/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h
void InitFrom ( const [FCompactPose](API\Runtime\Engine\FCompactPose) & Pose, const [FBlendedCurve](API\Runtime\Engine\Animation\FBlendedCurve) & InCurves, const FTransform & InComponentTransform, const [FName](API\Runtime\Core\UObject\FName) & InAttachParentName, float InDeltaTime )