/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundAssetSubsystem.h
Attempts to load anFMetasoundAssetBasefrom the given path, or returns it if its already loaded.
virtual [FMetasoundAssetBase](API\Plugins\MetasoundFrontend\FMetasoundAssetBase) * TryLoadAsset ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InObjectPath ) const