/Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h
Movement capabilities, determining available movement options for Pawns and used by AI for reachability tests.
struct FMovementProperties
uint8: 1
bCanCrouch
If true, this Pawn is capable of crouching.
uint8: 1
bCanFly
If true, this Pawn is capable of flying.
uint8: 1
bCanJump
If true, this Pawn is capable of jumping.
uint8: 1
bCanSwim
If true, this Pawn is capable of swimming or moving through fluid volumes.
uint8: 1
bCanWalk
If true, this Pawn is capable of walking or moving on the ground.