/Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothAsset.h
Return the physics asset whose shapes will be used for shadowing.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintGetter) virtual [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * GetShadowPhysicsAsset() const