/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchDatabase.h
An blend space entry in aUPoseSearchDatabase.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="Animation|Pose Search") struct FPoseSearchDatabaseBlendSpace : public [FPoseSearchDatabaseAnimationAssetBase](API\Plugins\PoseSearch\PoseSearch\FPoseSearchDatabaseAnimationAsse-)
bool
bEnabled
This allows users to enable or exclude animations from this database. Useful for debugging.
float
BlendParamX
BlendParams used to sample this BlendSpace.
float
BlendParamY
BlendParams used to sample this BlendSpace.
TObjectPtr<UBl...
BlendSpace
bool
bUseGridForSampling
When turned on, this will use the set grid samples of the blend space asset for sampling. This will override the Number of Horizontal/Vertical Samples.
bool
bUseSingleSample
If true this BlendSpace will output a single segment in the database.
EPoseSearchMirr...
MirrorOption
This allows users to set if this animation is original only (no mirrored data), original and mirrored, or only the mirrored version of this animation.
int32
NumberOfHorizontalSamples
Sets the number of horizontal samples in the blend space to pull the animation data coverage from. The larger the samples the more the data, but also the more memory and performance it takes.
int32
NumberOfVerticalSamples
Sets the number of vertical samples in the blend space to pull the animation data coverage from.The larger the samples the more the data, but also the more memory and performance it takes.