/Engine/Source/Runtime/PhysicsCore/Public/BodySetupCore.h
class UBodySetupCore : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FName
BoneName
Used in the PhysicsAsset case. Associates this Body with Bone in a skeletal mesh.
TEnumAsByte< en...
CollisionReponse
Collision Type for this body. This eventually changes response to collision to others
TEnumAsByte< en...
CollisionTraceFlag
Collision Trace behavior - by default, it will keep simple(convex)/complex(per-poly) separate
TEnumAsByte< EP...
PhysicsType
If simulated it will use physics, if kinematic it will not be affected by physics, but can interact with physically simulated bodies.