/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneSkeletalAnimationTrack.h
void MatchSectionByBoneTransform ( bool bMatchWithPrevious, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelMeshComp, [UMovieSceneSkeletalAnimationSection](API\Runtime\MovieSceneTracks\Sections\UMovieSceneSkeletalAnimationSect-) * CurrentSection, [FFrameTime](API\Runtime\Core\Misc\FFrameTime) CurrentFrame, [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FrameRate, const [FName](API\Runtime\Core\UObject\FName) & BoneName, FTransform & SecondSectionRootDiff, FVector & TranslationDiff, FQuat & RotationDiff )