/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionConvexMesh.h
Remove any invalid faces ( less than 3 vertices )
static void RemoveInvalidFaces ( [TArray](API\Runtime\Core\Containers\TArray)< [FPlaneType](API\Runtime\Chaos\Chaos\TPlaneConcrete) > & InOutPlanes, [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< int32 >> & InOutFaceVertexIndices )