/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceBasePropertyOverrides.h
Properties from the base material that can be overridden in material instances.
struct FMaterialInstanceBasePropertyOverrides
uint8: 1
bCastDynamicShadowAsMasked
Whether the material should cast shadows as masked even though it has a translucent blend mode.
uint8:  1
bIsThinSurface
Indicates that the material should be rendered as.
TEnumAsByte< EB...
BlendMode
The blend mode
uint8:  1
bOutputTranslucentVelocity
Whether the material should output velocity even though it has a translucent blend mode.
uint8:  1
bOverride_bIsThinSurface
Enables override of the IsThinSurface property.
uint8:  1
bOverride_BlendMode
Enables override of the blend mode.
uint8:  1
bOverride_CastDynamicShadowAsMasked
Enables override of whether to shadow using masked opacity on translucent materials.
uint8:  1
bOverride_DisplacementScaling
Enables override of the displacement magnitude and center property.
uint8:  1
bOverride_DitheredLODTransition
Enables override of the dithered LOD transition property.
uint8:  1
bOverride_MaxWorldPositionOffsetDisplacement
Enables override of the max world position offset property.
uint8:  1
bOverride_OpacityMaskClipValue
Enables override of the opacity mask clip value.
uint8:  1
bOverride_OutputTranslucentVelocity
Enables override of the output velocity property.
uint8:  1
bOverride_ShadingModel
Enables override of the shading model.
uint8:  1
bOverride_TwoSided
Enables override of the two sided property.
FDisplacementSc...
DisplacementScaling
uint8:  1
DitheredLODTransition
Whether the material should support a dithered LOD transition when used with the foliage system.
float
MaxWorldPositionOffsetDisplacement
The maximum World Position Offset distance. Zero means no maximum.
float
OpacityMaskClipValue
If BlendMode is BLEND_Masked, the surface is not rendered where OpacityMask < OpacityMaskClipValue.
TEnumAsByte< EM...
ShadingModel
The shading model
uint8:  1
TwoSided
Indicates that the material should be rendered without backface culling and the normal should be flipped for backfaces.