/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Sets the kinematic target transform for a body modifier.
true if the body modifier was found, false if not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool SetBodyModifierKinematicTarget ( const [FName](API\Runtime\Core\UObject\FName) Name, const FVector KinematicTargetPosition, const FRotator KinematicTargetOrienation, const bool bMakeKinematic )