/Engine/Source/Runtime/CoreUObject/Public/UObject/PackageReload.h
Beware that object referencers may become null as the result of other operations that happen during reloading (such as recompiling Blueprints).
const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & GetObjectReferencers() const