/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Struct representing the magnitude of a gameplay effect modifier, potentially calculated in numerous different ways
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGameplayEffectModifierMagnitude
FAttributeBased...
AttributeBasedMagnitude
Magnitude value represented by an attribute-based float (Coefficient * (PreMultiplyAdditiveValue + [Eval'd Attribute Value According to Policy])) + PostMultiplyAdditiveValue
FCustomCalculat...
CustomMagnitude
Magnitude value represented by a custom calculation class
EGameplayEffect...
MagnitudeCalculationType
Type of calculation to perform to derive the magnitude
FScalableFloat
ScalableFloatMagnitude
Magnitude value represented by a scalable float
FSetByCallerFlo...
SetByCallerMagnitude
Magnitude value represented by a SetByCaller magnitude