/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h
FGameplayTagSource ( [FName](API\Runtime\Core\UObject\FName) InSourceName, EGameplayTagSourceType InSourceType, [UGameplayTagsList](API\Runtime\GameplayTags\UGameplayTagsList) * InSourceTagList, [URestrictedGameplayTagsList](API\Runtime\GameplayTags\URestrictedGameplayTagsList) * InSourceRestrictedTagList )