/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescUtils.h
Update an actor descriptor with new values coming from the provided actor descriptor.
static void UpdateActorDescriptorFromActorDescriptor ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) > & InActorDesc, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) > & OutActorDesc )