/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeNodeBlueprintBase.h
Sends event to the StateTree.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="StateTree", Meta=(HideSelfPin="true", DisplayName="StateTree Send Event")) void SendEvent ( const [FStateTreeEvent](API\Plugins\StateTreeModule\FStateTreeEvent) & Event )