/Engine/Source/Runtime/Engine/Classes/Engine/Brush.h
class ABrush : public [AActor](API\Runtime\Engine\GameFramework\AActor)
uint32: 1
bColored
uint32: 1
bDisplayShadedVolume
If true, display the brush with a shaded volume
uint32: 1
bInManipulation
Flag set when we are in a manipulation (scaling, translation, brush builder param change etc.)
uint32: 1
bNotForClientOrServer
If true, this brush is a builder or otherwise does not need to be loaded into the game
uint32: 1
bPlaceableFromClassBrowser
If true, this brush class can be placed using the class browser like other simple class types
TObjectPtr< cla...
Brush
TObjectPtr< cla...
BrushBuilder
FColor
BrushColor
Information.
TEnumAsByte< en...
BrushType
Type of brush
uint32: 1
bSolidWhenSelected
int32
PolyFlags
TArray< struct ...
SavedSelections
Stores selection information from geometry mode.
float
ShadedVolumeOpacityValue
Value used to set the opacity for the shaded volume, between 0-1