/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepEditorScriptingUtilities/Public/EditorDataprepAssetLibrary.h
Add a producer to a dataprep asset (The producer will act as if was call from the dataprep editor, use the automated version if you don't want any ui)
The created producer
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Dataprep Asset | Producers", Meta=(DeterminesOutputType="ProducerClass")) static [UDataprepContentProducer](API\Plugins\DataprepCore\UDataprepContentProducer) * AddProducer ( [UDataprepAssetInterface](API\Plugins\DataprepCore\UDataprepAssetInterface) * DataprepAssetInterface, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UDataprepContentProducer](API\Plugins\DataprepCore\UDataprepContentProducer) > ProducerClass )