/Engine/Source/Runtime/Engine/Public/Net/RepLayout.h
When necessary, use FRepShadowDataBuffer or FConstRepShadowDataBuffer to wrap this object's data. Never use FRepObjectDataBuffer or FConstRepObjectDataBuffer as the shadow memory layout is not guaranteed to match an object's layout.
struct FRepStateStaticBuffer : public [FNoncopyable](API\Runtime\Core\Templates\FNoncopyable)