/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterReplication/Public/DisplayClusterNetDriver.h
Helper structure to cache PriorityActor list for additional replication in order to equalize number of replicated actors among all synced connections
struct FDisplayClusterReplicationState
int32
FinalSortedCount
Number of actors that were prioritized.
TMap< uint32, i...
LastProcessedActors
Last processed actor for each sync connection.
int32
MaxLastProcessedActor
Max processed actor among all synced connections.
FActorPriority...
PriorityActors
FActorPriority...
PriorityList
Cached priority lists.