/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h
virtual void UpdateTransform ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector3d(int32[VertexID](API\Plugins\MeshModelingToolsExp\EMeshInspectorToolDrawIndexMode), const FVector3d &InitialPosition, const FTransform &WorldTransform)> PositionTransformFunc )