/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCategoryReplicator.h
class AGameplayDebuggerCategoryReplicator : public [AActor](API\Runtime\Engine\GameFramework\AActor)
uint32:  1
bHasAuthority
uint32:  1
bIsEditorWorldReplicator
bool
bIsEnabled
uint32:  1
bIsEnabledLocal
uint32:  1
bIsLocal
uint32:  1
bSendDataPacksUsingRPC
TArray<TShared...
Categories
Category objects
FGameplayDebugg...
DebugActor
TArray<TShared...
Extensions
Extension objects
friend
FGameplayDebuggerNetPack
TObjectPtr<APl...
OwnerPC
TObjectPtr<UGa...
RenderingComp
Rendering component needs to attached to some actor, and this is as good as any
FGameplayDebugg...
ReplicatedData
TOptional< FVec...
ViewDirection
TOptional< FVec...
ViewLocation
FGameplayDebugg...
VisLogSync