/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMGraph.h
Returns true if a Node with a given name is selected.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMGraph) bool IsNodeSelected ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName ) const