/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Exports a set of nodes to text
static void ExportNodesToText ( [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > NodesToExport, [FString](API\Runtime\Core\Containers\FString) & ExportedText )