/Engine/Source/Runtime/Engine/Public/ShadowMap.h
static [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< [FShadowMap2D](API\Runtime\Engine\FShadowMap2D) > AllocateShadowMap ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * LightMapOuter, const [TMap](API\Runtime\Core\Containers\TMap)< [ULightComponent](API\Runtime\Engine\Components\ULightComponent) *, [FShadowMapData2D](API\Runtime\Engine\FShadowMapData2D) * > & ShadowMapData, const FBoxSphereBounds & Bounds, ELightMapPaddingType InPaddingType, EShadowMapFlags InShadowmapFlags )