/Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h
Tracks queued RPCs (unreliable multicast) being sent.
void TrackQueuedRPC ( [UNetConnection](API\Runtime\Engine\Engine\UNetConnection) * Connection, [UObject](API\Runtime\CoreUObject\UObject\UObject) * TargetObject, const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, uint32 NumHeaderBits, uint32 NumParameterBits, uint32 NumFooterBits )