/Engine/Plugins/Runtime/OSC/Source/OSC/Public/OSCManager.h
Creates an OSC Server. If ReceiveIPAddress left empty (or '0'), attempts to use LocalHost IP address. If StartListening set, immediately begins listening on creation.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|OSC") static [UOSCServer](API\Plugins\OSC\UOSCServer) * CreateOSCServer ( [FString](API\Runtime\Core\Containers\FString) ReceiveIPAddress, int32 Port, bool bMulticastLoopback, bool bStartListening, [FString](API\Runtime\Core\Containers\FString) ServerName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )