/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerModule.h
virtual void RegisterCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryName, [IGameplayDebugger::FOnGetCategory](API\Runtime\GameplayDebugger\IGameplayDebugger\FOnGetCategory) MakeInstanceDelegate, EGameplayDebuggerCategoryState CategoryState, int32 SlotIdx )