/Engine/Source/Runtime/SignalProcessing/Public/DSP/MultithreadedPatching.h
Adds a new output. Calling this is thread safe, but individual instances ofFPatchOutputare only safe to be used from one thread. the returned FPatchOutputPtr can be safely destroyed at any point.
void AddNewPatch ( const [FPatchOutputStrongPtr](API\Runtime\Engine\FPatchOutputStrongPtr) & InPatchOutputStrongPtr )