/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h
Finds whether given job ID already exists in this grid.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Render Grid") bool DoesJobIdExist ( const [FString](API\Runtime\Core\Containers\FString) & JobId )