/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h
Overload this in child implementations that wish to extend Static Mesh or Nanite scene proxy implementations.
virtual [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy) * CreateStaticMeshSceneProxy ( [Nanite::FMaterialAudit](API\Runtime\Engine\FMaterialAudit) & NaniteMaterials, bool bCreateNanite )