/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Function used to prioritize actors when deciding which to replicate
Priority of this actor for replication, higher is more important
virtual float GetNetPriority ( const FVector & ViewPos, const FVector & ViewDir, [AActor](API\Runtime\Engine\GameFramework\AActor) * Viewer, [AActor](API\Runtime\Engine\GameFramework\AActor) * ViewTarget, [UActorChannel](API\Runtime\Engine\Engine\UActorChannel) * InChannel, float Time, bool bLowBandwidth )