/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
Enable back buffer overrun warning.
template<typename T> void SetWrappedUObjectPtrValues ( void * DestAddress, EPropertyMemoryAccess DestAccess, [UObject](API\Runtime\CoreUObject\UObject\UObject) ** InValues, int32 ArrayIndex, int32 ArrayCount ) const