/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Get the generic (Solver-specific) Bone settingsUObjectfor this Bone in the given Solver.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRig) [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetBoneSettings ( const [FName](API\Runtime\Core\UObject\FName) BoneName, int32 SolverIndex ) const