/Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h
Fills a texture with to visualize the texture pool memory.
true if successful, false otherwise
bool GetTextureMemoryVisualizeData ( [FColor](API\Runtime\Core\Math\FColor) * TextureData, int32 SizeX, int32 SizeY, int32 Pitch, const int32 PixelSize )