/Engine/Source/Runtime/UMG/Public/Components/Image.h
Called when we need to stream in content.
void RequestAsyncLoad ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > SoftObject, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void()> && Callback )