevel
The amount of delay effect to mix with the dry input signal into the effect.