/Engine/Source/Editor/UnrealEd/Public/Tools/InteractiveToolsCommands.h
Bind any of the registered UICommands to the given Tool, if they are compatible.
virtual void BindCommandsForCurrentTool ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > UICommandList, [UInteractiveTool](API\Runtime\InteractiveToolsFramework\UInteractiveTool) * Tool ) const