/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h
Currently this builds an AABBTree and FastWindingTree for each unique Mesh, and supports various queries based on those data structures.
class FMeshSceneAdapter
bool
bHaveSpatialEvaluationCache
bool
bSceneIsAllSolids
FAxisAlignedBox...
CachedWorldBounds
TSharedPtr<FSp...
Octree
Octree of elements in SortedSpatials list.
TArray<TUnique...
SceneActors
Top-level list of ActorAdapters, which represent each Actor and set of Components
TArray<FSpatia...
SortedSpatials
List of all unique scene meshes that have spatial data structure available
TMap< void *...
SpatialAdapters
Unique set of spatial data structure query interfaces, one for each Mesh object, which is identified by void* pointer.