/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleFractureSettings.h
Parameters to describe the application of U,V coordinates on a particular slice within a destructible.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FFractureMaterial
int32
InteriorElementIndex
The element index to use for the newly-created triangles.
FVector
Tangent
Object-space vector specifying surface tangent direction.
float
UAngle
Angle from tangent direction for the u coordinate axis. Default = 0.0f.
FVector2D
UVOffset
A UV origin offset for interior materials. Default = (0.0f,0.0f).
FVector2D
UVScale
The UV scale (geometric distance/unit texture distance) for interior materials.