/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMExecuteContext.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRigVMRuntimeSettings
bool
bEnableProfiling
When enabled records the timing of each instruction / node on each node and within the execution stack window.
TSharedPtr<Log...
LogFunction
int32
MaximumArraySize
The largest allowed size for arrays within the RigVM.