HairStrandsCore/Public/GroomBlueprintLibrary.h
Create a new groom binding asset within the contents space of the project. The asset name will be auto generated based on the groom asset name and the skeletal asset name
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Groom") static [UGroomBindingAsset](API\Plugins\HairStrandsCore\UGroomBindingAsset) * CreateNewGeometryCacheGroomBindingAsset ( [UGroomAsset](API\Plugins\HairStrandsCore\UGroomAsset) * GroomAsset, [UGeometryCache](API\Plugins\GeometryCache\UGeometryCache) * GeometryCache, int32 NumInterpolationPoints, [UGeometryCache](API\Plugins\GeometryCache\UGeometryCache) * SourceGeometryCacheForTransfer, int32 MatchingSection )