/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves Bone Pose data for the given Bone Names at the specified Time from the given Animation Sequence
static void GetBonePosesForTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > BoneNames, float Time, bool bExtractRootMotion, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Poses, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * PreviewMesh )