/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorSubsystem.h
Copy bindings The copied bindings will be saved to the clipboard as well as assigned to the ExportedText string. The ExportedTest string can be used in conjunction with PasteBindings if, for example, pasting copy/pasting multiple bindings without relying on a single clipboard.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") void CopyBindings ( const [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) > & Bindings, [FString](API\Runtime\Core\Containers\FString) & ExportedText )