/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshBevel.h
The data structures below are used to track this topological information during the operation. Note that some parts of these data structures may become invalid/incorrect as the operation proceeds...POSSIBLE IMPROVEMENTS:
struct FBevelLoop
TArray< int32 >
MeshEdges
TArray<FIndex2...
MeshEdgeTris
TArray< int32 >
MeshVertices
Initial topological information that defines what happens in unlink/displace/mesh steps
TArray< int32 >
NewGroupIDs
New geometry computed during mesh step
TArray< int32 >
NewMeshEdges
TArray< int32 >
NewMeshVertices
New mesh topology computed during unlink step
TArray< FVector...
NewPositions0
Buffers for new vertex positions computed during displace step
TArray< FVector...
NewPositions1
TArray<FIndex2...
StripQuads