/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshBevel.h
AFBevelVertexrepesents/stores the accumulated data at a "bevel vertex", which is the mesh vertex at the end of aFBevelEdge. AFBevelVertexmay be expanded out into a polygon or just an edge, depending on its Type
struct FBevelVertex
int32
ConnectedBevelVertex
int32
CornerID
TArray< int32 >
IncomingBevelMeshEdges
TArray< int32 >
IncomingBevelTopoEdges
int32
NewGroupID
TArray< int32 >
NewTriangles
TArray< int32 >
SortedTriangles
FIndex2i
TerminatorInfo
int32
VertexID
EBevelVertexTyp...
VertexType
TArray<FOneRin...
Wedges