/Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h
Compute self intersections on our mesh. Returns pairs of intersecting triangles, which could intersect in either point or segment Currentlydoes notreturn coplanar intersections.
virtual [MeshIntersection::FIntersectionsQueryResult](API\Runtime\GeometryCore\Spatial\FIntersectionsQueryResult) FindAllSelfIntersections ( bool bIgnoreTopoConnected, const [FQueryOptions](API\Runtime\GeometryCore\Spatial\IMeshSpatial\FQueryOptions) & Options, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< bool([FIntrTriangle3Triangle3d](API\Runtime\GeometryCore\Intersection\FIntrTriangle3Triangle3d) &)> IntersectionFn ) const