/Engine/Plugins/Runtime/MassGameplay/Source/MassMovement/Public/Example/MassVelocityRandomizerTrait.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassRandomVelocityInitializer : public [UMassObserverProcessor](API\Plugins\MassEntity\UMassObserverProcessor)
bool
bSetZComponent
FMassEntityQuer...
EntityQuery
float
MaxSpeed
The default max is set to 0 to enforce explicit configuration via SetParameters call.
float
MinSpeed