/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Hearing.h
Report a noise event.
static void ReportNoiseEvent ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, FVector NoiseLocation, float Loudness, [AActor](API\Runtime\Engine\GameFramework\AActor) * Instigator, float MaxRange, [FName](API\Runtime\Core\UObject\FName) Tag )