/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODLogic.h
template<bool Condition, typename TemplateClass> static void SetPrevVisibility ( TemplateClass & Obj, typename [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< [Condition](API\Plugins\StateTreeModule\EStateTreeBindableStructSource), [EMassVisibility](API\Plugins\MassLOD\EMassVisibility) >::Type Value )