/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Sets a control's settings given a control key
Returns true if the settings have been set correctly
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController) bool SetControlSettings ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InKey, [FRigControlSettings](API\Plugins\ControlRig\Rigs\FRigControlSettings) InSettings, bool bSetupUndo ) const