/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Graphs/GenerateStaticMeshLODProcess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGenerateStaticMeshLODProcess_TextureSettings
EGenerateStatic...
BakeResolution
Resolution for normal map and texture baking
float
BakeThickness
How far away from the output mesh to search for input mesh during baking
bool
bCombineTextures
Generate an atlassed texture where multiple textures are combined into a single output texture