/Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h
Get the object binding for the actor if it exists in the level sequence either as a track with the track name or a tag with the actor label
[FGuid](API\Runtime\Core\Misc\FGuid) GetActorInSequence ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * CurrentSequence )