/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
Updates the given HashBuilder with name and type information of this Property. Contract: the hashed data is different from any property that serializes differently in Tagged Property Serialization. If necessary to follow the contract, subclasses should override and add further information after callingSuper::AppendSchemaHash. e.g.FStructPropertyneeds to append the schema hash of itsUStruct.
virtual void AppendSchemaHash ( [FBlake3](API\Runtime\Core\Hash\FBlake3) & Builder, bool bSkipEditorOnly ) const