/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/RCBehaviourBlueprintNode.h
Called before behaviour event
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintCallable, Category="Remote Control Behaviour") virtual void PreExecute ( [URCBehaviour](API\Plugins\RemoteControlLogic\Behaviour\URCBehaviour) * InBehaviour ) const