/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/PropertyValue.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UPropertyValue : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bHasRecordedData
TArray<FCaptur...
CapturedPropSegments
TArray< uint8 >
DefaultValue
uint32
DisplayOrder
FString
FullDisplayString
FProperty*
LeafProperty
Temp data cached from last resolve.
FFieldClass...
LeafPropertyClass
FOnPropertyAppl...
OnPropertyApplied
FOnPropertyReco...
OnPropertyRecorded
void *
ParentContainerAddress
UStruct*
ParentContainerClass
UObject*
ParentContainerObject
EPropertyValueC...
PropCategory
UFunction*
PropertySetter
FName
PropertySetterName
TMap<FString, ...
PropertySetterParameterDefaults
uint8 *
PropertyValuePtr
FName
TempName
TSoftObjectPtr<...
TempObjPtr
FString
TempStr
FText
TempText
TArray< uint8 >
ValueBytes