/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h
[FString](API\Runtime\Core\Containers\FString) GetDerivedDataKey ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * Owner )