/Engine/Source/Runtime/Engine/Public/StaticLighting.h
Initialization constructor.
FStaticLightingGlobalVolumeMapping ( [FStaticLightingMesh](API\Runtime\Engine\FStaticLightingMesh) * InMesh, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOwner, int32 InSizeX, int32 InSizeY, int32 InLightmapTextureCoordinateIndex )