/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/AverageOverlayToVertices.h
Compute the per-vertex values which are the weighted average of all vertex element values stored in the overlay.
true on success, false otherwise
template<typename RealType, int ElementSize> bool AverageOverlay ( const [TDynamicMeshOverlay](API\Runtime\GeometryCore\DynamicMesh\TDynamicMeshOverlay)< RealType, ElementSize > * Overlay, [TArray](API\Runtime\Core\Containers\TArray)< RealType > & VertexValues, [TArray](API\Runtime\Core\Containers\TArray)< bool > & HasElements )