/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationFragments.h
Agent handle per client, these will be atTArrayindices of the Client handles indicies (used as a free list array)
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassReplicatedAgentFragment : public [FMassFragment](API\Plugins\MassEntity\FMassFragment)
FMassReplicated...
AgentData