/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorSubsystem.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") bool BakeTransformWithSettings ( const [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) > & ObjectBindings, const [FBakingAnimationKeySettings](API\Editor\MovieSceneTools\FBakingAnimationKeySettings) & InSettings, const [FMovieSceneScriptingParams](API\Plugins\LevelSequenceEditor\FMovieSceneScriptingParams) & Params )