/Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorSubsystem.h
Either brings to the front an existing UV editor instance that is editing one of these objects, if one exists, or starts up a new instance editing all of these objects.
virtual void StartUVEditor ( [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> ObjectsToEdit )