/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
Should the deletion of the given components be outright aborted?
virtual bool ShouldAbortComponentDeletion ( const [TArray](API\Runtime\Core\Containers\TArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > & InComponentsToDelete, [FText](API\Runtime\Core\Internationalization\FText) * OutReason ) const