/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Adds a request to instantiate components on actors of the given classes. Returns a handle that will keep the request "alive" until it is destructed, at which point the request is removed.
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FComponentRequestHandle](API\Plugins\ModularGameplay\Components\FComponentRequestHandle) > AddComponentRequest ( const [TSoftClassPtr](API\Runtime\CoreUObject\UObject\TSoftClassPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > & ReceiverClass, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > ComponentClass )