/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h
UV information for BodySetup, only created ifUPhysicsSettings::bSupportUVFromHitResults
struct FBodySetupUVInfo
TArray< int32 >
IndexBuffer
Indexbuffer, required to go from face index to UVs
TArray< FVector...
VertPositions
Vertex positions, used to determine barycentric co-ords
TArray<TArray<...
VertUVs
UV channels for each vertex