/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigSolver.h
Todo override to draw custom per-bone settings in the editor viewport
virtual void DrawBoneSettings ( const [FName](API\Runtime\Core\UObject\FName) & BoneName, const [FIKRigSkeleton](API\Plugins\IKRig\Rig\FIKRigSkeleton) & IKRigSkeleton, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) const