/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathTransform.h
Decomposes a Transform Array to its components.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Transform Array to SRT", Keywords="EulerTransform,Scale,Rotation,Orientation,Translation,Location")) struct FRigVMFunction_MathTransformArrayToSRT : public [FRigVMFunction_MathTransformBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathTransformBase)
TArray< FQuat >
Rotations
TArray< FVector...
Scales
TArray< FTransf...
Transforms
TArray< FVector...
Translations