/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h
Deprecated* Please use the new overloads of UpdateAlternateSkinWeights that take anIMeshUtilities::MeshBuildOptions. Note thatIMeshUtilities::MeshBuildOptions::bComputeNormals/Tangents has the opposite meaning of ShouldImportNormals/Tangents.
static bool UpdateAlternateSkinWeights ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMeshDest, const [FName](API\Runtime\Core\UObject\FName) & ProfileNameDest, int32 LODIndexDest, [FOverlappingThresholds](API\Runtime\Engine\FOverlappingThresholds) OverlappingThresholds, bool ShouldImportNormals, bool ShouldImportTangents, bool bUseMikkTSpace, bool bComputeWeightedNormals )