/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/ActorComponents/IKRigComponent.h
Apply a IKRigGoal and store it on this rig. Goal transform assumed in Component Space of Skeletal Mesh.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=IKRigGoals) void SetIKRigGoal ( const [FIKRigGoal](API\Plugins\IKRig\Rig\FIKRigGoal) & Goal )