/Engine/Source/Runtime/GeometryFramework/Public/Changes/MeshChange.h
Apply embedded DynamicMeshChange to given Mesh. This function is for change-targets to call, when passed aFMeshChangeto apply to a Mesh they own. This allowsFMeshChangesubclasses to customize the change behavior if necessary. The default behavior just forwards the call to DynamicMeshChange->Apply(Mesh, bRevert).
virtual void ApplyChangeToMesh ( [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, bool bRevert ) const