/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigSkeleton.h
void GetChainsInList ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & SelectedBones, [TArray](API\Runtime\Core\Containers\TArray)< [FBoneChain](API\Plugins\IKRig\Rig\FBoneChain) > & OutChains ) const