/Engine/Plugins/Experimental/WaveFunctionCollapse/Source/WaveFunctionCollapse/Public/WaveFunctionCollapseModel.h
Base Option Struct which holds an object, its orientation and scale
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FWaveFunctionCollapseOption
FSoftObjectPath
BaseObject
FRotator
BaseRotator
FVector
BaseScale3D