/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosBreakingEventFilter.h
Filters the raw events from the physics system to reduce the number supplied to the game systems
virtual void FilterEvents ( const FTransform & ChaosComponentTransform, const [Chaos::FBreakingDataArray](API\Runtime\Chaos\FBreakingDataArray) & RawInputDataArray )