/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/RangeMap/RCRangeMapBehaviour.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRCRangeMapInput
TObjectPtr<URC...
InputProperty
The Value which we use represent the action based on a normalized step.
TObjectPtr<URC...
PropertyValue
The Property this Action holds and will be used for calculations for the lerp.