/Engine/Source/Runtime/RenderCore/Public/ShaderParameterParser.h
bool ParseAndModify ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & CompilerInput, [TArray](API\Runtime\Core\Containers\TArray)< [FShaderCompilerError](API\Runtime\RenderCore\FShaderCompilerError) > & OutErrors, [FString](API\Runtime\Core\Containers\FString) & PreprocessedShaderSource )