/Engine/Source/Runtime/SoundFieldRendering/Public/SoundFieldRendering.h
static void RotateFirstOrderAmbisonicsBed ( const [FAmbisonicsSoundfieldBuffer](API\Runtime\SoundFieldRendering\FAmbisonicsSoundfieldBuffer) & InputData, [FAmbisonicsSoundfieldBuffer](API\Runtime\SoundFieldRendering\FAmbisonicsSoundfieldBuffer) & OutputData, const FQuat & DestinationRotation, const FQuat & PreviousRotation )