/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h
Reads property/function header and data blob from network stream
bool ReadFieldHeaderAndPayload ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [FClassNetCache](API\Runtime\CoreUObject\UObject\FClassNetCache) * ClassCache, [FNetFieldExportGroup](API\Runtime\Engine\Engine\FNetFieldExportGroup) * NetFieldExportGroup, [FNetBitReader](API\Runtime\CoreUObject\UObject\FNetBitReader) & Bunch, const [FFieldNetCache](API\Runtime\CoreUObject\UObject\FFieldNetCache) ** OutField, [FNetBitReader](API\Runtime\CoreUObject\UObject\FNetBitReader) & OutPayload ) const