/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataInterfaceRigidMeshCollisionQuery.h
Data Interface used to collide against static meshes - whether it is the mesh distance field or a physics asset's collision primitive
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Collision", Meta=(DisplayName="Rigid Mesh Collision Query")) class UNiagaraDataInterfaceRigidMeshCollisionQuery : public [UNiagaraDataInterface](API\Plugins\Niagara\UNiagaraDataInterface)
TArray<FName>
ActorTags
Set of tags used to match against actors when searching for RigidBody providers.
TArray<FName>
ComponentTags
Set of tags used to match against components when searching for RigidBody providers.
int
MaxNumPrimitives
Maximum number of RigidBody represented by this DataInterface.
bool
OnlyUseMoveable
If enabled only actors that are considered moveable will be searched for RigidBodies.
TArray<TSoftOb...
SourceActors
Hardcoded references to actors that will be used as RigidBody providers.
bool
UseComplexCollisions
If enabled, complex collisions will be searched for.