/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/WeldEdgeSequence.h
enum EWeldResult { Ok = 0, Failed_EdgesNotBoundaryEdges = 10, Failed_CannotSplitEdge = 21, Failed_TriangleDeletionDisabled = 22, Failed_CannotDeleteTriangle = 23, Failed_Other = 100, }