/Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/CopySimulationToRenderMeshNode.h
Copy the simulation mesh to the render mesh to be able to render the simulation mesh, or when not using a different mesh for rendering.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowCloth)) struct FChaosClothAssetCopySimulationToRenderMeshNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
bool
bGenerateSingleRenderPattern
Generate a single render pattern rather than a render pattern per sim pattern.
FManagedArrayCo...
Collection
TObjectPtr< con...
Material
New material for the render mesh.