/Engine/Plugins/Runtime/MassEntity/Source/MassEntity/Public/MassProcessorDependencySolver.h
struct FMassProcessorDependencySolver
TArray< FNode >
AllNodes
bool
bAnyCyclesDetected
const bool
bGameRuntime
const bool
bSingleThreadTarget
Indicates whether we're generating processor order to be run in single- or multi-threaded environment (usually this meas Dedicated Server vs Any other configuration).
FString
DependencyGraphFileName
TMap<FName, in...
NodeIndexMap
TArrayView<UMa...
Processors