/Engine/Source/Runtime/Engine/Classes/Components/DecalComponent.h
UDecalActor
class UDecalComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
uint8:  1
bDestroyOwnerAfterFade
Automatically destroys the owning actor after fully fading out.
FLinearColor
DecalColor
Decal color, can be accessed using the material Decal Color node.
TObjectPtr< cla...
DecalMaterial
Decal material.
FVector
DecalSize
Decal size in local space (does not include the component scale), technically redundant but there for convenience
float
FadeDuration
Time in seconds for the decal to fade out.
float
FadeInDuration
float
FadeInStartDelay
float
FadeScreenSize
float
FadeStartDelay
Time in seconds to wait before beginning to fade out the decal.
FDeferredDecalP...
SceneProxy
The decal proxy.
int32
SortOrder
Controls the order in which decal elements are rendered.
FTimerHandle
TimerHandle_DestroyDecalComponent
Handle for efficient management of DestroyDecalComponent timer