/Engine/Source/Runtime/Engine/Classes/Components/PointLightComponent.h
A light component which emits light from a single point equally in all directions.
class UPointLightComponent : public [ULocalLightComponent](API\Runtime\Engine\Components\ULocalLightComponent)
uint32: 1
bUseInverseSquaredFalloff
Whether to use physically based inverse squared distance falloff, where AttenuationRadius is only clamping the light's contribution.
float
LightFalloffExponent
Controls the radial falloff of the light when UseInverseSquaredFalloff is disabled.
float
SoftSourceRadius
Soft radius of light source shape.
float
SourceLength
Length of light source shape.
float
SourceRadius
Radius of light source shape.