/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerGeomCacheModel.h
Set the geometry cache object to use for training. Keep in mind that the editor still needs to handle a change of this property for things to be initialized correctly.
void SetGeometryCache ( [UGeometryCache](API\Plugins\GeometryCache\UGeometryCache) * GeomCache )