/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Move the actor instantly to the specified location.
Whether the location was successfully set if not swept, or whether movement occurred if swept.
bool SetActorLocation ( const FVector & NewLocation, bool bSweep, [FHitResult](API\Runtime\Engine\Engine\FHitResult) * OutSweepHitResult, ETeleportType Teleport )