/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Graphs/GenerateStaticMeshLODProcess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGenerateStaticMeshLODProcess_UVSettings_PatchBuilder
float
CurvatureAlignment
This parameter controls alignment of the initial patches to creases in the mesh
float
SmoothingAlpha
Smoothing parameter; larger values result in faster smoothing in each step.
int
SmoothingSteps
Number of smoothing steps to apply; this slightly increases distortion but produces more stable results.