/Engine/Source/Editor/GameplayTasksEditor/Classes/K2Node_LatentGameplayTaskCall.h
static void RegisterSpecializedTaskNodeClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node_LatentGameplayTaskCall](API\Editor\GameplayTasksEditor\UK2Node_LatentGameplayTaskCall) > NodeClass )