/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h
Create a new player for this lobby beacon state
new player state actor or nullptr if the player should be disconnected
virtual [ALobbyBeaconPlayerState](API\Plugins\Lobby\ALobbyBeaconPlayerState) * CreateNewPlayer ( const [FText](API\Runtime\Core\Internationalization\FText) & PlayerName, const [FUniqueNetIdRepl](API\Runtime\Engine\GameFramework\FUniqueNetIdRepl) & UniqueId )