/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FPCGSettingsOverridableParam
bool
bHasNameClash
If this flag is true, Label will be the full property path.
FName
Label
TMap< int32,FP...
MapOfAliases
Map of all aliases for a given property, using itsIndex(to avoid name clashes within the same path)
TArray< constF...
Properties
Transient.
TArray<FName>
PropertiesNames
TObjectPtr< con...
PropertyClass