/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/WorldRenderCapture.h
FRenderCaptureTypeFlagswith a single capture type enabled/true
static [FRenderCaptureTypeFlags](API\Plugins\ModelingComponents\Scene\FRenderCaptureTypeFlags) Single ( [ERenderCaptureType](API\Plugins\ModelingComponents\Scene\UE__Geometry__ERenderCaptureType) CaptureType )