/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h
Helper function to preload required assets (including those referenced on pins)
void PreloadRequiredAssetsHelper ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAsset, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InExposedPin )