/Engine/Source/Runtime/Engine/Public/ShowFlags.h
enum EShowFlag { SF_PostProcessing, SF_Bloom, SF_LocalExposure, SF_Tonemapper, SF_AntiAliasing, SF_TemporalAA, SF_AmbientCubemap, SF_EyeAdaptation, SF_VisualizeHDR, SF_VisualizeLocalExposure, SF_LensFlares, SF_GlobalIllumination, SF_Vignette, SF_Grain, SF_AmbientOcclusion, SF_Decals, SF_CameraImperfections, SF_OnScreenDebug, SF_OverrideDiffuseAndSpecular, SF_LightingOnlyOverride, SF_ReflectionOverride, SF_VisualizeBuffer, SF_VisualizeNanite, SF_VisualizeLumen, SF_VisualizeSubstrate, SF_VisualizeGroom, SF_VisualizeVirtualShadowMap, SF_DirectLighting, SF_DirectionalLights, SF_PointLights, SF_SpotLights, SF_RectLights, SF_ColorGrading, SF_VectorFields, SF_DepthOfField, SF_GBufferHints, SF_MotionBlur, SF_CompositeEditorPrimitives, SF_OpaqueCompositeEditorPrimitives, SF_TestImage, SF_VisualizeDOF, SF_VertexColors, SF_PhysicalMaterialMasks, SF_Refraction, SF_CameraInterpolation, SF_SceneColorFringe, SF_ToneCurve, SF_SeparateTranslucency, SF_ScreenPercentage, SF_VisualizeMotionBlur, SF_VisualizeMotionVectors, SF_VisualizeReprojection, SF_VisualizeTemporalUpscaler, SF_ReflectionEnvironment, SF_VisualizeOutOfBoundsPixels, SF_Diffuse, SF_Specular, SF_SelectionOutline, SF_ScreenSpaceReflections, SF_LumenReflections, SF_ContactShadows, SF_RayTracedDistanceFieldShadows, SF_CapsuleShadows, SF_SubsurfaceScattering, SF_VisualizeSSS, SF_VolumetricLightmap, SF_IndirectLightingCache, SF_DebugAI, SF_VisLog, SF_Navigation, SF_GameplayDebug, SF_TexturedLightProfiles, SF_LightFunctions, SF_InstancedStaticMeshes, SF_InstancedFoliage, SF_HISMCOcclusionBounds, SF_HISMCClusterTree, SF_VisualizeInstanceUpdates, SF_InstancedGrass, SF_DynamicShadows, SF_Particles, SF_Niagara, SF_HeterogeneousVolumes, SF_SkeletalMeshes, SF_BuilderBrush, SF_Translucency, SF_BillboardSprites, SF_LOD, SF_LightComplexity, SF_ShaderComplexity, SF_StationaryLightOverlap, SF_LightMapDensity, SF_StreamingBounds, SF_Constraints, SF_MassProperties, SF_CameraFrustums, SF_AudioRadius, SF_ForceFeedbackRadius, SF_BSPSplit, SF_Brushes, SF_Lighting, SF_DeferredLighting, SF_Editor, SF_BSPTriangles, SF_LargeVertices, SF_Grid, SF_Snap, SF_MeshEdges, SF_Cover, SF_Splines, SF_Selection, SF_VisualizeLevelInstanceEditing, SF_EditingLevelInstance, SF_ModeWidgets, SF_Bounds, SF_HitProxies, SF_PropertyColoration, SF_LightInfluences, SF_Pivot, SF_ShadowFrustums, SF_Wireframe, SF_Materials, SF_StaticMeshes, SF_Landscape, SF_LightRadius, SF_Fog, SF_Volumes, SF_Game, SF_LevelColoration, SF_BSP, SF_Collision, SF_CollisionVisibility, SF_CollisionPawn, SF_LightShafts, SF_PostProcessMaterial, SF_Atmosphere, SF_Cloud, SF_CameraAspectRatioBars, SF_CameraSafeFrames, SF_TextRender, SF_Rendering, SF_HighResScreenshotMask, SF_HMDDistortion, SF_StereoRendering, SF_DistanceCulledPrimitives, SF_VisualizeLightCulling, SF_PrecomputedVisibility, SF_SkyLighting, SF_PreviewShadowsIndicator, SF_PrecomputedVisibilityCells, SF_VisualizeVolumetricLightmap, SF_VolumeLightingSamples, SF_Paper2DSprites, SF_VisualizeDistanceFieldAO, SF_VisualizeMeshDistanceFields, SF_PhysicsField, SF_VisualizeGlobalDistanceField, SF_VisualizeLightingOnProbes, SF_ScreenSpaceAO, SF_DistanceFieldAO, SF_LumenGlobalIllumination, SF_VolumetricFog, SF_VisualizeSSR, SF_VisualizeShadingModels, SF_VisualizeSenses, SF_LODColoration, SF_HLODColoration, SF_QuadOverdraw, SF_ShaderComplexityWithQuadOverdraw, SF_PrimitiveDistanceAccuracy, SF_MeshUVDensityAccuracy, SF_MaterialTextureScaleAccuracy, SF_OutputMaterialTextureScales, SF_RequiredTextureResolution, SF_VirtualTexturePendingMips, SF_WidgetComponents, SF_Bones, SF_ServerDrawDebug, SF_MediaPlanes, SF_VREditing, SF_OcclusionMeshes, SF_DisableOcclusionQueries, SF_PathTracing, SF_RayTracingDebug, SF_VisualizeSkyAtmosphere, SF_VisualizeCalibrationColor, SF_VisualizeCalibrationGrayscale, SF_VisualizeCalibrationCustom, SF_VisualizePostProcessStack, SF_VirtualTexturePrimitives, SF_VisualizeVolumetricCloudConservativeDensity, SF_VisualizeVolumetricCloudEmptySpaceSkipping, SF_VirtualShadowMapCaching, SF_DrawOnlyVSMInvalidatingGeo, SF_DebugDrawDistantVirtualSMLights, SF_VirtualTextureResidency, SF_InputDebugVisualizer, SF_LumenScreenTraces, SF_LumenDetailTraces, SF_LumenGlobalTraces, SF_LumenFarFieldTraces, SF_LumenSecondaryBounces, SF_LumenShortRangeAmbientOcclusion, SF_NaniteMeshes, SF_NaniteStreamingGeometry, SF_VisualizeGPUSkinCache, SF_ShaderPrint, SF_FirstCustom, }