/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStackEntryAddAction
TObjectPtr<UNi...
ClipboardFunction
If mode is SetParameter, represents the pending parameter to set directly and create a stack entry for. Otherwise this value is ignored.
EStackEntryAddA...
Mode
The mode of the AddStackEntryAction: when the action is applied to aUNiagaraEmitterConversionContextduring Finalize(), the mode chooses what form of stack entry to add.
FName
ModuleName
If Mode is Module, acts as a key to lookup the ScriptConversionContext.
TObjectPtr<UNi...
ScriptConversionContext
If Mode is Module, represents the pending module script to create a stack entry for. Otherwise this value is ignored.
FStackEntryID
StackEntryID
Info to find the category of the stack to add the stack entry to.