/Engine/Plugins/Runtime/MassEntity/Source/MassEntity/Public/MassObserverManager.h
A type that encapsulates logic related to notifying interested parties of entity composition changes. Upon creation it reads information fromUMassObserverRegistryand instantiates processors interested in handling given fragment type addition or removal.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassObserverManager
FMassEntityMana...
EntityManager
The owning EntityManager.
friend
FMassEntityManager
FMassObserversM...
FragmentObservers
FMassFragmentBi...
ObservedFragments
FMassTagBitSet[...
ObservedTags
FMassObserversM...
TagObservers