/Engine/Source/Runtime/GeometryCore/Public/TetUtil.h
Fill an array with the oriented triangle faces of the tet.
namespace UE { namespace Geometry { namespace TetUtil { template<bool bReverseOrientation> void UE::Geometry::TetUtil::GetTetFaces ( const [FIndex4i](API\Runtime\GeometryCore\FIndex4i) & Tet, [FIndex3i](API\Runtime\GeometryCore\FIndex3i) OutFaces ) } } }