/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathFloat.h
Returns true if the value A does not equal B
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Not Equals", TemplateName="NotEquals", Keywords="Different,!=", Deprecated="5.1")) struct FRigVMFunction_MathFloatNotEquals : public [FRigVMFunction_MathFloatBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathFloatBase)
float
A
float
B
bool
Result