/Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Options/GLTFProxyOptions.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Config=EditorPerProjectUserSettings, HideCategories=(DebugProperty)) class UGLTFProxyOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bBakeMaterialInputs
If enabled, a material input may be baked out to a texture (using a simple quad).
TMap<EGLTFMate...
DefaultInputBakeSettings
Input-specific default bake settings that override the general defaults above.
TEnumAsByte< Te...
DefaultMaterialBakeFilter
Default filtering mode used when sampling the baked out texture.
EGLTFMaterialBa...
DefaultMaterialBakeSize
Default size of the baked out texture (containing the material input).
TEnumAsByte< Te...
DefaultMaterialBakeTiling
Default addressing mode used when sampling the baked out texture.