/Engine/Source/Runtime/Engine/Classes/Components/LineBatchComponent.h
The line batch component buffers and draws lines (and some other line-based shapes) in a scene. This can be useful for debug drawing, but is not very performant for runtime use.
class ULineBatchComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
TArray<FBatche...
BatchedLines
Buffer of lines to draw
TArray<FBatche...
BatchedMeshes
Buffer of simple meshes to draw
TArray<FBatche...
BatchedPoints
Buffer or points to draw
uint32: 1
bCalculateAccurateBounds
Whether to calculate a tight accurate bounds (encompassing all points), or use a giant bounds that is fast to compute.
float
DefaultLifeTime
Default time that lines/points will draw for