/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Sets the type of the current processor we are using to find/replace with
void SetCurrentProcessor ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimAssetFindReplaceProcessor](API\Editor\Persona\UAnimAssetFindReplaceProcessor) > InProcessorClass )