/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshChangeTracker.h
Construction of a well-formedFDynamicMeshChangeis quite complex and it is strongly suggested that you do so viaFDynamicMeshChangeTracker
class FDynamicMeshChange
TUniquePtr<FDy...
AttributeChanges
TArray<FChange...
NewTriangles
TArray<FChange...
NewVertices
TArray<FChange...
OldTriangles
TArray<FChange...
OldVertices