/Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h
Called when a destruction info is created for an actor. Can be used to override some of the destruction info struct
virtual void NotifyDestructionInfoCreated ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FActorDestructionInfo](API\Runtime\Engine\Engine\FActorDestructionInfo) & DestructionInfo )