/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
Apply the LocalTransform to the SceneComponent and if PreMultiplyTransform is not null do a pre multiplication SceneComponent: Must be a valid pointer LocalTransform: Must be a valid pointer PreMultiplyTransform: Can be nullptr
void ApplyTransformToComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * SceneComponent, FTransform * LocalTransform, FTransform * PreMultiplyTransform, FVector & PivotLocation, FVector & ParentPivotAccumulation )