/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathDouble.h
Computes the angles alpha, beta and gamma (in radians) between the three sides A, B and C
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Law Of Cosine", TemplateName="LawOfCosine")) struct FRigVMFunction_MathDoubleLawOfCosine : public [FRigVMFunction_MathDoubleBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathDoubleBase)
double
A
double
AlphaAngle
double
B
double
BetaAngle
bool
bValid
double
C
double
GammaAngle