/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FPBDGeometryCollectionParticle](API\Runtime\Chaos\Chaos\FPBDGeometryCollectionParticle) > CreateParticle ( const [FPBDRigidParticleParameters](API\Runtime\Chaos\Chaos\FPBDRigidParticleParameters) & DynamicParams )