/Engine/Plugins/Editor/AssetReferenceRestrictions/Source/AssetReferenceRestrictions/Public/AssetReferencingPolicySettings.h
Settings for the Asset Referencing Policy, these settings are used to determine which plugins and game folders can reference content from each other
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig, Meta=(DisplayName="Asset Referencing Policy")) class UAssetReferencingPolicySettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
TArray<FARPDom...
AdditionalDomains
List of additional domains to carve out from the project content folder.
bool
bIgnoreEditorOnlyReferences
If true, ignore any editor-only domain references that will not affect the cooked game.
FARPDefaultProj...
DefaultProjectContentRule
The default rules for project content (if a more specific rule doesn't apply)
FARPDomainSetti...
EnginePlugins
Settings/rules for engine plugins.
FARPDomainSetti...
ProjectPlugins
Settings/rules for project plugins.