/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
Structure storing the data required during processing
struct FProcessData
TArray<TStrong...
AssetObjects
Array with resulting asset objects from proxy generation (StaticMesh/Materials/Textures)
ALODActor*
LODActor
LODActor instance for which a proxy is generated
FHierarchicalSi...
LODSetup
HLOD settings structure used for creating the proxy
UHLODProxy*...
Proxy
Proxy mesh where the rendering data is stored