/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/BakeRenderCaptureTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UBakeRenderCaptureToolProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
FString
MapPreview
The map type to preview
TArray<FString...
MapPreviewNamesList
EBakeTextureSam...
SamplesPerPixel
Number of samples per pixel
EBakeTextureRes...
TextureSize
Size of generated textures
float
ValidSampleDepthThreshold
This threshold is used to detect occlusion artefacts (e.g., silhouettes/blotches in the base color) so that texels exhibiting them can be cleaned up i.e., rejected and filled in using the values of nearby valid texels instead.