/Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModelEditor/Public/NeuralMorphEditorModel.h
This is called whenever a property value changes in the UI. The default implementation handles all the shared property changes already. You can overload this and call the base class method inside it, and then handle your own model specific property changes.
virtual void OnPropertyChanged ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )