/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h
static void SetMaterials ( const FPhysicsShapeHandle & InShape, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) * > InMaterials, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FPhysicalMaterialMaskParams](API\Runtime\Engine\Physics\FPhysicalMaterialMaskParams) > & InMaterialMasks )