/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h
Get an array of the currently applied key mappings that are marked as Player Mappable.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Input|Mapping Queries") virtual [TArray](API\Runtime\Core\Containers\TArray)< [FEnhancedActionKeyMapping](API\Plugins\EnhancedInput\FEnhancedActionKeyMapping) > GetAllPlayerMappableActionKeyMappings() const