/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
struct FMaterialStatistics
int32
NumInterpolatorScalars
Number of interpolator scalars required for user-defined interpolators
int32
NumPixelShaderInstructions
Number of instructions used by most expensive pixel shader in the material
int32
NumPixelTextureSamples
Number of textures sampled by the pixel shader
int32
NumSamplers
Number of samplers required by the material
int32
NumUVScalars
Number of interpolator scalars required for UVs
int32
NumVertexShaderInstructions
Number of instructions used by most expensive vertex shader in the material
int32
NumVertexTextureSamples
Number of textures sampled by the vertex shader
int32
NumVirtualTextureSamples
Number of virtual textures sampled