/Engine/Source/Runtime/Engine/Public/StaticMeshLight.h
Represents a static mesh primitive with texture mapped static lighting.
class FStaticMeshStaticLightingTextureMapping : public [FStaticLightingTextureMapping](API\Runtime\Engine\FStaticLightingTextureMapping)
const int32
LODIndex
The LOD this mapping represents.
TWeakObjectPtr<...
Primitive
The primitive this mapping represents.