/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Reconnect the pin map to the given node
static void ReconnectPinMap ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * >> & PinConnections )