/Engine/Source/Runtime/Engine/Public/HLSLTree/HLSLTreeEmit.h
namespace UE { namespace HLSLTree { template<typename FormatType0, typename FormatType1, typename... Types> void UE::HLSLTree::FormatStrings ( FStringBuilderBase & OutString0, FStringBuilderBase & OutString1, [FEmitShaderDependencies](API\Runtime\Engine\HLSLTree\FEmitShaderDependencies) & OutDependencies, const FormatType0 & Format0, const FormatType1 & Format1, Types... Args ) } }