/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
struct FShaderRecompileData
ODSCRecompileCo...
CommandType
What type of shaders to recompile. All, Changed, Global, or Material?
ERHIFeatureLeve...
FeatureLevel
TArray< uint8 >...
GlobalShaderMap
Global shader map, returned to the caller.
TArray<FString...
MaterialsToLoad
Materials to load.
TArray< uint8 >...
MeshMaterialMaps
Mesh materials, returned to the caller.
TArray<FString...
ModifiedFiles
All filenames that have been changed during the shader compilation.
FString
PlatformName
The platform name to compile for.
EMaterialQualit...
QualityLevel
EShaderPlatform
ShaderPlatform
Shader platform
TArray<FODSCRe...
ShadersToRecompile
On-demand shader compiler payload.
FString
ShaderTypesToLoad
The names of shader type file names to compile shaders for.