/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyMetadata.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRigRotatorArrayMetadata : public [FRigBaseMetadata](API\Plugins\ControlRig\Rigs\FRigBaseMetadata)
TArray< FRotato...
Value