/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMNode.h
Returns true if the node has any pins of the provided direction.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMNode) virtual bool HasPinOfDirection ( [ERigVMPinDirection](API\Plugins\RigVM\RigVMCore\ERigVMPinDirection) InDirection ) const