/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolyPathFunctions.h
Create a closed circle on the XY plane around the given Center.Byour convention for closed paths, the end vertex isnota duplicate of the start vertex.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolyPath") static [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) CreateCirclePath2D ( FVector2D Center, float Radius, int NumPoints )