/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsHelpers.h
Sets the component to monitor for collisions. Generally this should be called on the `ULearningAgentsManagerComponent::AgentsAdded_ event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(AgentId="-1")) void SetComponent ( const int32 AgentId, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, const [FName](API\Runtime\Core\UObject\FName) OtherComponentTag )