/Engine/Source/Editor/UnrealEd/Public/Subsystems/ImportSubsystem.h
Broadcast AssetPostImport, do not broadcast with OnAssetPostImport directly.
void BroadcastAssetPostImport ( [UFactory](API\Editor\UnrealEd\Factories\UFactory) * InFactory, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InCreatedObject )