/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponentDouble.h
Sets second value of the second channel. When interpolation is enabled this function should be called until the value is reached, else just once
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintImplementableEvent, Category="DMX") void SetChannel2ValueNoInterp ( float Channel2Value )