/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneFolderExtensions.h
Get the given folder's display name
The target folder's name
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static [FName](API\Runtime\Core\UObject\FName) GetFolderName ( [UMovieSceneFolder](API\Runtime\MovieScene\UMovieSceneFolder) * Folder )