/Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h
When a restarted handshake is completed, this is used to match it up with the existing NetConnection
Whether or not the specified component, belongs to the client which restarted the handshake
bool DoesRestartedHandshakeMatch ( [StatelessConnectHandlerComponent](API\Runtime\Engine\PacketHandlers\StatelessConnectHandlerComponent) & NetConnComponent ) const