/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSubsystem.h
This is the API used to get information about water at runtime
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Transient) class UWaterSubsystem : public [UTickableWorldSubsystem](API\Runtime\Engine\Subsystems\UTickableWorldSubsystem)
TObjectPtr<ABu...
BuoyancyManager
TObjectPtr<USt...
DefaultLakeMesh
TObjectPtr<USt...
DefaultRiverMesh
FOnCameraUnderw...
OnCameraUnderwaterStateChanged
FOnWaterScalabi...
OnWaterScalabilityChanged
UWaterSubsystem...
OnWaterSubsystemInitialized