/Engine/Source/Runtime/Experimental/ChaosCore/Public/Chaos/Rotation.h
Uses the relation: DQ/DT = (W * Q)/2
static TVector< FRealDouble, 3 > CalculateAngularVelocity1 &40; const TRotation< FRealDouble, 3 > & R0, const TRotation< FRealDouble, 3 > & InR1, const FRealDouble InDt &41;