/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/ModelingWidgets/ModelingCustomizationUtil.h
Make a Button that can be clicked to toggle the value of a boolUProperty. When true, the button is highlighted
namespace UE { namespace ModelingUI { [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SCheckBox](API\Runtime\Slate\Widgets\Input\SCheckBox) > UE::ModelingUI::MakeBoolToggleButton ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > BoolToggleHandle, [FText](API\Runtime\Core\Internationalization\FText) ButtonLabelText, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(bool)> ToggledCallback, int HorzPadding ) } }