/Engine/Source/Runtime/Landscape/Public/LandscapeLight.h
Represents the triangles of a Landscape component to the static lighting system.
class FLandscapeStaticLightingMesh : public [FStaticLightingMesh](API\Runtime\Engine\FStaticLightingMesh)
bool
bReverseWinding
int32
ComponentSizeQuads
int32
ExpandQuadsX
int32
ExpandQuadsY
TArray<FColor...
HeightData
ULandscapeCompo...
LandscapeComponent
float
LightMapRatio
FTransform
LocalToWorld
FLandscapeStaticLightingMeshData.
int32
NumQuads
int32
NumVertices
Cache.
float
UVFactor