/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Execution/RigVMFunction_UserDefinedEvent.h
User Defined Event for running custom logic
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="User Defined Event", Category="Events", NodeColor="1, 0, 0", Keywords="Event,Entry,MyEvent")) struct FRigVMFunction_UserDefinedEvent : public [FRigVMStruct](API\Plugins\RigVM\RigVMCore\FRigVMStruct)
FName
EventName
True if the current interaction is a rotation.
FRigVMExecuteCo...
ExecuteContext
The execution result.