/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SuspensionUtility.h
Same as above, but allows the caller to specify spring locations in a local space which is not necessarily originated at the center of mass.
static bool ComputeSprungMasses ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & LocalSpringPositions, const FVector & LocalCenterOfMass, const float TotalMass, [TArray](API\Runtime\Core\Containers\TArray)< float > & OutSprungMasses )