/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformStackWalk.h
UE4Editor_Core!FOutputDeviceWindowsErrorSerialize() (0xddf1bae5) + 620 bytes [.cpp:110] ModuleName!FunctionName (ProgramCounter) + offset bytes [StrippedFilepath:LineNumber]
true if the symbol was found, otherwise false
static bool SymbolInfoToHumanReadableString ( const [FProgramCounterSymbolInfo](API\Runtime\Core\GenericPlatform\FProgramCounterSymbolInfo) & SymbolInfo, ANSICHAR * HumanReadableString, SIZE_T HumanReadableStringSize )