/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshAdapterUtil.h
1:1 adapter of a FDynamicMesh; can be used as a starting point to create other adapters
namespace UE { namespace Geometry { [FTriangleMeshAdapterd](API\Runtime\GeometryCore\FTriangleMeshAdapterd) UE::Geometry::MakeDynamicMeshAdapter ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh ) } }