/Engine/Source/Runtime/Engine/Public/ContentStreaming.h
This can be called by implementers ofIAudioStreamingManagerto construct anFAudioChunkHandleusing an otherwise inaccessible constructor.
static [FAudioChunkHandle](API\Runtime\Engine\FAudioChunkHandle) BuildChunkHandle ( const uint8 * InData, uint32 NumBytes, const FSoundWaveProxyPtr & InSoundWave, const [FName](API\Runtime\Core\UObject\FName) & SoundWaveName, uint32 InChunkIndex, uint64 CacheLookupID )