/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState_Trail.h
[UParticleSystem](API\Runtime\Engine\Particles\UParticleSystem) * OverridePSTemplate ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * MeshComp, class [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Animation ) const