/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadataBuilder.h
[FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) * Build ( [FShaderParametersMetadata::EUseCase](API\Runtime\RenderCore\FShaderParametersMetadata\EUseCase) UseCase, const TCHAR * ShaderParameterName )