/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h
Create Physics meshes (ConvexMeshes, TriMesh & TriMeshNegX) from cooked data async (useful for runtime cooking as it can go wide off the game thread) Release Physics meshes (ConvexMeshes, TriMesh & TriMeshNegX). Must be called before the BodySetup is destroyed NOTE: You cannot use the body setup until this operation is done. You must create the physics state (call CreatePhysicsState, or InitBody, etc..) , this does not automatically update the BodyInstance state for you
void CreatePhysicsMeshesAsync ( FOnAsyncPhysicsCookFinished OnAsyncPhysicsCookFinished )