/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconHost.h
Host object for maintaining a lobby before players actually join a server ready to receive them
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine) class ALobbyBeaconHost : public [AOnlineBeaconHostObject](API\Plugins\OnlineSubsystemUtils\AOnlineBeaconHostObject)
friend
ALobbyBeaconClient
TObjectPtr<ALo...
LobbyState
Actor representing the state of the lobby (similar toAGameState)
TSoftClassPtr< ...
LobbyStateClass
Class to use for the lobby beacon state
FName
SessionName
Name of session this beacon is associated with