/Engine/Source/Runtime/Engine/Classes/Engine/Level.h
struct FLevelSimplificationDetails
bool
bBakeFoliageToLandscape
Whether to bake foliage into landscape static mesh texture
bool
bBakeGrassToLandscape
Whether to bake grass into landscape static mesh texture
bool
bCreatePackagePerAsset
Whether to create separate packages for each generated asset. All in map package otherwise
bool
bOverrideLandscapeExportLOD
float
DetailsPercentage
Percentage of details for static mesh proxy
int32
LandscapeExportLOD
Landscape LOD to use for static mesh generation, when not specified 'Max LODLevel' from landscape actor will be used
FMaterialProxyS...
LandscapeMaterialSettings
Landscape material simplification
FMaterialProxyS...
StaticMeshMaterialSettings
Landscape material simplification