/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorFilterLibrary.h
Filter the array based on the Object's class.
The filtered list.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Utilities | Filter", Meta=(DisplayName="Filter by Class", DeterminesOutputType="ObjectClass")) static [TArray](API\Runtime\Core\Containers\TArray)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ByClass ( const [TArray](API\Runtime\Core\Containers\TArray)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & TargetArray, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) > ObjectClass, [EEditorScriptingFilterType](API\Plugins\EditorScriptingUtilities\EEditorScriptingFilterType) FilterType )