/Engine/Source/Runtime/Engine/Public/WorldPartition/IWorldPartitionEditorModule.h
virtual bool RunBuilder ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UWorldPartitionBuilder](API\Editor\UnrealEd\WorldPartition\UWorldPartitionBuilder) > BuilderClass, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )