/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshAttributeUtil.h
Copies vertex normals to a given overlay (clearing it before use if it has any elements).
true if successful
namespace UE { namespace Geometry { bool UE::Geometry::CopyVertexNormalsToOverlay ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, [FDynamicMeshNormalOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshNormalOverlay) & NormalOverlayOut, bool bCompactElements ) } }