/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h
TODO: This is currently a separate action set so that we can show/hide it depending on whether we have an activity running. We should have a cleaner alternative.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UEditMeshPolygonsToolAcceptCancelAction : public [UEditMeshPolygonsToolActionPropertySet](API\Plugins\MeshModelingTools\UEditMeshPolygonsToolActionPrope-)