/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Initialize the spec as a linked spec. The original spec's context is preserved except for the original GE asset tags, which are stripped out
void InitializeFromLinkedSpec ( const [UGameplayEffect](API\Plugins\GameplayAbilities\UGameplayEffect) * InDef, const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & OriginalSpec )