/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererProperties.h
Parameters to apply to the material, these are both constant and dynamic bindings Having any bindings set will cause a MID to be generated
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraRendererMaterialParameters
TArray<FNiagar...
AttributeBindings
TArray<FNiagar...
ScalarParameters
TArray<FNiagar...
StaticBoolParameters
TArray<FNiagar...
TextureParameters
TArray<FNiagar...
VectorParameters