/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h
Set the most recently used hardware device from the input processor
void SetMostRecentlyUsedHardwareDevice ( const [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) InDeviceId, const [FHardwareDeviceIdentifier](API\Runtime\Engine\GameFramework\FHardwareDeviceIdentifier) & InHardwareId )