/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonLazyImage.h
Set the brush from a lazy texture asset pointer - will load the texture as needed.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LazyImage) void SetBrushFromLazyTexture ( const [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) > & LazyTexture, bool bMatchSize )