/Engine/Plugins/Developer/Concert/ConcertMain/Source/ConcertClient/Public/ConcertClientSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FConcertClientSettings
FLinearColor
AvatarColor
The color used for the presence avatar in a session.
bool
bReflectLevelEditorInGame
When level editor changes are made, reflect those changes to the game equivalent property.
bool
bSupportMixedBuildTypes
Enable extended version support when using Multi-user with precompiled and source builds.
FString
ClientAuthenticationKey
A key used to identify the clients during server discovery.
FSoftClassPath
DesktopAvatarActorClass
The desktop representation of this editor's user to other connected users
int32
DiscoveryTimeoutSeconds
The timespan at which discovered Multi-User server are considered stale if they haven't answered back
FString
DisplayName
The display name to use when in a session.
float
LatencyCompensationMs
Amount of latency compensation to apply to time-synchronization sensitive interactions
uint16
ServerPort
The port to use to reach the server with static endpoints when launched through the editor.
int32
SessionTickFrequencySeconds
The timespan at which session updates are processed.
TArray<FName>
Tags
Array of tags that can be used for grouping and categorizing.
FSoftClassPath
VRAvatarActorClass
The VR representation of this editor's user to other connected users