/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Initializes starting attributes from a data table. Not well supported, a gameplay effect with curve table references may be a better solution
const [UAttributeSet](API\Plugins\GameplayAbilities\UAttributeSet) * InitStats ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UAttributeSet](API\Plugins\GameplayAbilities\UAttributeSet) > Attributes, const [UDataTable](API\Runtime\Engine\Engine\UDataTable) * DataTable )