/Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystem_SharedLinkedAnimLayers.h
Retrieve subsystem from skeletal mesh component.
static [FAnimSubsystem_SharedLinkedAnimLayers](API\Runtime\Engine\Animation\FAnimSubsystem_SharedLinkedAnimL-) * GetFromMesh ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelMesh )