/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigPose.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Pose") bool DoesMirrorMatch ( [UControlRig](API\Plugins\ControlRig\UControlRig) * ControlRig, const [FName](API\Runtime\Core\UObject\FName) & ControlName ) const