/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h
Get the current MID texture parameter value, using MPI (to allow access to layer parameters)
[UTexture](API\Runtime\Engine\Engine\UTexture) * K2_GetTextureParameterValueByInfo ( const [FMaterialParameterInfo](API\Runtime\Engine\FMaterialParameterInfo) & ParameterInfo )