/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h
Grab the specified component at a given location and rotation. Constrains rotation.
void GrabComponentAtLocationWithRotation ( class [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, [FName](API\Runtime\Core\UObject\FName) InBoneName, FVector Location, FRotator Rotation )