/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h
If the channel does support it, set the maximum sample count of the channel.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor|Channel") void SetChannelDataBufferSize ( const [FTimedDataMonitorChannelIdentifier](API\Plugins\TimedDataMonitor\FTimedDataMonitorChannelIdentifi-) & Identifier, int32 BufferSize )