/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingBlueprint/Public/PixelStreamingStreamerVideoInputRenderTarget.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintType, NotBlueprintable, Category="PixelStreaming", Meta=(DisplayName="Render Target Streamer Video Input")) class UPixelStreamingStreamerVideoInputRenderTarget : public [UPixelStreamingStreamerVideoInput](API\Plugins\PixelStreamingBlueprint\UPixelStreamingStreamerVideoInpu-)
TObjectPtr<UTe...
Target