/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h
Runtime structure containing the set of override weights and the associated vertex indices
struct FRuntimeSkinWeightProfileData
bool
b16BitBoneIndices
TArray< uint8 >
BoneIDs
Either contains FBoneIndexType or uint8 bone indices.
TArray< uint8 >
BoneWeights
uint8
NumWeightsPerVertex
TMap< uint32, u...
VertexIndexToInfluenceOffset
Map between Vertex Indices and the influence offset into BoneIDs/BoneWeights (DEPRECATED and entries of OverridesInfo)