/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
virtual bool GetActorEditorContextDisplayInfo ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [FActorEditorContextClientDisplayInfo](API\Editor\UnrealEd\FActorEditorContextClientDisplay-) & OutDiplayInfo ) const