/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h
Caching those value since this is a slow operation to load the bulk data to retrieve the original geometry information
void CacheGeometryInfo ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & SourceLODModel )