/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorder.h
Get the current state of this recorder
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder") [ETakeRecorderState](API\Plugins\TakeRecorder\Recorder\ETakeRecorderState) GetState() const