/Engine/Source/Editor/Persona/Public/IPersonaPreviewScene.h
Run a lambda function on each preview mesh in the scene
void ForEachPreviewMesh ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) *)> PerMeshFunction )