/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyOceanComponent.h
Generates the mesh representation of the water body
virtual bool GenerateWaterBodyMesh ( [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & OutMesh, [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * OutDilatedMesh ) const