/Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h
void BuildRenderingCommandsInternal ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const FGPUScene & GPUScene, [EAsyncProcessingMode](API\Runtime\Renderer\InstanceCulling\FInstanceCullingContext\EAsyncProcessingMode) AsyncProcessingMode, [FInstanceCullingDrawParams](API\Runtime\Renderer\InstanceCulling\FInstanceCullingDrawParams) * InstanceCullingDrawParams )