/Engine/Plugins/Experimental/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGMeshSampler.h
Extra context to store all the data that need to be kept between multiple executions (time slicing)
struct FPCGMeshSamplerContext : public [FPCGContext](API\Plugins\PCG\FPCGContext)
bool
bDataPrepared
Set to true if prepared data succeeded.
FGeometryScript...
Colors
TObjectPtr<UDy...
DynamicMesh
Dynamic mesh. Will be added to root.
int32
Iterations
Number of iterations to be done.
FGeometryScript...
Normals
UPCGPointData&...
OutPointData
Output point data.
FGeometryScript...
Positions
Lists extracted from the mesh.
TFuture< bool >
SamplingFuture
For Poisson sampling, we are starting a future that is not framebound Store the future and synchronisation items in the context
TUniquePtr<FPr...
SamplingProgess
std::atomic< bo...
StopSampling
FGeometryScript...
TriangleIds