/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Component conversion") bool ConvertInstancedFoliageActor ( const [AInstancedFoliageActor](API\Runtime\Foliage\AInstancedFoliageActor) * Actor, const [FString](API\Runtime\Core\Containers\FString) & PrimPath, [ULevel](API\Runtime\Engine\Engine\ULevel) * InstancesLevel, float TimeCode )