/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGSurfaceSampler.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGSurfaceSamplerSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
bool
bApplyDensityToPoints
bool
bKeepZeroDensityPoints
bool
bUnbounded
If no Bounding Shape input is provided, the actor bounds are used to limit the sample generation domain.
float
Looseness
FVector
PointExtents
float
PointsPerSquaredMeter
float
PointSteepness
Each PCG point represents a discretized, volumetric region of world space.