/Engine/Source/Runtime/Engine/Classes/Particles/Kill/ParticleModuleKillHeight.h
class UParticleModuleKillHeight : public [UParticleModuleKillBase](API\Runtime\Engine\Particles\Kill\UParticleModuleKillBase)
uint32: 1
bAbsolute
If true, the height should be treated as a world-space position.
uint32: 1
bApplyPSysScale
If true, take the particle systems scale into account
uint32: 1
bFloor
If true, the plane should be considered a floor - ie kill anything BELOW it.
FRawDistributio...
Height
The height at which to kill the particle.