/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityConfigAsset.h
Describes a Mass agent to spawn. The struct can be embedded to allow last minute changes to the agent (i.e. for debugging). The agent config describes a unique list of features which are used to create an entity template. Derived configs can override parent features.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassEntityConfig
TObjectPtr<UOb...
ConfigOwner
TObjectPtr< con...
Parent
Reference to parent config asset
TArray<TObject...
Traits
Array of unique traits of this config