/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h
One vertex for the procedural mesh, used for storing data internally
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FProcMeshVertex
FColor
Color
Vertex color
FVector
Normal
Vertex normal
FVector
Position
Vertex position
FProcMeshTangen...
Tangent
Vertex tangent
FVector2D
UV0
Vertex texture co-ordinate
FVector2D
UV1
Vertex texture co-ordinate
FVector2D
UV2
Vertex texture co-ordinate
FVector2D
UV3
Vertex texture co-ordinate