/Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h
Returns the first matchingFHardwareDeviceIdentifierthat has the given HardwareDeviceIdentifier.
const [FHardwareDeviceIdentifier](API\Runtime\Engine\GameFramework\FHardwareDeviceIdentifier) * GetHardwareDeviceForClassName ( const [FName](API\Runtime\Core\UObject\FName) InHardwareDeviceIdentifier ) const