/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
NOTE: This property has platform specific implementations and may behave differently per platform. See the docs for more details on each platform.
class UInputDeviceTriggerFeedbackProperty : public [UInputDeviceTriggerEffect](API\Runtime\Engine\GameFramework\UInputDeviceTriggerEffect)
TMap<FName,FD...
DeviceOverrideData
A map of device specific color data.
FDeviceTriggerF...
TriggerData
What position on the trigger that the feedback should be applied to over time (1-9)