/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/ConvolutionReverb.h
If the number of input frames changes between callbacks, the output may contain discontinuities.
void ProcessAudio ( int32 InNumInputChannels, const [FAlignedFloatBuffer](API\Runtime\SignalProcessing\DSP\FAlignedFloatBuffer) & InputAudio, int32 InNumOutputChannels, [FAlignedFloatBuffer](API\Runtime\SignalProcessing\DSP\FAlignedFloatBuffer) & OutputAudio )