/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CalibrationPointComponent.h
Returns the World location of the subpoint (or the component) specified by name
True if successful.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure, Category="Calibration") bool GetWorldLocation ( const [FString](API\Runtime\Core\Containers\FString) & InPointName, FVector & OutLocation ) const