/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshotsEditor/Public/LevelSnapshotsEditorFunctionLibrary.h
UsesTakeLevelSnapshotAndSaveToDisk()and assumes Editor World
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LevelSnapshots") static void TakeAndSaveLevelSnapshotEditorWorld ( const [FString](API\Runtime\Core\Containers\FString) & FileName, const [FString](API\Runtime\Core\Containers\FString) & FolderPath, const [FString](API\Runtime\Core\Containers\FString) & Description )