/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h
Gets all attributes names of a cell
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|Fixture Patch") bool GetCellAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName) > & CellAttributes )