/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h
These are generic, nonpayload carrying events that are replicated between the client and server
namespace EAbilityGenericReplicatedEvent { enum Type { GenericConfirm = 0, GenericCancel, InputPressed, InputReleased, GenericSignalFromClient, GenericSignalFromServer, GameCustom1, GameCustom2, GameCustom3, GameCustom4, GameCustom5, GameCustom6, MAX, } }