/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsRecorder.h
Loads the current recording object from the given recording asset
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void LoadRecordingFromAsset ( [ULearningAgentsRecording](API\Plugins\LearningAgentsTraining\ULearningAgentsRecording) * RecordingAsset )