/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
Apply the given device property
static void ApplyDeviceProperty_Internal ( const [FPlatformUserId](API\Runtime\Core\Misc\FPlatformUserId) UserId, const [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) DeviceId, [FInputDeviceProperty](API\Runtime\ApplicationCore\GenericPlatform\FInputDeviceProperty) * RawProperty )