/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Return the normalized value of an Int value from a Fixture Patch function.
The normalized value of the passed in Int using the Function's signal format. -1.0 if the Function is not found in the Fixture Patch.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX", Meta=(Keywords="float", DisplayName="GetNormalizedAttributeValue")) float GetNormalizedAttributeValue ( [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * InFixturePatch, [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName) InFunctionAttribute, int32 InValue ) const