/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h
Applies force to character's movement
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAbilityTask_ApplyRootMotionRadialForce : public [UAbilityTask_ApplyRootMotion_Base](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_ApplyRootMotion_Bas-)
bool
bIsAdditive
bool
bIsPush
bool
bNoZForce
bool
bUseFixedWorldDirection
float
Duration
FRotator
FixedWorldDirection
FVector
Location
TObjectPtr<AAc...
LocationActor
FApplyRootMotio...
OnFinish
float
Radius
float
Strength
TObjectPtr<UCu...
StrengthDistanceFalloff
Strength of the force over distance to Location Curve Y is 0 to 1 which is percent of full Strength parameter to apply Curve X is 0 to 1 normalized distance (0 = 0cm, 1 = what Strength % at Radius units out)
TObjectPtr<UCu...
StrengthOverTime