/Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h
The initial path we should use as the destination for the new file, or an empty string to choose a suitable default based upon the module path.
[FAddToProjectConfig](API\Editor\GameProjectGeneration\FAddToProjectConfig) & InitialPath ( [FString](API\Runtime\Core\Containers\FString) InInitialPath )