/Engine/Source/Editor/UnrealEd/Public/Editor.h
struct FMergeStaticMeshParams
bool
bDeferBuild
If true, DestMesh will not be rebuilt
bool
bUseUVChannelRemapping
If true, UVChannelRemap will be used to reroute UV channel values from one channel to another
bool
bUseUVScaleBias
If true, UVScaleBias will be used to modify the UVs (AFTER UVChannelRemap has been applied)
FVector
Offset
A translation to apply to the verts in SourceMesh
int32
OverrideElement
If set, all triangles in SourceMesh will be set to this element index, instead of duplicating SourceMesh's elements into DestMesh's elements
FRotator
Rotation
A rotation to apply to the verts in SourceMesh
float
ScaleFactor
A uniform scale to apply to the verts in SourceMesh
FVector
ScaleFactor3D
A non-uniform scale to apply to the verts in SourceMesh
int32[8]
UVChannelRemap
An array that can remap UV values from one channel to another
FVector4[8]
UVScaleBias
Scales/Bias's to apply to each UV channel in SourceMesh