/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessBlueprintBinding.h
Args passed to MakeBindingMenuExtender.
struct FBindingMenuArgs
FOnCanSetProper...
OnCanSetPropertyAccessContextId
Delegate used to control the enabled state of context IDs.
FOnGetPropertyA...
OnGetPropertyAccessContextId
Delegate used to get the context ID of a property access.
FOnSetPropertyA...
OnSetPropertyAccessContextId
Delegate used to set the context ID of a property access.