/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
struct FPerActorData
uint32
AdditiveInstanceIndex
Indexto additive instance which is running on top of our state
bool
bBlending
Flag whether or not we are currently blending
uint32
BlendInstanceIndex
Indexto blend instance which is currently driving this actor's animation
bool
bRequiresTick
Flag whether or not this actor requires the leader component to tick
bool
bRunningAdditive
Flag whether or not we are currently part of an additive animation state
bool
bRunningOnDemand
Flag whether or not we are currently part of an on-demand animation state
TArray< uint32 ...
ComponentIndices
Indices of the Components owned by this actor (used to index into PerComponentData)
uint8
CurrentState
Current state value (used to index PerStateData)
uint32
OnDemandInstanceIndex
Indexto on demand instance which is running accord to our current state (or previous state)
uint8
PermutationIndex
Permutation index (used to index Components array inside of PerStateData)
uint8
PreviousState
Previous state value (used to index PerStateData)
float
SignificanceValue
Cached significance value
FUpdateActorHan...
UpdateActorHandleDelegate
Register delegate called when actor is swapped and the handle should be updated