/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAAsset.h
Used when importing behavior into archetype SkelMesh in the editor, and when updating SkeletalMesh runtime with GeneSplicer
void SetBehaviorReader ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDNAReader](API\Plugins\RigLogicModule\IDNAReader) > SourceDNAReader )