/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h
const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) > > & GetConvertingDataLayerConversionInfo() const