/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/LevelSequenceVCamLibrary.h
Gets all cameras currently spawned by the active level sequence. Note: You must have calledULevelSequenceEditorBlueprintLibrary::OpenLevelSequencebefore calling this function. Note: Only works in the editor.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera | Level Sequence") static [TArray](API\Runtime\Core\Containers\TArray)< [FPilotableSequenceCameraInfo](API\Plugins\VirtualCamera\FunctionLibraries\FPilotableSequenceCameraInfo) > FindPilotableCamerasInActiveLevelSequence()