/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputKey.h
class UK2Node_InputKey : public [UK2Node](API\Editor\BlueprintGraph\UK2Node), public [IK2Node_EventNodeInterface](API\Editor\BlueprintGraph\IK2Node_EventNodeInterface)
uint32: 1
bAlt
Does this binding require the alt key to be held.
uint32: 1
bCommand
Does this binding require the windows key on PC or the control key on Mac to be held.
uint32: 1
bConsumeInput
Prevents actors with lower priority from handling this input.
uint32: 1
bControl
Does this binding require the control key on PC or the command key on Mac to be held.
uint32: 1
bExecuteWhenPaused
Should the binding execute even when the game is paused.
uint32: 1
bOverrideParentBinding
Should any bindings to this event in parent classes be removed.
uint32: 1
bShift
Does this binding require the shift key to be held.
FKey
InputKey
The key that is bound.