/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h
struct FIoStoreShaderCodeArchiveHeader
TArray<FIoStor...
ShaderEntries
An array of all shaders descriptors, deduplicated
TArray<FIoStor...
ShaderGroupEntries
An array of shader group descriptors
TArray<FIoChun...
ShaderGroupIoHashes
Chunk Ids (essentially hashes) of the shader groups - needed to be serialized as they are used for preloading.
TArray<FSHAHas...
ShaderHashes
Output hashes of all shaders in the library
TArray< uint32 ...
ShaderIndices
Flat array of shaders referenced by all shadermaps.
TArray<FIoStor...
ShaderMapEntries
An array of a shadermap descriptors. Each shadermap can reference an arbitrary number of shaders
TArray<FSHAHas...
ShaderMapHashes
Hashes of all shadermaps in the library