/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input") static [UNiagaraClipboardFunctionInput](API\Plugins\NiagaraEditor\UNiagaraClipboardFunctionInput) * CreateVec3LocalValueInput ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOuter, [FName](API\Runtime\Core\UObject\FName) InInputName, bool bInHasEditCondition, bool bInEditConditionValue, FVector InVec3Value )