/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/ChaosCache.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Experimental, MinimalAPI) class UChaosCache : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bCompressChannels
TArray< int32 >
ChannelCurveToParticle
Map a curve index in the cache to the original particle index specified when recording
float
ChannelsCompressionErrorThreshold
float
ChannelsCompressionSampleRate
TMap<FName,FR...
ChannelsTracks
Per-particle data, continuous per-frame data
TMap<FName,FC...
CompressedChannelsTracks
TMap<FName,FR...
CurveData
Per component/cache curve data, any continuous data that isn't per-particle can be stored here
TMap<FName,FP...
NamedTransformTracks
uint32
NumRecordedFrames
TArray<FPerPar...
ParticleTracks
Per-particle data, includes transforms, velocities and other per-particle, per-frame data
float
RecordedDuration
TArray< int32 >
TrackToParticle
Maps a track index in the cache to the original particle index specified when recording