/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMGraph.h
Returns a Pin given its path, for example "Node.Color.R".
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMGraph) [URigVMPin](API\Plugins\RigVMDeveloper\RigVMModel\URigVMPin) * FindPin ( const [FString](API\Runtime\Core\Containers\FString) & InPinPath ) const