/Engine/Source/Runtime/Experimental/Iris/Core/Public/Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h
The prioritizer should honor the existing priority set for an object and only update the priority if the calculated value is higher than what is already stored. Prioritize() is only allowed to modify Priorities.
struct FNetObjectPrioritizationParams
uint32
ConnectionId
ID of the connection that objects are prioritized for.
uint32
ObjectCount
The number of objects to prioritize.
const uint32 &#...
ObjectIndices
The indices for the objects that are being prioritized.
float *
Priorities
Priorities for all objects.
constFNetObjec...
PrioritizationInfos
PrioritizationInfos for all objects.
uint8 *cons...
StateBuffers
State buffers for all objects.
UE::Net::FRepli...
View
The view associated with the connection and its sub-sconnections that objects are prioritized for.