/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Rename a member variable created by a SCS entry
static void RenameComponentMemberVariable ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * Node, const [FName](API\Runtime\Core\UObject\FName) NewName )