/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
Either returns an equivalent existing shader of this type, or constructs a new instance.
static [FShader](API\Runtime\RenderCore\FShader) * FinishCompileShader ( const [FGlobalShaderType](API\Runtime\RenderCore\FGlobalShaderType) * ShaderType, const [FShaderCompileJob](API\Runtime\RenderCore\FShaderCompileJob) & CompileJob, const [FShaderPipelineType](API\Runtime\RenderCore\FShaderPipelineType) * ShaderPipelineType )