/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/SimulationAsset.h
UObjectwrapper for the dynamic attributes that are inputs to the tetrahedral simulation.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(CustomConstructor) class USimulationAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject)