/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsActions.h
Gets the data for this action as a quaternion. Call duringULearningAgentsInteractor::GetActionsevent.
The current action value.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(AgentId="-1")) FQuat GetRotationActionAsQuat ( const int32 AgentId )