/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h
template<typename TViewUniformShaderParameters> void SetParameters ( [FRHIBatchedShaderParameters](API\Runtime\RHI\FRHIBatchedShaderParameters) & BatchedParameters, [FRHIUniformBuffer](API\Runtime\RHI\FRHIUniformBuffer) * ViewUniformBuffer )