/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicCorrespondenceUtils.h
Utility to walk around a vertex (VID) visiting the adjacent edges and triangles. Note: this isn't appropriate for bow-ties as it will terminate upon encountering a mesh edge. If the vertex is on the mesh boundary, StartEID should correspond to the first boundary edge allowing for a ccw traversal of the vertex-adjacent faces.
namespace UE { namespace Geometry { namespace IntrinsicCorrespondenceUtils { template<typename MeshType, typename FunctorType> bool UE::Geometry::IntrinsicCorrespondenceUtils::VisitVertexAdjacentElements ( const MeshType & Mesh, const int32 VID, const int32 StartEID, FunctorType & Functor ) } } }