/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h
Exports an FBX from the section to key of the control rig track of the actor with the given name.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | FBX") static bool ExportFBXFromControlRig ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * Sequence, const [FString](API\Runtime\Core\Containers\FString) & ActorWithControlRigTrack, const [UMovieSceneUserExportFBXControlRigSettings](API\Editor\MovieSceneTools\UMovieSceneUserExportFBXControlR-) * ExportFBXControlRigSettings )