/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Paste the specified key track into the specified channel
void PasteKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [FMovieSceneClipboardKeyTrack](API\Runtime\MovieScene\FMovieSceneClipboardKeyTrack) & KeyTrack, const [FMovieSceneClipboardEnvironment](API\Runtime\MovieScene\FMovieSceneClipboardEnvironment) & SrcEnvironment, const [FSequencerPasteEnvironment](API\Editor\Sequencer\FSequencerPasteEnvironment) & DstEnvironment, [TArray](API\Runtime\Core\Containers\TArray)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > & OutPastedKeys ) const