/Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringCore/Public/IDataSourceFilterInterface.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDataSourceFilterConfiguration
uint8:  1
bCanRunAsynchronously
Flag whether or not this filter does not rely on gamethread only data, and therefore can work on a differen thread
uint8:  1
bOnlyApplyDuringActorSpawn
Flag whether or not this filter should only applied once, whenever an actor is spawned
uint8
FilterApplyingTickInterval
Interval, in frames, between applying the filter.