/Engine/Source/Runtime/RenderCore/Public/ShaderParameters.h
Creates a shader code declaration of this struct for the given shader platform.
namespace UE { namespace ShaderParameters { [FString](API\Runtime\Core\Containers\FString) UE::ShaderParameters::CreateUniformBufferShaderDeclaration ( const TCHAR * Name, const [FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) & UniformBufferStruct ) } }