/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceDirector.h
ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node)
[TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > GetBoundActors ( [FMovieSceneObjectBindingID](API\Runtime\MovieScene\FMovieSceneObjectBindingID) ObjectBinding )