/Engine/Plugins/Experimental/StructUtils/Source/StructUtilsEngine/Public/StructUtilsFunctionLibrary.h
Create a new InstancedStruct from the given source value.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Category="Utilities|Instanced Struct", Meta=(CustomStructureParam="Value", BlueprintInternalUseOnly="true", NativeMakeFunc)) static [FInstancedStruct](API\Plugins\StructUtils\FInstancedStruct) MakeInstancedStruct ( const int32 & Value )