/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h
class UParticleModuleLocationBoneSocket : public [UParticleModuleLocationBase](API\Runtime\Engine\Particles\Location\UParticleModuleLocationBase)
uint32: 1
bInheritBoneVelocity
If true, particles inherit the associated bone velocity when spawned
uint32: 1
bOrientMeshEmitters
If true, rotate mesh emitter meshes to orient w/ the socket. Currently does nothing.
uint32: 1
bUpdatePositionEachFrame
If true, update the particle locations each frame with that of the bone/socket
TObjectPtr< cla...
EditorSkelMesh
The name of the skeletal mesh to use in the editor
float
InheritVelocityScale
A scale on how much of the bone's velocity a particle will inherit.
int32
NumPreSelectedIndices
When we have no source locations and we need to track bone velocities due to bInheritBoneVelocity, we pre select a set of bones to use each frame.
TEnumAsByte< en...
SelectionMethod
The method by which to select the bone/socket to spawn at.
FName
SkelMeshActorParamName
The parameter name of the skeletal mesh actor that supplies the SkelMeshComponent for in-game.
EBoneSocketSour...
SourceIndexMode
How particle SourceIndex should be interpreted.
TArray< struct ...
SourceLocations
The name(s) of the bone/socket(s) to position at.
TEnumAsByte< en...
SourceType
Whether the module uses Bones or Sockets for locations.
FVector
UniversalOffset
An offset to apply to each bone/socket