/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Forwards the gameplay cue to another gameplay cue interface object
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|GameplayCue") static void ForwardGameplayCueToTarget ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IGameplayCueInterface](API\Plugins\GameplayAbilities\IGameplayCueInterface) > TargetCueInterface, [EGameplayCueEvent::Type](API\Plugins\GameplayAbilities\EGameplayCueEvent__Type) EventType, [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) Parameters )