/Engine/Source/Runtime/NavigationSystem/Public/NavLinkRenderingProxy.h
Made static to allow consistent navlinks drawing even if something is drawing links withoutFNavLinkRenderingProxy
static void DrawLinks ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [TArray](API\Runtime\Core\Containers\TArray)< [FNavLinkDrawing](API\Runtime\NavigationSystem\FNavLinkRenderingProxy\FNavLinkDrawing) > & OffMeshPointLinks, [TArray](API\Runtime\Core\Containers\TArray)< [FNavLinkSegmentDrawing](API\Runtime\NavigationSystem\FNavLinkRenderingProxy\FNavLinkSegmentDrawing) > & OffMeshSegmentLinks, [TArray](API\Runtime\Core\Containers\TArray)< float > & StepHeights, [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) *const MeshColorInstance, uint32 AgentMask )