/Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h
Compile the specified preprocessed shader; only called if SupportsIndependentPreprocessing returns true
virtual void CompilePreprocessedShader ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, const [FShaderPreprocessOutput](API\Runtime\RenderCore\FShaderPreprocessOutput) & PreprocessOutput, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output, const [FString](API\Runtime\Core\Containers\FString) & WorkingDirectory ) const