/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetInputAxisValue.h
class UK2Node_GetInputAxisValue : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
uint32: 1
bConsumeInput
Prevents actors with lower priority from handling this input.
uint32: 1
bExecuteWhenPaused
Should the binding gather input even when the game is paused.
FName
InputAxisName