/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataSetCompiledData.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraDataSetCompiledData
uint32:  1
bRequiresPersistentIDs
Whether or not this dataset require persistent IDs.
FNiagaraDataSet...
ID
Unique ID for this DataSet. Used to allow referencing from other emitters and Systems.
ENiagaraSimTarg...
SimTarget
Sim target this DataSet is targeting (CPU/GPU).
uint32
TotalFloatComponents
Total number of components of each type in the data set.
uint32
TotalHalfComponents
uint32
TotalInt32Components
TArray<FNiagar...
VariableLayouts
Data describing the layout of variable data.
TArray<FNiagar...
Variables
Variables in the data set.