/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h
Container for a physics representation of an object.
struct FConstraintInstance : public [FConstraintInstanceBase](API\Runtime\Engine\PhysicsEngine\FConstraintInstanceBase)
FRotator
AngularRotationOffset
Specifies the angular offset between the two frames of reference.
float
AverageMass
uint32:  1
bScaleLinearLimits
If true, linear limits scale using the absolute min of the 3d scale of the owning component
FName
ConstraintBone1
Name of first bone (body) that this constraint is connecting.
FName
ConstraintBone2
Name of second bone (body) that this constraint is connecting.
FName
JointName
Name of bone that this joint is associated with.
FVector
Pos1
Location of constraint in Body1 reference frame (usually the "child" body for skeletal meshes).
FVector
Pos2
Location of constraint in Body2 reference frame (usually the "parent" body for skeletal meshes).
FVector
PriAxis1
Primary (twist) axis in Body1 reference frame.
FVector
PriAxis2
Primary (twist) axis in Body2 reference frame.
FConstraintProf...
ProfileInstance
Constraint Data (properties easily swapped at runtime based on different constraint profiles)
FVector
SecAxis1
Secondary axis in Body1 reference frame. Orthogonal to PriAxis1.
FVector
SecAxis2
Secondary axis in Body2 reference frame. Orthogonal to PriAxis2.
FChaosUserData
UserData