/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h
Sets the resource on a brush to be aUTexture2D.
static void SetBrushResourceToTexture ( [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture )