/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXProtocolTypes.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="ToName (DMX Protocol Name)", CompactNodeTitle="->", BlueprintAutocast), Category="Utilities|DMX") static [FName](API\Runtime\Core\UObject\FName) Conv_DMXProtocolNameToName ( const [FDMXProtocolName](API\Plugins\DMXProtocol\FDMXProtocolName) & InProtocolName )