/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/SpatialCurveDistanceMechanic.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USpatialCurveDistanceMechanic : public [UInteractionMechanic](API\Runtime\InteractiveToolsFramework\UInteractionMechanic)
FVector3d
CurrentCurvePoint
double
CurrentDistance
Current distance
FVector3d
CurrentSpacePoint
TArray< FVector...
Curve
UE::Geometry::F...
TargetHitMesh
UE::Geometry::F...
TargetHitMeshAABB
FTransform3d
Transform
TUniqueFunction...
WorldPointSnapFunc
If this function is set, the hit point will be passed in to this function for snapping.