/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h
FGraphEventRef Task = FEntityTaskBuilder() .ReadEntityIDs() .Read(FloatChannelComponent) .SetStat(GET_STATID(MyStatName)) .SetDesiredThread(ENamedThreads::AnyThread) .Dispatch_PerEntity(EntityManager, nullptr);
A pointer to the graph event for the task, or nullptr if this task is not valid (ie contains invalid component types that would be necessary for the task to run), or threading is disabled
template<typename TaskImpl, typename... TaskConstructionArgs> FGraphEventRef Dispatch_PerEntity ( [FEntityManager](API\Runtime\MovieScene\EntitySystem\FEntityManager) * EntityManager, const [FSystemTaskPrerequisites](API\Runtime\MovieScene\EntitySystem\FSystemTaskPrerequisites) & Prerequisites, [FSystemSubsequentTasks](API\Runtime\MovieScene\EntitySystem\FSystemSubsequentTasks) * Subsequents, TaskConstructionArgs &&... InArgs ) const