/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h
Take radius damage.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|Destructible") virtual void ApplyRadiusDamage ( float BaseDamage, const FVector & HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage )