/Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h
Returns the pending input vector and resets it to zero. This should be used during a movement update (by the Pawn or PawnMovementComponent) to prevent accumulation of control input between frames. Copies the pending input vector to the saved input vector (GetLastMovementInputVector()).
The pending input vector.
virtual FVector ConsumeInputVector()