/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshQueryFunctions.h
Returns true if the mesh is dense. For example, no gaps in Vertex IDs or Triangle IDs. Note if a mesh is not dense, the Compact Mesh node can be used to removed the gaps.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|MeshQueries", Meta=(ScriptMethod)) static bool GetIsDenseMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh )