/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h
Update the map that tracks nodes created by macro instance nodes
void NotifyIntermediateMacroNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * IntermediateNode )