/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Sets the current / initial pose of the hierarchy
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy, Meta=(DisplayName="Set Pose", ScriptName="SetPose")) void SetPose_ForBlueprint ( [FRigPose](API\Plugins\ControlRig\Rigs\FRigPose) InPose )