/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly, Experimental) struct FAnimNode_OffsetRootBone : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
bool
bClampToRotationVelocity
Whether to limit the offset's rotation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there's little to no rotation speed
bool
bClampToTranslationVelocity
Whether to limit the offset's translation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there's little to no translation speed
EWarpingEvaluat...
EvaluationMode
float
MaxRotationError
How much the offset can deviate from the mesh component's rotation in degrees Values lower than 0 disable this limit
float
MaxTranslationError
How much the offset can deviate from the mesh component's translation in units Values lower than 0 disable this limit
FRotator
RotationDelta
Delta applied to the rotation offset this frame.
float
RotationHalfLife
Controls how fast the rotation offset is blended out Values closer to 0 make it faster
EOffsetRootBone...
RotationMode
The rotation offset behavior mode.
float
RotationSpeedRatio
How much the offset can blend out, relative to the incoming rotation speed i.e. If root motion is rotating at 90 degrees/s, at 0.5, the offset can blend out at 45 degree/s
FVector
TranslationDelta
Delta applied to the translation offset this frame.
float
TranslationHalflife
Controls how fast the translation offset is blended out Values closer to 0 make it faster
EOffsetRootBone...
TranslationMode
The translation offset behavior mode.
float
TranslationSpeedRatio
How much the offset can blend out, relative to the incoming translation speed i.e. If root motion is moving at 400cm/s, at 0.5, the offset can blend out at 200cm/s