/Engine/Source/Editor/UnrealEd/Classes/Preferences/PersonaOptions.h
Sets a delegate that allows external code to restrict which features can be used within the Persona editor by filtering which properties are allowed.
void SetOnIsPropertyAllowed ( const [FOnIsPropertyAllowed](API\Editor\UnrealEd\Preferences\UPersonaOptions\FOnIsPropertyAllowed) & InOnIsPropertyAllowed )