/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FVehicleThrustConfig
FName
BoneName
Bone name on mesh where thrust is located
float
MaxControlAngle
The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface
float
MaxThrustForce
How the thrust is applied as the speed increases Maximum speed after which the thrust will cut off Maximum thrust force
FVector
Offset
Additional offset to give the location, or use in preference to the bone
FVector
ThrustAxis
Up Axis of thrust.
EVehicleThrustT...
ThrustType
Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled.