/Engine/Source/Runtime/Engine/Classes/Components/LocalHeightFogComponent.h
class ULocalHeightFogComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
FLinearColor
FogAlbedo
Controls the albedo of this fog volume.
float
FogDensity
Global density factor for this fog.
FLinearColor
FogEmissive
Controls the emissive color of this fog volume.
float
FogHeightFalloff
Controls how the density decreases as height increases.
float
FogHeightOffset
Height offset, relative to the actor Z position.
ELocalFogMode
FogMode
Controls the softness of the transition region when the volume is fading out.
float
FogPhaseG
Controls the phase `G_ parameter, describing the directionality of the scattering within this fog volume.
float
FogRadialAttenuation
Controls how strong the radial attenuation of this fog volume is.
int32
FogSortPriority
The priority can be used as a way to override the sorting by distance.