/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/WheeledVehiclePawn.h
Name of the MeshComponent. Use this name if you want to prevent creation of the component (with ObjectInitializer.DoNotCreateDefaultSubobject).
static [FName](API\Runtime\Core\UObject\FName) VehicleMeshComponentName;