/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/ClassDefaultObjectSnapshotData.h
We save the CDO of every object to save space. This holds the CDO's saved data.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FClassDefaultObjectSnapshotData : public [FObjectSnapshotData](API\Plugins\LevelSnapshots\Data\FObjectSnapshotData)
bool
bSerializationSkippedCDO
Whether no data was saved because somebody called ILevelSnapshotsModule::AddSkippedClassDefault