/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h
Store a potential warning for a given node in the compiler log. All messages for the node can be committed to the log later by calling CommitPotentialMessages Note: @ will be replaced by node or pin links for nodes/pins passed via varargs
template<typename... ArgTypes> [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > StorePotentialWarning ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Source, const TCHAR * Format, ArgTypes... Args )