/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Predict the arc of a virtual projectile affected by gravity with collision checks along the arc. Returns true if it hit something.
True if hit something along the path (if tracing with collision).
static bool PredictProjectilePath ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FPredictProjectilePathParams](API\Runtime\Engine\Kismet\FPredictProjectilePathParams) & PredictParams, [FPredictProjectilePathResult](API\Runtime\Engine\Kismet\FPredictProjectilePathResult) & PredictResult )