/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSmoothingBrushOps.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USmoothBrushOpProps : public [UBaseSmoothBrushOpProps](API\Plugins\MeshModelingToolsExp\Sculpting\UBaseSmoothBrushOpProps)
bool
bPreserveUVFlow
If true, try to preserve the shape of the UV/3D mapping.
float
Falloff
Amount of falloff to apply (0.0 - 1.0)
float
Strength
Strength of the Brush