/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapePatchComponent.h
Move the patch to be the last processed patch in the current patch manager. This is a way to reorder patches relative to each other.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=Initialization) void MoveToTop()