/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FZoneShapePoint
bool
bReverseLaneProfile
True of lane profile should be reversed.
float
InnerTurnRadius
Inner turn radius associated with this point. Used when polygon shape routing is set to 'Arcs'.
int32
LaneConnectionRestrictions
Lane connection restrictions
uint8
LaneProfile
Indexto external array referring to Lane Profile, or FZoneShapePoint::InheritLaneProfile if we should use Shape's lane profile.
FVector
Position
Position of the point
FRotator
Rotation
Rotation of the point.
float
TangentLength
Length of the Bezier point tangents, or cached half-width of the lane profile.
FZoneShapePoint...
Type
Type of the control point