/Engine/Source/Runtime/Engine/Public/PerPlatformProperties.h
FPerPlatformFloat- float property with per-platform overrides
struct FPerPlatformFloat : public [TPerPlatformProperty< FPerPlatformFloat, float, NAME_FloatProperty >](API\Runtime\Engine\TPerPlatformProperty)
float
Default
TMap<FName, fl...
PerPlatform