/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h
Enables or disables all smart objects associated to the provided actor (multiple components).
True if all (at least one) smartobject components are found with their associated runtime and values set (or already set) to desired state; false otherwise.
bool SetSmartObjectActorEnabled ( const [AActor](API\Runtime\Engine\GameFramework\AActor) & SmartObjectActor, bool bEnabled )