/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Raw Rotation Animation Data for the given Animation Track Name and Animation Sequence
static void GetRawTrackRotationData ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName, [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & RotationData )