/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueFunctionLibrary.h
Invoke a one time "instant" execute event for a gameplay cue on the target actor.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GameplayCue", Meta=(GameplayTagFilter="GameplayCue"), DisplayName="Execute GameplayCue On Actor (Burst)") static void ExecuteGameplayCueOnActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Target, const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )