/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h
Override this to determine whether or not you can use this validator given this usecase
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Asset Validation") bool CanValidate ( const [EDataValidationUsecase](API\Plugins\DataValidation\EDataValidationUsecase) InUsecase ) const