/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder", Meta=(DisplayName="Create MetaSound Int Array Literal")) [FMetasoundFrontendLiteral](API\Plugins\MetasoundFrontend\FMetasoundFrontendLiteral) CreateIntArrayMetaSoundLiteral ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Value, [FName](API\Runtime\Core\UObject\FName) & DataType )