/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXInputPort.h
Injects a dmx signal into the game thread. Note, only signals get from game thread are affected but not raw listeners. Useful for nDisplay replication.
void GameThreadInjectDMXSignal ( const [FDMXSignalSharedRef](API\Plugins\DMXProtocol\FDMXSignalSharedRef) & DMXSignal )