/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h
class UWorldPartition : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [TActorDescContainerCollection< TObjectPtr< UActorDescContainer >>](API\Runtime\Engine\WorldPartition\TActorDescContainerCollection), public [IWorldPartitionCookPackageGenerator](API\Runtime\Engine\WorldPartition\Cook\IWorldPartitionCookPackageGenera-)
TObjectPtr<UAc...
ActorDescContainer
FLoaderAdapterA...
AlwaysLoadedActors
bool
bEnableStreaming
Enables streaming for this world.
TOptional< bool...
bOverrideEnableStreamingInEditor
TObjectPtr<UWo...
EditorHash
FLoaderAdapterA...
ForceLoadedActors
FActorDescConta...
OnActorDescContainerRegistered
FActorDescConta...
OnActorDescContainerUnregistered
FWorldPartition...
OnBeginCook
FWorldPartition...
OnPreGenerateStreaming
FLoaderAdapterA...
PinnedActors
TObjectPtr<UWo...
RuntimeHash
EWorldPartition...
ServerStreamingMode
EWorldPartition...
ServerStreamingOutMode
IWorldPartition...
WorldPartitionEditor