/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h
Deprecated* This version of InputKey is deprecated. Please use the version that takesFInputKeyEventArgsinstead.
virtual bool InputKey ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, int32 ControllerId, [FKey](API\Runtime\InputCore\FKey) Key, EInputEvent Event, float AmountDepressed, bool bGamepad )