/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Check for incompatible skeletons between the skeletal mesh and anim sequence skeleton.
An error string if there is an error, otherwise an empty text object is returned.
[FText](API\Runtime\Core\Internationalization\FText) GetIncompatibleSkeletonErrorText ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkelMesh, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InAnimSeq ) const