/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h
Find vertices that are coincident within the subset
[TMap](API\Runtime\Core\Containers\TMap)< int32, int32 > FindCoincidentVertexRemappings ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & TestIndices, const TConstArrayView< [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) > & Points )