/Engine/Source/Runtime/Experimental/Animation/Constraints/Public/TransformConstraint.h
Test whether an InObject is referenced by that constraint. (i.e. is it's parent or child).
virtual bool ReferencesObject ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > InObject ) const