/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
void HandleReflectedGlobalConstantBufferMember ( const [FString](API\Runtime\Core\Containers\FString) & MemberName, uint32 ConstantBufferIndex, int32 ReflectionOffset, int32 ReflectionSize, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput )