/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerComponent.h
Set the deformer asset that is used by this component. This will trigger the internal ML Deformer instance to be recreated.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MLDeformer") void SetDeformerAsset ( [UMLDeformerAsset](API\Plugins\MLDeformerFramework\UMLDeformerAsset) * InDeformerAsset )