/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/IActorSnapshotFilter.h
Whether the actor is allowed to be removed. Called when diffing to world.
virtual [FFilterResultData](API\Plugins\LevelSnapshots\Restorability\Interfaces\IActorSnapshotFilter\FFilterResultDat-) CanDeleteNewActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * EditorActor )