/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshVertexColorFunctions.h
Apply a SRGB to Linear color transformation on all vertex colors on the mesh.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ConvertMeshVertexColorsSRGBToLinear ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )