/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/EpicSynth1Component.h
Set whether or not to follow the phase of osc2 to osc1.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Synth|Components|Audio") void SetOscSync ( const bool bIsSynced )