/Engine/Source/Runtime/Engine/Classes/Animation/AnimClassInterface.h
Get an anim node of the specified type given the object & node index Asserts if InObject is nullptr, the node index is out of bounds or the node is the incorrect type
template<typename NodeType> static const NodeType & GetAnimNodeFromObjectPtrChecked ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, int32 InNodeIndex )