/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
static void GetSkinnedTangentBasis ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, int32 VertexIndex, const [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) & Model, const [FSkinWeightVertexBuffer](API\Runtime\Engine\Rendering\FSkinWeightVertexBuffer) & SkinWeightBuffer, [TArray](API\Runtime\Core\Containers\TArray)< FMatrix44f > & CachedRefToLocals, FVector3f & OutTangentX, FVector3f & OutTangentY, FVector3f & OutTangentZ )