/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
void DumpDebugShaderText ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, const [FString](API\Runtime\Core\Containers\FString) & InSource, const [FString](API\Runtime\Core\Containers\FString) & FileExtension )