/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h
Records an event has happened by name with a single attribute
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Analytics") static void RecordEventWithAttributes ( const [FString](API\Runtime\Core\Containers\FString) & EventName, const [TArray](API\Runtime\Core\Containers\TArray)< [FAnalyticsEventAttr](API\Plugins\AnalyticsBlueprintLibrary\FAnalyticsEventAttr) > & Attributes )