/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h
Starts simulation of input via injection. This injects the given input every tick until it is stopped with StopContinuousInputInjectionForAction.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input", Meta=(AutoCreateRefTerm="Modifiers,Triggers")) virtual void StartContinuousInputInjectionForAction ( const [UInputAction](API\Plugins\EnhancedInput\UInputAction) * Action, [FInputActionValue](API\Plugins\EnhancedInput\FInputActionValue) RawValue, const [TArray](API\Runtime\Core\Containers\TArray)< [UInputModifier](API\Plugins\EnhancedInput\UInputModifier) * > & Modifiers, const [TArray](API\Runtime\Core\Containers\TArray)< [UInputTrigger](API\Plugins\EnhancedInput\UInputTrigger) * > & Triggers )