/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/LevelSnapshot.h
Use this function instead of HasChangedSinceSnapshotWasTaken if you've already called GetDeserializedActor. Otherwise HasChangedSinceSnapshotWasTaken should be faster in most cases.
bool HasOriginalChangedPropertiesSinceSnapshotWasTaken ( [AActor](API\Runtime\Engine\GameFramework\AActor) * SnapshotActor, [AActor](API\Runtime\Engine\GameFramework\AActor) * WorldActor )