/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/AnimNode_ControlRig.h
Animation node that allows animation ControlRig output to be used in an animation graph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FAnimNode_ControlRig : public [FAnimNode_ControlRigBase](API\Plugins\ControlRig\FAnimNode_ControlRigBase)
TOptional< int3...
RefPoseSetterHash
A hash to encode the pointer to anim instance, an.