/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteComponent.h
Sets up new instance data to sensible defaults, creates physics counterparts if possible
void SetupNewInstanceData ( [FSpriteInstanceData](API\Plugins\Paper2D\FSpriteInstanceData) & InOutNewInstanceData, int32 InInstanceIndex, const FTransform & InInstanceTransform, UPaperSprite * InSprite, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * MaterialOverride, const [FColor](API\Runtime\Core\Math\FColor) & InColor )