/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h
Can be used instead ofGetParent()->GetRHI()to access the underlying texture for a UAV resource in a Pass, without triggering validation errors. The RDG validation logic only flags the UAV as accessible, not the parent texture.
[FRHITexture](API\Runtime\RHI\FRHITexture) * GetParentRHI() const