/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigInstanceData.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMovieSceneControlRigInstanceData : public [FMovieSceneSequenceInstanceData](API\Runtime\MovieScene\Evaluation\FMovieSceneSequenceInstanceData)
bool
bAdditive
Blend this track in additively (using the reference pose as a base)
bool
bApplyBoneFilter
Only apply bones that are in the filter
FInputBlendPose
BoneFilter
Per-bone filter to apply to our animation
FMovieSceneEval...
Operand
The operand the control rig instance should operate on
FMovieSceneFloa...
Weight
The weight curve for this animation controller section