/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkelImport.h
struct FExistingSkelMeshData
bool
bExistingSupportRayTracing
bool
bExistingUseFullPrecisionUVs
bool
bExistingUseHighPrecisionTangentBasis
bool
bOverrideLODStreamingSettings
bool
bSaveRestoreMaterials
FPerPlatformBoo...
bSupportLODStreaming
FPerPlatformBoo...
DisableBelowMinLodStripping
TWeakObjectPtr<...
ExistingAssetImportData
TMap<UAssetUse...
ExistingAssetUserData
TArray<UClothi...
ExistingClothingAssets
EClothLODBiasMo...
ExistingClothLODBiasMode
TSoftObjectPtr<...
ExistingDefaultAnimatingRig
TArray<FName>
ExistingImportMaterialOriginalNameData
The existing import material data (the state of sections before the reimport)
TArray<TArray<...
ExistingImportMeshLodSectionMaterialData
TArray<FInline...
ExistingInlineReductionCacheDatas
TArray<FSkelet...
ExistingLODImportDatas
TArray<FSkelet...
ExistingLODInfo
TIndirectArray<...
ExistingLODModels
USkeletalMeshLO...
ExistingLODSettings
TArray<FSkelet...
ExistingMaterials
TArray<UMorphT...
ExistingMorphTargets
USkeletalMesh::...
ExistingOnMeshChanged
TArray<UPhysic...
ExistingPhysicsAssets
TSubclassOf<UA...
ExistingPostProcessAnimBlueprint
int32
ExistingRayTracingMinLOD
FReferenceSkele...
ExistingRefSkeleton
TArray< FTransf...
ExistingRetargetBasePose
FSkeletalMeshSa...
ExistingSamplingInfo
UPhysicsAsset&...
ExistingShadowPhysicsAsset
USkeleton*
ExistingSkeleton
TArray<USkelet...
ExistingSockets
FStreamableRend...
ExistingStreamableRenderAssetData
Streamable member.
TWeakObjectPtr<...
ExistingThumbnailInfo
TMap<FName,FS...
ExistingUMetaDataTagValues
TArray<FName>
LastImportMaterialOriginalNameData
The last import material data (fbx original data before user changes)
TArray<TArray<...
LastImportMeshLodSectionMaterialData
FPerPlatformInt
MaxNumOptionalLODs
FPerPlatformInt
MaxNumStreamedLODs
FPerPlatformInt
MinLOD
FVector
NegativeBoundsExtension
FVector
PositiveBoundsExtension
FPerQualityLeve...
QualityLevelMinLOD
bool
UseMaterialNameSlotWorkflow