/Engine/Plugins/Experimental/PCG/Source/PCG/Public/InstanceDataPackers/PCGInstanceDataPackerBase.h
Defines the strategy for (H)ISM custom float data packing
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category=InstancePacking) void PackInstances ( [FPCGContext](API\Plugins\PCG\FPCGContext) & Context, const [UPCGSpatialData](API\Plugins\PCG\Data\UPCGSpatialData) * InSpatialData, const [FPCGMeshInstanceList](API\Plugins\PCG\MeshSelectors\FPCGMeshInstanceList) & InstanceList, [FPCGPackedCustomData](API\Plugins\PCG\InstanceDataPackers\FPCGPackedCustomData) & OutPackedCustomData ) const