/Engine/Source/Editor/UnrealEd/Public/Editor.h
Delegate type for post save world events ( UWorld* World,FObjectPostSaveContextObjectSaveContext )
typedef TMulticastDelegate_TwoParams< void, class [UWorld](API\Runtime\Engine\Engine\UWorld) *, [FObjectPostSaveContext](API\Runtime\CoreUObject\UObject\FObjectPostSaveContext) > FOnPostSaveWorldWithContext