/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h
Simple constructor, passing redundant data for performance
FGameplayTagNode ( [FName](API\Runtime\Core\UObject\FName) InTag, [FName](API\Runtime\Core\UObject\FName) InFullTag, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGameplayTagNode](API\Runtime\GameplayTags\FGameplayTagNode) > InParentNode, bool InIsExplicitTag, bool InIsRestrictedTag, bool InAllowNonRestrictedChildren )