/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h
Provides access to the UI code for registering OnAudioInputDeviceChanged delegates.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, BlueprintType) class UTakeRecorderAudioInputSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)