/Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventReceiverKillParticles.h
Process the event...
bool true if the event was processed; false if not.
virtual bool ProcessParticleEvent ( [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * Owner, [FParticleEventData](API\Runtime\Engine\Particles\FParticleEventData) & InEvent, float DeltaTime )