/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/TransferBoneWeights.h
Compute the bone weights for a given point using theETransferBoneWeightsMethod::ClosestPointOnSurfacealgorithm.
true if the algorithm succeeds, false if it failed to find the matching point or was canceled by the user.
virtual bool TransferWeightsToPoint ( [UE::AnimationCore::FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) & OutWeights, const FVector3d & InPoint, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), uint16 > * TargetBoneToIndex, const FVector3f & InNormal )