/Engine/Source/Editor/UnrealEd/Public/ISocketManager.h
Creates a socket manager instance.
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISocketManager](API\Editor\UnrealEd\ISocketManager) > CreateSocketManager ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IStaticMeshEditor](API\Editor\StaticMeshEditor\IStaticMeshEditor) > InStaticMeshEditor, FSimpleDelegate InOnSocketSelectionChanged )