/Engine/Source/Editor/Persona/Public/IPersonaPreviewScene.h
Replaces the current editable skeleton. This is not a safe operation unless you're working detached from other Persona components (eg. skeleton list).
void SetEditableSkeleton ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > InEditableSkeleton )