/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeMeshActorFactoryNode.h
Get the Animation Asset To Play by this Scene Node.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SkeletalMesh") bool GetCustomAnimationAssetUidToPlay ( [FString](API\Runtime\Core\Containers\FString) & AttributeValue ) const