/Engine/Plugins/Media/AjaMedia/Source/AjaMedia/Public/AjaCustomTimeStep.h
Control the Engine TimeStep via the AJA card. When the signal is lost in the editor (not in PIE), the CustomTimeStep will try to re-synchronize every second.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew, Meta=(DisplayName="AJA SDI Input", MediaIOCustomLayout="AJA")) class UAjaCustomTimeStep : public [UGenlockedCustomTimeStep](API\Runtime\TimeManagement\UGenlockedCustomTimeStep)
bool
bEnableOverrunDetection
Enable mechanism to detect Engine loop overrunning the source
bool
bUseReferenceIn
If true, the Engine will wait for a signal coming in from the Reference In pin.
bool
bWaitForFrameToBeReady
If true, the Engine will wait for the frame to be read.
FMediaIOConfigu...
MediaConfiguration
The device, port and video settings that correspond to where the Genlock signal will be coming from
EMediaIOTimecod...
TimecodeFormat
The type of Timecode to read from SDI stream.