/Engine/Source/Runtime/Engine/Public/DebugViewModeInterface.h
virtual void GetDebugViewModeShaderBindings ( const FDebugViewModePS & Shader, const [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy) * PrimitiveSceneProxy, const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) & MaterialRenderProxy, const [FMaterial](API\Runtime\Engine\FMaterial) & Material, EDebugViewShaderMode DebugViewMode, const FVector & ViewOrigin, int32 VisualizeLODIndex, const [FColor](API\Runtime\Core\Math\FColor) & SkinCacheDebugColor, int32 VisualizeElementIndex, int32 NumVSInstructions, int32 NumPSInstructions, int32 ViewModeParam, [FName](API\Runtime\Core\UObject\FName) ViewModeParamName, [FMeshDrawSingleShaderBindings](API\Runtime\Renderer\FMeshDrawSingleShaderBindings) & ShaderBindings ) const