/Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosGameplayEventDispatcher.h
UStructwrapper so we can store theTSetin aTMap
struct FChaosHandlerSet
bool
bLegacyComponentNotify
TSet<TObjectPt...
ChaosHandlers
These should beIChaosNotifyHandlerInterfacerefs, but we can't store those here