/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
void GetActiveGameplayEffectDataByAttribute ( [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute), [FActiveGameplayEffectsContainer::DebugExecutedGameplayEffectData](API\Plugins\GameplayAbilities\FActiveGameplayEffectsContainer\DebugExecutedGam-_1) > & EffectMap ) const