/Engine/Source/Runtime/Core/Public/Modules/ModuleManager.h
Determines whether the specified module contains UObjects. The module must already be loaded into memory before calling this function.
True if the module was found to contain UObjects, or false if it did not (or wasn't loaded.)
bool DoesLoadedModuleHaveUObjects ( const [FName](API\Runtime\Core\UObject\FName) ModuleName ) const