/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsObjectBlueprintLibrary.h
static void ApplyRadialImpulse ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, FVector Origin, float Radius, float Strength, enum ERadialImpulseFalloff Falloff, bool bApplyStrain )