/Engine/Source/Editor/ViewportInteraction/Public/VIGizmoHandle.h
Default setting the visibility and collision for all the handles in this group
void UpdateVisibilityAndCollision ( const EGizmoHandleTypes GizmoType, const ECoordSystem GizmoCoordinateSpace, const bool bAllHandlesVisible, const bool bAllowRotationAndScaleHandles, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * DraggingHandle )