/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h
Perform a box overlap against a single component as an AABB (No rotation)
bool K2_BoxOverlapComponent ( FVector InBoxCentre, const FBox InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, FVector & HitLocation, FVector & HitNormal, [FName](API\Runtime\Core\UObject\FName) & BoneName, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit )