/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionSolverSimd.h
Update the cached mass properties based on the current body transforms.
void UpdateManifoldPointMass ( const int32 ManifoldPointIndex, const int32 LaneIndex, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FSimdManifoldPoint](API\Runtime\Chaos\Chaos\Collision\TPBDCollisionSolverSimd\FSimdManifoldPoint) > & ManifoldPointsBuffer, const [FSolverBody](API\Runtime\Chaos\Chaos\Evolution\FSolverBody) & Body0, const [FSolverBody](API\Runtime\Chaos\Chaos\Evolution\FSolverBody) & Body1, const [FSolverReal](API\Runtime\Chaos\Chaos\Evolution\FSolverReal) InvMScale0, const [FSolverReal](API\Runtime\Chaos\Chaos\Evolution\FSolverReal) InvIScale0, const [FSolverReal](API\Runtime\Chaos\Chaos\Evolution\FSolverReal) InvMScale1, const [FSolverReal](API\Runtime\Chaos\Chaos\Evolution\FSolverReal) InvIScale1 )