/Engine/Source/Editor/UnrealEd/Classes/Editor/GroupActor.h
Returns the highest found root for the given actor or null if one is not found. Qualifications of root can be specified via optional parameters.
The topmost group actor for this actor. Returns null if none exists using the given conditions.
static [AGroupActor](API\Editor\UnrealEd\Editor\AGroupActor) * GetRootForActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, bool bMustBeLocked, bool bMustBeSelected, bool bMustBeUnlocked, bool bMustBeUnselected )