/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/ShapeSprayTool.h
UShapeSprayToolis a brush-based tool that generates random points on the target surface within the brush radius, and then creates small meshes at those points. The accumulated meshes are appended and can be emitted as a new StaticMeshComponent on Accept.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient) class UShapeSprayTool : public [UDynamicMeshBrushTool](API\Plugins\MeshModelingToolsExp\UDynamicMeshBrushTool)
TObjectPtr<UDy...
AccumMeshComponent
Small meshes are accumulated here
FRandomStream
Random
TObjectPtr<USh...
Settings
UE::Geometry::F...
ShapeMesh
UWorld*
TargetWorld
TArray< int >
VertexMap