/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SelectiveTessellate.h
Tessellate the edge patch by generating linear interpolation coefficients for each new vertex and storing the result in theEdgePatch.LinearCoord.
void TessellateEdgePatch ( [EdgePatch](API\Plugins\DynamicMesh\Operations\FTessellationPattern\EdgePatch) & EdgePatch ) const