/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h
Properties that specify how to play a camera shake.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayCueNotify_CameraShakeInfo
uint32:  1
bOverridePlacementInfo
If enabled, use the placement info override and not the default one.
uint32:  1
bOverrideSpawnCondition
If enabled, use the spawn condition override and not the default one.
uint32:  1
bPlayInWorld
If enabled, the camera shake will be played in the world and affect all players.
TSubclassOf<UC...
CameraShake
Camera shake to play.
FGameplayCueNot...
PlacementInfoOverride
Defines how the camera shake will be placed.
EGameplayCueNot...
PlaySpace
What coordinate space to play the camera shake relative to.
float
ShakeScale
Scale applied to the camera shake.
FGameplayCueNot...
SpawnConditionOverride
Condition to check before playing the camera shake.
float
WorldFalloffExponent
Exponent that describes the shake intensity falloff curve between the inner and outer radii. (1.0 is linear)
float
WorldInnerRadius
Players inside this radius get the full intensity camera shake.
float
WorldOuterRadius
Players outside this radius do not get the camera shake applied.