/Engine/Plugins/Runtime/MassGameplay/Source/MassMovement/Public/MassMovementFragments.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassMovementParameters : public [FMassSharedFragment](API\Plugins\MassEntity\FMassSharedFragment)
float
DefaultDesiredSpeed
Default desired speed (cm/s).
float
DefaultDesiredSpeedVariance
How much default desired speed is varied randomly.
float
HeightSmoothingTime
The time it takes the entity position to catchup to the requested height.
float
MaxAcceleration
200..600 Smaller steering maximum acceleration makes the steering more "calm" but less opportunistic, may not find solution, or gets stuck.
float
MaxSpeed
Maximum speed (cm/s).
TArray<FMassMo...
MovementStyles
List of supported movement styles for this configuration.