/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/LODGenerationSettingsAsset.h
The Tool uses these serialized settings as a 'Preset', ie the user can save a set of configured settings, or load previously-saved settings.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UStaticMeshLODGenerationSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FGenerateStatic...
MeshGeneration
FGenerateStatic...
Normals
FGenerateStatic...
Preprocessing
FGenerateStatic...
SimpleCollision
FGenerateStatic...
Simplification
FGenerateStatic...
TextureBaking
FGenerateStatic...
UVGeneration