/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h
Get the proxy object for the sync database.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Source Control", Meta=(DevelopmentOnly, DsiplayName="Get Multi-user Sync Database.")) static [UMultiUserClientSyncDatabase](API\Plugins\MultiUserClientLibrary\UMultiUserClientSyncDatabase) * GetConcertSyncDatabase()