/Engine/Source/Runtime/Engine/Public/AudioEffect.h
struct FAudioReverbEffect : public [FAudioEffectParameters](API\Runtime\Engine\Sound\FAudioEffectParameters)
float
AirAbsorptionGainHF
bool
bBypassEarlyReflections
bool
bBypassLateReflections
float
DecayHFRatio
float
DecayTime
float
Density
Platform agnostic parameters that define a reverb effect. Min < Default < Max
float
Diffusion
float
Gain
float
GainHF
float
LateDelay
float
LateGain
float
ReflectionsDelay
float
ReflectionsGain
float
RoomRolloffFactor
double
Time
Time when this reverb was initiated or completed faded in
float
Volume
Overall volume of effect