/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
virtual bool ResolvePenetration ( const FVector & Adjustment, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit, const FQuat & NewRotation, [FCharacterMovementComponentAsyncOutput](API\Runtime\Engine\FCharacterMovementComponentAsync-_2) & Output ) const