/Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h
Trace a ray against the world and return the first blocking hit
static bool RaycastSingle ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * World, struct [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const FVector Start, const FVector End, ECollisionChannel TraceChannel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const [FCollisionResponseParams](API\Runtime\Engine\FCollisionResponseParams) & ResponseParams, const [FCollisionObjectQueryParams](API\Runtime\Engine\FCollisionObjectQueryParams) & ObjectParams )