/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
Bydefault no PSOs collected.
virtual void CollectPSOInitializers ( const [FSceneTexturesConfig](API\Runtime\Engine\FSceneTexturesConfig) & SceneTexturesConfig, const [FMaterial](API\Runtime\Engine\FMaterial) & Material, const [FPSOPrecacheVertexFactoryData](API\Runtime\Engine\FPSOPrecacheVertexFactoryData) & VertexFactoryData, const [FPSOPrecacheParams](API\Runtime\Engine\FPSOPrecacheParams) & PreCacheParams, [TArray](API\Runtime\Core\Containers\TArray)< [FPSOPrecacheData](API\Runtime\Engine\FPSOPrecacheData) > & PSOInitializers )