/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGSettings.h
Pre-configured settings info Will be passed to the settings to pre-configure the settings on creation. Example: Maths operations: Add, Mul, etc...
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGPreConfiguredSettingsInfo
FText
Label
Label for the exposed asset.
int32
PreconfiguredIndex
Indexused by the settings to know which preconfigured settings it needs to set.
FText
Tooltip