/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Data/PCGWorldData.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGWorldCommonQueryParams
EPCGWorldQueryF...
ActorTagFilter
FString
ActorTagsList
bool
bGetReferenceToActorHit
bool
bIgnoreLandscapeHits
bool
bIgnorePCGHits
If true, will ignore hits/overlaps on content created from PCG.
bool
bIgnoreSelfHits
bool
bTraceComplex
Queries against complex collision if enabled, performance warning
TEnumAsByte< EC...
CollisionChannel
TSet<FName>
ParsedActorTagsList
Not exposed, will be filled in when initializing this.