/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SmoothBoneWeights.h
Compute smoothed weights at a vertex and return the result.
true if the algorithm succeeds, false if it failed or was canceled by the user.
virtual bool SmoothWeightsAtVertex ( const int32 VertexID, const BoneWeightType VertexFalloff, [TMap](API\Runtime\Core\Containers\TMap)< BoneIndexType, BoneWeightType > & OutFinalWeights )