/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Removes the supplied graph from the Blueprint.
static void RemoveGraph ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GraphToRemove, [EGraphRemoveFlags::Type](API\Editor\UnrealEd\Kismet2\EGraphRemoveFlags__Type) Flags )