/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h
Sets the actor that this binding will try capturing
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Element") void SetActor ( [UDatasmithActorElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithActorElement) * Actor )