/Engine/Source/Runtime/AudioMixer/Classes/SubmixEffects/AudioMixerSubmixEffectReverb.h
The time it takes to process the master reverb.
struct FSubmixEffectReverbSettings
float
AirAbsorptionGainHF
Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption
bool
bBypass
Bypasses reverb
bool
bBypassEarlyReflections
Bypasses early reflections
bool
bBypassLateReflections
Bypasses late reflections.
float
DecayHFRatio
Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much quicker or slower the high frequencies decay relative to the lower frequencies.
float
DecayTime
Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb
float
Density
Density - 0.0 < 0.85 < 1.0 - Coloration of the late reverb - lower value is more grainy
float
Diffusion
Diffusion - 0.0 < 0.85 < 1.0 - Echo density in the reverberation decay - lower is more grainy
float
DryLevel
Overall dry level of the reverb effect.
float
Gain
Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control
float
GainHF
Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound
float
LateDelay
Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections
float
LateGain
Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb
float
ReflectionsDelay
Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection
float
ReflectionsGain
Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflections
float
WetLevel
Overall wet level of the reverb effect.