/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h
Update any cached state that depends on world-space transform This includes the world space bounds for the particle and all its shapes.
void UpdateWorldSpaceState ( const [FRigidTransform3](API\Runtime\ChaosCore\Chaos\FRigidTransform3) & WorldTransform, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & BoundsExpansion )