/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SelectiveTessellate.h
currently not implemented |
class FSelectiveTessellate
bool
bInPlace
If true, the mesh to tessellate is contained in the ResultMesh and will be overwritten with the tessellation result.
bool
bUseParallel
Should tessellation be multi-threaded.
constFDynamicM...
Mesh
Points to either the input mesh to be used to generate the new tessellated mesh or will point to a copy of the mesh we are tessellating inplace.
FTessellationPa...
Pattern
Tessellation pattern determines how we tessellate edges and triangles.
FProgressCancel...
Progress
Inputs Set this to be able to cancel running operation.