/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor.h
Replicated target data was received from a client. Possibly sanitize/verify. return true if data is good and we should broadcast it as valid data.
virtual bool OnReplicatedTargetDataReceived ( [FGameplayAbilityTargetDataHandle](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityTargetDataHandle) & Data ) const