/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassAgentSubsystem.h
Registers given AgentComp with the Mass Simulation, including creation of aFMassEntityHandleusing UMassAgentComponent.LWComponentList to determine the Archetype to use.
[FMassEntityTemplateID](API\Plugins\MassSpawner\FMassEntityTemplateID) RegisterAgentComponent ( [UMassAgentComponent](API\Plugins\MassActors\UMassAgentComponent) & AgentComp )