/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusValidatedName.h
Structure containing aFNamethat has been validated for use as a variable or function name in HLSL code. When using this as a UPROPERTY, the UI will use a property customization that validates text entry.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FOptimusValidatedName
FName
Name