/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h
Spawns a non-game-thread task to process requests given in PathFindingQueries. In the process PathFindingQueries gets copied.
void TriggerAsyncQueries ( [TArray](API\Runtime\Core\Containers\TArray)< [FAsyncPathFindingQuery](API\Runtime\NavigationSystem\FAsyncPathFindingQuery) > & PathFindingQueries )