/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheTrackStreamable.h
FGeometryCacheTrackStreamableRenderResourcekeeps a reference to the track. Be sure to keep the implementation of this class valid so it properly releases the render resoruce before making any changes to this object that may affect the render thread.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(CollapseCategories, HideCategories=Object, BlueprintType, Config=Engine) class UGeometryCacheTrackStreamable : public [UGeometryCacheTrack](API\Plugins\GeometryCache\UGeometryCacheTrack)
TObjectPtr<UGe...
Codec
Codec for this track
FGeometryCacheP...
Preprocessor