/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/KismetProceduralMeshLibrary.h
Generate vertex and index buffer for a simple box, given the supplied dimensions. Normals, UVs and tangents are also generated for each vertex.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|ProceduralMesh") static void GenerateBoxMesh ( FVector BoxRadius, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Vertices, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Triangles, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Normals, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & UVs, [TArray](API\Runtime\Core\Containers\TArray)< [FProcMeshTangent](API\Plugins\ProceduralMeshComponent\FProcMeshTangent) > & Tangents )