/Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h
static bool DeleteAssetWithSCC ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocalizationSCC](API\Developer\Localization\FLocalizationSCC) > & InSourceControlInfo, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset )