/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
Binding context struct allow to describe information for a struct to bind to using the binding widget. An array of structs is passed to the widget to describe the context in which the binding exists. When the widget selectes a property from binding context struct array, the firstFBindingChainElement's index correlates to the array passed to the widget.
struct FBindingContextStruct
FText
DisplayText
Text to display for this item in the popup. If left empty, struct's display text will be used.
constFSlateBru...
Icon
Icon to display in the popup menu.
FText
Section
Name of the section to put the struct to. If left empty, no section will be created.
UStruct*
Struct
The struct to bind to.
FText
TooltipText
Tooltip to show, or if empty, the tool tip will be set to the same as popup text.