/Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDConversionUtils.h
Returns if the ComputedVisibility for Prim says it should be visible
namespace UsdUtils { bool UsdUtils::IsVisible ( const [UE::FUsdPrim](API\Plugins\UnrealUSDWrapper\UsdWrappers\FUsdPrim) & Prim, double TimeCode ) }