/Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsManager.h
Whether or not this object references this object. If it HasBoundObjects you should ResolveBoundObjects if you expect this to be up to date
virtual bool ReferencesObject ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > InObject ) const