/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/AttributeEditorTool.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetUVLayerNamesFunc()