/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVToolSelectionAPI.h
There are also functions to enable automatic highlighting of the current selection, and to enable a selection mechanic in the viewport (to which tools can respond via OnSelectionChanged broadcasts).
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UUVToolSelectionAPI : public [UUVToolContextObject](API\Plugins\UVEditorTools\ContextObjects\UUVToolContextObject)
bool
bCachedUnwrapSelectionBoundingBoxCenterValid
bool
bIsActive
FVector3d
CachedUnwrapSelectionBoundingBoxCenter
TArray<FUVTool...
CurrentSelections
TArray<FUVTool...
CurrentUnsetSelections
TObjectPtr<UUV...
EmitChangeAPI
TObjectPtr<UUV...
HighlightMechanic
FHighlightOptio...
HighlightOptions
TObjectPtr<UUV...
MechanicAdapter
FSimpleMulticas...
OnDragSelectionChanged
Broadcasted whenever the marquee rectangle is changed, since these changes don't trigger normal selection broadcasts.
FOnPreSelection...
OnPreSelectionChange
FOnSelectionCha...
OnSelectionChanged
TUniquePtr<FSe...
PendingSelectionChange
TUniquePtr<FUn...
PendingUnsetSelectionChange
TObjectPtr<UUV...
SelectionMechanic
TArray<TObject...
Targets
TWeakObjectPtr<...
UnwrapInputRouter