/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithBlueprintLibrary.h
Open an existing UDatasmith file from disk.
The opened DatasmithScene, that can be modified and can be imported.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Datasmith") static [UDatasmithSceneElement](API\Plugins\DatasmithImporter\UDatasmithSceneElement) * ConstructDatasmithSceneFromFile ( const [FString](API\Runtime\Core\Containers\FString) & FilePath )