/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h
https://docs.unrealengine.com/latest/INT/Gameplay/Framework/Camera/
class APlayerCameraManager : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr< cla...
AnimCameraActor
Internal. Receives the output of individual camera animations.
uint32:  1
bAlwaysApplyModifiers
Bydefault camera modifiers are not applied to stock debug cameras (e.g. CameraStyle == "FreeCam").
uint32:  1
bAutoAnimateFade
uint32:  1
bClientSimulatingViewTarget
True if clients are handling setting their own viewtarget and the server should not replicate it.
uint32:  1
bDebugClientSideCamera
For debugging.
uint32:  1
bDefaultConstrainAspectRatio
True if black bars should be added if the destination view has a different aspect ratio (only used when a view target doesn't specify whether or not to constrain the aspect ratio; most of the time the value from a camera component is used instead)
uint32:  1
bEnableColorScaleInterp
True to smoothly interpolate color scale values when they change.
uint32:  1
bEnableColorScaling
True to turn on scaling of color channels in final image using ColorScale property.
uint32:  1
bEnableFading
True if we should apply FadeColor/FadeAmount to the screen.
uint32:  1
bFadeAudio
True to apply fading of audio alongside the video.
uint32:  1
bGameCameraCutThisFrame
True if we did a camera cut this frame.
uint32:  1
bHoldFadeWhenFinished
True if camera fade hold at it's final value when finished.
uint32:  1
bIsOrthographic
Flags.
FViewTargetTran...
BlendParams
Current view target transition blend parameters.
float
BlendTimeToGo
Time remaining in viewtarget blend.
uint32:  1
bShouldSendClientSideCameraUpdate
If true, send a camera update to the server on next update.
uint32:  1
bUseClientSideCameraUpdates
True if server will use camera positions replicated from the client instead of calculating them locally.
TObjectPtr< cla...
CachedCameraShakeMod
Camera Modifiers.
TArray<TScript...
CameraLensEffects
"Lens" effects (e.g. blood, dirt on camera)
FName
CameraStyle
Usable to define different camera behaviors. A few simple styles are implemented by default.
FVector
ColorScale
Allows control over scaling individual color channels in the final image (when bEnableColorScaling == true).
float
ColorScaleInterpDuration
Total time for color scale interpolation to complete (when bEnableColorScaling and bEnableColorScaleInterp == true)
float
ColorScaleInterpStartTime
Time at which interpolation started (when bEnableColorScaling and bEnableColorScaleInterp == true)
float
DefaultAspectRatio
Default aspect ratio. Most of the time the value from a camera component will be used instead.
float
DefaultFOV
FOV to use by default.
TArray<TSubcla...
DefaultModifiers
List of modifiers to create by default for this camera
float
DefaultOrthoWidth
The default desired width (in world units) of the orthographic view (ignored in Perspective mode)
FVector
DesiredColorScale
Desired color scale which ColorScale will interpolate to (when bEnableColorScaling and bEnableColorScaleInterp == true)
FVector2D
FadeAlpha
Current camera fade alpha range, where X = starting alpha and Y = final alpha (when bEnableFading == true)
float
FadeAmount
Amount of fading to apply (when bEnableFading == true).
FLinearColor
FadeColor
Color to fade to (when bEnableFading == true).
float
FadeTime
Total duration of the camera fade (when bEnableFading == true)
float
FadeTimeRemaining
Time remaining in camera fade (when bEnableFading == true)
float
FreeCamDistance
Distance to place free camera from view target (used in certain CameraStyles)
FVector
FreeCamOffset
Offset to Z free camera position (used in certain CameraStyles)
float
LockedFOV
float
LockedOrthoWidth
TArray<TObject...
ModifierList
List of active camera modifier instances that have a chance to update the final camera POV
FOnAudioFadeCha...
OnAudioFadeChangeEvent
If bound, broadcast on fade start (with fade time) instead of manually altering audio device's primary volume directly
FVector
OriginalColorScale
Color scale value at start of interpolation (when bEnableColorScaling and bEnableColorScaleInterp == true)
TObjectPtr< cla...
PCOwner
PlayerController that owns this Camera actor
FTViewTarget
PendingViewTarget
Pending view target for blending
TArray< struct ...
PostProcessBlendCache
Internal list of active post process effects. Parallel array to PostProcessBlendCacheWeights.
TArray< EViewTa...
PostProcessBlendCacheOrders
Internal list of how to blend post process effects.
TArray< float >
PostProcessBlendCacheWeights
Internal list of weights for active post process effects. Parallel array to PostProcessBlendCache.
FTimerHandle
SwapPendingViewTargetWhenUsingClientSideCameraUpdatesTimerHandle
float
ViewPitchMax
Maximum view pitch, in degrees.
float
ViewPitchMin
Minimum view pitch, in degrees.
float
ViewRollMax
Maximum view roll, in degrees.
float
ViewRollMin
Minimum view roll, in degrees.
FTViewTarget
ViewTarget
Current ViewTarget
FVector
ViewTargetOffset
Offset to view target (used in certain CameraStyles)
float
ViewYawMax
Maximum view yaw, in degrees.
float
ViewYawMin
Minimum view yaw, in degrees.