/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h
Base class for all factories An object responsible for creating and importing new objects.
class UFactory : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<UObject...
AdditionalImportedObjects
TObjectPtr< cla...
AssetImportTask
Task for importing file via script interfaces
TObjectPtr< con...
AutomatedImportData
Data for how to import files via the automated command line importing interface
uint32:  1
bCreateNew
The default value to return fromCanCreateNew()
uint32: 1
bEditAfterNew
True if the associated editor should be opened after creating a new object.
uint32: 1
bEditorImport
True if the factory imports objects from files.
uint32: 1
bText
True if the factory imports objects from text.
TSubclassOf<UO...
ContextClass
Class of the context object used to help create the object.
TArray<FString...
Formats
List of formats supported by the factory.
int32
ImportPriority
Determines the order in which factories are tried when importing or reimporting an object.
int32
OverwriteYesOrNoToAllState
For interactive object imports, this value indicates whether the user wants objects to be automatically overwritten (See EAppReturnType), or -1 if the user should be prompted.
TSubclassOf<UO...
SupportedClass
The class manufactured by this factory.