/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h
Set up a tick function for a component in the standard way. Tick after the actor. Don't tick if the actor is static, or if the actor is a template or if this is a "NeverTick" component. I tick while paused if only if my owner does.
true if this component met the criteria for actually being ticked.
bool SetupActorComponentTickFunction ( struct [FTickFunction](API\Runtime\Engine\Engine\FTickFunction) * TickFunction )