/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Executes a gameplay event. Returns the number of successful ability activations triggered by the event
virtual int32 HandleGameplayEvent ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) EventTag, const [FGameplayEventData](API\Plugins\GameplayAbilities\Abilities\FGameplayEventData) * Payload )