/Engine/Source/Editor/VREditor/Public/UI/VREditorUISystem.h
Makes up a transform for a dockable UI when dragging it that includes the original offset from the laser's impact point
FTransform MakeDockableUITransform ( AVREditorDockableWindow * InitDraggingDockUI, [UVREditorInteractor](API\Editor\VREditor\UVREditorInteractor) * Interactor, const float DockSelectDistance )