/Engine/Source/Runtime/Engine/Public/TextureResource.h
Updates (resolves) the render target texture. Optionally clears each face of the render target to green. This is only called by the rendering thread.
virtual void UpdateDeferredResource ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, bool bClearRenderTarget )