/Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h
Generates a new module for LOD levels, setting the values appropriately. Note that the module returned could simply be the module it was called on.
UParticleModule* The generated module, or this if percentage == 100.
virtual [UParticleModule](API\Runtime\Engine\Particles\UParticleModule) * GenerateLODModule ( [UParticleLODLevel](API\Runtime\Engine\Particles\UParticleLODLevel) * SourceLODLevel, [UParticleLODLevel](API\Runtime\Engine\Particles\UParticleLODLevel) * DestLODLevel, float Percentage, bool bGenerateModuleData, bool bForceModuleConstruction )