/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSpatialFunctions.h
Rebuilds the Bounding Volume Hierarchy (BVH) for the mesh in-place, which can reduce memory allocations, compared to building a new BVH.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * RebuildBVHForMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptDynamicMeshBVH](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptDynamicMeshBVH) & UpdateBVH, bool bOnlyIfInvalid, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )