/Engine/Source/Runtime/NavigationSystem/Public/NavigationOctree.h
Add new node and fill it with navigation export data
void AddNode ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ElementOb, [INavRelevantInterface](API\Runtime\Engine\AI\Navigation\INavRelevantInterface) * NavElement, const FBox & Bounds, [FNavigationOctreeElement](API\Runtime\NavigationSystem\FNavigationOctreeElement) & Data )