/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h
Construction via a single channel, and its editor data Channel's address is stored internally as a voic* and should exist as long as this channel proxy does.
template<typename ChannelType> FMovieSceneChannelProxy ( ChannelType & InChannel, const [FMovieSceneChannelMetaData](API\Runtime\MovieScene\Channels\FMovieSceneChannelMetaData) & InMetaData )