/Engine/Source/Runtime/Core/Public/Misc/MapErrors.h
Actor casts dynamic shadows and has a BoundsScale greater than 1! This will have a large performance hit: Serious performance warning... either reduce BoundsScale to be <= 1 or remove dynamic shadows...
static [FLazyName](API\Runtime\Core\UObject\FLazyName) ShadowCasterUsingBoundsScale;