/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureModeSettings.h
Settings for the Fracture Editor Mode.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Editor) class UFractureModeSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
bool
bProximityUseAsConnectionGraph
Whether to automatically transform the proximity graph into a connection graph to be used for simulation
float
ConvexCanExceedFraction
Default fraction of geometry volume by which a cluster's convex hull volume can exceed the actual geometry volume before instead using the hulls of the children.
double
ConvexFractionAllowRemove
Default fraction of convex hulls for a transform that we can remove before using the hulls of the children
float
ConvexOverlapRemovalShrinkPercent
Default overlap removal shrink percent (in range 0-100) for convex hulls of new geometry collections.
EConvexOverlapR...
ConvexRemoveOverlaps
Default overlap removal setting for convex hulls of new geometry collections
float
ConvexSimplificationDistanceThreshold
Default simplification threshold for convex hulls of new geometry collections
EFractureModeNe...
NewAssetLocation
The default asset folder presented when using the "New" tool to create a Geometry Collection in Fracture Mode
UFractureModeSe...
OnModified
EConnectionCont...
ProximityConnectionContactAreaMethod
Method to use to determine the area of the contact for transforms that are connected in the connection graph used for simulation. Only used if "Use As Connection Graph" is enabled.
EProximityConta...
ProximityContactMethod
Method to use to determine the contact between two pieces, if the Contact Threshold is greater than 0, for the purpose of filtering out too-small contacts.
float
ProximityContactThreshold
If greater than zero, proximity will be additionally filtered by a 'contact' threshold, in cm, to exclude grazing / corner proximity.
float
ProximityDistanceThreshold
When Proximity Detection Method is Convex Hull, how close two hulls need to be to be considered as 'in proximity'
EProximityMetho...
ProximityMethod
Default method used to detect proximity of geometry in a new geometry collection