/Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDSkeletalDataConversion.h
struct FUsdBlendShape
bool
bHasAuthoredTangents
TArray<FUsdBle...
Inbetweens
TSet< int32 >
LODIndicesThatUseThis
Because Meshes need to target BlendShapes with USD relationships, and because relationships can't target things inside USD variants, we get that we can never have different data for different LODs within the same blend shape, likeUMorphTargetdoes.
FString
Name
TArray<FMorphT...
Vertices