/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulationMesh.h
Deform the specified positions and transfer velocities to match the dynamics of the previous LOD.
namespace Chaos { bool Chaos::WrapDeformLOD ( int32 PrevLODIndex, int32 LODIndex, const [Softs::FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) * Normals, const [Softs::FPAndInvM](API\Runtime\Chaos\Chaos\FPAndInvM) * PositionAndInvMs, const [Softs::FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) * Velocities, [Softs::FPAndInvM](API\Runtime\Chaos\Chaos\FPAndInvM) * OutPositionAndInvMs0, [Softs::FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) * OutPositions1, [Softs::FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) * OutVelocities ) const }