/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonButtonBase.h
If HoldData is valid, assigns its values to Keyboard and Mouse, Gamepad and Touch, based off the Current Input Type.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() virtual void UpdateHoldData ( [ECommonInputType](API\Plugins\CommonInput\ECommonInputType) CurrentInputType )