/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h
FAnimationRetargetContext ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetsToRetarget, bool bRetargetReferredAssets, bool bInConvertAnimationDataInComponentSpaces, const [FNameDuplicationRule](API\Editor\UnrealEd\FNameDuplicationRule) & NameRule )