/Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Public/BinkMediaPlayer.h
This class is represents a media URL along with a corresponding media player for exposing media playback functionality to the Engine and to Blueprints.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=(Object)) class UBinkMediaPlayer : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [FTickableGameObject](API\Runtime\Engine\FTickableGameObject)
TEnumAsByte<EB...
BinkBufferMode
Used to specify the how the video should be buffered.
FVector2D
BinkDestinationLowerRight
Used to specify the sounds to open at playback.
FVector2D
BinkDestinationUpperLeft
Used to specify the sounds to open at playback.
TEnumAsByte<EB...
BinkDrawStyle
Used to specify how the movie is drawn.
int32
BinkLayerDepth
Used to specify the render order.
TEnumAsByte<EB...
BinkSoundTrack
Used to specify the sounds to open at playback.
int32
BinkSoundTrackStart
Used to specify the sounds to open at playback.
BINKPLUGIN *...
bnk
TEnumAsByte<EB...
CurrentBinkBufferMode
Holds the bink buffer mode of the currently loaded media source.
TEnumAsByte<EB...
CurrentBinkSoundTrack
Holds the bink sound track of the currently loaded media source.
int32
CurrentBinkSoundTrackStart
Holds the bink sound track start of the currently loaded media source.
EBinkMediaPlaye...
CurrentDrawStyle
int32
CurrentHasSubtitles
int32
CurrentLayerDepth
FString
CurrentUrl
Note - not serialized.
uint32: 1
DelayedOpen
To reduce memory use, don't immediately open the bink until it is first played.
uint32: 1
Looping
Whether playback should loop when it reaches the end.
FOnMediaChanged
MediaChangedEvent
Holds a delegate that is executed when media has been opened or closed.
FOnBinkMediaPla...
OnMediaClosed
Holds a delegate that is invoked when a media source has been closed.
FOnBinkMediaPla...
OnMediaOpened
Holds a delegate that is invoked when a media source has been opened.
FOnBinkMediaPla...
OnMediaReachedEnd
Holds a delegate that is invoked when a media source has been opened.
FOnBinkMediaPla...
OnPlaybackSuspended
A delegate that is invoked when media playback has been suspended.
FDelegateHandle
overlayHook
bool
paused
bool
reached_end
uint32: 1
StartImmediately
Whether playback start immediately, or wait for blueprint to start it.
FString
URL
The path or URL to the media file to be played.