/Engine/Plugins/Experimental/VirtualProduction/LedWallCalibration/Source/LedWallCalibration/Public/LedWallArucoGenerationOptions.h
Structure that can be passed to the Aruco generation function
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FLedWallArucoGenerationOptions
TEnumAsByte<EA...
ArucoDictionary
Aruco dictionary to use when generating the markers
int32
MarkerId
Starting marker Id. Arucos will be generated with consecutive Marker Ids, starting from this one
int32
PlaceModulus
Used to avoid using up the symbols in the dictionary as quickly.
int32
TextureHeight
Height of the texture that will contain the Aruco markers
int32
TextureWidth
Width of the texture that will contain the Aruco markers