/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Media.h
Media output item
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationMediaOutput
TObjectPtr<UMe...
MediaOutput
Media output to use
TObjectPtr<UDi...
OutputSyncPolicy
Media output synchronization policy