/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/DebugDrawQueue.h
void DrawDebugString ( FVector const & TextLocation, const [FString](API\Runtime\Core\Containers\FString) & Text, class [AActor](API\Runtime\Engine\GameFramework\AActor) * TestBaseActor, [FColor](API\Runtime\Core\Math\FColor) const & Color, float Duration, bool bDrawShadow, float FontScale )