/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h
Create a new Composure in the level without any parenting relationship.
CompositingElement The created composure element.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Manager", Meta=(DeterminesOutputType="ClassType")) static [ACompositingElement](API\Plugins\Composure\ACompositingElement) * CreateComposureElement ( const [FName](API\Runtime\Core\UObject\FName) ElementName, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [ACompositingElement](API\Plugins\Composure\ACompositingElement) > ClassType, [AActor](API\Runtime\Engine\GameFramework\AActor) * LevelContext )