/Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeMutator.h
UAudioGameplayVolumeMutator- These components are used for more complex interactions with AudioGameplayVolumes. Currently, components inheriting this base can affect interior settings as well as active sounds or the audio listener(s) inside the volume. See also: FilterVolumeComponent, AttenuationVolumeComponent, SubmixSendComponent, SubmixOverrideVolumeComponent, and ReverbVolumeComponent
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, HideDropDown, Meta=(IsBlueprintBase=false)) class UAudioGameplayVolumeMutator : public [UAudioGameplayComponent](API\Plugins\AudioGameplay\UAudioGameplayComponent)
int32
Priority
The priority of this component. In the case of overlapping volumes or multiple affecting components, the highest priority is chosen.