/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
class UWorldPartitionConvertCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
TSet<FString>
ActorsInGroupActors
TSet<FString>
ActorsReferencesToActors
TSet<FString>
ActorsWithChildActors
bool
bConversionSuffix
bool
bConvertActorsNotReferencedByLevelScript
bool
bDeleteSourceLevels
bool
bDisableStreaming
bool
bGenerateIni
bool
bOnlyMergeSubLevels
bool
bReportOnly
bool
bVerbose
FString
ConversionSuffix
FString
DataLayerAssetFolder
TObjectPtr<UDa...
DataLayerFactory
FString
DefaultHLODLayerAsset
FString
DefaultHLODLayerName
TSubclassOf<UW...
EditorHashClass
TArray<FString...
ExcludedLevels
Levels excluded from conversion.
FString
FoliageTypePath
TSet<FString>
GroupActors
FString
HLODLayerAssetsPath
TMap<FString, ...
HLODLayers
TArray<FHLODLa...
HLODLayersForActorClasses
uint32
LandscapeGridSize
FString
LevelConfigFilename
TSet<FString>
MapsWithLevelScriptsBPs
Conversion report.
TSet<FString>
MapsWithMapBuildData
TArray<UPackag...
PackagesToDelete
TArray<UPackag...
PackagesToSave
TMap<FString, ...
RemapSoftObjectPaths
TSubclassOf<UW...
RuntimeHashClass
FVector
WorldExtent
FVector
WorldOrigin