/Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkTransformTypes.h
Facility structure to handle transform data in blueprint
struct FLiveLinkTransformBlueprintData : public [FLiveLinkBaseBlueprintData](API\Runtime\LiveLinkInterface\FLiveLinkBaseBlueprintData)
FLiveLinkTransf...
FrameData
Dynamic data that can change every frame.
FLiveLinkTransf...
StaticData
Static data that should not change every frame.