/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Sets whether body modifiers should update kinematics from the simulation results
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void SetBodyModifiersInSetUpdateKinematicFromSimulation ( const [FName](API\Runtime\Core\UObject\FName) Set, const bool bUpdateKinematicFromSimulation )