/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h
Apply ProcessFunc to each vertex in world space. Return false from ProcessFunc to terminate iteration. Returns true if iteration completed.
bool ProcessVerticesInWorld ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const FVector3d &)> ProcessFunc, const [FTransformSequence3d](API\Runtime\GeometryCore\FTransformSequence3d) & LocalToWorldTransform )