/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/HeightfieldMinMaxTexture.h
Container for aUTexture2Dthat can be built from aFHeightfieldMinMaxTextureBuildDescdescription.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Rendering, BlueprintType) class UHeightfieldMinMaxTexture : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr< cla...
LodBiasMinMaxTexture
A LodBias MinMax texture derived from the LodBias texture
TObjectPtr< cla...
LodBiasTexture
A LodBias texture derived from the Height MinMax texture
int32
MaxCPULevels
The number of mip levels to clone for CPU access.
TObjectPtr< cla...
Texture
The Height MinMax texture.
TArray< FVector...
TextureData
The raw MinMax data from the low resolution mip levels of Texture.
TArray< int32 >
TextureDataMips
The starting array index for the data of each mip stored in TextureData.
FIntPoint
TextureDataSize
The size of the largest mip stored in TextureData.