/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/AssetUtils/CreateMaterialUtil.h
Options for newUMaterialasset created byCreate()functions below.
struct FMaterialAssetOptions
bool
bDeferPostEditChange
FString
NewAssetPath
UPackage*
UsePackage
This package will be used if it is not null, otherwise a new package will be created at NewAssetPath