/Engine/Source/Runtime/RenderCore/Public/Shader.h
void BindForLegacyShaderParameters ( const [FShader](API\Runtime\RenderCore\FShader) * Shader, int32 PermutationId, const [FShaderParameterMap](API\Runtime\RenderCore\FShaderParameterMap) & ParameterMaps, const [FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) & StructMetaData, bool bShouldBindEverything )