/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Standalone path to batch initialize large amounts of static bodies, which will be deferred till the next scene update for fast scene addition.
static void InitStaticBodies ( const [TArray](API\Runtime\Core\Containers\TArray)< [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * > & Bodies, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Transforms, [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * BodySetup, class [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * PrimitiveComp, FPhysScene * InRBScene )