/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h
Called during saving to determine the load flags to save with the object. If false, this object will be discarded on the target platform
true if this object should be loaded on the target platform
virtual bool NeedsLoadForTargetPlatform ( const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform ) const