/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorBlueprintLibrary.h
Being transient also means that transactions happening on them will NOT be replicated on other connected multi-user machines
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production") static [AVPTransientEditorTickableActorBase](API\Plugins\VPUtilitiesEditor\AVPTransientEditorTickableActorB-) * SpawnVPTransientEditorTickableActor ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AVPTransientEditorTickableActorBase](API\Plugins\VPUtilitiesEditor\AVPTransientEditorTickableActorB-) > ActorClass, const FVector Location, const FRotator Rotation )