/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSpawnerSubsystem.h
Actual code that will spawn the actor, overridable by subclass if need to be.
spawned actor if succeeded.
virtual [ESpawnRequestStatus](API\Plugins\MassActors\ESpawnRequestStatus) SpawnActor ( [FConstStructView](API\Plugins\StructUtils\FConstStructView) SpawnRequestView, [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > & OutSpawnedActor ) const