/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/StoredMeshSelectionUtil.h
Given aFToolBuilderState, find an availableFGeometrySelectionfor the given ToolTarget (via theUGeometrySelectionManagerin the ContextObjectStore)
true if a non-empty selection was found
namespace UE { namespace Geometry { bool UE::Geometry::GetCurrentGeometrySelectionForTarget ( const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & SceneState, [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target, [FGeometrySelection](API\Plugins\DynamicMesh\Selections\FGeometrySelection) & SelectionOut ) } }