/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h
Prepare Scene primitive rendering and return context. Ensures all primitives that are created are commited and GPU-Scene is updated and allocates a dynamic primitive context. The intended use is for stand-alone rendering that involves Scene proxies (that then may need the machinery to render GPU-Scene aware primitives.
[IScenePrimitiveRenderingContext](API\Runtime\RenderCore\IScenePrimitiveRenderingContext) * BeginScenePrimitiveRendering ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) * ViewFamily )