/Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h
Gets the kinematic target (next transform) for the actor if one is set (checkHasKinematicTarget()to see if a target is available)
const [FKinematicTarget](API\Runtime\Engine\Physics\ImmediatePhysics\ImmediatePhysicsChaos\FKinematicTarget) & GetKinematicTarget() const