/Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h
Fix up section bone maps based on list of bones to remove List of bones to remove should containstrue if success
void FixUpSectionBoneMaps ( [FSkelMeshSection](API\Runtime\Engine\Rendering\FSkelMeshSection) & Section, const [TMap](API\Runtime\Core\Containers\TMap)< FBoneIndexType, FBoneIndexType > & BonesToRepair, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FImportedSkinWeightProfileData](API\Runtime\Engine\Animation\FImportedSkinWeightProfileData) > & SkinWeightProfiles )