/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h
Update the UV sets of the ToolTarget's mesh (assuming it has one) based on the provided UpdatedMesh.EDynamicMeshUpdateResult::Okon success, or Ok_ForcedFullUpdate if any dependent mesh topology was modified
namespace UE { namespace ToolTarget { [EDynamicMeshUpdateResult](API\Plugins\ModelingComponents\UE__ToolTarget__EDynamicMeshUpda-) UE::ToolTarget::CommitDynamicMeshUVUpdate ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target, const [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * UpdatedMesh ) } }