/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraEditorDataBase.h
A base class for editor only data which owns UNiagaraScriptVariables and supports synchronizing them with definitions.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, MinimalAPI) class UNiagaraEditorParametersAdapterBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)