/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h
Static: Used internally to set the world-centric toolkit host for a newly-created standalone asset editing toolkit
static void SetPreviousWorldCentricToolkitHostForNewAssetEditor ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > ToolkitHost )