/Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h
Draws the mesh to the given primitive draw interface.
void Draw ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, const FMatrix & LocalToWorld, const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, bool bReceivesDecals, const [FHitProxyId](API\Runtime\Engine\FHitProxyId) HitProxyId )