/Engine/Plugins/Importers/USDImporter/Source/USDStageEditor/Public/USDStageEditorBlueprintLibrary.h
Sets which actor is currently attached to the USD Stage Editor. Provide None/nullptr to clear the attached stage actor.
True in case the new actor was attached to the USD Stage Editor.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD|Stage Actor") static bool SetAttachedStageActor ( [AUsdStageActor](API\Plugins\USDStage\AUsdStageActor) * NewActor )