/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
Enqueues compilation of a shader of this type.
static void BeginCompileShader ( const [FGlobalShaderType](API\Runtime\RenderCore\FGlobalShaderType) * ShaderType, int32 PermutationId, EShaderPlatform Platform, EShaderPermutationFlags PermutationFlags, [TArray](API\Runtime\Core\Containers\TArray)< FShaderCommonCompileJobPtr > & NewJobs )