/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepAssetProducers.h
Structure to hold on a producer and its configuration
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FDataprepAssetProducer
bool
bIsEnabled
TObjectPtr<UDa...
Producer
int32
SupersededBy