/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Called when attribute magnitudes change, to forward information to dependent gameplay effects
void OnMagnitudeDependencyChange ( [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) Handle, const [FAggregator](API\Plugins\GameplayAbilities\FAggregator) * ChangedAggregator )