/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h
Ensures all assets in the input package are present in the registry
typedef [TArray](API\Runtime\Core\Containers\TArray)< const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) *, TInlineAllocator< 1 > > FCreateOrFindArray