/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/BakeMeshAttributeTool.h
Iterate through a primitive component's textures by material ID.
template<typename ProcessFn> static void ProcessComponentTextures ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, ProcessFn && ProcessFunc )