/Engine/Plugins/Runtime/LocationServicesBPLibrary/Source/LocationServicesBPLibrary/Classes/LocationServicesBPLibrary.h
Checks if the supplied Accuracy is available on the current device.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Services|Mobile|Location") static bool IsLocationAccuracyAvailable ( [ELocationAccuracy](API\Plugins\LocationServicesBPLibrary\ELocationAccuracy) Accuracy )