/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
typedef [TMap](API\Runtime\Core\Containers\TMap)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) >, [FSkeletalMeshReferencers](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForSkel-\FSkeletalMeshReferencers) > FMeshToComponentMap