/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h
namespace BlendSpaceAnalysis { template<typename T> void BlendSpaceAnalysis::CalculateFrameTM ( bool & bNeedToUpdateFrameTM, FTransform & FrameTM, const int32 SampleKey, const T & AnalysisProperties, const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation ) }