/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraBakerSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Niagara, defaultconfig, MinimalAPI) class UNiagaraBakerSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FName
BakeQualityLevel
What quality level to use when baking the simulation, where None means use the current quality level.
uint8:  1
bPreviewLooping
Should the preview playback as looping or not.
uint8:  1
bRenderComponentOnly
Should we render just the component or the whole scene.
TArray<FNiagar...
CameraSettings
Camera Settings, will always be at leastENiagaraBakerViewMode::Numelements and those are fixed cameras.
int32
CurrentCameraIndex
Active camera that we were saved with
float
DurationSeconds
Duration in seconds to take the capture over.
FIntPoint
FramesPerDimension
Number of frames in each dimension.
int
FramesPerSecond
The frame rate to run the simulation at during capturing.
TArray<TObject...
Outputs
Array of outputs for the baker to generate.
float
StartSeconds
This is the start time of the simulation where we begin the capture.