/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h
Struct containing mappings for legacy method of binding keys to exec commands.
struct FKeyBind
uint8: 1
Alt
Whether the alt key needs to be held when the key event occurs
uint8:  1
bDisabled
uint8: 1
bIgnoreAlt
Whether the alt key must not be held when the key event occurs
uint8: 1
bIgnoreCmd
Whether the command key must not be held when the key event occurs
uint8: 1
bIgnoreCtrl
Whether the control key must not be held when the key event occurs
uint8: 1
bIgnoreShift
Whether the shift key must not be held when the key event occurs
uint8: 1
Cmd
Whether the command key needs to be held when the key event occurs
FString
Command
The command to execute when the key is pressed/released
uint8: 1
Control
Whether the control key needs to be held when the key event occurs
FKey
Key
The key to be bound to the command
uint8: 1
Shift
Whether the shift key needs to be held when the key event occurs