/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h
Uses the asset registry to look for ObjectRedirectors. This will follow the chain of redirectors. It will return the original path if no redirectors are found
[FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) GetRedirectedObjectPath ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath ) const