/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathQuaternion.h
Rotates a given vector by the quaternion
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Axis", TemplateName="Axis", Keywords="GetAxis,xAxis,yAxis,zAxis")) struct FRigVMFunction_MathQuaternionGetAxis : public [FRigVMFunction_MathQuaternionBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathQuaternionBas-)
TEnumAsByte<EA...
Axis
FQuat
Quaternion
FVector
Result