/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h
Opens editors for the supplied assets (via OpenEditorForAsset)
void OpenEditorsForAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & AssetsToOpen )