/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/UniformTessellate.h
The number of triangles after the tessellation.
static int32 ExpectedNumTriangles ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const int32 TessellationNum )