/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h
Scale UVs of the given triangles to fit within the provided provided bounding box.
bool ScaleUVAreaToBoundingBox ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Triangles, const [FAxisAlignedBox2f](API\Runtime\GeometryCore\FAxisAlignedBox2f) & BoundingBox, bool bPreserveAspectRatio, bool bRecenterAtBoundingBox )