/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Returns list of valid gameplay cue paths. Subclasses may override this to specify locations that aren't part of the "always loaded" LoadedPaths array
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetValidGameplayCuePaths()