/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h
Chance to dynamically change filter string based on a property handle
typedef TMulticastDelegate_TwoParams< void, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) >, [FString](API\Runtime\Core\Containers\FString) & > FOnGetCategoriesMetaFromPropertyHandle