/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h
Set the current level used by the world editor. If more than one level shares the same name, the first one encounter of that level name will be used.
True if the operation succeeds.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Level Utility", Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Level Editor Subsystem")) static bool SetCurrentLevelByName ( [FName](API\Runtime\Core\UObject\FName) LevelName )