/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionSystem.h
Bydesign checks perception between hostile teams
class UAIPerceptionSystem : public [UAISubsystem](API\Runtime\AIModule\UAISubsystem)
uint32:  1
bHandlePawnNotification
TArray<FDelaye...
DelayedStimuli
AIPerception::F...
ListenerContainer
double
NextStimuliAgingTick
Timestamp of the next stimuli aging
float
PerceptionAgingRate
TMap< constAAc...
RegisteredStimuliSources
Not a UPROPERTY on purpose so that we have a control over when stuff gets removed from the map
TArray<TObject...
Senses
TArray<FPercep...
SourcesToRegister
FActorEndPlaySi...
StimuliSourceEndPlayDelegate