/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_IsAtLocation.h
Is At Location decorator node. A decorator node that checks if AI controlled pawn is at given location.
class UBTDecorator_IsAtLocation : public [UBTDecorator_BlackboardBase](API\Runtime\AIModule\BehaviorTree\Decorators\UBTDecorator_BlackboardBase)
float
AcceptableRadius
Distance threshold to accept as being at location
uint32:  1
bPathFindingBasedTest
If true the result will be consistent with tests done while following paths.
uint32:  1
bUseNavAgentGoalLocation
If moving to an actor and this actor is a nav agent, then we will move to their nav agent location
uint32:  1
bUseParametrizedRadius
FAIDistanceType
GeometricDistanceType
FAIDataProvider...
ParametrizedAcceptableRadius