/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/IDMXPixelMappingRenderer.h
Render material into the RenderTarget2D
void RenderWidget ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * InUserWidget ) const