/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertSequencerMessages.h
Can be sent as an event by clients to indicate loading success/failure result of attempting to preload one or more sequence assets.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FConcertSequencerPreloadAssetStatusMap
TMap<FTopLevel...
Sequences