/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNodeGraph.h
TODO: Add magic connection from a pin.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OptimusNodeGraph) [UOptimusNode](API\Plugins\OptimusCore\UOptimusNode) * AddNode ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UOptimusNode](API\Plugins\OptimusCore\UOptimusNode) > InNodeClass, const FVector2D & InPosition )