/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Structure that is used to combine tags from parent and child blueprints in a safe way
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FInheritedTagContainer
FGameplayTagCon...
Added
Tags that I have in addition to my parent's tags
FGameplayTagCon...
CombinedTags
Tags that I inherited and tags that I added minus tags that I removed
FGameplayTagCon...
Removed
Tags that should be removed if my parent had them