/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Parses AssetData to extract the primary type/name from it. This works even if it isn't in the directory
virtual [FPrimaryAssetId](API\Runtime\CoreUObject\UObject\FPrimaryAssetId) ExtractPrimaryAssetIdFromData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, [FPrimaryAssetType](API\Runtime\CoreUObject\UObject\FPrimaryAssetType) SuggestedType ) const