/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathTransform.h
Retrieves a euler based transform from a quaternion based transform
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="To Euler Transform", TemplateName="Cast", ExecuteContext="FRigVMExecuteContext", Keywords="Make,Construct")) struct FRigVMFunction_MathTransformToEulerTransform : public [FRigVMFunction_MathTransformBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathTransformBase)
FEulerTransform
Result
FTransform
Value