/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMoviePipeline/Public/DisplayClusterMoviePipelineViewportPass.h
NDisplay viewport render pass (Unlit)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UDisplayClusterMoviePipelineViewportPass_Unlit : public [UDisplayClusterMoviePipelineViewportPassBase](API\Plugins\DisplayClusterMoviePipeline\UDisplayClusterM-_5)