/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorSubsystem.h
Implements the settings for Data Validation
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Editor) class UDataValidationSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32:  1
bValidateOnSave
Whether or not to validate assets on save