/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h
Used to filter out at the acceleration structure layer using Simdata Returns true when there is no way a later PreFilter will succeed. Avoid virtuals etc..
namespace Chaos { bool Chaos::PrePreSimFilterImp ( const [FCollisionFilterData](API\Runtime\Chaos\Chaos\FCollisionFilterData) & SimFilterData, const [FCollisionFilterData](API\Runtime\Chaos\Chaos\FCollisionFilterData) & OtherSimFilterData ) }