/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneAudioTriggerChannel.h
Evaluate this channel
true if the channel was evaluated successfully, false otherwise
bool EvaluatePossibleTriggers ( const [FMovieSceneContext](API\Runtime\MovieScene\Evaluation\FMovieSceneContext) & InContext, [FMoveSceneAudioTriggerState](API\Runtime\MovieScene\Channels\FMoveSceneAudioTriggerState) & InState, bool & OutTriggered ) const