/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h
Returns true if the fixture patch contains the attribute.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX|Fixture Patch") bool ContainsAttribute ( [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName) FunctionAttribute ) const