/Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h
Adds a lambda pass to the graph with a runtime-generated parameter struct.
template<typename ExecuteLambdaType> FRDGPassRef AddPass ( [FRDGEventName](API\Runtime\RenderCore\FRDGEventName) && Name, const [FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) * ParametersMetadata, const void * ParameterStruct, ERDGPassFlags Flags, ExecuteLambdaType && ExecuteLambda )