/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/IDisplayClusterShaders.h
Generate Mips texture
bool GenerateMips ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * InOutMipsTexture, const [FDisplayClusterShaderParameters_GenerateMips](API\Plugins\DisplayClusterShaders\ShaderParameters\FDisplayClusterS-) & InSettings ) const