/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Creates an asset with the specified name and path. Uses OriginalObject as the duplication source.
[UObject](API\Runtime\CoreUObject\UObject\UObject) * DuplicateAsset ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OriginalObject )