/Engine/Plugins/Experimental/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableInteractiveTool.h
Watch an Enum-valued Property for changes. Note that in this case the OnModified delegate will be called with a uint8 integer, which can be cast back to the original Enum type.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ScriptableTool|PropertySets") [UScriptableInteractiveToolPropertySet](API\Plugins\ScriptableToolsFramework\UScriptableInteractiveToolProper-) * WatchEnumProperty ( [UScriptableInteractiveToolPropertySet](API\Plugins\ScriptableToolsFramework\UScriptableInteractiveToolProper-) * PropertySet, [FString](API\Runtime\Core\Containers\FString) PropertyName, const [FToolEnumPropertyModifiedDelegate](API\Plugins\ScriptableToolsFramework\FToolEnumPropertyModifiedDelegat-) & OnModified )