/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentDelegates.h
Parameters struct for Init State change functions
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FActorInitStateChangedParams
FName
FeatureName
Name of the feature that changed
FGameplayTag
FeatureState
The new state of the feature
TObjectPtr<UOb...
Implementer
The object (often a component) that implements the feature
TObjectPtr<AAc...
OwningActor
The actor owning the feature that changed