/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerGeomCacheSampler.h
Get the array of mesh names that we cannot do any sampling for. The reason for this can be that the sampler cannot find a matching mesh in the skeletal mesh for specific geometry cache tracks. For example if there is some geometry cache track that is named "Head", but there is no such mesh inside the skeletal mesh, then the returned array of names will include a string with the value "Head".
An array of geometry cache track names for which no mesh could be found inside the SkeletalMesh / linear skinned actor.
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetFailedImportedMeshNames() const