/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Gets all assets which can be synced to in content browser for current selection
void GetAssetsToSyncToContentBrowser ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, bool bAllowBrowseToAssetOverride )