/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h
Get a reference to a component header by its type. Will fail an assertion if it does not exist.
A reference to the component header
const [FComponentHeader](API\Runtime\MovieScene\EntitySystem\FComponentHeader) & GetComponentHeaderChecked ( [FComponentTypeID](API\Runtime\MovieScene\EntitySystem\FComponentTypeID) ComponentTypeID ) const