/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Check blueprint variable metadata keys/values for validity and make adjustments if needed
static void FixupVariableDescription ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FBPVariableDescription](API\Runtime\Engine\Engine\FBPVariableDescription) & VarDesc )