/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h
Returns the name of the current state of this state machine
static [FName](API\Runtime\Core\UObject\FName) GetState ( const [FAnimUpdateContext](API\Runtime\Engine\Animation\FAnimUpdateContext) & UpdateContext, const [FAnimationStateMachineReference](API\Runtime\AnimGraphRuntime\FAnimationStateMachineReference) & Node )