/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ListUtilityFunctions.h
Returns the FVector stored in the VectorList at the specified location. if theIndexis not valid for this Vector List, the Zero Vector will be returned and bIsValidIndex set to false.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|ListUtils", Meta=(ScriptMethod)) static FVector GetVectorListItem ( [FGeometryScriptVectorList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptVectorList) VectorList, int Index, bool & bIsValidIndex )