/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonRichTextBlock.h
Text block that supports custom scaling for mobile platforms, with option to only show icons if space is sparse.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UCommonRichTextBlock : public [URichTextBlock](API\Runtime\UMG\Components\URichTextBlock)
bool
bTintInlineIcon
Toggle it on if the text color should also tint the inline icons.
ERichTextInline...
InlineIconDisplayMode