/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h
Create and replicate the appropriate player state for the new player
player state representation of the new player
[ALobbyBeaconPlayerState](API\Plugins\Lobby\ALobbyBeaconPlayerState) * AddPlayer ( const [FText](API\Runtime\Core\Internationalization\FText) & PlayerName, const [FUniqueNetIdRepl](API\Runtime\Engine\GameFramework\FUniqueNetIdRepl) & UniqueId )