/Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/Public/Trail.h
virtual bool FrustumSelect ( const [FConvexVolume](API\Runtime\Engine\FConvexVolume) & InFrustum, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, bool InSelect )