/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectBehaviorDefinition.h
Struct to pass around the required set of information to activate a mass behavior definition on a given entity. Context must be created on stack and not kept around since EntityView validity is not guaranteed.
struct FMassBehaviorEntityContext
constFMassEnti...
EntityView
USmartObjectSub...
SmartObjectSubsystem