/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h
Determine if TagToCheck is present in this container, also checking against parent tags {"A.1"}.HasTag("A") will return True, {"A"}.HasTag("A.1") will return False If TagToCheck is not Valid it will always return False
True if TagToCheck is in this container, false if it is not
bool HasTag ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & TagToCheck ) const