/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h
Short lived pointer to an UOBJECT() or USTRUCT(). The data view expects a type (UStruct) when you pass in a valid memory. In case of null, the type can be empty too.
struct FStateTreeDataView
uint8 *
Memory
Memory pointing at the class or struct
constUStruct&...
Struct
UClassorUScriptStructof the data.