/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h
Map of anim node properties to original anim graph node.
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndicesImpl() const