/Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFTextureConverters.h
virtual [FGLTFJsonTexture](API\Plugins\GLTFExporter\Json\FGLTFJsonTexture) * Convert ( const [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget2D, bool bToSRGB )