/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Create a new, empty SaveGame object to set data on and then pass to SaveGameToSlot.
New SaveGame object to write data to
static [USaveGame](API\Runtime\Engine\GameFramework\USaveGame) * CreateSaveGameObject ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [USaveGame](API\Runtime\Engine\GameFramework\USaveGame) > SaveGameClass )