/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
Checks if connections using the given ProtocolIndex are available for this device at the moment. If this function returns true, it means that OpenConnection should succeed and communication with a game running on the target should be possible.
True if the protocol is available and we can connect to the device, false otherwise.
virtual bool IsProtocolAvailable ( uint32 ProtocolIndex ) const