/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/DisplayClusterBlueprintContainers.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FDisplayClusterViewportContext
bool
bIsRendering
Rendering status for this viewport (Overlay and other configuration rules can disable rendering for this viewport.)
FMatrix
ProjectionMatrix
Camera projection Matrix.
FIntPoint
RectLocation
Location on a backbuffer.
FIntPoint
RectSize
Size on a backbuffer.
FVector
ViewLocation
Camera view location.
FString
ViewportID
Viewport Name.
FRotator
ViewRotation
Camera view rotation.