/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Blueprint event for when the focus method is changed.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="VirtualCamera") void FocusMethodChanged ( [EVirtualCameraFocusMethod](API\Plugins\VirtualCamera\EVirtualCameraFocusMethod) NewFocusMethod )