/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetParticleModuleSpawnProps ( [UParticleModuleSpawn](API\Runtime\Engine\Particles\Spawn\UParticleModuleSpawn) * ParticleModuleSpawn, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutRate, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutRateScale, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EParticleBurstMethod > & OutBurstMethod, [TArray](API\Runtime\Core\Containers\TArray)< [FParticleBurstBlueprint](API\Plugins\CascadeToNiagaraConverter\FParticleBurstBlueprint) > & OutBurstList, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutBurstScale, bool & bOutApplyGlobalSpawnRateScale, bool & bOutProcessSpawnRate, bool & bOutProcessSpawnBurst )