/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h
Appends a skeletal mesh to a GeometryCollectionComponent.
static int32 AppendSkeletalMeshMaterials ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, [UGeometryCollection](API\Runtime\GeometryCollectionEngine\GeometryCollection\UGeometryCollection) * GeometryCollectionObject )