/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Predict the arc of a virtual projectile affected by gravity with collision checks along the arc. Returns a list of positions of the simulated arc and the destination reached by the simulation. Returns true if it hit something (if tracing with collision).
True if hit something along the path (if tracing with collision).
static bool Blueprint_PredictProjectilePath_ByTraceChannel ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & OutPathPositions, FVector & OutLastTraceDestination, FVector StartPos, FVector LaunchVelocity, bool bTracePath, float ProjectileRadius, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< ECollisionChannel > TraceChannel, bool bTraceComplex, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToIgnore, [EDrawDebugTrace::Type](API\Runtime\Engine\Kismet\EDrawDebugTrace__Type) DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ )