/Engine/Source/Runtime/Engine/Classes/Engine/World.h
Struct containing a collection of optional parameters for initialization of a World.
struct FWorldInitializationValues
uint32: 1
bAllowAudioPlayback
Are sounds allowed to be generated from this world.
uint32: 1
bCreateAISystem
Should the AI system be created for this world.
uint32: 1
bCreateFXSystem
Should the FX system be created for this world.
uint32: 1
bCreateNavigation
Should the navigation system be created for this world.
uint32: 1
bCreatePhysicsScene
Should the physics scene be created. bInitializeScenes must be true for this to be considered.
uint32: 1
bCreateWorldPartition
Should the world be partitioned
uint32: 1
bEnableTraceCollision
Are collision trace calls valid within this world.
uint32: 1
bForceUseMovementComponentInNonGameWorld
Special flag to enable movement component in non game worlds (seeUMovementComponent::OnRegister)
uint32: 1
bInitializeScenes
Should the scenes (physics, rendering) be created.
uint32: 1
bRequiresHitProxies
Should the render scene create hit proxies.
uint32: 1
bShouldSimulatePhysics
Should physics be simulated in this world.
uint32: 1
bTransactional
Should actions performed to objects in this world be saved to the transaction buffer.
TSubclassOf< cl...
DefaultGameMode
The default game mode for this world (if any)