/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/MeshTopologySelectionMechanic.h
Gets the current priority range used by behaviors in the mechanic. The returned pair will have the base (highest) priority as the key, and the lowest priority as the value.
TPair< [FInputCapturePriority](API\Runtime\InteractiveToolsFramework\FInputCapturePriority), [FInputCapturePriority](API\Runtime\InteractiveToolsFramework\FInputCapturePriority) > GetPriorityRange() const