/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/STransformGizmoNumericalUIOverlay.h
MakeNumericalUISubMenu creates a submenu that can be slotted somewhere to enable/disable the UI panel or to reset its position in the viewport.
class STransformGizmoNumericalUIOverlay : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
bool
bIsEnabled
bool
bPositionRelativeToBottom
TSharedPtr<FTr...
DataBinder
Holds the functionality that binds the displayed values to the gizmo.
float
DefaultLeftPadding
The values to which the UI positioning is reset if asked.
float
DefaultVerticalPadding
FVector3d
DisplayEulerAngles
FVector3d
DisplayScale
FVector3d
DisplayTranslation
Currently displayed values.
TSharedPtr<SDr...
DraggableBoxOverlay
EToolContextCoo...
LastCoordinateSystem
We have to respond to coordinate system changes for the gizmo, and to do that we need to be able to poll on tick, since we don't get notifications about it.
double
TranslationScrubSensitivity
Modifier for scrubbing translation, if we're using custom display functions.
TSharedPtr<SBo...
WidgetContents
The part of the UI that changes when a different gizmo is chosen.