/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
Debugger data about current execution step
struct FBehaviorTreeExecutionStep
TMap<FName,FS...
BlackboardValues
Blackboard snapshot: value descriptions
int32
ExecutionStepId
Id of execution step
TArray<FBehavi...
InstanceStack
Subtree instance stack
double
TimeStamp
Game world's time stamp of this step