/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/CacheManagerActor.h
Handles physics thread pre-buffer (mark dirty kinematic particles)
void HandlePreBuffer ( [Chaos::FReal](API\Runtime\ChaosCore\Chaos\FReal) InDt, [Chaos::FPhysicsSolverEvents](API\Runtime\Chaos\Chaos\Framework\FPhysicsSolverEvents) * InSolver )