/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Get Actors World Transform at a specific time
Returns World Transform
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static FTransform GetActorWorldTransform ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Frame, [ESequenceTimeUnit](API\Plugins\SequencerScripting\ESequenceTimeUnit) TimeUnit )