/Engine/Plugins/Runtime/OSCModulationMixing/Source/OSCModulationMixing/Public/OSCModulationMixingStatics.h
Request mix update from server with loaded content.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|OSC|Modulation", DisplayName="Request Mix State Update", Meta=(WorldContext="WorldContextObject")) static void RequestMix ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UOSCClient](API\Plugins\OSC\UOSCClient) * Client, const [FOSCAddress](API\Plugins\OSC\FOSCAddress) & MixPath )