/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
Convert the scene and remake all the transform for the SceneInfo pass in parameter. We need this because EvaluateGlobal and EvaluateLocal are dependent of the scene conversion.
void ChangeFrontAxis ( void * VoidFbxImporter, void * VoidSceneInfo, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFbxSceneInfo](API\Editor\UnrealEd\Factories\FFbxSceneInfo) > SceneInfoPtr )