/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRig_FBIKSolver.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UIKRig_FBIKEffector : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FName
BoneName
The bone that this effector will pull on.
FName
GoalName
The Goal that is driving this effector's transform.
int32
IndexInSolver
float
PinRotation
Range 0-1 (default is 1.0).
float
PullChainAlpha
Range 0-1 (default is 1.0).
float
StrengthAlpha
Range 0-1 (default is 1.0).