/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h
Retrieve the skeletal mesh component source to use for the current emitter instance.
USkeletalMeshComponent* The skeletal mesh component to use as the source
void GetSkeletalMeshComponentSource ( [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * Owner, [FModuleLocationBoneSocketInstancePayload](API\Runtime\Engine\Particles\Location\FModuleLocationBoneSocketInstanc-) * InstancePayload )