/Engine/Source/Runtime/Engine/Classes/Animation/AnimSingleNodeInstance.h
Public name, available to the world. Names are stored as a combination of an index into a table of unique strings and an instance number. Names are case-insensitive, but case-preserving (when WITH_CASE_PRESERVING_NAME is 1)
void SetMontageLoop ( [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * Montage, bool bIsLooping, [FName](API\Runtime\Core\UObject\FName) StartingSection )