/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/LayoutScripts/DMXPixelMappingLayoutScript.h
The position and size of a comoponent in a layout
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDMXPixelMappingLayoutToken
TWeakObjectPtr<...
Component
The output component to which the token is applied
int32
FixtureID
The Fixture ID of the Component's Fixture Patch, or 0 if the component has no Fixture Patch, or the Fixture ID is not set.
float
PositionX
The position of the component on the X-Axis
float
PositionY
The position of the component on the Y-Axis
float
SizeX
The size of the component on the X-Axis
float
SizeY
The size of the component on the Y-Axis