/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
Encapsulates gathered stats for a particularUTextureobject.
struct FTextureStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase)
bool
bIsReferencedByScript
Whether resource is referenced by script.
FString
Format
Texture pixel format.
int32
LODBias
LOD bias.
int32
LODGroup
LOD group.
TMap<FString, ...
MaterialsUsedBy
Map of materials this textures is being used by.
FString
ResourceName
Resource name.
int32
ResourceSize
Resource size of texture.
FString
ResourceType
Resource type.