/Engine/Source/Runtime/Engine/Classes/Engine/TimelineTemplate.h
class UTimelineTemplate : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint8: 1
bAutoPlay
If we want the timeline to auto-play
uint8:  1
bIgnoreTimeDilation
If we want the timeline to ignore global time dilation
uint8: 1
bLoop
If we want the timeline to loop
uint8: 1
bReplicated
If we want the timeline to loop
TArray<FTTEven...
EventTracks
Set of event tracks
TArray<FTTFloa...
FloatTracks
Set of float interpolation tracks
TEnumAsByte< ET...
LengthMode
How we want the timeline to determine its own length (e.g. specified length, last keyframe)
TArray<FTTLine...
LinearColorTracks
Set of linear color interpolation tracks
TArray<FBPVari...
MetaDataArray
Metadata information for this timeline
FGuid
TimelineGuid
float
TimelineLength
Length of this timeline
TEnumAsByte< ET...
TimelineTickGroup
Allow control of Timeline component TickGroup assignment via TimelineTemplates
TArray<FTTVect...
VectorTracks
Set of vector interpolation tracks