/Engine/Plugins/Experimental/WaveFunctionCollapse/Source/WaveFunctionCollapse/Public/WaveFunctionCollapseModel.h
Swap meshes in the model with other meshes based on a map. This is useful when working with template meshes that need to be swapped.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="WaveFunctionCollapse") void SwapMeshes ( [TMap](API\Runtime\Core\Containers\TMap)< [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) *, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * > SourceToTargetMeshMap )