/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGSubsystem.h
Move all resources from sub actors to a new actor
void ClearPCGLink ( [UPCGComponent](API\Plugins\PCG\UPCGComponent) * InComponent, const FBox & InBounds, [AActor](API\Runtime\Engine\GameFramework\AActor) * InNewActor )