/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTests/Engine/SteamClient.h
Basic unit test for verifying simple client connection to a server, using the Steam net driver.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USteamClient : public [UIPClient](API\Plugins\NetcodeUnitTest\UnitTests\Engine\UIPClient)
bool
bPendingConnect
Whether or not ConnectMinimalClient is pending
FString
ServerSteamAddress
The server Steam address, parsed from the server log