/Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/MotionWarpingComponent.h
Extract Root Motion transform from a contiguous position range
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Motion Warping") static FTransform ExtractRootMotionFromAnimation ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Animation, float StartTime, float EndTime )