/Engine/Plugins/Runtime/WarpUtils/Source/WarpUtils/Public/Blueprints/WarpUtilsBlueprintLibrary.h
Generate and save data to a PFM file.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Generate PFM"), Category="Miscellaneous|Warp") static bool GeneratePFM ( const [FString](API\Runtime\Core\Containers\FString) & File, const FVector & StartLocation, const FRotator & StartRotation, const [AActor](API\Runtime\Engine\GameFramework\AActor) * PFMOrigin, const int TilesHorizontal, const int TilesVertical, const float ColumnAngle, const float TileSizeHorizontal, const float TileSizeVertical, const int TilePixelsHorizontal, const int TilePixelsVertical, const bool AddMargin )