/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h
Gets the transient component that was generated for a prim with a given prim path. Warning: The lifetime of the component is managed by theAUsdStageActor, and it may be force-destroyed at any time (e.g. when closing the stage)
The corresponding spawned component. It may correspond to a parent prim, if the prim at PrimPath was collapsed. Nullptr if path is invalid.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD", Meta=(CallInEditor="true")) [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * GetGeneratedComponent ( const [FString](API\Runtime\Core\Containers\FString) & PrimPath )