/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Manages the TargetClass and EventName to use for spawning default "ghost" nodes in a new Blueprint
struct FDefaultEventNodeData
FName
EventName
Event Name to spawn a node for
UClass*
TargetClass
If the new Blueprint is a child of the TargetClass an event will be attempted to be spawned.