/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingCaptureBase.h
Update the state of the Lens Distortion Data Handler, and updates or removes the Distortion MID from the SceneCaptureComponent's post process materials, depending on whether distortion should be applied
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|LensDistortion") void UpdateDistortion()