/Engine/Source/Editor/EditorFramework/Public/EditorModes.h
Material proxy wrapper that can be created on the game thread and passed on to the render thread.
class FDynamicColoredMaterialRenderProxy : public [FDynamicPrimitiveResource](API\Runtime\Engine\FDynamicPrimitiveResource), public [FColoredMaterialRenderProxy](API\Runtime\Engine\Materials\FColoredMaterialRenderProxy)