/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h
These settings have no effect when the Physics Asset is used in a world simulation (ragdoll).
struct FSolverIterations
int32
CollisionIterations
The recommended number of collision sub-iterations. Increasing this can help with collision jitter.
int32
CollisionPushOutIterations
The recommended number of joint sub-push-out iterations.
int32
JointIterations
The recommended number of joint sub-iterations.
int32
JointPushOutIterations
The recommended number of joint sub-push-out iterations.
int32
SolverIterations
The recommended number of solver iterations.
int32
SolverPushOutIterations
The recommended number of solver push-out iterations.