/Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h
Destroy a specific previously spawned object
True if an object was destroyed, false otherwise
bool DestroySpawnedObject ( const [FGuid](API\Runtime\Core\Misc\FGuid) & BindingId, FMovieSceneSequenceIDRef TemplateID, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) & Player )