/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/AnalyticImplicitGroup.h
Currently we use this class to represent bones even if they don't have any implicit shapes.
class FAnalyticImplicitGroup
int32
BoneIndex
FName
BoneName
TArray< Chaos::...
Boxes
FKBoxElem.
TArray< Chaos::...
Capsules
FKSphylElem- Z axis is capsule axis.
TArray<FAnalyt...
Children
TArray<TArray<...
CollisionPoints
TArray<TArray<...
CollisionTriangles
TArray<Chaos::...
ContiguousCollisionPoints
TArray<Chaos::...
ConvexHulls
FKConvexElem.
TArray<Chaos::...
LevelSets
Chaos::TConvex replacement.
FAnalyticImplic...
Parent
int32
ParentBoneIndex
FTransform
RefBoneXf
int32
RigidBodyId
EObjectStateTyp...
RigidBodyState
TArray<Chaos::...
Spheres
FkSphereElem andFKTaperedCapsuleElemends.
TArray<Chaos::...
TaperedCylinders
FKTaperedCapsuleElem- Z axis is the capsule axis.
TArray< FTransf...
Transforms