/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h
Initialize theFBaseDynamicMeshSelectorfor a given source/targetUDynamicMesh.
virtual void Initialize ( [FGeometryIdentifier](API\Plugins\ModelingComponents\Selection\FGeometryIdentifier) SourceGeometryIdentifier, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [TUniqueFunction](API\Runtime\Core\Templates\TUniqueFunction)< [UE::Geometry::FTransformSRT3d](API\Runtime\GeometryCore\FTransformSRT3d)()> GetWorldTransformFunc )