/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMSettings.h
Customize RigVM Rig Editor.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, Meta=(DisplayName="RigVM Editor")) class URigVMEditorSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
bool
bAutoLinkMutableNodes
When this is checked mutable nodes (nodes with an execute pin) will be hooked up automatically.