/Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h
static void GetComponentHierarchy ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TArray](API\Runtime\Core\Containers\TArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) *, TInlineAllocator< NumInlinedActorComponents >> & OutComponentHierarchy )