/Engine/Source/Runtime/RenderCore/Public/MediaShaders.h
This shader expects a single texture consisting of a N x M array of pixels in AYUV format. Each pixel is encoded as four consecutive unsigned chars with the following layout: [V0 U0 Y0 A0][V1 U1 Y1 A1]..
class FAYUVConvertPS : public [FGlobalShader](API\Runtime\RenderCore\FGlobalShader)