/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVEditorMeshSelectionMechanic.h
Initialization functions. The selection API is provided as a parameter rather than being grabbed out of the context store mainly because UVToolSelectionAPI itself sets up a selection mechanic, and is not yet in the context store when it does this.
void Initialize ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [UWorld](API\Runtime\Engine\Engine\UWorld) * LivePreviewWorld, [UUVToolSelectionAPI](API\Plugins\UVEditorTools\Selection\UUVToolSelectionAPI) * SelectionAPI )