/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPScoutingSubsystem.h
Check whether a widget UI is open
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Production") bool IsVRScoutingUIOpen ( const [FName](API\Runtime\Core\UObject\FName) & PanelID )