/Engine/Plugins/Experimental/Gauntlet/Source/Gauntlet/Public/GauntletModule.h
After initialization you should be prepared to feed this module with states that your controllers can respond to. This can be done either manually (BroadcastStateChange), through one of the helpers (e.g. SetGameStateToTestStateMapping), or a combination of both.
class FGauntletModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)