/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h
Draws a material-textured quad on the HUD.
void DrawMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, FVector2D RotPivot )