/Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h
struct FPaintTexture2DData
bool
bIsPaintingTexture2DModified
TObjectPtr<UTe...
CloneRenderTargetTexture
Render target texture used as an input while painting that contains a clone of the original image
TObjectPtr<UTe...
PaintBrushRenderTargetTexture
Optional render target texture used as an input while painting that contains a clone of the texture painting brush
TArray<TObject...
PaintedComponents
List of component we are painting on
TArray<TObject...
PaintingMaterials
List of materials we are painting on
TObjectPtr<UTe...
PaintingTexture2D
The original texture that we're painting
UTexture2D*...
PaintingTexture2DDuplicate
A copy of the original texture we're painting, used for restoration.
TObjectPtr<UTe...
PaintRenderTargetTexture
Render target texture for painting
TObjectPtr<UTe...
ScratchTexture
Texture used to store the paint modifications for the transactions