/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h
static [TGeometryParticleHandleImp](API\Runtime\Chaos\Chaos\TGeometryParticleHandleImp)< T, d, bPersistent > * SerializationFactory ( [FChaosArchive](API\Runtime\Chaos\Chaos\FChaosArchive) & Ar, [TGeometryParticleHandleImp](API\Runtime\Chaos\Chaos\TGeometryParticleHandleImp)< T, d, bPersistent > * Handle )