/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingPixelMapRenderer.h
Pixelmapping specific, downsample and draw input texture to destination texture.
void Render ( [UTexture](API\Runtime\Engine\Engine\UTexture) * InInputTexture, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget, const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [UE::DMXPixelMapping::Rendering::FPixelMapRenderElement](API\Plugins\DMXPixelMappingRenderer\FPixelMapRenderElement) >> & InElements, float InBrightness )