/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h
void GatherPostCompressionStats ( const [FCompressedAnimSequence](API\Runtime\Engine\Animation\FCompressedAnimSequence) & CompressedData, const [TArray](API\Runtime\Core\Containers\TArray)< [FBoneData](API\Runtime\Engine\Animation\FBoneData) > & BoneData, const [FName](API\Runtime\Core\UObject\FName) AnimFName, double CompressionTime, bool bInPerformedCompression )