/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/WeightedLatticeImplicitObject.h
BoneIndexToBoneName(int32 BoneIndex)->FNamereturnFNameof Bone for given BoneIndex (BoneIndex used by AddInfluence) BoneIndexToReferenceTransform(int32 BoneIndex)->FTransform return transform of Bone (BoneIndex used by AddInfluence). Should return transform for RootBone (parent of this object) when BoneIndex == INDEX_NONE
template<typename FBoneIndexToBoneName, typename FBoneIndexToReferenceTransform> void FinalizeInfluences ( const FBoneIndexToBoneName & BoneIndexToBoneName, const FBoneIndexToReferenceTransform & BoneIndexToReferenceTransform )