/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h
void Cache ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * Owner, class [FSkinnedAssetCompilationContext](API\Runtime\Engine\Engine\FSkinnedAssetCompilationContext) * ContextPtr )