/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Get the start position of the currently selected sequence
the start position of the sequence in FrameNumber
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Sequencer|Playback") [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) GetCurrentSequencePlaybackStart()