/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h
Run a query against the scene to find the best SnapPointOut for the given Point
true if a valid snap point was found
namespace ToolSceneQueriesUtil { bool ToolSceneQueriesUtil::FindSceneSnapPoint ( const [UInteractiveTool](API\Runtime\InteractiveToolsFramework\UInteractiveTool) * Tool, const FVector3d & Point, FVector3d & SnapPointOut, bool bVertices, bool bEdges, double VisualAngleThreshold, [FSnapGeometry](API\Plugins\ModelingComponents\FSnapGeometry) * SnapGeometry, FVector * DebugTriangleOut ) }