/Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h
Default version calls DeleteElements with a single element.
virtual bool DeleteElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * InSelectionSet, const [FTypedElementDeletionOptions](API\Runtime\Engine\Elements\Interfaces\FTypedElementDeletionOptions) & InDeletionOptions )