/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryHelpers.h
Returns the first native class of the asset type that can be found. Normally this is just theFAssetData::GetClass(), however if the class is a blueprint generated class it may not be loaded. In which case GetAncestorClassNames will be used to find the first native super class. This can be slow if temporary caching mode is not on.
static [UClass](API\Runtime\CoreUObject\UObject\UClass) * FindAssetNativeClass ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData )