/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBakeFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptBakeTextureOptions
EGeometryScript...
BitDepth
The bit depth for each channel of the generated textures
bool
bProjectionInWorldSpace
If true, uses the world space positions for the projection from target mesh to source mesh, otherwise it uses their object space positions.
EGeometryScript...
FilteringType
Filtering Type to perform on samples
float
ProjectionDistance
Maximum allowed distance for the projection from target mesh to source mesh for the sample to be considered valid.
EGeometryScript...
Resolution
The pixel resolution of the generated textures
TObjectPtr<UTe...
SampleFilterMask
Mask texture for filtering out samples/pixels from the output texture
EGeometryScript...
SamplesPerPixel
Number of samples per pixel