/Engine/Source/Editor/GraphEditor/Public/SGraphPinDataTableRowName.h
FDataTableEditorUtils::INotifyOnDataTableChanged.
virtual void PreChange ( const [UDataTable](API\Runtime\Engine\Engine\UDataTable) * Changed, [FDataTableEditorUtils::EDataTableChangeInfo](API\Editor\UnrealEd\FDataTableEditorUtils\EDataTableChangeInfo) Info )