/Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h
struct FConnectNode
FString
InputChannelName
The input of the ParentShaderNode to connect to.
FString
OutputName
The output name of the MaterialX node, default name is 'out' as stated by the standard library.
UInterchangeSha...
ParentShaderNode
The shader node to connect to.
MaterialX::Node...
UpstreamNode
The MaterialX node of a given type used to create the appropriate shader node.