/Engine/Source/Runtime/Engine/Classes/Engine/ObjectLibrary.h
Load an entire subdirectory of blueprints into this object library. Only loads asset data for blueprints of passed in class. Returns number of asset data loaded loaded
virtual int32 LoadBlueprintAssetDataFromPaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Paths, bool bForceSynchronousScan )