/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintAsyncActionBase.h
BlueprintCallable factory functions for classes which inherit fromUBlueprintAsyncActionBasewill have a special blueprint node created for it:UK2Node_AsyncActionYou can stop this node spawning and create a more specific one by adding the UCLASS metadata "HasDedicatedAsyncNode"
class UBlueprintAsyncActionBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TWeakObjectPtr<...
RegisteredWithGameInstance