/Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavLinkDefinition.h
struct FNavigationLinkBase
union FNavigati...
@2200
DEPRECATED AGENT CONFIG.
uint8:  1
bCustomFlag0
Custom flag, check DescribeCustomFlags for details
uint8:  1
bCustomFlag1
Custom flag, check DescribeCustomFlags for details
uint8:  1
bCustomFlag2
Custom flag, check DescribeCustomFlags for details
uint8:  1
bCustomFlag3
Custom flag, check DescribeCustomFlags for details
uint8:  1
bCustomFlag4
Custom flag, check DescribeCustomFlags for details
uint8:  1
bCustomFlag5
Custom flag, check DescribeCustomFlags for details
uint8:  1
bCustomFlag6
Custom flag, check DescribeCustomFlags for details
uint8:  1
bCustomFlag7
Custom flag, check DescribeCustomFlags for details
uint8:  1
bSnapToCheapestArea
If set, link will try to snap to cheapest area in given radius
uint32:  1
bSupportsAgent0
uint32:  1
bSupportsAgent1
uint32:  1
bSupportsAgent10
uint32:  1
bSupportsAgent11
uint32:  1
bSupportsAgent12
uint32:  1
bSupportsAgent13
uint32:  1
bSupportsAgent14
uint32:  1
bSupportsAgent15
uint32:  1
bSupportsAgent2
uint32:  1
bSupportsAgent3
uint32:  1
bSupportsAgent4
uint32:  1
bSupportsAgent5
uint32:  1
bSupportsAgent6
uint32:  1
bSupportsAgent7
uint32:  1
bSupportsAgent8
uint32:  1
bSupportsAgent9
uint8:  1
bUseSnapHeight
FString
Description
This is an editor-only property to put descriptions in navlinks setup, to be able to identify it easier
TEnumAsByte<EN...
Direction
float
LeftProjectHeight
If greater than 0 nav system will attempt to project navlink's start point on geometry below
float
MaxFallDownLength
If greater than 0 nav system will attempt to project navlink's end point on geometry below
FNavLinkId
NavLinkId
float
SnapHeight
float
SnapRadius
FNavAgentSelect...
SupportedAgents
Restrict area only to specified agents
uint32
SupportedAgentsBits