/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h
Struct that holds the object and slot selected by processing a smart object request.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSmartObjectRequestResult
FSmartObjectSlo...
SlotHandle
FSmartObjectHan...
SmartObjectHandle