/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h
Similarly to GetSlotTransform fetches the transform (in world space) of the indicated slot, but assumes the slot handle is valid and that the EntityManager is known. The burden of ensuring that's the case is on the caller.
Transform (in world space) of the slot associated to SlotHandle.
FTransform GetSlotTransformChecked ( const [FSmartObjectSlotHandle](API\Plugins\SmartObjectsModule\FSmartObjectSlotHandle) SlotHandle ) const