/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h
ReleaseClusterParticles Release all rigid body IDs passed,
[TSet](API\Runtime\Core\Containers\TSet)< [FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * > ReleaseClusterParticles ( [TArray](API\Runtime\Core\Containers\TArray)< [FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * > ChildrenParticles, bool bTriggerBreakEvents )