/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Adds a Reroute Node on an existing Pin to the editor Graph. Reroute Nodes can be used to visually improve the data flow, they don't require any additional memory though and are purely cosmetic. This causes a NodeAdded modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMRerouteNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMRerouteNode) * AddRerouteNodeOnPin ( const [FString](API\Runtime\Core\Containers\FString) & InPinPath, bool bAsInput, const FVector2D & InPosition, const [FString](API\Runtime\Core\Containers\FString) & InNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand )