/Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSceneActorComponent.h
Event called right before owner's mesh ticks the pose when we are in a scene instance and IK Targets are required. Used to update IK Targets before animation need them
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void OnTickPose ( class [USkinnedMeshComponent](API\Runtime\Engine\Components\USkinnedMeshComponent) * SkinnedMeshComponent, float DeltaTime, bool bNeedsValidRootMotion )