/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h
Asset user data which can be added to aUSkeletonorUAnimSequenceto keep track of Animation Modifiers
class UAnimationModifiersAssetUserData : public [UAssetUserData](API\Runtime\Engine\Engine\UAssetUserData)
TArray<TObject...
AnimationModifierInstances
TMap<FSoftObje...
AppliedModifiers
Animation modifiers APPLIED on the owning animation sequence