/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h
Flag player for reapplication of all mapping contexts at the end of this frame. This is called automatically when adding or removing mappings contexts.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Input", Meta=(AutoCreateRefTerm="Options")) virtual void RequestRebuildControlMappings ( const [FModifyContextOptions](API\Plugins\EnhancedInput\FModifyContextOptions) & Options, [EInputMappingRebuildType](API\Plugins\EnhancedInput\EInputMappingRebuildType) RebuildType )