/Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h
Create a dynamic body and add it to the simulation
[FActorHandle](API\Runtime\Engine\Physics\ImmediatePhysics\ImmediatePhysicsChaos\FActorHandle) * CreateDynamicActor ( [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * BodyInstance, const FTransform & Transform )