/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h
Register a custom build type.
Register a custom build type.
static void RegisterCustomBuildType ( const [FName](API\Runtime\Core\UObject\FName) Id, const FCanDoEditorBuildDelegate & CanDoBuild, const FDoEditorBuildDelegate & DoBuild, const [FName](API\Runtime\Core\UObject\FName) BuildAllExtensionPoint, const [FText](API\Runtime\Core\Internationalization\FText) & MenuEntryLabel, const [FText](API\Runtime\Core\Internationalization\FText) & MenuSectionLabel )