/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h
void DrawBoundingBox ( FBox & Box, [FCanvas](API\Runtime\Engine\FCanvas) * InCanvas, const [FSceneView](API\Runtime\Engine\FSceneView) * InView, const [FViewport](API\Runtime\Engine\FViewport) * InViewport, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor, const bool bInDrawBracket, const [FString](API\Runtime\Core\Containers\FString) & InLabelText )