/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTextureBackedRenderTarget.h
After anInitialize()call, the internal texture will always be present, and the render target will be present depending on how SetUseInternalTextureOnly is called (by default, present).
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class ULandscapeTextureBackedRenderTargetBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bUseInternalTextureOnly
TObjectPtr<UTe...
InternalTexture
TObjectPtr<UTe...
PostLoadRT
TObjectPtr<UTe...
RenderTarget
int32
SizeX
int32
SizeY