/Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Public/NaniteDisplacedMeshComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Rendering, HideCategories=(Object, Activation, Collision, "Components|Activation", Physics), EditInlineNew, Meta=(BlueprintSpawnableComponent)) class UNaniteDisplacedMeshComponent : public [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent)
TObjectPtr< cla...
DisplacedMesh