/Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h
Evaluate Mute/Solos.
void QuerySoloMuteSoundClass ( const [FString](API\Runtime\Core\Containers\FString) & Name, bool & bOutIsSoloed, bool & bOutIsMuted, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const