/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
Delete a specific pass. This function deals with the public list where deletion is directly reflected in the editor.
bool Whether the delete operation is successful or not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Pass") bool DeletePass ( [UCompositingElementPass](API\Plugins\Composure\CompositingElements\UCompositingElementPass) * PassToDelete )