/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h
Called on locally controlled simulations prior to ticking a new frame. This is to allow input to be as fresh as possible. submitting input from an Actor tick would be too late in the frame. NOTE: currently input is sampled/broadcast in PC tick and this is still causing a frame of latency in the samples. This will be fixed in the future.
static void ProduceInput ( [DriverType](API\Plugins\NetworkPrediction\FNetworkPredictionDriverBase\DriverType) * Driver, int32 DeltaTimeMS, [InputType](API\Plugins\NetworkPrediction\FNetworkPredictionDriverBase\InputType) * InputCmd )