HairStrandsCore/Public/GroomAssetInterpolation.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairLODSettings
float
AngularThreshold
Max angular difference between adjacents vertices to remove vertices during simplification, in degrees.
EGroomBindingTy...
BindingType
bool
bVisible
If true (default), the hair group is visible. If false, the hair group is culled.
float
CurveDecimation
Reduce the number of hair strands
EGroomGeometryT...
GeometryType
EGroomOverrideT...
GlobalInterpolation
float
ScreenSize
Screen size at which this LOD should be enabled
EGroomOverrideT...
Simulation
float
ThicknessScale
Scale the hair thickness for compensating the reduction of curves.
float
VertexDecimation
Reduce the number of vertices for each hair strands