/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h
struct FExtendedDebugStats
uint32
MaxNumberofShadersPerSM
Maximum number of shaders in any given shadermap
uint32
MedianNumberOfShadersPerSM
Median number of shaders in shadermaps
uint32
MinNumberOfShadersPerSM
Minimum number of shaders in any given shadermap
FString
TextualRepresentation
Textual contents, should match the binary layout in terms of order
TArray< int32 >
TopShaderUsages
For the top shaders (descending), number of shadermaps in which they are used.