/Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpaceLibrary.h
Get a blend space context from an anim node context (pure).
static void ConvertToBlendSpacePure ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FBlendSpaceReference](API\Runtime\AnimGraphRuntime\FBlendSpaceReference) & BlendSpace, bool & Result )