/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h
Allocates a new Job in this Queue. The Queue owns the jobs for memory management purposes, and this will handle that for you.
The created Executor job instance.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DeterminesOutputType="InClass"), Category="Movie Render Pipeline|Queue", Meta=(InJobType="/Script/MovieRenderPipelineCore.MoviePipelineExecutorJob")) [UMoviePipelineExecutorJob](API\Plugins\MovieRenderPipelineCore\UMoviePipelineExecutorJob) * AllocateNewJob ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMoviePipelineExecutorJob](API\Plugins\MovieRenderPipelineCore\UMoviePipelineExecutorJob) > InJobType )