/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSetupUtil.h
Get a black-and-white NxN checkerboard material
default material to use for uv checkerboard visualizations
namespace ToolSetupUtil { [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * ToolSetupUtil::GetUVCheckerboardMaterial ( double CheckerDensity ) }