/Engine/Plugins/Runtime/SkeletalMerging/Source/SkeletalMerging/Public/SkeletalMergingLibrary.h
static void AddSockets ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< class [USkeletalMeshSocket](API\Runtime\Engine\Engine\USkeletalMeshSocket) >> & InSockets )