/Engine/Source/Runtime/Engine/Public/Subsystems/SubsystemBlueprintLibrary.h
Get a Local Player Subsystem from the Local Player associated with the provided context
static [ULocalPlayerSubsystem](API\Runtime\Engine\Subsystems\ULocalPlayerSubsystem) * GetLocalPlayerSubsystem ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [ULocalPlayerSubsystem](API\Runtime\Engine\Subsystems\ULocalPlayerSubsystem) > Class )