/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/SceneCapturePhotoSet.h
Set the target World and set of Actors If World != this->World or Actors != this->Actors all existing photo sets are cleared
void SetCaptureSceneActors ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors )