/Engine/Source/Runtime/UMG/Public/Components/Image.h
Sets the Brush to the specified Soft Texture.
virtual void SetBrushFromSoftTexture ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) > SoftTexture, bool bMatchSize )