/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h
Appends list of overlaps with components owned by the given actor to the 'OutOverlaps' array. Returns true if any overlaps were added.
bool GetOverlapsWithActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TArray](API\Runtime\Core\Containers\TArray)< [FOverlapInfo](API\Runtime\Engine\Engine\FOverlapInfo) > & OutOverlaps ) const