/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h
void SetParticleSleepType ( [FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * Particle, [ESleepType](API\Runtime\Chaos\Chaos\Chaos__ESleepType) InSleepType )