/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PropertySets/OnAcceptProperties.h
void ApplyMethod ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * ToolManager, const [AActor](API\Runtime\Engine\GameFramework\AActor) * MustKeepActor )