/Engine/Source/Runtime/RHI/Public/RHIResources.h
Constructor for when you already have anFRHITextureDesc.
FRHITextureCreateDesc ( [FRHITextureDesc](API\Runtime\RHI\FRHITextureDesc) const & InDesc, ERHIAccess InInitialState, TCHAR const * InDebugName, [FResourceBulkDataInterface](API\Runtime\Core\Containers\FResourceBulkDataInterface) * InBulkData )