/Engine/Source/Editor/Persona/Public/PersonaModule.h
Export to FBX files of the list of animations
virtual bool ExportToFBX ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) >> & AnimSequences, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )