/Engine/Source/Runtime/Engine/Public/Components.h
struct FStaticMeshDataType
FVertexStreamCo...
ColorComponent
The stream to read the vertex color from.
FRHIShaderResou...
ColorComponentsSRV
A SRV to manually bind and load Colors in the vertex shader.
uint32
ColorIndexMask
FVertexStreamCo...
LightMapCoordinateComponent
The stream to read the shadow map texture coordinates from.
int8
LightMapCoordinateIndex
uint8
LODLightmapDataIndex
uint8
NumTexCoords
FVertexStreamCo...
PositionComponent
The stream to read the vertex position from.
FRHIShaderResou...
PositionComponentSRV
FVertexStreamCo...
TangentBasisComponents
The streams to read the tangent basis from.
FRHIShaderResou...
TangentsSRV
TArray<FVertex...
TextureCoordinates
The streams to read the texture coordinates from.
FRHIShaderResou...
TextureCoordinatesSRV
A SRV to manually bind and load TextureCoordinates in the vertex shader.