/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Called immediately before saving the asset registry during cooking
virtual void PreSaveAssetRegistry ( const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InCookedPackages )