/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/SpectatorBeaconState.h
A beacon host used for taking reservations for an existing game session
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine) class USpectatorBeaconState : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bRestrictCrossConsole
Are multiple consoles types allowed to play together
int32
MaxReservations
Maximum allowed reservations
int32
NumConsumedReservations
Number of currently consumed reservations
TArray< FUnique...
PlayersPendingJoin
Players that are expected to join shortly
TArray<FSpecta...
Reservations
Current reservations in the system
FName
SessionName
Session tied to the beacon