/Engine/Source/Runtime/CoreUObject/Public/UObject/PurgingReferenceCollector.h
Handle multiple object references. Called by AddReferencedObjects. DEFAULT IMPLEMENTATION IS SLOW as it calls HandleObjectReference multiple times. In order to optimize it, provide your own implementation.
virtual void HandleObjectReferences ( [UObject](API\Runtime\CoreUObject\UObject\UObject) ** InObjects, const int32 ObjectNum, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InReferencingObject, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InReferencingProperty )