/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Conversion API
void GetConvertedTransformCurveData ( const [FString](API\Runtime\Core\Containers\FString) & NodeName, [FInterpCurveFloat](API\Runtime\Core\Math\FInterpCurveFloat) & TranslationX, [FInterpCurveFloat](API\Runtime\Core\Math\FInterpCurveFloat) & TranslationY, [FInterpCurveFloat](API\Runtime\Core\Math\FInterpCurveFloat) & TranslationZ, [FInterpCurveFloat](API\Runtime\Core\Math\FInterpCurveFloat) & EulerRotationX, [FInterpCurveFloat](API\Runtime\Core\Math\FInterpCurveFloat) & EulerRotationY, [FInterpCurveFloat](API\Runtime\Core\Math\FInterpCurveFloat) & EulerRotationZ, [FInterpCurveFloat](API\Runtime\Core\Math\FInterpCurveFloat) & ScaleX, [FInterpCurveFloat](API\Runtime\Core\Math\FInterpCurveFloat) & ScaleY, [FInterpCurveFloat](API\Runtime\Core\Math\FInterpCurveFloat) & ScaleZ, FTransform & DefaultTransform ) const