/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/WorldConditions/WorldCondition_SmartObjectActorTagQuery.h
World condition to match tags of the Smart Object's owning Actor (which must implementIGameplayTagAssetInterfaceor have an AbilitySystemComponent).
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Match Gameplay tags on SmartObject actor")) struct FWorldCondition_SmartObjectActorTagQuery : public [FSmartObjectWorldConditionBase](API\Plugins\SmartObjectsModule\WorldConditions\FSmartObjectWorldConditionBase)
FWorldCondition...
SmartObjectActorRef
Smart Object's owning actor for which the tags must match the query.
FGameplayTagQue...
TagQuery
Tags on the Smart Object's owning actor that need to match this query for the condition to evaluate true.