/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
class FCachedPassMeshDrawListContext : public [FMeshPassDrawListContext](API\Runtime\Renderer\FMeshPassDrawListContext)
bool
bAnyLooseParameterBuffers
bool
bUseGPUScene
bool
bUseStateBucketsAuxData
FCachedMeshDraw...
CommandInfo
EMeshPass::Type
CurrMeshPass
FMeshDrawComman...
MeshDrawCommandForStateBucketing
FScene &
Scene