/Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Public/SignificanceManager.h
Each user of the significance manager is expected to call the Update function from the appropriate location in the game code. GameViewportClient::Tick may often serve as a good place to do this.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class USignificanceManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32: 1
bCreateOnClient
Whether the significance manager should be created on a client. Only used from CDO and.
uint32: 1
bCreateOnServer
Whether the significance manager should be created on the server.
uint32: 1
bSortSignificanceAscending
Whether the significance sort should sort high values to the end of the list.
TArray< FTransf...
Viewpoints
The cached viewpoints for significance for calculating when a new object is registered.