/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h
Add one track dependency to this object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimationTrackSet") bool AddCustomAnimationTrackUid ( const [FString](API\Runtime\Core\Containers\FString) & AnimationTrackUid )