/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h
Replication structure for a single beacon player state
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FLobbyPlayerStateActorInfo : public [FFastArraySerializerItem](API\Runtime\NetCore\Net\Serialization\FFastArraySerializerItem)
TObjectPtr<ALo...
LobbyPlayerState
Actual player state actor