/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/SpriteEditorOnlyTypes.h
A single piece of geometry (e.g., a polygon which may be convex or concave, a box, or a circle)
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct PAPER2FSpriteGeometryShape
bool
bNegativeWinding
For Polygon geometry, this tells us if the winding should be negative (CW) regardless of the order in Vertices.
FVector2D
BoxPosition
Center of the box or circle, acts as the pivot point for polygons (but may not be at the center of them)
FVector2D
BoxSize
Size of the box or major/minor dimensions of the circle Note: Only valid when GeometryType is Box or Circle
float
Rotation
Rotation of the shape (in degrees)
ESpriteShapeTyp...
ShapeType
The type of this piece of geometry.
TArray< FVector...
Vertices
Vertices for the polygon (valid for Box and Polygon, but empty for Circle)