/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionStrata.h
class UMaterialExpressionStrataVolumetricFogCloudBSDF : public [UMaterialExpressionStrataBSDF](API\Runtime\Engine\Materials\UMaterialExpressionStrataBSDF)
FExpressionInpu...
Albedo
The single scattering Albedo defining the overall color of the Material (type = float3, unit = unitless, default = 0)
FExpressionInpu...
AmbientOcclusion
Ambient occlusion: 1 means no occlusion while 0 means fully occluded.
FExpressionInpu...
EmissiveColor
Emissive color of the medium (type = float3, unit = luminance, default = 0)
FExpressionInpu...
Extinction
The rate at which light is absorbed or scattered by the medium.