/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h
Each entry in a resource table is provided to the shader compiler for creating mappings.
struct FUniformResourceEntry
uint16
ResourceIndex
The index of the resource in the table.
uint8
Type
The type of the resource (EUniformBufferBaseType).
const TCHAR ...
UniformBufferMemberName
The name of the uniform buffer member for this resource.
uint8
UniformBufferNameLength
The Uniform Buffer's name is a prefix of this length at the start of UniformBufferMemberName.