/Engine/Source/Runtime/Engine/Classes/Particles/EmitterCameraLensEffectBase.h
class AEmitterCameraLensEffectBase : public [AEmitter](API\Runtime\Engine\Particles\AEmitter), public [ICameraLensEffectInterface](API\Runtime\Engine\Camera\ICameraLensEffectInterface)
uint8: 1
bAllowMultipleInstances
True if multiple instances of this emitter can exist simultaneously, false otherwise.
TObjectPtr< cla...
BaseCamera
Camera this emitter is attached to, will be notified when emitter is destroyed
float
BaseFOV
This is the assumed FOV for which the effect was authored.
uint8: 1
bResetWhenRetriggered
If bAllowMultipleInstances is true and this effect is retriggered, the particle system will be reset if this is true
TArray<TSubcla...
EmittersToTreatAsSame
If an emitter class in this array is currently playing, do not play this effect.
TObjectPtr< cla...
PS_CameraEffect
Particle System to use
FTransform
RelativeTransform
Effect-to-camera transform to allow arbitrary placement of the particle system .