/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsEditorModule/Public/WorldPartitionSmartObjectCollectionBuilder.h
WorldPartitionBuilder dedicated to collect all smart object components from a world and store them in the collection.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UWorldPartitionSmartObjectCollectionBuilder : public [UWorldPartitionBuilder](API\Editor\UnrealEd\WorldPartition\UWorldPartitionBuilder)
bool
bRemoveEmptyCollections
TArray< uint32 ...
NumSmartObjectsBefore
uint32
NumSmartObjectsTotal
TArray< uint32 ...
OriginalContentsHash
TArray< FWorldP...
SmartObjectReferences