/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Delegate used to capture skeltal meshes to single-frame animations when 'keeping simulation changes'
typedef TBaseDelegate_OneParam< [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) *, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * > FCaptureSingleFrameAnimSequence