/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h
namespace UE { namespace MovieScene { template<typename... T> bool UE::MovieScene::HasBeenWrittenToSince ( const [TReadOneOrMoreOfAccessor](API\Runtime\MovieScene\EntitySystem\TReadOneOrMoreOfAccessor)< T... > * In, [FEntityAllocation](API\Runtime\MovieScene\EntitySystem\FEntityAllocation) * Allocation, uint64 InSystemSerial ) } }