/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Get FKControlRig Apply Mode.
The EControlRigFKRigExecuteMode mode it is in, either Replace,Additive or Direct
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static [EControlRigFKRigExecuteMode](API\Plugins\ControlRig\Rigs\EControlRigFKRigExecuteMode) GetFKControlRigApplyMode ( [UControlRig](API\Plugins\ControlRig\UControlRig) * InControlRig )