/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Calls SetControlTargetPositionAndOrientation for each of the control names
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void SetControlTargetPositionsAndOrientations ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Names, const FVector Position, const FRotator Orientation, const float VelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget )