/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSource.h
Data required to initialize the source effect.
struct FSoundEffectSourceInitData
double
AudioClock
The audio clock of the audio renderer this effect is processing on.
uint32
AudioDeviceId
The audio device ID of the audio device instance this source instance was created from.
int32
NumSourceChannels
The number of channels of the source audio that is fed into the source effect.
uint32
ParentPresetUniqueId
The object id of the parent preset.
float
SampleRate
Sample rate of the audio renderer this effect is processing on.