/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h
Property name getters. When accessing the this way, use with care. The patch will need to update its cache after using property setters, use Pre/PostEditChanged events to achieve that.
static [FName](API\Runtime\Core\UObject\FName) GetUniverseIDPropertyNameChecked()