/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
virtual int32 PaintMinimap ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId ) const