/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h
Sends the DMX value of the Attribute to specified matrix coordinates with given Attribute Name Channel Map
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|Fixture Patch", Meta=(DeprecatedFunction, DeprecationMessage="Deprecated due to ambigous arguments CellCoordinate and InAttributeNameChannelMap. Use SendMatrixCellValue or SendNormalizedMatrixCellValue instead.")) bool SendMatrixCellValueWithAttributeMap ( const FIntPoint & CellCoordinate, const [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName) & Attribute, int32 Value, const [TMap](API\Runtime\Core\Containers\TMap)< [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName), int32 > & InAttributeNameChannelMap )