/Engine/Source/Runtime/Engine/Classes/Engine/Scene.h
struct FConvolutionBloomSettings
float
BufferScale
Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen.
FVector2D
CenterUV
The UV location of the center of the kernel. Should be very close to (.5,.5)
float
PreFilterMax
Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier).
float
PreFilterMin
Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier).
float
PreFilterMult
Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier).
float
ScatterDispersion
Intensity multiplier on the scatter dispersion energy of the kernel.
float
Size
Relative size of the convolution kernel image compared to the minor axis of the viewport
TObjectPtr< cla...
Texture
Texture to replace default convolution bloom kernel