/Engine/Source/Runtime/Engine/Public/FinalPostProcessSettings.h
All blended postprocessing in one place, non lerpable data is stored in non merged form
class FFinalPostProcessSettings : public [FPostProcessSettings](API\Runtime\Engine\Engine\FPostProcessSettings)
bool
bBufferVisualizationDumpRequired
Current buffer visualization dumping settings.
bool
bBufferVisualizationOverviewTargetIsSelected
Optional selected buffer in the buffer visualization overview.
FBlendableManag...
BlendableManager
Maintains a container withIBlendableInterfaceobjects and their data.
FString
BufferVisualizationDumpBaseFilename
TArray<UMateri...
BufferVisualizationOverviewMaterials
List of materials to use in the buffer visualization overview.
FString
BufferVisualizationOverviewSelectedTargetMaterialName
TMap<FName,TS...
BufferVisualizationPipes
A map of buffer visualization material names to visualization pipes onto which each intermediate render target will be pushed, if set.
TArray<FCubema...
ContributingCubemaps
Was not merged during blending unlike e.g. BloomThreshold
TArray<FLUTBle...
ContributingLUTs
UMaterialInstan...
HighResScreenshotCaptureRegionMaterial
Material to use for rendering the high resolution screenshot capture region. Post processing only draws the region if this material is set.
UMaterialInterf...
HighResScreenshotMaskMaterial
Material to use for rendering just the high res screenshot mask. Post process expects this material to be set all the time.
UMaterialInterf...
HighResScreenshotMaterial
Material to use for rendering high res screenshot with mask. Post process expects this material to be set all the time.
UMaterialInterf...
VisualizeCalibrationColorMaterial
Material to use for calibration color visualization.
UMaterialInterf...
VisualizeCalibrationCustomMaterial
Material to use for debug custom post-processing visualization.
UMaterialInterf...
VisualizeCalibrationGrayscaleMaterial
Material to use for debug grayscale visualization.