/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
Deprecated* DiffUtils now requires root objects so that object topology can be meaningfully compared.
namespace DiffUtils { bool DiffUtils::Identical ( const [FResolvedProperty](API\Editor\UnrealEd\FResolvedProperty) & AProp, const [FResolvedProperty](API\Editor\UnrealEd\FResolvedProperty) & BProp, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwningOuterA, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwningOuterB, const [FPropertySoftPath](API\Editor\UnrealEd\FPropertySoftPath) & RootPath, [TArray](API\Runtime\Core\Containers\TArray)< [FPropertySoftPath](API\Editor\UnrealEd\FPropertySoftPath) > & DifferingProperties ) }