/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigDefinition.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UIKRigDefinition : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IInterface_PreviewMeshProvider](API\Runtime\Engine\Interfaces\IInterface_PreviewMeshProvider)
float
BoneSize
The size of the Bones in the editor viewport.
TObjectPtr<UOb...
Controller
The controller responsible for managing this asset's data (all editor mutation goes through this)
bool
DrawGoals
Draw bones in the viewport.
float
GoalSize
The size of the Goals in the editor viewport.
float
GoalThickness
The thickness of the Goals in the editor viewport.
TSoftObjectPtr<...
PreviewSkeletalMesh
The skeletal mesh to run the IK solve on (loaded into viewport).