/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/JoinSessionCallbackProxy.h
Joins a remote session with the default online subsystem.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"), Category="Online|Session") static [UJoinSessionCallbackProxy](API\Plugins\OnlineSubsystemUtils\UJoinSessionCallbackProxy) * JoinSession ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, class [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, const [FBlueprintSessionResult](API\Plugins\OnlineSubsystemUtils\FBlueprintSessionResult) & SearchResult )