/Engine/Source/Runtime/Core/Public/Misc/EmbeddedCommunication.h
Tell UE to stay awake (or allow it to sleep when nothing to do). Repeated calls with the same Requester are allowed, but bNeedsRendering must match
FEmbeddedKeepAwake ( [FName](API\Runtime\Core\UObject\FName) InRequester, bool bInNeedsRendering )