/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h
Old optimization settings.
struct FStaticMeshOptimizationSettings
bool
bRecalcNormals
Whether Normal smoothing groups should be preserved. If false then NormalsThreshold is used
float
MaxDeviationPercentage
If ReductionMethod equals SMOT_MaxDeviation this value is the maximum deviation from the base mesh as a percentage of the bounding sphere.
float
NormalsThreshold
If the angle between two triangles are above this value, the normals will not be smooth over the edge between those two triangles.
float
NumOfTrianglesPercentage
If ReductionMethod equals SMOT_NumOfTriangles this value is the ratio of triangles [0-1] to remove from the mesh
TEnumAsByte< en...
ReductionMethod
The method to use when optimizing the skeletal mesh LOD
uint8
ShadingImportance
How important shading quality is.
uint8
SilhouetteImportance
How important the shape of the geometry is (EImportanceLevel).
uint8
TextureImportance
How important texture density is (EImportanceLevel).
float
WeldingThreshold
The welding threshold distance. Vertices under this distance will be welded.