/Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h
Resize and fill an array of floats with the bone factor values. One for each bone inside the compact pose.
void FillBoneScalesArray ( [TArray](API\Runtime\Core\Containers\TArray)< float > & OutBoneBlendProfileFactors, const [FBoneContainer](API\Runtime\Engine\FBoneContainer) & BoneContainer ) const