/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/VCamBlueprintFunctionLibrary.h
Grab the display rate from a LevelSequences' MovieScene
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera") static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetDisplayRate ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence )