/Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationCollisionConfigNode.h
Physics mesh collision properties configuration node.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowCloth)) struct FChaosClothAssetSimulationCollisionConfigNode : public [FChaosClothAssetSimulationBaseConfigNode](API\Plugins\ChaosClothAssetDataflowNodes\ChaosClothAsset\FChaosClothAsset-_14)
bool
bUseCCD
Use continuous collision detection (CCD) to prevent any missed collisions between fast moving particles and colliders.
float
CollisionThickness
The added thickness of collision shapes.
float
FrictionCoefficient
Friction coefficient for cloth - collider interaction.