/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h
This class is a wrapper for editor loading and saving functionality It is meant to contain only functions that can be executed in script (but are also allowed in C++). It is separated fromFEditorFileUtilsto ensure new easier to use methods can be created without breakingFEditorFileUtilsbackwards compatibility However this should be used in place ofFEditorFileUtilswherever possible as the goal is to deprecateFEditorFileUtilseventually
class UEditorLoadingAndSavingUtils : public [UObject](API\Runtime\CoreUObject\UObject\UObject)