/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Gets theFActiveGameplayEffectbased on the passed in Handle
const [UGameplayEffect](API\Plugins\GameplayAbilities\UGameplayEffect) * GetGameplayEffectDefForHandle ( [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) Handle )