/Engine/Plugins/Experimental/Enterprise/DatasmithInterchange/Source/DatasmithInterchange/Public/InterchangeDatasmithAreaLightNode.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Datasmith") bool GetCustomLightShape ( [EDatasmithAreaLightActorShape](API\Plugins\DatasmithContent\EDatasmithAreaLightActorShape) & AttributeValue ) const