/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigEditorController.h
Initialize the editor controller to an instance of the IK Rig editor
void Initialize ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FIKRigEditorToolkit](API\Plugins\IKRigEditor\RigEditor\FIKRigEditorToolkit) > Toolkit, const [UIKRigDefinition](API\Plugins\IKRig\Rig\UIKRigDefinition) * Asset )