/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineFCPXMLExporterSetting.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UMoviePipelineFCPXMLExporter : public [UMoviePipelineOutputBase](API\Plugins\MovieRenderPipelineCore\UMoviePipelineOutputBase)
bool
bHasFinishedExporting
bool
bOverwriteFile
FCPXMLExportDat...
DataSource
Whether to build the FCPXML from sequence data directly (for reimporting) or from actual frame output data (for post processing)
FString
FileNameFormatOverride
File name format string override.
FString
FilePath
The file to write to