/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Move operator to take ownership of internal buffers from 'Rhs'.
[FShaderConductorContext](API\Developer\ShaderCompilerCommon\FShaderConductorContext) & operator= ( [FShaderConductorContext](API\Developer\ShaderCompilerCommon\FShaderConductorContext) && Rhs )