/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphNode.h
This is a base class for all nodes that can exist in theUMovieGraphConfignetwork. In the editor, each node in the network will have an editor-only representation too which contains data about it's visual position in the graph, comments, etc.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UMovieGraphNode : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint8:  1
bIsCommentBubblePinned
uint8:  1
bIsCommentBubbleVisible
FInstancedPrope...
DynamicProperties
Properties which can be dynamically declared on the node (vs. native properties which are always present).
TArray<FMovieG...
ExposedPropertyInfo
Tracks which properties have been exposed on the node as inputs.
TObjectPtr<UEd...
GraphNode
Editor Node Graph representation.
FGuid
Guid
A GUID which uniquely identifies this node.
TArray<TObject...
InputPins
FString
NodeComment
int32
NodePosX
int32
NodePosY
FOnMovieGraphNo...
OnNodeChangedDelegate
TArray<TObject...
OutputPins