/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Checks if the effect context has a hit reslt stored inside
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayCue") static bool HasHitResult ( [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) Parameters )