/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
Encapsulates gathered stats for a particularUSkeletalMeshobject.
struct FSkeletalMeshStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase)
bool
bIsReferencedByParticles
Whether resource is referenced by particle system
bool
bIsReferencedByScript
Whether resource is referenced by script.
int32
IndexMemorySize
Indexbuffer size of Skeletal mesh.
int32
MaxBoneInfluences
Max bone influences of mesh.
int32
NumActiveBoneIndices
Active bone index count of mesh.
int32
NumChunks
Chunk count of mesh.
int32
NumInstances
Number of Skeletal mesh instances overall.
int32
NumMaterials
Number of materials applied to the mesh.
int32
NumRequiredBones
Required bone count of mesh.
int32
NumRigidVertices
Rigid vertex count of mesh.
int32
NumSections
Section count of mesh.
int32
NumSoftVertices
Soft vertex count of mesh.
int32
NumTriangles
Triangle count of mesh.
int32
NumVertices
Vertex count of mesh.
FString
ResourceName
Resource name.
int32
ResourceSize
Resource size of Skeletal mesh.
FString
ResourceType
Resource type.
int32
VertexMemorySize
Vertex buffer size of Skeletal mesh.