/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_MoveToLocation.h
TODO: -Implement replicated time so that this can work as a simulated task for Join In Progress clients. Move to a location, ignoring clipping, over a given length of time. Ends when the TargetLocation is reached. This will RESET your character's current movement mode! If you wish to maintain PHYS_Flying or PHYS_Custom, you must reset it on completion.!
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAbilityTask_MoveToLocation : public [UAbilityTask](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask)
bool
bIsFinished
float
DurationOfMovement
TObjectPtr<UCu...
LerpCurve
TObjectPtr<UCu...
LerpCurveVector
FMoveToLocation...
OnTargetLocationReached
FVector
StartLocation
FVector
TargetLocation
float
TimeMoveStarted
float
TimeMoveWillEnd