/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayTagResponseTable.h
Registers for tag events for the given ability system component. Note this will happen to every spawned ASC, we may want to allow games to limit what classe this is called on, or potentially build into the table class restrictions for each response entry.
void RegisterResponseForEvents ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * ASC )