/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h
UCharacterMovementComponent::SetNetworkMoveDataContainer()
struct FCharacterNetworkMoveDataContainer
bool
bDisableCombinedScopedMove
True if we want to disable a scoped move around both dual moves (optional from bEnableServerDualMoveScopedMovementUpdates), typically set if bForceNoCombine was true which can indicate an important change in moves.
bool
bHasOldMove
Optional "old move" data, for redundant important old moves not yet ack'd.
bool
bHasPendingMove
Optional pending data used in "dual moves".
bool
bIsDualHybridRootMotionMove
FCharacterNetwo...
NewMoveData
FCharacterNetwo...
OldMoveData
FCharacterNetwo...
PendingMoveData