/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockCharacterAbilitySimulation.h
Blueprint assignable events for blinking. This allows the user/blueprint to implement rollback-able events.
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams ( FMockCharacterAbilityBlinkCueEvent, FVector, DestinationLocation, int32, RandomValue, float, ElapsedTimeSeconds )