/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBasicEditFunctions.h
Set all vertex positions in the TargetMesh to the specified Positions.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SetAllMeshVertexPositions ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptVectorList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptVectorList) PositionList, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )