/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepActionAsset.h
Add an actor to the Dataprep's transient world and action's working set
The actor newly created
[AActor](API\Runtime\Engine\GameFramework\AActor) * OnCreateActor ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass, const TCHAR * ActorName )