/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
Plays a sound to an input device's speaker. On platforms that support it, this sound will be played in the form of a vibration where the left and right audio channels represent the left and right side of the controller.
class UInputDeviceAudioBasedVibrationProperty : public [UInputDeviceProperty](API\Runtime\Engine\GameFramework\UInputDeviceProperty)
FAudioBasedVibr...
Data
TMap<FName,FA...
DeviceOverrideData
A map of device specific color data.