/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ToolTargets/UVEditorToolMeshInput.h
Updates the other meshes using the mesh in AppliedCanonical. Useful when switching UV layer indices or otherwise resetting the collection from the "original" data.
void UpdateAllFromAppliedCanonical ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedVids, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedConnectivityTids, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * FastRenderUpdateTids, bool bBroadcast )