/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlActor.h
Structure that determines a Physics Control used during initialization of the physics control actor
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FInitialPhysicsControl
TObjectPtr<AAc...
ChildActor
The owner of the mesh that the control will be driving
FName
ChildBoneName
If the child mesh component is skeletal, then the name of the skeletal mesh bone that the control will be driving.
FName
ChildMeshComponentName
The mesh that the control will be driving.
FPhysicsControl...
ControlData
Strength and damping parameters.
FPhysicsControl...
ControlMultiplier
Multiplier for the ControlData.
FPhysicsControl...
ControlSettings
More general settings for the control
FPhysicsControl...
ControlTarget
The position/orientation etc targets for the controls.
TObjectPtr<AAc...
ParentActor
The owner of the mesh that will be doing the driving.
FName
ParentBoneName
If the parent mesh component is skeletal, then the name of the skeletal mesh bone that will be doing the driving.
FName
ParentMeshComponentName
The mesh that will be doing the driving.