/Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorDistortionVisualization.h
This class contains the logic for handling distortion visualization within the UV Editor. It manages the setting of triangle color and computing the potential metrics used to describe the amount of distortion present in the UVs.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient) class UUVEditorDistortionVisualization : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bSettingsModified
int32
MaximumTileTextureResolution
TArray< double ...
PerTargetAverageTexelDensity
TObjectPtr<UUV...
Settings
TArray<TObject...
Targets