/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Baking/RenderCaptureFunctions.h
This function efficiently updates the given SceneCapture and returns a struct indicating which channels were updated
namespace UE { namespace Geometry { MODELINGCOMPONENTS_API FRenderCaptureUpdate UE::Geometry::UpdatePhotoSets ( const [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FSceneCapturePhotoSet](API\Plugins\ModelingComponents\Scene\FSceneCapturePhotoSet) > & SceneCapture, const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) >> & Actors, const FRenderCaptureOptions & Options, bool bAllowCancel ) } }