/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathColor.h
Makes a color from its components
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Make Color", Keywords="Make,Construct,Constant")) struct FRigVMFunction_MathColorMake : public [FRigVMFunction_MathColorBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathColorBase)
float
A
float
B
float
G
float
R
FLinearColor
Result