/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Sort an array according to the selected distribution pattern.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") void PixelMappingDistributionSort ( [EDMXPixelMappingDistribution](API\Plugins\DMXRuntime\Library\EDMXPixelMappingDistribution) InDistribution, int32 InNumXPanels, int32 InNumYPanels, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & InUnorderedList, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutSortedList )