/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/PhysicsAssetSimulation.h
static void BuildParams ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Caller, const [AActor](API\Runtime\Engine\GameFramework\AActor) * OwningActor, const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelMeshComponent, const [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * PhysicsAsset, [FSkeletalMeshPhysicsProxyParams](API\Runtime\Chaos\PhysicsProxy\FSkeletalMeshPhysicsProxyParams) & OutParams )