/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationSkelVertSurface.h
class UParticleModuleLocationSkelVertSurface : public [UParticleModuleLocationBase](API\Runtime\Engine\Particles\Location\UParticleModuleLocationBase)
uint32: 1
bEnforceNormalCheck
When true use the RestrictToNormal and NormalTolerance values to check surface normals
uint32: 1
bInheritBoneVelocity
If true, particles inherit the associated bone velocity when spawned
uint32:  1
bInheritUV
If true, particles inherit the associated UV data on spawn.
uint32:  1
bInheritVertexColor
If true, particles inherit the associated vertex color on spawn.
uint32: 1
bOrientMeshEmitters
If true, rotate mesh emitter meshes to orient w/ the vert/surface
uint32: 1
bUpdatePositionEachFrame
If true, update the particle locations each frame with that of the vert/surface
TObjectPtr< cla...
EditorSkelMesh
The name of the skeletal mesh to use in the editor
uint32
InheritUVChannel
UV channel to inherit from the spawn mesh, internally clamped to those available.
float
InheritVelocityScale
A scale on how much of the bone's velocity a particle will inherit.
float
NormalCheckTolerance
Normal tolerance.
float
NormalCheckToleranceDegrees
Normal tolerance. 0 degrees means it must be an exact match, 180 degrees means it can be any angle.
FVector
NormalToCompare
Use this normal to restrict spawning locations
FName
SkelMeshActorParamName
The parameter name of the skeletal mesh actor that supplies the SkelMeshComponent for in-game.
TEnumAsByte< en...
SourceType
Whether the module uses Verts or Surfaces for locations.
FVector
UniversalOffset
An offset to apply to each vert/surface
TArray<FName>
ValidAssociatedBones
This module will only spawn from verts or surfaces associated with the bones in this list
TArray< int32 >
ValidMaterialIndices
Array of material indices that are valid materials to spawn from.