/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Conditions/StateTreeGameplayTagConditions.h
Condition can be used with multiple configurations: Does TagContainer {"A.1"} has Tag "A" ? exact match 'false' will SUCCEED exact match 'true' will FAIL
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(DisplayName="Has Tag", Category="Gameplay Tags") struct FGameplayTagMatchCondition : public [FStateTreeConditionCommonBase](API\Plugins\StateTreeModule\FStateTreeConditionCommonBase)
bool
bExactMatch
If true, the tag has to be exactly present, if false then TagContainer will include it's parent tags while matching
bool
bInvert