/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwistCorrectiveNode.h
This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)
class UAnimGraphNode_TwistCorrectiveNode : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
FAnimNode_Twist...
Node