/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetTransform.h
Note: For Controls when setting the initial transform this node actually sets the Control's offset transform and resets the local values to (0, 0, 0).
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Set Transform Array", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="SetBoneTransform,SetControlTransform,SetInitialTransform,SetSpaceTransform", NodeColor="0, 0.364706, 1.0", Varying, Deprecated="5.0")) struct FRigUnit_SetTransformArray : public [FRigUnitMutable](API\Plugins\ControlRig\Units\FRigUnitMutable)
bool
bInitial
Defines if the transform should be set as current (false) or initial (true).
bool
bPropagateToChildren
If set to true children of affected items in the hierarchy will follow the transform change - otherwise only the parent will move.
TArray<FCached...
CachedIndex
Used to cache the internally used index.
FRigElementKeyC...
Items
The item to set the transform for
ERigVMTransform...
Space
Defines if the transform should be set in local or global space
TArray< FTransf...
Transforms
The new transform of the given item.
float
Weight
Defines how much the change will be applied.