/Engine/Source/Runtime/Engine/Public/SceneView.h
Helper struct for creatingFSceneViewFamilyinstances If created with specifying a time it will retrieve them from the world in the given scene.
struct ConstructionValues
uint32:  1
bAdditionalViewFamily
Indicates whether the view family is additional.
uint32: 1
bDeferClear
Used to defer the back buffer clearing to just before the back buffer is drawn to
uint32: 1
bRealtimeUpdate
Indicates whether the view family is updated in real-time.
uint32: 1
bResolveScene
If true then results of scene rendering are copied/resolved to the RenderTarget.
uint32: 1
bTimesSet
Safety check to ensure valid times are set either from a valid world/scene pointer or via the SetWorldTimes function
FEngineShowFlag...
EngineShowFlags
The engine show flags for the views.
float
GammaCorrection
Gamma correction used when rendering this family. Default is 1.0
constFRenderTa...
RenderTarget
The views which make up the family.
FSceneInterface...
Scene
The render target which the views are being rendered to.
FGameTime
Time
The current time.
int32
ViewModeParam
Additional view params related to the current viewmode (example : texcoord index)
FName
ViewModeParamName
An name bound to the current viewmode param. (example : texture name)