/Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassComponentHitSubsystem.h
Subsystem that keeps track of the latest component hits and allow mass entities to retrieve and handle them
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassComponentHitSubsystem : public [UTickableWorldSubsystem](API\Runtime\Engine\Subsystems\UTickableWorldSubsystem)
TObjectPtr<UMa...
AgentSubsystem
TMap<TObjectPt...
ComponentToEntityMap
TMap<FMassEnti...
EntityToComponentMap
TMap<FMassEnti...
HitResults
TObjectPtr<UMa...
SignalSubsystem