/Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h
void AddToScene ( class [FSceneInterface](API\Runtime\Engine\FSceneInterface) * Scene, class [UMapBuildDataRegistry](API\Runtime\Engine\Engine\UMapBuildDataRegistry) * Registry, [FGuid](API\Runtime\Core\Misc\FGuid) LevelBuildDataId )