/Engine/Source/Runtime/Engine/Classes/Engine/SpecularProfile.h
Struct with all the settings we want inUSpecularProfile, separate to make it easer to pass this data around in the engine.
struct FSpecularProfileStruct
ESpecularProfil...
Format
Define the texture used as a specular profile
FRuntimeCurveLi...
LightColor
Define the light facing color
TObjectPtr<UTe...
Texture
Define the texture used as a specular profile
FRuntimeCurveLi...
ViewColor
Define the view facing color