/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Searches components array and returns first encountered component that implements the given interface.
virtual [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * FindComponentByInterface ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInterface](API\Runtime\CoreUObject\UObject\UInterface) > Interface ) const