/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h
Checks to see if the specified category is hidden from the supplied class.
True if the category is hidden, false if not.
namespace FEditorCategoryUtils { bool FEditorCategoryUtils::IsCategoryHiddenFromClass ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Class, const [FText](API\Runtime\Core\Internationalization\FText) & Category ) }