/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h
Updates significance budget if this component has been registered with a AnimationBudgetAllocator
void SetComponentSignificance ( float Significance, bool bNeverSkip, bool bTickEvenIfNotRendered, bool bAllowReducedWork, bool bForceInterpolate )