/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionPositionTargetFacade.h
struct FPositionTargetsData
float
Damping
TArray< int32 >
SourceIndex
FString
SourceName
TArray< float >
SourceWeights
float
Stiffness
TArray< int32 >
TargetIndex
FString
TargetName
TArray< float >
TargetWeights