/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Check if the Fbx node contains animation
bool true if the Fbx node contains animation. Fill each Trace for AnimSequence with Fbx skeleton animation by key
bool FillAnimSequenceByKey ( FbxNode * Node, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, const char * TakeName, FbxTime & Start, FbxTime & End, bool bIsRoot, FbxVector4 Scale )