/Engine/Source/Runtime/MediaAssets/Public/MediaSoundComponent.h
Implements a sound component for playing a media player's audio output.
class UMediaSoundComponent : public [USynthComponent](API\Runtime\AudioMixer\Components\USynthComponent)
EMediaSoundChan...
Channels
Media sound channel type.
bool
DynamicRateAdjustment
Dynamically adjust the sample rate if audio and media clock desynchronize.
TObjectPtr<UMe...
MediaPlayer
The media player asset associated with this component.
float
RateAdjustmentFactor
Factor for calculating the sample rate adjustment.
FFloatRange
RateAdjustmentRange
The allowed range of dynamic rate adjustment.