HairStrandsCore/Public/GroomAssetMeshes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairGroupsMeshesSourceDescription
int32
GroupIndex
Group index on which this mesh geometry will be used (#hair_todo: change this to be a dropdown selection menu inFHairLODSettingsinstead)
TObjectPtr< cla...
ImportedMesh
FString
ImportedMeshKey
int32
LODIndex
LOD on which this mesh geometry will be used.
TObjectPtr<UMa...
Material
Deprecated
FName
MaterialSlotName
FHairGroupCards...
Textures