/Engine/Plugins/Runtime/SkeletalMerging/Source/SkeletalMerging/Public/SkeletalMergingLibrary.h
Struct containing all parameters used to perform a Skeleton merge.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSkeletonMergeParams
bool
bCheckSkeletonsCompatibility
Whether or not to check if there are invalid parent chains or shared bones with different reference transforms.
bool
bMergeAnimSlotGroups
Whether or not to include Animation Slot Group (names) when merging the Skeletons.
bool
bMergeBlendProfiles
Whether or not to include Blend Profiles when merging the Skeletons.
bool
bMergeCurveNames
Whether or not to include (Animation) Curve names when merging the Skeletons.
bool
bMergeSockets
Whether or not to include Sockets when merging the Skeletons.
bool
bMergeVirtualBones
Whether or not to include Virtual Bones when merging the Skeletons.
TArray<TObject...
SkeletonsToMerge
The list of skeletons to merge.