/Engine/Source/Runtime/RHI/Public/RHIResources.h
Color MRTs, no depth.
FRHIRenderPassInfo ( int32 NumColorRTs, [FRHITexture](API\Runtime\RHI\FRHITexture) * ColorRTs, ERenderTargetActions ColorAction, [FRHITexture](API\Runtime\RHI\FRHITexture) * ResolveTargets )