/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Reads AssetManagerSettings for specifically redirected asset paths. This is useful if you need to convert older saved data
virtual [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) GetRedirectedAssetPath ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & OldPath ) const