/Engine/Source/Runtime/Engine/Classes/Components/LocalLightComponent.h
A light component which emits light from a single point equally in all directions.
class ULocalLightComponent : public [ULightComponent](API\Runtime\Engine\Components\ULightComponent)
float
AttenuationRadius
Bounds the light's visible influence.
ELightUnits
IntensityUnits
Units used for the intensity.
float
InverseExposureBlend
Blend Factor used to blend between Intensity and Intensity/Exposure.
FLightmassPoint...
LightmassSettings
The Lightmass settings for this object.