/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h
Create a quick binding to an actor's member method to be used in an event sequence.
The created binding.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation") static [FSequencerQuickBindingResult](API\Plugins\SequencerScriptingEditor\FSequencerQuickBindingResult) CreateQuickBinding ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, const [FString](API\Runtime\Core\Containers\FString) & InFunctionName, bool bCallInEditor )