/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h
class UTexture2D : public [UTexture](API\Runtime\Engine\Engine\UTexture)
TEnumAsByte< en...
AddressX
The addressing mode to use for the X axis.
TEnumAsByte< en...
AddressY
The addressing mode to use for the Y axis.
uint8: 1
bHasBeenPaintedInEditor
Whether the texture has been painted in the editor.
TMap<FString, ...
CookedPlatformData
Cooked platform data for this texture
int32
FirstResourceMemMip
Keep track of first mip level used for ResourceMem creation
FTexture2DResou...
ResourceMem
Memory used for directly loading bulk mip data