/Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IGameLayer](API\Runtime\Engine\Slate\IGameLayer) > FindLayerForPlayer ( [ULocalPlayer](API\Runtime\Engine\Engine\ULocalPlayer) * Player, const [FName](API\Runtime\Core\UObject\FName) & LayerName )