/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FFootPlacementPlantSettings
float
AnkleTwistReduction
How much we reduce the procedural ankle twist adjustment used to align the foot to the ground slope.
bool
bAdjustHeelBeforePlanting
Whether to allow adjusting the heel lift before we plant.
float
DistanceToGround
At this distance from the planting plane the bone is considered planted and will be fully aligned.
EFootPlacementL...
LockType
float
MaxExtensionRatio
Max extension ratio of the chain, calculated from the remaining length between current pose and full limb extension.
float
MinExtensionRatio
Min extension ratio of the chain, calculated from the total limb length, and adjusted along the approach direction.
float
ReplantAngleRatio
Below this value, proportional to UnplantAngle, the bone will replant.
float
ReplantRadiusRatio
Below this value, proportional to UnplantRadius, the bone will replant.
float
SeparatingDistance
The minimum distance the feet can be from the plane that separates the feet.
float
SpeedThreshold
Bone is considered planted below this speed. Value is obtained from FKSpeedCurveName.
float
UnalignmentSpeedThreshold
Speed at which we transition to fully unplanted.
float
UnplantAngle
How much angular deviation (in degrees) causes the constraint to be released for replant.
float
UnplantRadius
How much linear deviation causes the constraint to be released.