/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h
Implements the Editor's play settings.
class ULevelEditorPlaySettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FString
AdditionalLaunchParameters
Extra parameters to be include as part of the command line for the standalone game.
FString
AdditionalServerLaunchParameters
Additional options that will be passed to the server as arguments, for example -debug.
bool
AutoRecompileBlueprints
Whether to automatically recompile blueprints on PIE
bool
bAutoCompileBlueprintsOnLaunch
Whether to automatically recompile dirty Blueprints before launching
bool
bEmulateStereo
Whether we should emulate stereo (helps checking VR rendering issues).
bool
bLaunchSeparateServer
This is a rarely used option that will launch a separate server (possibly hidden in-process depending on RunUnderOneProcess) even if the net mode does not require a server (such as Standalone).
uint32: 1
bOnlyLoadVisibleLevelsInPIE
True if Play In Editor should only load currently-visible levels in PIE.
uint32: 1
bPreferToStreamLevelsInPIE
bool
bPromoteOutputLogWarningsDuringPIE
Should warnings and errors in the Output Log during "Play in Editor" be promoted to the message log?
bool
bShouldMinimizeEditorOnNonVRPIE
Should we minimize the editor when non-VR PIE is clicked (default = false)
TEnumAsByte< EP...
BuildGameBeforeLaunch
Whether to build the game before launching on device.
bool
bUseNonRealtimeAudioDevice
Whether to use a non-realtime audio device during PIE
uint32: 1
CenterNewWindow
Whether the new window should be centered on the screen.
TArray< int32 >
ClientFixedFPS
TArray< FVector...
CustomUnsafeZoneDimensions
TArray< FVector...
CustomUnsafeZoneStarts
FString
DeviceToEmulate
uint32: 1
DisableStandaloneSound
Whether sound should be disabled when playing standalone games.
bool
EnableGameSound
Whether to play sounds during PIE
bool
EnablePIEEnterAndExitSounds
Whether to play a sound when entering and exiting PIE
bool
GameGetsMouseControl
Should Play-in-Editor automatically give mouse control to the game on PIE start (default = false).
TArray<FPlaySc...
LaptopScreenResolutions
Collection of common screen resolutions on mobile phones.
FString
LastExecutedLaunchDevice
The name of the last platform that the user ran a play session on.
TEnumAsByte< EL...
LastExecutedLaunchModeType
The last type of play-on session the user ran.
FString
LastExecutedLaunchName
The name of the last device that the user ran a play session on.
FString
LastExecutedPIEPreviewDevice
The name of the last device that the user ran a play session on.
TEnumAsByte< EP...
LastExecutedPlayModeLocation
The last type of play location the user ran.
TEnumAsByte< EP...
LastExecutedPlayModeType
The last type of play session the user ran.
FIntPoint
LastSize
The last known screen size for the first instance window (in pixels).
TEnumAsByte< EP...
LaunchConfiguration
Which build configuration to use when launching on device.
TArray<FPlaySc...
MonitorScreenResolutions
Collection of common screen resolutions on desktop monitors.
TEnumAsByte< EL...
MouseControlLabelPosition
Location on screen to anchor the mouse control label when in PIE mode.
TArray< FIntPoi...
MultipleInstancePositions
The last known screen positions of multiple instance windows (in pixels).
FLevelEditorPla...
NetworkEmulationSettings
Customizable settings allowing to emulate latency and packetloss for game network transmissions
int32
NewWindowHeight
The height of the new view port window in pixels (0 = use the desktop's screen resolution).
FIntPoint
NewWindowPosition
The position of the new view port window on the screen in pixels.
int32
NewWindowWidth
The width of the new view port window in pixels (0 = use the desktop's screen resolution).
EPlayOnPakFileM...
PackFilesForLaunch
Whether to content should be stored in pak files when launching on device. */.
TArray<FPlaySc...
PhoneScreenResolutions
Collection of common screen resolutions on mobile phones.
uint32: 1
PIEAlwaysOnTop
Whether to always have the PIE window on top of the parent windows.
FMargin
PIESafeZoneOverride
FString
PlayFromHerePlayerStartClassName
The PlayerStart class used when spawning the player at the current camera location.
int32
PlayInEditorSoundQualityLevel
Which quality level to use when playing in editor
int32
ServerFixedFPS
bool
ShouldMinimizeEditorOnVRPIE
Should we minimize the editor when VR PIE is clicked (default = true)
bool
ShowMouseControlLabel
Whether to show a label for mouse control gestures in the PIE view.
bool
SoloAudioInFirstPIEClient
Whether to automatically solo audio in first PIE client.
TArray<FPlaySc...
TabletScreenResolutions
Collection of common screen resolutions on tablet devices.
TArray<FPlaySc...
TelevisionScreenResolutions
Collection of common screen resolutions on television screens.
bool
UseMouseForTouch
While using the game viewport, it sends mouse movement and clicks as touch events, instead of as mouse events.
bool
ViewportGetsHMDControl
Should Play-in-Viewport respect HMD orientations (default = false)