/Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h
Creates a graph tracked uniform buffer which can be attached to passes. These uniform buffers require some care because they will bulk transition all resources. The graph will only transition resources which are not also bound for write access by the pass.
template<typename ParameterStructType> TRDGUniformBufferRef< ParameterStructType > CreateUniformBuffer ( const ParameterStructType * ParameterStruct )