/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h
virtual void NotifyTick ( class [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * MeshComp, class [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Animation, float FrameDeltaTime, const [FAnimNotifyEventReference](API\Runtime\Engine\Animation\FAnimNotifyEventReference) & EventReference )