/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior_AnimationBased.h
Note that this behavior is supporting playing only a single montage for a given Avatar at a time. Trying to play multiple or using multipleUGameplayBehavior_AnimationBasedinstances will result in requests overriding and interfering.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGameplayBehavior_AnimationBased : public [UGameplayBehavior](API\Plugins\GameplayBehaviorsModule\UGameplayBehavior)
TArray<FMontag...
ActivePlayback
If this array ever gets more than couple elements at a time we should consider switching over to aTMap