/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Move.h
class UDEPRECATED_PawnAction_Move : public [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction)
float
AcceptableRadius
uint32:  1
bAbortSubActionOnPathChange
If set, other actions with the same priority will be aborted when path is changed
uint32:  1
bAllowPartialPath
If set, use incomplete path when goal can't be reached
uint32:  1
bAllowStrafe
uint32:  1
bFinishOnOverlap
If set to true (default) will make action succeed when the pawn's collision component overlaps with goal's collision component
uint32:  1
bProjectGoalToNavigation
If set, GoalLocation will be projected on navigation before using
uint32:  1
bUpdatePathToGoal
If set, path to GoalActor will be updated with goal's movement
uint32:  1
bUsePathfinding
If set, movement will use path finding
TSubclassOf<UN...
FilterClass
"None" will result in default filter being used
TObjectPtr<AAc...
GoalActor
FVector
GoalLocation
FNavPathSharedP...
Path
Currently followed path
FDelegateHandle
PathObserverDelegateHandle
FTimerHandle
TimerHandle_DeferredPerformMoveAction
Handle for efficient management of DeferredPerformMoveAction timer
FTimerHandle
TimerHandle_TryToRepath
Handle for efficient management of TryToRepath timer