/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Util version of ReplaceInvalidBlueprintNameCharacters that performs the operation inline.
static [FString](API\Runtime\Core\Containers\FString) ReplaceInvalidBlueprintNameCharactersInline ( [FString](API\Runtime\Core\Containers\FString) InBaseName )