/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
virtual bool ComputePerchResult ( const float TestRadius, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & InHit, const float InMaxFloorDist, [FFindFloorResult](API\Runtime\Engine\FFindFloorResult) & OutPerchFloorResult, [FCharacterMovementComponentAsyncOutput](API\Runtime\Engine\FCharacterMovementComponentAsync-_2) & Output ) const