/Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSceneActorComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(BlueprintSpawnableComponent)) class UContextualAnimSceneActorComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent), public [IIKGoalCreatorInterface](API\Plugins\IKRig\ActorComponents\IIKGoalCreatorInterface)
bool
bEnableDebug
FContextualAnim...
Bindings
Bindings for the interaction we are currently playing.
FCharacterPrope...
CharacterPropertiesBackup
TArray<FContex...
IKTargets
List of IKTarget for this frame
FContextualAnim...
OnJoinedSceneDelegate
Event that happens when the actor owner of this component joins an scene
FContextualAnim...
OnLeftSceneDelegate
Event that happens when the actor owner of this component leave an scene
FContextualAnim...
OnPlayMontageNotifyBeginDelegate
FContextualAnim...
RepBindings
Replicated copy of the bindings so we can start the action on simulated proxies This gets replicated only from the initiator of the action and then set on all the other members of the interaction
FContextualAnim...
RepLateJoinData
FContextualAnim...
RepTransitionData
FContextualAnim...
RepTransitionSingleActorData
TObjectPtr< cla...
SceneAsset