/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
Determine how to handle an Animation Modifier error, and execute accordingly
static void HandleError ( const [UAnimationModifier](API\Editor\AnimationModifiers\UAnimationModifier) * Modifier, const [FText](API\Runtime\Core\Internationalization\FText) & Message, const [FText](API\Runtime\Core\Internationalization\FText) & Title )