/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h
struct FAnimPhysBodyDefinition
FBoneReference
BoundBone
FVector
BoxExtents
Extents of the box to use for simulation
AnimPhysCollisi...
CollisionType
Resolution method for planar limits
FAnimPhysConstr...
ConstraintSetup
Data describing the constraints we will apply to the body
FVector
LocalJointOffset
Vector relative to the body being simulated to attach the constraint to
float
SphereCollisionRadius
Radius to use if CollisionType is set to CustomSphere