/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPBookmarkEditor/Public/VPBookmarkEditorBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Bookmarks") static [AActor](API\Runtime\Engine\GameFramework\AActor) * AddBookmarkAtCurrentLevelEditorPosition ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass, const [FVPBookmarkCreationContext](API\Plugins\VPBookmark\FVPBookmarkCreationContext) CreationContext, const FVector Offset, const bool bFlattenRotation )