/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h
Deforms Source Vertices with Driver Triangles.
void DeformVerticesAndNormals ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & DriverVertices, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutVertices, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutNormals ) const