/Engine/Source/Runtime/Engine/Classes/Particles/VectorField/ParticleModuleVectorFieldLocal.h
class UParticleModuleVectorFieldLocal : public [UParticleModuleVectorFieldBase](API\Runtime\Engine\Particles\VectorField\UParticleModuleVectorFieldBase)
uint32: 1
bIgnoreComponentTransform
Ignore component transform.
uint32: 1
bTileX
Tile vector field in x axis?
uint32: 1
bTileY
Tile vector field in y axis?
uint32: 1
bTileZ
Tile vector field in z axis?
uint32: 1
bUseFixDT
Use fix delta time in the simulation?
float
Intensity
Intensity of the local vector field.
FRotator
RelativeRotation
Rotation of the vector field relative to the emitter.
FVector
RelativeScale3D
Scale of the vector field relative to the emitter.
FVector
RelativeTranslation
Translation of the vector field relative to the emitter.
float
Tightness
Tightness tweak value: 0: Force 1: Velocity.
TObjectPtr< cla...
VectorField
Vector field asset to use.