HairStrandsCore/Public/GroomDesc.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairGroupDesc
bool
bScatterSceneLighting
Light hair with the scene color.
bool
bScatterSceneLighting_Override
bool
bSupportVoxelization
bool
bSupportVoxelization_Override
bool
bUseHairRaytracingGeometry
Enable hair strands geomtry for raytracing
bool
bUseHairRaytracingGeometry_Override
bool
bUseStableRasterization
Insure the hair does not alias.
bool
bUseStableRasterization_Override
float
HairLength
Length of the longest hair strands
float
HairLengthScale
When enabled, Length Scale allow to scale the length of the hair.
bool
HairLengthScale_Override
float
HairRaytracingRadiusScale
Scale the hair geometry radius for ray tracing effects (e.g. shadow)
bool
HairRaytracingRadiusScale_Override
float
HairRootScale
Scale the hair width at the root
bool
HairRootScale_Override
float
HairShadowDensity
Override the hair shadow density factor (unit less).
bool
HairShadowDensity_Override
float
HairTipScale
Scale the hair width at the tip
bool
HairTipScale_Override
float
HairWidth
Hair width (in centimeters)
bool
HairWidth_Override
float
LODBias
Bias the selected LOD.