/Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Public/BinkMediaTexture.h
Sets the media player asset to be used for this texture.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|MediaTexture") void SetMediaPlayer ( [UBinkMediaPlayer](API\Plugins\BinkMediaPlayer\UBinkMediaPlayer) * InMediaPlayer )