/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h
class UCompileAllBlueprintsCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
TArray<FString...
AssetsWithErrorsOrWarnings
bool
bCompileSkeletonOnly
bool
bCookedOnly
bool
bDirtyOnly
TArray<FAssetD...
BlueprintAssetList
FTopLevelAssetP...
BlueprintBaseClassName
bool
bResultsOnly
CommandLine Config Variables.
bool
bSimpleAssetList
TArray< TPair< ...
ExcludeAssetTags
TArray<FString...
FileAllowList
TArray<FString...
IgnoreFolders
IKismetCompiler...
KismetBlueprintCompilerModule
TArray< TPair< ...
RequireAssetTags
int
TotalNumFailedLoads
Variables to store overall results.
int
TotalNumFatalIssues
int
TotalNumWarnings