/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/LegacyCameraShake.h
Defines oscillation of a single number.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FFOscillator
float
Amplitude
Amplitude of the sinusoidal oscillation.
float
Frequency
Frequency of the sinusoidal oscillation.
TEnumAsByte< en...
InitialOffset
Defines how to begin (either at zero, or at a randomized value.
EOscillatorWave...
Waveform
Type of waveform to use for oscillation.