/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/IpNetDriver.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine) class UIpNetDriver : public [UNetDriver](API\Runtime\Engine\Engine\UNetDriver)
uint32: 1
AllowPlayerPortUnreach
Does the game allow clients to remain after receiving ICMP port unreachable errors (handles flakey connections)
uint32: 1
bExitOnBindFailure
Whether to exit if binding a port failed.
uint32: 1
LogPortUnreach
Should port unreachable messages be logged
uint32
MaxPortCountToTry
Number of ports which will be tried if current one is not available for binding (i.e. if told to bind to port N, will try from N to N+MaxPortCountToTry inclusive)
float
PauseReceiveEnd
If pausing socket receives, the time at which this should end