/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Populate the specified capture spec with the data necessary to capture an attribute from the component
void CaptureAttributeForGameplayEffect ( [FGameplayEffectAttributeCaptureSpec](API\Plugins\GameplayAbilities\FGameplayEffectAttributeCaptureS-) & OutCaptureSpec )