/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h
Creates a new object replicator or reuses a replicator if it was stored for dormancy in the Connection.
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FObjectReplicator](API\Runtime\Engine\Net\FObjectReplicator) > & CreateReplicator ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj )