/Engine/Source/Runtime/Engine/Public/AudioDevice.h
Gets the default reverb and interior settings for the provided world. Returns true if settings with WorldID were located
bool GetDefaultAudioSettings ( uint32 WorldID, [FReverbSettings](API\Runtime\Engine\Sound\FReverbSettings) & OutReverbSettings, [FInteriorSettings](API\Runtime\Engine\Sound\FInteriorSettings) & OutInteriorSettings ) const