/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDisplayClusterConfigurationICVFX_CameraSettings
FDisplayCluster...
AllNodesColorGrading
All Nodes Color Grading
bool
bEnable
Render the inner frustum for this ICVFX camera.
FDisplayCluster...
Border
Border for the inner frustum.
float
BufferRatio
Adjust resolution scaling for the inner frustum.
FDisplayCluster...
CameraHideList
Content specified here will not appear in the inner frustum, but can appear in the nDisplay viewports.
FDisplayCluster...
CameraMotionBlur
Render motion blur more accurately by subtracting blur from camera motion and avoiding amplification of blur by the physical camera.
FDisplayCluster...
CameraOCIO
FDisplayCluster...
Chromakey
FDisplayCluster...
CustomFrustum
Render a larger or smaller inner frame
bool
EnableInnerFrustumColorGrading
Entire Cluster Color Grading
TSoftObjectPtr<...
ExternalCameraActor
Specify a Cine Camera Actor for this ICVFX camera to use instead of the default nDisplay camera.
FVector
FrustumOffset
Specify an offset on the inner frustum.
FRotator
FrustumRotation
Rotate the inner frustum.
FDisplayCluster...
HiddenICVFXViewports
A list of viewports that the inner frustum is not rendered to.
TArray<FDispla...
PerNodeColorGrading
Perform advanced color grading operations for the inner frustum on a per-node or group-of-nodes basis.
FDisplayCluster...
RenderSettings
Configure global render settings for this viewport
FDisplayCluster...
SoftEdge
Soften the edges of the inner frustum to help avoid hard lines in reflections seen by the live-action camera.