/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Copies the contents of a hierarchy onto this one
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) void CopyPose ( [URigHierarchy](API\Plugins\ControlRig\Rigs\URigHierarchy) * InHierarchy, bool bCurrent, bool bInitial, bool bWeights, bool bMatchPoseInGlobalIfNeeded )