/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h
Rebuilds renderable data for a batch of static meshes.
static void BatchBuild ( const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * > & InStaticMeshes, const [FBuildParameters](API\Runtime\Engine\Engine\UStaticMesh\FBuildParameters) & BuildParameters, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< bool([UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) *)> InProgressCallback )