/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PreviewGeometryActor.h
Remove the PointSetComponent with the given PointSetIdentifier
true if the PointSetComponent was found and removed
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() bool RemovePointSet ( const [FString](API\Runtime\Core\Containers\FString) & PointSetIdentifier, bool bDestroy )