/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshBindingsNodes.h
Generate barycentric bindings (used by the FleshDeformer deformer graph) of a render surface to a tetrahedral mesh.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowFlesh)) struct FGenerateSurfaceBindings : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
bool
bDoOrphanReparenting
When nodes aren't contained in tetrahedra and surface projection fails, try to find suitable bindings by looking to neighboring parents.
bool
bDoSurfaceProjection
Enable binding to the exterior hull of the tetrahedron mesh.
FManagedArrayCo...
Collection
Passthrough geometry collection. Bindings are stored as standalone groups in the `Collection_, keyed by the name of the input render mesh and all available LOD's.
TArray<FString...
GeometryGroupGuidsIn
TObjectPtr< con...
SkeletalMeshIn
The input mesh, whose render surface is used to generate bindings.
TObjectPtr< con...
StaticMeshIn
The input mesh, whose render surface is used to generate bindings.
uint32
SurfaceProjectionIterations
The maximum number of iterations to try expanding the domain while looking for surface triangles to bind to.