/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ActorBoundEvent.h
Initialized the members of the node, given the specified owner and delegate property. This will fill out all the required members for the event, such as CustomFunctionName
void InitializeActorBoundEventParams ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InEventOwner, const [FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) * InDelegateProperty )