/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapePatchComponent.h
Allows the patch to be disabled, so that it no longer affects the landscape. This can be useful when deleting the patch is undesirable, usually when the disabling is temporary.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LandscapePatch") void SetIsEnabled ( bool bEnabledIn )