/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h
Calculate the inertia tensor of a collection of shapes
static FMatrix CalculateInertia ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPhysShape](API\Runtime\Engine\Animation\FAnimPhysShape) > & InShapes, const FVector & InCenterOfMass )