/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureActorMatrix.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ADMXFixtureActorMatrix : public [ADMXFixtureActor](API\Plugins\DMXFixtures\ADMXFixtureActor)
bool
bIgnorePixelMappingDistributionOfFixturePatch
If set to true, ignores the distribution set in the patch (hence the distribution becomes visible when not left to right, top to bottom)
TArray< uint8 >
MatrixData
int
MatrixDataSize
UTexture2D*...
MatrixDataTexture
float
MatrixDepth
TObjectPtr<UPr...
MatrixHead
float
MatrixHeight
float
MatrixWidth
int
NbrTextureRows
int
QuadIndexCount
FUpdateTextureR...
TextureRegion
int
XCells
int
YCells