/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/AI/BTTask_StopGameplayBehavior.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UBTTask_StopGameplayBehavior : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
TSubclassOf<UG...
BehaviorToStop
If None (the default) will stop any and all gameplay behaviors instigated by the agent