/Engine/Plugins/VirtualProduction/Takes/Source/CacheTrackRecorder/Public/Recorder/CacheTrackRecorder.h
Access the sequence asset that this recorder is recording into
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Cache Recorder") [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * GetSequence() const