/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
Data required for setting the Input Device Color
struct FDeviceColorData
bool
bEnable
True if the light should be enabled at all
bool
bResetAfterCompletion
If true, the light color will be reset to "off" after this property has been evaluated.
FColor
LightColor
The color to set the light on