/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Add actors as possessable objects to sequencer.
The posssessable guids for the newly added actors.
[TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > AddActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & InActors, bool bSelectActors )