/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h
Copy the build options with the specified LOD build settings.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh", Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem")) static void GetLodBuildSettings ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LodIndex, [FSkeletalMeshBuildSettings](API\Runtime\Engine\Engine\FSkeletalMeshBuildSettings) & OutBuildOptions )