/Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h
void LoadLegacyLocalizationFiles ( const [FString](API\Runtime\Core\Containers\FString) & SourcePath, const [FString](API\Runtime\Core\Containers\FString) & NativeLanguage, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & LanguagesToProcess )