/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h
Called during RestartPlayer to actually spawn the player's pawn, when using a transform
a pawn of the default pawn class
[APawn](API\Runtime\Engine\GameFramework\APawn) * SpawnDefaultPawnAtTransform ( [AController](API\Runtime\Engine\GameFramework\AController) * NewPlayer, const FTransform & SpawnTransform )