/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AbilitiesGameplayEffectComponent.h
This allows us to be notified when the owning GameplayEffect has had its inhibition changed (which can happen on the initial application).
virtual void OnInhibitionChanged ( [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) ActiveGEHandle, bool bIsInhibited ) const