/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h
[UTexture](API\Runtime\Engine\Engine\UTexture) * ApplyTransform ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Input, [ICompositingTextureLookupTable](API\Plugins\Composure\CompositingElements\ICompositingTextureLookupTable) * PrePassLookupTable, [UComposurePostProcessingPassProxy](API\Plugins\Composure\UComposurePostProcessingPassProx-) * PostProcessProxy, [ACameraActor](API\Runtime\Engine\Camera\ACameraActor) * TargetCamera, const [FInheritedTargetPool](API\Plugins\Composure\CompositingElements\FInheritedTargetPool) & InheritedPool )