/Engine/Plugins/Importers/USDImporter/Source/USDStageEditor/Public/USDStageEditorBlueprintLibrary.h
Closes the USD Stage Editor window if it is opened. Does nothing in case it is already closed.
True if a stage editor window was closed by this action.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD|Stage Editor") static bool CloseStageEditor()