/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectBlueprintFunctionLibrary.h
Marks a claimed or occupied smart object as free.
Whether the claim was successfully released or not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SmartObject", Meta=(WorldContext="WorldContextObject")) static bool MarkSmartObjectSlotAsFree ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FSmartObjectClaimHandle](API\Plugins\SmartObjectsModule\FSmartObjectClaimHandle) ClaimHandle )