/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMNode.h
Returns the a . separated string containing all of the names used to reach this Node within the Graph. (for now this is the same as the Node's name)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMNode) [FString](API\Runtime\Core\Containers\FString) GetNodePath ( bool bRecursive ) const