/Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h
void GetShaderBindings ( const FScene * Scene, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel, const [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy) * PrimitiveSceneProxy, const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) & MaterialRenderProxy, const [FMaterial](API\Runtime\Engine\FMaterial) & Material, const [FMeshPassProcessorRenderState](API\Runtime\Renderer\FMeshPassProcessorRenderState) & DrawRenderState, const [FMeshMaterialShaderElementData](API\Runtime\Renderer\FMeshMaterialShaderElementData) & ShaderElementData, [FMeshDrawSingleShaderBindings](API\Runtime\Renderer\FMeshDrawSingleShaderBindings) & ShaderBindings ) const