/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
Spawn the correct node in the Animation Graph using the given AnimationAsset at the supplied location
static void SpawnNodeFromAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinIfAvailable )