/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Deprecated* Deprecated; useFShaderParameterParser::RemoveBindlessParameterPrefixinstead
namespace UE { namespace ShaderCompilerCommon { bool UE::ShaderCompilerCommon::RemoveBindlessParameterPrefix ( [FString](API\Runtime\Core\Containers\FString) & InName ) } }