/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
void UpdateStructuredBufferStride ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, const [FString](API\Runtime\Core\Containers\FString) & ResourceName, uint16 BindPoint, uint16 Stride, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput )