/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Editor) class UModelingToolsModeCustomizationSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
bool
bAlwaysShowToolButtons
If true, Tool buttons will always be shown when in a Tool.
bool
bLastMeshSelectionStaticMeshToggle
bool
bLastMeshSelectionVolumeToggle
TArray<FModeli...
BrushAlphaSets
A Brush Alpha Set is a named list of Content Browser Collections, which will be shown as a separate tab in the Texture Asset Picker used in various Modeling Mode Tools when selecting a Brush Alpha (eg in Sculpting)
bool
bShowCategoryButtonLabels
If true, the category labels will be shown on the toolbar buttons, else they will be hidden
bool
bUseLegacyModelingPalette
Toggle between the Legacy Modeling Mode Palette and the new UI (requires exiting and re-entering the Mode)
int32
LastMeshSelectionDragMode
int32
LastMeshSelectionElementType
int32
LastMeshSelectionTopologyMode
TArray<FModeli...
SectionColors
Custom Section Header Colors for listed Sections in the Modeling Mode Tool Palette
TArray<FModeli...
ToolColors
Custom Tool Colors for listed Tools in the Modeling Mode Tool Palette.
TArray<FString...
ToolSectionOrder
Add the names of Modeling Mode Tool Palette Sections to have them appear at the top of the Tool Palette, in the order listed below.