/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonActivatableWidget.h
Implement to provide the input config to use when this widget is activated. Keep in mind when all widgets are deactivated,CommonUIwill not attempt to automatically restore the input config to before any widget was active. Note: This is a fallback used only if the native class parentage does not provide an input config.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=ActivatableWidget, Meta=(DisplayName="Get Desired Input Config")) [FUIInputConfig](API\Plugins\CommonUI\Input\FUIInputConfig) BP_GetDesiredInputConfig() const