/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Extract collisions for cloth from this component (given a component we want to apply the data to)
static void ExtractCollisionsForCloth ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SourceComponent, [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * PhysicsAsset, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * DestClothComponent, [FClothCollisionData](API\Runtime\ClothingSystemRuntimeInterface\FClothCollisionData) & OutCollisions, [FClothCollisionSource](API\Runtime\Engine\FClothCollisionSource) & ClothCollisionSource )