/Engine/Plugins/Experimental/CinematicPrestreaming/Source/CinematicPrestreamingEditor/Public/CinePrestreamingEditorSubsystem.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Cinematic Prestreaming|Editor") void GeneratePrestreamingAsset ( const [FCinePrestreamingGenerateAssetArgs](API\Plugins\CinematicPrestreamingEditor\FCinePrestreamingGenerateAssetAr-) & InArgs )