/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h
Open a level sequence asset
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") static bool OpenLevelSequence ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence )