/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMArrayNode.h
Returns the C++ data type of the element.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMArrayNode) [FString](API\Runtime\Core\Containers\FString) GetCPPType() const