/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_TwistCorrectiveNode.h
This is the node that apply corrective morphtarget for twist Good example is that if you twist your neck too far right or left, you're going to see odd stretch shape of neck, This node can detect the angle and apply morphtarget curve This isn't the twist control node for bone twist
struct FAnimNode_TwistCorrectiveNode : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
FReferenceBoneF...
BaseFrame
Base Frame of the reference for the twist node
FName
CurveName
float
RangeMax
FAlphaBlendMappingCurve;.
float
RemappedMax
Maximum value to apply to the destination (remapped from the input range)
float
RemappedMin
Minimum value to apply to the destination (remapped from the input range)
FReferenceBoneF...
TwistFrame
Transform component to use as input.
FAxis
TwistPlaneNormalAxis
Normal of the Plane that we'd like to calculate angle calculation from in BaseFrame.