/Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h
Struct used to specify the quantization boundary of an event
struct FQuartzQuantizationBoundary
bool
bCancelCommandIfClockIsNotRunning
If this is true, this command will be canceled if the Clock is stopped or otherwise not running.
bool
bFireOnClockStart
If this is true and the Clock hasn't started yet, the event will fire immediately when the Clock starts.
bool
bResetClockOnQueued
If this is true, queueing the sound will also call a Reset Clock command.
bool
bResumeClockOnQueued
If this is true, queueing the sound will also call a Resume Clock command.
EQuarztQuantiza...
CountingReferencePoint
TArray<Audio::...
GameThreadSubscribers
Game thread subscribers that will be passed to command init data (for C++ implementations)
float
Multiplier
How many "Resolutions" to wait before the onset we care about
EQuartzCommandQ...
Quantization
Resolution we are interested in