/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h
Determines the DPG to render the primitive in for the given view. May be called regardless of the result of HasViewDependentDPG.
The DPG the primitive should be rendered in for the given view.
ESceneDepthPriorityGroup GetDepthPriorityGroup ( const [FSceneView](API\Runtime\Engine\FSceneView) * View ) const