/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/Conditional/RCBehaviourConditional.h
Struct representing a single Condition
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRCBehaviourCondition
TObjectPtr<URC...
Comparand
The value with which to compare
ERCBehaviourCon...
ConditionType
The type of condition to be used for comparison