/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationICVFX_LightcardRenderSettings
FDisplayCluster...
AdvancedRenderSettings
Advanced render settings.
bool
bReplaceViewport
Override the texture of the target viewport from this lightcard RTT
FDisplayCluster...
GenerateMips
FDisplayCluster...
PostprocessBlur
FDisplayCluster...
Replace
Override viewport render from source texture.