/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Metadata/PCGMetadataTypesConstantStruct.h
Struct to be re-used when you need to show constants types for a metadata type It will store all our values, and will display nicely depending on the type chosen
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPCGMetadataTypesConstantStruct
bool
bAllowsTypeChange
bool
BoolValue
double
DoubleValue
float
FloatValue
All different types.
int32
Int32Value
int64
IntValue
FName
NameValue
FQuat
QuatValue
FRotator
RotatorValue
FSoftClassPath
SoftClassPathValue
FSoftObjectPath
SoftObjectPathValue
EPCGMetadataTyp...
StringMode
FString
StringValue
FTransform
TransformValue
EPCGMetadataTyp...
Type
FVector2D
Vector2Value
FVector4
Vector4Value
FVector
VectorValue