/Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h
struct FRawMeshExportParams
TOptional<TArr...
ComponentsMaterialSlotName
Per-component material slot name (optional : if specified, one polygon group per component will be assigned the corresponding material slot's name, otherwise, MaterialSlotName will be used.
TOptional<TArr...
ComponentsToExport
List of components from the proxy to actually export (optional : if none specified, all landscape components will be exported)
TOptional<TArr...
ComponentsUVConfiguration
Per-component UV configuration, in case ComponentsToExport is specified (optional: if none specified, all UV channels will contain the same information, as specified by UVConfiguration + there must be as many elements as there are in ComponentsToExport
TOptional< FBox...
ExportBounds
Box/Sphere bounds which limits the geometry exported out into OutRawMesh (optional: if none specified, the entire mesh is exported)
EExportCoordina...
ExportCoordinatesType
Referential for the vertex coordinates.
int32
ExportLOD
LOD level to export. If none specified, LOD 0 will be used
FName
MaterialSlotName
Name of the default polygon group's material slot in the mesh.
TOptional< floa...
SkirtDepth
Depth of a one quad skirt to generate around the Proxy
FUVConfiguratio...
UVConfiguration
Describes what each UV channel should contain.