/Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > CreateAdapterForMesh ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InPaintingMeshLODIndex )