/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/ISMEditorTool.h
virtual void InternalNotifySceneModified ( const [TArray](API\Runtime\Core\Containers\TArray)< [UInstancedStaticMeshComponent](API\Runtime\Engine\Components\UInstancedStaticMeshComponent) * > & ComponentList, bool bAddToScene )