/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseCreateFromSelectedTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UBaseCreateFromSelectedHandleSourceProperties : public [UOnAcceptHandleSourcesProperties](API\Plugins\ModelingComponents\PropertySets\UOnAcceptHandleSourcesProperties)
EditCondition
Base name of the newly generated object to which the output is written to.
EditConditionHides
NoResetToDefaul...
OutputExistingName
NoResetToDefaul...
OutputNewName
EBaseCreateFrom...
OutputWriteTo
Defines the object the tool output is written to.