/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/ComponentCollisionUtil.h
BodySetup on the given SourceComponent, or nullptr if no BodySetup was found
namespace UE { namespace Geometry { [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * UE::Geometry::GetBodySetup ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * SourceComponent ) } }