/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h
Helper function for resource tracking, construct a string using the skinned asset's path name and LOD index .
static [FString](API\Runtime\Core\Containers\FString) GetLODPathName ( const [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * Mesh, int32 LODIndex )