/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Returns the animation instance that is driving the class (if available). This is typically an instance of the class set as AnimBlueprintGeneratedClass (generated by an animation blueprint) Since this instance is transient, it is not safe to be used during construction script
[UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * GetAnimInstance() const