/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
Prepares a job of the given type for compilation. If a job with the given Id/Key already exists, it will attempt to adjust to the higher priority if possible, and nullptr will be returned. If a non-nullptr is returned, the given job should be filled out with relevant information, then passed toSubmitJobs()when ready
[FShaderCompileJob](API\Runtime\RenderCore\FShaderCompileJob) * PrepareShaderCompileJob ( uint32 Id, const [FShaderCompileJobKey](API\Runtime\RenderCore\FShaderCompileJobKey) & Key, EShaderCompileJobPriority Priority )