/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshLODSettings.h
struct FSkeletalMeshLODGroupSettings
TObjectPtr< cla...
BakePose
Pose which should be used to reskin vertex influences for which the bones will be removed in this LOD level, uses ref-pose by default
EBoneFilterActi...
BoneFilterActionOption
Bones which should be removed from the skeleton for the LOD level
TArray<FBoneFi...
BoneList
Bones which should be removed from the skeleton for the LOD level
TArray<FName>
BonesToPrioritize
Bones which should be prioritized for the quality, this will be weighted toward keeping source data.
float
LODHysteresis
Used to avoid 'flickering' when on LOD boundary.
FSkeletalMeshOp...
ReductionSettings
The optimization settings to use for the respective LOD level
FPerPlatformFlo...
ScreenSize
The screen sizes to use for the respective LOD level
TArray< int32 >
SectionsToPrioritize
Sections which should be prioritized for the quality, this will be weighted toward keeping source data.
float
WeightOfPrioritization
How much to consideration to give BonesToPrioritize and SectionsToPrioritize.