/Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModelEditor/Public/NeuralMorphTrainingModel.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Training Model") [TArray](API\Runtime\Core\Containers\TArray)< float > GetMorphTargetMasks() const