/Engine/Source/Runtime/Engine/Classes/Components/ApplicationLifecycleComponent.h
Component to handle receiving notifications from the OS about application state (activated, suspended, termination, etc).
class UApplicationLifecycleComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
FApplicationLif...
ApplicationHasEnteredForegroundDelegate
Called when the application is returning to the foreground (reverse any processing done in the EnterBackground delegate)
FApplicationLif...
ApplicationHasReactivatedDelegate
Called when the application has been reactivated (reverse any processing done in the Deactivate delegate)
FApplicationSta...
ApplicationReceivedStartupArgumentsDelegate
Called with arguments passed to the application on statup, perhaps meta data passed on by another application which launched this one.
FApplicationLif...
ApplicationShouldUnloadResourcesDelegate
Called when the OS is running low on resources and asks the application to free up any cached resources, drop graphics quality etc.
FApplicationLif...
ApplicationWillDeactivateDelegate
This is called when the application is about to be deactivated (e.g., due to a phone call or SMS or the sleep button).
FApplicationLif...
ApplicationWillEnterBackgroundDelegate
This is called when the application is being backgrounded (e.g., due to switching to another app or closing it via the home button) The game should release shared resources, save state, etc..., since it can be terminated from the background state without any further warning.
FApplicationLif...
ApplicationWillTerminateDelegate
Thismaybe called when the application is getting terminated by the OS.
FOnLowPowerMode...
OnLowPowerModeDelegate
Called when we are in low power mode.
FOnTemperatureC...
OnTemperatureChangeDelegate
Called when temperature level has changed, and receives the severity.