/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h
Deprecated* If possible, avoid directly setting physics replication at runtime - this function will take ownership of theIPhysicsReplication's lifetime. Instead, specify a PhysicsReplication factory and if you must change the replication class at runtime run RecreatePhysicsReplication after having set the factory.
void SetPhysicsReplication ( [IPhysicsReplication](API\Runtime\Engine\IPhysicsReplication) * InPhysicsReplication )