/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Create new tab for the supplied graph - don't call this directly.
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGraphEditor](API\Editor\UnrealEd\SGraphEditor) > CreateGraphEditorWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTabInfo](API\Editor\UnrealEd\WorkflowOrientedApp\FTabInfo) > InTabInfo, class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph )