/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystems.h
Note: if you do have an actor with an owning Player Controller use the local player input subsystem instead.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(DisplayName="Enhanced Input World Subsystem (Experimental)") class UEnhancedInputWorldSubsystem : public [UWorldSubsystem](API\Runtime\Engine\Subsystems\UWorldSubsystem), public [IEnhancedInputSubsystemInterface](API\Plugins\EnhancedInput\IEnhancedInputSubsystemInterface)
TArray<TWeakOb...
CurrentInputStack
Internal. This is the current stack of InputComponents that is being processed by the PlayerInput.
TSharedPtr<FEn...
InputPreprocessor
Input processor that is created on Initalize.
TObjectPtr<UEn...
PlayerInput
The player input that is processing the input within this subsystem