/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigPose.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Pose") void ReplaceControlName ( const [FName](API\Runtime\Core\UObject\FName) & CurrentName, const [FName](API\Runtime\Core\UObject\FName) & NewName )