/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Source/Public/WorldPartition/HLOD/Builders/HLODBuilderInstancing.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Config=Engine, PerObjectConfig) class UHLODBuilderInstancingSettings : public [UHLODBuilderSettings](API\Runtime\Engine\WorldPartition\HLOD\UHLODBuilderSettings)
bool
bDisallowNanite
If enabled, the components created for the HLODs will not use Nanite.