/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySettings.h
Settings for the Data Registry subsystem, these settings are used to scan for registry assets and set runtime access rules
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig, Meta=(DisplayName="Data Registry")) class UDataRegistrySettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
bool
bIgnoreMissingCookedAssetRegistryData
If true, cooked builds will ignore errors with missing AssetRegistry data for specific registered assets like DataTables as it may have been stripped out
bool
bInitializeAllLoadedRegistries
If false, only registry assets inside DirectoriesToScan will be initialized.
TArray<FDirect...
DirectoriesToScan
List of directories to scan for data registry assets