/Engine/Source/Runtime/Engine/Classes/Components/TextRenderComponent.h
Renders text in the world with given font. Contains usual font related attributes such as Scale, Alignment, Color etc.
class UTextRenderComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
uint32: 1
bAlwaysRenderAsText
Allows text to draw unmodified when using debug visualization modes.
TObjectPtr< cla...
Font
Text font
TEnumAsByte< en...
HorizontalAlignment
Horizontal text alignment
float
HorizSpacingAdjust
Horizontal adjustment per character, default is 0.0
float
InvDefaultSize
The inverse of the Font's character height.
FText
Text
Text content, can be multi line using
as line separator
TObjectPtr< cla...
TextMaterial
Text material
FColor
TextRenderColor
Color of the text, can be accessed as vertex color
TEnumAsByte< en...
VerticalAlignment
Vertical text alignment
float
VertSpacingAdjust
Vertical adjustment per character, default is 0.0
float
WorldSize
Vertical size of the fonts largest character in world units.
float
XScale
Horizontal scale, default is 1.0
float
YScale
Vertical scale, default is 1.0