/Engine/Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Source/AppleARKitFaceSupport/Public/AppleARKitFaceMeshComponent.h
Create the initial face mesh from raw mesh data
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|ARFaceMesh", Meta=(DisplayName="Create Face Mesh", AutoCreateRefTerm="UV0")) void CreateMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Vertices, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Triangles, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & UV0 )