/Engine/Source/Editor/UnrealEd/Public/AssetImportTask.h
Get the list of imported objects. Note that if the import was asynchronous, this will block until the results are ready. To test whether asynchronous results are ready or not, useIsAsyncImportComplete().
const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & GetObjects() const