/Engine/Plugins/Runtime/MassEntity/Source/MassEntity/Public/MassEntitySubsystem.h
The sole responsibility of this world subsystem class is to host the default instance ofFMassEntityManagerfor a givenUWorld. All the gameplay-related use cases of Mass (found in MassGameplay and related plugins) use this by default.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassEntitySubsystem : public [UWorldSubsystem](API\Runtime\Engine\Subsystems\UWorldSubsystem)
TSharedPtr<FMa...
EntityManager