/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsActions.h
Gets the data for this action. Call duringULearningAgentsInteractor::GetActionsevent.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(AgentId="-1")) void GetVectorArrayAction ( const int32 AgentId, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & OutVectors )