/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/PlayerMappableKeySettings.h
Hold setting information of an Action Input or a Action Key Mapping for setting screen and save purposes. Experimental: Do not count on long term support for this structure.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(DefaultToInstanced, EditInlineNew, DisplayName="Player Mappable Key Settings (Experimental)") class UPlayerMappableKeySettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FText
DisplayCategory
The category that this player mapping is in
FText
DisplayName
The localized display name of this key mapping. Use this when displaying the mappings to a user.
TObjectPtr<UOb...
Metadata
Metadata that can used to store any other related items to this key mapping such as icons, ability assets, etc.
FName
Name
A unique name for this player mapping to be saved with.
FGameplayTagCon...
SupportedKeyProfiles
If this key mapping should only be added when a specific key profile is equipped, then set those here.