/Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h
Whether the Child Actor should be shown in a component tree view for the given component
static bool ShouldShowChildActorNodeInTreeView ( [UChildActorComponent](API\Runtime\Engine\Components\UChildActorComponent) * ChildActorComponent, EChildActorComponentTreeViewVisualizationMode DefaultVisOverride )