/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/CaptureCardMediaSource.h
Base class for media sources that are coming from a capture card.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UCaptureCardMediaSource : public [UTimeSynchronizableMediaSource](API\Runtime\MediaAssets\UTimeSynchronizableMediaSource)
bool
bFramelock
Should wait for some time until requested frame arrives? Requires JIT rendering.
bool
bOverrideSourceColorSpace
Whether to override the source color space or to use the metadata embedded in the ancillary data of the signal.
bool
bOverrideSourceEncoding
Whether to override the source encoding or to use the metadata embedded in the ancillary data of the signal.
bool
bRenderJIT
Should use JITR technique? It enables late sample picking for render.
FOpenColorIOCol...
ColorConversionSettings
OCIO Settings used for applying a color conversion to the incoming source.
TObjectPtr<UVi...
Deinterlacer
How interlaced video should be treated.
EMediaIOSampleE...
EvaluationType
Sample evaluation type.
EMediaIOInterla...
InterlaceFieldOrder
The order in which interlace fields should be copied.
ETextureColorSp...
OverrideSourceColorSpace
Color space of the source texture.
EMediaIOCoreSou...
OverrideSourceEncoding
Encoding of the source texture.