/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState.h
bool Received_NotifyBegin ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * MeshComp, [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Animation, float TotalDuration, const [FAnimNotifyEventReference](API\Runtime\Engine\Animation\FAnimNotifyEventReference) & EventReference ) const