/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/LevelSequence/LevelSequencePlaybackController.h
Moves the current sequence to a desired playback position
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera | Sequencer | Playback") void JumpToPlaybackPosition ( const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) & InFrameNumber )