/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h
Check if Parent Chain Matches between BoneTree, and SkinnedAsset Meaning if BoneTree has A->B->C (top to bottom) and if SkinnedAsset has A->C It will fail since it's missing B We ensure this chain matches to play animation properly
true if matches till root. false if not.
bool DoesParentChainMatch ( int32 StartBoneTreeIndex, const [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * InSkinnedAsset ) const