/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h
void AddBatchedTransform ( const int32 InstanceId, const FTransform & Transform, const FTransform & PrevTransform, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & ExcludeStaticMeshRefs )