/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsManager.h
If you have multiple different types of objects you want controlled by Learning Agents, you should consider creating one agent manager per object type, rather than trying to share an agent manager.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable) class ALearningAgentsManager : public [AActor](API\Runtime\Engine\GameFramework\AActor)