/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h
false if point is not currently visible (approximately)
namespace ToolSceneQueriesUtil { bool ToolSceneQueriesUtil::IsPointVisible ( const [FViewCameraState](API\Runtime\InteractiveToolsFramework\FViewCameraState) & CameraState, const FVector3d & Point ) }