/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionAntialiasedTextureMask.h
class UMaterialExpressionAntialiasedTextureMask : public [UMaterialExpressionTextureSampleParameter2D](API\Runtime\Engine\Materials\UMaterialExpressionTextureSample-_1)
TEnumAsByte< en...
Channel
float
Threshold