/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h
static void GetVertexElements ( [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel, EVertexInputStreamType InputStreamType, [FGPUSkinDataType](API\Runtime\Engine\FGPUSkinDataType) & GPUSkinData, FVertexDeclarationElementList & Elements )