/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h
virtual void GrabComponentImp ( class [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, [FName](API\Runtime\Core\UObject\FName) InBoneName, const FVector & Location, const FRotator & Rotation, bool bRotationConstrained )