/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithActorImporter.h
Imports an actor of class ActorClass based on ActorElement
Returns the imported actor. The root component is not registered to allow edits. The caller needs to register it when the setup is complete.
static [AActor](API\Runtime\Engine\GameFramework\AActor) * ImportActor ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDatasmithActorElement](API\Runtime\DatasmithCore\IDatasmithActorElement) > & ActorElement, [FDatasmithImportContext](API\Plugins\DatasmithImporter\FDatasmithImportContext) & ImportContext, [EDatasmithImportActorPolicy](API\Plugins\DatasmithContent\EDatasmithImportActorPolicy) ImportActorPolicy, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([AActor](API\Runtime\Engine\GameFramework\AActor) *) > PostSpawnFunc )