/Engine/Source/Runtime/Engine/Public/Animation/ExposedValueHandler.h
An exposed value updater.
struct FExposedValueHandler
FName
BoundFunction
The function to call to update associated properties (can be NAME_None)
TArray<FExpose...
CopyRecords
Direct data access to property in anim instance.
TObjectPtr<UFu...
Function
Function pointer if BoundFunction != NAME_None
constFProperty...
PropertyAccessLibrary
Cached property access library ptr.