/Engine/Source/Editor/VREditor/Public/VREditorMode.h
Helper functions to create a static mesh
[UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * CreateMesh ( [AActor](API\Runtime\Engine\GameFramework\AActor) * OwningActor, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * Mesh, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * AttachmentToComponent )