/Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Exporters/GLTFExporter.h
Export the specified object to a glTF file (.gltf or .glb)
true if the object was successfully exported
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Miscellaneous", Meta=(AutoCreateRefTerm="SelectedActors")) static bool ExportToGLTF ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [FString](API\Runtime\Core\Containers\FString) & FilePath, const [UGLTFExportOptions](API\Plugins\GLTFExporter\Options\UGLTFExportOptions) * Options, const [TSet](API\Runtime\Core\Containers\TSet)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & SelectedActors, [FGLTFExportMessages](API\Plugins\GLTFExporter\Exporters\FGLTFExportMessages) & OutMessages )