/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h
Restore a backed upFExistingSkelMeshDatainto a SkeletalMesh asset
namespace SkeletalMeshImportUtils { void SkeletalMeshImportUtils::RestoreExistingSkelMeshData ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FExistingSkelMeshData](API\Editor\UnrealEd\ImportUtils\FExistingSkelMeshData) > & MeshData, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 ReimportLODIndex, bool bCanShowDialog, bool bImportSkinningOnly, bool bForceMaterialReset ) }