/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
Used during asset renaming/duplication to specify class-specific package/group targets.
struct FClassMoveInfo
uint32: 1
bActive
If true, this info is applied when moving/duplicating assets.
FString
ClassName
The type of asset this MoveInfo applies to.
FString
GroupName
The target group info which assets of this type are moved/duplicated.
FString
PackageName
The target package info which assets of this type are moved/duplicated.