/Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h
void GetMesh ( const FMatrix & LocalToWorld, const FMatrix & PrevLocalToWorld, const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * MaterialRenderProxy, uint8 DepthPriorityGroup, const [FDynamicMeshBuilderSettings](API\Runtime\Engine\FDynamicMeshBuilderSettings) & Settings, [FDynamicMeshDrawOffset](API\Runtime\Engine\FDynamicMeshDrawOffset) const *const DrawOffset, int32 ViewIndex, [FMeshElementCollector](API\Runtime\Engine\FMeshElementCollector) & Collector, const [FHitProxyId](API\Runtime\Engine\FHitProxyId) HitProxyId )