/Engine/Source/Runtime/Engine/Classes/Animation/AttributesContainer.h
namespace UE { namespace Anim { namespace Conversion { template<> [FMeshPoseBoneIndex](API\Runtime\AnimationCore\FMeshPoseBoneIndex) UE::Anim::Conversion::MakeIndex ( [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) BoneIndex, const [FBoneContainer](API\Runtime\Engine\FBoneContainer) & BoneContainer ) } } }