/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureEditorModeToolkit.h
void SetBoneSelection ( [UGeometryCollectionComponent](API\Runtime\GeometryCollectionEngine\GeometryCollection\UGeometryCollect-) * InRootComponent, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & InSelectedBones, bool bClearCurrentSelection, int32 FocusBoneIdx )