/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathFloat.h
Computes the angles alpha, beta and gamma (in radians) between the three sides A, B and C
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Law Of Cosine", TemplateName="LawOfCosine")) struct FRigVMFunction_MathFloatLawOfCosine : public [FRigVMFunction_MathFloatBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathFloatBase)
float
A
float
AlphaAngle
float
B
float
BetaAngle
bool
bValid
float
C
float
GammaAngle