/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Reduces the provided skeletal mesh.
true if reduction was successful.
bool ReduceSkeletalMesh ( class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex, const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform )