/Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventSendToGame.h
This is our function to allow subclasses to "do the event action"
virtual void DoEvent ( const FVector & InCollideDirection, const FVector & InHitLocation, const FVector & InHitNormal, const [FName](API\Runtime\Core\UObject\FName) & InBoneName )