/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Triggers an ability from a gameplay event, will only trigger on local/server depending on execution flags
bool TriggerAbilityFromGameplayEvent ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) AbilityToTrigger, [FGameplayAbilityActorInfo](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityActorInfo) * ActorInfo, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) Tag, const [FGameplayEventData](API\Plugins\GameplayAbilities\Abilities\FGameplayEventData) * Payload, [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) & Component )