/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshModelingFunctions.h
Disconnect the triangles of TargetMesh identified by the Selection. The input Selection will still identify the same geometric elements after Disconnecting.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ApplyMeshDisconnectFaces ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) Selection, bool bAllowBowtiesInOutput, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )