/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h
void SequenceAdvanceImmediate ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Sequence, bool bLooping, float PlayRate, float DeltaSeconds, float & CurrentTime, [FMarkerTickRecord](API\Runtime\Engine\Animation\FMarkerTickRecord) & MarkerTickRecord )