/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SimulationModuleBase.h
Very useful to store the simulation tree pointer in which we are stored, then we can access other modules that we reference through an index
void SetSimModuleTree ( [FSimModuleTree](API\Runtime\ChaosVehiclesCore\SimModule\FSimModuleTree) * SimModuleTreeIn )