/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Character/CharacterGroundConstraintSettings.h
class FCharacterGroundConstraintSettings
FReal
AssumedOnGroundHeight
Applies a damping to the vertical ground constraint making it softer. Units: /T.
FReal
CosMaxWalkableSlopeAngle
How much torque the character can apply about the other axes to remain upright.
FReal
DampingFactor
Cosine of the maximum angle in degrees that the character is allowed to walk on.
FReal
FrictionForceLimit
How much force the character can apply parallel to the ground plane to reach the target position.
FReal
RadialForceLimit
Desired distance from the character body to the ground.
FReal
SwingTorqueLimit
How much torque the character can apply about the vertical axis to reach the target facing direction.
FReal
TargetHeight
World space up direction (default z axis)
FReal
TwistTorqueLimit
How much force the character can apply parallel to the ground plane to reach the target position when standing on an unwalkable incline.
void *
UserData
Below this height the character is assumed to be on the ground and can apply force/torque to reach the target position and facing.
FVec3
VerticalAxis