/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Import bones from skeletons that NodeArray bind to.
bool ImportBones ( [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & NodeArray, [FSkeletalMeshImportData](API\Runtime\Engine\Rendering\FSkeletalMeshImportData) & ImportData, [UFbxSkeletalMeshImportData](API\Editor\UnrealEd\Factories\UFbxSkeletalMeshImportData) * TemplateData, [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & OutSortedLinks, bool & bOutDiffPose, bool bDisableMissingBindPoseWarning, bool & bUseTime0AsRefPose, FbxNode * SkeletalMeshNode, bool bIsReimport )