/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheTrackFlipbookAnimation.h
Add a GeometryCacheMeshData sample to the Track
void
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void AddMeshSample ( const [FGeometryCacheMeshData](API\Plugins\GeometryCache\FGeometryCacheMeshData) & MeshData, const float SampleTime )