/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectBlueprintFunctionLibrary.h
Adds to the simulation all smart objects for an actor.
True if the requested operation succeeded; false otherwise
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SmartObject") static bool AddSmartObject ( [AActor](API\Runtime\Engine\GameFramework\AActor) * SmartObjectActor )