/Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h
void GetElementShaderBindings ( const [FShaderMapPointerTable](API\Runtime\RenderCore\FShaderMapPointerTable) & PointerTable, const FScene * Scene, const [FSceneView](API\Runtime\Engine\FSceneView) * ViewIfDynamicMeshCommand, const [FVertexFactory](API\Runtime\RenderCore\FVertexFactory) * VertexFactory, const EVertexInputStreamType InputStreamType, const FStaticFeatureLevel FeatureLevel, const [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy) * PrimitiveSceneProxy, const [FMeshBatch](API\Runtime\Engine\FMeshBatch) & MeshBatch, const [FMeshBatchElement](API\Runtime\Engine\FMeshBatchElement) & BatchElement, const [FMeshMaterialShaderElementData](API\Runtime\Renderer\FMeshMaterialShaderElementData) & ShaderElementData, [FMeshDrawSingleShaderBindings](API\Runtime\Renderer\FMeshDrawSingleShaderBindings) & ShaderBindings, FVertexInputStreamArray & VertexStreams ) const