/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/LevelSnapshot.h
In most cases, this function is faster than HasOriginalChangedPropertiesSinceSnapshotWasTaken because it tries to slow calls to GetDeserializedActor by comparing hashes first.
bool HasChangedSinceSnapshotWasTaken ( [AActor](API\Runtime\Engine\GameFramework\AActor) * WorldActor )