/Engine/Source/Runtime/Renderer/Public/HdrCustomResolveShaders.h
void SetParameters ( [FRHIBatchedShaderParameters](API\Runtime\RHI\FRHIBatchedShaderParameters) & BatchedParameters, [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture2DMS, [FRHIShaderResourceView](API\Runtime\RHI\FRHIShaderResourceView) * FMaskSRV )