/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetManager.h
Add or Update a MetaSound Asset's entry data.
[Metasound::Frontend::FNodeRegistryKey](API\Plugins\MetasoundFrontend\FNodeRegistryKey) AddOrUpdateAsset ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) & InObject )