/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataController.h
Updates the curve names with the provided skeleton, if a display name is not found it will be added thus modifying the skeleton. Broadcasts a EAnimDataModelNotifyType::CurveRenamed for each curve name for which the UID was different or if it was added as a new smart-name, wrapped within BracketOpened/BracketClosed notifies.
virtual void FindOrAddCurveNamesOnSkeleton ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact )