/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h
Frequently accessed runtime physical values.
struct FBuoyancyPhysicsState
FVector
AngularVelocityRad
bool
bIsInWaterBody
TArray< TPair< ...
Events
FVector
ForwardDir
float
ForwardSpeed
float
ForwardSpeedKmh
float
LinearSpeed
float
LinearSpeedKmh
FVector
LinearVelocity
int32
NumPontoonsInWater
FVector
RightDir
float
RightSpeed
int32
RiverPontoonIndex
FVector
UpDir