/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneCameraShakeSourceShakeTrack.h
[UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * AddNewCameraShake ( const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) KeyTime, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCameraShakeBase](API\Runtime\Engine\Camera\UCameraShakeBase) > ShakeClass, bool bIsAutomaticShake )