/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Return reference to array of Fixture Patch objects of a given type.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX", Meta=(AutoCreateRefTerm="FixtureType")) void GetAllFixturesOfType ( const [FDMXEntityFixtureTypeRef](API\Plugins\DMXRuntime\Library\FDMXEntityFixtureTypeRef) & FixtureType, [TArray](API\Runtime\Core\Containers\TArray)< [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * > & OutResult )