/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Sets the type of the local variable.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetLocalVariableTypeFromObjectPath ( const [FName](API\Runtime\Core\UObject\FName) & InVariableName, const [FString](API\Runtime\Core\Containers\FString) & InCPPType, const [FString](API\Runtime\Core\Containers\FString) & InCPPTypeObjectPath, bool bSetupUndoRedo, bool bPrintPythonCommand )