/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Combine this move with an older move and update relevant state.
virtual void CombineWith ( const [FSavedMove_Character](API\Runtime\Engine\GameFramework\FSavedMove_Character) * OldMove, [ACharacter](API\Runtime\Engine\GameFramework\ACharacter) * InCharacter, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PC, const FVector & OldStartLocation )