/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHelpers.h
static void ForEachActorWithLoading ( [UWorldPartition](API\Runtime\Engine\WorldPartition\UWorldPartition) * WorldPartition, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) *)> Func, const [FForEachActorWithLoadingParams](API\Runtime\Engine\WorldPartition\FWorldPartitionHelpers\FForEachActorWit-) & Params )