/Engine/Source/Runtime/NavigationSystem/Public/NavSystemConfigOverride.h
class ANavSystemConfigOverride : public [AActor](API\Runtime\Engine\GameFramework\AActor)
uint8:  1
bLoadOnClient
TObjectPtr<UNa...
NavigationSystemConfig
ENavSystemOverr...
OverridePolicy
If there's already a NavigationSystem instance in the world how should this nav override behave