/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerTrainingModel.h
Check whether we need to resample the inputs and outputs, or if we can use a cached version. This will return true if any inputs changed, that indicate that we should regenerate any cached data.
Returns true when we need to regenerate any cached data, otherwise false is returned.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Training Data") bool GetNeedsResampling() const