/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSpringComponent.h
Note: this component is still work in progress. Uses raycast springs for simple vehicle forces Used with objects that have physics to create a spring down the X direction ie. point X in the direction you want generate spring.
class UPhysicsSpringComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
bool
bIgnoreSelf
If true, the spring will ignore all components in its own actor
TEnumAsByte< en...
SpringChannel
Strength of thrust force applied to the base object.
float
SpringCompression
The current compression of the spring. A spring at rest will have SpringCompression 0.
float
SpringDamping
Specifies how quickly the spring can absorb energy of a body.
float
SpringLengthAtRest
Determines how long the spring will be along the X-axis at rest.
float
SpringRadius
Determines the radius of the spring.
float
SpringStiffness
Specifies how much strength the spring has.