/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h
Save the current state of the environment as defined by the specified token producer, identified by a specific anim type ID This will use the currently evaluating track template, evaluation hook or track instance (and its 'When Finished' property) as the capture source
void SavePreAnimatedState ( [FMovieSceneAnimTypeID](API\Runtime\MovieScene\Evaluation\FMovieSceneAnimTypeID) InTokenType, const [IMovieScenePreAnimatedGlobalTokenProducer](API\Runtime\MovieScene\IMovieScenePreAnimatedGlobalToke-_1) & Producer )