/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h
Adds a series of mapped bones to the rig, should not be used before OnPreInitialize Event
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig", Meta=(DisplayName="Add Mapped Skeletal Mesh Bone Array", UnsafeDuringActorConstruction="true")) void AddMappedSkeletalMesh ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, [TArray](API\Runtime\Core\Containers\TArray)< [FControlRigComponentMappedBone](API\Plugins\ControlRig\FControlRigComponentMappedBone) > Bones, [TArray](API\Runtime\Core\Containers\TArray)< [FControlRigComponentMappedCurve](API\Plugins\ControlRig\FControlRigComponentMappedCurve) > Curves )