/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Manually adds a set of tags to a given actor, and optionally replicates them.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|GameplayEffect") static bool AddLooseGameplayTags ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & GameplayTags, bool bShouldReplicate )