/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsTrainer.h
Gets if the agent will complete the episode or not according to the given set of completions. Should be called only after EvaluateCompletions.
If the agent will complete the episode
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="LearningAgents", Meta=(AgentId="-1")) bool IsCompleted ( const int32 AgentId, [ELearningAgentsCompletion](API\Plugins\LearningAgentsTraining\ELearningAgentsCompletion) & OutCompletion ) const