/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeTexture2DFactoryNode.h
UDIMs begin here UDIM base texture use a different model for the source data Get the source blocks for the texture If the map is empty then the texture will be simply be imported as normal texture using the payload key
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Texture | UDIMs") [TMap](API\Runtime\Core\Containers\TMap)< int32, [FString](API\Runtime\Core\Containers\FString) > GetSourceBlocks() const