/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Deletes a preset using its name as the key.
the number of values associated with the key
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Settings") int32 DeletePreset ( [FString](API\Runtime\Core\Containers\FString) PresetName )