/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPolygroupFunctions.h
Sets PolyGroups by identifying adjacent triangles that form reasonable quads. Note any triangles that do not neatly pair to form quads will receive their own PolyGroup.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ComputePolygroupsFromPolygonDetection ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptGroupLayer](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptGroupLayer) GroupLayer, bool bRespectUVSeams, bool bRespectHardNormals, double QuadAdjacencyWeight, double QuadMetricClamp, int MaxSearchRounds, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )