/Engine/Source/Runtime/RenderCore/Public/VisualizeTexture.h
static FRDGTextureRef AddVisualizeTexturePass ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, class [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * ShaderMap, const FRDGTextureRef InputTexture )