/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Game-specific function called per-actor by Map_Check
virtual bool Game_Map_Check_Actor ( const TCHAR * Str, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, bool bCheckDeprecatedOnly, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )