/Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h
Struct to store information about a stream, returned from search results.
struct FNetworkReplayStreamInfo
bool
bIsLive
True if the stream is live and the game hasn't completed yet
bool
bShouldKeep
Debug feature that allows us to mark replays to not be deleted.
int32
Changelist
The changelist of the replay
FString
FriendlyName
The UI friendly name of the stream
int32
LengthInMS
The duration of the stream in MS
FString
Name
The name of the stream (generally this is auto generated, refer to friendly name for UI)
int32
NumViewers
Number of viewers viewing this stream
int64
SizeInBytes
The size of the stream
FDateTime
Timestamp
The date and time the stream was recorded