/Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollision.h
Perform the desired collision check for this module.
bool true if a collision occurred.
virtual bool PerformCollisionCheck ( [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * Owner, [FBaseParticle](API\Runtime\Engine\FBaseParticle) * InParticle, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit, [AActor](API\Runtime\Engine\GameFramework\AActor) * SourceActor, const FVector & End, const FVector & Start, const FVector & Extent )