/Engine/Source/Editor/UnrealEd/Public/SComponentClassCombo.h
FComponentClassComboEntry ( const [FString](API\Runtime\Core\Containers\FString) & InHeadingText, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > InComponentClass, bool InIncludedInFilter, [EComponentCreateAction::Type](API\Editor\UnrealEd\EComponentCreateAction__Type) InComponentCreateAction, [FComponentEntryCustomizationArgs](API\Editor\UnrealEd\FComponentEntryCustomizationArgs) InCustomizationArgs )