/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Note: This function is not thread safe. Make sure you obtain the appropriate physics scene lock before calling it
void ApplyMaterialToInstanceShapes_AssumesLocked ( [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) * SimplePhysMat, [TArray](API\Runtime\Core\Containers\TArray)< [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) * > & ComplexPhysMats, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FPhysicalMaterialMaskParams](API\Runtime\Engine\Physics\FPhysicalMaterialMaskParams) > & ComplexPhysMatMasks )