/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Baking/RenderCaptureFunctions.h
struct FRenderCaptureTextures
UTexture2D*...
BaseColorMap
UTexture2D*...
EmissiveMap
UTexture2D*...
MetallicMap
UTexture2D*...
NormalMap
UTexture2D*...
OpacityMap
UTexture2D*...
PackedMRSMap
UTexture2D*...
RoughnessMap
UTexture2D*...
SpecularMap
UTexture2D*...
SubsurfaceColorMap