/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h
An action to change the type of a local variable.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRigVMChangeLocalVariableTypeAction : public [FRigVMBaseAction](API\Plugins\RigVMDeveloper\RigVMModel\FRigVMBaseAction)
FString
CPPType
TObjectPtr<UOb...
CPPTypeObject
FRigVMGraphVari...
LocalVariable