/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h
Transform the given Value relative to the input range to the Output Range.
template<typename T, typename T2> static auto GetMappedRangeValueUnclamped ( const [UE::Math::TVector2](API\Runtime\Core\Math\TVector2)< T > & InputRange, const [UE::Math::TVector2](API\Runtime\Core\Math\TVector2)< T > & OutputRange, const T2 Value )