/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertSequencerMessages.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FConcertSequencerState
bool
bLoopMode
Indicate if we are currently looping
FFrameNumberRan...
PlaybackRange
float
PlaybackSpeed
The current playback speed
EConcertMovieSc...
PlayerStatus
The current status of the sequencer player
FString
SequenceObjectPath
The full path name to the root sequence that is open on the sequencer
FConcertByteArr...
TakeData
In the case that the SequenceObjectPath points to a take preset, we capture the preset data into a payload that can be applied to take that we are going to open.
FQualifiedFrame...
Time
The time that the sequence is at