/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SkeletalMeshPhysicsProxy.h
FSkeletalMeshPhysicsProxy ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOwner, const [FInitFunc](API\Runtime\Chaos\PhysicsProxy\FSkeletalMeshPhysicsProxy\FInitFunc) & InitFunc )