/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMExternalVariable.h
The external variable can be used to map external / unowned memory into the VM and back out
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRigVMExternalVariableDef
bool
bIsArray
bool
bIsPublic
bool
bIsReadOnly
FName
Name
constFProperty...
Property
int32
Size
FName
TypeName
UObject*
TypeObject