/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Single path wrapper
virtual int32 ScanPathForPrimaryAssets ( [FPrimaryAssetType](API\Runtime\CoreUObject\UObject\FPrimaryAssetType) PrimaryAssetType, const [FString](API\Runtime\Core\Containers\FString) & Path, [UClass](API\Runtime\CoreUObject\UObject\UClass) * BaseClass, bool bHasBlueprintClasses, bool bIsEditorOnly, bool bForceSynchronousScan )