/Engine/Source/Runtime/MeshConversion/Public/ToDynamicMesh.h
// "Index Buffer" info const Iterable_TriIDType& GetTriIDs() const // return false if this TriID is not contained in mesh. /**
namespace UE { namespace Geometry { *bool UE::Geometry::GetTri ( const TriIDType TriID, VertIDType & VID0, VertIDType & VID1, VertIDType & VID2 ) const } }