/Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h
Move the variable with the given guid in the struct to be immediately above or below another variable.
Whether the variable was actually moved.
static bool MoveVariable ( [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * Struct, [FGuid](API\Runtime\Core\Misc\FGuid) MoveVarGuid, [FGuid](API\Runtime\Core\Misc\FGuid) RelativeToGuid, [EMovePosition](API\Editor\UnrealEd\Kismet2\FStructureEditorUtils\EMovePosition) Position )