/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Extract physics geometry and body setup from set of primitive components.
void RetrievePhysicsData ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & InComponents, [TArray](API\Runtime\Core\Containers\TArray)< [FKAggregateGeom](API\Runtime\Engine\PhysicsEngine\FKAggregateGeom) > & InOutPhysicsGeometry, [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) *& OutBodySetupSource ) const