/Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ShaderParamTypeDefinition.h
Returns the type name as a string (e.g. 'vector2', 'matrix2x3' or 'struct_name') for use in variable declarations.
[FString](API\Runtime\Core\Containers\FString) ToString ( const [FName](API\Runtime\Core\UObject\FName) & InStructTypeNameOverride ) const