/Engine/Source/Runtime/Engine/Classes/Animation/AnimSet.h
See if we can play sequences from this AnimSet on the providedUSkeletalMesh. Returns true if there is a bone in SkelMesh for every track in the AnimSet, or there is a track of animation for every bone of the SkelMesh.
true if animation set can play on suppliedUSkeletalMesh, false if not.
bool CanPlayOnSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkelMesh ) const