/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
virtual void MoveAlongFloor ( const FVector & InVelocity, float DeltaSeconds, [FStepDownResult](API\Runtime\Engine\FStepDownResult) * OutStepDownResult, [FCharacterMovementComponentAsyncOutput](API\Runtime\Engine\FCharacterMovementComponentAsync-_2) & Output ) const