/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h
virtual bool PerformProjectSpecificConversions ( [TStrongObjectPtr](API\Runtime\CoreUObject\UObject\TStrongObjectPtr)< [UDataLayerToAssetCommandletContext](API\Editor\UnrealEd\Commandlets\UDataLayerToAssetCommandletConte-) > & CommandletContext )