/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h
The overload taking rotation as an FQuat is slightly faster than the version using FRotator (which will be converted to an FQuat)..
True if the adjustment was successful and the original move should be retried, or false if no repeated attempt should be made.
bool ResolvePenetration ( const FVector & Adjustment, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit, const FQuat & NewRotation )