/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Set ControlRig Control's Vector2D value at specific time
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static void SetLocalControlRigVector2D ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence, [UControlRig](API\Plugins\ControlRig\UControlRig) * ControlRig, [FName](API\Runtime\Core\UObject\FName) ControlName, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Frame, FVector2D Value, [ESequenceTimeUnit](API\Plugins\SequencerScripting\ESequenceTimeUnit) TimeUnit, bool bSetKey )