/Engine/Source/Runtime/RHI/Public/RHIResources.h
Color and depth with resolve and optional sample density.
FRHIRenderPassInfo ( [FRHITexture](API\Runtime\RHI\FRHITexture) * ColorRT, ERenderTargetActions ColorAction, [FRHITexture](API\Runtime\RHI\FRHITexture) * ResolveColorRT, [FRHITexture](API\Runtime\RHI\FRHITexture) * DepthRT, EDepthStencilTargetActions DepthActions, [FRHITexture](API\Runtime\RHI\FRHITexture) * ResolveDepthRT, [FRHITexture](API\Runtime\RHI\FRHITexture) * InShadingRateTexture, EVRSRateCombiner InShadingRateTextureCombiner, [FExclusiveDepthStencil](API\Runtime\RHI\FExclusiveDepthStencil) InEDS )