/Engine/Source/Runtime/Engine/Classes/Engine/DamageEvents.h
Damage subclass that handles damage with a source location and falloff radius
struct FRadialDamageEvent : public [FDamageEvent](API\Runtime\Engine\Engine\FDamageEvent)
TArray<FHitRes...
ComponentHits
Hit reslts of specific impacts
FVector
Origin
Location of origin point
FRadialDamagePa...
Params
Static parameters describing damage falloff math