/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshQueryFunctions.h
Compute the interpolated Normal and Tangents for the specified specified TriangleID in the Normal and Tangent attributes of the TargetMesh.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetInterpolatedTriangleNormalTangents ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 TriangleID, FVector BarycentricCoords, bool & bTriHasValidElements, FVector & InterpolatedNormal, FVector & InterpolatedTangent, FVector & InterpolatedBiTangent )