/Engine/Source/Runtime/HeadMountedDisplay/Public/IMotionController.h
Add a player mappable input config to the motion controller. This allows the motion controller to support Enhanced Input actions.
False if the input config can't be attached to the session, true otherwise
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGSbool SetPlayerMappableInputConfig ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< class UPlayerMappableInputConfig > InputConfig )