/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h
Returns true if there are any points hit by the given ray.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud") bool HasPointsByRay ( FVector Origin, FVector Direction, float Radius, bool bVisibleOnly ) const