/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h
Move To task node. Moves the AI pawn toward the specified Actor or Location blackboard entry using the navigation system.
class UBTTask_MoveTo : public [UBTTask_BlackboardBase](API\Runtime\AIModule\BehaviorTree\Tasks\UBTTask_BlackboardBase)
float
AcceptableRadius
Fixed distance added to threshold between AI and goal location in destination reach test
uint32:  1
bAllowPartialPath
If set, use incomplete path when goal can't be reached
uint32:  1
bAllowStrafe
uint32:  1
bObserveBlackboardValue
If move goal in BB changes the move will be redirected to new location
uint32:  1
bProjectGoalLocation
If set, goal location will be projected on navigation data (navmesh) before using
uint32:  1
bReachTestIncludesAgentRadius
If set, radius of AI's capsule will be added to threshold between AI and goal location in destination reach test
uint32:  1
bReachTestIncludesGoalRadius
If set, radius of goal's capsule will be added to threshold between AI and goal location in destination reach test
uint32:  1
bRequireNavigableEndLocation
If set, the goal location will need to be navigable
uint32:  1
bStopOnOverlap
DEPRECATED, please use combination of bReachTestIncludes*Radius instead
uint32:  1
bStopOnOverlapNeedsUpdate
uint32:  1
bTrackMovingGoal
If set, path to goal actor will update itself when actor moves
uint32:  1
bUsePathfinding
If set, move will use pathfinding. Not exposed on purpose, please use BTTask_MoveDirectlyToward
TSubclassOf<UN...
FilterClass
"None" will result in default filter being used
float
ObservedBlackboardValueTolerance
If task is expected to react to changes to location represented by BB key this property can be used to tweak sensitivity of the mechanism.