/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCue_Types.h
Structure to keep track of pending gameplay cues that haven't been applied yet.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGameplayCuePendingExecute
FGameplayCuePar...
CueParameters
Store the full cue parameters or just the effect context depending on type
FGameplayEffect...
FromSpec
If this cue is from a spec, here's the copy of that spec
TArray<FGamepl...
GameplayCueTags
List of tags, we allocate one as there is almost always exactly one tag
TObjectPtr<UAb...
OwningComponent
What component to send the cue on
EGameplayCuePay...
PayloadType
What type of payload is attached to this cue
FPredictionKey
PredictionKey
Prediction key that spawned this cue