/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/SelectClickedAction.h
BehaviorTarget to do world raycast selection from a click Currently used to click-select reference planes in the world
class FSelectClickedAction : public [IClickBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IClickBehaviorTarget)
bool
bShiftModifierToggle
TUniqueFunction...
ExternalCanClickPredicate
TArray< constU...
InvisibleComponentsToHitTest
TFunction< void...
OnClickedPositionFunc
USceneSnappingM...
SnapManager
TArray< constU...
VisibleComponentsToIgnore
These lists can be used to modify which components are hit tested when doing a ray cast.
UWorld*
World