/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Import FBX Camera to existing camera's
Whether the import was successful
static void ImportFBXCameraToExisting ( [UnFbx::FFbxImporter](API\Editor\UnrealEd\FFbxImporter) * FbxImporter, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, FMovieSceneSequenceIDRef TemplateID, [TMap](API\Runtime\Core\Containers\TMap)< [FGuid](API\Runtime\Core\Misc\FGuid), [FString](API\Runtime\Core\Containers\FString) > & InObjectBindingMap, bool bMatchByNameOnly, bool bNotifySlate )