/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDWeightMap.h
Set the low and high values of the weight map. The weight map table only gets updated after ApplyValues is called. Low and high values are not clamped. Commonly used for XPBD Stiffness values which are not [0,1]
void SetWeightedValueUnclamped ( const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InWeightedValue )