/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsSettings.h
class UGameplayTagsDeveloperSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
FString
DeveloperConfigName
Allows new tags to be saved into their own INI file.
FName
FavoriteTagSource
Stores the favorite tag source, used as the default ini when adding new tags, can be toggled on/off using the button next to the tag source picker