/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h
Regenerate LODs of the mesh
true if succeed. If mesh reduction is not available this will return false.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh", Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem")) static bool RegenerateLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 NewLODCount, bool bRegenerateEvenIfImported, bool bGenerateBaseLOD )