/Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Public/MassSignalSubsystem.h
A subsystem for handling Signals in Mass
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassSignalSubsystem : public [UTickableWorldSubsystem](API\Runtime\Engine\Subsystems\UTickableWorldSubsystem)
TObjectPtr<UWo...
CachedWorld
TArray<FDelaye...
DelayedSignals
TMap<FName,UE...
NamedSignals