/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h
Looks for source control submittable files in the known content paths on disk.
static void FindAllSubmittablePackageFiles ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FSourceControlStatePtr](API\Developer\SourceControl\FSourceControlStatePtr) > & OutPackages, const bool bIncludeMaps )