/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h
Populates OutClothingAssets with all clothing assets that are mapped to sections in the mesh.
void GetClothingAssetsInUse ( [TArray](API\Runtime\Core\Containers\TArray)< [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * > & OutClothingAssets ) const