/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h
If your node is not being instanced (default behavior), DO NOT change any properties of object within those functions! Template nodes are shared across all behavior tree components using the same tree asset and must store their runtime properties in provided NodeMemory block (allocation size determined byGetInstanceMemorySize())
class UBTTaskNode : public [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode)
uint32:  1
bIgnoreRestartSelf
If set, task search will be discarded when this task is selected to execute but is already running
uint32:  1
bNotifyTaskFinished
If set, OnTaskFinished will be called
uint32:  1
bNotifyTick
If set, TickTask will be called
uint8:  1
bTickIntervals
If set, conditional tick will use remaining time from node's memory
TArray<TObject...
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