/Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h
struct FBlueprintDebugObjectInstance
FString
EditorObjectPath
Object path to object in the editor, will only be set for static objects
FString
ObjectLabel
Friendly label for object to debug
FString
ObjectPath
Raw object path of spawned PIE object, this is not a SoftObjectPath because we don't want it to get fixed up
TWeakObjectPtr<...
ObjectPtr
Actual object to debug, can be null