/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieScenePropertyTrackExtensions.h
Set this track's property name and path
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Track", Meta=(ScriptMethod)) static void SetPropertyNameAndPath ( [UMovieScenePropertyTrack](API\Runtime\MovieSceneTracks\Tracks\UMovieScenePropertyTrack) * Track, const [FName](API\Runtime\Core\UObject\FName) & InPropertyName, const [FString](API\Runtime\Core\Containers\FString) & InPropertyPath )