/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Composure|Compositing Pass", Meta=(CallInEditor)) [UTexture](API\Runtime\Engine\Engine\UTexture) * ApplyTransform ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Input, [UComposurePostProcessingPassProxy](API\Plugins\Composure\UComposurePostProcessingPassProx-) * PostProcessProxy, [ACameraActor](API\Runtime\Engine\Camera\ACameraActor) * TargetCamera )