/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingAssetBase.h
Binds a clothing asset submesh to a skeletal mesh section
virtual bool BindToSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkelMesh, const int32 InMeshLodIndex, const int32 InSectionIndex, const int32 InAssetLodIndex )