/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
This will call OnInputAssetsChanged first, followed by OnPostInputAssetChanged. It then will update the editor only flags for the assets, and then forces a refresh of the model details panel and optionally also the visualization settings panel.
void TriggerInputAssetChanged ( bool bRefreshVizSettings )