/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/STransformGizmoNumericalUIOverlay.h
[SNumericEntryBox](API\Runtime\Slate\SNumericEntryBox)< double >::[FArguments](API\Plugins\ModelingEditorUI\STransformGizmoNumericalUIOverla-\FArguments) CreateComponentBaseArgs ( FVector3d & TargetVector, int ComponentIndex, [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > IsEnabled )