/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/PropertyContainerHandle.h
Blueprint wrapper forFPropertycontainers
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPropertyContainerHandle
void *
PropertyContainerPtr
Pass this to FProperty::ContainerPtrToValuePtr(PropertyContainer). Never null.