/Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementData.h
This is not typically something you'd want to use outside of data access within an interface implementation.
The actors.
namespace ActorElementDataUtil { template<typename ElementHandleType> [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > ActorElementDataUtil::GetActorsFromHandlesChecked ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const ElementHandleType > InHandles ) }