/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/TargetTagRequirementsGameplayEffectComponent.h
Specifies tag requirements that the Target (owner of the Gameplay Effect) must have if this GE should apply or continue to execute
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UTargetTagRequirementsGameplayEffectComponent : public [UGameplayEffectComponent](API\Plugins\GameplayAbilities\UGameplayEffectComponent)
FGameplayTagReq...
ApplicationTagRequirements
Tag requirements for this GameplayEffect to be applied to a target.
FGameplayTagReq...
OngoingTagRequirements
Once Applied, these tags requirements are used to determined if the GameplayEffect is "on" or "off".
FGameplayTagReq...
RemovalTagRequirements
Tag requirements that if met will remove this effect. Also prevents effect application.