/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Returns the magnitude as it was entered in data. Only applies to ScalableFloat or any other type that can return data without context
bool GetStaticMagnitudeIfPossible ( float InLevel, float & OutMagnitude, const [FString](API\Runtime\Core\Containers\FString) * ContextString ) const