/Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeSubsystem.h
Add a Color Point Collection to the Subsystem, returns true if successful
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Soundscape") void AddColorPointCollection ( [FName](API\Runtime\Core\UObject\FName) ColorPointCollectionName, [FSoundscapeColorPointCollection](API\Plugins\SoundScape\FSoundscapeColorPointCollection) ColorPointCollection )