/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Move.h
static [UDEPRECATED_PawnAction_Move](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction_Move) * CreateAction ( [UWorld](API\Runtime\Engine\Engine\UWorld) & World, [AActor](API\Runtime\Engine\GameFramework\AActor) * GoalActor, [EPawnActionMoveMode::Type](API\Runtime\AIModule\Actions\EPawnActionMoveMode__Type) Mode )