/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigDataTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FIKRigGoal
FVector
FinalBlendedPosition
FQuat
FinalBlendedRotation
FName
Name
Name of the IK Goal. Must correspond to the name of a Goal in the target IKRig asset.
FVector
Position
Position of the IK goal in Component Space of target actor component.
float
PositionAlpha
Range 0-1, default is 1.0.
EIKRigGoalSpace
PositionSpace
The space that the goal position is in.
FRotator
Rotation
Rotation of the IK goal in Component Space of target actor component.
float
RotationAlpha
Range 0-1, default is 1.0.
EIKRigGoalSpace
RotationSpace
The space that the goal rotation is in.
FBoneReference
SourceBone
When TransformSource is set to "Bone" mode, the Position and Rotation will be driven by this Bone's input transform.
EIKRigGoalTrans...
TransformSource
Set the source of the transform data for the Goal.