/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdRepresentationActorManagement.h
Teleports the actor at the specified transform by preserving its velocity and without collision. The destination will be adjusted to fit an existing capsule.
virtual void TeleportActor ( const FTransform & Transform, [AActor](API\Runtime\Engine\GameFramework\AActor) & Actor, [FMassCommandBuffer](API\Plugins\MassEntity\FMassCommandBuffer) & CommandBuffer ) const