/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h
Creates an array of all known FEditorModeInfos, sorted by their priority, from greatest to least.
The sorted array of FEditorModeInfos.
[TArray](API\Runtime\Core\Containers\TArray)< [FEditorModeInfo](API\Editor\EditorFramework\Tools\FEditorModeInfo) > GetEditorModeInfoOrderedByPriority() const