/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Performs a collision query under the mouse cursor, looking for object types
bool GetHitResultUnderCursorForObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EObjectTypeQuery > > & ObjectTypes, bool bTraceComplex, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & HitResult ) const