/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsActor.h
Non-const so that it doesn't show as pure in blueprints, since it might trigger a load
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LevelVariantSets", Meta=(ToolTip="Returns the LevelVariantSets asset, optionally loading it if necessary")) [ULevelVariantSets](API\Plugins\VariantManagerContent\ULevelVariantSets) * GetLevelVariantSets ( bool bLoad )