/Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h
Define dispatch function.
namespace CreateTypeImpl { template<uint32 I> static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FMeshAttributeArraySetBase](API\Runtime\MeshDescription\FMeshAttributeArraySetBase) > CreateTypeImpl::Dispatch ( uint32 Extent ) }