/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataCacheUsageStats.h
FDerivedDataCacheResourceStat ( [FString](API\Runtime\Core\Containers\FString) InAssetType, bool bIsGameThreadTime, double InLoadTimeSec, double InLoadSizeMB, int64 InAssetsLoaded, double InBuildTimeSec, double InBuildSizeMB, int64 InAssetsBuilt )