/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline") static [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) GetCurrentShotFrameNumber ( const [UMoviePipeline](API\Plugins\MovieRenderPipelineCore\UMoviePipeline) * InMoviePipeline )