/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
Bydefault, event endpoints are presented as aUK2Node_CustomEventin an event graph called "Sequencer Events" with a pin for the bound object.
A valid pointer to the blueprint node for the endpoint
static [UK2Node_CustomEvent](API\Editor\BlueprintGraph\UK2Node_CustomEvent) * CreateEventEndpoint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FMovieSceneDirectorBlueprintEndpointDefinition](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_2) & EndpointDefinition )