/Engine/Plugins/Experimental/AR/PointCloud/Source/PointCloud/Public/PointCloudComponent.h
Component for rendering a point cloud
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Object, LOD), Meta=(BlueprintSpawnableComponent), ClassGroup=PointCloud) class UPointCloudComponent : public [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent)
bool
bIsVisible
If true, each tick the component will render its point cloud
TArray< FVector...
PointCloud
Point cloud data that will be used for rendering, assumes each point is in world space
TObjectPtr<UMa...
PointCloudMaterial
The material to render with
float
PointCloudUpdateInterval
FLinearColor
PointColor
The color to render the points with
TArray<FColor...
PointColors
Point cloud color data that will be used for rendering
float
PointSize
The size of the point when rendering
TObjectPtr<UTe...
SpriteTexture
An optional sprite texture to render the point with