/Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeColor.h
Struct containing Sound Scape Element Control Data.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSoundscapeColorPlaybackSettings
bool
bLimitPlaybackDuration
Limit Ambient Bed's playback duration.
bool
bRandomizeStartingSeekTime
Upon starting playback, will randomly seek into the Sound if true.
float
MaxPlaybackDuration
This is the maximum playback duration for this ambient bed (assuming a looping sound), ignored if bLimitPlaybackDuration is false.
float
MinPlaybackDuration
This is the minimum playback duration for this ambient bed (assuming a looping sound), ignored if bLimitPlaybackDuration is false.