/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h
Important thing to understand: the int32 returned is the index into the SwapList that we created in ::GetTranslationNameSpawns()!
virtual int32 GameplayCueToTranslationIndex ( const [FName](API\Runtime\Core\UObject\FName) & TagName, [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters ) const