/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGComponent.h
Builds the canonical PCG data from a given actor and its PCG component if any.
static [UPCGData](API\Plugins\PCG\UPCGData) * CreateActorPCGData ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [UPCGComponent](API\Plugins\PCG\UPCGComponent) * Component, bool bParseActor )