/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigSkeleton.h
void SetInputSkeleton ( const [FIKRigInputSkeleton](API\Plugins\IKRig\Rig\FIKRigInputSkeleton) & InputSkeleton, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InExcludedBones )