/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsNeuralNetwork.h
Copy another asset's network weights into this network. Network sizes must match.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void LoadNetworkFromAsset ( [ULearningAgentsNeuralNetwork](API\Plugins\LearningAgents\ULearningAgentsNeuralNetwork) * NeuralNetworkAsset )