/Engine/Plugins/Interchange/Runtime/Source/Import/Public/Scene/InterchangeStaticMeshActorFactory.h
Method called in UInterchangeActorFactory::ImportSceneObject_GameThread to allow child class to complete the creation of the actor. This method is expected to return the UOBject to apply the factory node's custom attributes to.
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * ProcessActor ( class [AActor](API\Runtime\Engine\GameFramework\AActor) & SpawnedActor, const [UInterchangeActorFactoryNode](API\Plugins\InterchangeFactoryNodes\UInterchangeActorFactoryNode) & FactoryNode, const [UInterchangeBaseNodeContainer](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNodeContainer) & NodeContainer )