/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Allow each Gameplay Effect Component to validate its own data. Call this version (Super::IsDataValid)afteryour overridden version to update EditorStatusText.
virtual EDataValidationResult IsDataValid ( class [FDataValidationContext](API\Runtime\CoreUObject\Misc\FDataValidationContext) & Context ) const