/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehaviorsBlueprintFunctionLibrary.h
Will force-stop GameplayBehavior on given Avatar assuming the current behavior is of GameplayBehaviorClass class
static bool StopGameplayBehavior ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UGameplayBehavior](API\Plugins\GameplayBehaviorsModule\UGameplayBehavior) > GameplayBehaviorClass, [AActor](API\Runtime\Engine\GameFramework\AActor) * Avatar )