/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h
Get the actor dependency to this object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimationTrack") bool GetCustomActorDependencyUid ( [FString](API\Runtime\Core\Containers\FString) & DependencyUid ) const