/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryState.h
Gets the asset data for the specified asset class
An array of AssetData*, empty if nothing found
const [TArray](API\Runtime\Core\Containers\TArray)< const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) * > & GetAssetsByClassName ( const [FName](API\Runtime\Core\UObject\FName) ClassName ) const