/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h
Response from the server to the client about a move that is being acknowledged. Internally it mainly copies theFClientAdjustmentfrom theUCharacterMovementComponentindicating the response, as well as setting a few relevant flags about the response and serializing the response to and from anFArchivefor handling the variable-size payload over the network.
struct FCharacterMoveResponseDataContainer
bool
bHasBase
bool
bHasRotation
bool
bRootMotionMontageCorrection
bool
bRootMotionSourceCorrection
FClientAdjustme...
ClientAdjustment
Client adjustment. All data other than bAckGoodMove and TimeStamp is only valid if this is a correction (not an ack).
FVector_NetQuan...
RootMotionRotation
float
RootMotionTrackPosition