/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsManager.h
Adds the given object as an agent to the manager.
The agent's newly assigned id.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") int32 AddAgent ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Agent )