/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsPaintTool.h
static float GetWeightOfBoneOnVertex ( const int32 BoneIndex, const int32 VertexID, const [TArray](API\Runtime\Core\Containers\TArray)< [VertexWeights](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\VertexWeights) > & InVertexWeights )