/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineConsoleVariableSetting.h
Updates the enable state of the console variable override with the provided name. If there are duplicate cvars with the same name, the last one with the provided name will be updated. Returns true if the operation was successful, else false.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Settings") bool UpdateConsoleVariableEnableState ( const [FString](API\Runtime\Core\Containers\FString) & Name, const bool bIsEnabled )