/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineGameOverrideSetting.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UMoviePipelineGameOverrideSetting : public [UMoviePipelineSetting](API\Plugins\MovieRenderPipelineCore\UMoviePipelineSetting)
bool
bCinematicQualitySettings
If true, automatically set the engine to the Cinematic Scalability quality settings during render.
bool
bDisableGPUTimeout
Should we disable the GPU Timeout? Currently only applicable when using D3D12 renderer.
bool
bDisableHLODs
Should we disable Hierarchical LODs and instead use their real meshes regardless of distance?
bool
bFlushGrassStreaming
Flushing grass streaming (combined with override view distance scale) prevents visible pop-in/culling of grace instances.
bool
bFlushStreamingManagers
Experimental.
bool
bOverrideViewDistanceScale
Should we override the View Distance Scale? Can be used in situations where MaxDrawDistance has been set before for in-game performance.
bool
bOverrideVirtualTextureFeedbackFactor
If true then override the virtual texture feedback resolution factor.
bool
bUseHighQualityShadows
Should we override shadow-related CVars with some high quality preset settings?
bool
bUseLODZero
Should we try to use the highest quality LOD for meshes and particle systems regardless of distance?
TSubclassOf<AG...
GameModeOverride
Optional Game Mode to override the map's default game mode with.
int32
ShadowDistanceScale
Scalability option to trade shadow distance versus performance for directional lights
float
ShadowRadiusThreshold
Cull shadow casters if they are too small, value is the minimal screen space bounding sphere radius
EMoviePipelineT...
TextureStreaming
Defines which If true, when using texture streaming fully load the required textures each frame instead of loading them in over time.
int32
ViewDistanceScale
Controls the view distance scale. A primitive's MaxDrawDistance is scaled by this value.
int32
VirtualTextureFeedbackFactor
The virtual texture feedback resolution factor.