/Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h
static const [TArray](API\Runtime\Core\Containers\TArray)< [FStructVariableDescription](API\Editor\UnrealEd\UserDefinedStructure\FStructVariableDescription) > & GetVarDesc ( const [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * Struct )