HairStrandsCore/Public/GroomTextureBuilder.h
static void BuildFollicleTexture ( const [TArray](API\Runtime\Core\Containers\TArray)< [FFollicleInfo](API\Plugins\HairStrandsCore\FFollicleInfo) > & InInfos, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * OutFollicleTexture, bool bUseGPU )