/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h
Collision particle event data.
struct FParticleEventCollideData : public [FParticleExistingData](API\Runtime\Engine\Particles\FParticleExistingData)
FName
BoneName
Name of bone we hit (for skeletal meshes).
int32
Item
Primitive data item which was hit, INDEX_NONE=none.
FVector
Normal
Normal vector in coordinate system of the returner. Zero=none.
UPhysicalMateri...
PhysMat
The physical material for this collision.
float
Time
Time until hit, if line check.