/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/TargetInterfaces/DynamicMeshCommitter.h
Extra information that can be passed to a CommitMesh call to potentially make the commit faster. Note that setting any of these to false doesn't mean that the corresponding data won't be updated, because a target may choose to always update everything. But it may help some targets do faster updates by not updating things that stayed the same.
struct FDynamicMeshCommitInfo
bool
bNormalsChanged
bool
bPolygroupsChanged
bool
bPositionsChanged
bool
bTangentsChanged
bool
bTopologyChanged
bool
bTransformVertexColorsSRGBToLinear
Intentionally left out of the constructor.
bool
bUVsChanged
bool
bVertexColorsChanged