/Engine/Source/Runtime/Engine/Classes/Kismet/KismetMaterialLibrary.h
Creates a Dynamic Material Instance which you can modify during gameplay.
static [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * CreateDynamicMaterialInstance ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Parent, [FName](API\Runtime\Core\UObject\FName) OptionalName, EMIDCreationFlags CreationFlags )