/Engine/Source/Runtime/RenderCore/Public/ShaderMaterial.h
Maybe should rename this to VertexFactoryDefines?
struct FShaderLightmapPropertyDefines
bool
CACHED_POINT_INDIRECT_LIGHTING
bool
CACHED_VOLUME_INDIRECT_LIGHTING
bool
HQ_TEXTURE_LIGHTMAP
bool
LQ_TEXTURE_LIGHTMAP
bool
MANUAL_VERTEX_FETCH
bool
NIAGARA_MESH_FACTORY
bool
NIAGARA_MESH_INSTANCED
bool
PARTICLE_MESH_FACTORY
bool
PARTICLE_MESH_INSTANCED
bool
PRECOMPUTED_IRRADIANCE_VOLUME_LIGHTING
bool
STATICLIGHTING_SIGNEDDISTANCEFIELD
bool
STATICLIGHTING_TEXTUREMASK
bool
TRANSLUCENT_SELF_SHADOWING
bool
WATER_MESH_FACTORY