/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Blueprint.h
Returns requested amount of time to pass until next frame. Return 0 to get update every frame (WARNING: hits performance)
float OnUpdate ( const [TArray](API\Runtime\Core\Containers\TArray)< [UAISenseEvent](API\Runtime\AIModule\Perception\UAISenseEvent) * > & EventsToProcess )