/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGEdge.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Procedural)) class UPCGEdge : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr<UPC...
InputPin
TObjectPtr<UPC...
OutputPin