/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Accessor for current property-based coloration settings.
virtual void GetPropertyColorationTarget ( [FString](API\Runtime\Core\Containers\FString) & OutPropertyValue, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *& OutProperty, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& OutCommonBaseClass, [FEditPropertyChain](API\Runtime\CoreUObject\UObject\FEditPropertyChain) *& OutPropertyChain )