/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h
FDepthStencilBinding ( [FRDGTexture](API\Runtime\RenderCore\FRDGTexture) * InTexture, ERenderTargetLoadAction InDepthLoadAction, [FExclusiveDepthStencil](API\Runtime\RHI\FExclusiveDepthStencil) InDepthStencilAccess )