/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h
Return the specific player start actor that should be used for the next spawn This will either use a previously saved startactor, or calls ChoosePlayerStart
Actor chosen as player start (usually a PlayerStart)
[AActor](API\Runtime\Engine\GameFramework\AActor) * K2_FindPlayerStart ( [AController](API\Runtime\Engine\GameFramework\AController) * Player, const [FString](API\Runtime\Core\Containers\FString) & IncomingName )