/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Structure to encapsulate magnitudes that are calculated via custom calculation
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FCustomCalculationBasedFloat
TSubclassOf<UG...
CalculationClassMagnitude
FScalableFloat
Coefficient
Coefficient to the custom calculation
FCurveTableRowH...
FinalLookupCurve
If a curve table entry is specified, the OUTPUT of this custom class magnitude (including the pre and post additive values) lookup into the curve instead of using the attribute directly.
FScalableFloat
PostMultiplyAdditiveValue
Additive value to the attribute calculation, added in after the coefficient applies
FScalableFloat
PreMultiplyAdditiveValue
Additive value to the attribute calculation, added in before the coefficient applies