/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
Example: class UMyUserWidget : publicUUserWidget{ UListView* ListView_InventoryItems;
 }
class UListViewBase : public [UWidget](API\Runtime\UMG\Components\UWidget)
bool
AllowOverscroll
Disable to stop scrollbars from activating inertial overscrolling
bool
bAllowDragging
True to allow dragging of row widgets in the list
bool
bEnableFixedLineOffset
bool
bEnableRightClickScrolling
True to allow right click drag scrolling.
bool
bEnableScrollAnimation
True to enable lerped animation when scrolling through the list
FOnListEntryGen...
BP_OnEntryGenerated
Called when a row widget is generated for a list item
FOnListEntryRel...
BP_OnEntryReleased
Called when a row widget is released by the list (i.e. when it no longer represents a list item)
TSubclassOf<UU...
EntryWidgetClass
Note: Options for this property can be configured via class and property metadata. See class declaration comment above.
float
FixedLineScrollOffset
Optional fixed offset (in lines) to always apply to the top/left (depending on orientation) of the list.
TArray<TWeakOb...
GeneratedEntriesToAnnounce
Normally these are processed byUListViewBase::FinishGeneratingEntrywhich uses World->GetTimerManager() to generate entries next frame However when for example using a listview in editor utility widgets a world there is not reliable and an alternative is to useFTSTicker::GetCoreTicker()
float
WheelScrollMultiplier
The multiplier to apply when wheel scrolling