/Engine/Plugins/Animation/MLDeformer/VertexDeltaModel/Source/VertexDeltaModel/Public/VertexDeltaModelInstance.h
Check whether the deformer is compatible with a given skeletal mesh component. This internally also edits the value returned byGetCompatibilityErrorText().
Returns the error string. When the returned string is empty, there were no errors and thus the specified skeletal mesh component is compatible.
virtual [FString](API\Runtime\Core\Containers\FString) CheckCompatibility ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkelMeshComponent, bool bLogIssues )