/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
Returns output's parent node if the input is valid, otherwise returns invalid node handle.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder", Meta=(ExpandEnumAsExecs="OutResult")) [FMetasoundFrontendVersion](API\Plugins\MetasoundFrontend\FMetasoundFrontendVersion) FindNodeClassVersion ( const [FMetaSoundNodeHandle](API\Plugins\MetasoundEngine\FMetaSoundNodeHandle) & NodeHandle, [EMetaSoundBuilderResult](API\Plugins\MetasoundEngine\EMetaSoundBuilderResult) & OutResult )