/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h
Constructor taking aUObject.Bydefault trying to create one for a blueprint class will create one for theUBlueprintinstead, but this can be overridden
FAssetData ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, [FAssetData::ECreationFlags](API\Runtime\CoreUObject\AssetRegistry\FAssetData\ECreationFlags) InCreationFlags )