/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCue_Types.h
Struct for pooling and preallocating gameplaycuenotify_actor classes. This data is per world and used to track what actors are available to recycle and which classes need to preallocate instances of those actors
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FPreallocationInfo
TArray<TSubcla...
ClassesNeedingPreallocation
List of classes that will be pooled
FObjectKey
OwningWorldKey
World that owns this list
TMap<TObjectPt...
PreallocatedInstances
Raw list of pooled instances.