/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
Select all actors of a particular class and archetype.
virtual void edactSelectOfClassAndArchetype ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > InClass, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InArchetype )