/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/MultiSelectionMeshEditingTool.h
Create a new instance of this builder's Tool
new Tool instance initialized with selected mesh source(s)
virtual [UInteractiveTool](API\Runtime\InteractiveToolsFramework\UInteractiveTool) * BuildTool ( const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & SceneState ) const