/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Looping.h
This is an instanced gameplay cue notify for continuous looping effects. The game is responsible for defining the start/stop by adding/removing the gameplay cue.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, NotPlaceable, Category="GameplayCueNotify", Meta=(ShowWorldContextPin, DisplayName="GCN Looping", ShortTooltip="A GameplayCueNotify that has a duration that is driven by the game.")) class AGameplayCueNotify_Looping : public [AGameplayCueNotify_Actor](API\Plugins\GameplayAbilities\AGameplayCueNotify_Actor)
FGameplayCueNot...
ApplicationEffects
List of effects to spawn on application. These should not be looping effects!
FGameplayCueNot...
ApplicationSpawnResults
Results of spawned application effects.
bool
bLoopingEffectsRemoved
FGameplayCueNot...
DefaultPlacementInfo
Default placement rules. Applies for all spawns unless overridden.
FGameplayCueNot...
DefaultSpawnCondition
Default condition to check before spawning anything. Applies for all spawns unless overridden.
FGameplayCueNot...
LoopingEffects
List of effects to spawn on loop start.
FGameplayCueNot...
LoopingSpawnResults
Results of spawned looping effects.
FGameplayCueNot...
RecurringEffects
List of effects to spawn for a recurring gameplay effect (e.g. each time a DOT ticks). These should not be looping effects!
FGameplayCueNot...
RecurringSpawnResults
Results of spawned recurring effects.
FGameplayCueNot...
RemovalEffects
List of effects to spawn on removal. These should not be looping effects!
FGameplayCueNot...
RemovalSpawnResults
Results of spawned removal effects.