/Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorFunctionLibrary.h
Loads the given asset in the Console Variables Editor and sets all its variable values.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Console Variables Editor") static void LoadPresetIntoConsoleVariablesEditor ( const [UConsoleVariablesAsset](API\Plugins\ConsoleVariablesEditorRuntime\UConsoleVariablesAsset) * InAsset )