/Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSim/Public/IAudioMotorSim.h
Called every tick that this component is being updated. Use "Set Members in Struct" to update values for future components in the chain. The return value does nothing.
Vestigial, does nothing.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="AudioMotorSim", DisplayName="OnUpdate") bool BP_Update ( [FAudioMotorSimInputContext](API\Plugins\AudioMotorSim\FAudioMotorSimInputContext) & Input, [FAudioMotorSimRuntimeContext](API\Plugins\AudioMotorSim\FAudioMotorSimRuntimeContext) & RuntimeInfo )