/Engine/Source/Runtime/Engine/Public/LightingBuildOptions.h
A set of parameters specifying how static lighting is rebuilt.
class FLightingBuildOptions
bool
bDumpBinaryResults
Whether to dump binary results or not
bool
bOnlyBuildCurrentLevel
Whether to only build lighting for current level
bool
bOnlyBuildSelected
Whether to only build lighting for selected actors/brushes/surfaces
bool
bOnlyBuildSelectedLevels
Whether to only build lighting for levels selected in the Level Browser.
bool
bOnlyBuildVisibility
Whether to only build visibility, and leave lighting untouched.
bool
bShowLightingBuildInfo
Whether to display the lighting build info following a build.
bool
bUseErrorColoring
Whether to color problem objects (wrapping uvs, etc.)
int32
NumUnusedLocalCores
The number of cores to leave 'unused'
ELightingBuildQ...
QualityLevel
The quality level to use for the lighting build. (0-3)
TArray<ULevel...
SelectedLevels
The set of levels selected in the Level Browser.