/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h
void WriteCustomDataFloatsAtStartIndex ( int32 StaticMeshIndex, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< float > & CustomFloats, const int32 FloatsPerInstance, const int32 StartIndex, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & ExcludeStaticMeshRefs )