/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGBoundsModifier.h
This class controls/sets up a node that modifies the min/max bounds of the input points.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGBoundsModifierSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
bool
bAffectSteepness
FVector
BoundsMax
FVector
BoundsMin
EPCGBoundsModif...
Mode
float
Steepness