/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MoviePipelineRenderLayerSubsystem.h
Previews the given layer. The layer does not need to have been registered withAddRenderLayer().
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Render Layers") void SetActiveRenderLayerByObj ( [UMoviePipelineRenderLayer](API\Plugins\MovieRenderPipelineCore\Graph\UMoviePipelineRenderLayer) * RenderLayer )