/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Create a new camera actor and add it to Sequencer
static [FGuid](API\Runtime\Core\Misc\FGuid) CreateCamera ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const bool bSpawnable, [ACineCameraActor](API\Runtime\CinematicCamera\ACineCameraActor) *& OutActor )