/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Calculates and sets an existing control target. This takes the "virtual" position/orientation of the parent and child and calculates the relative control. Note that this will set bApplyControlPointToTarget to true.
Returns true if the control was found and modified, false if not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool SetControlTargetPoses ( const [FName](API\Runtime\Core\UObject\FName) Name, const FVector ParentPosition, const FRotator ParentOrientation, const FVector ChildPosition, const FRotator ChildOrientation, const float VelocityDeltaTime, const bool bEnableControl )