/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
Final - Override PasteComponents or PasteActors instead.
virtual void edactPasteSelected ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, bool bDuplicate, bool bOffsetLocations, bool bWarnIfHidden, const [FString](API\Runtime\Core\Containers\FString) * SourceData )