/Engine/Source/Runtime/Engine/Public/Animation/PoseSnapshot.h
A pose for a skeletal mesh
struct FPoseSnapshot
bool
bIsValid
Whether the pose is valid
TArray<FName>
BoneNames
Array of bone names (corresponding to LocalTransforms)
TArray< FTransf...
LocalTransforms
Array of transforms per-bone
FName
SkeletalMeshName
The name of the skeletal mesh that was used to take this snapshot
FName
SnapshotName
The name for this snapshot