/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h
Find a dormant replicator for the channel actor or one of its subobjects. Removes it from the map if found.
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FObjectReplicator](API\Runtime\Engine\Net\FObjectReplicator) > FindAndRemoveDormantReplicator ( [AActor](API\Runtime\Engine\GameFramework\AActor) * OwnerActor, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )