/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h
Get the amount of materials on this mesh
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Element") void RemoveMaterialOverride ( class [UDatasmithMaterialIDElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithMaterialIDElement) * Material )