/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/PostProcess/IDisplayClusterPostProcess.h
Called every time the render thread runs after the entire warpblend has completed.
virtual void HandleUpdateFrameResourcesAfterWarpBlend_RenderThread ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, const [IDisplayClusterViewportManagerProxy](API\Plugins\DisplayCluster\Render\Viewport\IDisplayClusterViewportManagerPr-) * InViewportManagerProxy )