/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Returns the global offset transform for a given control element.
The global offset transform
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) FTransform GetGlobalControlOffsetTransform ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InKey, bool bInitial ) const