/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
This should to be called if any manual modification to individual points' visibility has been made. If not marked dirty, the rendering may work sub-optimally.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud") void MarkPointVisibilityDirty()