/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionARSystemChannel.h
void ReceiveAddTrackable_GameThread ( [FString](API\Runtime\Core\Containers\FString) ClassPathName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [TArray](API\Runtime\Core\Containers\TArray)< uint8 >, ESPMode::ThreadSafe > DataCopy )