/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h
Return the display name of an input.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor|Channel") [FText](API\Runtime\Core\Internationalization\FText) GetChannelDisplayName ( const [FTimedDataMonitorChannelIdentifier](API\Plugins\TimedDataMonitor\FTimedDataMonitorChannelIdentifi-) & Identifier )