/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h
the PhysicsUBodySetupfor the given ToolTarget, or nullptr if it does not exist
namespace UE { namespace ToolTarget { [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * UE::ToolTarget::GetPhysicsBodySetup ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target ) } }