/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOColorTransform.h
Helper function taking raw 3D LUT data coming from the library and initializing aUVolumeTexturewith it.
[TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UTexture](API\Runtime\Engine\Engine\UTexture) > CreateTexture3DLUT ( const [FString](API\Runtime\Core\Containers\FString) & InProcessorIdentifier, const [FName](API\Runtime\Core\UObject\FName) & InName, uint32 InLutLength, TextureFilter InFilter, const float * InSourceData )