/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSpawnerSubsystem.h
Handle for an actor spawning request.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassActorSpawnRequestHandle : public [FIndexedHandleBase](API\Runtime\AIModule\FIndexedHandleBase)