/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Returns actor stored in the Effect Context used by this cue
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayCue") static [AActor](API\Runtime\Engine\GameFramework\AActor) * GetActorByIndex ( [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) Parameters, int32 Index )