/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorToolkit.h
Switch the editor's visualization mode. This essentially allows you to switch the UI between testing and training modes.
void SwitchVizMode ( [EMLDeformerVizMode](API\Plugins\MLDeformerFramework\EMLDeformerVizMode) Mode )