/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathQuaternion.h
Enum of possible rotation orders
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Rotation Order", Category="Math|Quaternion", Constant)) struct FRigVMFunction_MathQuaternionRotationOrder : public [FRigVMFunction_MathBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathBase)
EEulerRotationO...
RotationOrder