/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessor.h
Initial simple API for reading and writing data in a data channel from game code / BP. Likely to be replaced in the near future with a custom BP node and a helper struct.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Experimental, BlueprintType, MinimalAPI) class UNiagaraDataChannelReader : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr<UNi...
Owner