/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h
Initialization constructor. Note that it's OK to pass things that aren't static meshes. This class will filter those out.
FStaticMeshComponentBulkReregisterContext ( [FSceneInterface](API\Runtime\Engine\FSceneInterface) * InScene, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > InComponents, EBulkReregister ReregisterType )