/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathVector.h
Returns true if the value is nearly zero
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Is Nearly Zero", TemplateName="IsNearlyZero", Keywords="AlmostZero,0")) struct FRigVMFunction_MathVectorIsNearlyZero : public [FRigVMFunction_MathVectorBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathVectorBase)
bool
Result
float
Tolerance
FVector
Value