/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshGeodesicFunctions.h
Computes a PolyPath that represents a "straight" surface path starting at the prescribed point on the mesh, and continuing in the indicated direction until reaching the requested path length or encountering a mesh boundary, whichever comes first.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * CreateSurfacePath ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, FVector Direction, int32 StartTriangleID, FVector StartBaryCoords, float MaxPathLength, [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) & SurfacePath, bool & bFoundErrors, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )