/Engine/Source/Runtime/Engine/Public/MaterialShared.h
Get theUSparseVolumeTextureobject if one was used to initialize this stack.
void GetTextureValue ( const [FMaterialRenderContext](API\Runtime\Engine\FMaterialRenderContext) & Context, const [FUniformExpressionSet](API\Runtime\Engine\FUniformExpressionSet) & UniformExpressionSet, const [USparseVolumeTexture](API\Runtime\Engine\SparseVolumeTexture\USparseVolumeTexture) *& OutValue ) const