/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprint.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Variables") [FName](API\Runtime\Core\UObject\FName) AddMemberVariable ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [FString](API\Runtime\Core\Containers\FString) & InCPPType, bool bIsPublic, bool bIsReadOnly, [FString](API\Runtime\Core\Containers\FString) InDefaultValue )