/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
virtual float InternalTakePointDamage ( float Damage, struct [FPointDamageEvent](API\Runtime\Engine\Engine\FPointDamageEvent) const & PointDamageEvent, class [AController](API\Runtime\Engine\GameFramework\AController) * EventInstigator, [AActor](API\Runtime\Engine\GameFramework\AActor) * DamageCauser )