/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h
https://docs.unrealengine.com/latest/INT/Engine/Content/Types/SkeletalMeshes/
class USkeletalMesh : public [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset), public [IInterface_CollisionDataProvider](API\Runtime\Engine\Interfaces\IInterface_CollisionDataProvider), public [IInterface_AssetUserData](API\Runtime\Engine\Interfaces\IInterface_AssetUserData), public [INodeMappingProviderInterface](API\Runtime\Engine\Animation\INodeMappingProviderInterface)
TArray<TObject...
AssetUserData
Array of user data stored with the asset
FPerQualityLeve...
MinQualityLevelLOD
FOnMeshChanged
OnMeshChanged
FRenderCommandF...
ReleaseResourcesFence
A fence which is used to keep track of the rendering thread releasing the static mesh resources.