/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePiecewiseIntegerBlenderSystem.h
Struct that maintains accumulation buffers for each blend type
struct FIntegerAccumulationBuffers
TArray<FIntege...
Absolute
TArray<FIntege...
Additive
TArray<FIntege...
AdditiveFromBase
TArray<FIntege...
Relative