/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h
Struct used for a particular named instance parameter for this ParticleSystemComponent.
struct FParticleSysParam
TObjectPtr< cla...
Actor
FColor
Color
TObjectPtr< cla...
Material
FName
Name
The name of the parameter
TEnumAsByte< en...
ParamType
The type of parameters PSPT_None - There is no data type PSPT_Scalar - Use the scalar value PSPT_ScalarRand - Select a scalar value in the range [Scalar_Low..Scalar) PSPT_Vector - Use the vector value PSPT_VectorRand - Select a vector value in the range [Vector_Low..Vector) PSPT_Color - Use the color value PSPT_Actor - Use the actor value PSPT_Material - Use the material value PSPT_VectorUnitRand - Select a random unit vector and scale along the range [Vector_Low..Vector)
float
Scalar
float
Scalar_Low
FVector
Vector
FVector
Vector_Low