/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Adds an the specific Animation Notify State to the Animation Sequence (requires Notify State's outer to be the Animation Sequence)
static void AddAnimationNotifyStateEventObject ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, float StartTime, float Duration, [UAnimNotifyState](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotifyState) * NotifyState, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )