/Engine/Source/Runtime/Landscape/Classes/LandscapeHeightfieldCollisionComponent.h
Creates collision object from raw runtime data. Data is assumed at this point to contain valid physical material indices with visiblility layer set to 0xFF
void CreateCollisionObject ( bool bUseDefaultMaterialOnly, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint16 > Heights, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint16 > SimpleHeights, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > PhysicalMaterialIds, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > SimplePhysicalMaterialIds, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) >> PhysicalMaterialObjects )