HairStrandsCore/Public/GroomAssetCards.h
Since hair-card generation can be controlled external to this plugin, this provides a way for those external generators a way to store their own generation data along with the groom/cards-entry.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, EditInlineNew) class UHairCardGenerationSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)