/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Allows playing of a dynamic force feedback event from native code Begins playing when Start is called. Calling with Action set to Update or Stop if the feedback is not active will have no effect. When Update is called the Intensity, Duration, and affect values will be updated
The index to pass in to the function to update the latent action in the future if needed. Returns 0 if the feedback was stopped or the specified UniqueID did not map to an action that can be started/updated.
FDynamicForceFeedbackHandle PlayDynamicForceFeedback ( float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, [EDynamicForceFeedbackAction::Type](API\Runtime\Engine\GameFramework\EDynamicForceFeedbackAction__Typ-) Action, FDynamicForceFeedbackHandle ActionHandle )