/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Get the correspondingUFunctionpointer to the name given on the blueprint. Searches the given blueprints implemented interfaces first, and then looks in the parent.
CorrespondingUFunctionpointer to the name given; Nullptr if not part of any interfaces
static [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetInterfaceFunction ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) FuncName )