/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h
Collect a set of seed points from this Mesh, mapped through LocalToWorldFunc to world space. Must be callable in parallel from any thread.
void CollectSeedPoints ( [TArray](API\Runtime\Core\Containers\TArray)< FVector3d > & WorldPoints, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector3d(const FVector3d &)> LocalToWorldFunc )