/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_Selector.h
Selector composite node. Selector Nodes execute their children from left to right, and will stop executing its children when one of their children succeeds. If a Selector's child succeeds, the Selector succeeds. If all the Selector's children fail, the Selector fails.
class UBTComposite_Selector : public [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode)