/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Component conversion") bool ConvertSceneComponent ( const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Component, const [FString](API\Runtime\Core\Containers\FString) & PrimPath )