/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Control/RigUnit_Control_StaticMesh.h
A control unit used to drive a transform from an external source
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Static Mesh Control", Category="Controls", ShowVariableNameInTitle, Deprecated="5.0")) struct FRigUnit_Control_StaticMesh : public [FRigUnit_Control](API\Plugins\ControlRig\Units\Control\FRigUnit_Control)
FTransform
MeshTransform
The the transform the mesh will be rendered with (applied on top of the control's transform in the viewport)