/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/VCamBlueprintFunctionLibrary.h
Load an asset through path.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera | Clips") static [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditorLoadAsset ( [FString](API\Runtime\Core\Containers\FString) AssetPath )