/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Removes all parents from an element in the hierarchy.
Returns true if successful.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController) bool RemoveAllParents ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InChild, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand )