/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Finds the entry node for a function or macro graph
The found entry node for the graph
static [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) * GetEntryNode ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph )