/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Iterate through Scene:Poses, and find valid bind pose for NodeArray, and return those Pose if valid
bool RetrievePoseFromBindPose ( const [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & NodeArray, FbxArray< FbxPose * > & PoseArray ) const