/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/BakeTransformTool.h
Simple tool to bake scene transform on meshes into the mesh assets
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UBakeTransformTool : public [UMultiSelectionMeshEditingTool](API\Plugins\ModelingComponents\BaseTools\UMultiSelectionMeshEditingTool)
TObjectPtr<UBa...
BasicProperties
TArray< int >
MapToFirstOccurrences