/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
void GetBakeCurveData ( const [FString](API\Runtime\Core\Containers\FString) & NodeName, const [FString](API\Runtime\Core\Containers\FString) & PropertyName, int32 ChannelIndex, int32 CompositeIndex, [TArray](API\Runtime\Core\Containers\TArray)< float > & CurveData, float PeriodTime, float StartTime, float StopTime, bool bNegative, float Scale ) const