/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/JoinMeshLoops.h
The fill strip currently is configured so that:
class FJoinMeshLoops
TArray<FIndex2...
JoinQuads
Quads along the join strip, in order of loops. Each quad is two triangle indices
TArray< int32 >
JoinTriangles
Triangles of the quads flattend out (convenient), ie size = 2*NumQuads
TArray< int32 >
LoopA
First loop
TArray< int32 >
LoopB
Second loop
FDynamicMesh3&...
Mesh
InputsThe mesh that we are modifying
TArray< int32 >
NewGroups
Groups created by the operation (currently 1)
TArray< int32 >
QuadGroups
Group for each quad, ie size = NumQuads (currently all have same value)
float
UVScaleFactor
Quads on the stitch loop are scaled by this amount