/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h
Renders its list of primitive components to the specified canvas using the desired projection type. Can be called from the game thread
void Render ( [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, [FSceneInterface](API\Runtime\Engine\FSceneInterface) * Scene, const [FDisplayClusterMeshProjectionRenderSettings](API\Plugins\DisplayClusterLightCardEditorSha-\FDisplayClusterM-_2) & RenderSettings )