/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditorUtils.h
Retrieve all assets for a given class via the asset registry. Will load into memory if needed.
static void GetAllAssetsOfClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutObjects )