/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=GameplayBehavior, Meta=(DisplayName="EndBehavior")) void K2_EndBehavior ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Avatar )