/Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h
FBPCompileRequest ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBPToCompile, EBlueprintCompileOptions InCompileOptions, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * InClientResultsLog )