/Engine/Plugins/Editor/SpeedTreeImporter/Source/SpeedTreeImporter/Classes/SpeedTreeImportData.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Config=EditorPerProjectUserSettings, PerObjectConfig, MinimalAPI) class USpeedTreeImportData : public [UAssetImportData](API\Runtime\Engine\EditorFramework\UAssetImportData)
TEnumAsByte< en...
ImportGeometryType
Choose whether to import as a 3D asset, billboard or both
uint32:  1
IncludeBranchSeamSmoothing
uint32:  1
IncludeCollision
uint32:  1
IncludeColorAdjustment
uint32:  1
IncludeDetailMapCheck
uint32:  1
IncludeNormalMapCheck
uint32:  1
IncludeSmoothLODCheck
uint32:  1
IncludeSpecularMapCheck
uint32:  1
IncludeSpeedTreeAO
uint32:  1
IncludeSubsurface
uint32:  1
IncludeVertexProcessingCheck
uint32:  1
IncludeWindCheck
TEnumAsByte< en...
LODType
Choose whether painted foliage or individual actor
uint32:  1
MakeMaterialsCheck
float
TreeScale
Specify the tree scale