/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h
Get a static mesh render data for requested platform.
static [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) & GetPlatformStaticMeshRenderData ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * Mesh, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * Platform )