/Engine/Source/Runtime/PhysicsCore/Public/Chaos/ChaosEngineInterface.h
static int32 GetAllShapes_AssumedLocked ( const FPhysicsActorHandle & InActorHandle, [TArray](API\Runtime\Core\Containers\TArray)< [FPhysicsShapeReference_Chaos](API\Runtime\PhysicsCore\Chaos\FPhysicsShapeReference_Chaos), FDefaultAllocator > & OutShapes )