/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h
Gets the tile map global color multiplier (multiplied with the per-layer color and passed to the material as a vertex color)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Sprite") [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetTileMapColor() const