/Engine/Source/Runtime/GameplayTags/Public/NativeGameplayTags.h
Holds a gameplay tag that was registered during static construction of the module, and will be unregistered when the module unloads. Each registration is based on the native tag pointer so even if two modules register the same tag and one is unloaded, the tag will still be registered by the other one.
class FNativeGameplayTag : public [FNoncopyable](API\Runtime\Core\Templates\FNoncopyable)