/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h
Wait on attribute ratio change meeting a comparison threshold.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_WaitAttributeChangeRatioThreshold](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_Wai-) * WaitForAttributeChangeRatioThreshold ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) AttributeNumerator, [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) AttributeDenominator, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EWaitAttributeChangeComparison::Type](API\Plugins\GameplayAbilities\Abilities\Tasks\EWaitAttributeCh-) > ComparisonType, float ComparisonValue, bool bTriggerOnce, [AActor](API\Runtime\Engine\GameFramework\AActor) * OptionalExternalOwner )