/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h
Get which channels of this animation should be used. This is a bitmask. See SetCustomUsedChannels for description of bitmask
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | TransformAnimationTrack") bool GetCustomUsedChannels ( int32 & AttributeValue ) const