/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Adds an entry invocation node This causes a NodeAdded modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMInvokeEntryNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMInvokeEntryNode) * AddInvokeEntryNode ( const [FName](API\Runtime\Core\UObject\FName) & InEntryName, const FVector2D & InPosition, const [FString](API\Runtime\Core\Containers\FString) & InNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand )