/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h
Performs a physics update on the provided state objects
static void PhysicsUpdate ( float DeltaTime, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * > & Bodies, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPhysLinearLimit](API\Runtime\Engine\Animation\FAnimPhysLinearLimit) > & LinearLimits, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPhysAngularLimit](API\Runtime\Engine\Animation\FAnimPhysAngularLimit) > & AngularLimits, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPhysSpring](API\Runtime\Engine\Animation\FAnimPhysSpring) > & Springs, const FVector & GravityDirection, const FVector & ExternalForce, const FVector & ExternalLinearAcc, int32 NumPreIterations, int32 NumPostIterations )