/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformer.h
A Deformer Graph is an asset that is used to create and control custom deformations on skeletal meshes.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType) class UOptimusDeformer : public [UMeshDeformer](API\Runtime\Engine\Animation\UMeshDeformer), public [IInterface_PreviewMeshProvider](API\Runtime\Engine\Interfaces\IInterface_PreviewMeshProvider), public [IOptimusPathResolver](API\Plugins\OptimusCore\IOptimusPathResolver), public [IOptimusNodeGraphCollectionOwner](API\Plugins\OptimusCore\IOptimusNodeGraphCollectionOwner), public [IOptimusNodeFunctionLibraryOwner](API\Plugins\OptimusCore\IOptimusNodeFunctionLibraryOwner)
TArray<FOptimu...
ComputeGraphs
The compute graphs to execute.
TObjectPtr<USk...
Mesh