/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Get a transient key structure that can be added to a details panel to enable editing of a single key
A shared struct object, or nullptr
namespace Sequencer { template<typename ChannelType> [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > Sequencer::GetKeyStruct ( const [TMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\TMovieSceneChannelHandle)< ChannelType > & ChannelHandle, [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) KeyHandle ) }