/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexClothBuffer.h
Assignment. Assumes that vertex buffer will be rebuilt
[FSkeletalMeshVertexClothBuffer](API\Runtime\Engine\Rendering\FSkeletalMeshVertexClothBuffer) & operator= ( const [FSkeletalMeshVertexClothBuffer](API\Runtime\Engine\Rendering\FSkeletalMeshVertexClothBuffer) & Other )