/Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.h
Helper method to load actors that contribute to the Runtime Virtual Texture.
static void LoadRuntimeVirtualTextureActors ( [UWorldPartition](API\Runtime\Engine\WorldPartition\UWorldPartition) * WorldPartition, [FWorldPartitionHelpers::FForEachActorWithLoadingResult](API\Runtime\Engine\WorldPartition\FWorldPartitionHelpers\FForEachActorWit-_1) & Result )