HairStrandsCore/Public/GroomCreateBindingOptions.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Config=EditorPerProjectUserSettings, AutoCollapseCategories=(Conversion), HideCategories=(Hidden)) class UGroomCreateBindingOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TWeakObjectPtr<...
GroomAsset
Groom asset
EGroomBindingMe...
GroomBindingType
Type of mesh to create groom binding for
int32
MatchingSection
Section to pick to transfer the position
int32
NumInterpolationPoints
Number of points used for the rbf interpolation
TObjectPtr<UGe...
SourceGeometryCache
GeometryCache on which the groom has been authored
TObjectPtr<USk...
SourceSkeletalMesh
Skeletal mesh on which the groom has been authored.
TObjectPtr<UGe...
TargetGeometryCache
GeometryCache on which the groom is attached to.
TObjectPtr<USk...
TargetSkeletalMesh
Skeletal mesh on which the groom is attached to.