/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Sets a Slate widget to be rendered. You can use this to draw native Slate widgets using a WidgetComponent, instead of drawing user widgets.
virtual void SetSlateWidget ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InSlateWidget )