/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h
Save the current state of an object as defined by the specified token producer, identified by a specific anim type ID This will use the currently evaluating track template, evaluation hook or track instance (and its 'When Finished' property) as the capture source
void SavePreAnimatedState ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & InObject, [FMovieSceneAnimTypeID](API\Runtime\MovieScene\Evaluation\FMovieSceneAnimTypeID) InTokenType, const [IMovieScenePreAnimatedTokenProducer](API\Runtime\MovieScene\IMovieScenePreAnimatedTokenProdu-) & Producer )