/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
static ERasterizerCullMode ComputeMeshCullMode ( const [FMaterial](API\Runtime\Engine\FMaterial) & InMaterialResource, const [FMeshDrawingPolicyOverrideSettings](API\Runtime\Renderer\FMeshPassProcessor\FMeshDrawingPolicyOverrideSettin-) & InOverrideSettings )