/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Play a force feedback pattern on the player's controller
void K2_ClientPlayForceFeedback ( class [UForceFeedbackEffect](API\Runtime\Engine\GameFramework\UForceFeedbackEffect) * ForceFeedbackEffect, [FName](API\Runtime\Core\UObject\FName) Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused )