/Engine/Plugins/Experimental/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGMeshSampler.h
Sample points on a mesh
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGMeshSamplerSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
bool
bRemoveHiddenTriangles
Post-processing pass after voxelization to remove hidden triangles.
bool
bUseRedAsDensity
In "One Point Per Vertex" option, will assign point density from the red component of the vertex color.
bool
bVoxelize
Enable voxelisation as a preparation pass. Can be more expensive given the VoxelSize.
FGeometryScript...
NonUniformSamplingOptions
float
PointSteepness
Each PCG point represents a discretized, volumetric region of world space.
int32
RequestedLODIndex
EGeometryScript...
RequestedLODType
LOD type to use when creating DynamicMesh from specified StaticMesh.
EPCGMeshSamplin...
SamplingMethod
FGeometryScript...
SamplingOptions
Poisson Sampling parameters.
TSoftObjectPtr<...
StaticMesh
Soft Object Path to the mesh to sample from. Will be loaded.
float
VoxelSize
Size of a voxel for the voxelization.