/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessingPassProxy.h
Generic component class which takes aUComposurePostProcessPassPolicyand executes it, enqueuing a post-process pass for the render frame.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Collision, Object, Physics, SceneComponent, Transform), ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent)) class UComposurePostProcessingPassProxy : public [UComposurePostProcessPass](API\Plugins\Composure\UComposurePostProcessPass)