/Engine/Source/Runtime/Engine/Classes/Engine/HitResult.h
Ctor for easily creating "fake" hits from limited data.
FHitResult ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * InComponent, FVector const & HitLoc, FVector const & HitNorm )