/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Sets pending section on active montage
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Animation") void MontageSetNextSectionName ( [FName](API\Runtime\Core\UObject\FName) FromSectionName, [FName](API\Runtime\Core\UObject\FName) ToSectionName )