/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTargetVolume.h
Utility for creating a newUVolumeTexturefrom a TextureRenderTargetVolume. TextureRenderTargetVolume must be square and a power of two size.
NewUVolumeTextureobject.
[UVolumeTexture](API\Runtime\Engine\Engine\UVolumeTexture) * ConstructTextureVolume ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & NewTexName, EObjectFlags InFlags )