/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Event triggered at the end of a movement update. If scoped movement updates are enabled (bEnableScopedMovementUpdates), this is within such a scope. If that is not desired, bind to the CharacterOwner's OnMovementUpdated event instead, as that is triggered after the scoped movement update.
virtual void OnMovementUpdated ( float DeltaSeconds, const FVector & OldLocation, const FVector & OldVelocity )