/Engine/Source/Editor/VREditor/Public/UI/VREditorFloatingUI.h
Creation parameters forAVREditorFloatingUI
struct FVREditorFloatingUICreationContext
bool
bHideWindowHandles
Turn off handles under window? (X-To-Close, movement bar...)
bool
bMaskOutWidgetBackground
Turn off the widget's background to create a see-through look.
bool
bNoCloseButton
If bHideWindowHandles is false, this window doesn't have a close button. (
float
EditorUISize
Optional override for "VREd.EditorUISize". Leave at 0 for default.
FName
PanelID
ID that the UI system will use to identify the panel. MUST BE UNIQUE!
TObjectPtr<USt...
PanelMesh
Optional custom mesh to use for the VR window.
FVector2D
PanelSize
Panel size. Should match the size of the UMG passed in.
FTransform
PanelSpawnOffset
Optional offset from HMD where the window opens.
TObjectPtr<AAc...
ParentActor
TSubclassOf<UU...
WidgetClass
Widget to open in the VR window. null to close an open window (if if matches the PanelID)