/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedActionKeyMapping.h
Defines a mapping between a key activation and the resulting enhanced action An key could be a button press, joystick axis movement, etc. An enhanced action could be MoveForward, Jump, Fire, etc.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FEnhancedActionKeyMapping
TObjectPtr< con...
Action
Action to be affected by the key
uint8:  1
bShouldBeIgnored
If true, then this Key Mapping should be ignored.
FKey
Key
Key that affect the action.
TArray<TObject...
Modifiers
Modifiers applied to the raw key value.
TObjectPtr<UPl...
PlayerMappableKeySettings
Used to expose this mapping or to opt-out of settings completely.
EPlayerMappable...
SettingBehavior
Defines which Player Mappable Key Setting to use for a Action Key Mapping.
TArray<TObject...
Triggers
Trigger qualifiers.