/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Recapture attributes from source and target for cloning
void RecaptureAttributeDataForClone ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * OriginalASC, [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * NewASC )