/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_PostRender.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationPostRender_BlurPostprocess
int
KernelRadius
Kernel Radius
float
KernelScale
Kernel Scale
EDisplayCluster...
Mode
Enable/disable Post Process Blur and specify method.