/Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookCommandlet.h
Cook on the fly routing for the commandlet
true on success, false otherwise.
bool CookOnTheFly ( [FGuid](API\Runtime\Core\Misc\FGuid) InstanceId, int32 Timeout, bool bForceClose, const [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & TargetPlatforms )