/Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSimStandardComponents/Public/RpmCurveMotorSimComponent.h
Derives Gear and RPM directly from speed using hand drawn curves and gear thresholds.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup="AudioMotorSim", Meta=(BlueprintSpawnableComponent)) class URpmCurveMotorSimComponent : public [UAudioMotorSimComponent](API\Plugins\AudioMotorSim\UAudioMotorSimComponent)
TArray<FMotorS...
Gears
float
InterpSpeed
FOnGearChangedE...
OnDownShift
FOnGearChangedE...
OnUpShift