/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
FBindingContextStruct ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InStruct, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InIcon, const [FText](API\Runtime\Core\Internationalization\FText) & InDisplayText, const [FText](API\Runtime\Core\Internationalization\FText) & InTooltipText, const [FText](API\Runtime\Core\Internationalization\FText) & InSection )