/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
GOALS PUBLIC/SCRIPTING API
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRig) [FName](API\Runtime\Core\UObject\FName) AddNewGoal ( const [FName](API\Runtime\Core\UObject\FName) GoalName, const [FName](API\Runtime\Core\UObject\FName) BoneName ) const