/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
Connects two nodes using defined MetaSound Interface Bindings registered with the MetaSound Interface registry.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder", Meta=(ExpandEnumAsExecs="OutResult")) void ConnectNodesByInterfaceBindings ( const [FMetaSoundNodeHandle](API\Plugins\MetasoundEngine\FMetaSoundNodeHandle) & FromNodeHandle, const [FMetaSoundNodeHandle](API\Plugins\MetasoundEngine\FMetaSoundNodeHandle) & ToNodeHandle, [EMetaSoundBuilderResult](API\Plugins\MetasoundEngine\EMetaSoundBuilderResult) & OutResult )