/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessPass.h
Sets a custom setup post process material. The material location must be set at BeforeTranslucency.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Inputs") void SetSetupMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )