/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepCoreUtils.h
Collect on the valid actors in the input World
static void GetActorsFromWorld ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OutActors )