/Engine/Source/Runtime/Engine/Public/ParticleHelper.h
Initialize this emitter's vertex factory with the vertex buffers from the mesh's rendering data.
void SetupVertexFactory ( [FMeshParticleVertexFactory](API\Runtime\Engine\FMeshParticleVertexFactory) * InVertexFactory, const [FStaticMeshLODResources](API\Runtime\Engine\FStaticMeshLODResources) & LODResources, uint32 LODIdx ) const