/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothConfig_Legacy.h
Deprecated, legacy definition kept for backward compatibility only. Inherit new config class fromUClothConfigCommoninstead. Redirected from the now defunct ClothingSystemRuntime module.
struct FClothConfig_Legacy
FVector
AngularDrag
Drag applied to angular particle movement, higher values should limit material bending (per-axis)
FVector
AngularInertiaScale
Scale for angular particle inertia, how much movement should translate to angular motion (per-axis)
float
AnimDriveDamperStiffness
Default damper stiffness for anim drive if an anim drive is in use.
float
AnimDriveSpringStiffness
Default spring stiffness for anim drive if an anim drive is in use.
FClothConstrain...
BendConstraintConfig
Constraint data for bend constraints.
bool
bUseGravityOverride
Use gravity override value vs gravity scale.
FVector
CentrifugalInertiaScale
Scale for centrifugal particle inertia, how much movement should translate to angular motion (per-axis)
float
CollisionThickness
'Thickness' of the simulated cloth, used to adjust collisions
FVector
Damping
Damping of particle motion per-axis.
float
Friction
Friction of the surface when colliding.
FVector
GravityOverride
Direct gravity override value.
float
GravityScale
Scale of gravity effect on particles.
FClothConstrain...
HorizontalConstraintConfig
Constraint data for horizontal constraints.
FVector
LinearDrag
Drag applied to linear particle movement per-axis.
FVector
LinearInertiaScale
Scale for linear particle inertia, how much movement should translate to linear motion (per-axis)
float
SelfCollisionCullScale
float
SelfCollisionRadius
Size of self collision spheres centered on each vert.
float
SelfCollisionStiffness
Stiffness of the spring force that will resolve self collisions.
FClothConstrain...
ShearConstraintConfig
Constraint data for shear constraints.
float
SolverFrequency
Frequency of the position solver, lower values will lead to stretchier, bouncier cloth.
float
StiffnessFrequency
Frequency for stiffness calculations, lower values will degrade stiffness of constraints.
float
TetherLimit
Scale for the limit of particle tethers (how far they can separate)
float
TetherStiffness
Scale for stiffness of particle tethers between each other.
FClothConstrain...
VerticalConstraintConfig
Constraint data for vertical constraints.
float
WindDragCoefficient
Drag coefficient for wind calculations, higher values mean wind has more lateral effect on cloth.
float
WindLiftCoefficient
Lift coefficient for wind calculations, higher values make cloth rise easier in wind.
EClothingWindMe...
WindMethod
How wind should be processed, Accurate uses drag and lift to make the cloth react differently, legacy applies similar forces to all clothing without drag and lift (similar to APEX)