/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshMaterialProperties.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetUVChannelNamesFunc() const