/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorSubsystem.h
Paste tracks Paste tracks from the given TextToImport string (used in conjunction with CopyTracks). If TextToImport is empty, the contents of the clipboard will be used.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") bool PasteTracks ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [FMovieScenePasteTracksParams](API\Editor\Sequencer\FMovieScenePasteTracksParams) PasteTracksParams, [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * > & OutTracks )