/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Adds a new bookmark node to the Blueprint that's being edited.
[FBPEditorBookmarkNode](API\Runtime\Engine\Engine\FBPEditorBookmarkNode) * AddBookmark ( const [FText](API\Runtime\Core\Internationalization\FText) & DisplayName, const [FEditedDocumentInfo](API\Runtime\Engine\Engine\FEditedDocumentInfo) & BookmarkInfo, bool bSharedBookmark )