/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGManagedResource.h
This class is used to hold resources and their mechanism to delete them on demand. In order to allow for some reuse (e.g. components), the Release call supports a "soft" release by marking them unused in order to be potentially re-used down the line. At the end of the generate, a call to ReleaseIfUnused will serve to finally cleanup what is not needed anymore.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UPCGManagedResource : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bIsMarkedUnused
FPCGCrc
Crc