/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Store cloth simulation data into OutClothSimulData. OverrideUSkinnedMeshComponent.
virtual void GetUpdateClothSimulationData_AnyThread ( [TMap](API\Runtime\Core\Containers\TMap)< int32, [FClothSimulData](API\Runtime\ClothingSystemRuntimeInterface\FClothSimulData) > & OutClothSimulData, FMatrix & OutLocalToWorld, float & OutClothBlendWeight )