HairStrandsCore/Public/GroomCache.h
Implements an asset that is used to store an animated groom
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UGroomCache : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IInterface_AssetUserData](API\Runtime\Engine\Interfaces\IInterface_AssetUserData)
TOptional<FPac...
ArchiveVersion
TObjectPtr< cla...
AssetImportData
Import options used for this GroomCache
TArray<TObject...
AssetUserData
Array of user data stored with the asset
TArray<FGroomC...
Chunks
FGroomCacheInfo
GroomCacheInfo