/Engine/Source/Runtime/Engine/Classes/Sound/SoundMix.h
struct FAudioEQEffect : public [FAudioEffectParameters](API\Runtime\Engine\Sound\FAudioEffectParameters)
float
Bandwidth0
Bandwidth of band 0. Region is center frequency +/- Bandwidth /2
float
Bandwidth1
Bandwidth of band 1. Region is center frequency +/- Bandwidth /2
float
Bandwidth2
Bandwidth of band 2. Region is center frequency +/- Bandwidth /2
float
Bandwidth3
Bandwidth of band 3. Region is center frequency +/- Bandwidth /2
float
FrequencyCenter0
Center frequency in Hz for band 0
float
FrequencyCenter1
Center frequency in Hz for band 1
float
FrequencyCenter2
Center frequency in Hz for band 2
float
FrequencyCenter3
Center frequency in Hz for band 3
float
Gain0
Boost/cut of band 0
float
Gain1
Boost/cut of band 1
float
Gain2
Boost/cut of band 2
float
Gain3
Boost/cut of band 3
double
RootTime
Start time of effect