/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h
FRootMotionReset ( bool bInEnableRootMotion, [ERootMotionRootLock::Type](API\Runtime\Engine\Animation\ERootMotionRootLock__Type) InRootMotionRootLock, bool bInForceRootLock, FTransform InAnimFirstFrame, bool bInIsValidAdditive )