/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/EpicSynth1Component.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Synth|Components|Audio") bool SetEnablePatch ( const [FPatchId](API\Plugins\Synthesis\FPatchId) PatchId, const bool bIsEnabled )