/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
Check if the count container has gameplay tags that matches against all of the specified tags (expands to include parents of asset tags)
True if the count container matches all of the gameplay tags
bool HasAllMatchingGameplayTags ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & TagContainer ) const