/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h
Create a job from a level sequence. Sets the map as the currently editor world, the author, the sequence and the job name as the sequence name on the new job. Returns the newly created job.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline") static [UMoviePipelineExecutorJob](API\Plugins\MovieRenderPipelineCore\UMoviePipelineExecutorJob) * CreateJobFromSequence ( [UMoviePipelineQueue](API\Plugins\MovieRenderPipelineCore\UMoviePipelineQueue) * InPipelineQueue, const [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InSequence )