/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h
Same as AddSimpleCollisionsWithNotification but changes are automatically applied.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh", Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Static Mesh Editor Subsystem")) static int32 AddSimpleCollisions ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const EScriptCollisionShapeType ShapeType )