/Engine/Source/Editor/UnrealEd/Classes/Preferences/MaterialStatsOptions.h
A configuration class used by the FMaterialStats to save settings across sessions.
class UMaterialStatsOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
int32[EMaterial...
bMaterialQualityUsed
int32[SP_NumPla...
bPlatformUsed