/Engine/Plugins/Experimental/Text3D/Source/Text3D/Public/Text3DComponent.h
Gets all the glyph meshes
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Rendering|Components|Text3D") const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & GetGlyphMeshComponents()