/Engine/Source/Runtime/Engine/Public/Model.h
A vertex buffer for a set of BSP nodes.
class FModelVertexBuffer
FStaticMeshVert...
Buffers
Resources used for Rendering.
uint32
RefCount
Number of FModelSceneProxy's using this Only access in CreateRenderState_Concurrent and DestroyRenderState_Concurrent
TArray<FModelV...
Vertices
Model vertex data