/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosCache/FleshComponentCacheAdapter.h
Called from the game thread to initialize a component and cache ready to playback a cache
virtual bool InitializeForPlayback ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * InComponent, [UChaosCache](API\Plugins\ChaosCaching\Chaos\UChaosCache) * InCache, float InTime )