/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/LevelSnapshotsEngineSubsystem.h
Exposes some native Level Snapshots events to Blueprint scripting.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ULevelSnapshotsEngineSubsystem : public [UEngineSubsystem](API\Runtime\Engine\Subsystems\UEngineSubsystem)
FPostApplySnaps...
OnPostApplySnapshot
Called after a level snapshot was applied to a world.
FPostTakeSnapsh...
OnPostTakeSnapshot
Called after a level snapshot captures the world's data.
FPreApplySnapsh...
OnPreApplySnapshot
Called before a level snapshot is applied to a world.
FPreTakeSnapsho...
OnPreTakeSnapshot
Called before a level snapshot captures the world's data.