/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sessions/MLAdapterSession.h
Container for agents that exist in the world. Ticks the agents. Finds avatars for the agents.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMLAdapterSession : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FDelegateHandle
ActorSpawnedDelegateHandle
FCriticalSectio...
AgentOpCS
TArray<TObject...
Agents
TMap< uint32,T...
AvatarToAgent
TArray<TObject...
AwaitingAvatar
bool
bActive
bool
bTickWorldManually
TObjectPtr<AGa...
CachedGameMode
TObjectPtr<UWo...
CachedWorld
float
LastTimestamp
FOnAgentAvatarC...
OnAgentAvatarChanged
FOnBeginAgentRe...
OnBeginAgentRemove
EMLAdapterSimSt...
SimulationState
TSharedPtr<FWo...
WorldTicker