/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
struct FCharacterAsyncOutput
bool
bClearJumpInput
bool
bPressedJump
bool
bWasJumping
int32
JumpCurrentCount
int32
JumpCurrentCountPreJump
float
JumpForceTimeRemaining
float
JumpKeyHoldTime
FRotator
Rotation
Character Owner Data.