/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGParamData.h
Class to hold execution parameters that will be consumed in nodes of the graph
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural), DisplayName="Attribute Set") class UPCGParamData : public [UPCGData](API\Plugins\PCG\UPCGData)
TObjectPtr<UPC...
Metadata
Not accessible through blueprint to make sure the constness is preserved.
TMap<FName, in...
NameMap