/Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h
A centralized utility function for constructing blueprint palette menus. Rolls the supplied Context and FilterClass into a filter that's used to construct the palette.
static void MakePaletteMenu ( [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context, [UClass](API\Runtime\CoreUObject\UObject\UClass) * FilterClass, [FBlueprintActionMenuBuilder](API\Editor\Kismet\FBlueprintActionMenuBuilder) & MenuOut )