/Engine/Plugins/Experimental/PixelStreamingPlayer/Source/PixelStreamingPlayer/Public/PixelStreamingPeerComponent.h
Notify the peer connection of an ICE candidate sent by the singalling connection.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PixelStreaming") void ReceiveIceCandidate ( const [FPixelStreamingIceCandidateWrapper](API\Plugins\PixelStreamingPlayer\FPixelStreamingIceCandidateWrapp-) & Candidate )