/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Returns whether or not the object passed in is of (or inherits from) the class type.
True if the object is of (or inherits from) the class type.
static bool ObjectIsA ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > ObjectClass )