/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/ModelingSceneSnappingManager.h
API for managing the set of Actors/Components that the snapping system knows about. Currently this is for Volumes and DynamicMeshActors/Components, the SnappingManager builds it's own spatial data structure cache for these types of meshes. StaticMeshComponents are automatically included and handled via world-traces and the physics system.
true if this Component type is supported by the spatial-cache tracking for hit and snap testing
virtual bool IsComponentTypeSupported ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component ) const