/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DUtil.h
Save image stored in Pixels, of given Dimensions to/Intermediate/DebugSubFolder/FilenameBase_.bmp If UseFileCounter is not specified, an internal static counter that is incremented each call is used.
namespace UE { namespace AssetUtils { bool UE::AssetUtils::SaveDebugImage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & Pixels, [FImageDimensions](API\Runtime\GeometryCore\Image\FImageDimensions) Dimensions, [FString](API\Runtime\Core\Containers\FString) DebugSubfolder, [FString](API\Runtime\Core\Containers\FString) FilenameBase, int32 UseFileCounter ) } }