/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatchPS.h
TODO: We could consider exposing an additional global alpha setting that we can use to pass in the given edit layer alpha value... On the other hand, we currently don't bother doing this in any existing blueprint brushes, and it would be hard to support in a way that doesn't require each blueprint brush to respect it individually... Not clear whether this is something worth doing yet.
class FParameters
TShaderParamete...
InBlendMode
TShaderParamete...
InEdgeUVDeadBorder
TShaderParamete...
InFalloffWorldMargin
TShaderParamete...
InFlags
TShaderParamete...
InHeightmapToPatch
TShaderParamete...
InHeightOffset
TShaderResource...
InHeightPatch
TShaderResource...
InHeightPatchSampler
TShaderParamete...
InHeightScale
TShaderParamete...
InPatchWorldDimensions
TShaderResource...
InSourceHeightmap
TShaderParamete...
InZeroInEncoding
FRenderTargetBi...
RenderTargets