/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h
int64 ReplicateSingleActor_FastShared ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FConnectionReplicationActorInfo](API\Plugins\ReplicationGraph\FConnectionReplicationActorInfo) & ConnectionData, [FGlobalActorReplicationInfo](API\Plugins\ReplicationGraph\FGlobalActorReplicationInfo) & GlobalActorInfo, [UNetReplicationGraphConnection](API\Plugins\ReplicationGraph\UNetReplicationGraphConnection) & ConnectionManager, const uint32 FrameNum )