/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h
If your node is not being instanced (default behavior), DO NOT change any properties of object within those functions! Template nodes are shared across all behavior tree components using the same tree asset and must store their runtime properties in provided NodeMemory block (allocation size determined byGetInstanceMemorySize())
class UBTAuxiliaryNode : public [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode)
uint8: 1
bNotifyBecomeRelevant
If set, OnBecomeRelevant will be used
uint8: 1
bNotifyCeaseRelevant
If set, OnCeaseRelevant will be used
uint8:  1
bNotifyTick
If set, OnTick will be used
uint8:  1
bTickIntervals
If set, conditional tick will use remaining time from node's memory
uint8
ChildIndex
Child index in parent node