/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_CopyBoneDelta.h
Simple controller to copy a transform relative to the ref pose to the target bone, instead of the copy bone node which copies the absolute transform
struct FAnimNode_CopyBoneDelta : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
bool
bCopyRotation
bool
bCopyScale
bool
bCopyTranslation
CopyBoneDeltaMo...
CopyMode
float
RotationMultiplier
float
ScaleMultiplier
FBoneReference
SourceBone
FBoneReference
TargetBone
float
TranslationMultiplier