/Engine/Source/Runtime/Engine/Public/LightMap.h
Constructor used for a texture lightmap sample
FSelectedLightmapSample ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * InComponent, int32 InNodeIndex, FLightMapRef & InLightmap, FVector InPosition, int32 InLocalX, int32 InLocalY, int32 InMappingSizeX, int32 InMappingSizeY )