/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshAttributeSet.h
Currently the default is to always have one UV layer and one Normal layer, but the number of layers can be requested on construction.
class FDynamicMeshAttributeSet : public [UE::Geometry::TDynamicAttributeSetBase< FDynamicMesh3 >](API\Runtime\GeometryCore\DynamicMesh\TDynamicAttributeSetBase)
TUniquePtr<FDy...
BoneColorAttrib
TUniquePtr<FDy...
BoneNameAttrib
Bone attributes.
TUniquePtr<FDy...
BoneParentIndexAttrib
TUniquePtr<FDy...
BonePoseAttrib
TUniquePtr<FDy...
ColorLayer
GenericAttribut...
GenericAttributes
TUniquePtr<FDy...
MaterialIDAttrib
TIndirectArray<...
NormalLayers
FDynamicMesh3&...
ParentMesh
Parent mesh of this attribute set
TIndirectArray<...
PolygroupLayers
SkinWeightAttri...
SkinWeightAttributes
TIndirectArray<...
UVLayers
TIndirectArray<...
WeightLayers