/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_CustomProperty.h
TargetInstance -UObjectderived instance that has certain dest properties Source - AnimInstance's copy properties that is used to store the data
struct FAnimNode_CustomProperty : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
TArray<FProper...
DestProperties
List of properties on the TargetInstance to push to, built from name list when initialised
TArray<FName>
DestPropertyNames
List of destination properties to use, 1-1 with Source names above, built by the compiler
TObjectPtr<UOb...
SourceInstance
This is the source instance, cached to help with re-instancing
TArray<FProper...
SourceProperties
List of properties on the calling Source Instances instance to push from
TArray<FName>
SourcePropertyNames
List of source properties to use, 1-1 with Dest names below, built by the compiler
TObjectPtr<UOb...
TargetInstance
This is the actual instance allocated at runtime that will run. Set by child class.