/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(DisplayName="MetaSound Node Output Handle")) struct FMetaSoundBuilderNodeOutputHandle : public [FMetasoundFrontendVertexHandle](API\Plugins\MetasoundFrontend\FMetasoundFrontendVertexHandle)