/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputBaseTypes.h
Derive from this class to store the Input data. It is referenced in the Common Input Settings, found in the project settings UI.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, ClassGroup=Input, Meta=(Category="Common Input")) class UCommonUIInputData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FDataTableRowHa...
DefaultBackAction
FDataTableRowHa...
DefaultClickAction
TSoftClassPtr< ...
DefaultHoldData
Newly created CommonButton widgets will use these hold values by default if bRequiresHold is true.
TObjectPtr<UIn...
EnhancedInputBackAction
TObjectPtr<UIn...
EnhancedInputClickAction