/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
[UObject](API\Runtime\CoreUObject\UObject\UObject) * ImportANode ( void * VoidFbxImporter, [TArray](API\Runtime\Core\Containers\TArray)< void * > & VoidNode, EObjectFlags Flags, int32 & NodeIndex, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFbxSceneInfo](API\Editor\UnrealEd\Factories\FFbxSceneInfo) > SceneInfo, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFbxNodeInfo](API\Editor\UnrealEd\Factories\FFbxNodeInfo) > & OutNodeInfo, [FString](API\Runtime\Core\Containers\FString) PackagePath, int32 Total, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InMesh, int LODIndex )