/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h
GameplayCue.PrintGameplayCueTranslator [prints translationLUT] GameplayCue.BuildGameplayCueTranslator [rebuilds translationLUT, useful for debugging]--------------------------------------------------------------------------Editor only. Data that is only used by the GameplayCue editor tool
struct FGameplayCueTranslationEditorOnlyData
FName
EditorDescription
bool
Enabled
FString
ToolTip
int32
UniqueID