/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/VCamComponent.h
Propagates devices settings all the way to the player input. Causes input to be filtered / consumed differently.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintInternalUseOnly, Category="VirtualCamera") void SetInputDeviceSettings ( const [FVCamInputDeviceConfig](API\Plugins\VCamCore\Input\FVCamInputDeviceConfig) & NewInputProfile )