/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerModelDetails.h
The ML Deformer model detail customization base class. This adds the shared properties, inserts error messages, creates some groups, etc. Model detail customizations should all inherit from this class. If you use a geometry cache based model however, you will likely inherit from other classes such asFMLDeformerGeomCacheModelDetailsorFMLDeformerMorphModelDetails. Those classes are also inherited from this one though.
class FMLDeformerModelDetails : public [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization)
IDetailCategory...
BaseMeshCategoryBuilder
The category related to the base mesh.
IDetailLayoutBu...
DetailLayoutBuilder
Associated detail layout builder.
FMLDeformerEdit...
EditorModel
A pointer to the editor model of the runtime model.
IDetailCategory...
InputOutputCategoryBuilder
The category related to the inputs and outputs.
TObjectPtr< UML...
Model
A pointer to the model we are customizing details for.
IDetailCategory...
TargetMeshCategoryBuilder
The category related to the target mesh.
IDetailCategory...
TrainingSettingsCategoryBuilder
The training settings category. You most likely add your model properties to this.