/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h
Process and fill in the mesh Materials using the raw binary import data
namespace SkeletalMeshImportUtils { void SkeletalMeshImportUtils::ProcessImportMeshMaterials ( [TArray](API\Runtime\Core\Containers\TArray)< [FSkeletalMaterial](API\Runtime\Engine\Engine\FSkeletalMaterial) > & Materials, [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportData ) }