/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h
virtual [TArray](API\Runtime\Core\Containers\TArray)< float > GetAttributeSetValues ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * AttributeSetClass, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * AttributeProperty, [FName](API\Runtime\Core\UObject\FName) GroupName ) const