/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Gets all the components that inherit from the given class with a given tag.
[TArray](API\Runtime\Core\Containers\TArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > GetComponentsByTag ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > ComponentClass, [FName](API\Runtime\Core\UObject\FName) Tag ) const