/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationSubsystem.h
Must be called immediately after an Entity is added to the simulation and after FindAndUpdateOrAddMassEntityInfo has been called
void SetEntity ( const [FMassNetworkID](API\Plugins\MassCommon\FMassNetworkID) NetworkID, const [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) Entity )