/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODSubsystem.h
Manager responsible to manage and synchronized available viewers
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassLODSubsystem : public [UTickableWorldSubsystem](API\Runtime\Engine\Subsystems\UTickableWorldSubsystem)