/Engine/Source/Runtime/Engine/Public/GPUSkinCache.h
void PrepareUpdateSkinning ( FGPUSkinCacheEntry * Entry, int32 Section, uint32 RevisionNumber, [TArray](API\Runtime\Core\Containers\TArray)< [FSkinCacheRWBuffer](API\Runtime\Engine\FGPUSkinCache\FSkinCacheRWBuffer) * > * OverlappedUAVs )