/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Turns a variable node into one or more bindings.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool MakeBindingsFromVariableNode ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand )