/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBakeFunctions.h
static [FGeometryScriptRenderCaptureTextures](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptR-_3) BakeTextureFromRenderCaptures ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, FTransform TargetLocalToWorld, [FGeometryScriptBakeTargetMeshOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptB-_2) TargetOptions, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > SourceActors, [FGeometryScriptBakeRenderCaptureOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptB-) BakeOptions, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )