/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a widget that acts as a document for an animation asset
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateEditorWidgetForAnimDocument ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAnimationEditor](API\Editor\AnimationEditor\IAnimationEditor) > & InHostingApp, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAnimAsset, const [FAnimDocumentArgs](API\Editor\Persona\FAnimDocumentArgs) & InArgs, [FString](API\Runtime\Core\Containers\FString) & OutDocumentLink )