/Engine/Source/Runtime/Engine/Public/SceneViewExtension.h
Called right after Base Pass rendering finished when using the deferred renderer.
virtual void PostRenderBasePassDeferred_RenderThread ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FSceneView](API\Runtime\Engine\FSceneView) & InView, const [FRenderTargetBindingSlots](API\Runtime\RenderCore\FRenderTargetBindingSlots) & RenderTargets, TRDGUniformBufferRef< [FSceneTextureUniformParameters](API\Runtime\Engine\FSceneTextureUniformParameters) > SceneTextures )