/Engine/Source/Runtime/NavigationSystem/Public/NavModifierVolume.h
Allows applying selected AreaClass to navmesh, using Volume's shape
class ANavModifierVolume : public [AVolume](API\Runtime\Engine\GameFramework\AVolume), public [INavRelevantInterface](API\Runtime\Engine\AI\Navigation\INavRelevantInterface)
TSubclassOf<UN...
AreaClass
bool
bMaskFillCollisionUnderneathForNavmesh
Experimental: if set, the 2D space occupied by the volume box will ignore FillCollisionUnderneathForNavmesh
ENavigationData...
NavMeshResolution
Experimental: When not set to None, the navmesh tiles touched by the navigation modifier volume will be built using the highest resolution found.
FDelegateHandle
OnNavAreaRegisteredDelegateHandle
FDelegateHandle
OnNavAreaUnregisteredDelegateHandle