/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilterParams.h
FIsPropertyValidParams ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InSnapshotActor, [AActor](API\Runtime\Engine\GameFramework\AActor) * InLevelActor, const [FPropertyContainerHandle](API\Plugins\LevelSnapshotFilters\FPropertyContainerHandle) & InSnapshotPropertyContainer, const [FPropertyContainerHandle](API\Plugins\LevelSnapshotFilters\FPropertyContainerHandle) & InLevelPropertyContainers, const [TFieldPath](API\Runtime\CoreUObject\UObject\TFieldPath)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) > & InProperty, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPropertyPath )