/Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache2.h
Returns true in case the asset at `AssetPath_ is tracked by the cache in any way (persistent asset, unreferenced or referenced). An example AssetPath would be "/Game/MyTextures/RedBrick.RedBrick".
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD", Meta=(CallInEditor="true")) bool IsAssetOwnedByCache ( const [FString](API\Runtime\Core\Containers\FString) & AssetPath ) const