/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h
Similar to above, but only inspects the specified LOD.
namespace ClothingAssetUtils { void CLOTHINGSYSTEMRUNTIMECOMMON_API ClothingAssetUtils::GetAllLodMeshClothingAssetBindings ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkelMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FClothingAssetMeshBinding](API\Runtime\ClothingSystemRuntimeCommon\FClothingAssetMeshBinding) > & OutBindings, int32 InLodIndex ) }