/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAbcGeometryCacheSettings
bool
bApplyConstantTopologyOptimizations
Force the preprocessor to only do optimization once instead of when the preprocessor decides.
bool
bFlattenTracks
Whether or not to merge all vertex animation into one track.
bool
bOptimizeIndexBuffers
Optimizes index buffers for each unique frame, to allow better cache coherency on the GPU.
bool
bStoreImportedVertexNumbers
Store the imported vertex numbers.
float
CompressedPositionPrecision
Precision used for compressing vertex positions (lower = better result but less compression, higher = more lossy compression but smaller size)
int32
CompressedTextureCoordinatesNumberOfBits
Bit-precision used for compressing texture coordinates (hight = better result but less compression, lower = more lossy compression but smaller size)
EAbcGeometryCac...
MotionVectors