/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SmoothBoneWeights.h
// Run the operator const float SmoothStrength = 0.2; if (SmoothBoneWeights.Validate() ==EOperationValidationResult::Ok) { for (const int32 VertexID : VerticesToSmooth) { SmoothBoneWeights.SmoothWeightsAtVertex(VertexID, SmoothStrength); } }
class FSmoothDynamicMeshVertexSkinWeights : public [UE::Geometry::TSmoothBoneWeights< FBoneIndexType, float >](API\Plugins\DynamicMesh\Operations\TSmoothBoneWeights)
FDynamicMeshVer...
Attribute
TUniquePtr<TBo...
SkinWeightsAttributeDataSource