/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_HandIKRetargeting.h
Node to handle re-targeting of Hand IK bone chain. It looks at position in Mesh Space of Left and Right IK bones, and moves Left and Right IK bones to those. based on HandFKWeight. (0 = favor left hand, 1 = favor right hand, 0.5 = equal weight). This is used so characters of different proportions can handle the same props.
struct FAnimNode_HandIKRetargeting : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
float
HandFKWeight
Which hand to favor. 0.5 is equal weight for both, 1 = right hand, 0 = left hand.
TArray<FBoneRe...
IKBonesToMove
IK Bones to move.
FBoneReference
LeftHandFK
Bone for Left Hand FK
FBoneReference
LeftHandIK
Bone for Left Hand IK
FBoneReference
RightHandFK
Bone for Right Hand FK
FBoneReference
RightHandIK
Bone for Right Hand IK