/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h
Set a custom structure property by name
static void SetStructurePropertyByName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [FName](API\Runtime\Core\UObject\FName) PropertyName, const [FGenericStruct](API\Runtime\Engine\Kismet\FGenericStruct) & Value )