/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h
Manages actor replication for an entire world / net driver
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine) class UReplicationGraph : public [UReplicationDriver](API\Runtime\Engine\Engine\UReplicationDriver)
TSet<AActor&#...
ActiveNetworkActors
The authoritative set of "what actors are in the graph"
bool
bEnableFullActorPrioritizationDetailsAllConnections
TArray<TObject...
Connections
List of connection managers. This list is not sorted and not stable.
TArray<UNetCon...
ConnectionsNeedingsPostTickDispatchFlush
Connections needing a FlushNet in PostTickDispatch
FReplicationGra...
CSVTracker
float
DestructInfoMaxDistanceSquared
The max distance between anFActorDestructionInfoand a connection that we will replicate.
FFastSharedPath...
FastSharedPathConstants
FOutBunch*
FastSharedReplicationBunch
UActorChannel&...
FastSharedReplicationChannel
FName
FastSharedReplicationFuncName
uint32
GlobalActorChannelFrameNumTimeout
How long, in frames, without replicating before an actor channel is closed on a connection.
FGlobalActorRep...
GlobalActorReplicationInfoMap
TArray<TObject...
GlobalGraphNodes
A list of nodes that can add actors to all connections.
TSharedPtr<FRe...
GraphGlobals
TObjectPtr<UNe...
NetDriver
TArray<TObject...
PendingConnections
ConnectionManagers that we have created but haven't officially been added to the net driver's ClientConnection list.
TArray<TObject...
PrepareForReplicationNodes
A list of nodes that want PrepareForReplication() to be called on them at the top of the replication frame.
FPrioritization...
PrioritizationConstants
FPrioritizedRep...
PrioritizedReplicationList
Temporary List we use while prioritizing actors
TSubclassOf<UN...
ReplicationConnectionManagerClass
The per-connection manager class to instantiate.
TClassMap< bool...
RPC_Multicast_OpenChannelForClass
TMap<FObjectKe...
RPCSendPolicyMap
Special case handling of specific RPCs. Currently supports immediate send/flush for multicasts