/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
void CallServerSetReplicatedTargetData ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) AbilityHandle, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) AbilityOriginalPredictionKey, const [FGameplayAbilityTargetDataHandle](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityTargetDataHandle) & ReplicatedTargetDataHandle, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) ApplicationTag, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) CurrentPredictionKey )