/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedPlayerInput.h
Note: Source reference only. Use EnhancedActionMappings for the actual mappings (with properly instanced triggers/modifiers)
const [TMap](API\Runtime\Core\Containers\TMap)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< const [UInputMappingContext](API\Plugins\EnhancedInput\UInputMappingContext) >, int32 > & GetAppliedInputContexts() const