/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
Records new data for PropVal from the actor from which it was captured.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager") static void Record ( [UPropertyValue](API\Plugins\VariantManagerContent\UPropertyValue) * PropVal )