/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureStateChangeObserver.h
virtual void OnGameFeatureDeactivating ( const [UGameFeatureData](API\Plugins\GameFeatures\UGameFeatureData) * GameFeatureData, [FGameFeatureDeactivatingContext](API\Plugins\GameFeatures\FGameFeatureDeactivatingContext) & Context, const [FString](API\Runtime\Core\Containers\FString) & PluginURL )