/Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineFracturing.h
static void VoronoiFracture ( [FManagedArrayCollection](API\Runtime\Chaos\GeometryCollection\FManagedArrayCollection) & InOutCollection, const [FDataflowTransformSelection](API\Runtime\DataflowCore\Dataflow\FDataflowTransformSelection) & InTransformSelection, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & InSites, float InRandomSeed, float InChanceToFracture, bool InGroupFracture, float InGrout, float InAmplitude, float InFrequency, float InPersistence, float InLacunarity, int32 InOctaveNumber, float InPointSpacing, bool InAddSamplesForCollision, float InCollisionSampleSpacing )