/Engine/Source/Runtime/RenderCore/Public/PixelShaderUtils.h
Dispatch a pixel shader to render graph builder with its parameters.
template<typename TShaderClass> static void AddFullscreenInstancedMultiViewportPass ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * GlobalShaderMap, [FRDGEventName](API\Runtime\RenderCore\FRDGEventName) && PassName, const TShaderRef< TShaderClass > & PixelShader, typename TShaderClass::FParameters * Parameters, [TArray](API\Runtime\Core\Containers\TArray)< FIntRect > && Viewports, [FRHIBlendState](API\Runtime\RHI\FRHIBlendState) * BlendState, [FRHIRasterizerState](API\Runtime\RHI\FRHIRasterizerState) * RasterizerState, [FRHIDepthStencilState](API\Runtime\RHI\FRHIDepthStencilState) * DepthStencilState, uint32 StencilRef )