/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PreviewMesh.h
Apply EditFunc to the internal mesh and update internal data structures as necessary. EditFunc is required to notify the given FDynamicMeshChangeTracker about all mesh changesFMeshChangeextracted from FDynamicMeshChangeTracker that represents mesh edit
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FMeshChange](API\Runtime\GeometryFramework\Changes\FMeshChange) > TrackedEditMesh ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) &, [UE::Geometry::FDynamicMeshChangeTracker](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshChangeTracker) &)> EditFunc )