/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/DenseMatrix.h
Return C = A + B x C, where the A and (B x C) are known to be symmetric. /see MultiplyAtB, Add_Symmetric.
template<int32 T_EA, int32 T_EB, int32 T_EC> static [TDenseMatrix](API\Runtime\Chaos\Chaos\TDenseMatrix)< MaxElements > MultiplyBCAddA_Symmetric ( const [TDenseMatrix](API\Runtime\Chaos\Chaos\TDenseMatrix)< T_EA > & A, const [TDenseMatrix](API\Runtime\Chaos\Chaos\TDenseMatrix)< T_EB > & B, const [TDenseMatrix](API\Runtime\Chaos\Chaos\TDenseMatrix)< T_EC > & C )