/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h
Used to filter out at the acceleration structure layer using Query data Returns true when there is no way a later PreFilter will succeed. Avoid virtuals etc..
namespace Chaos { bool Chaos::PrePreQueryFilterImp ( const [FCollisionFilterData](API\Runtime\Chaos\Chaos\FCollisionFilterData) & QueryFilterData, const [FCollisionFilterData](API\Runtime\Chaos\Chaos\FCollisionFilterData) & UnionFilterData ) }