/Engine/Source/Runtime/AudioMixer/Classes/SubmixEffects/AudioMixerSubmixEffectDynamicsProcessor.h
Process the input block of audio. Called on audio render thread.
virtual void OnProcessAudio ( const [FSoundEffectSubmixInputData](API\Runtime\Engine\Sound\FSoundEffectSubmixInputData) & InData, [FSoundEffectSubmixOutputData](API\Runtime\Engine\Sound\FSoundEffectSubmixOutputData) & OutData )