/Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h
Structure definition to match StructuredBuffer in RivermaxShaders.usf 12 bits per channel, 36 bits per pixel. Aligns on 9 32bits -> 288bits -> 8x RGB12 pixels 2110-20 says it's 2 pixels per pgroup.
struct FRGB12BitBuffer
uint32[9]
DWords