/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h
class UAnimBlueprintGeneratedClass : public [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass), public [IAnimClassInterface](API\Runtime\Engine\Animation\IAnimClassInterface)
FAnimBlueprintD...
AnimBlueprintDebugData
TArray<FAnimBl...
AnimBlueprintFunctions
The various anim functions that this class holds (created during GenerateAnimationBlueprintFunctions)
TArray<FStruct...
AnimNodeProperties
The arrays of anim nodes; this is transient generated data (created during Link)
TArray<FAnimNo...
AnimNotifies
A list of anim notifies that state machines (or anything else) may reference
TArray<FBakedA...
BakedStateMachines
List of state machines present in this blueprint class.
TArray<FStruct...
DynamicResetNodeProperties
TMap<FName,FG...
GraphAssetPlayerInformation
Indices for any Asset Player found within a specific (named) Anim Layer Graph, or implemented Anim Interface Graph.
TMap<FName,FA...
GraphBlendOptions
Per layer graph blending options.
TArray<FStruct...
InitializationNodeProperties
TArray<FStruct...
LinkedAnimGraphNodeProperties
TArray<FStruct...
LinkedAnimLayerNodeProperties
TMap<FName,FC...
OrderedSavedPoseIndicesMap
Indices for each of the saved pose nodes that require updating, in the order they need to get updates, per layer.
TArray<FStruct...
PreUpdateNodeProperties
TArray<FStruct...
StateMachineNodeProperties
TArray<FName>
SyncGroupNames
Array of sync group names in the order that they are requested during compile.
TObjectPtr<USk...
TargetSkeleton
Target skeleton for this blueprint class