/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsBindingTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USkinWeightsBindingToolProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bDebugDraw
ESkinWeightsBin...
BindingType
Binding type to use
FName
CurrentBone
int32
MaxInfluences
Maximum bones that will influence each vertex
float
Stiffness
Stiffness of binding. Lower values allow more distant bones to contribute more
int32
VoxelResolution
The resolution of the voxel grid if doing geodesic voxel binding