/Engine/Plugins/Experimental/ScriptableToolsEditorMode/Source/ScriptableToolsEditorMode/Public/ScriptableToolsEditorMode.h
Allows an editor mode to override the bounding box used to focus the viewport on a selection
bool true if the mode overrides the box and populated InOutBox, false if it did not populate InOutBox
virtual bool ComputeBoundingBoxForViewportFocus ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * PrimitiveComponent, FBox & InOutBox ) const