/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Data/PCGWorldData.h
Executes collision queries against world collision.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGWorldRayHitData : public [UPCGSurfaceData](API\Plugins\PCG\Data\UPCGSurfaceData)
FBox
Bounds
TWeakObjectPtr<...
OriginatingComponent
FPCGWorldRayHit...
QueryParams
TWeakObjectPtr<...
World