/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/OnlineBeaconReservation.h
A single player reservation
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FPlayerReservation
bool
bAllowCrossplay
Does this player opt in to crossplay
float
ElapsedTime
Elapsed time since player made reservation and was last seen
FString
Platform
Platform this user is on
FUniqueNetIdRep...
UniqueId
Unique id for this reservation
FString
ValidationStr
Info needed to validate user credentials when joining a server