/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Adds LinkedGameplayEffectSpec to SpecHandles. LinkedGameplayEffectSpec will be applied when/if SpecHandle is applied successfully. LinkedGameplayEffectSpec will not be modified here. Returns the ORIGINAL SpecHandle (legacy decision)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|GameplayEffect", Meta=(DeprecatedFunction, DeprecatedMessage="Linked GameplayEffects aren't replicated. Configure the GameplayEffect asset with a suitable GameplayEffectComponent.")) static [FGameplayEffectSpecHandle](API\Plugins\GameplayAbilities\FGameplayEffectSpecHandle) AddLinkedGameplayEffectSpec ( [FGameplayEffectSpecHandle](API\Plugins\GameplayAbilities\FGameplayEffectSpecHandle) SpecHandle, [FGameplayEffectSpecHandle](API\Plugins\GameplayAbilities\FGameplayEffectSpecHandle) LinkedGameplayEffectSpec )