/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingComponentsSettings.h
Settings for the Modeling Components plug-in. These settings are primarily used to configure two things:
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings) class UModelingComponentsSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
bool
bEnableCollision
Enable Collision Support for new Mesh Objects created by Modeling Tools
bool
bEnableRayTracing
New Mesh Object settings, for new meshes/assets emitted by Modeling ToolsEnable Raytracing Support for new Mesh Objects created by Modeling Tools, if support is optional (eg DynamicMeshActors)
bool
bEnableRayTracingWhileEditing
Rendering settings applied to Preview Components used during live mesh editingEnable Realtime Raytracing support for Mesh Editing Tools.
bool
bGenerateLightmapUVs
Enable auto-generated Lightmap UVs for new Mesh Objects created by Modeling Tools, where supported
TEnumAsByte< en...
CollisionMode
Default Collision Mode set on new Mesh Objects created by Modeling Tools