/Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsSubsystem.h
Steam Sockets specific socket subsystem implementation. This class can only be used with the SteamSocketsNetDriver and the SteamSocketsNetConnection classes. This subsystem does not support mixing any other NetDriver/NetConnection format. Doing so will cause this protocol to not function.
class FSteamSocketsSubsystem : public [ISocketSubsystem](API\Runtime\Sockets\ISocketSubsystem), public [FTSTickerObjectBase](API\Runtime\Core\Containers\FTSTickerObjectBase), public [FSelfRegisteringExec](API\Runtime\Core\Misc\FSelfRegisteringExec)
bool
bShouldTestPeek
Flag for testing peek messaging (only usable in non-shipping builds)
bool
bUseRelays
Determines if the connections are going to be using the relay network
int32
LastSocketError
Last error set by the socket subsystem or one of its sockets
TArray<FSteamP...
PendingListenerArray
Array of listeners we need to activate.
SocketHandleInf...
SocketInformationMap
TSharedPtr< cla...
SteamAPIClientHandle
Steam Client API Handle
TSharedPtr< cla...
SteamAPIServerHandle
Steam Server API Handle
TUniquePtr< cla...
SteamEventManager
Event manager for Steam tasks
FDelegateHandle
SteamServerLoginDelegateHandle
Delegate handle for handling when a dedicated server logs into the Steam platform.