/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorPerProjectUserSettings.h
void SetWorldDataLayersNonDefaultEditorLoadStates ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InDataLayersLoadedInEditor, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InDataLayersNotLoadedInEditor )