/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataInterfaceRigidMeshCollisionQuery.h
Render buffers that will be used in hlsl functions
struct FNDIRigidMeshCollisionBuffer : public [FRenderResource](API\Runtime\RenderCore\FRenderResource)
FReadBuffer
DFIndexBuffer
Distance field index buffer
FReadBuffer
ElementExtentBuffer
Element extent buffer
FReadBuffer
InverseTransformBuffer
Inverse transform buffer
uint32
MaxNumPrimitives
Max number of primitives
uint32
MaxNumTransforms
Max number of transforms (prev and next needed)
FReadBuffer
MeshScaleBuffer
Element extent buffer
FReadBuffer
PhysicsTypeBuffer
Physics type buffer
FReadBuffer
WorldTransformBuffer
World transform buffer