/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Get the End Bone name for the given Chain.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=IKRig) [FName](API\Runtime\Core\UObject\FName) GetRetargetChainStartBone ( const [FName](API\Runtime\Core\UObject\FName) ChainName ) const