/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityReference.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="ToFixturePatch (FixturePatchReference)", CompactNodeTitle="->", BlueprintAutocast), Category="Utilities|DMX") static [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * Conv_FixturePatchRefToObj ( const [FDMXEntityFixturePatchRef](API\Plugins\DMXRuntime\Library\FDMXEntityFixturePatchRef) & InFixturePatchRef )