/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputBaseTypes.h
[FName](API\Runtime\Core\UObject\FName) GetBestGamepadNameForHardware ( [FName](API\Runtime\Core\UObject\FName) CurrentGamepadName, [FName](API\Runtime\Core\UObject\FName) InputDeviceName, const [FString](API\Runtime\Core\Containers\FString) & HardwareDeviceIdentifier )