/Engine/Source/Editor/UnrealEd/Public/PackageTools.h
Handles fully loading passed in packages.
true if all packages where fully loaded, false otherwise
static bool HandleFullyLoadingPackages ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & TopLevelPackages, const [FText](API\Runtime\Core\Internationalization\FText) & OperationText )