/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/ViewTargetPolicy/GameplayViewTargetPolicy.h
Called when the policy should be applied: when the output provider's activation changes in a game world.
The player controllers for which the view target should be set to the output provider's camera. Typically contains 1 element but you can return more if you wish.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintCallable, Category="VirtualCamera") [TArray](API\Runtime\Core\Containers\TArray)< [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * > DeterminePlayerControllers ( const [FDeterminePlayerControllersTargetPolicyParams](API\Plugins\VCamCore\ViewTargetPolicy\FDeterminePlayer-) & Params )