/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUITypes.h
Note: We intentionally do not define any context-independant metadata. Even though some metadata should be context-independant (Like NavBarPriority below). Locking it that info to a seperate metadata type prevents any chance of future overriding. Instead, we prefer info for all metadata to be set across all instances.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew, CollapseCategories) class UCommonInputMetadata : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bIsGenericInputAction
Generic actions like accept or face button top will be subscribed to by multiple UI elements.
int32
NavBarPriority
Priority in nav-bar