/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsSOAs.h
Wake multiple dynamic non-disabled particles.
void ActivateParticles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * > & Particles )