/Engine/Plugins/Experimental/SlateScreenReader/Source/SlateScreenReader/Public/SlateScreenReaderEngineSubsystem.h
Activates the underlying screen reader. Use this to allow screen reader users to register with the screen reader and receive accessible feedback via text to speech and get access to other screen reader services. A basic workflow with activation would be: ActivateScreenReader() ->RegisterScreenReaderUser()->ActivateScreenReaderUser()/**
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SlateScreenReader") *see RegisterScreenReaderUser()