/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphValueContainer.h
Sets the int32 value of the held data. Returns true on success, else false.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Config") bool SetValueInt32 ( const int32 InValue )