/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h
void CalcFrequencyForActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [UReplicationGraph](API\Plugins\ReplicationGraph\UReplicationGraph) * RepGraph, const [UNetReplicationGraphConnection](API\Plugins\ReplicationGraph\UNetReplicationGraphConnection) & RepGraphConnection, [FGlobalActorReplicationInfo](API\Plugins\ReplicationGraph\FGlobalActorReplicationInfo) & GlobalInfo, [FPerConnectionActorInfoMap](API\Plugins\ReplicationGraph\FPerConnectionActorInfoMap) & ConnectionMap, [FSettings](API\Plugins\ReplicationGraph\UReplicationGraphNode_DynamicSpa-\FSettings) & MySettings, const [FNetViewerArray](API\Plugins\ReplicationGraph\FNetViewerArray) & Viewers, const uint32 FrameNum, int32 ExistingItemIndex )