/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Libraries/VPRenderingBlueprintLibrary.h
Returns a functor to activate a scene view extension when theFViewportin the SceneViewExtensionContext is selectively:
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Production|Rendering") static void GenerateSceneViewExtensionIsActiveFunctorForViewportType ( [FSceneViewExtensionIsActiveFunctor](API\Runtime\Engine\FSceneViewExtensionIsActiveFunct-) & OutIsActiveFunction, bool bPIE, bool bSIE, bool bEditorActive, bool bGamePrimary )