/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderPanel.h
Setup this panel such that it is ready to start recording using the specified take preset as a template for the recording.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder|Panel", DisplayName="Set Mode (Recording w/ Take Preset)") void SetupForRecording_TakePreset ( [UTakePreset](API\Plugins\TakesCore\UTakePreset) * TakePresetAsset )