/Engine/Plugins/VirtualProduction/TextureShare/Source/TextureShare/Public/Blueprints/TextureShareBlueprintContainersBase.h
Texture with name for receive
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FTextureShareReceiveTextureDesc
FString
Name
Resource name (used for IPC)
TObjectPtr<UTe...
Texture
Resource to receive.