/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/PatchBasedMeshUVGenerator.h
Compute a decomposition of TargetMesh into many small patches (driven by TargetPatchCount).
true on success
bool ComputeInitialMeshPatches ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & TargetMesh, [FMeshConnectedComponents](API\Runtime\GeometryCore\Selections\FMeshConnectedComponents) & InitialComponentsOut, [FProgressCancel](API\Runtime\GeometryCore\Util\FProgressCancel) * Progress )