/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h
Returns true if the values are not equal (A != B)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="Not Equal (DataRegistryType)", CompactNodeTitle="!=", ScriptOperator="!=", BlueprintThreadSafe), Category=DataRegistry) static bool NotEqual_DataRegistryType ( [FDataRegistryType](API\Plugins\DataRegistry\FDataRegistryType) A, [FDataRegistryType](API\Plugins\DataRegistry\FDataRegistryType) B )