/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManagerProxy.h
Resolve to backbuffer [Rendering thread func]
bool ResolveFrameTargetToBackBuffer_RenderThread ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, const uint32 InContextNum, const int32 DestArrayIndex, FRHITexture2D * DstBackBuffer, FVector2D WindowSize ) const