/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessingPassProxy.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure") void Execute ( [UTexture](API\Runtime\Engine\Engine\UTexture) * PrePassInput, [UComposurePostProcessPassPolicy](API\Plugins\Composure\UComposurePostProcessPassPolicy) * PostProcessPass )