/Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h
Fill theFShaderParameterswith an explicitFShaderPrintDatamanaged by the calling code.
namespace ShaderPrint { void ShaderPrint::SetParameters ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FShaderPrintData](API\Runtime\Renderer\FShaderPrintData) const & InData, [FShaderParameters](API\Runtime\Renderer\FShaderParameters) & OutParameters ) }