/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves, a multiple of, Transformation Key(s) from the specified Animation Curve inside of the given Animation Sequence
static void GetTransformationKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Values )