/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODCalculator.h
Debug draw the current state of each agent as a color coded square  Context of the chunk execution  LODList is the fragment where calculation are stored  LocationList is the fragment transforms of the entities  World where the debug display should be drawn
template<typename TLODFragment, typename TTransformFragment> void DebugDisplayLOD ( [FMassExecutionContext](API\Plugins\MassEntity\FMassExecutionContext) & Context, TConstArrayView< TLODFragment > LODList, TConstArrayView< TTransformFragment > LocationList, [UWorld](API\Runtime\Engine\Engine\UWorld) * World )