/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Returns true if the StructType is native and has a GetTypeHash or is non-native and all of its member types are handled byUScriptStruct::GetStructTypeHash
static bool StructHasGetTypeHash ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * StructType )