/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Graphs/GenerateStaticMeshLODProcess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGenerateStaticMeshLODProcess_NormalsSettings
float
Angle
Split Normals (ie sharp edge) will be created along mesh edges with opening angles above this threshold
EGenerateStatic...
Method
Type of Normals to generate