/Engine/Plugins/Experimental/StructUtils/Source/StructUtils/Public/StructUtils.h
Returns const reference to the struct, this assumes that all data is valid.
namespace UE { namespace StructUtils { template<typename T> const T & UE::StructUtils::GetStructRef ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * ScriptStruct, const void * StructMemory ) } }