/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGenerateStaticMeshLODAssetToolOutputProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bSaveInputAsHiResSource
If the Asset doesn't already have a HiRes source, store the input mesh as the HiRes source
bool
bShowOutputMode
If false, then OutputMode will not be shown in DetailsView panels (otherwise no effect)
FString
GeneratedSuffix
Suffix to append to newly-generated Asset (Meshes, Textures, Materials, etc)
FString
NewAssetName
Base name for newly-generated asset
EGenerateLODAss...
OutputMode
Whether to modify the static mesh in place or create a new one.