/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Call ReceiveHit, as well as delegates on Actor and Component
void DispatchBlockingHit ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * MyComp, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * OtherComp, bool bSelfMoved, [FHitResult](API\Runtime\Engine\Engine\FHitResult) const & Hit )