/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h
Duplicate an asset from the Content Browser. Will try to checkout the file. The Asset will be loaded before being duplicated.
The duplicated object if the operation succeeds.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset") static [UObject](API\Runtime\CoreUObject\UObject\UObject) * DuplicateAsset ( const [FString](API\Runtime\Core\Containers\FString) & SourceAssetPath, const [FString](API\Runtime\Core\Containers\FString) & DestinationAssetPath )