/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Sets the hierarchy currently linked to this controller.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController) void SetHierarchy ( [URigHierarchy](API\Plugins\ControlRig\Rigs\URigHierarchy) * InHierarchy )