/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Unreal level editor actions
class FLevelEditorCommands : public [TCommands< FLevelEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
TSharedPtr<FUI...
AddActorsToGroup
Adds the selected actors to the selected group
TSharedPtr<FUI...
AddLevelsToSelection
Add levels of the selected actors to the level browser selection
TSharedPtr<FUI...
AddScriptBehavior
Customize the script behavior of an instance.
TSharedPtr<FUI...
AlignBottomCenterBoundsToActor
Aligns the actor to the Actor at its bottom center bounds position
TSharedPtr<FUI...
AlignBottomCenterBoundsToFloor
Aligns the actor to the floor at its bottom center bounds position
TSharedPtr<FUI...
AlignBrushVerticesToGrid
Align brush vertices to the grid
TSharedPtr<FUI...
AlignOriginToActor
Aligns the actor to another actor at its pivot
TSharedPtr<FUI...
AlignOriginToGrid
Aligns the actor to the grid at its pivot
TSharedPtr<FUI...
AlignPivotToActor
Aligns the actor to another actor at its pivot
TSharedPtr<FUI...
AlignPivotToFloor
Aligns the actor to the floor at its pivot
TSharedPtr<FUI...
AlignToActor
Aligns the actor with another actor
TSharedPtr<FUI...
AlignToFloor
Aligns the actor with the floor
TSharedPtr<FUI...
AllowGroupSelection
TSharedPtr<FUI...
AllowTranslucentSelection
TSharedPtr<FUI...
ApplyMaterialToSurface
Apply the currently selected material to the currently selected surfaces
TSharedPtr<FUI...
AttachActorIteractive
TSharedPtr<FUI...
AttachSelectedActors
TSharedPtr<FUI...
BrowseDocumentation
TSharedPtr<FUI...
BrowseLevel
TSharedPtr<FUI...
BrowseViewportControls
*TSharedPtr...
BspMode
TSharedPtr<FUI...
Build
TSharedPtr<FUI...
BuildAllLandscape
TSharedPtr<FUI...
BuildAndSubmitToSourceControl
TSharedPtr<FUI...
BuildGeometryOnly
TSharedPtr<FUI...
BuildGeometryOnly_OnlyCurrentLevel
TSharedPtr<FUI...
BuildHLODs
TSharedPtr<FUI...
BuildLandscapeSplineMeshes
TSharedPtr<FUI...
BuildLightingOnly
TSharedPtr<FUI...
BuildLightingOnly_VisibilityOnly
TSharedPtr<FUI...
BuildMinimap
TSharedPtr<FUI...
BuildPathsOnly
TSharedPtr<FUI...
BuildReflectionCapturesOnly
TSharedPtr<FUI...
BuildTextureStreamingOnly
TSharedPtr<FUI...
BuildVirtualTextureOnly
TSharedPtr<FUI...
CheckOutProjectSettingsConfig
TSharedPtr<FUI...
ClearRecentFiles
TSharedPtr<FUI...
ConvertSelectionToBlueprint
TSharedPtr<FUI...
ConvertToAdditive
Converts the brush to an additive brush
TSharedPtr<FUI...
ConvertToSubtractive
Converts the brush to a subtractive brush
TSharedPtr<FUI...
CopyActorFilePathtoClipboard
Copy the file path where the actor is saved.
TSharedPtr<FUI...
CreateBlankBlueprintClass
TSharedPtr<FUI...
CreateBoundingBoxVolume
Static mesh commands Create a blocking volume from the meshes bounding box
TSharedPtr<FUI...
CreateHeavyConvexVolume
Create a blocking volume from the meshes using a heavy convex shape
TSharedPtr<FUI...
CreateLightConvexVolume
Create a blocking volume from the meshes using a light convex shape
TSharedPtr<FUI...
CreateNewOutlinerFolder
TSharedPtr<FUI...
CreateNormalConvexVolume
Create a blocking volume from the meshes using a normal convex shape
TSharedPtr<FUI...
CreateRoughConvexVolume
Create a blocking volume from the meshes using a rough convex shape
TSharedPtr<FUI...
CycleNavigationDataDrawn
Cycles through all navigation data to show one at a time
TSharedPtr<FUI...
DeltaTransformToActors
Apply delta transform to selected actors
TSharedPtr<FUI...
DetachFromParent
Detach selected actor(s) from any parent
TSharedPtr<FUI...
DrawBrushMarkerPolys
TSharedPtr<FUI...
DumpGPU
TSharedPtr<FUI...
EditAsset
Level context menu commands.
TSharedPtr<FUI...
EditAssetNoConfirmMultiple
Edits associated asset(s)
TArray<TShared...
EditorModeCommands
Editor mode commands
TSharedPtr<FUI...
EnableActorSnap
TSharedPtr<FUI...
EnableVertexSnap
TSharedPtr<FUI...
ExportAll
Export All
TSharedPtr<FUI...
ExportSelected
Export Selected
TArray<TShared...
ExternalBuildTypeCommands
TSharedPtr<FUI...
FindActorInLevelScript
Level Script Commands
TSharedPtr<FUI...
FindActorLevelInContentBrowser
Finds the level of the selected actors in the content browser
TSharedPtr<FUI...
FindLevelsInLevelBrowser
Finds the levels of the selected actors in the level browser
TSharedPtr<FUI...
FixupGroupActor
*TSharedPtr...
FoliageMode
TSharedPtr<FUI...
GoHere
Moves the camera to the current mouse position
TSharedPtr<FUI...
GoToCodeForActor
Goes to the source code for the selected actor's class.
TSharedPtr<FUI...
GoToDocsForActor
Goes to the documentation for the selected actor's class.
TSharedPtr<FUI...
GroupActors
Groups selected actors
TSharedPtr<FUI...
HideSelected
Hides selected actors
TSharedPtr<FUI...
HideSelectedStartup
Hides selected actors at startup
TSharedPtr<FUI...
HoldToEnablePivotVertexSnapping
TSharedPtr<FUI...
HoldToEnableVertexSnapping
TSharedPtr<FUI...
ImportContent
TSharedPtr<FUI...
ImportScene
Import Scene
TSharedPtr<FUI...
InvertSelection
Invert the current selection
TSharedPtr<FUI...
KeepSimulationChanges
Simulation commandsPushes properties of the selected actor back to its EditorWorld counterpart
*TSharedPtr...
LandscapeMode
TSharedPtr<FUI...
LevelStreamingVolumePrevis
TSharedPtr<FUI...
LightingBuildOptions_ShowLightingStats
TSharedPtr<FUI...
LightingBuildOptions_UseErrorColoring
TSharedPtr<FUI...
LightingDensity_RenderGrayscale
TSharedPtr<FUI...
LightingQuality_High
TSharedPtr<FUI...
LightingQuality_Medium
TSharedPtr<FUI...
LightingQuality_Preview
TSharedPtr<FUI...
LightingQuality_Production
TSharedPtr<FUI...
LightingResolution_AllLoadedLevels
TSharedPtr<FUI...
LightingResolution_CurrentLevel
TSharedPtr<FUI...
LightingResolution_SelectedLevels
TSharedPtr<FUI...
LightingResolution_SelectedObjectsOnly
TSharedPtr<FUI...
LightingStaticMeshInfo
TSharedPtr<FUI...
LockActorMovement
Locks the actor so it cannot be moved
TSharedPtr<FUI...
LockGroup
Locks the selected group
TSharedPtr<FUI...
MakeActorLevelCurrent
Level commandsMakes the actor level the current level
TSharedPtr<FUI...
MakeNonSolid
Make the brush non-solid
TSharedPtr<FUI...
MakeSemiSolid
Make the brush semi-solid
TSharedPtr<FUI...
MakeSolid
Make the brush solid
TSharedPtr<FUI...
MapCheck
TSharedPtr<FUI...
MaterialQualityLevel_Epic
TSharedPtr<FUI...
MaterialQualityLevel_High
TSharedPtr<FUI...
MaterialQualityLevel_Low
TSharedPtr<FUI...
MaterialQualityLevel_Medium
TSharedPtr<FUI...
MergePolys
Merge bsp polys into as few faces as possible
*TSharedPtr...
MeshPaintMode
TSharedPtr<FUI...
MirrorActorX
Mirros the actor along the x axis
TSharedPtr<FUI...
MirrorActorY
Mirros the actor along the y axis
TSharedPtr<FUI...
MirrorActorZ
Mirros the actor along the z axis
TSharedPtr<FUI...
MovePivotHere
Moves the pivot to the click location
TSharedPtr<FUI...
MovePivotHereSnapped
Moves the pivot to the click location and snap it to the grid
TSharedPtr<FUI...
MovePivotToCenter
Moves the pivot to the center of the selection
TSharedPtr<FUI...
MoveSelectedToCurrentLevel
Move all the selected actors to the current level
TSharedPtr<FUI...
MoveSelectionDownIn2DLayers
Moves the selected actors down one 2D layer (changing the active layer at the same time)
TSharedPtr<FUI...
MoveSelectionToBottom2DLayer
Moves the selected actors to the bottom 2D layer (changing the active layer at the same time)
TSharedPtr<FUI...
MoveSelectionToTop2DLayer
Moves the selected actors to the top 2D layer (changing the active layer at the same time)
TSharedPtr<FUI...
MoveSelectionUpIn2DLayers
Moves the selected actors up one 2D layer (changing the active layer at the same time)
TSharedPtr<FUI...
NewLevel
Level file commands
TSharedPtr<FUI...
OnlyLoadVisibleInPIE
TSharedPtr<FUI...
OpenContentBrowser
TArray<TShared...
OpenFavoriteFileCommands
TSharedPtr<FUI...
OpenLevel
TSharedPtr<FUI...
OpenLevelBlueprint
Blueprints commands
TSharedPtr<FUI...
OpenMarketplace
TSharedPtr<FUI...
OpenMergeActor
Open merge actor command.
TSharedPtr<FUI...
OpenPlaceActors
TArray<TShared...
OpenRecentFileCommands
TSharedPtr<FUI...
OpenSelectionInPropertyMatrix
Opens the associated asset(s) in the property matrix
TSharedPtr<FUI...
OpenSourceControl
Opens the source control panel.
TSharedPtr<FUI...
OrderFirst
Brush Commands Put the selected brushes first in the draw order
TSharedPtr<FUI...
OrderLast
Put the selected brushes last in the draw order
TSharedPtr<FUI...
PasteHere
Paste actor at click location
TArray<TShared...
PreviewPlatformOverrides
TSharedPtr<FUI...
ProfileGPU
TSharedPtr<FUI...
RecompileGameCode
TSharedPtr<FUI...
RecompileLevelEditor
Recompile
TSharedPtr<FUI...
RecompileShaders
TSharedPtr<FUI...
RegroupActors
Actor group commandsGroup or regroup the selected actors depending on context
TSharedPtr<FUI...
ReloadLevelEditor
TSharedPtr<FUI...
RemoveActorsFromGroup
Removes selected actors from the group
TSharedPtr<FUI...
RemoveLevelsFromSelection
Remove levels of the selected actors from the level browser selection
TSharedPtr<FUI...
ResetAllParticleSystems
TSharedPtr<FUI...
ResetPivot
Resets the pivot
TSharedPtr<FUI...
ResetPrePivot
Resets the pre-pivot
TSharedPtr<FUI...
ResetSelectedParticleSystem
TSharedPtr<FUI...
Save
TSharedPtr<FUI...
SaveActor
Save the selected actor.
TSharedPtr<FUI...
SaveAllLevels
TSharedPtr<FUI...
SaveAs
TSharedPtr<FUI...
SavePivotToPrePivot
Saves the pivot to the pre-pivot
TSharedPtr<FUI...
SceneStats
TSharedPtr<FUI...
Select2DLayerAbove
Changes the active 2D layer to one above the current one
TSharedPtr<FUI...
Select2DLayerBelow
Changes the active 2D layer to one below the current one
TSharedPtr<FUI...
SelectActorsInLayers
TSharedPtr<FUI...
SelectAllActorsOfSameClass
Selects all actors of the same class as the current selection
TSharedPtr<FUI...
SelectAllActorsOfSameClassWithArchetype
Selects all actors of the same class and archetype as the current selection
TSharedPtr<FUI...
SelectAllAddditiveBrushes
Selects all additive brushes
TSharedPtr<FUI...
SelectAllDescendants
Selects all descendants of the current selection
TSharedPtr<FUI...
SelectAllLights
Selects all lights
TSharedPtr<FUI...
SelectAllSubtractiveBrushes
Selects all subtractive brushes
TSharedPtr<FUI...
SelectAllSurfaces
Surface commands
TSharedPtr<FUI...
SelectAllWithSameMaterial
Selects all actors using the same material(s) as the current selection
TSharedPtr<FUI...
SelectComponentOwnerActor
Selects the actor that owns the currently selected component(s)
TSharedPtr<FUI...
SelectImmediateChildren
Selects all direct children of the current selection
TSharedPtr<FUI...
SelectMatchingEmitter
Selects all emitters using the same particle system as the current selection
TSharedPtr<FUI...
SelectNone
Selection commands Select nothing
TSharedPtr<FUI...
SelectOwningHierarchicalLODCluster
Selects the HLOD cluster (ALODActor), if available, that has this actor as one of its SubActors
TSharedPtr<FUI...
SelectRelevantLights
Selects all lights relevant to the current selection
TSharedPtr<FUI...
SelectSkeletalMeshesAllClasses
Selects all actors using the same skeletal mesh(es) and same actor class as the current selection
TSharedPtr<FUI...
SelectSkeletalMeshesOfSameClass
Selects all actors using the same skeletal mesh(es) as the current selection
TSharedPtr<FUI...
SelectStaticMeshesAllClasses
Selects all actors using the same static mesh(es) and same actor class as the current selection
TSharedPtr<FUI...
SelectStaticMeshesOfSameClass
Selects all actors using the same static mesh(es) as the current selection
TSharedPtr<FUI...
SelectStationaryLightsExceedingOverlap
Selects all lights exceeding the overlap limit
TSharedPtr<FUI...
SeparatePolys
Reverse a merge
TSharedPtr<FUI...
SetCollisionBlockAll
Set the actors collision to block all
TSharedPtr<FUI...
SetCollisionBlockNone
Set the actors collision to block nothing
TSharedPtr<FUI...
SetCollisionBlockWeapons
Set the actors collision to block only weapons
TSharedPtr<FUI...
ShowActorHistory
Shows the history of the file containing the actor.
TSharedPtr<FUI...
ShowAll
Visibility commands Shows all actors
TSharedPtr<FUI...
ShowAllStartup
Shows all actors at startup
TSharedPtr<FUI...
ShowSelected
Unhides selected actors
*TSharedPtr...
ShowSelectedDetails
Misc Commands
TSharedPtr<FUI...
ShowSelectedOnly
Shows only selected actors
TSharedPtr<FUI...
ShowSelectedStartup
Shows selected actors at startup
TSharedPtr<FUI...
ShowSelectionSubcomponents
TSharedPtr<FUI...
ShowTransformWidget
View commands
TSharedPtr<FUI...
SnapBottomCenterBoundsToActor
Snaps the actor to the Actor at its bottom center bounds position
TSharedPtr<FUI...
SnapBottomCenterBoundsToFloor
Snaps the actor to the floor at its bottom center bounds position
TSharedPtr<FUI...
SnapCameraToObject
Snaps the camera to the selected object.
TSharedPtr<FUI...
SnapObjectToCamera
Snaps the selected actor to the camera.
TSharedPtr<FUI...
SnapOriginToActor
Snaps the actor to another actor at its pivot
TSharedPtr<FUI...
SnapOriginToGrid
Actor Transform Commands Snaps the actor to the grid at its pivot
TSharedPtr<FUI...
SnapOriginToGridPerActor
Snaps each selected actor separately to the grid at its pivot
TSharedPtr<FUI...
SnapPivotToActor
Snaps the actor to another actor at its pivot
TSharedPtr<FUI...
SnapPivotToFloor
Snaps the actor to the floor at its pivot
TSharedPtr<FUI...
SnapTo2DLayer
Snaps the actor to the 2D layer
TSharedPtr<FUI...
SnapToActor
Snaps the actor to another actor
TSharedPtr<FUI...
SnapToFloor
Snaps the actor to the floor
TSharedPtr<FUI...
StrictBoxSelect
TSharedPtr<FUI...
SurfAlignBox
Align surface texture using box
TSharedPtr<FUI...
SurfAlignFit
Best fit surface texture alignment
TSharedPtr<FUI...
SurfAlignPlanarAuto
Auto align surface texture
TSharedPtr<FUI...
SurfAlignPlanarFloor
Align surface texture like its a floor
TSharedPtr<FUI...
SurfAlignPlanarWall
Align surface texture like its a wall
TSharedPtr<FUI...
SurfSelectAllAdjacentCoplanars
Select all surfaces adjacent and coplanar to current surface selection
TSharedPtr<FUI...
SurfSelectAllAdjacentFloors
Select all surfaces adjacent to to current surface selection that are floors(normals pointing up)
TSharedPtr<FUI...
SurfSelectAllAdjacents
Select all surfaces adjacent to current surface selection
TSharedPtr<FUI...
SurfSelectAllAdjacentSlants
Select all surfaces adjacent to to current surface selection that are slants
TSharedPtr<FUI...
SurfSelectAllAdjacentWalls
Select all surfaces adjacent to to current surface selection that are walls
TSharedPtr<FUI...
SurfSelectAllMatchingBrush
Select all surfaces in the same brush as the current surface selection
TSharedPtr<FUI...
SurfSelectAllMatchingTexture
Select all surfaces using the same material as current surface selection
TSharedPtr<FUI...
SurfSelectAnd
Add the selection of surfaces saved in memory to the current selection
TSharedPtr<FUI...
SurfSelectMemorize
Memorize current surface selection
TSharedPtr<FUI...
SurfSelectOr
Replace the current selection with only the surfaces which are both currently selected and contained within the saved selection in memory
TSharedPtr<FUI...
SurfSelectRecall
Recall previously memorized selection
TSharedPtr<FUI...
SurfSelectReverse
Invert current surface selection
TSharedPtr<FUI...
SurfSelectXor
Replace the current selection with only the surfaces that are not in both the current selection and the selection saved in memory
TSharedPtr<FUI...
SurfUnalign
Unalign surface texture
TSharedPtr<FUI...
TextureStats
TSharedPtr<FUI...
ToggleFavorite
TSharedPtr<FUI...
ToggleFeatureLevelPreview
TSharedPtr<FUI...
ToggleFreezeParticleSimulation
TSharedPtr<FUI...
ToggleHideViewportUI
TSharedPtr<FUI...
ToggleLODViewLocking
TSharedPtr<FUI...
ToggleParticleSystemHelpers
TSharedPtr<FUI...
ToggleParticleSystemLOD
TSharedPtr<FUI...
ToggleSocketSnapping
TSharedPtr<FUI...
ToggleVR
TSharedPtr<FUI...
TransparentBoxSelect
TSharedPtr<FUI...
UngroupActors
Ungroups selected actors
TSharedPtr<FUI...
UnlockGroup
Unlocks the selected group
TSharedPtr<FUI...
WorldProperties
Level Menu