/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargetBatchOperation.h
Return: list of new animation files created.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=IKBatchRetarget) static [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > DuplicateAndRetarget ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetsToRetarget, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SourceMesh, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [UIKRetargeter](API\Plugins\IKRig\Retargeter\UIKRetargeter) * IKRetargetAsset, const [FString](API\Runtime\Core\Containers\FString) & Search, const [FString](API\Runtime\Core\Containers\FString) & Replace, const [FString](API\Runtime\Core\Containers\FString) & Prefix, const [FString](API\Runtime\Core\Containers\FString) & Suffix, const bool bRemapReferencedAssets )