/Engine/Plugins/Compositing/Composure/Source/Composure/Public/MovieScene/MovieSceneComposureExportTrack.h
Export configuration options for a single internal pass on anACompositingElement, or its output pass (where TransformPassName is None)
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMovieSceneComposureExportPass
bool
bRenamePass
Whether to rename this pass when rendering out
FName
ExportedAs
The name to use for this pass when rendering out
FName
TransformPassName
The name of the transform pass in the comp to export. None signifies the element's output.