/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h
Get an existing player in the lobby
player state representation of an existing player
[ALobbyBeaconPlayerState](API\Plugins\Lobby\ALobbyBeaconPlayerState) * GetPlayer ( const [FString](API\Runtime\Core\Containers\FString) & UniqueId )