/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensComponent.h
Manually apply nodal offset to the specified component. If bUseManualInputs is true, the input Focus and Zoom values will be used to evaluate the LensFile . If bUseManualInputs is false, the LensFile be will evaluated based on the Lens Component's evaluation mode.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lens Component", Meta=(AdvancedDisplay=1)) void ApplyNodalOffset ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * ComponentToOffset, bool bUseManualInputs, float ManualFocusInput, float ManualZoomInput )