/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/ModelingSceneSnappingManager.h
Currently the StaticMesh vertex/edge snapping is dependent on the Physics system, and may fail or return nonsense results in some cases, due to the physics complex-collision mesh deviating from the source-model mesh.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UModelingSceneSnappingManager : public [USceneSnappingManager](API\Runtime\InteractiveToolsFramework\SceneQueries\USceneSnappingManager)
bool
bQueueModifiedDynamicMeshUpdates
PauseSceneGeometryUpdates / UnPauseSceneGeometryUpdates support.
TMap<UPrimitiv...
ComponentToActorMap
This map allows us to identify the Components belonging to Actors.
TMap<UPrimitiv...
DynamicMeshComponents
FDelegateHandle
OnComponentTransformChangedHandle
FDelegateHandle
OnObjectModifiedHandler
TObjectPtr<UIn...
ParentContext
TSet<UDynamicM...
PendingModifiedDynamicMeshes
constIToolsCon...
QueriesAPI
TSharedPtr<UE:...
SpatialCache
Cache for objects in the level