/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Graphs/GenerateStaticMeshLODProcess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGenerateStaticMeshLODProcess_PreprocessSettings
bool
bIsThickenAmountEnabled
Transient property, not exposed to the user.
FName
FilterGroupLayer
NOTE: Customization of widgets for these properties happens inFAutoLODToolDetails::CustomizeDetails().
float
ThickenAmount
Amount to thicken the mesh prior to Solidifying.
FName
ThickenWeightMapName
TODO When ThickenWeightMapName is empty the behavior should be that the given ThickenAmount is applied to the entire mesh.