/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Send client localized message id
void ClientReceiveLocalizedMessage ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [ULocalMessage](API\Runtime\Engine\GameFramework\ULocalMessage) > Message, int32 Switch, class [APlayerState](API\Runtime\Engine\GameFramework\APlayerState) * RelatedPlayerState_1, class [APlayerState](API\Runtime\Engine\GameFramework\APlayerState) * RelatedPlayerState_2, class [UObject](API\Runtime\CoreUObject\UObject\UObject) * OptionalObject )