/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/IRestorationListener.h
Called before an actor is recreated to the world and gives the opportunity to override settings. You cannot override the Name.
virtual void PreRecreateActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass, [FActorSpawnParameters](API\Runtime\Engine\Engine\FActorSpawnParameters) & InOutSpawnParameters )