/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Public/BaseCharacterFXEditorModeToolkit.h
The editor mode toolkit is responsible for the panel on the side in the editor that shows mode and tool properties. Tool buttons would go inInit().
class FBaseCharacterFXEditorModeToolkit : public [FModeToolkit](API\Editor\UnrealEd\Toolkits\FModeToolkit)
constFSlateBru...
ActiveToolIcon
FStatusBarMessa...
ActiveToolMessageHandle
FText
ActiveToolName
Tool name, icon and message to display in viewport.
TSharedPtr<SBo...
ToolDetailsContainer
A container for the tool settings that is populated by the DetailsView managed inFModeToolkit.
TSharedPtr<STe...
ToolWarningArea
A place for tools to write out any warnings.
TSharedPtr<SWi...
ViewportOverlayWidget
Contains the widget container for the Accept/Cancel buttons, etc. for tools.