/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundEventNodeSpawner.h
Creates a newUBlueprintEventNodeSpawnerfor delegate bound events. Does not come bound, instead it is left up to the ui to bind
A newly allocated instance of this class.
static [UBlueprintBoundEventNodeSpawner](API\Editor\BlueprintGraph\UBlueprintBoundEventNodeSpawner) * Create ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) > NodeClass, [FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) * EventDelegate, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )