/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterWaves.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, NotBlueprintable, AutoExpandCategories="Water Waves") class UWaterWavesAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FOnUpdateWavesA...
OnUpdateWavesAssetData