/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Returns previously set unit of distance.
DesiredUnits - The unit that is used for distance measures like focus distance
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Settings") EUnit GetDesiredDistanceUnits()