/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTemplateRegistry.h
static [TMap](API\Runtime\Core\Containers\TMap)< const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) *, [FStructToTemplateBuilderDelegate](API\Plugins\MassSpawner\FMassEntityTemplateRegistry\FStructToTemplat-) > StructBasedBuilders;