/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_PoseBlendNode.h
Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally. Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.
struct FAnimNode_PoseBlendNode : public [FAnimNode_PoseHandler](API\Runtime\AnimGraphRuntime\AnimNodes\FAnimNode_PoseHandler)
EAlphaBlendOpti...
BlendOption
Type of blending used (Linear, Cubic, etc.)
TObjectPtr<UCu...
CustomCurve
If you're using Custom BlendOption, you can specify curve
FPoseLink
SourcePose