/Engine/Source/Runtime/NonRealtimeAudioRenderer/Public/AudioMixerPlatformNonRealtime.h
Creates a Compressed audio info class suitable for decompressing this SoundWave. OVerride to create platform-specific decoders.
virtual [ICompressedAudioInfo](API\Runtime\Engine\ICompressedAudioInfo) * CreateCompressedAudioInfo ( const [FName](API\Runtime\Core\UObject\FName) & InRuntimeFormat ) const