/Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h
Find all triangles intersected by the given ray sorted by distance
true if hit, false if no hit found
virtual bool FindAllHitTriangles ( const FRay3d & Ray, [TArray](API\Runtime\Core\Containers\TArray)< [MeshIntersection::FHitIntersectionResult](API\Runtime\GeometryCore\Spatial\FHitIntersectionResult) > & OutHits, const [FQueryOptions](API\Runtime\GeometryCore\Spatial\IMeshSpatial\FQueryOptions) & Options ) const