/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/EdGraphSchema_CustomizableObject.h
All possible object types that we can convert onto mutable nodes must be defined here.
True if the asset can be used to spawn a mutable node, false if not.
bool IsSpawnableAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAsset, ESpawnableObjectType & OutObjectType ) const