/Engine/Source/Runtime/MovieScene/Public/INodeAndChannelMappings.h
For import data onto channels directly.
struct FRigControlFBXNodeAndChannels
TArray<FMovieS...
BoolChannels
Will really only have one ever.
FName
ControlName
FFBXControlRigT...
ControlType
TArray<FMovieS...
DoubleChannels
TArray<FMovieS...
EnumChannels
TArray<FMovieS...
FloatChannels
TArray<FMovieS...
IntegerChannels
UMovieSceneTrac...
MovieSceneTrack
FString
NodeName