/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Check for errors in the inputs. This basically checks if there are bones or curves to train on. If there aren't any it will give some error.
An error string if there is an error, otherwise an empty text object is returned.
[FText](API\Runtime\Core\Internationalization\FText) GetInputsErrorText() const