/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h
Get the maximum number of LODs that can be streamed. Do not use MaxNumStreamedLODs directly. Call this method instead.USkinnedAssetInterface.
virtual int32 GetMaxNumStreamedLODs ( const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform ) const