/Engine/Source/Runtime/Engine/Public/ActorPartition/ActorPartitionSubsystem.h
FActorPartitionGetParam
struct FActorPartitionGetParams
TSubclassOf<AP...
ActorClass
Class of Actor we are getting from the subsystem.
TFunctionRef< v...
ActorCreatedCallback
If set, a callback to use if an actor is created.
bool
bBoundsSearch
If true existing actors will be searched in the cell bounds only
bool
bCreate
Tells Subsystem if it needs to create Actor if it doesn't exist.
int32
GridSize
If greater than 0, use this instead of the Actor CDO Grid size
FGuid
GuidHint
Guid can be used to distinguish between actors of the same type.
ULevel*
LevelHint
Depending on the world LevelHint can be used to find/create the Actor.
FVector
LocationHint
Depending on the world LocationHint can be used to find/create the Actor.