/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerLocalController.h
class UGameplayDebuggerLocalController : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32:  1
bActivateOnPIEEnd
uint32:  1
bEnableTextShadow
uint32:  1
bIsLocallyEnabled
uint32:  1
bIsSelectingActor
uint32:  1
bNeedsCleanup
uint32:  1
bPrevLocallyEnabled
uint32:  1
bPrevScreenMessagesEnabled
uint32:  1
bSimulateMode
TObjectPtr<AGa...
CachedPlayerManager
TObjectPtr<AGa...
CachedReplicator
TArray<TArray<...
DataPackMap
TObjectPtr<AAc...
DebugActorCandidate
TObjectPtr<UFo...
HUDFont
int32
NumCategories
int32
NumCategorySlots
TArray<TArray<...
SlotCategoryIds
TArray<FString...
SlotNames