/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h
Updates the perspective viewports with the actor to view through
virtual void UpdateCameraCut ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * CameraObject, const [EMovieSceneCameraCutParams](API\Runtime\MovieScene\EMovieSceneCameraCutParams) & CameraCutParams )