/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Computes a color to use for property coloration for the given object.
true if a color was successfully set on OutColor, false otherwise.
virtual bool GetPropertyColorationColor ( class [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [FColor](API\Runtime\Core\Math\FColor) & OutColor )