/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
static void UpdateStaticMeshImportData ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, [UFbxStaticMeshImportData](API\Editor\UnrealEd\Factories\UFbxStaticMeshImportData) * StaticMeshImportData )