/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigBlueprintEditorLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Control Rig Blueprint", Meta=(ExpandEnumAsExecs="Branches")) static void CastToControlRigBlueprint ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [ECastToControlRigBlueprintCases](API\Plugins\ControlRigEditor\ECastToControlRigBlueprintCases) & Branches, [UControlRigBlueprint](API\Plugins\ControlRigDeveloper\UControlRigBlueprint) *& AsControlRigBlueprint )