/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
template<typename STAT_TYPE> static int32 GetTotalCountPerLevel ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), STAT_TYPE > & StatsData, const [FString](API\Runtime\Core\Containers\FString) & LevelName )