/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h
Initialization constructor.
FSkinnedAssetAsyncBuildWorker ( [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * InSkinnedAsset, [FSkinnedAssetPostLoadContext](API\Runtime\Engine\Engine\FSkinnedAssetPostLoadContext) && InPostLoadContext )