/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SimSweep.h
FSimSweepCollectorFirstHit ( const [FReal](API\Runtime\ChaosCore\Chaos\FReal) InHitDistanceEqualTolerance, [FSimSweepParticleHit](API\Runtime\Chaos\Chaos\Collision\FSimSweepParticleHit) & OutFirstHit )