/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category=AnimationSharing) void ProcessActorState ( int32 & OutState, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, uint8 CurrentState, uint8 OnDemandState, bool & bShouldProcess )