/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h
Draws a 2D Histogram of size 'DrawSize' basedFDebugFloatHistorystruct, using DrawLocation for the location in the world, rotation will face camera of first player.
static void DrawDebugFloatHistoryLocation ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FDebugFloatHistory](API\Runtime\Engine\Engine\FDebugFloatHistory) & FloatHistory, FVector DrawLocation, FVector2D DrawSize, [FLinearColor](API\Runtime\Core\Math\FLinearColor) DrawColor, float Duration )