/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, BlueprintType, Category="VirtualCamera", DisplayName="VirtualCameraActor") class AVirtualCameraActor : public [ACineCameraActor](API\Runtime\CinematicCamera\ACineCameraActor), public [IVirtualCameraController](API\Plugins\VirtualCamera\IVirtualCameraController), public [IVirtualCameraPresetContainer](API\Plugins\VirtualCamera\IVirtualCameraPresetContainer), public [IVirtualCameraOptions](API\Plugins\VirtualCamera\IVirtualCameraOptions)
TObjectPtr<UWo...
ActorWorld
bool
bAllowFocusVisualization
Should focus plane be shown on all touch focus events
bool
bSaveSettingsOnStopStreaming
Whether to save all settings when streaming is stopped
TObjectPtr<UVP...
CameraScreenWidget
TSubclassOf<UU...
CameraUMGClass
EUnit
DesiredDistanceUnits
The desired unit in which to display focus distance
FLiveLinkSubjec...
LiveLinkSubject
TObjectPtr<URe...
MediaCapture
TObjectPtr<URe...
MediaOutput
TObjectPtr<UVi...
MovementComponent
FOnActorClicked...
OnActorClickedDelegate
Delegate that will be triggered when an actor has been clicked/touched.
FPreSetVirtualC...
OnPreSetVirtualCameraTransform
Delegate that will is triggered before transform is set onto Actor.
FVirtualCameraT...
OnVirtualCameraUpdatedDelegates
This delegate is triggered at the end of a tick in editor/pie/game.
TObjectPtr<AAc...
PreviousViewTarget
int32
RemoteSessionPort
TObjectPtr<USc...
SceneCaptureComponent
TMap<FString, ...
SettingsPresets
Stores the list of settings presets, and saved presets
FVector2D
TargetDeviceResolution