/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FEditorScriptingJoinStaticMeshActorsOptions_Deprecated
bool
bDestroySourceActors
Destroy the provided Actors after the operation.
bool
bRenameComponentsFromSource
Rename StaticMeshComponents based on source Actor's name.
FString
NewActorLabel
Name of the new spawned Actor to replace the provided Actors.