/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h
Initializes the info from an owning actor. Will set both owner and avatar
virtual void InitFromActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * OwnerActor, [AActor](API\Runtime\Engine\GameFramework\AActor) * AvatarActor, [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * InAbilitySystemComponent )