/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LookAt.h
Simple controller that make a bone to look at the point or another bone
struct FAnimNode_LookAt : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
FBoneReference
BoneToModify
Name of bone to control. This is the main bone chain to modify from.
bool
bUseLookUpAxis
Whether or not to use Look up axis
float
InterpolationTime
float
InterpolationTriggerThreashold
TEnumAsByte<EI...
InterpolationType
FAxis
LookAt_Axis
float
LookAtClamp
Look at Clamp value in degrees - if your look at axis is Z, only X, Y degree of clamp will be used
FVector
LookAtLocation
Target Offset.
FBoneSocketTarg...
LookAtTarget
Target socket to look at.
FAxis
LookUp_Axis