/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FEditorScriptingMergeStaticMeshActorsOptions_Deprecated : public [FEditorScriptingJoinStaticMeshActorsOptions_Deprecated](API\Plugins\EditorScriptingUtilities\FEditorScripting-_1)
FString
BasePackageName
The package path you want to save to. ie: /Game/MyFolder.
bool
bSpawnMergedActor
Spawn the new merged actors.
FMeshMergingSet...
MeshMergingSettings