/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h
Returns true if resaving this actor will have an impact on streaming generation. Before class descriptors, properties changed on a Blueprint that would affect streaming generation weren't taken into account until the actors affected by the change were resaved.
virtual bool ShouldResave ( const [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) * Other ) const