/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigProcessor.h
Setup a new processor to run the given IKRig asset NOTE!! this function creates new UObjects and consequently MUST be called from the main thread!!
void Initialize ( const [UIKRigDefinition](API\Plugins\IKRig\Rig\UIKRigDefinition) * InRigAsset, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ExcludedGoals )