/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h
This constructor increment the skeletal mesh PostEditChangeStackCounter. If the stack counter is zero before the increment the skeletal mesh component will be unregister from the world. The component will also release there rendering resources. Parameters:
FScopedSkeletalMeshPostEditChange ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, bool InbCallPostEditChange, bool InbReregisterComponents )