/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/ScalableFloat.h
Gets the value and possible curve at a given level, returning false if it failed to find a good value
bool EvaluateCurveAtLevel ( float & OutValue, const [FRealCurve](API\Runtime\Engine\Curves\FRealCurve) *& OutCurve, float Level, const [FString](API\Runtime\Core\Containers\FString) & ContextString, bool bWarnIfInvalid ) const