/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h
bool UpdateClothSimulData &40; FRHICommandListImmediate & RHICmdList, const TArray< FVector3f > & InSimulPositions, const TArray< FVector3f > & InSimulNormals, uint32 RevisionNumber, ERHIFeatureLevel::Type FeatureLevel, bool bForceUpdateImmediately, const FName & AssetPathName &41;