/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h
Replicates given subobject on this actor channel
bool ReplicateSubobject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, [FOutBunch](API\Runtime\Engine\Net\FOutBunch) & Bunch, [FReplicationFlags](API\Runtime\Engine\Engine\FReplicationFlags) RepFlags )