/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSculptToolBase.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USculptBrushProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bHitBackFaces
Allow the Brush to hit the back-side of the mesh
float
BrushFalloffAmount
Amount of falloff to apply (0.0 - 1.0)
FBrushToolRadiu...
BrushSize
bool
bShowFalloff
If false, then BrushFalloffAmount will not be shown in DetailsView panels (otherwise no effect)
bool
bShowFlowRate
bool
bShowLazyness
bool
bShowPerBrushProps
bool
bShowSpacing
float
Depth
Depth of Brush into surface along view ray or surface normal, depending on the Active Brush Type
float
FlowRate
Brush stamps are applied at this time interval.
float
Lazyness
Lazy brush smooths out the brush path by averaging the cursor positions
float
Spacing
Space out stamp centers at distances Spacing*BrushDiameter along the stroke (so Spacing of 1 means that stamps will be adjacent but non-overlapping).