/Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/PixelStreamingInputComponent.h
This component may be attached to an actor to allow UI interactions to be handled as the delegate will be notified about the interaction and will be supplied with a generic descriptor string containing, for example, JSON data. Responses back to the source of the UI interactions may also be sent.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, ClassGroup=(PixelStreaming), Meta=(BlueprintSpawnableComponent)) class UPixelStreamingInput : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
FOnInput
OnInputEvent