/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h
Finds all the hitboxes containing the given coordinates.
void GetHitBoxesAtCoordinates ( FVector2D InHitLocation, [TArray](API\Runtime\Core\Containers\TArray)< const [FHUDHitBox](API\Runtime\Engine\GameFramework\FHUDHitBox) * > & OutHitBoxes ) const