/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsObservations.h
For functions in this file, we are favoring having more verbose names such as "AddFloatObservation" vs simply "Add" in order to keep it easy to find the correct function in blueprints. The base class for all observations. Observations define the inputs to your agents.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType) class ULearningAgentsObservation : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TLearningArray<...
AgentIteration
Number of times this observation has been set for all agents
TObjectPtr<ULe...
Interactor
Reference to the Interactor this observation is associated with.
FLinearColor
VisualLogColor
Color used to draw this observation in the visual log