/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h
Duplicates debug data from original blueprint to new duplicated blueprint
static void PostDuplicateBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * SrcBlueprint, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * DupBlueprint, const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & DupNodes )