/Engine/Source/Runtime/Engine/Classes/GameFramework/PhysicsVolume.h
PhysicsVolume: A bounding volume which affects actor physics. EachAActoris affected at any time by one PhysicsVolume.
class APhysicsVolume : public [AVolume](API\Runtime\Engine\GameFramework\AVolume)
uint32: 1
bPhysicsOnContact
Bydefault, the origin of anAActormust be inside a PhysicsVolume for it to affect the actor.
uint32: 1
bWaterVolume
True if this volume contains a fluid like water
float
FluidFriction
This property controls the amount of friction applied by the volume as pawns using CharacterMovement move through it.
int32
Priority
Determines which PhysicsVolume takes precedence if they overlap (higher number = higher priority).
float
TerminalVelocity
Terminal velocity of pawns using CharacterMovement when falling.