/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineDeferredPasses.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMoviePipelinePostProcessPass
bool
bEnabled
Additional passes add a significant amount of render time.
TSoftObjectPtr<...
Material
Material should be set to Post Process domain, and Blendable Location = After Tonemapping.