/Engine/Source/Runtime/Engine/Classes/Components/LODSyncComponent.h
This allows to find the highest LOD of all the parts, and sync to that LOD
class ULODSyncComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
TArray<FCompon...
ComponentsToSync
Array of components whose LOD may drive or be driven by this component.
TMap<FName,FL...
CustomLODMapping
But if you want custom, add here.
int32
ForcedLOD
If -1, it's automatically switching
int32
MinLOD
Minimum LOD to use when syncing components.
int32
NumLODs
If -1, it's default and it will calculate the max number of LODs from all sub components if not, it is a number of LODs (not the max index of LODs)