/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h
Sets visibility of points hit by the given ray.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud") void SetVisibilityOfPointsByRay ( bool bNewVisibility, FVector Origin, FVector Direction, float Radius )