/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Get prediction data for a client game. Should not be used if not running as a client. Allocates the data on demand and can be overridden to allocate a custom override if desired. Result must be aFNetworkPredictionData_Client_Character.
virtual [FNetworkPredictionData_Client](API\Runtime\Engine\Interfaces\FNetworkPredictionData_Client) * GetPredictionData_Client() const