/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Remove a Chain with the given name. Returns true if a Chain was removed.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRig) bool RemoveRetargetChain ( const [FName](API\Runtime\Core\UObject\FName) ChainName ) const