/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/EpicSynth1Component.h
Sets the LFO patch type. LFO patch determines what parameter is modulated by the LFO.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Synth|Components|Audio") void SetLFOPatch ( int32 LFOIndex, [ESynthLFOPatchType](API\Plugins\Synthesis\ESynthLFOPatchType) LFOPatchType )