/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Gets the streaming source priority. Default implementation returns StreamingSourceShapes but can be overriden in child classes.
the streaming source priority.
virtual void GetStreamingSourceShapes ( [TArray](API\Runtime\Core\Containers\TArray)< [FStreamingSourceShape](API\Runtime\Engine\WorldPartition\FStreamingSourceShape) > & OutShapes ) const