/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystem.h
Generates cylindrical UV mapping in the specified UV channel on the given LOD of a StaticMesh.
true if the UV mapping was generated.
bool GenerateCylindricalUVChannel ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, int32 LODIndex, int32 UVChannelIndex, const FVector & Position, const FRotator & Orientation, const FVector2D & Tiling )