/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/RCBehaviour.h
Behaviour can be extended in Blueprints or CPP classes
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class URCBehaviour : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr<URC...
ActionContainer
Action container which is associated with current behaviour
TSubclassOf<UR...
BehaviourNodeClass
Associated cpp behaviour
bool
bExecuteBehavioursDuringPreChange
Indicates whether we want a behavour to trigger during live scrubbing of values.
bool
bIsEnabled
Whether this Behaviour is currently enabled.
TWeakObjectPtr<...
ControllerWeakPtr
Reference to controller virtual property with this behaviour
FGuid
Id
Behaviour Id
FSoftClassPath
OverrideBehaviourBlueprintClassPath
Class path to associated blueprint class behaviour