/Engine/Source/Runtime/Engine/Public/ActiveSound.h
Attenuation focus system data computed per update per active sound
struct FAttenuationFocusData
float
AbsoluteAzimuth
Absolute azimuth of the active sound relative to the listener. Used for 3d audio calculations.
float
Azimuth
Azimuth of the active sound relative to the listener. Used by sound focus.
bool
bFirstFocusUpdate
If this is the first update for focus.
float
DistanceScale
Cached calculation of the amount distance is scaled due to focus
float
FocusFactor
Value used to allow smooth interpolation in/out of focus
float
PriorityHighest
Cached highest priority of the parent active sound's wave instances.
float
PriorityScale
The amount priority is scaled due to focus
float
VolumeScale
The amount volume is scaled due to focus