/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
namespace DiffUtils { [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * DiffUtils::LoadPackageForDiff ( const [FPackagePath](API\Runtime\CoreUObject\Misc\FPackagePath) & InTempPackagePath, const [FPackagePath](API\Runtime\CoreUObject\Misc\FPackagePath) & InOriginalPackagePath ) }