/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h
Gets the copied components from the clipboard without attempting to paste/apply them in any way
static void GetComponentsFromClipboard ( [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FName](API\Runtime\Core\UObject\FName) > & OutParentMap, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > & OutNewObjectMap, bool bGetComponentsAsArchetypes )