/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h
Bakes out track data for the skeletons virtual bones into the raw data
void BakeOutVirtualBoneTracks ( [TArray](API\Runtime\Core\Containers\TArray)< [FRawAnimSequenceTrack](API\Runtime\Engine\Animation\FRawAnimSequenceTrack) > & NewRawTracks, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & NewAnimationTrackNames, [TArray](API\Runtime\Core\Containers\TArray)< [FTrackToSkeletonMap](API\Runtime\Engine\Animation\FTrackToSkeletonMap) > & NewTrackToSkeletonMapTable )