/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGPointMatchAndSet.h
Recreates the match & set instance stored in this settings object if needed.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Settings) void SetMatchAndSetType ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UPCGMatchAndSetBase](API\Plugins\PCG\MatchAndSet\UPCGMatchAndSetBase) > InMatchAndSetType )