/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeCommonPipelineDataFactoryNode.h
Pipeline can set a global transform, factories will use this global offset when importing asset.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Common Pipeline Data") bool SetCustomGlobalOffsetTransform ( const [UInterchangeBaseNodeContainer](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNodeContainer) * NodeContainer, const FTransform & AttributeValue )