/Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeComponent.h
Sends event to the running StateTree.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Gameplay|StateTree") void SendStateTreeEvent ( const [FStateTreeEvent](API\Plugins\StateTreeModule\FStateTreeEvent) & Event )