/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Parse a shot name into its components.
Whether the shot name was parsed successfully
static bool ParseShotName ( const [FString](API\Runtime\Core\Containers\FString) & ShotName, [FString](API\Runtime\Core\Containers\FString) & ShotPrefix, uint32 & ShotNumber, uint32 & TakeNumber, uint32 & ShotNumberDigits, uint32 & TakeNumberDigits )