/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h
Queries world and updates overlap tracking state for this component.
True if we can skip calling this in the future (i.e. no useful work is being done.)
virtual bool UpdateOverlapsImpl ( const TOverlapArrayView * NewPendingOverlaps, bool bDoNotifies, const TOverlapArrayView * OverlapsAtEndLocation )