/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeTexture2DNode.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Texture") bool GetCustomWrapV ( [EInterchangeTextureWrapMode](API\Plugins\InterchangeNodes\EInterchangeTextureWrapMode) & AttributeValue ) const