/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeData.h
Structure holding intermediate mesh merging data that is used throughout the mesh merging and proxy creation processes
struct FMeshMergeData
bool
bIsClippingMesh
If set, the raw mesh should be used as clipping geometry
FString
DebugJobName
TArray< FVector...
NewUVs
Will contain non-overlapping texture coordinates, if the material requires baking down per-vertex data
FMeshDescriptio...
RawMesh
Raw mesh data from the source static mesh
UStaticMesh...
SourceStaticMesh
Pointer to the source static mesh instance
TArray< FBox2D ...
TexCoordBounds
Contains the original texture bounds, if the material requires baking down per-vertex data