/Engine/Source/Editor/VREditor/Public/VREditorModeBase.h
class UVREditorModeBase : public [UEditorWorldExtension](API\Editor\UnrealEd\UEditorWorldExtension)
bool
bActuallyUsingVR
True if we're in using an actual HMD in this mode, or false if we're "faking" VR mode for testing
FOnVRModeEntryC...
OnVRModeEntryCompleteEvent
Delegate broadcast when async VR mode entry is completed.
TSharedPtr<FBa...
SavedEditorStatePtr
TWeakPtr<SLeve...
VREditorLevelViewportWeakPtr