/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h
Draw a debug string at a 3d world location.
static void DrawDebugString ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const FVector TextLocation, const [FString](API\Runtime\Core\Containers\FString) & Text, class [AActor](API\Runtime\Engine\GameFramework\AActor) * TestBaseActor, [FLinearColor](API\Runtime\Core\Math\FLinearColor) TextColor, float Duration )