/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesBlueprintFactory.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, MinimalAPI) class UGameplayAbilitiesBlueprintFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
TEnumAsByte< en...
BlueprintType
The type of blueprint that will be created.
TSubclassOf< cl...
ParentClass
The parent class of the created blueprint.