/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h
CallsFlipEdge()on the edge between two vertices, if it exists
Ok on success, or enum value indicates why operation cannot be applied. Mesh remains unmodified on error.
virtual [EMeshResult](API\Runtime\GeometryCore\UE__Geometry__EMeshResult) FlipEdge ( int EdgeVertA, int EdgeVertB, [FEdgeFlipInfo](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3\FEdgeFlipInfo) & FlipInfo )