/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPScoutingSubsystem.h
Get UI panel widget from the passed ID
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Production") [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * GetPanelWidget ( const [FName](API\Runtime\Core\UObject\FName) & PanelID ) const