/Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h
Each player that is active on the current client/listen server has a LocalPlayer. It stays active across maps, and there may be several spawned in the case of splitscreen/coop. There will be 0 spawned on dedicated servers.
class ULocalPlayer : public [UPlayer](API\Runtime\Engine\Engine\UPlayer)
TEnumAsByte< en...
AspectRatioAxisConstraint
How to constrain perspective viewport FOV
uint32: 1
bSentSplitJoin
Set when we've sent a split join request
FUniqueNetIdRep...
CachedUniqueNetId
TheFUniqueNetIdwhich this player is associated with.
FVector
LastViewLocation
The location of the player's view the previous frame.
FVector2D
Origin
The coordinates for the upper left corner of the primary viewport subregion allocated to this player.
TSubclassOf< cl...
PendingLevelPlayerControllerClass
The class of PlayerController to spawn for players logging in.
FVector2D
Size
The size of the primary viewport subregion allocated to this player. 0-1
FReply
SlateOperations
FReplyused to defer some slate operations.
TObjectPtr< cla...
ViewportClient
The primary viewport containing this player's view.