/Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h
Initialization constructor.
FBoundShaderStateKey ( [FRHIVertexDeclaration](API\Runtime\RHI\FRHIVertexDeclaration) * InVertexDeclaration, [FRHIVertexShader](API\Runtime\RHI\FRHIVertexShader) * InVertexShader, [FRHIPixelShader](API\Runtime\RHI\FRHIPixelShader) * InPixelShader, [FRHIGeometryShader](API\Runtime\RHI\FRHIGeometryShader) * InGeometryShader )