/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ParticleSystemAuditCommandlet.h
class UParticleSystemAuditCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
FString
AuditOutputFolder
The folder in which the commandlet's output files will be stored
float
FarLODDistanceTheshold
If a particle system has an LODDistance larger than this value, it will be reported
FString
FilterCollection
Only assets in this collection will be considered.
float
HighSpawnRateOrBurstThreshold
If a particle system has a spawn rate or burst count greater than this value, it will be reported
TArray<FName>
PackagePaths
Package paths to include
TSet<FString>
ParticleSystemsWithBadLODCheckTimes
All particle systems w/ LOD Method of Automatic & a check time of 0.0
TSet<FString>
ParticleSystemsWithBoneLocationMismatches
All particle systems w/ bone location sources that do not match between LODs
TSet<FString>
ParticleSystemsWithFarLODDistance
All particle systems w/ a far LODDistance
TSet<FString>
ParticleSystemsWithHighSpawnRateOrBurst
All particle systems w/ a high spawn rate or burst
TSet<FString>
ParticleSystemsWithLights
All particle systems with lights and the details
TSet<FString>
ParticleSystemsWithMissingMaterials
All particle systems w/ missing materials
TSet<FString>
ParticleSystemsWithNoEmitters
All particle systems w/ no emitters
TSet<FString>
ParticleSystemsWithNoLODs
All particle systems w/ a NO LOD levels
TSet<FString>
ParticleSystemsWithOrientZAxisTowardCamera
All particle systems w/ bOrientZAxisTowardCamera enabled
TSet<FString>
ParticleSystemsWithoutFixedBounds
All particle systems w/out fixed bounds set
TSet<FString>
ParticleSystemsWithSingleLOD
All particle systems w/ a single LOD level
TSet<FString>
ParticleSystemsWithWarmupTime
All particle systems with warmup time on them