/Engine/Source/Runtime/Engine/Public/ShadowMap.h
class FShadowMap2D : public [FShadowMap](API\Runtime\Engine\FShadowMap)
bool[4]
bChannelValid
Tracks which of the 4 channels has valid texture data.
FVector2D
CoordinateBias
The bias which is applied to the shadow-map coordinates before sampling the shadow-map textures.
FVector2D
CoordinateScale
The scale which is applied to the shadow-map coordinates before sampling the shadow-map textures.
FVector4f
InvUniformPenumbraSize
Stores the inverse of the penumbra size, normalized.
TObjectPtr<USh...
Texture
The texture which contains the shadow-map data.