/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/VariantManagerContentEditorModule.h
[UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateLevelVariantSetsAsset ( const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, bool bForceOverwrite )