/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FTargetChainIKSettings
bool
bAffectedByIKWarping
Is this IK goal affected by the stride warping (in Global Settings).
float
BlendToSource
Range 0 to 1.
FVector
BlendToSourceWeights
Range 0 to 1.
bool
EnableIK
Whether to modify the location of the IK goal on this chain.
float
Extension
Range 0 to 5.
float
ScaleVertical
Range +-Infinity. Default 1. Scales the vertical component of the IK goal's position.
FVector
StaticLocalOffset
Default 0, 0, 0. Apply a static local-space offset to IK goal position.
FVector
StaticOffset
Default 0, 0, 0. Apply a static global-space offset to IK goal position.
FRotator
StaticRotationOffset
Default 0, 0, 0. Apply a static local-space offset to IK goal rotation.