/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshNormalsFunctions.h
Attempt to repair inconsistent normals in TargetMesh. Currently this is done in two passes. In the first pass, triangles with reversed orientation from their neighours are incrementally flipped until each connected component has a consistent orientation, if this is possible (note that this is not always globally possible, eg for a mobius-strip topology there is no consistent orientation). In the second pass, the "global" orientation is detected by casting rays from outside the mesh. This may produce incorrect results for meshes that are not closed.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AutoRepairNormals ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )