/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneBindingExtensions.h
Add a new track to the specified binding
The newly created track, if successful
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * AddTrack ( const [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) & InBinding, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) > TrackType )