/Engine/Source/Runtime/RHI/Public/RHIContext.h
void RHISetShaderResourceViewParameter ( [FRHIGraphicsShader](API\Runtime\RHI\FRHIGraphicsShader) * Shader, uint32 SamplerIndex, [FRHIShaderResourceView](API\Runtime\RHI\FRHIShaderResourceView) * SRV )