/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h
To support Blueprints/scripting, we need a different delegate type (a 'Dynamic' delegate) which supports looser styleUFunctionbinding (using names).
CURRENT_FILE_ID___LINE___DELEGATE FUNC_DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FOnControlSelectedBP_MCSignature, FOnControlSelectedBP_DelegateWrapper, FUNC_CONCAT(FUNC_CONCAT([UControlRig](API\Plugins\ControlRig\UControlRig) *InParam1, const [FRigControlElement](API\Plugins\ControlRig\Rigs\FRigControlElement) &InParam2, bool InParam3)), FUNC_CONCAT(FUNC_CONCAT(*[this](API\Plugins\WorldConditions\this), InParam1, InParam2, InParam3)), void, [UControlRig](API\Plugins\ControlRig\UControlRig) *, const [FRigControlElement](API\Plugins\ControlRig\Rigs\FRigControlElement) &, bool )