/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
the first component that derives from the passed-in ClassToFind, if one exists.
const [UGameplayEffectComponent](API\Plugins\GameplayAbilities\UGameplayEffectComponent) * FindComponent ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UGameplayEffectComponent](API\Plugins\GameplayAbilities\UGameplayEffectComponent) > ClassToFind ) const