/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
Data required for setting the Input Device Color
struct FDeviceColorCurveData
bool
bEnable
True if the light should be enabled at all
bool
bResetAfterCompletion
If true, the light color will be reset to "off" after the curve values are finished evaluating.
TObjectPtr<UCu...
DeviceColorCurve
The color the device light should be