/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericMeshPipeline.h
Specialize for skeletalmesh
void ImplementUseSourceNameForAssetOptionSkeletalMesh ( const int32 MeshesImportedNodeCount, const bool bUseSourceNameForAsset, const [FString](API\Runtime\Core\Containers\FString) & AssetName )