/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h
Determine if TagOne matches against TagTwo
True if TagOne matches TagTwo
static bool MatchesTag ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) TagOne, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) TagTwo, bool bExactMatch )