/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Postprocess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationViewport_AllNodesColorGrading
bool
bEnableEntireClusterColorGrading
Optionally include Entire Cluster Color Grading settings specified on the root actor in nDisplay's color grading stack for the inner frustum.
bool
bEnableInnerFrustumAllNodesColorGrading
Enable the color grading settings on the inner frustum for the all nodes and add them to nDisplay's color grading stack.
FDisplayCluster...
ColorGradingSettings
Color Grading