/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h
Deprecated* AddBoneStringCustomAttribute has been deprecated seeUAnimDataController::AddAttribute
void AddBoneStringCustomAttribute ( const [FName](API\Runtime\Core\UObject\FName) & BoneName, const [FName](API\Runtime\Core\UObject\FName) & AttributeName, const [TArray](API\Runtime\Core\Containers\TArray)< float > & TimeKeys, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & ValueKeys )