/Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h
FComponentQueryParams ( [FName](API\Runtime\Core\UObject\FName) InTraceTag, const [AActor](API\Runtime\Engine\GameFramework\AActor) * InIgnoreActor, const [FCollisionEnabledMask](API\Runtime\Engine\Engine\FCollisionEnabledMask) InShapeCollisionMask )