/Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h
typedef [TMap](API\Runtime\Core\Containers\TMap)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< const [UClass](API\Runtime\CoreUObject\UObject\UClass) >, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< const [UClassTemplate](API\Editor\GameProjectGeneration\UClassTemplate) >> FTemplateRegistry