/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h
Called when the asset has been reloaded in the editor.
void HandleAssetReload ( const EPackageReloadPhase InPackageReloadPhase, [FPackageReloadedEvent](API\Runtime\CoreUObject\UObject\FPackageReloadedEvent) * InPackageReloadedEvent )