/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h
void DecompressShader ( int32 Index, const [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< uint8 >> & ShaderCode, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & OutDecompressedShader ) const