/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ISpatialAcceleration.h
Called whenever an instance in the acceleration structure may intersect with a raycast  - the instance we are potentially intersecting with a raycast  - the current query data. Call SetLength to update the length all future intersection tests will use. A blocking intersection should update this Returns true to continue iterating through the acceleration structure
bool Raycast ( const [TSpatialVisitorData](API\Runtime\Chaos\Chaos\TSpatialVisitorData)< TPayloadType > & Instance, [FQueryFastData](API\Runtime\Chaos\Chaos\FQueryFastData) & CurData )