/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkeletonEditingTool.h
void SetTransforms ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InBones, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & InTransforms, const bool bWorld ) const