/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Sets the physics blend weight for body modifiers
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void SetBodyModifiersInSetPhysicsBlendWeight ( const [FName](API\Runtime\Core\UObject\FName) Set, const float PhysicsBlendWeight )