/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Delete a save game in a particular slot.
True if a file was actually able to be deleted. use DoesSaveGameExist to distinguish between delete failures and failure due to file not existing.
static bool DeleteGameInSlot ( const [FString](API\Runtime\Core\Containers\FString) & SlotName, const int32 UserIndex )