/Engine/Plugins/Runtime/MassGameplay/Source/MassMovement/Public/MassMovementTypes.h
Movement style consists of multiple speeds which are assigned to agents based on agents unique ID. Same speed is assigned consistently for the same ID.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassMovementStyleSpeedParameters
float
Probability
Probability to assign this speed.
float
ProbabilityThreshold
Probability threshold for this style, used to faster lookup.
float
Speed
Desired speed
float
Variance
How much default desired speed is varied randomly.