/Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetEditorTools/Public/ChaosClothAsset/ClothWeightMapPaintTool.h
Mesh Element Paint Tool Class
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UClothEditorWeightMapPaintTool : public [UMeshSculptToolBase](API\Plugins\MeshModelingToolsExp\Sculpting\UMeshSculptToolBase)
TSet< int32 >
AccumulatedTriangleROI
TObjectPtr<UCl...
ActionsProps
TUniquePtr<UE:...
ActiveWeightEditChangeTracker
UE::Geometry::F...
ActiveWeightMap
bool
bAnyChangeMade
bool
bHaveDynamicMeshToWeightConversion
DynamicMesh might be unwelded mesh, but weights are on the welded mesh.
bool
bHavePendingAction
bool
bPendingPickWeight
bool
bUndoUpdatePending
TObjectPtr<UCl...
ClothEditorContextObject
FVector3d
CurrentBaryCentricCoords
TObjectPtr<UDy...
DynamicMeshComponent
TArray< int32 >
DynamicMeshToWeight
TObjectPtr<UCl...
FilterProperties
Filters on paint brush
FToolDataVisual...
GradientSelectionRenderer
TUniquePtr<UE:...
GradientSelectionTopology
UE::Geometry::F...
HighValueGradientVertexSelection
UE::Geometry::F...
LowValueGradientVertexSelection
TObjectPtr<UMe...
MeshElementsDisplay
TUniquePtr<UE:...
MeshSpatial
TArray< int >
NormalsBuffer
TArray< int32 >
NormalSeamEdges
UE::Geometry::F...
Octree
FDelegateHandle
OnDynamicMeshComponentChangedHandle
EClothEditorWei...
PendingAction
EClothEditorWei...
PendingStampType
TObjectPtr<UPo...
PolygonSelectionMechanic
Gradient Support
TObjectPtr<UPo...
PolyLassoMechanic
Marquee Support
TObjectPtr<AIn...
PreviewMeshActor
Internals
TArray< int32 >
ROITriangleBuffer
TArray< double ...
ROIWeightValueBuffer
TArray< int >
TempROIBuffer
TSet< int >
TriangleROI
TArray< FVector...
TriNormals
TObjectPtr<UCl...
UpdateWeightMapProperties
TArray< int32 >
UVSeamEdges
TArray< int >
VertexROI
TSet< int >
VertexSetBuffer
TArray< bool >
VisibilityFilterBuffer
FChaosClothAsse...
WeightMapNodeToUpdate
TArray<TArray<...
WeightToDynamicMesh