/Engine/Source/Runtime/RHICore/Public/RHICoreShader.h
namespace UE { namespace RHICore { template<typename TResourceType, typename TCallback> void UE::RHICore::EnumerateUniformBufferResources ( [FRHIUniformBuffer](API\Runtime\RHI\FRHIUniformBuffer) *__restrict Buffer, int32 BufferIndex, const uint32 *__restrict ResourceMap, TCallback && Callback ) } }