/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectProcessor.h
Processor for time based user's behavior that waits x seconds then releases its claim on the object
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassSmartObjectTimedBehaviorProcessor : public [UMassProcessor](API\Plugins\MassEntity\UMassProcessor)
FMassEntityQuer...
EntityQuery