/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathColor.h
Makes a vector from a single float
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="From Float", TemplateName="Cast", ExecuteContext="FRigVMExecuteContext", Keywords="Make,Construct")) struct FRigVMFunction_MathColorFromFloat : public [FRigVMFunction_MathColorBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathColorBase)
FLinearColor
Result
float
Value