/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Asset Validation") void AssetFails ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, const [FText](API\Runtime\Core\Internationalization\FText) & InMessage, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & ValidationErrors )