/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataModel.h
All animated (bone) attributes stored for the specified bone name
void GetAttributesForBone ( const [FName](API\Runtime\Core\UObject\FName) & BoneName, [TArray](API\Runtime\Core\Containers\TArray)< const [FAnimatedBoneAttribute](API\Runtime\Engine\Animation\AnimData\FAnimatedBoneAttribute) * > & OutBoneAttributes ) const