/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationParticipantComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category=Conversation) [AActor](API\Runtime\Engine\GameFramework\AActor) * GetParticipantActor ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & ParticipantTag ) const