/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsHelpers.h
Gets the position on a spline closest to the provided position.
The closest position on the spline.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure=false, Category="LearningAgents", Meta=(AgentId="-1")) FVector GetNearestPositionOnSpline ( const int32 AgentId, const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * SplineComponent, const FVector Position, const [ESplineCoordinateSpace::Type](API\Runtime\Engine\Components\ESplineCoordinateSpace__Type) CoordinateSpace ) const