/Engine/Source/Runtime/Engine/Public/CanvasItem.h
Tile item withFMaterialRenderProxyusing given size and UVs.
FCanvasTileItem ( const FVector2D & InPosition, const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * InMaterialRenderProxy, const FVector2D & InSize, const FVector2D & InUV0, const FVector2D & InUV1 )