/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/Classes/GooglePADFunctionLibrary.h
Get asset path from from location
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Get Assets Path"), Category="GooglePAD") static [FString](API\Runtime\Core\Containers\FString) GetAssetsPath ( const int32 Location )