/Engine/Plugins/Importers/USDImporter/Source/USDStageEditor/Public/USDStageEditorBlueprintLibrary.h
Sets the USD Stage Editor property selection to the properties with names contained in NewSelection. Provide an empty array to clear the selection.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD|Selection") static void SetSelectedPropertyNames ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & NewSelection )