/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/MeshDescriptionUtil.h
Utility function to apply build settings changes to aUStaticMesh
namespace UE { namespace MeshDescription { void UE::MeshDescription::ConfigureBuildSettings ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, int32 SourceLOD, [FStaticMeshBuildSettingChange](API\Plugins\ModelingComponents\AssetUtils\FStaticMeshBuildSettingChange) NewSettings ) } }