/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h
Sets the player mapped key on the current key profile.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Enhanced Input|User Settings", Meta=(AutoCreateRefTerm="FailureReason")) virtual void MapPlayerKey ( const [FMapPlayerKeyArgs](API\Plugins\EnhancedInput\UserSettings\FMapPlayerKeyArgs) & InArgs, [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & FailureReason )