/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSoundControlModulationInput
uint8:  1
bSampleAndHold
Get the modulated input value on parent patch initialization and hold that value for its lifetime
TObjectPtr<USo...
Bus
The input bus
FSoundModulatio...
Transform
Transform to apply to the input prior to mix phase