/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h
struct FSettingsForActorClass
bool
bRecordToPossessable
Whether to record to 'possessable' (i.e. level-owned) or 'spawnable' (i.e. sequence-owned) actors.
TSubclassOf<AA...
Class
The class of the actor we want to record