/Engine/Source/Runtime/Engine/Public/SceneManagement.h
A projected shadow transform.
class FProjectedShadowInitializer
float
MaxDistanceToCastInLightW
float
MinLightW
FVector
PreShadowTranslation
A translation that is applied to world-space before transforming by one of the shadow matrices.
FVector2D
Scales
Non-uniform scale to be applied after WorldToLight.
FBoxSphereBound...
SubjectBounds
FVector4
WAxis
FMatrix
WorldToLight