/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/AnimNode_BlendStack.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FPoseSearchAnimPlayer
EAlphaBlendOpti...
BlendOption
FAnimNode_Blend...
BlendSpacePlayerNode
Embedded standalone player to play blend spaces.
float
CurrentBlendInTime
FAnimNode_Mirro...
MirrorNode
Embedded mirror node to handle mirroring if the pose search results in a mirrored sequence.
FAnimNode_Seque...
SequencePlayerNode
Embedded standalone player to play sequence.
UE::Anim::FHeap...
StoredAttributes
FBlendedHeapCur...
StoredCurve
FCompactHeapPos...
StoredPose
If SequencePlayerNode.GetSequence() and BlendSpacePlayerNode.GetBlendSpace() are nullptr, instead of using SequencePlayerNode or BlendSpacePlayerNode (wrapped in MirrorNode), the outputFPoseContextwill be from StoredPose, StoredCurve, StoredAttributes
float
TotalBlendInTime
TCustomBoneInde...
TotalBlendInTimePerBone