/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
void BuildStaticMeshVertexAndIndexBuffers ( [TArray](API\Runtime\Core\Containers\TArray)< [FStaticMeshBuildVertex](API\Runtime\Engine\FStaticMeshBuildVertex) > & OutVertices, [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< uint32 > > & OutPerSectionIndices, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutWedgeMap, const [FRawMesh](API\Runtime\RawMesh\FRawMesh) & RawMesh, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners, const [TMap](API\Runtime\Core\Containers\TMap)< uint32, uint32 > & MaterialToSectionMapping, float ComparisonThreshold, FVector3f BuildScale, int32 ImportVersion )