/Engine/Source/Runtime/Core/Public/Misc/NetworkVersion.h
Generates a version number, that by default, is based on a checksum of the engine version + project name + project version string Game/project code can completely override what this value returns through the GetLocalNetworkVersionOverride delegate If called with AllowOverrideDelegate=false, we will not call the game project override. (This allows projects to call base implementation in their project implementation)
static uint32 GetLocalNetworkVersion ( bool AllowOverrideDelegate )