/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOShared.h
Registers all shaders that have been loaded in Serialize virtual void RegisterSerializedShaders(bool bCooked) override; virtual void DiscardSerializedShaders() override;
const [FOpenColorIOShaderMapId](API\Plugins\OpenColorIO\FOpenColorIOShaderMapId) & GetShaderMapId() const