/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Create a listing for a node result
FFindInMaterialResult ( const [FString](API\Runtime\Core\Containers\FString) & InValue, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFindInMaterialResult](API\Editor\MaterialEditor\FFindInMaterialResult) > & InParent, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode )