/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h
Simple tool to combine multiple meshes into a single mesh asset
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGenerateStaticMeshLODAssetTool : public [UMultiSelectionMeshEditingTool](API\Plugins\ModelingComponents\BaseTools\UMultiSelectionMeshEditingTool)
TObjectPtr<UGe...
BasicProperties
bool
bIsInAssetEditorMode
bool
bRestrictiveMode
TObjectPtr<UPr...
CollisionPreview
TObjectPtr<UCo...
CollisionVizSettings
TObjectPtr<UGe...
GenerateProcess
TObjectPtr<UPh...
ObjectData
TUniquePtr<UE:...
OpFactory
TObjectPtr<UGe...
OutputProperties
TObjectPtr<UGe...
PresetProperties
TArray<TObject...
PreviewMaterials
TArray<TObject...
PreviewTextures
TObjectPtr<UMe...
PreviewWithBackgroundCompute
TObjectPtr<UGe...
TextureProperties