/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h
Does not correct winding for negative scales
void GetTransformedTriangle ( const int32 TriangleIndex, const [FRigidTransform3](API\Runtime\ChaosCore\Chaos\FRigidTransform3) & Transform, [FTriangle](API\Runtime\Chaos\Chaos\FTriangle) & OutTriangle, int32 & OutVertexIndex0, int32 & OutVertexIndex1, int32 & OutVertexIndex2 ) const