/Engine/Source/Runtime/Renderer/Public/StaticMeshBatch.h
FStaticMeshBatchRelevance ( const [FStaticMeshBatch](API\Runtime\Renderer\FStaticMeshBatch) & StaticMesh, float InScreenSize, bool InbSupportsCachingMeshDrawCommands, bool InbUseSkyMaterial, bool bInUseSingleLayerWaterMaterial, bool bInUseAnisotropy, bool bInSupportsNaniteRendering, bool bInSupportsGPUScene, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel )