/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h
Gets a pointer to a U-node from the stored GUID for that node.
[UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * GetVisualNodeFromGuid ( [FGuid](API\Runtime\Core\Misc\FGuid) InGuid ) const