/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditorUtils.h
static [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) * FindLatestWidgetTree ( [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * Blueprint, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * UserWidget )