/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h
Get the value associated with the given tag of a loaded asset's metadata.
The string value associated with the tag.
[FString](API\Runtime\Core\Containers\FString) GetMetadataTag ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [FName](API\Runtime\Core\UObject\FName) Tag )