/Engine/Plugins/Animation/AnimationModifierLibrary/Source/AnimationModifierLibrary/Public/MotionExtractorUtilities.h
Returns the ranges (X/Start to Y/End) in the specified animation sequence where the animation is considered stopped.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Motion Extractor Utility") static [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > GetStoppedRangesFromRootMotion ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, float StopSpeedThreshold, float SampleRate )