/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsTrainer.h
Returns true if the trainer has failed to communicate with the external training process. This can be used in combination with RunTraining to avoid filling the logs with errors.
True if the training has failed. Otherwise, false.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="LearningAgents") bool HasTrainingFailed() const