/Engine/Source/Runtime/Experimental/ChaosCore/Public/Chaos/Vector.h
Calculate the velocity to move from P0 to P1 in time Dt. Exists just for symmetry with TRotation::CalculateAngularVelocity!
static TVector< FRealDouble, 3 > CalculateVelocity &40; const TVector< FRealDouble, 3 > & P0, const TVector< FRealDouble, 3 > & P1, const FRealDouble Dt &41;