/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
virtual bool SafeMoveUpdatedComponent ( const FVector & Delta, const FQuat & NewRotation, bool bSweep, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, [FCharacterMovementComponentAsyncOutput](API\Runtime\Engine\FCharacterMovementComponentAsync-_2) & Output, ETeleportType Teleport ) const