HairStrandsCore/Public/GroomAssetRendering.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairShadowSettings
bool
bUseHairRaytracingGeometry
Enable hair strands geomtry for raytracing
bool
bVoxelize
Enable stands voxelize for casting shadow and environment occlusion
float
HairRaytracingRadiusScale
Scale the hair geometry radius for ray tracing effects (e.g. shadow)
float
HairShadowDensity
Override the hair shadow density factor (unit less).