/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/CustomizableObjectEditorSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine) class UCustomizableObjectEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bCompileObjectsSynchronously
If true, AutomaticCompilation will happen synchronously.
bool
bCompileRootObjectsOnStartPIE
If true, Root Customizable Objects in memory will be compiled, if needed, before starting a PIE session.
bool
bDisableMutableCompileInEditor
If true, Mutable won't compile any COs in the Editor.
bool
bEnableAutomaticCompilation
If true, Mutable will automatically compile, if needed, COs being used by Actors.