/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/IRestorationListener.h
FApplySnapshotToActorParams ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [FPropertySelectionMap](API\Plugins\LevelSnapshots\Filtering\FPropertySelectionMap) & SelectedProperties, bool bWasRecreated )