/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
Delete the given components.
true unless the delete operation was aborted.
virtual bool DeleteComponents ( const [TArray](API\Runtime\Core\Containers\TArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > & InComponentsToDelete, [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * InSelectionSet, const bool bVerifyDeletionCanHappen )