/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h
Cache some useful data at the start of the frame from Physics thread Particle Handle
void CaptureState ( const [Chaos::FRigidBodyHandle_Internal](API\Runtime\Chaos\PhysicsProxy\FRigidBodyHandle_Internal) * Handle, float GravityZ, float DeltaTime )