/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h
Utility to associate an actor with a socket
bool true if successful, false if not
bool AttachActor ( class [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, class [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp ) const