/Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h
Data for a Volumetric Lightmap, built during import from Lightmass. Its lifetime is managed byUMapBuildDataRegistry.
class FPrecomputedVolumetricLightmapData : public [FRenderResource](API\Runtime\RenderCore\FRenderResource)
FBox
Bounds
FVolumetricLigh...
BrickData
int32
BrickDataBaseOffsetInAtlas
FIntVector
BrickDataDimensions
int32
BrickSize
bool
bTransient
TArray<FPrecom...
CPUSubLevelBrickDataList
TArray< uint8 >
CPUSubLevelIndirectionTable
CPU indirection table for mobile path.
FVolumetricLigh...
IndirectionTexture
FIntVector
IndirectionTextureDimensions
TResourceArray<...
IndirectionTextureOriginalValues
FBufferRHIRef
IndirectionTextureOriginalValuesBuffer
FShaderResource...
IndirectionTextureOriginalValuesSRV
TArray<FPrecom...
SceneDataAdded
TResourceArray<...
SubLevelBrickPositions
Brick positions in the persistent level's indirection texture.
FBufferRHIRef
SubLevelBrickPositionsBuffer
Runtime data for sub level streaming
FShaderResource...
SubLevelBrickPositionsSRV