/Engine/Source/Runtime/Engine/Classes/GameFramework/RotatingMovementComponent.h
Performs continuous rotation of a component at a specific rotation rate. Rotation can optionally be offset around a pivot point. Collision testing is not performed during movement.
class URotatingMovementComponent : public [UMovementComponent](API\Runtime\Engine\GameFramework\UMovementComponent)
uint32: 1
bRotationInLocalSpace
Whether rotation is applied in local or world space.
FVector
PivotTranslation
Translation of pivot point around which we rotate, relative to current rotation.
FRotator
RotationRate
How fast to update roll/pitch/yaw of the component we update.