/Engine/Source/Runtime/Engine/Public/WorldCollision.h
Trace Data Structs that are used for Async Trace Trace Handle - unique ID struct that is returned once trace is requested for tracking purpose
struct FTraceHandle
union FTraceHan...
@2057
Handle is created by FrameNumber +Indexof the request
FTraceHandle::@...
_Data
uint64
_Handle
uint32
FrameNumber
uint32
Index