/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectDelay.h
Sets object's default settings. This will update both the defaultUObjectsettings (and mark it as dirty), as well as any dynamically set settings.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|Effects|Delay") void SetDefaultSettings ( const [FSubmixEffectDelaySettings](API\Plugins\Synthesis\SubmixEffects\FSubmixEffectDelaySettings) & InSettings )