/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerConfig.h
class UGameplayDebuggerUserSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
uint32:  1
bEnableGameplayDebuggerInEditor
Controls whether GameplayDebugger will be available in pure editor mode.
int32
FontSize
Font Size used by Gameplay Debugger
float
MaxViewAngle
Angle from view direction under which actors can be selected This angle can also be used by some categories to apply culling.
float
MaxViewDistance
Distance from view location under which actors can be selected This distance can also be used by some categories to apply culling.