/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior.h
Can return (it's optional) a dynamic location to use this gameplay behavior
virtual [TOptional](API\Runtime\Core\IO\TOptional)< FVector > GetDynamicLocation ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InAvatar, const [UGameplayBehaviorConfig](API\Plugins\GameplayBehaviorsModule\UGameplayBehaviorConfig) * InConfig, const [AActor](API\Runtime\Engine\GameFramework\AActor) * InSmartObjectOwner ) const