/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_TimeLimitedExecution.h
static [UGameplayTask_TimeLimitedExecution](API\Runtime\GameplayTasks\Tasks\UGameplayTask_TimeLimitedExecuti-) * LimitExecutionTime ( [IGameplayTaskOwnerInterface](API\Runtime\GameplayTasks\IGameplayTaskOwnerInterface) & InTaskOwner, float Time, const uint8 Priority, const [FName](API\Runtime\Core\UObject\FName) InInstanceName )