/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
Gets the size (in pixels) of the internal textures used by the patch. Does not reflect the resolution of any used texture assets (if the source mode is texture asset).
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LandscapePatch) virtual FVector2D GetResolution() const