/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_AddBoneTransform.h
Offset Transform is used to perform a change in the hierarchy by setting a single bone's transform.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Offset Transform", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="Offset,AddToBoneTransform", Deprecated="4.25")) struct FRigUnit_AddBoneTransform : public [FRigUnitMutable](API\Plugins\ControlRig\Units\FRigUnitMutable)
FName
Bone
The name of the Bone to set the transform for.
bool
bPostMultiply
If set to true the transform will be post multiplied, otherwise pre multiplied.
bool
bPropagateToChildren
If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms.
FCachedRigEleme...
CachedBone
Used to cache the internally used bone index.
FTransform
Transform
The transform value to set for the given Bone.
float
Weight
The weight of the change - how much the change should be applied