/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h
class FSkeletalMeshLODRenderData : public [FRefCountBase](API\Runtime\Core\Templates\FRefCountBase)
TArray< FBoneIn...
ActiveBoneIndices
uint32:  1
bIsLODOptional
Whether this LOD is below MinLod
uint32:  1
bStreamedDataInlined
Whether buffers of this LOD is inlined (i.e. stored in .uexp instead of .ubulk)
uint32
BuffersSize
FByteBulkData
BulkData
FSkeletalMeshVe...
ClothVertexBuffer
A buffer for cloth mesh-mesh mapping
FMorphTargetVer...
MorphTargetVertexInfoBuffers
GPU friendly access data for MorphTargets for an LOD
FMultiSizeIndex...
MultiSizeIndexContainer
IndexBuffer (MultiSize: 16bit or 32bit)
TArray<FSkelMe...
RenderSections
Info about each section of this LOD for rendering
TArray< FBoneIn...
RequiredBones
FSkinWeightProf...
SkinWeightProfilesData
Skin weight profile data structures, can contain multiple profiles and their runtimeFSkinWeightVertexBuffer
FSkinWeightVert...
SkinWeightVertexBuffer
Skin weights for skinning
FRayTracingGeom...
SourceRayTracingGeometry
Precooked ray tracing geometry.
FStaticMeshVert...
StaticVertexBuffers
Static vertices from chunks for skinning on GPU
FByteBulkData
StreamingBulkData
FSkeletalMeshVe...
VertexAttributeBuffers