/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h
Interpolation
struct FInterpolationData
FVector
PelvisTranslationOffset
Current pelvis offset and spring states. We use a 3d vector because this interpolates weight rebalancing too.
FVectorSpringSt...
PelvisTranslationSpringState