/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/AnimNodes/AnimNode_RetargetPoseFromMesh.h
Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.
virtual void Initialize_AnyThread ( const [FAnimationInitializeContext](API\Runtime\Engine\Animation\FAnimationInitializeContext) & Context )