/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h
Event when this controller instigates ANY damage
void ReceiveInstigatedAnyDamage ( float Damage, const class [UDamageType](API\Runtime\Engine\GameFramework\UDamageType) * DamageType, class [AActor](API\Runtime\Engine\GameFramework\AActor) * DamagedActor, class [AActor](API\Runtime\Engine\GameFramework\AActor) * DamageCauser )