/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Game/DMXComponent.h
Sets whether the component receives dmx from the patch. Note, this is saved with the component when called in editor.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") void SetReceiveDMXFromPatch ( bool bReceive )