/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Returns const pointer to the actual active gameplay effect structure
const [FActiveGameplayEffect](API\Plugins\GameplayAbilities\FActiveGameplayEffect) * GetActiveGameplayEffect ( const [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) Handle ) const