/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h
If we used `ReverseSequencerAnimations_ to undo the effect of an opened sequencer before export, this function can be used to re-apply the sequencer state back to the level after the export is complete
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="World utils") static void ReapplySequencerAnimations()