/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeExternalPin.h
Given the node context (this), create all the required pins.
virtual void AllocateDefaultPins ( [UCustomizableObjectNodeRemapPins](API\Plugins\CustomizableObjectEditor\MuCOE\RemapPins\UCustomizableObj-) * RemapPins )