/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericAssetsPipelineSharedSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideDropDown) class UInterchangeGenericCommonMeshesProperties : public [UInterchangePipelineBase](API\Runtime\InterchangeCore\UInterchangePipelineBase)
bool
bBakeMeshes
If enable, meshes will be baked with the scene instance hierarchy transform.
bool
bComputeWeightedNormals
If true, we will use the surface area and the corner angle of the triangle as a ratio when computing the normals.
bool
bImportLods
If enable, meshes LODs will be imported.
bool
bRecomputeNormals
If true, normals in the imported mesh are ignored and recomputed.
bool
bRecomputeTangents
If true, tangents in the imported mesh are ignored and recomputed.
bool
bRemoveDegenerates
If true, degenerate triangles will be removed.
bool
bUseBackwardsCompatibleF16TruncUVs
If true, UVs will use backwards-compatible F16 conversion with truncation for legacy meshes.
bool
bUseFullPrecisionUVs
If true, UVs will be stored at full floating point precision.
bool
bUseHighPrecisionTangentBasis
If true, Tangents will be stored at 16 bit vs 8 bit precision.
bool
bUseMikkTSpace
If true, recompute tangents will use mikkt space.
EInterchangeFor...
ForceAllMeshAsType
Allow to convert mesh to a particular type
EInterchangeVer...
VertexColorImportOption
Specify how vertex colors should be imported
FColor
VertexOverrideColor
Specify override color in the case that VertexColorImportOption is set to Override