/Engine/Source/Editor/UnrealEd/Public/MRUList.h
Internal helper function to write out the provided array of data to the provided INI section, using the provided key base as a prefix for each item written to the INI file
static void InternalWriteINI ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InItems, const [FString](API\Runtime\Core\Containers\FString) & INISection, const [FString](API\Runtime\Core\Containers\FString) & INIKeyBase )