/Engine/Source/Editor/UnrealEd/Public/Tools/InteractiveToolsCommands.h
Create a suitableFInteractiveToolActionfor the standard Tool Action, ie with suitable command name and description strings and hotkeys. This info will be used to create the shared UICommand.
virtual bool IntializeStandardToolAction ( EStandardToolActions ActionID, [FInteractiveToolAction](API\Runtime\InteractiveToolsFramework\FInteractiveToolAction) & ToolActionOut )