/Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h
Get texture used to create an ImportanceTexture object
new ImportanceTexture object for use with ImportanceSample
static void BreakImportanceTexture ( const [FImportanceTexture](API\Runtime\Engine\Kismet\FImportanceTexture) & ImportanceTexture, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) *& Texture, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EImportanceWeight::Type](API\Runtime\Engine\Kismet\EImportanceWeight__Type) > & WeightingFunc )