/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXProtocolBlueprintLibrary.h
Sets if DMX is sent to the network
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") static void SetSendDMXEnabled ( bool bSendDMXEnabled, bool bAffectEditor )