/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
virtual bool GetAdditionalLevelsToConvert ( [ULevel](API\Runtime\Engine\Engine\ULevel) * Level, [TArray](API\Runtime\Core\Containers\TArray)< [ULevel](API\Runtime\Engine\Engine\ULevel) * > & SubLevels )