/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Event when this actor takes POINT damage
void ReceivePointDamage ( float Damage, const class [UDamageType](API\Runtime\Engine\GameFramework\UDamageType) * DamageType, FVector HitLocation, FVector HitNormal, class [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * HitComponent, [FName](API\Runtime\Core\UObject\FName) BoneName, FVector ShotFromDirection, class [AController](API\Runtime\Engine\GameFramework\AController) * InstigatedBy, [AActor](API\Runtime\Engine\GameFramework\AActor) * DamageCauser, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & HitInfo )