/Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionBlueprintLibrary.h
Returns true if A is equal to B (A == B)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DeprecatedFunction, DeprecationMessage="The LensDistortion plugin is deprecated. Please update your project to use the features of the CameraCalibration plugin.", DisplayName="Equal (LensDistortionCameraModel)", CompactNodeTitle="==", Keywords="== equal"), Category="Lens Distortion") static bool EqualEqual_CompareLensDistortionModels ( const [FLensDistortionCameraModel](API\Plugins\LensDistortion\FLensDistortionCameraModel) & A, const [FLensDistortionCameraModel](API\Plugins\LensDistortion\FLensDistortionCameraModel) & B )