/Engine/Source/Runtime/Engine/Classes/Sound/SoundMix.h
class USoundMix : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32: 1
bApplyEQ
Whether to apply the EQ effect
uint32: 1
bChanged
Transient property used to trigger real-time updates of the active EQ filter for editor previewing
float
Duration
Duration of mix, negative means it will be applied until another mix is set.
float
EQPriority
FAudioEQEffect
EQSettings
float
FadeInTime
Time taken in seconds for the mix to fade in.
float
FadeOutTime
Time taken in seconds for the mix to fade out.
float
InitialDelay
Initial delay in seconds before the mix is applied.
TArray< struct ...
SoundClassEffects
Array of changes to be applied to groups.