/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerConfig.h
struct FGameplayDebuggerCategoryConfig
EGameplayDebugg...
ActiveInGame
EGameplayDebugg...
ActiveInSimulate
uint32:  1
bOverrideSlotIdx
FString
CategoryName
EGameplayDebugg...
Hidden
TArray<FGamepl...
InputHandlers
int32
SlotIdx