/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure", Meta=(DeterminesOutputType="InputType")) [UCompositingElementInput](API\Plugins\Composure\CompositingElements\UCompositingElementInput) * FindInputPass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCompositingElementInput](API\Plugins\Composure\CompositingElements\UCompositingElementInput) > InputType, [UTexture](API\Runtime\Engine\Engine\UTexture) *& PassResult, [FName](API\Runtime\Core\UObject\FName) OptionalPassName )