/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(BlueprintSpawnableComponent), ClassGroup=Physics, Experimental) class UPhysicsControlInitializerComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
bool
bCreateControlsAtBeginPlay
If set, then CreateControls will be called in our BeginPlay event, attempting to find a PhysicsControlComponent in our parent actor.
TMap<FName,FI...
InitialBodyModifiers
This can be filled in to automatically create body modifiers during the BeginPlay event.
FInitialCharact...
InitialCharacterControls
This can be filled in to automatically create whole-character controls (by specifying limbs etc) for a skeletal mesh during the BeginPlay event.
TMap<FName,FI...
InitialControls
This can be filled in to automatically create controls during the BeginPlay event.