/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h
Set this channel's actor to the given actor. It's expected that InActor is either null (releasing the channel's reference) or a valid actor that is not PendingKill or PendingKillPending.
void SetChannelActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, ESetChannelActorFlags Flags )