HairStrandsCore/Public/GroomBlueprintLibrary.h
Create a new groom binding asset within the contents space of the project.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Groom") static [UGroomBindingAsset](API\Plugins\HairStrandsCore\UGroomBindingAsset) * CreateNewGroomBindingAssetWithPath ( const [FString](API\Runtime\Core\Containers\FString) & InDesiredPackagePath, [UGroomAsset](API\Plugins\HairStrandsCore\UGroomAsset) * InGroomAsset, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, int32 InNumInterpolationPoints, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSourceSkeletalMeshForTransfer, int32 InMatchingSection )