/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdFragments.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassCrowdObstacleFragment : public [FMassFragment](API\Plugins\MassEntity\FMassFragment)
bool
bIsMoving
True of the current obstacle state is moving.
FMassLaneObstac...
LaneObstacleID
Obstacle ID reported to the obstruction annotation.
FVector
LastPosition
Position of the obstacle when it last moved.
float
TimeSinceStopped
Time since the obstacle has not moved based on speed tolerance.