/Engine/Source/Runtime/Engine/Classes/Engine/ObjectLibrary.h
Static function to create a new ObjectLibrary at runtime, with various options set There is now a better version of this functionality in AssetManager, if you are creating many game-specific libraries you should switch to using AssetManager instead
static [UObjectLibrary](API\Runtime\Engine\Engine\UObjectLibrary) * CreateLibrary ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InBaseClass, bool bInHasBlueprintClasses, bool bInUseWeak )