/Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/Public/MotionTrailTool.h
void SetWorldGizmoModeManager ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [UInteractiveGizmoManager](API\Runtime\InteractiveToolsFramework\UInteractiveGizmoManager) * InGizmoManager, [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) * InModeManager )