/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequenceActor.h
Set the actor to play the template sequence onto, by setting up an override for the template sequence's root object binding.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Player|Bindings") void SetBinding ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool bOverridesDefault )