/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h
Find next child branch to execute
int32 FindChildToExecute ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & LastResult ) const