/Engine/Source/Runtime/Engine/Classes/Animation/MeshDeformer.h
Base class for mesh deformer assets. Mesh deformers can be added to mesh components to implement flexible deformation systems. AUMeshDeformerneeds to implement creation of aUMeshDeformerInstancewhich will apply deformer actions and store deformer state.
class UMeshDeformer : public [UObject](API\Runtime\CoreUObject\UObject\UObject)