/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h
Save the current Tool settings to the Preset Asset
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=Preset, Meta=(DisplayPriority=1)) void WriteToPreset()