/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h
Final computed desired state passed into the physics sim
struct FPhysicsRepAsyncInputData
TOptional<FPhy...
ErrorCorrection
int32
FrameOffset
float
LatencyOneWay
Chaos::FPhysics...
PhysicsObject
Chaos::FSingleP...
Proxy
EPhysicsReplica...
RepMode
int32
ServerFrame
FRigidBodyState
TargetState