/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h
Properties that specify how to spawn a decal.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayCueNotify_DecalInfo
uint32:  1
bOverrideFadeOut
If enabled, override default decal actor fade out values.
uint32:  1
bOverridePlacementInfo
If enabled, use the placement info override and not the default one.
uint32:  1
bOverrideSpawnCondition
If enabled, use the spawn condition override and not the default one.
TObjectPtr<UMa...
DecalMaterial
Decal material to spawn.
FVector
DecalSize
Decal size in local space (does not include the component scale).
float
FadeOutDuration
Sets how long it takes for decal actor to fade out. Will override setting in class.
float
FadeOutStartDelay
Sets when the decal actor will start fading out. Will override setting in class.
FGameplayCueNot...
PlacementInfoOverride
Defines how the decal will be placed.
FGameplayCueNot...
SpawnConditionOverride
Condition to check before spawning the decal.