/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Burst.h
This is a non-instanced gameplay cue notify for effects that are one-offs. Since it is not instanced, it cannot do latent actions such as delays and time lines.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Category="GameplayCueNotify", Meta=(ShowWorldContextPin, DisplayName="GCN Burst", ShortTooltip="A one-off GameplayCueNotify that is never spawned into the world.")) class UGameplayCueNotify_Burst : public [UGameplayCueNotify_Static](API\Plugins\GameplayAbilities\UGameplayCueNotify_Static)
FGameplayCueNot...
BurstEffects
List of effects to spawn on burst.
FGameplayCueNot...
DefaultPlacementInfo
Default placement rules. Applies for all spawns unless overridden.
FGameplayCueNot...
DefaultSpawnCondition
Default condition to check before spawning anything. Applies for all spawns unless overridden.