/Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h
Configuration variables for aUSceneSnappingManagersnap query request.
struct FSceneSnapQueryRequest
constTArray< c...
ComponentsToIgnore
Optional: components to consider invisible even if they aren't.
FQuat
DeltaRotation
Snap input rotation delta
TOptional< FVec...
GridSize
Optional explicitly specified position grid
constTArray< c...
InvisibleComponentsToInclude
Optional: components to consider visible even if they aren't.
FVector
Position
Snap input position
ESceneSnapQuery...
RequestType
What type of snap query geometry is this
TOptional< FRot...
RotGridSize
Optional explicitly specified rotation grid
ESceneSnapQuery...
TargetTypes
What does caller want to try to snap to
float
VisualAngleThresholdDegrees
When considering if one point is close enough to another point for snapping purposes, they must deviate less than this number of degrees (in visual angle) to be considered an acceptable snap position.