/Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ComputeKernel.h
Base class representing a kernel that will be run as a shader on the GPU.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Object)) class UComputeKernel : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
int32
KernelFlags
Specifying certain memory access flags allows for optimizations such as kernel fusing.
TObjectPtr<UCo...
KernelSource
The compute kernel source asset.