/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlActor.h
Structure that holds the data necessary to set up a default set of limb controls for a character
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FInitialCharacterControls
bool
bEnableParentSpaceControls
bool
bEnableWorldSpaceControls
TObjectPtr<AAc...
CharacterActor
The owner of the character skeletal mesh
TArray<FPhysic...
LimbSetupData
FPhysicsControl...
ParentSpaceControlData
FPhysicsControl...
ParentSpaceControlSettings
EPhysicsMovemen...
PhysicsMovementType
FName
SkeletalMeshComponentName
The skeletal mesh that will have controls set up.
FPhysicsControl...
WorldSpaceControlData
FPhysicsControl...
WorldSpaceControlSettings