/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Peform specified blend operation based upon selected keys in the curve editor or selected control rig controls
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool BlendValuesOnSelected ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence, [EAnimToolBlendOperation](API\Plugins\ControlRigEditor\EAnimToolBlendOperation) BlendOperation, float BlendValue )