/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXConversions.h
TODO: All DMX conversions eventually should be moved here (e.g. from subsystem, fixture type) as statics, unit tested and optimized. BP implementations in other classes should be forwarded here, native C++ implementations should be flagged deprecated to reduce code scattering. Converts a uint32 to a byte array
template<typename T, typename U> static [TArray](API\Runtime\Core\Containers\TArray)< uint8 > UnsignedInt32ToByteArray ( T Value, [EDMXFixtureSignalFormat](API\Plugins\DMXProtocol\EDMXFixtureSignalFormat) SignalFormat, bool bLSBOrder )