/Engine/Plugins/VirtualProduction/TextureShare/Source/TextureShare/Public/Blueprints/TextureShareBlueprintContainers.h
TextureShareUObjectinterface
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UTextureShare : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bEnable
Enable sharing for all objects.
FString
ProcessName
Unique process name (optional). When empty, used default name.
TArray<TObject...
TextureShareObjects
Objects for sharing.