/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputComponent.h
Binding wrapper structs. You will need to create these to do manual binding. They permit storage of delegates with differing signatures within a single array of bindings.
template<typename TSignature> struct FEnhancedInputActionEventDelegateBinding : public [FEnhancedInputActionEventBinding](API\Plugins\EnhancedInput\FEnhancedInputActionEventBinding)
TEnhancedInputU...
Delegate