/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerAddonBase.h
Creates new key binding handler: key press with modifiers
template<class UserClass> bool BindKeyPress ( [FName](API\Runtime\Core\UObject\FName) KeyName, [FGameplayDebuggerInputModifier](API\Runtime\GameplayDebugger\FGameplayDebuggerInputModifier) KeyModifer, UserClass * KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode )