/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Replicated Update streaming status. This version allows for the streaming state of many levels to be sent in a single RPC.
void ClientUpdateMultipleLevelsStreamingStatus ( const [TArray](API\Runtime\Core\Containers\TArray)< [FUpdateLevelStreamingLevelStatus](API\Runtime\Engine\GameFramework\FUpdateLevelStreamingLevelStatus) > & LevelStatuses )