/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Add any task with this instance name to a list to be ended (not canceled) next frame. See also CancelTaskByInstanceName.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability) void EndTaskByInstanceName ( [FName](API\Runtime\Core\UObject\FName) InstanceName )