/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingRendererComponent.h
Returns the Modulators of the component corresponding to the patch specified. Note, this node does a lookup on all fixture patches in use, hence may be slow and shouldn't be called on tick.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") bool GetPixelMappingComponentModulators ( [FDMXEntityFixturePatchRef](API\Plugins\DMXRuntime\Library\FDMXEntityFixturePatchRef) FixturePatchRef, [TArray](API\Runtime\Core\Containers\TArray)< [UDMXModulator](API\Plugins\DMXRuntime\Modulators\UDMXModulator) * > & DMXModulators )