/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
Structure for passing pre and post edit change events
struct FPropertyChangedEvent
EPropertyChange...
ChangeType
The kind of change event that occurred.
FProperty*
MemberProperty
The member property of the object that PostEditChange is being called on.
int32
ObjectIteratorIndex
Used by the param system to say which object is receiving the event in the case of multi-select.
FProperty*
Property
The actual property that changed