/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h
Initialize the LOD's render resources.
void InitResources ( bool bNeedsVertexColors, int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< class [UMorphTarget](API\Runtime\Engine\Animation\UMorphTarget) * > & InMorphTargets, [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * Owner )