/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/Output/VCamOutputProviderBase.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType, EditInlineNew) class UVCamOutputProviderBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bUseOverrideResolution
Override the default output resolution with a custom value - NOTE you must toggle bIsActive off then back on for this to take effect
EVPWidgetDispla...
DisplayType
Defines how the overlay widget should be added to the viewport.
TObjectPtr<UGa...
GameplayViewTargetPolicy
In game worlds, such as PIE or shipped games, determines which a player controller whose view target should be set to the owning cine camera.
FActivationDele...
OnActivatedDelegate
FActivationDele...
OnActivatedDelegate_Blueprint
Called when the activation state of this output provider changes.
FIntPoint
OverrideResolution
When bUseOverrideResolution is set, use this custom resolution