/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h
Adds a delta to the transform of the component in world space. Ignores scale and sets it to (1,1,1).
void K2_AddWorldTransform ( const FTransform & DeltaTransform, bool bSweep, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & SweepHitResult, bool bTeleport )