/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h
struct FReplicatedPhysicsTargetAsync
float
AccumulatedErrorSeconds
Physics sync error accumulation
bool
bWaiting
If this target is waiting for up-to-date data?
int32
FrameOffset
The frame offset between local client and server
Chaos::FPhysics...
PhysicsObject
Indexof physics object on component
FVector
PrevLinVel
FVector
PrevPos
FVector
PrevPosTarget
Correction values from previous update
FQuat
PrevRotTarget
int32
PrevServerFrame
EPhysicsReplica...
RepMode
The replication mode this PhysicsObject should use
int32
ServerFrame
ServerFrame this target was replicated on (must be converted to local frame prior to client-side use)
FRigidBodyState
TargetState
The target state replicated by server
int32
TickCount
The amount of simulation ticks this target has been used for