/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/DynamicMeshComponentToolTarget.h
theUDynamicMeshComponentthat owns the sourceUDynamicMesh, if available
virtual [UDynamicMeshComponent](API\Runtime\GeometryFramework\Components\UDynamicMeshComponent) * GetDynamicMeshComponent()