/Engine/Plugins/Media/MediaPlate/Source/MediaPlate/Public/MediaPlateComponent.h
This is a component forAMediaPlatethat can play and show media in the world.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMediaPlateComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent), public [IMediaPlayerProxyInterface](API\Runtime\MediaAssets\IMediaPlayerProxyInterface)
bool
bAutoPlay
If set then start playing when this object is active.
bool
bEnableAudio
If set then enable audio.
bool
bPlayOnOpen
If set then play when opening the media.
FMediaSourceCac...
CacheSettings
Override the default cache settings.
TArray<TObject...
Letterboxes
Holds the component for the mesh.
TObjectPtr<UMe...
MediaPlaylist
What media playlist to play.
int32
PlaylistIndex
The current index of the source in the play list being played.
TObjectPtr<UMe...
SoundComponent
Holds the component to play sound.
float
StartTime
What time to start playing from (in seconds).
TObjectPtr<USt...
StaticMeshComponent
Holds the component for the mesh.