/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h
Returns a handle to the light weight representation and destroys Actor if successful; Returns a handle to Actor otherwise.
static [FActorInstanceHandle](API\Runtime\Engine\Engine\FActorInstanceHandle) ConvertActorToLightWeightInstance ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )