/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsHelpers.h
Gets if a collision has occurred for this agent and resets the state of if a collision has occurred back to false.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(AgentId="-1")) bool GetAndResetCollisionOccurred ( const int32 AgentId )