/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Conversion utils") bool ConvertMaterialOverrides ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * MeshAsset, const [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > MaterialOverrides, const [FString](API\Runtime\Core\Containers\FString) & PrimPath, int32 LowestLOD, int32 HighestLOD )