/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Saves list of modified attributes, to use for gameplay cues or later processing
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGameplayEffectModifiedAttribute
FGameplayAttrib...
Attribute
The attribute that has been modified
float
TotalMagnitude
Total magnitude applied to that attribute