/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODCalculator.h
Helper struct to calculate LOD for each agent and maximize count per LOD Requires TViewerInfoFragment fragment collected by theTMassLODCollector. Stores information in TLODFragment fragment.
template<typename FLODLogic> struct TMassLODCalculator : public [FMassLODBaseLogic](API\Plugins\MassLOD\FMassLODBaseLogic)
TStaticArray< f...
BaseBucketSize
The size of each subdivision per LOD (LOD Size/MaxBucketsPerLOD)
TStaticArray< f...
BaseLODDistance
LOD distances
float
BufferHysteresisOnDistanceRatio
Ratio for Buffer Distance Hysteresis
TStaticArray< i...
LODMaxCount
MaxCount total
TStaticArray< i...
LODMaxCountPerViewer
MaxCount total per viewers
float
MaxLODDistance
Maximum LOD Distance
FMassLODRuntime...
RuntimeData
Runtime data for LOD calculation
TArray<FMassLO...
RuntimeDataPerViewer
Runtime data for each viewer specific LOD calculation, used only when bMaximizeCountPerViewer is true
TStaticArray< f...
VisibleBucketSize
float
VisibleDistanceToFrustum
How far away from frustum does this entities are considered visible
float
VisibleDistanceToFrustumWithHysteresis
Once visible how much further than distance to frustum does the entities need to be before being consider not visible
TStaticArray< f...
VisibleLODDistance