/Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataRibbon.h
class UParticleModuleTypeDataRibbon : public [UParticleModuleTypeDataBase](API\Runtime\Engine\Particles\TypeData\UParticleModuleTypeDataBase)
uint32: 1
bClipSourceSegement
If true, do not join the trail to the source position
uint32: 1
bDeadTrailsOnDeactivate
If true, when the system is deactivated, mark trails as dead.
uint32: 1
bDeadTrailsOnSourceLoss
If true, when the source of a trail is 'lost' (ie, the source particle dies), mark the current trail as dead.
uint32: 1
bEnablePreviousTangentRecalculation
If true, recalculate the previous tangent when a new particle is spawned
uint32: 1
bEnableTangentDiffInterpScale
If this flag is enabled, the system will scale the number of interpolated vertices based on the difference in the tangents of neighboring particles.
uint32: 1
bRenderGeometry
Trail Rendering Variables.If true, render the trail geometry (this should typically be on)
uint32: 1
bRenderSpawnPoints
If true, render stars at each spawned particle point along the trail
uint32: 1
bRenderTangents
If true, render a line showing the tangent at each spawned particle point along the trail
uint32: 1
bRenderTessellation
If true, render the tessellated path between spawned particles
uint32: 1
bSpawnInitialParticle
If true, ribbon will spawn a particle when it first starts moving
uint32: 1
bTangentRecalculationEveryFrame
If true, recalculate tangents every frame to allow velocity/acceleration to be applied
float
DistanceTessellationStepSize
The distance step size for tessellation.
int32
MaxParticleInTrailCount
Max particles per trail
int32
MaxTessellationBetweenParticles
General Trail Variables.
int32
MaxTrailCount
The number of live trails
TEnumAsByte< en...
RenderAxis
The 'render' axis for the trail (what axis the trail is stretched out on) Trails_CameraUp - Traditional camera-facing trail.
int32
SheetsPerTrail
The number of sheets to render for the trail.
float
TangentSpawningScalar
Trail Spawning Variables.
float
TangentTessellationScalar
The tangent scalar for tessellation.
float
TilingDistance
The (estimated) covered distance to tile the 2nd UV set at.