/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h
struct FDelegates
TArray<FPredic...
CaughtUpDelegates
This delegate is called when replicated state has caught up with the prediction key.
TArray<FPredic...
RejectedDelegates
This delegate is called if the prediction key is associated with an action that is explicitly rejected by the server.