/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Convert the requested spawnable to possessable
static [FMovieScenePossessable](API\Runtime\MovieScene\FMovieScenePossessable) * ConvertToPossessable ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [FGuid](API\Runtime\Core\Misc\FGuid) SpawnableGuid )