/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
Finds a shader format with the specified name.
The shader format, or nullptr if not found.
const [IShaderFormat](API\Developer\TargetPlatform\Interfaces\IShaderFormat) * FindShaderFormat ( [FName](API\Runtime\Core\UObject\FName) Name )