/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Get prediction data for a server game. Should not be used if not running as a server. Allocates the data on demand and can be overridden to allocate a custom override if desired. Result must be aFNetworkPredictionData_Server_Character.
virtual [FNetworkPredictionData_Server](API\Runtime\Engine\Interfaces\FNetworkPredictionData_Server) * GetPredictionData_Server() const