/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Create the linear skinned test actor. This is the "Linear Skinned" actor you see in testing mode. An editor actor needs to be created by this method.
virtual void CreateTestLinearSkinnedActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )