/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/LevelSnapshot.h
Holds the state of a world at a given time. This asset can be used to rollback certain properties in aUWorld.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class ULevelSnapshot : public [UObject](API\Runtime\CoreUObject\UObject\UObject)