/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
MaybeMarkPackageAsAlreadyLoaded Mark the package as already loaded if we have already cooked the package for all requested target platforms this hints to the objects on load that we don't need to load all our bulk data
void MaybeMarkPackageAsAlreadyLoaded ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package )