/Engine/Source/Runtime/Engine/Classes/Engine/World.h
Sweep a shape against the world and return the first blocking hit using a specific profile
TRUE if OutHits contains any blocking hit entries
bool SweepSingleByProfile ( struct [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const FVector & Start, const FVector & End, const FQuat & Rot, [FName](API\Runtime\Core\UObject\FName) ProfileName, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const