/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h
MoveToForce moves the target to a given fixed location in world space over the duration
struct FRootMotionSource_MoveToForce : public [FRootMotionSource](API\Runtime\Engine\GameFramework\FRootMotionSource)
bool
bRestrictSpeedToExpected
TObjectPtr<UCu...
PathOffsetCurve
FVector
StartLocation
FVector
TargetLocation