/Engine/Plugins/Developer/Concert/ConcertMain/Source/ConcertClient/Public/ConcertClientSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine) class UConcertClientConfig : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bAutoConnect
Automatically connect or create default session on default server.
bool
bInstallEditorToolbarButton
True if the Multi-User module should install shortcut button and its drop-down menu in the level editor toolbar.
bool
bIsHeadless
True if this client should be "headless"? (ie, not display any UI).
bool
bRetryAutoConnectOnError
If auto-connect is on, retry connecting to the default server/session until it succeeds or the user cancels.
bool
bShouldPromptForHotReloadOnLevel
Hot reload of a level happens automatically when level / sublevel is changed.
FConcertClientS...
ClientSettings
Client & client session settings
FString
DefaultSaveSessionAs
If this client create the default session, should the session data be saved when it's deleted.
FString
DefaultServerURL
Default server url (just a name for now) to look for on auto or default connect.
FString
DefaultSessionName
Default session name to look for on auto connect or default connect.
FString
DefaultSessionToRestore
If this client create the default session, should the session restore a saved session.
FConcertEndpoin...
EndpointSettings
Endpoint settings passed down to endpoints on creation
FGameplayTagCon...
ReadOnlyAssignment
A list of roles that should enter multi-user in read-only mode.
FGameplayTagCon...
SendOnlyAssignment
A list of roles that should enter multi-user in send-only mode.
EConcertServerT...
ServerType
Determines which server executable with be launched: Console -> UnrealMultiUserServer.exe Slate -> UnrealMultiUserSlateServer.exe
FConcertSourceC...
SourceControlSettings