/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/EpicSynth1Component.h
Set the oscillator type.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Synth|Components|Audio") void SetOscType ( int32 OscIndex, [ESynth1OscType](API\Plugins\Synthesis\ESynth1OscType) OscType )