/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Returns the current focus method.
the focus method being used
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Cinematic Camera|Focus") [EVirtualCameraFocusMethod](API\Plugins\VirtualCamera\EVirtualCameraFocusMethod) GetCurrentFocusMethod()