/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h
Set the state of the specified stat.
void SetEngineStat ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [FCommonViewportClient](API\Runtime\Engine\FCommonViewportClient) * ViewportClient, const [FString](API\Runtime\Core\Containers\FString) & InName, const bool bShow )