/Engine/Source/Runtime/Engine/Public/Animation/MeshDeformerProvider.h
Returns a default mesh deformer. This can allow a mesh deformer plugin to automatically replace the UE fixed function animation path.
[TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< class [UMeshDeformer](API\Runtime\Engine\Animation\UMeshDeformer) > GetDefaultMeshDeformer ( [FDefaultMeshDeformerSetup](API\Runtime\Engine\Animation\IMeshDeformerProvider\FDefaultMeshDeformerSetup) const & Setup )