/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/AddPrimitiveTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UProceduralShapeToolProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bAlignToNormal
If true, aligns the shape along the normal of the surface it is placed on.
bool
bShowGizmo
Show a gizmo to allow the mesh to be repositioned after the initial placement click.
bool
bShowGizmoOptions
EMakeMeshPivotL...
PivotLocation
Location of pivot within the shape
EMakeMeshPolygr...
PolygroupMode
How PolyGroups are assigned to shape primitives.
float
Rotation
Rotation of the shape around its up axis
EMakeMeshPlacem...
TargetSurface
How the shape is placed in the scene.