/Engine/Plugins/AI/MassAI/Source/MassNavigation/Public/Avoidance/MassAvoidanceFragments.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassMovingAvoidanceParameters : public [FMassSharedFragment](API\Plugins\MassEntity\FMassSharedFragment)
float
EndOfPathAvoidanceScale
How much to tune down the avoidance towards the end of the path. Range: 0..1
float
EndOfPathDuration
The time the agent is considered to be near the end of the path when approaching end. Range: 0..3
float
EnvironmentPredictiveAvoidanceStiffness
Predictive avoidance force stiffness between agents and walls. Range: 400..1000 N/cm
float
EnvironmentSeparationDistance
Environment separation force effect distance.
float
EnvironmentSeparationStiffness
Environment separation force stiffness between agents and walls. Range: 200..1000 N/cm
float
ObstacleDetectionDistance
The distance at which neighbour agents are detected. Range: 200...600
float
ObstaclePredictiveAvoidanceStiffness
Predictive avoidance force stiffness between agents and obstacles. Range: 400..1000 N/cm
float
ObstacleSeparationDistance
Separation force effect distance.
float
ObstacleSeparationStiffness
Separation force stiffness between agents and obstacles. Range: 100..500 N/cm
float
PredictiveAvoidanceDistance
Predictive avoidance force effect distance.
float
PredictiveAvoidanceRadiusScale
Agent radius scale for anticipatory avoidance.
float
PredictiveAvoidanceTime
How far in the future the agent reacts to collisions.
float
SeparationRadiusScale
Agent radius scale for separation. Making it smaller makes the separation softer. Range: 0.8..1
float
StandingObstacleAvoidanceScale
How much to tune down the avoidance when an obstacle is standing.
float
StartOfPathAvoidanceScale
How much to tune down the avoidance at the start of the path. Range: 0..1.
float
StartOfPathDuration
The time the agent is considered to be near the start of the path when starting to move.
float
StaticObstacleClearanceScale
Agent radius scale for avoiding static obstacles near wall.