/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBlueprintLibrary.h
Get the current state of the specified Pipeline. See EMovieRenderPipelineState for more detail about each state.
Current State.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline") static [EMovieRenderPipelineState](API\Plugins\MovieRenderPipelineCore\EMovieRenderPipelineState) GetPipelineState ( const [UMoviePipeline](API\Plugins\MovieRenderPipelineCore\UMoviePipeline) * InPipeline )