/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/AerofoilSystem.h
Dynamic air pressure = 0.5 * AirDensity * Vsqr This function reduces the dynamic pressure in a linear fashion with altitude between MinCeiling & MaxCeiling in order to limit the aircrafts altitude with a 'natural feel' without having a hard limit
float CalcDynamicPressure ( float VelocitySqr, float InAltitude )