/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/SynthComponentMonoWaveTable.h
Set the Cut-off frequency of the low-pass filter.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Synth|Components|Audio", Meta=(ClampMin="0.0", ClampMax="10.0")) void SetLowPassFilterResonance ( float InNewQ )