/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTUtilDebug.h
NOTE: If you are trying to catch remote log messages deep within the internal game netcode, then this class may not be appropriate, as remote logging passes through the netcode (YMMV)
class FScopedLog
bool
bRemoteLogging
Whether or not this is also controlling remote logging as well
bool
bSuppressLogging
Whether or not to suppress instead of enable logging
TArray<FString...
LogCategories
The list of unsuppressed log messages
UClientUnitTest...
UnitTest
Stores a reference to the unit test doing the logging, if specified