/Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h
const [FContentBundleBase](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleBase) * GetContentBundle ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [FGuid](API\Runtime\Core\Misc\FGuid) & Guid ) const