/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h
Re-import all the custom LODs present in the specified static mesh.
true if re-import all LODs works, false otherwise see log for explanation.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh", Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Static Mesh Editor Subsystem")) static bool ReimportAllCustomLODs ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh )