/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectInterface.h
[FClosestPhysicsObjectResult](API\Runtime\Chaos\Chaos\FClosestPhysicsObjectResult) GetClosestPhysicsBodyFromLocation ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FConstPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FConstPhysicsObjectHandle) > InObjects, const FVector & WorldLocation )