/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h
Fetch a DynamicMesh3 representing the given ToolTarget. This may be a conversion of the output ofGetMeshDescription(). This function returns a copy, so the caller can take ownership of this Mesh.
a created DynamicMesh3, which may be empty if the Target doesn't have a mesh
namespace UE { namespace ToolTarget { [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) UE::ToolTarget::GetDynamicMeshCopy ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target, bool bWantMeshTangents ) } }