/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h
Provides runtime evaluation functions with the ability to look up state from the main game environment
struct FMovieSceneEvaluationState
TMap<FMovieSce...
PersistentEntityData
A map of persistent evaluation data mapped by movie scene evaluation entity (i.e, a given track or section)
TMap<FSharedPe...
PersistentSharedData
A map of persistent evaluation data mapped by shared evaluation key.