/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Create an actor in the editor viewport. Each actor will have a specific ID and a label that is displayed above it, with a specific color. The ID values are things like: ActorID_Train_Base, ActorID_Train_GroundTruth, ActorID_Test_Base, ActorID_Test_MLDeformed and ActorID_Test_GroundTruth. You can find the ID values of those inside the FMLDeformerEditorActor.h file.
A pointer to the editor actor object that was created.
virtual [FMLDeformerEditorActor](API\Plugins\MLDeformerFrameworkEditor\FMLDeformerEditorActor) * CreateEditorActor ( const [FMLDeformerEditorActor::FConstructSettings](API\Plugins\MLDeformerFrameworkEditor\FMLDeformerEditorActor\FConstructSettings) & Settings ) const