/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/SnapshotRestorability.h
Can this actor be restored? Stronger requirement than IsActorDesirableForCapture: we may capture the data but not support restoring it at the moment.
namespace UE { namespace LevelSnapshots { namespace Restorability { bool UE::LevelSnapshots::Restorability::IsActorRestorable ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) } } }