/Engine/Source/Runtime/Engine/Classes/Sound/ReverbSettings.h
Struct encapsulating settings for reverb effects.
struct FReverbSettings
bool
bApplyReverb
Whether to apply the reverb settings below.
float
FadeTime
Time to fade from the current reverb settings into this setting, in seconds.
TObjectPtr<URe...
ReverbEffect
The reverb asset to employ.
TObjectPtr<USo...
ReverbPluginEffect
This is used to apply plugin-specific settings when a Reverb Plugin is being used.
float
Volume
Volume level of the reverb effect.