/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeConditionBase.h
Base class (namespace) for all common Conditions that are generally applicable. This allows schemas to safely include all conditions child of this struct.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Hidden)) struct FStateTreeConditionCommonBase : public [FStateTreeConditionBase](API\Plugins\StateTreeModule\FStateTreeConditionBase)