/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Deprecated* Use OnImmunityBlockGameplayEffectDelegate directly. It is trigger from aUImmunityGameplayEffectComponent. You can create your own GameplayEffectComponent if you need different functionality.
virtual void OnImmunityBlockGameplayEffect ( const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & Spec, const [FActiveGameplayEffect](API\Plugins\GameplayAbilities\FActiveGameplayEffect) * ImmunityGE )