/Engine/Source/Runtime/Engine/Classes/Engine/Scene.h
struct FCameraExposureSettings
uint32:  1
ApplyPhysicalCameraExposure
Enables physical camera exposure using ShutterSpeed/ISO/Aperture.
float
Bias
Logarithmic adjustment for the exposure.
TObjectPtr< cla...
BiasCurve
Exposure compensation based on the scene EV100.
float
CalibrationConstant
Calibration constant for 18% albedo.
float
HighPercent
The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color.
float
HistogramLogMax
Temporary exposed until we found good values 4: 16, 8: 256
float
HistogramLogMin
Temporary exposed until we found good values, -8: 1/256, -10: 1/1024
float
LowPercent
The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color.
float
MaxBrightness
A good value should be positive (2 is a good value).
TObjectPtr< cla...
MeterMask
Exposure metering mask.
TEnumAsByte< en...
Method
Luminance computation method
float
MinBrightness
A good value should be positive near 0.
float
SpeedDown
>0
float
SpeedUp
>0