/Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionAPI.h
Camera matrix = | F.X 0 C.x | | 0 F.Y C.Y | | 0 0 1 |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FLensDistortionCameraModel
FVector2D
C
Camera matrix's Cx and Cy.
FVector2D
F
Camera matrix's Fx and Fy.
float
K1
Radial parameter #1.
float
K2
Radial parameter #2.
float
K3
Radial parameter #3.
float
P1
Tangential parameter #1.
float
P2
Tangential parameter #2.