/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBasicEditFunctions.h
Apply Append Transform to Append Mesh and then add its geometry to the Target Mesh.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendMesh, FTransform AppendTransform, bool bDeferChangeNotifications, [FGeometryScriptAppendMeshOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptAppendMeshOptions) AppendOptions, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )