/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonButtonBase.h
Callback fired when enhanced input action changes
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="Common Button") void OnTriggeringEnhancedInputActionChanged ( const [UInputAction](API\Plugins\EnhancedInput\UInputAction) * InInputAction )