/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionSelectionFacade.h
Return the vertex list and bone index from the given key
void GetSelection ( const [FSelectionKey](API\Runtime\Chaos\GeometryCollection\Facades\FSelectionFacade\FSelectionKey) & Key, int32 & BoneIndex, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Indices ) const