/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Team.h
FAITeamStimulusEvent ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InBroadcaster, [AActor](API\Runtime\Engine\GameFramework\AActor) * InEnemy, const FVector & InLastKnowLocation, float EventRange, float PassedInfoAge, float InStrength )