/Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache2.h
Returns all assets that are currently loaded in the asset cache. This will not include persistent assets that haven't been loaded yet.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD", Meta=(CallInEditor="true")) [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetAllLoadedAssets() const