/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayEffectCreationMenu.h
Container to hold EventKeywords for PIE testing
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig) class UGameplayEffectCreationMenu : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<FGamepl...
Definitions