/Engine/Source/Runtime/Landscape/Classes/Landscape.h
struct FLandscapeLayer
TEnumAsByte< en...
BlendMode
bool
bLocked
TArray<FLandsc...
Brushes
bool
bVisible
FGuid
Guid
float
HeightmapAlpha
FName
Name
float
WeightmapAlpha
TMap<TObjectPt...
WeightmapLayerAllocationBlend