/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementInputs.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Composure|Input", Meta=(CallInEditor="true")) [UTexture](API\Runtime\Engine\Engine\UTexture) * GenerateInput ( class [UCompositingInputInterfaceProxy](API\Plugins\Composure\CompositingElements\UCompositingInputInterfaceProxy) * Proxy )