/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/IDMXPixelMappingRenderer.h
Pixelmapping specific, downsample and draw input texture to destination texture.
void DownsampleRender ( const [FTextureResource](API\Runtime\Engine\FTextureResource) * InputTexture, const [FTextureResource](API\Runtime\Engine\FTextureResource) * DstTexture, const [FTextureRenderTargetResource](API\Runtime\Engine\FTextureRenderTargetResource) * DstTextureTargetResource, const [TArray](API\Runtime\Core\Containers\TArray)< [FDMXPixelMappingDownsamplePixelParamsV2](API\Plugins\DMXPixelMappingRenderer\FDMXPixelMappingDownsamplePixelP-_1) > & InDownsamplePixelPass, [DownsampleReadCallback](API\Plugins\DMXPixelMappingRenderer\IDMXPixelMappingRenderer\DownsampleReadCa-) InCallback ) const