/Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h
Adds the bound shader state to the cache.
FCachedBoundShaderStateLink_Threadsafe ( [FRHIMeshShader](API\Runtime\RHI\FRHIMeshShader) * MeshShader, [FRHIAmplificationShader](API\Runtime\RHI\FRHIAmplificationShader) * AmplificationShader, [FRHIPixelShader](API\Runtime\RHI\FRHIPixelShader) * PixelShader, [FRHIBoundShaderState](API\Runtime\RHI\FRHIBoundShaderState) * InBoundShaderState )