/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeNodeBase.h
Base struct of StateTree Conditions, Evaluators, and Tasks.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStateTreeNodeBase
FStateTreeIndex...
BindingsBatch
Property binding copy batch handle.
uint8:  1
bInstanceIsObject
True if the instance is anUObject.
FStateTreeIndex...
DataViewIndex
The runtime data's data view index in the StateTreeExecutionContext, and source struct index in property binding.
FStateTreeIndex...
InstanceIndex
Indexin runtime instance storage.
FName
Name
Name of the node.