/Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h
A MRMeshComponent will be created if mesh visualization is enabled (seeUARSessionConfig::bGenerateMeshDataFromTrackedGeometry) It can be accessed via 'GetMRMesh' or 'UARTrackedGeometry::GetUnderlyingMesh'
class UARComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
bool
bFirstUpdate
If this component has ever been updated
bool
bInDebugMode
bool
bIsRemoved
If 'ReceiveRemove' has been called for this component
bool
bSavedWireframeMode
bool
bUseDefaultReplication
If the default replication logic should be used for this component
TObjectPtr<UMa...
DefaultMeshMaterial
The default material to be used for the generated mesh component.
TObjectPtr<UMa...
DefaultWireframeMeshMaterial
The default wireframe material to be used for the generated mesh component.
TObjectPtr<UMR...
MRMeshComponent
TObjectPtr<UAR...
MyTrackedGeometry
The tracked geometry used for updating this component, only set on "local" client
FGuid
NativeID
FMRMeshDelegate
OnMRMeshCreated
FMRMeshDelegate
OnMRMeshDestroyed
FLinearColor
SavedWireframeColor