/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingSimulation.h
Base simulation data that just about every simulation would need.
class FClothingSimulationContextCommon : public [IClothingSimulationContext](API\Runtime\ClothingSystemRuntimeInterface\IClothingSimulationContext)
TArray< FTransf...
BoneTransforms
Component space bone transforms of the owning component.
FClothingSimula...
CacheData
Data read from the cache.
FTransform
ComponentToWorld
Component to world transform of the owning component.
float
DeltaSeconds
Delta for this tick.
float
MaxDistanceScale
Scale for the max distance constraints of the simulation mesh.
int32
PredictedLod
The predicted LOD of the skeletal mesh component running the simulation.
TArray< FMatrix...
RefToLocals
Ref to local matrices from the owning component (for skinning fixed verts)
EClothingTelepo...
TeleportMode
Whether and how we should teleport the simulation this tick.
float
VelocityScale
Velocity scale to compensate input velocities in case the MaxPhysicsDelta kicks in.
float
WindAdaption
Wind adaption, a measure of how quickly to adapt to the wind speed when using the legacy wind calculation mode
FVector
WindVelocity
Wind velocity at the component location.
FVector
WorldGravity
Gravity extracted from the world.