/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the set of nodes acting as inputs to a node from an active material editor
static [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * > GetInputsForMaterialExpression ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * MaterialExpression )