/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h
Accessor to the delegate property that this spawner wraps (the delegate that this will assign spawned nodes with).
The delegate property that this was initialized with.
[FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) const * GetDelegateProperty() const