/Engine/Source/Runtime/Engine/Public/DebugViewModeInterface.h
void AddShaderTypes ( [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, const [FVertexFactoryType](API\Runtime\RenderCore\FVertexFactoryType) * InVertexFactoryType, [FMaterialShaderTypes](API\Runtime\Engine\FMaterialShaderTypes) & OutShaderTypes ) const