/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceLibrary.h
Returns true if InputDeviceId A is equal to InputDeviceId B (A == B)
static bool EqualEqual_InputDeviceId ( [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) A, [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) B )