HairStrandsCore/Public/GroomCacheData.h
Animatable vertex data that maps toFHairStrandsPoints
struct FGroomCacheVertexData
TArray<FLinear...
PointsBaseColor
TArray< float >
PointsCoordU
TArray< FVector...
PointsPosition
TArray< float >
PointsRadius
TRefCountPtr<F...
PositionBuffer
GPU resources. Lazily allocated.
TRefCountPtr<F...
RadiusBuffer