/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SkeletalMeshPhysicsProxy.h
Capture the current animation pose for use by the physics. Called by game thread via the owning component's tick.
void CaptureInputs ( const float Dt, const [FInputFunc](API\Runtime\Chaos\PhysicsProxy\FSkeletalMeshPhysicsProxy\FInputFunc) & InputFunc )