/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h
Inspects the hierarchy and builds a list of all asset overrides for this blueprint.
bool - Whether any overrides were found
bool GetAssetOverrides ( [TArray](API\Runtime\Core\Containers\TArray)< [FAnimParentNodeAssetOverride](API\Runtime\Engine\Animation\FAnimParentNodeAssetOverride) * > & OutOverrides )