/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GeodesicPath.h
Note: this exists primarily for use withFDeformableEdgePathand no checking is done to ensure the path is continuous, in fact it could be used to represent multiple disconnected paths.
class FEdgePath
FRefCountVector
DirectedSegmentRefCounts
TDoubleLinkedLi...
PathLinkList
TDynamicVector<...
SIDtoNode