/Engine/Source/Runtime/PhysicsCore/Public/SQAccelerator.h
virtual void Overlap ( const FPhysicsGeometry & QueryGeom, const FTransform & GeomPose, FPhysicsHitCallback< FHitOverlap > & HitBuffer, const [ChaosInterface::FQueryFilterData](API\Runtime\PhysicsCore\FQueryFilterData) & QueryFilterData, [ICollisionQueryFilterCallbackBase](API\Runtime\PhysicsCore\ICollisionQueryFilterCallbackBas-) & QueryCallback ) const