/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h
A fast set of asset bundle assets, will destroy copied in path list
void SetBundleAssets ( [FName](API\Runtime\Core\UObject\FName) BundleName, [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > && AssetPaths )