/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h
Create a new actor based on the data in CreateActorParams. This is a convenience function that will try to locate aUModelingObjectsCreationAPIinstance in the ToolManager's ContextObjectStore, and then callUModelingObjectsCreationAPI::CreateNewActor()a results data structure, containing a result code and information about any new objects created
namespace UE { namespace Modeling { [FCreateActorResult](API\Plugins\ModelingComponents\FCreateActorResult) UE::Modeling::CreateNewActor ( [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * ToolManager, [FCreateActorParams](API\Plugins\ModelingComponents\FCreateActorParams) && CreateActorParams ) } }