/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h
Changes the way this trigger affects an action with multiple triggers: All implicit triggers must be triggering to trigger the action. If there are any explicit triggers at least one must be triggering to trigger the action.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Trigger") [ETriggerType](API\Plugins\EnhancedInput\ETriggerType) GetTriggerType() const