/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleHandler.h
Base for fast array items. For replication of new entity types this type should be inherited from.FReplicatedAgentBaseshould also be inherited from and made a member variable of theFMassFastArrayItemBasederived struct, with the member variable called Agent.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassFastArrayItemBase : public [FFastArraySerializerItem](API\Runtime\NetCore\Net\Serialization\FFastArraySerializerItem)
FMassReplicated...
Handle
Only to be used on a server