/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODCalculator.h
Adjust LOD from newly adjusted distances, only needed to be called when AdjustDistancesFromCount return true, called for each entity chunks Use next method when FLODLogic::bStoreInfoPerViewer is enabled  Context of the chunk execution  ViewersInfoList is the source information fragment for LOD calculation  LODList is the fragment where calculation are stored
template<typename TViewerInfoFragment, typename TLODFragment, bool bCalculateLocalViewers, bool bCalculateVisibility> void AdjustLODFromCount ( [FMassExecutionContext](API\Plugins\MassEntity\FMassExecutionContext) & Context, TConstArrayView< TViewerInfoFragment > ViewersInfoList, [TArrayView](API\Runtime\Core\Containers\TArrayView)< TLODFragment > LODList )