/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h
namespace UE { namespace MovieScene { template<typename... T> void UE::MovieScene::PopulateReadWriteDependencies ( const [TReadOneOrMoreOfAccessor](API\Runtime\MovieScene\EntitySystem\TReadOneOrMoreOfAccessor)< T... > * In, [FComponentMask](API\Runtime\MovieScene\EntitySystem\FComponentMask) & OutReadDependencies, [FComponentMask](API\Runtime\MovieScene\EntitySystem\FComponentMask) & OutWriteDependencies ) } }