/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Adds a persistent gameplay cue to the ability owner. Optionally will remove if ability ends
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, Meta=(GameplayTagFilter="GameplayCue"), DisplayName="Add GameplayCue To Owner", Meta=(ScriptName="AddGameplayCue")) virtual void K2_AddGameplayCue ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, [FGameplayEffectContextHandle](API\Plugins\GameplayAbilities\FGameplayEffectContextHandle) Context, bool bRemoveOnAbilityEnd )