/Engine/Source/Runtime/MeshConversion/Public/ToDynamicMesh.h
const TArray& GetUVIDs(int32 LayerID) const; FVector2f GetUV(int32 LayerID, UVIDType UVID) const; /**Returns the mesh UV.
namespace UE { *bool UE::GetUVTri ( int32 LayerID, const TriIDType & TID, UVIDType & ID0, UVIDType & ID1, UVIDType & ID2 ) const }