/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineOutputSetting.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UMoviePipelineOutputSetting : public [UMoviePipelineSetting](API\Plugins\MovieRenderPipelineCore\UMoviePipelineSetting)
bool
bAutoVersion
If true, version tokens will automatically be incremented with each local render.
bool
bFlushDiskWritesPerShot
If true, the game thread will stall at the end of each shot to flush the rendering queue, and then flush any outstanding writes to disk, finalizing any outstanding videos and generally completing the work.
bool
bOverrideExistingOutput
If true, output containers should attempt to override any existing files with the same name.
bool
bUseCustomFrameRate
Should we use the custom frame rate specified by OutputFrameRate? Otherwise defaults to Sequence frame rate.
bool
bUseCustomPlaybackRange
If true, override the Playback Range start/end bounds with the bounds specified below.
int32
CustomEndFrame
Used when overriding the playback range.
int32
CustomStartFrame
Used when overriding the playback range.
int32
DEBUG_OutputFrameStepOffset
Experimental way to interleave renders between multiple computers.
FString
FileNameFormat
What format string should the final files use? Can include folder prefixes, and format string ({shot_name}, etc.)
int32
FrameNumberOffset
How many frames should we offset the output frame number by? This is useful when using handle frames on Sequences that start at frame 0, as the output would start in negative numbers.
int32
HandleFrameCount
Top level shot track sections will automatically be expanded by this many frames in both directions, and the resulting additional time will be rendered as part of that shot.
FDirectoryPath
OutputDirectory
What directory should all of our output files be relative to.
FFrameRate
OutputFrameRate
What frame rate should the output files be exported at? This overrides the Display Rate of the target sequence.
int32
OutputFrameStep
Render every Nth frame.
FIntPoint
OutputResolution
What resolution should our output files be exported at?
int32
VersionNumber
The value to use for the version token if versions are not automatically incremented.
int32
ZeroPadFrameNumbers
How many digits should all output frame numbers be padded to? MySequence_1.png -> MySequence_0001.png.