/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/RecordedTransformTrack.h
Structure describing necessary data to record the results of a physics simulation for rigids. Primarily for recording the results of a geometry collection simulation for later playback
struct FRecordedFrame
TArray<FSolver...
Breakings
TArray<FSolver...
Collisions
TArray< bool >
DisabledFlags
Per-particle list of whether or not they were disabled on this frame.
TArray< int32 >
PreviousTransformIndices
Maps to the position in the Transforms array of thepreviousframe that this entry existed.
float
Timestamp
TSet<FSolverTr...
Trailings
TArray< int32 >
TransformIndices
After processing, this will map a transform index within this frame out to a body/particle index for the component.
TArray< FTransf...
Transforms
List of transforms recorded for this frame.