/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterZoneActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, HideCategories=(Physics, Replication, Input, Collision)) class AWaterZone : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr<UTe...
WaterInfoTexture