/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_ApplyAdditive.h
struct FAnimNode_ApplyAdditive : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
float
ActualAlpha
FPoseLink
Additive
float
Alpha
FInputAlphaBool...
AlphaBoolBlend
FName
AlphaCurveName
EAnimAlphaInput...
AlphaInputType
FInputScaleBias
AlphaScaleBias
FInputScaleBias...
AlphaScaleBiasClamp
bool
bAlphaBoolEnabled
FPoseLink
Base
int32
LODThreshold
Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited