/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h
Dispatch a compute shader to rhi command list with its parameters and indirect args.
namespace FComputeShaderUtils { template<typename TShaderClass> void FComputeShaderUtils::DispatchIndirect ( [FRHIComputeCommandList](API\Runtime\RHI\FRHIComputeCommandList) & RHICmdList, const TShaderRef< TShaderClass > & ComputeShader, const typename TShaderClass::FParameters & Parameters, FRDGBufferRef IndirectArgsBuffer, uint32 IndirectArgOffset ) }