/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
static bool ShouldIgnoreOverlapResult ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [AActor](API\Runtime\Engine\GameFramework\AActor) * ThisActor, const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) & ThisComponent, const [AActor](API\Runtime\Engine\GameFramework\AActor) * OtherActor, const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) & OtherComponent )