/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Gets the starting channel of each cell attribute at given coordinate, relative to the Starting Channel of the patch.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX", Meta=(DeprecatedFunction, DeprecationMessage="Deprecated 4.26. DMXEntityFixurePatch::GetMatrixCellChannelsRelative instead")) bool GetMatrixCellChannelsRelative ( [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * FixturePatch, FIntPoint Coordinate, [TMap](API\Runtime\Core\Containers\TMap)< [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName), int32 > & AttributeChannelMap )