/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h
These settings have no effect when the Physics Asset is used in a world simulation (i.e., as a ragdoll on a SkeletalMeshComponent).
struct FPhysicsAssetSolverSettings
bool
bUseLinearJointSolver
RBAN: Whether to use the linear or non-linear solver for RBAN Joints.
float
CullDistance
RBAN: The distance at which collisions are ignored.
float
FixedTimeStep
RBAN: The recommended fixed timestep for the RBAN solver.
float
MaxDepenetrationVelocity
RBAN: When bodies are penetrating, this is the maximum velocity delta that can be applied in one frame.
int32
PositionIterations
RBAN: The number of position iterations to run.
int32
ProjectionIterations
RBAN: The number of projection iterations to run.
int32
VelocityIterations
RBAN: The number of velocity iterations to run.