/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Sight.h
FAISightEvent ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InSeenActor, [AActor](API\Runtime\Engine\GameFramework\AActor) * InObserver, [ESightPerceptionEventName::Type](API\Runtime\AIModule\Perception\ESightPerceptionEventName__Type) InEventType )