/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Activates a Reverb Effect without the need for an Audio Volume
static void ActivateReverbEffect ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, class [UReverbEffect](API\Runtime\Engine\Sound\UReverbEffect) * ReverbEffect, [FName](API\Runtime\Core\UObject\FName) TagName, float Priority, float Volume, float FadeTime )