/Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintChannel.h
ifWITH_EDITOR namespace MovieSceneClipboard { template<> inlineFNameGetKeyTypeName(){ staticFNameName("Bool"); return Name; } } #endif
struct FConstraintAndActiveChannel
FMovieSceneCons...
ActiveChannel
TSoftObjectPtr<...
Constraint
TObjectPtr<UTi...
ConstraintCopyToSpawn