/Engine/Plugins/Runtime/GeoReferencing/Source/GeoReferencing/Public/GeoReferencingSystem.h
Get the East North Up vectors at a specific location
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeoReferencing|ENU") void GetENUVectorsAtEngineLocation ( const FVector & EngineCoordinates, FVector & East, FVector & North, FVector & Up )