/Engine/Source/Runtime/Engine/Classes/Sound/SampleBufferIO.h
This function can be used after generating aUSoundWaveby calling BeginGeneratingSoundWaveFromBuffer to save the generated soundwave to an asset. This is handy if you'd like to preview or edit theUSoundWavebefore saving it to disk.
void SaveFinishedSoundWaveToPath ( const [FString](API\Runtime\Core\Containers\FString) & FileName, [FString](API\Runtime\Core\Containers\FString) InPath )