/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Trigger a noise caused by a given Pawn, at a given location. Note that the NoiseInstigator Pawn MUST have a PawnNoiseEmitterComponent for the noise to be detected by a PawnSensingComponent. Senders of MakeNoise should have an Instigator if they are not pawns, or pass a NoiseInstigator.
void MakeNoise ( float Loudness, [APawn](API\Runtime\Engine\GameFramework\APawn) * NoiseInstigator, FVector NoiseLocation, float MaxRange, [FName](API\Runtime\Core\UObject\FName) Tag )