/Engine/Plugins/Media/WmfMedia/Source/WmfMediaFactory/Public/WmfMediaSettings.h
Settings for the WmfMedia plug-in.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class UWmfMediaSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
AllowNonStandardCodecs
Whether to allow the loading of media that uses non-standard codecs (default = off).
bool
bAreHardwareAcceleratedCodecRegistered
Set when at least one registered codec is hardware accelerated.
bool
HardwareAcceleratedVideoDecoding
Use hardware accelerated video acceleration (GPU) when possible otherwise fallback to software implementation (CPU), Windows and DX11 only.
bool
LowLatency
Enable low latency processing in the Windows media pipeline (default = off).
bool
NativeAudioOut
Play audio tracks via the operating system's native sound mixer (default = off).