/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigObjectSpawner.h
Spawn an object for the specified GUID, from the specified sequence instance.
the spawned object, or nullptr on failure
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * SpawnObject ( [FMovieSceneSpawnable](API\Runtime\MovieScene\FMovieSceneSpawnable) & Spawnable, FMovieSceneSequenceIDRef TemplateID, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) & Player )