/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsActor.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LevelVariantSets") bool SwitchOnVariantByName ( [FString](API\Runtime\Core\Containers\FString) VariantSetName, [FString](API\Runtime\Core\Containers\FString) VariantName )