/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
Makes a string path from a binding chain.
void MakeStringPath ( const [TArray](API\Runtime\Core\Containers\TArray)< [FBindingChainElement](API\Editor\UnrealEd\FBindingChainElement) > & InBindingChain, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutStringPath ) const