/Engine/Source/Runtime/RenderCore/Public/MediaShaders.h
Allocates and setup shader parameter in the incoming graph builder
[FRGB8toUYVY8ConvertPS::FParameters](API\Runtime\RenderCore\FRGB8toUYVY8ConvertPS\FParameters) * AllocateAndSetParameters ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, FRDGTextureRef RGBATexture, const FMatrix & ColorTransform, const FVector & YUVOffset, bool bDoLinearToSrgb, FRDGTextureRef OutputTexture )