/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/EditUVIslandsTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UEditUVIslandsTool : public [UMeshSurfacePointTool](API\Runtime\InteractiveToolsFramework\BaseTools\UMeshSurfacePointTool)
TArray<FEditIs...
ActiveIslands
FMeshVertexChan...
ActiveVertexChange
bool
bInDrag
True for the duration of UI click+drag.
bool
bSelectionStateDirty
bool
bSpatialDirty
FViewCameraStat...
CameraState
TObjectPtr<UMa...
CheckerMaterial
TObjectPtr<UDy...
DynamicMeshComponent
UE::Geometry::F...
InitialGizmoFrame
FVector3d
InitialGizmoScale
TObjectPtr<UEx...
MaterialSettings
FDynamicMeshAAB...
MeshSpatial
FDelegateHandle
OnDynamicMeshComponentChangedHandle
TObjectPtr<AIn...
PreviewMeshActor
TObjectPtr<UPo...
SelectionMechanic
FUVGroupTopolog...
Topology
TObjectPtr<UCo...
TransformGizmo
TObjectPtr<UTr...
TransformProxy
double
UVTranslateScale
FTransform3d
WorldTransform
Camera state at last render