/Engine/Source/Runtime/Core/Public/Misc/ScopeTryLock.h
` { // Try to acquire a lock on CriticalSection for the current scope.FScopeTryLockScopeTryLock(CriticalSection); // Check that the lock was acquired. if (ScopeTryLock.IsLocked()) { // If the lock was acquired, we can safely access resources protected // by the lock. } // When ScopeTryLock goes out of scope, the critical section will be // released if it was ever acquired. } _
class FScopeTryLock