/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h
AnimSequence to get links from
Returns the link object if it exists, nullptr if it doesn't
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation") static [UAnimSequenceLevelSequenceLink](API\Runtime\LevelSequence\UAnimSequenceLevelSequenceLink) * GetLevelSequenceLinkFromAnimSequence ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InAnimSequence )