/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewport.h
Setup scene view for rendering specified Context.
void SetupSceneView ( uint32 ContextNum, class [UWorld](API\Runtime\Engine\Engine\UWorld) * World, class [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & InViewFamily, [FSceneView](API\Runtime\Engine\FSceneView) & InView ) const