/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h
void InitializeTransforms ( [FAnimInstanceProxy](API\Runtime\Engine\Animation\FAnimInstanceProxy) * MyAnimInstanceProxy, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactPose](API\Runtime\Engine\FCompactPose) > & MeshBases )