/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectConvolutionReverb.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSourceEffectConvolutionReverbSettings
bool
bBypass
If true, input audio is directly routed to output audio with applying any effect.
float
DryVolumeDb
Controls how much of the dry signal is mixed into the output, in Decibels.
float
NormalizationVolumeDb
Used to account for energy added by convolution with "loud" Impulse Responses.
float
WetVolumeDb
Controls how much of the wet signal is mixed into the output, in Decibels.