/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h
template<typename IdxType> FTriangleMeshImplicitObject ( [ParticlesType](API\Runtime\Chaos\Chaos\FTriangleMeshImplicitObject\ParticlesType) && Particles, [TArray](API\Runtime\Core\Containers\TArray)< [TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< IdxType >> && Elements, [TArray](API\Runtime\Core\Containers\TArray)< uint16 > && InMaterialIndices, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [TArray](API\Runtime\Core\Containers\TArray)< int32 >> && InExternalFaceIndexMap, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [TArray](API\Runtime\Core\Containers\TArray)< int32 >> && InExternalVertexIndexMap, const bool bInCullsBackFaceRaycast )