/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
void DumpDebugShaderDisassembledSpirv ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, void * InData, int32 InDataByteSize, const [FString](API\Runtime\Core\Containers\FString) & FileExtension )