/Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMediaOutput/Public/BlackmagicMediaCapture.h
Output Media for Blackmagic streams. The output format could be any of EBlackmagicMediaOutputPixelFormat.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UBlackmagicMediaCapture : public [UMediaCapture](API\Plugins\MediaIOCore\UMediaCapture)