/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/ComponentCollisionUtil.h
Extract the simple collision geometry from AggGeom as meshes (ie spheres and capsules are tessellated) and accumulate into MeshOut. TransformSequence is applied to the meshes as they are accumulated.
namespace UE { namespace Geometry { void UE::Geometry::ConvertSimpleCollisionToMeshes ( const [FKAggregateGeom](API\Runtime\Engine\PhysicsEngine\FKAggregateGeom) & AggGeom, [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & MeshOut, const [FTransformSequence3d](API\Runtime\GeometryCore\FTransformSequence3d) & TransformSeqeuence, int32 SphereResolution, bool bSetToPerTriangleNormals, bool bInitializeConvexUVs, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(int, const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) &)> PerElementMeshCallback ) } }