/Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsManager.h
Delegeate that's fired when a scene component is constrained, this is needed to make sure things like gizmo's get updated after the constraint tick happens
typedef TMulticastDelegate_OneParam< void, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * > FOnSceneComponentConstrained