/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
struct FTransformConstraint
bool
bMaintainOffset
When the constraint is first applied, maintain the offset from the target node
FConstraintDesc...
Operator
Thought of separating this out per each but we'll have an issue with applying transform in what order but something to think about if that seems better
FName
SourceNode
FName
TargetNode
float
Weight