/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameplayCamerasSubsystem.h
Stops the given camera animation instance.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Camera Animation") void StopCameraAnimation ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, const [FCameraAnimationHandle](API\Plugins\GameplayCameras\FCameraAnimationHandle) & Handle, bool bImmediate )