/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterPreviewShareComponent.h
Sets the unique name, which should match between sender and receiver of viewport textures
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sharing") void SetUniqueName ( const [FString](API\Runtime\Core\Containers\FString) & NewUniqueName )