/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/ConstantQNRT.h
Settings for aUConstantQNRTanalyzer.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UConstantQNRTSettings : public [UAudioSynesthesiaNRTSettings](API\Plugins\AudioSynesthesia\UAudioSynesthesiaNRTSettings)
float
AnalysisPeriod
Number of seconds between cqt measurements
float
BandWidthStretch
Stretching factor to control overlap of adjacent bands.
bool
bDownmixToMono
If true, multichannel audio is downmixed to mono with equal amplitude scaling.
EConstantQNorma...
CQTNormalization
Normalization scheme used to generate band windows.
EConstantQFFTSi...
FFTSize
Size of FFT.
float
NoiseFloorDb
Noise floor to use when normalizing CQT
int32
NumBands
Total number of resulting constant Q bands.
float
NumBandsPerOctave
Number of bands within an octave.
EAudioSpectrumT...
SpectrumType
Type of spectrum to use.
float
StartingFrequency
Starting frequency for first bin of CQT
EFFTWindowType
WindowType
Type of window to be applied to input audio