/Engine/Source/Runtime/Engine/Public/HighResScreenshot.h
struct FHighResScreenshotConfig
bool
bCaptureHDR
bool
bDateTimeBasedNaming
bool
bDisplayCaptureRegion
bool
bDumpBufferVisualizationTargets
bool
bForce128BitRendering
bool
bMaskEnabled
FIntRect
CaptureRegion
FString
FilenameOverride
UMaterial*
HighResScreenshotCaptureRegionMaterial
UMaterial*
HighResScreenshotMaskMaterial
UMaterial*
HighResScreenshotMaterial
Materials used in the editor to help with the capture of highres screenshots.
IImageWriteQueu...
ImageWriteQueue
Pointer to the image write queue to use for async image writes
float
ResolutionMultiplier
float
ResolutionMultiplierScale
TWeakPtr<FScen...
TargetViewport
FIntRect
UnscaledCaptureRegion