/Engine/Source/Runtime/Engine/Classes/Engine/StaticMeshSourceData.h
Source model from which a renderable static mesh is built.
struct FStaticMeshSourceModel
bool
bImportWithBaseMesh
Whether this LOD was imported in the same file as the base mesh.
FMeshBuildSetti...
BuildSettings
Settings applied when building the mesh.
uint32
CacheMeshDescriptionTrianglesCount
uint32
CacheMeshDescriptionVerticesCount
FRawMeshBulkDat...
RawMeshBulkData
Imported raw mesh data.
FMeshReductionS...
ReductionSettings
Reduction settings to apply when building render data.
FPerPlatformFlo...
ScreenSize
ScreenSize to display this LOD.
FString
SourceImportFilename
The file path that was used to import this LOD.
TObjectPtr<USt...
StaticMeshDescriptionBulkData
Bulk data containing mesh description.
FCriticalSectio...
StaticMeshDescriptionBulkDataCS
Only allow safe read of the mesh description from the game thread while a build is running (not sure about the rest. theUStaticMeshDescriptionstuff look particularly dangerous)