/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGOuterIntersectionElement.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGOuterIntersectionSettings : public [UPCGSettingsWithDynamicInputs](API\Plugins\PCG\UPCGSettingsWithDynamicInputs)
bool
bIgnorePinsWithNoInput
If enabled, dynamic input pins that have no incoming data will be bypassed during the intersection operation calculation, which would otherwise result in an empty result.
bool
bKeepZeroDensityPoints
[EDITOR ONLY] If enabled, output points with a density value of 0 will NOT be automatically filtered out.
EPCGIntersectio...
DensityFunction