/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/RemoveOtherGameplayEffectComponent.h
If we're only executed, it's an indication something has gone wrong and we should log it
virtual void OnGameplayEffectExecuted ( [FActiveGameplayEffectsContainer](API\Plugins\GameplayAbilities\FActiveGameplayEffectsContainer) & ActiveGEContainer, [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & GESpec, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) & PredictionKey ) const