/Engine/Source/Runtime/Engine/Classes/Materials/Material.h
class UMaterialEditorOnlyData : public [UMaterialInterfaceEditorOnlyData](API\Runtime\Engine\Materials\UMaterialInterfaceEditorOnlyData)
FScalarMaterial...
AmbientOcclusion
Output ambient occlusion to the GBuffer
FScalarMaterial...
Anisotropy
FColorMaterialI...
BaseColor
Reflection.
FScalarMaterial...
ClearCoat
FScalarMaterial...
ClearCoatRoughness
FVector2Materia...
CustomizedUVs
These inputs are evaluated in the vertex shader and allow artists to do arbitrary vertex shader operations and access them in the pixel shader.
FScalarMaterial...
Displacement
FColorMaterialI...
EmissiveColor
FMaterialExpres...
ExpressionCollection
FStrataMaterial...
FrontMaterial
FMaterialAttrib...
MaterialAttributes
FScalarMaterial...
Metallic
FVectorMaterial...
Normal
FScalarMaterial...
Opacity
Transmission.
FScalarMaterial...
OpacityMask
TArray<FParame...
ParameterGroupData
Controls where this parameter group is displayed in a material instance parameter list.
FScalarMaterial...
PixelDepthOffset
FScalarMaterial...
Refraction
Output refraction index for translucent rendering Air:1.0 Water:1.333 Ice:1.3 Glass:~1.6 Diamond:2.42
FScalarMaterial...
Roughness
FShadingModelMa...
ShadingModelFromMaterialExpression
FScalarMaterial...
Specular
FColorMaterialI...
SubsurfaceColor
Inner material color, only used for ShadingModel=Subsurface
FScalarMaterial...
SurfaceThickness
FVectorMaterial...
Tangent
FVectorMaterial...
WorldPositionOffset
Adds to world position in the vertex shader.