/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Parameter struct for customizing calls to CreateBlueprintFromActors
struct FCreateBlueprintFromActorsParams
constTArray<A...
AdditionalActors
The actors to use when creating child actor components
bool
bDeferCompilation
Puts off compilation of the blueprint as additional manipulation is going to be done before it compiles
bool
bOpenBlueprint
Whether the newly created blueprint should be opened in the editor
bool
bReplaceActors
If true, replace the actors in the scene with one based on the created blueprint
UClass*
ParentClass
The parent class to use when creating the blueprint.
AActor*
RootActor
Optional Actor to use as the template for the blueprint