/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Public/SkinWeightModifier.h
Get all bone weights for a single vertex.
a map of Bone Name to weight values for all bones that influence the specified vertex.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Weights") [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), float > GetVertexWeights ( const int32 VertexID )