/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshAdapterUtil.h
Mesh boundary edge midpoints as a point set
namespace UE { namespace Geometry { [FPointSetAdapterd](API\Runtime\GeometryCore\FPointSetAdapterd) UE::Geometry::MakeBoundaryEdgeMidpointsAdapter ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh ) } }