/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h
struct FLevelEditorPlayNetworkEmulationSettings
bool
bIsNetworkEmulationEnabled
When true will apply the emulation settings when launching the game.
FString
CurrentProfile
The profile name of the settings currently applied.
NetworkEmulatio...
EmulationTarget
FNetworkEmulati...
InPackets
Settings that add latency and packet loss to all incoming packets.
FNetworkEmulati...
OutPackets
Settings that add latency and packet loss to all outgoing packets.