/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/DynamicMeshSculptTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UBrushRemeshProperties : public [URemeshProperties](API\Plugins\MeshModelingToolsExp\Properties\URemeshProperties)
bool
bEnableRemeshing
Toggle remeshing on/off
int
Iterations
int
PreserveDetail
Control the amount of simplification during sculpting.
int
TriangleSize
Note that if you change range here, you must also update UDynamicMeshSculptTool::ConfigureRemesher!