/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h
This represents a vertex declaration that hasn't been combined with a specific shader to create a bound shader.
class FOpenGLVertexDeclaration : public [FRHIVertexDeclaration](API\Runtime\RHI\FRHIVertexDeclaration)
uint16[MaxVerte...
StreamStrides
FOpenGLVertexEl...
VertexElements
Elements of the vertex declaration.