/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolygonFunctions.h
Sample positions from aUSplineComponentinto a Simple Polyon, based on the given SamplingOptions
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|SimplePolygon") static void ConvertSplineToPolygon ( const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * Spline, [FGeometryScriptSimplePolygon](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptSimplePolygon) & Polygon, [FGeometryScriptSplineSamplingOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptS-_7) SamplingOptions, [EGeometryScriptAxis](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptAxis) DropAxis )