/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathTransform.h
Makes a quaternion based transform from a euler based transform
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="To Transform", TemplateName="Cast", ExecuteContext="FRigVMExecuteContext", Keywords="Make,Construct")) struct FRigVMFunction_MathTransformFromEulerTransformV2 : public [FRigVMFunction_MathTransformBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathTransformBase)
FTransform
Result
FEulerTransform
Value