/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h
Should the shader for this script with the given platform, shader type and vertex factory type combination be compiled
true if the shader should be compiled
virtual bool ShouldCache ( EShaderPlatform Platform, const [FShaderType](API\Runtime\RenderCore\FShaderType) * ShaderType ) const