/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
Resolve a property path to a structure, calling back for each segment in path segment order if resolution succeed
true if resolution succeeded
[FPropertyAccessResolveResult](API\Editor\UnrealEd\FPropertyAccessResolveResult) ResolvePropertyAccess ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InStruct, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FString](API\Runtime\Core\Containers\FString) > InPath, const [FResolvePropertyAccessArgs](API\Editor\UnrealEd\IPropertyAccessEditor\FResolvePropertyAccessArgs) & InArgs ) const