/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Components/OctreeDynamicMeshComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DynamicMesh") void SetDynamicMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * NewMesh )