/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeMeshNode.h
Set the MorphTargetName attribute to determine if this node represent a morph target.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Mesh") bool SetMorphTargetName ( const [FString](API\Runtime\Core\Containers\FString) & MorphTargetName )