/Engine/Source/Runtime/Engine/Classes/Camera/CameraModifier_CameraShake.h
Information about active or recently ended camera shakes that we want to show in the debug graph display. Shakes stay alive a little longer in this struct (compared to the ActiveShakes list) because after a shake ended we want to keep displaying its debug graph for a little while instead of having it disappear immediately. We also draw again in the same graph if the shake comes back soon enough.
struct FCameraShakeDebugData
bool
bIsInactive
Is the shake active
TArray<FCamera...
DataPoints
Data points for the debug graph display
TSubclassOf<UC...
ShakeClass
The class of the shake that is/was running
FString
ShakeInstanceName
The name of the shake that is/was running
float
TimeInactive
How long ago did the shake end