/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
void GameplayTagEventCallback ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) Tag, int32 NewCount, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > RegisteredOwner )