/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h
Persist the session changes and prepare the files for source control submission.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Revision Control", Meta=(DevelopmentOnly, DisplayName="Persist Multi-User Session Changes", Keywords="Source Control")) static void PersistMultiUserSessionChanges()