/Engine/Source/Runtime/Engine/Public/SceneManagement.h
class FLightmapResourceClusterShaderParameters
TShaderResource...
AOMaterialMaskSampler
TShaderResource...
AOMaterialMaskTexture
TShaderResource...
LightMapSampler
TShaderResource...
LightMapSampler_1
TShaderResource...
LightMapTexture
TShaderResource...
LightmapVirtualTexturePageTable0
TShaderResource...
LightmapVirtualTexturePageTable1
TShaderResource...
SkyOcclusionSampler
TShaderResource...
SkyOcclusionTexture
TShaderResource...
StaticShadowTexture
TShaderResource...
StaticShadowTextureSampler
TShaderResource...
VTAOMaterialMaskTexture
TShaderResource...
VTLightMapTexture
TShaderResource...
VTLightMapTexture_1
TShaderResource...
VTSkyOcclusionTexture
TShaderResource...
VTStaticShadowTexture