/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertSequencerMessages.h
Can also be received from the server in response to changes to the active set, or as an initial snapshot of the complete set when joining a session.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FConcertSequencerPreloadRequest
bool
bShouldBePreloaded
True if being added to the preload set, false if being removed.
TArray<FTopLev...
SequenceObjectPaths
The list of full paths to affected sequences.