/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Given a CueClass, find an already spawned (but currently unused) recycled instance that exists in FindInWorld so that we may reuse it. Note: This function also compacts the recycled instances, removing stale ones.
[AGameplayCueNotify_Actor](API\Plugins\GameplayAbilities\AGameplayCueNotify_Actor) * FindRecycledCue ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AGameplayCueNotify_Actor](API\Plugins\GameplayAbilities\AGameplayCueNotify_Actor) > & CueClass, const [UWorld](API\Runtime\Engine\Engine\UWorld) & FindInWorld )