/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h
Consider using ForEachQualifiedAttributeMod when you want to "do something for every qualifier mod".
bool AttemptGatherAttributeMods ( const [FGameplayEffectAttributeCaptureDefinition](API\Plugins\GameplayAbilities\FGameplayEffectAttributeCaptureD-) & InCaptureDef, const [FAggregatorEvaluateParameters](API\Plugins\GameplayAbilities\FAggregatorEvaluateParameters) & InEvalParams, [TMap](API\Runtime\Core\Containers\TMap)< [EGameplayModEvaluationChannel](API\Plugins\GameplayAbilities\EGameplayModEvaluationChannel), const [TArray](API\Runtime\Core\Containers\TArray)< [FAggregatorMod](API\Plugins\GameplayAbilities\FAggregatorMod) > * > & OutModMap ) const