/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
namespace DiffUtils { void DiffUtils::CompareUnrelatedSCS ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Old, const [TArray](API\Runtime\Core\Containers\TArray)< [FSCSResolvedIdentifier](API\Editor\UnrealEd\FSCSResolvedIdentifier) > & OldHierarchy, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * New, const [TArray](API\Runtime\Core\Containers\TArray)< [FSCSResolvedIdentifier](API\Editor\UnrealEd\FSCSResolvedIdentifier) > & NewHierarchy, [FSCSDiffRoot](API\Editor\UnrealEd\FSCSDiffRoot) & OutDifferingEntries ) }