/Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h
bool ProcessArchive ( const [FString](API\Runtime\Core\Containers\FString) & PrimaryLangExt, const [FString](API\Runtime\Core\Containers\FString) & SourcePath, const [FString](API\Runtime\Core\Containers\FString) & DestinationPath )