/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneOverlappingEntityTracker.h
// Called when all an output's inputs are no longer relevant, and as such the output should be destroyed (or restored) void DestroyOutput(InputKeyTypes... Inputs, OutputType* Output,FEntityOutputAggregateAggregate);
template<typename HandlerType> void ProcessInvalidatedOutputs ( [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * Linker, HandlerType && InHandler )