/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsRecorder.h
While recording, adds the current observations and actions of the added agents to the internal buffer. Call this afterULearningAgentsInteractor::EncodeObservationsand eitherULearningAgentsController::EncodeActions(if recording a human/AI demonstration) orULearningAgentsInteractor::DecodeActions(if recording another policy).
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void AddExperience()