/Engine/Source/Runtime/GeometryCore/Public/TransformTypes.h
input vector with inverse-Q transformation applied, ie Qinv(V) = InverseRotate(V)
[TVector](API\Runtime\Core\Math\TVector)< RealType > InverseTransformVectorNoScale ( const [UE::Math::TVector](API\Runtime\Core\Math\TVector)< RealType > & V ) const