/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h
Calculates the render resource initial state, expected to be used in InitResource() for derived classes implementing streaming.
The state to be passed toFStreamableTextureResource.
[FStreamableRenderResourceState](API\Runtime\Engine\Streaming\FStreamableRenderResourceState) GetResourcePostInitState ( const [FTexturePlatformData](API\Runtime\Engine\Engine\FTexturePlatformData) * PlatformData, bool bAllowStreaming, int32 MinRequestMipCount, int32 MaxMipCount, bool bSkipCanBeLoaded ) const