/Engine/Source/Editor/Kismet/Public/FindInBlueprints.h
Iterates through all the given tree node's children and tells the tree view to expand them
namespace FindInBlueprintsHelpers { void FindInBlueprintsHelpers::ExpandAllChildren ( FSearchResult InTreeNode, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [STreeView](API\Editor\UnrealEd\STreeView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFindInBlueprintsResult](API\Editor\Kismet\FFindInBlueprintsResult) >>> InTreeView ) }