/Engine/Source/Runtime/RenderCore/Public/RHIStaticStates.h
A static RHI stencil state resource. TStaticStencilStateRHI<...>::GetStaticState() will return a FDepthStencilStateRHIRef to a stencil state with the desired settings. Should only be used from the rendering thread.
template<bool bEnableDepthWrite, ECompareFunction DepthTest, bool bEnableFrontFaceStencil, ECompareFunction FrontFaceStencilTest, EStencilOp FrontFaceStencilFailStencilOp, EStencilOp FrontFaceDepthFailStencilOp, EStencilOp FrontFacePassStencilOp, bool bEnableBackFaceStencil, ECompareFunction BackFaceStencilTest, EStencilOp BackFaceStencilFailStencilOp, EStencilOp BackFaceDepthFailStencilOp, EStencilOp BackFacePassStencilOp, uint8 StencilReadMask, uint8 StencilWriteMask> class TStaticDepthStencilState : public [TStaticStateRHI< TStaticDepthStencilState< bEnableDepthWrite, DepthTest, bEnableFrontFaceStencil, FrontFaceStencilTest, FrontFaceStencilFailStencilOp, FrontFaceDepthFailStencilOp, FrontFacePassStencilOp, bEnableBackFaceStencil, BackFaceStencilTest, BackFaceStencilFailStencilOp, BackFaceDepthFailStencilOp, BackFacePassStencilOp, StencilReadMask, StencilWriteMask >, FDepthStencilStateRHIRef, FRHIDepthStencilState * >](API\Runtime\RenderCore\TStaticStateRHI)