/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraph.h
[UMetasoundEditorGraphInputNode](API\Plugins\MetasoundEditor\UMetasoundEditorGraphInputNode) * CreateInputNode ( [Metasound::Frontend::FNodeHandle](API\Plugins\MetasoundFrontend\FNodeHandle) InNodeHandle, bool bInSelectNewNode )