/Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h
class USoundNode : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bIsRetainingAudio
TArray<TObject...
ChildNodes
TObjectPtr<UEd...
GraphNode
Node's Graph representation, used to get position.
FRandomStream
RandomStream
Stream of random numbers to be used by this instance ofUSoundNode