/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ParticlePairMidPhase.h
Copy a collision and activate it This is used by the Resim system to restore saved colisions. If there is already a matching constraint it will be overwritten, otherwise a new constraint will be added.
void InjectCollision ( const [FPBDCollisionConstraint](API\Runtime\Chaos\Chaos\Collision\FPBDCollisionConstraint) & Constraint, const [FCollisionContext](API\Runtime\Chaos\Chaos\Collision\FCollisionContext) & Context )