/Engine/Source/Runtime/Landscape/Classes/LandscapeTextureStorageProvider.h
static [ULandscapeTextureStorageProviderFactory](API\Runtime\Landscape\ULandscapeTextureStorageProvider-) * ApplyTo ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * TargetTexture, const FVector & InLandsapeGridScale )