/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceAudioPlayer.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Audio", Meta=(DisplayName="Niagara Audio Player Settings"), Blueprintable, BlueprintType, MinimalAPI) class UNiagaraDataInterfaceAudioPlayerSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FSoundAttenuati...
AttenuationSettings
bool
bOverrideAttenuationSettings
bool
bOverrideConcurrency
TObjectPtr<USo...
Concurrency