/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h
Generate mipmaps for weightmap Assumes all weightmaps are unique to this component.
template<typename [DataType](API\Plugins\OptimusCore\DataType)> static void GenerateMipsTempl ( int32 InNumSubsections, int32 InSubsectionSizeQuads, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * WeightmapTexture, [DataType](API\Plugins\OptimusCore\DataType) * BaseMipData )