/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h
class FDebugSkelMeshDynamicData
bool
bDrawBinormals
bool
bDrawClothPaintPreview
bool
bDrawMesh
bool
bDrawNormals
bool
bDrawTangents
bool
bFlipNormal
int32
ClothingSimDataIndexWhenPainting
TArray< uint32 ...
ClothingSimIndices
TArray< float >
ClothingVisiblePropertyValues
float
PropertyViewMax
float
PropertyViewMin
TArray< FVector...
SkinnedNormals
TArray< FVector...
SkinnedPositions