/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetTransform.h
SetScale is used to set a single scale on hierarchy.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Set Scale", Category="Transforms", DocumentationPolicy="Strict", Keywords="SetBoneScale,SetControlScale,SetInitialScale,SetSpaceScale,SetScale", NodeColor="0, 0.364706, 1.0", Varying)) struct FRigUnit_SetScale : public [FRigUnitMutable](API\Plugins\ControlRig\Units\FRigUnitMutable)
bool
bInitial
Defines if the transform should be set as current (false) or initial (true).
bool
bPropagateToChildren
If set to true children of affected items in the hierarchy will follow the transform change - otherwise only the parent will move.
FCachedRigEleme...
CachedIndex
Used to cache the internally used index.
FRigElementKey
Item
The item to set the scale for
FVector
Scale
The new scale of the given item.
ERigVMTransform...
Space
Defines if the scale should be set in local or global space
float
Weight
Defines how much the change will be applied.