/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputActionDomain.h
Describes an input-event handling domain. It's InnerBehavior determines how events flow between widgets within the domain and Behavior determines how events will flow to other Domains in the DomainTable.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UCommonInputActionDomain : public [UDataAsset](API\Runtime\Engine\Engine\UDataAsset)
ECommonInputEve...
Behavior
Behavior of an input event between Action Domains, i.e., how an event flows into the next Action Domain.
bool
bUseActionDomainDesiredInputConfig
ECommonInputEve...
InnerBehavior
Behavior of an input event within an Action Domain, i.e., how an event flows to a lower ZOrder active widget within the same Action Domain
ECommonInputMod...
InputMode
EMouseCaptureMo...
MouseCaptureMode