/Engine/Source/Runtime/Engine/Classes/Engine/HLODProxy.h
Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors
static void ExtractStaticMeshComponentsFromLODActor ( const [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & InOutComponents )