/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Replace subobjects of CDO in linker
static void PatchCDOSubobjectsIntoExport ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * PreviousCDO, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewCDO )