/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureData.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GameFeature") static void GetPluginName ( const [UGameFeatureData](API\Plugins\GameFeatures\UGameFeatureData) * GFD, [FString](API\Runtime\Core\Containers\FString) & PluginName )