/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
Conforms anim layer nodes to an interface desc by GUID
static void ConformAnimLayersByGuid ( const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint, const [FBPInterfaceDescription](API\Runtime\Engine\Engine\FBPInterfaceDescription) & CurrentInterfaceDesc )