/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h
void AddRadialForceToBody_AssumesLocked ( [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * BodyInstance, const FVector & Origin, const float Radius, const float Strength, const uint8 Falloff, bool bAccelChange, bool bAllowSubstepping )