/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h
Interface for mesh rendering data
class FSkeletalMeshObject : public [FDeferredCleanupInterface](API\Runtime\RenderCore\FDeferredCleanupInterface)
bool
bHasBeenUpdatedAtLeastOnce
This is set to true when we have sent our Mesh data to the rendering thread at least once as it needs to have have a datastructure created there for each MeshObject
bool
bUsePerBoneMotionBlur
If true, per-bone motion blur is enabled for this object.
uint32
ComponentId
Component ID to which belong this mesh object
FName
DebugName
ERHIFeatureLeve...
FeatureLevel
Feature level to render for.
uint32
LastFrameNumber
Used to keep track of the first call to UpdateMinDesiredLODLevel each frame.
TArray<FSkelMe...
LODInfo
int32
MaterialIndexPreview
float
MaxDistanceFactor
High (best) DistanceFactor that was desired for rendering this SkeletalMesh last frame.
int32
MinDesiredLODLevel
Lowest (best) LOD that was desired for rendering this SkeletalMesh last frame.
int32
SectionIndexPreview
Indexof the section to preview...
int32
SelectedEditorMaterial
The Material currently selected. need to remember this index for reimporting cloth
int32
SelectedEditorSection
The section currently selected in the Editor. Used for highlighting
TArray< FCapsul...
ShadowCapsuleShapes
TArray<FSkelet...
SkeletalMeshLODInfo
Per-LOD info.
FSkeletalMeshRe...
SkeletalMeshRenderData
The skeletal mesh resource with which to render.
FGPUSkinCacheEn...
SkinCacheEntry
FGPUSkinCacheEn...
SkinCacheEntryForRayTracing
TStatId
StatId
Used for dynamic stats
float
WorkingMaxDistanceFactor
This frames max distance factor.
int32
WorkingMinDesiredLODLevel
This frames min desired LOD level.
FVector
WorldScale