/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h
static void UpdateDesiredBoneWeight ( const [TArray](API\Runtime\Core\Containers\TArray)< [FPerBoneBlendWeight](API\Runtime\Engine\Animation\FPerBoneBlendWeight) > & SrcBoneBlendWeights, [TArray](API\Runtime\Core\Containers\TArray)< [FPerBoneBlendWeight](API\Runtime\Engine\Animation\FPerBoneBlendWeight) > & TargetBoneBlendWeights, const [TArray](API\Runtime\Core\Containers\TArray)< float > & BlendWeights )