/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h
This is a simple, SLOW routine. Use with caution
true if this string matches the *?-type wildcard given.
bool MatchesWildcard ( const [FString](API\Runtime\Core\Containers\FString) & Wildcard, [ESearchCase::Type](API\Runtime\Core\Misc\ESearchCase__Type) SearchCase ) const