/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshDeformFunctions.h
Add the vectors in VectorList, scaled by Magnitude, to the vertex positions in Target Mesh. VectorList Length must be >= the MaxVertexID of the Target Mesh.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ApplyDisplaceFromPerVertexVectors ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) Selection, const [FGeometryScriptVectorList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptVectorList) & VectorList, float Magnitude, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )