/Engine/Source/Runtime/Engine/Public/AnimEncoding.h
Handles Byte-swapping incoming animation data from a MemoryReader
virtual void ByteSwapIn ( [FUECompressedAnimData](API\Runtime\Engine\Animation\FUECompressedAnimData) & CompressedData, [FMemoryReader](API\Runtime\Core\Serialization\FMemoryReader) & MemoryReader )