/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationProcessor.h
Must override to process the client replication This methods should call CalculateClientReplication with the appropriate callback implementation
virtual void ProcessClientReplication ( [FMassExecutionContext](API\Plugins\MassEntity\FMassExecutionContext) & Context, [FMassReplicationContext](API\Plugins\MassReplication\FMassReplicationContext) & ReplicationContext )