/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingInput/Public/EditorPixelStreamingSettings.h
Config loaded/saved to an .ini file. It is also exposed through the plugin settings page in editor.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=PixelStreaming, defaultconfig, Meta=(DisplayName="PixelStreaming")) class UPixelStreamingSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
bool
bMouseAlwaysAttached
Pixel Streaming may be running on a machine which has no physical mouse attached, and yet the browser is sending mouse positions.
FSoftClassPath
DefaultCursorClassName
Pixel streaming always requires various software cursors so they will be visible in the video stream sent to the browser to allow the user to click and interact with UI elements.
FSoftClassPath
HiddenCursorClassName
Pixel Streaming can have a server-side cursor (where the cursor itself is shown as part of the video), or a client-side cursor (where the cursor is shown by the browser).
FSoftClassPath
TextEditBeamCursorClassName