/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolyPathFunctions.h
Sample positions from aUSplineComponentinto a PolyPath, based on the given SamplingOptions
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolyPath") static void ConvertSplineToPolyPath ( const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * Spline, [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) & PolyPath, [FGeometryScriptSplineSamplingOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptS-_7) SamplingOptions )