/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/CameraAnimationCameraModifier.h
Returns whether the given camera animation is playing.
Whether the corresponding camera animation is playing or not.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Camera Animation") bool IsCameraAnimationActive ( const [FCameraAnimationHandle](API\Plugins\GameplayCameras\FCameraAnimationHandle) & Handle ) const