HairStrandsCore/Public/GroomAsset.h
Implements an asset that can be used to store hair strands
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, AutoExpandCategories=("HairRendering", "HairPhysics", "HairInterpolation"), HideCategories=(Object, "Hidden")) class UGroomAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IInterface_AssetUserData](API\Runtime\Engine\Interfaces\IInterface_AssetUserData)
TObjectPtr< cla...
AssetImportData
Asset data to be used when re-importing
TArray<TObject...
AssetUserData
Array of user data stored with the asset
FOnGroomAssetCh...
OnGroomAssetChanged
Private :
FOnGroomAssetRe...
OnGroomAssetResourcesChanged
FOnGroomAsyncLo...
OnGroomAsyncLoadFinished