/Engine/Source/Runtime/MediaAssets/Public/MediaTextureTracker.h
Get which objects are usnig a specific media texture.
Nullptr if nothing found, or a pointer to an array of objects.
const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FMediaTextureTrackerObject](API\Runtime\MediaAssets\FMediaTextureTrackerObject), ESPMode::ThreadSafe > > * GetObjects ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UMediaTexture](API\Runtime\MediaAssets\UMediaTexture) > InTexture ) const