/Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h
static bool GetAssetsByPathAndClass ( [IAssetRegistry](API\Runtime\AssetRegistry\AssetRegistry\IAssetRegistry) & InAssetRegistry, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InPackagePaths, const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InClassName, const bool bIncludeLocalizedAssets, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & OutAssets )