/Engine/Plugins/Runtime/GeoReferencing/Source/GeoReferencing/Public/RoundPlanetPawn.h
Begin a smooth camera flight to the given ECEF destination such that the camera ends at the specified yaw and pitch. The flight can be enforced or canceled if the user moves the pawn
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FlyToLocation") void FlyToLocationECEF ( const FVector & ECEFDestination, double YawAtDestination, double PitchAtDestination, bool CanInterruptByMoving )