/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/BoundarySelector.h
Initialize the selector with the given Mesh and Topology. This does not create the internal data structures, this happens lazily onGetGeometrySet()
FBoundarySelector ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, const [FMeshBoundaryLoops](API\Runtime\GeometryCore\FMeshBoundaryLoops) * BoundaryLoops )