/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h
Event called when a component is 'damaged', allowing for component class specific behaviour
virtual void ReceiveComponentDamage ( float DamageAmount, [FDamageEvent](API\Runtime\Engine\Engine\FDamageEvent) const & DamageEvent, [AController](API\Runtime\Engine\GameFramework\AController) * EventInstigator, [AActor](API\Runtime\Engine\GameFramework\AActor) * DamageCauser )