/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerUtils.h
static bool ResolveRuntimeDataLayerInstanceNames ( const [UDataLayerManager](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerManager) * InDataLayerManager, const [FWorldPartitionActorDescView](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDescView) & InActorDescView, const [FActorDescViewMap](API\Runtime\Engine\WorldPartition\FActorDescViewMap) & ActorDescViewMap, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutRuntimeDataLayerInstanceNames )