/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Metadata/PCGMetadataAccessor.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Metadata") static bool SetAttributeFromPropertyByMetadataKey ( int64 & Key, [UPCGMetadata](API\Plugins\PCG\Metadata\UPCGMetadata) * Metadata, [FName](API\Runtime\Core\UObject\FName) AttributeName, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [FName](API\Runtime\Core\UObject\FName) PropertyName )