/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorSubsystem.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FValidateAssetsResults
TMap<FString, ...
AssetsDetails
Per asset details Indexed by object path Only returned ifFValidateAssetsSettings::bCollectPerAssetDetailsis true.
int
NumChecked
Amount of tested assets
int
NumInvalid
Amount of assets with errors
int
NumSkipped
Amount of assets skipped
int
NumUnableToValidate
Amount of assets that could not be validated
int
NumValid
Amount of assets without errors or warnings
int
NumWarnings
Amount of assets with warnings