/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h
Store a replicator to the dormancy map and release its strong pointer to its object
void StoreDormantReplicator ( [AActor](API\Runtime\Engine\GameFramework\AActor) * OwnerActor, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FObjectReplicator](API\Runtime\Engine\Net\FObjectReplicator) > & ObjectReplicator )