/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetDataFilter.h
Simple actor target filter, games can subclass this
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayTargetDataFilter
bool
bReverseFilter
Reverses the meaning of the filter, so it will exclude all actors that pass.
TSubclassOf<AA...
RequiredActorClass
Subclass actors must be to pass the filter.
TObjectPtr<AAc...
SelfActor
Actor we're comparing against.
TEnumAsByte<ET...
SelfFilter
Filter based on whether or not this actor is "self."