/Engine/Source/Runtime/Engine/Public/PhysicsPublic.h
One entry in the array of collision notifications pending execution at the end of the physics engine run.
struct FCollisionNotifyInfo
bool
bCallEvent0
If this notification should be called for the Actor in Info0.
bool
bCallEvent1
If this notification should be called for the Actor in Info1.
FRigidBodyColli...
Info0
Information about the first object involved in the collision.
FRigidBodyColli...
Info1
Information about the second object involved in the collision.
FCollisionImpac...
RigidCollisionData
Information about the collision itself
Chaos::FReal
SolverTime