/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDMXFixtureMode
bool
bAutoChannelSpan
When enabled, ChannelSpan is automatically set based on the created functions and their data types.
bool
bFixtureMatrixEnabled
int32
ChannelSpan
Number of channels (bytes) used by this mode's functions
FDMXFixtureMatr...
FixtureMatrixConfig
TArray<FDMXFix...
Functions
FString
ModeName