/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerUtils.h
static const [FDataLayerInstanceDesc](API\Runtime\Engine\WorldPartition\DataLayer\FDataLayerInstanceDesc) * GetDataLayerInstanceDescFromInstanceName ( const [TArray](API\Runtime\Core\Containers\TArray)< const [FWorldDataLayersActorDesc](API\Runtime\Engine\WorldPartition\DataLayer\FWorldDataLayersActorDesc) * > & InWorldDataLayersActorDescs, const [FName](API\Runtime\Core\UObject\FName) & DataLayerInstanceName )