/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h
Adds actors that are always relevant for a connection. This engine version just adds the PlayerController and ViewTarget (usually the pawn)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UReplicationGraphNode_AlwaysRelevant_ForConnection : public [UReplicationGraphNode_ActorList](API\Plugins\ReplicationGraph\UReplicationGraphNode_ActorList)
TMap<TObjectKe...
PastRelevantActorMap
FActorRepListRe...
ReplicationActorList
Rebuilt-every-frame list based onUNetConnectionstate