/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h
CPU evaluation of the positions of all vertices (returned in component space)
static void ComputeSkinnedPositions ( [USkinnedMeshComponent](API\Runtime\Engine\Components\USkinnedMeshComponent) * Component, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutPositions, [TArray](API\Runtime\Core\Containers\TArray)< FMatrix44f > & CachedRefToLocals, const [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) & LODData, const [FSkinWeightVertexBuffer](API\Runtime\Engine\Rendering\FSkinWeightVertexBuffer) & SkinWeightBuffer )