/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/CharacterGroundConstraintProxy.h
Write the output constraint data from the buffer to the game thread.
bool PullFromPhysicsState ( const [FDirtyCharacterGroundConstraintData](API\Runtime\Chaos\Chaos\FDirtyCharacterGroundConstraintD-) & Buffer, const int32 SolverSyncTimestamp )