/Engine/Source/Runtime/RenderCore/Public/CopyTextureShaders.h
template<ECopyTextureResourceType SrcType, ECopyTextureResourceType DstType> static TShaderRef< [FCopyTextureCS](API\Runtime\RenderCore\FCopyTextureCS) > SelectShader ( [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * GlobalShaderMap, ECopyTextureValueType ValueType, [CopyTextureCS::DispatchContext](API\Runtime\RenderCore\DispatchContext) & OutContext )