/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
Resolve a property access, returning the leaf property and array index if any.
result structure for more information about the result
[FPropertyAccessResolveResult](API\Editor\UnrealEd\FPropertyAccessResolveResult) ResolvePropertyAccess ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InStruct, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FString](API\Runtime\Core\Containers\FString) > InPath, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *& OutProperty, int32 & OutArrayIndex ) const