/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAbilityCommit.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE", DisplayName="Wait For New Ability Commit Query")) static [UAbilityTask_WaitAbilityCommit](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitAbilityCommit) * WaitForAbilityCommit_Query ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FGameplayTagQuery](API\Runtime\GameplayTags\FGameplayTagQuery) Query, bool TriggerOnce )