/Engine/Source/Editor/Persona/Public/SkinWeightProfileHelpers.h
Tries to re import the previously imported skin weights for the given Skeletal Mesh, Profile name and LODIndex
static void ReimportSkinWeightProfileLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, const [FName](API\Runtime\Core\UObject\FName) & InProfileName, const int32 LODIndex )