/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPBookmarkEditor/Public/VPBookmarkEditorBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Bookmarks") static void GetAllActorsClassThamImplementsVPBookmarkInterface ( [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) >> & OutActorClasses )