/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_RunEQS.h
We need this only for verification, no need to have it in shipped builds
virtual void CleanupMemory ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTMemoryClear::Type](API\Runtime\AIModule\BehaviorTree\EBTMemoryClear__Type) CleanupType ) const