/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusHelpers.h
Helpers to convert a virtual shader path back to aUObjectpath. Returns false if the virtual shader path wasn't recognized as aUObjectpath.
namespace Optimus { bool Optimus::ConvertShaderFilePathToObjectPath ( [FString](API\Runtime\Core\Containers\FString) & InOutPath ) }