/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h
void Init ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InComponent, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence, FAnimationSerializer * InAnimationSerializer, const [FAnimationRecordingSettings](API\Runtime\Engine\Animation\FAnimationRecordingSettings) & InSettings )