/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h
Check if the specified tag container has the specified tag, using the specified tag matching types
True if the container has the specified tag, false if it does not
static bool DoesTagAssetInterfaceHaveTag ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IGameplayTagAssetInterface](API\Runtime\GameplayTags\IGameplayTagAssetInterface) > TagContainerInterface, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) Tag )