/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsTrainer.h
The configurable game settings for aULearningAgentsTrainer. These allow the timestep and physics tick to be fixed during training, which can enable ticking faster than real-time.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="LearningAgents") struct FLearningAgentsTrainerGameSettings
bool
bDisableVSync
If true, VSync will be disabled; Otherwise, it will not.
bool
bSetMaxPhysicsStepToFixedTimeStep
If true, set the physics delta time to match the fixed time step.
bool
bUseFixedTimeStep
If true, the game will run in fixed time step mode (i.e the frame's delta times will always be the same regardless of how much wall time has passed).
bool
bUseUnlitViewportRendering
If true, the viewport rendering will be unlit; Otherwise, it will not.
float
FixedTimeStepFrequency
Determines the amount of time for each frame when bUseFixedTimeStep is true; Ignored if false.