/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Returns the UI data for a gameplay effect class (if any)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|GameplayEffect", Meta=(DisplayName="Get GameplayEffect UI Data", DeterminesOutputType="DataType")) static const [UGameplayEffectUIData](API\Plugins\GameplayAbilities\UGameplayEffectUIData) * GetGameplayEffectUIData ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UGameplayEffect](API\Plugins\GameplayAbilities\UGameplayEffect) > EffectClass, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UGameplayEffectUIData](API\Plugins\GameplayAbilities\UGameplayEffectUIData) > DataType )