/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Clears any existing override of the Sound Class Adjuster in the given Sound Mix
static void ClearSoundMixClassOverride ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, class [USoundMix](API\Runtime\Engine\Sound\USoundMix) * InSoundMixModifier, class [USoundClass](API\Runtime\Engine\Sound\USoundClass) * InSoundClass, float FadeOutTime )