/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSectionExtensions.h
Has end frame
Whether this section has a valid end frame (else infinite)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Section", Meta=(ScriptMethod)) static bool HasEndFrame ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section )