/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS
bool
bReplaceEnable
If enabled, override the overall motion blur settings that would otherwise come from the current post-process volume or Cine Camera.
float
MotionBlurAmount
Strength of motion blur, 0:off.
float
MotionBlurMax
Max distortion caused by motion blur in percent of the screen width, 0:off
float
MotionBlurPerObjectSize
The minimum projected screen radius for a primitive to be drawn in the velocity pass.Percentage of screen width, smaller numbers cause more draw calls, default: 4 %