/Engine/Source/Editor/AudioEditor/Public/SoundSubmixEditorUtilities.h
Create a new SoundSubmix
static void CreateSoundSubmix ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, FVector2D Location, const [FString](API\Runtime\Core\Containers\FString) & Name )