/Engine/Source/Runtime/Engine/Public/Audio.h
class FSoundBuffer
FAudioDevice&#...
AudioDevice
Parent Audio Device used when creating the sound buffer.
bool
bAllocationInPermanentPool
Whether memory for this buffer has been allocated from permanent pool.
int32
NumChannels
Cumulative channels from all streams
int32
ResourceID
Unique ID that ties this buffer to aUSoundWave
FString
ResourceName
Human readable name of resource, most likely name ofUObjectassociated during caching.