/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/EpicSynth1Component.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Synth, Meta=(BlueprintSpawnableComponent)) class UModularSynthPresetBank : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<FModula...
Presets