/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget.h
Base for all render target texture resources
class UTextureRenderTarget : public [UTexture](API\Runtime\Engine\Engine\UTexture)
uint32:  1
bCanCreateUAV
If true, it will be possible to create a FUnorderedAccessViewRHIRef using RHICreateUnorderedAccessView and the internal FTexture2DRHIRef.
uint32: 1
bNeedsTwoCopies
If true, there will be two copies in memory - one for the texture and one for the render target.
float
TargetGamma