/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshRemeshFunctions.h
Standard Remeshing Options
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FGeometryScriptRemeshOptions
bool
bAllowCollapses
Enable/Disable Edge Collapses during Remeshing.
bool
bAllowFlips
Enable/Disable Edge Flips during Remeshing.
bool
bAllowSplits
Enable/Disable Edge Splits during Remeshing.
bool
bAutoCompact
If enabled, the output mesh is automatically compacted to remove gaps in the index space.
bool
bDiscardAttributes
When enabled, all mesh attributes are discarded, so UV and Normal Seams can be ignored.
bool
bPreventNormalFlips
When Enabled, Flips and Collapses will be skipped if they would flip any triangle face normals
bool
bPreventTinyTriangles
When Enabled, Flips and Collapses will be skipped if they would create tiny degenerate triangles
bool
bReprojectToInputMesh
When enabled, mesh vertices are projected back onto the input mesh surface during Remeshing, preserving the shape
bool
bUseFullRemeshPasses
Bydefault, remeshing is accelerated by tracking a queue of edges that need to be processed.
EGeometryScript...
GroupBoundaryConstraint
Constraints on the mesh boundary/border edges between different PolyGroups of the Mesh
EGeometryScript...
MaterialBoundaryConstraint
Constraints on the mesh boundary/border edges between different Material Results of the Mesh
EGeometryScript...
MeshBoundaryConstraint
Constraints on the open mesh boundary/border edges
int32
RemeshIterations
Maximum Number of iterations of the Remeshing Strategy to apply to the Mesh.
float
SmoothingRate
Smoothing Rate/Speed.
EGeometryScript...
SmoothingType
Type of 3D Mesh Smoothing to apply during Remeshing. Disable by setting SmoothingRate = 0