/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Finds a local variable name using the variable's Guid
Local variable's name
static [FName](API\Runtime\Core\UObject\FName) FindLocalVariableNameByGuid ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, const [FGuid](API\Runtime\Core\Misc\FGuid) & InVariableGuid )