/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableSolverComponent.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSolverTimingGroup
bool
bDoThreadedAdvance
EDeformableExec...
ExecutionModel
ObjectType defines how to initialize the rigid objects state, Kinematic, Sleeping, Dynamic.
bool
FixTimeStep
int32
NumSolverIterations
int32
NumSubSteps
float
TimeStepSize