/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectFilter.h
Sets the filter algorithm.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|Effects|Filter") void SetFilterAlgorithm ( [ESubmixFilterAlgorithm](API\Plugins\Synthesis\SubmixEffects\ESubmixFilterAlgorithm) InAlgorithm )