/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Replicated Update streaming status
void ClientUpdateLevelStreamingStatus ( [FName](API\Runtime\Core\UObject\FName) PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex, [FNetLevelVisibilityTransactionId](API\Runtime\Engine\GameFramework\FNetLevelVisibilityTransactionId) TransactionId, bool bNewShouldBlockOnUnload )