/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorHash.h
virtual int32 ForEachIntersectingActor ( const FBox & Box, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) *)> InOperation, const [FForEachIntersectingActorParams](API\Runtime\Engine\WorldPartition\UWorldPartitionEditorHash\FForEachIntersec-) & Params )