/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityConfigAsset.h
Agent Config asset allows to create shared configs that can be used as base for derived configs. The asset can be used as is i.e. on a spawner, or you can useFMassEntityConfigto allow last minute changes at use site.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UMassEntityConfigAsset : public [UDataAsset](API\Runtime\Engine\Engine\UDataAsset)
FMassEntityConf...
Config
The config described in this asset.