/Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamTarget.h
bool ResolveTargetData ( [FParticleBeam2EmitterInstance](API\Runtime\Engine\FParticleBeam2EmitterInstance) * BeamInst, [FBeam2TypeDataPayload](API\Runtime\Engine\FBeam2TypeDataPayload) * BeamData, const uint8 * ParticleBase, int32 & CurrentOffset, int32 ParticleIndex, bool bSpawning, [FBeamParticleModifierPayloadData](API\Runtime\Engine\FBeamParticleModifierPayloadData) * ModifierData )