/Engine/Source/Runtime/GeometryCore/Public/CompGeom/ConvexHull3.h
The extreme points are chosen to be far apart, and are used as the starting point for incremental convex hull construction.
template<typename RealType> struct TExtremePoints3
TVector< RealTy...
Basis
int
Dimension
int[4]
Extreme
TVector< RealTy...
Origin
Coordinate frame spanned by input points.