/Engine/Source/Runtime/Landscape/Classes/LandscapeSplinesComponent.h
ULandscapeSplinesComponent.
class ULandscapeSplinesComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
uint32: 1
bShowSplineEditorMesh
Whether we are in-editor and showing spline editor meshes
TArray<TObject...
ControlPoints
TObjectPtr<UTe...
ControlPointSprite
Sprite used to draw control points
TArray<TObject...
CookedForeignMeshComponents
References to components owned by landscape splines in other levels for cooked build (uncooked keeps references via ForeignWorldSplineDataMap)
TMap<TSoftObje...
ForeignWorldSplineDataMap
Serialized.
TMap<UMeshComp...
MeshComponentForeignOwnersMap
TMap<UMeshComp...
MeshComponentLocalOwnersMap
Transient - rebuilt on load.
TArray<TObject...
Segments
FColor
SplineColor
Color to use to draw the splines
TObjectPtr<USt...
SplineEditorMesh
Mesh used to draw splines that have no mesh
float
SplineResolution
Resolution of the spline, in distance per point