/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBakeFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptRenderCaptureTextures
TObjectPtr<UTe...
BaseColorMap
bool
bHasBaseColorMap
bool
bHasEmissiveMap
bool
bHasMetallicMap
bool
bHasNormalMap
bool
bHasOpacityMap
bool
bHasPackedMRSMap
bool
bHasRoughnessMap
bool
bHasSpecularMap
bool
bHasSubsurfaceColorMap
TObjectPtr<UTe...
EmissiveMap
TObjectPtr<UTe...
MetallicMap
TObjectPtr<UTe...
NormalMap
TObjectPtr<UTe...
OpacityMap
TObjectPtr<UTe...
PackedMRSMap
TObjectPtr<UTe...
RoughnessMap
TObjectPtr<UTe...
SpecularMap
TObjectPtr<UTe...
SubsurfaceColorMap