/Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h
Checks an object to see if it should be included for asset searching
true if it should be searched, false otherwise
static bool ShouldSearchForAssets ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [TArray](API\Runtime\Core\Containers\TArray)< [UClass](API\Runtime\CoreUObject\UObject\UClass) * > & ClassesToIgnore, const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & PackagesToIgnore, bool bIncludeDefaults )