/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h
Creates a Player Compositing Target which you can modify during gameplay.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure", Meta=(WorldContext="WorldContextObject")) static [UComposurePlayerCompositingTarget](API\Plugins\Composure\UComposurePlayerCompositingTarge-) * CreatePlayerCompositingTarget ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject )