/Engine/Plugins/Media/ImgMedia/Source/ImgMediaFactory/Public/ImgMediaSettings.h
Settings for the ImgMedia module.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine) class UImgMediaSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
BandwidthThrottlingEnabled
If there is not enough bandwidth to play the media, then lower it (for example by skipping frames) to try and get playback.
float
CacheBehindPercentage
Percentage of cache to use for frames behind the play head (default = 25%).
float
CacheSizeGB
Maximum size of the look-ahead cache (in GB; default = 1 GB).
int32
CacheThreads
Maximum number of image caching threads to use (0 = number of cores, default = 2).
int32
CacheThreadStackSizeKB
Size of the stack for each caching thread (in kB; default = 128).
FFrameRate
DefaultFrameRate
Default frame rate to use if none was specified in image sequence or media source (default = 1/24).
uint32
ExrDecoderThreads
Number of worker threads to use when decoding EXR images (0 = auto).
float
GlobalCacheSizeGB
Maximum size of the global look-ahead cache (in GB; default = 1 GB).
bool
UseGlobalCache
Whether to use the global cache or not.