/Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h
Returns true if the given SCS editor tree node is a child actor node
static bool IsChildActorNode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) > InNodePtr )