/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Experimental) struct FAnimNode_SlopeWarping : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
FVector
ActorLocation
uint32:  1
bFloorSmoothingInitialized
uint32:  1
bKeepMeshInsideOfCapsule
uint32:  1
bPullPelvisDown
uint32:  1
bShowDebug
uint32:  1
bUseCustomFloorOffset
uint32:  1
bWasOnGround
float
CachedDeltaTime
FVector
CustomFloorOffset
TArray<FSlopeW...
FeetData
TArray<FSlopeW...
FeetDefinitions
FVectorRK4Sprin...
FloorNormalInterpolator
FVectorRK4Sprin...
FloorOffsetInterpolator
FVector
GravityDir
FVector
GravityDirCompSpace
FBoneReference
IKFootRootBone
IKFoot Root Bone.
float
MaxStepHeight
FAnimInstancePr...
MyAnimInstanceProxy
UCharacterMovem...
MyMovementComponent
USkeletalMeshCo...
MySkelMeshComponent
FBoneReference
PelvisBone
Pelvis Bone.
FVectorRK4Sprin...
PelvisOffsetInterpolator
FVector
TargetFloorNormalWorldSpace
FVector
TargetFloorOffsetLocalSpace