/Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h
Force the add to project dialog to use the specified parent class. Skips the first step (choose a parent class) as a result.
[FAddToProjectConfig](API\Editor\GameProjectGeneration\FAddToProjectConfig) & ParentClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass )