/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
void Construct ( const [FArguments](API\Editor\Kismet\SMyBlueprint\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > InBlueprintEditor, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint )