/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraLensEffectBase.h
Niagara equivalent ofAEmitterCameraLensEffectBase. This class is supported byAPlayerCameraManager(viaICameraLensEffectInterface) as a camera lens effect.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, HideCategories=(NiagaraActorActivation, "Components|Activation", Input, Collision, "Game|Damage"), MinimalAPI) class ANiagaraLensEffectBase : public [ANiagaraActor](API\Plugins\Niagara\ANiagaraActor), public [ICameraLensEffectInterface](API\Runtime\Engine\Camera\ICameraLensEffectInterface)
uint8: 1
bAllowMultipleInstances
Are multiple instances of the effect allowed? When disabled, a single instance of the effect may be retriggered!
float
BaseAuthoredFOV
FOVs that differ from this may cause adjustments in positioning.
uint8: 1
bResetWhenRetriggered
When an instance of this effect is retriggered (because more than one instance is not allowed) should the particle system be explicitly reset? Activate(bReset = true);
FTransform
DesiredRelativeTransform
Relative offset from the camera (where X is out from the camera) Might be changed slightly when the FOV is different than expected.
TArray<TSubcla...
EmittersToTreatAsSame
If an effect class in this array is currently playing, do not play this effect.
TObjectPtr<APl...
OwningCameraManager