/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyHeightmapSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FWaterBodyHeightmapSettings
bool
bInvertShape
EWaterBrushBlen...
BlendMode
FWaterBrushEffe...
Effects
FWaterFalloffSe...
FalloffSettings