/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/TileMapBlueprintLibrary.h
Breaks out the information for a tile.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category=Sprite, Meta=(AdvancedDisplay=2)) static void BreakTile ( [FPaperTileInfo](API\Plugins\Paper2D\FPaperTileInfo) Tile, int32 & TileIndex, UPaperTileSet *& TileSet, bool & bFlipH, bool & bFlipV, bool & bFlipD )