/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/SwitchActor.h
Switch Actor allows quickly toggling the visibility of its child actors so that only one is visible at a time. It can also be captured with the Variant Manager to expose this capability as a property capture
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ASwitchActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)