/Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Public/MassSignalProcessorBase.h
Callback that is being called when new signal is raised
virtual void OnSignalReceived ( [FName](API\Runtime\Core\UObject\FName) SignalName, TConstArrayView< [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) > Entities )