/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h
Retrieves from Prim the assetInfo metadata values that we use as export metadata, when exporting Unreal assets
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Conversion utils") [FUsdUnrealAssetInfo](API\Plugins\USDClasses\FUsdUnrealAssetInfo) GetPrimAssetInfo ( const [FString](API\Runtime\Core\Containers\FString) & PrimPath )