/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Find the correct PhysicalMaterial for simple geometry on a given body and owner. This is really for internal use during serialization
static [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) * GetSimplePhysicalMaterial ( const [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * BodyInstance, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) > Owner, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) > BodySetupPtr )