/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h
Export script struct to a string that can later be imported
void ExportText ( [FString](API\Runtime\Core\Containers\FString) & ValueStr, const void * Value, const void * Defaults, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwnerObject, int32 PortFlags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ExportRootScope, bool bAllowNativeOverride ) const