/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/PolyEditingEdgeUtil.h
For each edge in EdgeList, compute a line segment offset from the original edge by distance InsetDistance. Assumes that each Edge is a boundary edge and so Triangle0 of that edge defines "inside" direction.
namespace UE { namespace Geometry { void UE::Geometry::ComputeInsetLineSegmentsFromEdges ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & EdgeList, double InsetDistance, [TArray](API\Runtime\Core\Containers\TArray)< [FLine3d](API\Runtime\GeometryCore\FLine3d) > & InsetLinesOut ) } }