/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h
Applies the physical animation profile to the body given and all bodies below.
void ApplyPhysicalAnimationProfileBelow ( [FName](API\Runtime\Core\UObject\FName) BodyName, [FName](API\Runtime\Core\UObject\FName) ProfileName, bool bIncludeSelf, bool bClearNotFound )