/Engine/Source/Runtime/Engine/Public/SingleAnimationPlayData.h
struct FSingleAnimationPlayData
TObjectPtr< cla...
AnimToPlay
uint32:  1
bSavedLooping
Default setting for looping for SequenceToPlay. This is not current state of looping.
uint32:  1
bSavedPlaying
Default setting for playing for SequenceToPlay. This is not current state of playing.
float
SavedPlayRate
Default setting for play rate of SequenceToPlay to play.
float
SavedPosition
Default setting for position of SequenceToPlay to play.