/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPBookmark/Public/VPBookmarkBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Bookmarks") static bool CreateVPBookmarkName ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Bookmark, const [FString](API\Runtime\Core\Containers\FString) & FormatString, [FString](API\Runtime\Core\Containers\FString) & GeneratedNumber, [FString](API\Runtime\Core\Containers\FString) & GeneratedLetter )