/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Adds an Animation Curve by Type and Name to the given Animation Sequence
static void AddCurve ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, ERawCurveTrackTypes CurveType, bool bMetaDataCurve )