/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Create input for an encoder that encodes a D3D11 texture
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) > CreateForD3D11 ( void * InApplicationD3D11Device, bool IsResizable, bool IsShared )