/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h
struct FCrowdAgentData
int32
AgentIndex
Index of agent in detour crowd
uint32:  1
bIsSimulated
Is this agent fully simulated by crowd?
uint32:  1
bWantsPathOptimization
If set, agent wants path optimizations
float
PathOptRemainingTime
Remaining time for next path optimization
NavNodeRef
PrevPoly
Poly ref that agent is standing on from previous update