/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassSpawnerTypes.h
Describes an entity type to spawn.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMassSpawnedEntityType
TSoftObjectPtr<...
EntityConfig
Asset that describes the entity
float
Proportion
Proportion of the count that should be this agent type, (the proportions will be normalized with other sibling agent types)