/Engine/Source/Runtime/AIModule/Classes/Tasks/AITask_MoveTo.h
static [UAITask_MoveTo](API\Runtime\AIModule\Tasks\UAITask_MoveTo) * AIMoveTo ( [AAIController](API\Runtime\AIModule\AAIController) * Controller, FVector GoalLocation, [AActor](API\Runtime\Engine\GameFramework\AActor) * GoalActor, float AcceptanceRadius, [EAIOptionFlag::Type](API\Runtime\AIModule\EAIOptionFlag__Type) StopOnOverlap, [EAIOptionFlag::Type](API\Runtime\AIModule\EAIOptionFlag__Type) AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuousGoalTracking, [EAIOptionFlag::Type](API\Runtime\AIModule\EAIOptionFlag__Type) ProjectGoalOnNavigation )