/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshSurfaceSampler.h
Configure the sampler.
virtual void Initialize ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * MeshIn, const [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) * UVOverlayIn, [EMeshSurfaceSamplerQueryType](API\Plugins\DynamicMesh\Sampling\UE__Geometry__EMeshSurfaceSample-) QueryTypeIn, SampleType ZeroValueIn, [TUniqueFunction](API\Runtime\Core\Templates\TUniqueFunction)< void(const [FMeshUVSampleInfo](API\Plugins\DynamicMesh\Sampling\FMeshUVSampleInfo) &SampleInfo, SampleType &SampleValueOut)> SampleValueFunctionIn )