/Engine/Source/Runtime/Engine/Public/EngineUtils.h
Loads all the assets found in the specified path and subpaths
namespace EngineUtils { bool EngineUtils::FindOrLoadAssetsByPath ( const [FString](API\Runtime\Core\Containers\FString) & Path, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutAssets, [EAssetToLoad](API\Runtime\Engine\EngineUtils__EAssetToLoad) Type ) }