/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Collision, Brush, Attachment, Physics, Volume, BrushBuilder), MinimalAPI) class ALidarClippingVolume : public [AVolume](API\Runtime\Engine\GameFramework\AVolume)
bool
bEnabled
ELidarClippingV...
Mode
Affects how this volume affects points
int32
Priority
Determines the processing order of the nodes, in case they overlap.