/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h
Check flags in CrowdDebugDrawing namespace (CrowdManager.cpp) for debugging options.
struct FCrowdAvoidanceConfig
uint8
AdaptiveDepth
Adaptive sampling: number of iterations at best velocity
uint8
AdaptiveDivisions
Adaptive sampling: number of divisions per ring
uint8
AdaptiveRings
Adaptive sampling: number of rings
float
CurrentVelocityWeight
uint8
CustomPatternIdx
Index in SamplingPatterns array or 0xff for adaptive sampling
float
DesiredVelocityWeight
float
ImpactTimeRange
float
ImpactTimeWeight
float
SideBiasWeight
float
VelocityBias