/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h
Structure to store the buffer offsets to the section's cloth deformer mapping data. Also contains the stride to further cloth LODs data for cases where one section has multiple mappings so that it can be wrap deformed with cloth data from a different LOD. When using LOD bias in Raytracing for example.
struct FClothBufferIndexMapping
uint32
BaseVertexIndex
Section first index.
uint32
LODBiasStride
Stride to the next LOD mapping if any.
uint32
MappingOffset
Offset in the buffer to the corresponding cloth mapping.