/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsThrusterComponent.h
Used with objects that have physics to apply a force down the negative-X direction ie. point X in the direction you want the thrust in.
class UPhysicsThrusterComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
float
ThrustStrength
Strength of thrust force applied to the base object.