/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h
Create a new level variant sets and add it to the Datasmith scene
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene") [UDatasmithLevelVariantSetsElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithLevelVariantSetsElemen-) * CreateLevelVariantSets ( [FName](API\Runtime\Core\UObject\FName) InElementName )