/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h
Initialize the builder with an existingUTexture2D
bool Initialize ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * ExistingTexture, [ETextureType](API\Plugins\ModelingComponents\AssetUtils\FTexture2DBuilder\ETextureType) BuildTypeIn, bool bLockForEditing )