/Engine/Source/Runtime/HeadMountedDisplay/Public/IXRSystemAssets.h
NOTE: Resource loads for this component may be asynchronous. The component can be attached and registered immediately, but there may be a delay before it renders properly. To make the operation synchronous use the bForceSynchronous param.
A valid component pointer if the method succeeded, otherwise null.
[UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * CreateRenderComponent ( const int32 DeviceId, [AActor](API\Runtime\Engine\GameFramework\AActor) * Owner, EObjectFlags Flags, const bool bForceSynchronous, const FXRComponentLoadComplete & OnLoadComplete )