/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraCineCameraComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType) class UVirtualCameraCineCameraComponent : public [UCineCameraComponent](API\Runtime\CinematicCamera\UCineCameraComponent)
TArray< float >
ApertureOptions
List of preset aperture options, aperture will always be one of these values
bool
bAllowCameraViewUpdates
Whether or not camera view updates should occur
bool
bAutoFocusEnabled
Tracks if autofocus is enabled
bool
bCameraViewResetNeeded
Tracks whether or not the camera's view needs to be restored
EVirtualCameraF...
CachedFocusMethod
Saves the current focus method for reset if menus is exited without applying settings
FString
CurrentFilmbackOptionsKey
The current filmback option preset being used
EVirtualCameraF...
CurrentFocusMethod
The current focus method
FCameraFilmback...
DesiredFilmbackSettings
The desired filmback settings to be shown in the viewport within Virtual Camera UI window
TMap<FString, ...
FilmbackOptions
List of preset filmback options, filmback will always be one of these values
TArray< float >
FocalLengthOptions
List of preset focal length options, focal length will be one of these values, unless manually zooming
float
FocusChangeSmoothness
How smooth focus changes are, set by user through UI
UStaticMesh...
FocusPlaneMesh
Mesh used for the focus plane
float
MatteAspectRatio
The filmback settings to be used for additional letterboxing if desired
float
MatteOpacity
The opacity of the matte in the camera view
TArray< float >
MatteOptions
List of preset matte options to chose from, UI options will only pull from this, unless a filmback option with a custom matte is selected
FVector2D
ViewSizeRatio
The X and Y ratios of Desired View Size to Actual View Size (calculated as Desired/ Actual)