/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDecalRendererProperties.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, MinimalAPI, Meta=(DisplayName="Decal Renderer")) class UNiagaraDecalRendererProperties : public [UNiagaraRendererProperties](API\Plugins\Niagara\UNiagaraRendererProperties)
FNiagaraVariabl...
DecalColorBinding
Color binding for the decal, value can be queried using the Decal Color material node.
FNiagaraDataSet...
DecalColorDataSetAccessor
FNiagaraVariabl...
DecalFadeBinding
Fade binding for the decal, value can be queried using the Decal Lifetime Opacity material node.
FNiagaraDataSet...
DecalFadeDataSetAccessor
FNiagaraVariabl...
DecalOrientationBinding
Orientation binding for the decal.
FNiagaraDataSet...
DecalOrientationDataSetAccessor
float
DecalScreenSizeFade
When the decal is smaller than this screen size fade out the decal, can be used to reduce the amount of small decals drawn.
FNiagaraVariabl...
DecalSizeBinding
Size binding for the decal.
FNiagaraDataSet...
DecalSizeDataSetAccessor
FNiagaraVariabl...
DecalSortOrderBinding
Sort Order binding for the decal, used to ensure decals to not flicker when overlapping.
FNiagaraDataSet...
DecalSortOrderDataSetAccessor
FNiagaraDataSet...
DecalVisibleAccessor
FNiagaraVariabl...
DecalVisibleBinding
Should the decal be visibile or not, works in conjunction with RendererVisibilityTagBinding to determine visibility.
TObjectPtr<UMa...
Material
What material to use for the decal.
FNiagaraParamet...
MaterialParameterBinding
Binding to material.
FNiagaraRendere...
MaterialParameters
If this array has entries, we will create a MaterialInstanceDynamic per Emitter instance from Material and set the Material parameters using the Niagara simulation variables listed.
TObjectPtr<UMa...
MICMaterial
FNiagaraVariabl...
PositionBinding
Position binding for the decals, should be center of the decal
FNiagaraDataSet...
PositionDataSetAccessor
int32
RendererVisibility
If a render visibility tag is present, particles whose tag matches this value will be visible in this renderer.
FNiagaraDataSet...
RendererVisibilityTagAccessor
FNiagaraVariabl...
RendererVisibilityTagBinding
Visibility tag binding, when valid the returned values is compated with RendererVisibility.
ENiagaraRendere...
SourceMode
Whether or not to draw a single element for the Emitter or to draw the particles.