/Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h
FGeometryParticleState ( const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) & InParticle, const [FDirtyPropertiesPool](API\Runtime\Chaos\Chaos\FDirtyPropertiesPool) & InPool )