/Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h
bool MakeNewSceneRoot ( const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & Context, const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & NewSceneRoot, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BPContext )