/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
Outputs an array filled with resulting actors. Note that it makes sense only if ItemType is a EnvQueryItemType_ActorBase-derived type. Returns false if there is no valid result.
bool GetQueryResultsAsActors ( [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ResultActors ) const