/Engine/Plugins/VirtualProduction/Switchboard/Source/SwitchboardEditor/Public/SwitchboardEditorSettings.h
No constructors are accessible with public or protected access.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, BlueprintType) class USwitchboardEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FString
ListenerCommandlineArguments
Arguments that should be passed to the Switchboard Listener.
FDirectoryPath
VirtualEnvironmentPath
Path to Switchboard's Python virtual environment, where third-party dependencies are installed.