/Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Public/RenderGridDeveloperLibrary.h
This is a potentially slow operation, so avoid doing this every tick.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Render Grid") static [URenderGrid](API\Plugins\RenderGrid\RenderGrid\URenderGrid) * GetRenderGridAsset ( const [FString](API\Runtime\Core\Containers\FString) & ObjectPath )