/Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDConversionUtils.h
Retrieves from Prim the assetInfo metadata values that we use as export metadata, when exporting Unreal assets
namespace UsdUtils { [FUsdUnrealAssetInfo](API\Plugins\USDClasses\FUsdUnrealAssetInfo) UsdUtils::GetPrimAssetInfo ( const [UE::FUsdPrim](API\Plugins\UnrealUSDWrapper\UsdWrappers\FUsdPrim) & Prim ) }