/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceLibrary.h
Returns true if PlatformUserId A is equal to PlatformUserId B (A == B)
static bool EqualEqual_PlatformUserId ( [FPlatformUserId](API\Runtime\Core\Misc\FPlatformUserId) A, [FPlatformUserId](API\Runtime\Core\Misc\FPlatformUserId) B )