/Engine/Source/Runtime/AugmentedReality/Public/ARGeoTrackingSupport.h
the async task to convert a UE4 world position into a Geo location. Can return null if the feature is not supported.
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGetGeoLocationAsyncTask](API\Runtime\AugmentedReality\FGetGeoLocationAsyncTask), ESPMode::ThreadSafe > GetGeoLocationAtWorldPosition ( const FVector & WorldPosition, [FString](API\Runtime\Core\Containers\FString) & OutError )