/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Sets the remapped variable on a function reference node.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetRemappedVariable ( [URigVMFunctionReferenceNode](API\Plugins\RigVMDeveloper\RigVMModel\Nodes\URigVMFunctionReferenceNode) * InFunctionRefNode, const [FName](API\Runtime\Core\UObject\FName) & InInnerVariableName, const [FName](API\Runtime\Core\UObject\FName) & InOuterVariableName, bool bSetupUndoRedo )