/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerInputInfo.h
The neural network input information. This contains arrays of names for things such as bones and curves. Knowing what bones etc are used as inputs, and in what order, helps us feeding the data during inference. It can also help us detect issues, for example when the character we apply the deformer to is missing any of those bones.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMLDeformerInputInfo : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<FName>
BoneNames
The name of each bone.
TArray<FName>
CurveNames
The name of each curve.
int32
NumBaseMeshVertices
Number of imported base mesh vertices, so not render vertices.
int32
NumTargetMeshVertices
Number of imported target mesh vertices, so not render vertices.
FSoftObjectPath
SkeletalMesh
The path to the skeletal mesh that this model was trained on.