/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionUVFacade.h
Set all UVs in the array for the given vertex, stopping early if there are not enough matching UV layers in the collection.
namespace GeometryCollection { namespace UV { void GeometryCollection::UV::SetUVs ( [FManagedArrayCollection](API\Runtime\Chaos\GeometryCollection\FManagedArrayCollection) & Collection, int32 VertexIdx, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const FVector2f > UVs ) } }