/Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h
Retrieve all objects currently bound to the specified binding identifier
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetBoundObjects ( [FMovieSceneObjectBindingID](API\Runtime\MovieScene\FMovieSceneObjectBindingID) ObjectBinding )