/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h
Runtime representation of a StateTree transition.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FCompactStateTransition
uint8:  1
bTransitionEnabled
Indicates if the transition is enabled and should be considered.
uint16
ConditionsBegin
Indexto first condition to test
uint8
ConditionsNum
Number of conditions to test.
FStateTreeRando...
Delay
Transition delay.
FGameplayTag
EventTag
Transition event tag, used when trigger type is event.
EStateTreeTrans...
Priority
Priority of the transition.
FStateTreeState...
State
Target state of the transition
EStateTreeTrans...
Trigger
Type of the transition trigger.