/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h
Perform evaluation. Can be called from worker threads.
void ParallelEvaluateAnimation ( bool bForceRefPose, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, [FParallelEvaluationData](API\Runtime\Engine\Animation\FParallelEvaluationData) & OutAnimationPoseData )