/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Public/SkeletonModifier.h
[FName](API\Runtime\Core\UObject\FName) GetUniqueName ( const [FName](API\Runtime\Core\UObject\FName) InBoneName, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InBoneNames ) const