/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h
Delegate raised during a render pass allowing simple elements ro be rendered to the viewport after meshes are projected to it
typedef TBaseDelegate_TwoParams< void, const [FSceneView](API\Runtime\Engine\FSceneView) *, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * > FSimpleElementPass