/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
Removes a property capture from an actor binding within Variant, if it exists.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager") static void RemoveCapturedProperty ( [UVariant](API\Plugins\VariantManagerContent\UVariant) * Variant, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [UPropertyValue](API\Plugins\VariantManagerContent\UPropertyValue) * Property )