/Engine/Source/Runtime/Engine/Classes/Engine/Level.h
Add a dynamically loaded actor to this level, as if it was part of the original map load process.
void AddLoadedActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorList, const FTransform * TransformToApply )