/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/DisplaceMeshTool.h
PropertySet for properties affecting the Image Map displacement type.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UDisplaceMeshTextureMapProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
TObjectPtr<UCu...
AdjustmentCurve
This curve is queried in the range [0,1] to adjust contrast of the displacement map.
bool
bApplyAdjustmentCurve
When true, applies a function to remap the values in the displacement map, which can be used for contrast adjustment.
bool
bRecalcNormals
Recalculate normals from displaced mesh.
EDisplaceMeshTo...
Channel
Channel in the displacement map to use.
TObjectPtr<UTe...
DisplacementMap
Displacement map. Only the first channel is used.
float
DisplacementMapBaseValue
The value in the texture map that corresponds to no displacement.
FVector2D
UVOffset
When sampling from the texture map, how to offset the mesh UV's.
FVector2D
UVScale
When sampling from the texture map, how to scale the mesh UV's in the x and y directions.