/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h
Returns true if the actor can currently accept gameplay cues associated with the given tag. Returns true by default. Allows actors to opt out of cues in cases such as pending death
virtual bool ShouldAcceptGameplayCue ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Self, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, [EGameplayCueEvent::Type](API\Plugins\GameplayAbilities\EGameplayCueEvent__Type) EventType, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )