/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleSerializerBase.h
Classes derived from this will contain theIClientBubbleHandlerInterfacederived class as well as the actual Fast Array. This class mainly provides the base automation with theIClientBubbleHandlerInterface
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassClientBubbleSerializerBase : public [FFastArraySerializer](API\Runtime\NetCore\Net\Serialization\FFastArraySerializer)