/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlData.h
Defines a target position and orientation, and also the target velocity and angular velocity. In many cases the velocities will be calculated automatically (e.g. when setting the target position, the component will optionally calculate an implied velocity. However, the user can also specify a target velocity directly. Note that the velocity influences the control through the damping parameters inFPhysicsControlData
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPhysicsControlTarget
bool
bApplyControlPointToTarget
Whether to use the ControlPoint as an offset for the target transform, as well as the physical body.
FVector
TargetAngularVelocity
The target angular velocity (revolutions per second) of the child body, relative to the parent body
FRotator
TargetOrientation
The target orientation of the child body, relative to the parent body
FVector
TargetPosition
The target position of the child body, relative to the parent body
FVector
TargetVelocity
The target velocity of the child body, relative to the parent body