/Engine/Source/Runtime/Engine/Classes/Camera/CameraModifier_CameraShake.h
The source to use for dynamically attenuating the new camera shake
FAddCameraShakeParams ( float InScale, ECameraShakePlaySpace InPlaySpace, FRotator InUserPlaySpaceRot, const [UCameraShakeSourceComponent](API\Runtime\Engine\Camera\UCameraShakeSourceComponent) * InSourceComponent )