/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h
Called from a CookWorker to send all contents of the ShaderLibrary to the CookDirector
static void CopyToCompactBinaryAndClear ( [FCbWriter](API\Runtime\Core\Serialization\FCbWriter) & Writer, bool & bOutHasData, bool & bOutRanOutOfRoom, int64 MaxShaderSize )