/Engine/Source/Runtime/Engine/Classes/Sound/AudioVolume.h
Struct encapsulating settings for interior areas.
struct FInteriorSettings
bool
bIsWorldSettings
Whether these interior settings are the default values for the world.
float
ExteriorLPF
The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume.
float
ExteriorLPFTime
The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume.
float
ExteriorTime
The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume.
float
ExteriorVolume
The desired volume of sounds outside the volume when the player is inside the volume.
float
InteriorLPF
The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume.
float
InteriorLPFTime
The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume.
float
InteriorTime
The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volume.
float
InteriorVolume
The desired volume of sounds inside the volume when the player is outside the volume.