/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Accumulate.h
Interpolates two values over time over and over again
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Accumulate Lerp (Float)", TemplateName="AccumulateLerp", Keywords="Simulate,Ramp")) struct FRigVMFunction_AccumulateFloatLerp : public [FRigVMFunction_AccumulateBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_AccumulateBase)
float
AccumulatedValue
bool
bIntegrateDeltaTime
bool
bIsInitialized
float
Blend
float
InitialValue
float
Result
float
TargetValue