/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
Builds a virtual mesh object for the given LODACtor
UStaticMesh*
bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup )