/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h
Process and fill in the mesh ref skeleton bone hierarchy using the raw binary import data
true if the operation completed successfully
namespace SkeletalMeshImportUtils { bool SkeletalMeshImportUtils::ProcessImportMeshSkeleton ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * SkeletonAsset, [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton, int32 & SkeletalDepth, [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportData ) }