/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h
Map from component type to the broker for that type.
static [TMap](API\Runtime\Core\Containers\TMap)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) >, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IComponentAssetBroker](API\Editor\UnrealEd\IComponentAssetBroker) > > ComponentToBrokerMap;