/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/CharacterGroundConstraintProxy.h
Reads changed data from the game thread constraint into the physics thread constraint via the remote data.
void PushStateOnPhysicsThread ( [FPBDRigidsSolver](API\Runtime\Chaos\FPBDRigidsSolver) * InSolver, const [FDirtyPropertiesManager](API\Runtime\Chaos\Chaos\FDirtyPropertiesManager) & Manager, int32 DataIdx, const [FDirtyChaosProperties](API\Runtime\Chaos\Chaos\FDirtyChaosProperties) & RemoteData )