/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h
Checks if the passed in asset is included in the allow list.  Asset Asset to check against the allow list  True if the asset is in the list. False otherwise.
virtual bool IsAssetAllowed ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) const & Asset ) const