/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
Args used to resolve property access segments. The various functions will be called per-segment when resolved.
struct FResolvePropertyAccessArgs
TFunction< void...
ArrayFunction
Function called when a dynamic array is resolved.
TFunction< void...
FunctionFunction
Function called when a function is resolved.
TFunction< void...
PropertyFunction
Function called when a property is resolved.