/Engine/Plugins/Runtime/LevelStreamingPersistence/Source/LevelStreamingPersistence/Public/LevelStreamingPersistenceManager.h
struct FLevelStreamingPersistentObjectPublicProperties
TArray< constF...
PersistentProperties
Persistent Properties.
TArray< constF...
PropertiesToPersist
Properties to persist (computed once)
FLevelStreaming...
PropertyBag
Public properties.
FString
SourceClassPathName
Object source class.