/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/CustomCanApplyGameplayEffectComponent.h
Determine if we can apply this GameplayEffect or not
virtual bool CanGameplayEffectApply ( const [FActiveGameplayEffectsContainer](API\Plugins\GameplayAbilities\FActiveGameplayEffectsContainer) & ActiveGEContainer, const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & GESpec ) const