/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h
Settings for the Modeling Tools Editor Mode plug-in.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Editor) class UModelingToolsEditorModeSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
EModelingModeAs...
AssetGenerationLocation
Where should Assets auto-generated by Modeling Tools be stored by default
EModelingModeAs...
AssetGenerationMode
How should Assets auto-generated by Modeling Tools be handled in terms of saving, naming, etc
FString
AutoGeneratedAssetPath
Assets auto-generated by Modeling Tools are stored at this path, relative to the parent path defined by the Location.
FString
AutogenSubfolderUserNameOverride
Overrides the user name used for per-user folders below the Autogen path.
bool
bAppendRandomStringToName
If true, Autogenerated Assets have a short random string generated and appended to their name
bool
bEnableAbsoluteWorldSnapping
Settings that are currently stored during a single session but are not stored in the config file (may promote them to persistent settings in the future)Toggle Absolute World Grid Position snapping
bool
bEnableDynamicMeshActors
Enable/Disable the options to emit Dynamic Mesh Actors in Modeling Mode Tools
bool
bEnableMeshSelections
New default-enabled preference for the mesh selection system that we will switch to in 5.3
bool
bEnablePersistentSelections
Old preference for mesh selection system that will be disabled in 5.3
bool
bRespectLevelEditorGizmoMode
If true, the standard UE Editor Gizmo Mode (ie selected via the Level Editor Viewport toggle) will be used to configure the Modeling Gizmo, otherwise a Combined Gizmo will always be used.
bool
bRestrictiveMode
bool
bStoreUnsavedLevelAssetsInTopLevelGameFolder
If true, Auto-Generated Assets created in an unsaved Level will be stored relative to top-level folder, otherwise they will be stored in /Temp and cannot be saved until they are explicitly moved to a permanent location
bool
bUsePerUserAutogenSubfolder
If true, Autogenerated Assets are stored in per-user folders below the Autogen path
EModelingModeDe...
DefaultMeshObjectType
What type of Mesh Object should Output Type Setting default to in Modeling Mode Tools (takes effect after Editor restart)
UModelingToolsE...
OnModified
FString
RestrictiveModeAutoGeneratedAssetPath
Assets auto-generated by Modeling Tools are stored at this path when in restrictive mode, relative to the package folder path.