/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Returns handles for all Linked GE Specs that SpecHandle may apply. Useful if you want to append additional information to them.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayEffect", Meta=(DeprecatedFunction, DeprecatedMessage="Linked GameplayEffects aren't replicated. Configure the GameplayEffect asset with a suitable GameplayEffectComponent.")) static [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayEffectSpecHandle](API\Plugins\GameplayAbilities\FGameplayEffectSpecHandle) > GetAllLinkedGameplayEffectSpecHandles ( [FGameplayEffectSpecHandle](API\Plugins\GameplayAbilities\FGameplayEffectSpecHandle) SpecHandle )