/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureInstancePlaybackHelpers.h
Updates all instances with the given Transforms and AutoPlayData
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AnimToTexture|Playback") static bool BatchUpdateInstancesAutoPlayData ( [UInstancedStaticMeshComponent](API\Runtime\Engine\Components\UInstancedStaticMeshComponent) * InstancedMeshComponent, const [TArray](API\Runtime\Core\Containers\TArray)< [FAnimToTextureAutoPlayData](API\Plugins\AnimToTexture\FAnimToTextureAutoPlayData) > & AutoPlayData, const [TArray](API\Runtime\Core\Containers\TArray)< FMatrix > & Transforms, bool bMarkRenderStateDirty )