/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h
Server RPC that passes through to CharacterMovement (avoids RPC overhead for components). The base RPC function (eg 'ServerMove') is auto-generated for clients to trigger the call to the server function, eventually going to the _Implementation function (which we just pass to the CharacterMovementComponent).
bool ServerMovePacked_Validate ( const [FCharacterServerMovePackedBits](API\Runtime\Engine\GameFramework\FCharacterServerMovePackedBits) & PackedBits )