/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h
Bulk data storage for raw meshes.
class FRawSkeletalMeshBulkData
ESkeletalMeshGe...
GeoImportVersion
The last geo imported version, we use this flag to know if we have some data or not.
ESkeletalMeshSk...
SkinningImportVersion
The last skinning imported version, we use this flag to know if we have some data or not.