/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Physics/SetCollisionGeometryTool.h
Mesh Inspector Tool for visualizing mesh information
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USetCollisionGeometryTool : public [UMultiSelectionMeshEditingTool](API\Plugins\ModelingComponents\BaseTools\UMultiSelectionMeshEditingTool), public [UE::Geometry::IGenericDataOperatorFactory< FPhysicsDataCollection >](API\Plugins\ModelingOperators\IGenericDataOperatorFactory)
TUniquePtr<UE:...
ActiveGroupSet
bool
bInputMeshesValid
bool
bSourcesHidden
TObjectPtr<UPh...
CollisionProps
TArray<TShared...
CombinedInputMeshes
TSharedPtr<UE:...
CombinedInputMeshesApproximator
TUniquePtr<TGe...
Compute
Background compute
TSharedPtr<FPh...
GeneratedCollision
TSharedPtr<FPh...
InitialCollision
TArray<FDynami...
InitialSourceMeshes
TArray<TShared...
InputMeshes
TSharedPtr<UE:...
InputMeshesApproximator
FTransform
OrigTargetTransform
TSharedPtr<TAr...
OtherInputsCollision
TSharedPtr<TAr...
OtherInputsTransforms
TArray<TShared...
PerGroupInputMeshes
TSharedPtr<UE:...
PerGroupMeshesApproximator
TObjectPtr<UPo...
PolygroupLayerProperties
TObjectPtr<UPr...
PreviewGeom
TArray<TShared...
SeparatedInputMeshes
TSharedPtr<UE:...
SeparatedMeshesApproximator
TObjectPtr<USe...
Settings
TArray< int32 >
SourceObjectIndices
UE::Geometry::F...
TargetInverseTransform
FVector
TargetScale3D
TObjectPtr<UCo...
VizSettings