/Engine/Source/Developer/PhysicsUtilities/Public/PhysicsAssetUtils.h
Replaces any collision already in the BodySetup with an auto-generated one using the parameters provided.
Returns true if successfully created collision from all specified bones
namespace FPhysicsAssetUtils { bool FPhysicsAssetUtils::CreateCollisionFromBones ( [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * bs, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * skelMesh, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & BoneIndices, [FPhysAssetCreateParams](API\Developer\PhysicsUtilities\FPhysAssetCreateParams) & Params, const [FBoneVertInfo](API\Runtime\MeshUtilitiesCommon\FBoneVertInfo) & Info ) }