/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureLensBloomPass.h
Bloom only pass implemented on top of the in-engine bloom.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Collision, Object, Physics, SceneComponent, Transform), ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent)) class UComposureLensBloomPass : public [UComposurePostProcessPass](API\Plugins\Composure\UComposurePostProcessPass)
FLensBloomSetti...
Settings
Bloom settings.