/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshToolTarget.h
static bool CommitMaterialSetUpdate ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const [FComponentMaterialSet](API\Runtime\InteractiveToolsFramework\TargetInterfaces\FComponentMaterialSet) & MaterialSet, bool bApplyToAsset )