/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_MoveToLocation.h
Move to the specified location, using the vector curve (range 0 - 1) if specified, otherwise the float curve (range 0 - 1) or fallback to linear interpolation
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_MoveToLocation](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_MoveToLocation) * MoveToLocation ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FName](API\Runtime\Core\UObject\FName) TaskInstanceName, FVector Location, float Duration, [UCurveFloat](API\Runtime\Engine\Curves\UCurveFloat) * OptionalInterpolationCurve, [UCurveVector](API\Runtime\Engine\Curves\UCurveVector) * OptionalVectorInterpolationCurve )