/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDCollisionConstraintsUtil.h
namespace Chaos { void Chaos::ComputeHashTable ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ParticleArray, const FBox & BoundingBox, [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< int32, int32 > & HashTableMap, const float SpatialHashRadius ) }