/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h
Create a new mesh object based on the data in CreateMeshParams. This is a convenience function that will try to locate aUModelingObjectsCreationAPIinstance in the ToolManager's ContextObjectStore, and then callUModelingObjectsCreationAPI::CreateMeshObject()a results data structure, containing a result code and information about any new objects created
namespace UE { namespace Modeling { [FCreateMeshObjectResult](API\Plugins\ModelingComponents\FCreateMeshObjectResult) UE::Modeling::CreateMeshObject ( [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * ToolManager, [FCreateMeshObjectParams](API\Plugins\ModelingComponents\FCreateMeshObjectParams) && CreateMeshParams ) } }