/Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/MotionTrackedDeviceFunctionLibrary.h
Disable tracking of the specified controller, by player index and tracked device type.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input|MotionTracking") static void DisableMotionTrackingForComponent ( const class [UMotionControllerComponent](API\Runtime\HeadMountedDisplay\UMotionControllerComponent) * MotionControllerComponent )