/Engine/Plugins/Experimental/FullBodyIK/Source/PBIK/Public/RigUnit_PBIK.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FPBIKWorkData
bool
bNeedsInit
TArray< int32 >
BoneSettingToSolverBoneIndex
uint32
HashInitializedWith
FPBIKSolver
Solver
TArray< int32 >
SolverBoneToElementIndex