/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Source/ObjectMixer/Public/Views/List/Modes/ObjectMixerOutlinerMode.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FObjectMixerOutlinerModeConfig
bool
bAlwaysFrameSelection
True when the Scene Outliner updates when an actor is selected in the viewport
bool
bHideActorComponents
True when the Scene Outliner is not displaying Actor Components
bool
bHideEmptyFolders
True when the Scene Outliner is not displaying empty folders
bool
bHideLevelInstanceHierarchy
True when the Scene Outliner is not displaying LevelInstances
bool
bHideTemporaryActors
True when the Scene Outliner is hiding temporary/run-time Actors
bool
bHideUnloadedActors
True when the Scene Outliner is not displaying unloaded actors
bool
bShowOnlyActorsInCurrentContentBundle
True when the Scene Outliner is showing only Actors that exist in the current content bundle
bool
bShowOnlyActorsInCurrentDataLayers
True when the Scene Outliner is showing only Actors that exist in the current data layers
bool
bShowOnlyActorsInCurrentLevel
True when the Scene Outliner is showing only Actors that exist in the current level
bool
bShowOnlySelectedActors
True when the Scene Outliner is only displaying selected Actors