/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulationSolver.h
void SetParticleMassFromDensity ( int32 Offset, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) Density, [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) MinPerParticleMass, const [FTriangleMesh](API\Runtime\Chaos\Chaos\FTriangleMesh) & Mesh, const [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(int32)> & KinematicPredicate )