/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure") [UTexture](API\Runtime\Engine\Engine\UTexture) * FindNamedRenderResult ( [FName](API\Runtime\Core\UObject\FName) PassName, bool bSearchSubElements )