/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkeletonEditingTool.h
USkeletonEditingProperties
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USkeletonEditingProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
float
AxisLength
float
AxisThickness
bool
bUpdateChildren
FName
Name
TWeakObjectPtr<...
ParentTool
FTransform
Transform