/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h
Process a remote function call on some actor destined for a remote location
virtual void ProcessRemoteFunction ( class [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, class [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, void * Parameters, struct [FOutParmRec](API\Runtime\CoreUObject\UObject\FOutParmRec) * OutParms, struct [FFrame](API\Runtime\CoreUObject\UObject\FFrame) * Stack, class [UObject](API\Runtime\CoreUObject\UObject\UObject) * SubObject )