/Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineUnits.h
Retrieves the closest U value from a given Spline and a position
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Closest Parameter From Spline", Category="Splines", NodeColor="0.737911 0.099899 0.099899")) struct FRigUnit_ClosestParameterFromControlRigSpline : public [FRigUnit_ControlRigSplineBase](API\Plugins\ControlRigSpline\FRigUnit_ControlRigSplineBase)
FVector
Position
FControlRigSpli...
Spline
float
U