/Engine/Plugins/Experimental/ImagePlate/Source/ImagePlate/Public/ImagePlateComponent.h
A 2d plate that will be rendered always facing the camera.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Rendering, HideCategories=(Object, Activation, Collision, "Components|Activation", Physics), EditInlineNew, Meta=(BlueprintSpawnableComponent)) class UImagePlateComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)