/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h
Compute a 3D Frame suitable for use as a 3D transform gizmo position/orientation for the given MeshSelection
namespace UE { namespace Geometry { bool UE::Geometry::GetTriangleSelectionFrame ( const [FGeometrySelection](API\Plugins\DynamicMesh\Selections\FGeometrySelection) & MeshSelection, const [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, [FFrame3d](API\Runtime\GeometryCore\FFrame3d_1) & SelectionFrameOut ) } }