/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/VoxelSolidifyMeshesTool.h
Properties of the solidify operation
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UVoxelSolidifyMeshesToolProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bApplyThickenShells
If true, uses the ThickenShells setting
bool
bSolidAtBoundaries
Whether to fill at the border of the bounding box, if the surface extends beyond the voxel boundaries
double
ExtendBounds
How far we allow bounds of solid surface to go beyond the bounds of the original input surface before clamping / cutting the surface off
int
SurfaceSearchSteps
How many binary search steps to take when placing vertices on the surface
double
ThickenShells
Thicken open-boundary surfaces (extrude them inwards) to ensure they are captured in the VoxWrap output.
double
WindingThreshold
Winding number threshold to determine what is consider inside the mesh