/Engine/Source/Editor/UnrealEd/Public/EditorComponents.h
Implements some basic functionality used by all editor viewports.
class FEditorCommonDrawHelper
float
AxesLineThickness
FColor
BaseBoxColor
uint32: 1
bDrawBaseInfo
uint32: 1
bDrawGrid
uint32: 1
bDrawKillZ
uint32: 1
bDrawPivot
uint32: 1
bDrawWorldBox
ESceneDepthPrio...
DepthPriorityGroup
FColor
GridColorAxis
Color of the grid on the main axes lines
FColor
GridColorMajor
Color of the grid on major axes lines (every Nth grid step line)
FColor
GridColorMinor
Color of grid lines at each grid interval
float
GridDepthBias
FGridWidget...
GridWidget
int32
NumCells
The number of cells to draw.
float
PerspectiveGridSize
FColor
PivotColor
float
PivotSize