/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataInterfaceRigidMeshCollisionQuery.h
Data stored per DI instance
struct FNDIRigidMeshCollisionData
TUniquePtr<FND...
AssetArrays
Physics asset Cpu arrays
FNDIRigidMeshCo...
AssetBuffer
Physics asset Gpu buffer
const bool
bHasScriptedFindActor
Indicates that the instance is being used in a call to FindActors
bool
bRequiresFullUpdate
Indicates that a full update of the arrays is required
uint32
ComponentCollectionHash
Hash of the components that have been collected, used to see if we need to fully rebuild our array of transforms
TArray<TWeakOb...
ExplicitActors
Source actors
TArray<TWeakOb...
FoundActors
Source actors
TArray<FCompon...
MeshBodyCounts
constFNiagaraS...
SystemInstance