/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Adds a Transformation Key to the specified Animation Curve inside of the given Animation Sequence
static void AddTransformationCurveKey ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, const float Time, const FTransform & Transform )