/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Polygroups/PolygroupUtil.h
Find the first FDynamicMeshPolygroupAttribute with the givenFNamein a the AttributeSet of a Mesh.
nullptr if no Polygroup layer is found
namespace UE { namespace Geometry { const [FDynamicMeshPolygroupAttribute](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshPolygroupAttribute) * UE::Geometry::FindPolygroupLayerByName ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, [FName](API\Runtime\Core\UObject\FName) Name ) } }