/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithContentBlueprintLibrary.h
Get the Datasmith User Data of a given object
The Datasmith User Data if it exists; nullptr, otherwise
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith User Data") static [UDatasmithAssetUserData](API\Plugins\DatasmithContent\UDatasmithAssetUserData) * GetDatasmithUserData ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )