/Engine/Source/Runtime/RenderCore/Public/MediaShaders.h
void SetParameters ( [FRHIBatchedShaderParameters](API\Runtime\RHI\FRHIBatchedShaderParameters) & BatchedParameters, [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< FRHITexture2D > LumaTexture, [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< FRHITexture2D > CbCrTexture, const FMatrix & ColorTransform, const FVector & YUVOffset, bool SrgbToLinear )