/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h
Records an in-game item was purchased using the specified in-game currency
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Analytics") static void RecordItemPurchase ( const [FString](API\Runtime\Core\Containers\FString) & ItemId, const [FString](API\Runtime\Core\Containers\FString) & Currency, int32 PerItemCost, int32 ItemQuantity )