/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SimSweep.h
/**
namespace Chaos { namespace Private { *TParam [TShapeFilter](API\Runtime\Chaos\Chaos\Collision\TShapeFilter) a shape that returns true to check a particle for overlaps Signature Chaos::Private::bool ( const [FPerShapeData](API\Runtime\Chaos\Chaos\FPerShapeData) *, const [FImplicitObject](API\Runtime\Chaos\Chaos\FImplicitObject) * ) const } }