/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h
TrailingData passed from the physics solver to subsystems
struct FTrailingData
FVec3
AngularVelocity
Chaos::FAABB3
BoundingBox
FVec3
Location
FReal
Mass
IPhysicsProxyBa...
Proxy
The pointer to the proxy should be used with caution on the Game Thread.
int32
TransformGroupIndex
FVec3
Velocity