/Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/GeneratedNaniteDisplacedMeshEditorSubsystem.h
Tell the system what to callback when a dependency was changed for an actor the specified type.
void RegisterClassHandler ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > & ActorClass, [FActorClassHandler](API\Plugins\NaniteDisplacedMeshEditor\UGeneratedNanite-\FActorClassHandler) && ActorClassHandler )