/Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h
static [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetPropertyByGuid ( const [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * Struct, [FGuid](API\Runtime\Core\Misc\FGuid) VarGuid )