/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequenceActor.h
This is similar toFMovieSceneBindingOverrideData, but works only for a template sequence's root object, so we don't need it to store the object binding ID.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FTemplateSequenceBindingOverrideData
bool
bOverridesDefault
Specifies whether the default assignment should remain bound (false) or if this should completely override the default binding (true).
TWeakObjectPtr<...
Object
Specifies the object binding to override.