/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h
Get the Postprocess used by the scene. Can be invalid.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene") [UDatasmithPostProcessElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithPostProcessElement) * GetPostProcess()