/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Import FbxCurve to Curve
static bool ImportCurve ( const FbxAnimCurve * FbxCurve, [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & RichCurve, const FbxTimeSpan & AnimTimeSpan, const bool bNegative, const float ValueScale, const bool bAutoSetTangents )