/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Fixme: Naming is confusing here
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, DisplayName="CommitAbility", Meta=(ScriptName="CommitAbility")) virtual bool K2_CommitAbility()