/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h
Returns true if this is a non-empty type, does not check if it is currently registered
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category=DataRegistry, Meta=(ScriptMethod="IsValid", ScriptOperator="bool", BlueprintThreadSafe)) static bool IsValidDataRegistryType ( [FDataRegistryType](API\Plugins\DataRegistry\FDataRegistryType) DataRegistryType )