/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PreviewMesh.h
Give external code direct read access to the internal FDynamicMesh3. This should be used preferentially overGetMesh()/GetPreviewDynamicMesh()
virtual void ProcessMesh ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) &)> ProcessFunc ) const