/Engine/Source/Runtime/Core/Public/Math/Color.h
Quantizes the linear color with rounding and returns the result as aFColor. This bypasses the SRGB conversion. QuantizeRound can be dequantized back to linear withFColor::ReinterpretAsLinear(just /255.f) this matches the GPU UNORM<->float conversion spec and should be preferred
[FColor](API\Runtime\Core\Math\FColor) QuantizeRound() const