/Engine/Source/Runtime/Engine/Public/SceneManagement.h
Information about a single shadow cascade.
class FShadowCascadeSettings
bool
bFarShadowCascade
When enabled, the cascade only renders objects marked with bCastFarShadows enabled (e.g. Landscape).
float
CascadeBiasDistribution
Strength of depth bias across cascades.
float
FadePlaneLength
The length of the fade region (SplitFar - FadePlaneOffset), in world units (linear).
float
FadePlaneOffset
?? The distance from the camera to the start of the fade region, in world units (linear).
FPlane
FarFrustumPlane
FPlane
NearFrustumPlane
FConvexVolume
ShadowBoundsAccurate
The accurate bounds of the cascade used for primitive culling.
int32
ShadowSplitIndex
Indexof the split if this is a whole scene shadow from a directional light, Or index of the direction if this is a whole scene shadow from a point light, otherwise INDEX_NONE.
float
SplitFar
The distance from the camera to the far split plane, in world units (linear).
float
SplitFarFadeRegion
In world units (linear).
float
SplitNear
The distance from the camera to the near split plane, in world units (linear).
float
SplitNearFadeRegion
In world units (linear).