/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModel/Public/Types/MVVMEventField.h
void OnSomeEvent() { UE_MVVM_BROADCAST_FIELD_VALUE_CHANGED(SomeEvent); } }; };
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMVVMEventField