/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityRepAnimMontage.h
Data about montages that is replicated to simulated clients
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGameplayAbilityRepAnimMontage
TObjectPtr<UAn...
AnimMontage
AnimMontage ref
float
BlendTime
Montage current blend time
uint8:  1
bRepPosition
Flag indicating we should serialize the position or the current section id
uint8:  1
bSkipPlayRate
Stops PlayRate from replicating to save bandwidth. PlayRate will be assumed to be 1.f.
uint8:  1
IsStopped
Bit set when montage has been stopped.
uint8
NextSectionID
NextSectionID
uint8
PlayInstanceId
ID incremented every time a montage is played, used to trigger replication when the same montage is played multiple times.
float
PlayRate
Play Rate
float
Position
Montage position
FPredictionKey
PredictionKey
uint8
SectionIdToPlay
The current section Id used by the montage. Will only be valid if bRepPosition is false
uint8:  1
SkipPositionCorrection
Stops montage position from replicating at all to save bandwidth