/Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h
Initialize the player.
void Initialize ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InLevelSequence, [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel, const [FLevelSequenceCameraSettings](API\Runtime\LevelSequence\FLevelSequenceCameraSettings) & InCameraSettings )