/Engine/Source/Runtime/Engine/Public/StaticMeshLight.h
Initialization constructor.
FStaticMeshStaticLightingMesh ( const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * InPrimitive, int32 InLODIndex, const [TArray](API\Runtime\Core\Containers\TArray)< [ULightComponent](API\Runtime\Engine\Components\ULightComponent) * > & InRelevantLights )