/Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h
Called when a shader resource is cooked, so the shader format can perform platform-specific operations on the debug data. Does nothing on platforms that make no use of the platform debug data.
virtual void NotifyShaderCompiled ( const TConstArrayView< uint8 > & PlatformDebugData, [FName](API\Runtime\Core\UObject\FName) Format ) const