/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h
For C++ implementations override `virtual floatGetStatusProgress_Implementation()override_ For Python/BP implementations override .ufunction(override=True) def get_status_progress(self): return ?
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintNativeEvent, Category="Movie Render Pipeline") float GetStatusProgress() const