/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Internal helper function that attempts to get asset data from the specified path; Accounts for possibility of blueprint classes ending in _C
virtual void GetAssetDataForPathInternal ( class [IAssetRegistry](API\Runtime\AssetRegistry\AssetRegistry\IAssetRegistry) & AssetRegistry, const [FString](API\Runtime\Core\Containers\FString) & AssetPath, [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & OutAssetData ) const