/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h
true if HitResult is a hit on a visible Component of a visible Actor (provides correct result in Editor)
namespace ToolSceneQueriesUtil { bool ToolSceneQueriesUtil::IsVisibleObjectHit ( const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & HitResult ) }