/Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorFunctionLibrary.h
Get a console variable's string value directly. Returns true if the console object exists.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Console Variables Editor") static bool GetConsoleVariableStringValue ( const [FString](API\Runtime\Core\Containers\FString) InCommandName, [FString](API\Runtime\Core\Containers\FString) & OutValue )