/Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModel/Public/NeuralMorphTypes.h
A group of bones, which can generate morph targets together. This is useful when there are specific correlations between different bones, that all effect the same region on the body.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNeuralMorphBoneGroup
TArray<FBoneRe...
BoneNames
The list of bones that should form a group together.
FName
GroupName
The name of the group, also shown in the UI.