/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
Helper function to compute the stacked modifier magnitude from a base magnitude, given a stack count and modifier operation
Computed modifier magnitude with stack count factored in
namespace GameplayEffectUtilities { float GameplayEffectUtilities::ComputeStackedModifierMagnitude ( float BaseComputedMagnitude, int32 StackCount, [EGameplayModOp::Type](API\Plugins\GameplayAbilities\EGameplayModOp__Type) ModOp ) }