/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Source/ObjectMixer/Public/Views/List/SObjectMixerEditorList.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FObjectMixerSceneOutlinerColumnInfo
bool
bCanBeHidden
If true, this column can be enabled and disabled by the user.
bool
bIsDesiredToBeShownByDefault
If true, this column will be shown in a clean environment or when default properties are restored.
FName
ColumnID
The column identifier for the property. Often this is teh same as PropertyName.
FName
PropertyCategoryName
The category that holds the property.
FText
PropertyDisplayText
What will be displayed in the column header unless another widget is defined.
FName
PropertyName
TheFNameof the property
FProperty*
PropertyRef
The pointer to the actualFProperty
EListViewColumn...
PropertyType
Is this a built-in column, a column displaying a property widget or something else?