HairStrandsCore/Public/GroomAssetPhysics.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairSimulationSetup
float
AngularVelocityScale
The amount of angular velocities sent to the local groom space from the reference bone
bool
bDebugSimulation
Boolean to make the simulation strands visible
bool
bLocalSimulation
Strands simulation is done in local space
bool
bResetSimulation
Reset the simulation in time
float
LinearVelocityScale
The amount of linear velocities sent to the local groom space from the reference bone
FString
LocalBone
Bone used for the simulation local space
float
TeleportDistance
Teleport distance threshold to reset the simulation