/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Calculates the overlapping corners for a given set of vertex data
void CalculateOverlappingCorners ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, bool bIgnoreDegenerateTriangles, [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OutOverlappingCorners ) const