/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNode.h
Sets the position in the graph UI that the node should be shown at.
true if setting the position was successful.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OptimusNodeGraph) bool SetGraphPosition ( const FVector2D & InPosition )