/Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h
Describes a location to write a single layer of a VT tile
struct FVTProduceTargetLayer
IPooledRenderTa...
PooledRenderTarget
Pooled render target.
FIntVector
pPageLocation
Location within the texture to write
FRHITexture...
TextureRHI
The texture to write to.