/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigUnit_RigLogic.h
The work data used by theFRigUnit_RigLogic
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DocumentationPolicy="Strict")) struct FRigUnit_RigLogic_Data
TArray<FRigUni...
BlendShapeIndices
RL mesh+blend shape array index to RL blend shape index for each LOD
uint32
CurrentLOD
LOD for which the model is rendered
TArray<FRigUni...
CurveElementIndicesForAnimMaps
RL animated map index to ControlRig's output anim map curve index for each LOD
TArray< int32 >
HierarchyBoneIndices
RL joint index to ControlRig's hierarchy bone index
TArray< int32 >
InputCurveIndices
Mapping RL indices to UE indices Note: we use int32 instead of uint32 to allow storing INDEX_NONE for missing elements if value is valid, it is cast to appropriate uint typeRL input index to ControlRig's input curve index
TSharedPtr< FSh...
LocalRigRuntimeContext
TArray<FRigUni...
MorphTargetCurveIndices
RL mesh blend shape index to ControlRig's output blendshape curve index for each LOD
TArray< int32 >
NeuralNetMaskCurveIndices
RL neural network mask index to ControlRig's input curve index
TUniquePtr<FRi...
RigInstance
RigInstance is a thin class, containing only character instance specific data i.e. the output buffers where RigLogic writes the results of computations, specific to each instance of a rig.
TArray<FRigUni...
RigLogicIndicesForAnimMaps
RL animated map index to RL anim map curve index for each LOD
TWeakObjectPtr<...
SkelMeshComponent
Cached Skeletal Mesh Component