/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneSkeletalAnimationSection.h
struct FMovieSceneSkeletalAnimationParams
TObjectPtr<UAn...
Animation
The animation this section plays
bool
bForceCustomMode
If on animation sequence will always play when active even if the animation is controlled by a Blueprint or Anim Instance Class
uint32: 1
bReverse
Reverse the playback of the animation clip
bool
bSkipAnimNotifiers
If on will skip sending animation notifies
FFrameNumber
EndFrameOffset
The offset into the end of the animation clip
FFrameNumber
FirstLoopStartFrameOffset
The offset into the beginning of the animation clip for the first loop of play.
TObjectPtr< cla...
MirrorDataTable
float
PlayRate
The playback rate of the animation clip
FName
SlotName
The slot name to use for the animation
FFrameNumber
StartFrameOffset
The offset into the beginning of the animation clip
ESwapRootBone
SwapRootBone
If on the root bone transform will be swapped to the specified root
FMovieSceneFloa...
Weight
The weight curve for this animation section