/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataModel.h
void IterateBoneKeys ( const [FName](API\Runtime\Core\UObject\FName) & BoneName, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< bool(const FVector3f &Pos, const FQuat4f &, const FVector3f, const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) &)> IterationFunction ) const