/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
SkeletalMesh: The SkeletalMesh we want to create the PhysicsAsset for
static [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * CreatePhysicsAsset ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )