/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulationMesh.h
Update the mesh for the next solver step, doing skinning and matching the shapes during LOD changes.
namespace Chaos { void Chaos::Update ( [FClothingSimulationSolver](API\Plugins\ChaosCloth\ChaosCloth\FClothingSimulationSolver) * Solver, int32 PrevLODIndex, int32 LODIndex, int32 PrevOffset, int32 Offset ) }