/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h
Result of a world condition evaluation. Also contains additional information related to that result (e.g. if the result can be cached or not)
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionResult
bool
bCanBeCached
Indicates that a given result can be cached or not.
EWorldCondition...
Value
Indicates the result of a condition evaluated for a given context.