/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolyPathFunctions.h
Creates a PolyPath from an array of 2D position vectors. The Z-coordinate of the corresponding PolyPath vertices will be zero.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolyPath") static void ConvertArrayOfVector2DToPolyPath ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & VertexArray, [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) & PolyPath )