/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingRendererComponent.h
Pointer to the input Renderer group pin. The pin holds theFNameof the non PublicUObjectcomponent. Since it not possible to save NonPublicUObjectreferences outside uasset it should be used asFName
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInRendererComponentPin() const