/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGPointMatchAndSet.h
This settings class is used to create a PCG node that will apply a "Match and Set" operation on the point data it consumes as input. E.g. for a given point, if it matches with something in the Match & Set object, it will set a value on the point.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGPointMatchAndSetSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
TObjectPtr<UPC...
MatchAndSetInstance
Instance of MatchAndSetType, stores the data that will be used in these settings.
TSubclassOf<UP...
MatchAndSetType
Defines the type of Match & Set object to use.
FPCGAttributePr...
SetTarget
"Set" part of the Match & Set - defines what will be changed in the operation
EPCGMetadataTyp...
SetTargetStringMode
For string types, the subtype is used to cleanup the UI.
EPCGMetadataTyp...
SetTargetType
If the "Set" part is an attribute, then the type must be provided