/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h
Data controlling the spawning of particles
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(DisplayName="Spawn Info", NiagaraClearEachFrame="true")) struct FNiagaraSpawnInfo
int32
Count
How many particles to spawn.
float
InterpStartDt
The sub frame delta time at which to spawn the first particle.
float
IntervalDt
The sub frame delta time between each particle.
int32
SpawnGroup
An integer used to identify this spawn info.