/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h
Replicated function sent by client to server - contains client movement and view info for two moves. First move is non root motion, second is root motion.
void ServerMoveDualHybridRootMotion_Implementation ( float TimeStamp0, FVector_NetQuantize10 InAccel0, uint8 PendingFlags, uint32 View0, float TimeStamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * ClientMovementBase, [FName](API\Runtime\Core\UObject\FName) ClientBaseBoneName, uint8 ClientMovementMode )