/Engine/Source/Runtime/RHI/Public/RHIContext.h
virtual void RHISetRayTracingMissShader ( [FRHIRayTracingScene](API\Runtime\RHI\FRHIRayTracingScene) * Scene, uint32 ShaderSlotInScene, [FRHIRayTracingPipelineState](API\Runtime\RHI\FRHIRayTracingPipelineState) * Pipeline, uint32 ShaderIndexInPipeline, uint32 NumUniformBuffers, [FRHIUniformBuffer](API\Runtime\RHI\FRHIUniformBuffer) *const * UniformBuffers, uint32 UserData )