/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsInteractor.h
Call this function when it is time for your agents to take their actions. You most likely want to call this after your policy's EvaluatePolicy function to ensure that you are receiving the latest actions. This will call this agent interactor's GetActions event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void DecodeActions()