/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h
Struct containing various parameters that can be passed to DOREPLIFETIME_WITH_PARAMS to control how variables are replicated.
struct FDoRepLifetimeParams
bool
bIsPushBased
Whether or not this property uses Push Model. See PushModel.h
ELifetimeCondit...
Condition
Replication Condition.
ELifetimeRepNot...
RepNotifyCondition
RepNotify Condition.