/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState_Trail.h
Deprecated* Please use the other NotifyBegin function instead
virtual void NotifyBegin ( class [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * MeshComp, class [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Animation, float TotalDuration )