/Engine/Source/Runtime/RenderCore/Public/MediaShaders.h
void SetParameters ( [FRHIBatchedShaderParameters](API\Runtime\RHI\FRHIBatchedShaderParameters) & BatchedParameters, FShaderResourceViewRHIRef SRV_Y, const FMatrix44f & ColorTransform, [UE::Color::EEncoding](API\Runtime\ColorManagement\UE__Color__EEncoding) Encoding, const FMatrix44f & CSTransform, bool bIsARGBFmt )