/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
Resets the bone transform's component to its reference.
void ResetToDefault ( [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) InComponent, [ETransformType](API\Editor\SkeletonEditor\UBoneProxy\ETransformType) TransformType )