/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Selects the nodes that relate to the specified channels
void SelectByChannels ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) > InChannels, bool bSelectParentInstead, bool bSelect )