/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h
Gets the property index from the original UAnimGraphNode's GUID. Does not remap to property order.
const int32 * GetNodePropertyIndexFromGuid ( [FGuid](API\Runtime\Core\Misc\FGuid) Guid, [EPropertySearchMode::Type](API\Runtime\Engine\Animation\EPropertySearchMode__Type) SearchMode )