/Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookMarkTypeActions.h
Called to initialize the given bookmark from the given Viewport.
virtual void InitFromViewport ( [UBookmarkBase](API\Runtime\Engine\Engine\UBookmarkBase) * InBookmark, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) & InViewportClient )