/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/ShapeApproximation/MeshSimpleShapeApproximation.h
Calculate multiple 3D Convex Hulls for each input mesh and store in ShapeSetOut. Each convex hull is stored as a triangle mesh, and optionally simplified if bSimplifyHulls=true
void Generate_ConvexHullDecompositions ( [FSimpleShapeSet3d](API\Plugins\DynamicMesh\ShapeApproximation\FSimpleShapeSet3d) & ShapeSetOut, [FProgressCancel](API\Runtime\GeometryCore\Util\FProgressCancel) * Progress )