/Engine/Source/Runtime/Engine/Classes/Engine/SCS_Node.h
class USCS_Node : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FName
AttachToName
Socket/Bone that Node might attach to
bool
bIsParentComponentNative
If the node is parented, this indicates whether or not the template is found in the CDO's Components array
FText
CategoryName
If non-None, the assigned category name
TArray<TObject...
ChildNodes
Set of child nodes
TObjectPtr<UCl...
ComponentClass
Component class
TObjectPtr< cla...
ComponentTemplate
Template for the component to create
FBlueprintCooke...
CookedComponentInstancingData
Cached data for faster runtime instancing (only used in cooked builds)
TWeakObjectPtr<...
EditorComponentInstance
The scene component constructed for component editing in the SCS editor
TArray< struct ...
MetaDataArray
Metadata information for this Node
FName
ParentComponentOrVariableName
Component template or variable that Node might be parented to
FName
ParentComponentOwnerClassName
If the node is attached to another node inherited from a parent Blueprint, this contains the name of the Blueprint parent class that owns the component template
FGuid
VariableGuid