/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Vehicles") static void BreakWheeledSnapshot ( const struct [FWheeledSnaphotData](API\Plugins\ChaosVehicles\FWheeledSnaphotData) & Snapshot, FTransform & Transform, FVector & LinearVelocity, FVector & AngularVelocity, int & SelectedGear, float & EngineRPM, [TArray](API\Runtime\Core\Containers\TArray)< [FWheelSnapshot](API\Plugins\ChaosVehicles\FWheelSnapshot) > & WheelSnapshots )