/Engine/Source/Runtime/VulkanRHI/Public/VulkanCommon.h
namespace ShaderStage { enum EStage { Vertex = 0, Pixel = 1, Geometry = 2, NumGeometryStages = 1, NumRayTracingStages = 0, NumStages = (2 + NumGeometryStages + NumRayTracingStages), Compute = 0, MaxNumSets = 8, Invalid = -1, } }