/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Actuators/MLAdapterActuator_Camera.h
Allows an agent to rotate the camera.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew) class UMLAdapterActuator_Camera : public [UMLAdapterActuator](API\Plugins\MLAdapter\Actuators\UMLAdapterActuator)
uint32:  1
bConsumeData
If true, acting will reinitialize the HeadingRotator/Vector after reading them.
uint32:  1
bVectorMode
If true, use the HeadingVector. Otherwise, use the HeadingRotator.
FRotator
HeadingRotator
Stores the direction to point the camera as a rotator.
FVector
HeadingVector
Stores the direction to point the camera as a vector.