/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h
Destroy the actor from the world editor. Notify the Editor that the actor got destroyed.
True if the operation succeePlugin is deprecated - Use ds.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Level Utility", Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Editor Actor Utilities Subsystem")) static bool DestroyActor ( class [AActor](API\Runtime\Engine\GameFramework\AActor) * ActorToDestroy )