/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Appends all AssetBundleInfos inside a given scope
virtual bool GetAssetBundleEntries ( const [FPrimaryAssetId](API\Runtime\CoreUObject\UObject\FPrimaryAssetId) & BundleScope, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetBundleEntry](API\Runtime\CoreUObject\AssetRegistry\FAssetBundleEntry) > & OutEntries ) const