/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
static void CollectEQSData ( const [FEnvQueryResult](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryResult) * ResultItems, const [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) * QueryInstance, float HighlightRangePct, bool ShouldDrawFailedItems, [TArray](API\Runtime\Core\Containers\TArray)< [FSphere](API\Runtime\Engine\FDebugRenderSceneProxy\FSphere) > & Spheres, [TArray](API\Runtime\Core\Containers\TArray)< [FText3d](API\Runtime\Engine\FDebugRenderSceneProxy\FText3d) > & Texts, [TArray](API\Runtime\Core\Containers\TArray)< [EQSDebug::FDebugHelper](API\Runtime\AIModule\EnvironmentQuery\FDebugHelper) > & DebugItems )