/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h
A ViewTarget is the primary actor the camera is associated with.
struct FTViewTarget
TObjectPtr< cla...
PlayerState
PlayerState (used to follow same player through pawn transitions, etc., when spectating)
FMinimalViewInf...
POV
Computed point of view
TObjectPtr< cla...
Target
Target Actor used to compute POV