/Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h
void LoadConfig ( const [FString](API\Runtime\Core\Containers\FString) & LayoutString, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [FString](API\Runtime\Core\Containers\FString) &, const [FName](API\Runtime\Core\UObject\FName))> LoadAdditionalLayoutInfoCallback )