/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectPopulationEditor/Public/MuCOPE/ICustomizableObjectPopulationEditor.h
Set the current custom asset.
virtual void SetCustomAsset ( [UCustomizableObjectPopulation](API\Plugins\CustomizableObjectPopulation\MuCOP\UCustomizableObjectPopulation) * InCustomAsset )