/Engine/Source/Runtime/RHI/Public/PipelineFileCache.h
static bool SavePipelineFileCacheFrom ( uint32 GameVersion, EShaderPlatform Platform, [FString](API\Runtime\Core\Containers\FString) const & Path, const [TSet](API\Runtime\Core\Containers\TSet)< [FPipelineCacheFileFormatPSO](API\Runtime\RHI\FPipelineCacheFileFormatPSO) > & PSOs )