/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h
class FOpenGLShaderResourceView : public [FRHIShaderResourceView](API\Runtime\RHI\FRHIShaderResourceView), public [FOpenGLView](API\Runtime\OpenGLDrv\FOpenGLView)
int32
LimitMip
GLuint
Resource
OpenGL texture the buffer is bound with
GLenum
Target