/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerTestHelpers.h
Open the asset editor for a given ML Deformer asset, by its package name. This will log an error when something doesn't succeed. Examples of failure cases are when the package cannot be loaded, or if it doesn't contain a valid ML Deformer asset.
A pointer to the editor toolkit, or nullptr when it didn't succeed.
static [FMLDeformerEditorToolkit](API\Plugins\MLDeformerFrameworkEditor\FMLDeformerEditorToolkit) * OpenAssetEditor ( const [FString](API\Runtime\Core\Containers\FString) & AssetName )