/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshQueryFunctions.h
Returns true if there are gaps in the Triangle ID list, such that Get Num Triangle IDs is greater than Get Triangle Count.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|MeshQueries", Meta=(ScriptMethod)) static bool GetHasTriangleIDGaps ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh )