/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h
void CreateNodeConnection ( [FPBDRigidClusteredParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidClusteredParticleHandle) * A, [FPBDRigidClusteredParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidClusteredParticleHandle) * B )