/Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h
virtual void GetDynamicMeshElementsForView ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, const int32 ViewIndex, const [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & ViewFamily, const uint32 VisibilityMap, [FMeshElementCollector](API\Runtime\Engine\FMeshElementCollector) & Collector, [FMaterialCache](API\Runtime\Engine\FDebugRenderSceneProxy\FMaterialCache) & DefaultMaterialCache, [FMaterialCache](API\Runtime\Engine\FDebugRenderSceneProxy\FMaterialCache) & SolidMeshMaterialCache ) const