/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/PreProcessor/LiveLinkAxisSwitchPreProcessor.h
This implies that translation, rotation and scale will be affected by switching an axis.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Animation Axis Switch")) class ULiveLinkAnimationAxisSwitchPreProcessor : public [ULiveLinkTransformAxisSwitchPreProcessor](API\Plugins\LiveLink\PreProcessor\ULiveLinkTransformAxisSwitchPreP-)