/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationTypes.h
The conversation option entry is what we send to the client, one entry per choice.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FClientConversationOptionEntry
FConversationCh...
ChoiceReference
FGameplayTagCon...
ChoiceTags
FText
ChoiceText
EConversationCh...
ChoiceType
TArray<FConver...
ExtraData
Occasionally a choice might need to send down metadata that's entirely extra.