/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h
Find a named MorphTarget from the MorphSets array in the SkinnedMeshComponent. This searches the array in the same way as FindAnimSequence.USkinnedAssetinterface.
Pointer to found MorphTarget. Returns NULL if could not find target with that name.
virtual [UMorphTarget](API\Runtime\Engine\Animation\UMorphTarget) * FindMorphTarget ( [FName](API\Runtime\Core\UObject\FName) MorphTargetName ) const