/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonButtonBase.h
Set whether the button should become selected upon receiving focus or not; Only settable for buttons that are selectable
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Common Button|Setters") void SetShouldSelectUponReceivingFocus ( bool bInShouldSelectUponReceivingFocus )