/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneSkeletalAnimationTrack.h
Handles animation of skeletal mesh actors
class UMovieSceneSkeletalAnimationTrack : public [UMovieSceneNameableTrack](API\Runtime\MovieScene\UMovieSceneNameableTrack)
TArray<TObject...
AnimationSections
List of all animation sections
bool
bBlendFirstChildOfRoot
Whether to blend and adjust the first child node with animation instead of the root, this should be true for blending when the root is static, false if the animations have proper root motion
bool
bShowRootMotionTrail
Whether to show the position of the root for this sections
bool
bUseLegacySectionIndexBlend
FMovieSceneSkel...
RootMotionParams
ESwapRootBone
SwapRootBone
If on the root bone transform will be swapped to the specified root