/Engine/Source/Runtime/Engine/Classes/Engine/World.h
Test the collision of a shape at the supplied location using object types, and determine the set of components that it overlaps
TRUE if any overlap is found
bool OverlapMultiByObjectType ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FOverlapResult](API\Runtime\Engine\Engine\FOverlapResult) > & OutOverlaps, const FVector & Pos, const FQuat & Rot, const [FCollisionObjectQueryParams](API\Runtime\Engine\FCollisionObjectQueryParams) & ObjectQueryParams, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const