/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h
FWidgetBlueprintApplicationMode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FWidgetBlueprintEditor](API\Editor\UMGEditor\FWidgetBlueprintEditor) > InWidgetEditor, [FName](API\Runtime\Core\UObject\FName) InModeName )