/Engine/Plugins/Importers/USDImporter/Source/USDStageEditor/Public/USDStageEditorBlueprintLibrary.h
Opens an USD Stage from a file on disk. Corresponds to the "File -> Open" action on the USD Stage Editor menu bar.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD|Menu Actions") static void FileOpen ( const [FString](API\Runtime\Core\Containers\FString) & FilePath )