/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h
void Draw2D ( const class [UWorldPartitionRuntimeSpatialHash](API\Runtime\Engine\WorldPartition\UWorldPartitionRuntimeSpatialHas-) * Owner, const FBox2D & Region2D, const FBox2D & GridScreenBounds, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector2D(const FVector2D &, bool)> WorldToScreen, FWorldPartitionDraw2DContext & DrawContext ) const