/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/WeightedLatticeImplicitObject.h
Not actually a collision object. CollisionParticles that are used to update bones used by theFWeightedLatticeImplicitObjecthave this as their geometry.
class FWeightedLatticeBoneProxy : public [Chaos::FImplicitObject](API\Runtime\Chaos\Chaos\FImplicitObject)