/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditorUtils.h
static [UWidgetEditingProjectSettings](API\Editor\UMGEditor\UWidgetEditingProjectSettings) * GetRelevantMutableSettings ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FWidgetBlueprintEditor](API\Editor\UMGEditor\FWidgetBlueprintEditor) > CurrentEditor )