/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsFunctionDirector.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class ULevelVariantSetsFunctionDirector : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
OnDirectorDestr...
OnDestroy
Called from our destructor Mainly used by levelvariantsets to keep track of when a director becomes invalid and we need to create a new one for that world