/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Actor for testing ZoneGraph functionality.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Custom, HideCategories=(Physics, Collision, Rendering, Cooking, Lighting, Navigation, Tags, HLOD, Mobile, AssetUserData, Activation)) class UZoneGraphTestingComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
float
AdvanceDistance
bool
bDrawBVTreeQuery
bool
bDrawLanePath
Experimental
bool
bDrawLaneSmoothing
bool
bDrawLaneTangentVectors
bool
bDrawLinkedLanes
TArray<TObject...
CustomTests
FZoneGraphLaneL...
LaneLocation
FZoneGraphLaneP...
LanePath
TArray<FZoneGr...
LinkedLanes
FZoneGraphLaneL...
NearestLaneLocation
FVector
NearestTestOffset
FZoneGraphLaneL...
NextLaneLocation
FDelegateHandle
OnDataAddedHandle
FDelegateHandle
OnDataChangedHandle
FDelegateHandle
OnDataRemovedHandle
TObjectPtr<AZo...
OtherActor
FZoneGraphTagFi...
QueryFilter
FVector
SearchExtent
TObjectPtr<UZo...
ZoneGraph