/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeSceneNode.h
Time zero transform is the transform of the node at time zero. This is useful when there is no bind pose or when we import rigid mesh. Get the time zero scene node local transform.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Joint") bool GetCustomTimeZeroLocalTransform ( FTransform & AttributeValue ) const