/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly, Experimental) struct FAnimNode_FootPlacement : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
FBoneReference
IKFootRootBone
FFootPlacementI...
InterpolationSettings
TArray<FFootPl...
LegDefinitions
FBoneReference
PelvisBone
FFootPlacementP...
PelvisSettings
FFootPlacementP...
PlantSettings
EWarpingEvaluat...
PlantSpeedMode
Foot/Ball speed evaluation mode (Graph or Manual) used to decide when the feet are locked Graph mode uses the root motion attribute from the animations to calculate the joint's speed Manual mode uses a per-foot curve name representing the joint's speed
FFootPlacementT...
TraceSettings