/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h
Properties that specify how to play a particle effect.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayCueNotify_ParticleInfo
uint32:  1
bCastShadow
If enabled, this particle system will cast a shadow.
uint32:  1
bOverridePlacementInfo
If enabled, use the placement info override and not the default one.
uint32:  1
bOverrideSpawnCondition
If enabled, use the spawn condition override and not the default one.
TObjectPtr<UNi...
NiagaraSystem
Niagara FX system to spawn.
FGameplayCueNot...
PlacementInfoOverride
Defines how the particle system will be placed.
FGameplayCueNot...
SpawnConditionOverride
Condition to check before spawning the particle system.