/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h
Dead Zone Input values within the range LowerThreshold -> UpperThreshold will be remapped from 0 -> 1. Values outside this range will be clamped.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI, Meta=(DisplayName="Dead Zone")) class UInputModifierDeadZone : public [UInputModifier](API\Plugins\EnhancedInput\UInputModifier)
float
LowerThreshold
Threshold below which input is ignored.
EDeadZoneType
Type
float
UpperThreshold
Threshold above which input is clamped to 1.