/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectWaveShaper.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSourceEffectWaveShaperSettings
float
Amount
The amount of wave shaping. 0.0 = no wave shaping.
float
OutputGainDb
The amount of wave shaping. 0.0 = no wave shaping.