/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulationStatics.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAudioModulationStatics : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
AdvancedDisplay
Creates a modulation bus with the provided default value.
Keywords
WorldContext
Manually activates a modulation bus.