/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ShapeInstance.h
NOTE: this version has reduced-memory material storage compared toFShapeInstanceProxy, but increased cost when switching from a single-material to a multi-material shape (though this should not be happening much if at all).
class FShapeInstance : public [Chaos::FPerShapeData](API\Runtime\Chaos\Chaos\FPerShapeData)
FCollisionData
CollisionData
FMaterialUnion
Material