/Engine/Source/Runtime/Engine/Classes/Engine/Level.h
SerializedULevelinformation about dynamic texture instances
struct FDynamicTextureInstance : public [FStreamableTextureInstance](API\Runtime\Engine\Engine\FStreamableTextureInstance)
bool
bAttached
Whether the primitive that uses this texture is attached to the scene or not.
float
OriginalRadius
Original bounding sphere radius, at the time the TexelFactor was calculated originally.
TObjectPtr<UTe...
Texture
Texture that is used by a dynamicUPrimitiveComponent.