/Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractionTypes.h
Represents a generic action
struct FViewportActionKeyInput
FName
ActionType
The name of this action
bool
bIsAxis
bool
bIsInputCaptured
True if this action owned by an interactor is "captured" for each possible action type, meaning that only the active captor should handle input events until it is no longer captured.
TEnumAsByte< EI...
Event
Input event