/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h
Base struct for world conditions that do not need a specific context data to work (e.g. interfaces a subsystem).
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Hidden)) struct FWorldConditionCommonBase : public [FWorldConditionBase](API\Plugins\WorldConditions\FWorldConditionBase)