/Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsScripting.h
Create the transformable handle that deals with getting and setting transforms on this object
returns the handle for this scene component
static [UTransformableHandle](API\Runtime\Constraints\UTransformableHandle) * CreateTransformableHandle ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, const [FName](API\Runtime\Core\UObject\FName) & InAttachmentName )