/Engine/Source/Runtime/Engine/Public/LocalLightSceneProxy.h
Sets up a projected shadow initializer for the given subject.
True if a projected shadow should be cast by this subject-light pair.
virtual bool GetPerObjectProjectedShadowInitializer ( const FBoxSphereBounds & SubjectBounds, class [FPerObjectProjectedShadowInitializer](API\Runtime\Engine\FPerObjectProjectedShadowInitial-) & OutInitializer ) const