/Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h
Integrate a single spring.
static void IntegrateSpring ( const float DeltaTime, const float SpringDisplacement, const float SpringVelocity, const [FSimpleSuspensionSpringParams](API\Runtime\Engine\Physics\FSimpleSuspensionSpringParams) & SpringParams, const float SprungMass, float & OutNewSpringDisplacement, float & OutNewSpringVelocity )