/Engine/Source/Runtime/Experimental/Chaos/Private/kDOP.h
Creates the root node and recursively splits the triangles into smaller volumes
void Build ( [TArray](API\Runtime\Core\Containers\TArray)< [FkDOPBuildCollisionTriangle](API\Runtime\Engine\FkDOPBuildCollisionTriangle)< KDOP_IDX_TYPE > > & BuildTriangles )