/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEditorSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Niagara, defaultconfig, Meta=(DisplayName="Niagara"), MinimalAPI) class UNiagaraEditorSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
bool
bAlwaysZoomToFitSystemGraph
If true then the system editor will zoom to fit all emitters when opening an asset.
bool
bSimplifyStackNodesAtLowResolution
If true then emitter and system nodes will show a simplified representation on low zoom levels.
FSoftObjectPath
DefaultDynamicInputScript
Niagara script to duplicate as the base of all new script assets created.
FSoftObjectPath
DefaultFunctionScript
Niagara script to duplicate as the base of all new script assets created.
FSoftObjectPath
DefaultModuleScript
Niagara script to duplicate as the base of all new script assets created.
FSoftObjectPath
DefaultScript
Niagara script to duplicate as the base of all new script assets created.
ENiagaraAddDefa...
DefaultsSequencerSubtracks
TArray<TSoftOb...
DefaultValidationRuleSets
Validation rules applied to all Niagara systems.
TArray<FNiagar...
GraphCreationShortcuts
Shortcut key bindings that if held down while doing a mouse click, will spawn the specified type of Niagara node.
int32
LowResolutionNodeMaxNameChars
The max number of chars before names on the low resolution nodes are truncated.
ENiagaraCategor...
RendererCategoryExpandState
FSoftObjectPath
RequiredSystemUpdateScript
Niagara script which is required in the system update script to control system state.
FOnNiagaraEdito...
SettingsChangedDelegate