/Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionSettings.h
This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need to create asset types and factory wrappers for every codec.
class UAnimBoneCompressionSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bForceBelowThreshold
Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold.
TArray<TObject...
Codecs
A list of animation bone compression codecs to try.
float
ErrorThreshold
When compressing, the best codec below this error threshold will be used.