/Engine/Source/Runtime/GeometryCore/Public/DynamicSubmesh3.h
Computes submesh object, setting a new BaseMesh first
void Compute ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Base, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const int > & Triangles, int WantComponents, bool bAttributes )