/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Return integer given an array of bytes. Up to the first 4 bytes in the array will be used for the conversion.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX") int32 BytesToInt ( const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Bytes, bool bUseLSB ) const