/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h
Attempt to reimport multiple objects from its source by giving registered reimport handlers a chance to try to reimport the object
true if the objects all imported successfully, for more granular success reporting useFReimportManager::Reimport
virtual bool ReimportMultiple ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > Objects, bool bAskForNewFileIfMissing, bool bShowNotification, [FString](API\Runtime\Core\Containers\FString) PreferredReimportFile, [FReimportHandler](API\Editor\UnrealEd\FReimportHandler) * SpecifiedReimportHandler, int32 SourceFileIndex, bool bForceNewFile, bool bAutomated )