/Engine/Plugins/Experimental/Text3D/Source/Text3D/Public/Text3DCharacterTransform.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Text3D), HideCategories=(Collision, Tags, Activation, Cooking), Meta=(BlueprintSpawnableComponent)) class TEXT3UText3DCharacterTransform : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
bool
bLocationEnabled
bool
bRotateEnabled
bool
bScaleEnabled
FVector
LocationDistance
EText3DCharacte...
LocationOrder
float
LocationProgress
float
LocationRange
FRotator
RotateBegin
FRotator
RotateEnd
EText3DCharacte...
RotateOrder
float
RotateProgress
float
RotateRange
FVector
ScaleBegin
FVector
ScaleEnd
EText3DCharacte...
ScaleOrder
float
ScaleProgress
float
ScaleRange