/Engine/Source/Runtime/Engine/Classes/AI/Navigation/AvoidanceManager.h
This is called by our blueprint-accessible functions, and permits the user to ignore self, or not. Important in case the user isn't in the avoidance manager.
FVector GetAvoidanceVelocity_Internal ( const [FNavAvoidanceData](API\Runtime\Engine\AI\Navigation\FNavAvoidanceData) & AvoidanceData, float DeltaTime, int32 * IgnoreThisUID )