/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundControlBusMix.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSoundControlBusMixStage
TObjectPtr<USo...
Bus
Bus controlled by the mix stage.
FSoundModulatio...
Value
Value mix is set to.