/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h
Scan the supplied paths and files recursively right now and populate the asset registry.
void ScanSynchronous ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPaths, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilePaths, [UE::AssetRegistry::EScanFlags](API\Runtime\AssetRegistry\AssetRegistry\UE__AssetRegistry__EScanFlags) InScanFlags )