/Engine/Source/Editor/UnrealEd/Classes/Factories/MirrorDataTableFactory.h
virtual [UMirrorDataTable](API\Runtime\Engine\Animation\UMirrorDataTable) * MakeNewMirrorDataTable ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) Name, EObjectFlags Flags )