/Engine/Source/Runtime/Engine/Public/Shader/Preshader.h
[FPreshaderValue](API\Runtime\Engine\Shader\FPreshaderValue) Evaluate ( [FUniformExpressionSet](API\Runtime\Engine\FUniformExpressionSet) * UniformExpressionSet, const struct [FMaterialRenderContext](API\Runtime\Engine\FMaterialRenderContext) & Context, [FPreshaderStack](API\Runtime\Engine\Shader\FPreshaderStack) & Stack ) const