/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h
static bool Sweep_Geom ( [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * InInstance, const FVector & InStart, const FVector & InEnd, const FQuat & InShapeRotation, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & InShape, bool bSweepComplex )