/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/RectangleMarqueeMechanic.h
Given a 3D point lying in the given Plane, return the UV coordinates of the point expressed in the following a two dimensional parameterization of the given Plane:
[FVector2](API\Plugins\ModelingComponents\Mechanics\FCameraRectangle\FVector2) Point3DToPointUV ( const [FPlane3](API\Plugins\ModelingComponents\Mechanics\FCameraRectangle\FPlane3) & Plane, const FVector & Point3DInPlane ) const