/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h
Sets the specified track filter to be on or off
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") static void SetTrackFilterEnabled ( const [FText](API\Runtime\Core\Internationalization\FText) & TrackFilterName, bool bEnabled )