/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Plays a dialogue directly with no attenuation, perfect for UI.
static void PlayDialogue2D ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UDialogueWave](API\Runtime\Engine\Sound\UDialogueWave) * Dialogue, const struct [FDialogueContext](API\Runtime\Engine\Sound\FDialogueContext) & Context, float VolumeMultiplier, float PitchMultiplier, float StartTime )