/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h
Struct to store per section info used to populate data after (multiple) meshes are merged together
struct FSectionInfo
bool
bProcessed
Used while baking out materials, to check which sections are and aren't being baked out
TArray<FName>
EnabledProperties
List of properties enabled for the section (collision, cast shadow etc)
int32
EndIndex
Indexpointing to the end set of mesh indices that belong to this section
UMaterialInterf...
Material
Material used by the section
int32
MaterialIndex
Original index of Material in the source data
FName
MaterialSlotName
Name value for the section
int32
StartIndex
Indexpointing to the start set of mesh indices that belong to this section