/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorSubsystem.h
Build the given builder to a MetaSound asset
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder|Editor", Meta=(WorldContext="Parent", ExpandEnumAsExecs="OutResult")) [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IMetaSoundDocumentInterface](API\Plugins\MetasoundFrontend\IMetaSoundDocumentInterface) > BuildToAsset ( [UMetaSoundBuilderBase](API\Plugins\MetasoundEngine\UMetaSoundBuilderBase) * InBuilder, const [FString](API\Runtime\Core\Containers\FString) & Author, const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [EMetaSoundBuilderResult](API\Plugins\MetasoundEngine\EMetaSoundBuilderResult) & OutResult, const [USoundWave](API\Runtime\Engine\Sound\USoundWave) * TemplateSoundWave )