/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h
EXAMPLE: BaseValue: 2, Channel 0 has a +2 Additive Mod, Channel 1 is provided a base value of 4 to run through its modifiers
Result of the specified base value run through each modifier in each evaluation channel in numeric order
float EvaluateWithBase ( float InlineBaseValue, const [FAggregatorEvaluateParameters](API\Plugins\GameplayAbilities\FAggregatorEvaluateParameters) & Parameters ) const