/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Retrieves all dependencies that need to be nativized for this to work as a nativized Blueprint
static void FindNativizationDependencies ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [TArray](API\Runtime\Core\Containers\TArray)< [UClass](API\Runtime\CoreUObject\UObject\UClass) * > & NativizeDependenciesOut )