/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphValueContainer.h
Sets the serialized value of the held data. The string should be the serialized representation of the value. Returns true on success, else false.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Config") bool SetValueSerializedString ( const [FString](API\Runtime\Core\Containers\FString) & NewValue )