/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h
Checks to see if any of the Jobs try to point to maps that wouldn't be valid on a remote render (ie: unsaved maps)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline") static bool IsMapValidForRemoteRender ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMoviePipelineExecutorJob](API\Plugins\MovieRenderPipelineCore\UMoviePipelineExecutorJob) * > & InJobs )