/Engine/Plugins/Runtime/nDisplay/Source/SharedMemoryMedia/Public/SharedMemoryMediaSource.h
Media source for SharedMemory streams.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=(Platforms, Object)) class USharedMemoryMediaSource : public [UMediaSource](API\Runtime\MediaAssets\UMediaSource)
bool
bZeroLatency
Zero latency option to wait for the cross gpu texture rendered on the same frame.
ESharedMemoryMe...
Mode
Mode of operation when receiving data.
FString
UniqueName
Shared memory will be found by using this name. Should match the media output setting.