/Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h
Draw a single-frameFMeshBatchfor aFMeshRenderBufferSet
virtual void DrawBatch ( [FMeshElementCollector](API\Runtime\Engine\FMeshElementCollector) & Collector, const [FMeshRenderBufferSet](API\Runtime\GeometryFramework\Components\FMeshRenderBufferSet) & RenderBuffers, const [FDynamicMeshIndexBuffer32](API\Runtime\Engine\FDynamicMeshIndexBuffer32) & IndexBuffer, [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * UseMaterial, bool bWireframe, ESceneDepthPriorityGroup DepthPriority, int ViewIndex, [FDynamicPrimitiveUniformBuffer](API\Runtime\Engine\FDynamicPrimitiveUniformBuffer) & DynamicPrimitiveUniformBuffer ) const