/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/NiagaraGeometryCacheRendererProperties.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraGeometryCacheReference
TObjectPtr<UGe...
GeometryCache
Reference to the geometry cache asset to use (if the user parameter binding is not set)
FNiagaraUserPar...
GeometryCacheUserParamBinding
Use theUGeometryCachebound to this user variable if it is set to a valid value.
TArray<FNiagar...
MICOverrideMaterials
TArray<TObject...
OverrideMaterials
The materials to be used instead of the GeometryCache's materials.