/Engine/Plugins/Experimental/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableInteractiveTool.h
Watch an (F)Name-valued Property for changes
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ScriptableTool|PropertySets") [UScriptableInteractiveToolPropertySet](API\Plugins\ScriptableToolsFramework\UScriptableInteractiveToolProper-) * WatchNameProperty ( [UScriptableInteractiveToolPropertySet](API\Plugins\ScriptableToolsFramework\UScriptableInteractiveToolProper-) * PropertySet, [FString](API\Runtime\Core\Containers\FString) PropertyName, const [FToolFNamePropertyModifiedDelegate](API\Plugins\ScriptableToolsFramework\FToolFNamePropertyModifiedDelega-) & OnModified )