/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h
Adds a cursor to the set based on the enum and the class reference to it.
void AddSoftwareCursor ( [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) Cursor, const [FSoftClassPath](API\Runtime\CoreUObject\UObject\FSoftClassPath) & CursorClass )