/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h
Return a valid AssetPath for a loaded asset. Similar toGetPathName(). The format will be: /Game/MyFolder/MyAsset.MyAsset
If valid, the asset Path of the loaded asset.
[FString](API\Runtime\Core\Containers\FString) GetPathNameForLoadedAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * LoadedAsset )