/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphDataTypes.h
Supplemental data to store with a file future so we can retrieve information about what the future was doing once it finishes writing to disk.
struct FMovieGraphOutputFutureData
FMovieGraphRend...
DataIdentifier
Which render pass is this for?
FString
FilePath
What was the filepath on disk that was generated by the future?
UMoviePipelineE...
Shot
Which shot is this for?