/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PropertySets/ColorChannelFilterPropertyType.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FModelingToolsColorChannelFilter
bool
bAlpha
Alpha Channel
bool
bBlue
Blue Channel
bool
bGreen
Green Channel
bool
bRed
Red Channel