/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicVertexSkinWeightsAttribute.h
Update the overlay to reflect an edge flip in the parent
virtual void OnFlipEdge ( const [FDynamicMesh3::FEdgeFlipInfo](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3\FEdgeFlipInfo) & FlipInfo )