/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Metadata/PCGMetadataAccessor.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Metadata") static float GetFloatAttributeByMetadataKey ( int64 Key, const [UPCGMetadata](API\Plugins\PCG\Metadata\UPCGMetadata) * Metadata, [FName](API\Runtime\Core\UObject\FName) AttributeName )