/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Struct representing the definition of a custom execution for a gameplay effect. Custom executions run special logic from an outside class each time the gameplay effect executes.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayEffectExecutionDefinition
TSubclassOf<UG...
CalculationClass
Custom execution calculation class to run when the gameplay effect executes
TArray<FGamepl...
CalculationModifiers
Modifiers that are applied "in place" during the execution calculation
TArray<FCondit...
ConditionalGameplayEffects
Other Gameplay Effects that will be applied to the target of this execution if the execution is successful.
FGameplayTagCon...
PassedInTags
These tags are passed into the execution as is, and may be used to do conditional logic