/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonNumericTextBlock.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FCommonNumberFormattingOptions
int32
MaximumFractionalDigits
How many fractional digits should be shown at maximum? May cause rounding. IE: HalfFromZero rounding and a maximum of 2 fractional digits means 0.009 -> "0.01".
int32
MaximumIntegralDigits
How many integral digits should be shown at maximum? May cause rounding. IE: A maximum of 2 integral digits means 100.0 -> "99".
int32
MinimumFractionalDigits
How many fractional digits should be shown at minimum? May cause digit "padding". IE: A minimum of 2 fractional digits means 1.0 -> "1.00".
int32
MinimumIntegralDigits
How many integral digits should be shown at minimum? May cause digit "padding". IE: A minimum of 3 integral digits means 1.0 -> "001".
TEnumAsByte< ER...
RoundingMode
The rounding mode to be used when the actual value can not be precisely represented due to restrictions on the number of integral or fractional digits. See values for details.
bool
UseGrouping
Should the numerals use group separators. IE: "1,000,000".