/Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h
Stops sounds using the given resource on all audio devices.
void StopSoundsUsingResource ( class [USoundWave](API\Runtime\Engine\Sound\USoundWave) * InSoundWave, [TArray](API\Runtime\Core\Containers\TArray)< [UAudioComponent](API\Runtime\Engine\Components\UAudioComponent) * > * StoppedComponents )