/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Determine minimum delay between sending client updates to the server. If updates occur more frequently this than this time, moves may be combined delayed.
virtual float GetClientNetSendDeltaTime ( const [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PC, const [FNetworkPredictionData_Client_Character](API\Runtime\Engine\GameFramework\FNetworkPredictionData_Client_Ch-) * ClientData, const FSavedMovePtr & NewMove ) const