/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/WarpBlend/DisplayClusterWarpContext.h
struct FDisplayClusterWarpEye
FVector
OriginEyeOffset
Offset from OriginLocation to Eye view location.
FVector
OriginLocation
Current camera Origin location.
float
WorldScale
Current scene additional settings.
float
ZFar
float
ZNear