/Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h
Structure definition to match StructuredBuffer in RivermaxShaders.usf To align on 32bits, use 2 pixels (16 bit * 3 * 2 = 3x32bits)
struct FRGB16fBuffer
uint32[3]
DWords