HairStrandsCore/Public/GroomAssetCards.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairGroupsProceduralCards
FHairCardsClust...
ClusterSettings
Deprecated
FHairCardsGeome...
GeometrySettings
FHairCardsTextu...
TextureSettings
int32
Version
Use to track when a cards asset need to be regenerated