/Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h
NOTE: Because this only stores a GUID, it does not know how to load the destination object and does not work with Play In Editor. This will be deprecated in a future engine version and new features should useFSoftObjectPtrinstead.
struct FLazyObjectPtr : public [TPersistentObjectPtr< FUniqueObjectGuid >](API\Runtime\CoreUObject\UObject\TPersistentObjectPtr)