/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Graphs/GenerateStaticMeshLODProcess.h
bool WriteDerivedTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * DerivedTexture, [FString](API\Runtime\Core\Containers\FString) BaseTexName, bool bCreatingNewStaticMeshAsset )