/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h
void UpdateIndirectLightingCacheBuffer &40; FRHICommandListBase & RHICmdList, const class FIndirectLightingCache &42; LightingCache, const class FIndirectLightingCacheAllocation &42; LightingAllocation, FVector VolumetricLightmapLookupPosition, uint32 SceneFrameNumber, class FVolumetricLightmapSceneData &42; VolumetricLightmapSceneData &41;