/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ParticleSystemAuditCommandlet.h
Dump the give list of particle systems to an audit CSV file...
bool true if successful, false if not
bool DumpSimplePSysSet ( [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & InPSysSet, const TCHAR * InShortFilename, const TCHAR * OptionalHeader )