/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargetDetails.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, HideCategories=UObject) class UIKRetargetBoneDetails : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FTransform
CurrentTransform
TSharedPtr<FIK...
EditorController
FTransform
LocalTransform
FTransform
OffsetTransform
FTransform
ReferenceTransform
FName
SelectedBone