/Engine/Source/Runtime/Engine/Classes/Engine/DebugDisplayProperty.h
DrawStatsHUD
struct FDebugDisplayProperty
uint32: 1
bSpecialProperty
Whether PropertyName is a "special" value not directly mapping to a real property (e.g. state name)
TObjectPtr< cla...
Obj
The object whose property to display. If this is a class, all objects of that class are drawn.
FName
PropertyName
Name of the property to display
TSubclassOf< cl...
WithinClass
If Obj is a class and WithinClass is not nullptr, further limit the display to objects that have an Outer of WithinClass