/Engine/Plugins/AI/MassAI/Source/MassZoneGraphNavigation/Public/MassZoneGraphNavigationFragments.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassZoneGraphPathPoint
uint8:  1
bIsLaneExtrema
True if this point is lane start or end point.
uint8:  1
bOffLane
True if this point is assumed to be off lane.
FMassInt16Real
Distance
Distance along the offset path from first point. (Could potentially be uint16 at 10cm accuracy)
FMassInt16Real1...
DistanceAlongLane
Position of the point along the original path. (Could potentially be uint16 at 10cm accuracy)
FVector
Position
Position of the path.
FMassSnorm8Vect...
Tangent
Tangent direction of the path.