/Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/ScalableSphereGizmo.h
Check if the input Ray hit any of the components of the internal actor
bool HitTest ( const FRay & Ray, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, FVector & OutAxis, FTransform & OutTransform )