/Engine/Source/Editor/UnrealEd/Classes/Factories/AnimBlueprintFactory.h
class UAnimBlueprintFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
TEnumAsByte< EB...
BlueprintType
The type of blueprint that will be created.
bool
bTemplate
Whether the created blueprint should be a template with no target skeleton.
TSubclassOf< cl...
ParentClass
The parent class of the created blueprint.
TObjectPtr< cla...
PreviewSkeletalMesh
The preview mesh to use with this animation blueprint.
TObjectPtr< cla...
TargetSkeleton
The kind of skeleton that animation graphs compiled from the blueprint will animate.