/Engine/Source/Editor/UnrealEd/Public/EditorAnalytics.h
Reports an event to the analytics system of a build requirements failure
static void ReportBuildRequirementsFailure ( [FString](API\Runtime\Core\Containers\FString) EventName, [FString](API\Runtime\Core\Containers\FString) PlatformName, bool bHasCode, int32 Requirements )