/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshBakerCommon.h
Retrieve a texture map and UV layer index from a given mesh in the detail set
virtual const [FBakeDetailTexture](API\Plugins\DynamicMesh\Sampling\IMeshBakerDetailSampler\FBakeDetailTexture) * GetTextureMap ( const void * Mesh ) const