/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_TimeOffset.h
Records a value over time and can access the value from the past
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Value Over Time (Transform)", Category="Simulation|Time", TemplateName="TimeOffset", Keywords="Buffer,Delta,History,Previous,TimeOffset,Delay")) struct FRigVMFunction_TimeOffsetTransform : public [FRigVMFunction_SimBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_SimBase)
TArray< FTransf...
Buffer
int32
BufferSize
The sampling precision of the buffer. The higher the more precise - the more memory usage.
TArray< float >
DeltaTimes
int32
LastInsertIndex
FTransform
Result
float
SecondsAgo
Seconds of time in the past you want to query the value for
float
TimeRange
The maximum time required for offsetting in seconds.
int32
UpperBound
FTransform
Value
The value to record