/Engine/Source/Runtime/Engine/Classes/AI/NavigationSystemBase.h
UWorld.NavigationSystem)
namespace FNavigationSystem { void FNavigationSystem::AddNavigationSystemToWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) & WorldOwner, const FNavigationSystemRunMode RunMode, [UNavigationSystemConfig](API\Runtime\Engine\AI\UNavigationSystemConfig) * NavigationSystemConfig, const bool bInitializeForWorld, const bool bOverridePreviousNavSys ) }