/Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h
Reopen
void OpenSourceLatent ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, struct [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo, [UMediaSource](API\Runtime\MediaAssets\UMediaSource) * MediaSource, const [FMediaPlayerOptions](API\Runtime\MediaUtils\FMediaPlayerOptions) & Options, bool & bSuccess )