/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeMeshNode.h
Allow to retrieve one Material dependency for a given slot of this object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | StaticMesh") bool GetSlotMaterialDependencyUid ( const [FString](API\Runtime\Core\Containers\FString) & SlotName, [FString](API\Runtime\Core\Containers\FString) & OutMaterialDependency ) const