/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h
Mapping of the range of the values for the protocol This class holds a generic range buffer. For example, it could beFFloatProperty4 bytes Or it could be any UScripStruct, like FVector - 12 bytes Or any custom struct, arrays, maps, sets, or primitive properties
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRemoteControlProtocolMapping