/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h
Creates a mesh batch for virtual texture rendering. Will render a simple fixed grid with combined subsections.
bool GetMeshElementForVirtualTexture ( int32 InLodIndex, ERuntimeVirtualTextureMaterialType MaterialType, [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * InMaterialInterface, [FMeshBatch](API\Runtime\Engine\FMeshBatch) & OutMeshBatch, [TArray](API\Runtime\Core\Containers\TArray)< [FLandscapeBatchElementParams](API\Runtime\Landscape\FLandscapeBatchElementParams) > & OutStaticBatchParamArray ) const