/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerAddonBase.h
Creates new key binding handler: customizable key press, stored in config files
template<class UserClass> bool BindKeyPress ( const [FGameplayDebuggerInputHandlerConfig](API\Runtime\GameplayDebugger\FGameplayDebuggerInputHandlerCon-) & InputConfig, UserClass * KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode )