/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Calls SetControlTargetPosition for each element of the control names and positions. These array should match in size.
true if the control/position arrays match, false if they don't.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool SetControlTargetPositionsFromArray ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Names, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Positions, const float VelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget )