/Engine/Plugins/Importers/USDImporter/Source/UnrealUSDWrapper/Public/UnrealUSDWrapper.h
Note that the default search path must be set before the first invocation of USD's resolver system, so this function must be called before that to have any effect.
static void SetDefaultResolverDefaultSearchPath ( const [TArray](API\Runtime\Core\Containers\TArray)< [FDirectoryPath](API\Runtime\CoreUObject\UObject\FDirectoryPath) > & SearchPath )