/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkInitStateInterface.h
Tries to follow a chain of connected init states, will progress states in order and returns the final state reached
virtual [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) ContinueInitStateChain ( const [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) > & InitStateChain )