/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeConditionBase.h
Base struct for all conditions.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Hidden)) struct FStateTreeConditionBase : public [FStateTreeNodeBase](API\Plugins\StateTreeModule\FStateTreeNodeBase)
int8
DeltaIndent
EStateTreeCondi...
EvaluationMode
EStateTreeCondi...
Operand