/Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h
[FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) * BeginTransaction ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) > & Handles, const [FText](API\Runtime\Core\Internationalization\FText) & Description, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )