/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Gathers and populates the specified array with the capture definitions that the execution would like in order to perform its custom calculation. Up to the individual execution calculation to handle if some of them are missing or not.
void GetAttributeCaptureDefinitions ( [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayEffectAttributeCaptureDefinition](API\Plugins\GameplayAbilities\FGameplayEffectAttributeCaptureD-) > & OutCaptureDefs ) const