/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
Adds VariantSet to the LevelVariantSets' list of VariantSets.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager") static void AddVariantSet ( [ULevelVariantSets](API\Plugins\VariantManagerContent\ULevelVariantSets) * LevelVariantSets, [UVariantSet](API\Plugins\VariantManagerContent\UVariantSet) * VariantSet )