/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshDeformFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptPerlinNoiseLayerOptions
float
Frequency
FVector
FrequencyShift
float
Magnitude
int
RandomSeed