/Engine/Source/Runtime/Engine/Public/TextureResource.h
class FVirtualTexture2DResource : public [FTextureResource](API\Runtime\Engine\FTextureResource)
TEnumAsByte< ES...
AddressU
TEnumAsByte< ES...
AddressV
IAllocatedVirtu...
AllocatedVT
Local allocated VT objects used for editor views etc.
bool
bContinuousUpdate
Cached runtime virtual texture settings
bool
bSinglePhysicalSpace
TEnumAsByte< ES...
Filter
Cached sampler config
int32
FirstMipToUse
Mip offset
FName
PackageName
TheFNameof the texture package for stats
FVirtualTexture...
ProducerHandle
ETextureCreateF...
TexCreateFlags
Cached flags for texture creation.
FName
TextureName
TheFNameof the texture asset
FVirtualTexture...
VTData
Built data owned by texture asset