/Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Compute the required texture size to achieve a target texel density for the given mesh.
The texture size needed to achieve the required texel density.
static int32 GetTextureSizeFromTargetTexelDensity ( const [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, float TargetTexelDensity )