/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/MassGameplayDebugTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FAgentDebugVisualization : public [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase)
TObjectPtr<UMa...
MaterialOverride
TObjectPtr<USt...
Mesh
uint32
VisualFarCullDistance
Far cull distance to override default value for that agent type
uint32
VisualNearCullDistance
Near cull distance to override default value for that agent type
EMassEntityDebu...
WireShape
If Mesh is not set this WireShape will be used for debug drawing via GameplayDebugger