/Engine/Source/Runtime/Renderer/Public/ScreenPass.h
Describes the set of shader parameters for a screen pass texture viewport.
class FScreenPassTextureViewportParameters
TShaderParamete...
Extent
TShaderParamete...
ExtentInverse
TShaderParamete...
ScreenPosToViewportBias
TShaderParamete...
ScreenPosToViewportScale
TShaderParamete...
UVViewportBilinearMax
TShaderParamete...
UVViewportBilinearMin
TShaderParamete...
UVViewportMax
TShaderParamete...
UVViewportMin
TShaderParamete...
UVViewportSize
TShaderParamete...
UVViewportSizeInverse
TShaderParamete...
ViewportMax
TShaderParamete...
ViewportMin
TShaderParamete...
ViewportSize
TShaderParamete...
ViewportSizeInverse