/Engine/Source/Runtime/MoviePlayer/Public/MoviePlayer.h
Struct of all the attributes a loading screen will have.
struct FLoadingScreenAttributes
bool
bAllowEngineTick
If true, this will call the engine tick while the game thread is stalled waiting for a loading movie to finish.
bool
bAllowInEarlyStartup
If true loading screens here cannot have any uobjects of any kind or use any engine features at all.
bool
bAutoCompleteWhenLoadingCompletes
If true, the loading screen will disappear as soon as all movies are played and loading is done.
bool
bMoviesAreSkippable
If true, movies can be skipped by clicking the loading screen as long as loading is done.
bool
bWaitForManualStop
If true, movie playback continues until Stop is called.
float
MinimumLoadingScreenDisplayTime
The minimum time that a loading screen should be opened for.
TArray<FString...
MoviePaths
The movie paths local to the game's Content/Movies/ directory we will play.
TEnumAsByte< EM...
PlaybackType
Should we just play back, loop, etc.
TSharedPtr< cla...
WidgetLoadingScreen
The widget to be displayed on top of the movie or simply standalone if there is no movie.