/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapePatchComponent.h
Used to store some extra data during RerunConstructionScripts, namely the component's position in the patch manager.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FLandscapePatchComponentInstanceData : public [FSceneComponentInstanceData](API\Runtime\Engine\Components\FSceneComponentInstanceData)
bool
bGaveMissingLandscapeWarning
bool
bGaveMissingPatchManagerWarning
Used so that we don't spam warning messages while rerunning construction scripts on a patch that triggers one of the warnings.
bool
bGaveNotInPatchManagerWarning
int32
IndexInManager