/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigProcessor.h
Get the bone associated with a goal
const [FGoalBone](API\Plugins\IKRig\Rig\FGoalBone) * GetGoalBone ( const [FName](API\Runtime\Core\UObject\FName) & GoalName ) const