/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TemporaryVariable.h
class UK2Node_TemporaryVariable : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
bool
bIsPersistent
Whether or not this variable should be flagged with CPF_SaveGame, and inherit its name from the GUID of the macro that that gave rise to it
FEdGraphPinType
VariableType