/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericTexturePipeline.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, EditInlineNew) class UInterchangeGenericTexturePipeline : public [UInterchangePipelineBase](API\Runtime\InterchangeCore\UInterchangePipelineBase)
FString
AssetName
If not empty, and there is only one asset and one source data, we will name the asset with this string.
bool
bAllowNonPowerOfTwo
Should the textures that have a non-power of two resolution be imported
bool
bDetectNormalMapTexture
If enable, after a new import a test will be run to see if the texture is a normal map.
bool
bFlipNormalMapGreenChannel
If enabled, the texture's green channel will be inverted for normal maps.
bool
bImportTextures
If enabled, imports the texture assets found in the sources.
bool
bImportUDIMs
If enabled detect if a texture use a UDIM pattern and if so import it as UIDMs.
bool
bPreferCompressedSourceData
If true, tell the translator to provide a compressed source data payload when available.
TSet<FString>
FileExtensionsToImportAsLongLatCubemap
Specify the files type that should be imported as long/lat cubemap