/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARPassthroughManager.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Passthrough") [UPassthroughMaterialUpdateComponent](API\Plugins\ARUtilities\UPassthroughMaterialUpdateCompon-) * GetPassthroughMaterialUpdateComponent() const