/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectBlueprintEditor.h
Function to construct an event for a node
static void ConstructEvent ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) EventName, const [FComponentEventConstructionData](API\Editor\Kismet\FComponentEventConstructionData) EventData )