/Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h
static void ComputeWorldSuspensionCoordinates ( const [FSimpleSuspensionParams](API\Runtime\Engine\Physics\FSimpleSuspensionParams) & SuspensionParams, const FTransform & LocalToWorld, [FSimpleSuspensionState](API\Runtime\Engine\Physics\FSimpleSuspensionState) & OutSuspensionState )