/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void OnApplyGameplayEffectCallback ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * Target, const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & SpecApplied, [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) ActiveHandle )