/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Returns a reference to the Attribute Set instance, if one exists in this component
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="Gameplay Attributes") const [UAttributeSet](API\Plugins\GameplayAbilities\UAttributeSet) * GetAttributeSet ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAttributeSet](API\Plugins\GameplayAbilities\UAttributeSet) > AttributeSetClass ) const