/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h
Ability Ended Data
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FAbilityEndedData
FGameplayAbilit...
AbilitySpecHandle
Specific ability spec that ended
TObjectPtr<UGa...
AbilityThatEnded
Ability that ended, normally instance but could be CDO
bool
bReplicateEndAbility
Rather to replicate the ability to ending
bool
bWasCancelled
True if this was cancelled deliberately, false if it ended normally