/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
Add a class-internal blendspace
a duplicate of the blendspace outered to the class
[UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * AddBlendSpace ( [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * InSourceBlendSpace )