/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Import each material Input from Fbx Material
bool
bool CreateAndLinkExpressionForMaterialProperty ( const FbxSurfaceMaterial & FbxMaterial, [UMaterial](API\Runtime\Engine\Materials\UMaterial) * UnrealMaterial, const char * MaterialProperty, [FExpressionInput](API\Runtime\Engine\FExpressionInput) & MaterialInput, bool bSetupAsNormalMap, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & UVSet, const FVector2D & Location )