/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Import and set up animation related data from mesh
void SetupAnimationDataFromMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & NodeArray, [UFbxAnimSequenceImportData](API\Editor\UnrealEd\Factories\UFbxAnimSequenceImportData) * ImportData, const [FString](API\Runtime\Core\Containers\FString) & Filename )