/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/SequencerScriptingRangeExtensions.h
Set the ending frame for the specified range. Interpreted as the first subsequent frame that is outside of the range.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static void SetEndFrame ( [FSequencerScriptingRange](API\Plugins\SequencerScripting\FSequencerScriptingRange) & Range, int32 End )