/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Removes a registered delegate bound to a specific actor
bool UnregisterActorInitStateDelegate ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) & Handle )