/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h
This struct holds state to batch server RPC calls: ServerTryActivateAbility, ServerSetReplicatedTargetData, ServerEndAbility.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FServerAbilityRPCBatch
FGameplayAbilit...
AbilitySpecHandle
bool
Ended
bool
InputPressed
FPredictionKey
PredictionKey
bool
Started
Safety bool to make sure ServerTryActivate was called exactly one time in a batch
FGameplayAbilit...
TargetData