/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h
A node intended for dynamic (moving) actors where replication frequency is based on distance to the connection's view location
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UReplicationGraphNode_DynamicSpatialFrequency : public [UReplicationGraphNode_ActorList](API\Plugins\ReplicationGraph\UReplicationGraphNode_ActorList)
const char *...
CSVStatName
bool
IgnoreCullDistance
int32
NumExpectedReplicationsNextFrame
int32
NumExpectedReplicationsThisFrame
Working ints for adaptive load balancing. Does not count actors that rep every frame.
FSettings*
Settings
TArray<FDynami...
SortedReplicationList
Working area for our sorted replication list. Reset each frame for each connection as we build the list.