/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationUtils.h
namespace UE { namespace MassRepresentation { [EMassVisibility](API\Plugins\MassLOD\EMassVisibility) UE::MassRepresentation::GetVisibilityFromArchetype ( const [FMassExecutionContext](API\Plugins\MassEntity\FMassExecutionContext) & Context ) } }