/Engine/Source/Runtime/Engine/Public/Animation/AnimNotifyMirrorInspectionLibrary.h
If the notify is mirrored, return the mirror data table that was active.
static const [UMirrorDataTable](API\Runtime\Engine\Animation\UMirrorDataTable) * GetMirrorDataTable ( const [FAnimNotifyEventReference](API\Runtime\Engine\Animation\FAnimNotifyEventReference) & EventReference )