/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h
Called when moving agent collides with another actor
virtual void OnActorBump ( [AActor](API\Runtime\Engine\GameFramework\AActor) * SelfActor, [AActor](API\Runtime\Engine\GameFramework\AActor) * OtherActor, FVector NormalImpulse, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit )