/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompositeBase.h
Struct defining a RootMotionExtractionStep. When extracting RootMotion we can encounter looping animations (wrap around), or different animations. We break those up into different steps, to help with RootMotion extraction, as we can only extract a contiguous range per AnimSequence.
struct FRootMotionExtractionStep
TObjectPtr<UAn...
AnimSequence
AnimSequence ref
float
EndPosition
End position to extract root motion to.
float
StartPosition
Start position to extract root motion from.