/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTextureCoordinate.h
class UMaterialExpressionTextureCoordinate : public [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression)
int32
CoordinateIndex
Texture coordinate index
uint32: 1
UnMirrorU
Would like to unmirror U or V
uint32: 1
UnMirrorV
float
UTiling
Controls how much the texture tiles horizontally, by scaling the U component of the vertex UVs by the specified amount.
float
VTiling
Controls how much the texture tiles vertically, by scaling the V component of the vertex UVs by the specified amount.