/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_)
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayNameFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const