/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraLightRendererProperties.h
In the case that we need parameters bound in that aren't Particle variables, these should be set up here so that the data is appropriately populated after the simulation.
virtual bool PopulateRequiredBindings ( [FNiagaraParameterStore](API\Plugins\Niagara\FNiagaraParameterStore) & InParameterStore )