/Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h
Functor that starts the serialization process
FFindAssetsArchive ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InSearch, [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutAssetList, ObjectReferenceGraph * ReferenceGraph, int32 MaxRecursion, bool bIncludeClasses, bool bIncludeDefaults, bool bReverseReferenceGraph )