/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FTargetChainSpeedPlantSettings
bool
EnableSpeedPlanting
The name of the curve on the source animation that contains the speed of the end effector bone.
FName
SpeedCurveName
The name of the curve on the source animation that contains the speed of the end effector bone.
float
SpeedThreshold
Range 0 to 1000.
float
UnplantCriticalDamping
How much damping to apply to the spring (0 means no damping, 1 means critically damped which means no oscillation)
float
UnplantStiffness
How stiff the spring model is that smoothly pulls the IK position after unplanting (more stiffness means more oscillation around the target value)