/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h
Calculate the mesh winding number at the given Position. Must be callable in parallel from any thread.
double FastWindingNumber ( const FVector3d & P, const [FTransformSequence3d](API\Runtime\GeometryCore\FTransformSequence3d) & LocalToWorldTransform )