/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h
Call PokeTriangle at the centroid of the triangle
virtual [EMeshResult](API\Runtime\GeometryCore\UE__Geometry__EMeshResult) PokeTriangle ( int TriangleID, [FPokeTriangleInfo](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3\FPokeTriangleInfo) & PokeInfo )