/Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h
Connect an ouput in the NodeGraph to the ShaderGraph
true if the given input is attached to one of the outputs of a node graph
bool ConnectNodeGraphOutputToInput ( MaterialX::InputPtr InputToNodeGraph, [UInterchangeShaderNode](API\Plugins\InterchangeNodes\UInterchangeShaderNode) * ShaderNode, const [FString](API\Runtime\Core\Containers\FString) & ParentInputName )