/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyTypes.h
struct FBuoyancyManagerAsyncInput : public [Chaos::FSimCallbackInput](API\Runtime\Chaos\Chaos\FSimCallbackInput)
TArray<TUnique...
Inputs
int32
Timestamp
TMap<UWaterBod...
WaterBodyComponentToSolverData
TWeakObjectPtr<...
World