/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/ImmunityGameplayEffectComponent.h
Warn about instant Gameplay Effects as they do not persist over time (and therefore cannot grant immunity)
virtual EDataValidationResult IsDataValid ( class [FDataValidationContext](API\Runtime\CoreUObject\Misc\FDataValidationContext) & Context ) const