/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphRenderPassNode.h
Called when this should set up for rendering a new shot. Called on the CDO.
void Setup ( const [FMovieGraphRenderPassSetupData](API\Plugins\MovieRenderPipelineCore\Graph\FMovieGraphRenderPassSetupData) & InSetupData )