/Engine/Plugins/Experimental/PCG/Source/PCG/Public/MeshSelectors/PCGMeshSelectorWeightedByCategory.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGMeshSelectorWeightedByCategory : public [UPCGMeshSelectorBase](API\Plugins\PCG\MeshSelectors\UPCGMeshSelectorBase)
bool
bUseAttributeMaterialOverrides
FName
CategoryAttribute
TArray<FPCGWei...
Entries
TArray<FName>
MaterialOverrideAttributes