/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ListUtilityFunctions.h
Returns the number of Triangles in the Triangle list.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|ListUtils", Meta=(ScriptMethod)) static int GetTriangleListLength ( [FGeometryScriptTriangleList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptTriangleList) TriangleList )