/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioComponentGroup.h
Automatic Handler for voices and parameters across any number of AudioComponents
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, DefaultToInstanced) class UAudioComponentGroup : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent), public [IAudioParameterControllerInterface](API\Runtime\AudioExtensions\IAudioParameterControllerInterfa-)
bool
bIsVirtualized
TMap<FName,TA...
BoolSubscriptions
FAudioComponent...
CachedModifier
Final values set last update
TArray<TObject...
Components
TMap<FName,TA...
EventSubscriptions
TArray<TScript...
Extensions
TArray<TWeakOb...
ExternalComponents
Components managed externally that won't be used in the pool, but can still share parameters.
FAudioComponent...
GroupModifier
Modifier set externally via BP functions.
FSoundGroupChan...
OnKilled
FSoundGroupChan...
OnStopped
FSoundGroupChan...
OnUnvirtualized
FSoundGroupChan...
OnVirtualized
TArray<FAudioP...
ParamsToSet
TArray<FAudioP...
PersistentParams
TMap<FName,TA...
StringSubscriptions