/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h
Structure that tells AbilitySystemComponent what to bind to an InputComponent (see BindAbilityActivationToInputComponent)
struct FGameplayAbilityInputBinds
FString
CancelTargetCommand
Defines command string that will be bound to Cancel Targeting
int32
CancelTargetInputID
If >=0, Cancel is bound to an entry in the enum
FString
ConfirmTargetCommand
Defines command string that will be bound to Confirm Targeting
int32
ConfirmTargetInputID
If >=0, Confirm is bound to an entry in the enum
FTopLevelAssetP...
EnumPathName
Returns enum to use for ability binds.