/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshRenderingComponent.h
Exported to API for GameplayDebugger module
struct FNavMeshSceneProxyData : public [TSharedFromThis< FNavMeshSceneProxyData, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)
TArray<FDebugR...
AuxBoxes
TArray<FDebugR...
AuxLines
TArray<FDebugP...
AuxPoints
uint32:  1
bDataGathered
uint32:  1
bNeedsNewData
FBox
Bounds
TArray<FDebugR...
ClusterLinkLines
TArray<FDebugT...
DebugLabels
TArray<FDebugM...
MeshBuilders
TArray<FDebugR...
Meshes
int32
NavDetailFlags
TArray<FDebugR...
NavLinkLines
FVector
NavMeshDrawOffset
TArray<FDebugR...
NavMeshEdgeLines
TArray<FBoxCen...
OctreeBounds
TArray<FDebugR...
ThickLineItems
TArray<FDebugR...
TileEdgeLines