/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FVehicleAerofoilConfig
EVehicleAerofoi...
AerofoilType
Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled.
float
Area
Area of aerofoil surface [Meters Squared] - larger value creates more lift but also more drag.
FName
BoneName
Bone name on mesh where aerofoil is centered.
float
Camber
Camber of wing - leave as zero for a rudder - can be used to trim/level elevator for level flight
float
DragMultiplier
Cheat to control amount of drag independently from lift, a value of zero will offer no drag
float
LiftMultiplier
Cheat to control amount of lift independently from lift
float
MaxControlAngle
The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface.
FVector
Offset
Additional offset to give the aerofoil.
float
StallAngle
FVector
UpAxis
Up Axis of aerofoil.