/Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Compute the required texture size to achieve a target texel density for the given mesh.
The texture size needed to achieve the required texel density.
static int32 GetTextureSizeFromTargetTexelDensity ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InMesh, float InTargetTexelDensity )