/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedPlayerInput.h
Applies modifiers and triggers without affecting keys read by the base input system.
virtual void ProcessInputStack ( const [TArray](API\Runtime\Core\Containers\TArray)< [UInputComponent](API\Runtime\Engine\Components\UInputComponent) * > & InputComponentStack, const float DeltaTime, const bool bGamePaused )