/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshToolTarget.h
Deprecated* This function doesn't check anything skeletal mesh specific, only (badly) checks to see if the object is alive
static bool IsValid ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * USkeletalMesh )