/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h
void AddResourceTableEntries ( [FShaderResourceTableMap](API\Runtime\RenderCore\FShaderResourceTableMap) & ResourceTableMap, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FUniformBufferEntry](API\Runtime\RenderCore\FUniformBufferEntry) > & UniformBufferMap ) const