/Engine/Source/Runtime/GeometryCore/Public/MeshAdapterTransforms.h
Apply given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays
namespace MeshAdapterTransforms { template<class TriangleMeshType> void MeshAdapterTransforms::ApplyTransform ( TriangleMeshType & Mesh, const [FTransformSRT3d](API\Runtime\GeometryCore\FTransformSRT3d) & Transform ) }