/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Stores the names of all available filmback presets into an array.
true if operation was successful
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintCallable, Category="Virtual Camera|Cinematic Camera|Filmback") bool GetFilmbackPresetOptions ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFilmbackPresetsArray )