/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGContext.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGContext
FPCGAsyncState
AsyncState
bool
bIsPaused
bool
bShouldUnrootSettingsOnDelete
Used to prevent settings override being deleted, needs to be false when going through blueprint calls with a context.
int32
BypassedOutputCount
FPCGTaskId
CompiledTaskId
EPCGExecutionPh...
CurrentPhase
FPCGCrc
DependenciesCrc
EPCGHiGenGrid
GenerationGrid
Used by grid size data linkages to store/retrieve data.
FPCGDataCollect...
InputData
constUPCGNode...
Node
TODO: replace this by a better identification mechanism.
FPCGDataCollect...
OutputData
TWeakObjectPtr<...
SourceComponent
constFPCGStack...
Stack
The current call stack.
FPCGTaskId
TaskId