/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h
Requests the information about the component that the static lighting system needs.
virtual void GetStaticLightingInfo ( struct [FStaticLightingPrimitiveInfo](API\Runtime\Engine\FStaticLightingPrimitiveInfo) & OutPrimitiveInfo, const [TArray](API\Runtime\Core\Containers\TArray)< class [ULightComponent](API\Runtime\Engine\Components\ULightComponent) * > & InRelevantLights, const class [FLightingBuildOptions](API\Runtime\Engine\FLightingBuildOptions) & Options )