/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Returns true if this ability can be triggered right now. Has no side effects
virtual bool ShouldAbilityRespondToEvent ( const [FGameplayAbilityActorInfo](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityActorInfo) * ActorInfo, const [FGameplayEventData](API\Plugins\GameplayAbilities\Abilities\FGameplayEventData) * Payload ) const