/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Conditions/StateTreeGameplayTagConditions.h
DoesContainerMatchTagQuery condition Succeeds if the specified tag container matches the given Tag Query.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(DisplayName="Does Container Match Tag Query", Category="Gameplay Tags") struct FGameplayTagQueryCondition : public [FStateTreeConditionCommonBase](API\Plugins\StateTreeModule\FStateTreeConditionCommonBase)
bool
bInvert
FGameplayTagQue...
TagQuery
Query to match against