/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Moves a camera to the location where a screenshot was taken and restores camera settings used for that screenshot.
whether or not the load was successful
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Screenshots") bool LoadScreenshotView ( const [FString](API\Runtime\Core\Containers\FString) & ScreenshotName )