/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h
Copy the specified component type from an entity if it exists.
bool CopyComponent ( [FMovieSceneEntityID](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntityID) SrcEntityID, [FMovieSceneEntityID](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntityID) DstEntityID, [FComponentTypeID](API\Runtime\MovieScene\EntitySystem\FComponentTypeID) ComponentTypeID )