/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Ensures the assets specified are loaded and adds them to the global selection set
void LoadAndSelectAssets ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, [UClass](API\Runtime\CoreUObject\UObject\UClass) * TypeOfAsset )