/Engine/Source/Runtime/MeshConversion/Public/MeshDescriptionToDynamicMesh.h
ConvertFMeshDescriptionto FDynamicMesh3
class FMeshDescriptionToDynamicMesh
bool
bCalculateMaps
Should we calculate conversion index maps
bool
bDisableAttributes
Ignore all mesh attributes (e.g. UV/Normal layers, color layer, material groups)
bool
bEnableOutputGroups
Should we initialize triangle groups on output mesh
bool
bPrintDebugMessages
If true, will print some possibly-helpful debugging spew to output log
bool
bTransformVertexColorsLinearToSRGB
Should Vertex Colors of MeshDescription be transformed from Linear to SRGB
bool
bVIDsFromNonManifoldMeshDescriptionAttr
If the source MeshDescription is non-manifold, store mesh vertex id as a vertex attribute on the result mesh This data can be accessed using FNonManifoldMappingSupport ( see NonManifoldMappingSupport.h)
EPrimaryGroupMo...
GroupMode
Which mode to use to create groups on output mesh. Ignored if bEnableOutputGroups = false.
TArray<FTriang...
TriIDMap
Map from DynamicMesh triangle ID to MeshDescriptionFTriangleID
TArray<FVertex...
VertIDMap
Map from DynamicMesh vertex Id to MeshDecriptionFVertexID.