/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraVariableMetaData
TArray<FName>
AlternateAliases
bool
bAdvancedDisplay
Declares that this input is advanced and should only be visible if expanded inputs have been expanded.
bool
bDisplayInOverviewStack
Declares that this parameter's value will be shown in the overview node if it's set to a local value.
bool
bEnableBoolOverride
bool
bInlineEditConditionToggle
Declares the associated input is used as an inline edit condition toggle, so it should be hidden and edited as a checkbox inline with the input which was designated as its edit condition.
bool
bOverrideColor
FText
CategoryName
FText
Description
EUnit
DisplayUnit
The unit to display next to input fields for this parameter - note that this is only a visual indicator and does not change any of the calculations.
FNiagaraInputCo...
EditCondition
Declares the associated input should be conditionally editable based on the value of another input.
int32
EditorSortPriority
FNiagaraBoolPar...
InlineParameterBoolOverride
FLinearColor
InlineParameterColorOverride
TArray<FNiagar...
InlineParameterEnumOverrides
int32
InlineParameterSortPriority
FName
ParentAttribute
TMap<FName,FS...
PropertyMetaData
FNiagaraInputCo...
VisibleCondition
Declares the associated input should be conditionally visible based on the value of another input.
FNiagaraInputPa...
WidgetCustomization
Changes how the input is displayed.