/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Postprocess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationViewport_PerNodeColorGrading
TArray<FString...
ApplyPostProcessToObjects
Specify the nodes to apply these color grading settings.
bool
bAllNodesColorGrading
Optionally include the All Nodes Color Grading settings specified above in nDisplay's color grading stack for these nodes.
bool
bEntireClusterColorGrading
Optionally include Entire Cluster Color Grading settings specified on the root actor in nDisplay's color grading stack for these nodes.
bool
bIsEnabled
Enable the color grading settings for the node(s) specified and add them to nDisplay's color grading stack.
FDisplayCluster...
ColorGradingSettings
Color Grading
FText
Name