/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMPin.h
Returns the pin to be used for a link. This might differ from this actual pin, since the pin might contain injected nodes.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMPin) [URigVMPin](API\Plugins\RigVMDeveloper\RigVMModel\URigVMPin) * GetPinForLink() const