/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineRemoval.h
Compute the slow moving state and update from the last position After calling this method, LastPosition will be updated with Position
true if the piece if the piece is considered slow moving
bool ComputeSlowMovingState ( int32 TransformIndex, const FVector & Position, float DeltaTime, [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) VelocityThreshold )