/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
void HandleReflectedRootConstantBufferMember ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, const [FShaderParameterParser](API\Runtime\RenderCore\FShaderParameterParser) & ShaderParameterParser, const [FString](API\Runtime\Core\Containers\FString) & MemberName, int32 ReflectionOffset, int32 ReflectionSize, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput )