/Engine/Source/Runtime/Engine/Public/LightMap.h
A 2D array of incident lighting data.
class FLightMap2D : public [FLightMap](API\Runtime\Engine\FLightMap)
FVector4f[NUM_S...
AddVectors
Bias value to apply to the coefficients.
TObjectPtr<ULi...
AOMaterialMaskTexture
bool[4]
bShadowChannelValid
Tracks which of the 4 channels has valid texture data.
FVector2D
CoordinateBias
The bias which is applied to the light-map coordinates before sampling the light-map textures.
FVector2D
CoordinateScale
The scale which is applied to the light-map coordinates before sampling the light-map textures.
FVector4f
InvUniformPenumbraSize
Stores the inverse of the penumbra size, normalized.
FVector4f[NUM_S...
ScaleVectors
A scale to apply to the coefficients.
TObjectPtr<USh...
ShadowMapTexture
TObjectPtr<ULi...
SkyOcclusionTexture
TObjectPtr<ULi...
Textures
The textures containing the light-map data.
TObjectPtr<ULi...
VirtualTextures
The virtual textures containing the light-map data.