/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Determine if we should separate the asset registry for this chunk out into its own file and return the unique name that identifies it
The logical name of the chunk's asset registry, or NAME_None if it isn't required
virtual [FName](API\Runtime\Core\UObject\FName) GetUniqueAssetRegistryName ( int32 InChunkIndex ) const