/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/VCamBlueprintFunctionLibrary.h
ITakeRecorderModule::GetPendingTake
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="VirtualCamera") static [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * GetPendingTakeLevelSequence()