/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeCameraFactoryNode.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | CameraFactory") bool GetCustomProjectionMode ( [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [ECameraProjectionMode::Type](API\Runtime\Engine\Camera\ECameraProjectionMode__Type) > & AttributeValue ) const