/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h
Notes: Load and store action are on explicit without default values, to force the user to not forget one of these.
FDepthStencilBinding ( [FRDGTexture](API\Runtime\RenderCore\FRDGTexture) * InTexture, ERenderTargetLoadAction InDepthLoadAction, ERenderTargetLoadAction InStencilLoadAction, [FExclusiveDepthStencil](API\Runtime\RHI\FExclusiveDepthStencil) InDepthStencilAccess )