/Engine/Source/Runtime/Engine/Public/Subsystems/SubsystemBlueprintLibrary.h
Get a Game Instance Subsystem from the Game Instance associated with the provided context
static [UGameInstanceSubsystem](API\Runtime\Engine\Subsystems\UGameInstanceSubsystem) * GetGameInstanceSubsystem ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UGameInstanceSubsystem](API\Runtime\Engine\Subsystems\UGameInstanceSubsystem) > Class )