/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
Set a parameter on the Script this Script Conversion Context holds.
Whether setting the parameter was successful.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities") bool SetParameter ( [FString](API\Runtime\Core\Containers\FString) ParameterName, [UNiagaraScriptConversionContextInput](API\Plugins\CascadeToNiagaraConverter\UNiagaraScriptConversionContextI-) * ParameterInput, bool bInHasEditCondition, bool bInEditConditionValue )