/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
BlueprintType wrapper aroundFParticleBurstto allow managing in blueprint/python logic.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly) struct FParticleBurstBlueprint
int32
Count
The number of particles to burst
int32
CountLow
If >= 0, use as a range [CountLow..Count]
float
Time
The time at which to burst them (0..1: emitter lifetime)