/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphTraversalContext.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMovieGraphTraversalContext
TObjectPtr<UMo...
Job
The job in the queue this traversal context is for. Needed to fetch variable values from the job.
FMovieGraphRend...
RenderDataIdentifier
The name of the render resource this state was captured for.
FName
RootBranch
TObjectPtr<UMo...
RootGraph
The root graph to start our traversal from.
int32
ShotCount
The total number of shots being rendered for this job.
int32
ShotIndex
Which shot (out of ShotCount) is this time step for?
FMovieGraphTime...
Time
The time data(output frame, delta times, etc.)