/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h
Make aFComponentReferencefrom a component pointer.
static [FComponentReference](API\Runtime\Engine\Engine\FComponentReference) MakeComponentReference ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * ExpectedComponentOwner, const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component )