/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/EditorTextureMapFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptChannelPackSource
EGeometryScript...
Channel
If Texture is not null, this determines which channel is read/sourced
float
DefaultValue
If Texture is null, this value is read/sourced and the Channel and ReadGammaSpace values are ignored
EGeometryScript...
ReadGammaSpace
If Texture is not null, this determines how the color data will be read/sourced
TObjectPtr<UTe...
Texture
The Texture which should be read/sourced. If null then the DefaultValue is used instead