/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h
Specifies a list of manager mappings, optionally recursing to dependencies. These mappings can then be queried later to see which assets "manage" other assets This function is only meant to be called by the AssetManager, calls from anywhere else will conflict and lose data
void SetManageReferences ( const [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FAssetIdentifier](API\Runtime\CoreUObject\AssetRegistry\FAssetIdentifier), [FAssetIdentifier](API\Runtime\CoreUObject\AssetRegistry\FAssetIdentifier) > & ManagerMap, bool bClearExisting, [UE::AssetRegistry::EDependencyCategory](API\Runtime\CoreUObject\Misc\UE__AssetRegistry__EDependencyCa-) RecurseType, [TSet](API\Runtime\Core\Containers\TSet)< FDependsNode * > & ExistingManagedNodes, [ShouldSetManagerPredicate](API\Runtime\AssetRegistry\AssetRegistry\IAssetRegistry\ShouldSetManagerPredicate) ShouldSetManager )