/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
void BuildCuesToAddToGlobalSet ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetDataList, [FName](API\Runtime\Core\UObject\FName) TagPropertyName, [TArray](API\Runtime\Core\Containers\TArray)< struct [FGameplayCueReferencePair](API\Plugins\GameplayAbilities\FGameplayCueReferencePair) > & OutCuesToAdd, [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & OutAssetsToLoad, [FShouldLoadGCNotifyDelegate](API\Plugins\GameplayAbilities\FShouldLoadGCNotifyDelegate) )