/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h
namespace FComputeShaderUtils { template<typename TShaderClass> FRDGPassRef FComputeShaderUtils::AddPass ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FRDGEventName](API\Runtime\RenderCore\FRDGEventName) && PassName, const TShaderRef< TShaderClass > & ComputeShader, typename TShaderClass::FParameters * Parameters, FRDGDispatchGroupCountCallback && GroupCountCallback ) }