/Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h
Imports a texture file from disk and creates Texture2D from it.
static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * ImportFileAsTexture2D ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FString](API\Runtime\Core\Containers\FString) & Filename )