/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h
Mirror Pose using cached mirror bones and components space arrays.
static void MirrorPose ( [FCompactPose](API\Runtime\Engine\FCompactPose) & Pose, [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) MirrorAxis, const [TArray](API\Runtime\Core\Containers\TArray)< [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) > & CompactPoseMirrorBones, const TCustomBoneIndexArray< FQuat, [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) > & ComponentSpaceRefRotations )