/Engine/Plugins/AI/MassAI/Source/MassNavigation/Public/Avoidance/MassAvoidanceFragments.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassStandingAvoidanceParameters : public [FMassSharedFragment](API\Plugins\MassEntity\FMassSharedFragment)
float
GhostMaxAcceleration
Max acceleration of the ghost.
float
GhostMaxSpeed
Mas speed the ghost can move.
float
GhostObstacleDetectionDistance
The distance at which neighbour agents are detected when updating the ghost.
float
GhostSeparationDistance
float
GhostSeparationRadiusScale
Agent radius scale for separation. Making it smaller makes the separation softer. Range: 0.8..1
float
GhostSeparationStiffness
float
GhostStandSlowdownRadius
The steering will slow down when the ghost is closer than this distance to the target. Range: 5..50
float
GhostSteeringReactionTime
float
GhostToTargetMaxDeviation
How far the ghost can deviate from the target location.
float
GhostVelocityDampingTime
How quickly the ghost speed goes to zero. The smaller the value, the more the movement is dampened.
float
MovingObstacleAvoidanceScale
Much much avoidance is scaled for moving obstacles. Range: 1..5.
float
MovingObstacleDirectionalScale
How much the ghost avoidance is tuned down when the moving obstacle is moving away from the ghost.
float
MovingObstaclePersonalSpaceScale
How much extra space is preserved in front of moving obstacles (relative to their size).