/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigRetargetChainTabSummoner.h
Creates the widget that will be the body of the new tab Users will most commonly override just this.
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateTabBody ( const [FWorkflowTabSpawnInfo](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabSpawnInfo) & Info ) const