/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Capture source or target attributes from the specified component. Should be called by the container's owner.
void CaptureAttributes ( class [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * InAbilitySystemComponent, [EGameplayEffectAttributeCaptureSource](API\Plugins\GameplayAbilities\EGameplayEffectAttributeCaptureS-) InCaptureSource )