/Engine/Plugins/Experimental/VirtualCamera/Source/VCamExtensions/Public/Hierarchies/ModifierHierarchyAsset.h
Gets the root of the tree.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Hierarchies") [FName](API\Runtime\Core\UObject\FName) GetRootNode() const