/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Sets the Root Motion Lock Type for the given Animation Sequence
static void SetRootMotionLockType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [ERootMotionRootLock::Type](API\Runtime\Engine\Animation\ERootMotionRootLock__Type) > RootMotionLockType )