/Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h
Retrieve a list of assets that were imported from the specified filename
[TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetAssetsPertainingToFile ( const [IAssetRegistry](API\Runtime\AssetRegistry\AssetRegistry\IAssetRegistry) & Registry, const [FString](API\Runtime\Core\Containers\FString) & AbsoluteFilename ) const