/Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h
Handles attachment replication to clients.
struct FRepAttachment
TObjectPtr< cla...
AttachComponent
Specific component we are attached to
TObjectPtr< cla...
AttachParent
Actor we are attached to, movement replication will not happen while AttachParent is non-nullptr
FName
AttachSocket
Specific socket we are attached to
FVector_NetQuan...
LocationOffset
Location offset from attach parent
FVector_NetQuan...
RelativeScale3D
Scale relative to attach parent
FRotator
RotationOffset
Rotation offset from attach parent