/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sensors/MLAdapterSensor_AIPerception.h
Server.Configure mz
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UMLAdapterSensor_AIPerception : public [UMLAdapterSensor](API\Plugins\MLAdapter\Sensors\UMLAdapterSensor)
bool
bSenseOnlyChanges
When set to true will only gather perception "delta" meaning consecutive updates will consist of new perception information.
uint32:  1
bVectorMode
TArray<FTarget...
CachedTargets
float
MaxStimulusAge
TObjectPtr<UAI...
PerceptionComponent
float
PeripheralVisionAngleDegrees
ESortType
TargetsSortType
uint16
TargetsToSenseCount