/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/StampFalloffs.h
namespace UE { namespace SculptFalloffs { static [TUniqueFunction](API\Runtime\Core\Templates\TUniqueFunction)< double(const [FSculptBrushStamp](API\Plugins\MeshModelingToolsExp\Sculpting\FSculptBrushStamp) &, const FVector3d &)> UE::SculptFalloffs::MakeInverseFalloff() } }