/Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h
Initializes the given texture from the TextureData text block supplied. The TextureData text block is assumed to have been generated by the UTextureExporterT3D.
bool true if successful, false if not
bool InitializeFromT3DTextureDataText ( [UTexture](API\Runtime\Engine\Engine\UTexture) * InTexture, const [FString](API\Runtime\Core\Containers\FString) & Text, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn )