/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/SequencerScriptingRangeExtensions.h
Remove the end from this range, making it infinite
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod)) static void RemoveEnd ( [FSequencerScriptingRange](API\Plugins\SequencerScripting\FSequencerScriptingRange) & Range )