/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h
A set of parameters to describe how to transition between view targets.
struct FViewTargetTransitionParams
float
BlendExp
Exponent, used by certain blend functions to control the shape of the curve.
TEnumAsByte< en...
BlendFunction
Function to apply to the blend parameter.
float
BlendTime
Total duration of blend to pending view target. 0 means no blending.
uint32: 1
bLockOutgoing
If true, lock outgoing viewtarget to last frame's camera POV for the remainder of the blend.