/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h
BasicDynamicMeshSelectionTransformer is a basic Transformer implementation that can be used with aFBaseDynamicMeshSelector. This Transformer moves the selected vertices and nothing else (ie no polygroup-based soft deformation)
class FBasicDynamicMeshSelectionTransformer : public [IGeometrySelectionTransformer](API\Plugins\ModelingComponents\Selection\IGeometrySelectionTransformer)
TArray<UE::Geo...
ActiveROIEdges
TArray<UE::Geo...
ActiveSelectionEdges
Used for preview rendering
TArray< int32 >
ActiveSelectionVertices
TPimplPtr<FMes...
ActiveVertexChange
bool
bEnableSelectionTransformDrawing
Enable line drawing of selection during transform, this is necessary in some contexts where live mesh update is too slow
TArray< FVector...
InitialPositions
TArray< int32 >
MeshVertices
TFunction< void...
OnEndTransformFunc
TArray< int32 >
OverlayNormalsArray
TSet< int32 >
OverlayNormalsSet
FBaseDynamicMes...
Selector
TSet< int32 >
TriangleROI
TArray< FVector...
UpdatedPositions