/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseCreateFromSelectedTool.h
Helper to generate assets when a result is accepted; typically does not need to be overloaded.
virtual void UpdateAsset ( const [FDynamicMeshOpResult](API\Plugins\ModelingComponents\FDynamicMeshOpResult) & Result, [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target )