/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h
Adds a pin property watch
static void AddPinWatch ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FBlueprintWatchedPin](API\Editor\UnrealEd\Kismet2\FBlueprintWatchedPin) && WatchedPin )