/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneBoolChannel.h
struct FMovieSceneBoolChannel : public [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel)
bool
bHasDefaultValue
bool
DefaultValue
FMovieSceneKeyH...
KeyHandles
This needs to be a UPROPERTY so it gets saved into editor transactions but transient so it doesn't get saved into assets.
TArray<FFrameN...
Times
TArray< bool >
Values