/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h
Arguments passed to the decoder. This allows adding arguments easily without needing to change all decoders.
struct FGeometryCacheCodecDecodeArguments
TArray<FStream...
Chunks
uint32
FrameIdentifier
FGeometryCacheM...
OutMeshData
FGeometryCacheT...
Track