/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Classes/EditorUtilityTest.h
Add error if expected condition is true
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Utility Test", Meta=(AdvancedDisplay="ErrorMessage")) virtual void ExpectFalse ( bool Condition, const [FString](API\Runtime\Core\Containers\FString) & ErrorMessage )