/Engine/Source/Runtime/Engine/Public/StaticMeshComponentLODInfo.h
struct FStaticMeshComponentLODInfo
FMeshMapBuildDa...
LegacyMapBuildData
Used during deserialization to temporarily store legacy lightmap data.
FGuid
MapBuildDataId
Uniquely identifies this LOD's built map data.
TUniquePtr<FMe...
OverrideMapBuildData
Transient override lightmap data, used by landscape grass.
FColorVertexBuf...
OverrideVertexColors
Vertex colors to use for this mesh LOD
UStaticMeshComp...
OwningComponent
Owner of thisFStaticMeshComponentLODInfoWarning, can be NULL for a component created via SpawnActor off of a blueprint default (LODData will be created without a call to SetLODDataCount).
TArray< struct ...
PaintedVertices
Vertex data cached at the time this LOD was painted, if any
FRawStaticIndex...
PreCulledIndexBuffer
TArray<FPreCul...
PreCulledSections
Information for each section about what range of PreCulledIndexBuffer to use.