/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Helpers/PCGActorHelpers.h
Spawn a new actor and attach it to the parent (if not null)
static [AActor](API\Runtime\Engine\GameFramework\AActor) * SpawnDefaultActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass, const FTransform & Transform, const [FActorSpawnParameters](API\Runtime\Engine\Engine\FActorSpawnParameters) & SpawnParams, [AActor](API\Runtime\Engine\GameFramework\AActor) * Parent )