/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeMetaData.h
Generate the desired asset path for this take meta-data
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take") [FString](API\Runtime\Core\Containers\FString) GenerateAssetPath ( const [FString](API\Runtime\Core\Containers\FString) & PathFormatString ) const