/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Classes/EditorUtilityTest.h
Use to add clean up steps, the call is blocking.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="Editor Utility Test", Meta=(DisplayName="Finished Test")) void ReceiveFinishedTest ( [EEditorUtilityTestResult](API\Plugins\EditorTests\EEditorUtilityTestResult) TestState, [EEditorUtilityTestResult](API\Plugins\EditorTests\EEditorUtilityTestResult) & FinalState )