/Engine/Source/Runtime/GeometryCore/Public/Spatial/ZOrderCurvePoints.h
Compute an ordering for the input points that attempts to order points so adjacent points are close together spatially Supports both 2D and 3D points.
void Compute ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const FVector3f > Points, const [FAxisAlignedBox3f](API\Runtime\GeometryCore\FAxisAlignedBox3f) & Bounds )