/Engine/Source/Developer/ShaderFormatVectorVM/Public/ShaderFormatVectorVM.h
Data which is generated from the hlsl by the VectorVMBackend and fed back into the
struct FVectorVMCompilationOutput
FString
AssemblyAsString
TArray< uint8 >
ByteCode
TArray<FCalled...
CalledVMFunctionTable
FString
Errors
TArray< uint8 >
InternalConstantData
TArray< int32 >
InternalConstantOffsets
TArray< EVector...
InternalConstantTypes
int32
MaxTempRegistersUsed
uint32
NumOps