/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatchPS.h
TODO: We could consider exposing an additional global alpha setting that we can use to pass in the given edit layer alpha value... On the other hand, we currently don't bother doing this in any existing blueprint brushes, and it would be hard to support in a way that doesn't require each blueprint brush to respect it individually... Not clear whether this is something worth doing yet.
class FParameters
TShaderParamete...
InBlendMode
TShaderParamete...
InEdgeUVDeadBorder
TShaderParamete...
InFalloffWorldMargin
TShaderParamete...
InFlags
TShaderParamete...
InPatchWorldDimensions
TShaderResource...
InSourceWeightmap
TShaderParamete...
InWeightmapToPatch
TShaderResource...
InWeightPatch
TShaderResource...
InWeightPatchSampler
FRenderTargetBi...
RenderTargets