/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectCollisionInterface.h
Returns all the overlaps within A given a shape B.
template<typename TOverlapHit> bool PhysicsObjectOverlap ( const [FConstPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FConstPhysicsObjectHandle) ObjectA, const FTransform & InTransformA, const [FConstPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FConstPhysicsObjectHandle) ObjectB, const FTransform & InTransformB, bool bTraceComplex, [TArray](API\Runtime\Core\Containers\TArray)< TOverlapHit > & OutOverlaps )