/Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Public/MIDIDeviceManager.h
Creates an instance of a MIDI device controller that can be used to interact with a connected MIDI device
If everything goes okay, a valid MIDI device controller object will be returned. If anything goes wrong, a null reference will be returned.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MIDI Device Manager") static [UMIDIDeviceInputController](API\Plugins\MIDIDevice\UMIDIDeviceInputController) * CreateMIDIDeviceInputController ( const int32 DeviceID, const int32 MIDIBufferSize )