/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h
Set whether or not to bypass the effect at the source effect chain index.
static void SetBypassSourceEffectChainEntry ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [USoundEffectSourcePresetChain](API\Runtime\Engine\Sound\USoundEffectSourcePresetChain) * PresetChain, int32 EntryIndex, bool bBypassed )