/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueFunctionLibrary.h
Builds gameplay cue parameters using data from a hit result.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GameplayCue") static [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) MakeGameplayCueParametersFromHitResult ( const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & HitResult )