/Engine/Source/Runtime/Engine/Public/MaterialShared.h
Recreates FShaders in editor loaded materials from the passed in memory, handling shader key changes.
static void RestoreEditorLoadedMaterialShadersFromMemory ( const [TMap](API\Runtime\Core\Containers\TMap)< [FMaterialShaderMap](API\Runtime\Engine\FMaterialShaderMap) *, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [TArray](API\Runtime\Core\Containers\TArray)< uint8 > > > & ShaderMapToSerializedShaderData )