/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/CollisionGeometryConversion.h
ConvertFKSphereElemtoFSphereShape3d
namespace UE { namespace Geometry { void UE::Geometry::GetShape ( const [FKSphereElem](API\Runtime\Engine\PhysicsEngine\FKSphereElem) & SphereElem, [FSphereShape3d](API\Plugins\DynamicMesh\ShapeApproximation\FSphereShape3d) & SphereShapeOut ) } }