/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/VCamComponentInstanceData.h
Saves internalUVCamComponentstate for Blueprint created components.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FVCamComponentInstanceData : public [FSceneComponentInstanceData](API\Runtime\Engine\Components\FSceneComponentInstanceData)
TArray<TObject...
AppliedInputContexts
Simple copy for carrying over player remappings
FLiveLinkSubjec...
LiveLinkSubject
The subject name would be lost when the component is reconstructed so keep track of it.
TArray<UVCamOu...
StolenOutputProviders
These output providers are renamed and re-outered to the component they're applied to.