/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBlueprintLibrary.h
Loads the specified manifest file and converts it into anUMoviePipelineQueue. Use in combination with SaveQueueToManifestFile.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline") static [UMoviePipelineQueue](API\Plugins\MovieRenderPipelineCore\UMoviePipelineQueue) * LoadManifestFileFromString ( const [FString](API\Runtime\Core\Containers\FString) & InManifestFilePath )