/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGAttributeSelectElement.h
If the OutputAttributeName is None, we will use InputSource.GetName().
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGAttributeSelectSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
EPCGAttributeSe...
Axis
FVector4
CustomAxis
FPCGAttributePr...
InputSource
EPCGAttributeSe...
Operation
FName
OutputAttributeName