/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlActor.h
Actor that holds a PhysicsControlComponent which is then used to apply controls/body modifiers to other actors from "outside", and a PhysicsControlInitializerComponent which provides the ability to create those controls automatically
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ConversionRoot, MinimalAPI, ComponentWrapperClass) class APhysicsControlActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)