/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h
Move provided actors to destination level.
Returns the number of actors moved.
static int32 MoveActorsToLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToMove, [ULevel](API\Runtime\Engine\Engine\ULevel) * DestLevel, bool bWarnAboutReferences, bool bWarnAboutRenaming, bool bMoveAllOrFail, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > * OutActors )