/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchLibrary.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="Animation|Pose Search") struct FMotionMatchingState
float
AnimationDeltaYaw
RootMotionTransformDelta yaw at the end of FAnimNode_MotionMatching::Evaluate_AnyThread (it represents the previous frame animation delta yaw)
bool
bJumpedToPose
True if a new animation has been selected
float
ComponentDeltaYaw
Component delta yaw (also considered as root bone delta yaw)
float
ComponentWorldYaw
Internal component yaw in world space. Initialized as FRotator(AnimInstanceProxy->GetComponentTransform().GetRotation()).Yaw, but then integrated by ComponentDeltaYaw.
UE::PoseSearch:...
CurrentSearchResult
float
ElapsedPoseSearchTime
Time since the last pose jump.
UE::PoseSearch:...
PoseIndicesHistory
float
WantedPlayRate
Wanted PlayRate to have the selected animation playing at the estimated requested speed from the query.