/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_Trace.h
void AimWithPlayerController ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InSourceActor, [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) Params, const FVector & TraceStart, FVector & OutTraceEnd, bool bIgnorePitch ) const