/Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h
class FFindReferencedAssets : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
TArray<TObject...
IgnoreClasses
This is a list of classes that should be ignored when building the asset list as they are always loaded and therefore not pertinent
TArray<TObject...
IgnorePackages
This is a list of packages that should be ignored when building the asset list as they are always loaded and therefore not pertinent
FDelegateHandle
OnEditorMapChangeDelegateHandle
Handle to the registered OnEditorMapChange delegate.
ObjectReference...
ReferenceGraph
The object graph for the assets referenced by the currently selected actors.
TArray<FRefere...
Referencers
Holds the list of assets that are being referenced by the current selection