/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
static bool DoWriteTasks ( const [TArray](API\Runtime\Core\Containers\TArray)< FShaderCommonCompileJobPtr > & QueuedJobs, [FArchive](API\Runtime\Core\Serialization\FArchive) & TransferFile, [IDistributedBuildController](API\Developer\DistributedBuildInterface\IDistributedBuildController) * BuildDistributionController, bool bUseRelativePaths, bool bCompressTaskFile )