/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerInputInfo.h
Use GenerateCompatibilityErrorString to get the error report.
Returns true when we can safely apply the ML Deformer to a character using this skeletal mesh, otherwise false is returned.
virtual bool IsCompatible ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh ) const