/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/ClassSnapshotData.h
Holds class information for a specific use of a class. Usually it holds the class archetype. Actor classes have exactly one instance ofFClassSnapshotData. Subobjects can have multiple instances ofFClassSnapshotData; in actors each subobject has its own archetype.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FClassSnapshotData : public [FObjectSnapshotData](API\Plugins\LevelSnapshots\Data\FObjectSnapshotData)
uint64
ClassFlags
Flags of ClassPath, i.e. the class whose archetype was serialized
FSoftClassPath
ClassPath
The class getting saved.
ESnapshotClassF...
SnapshotFlags
Special flags about this class