/Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h
Base class for all editor modes.
class UEdMode : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bHaveSavedEditorState
bool
bSavedAntiAliasingState
FEditorModeInfo
Info
Information pertaining to this mode. Should be assigned in the constructor.
FEditorModeTool...
Owner
Pointer back to the mode tools that we are registered with
TSoftClassPtr< ...
SettingsClass
TObjectPtr<UOb...
SettingsObject
TSharedPtr<FUI...
ToolCommandList
Command list lives here so that the key bindings on the commands can be processed in the viewport.
TSharedPtr<FMo...
Toolkit
Editor Mode Toolkit that is associated with this toolkit mode