/Engine/Source/Runtime/Engine/Public/Elements/Framework/EngineElementsLibrary.h
static [FScriptTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FScriptTypedElementHandle) K2_AcquireEditorActorElementHandle ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const bool bAllowCreate )