/Engine/Source/Runtime/Engine/Public/MeshBuild.h
struct FOverlappingThresholds
float
MorphThresholdPosition
Threshold use to decide if two vertex position are equal.
float
ThresholdPosition
Threshold use to decide if two vertex position are equal.
float
ThresholdTangentNormal
Threshold use to decide if two normal, tangents or bi-normals are equal.
float
ThresholdUV
Threshold use to decide if two UVs are equal.