/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseCreateFromSelectedTool.h
Properties of UI to adjust input meshes
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UTransformInputsToolProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bShowTransformGizmo
Show transform gizmo in the viewport to allow changing translation, rotation and scale of input meshes.