/Engine/Plugins/Experimental/PixelStreamingPlayer/Source/PixelStreamingPlayer/Public/PixelStreamingSignallingComponent.h
Attempt to connect to a specified signalling server.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PixelStreaming") void Connect ( const [FString](API\Runtime\Core\Containers\FString) & Url )