/Engine/Source/Editor/UnrealEd/Classes/Builders/CylinderBuilder.h
class UCylinderBuilder : public [UEditorBrushBuilder](API\Editor\UnrealEd\Builders\UEditorBrushBuilder)
uint32: 1
AlignToSide
Whether to align the brush to a face
FName
GroupName
uint32: 1
Hollow
Whether this is a hollow or solid cylinder
float
InnerRadius
Radius of inner cylinder (when hollow)
float
OuterRadius
Radius of cylinder
int32
Sides
How many sides this cylinder should have
float
Z
Distance from base to tip of cylinder