/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
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static void OpenLevelBySoftObjectPtr ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > Level, bool bAbsolute, [FString](API\Runtime\Core\Containers\FString) Options )