/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigSequenceObjectReference.h
Create a binding for the specified ID
void CreateBinding ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId, const [FControlRigSequenceObjectReference](API\Plugins\ControlRig\Sequencer\FControlRigSequenceObjectReferen-) & ObjectReference )