/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Pastes selected actors from the clipboard. NOTE: Doesn't support pasting prefab instance actors!
void PasteSelectedActorsFromClipboard ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [FText](API\Runtime\Core\Internationalization\FText) & TransDescription, const EPasteTo PasteTo )