/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Helper function to patch the new CDO into the linker where the old one existed
static void PatchNewCDOIntoLinker ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * CDO, [FLinkerLoad](API\Runtime\CoreUObject\UObject\FLinkerLoad) * Linker, int32 ExportIndex, [FUObjectSerializeContext](API\Runtime\CoreUObject\UObject\FUObjectSerializeContext) * InLoadContext )