/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h
Reads content block header and payload
[UObject](API\Runtime\CoreUObject\UObject\UObject) * ReadContentBlockPayload ( [FInBunch](API\Runtime\Engine\Net\FInBunch) & Bunch, [FNetBitReader](API\Runtime\CoreUObject\UObject\FNetBitReader) & OutPayload, bool & bOutHasRepLayout )