/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetFloatDistributionUniformValues ( [UDistributionFloatUniform](API\Runtime\Engine\Distributions\UDistributionFloatUniform) * Distribution, float & OutMin, float & OutMax )