/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Abstract) class UCompositingElementInput : public [UCompositingElementPass](API\Plugins\Composure\CompositingElements\UCompositingElementPass)
bool
bIntermediate
Marks this pass for 'internal use only' - prevents it from being exposed to parent elements.