/Engine/Source/Runtime/Engine/Classes/Particles/ParticleEmitter.h
GetLODLevel Returns the given LODLevel. Intended for game-time usage. Assumes that the given LODLevel will be in the [0..# LOD levels] range.
NULL if the requested LODLevel is not valid. The pointer to the requestedUParticleLODLevelif valid.
[UParticleLODLevel](API\Runtime\Engine\Particles\UParticleLODLevel) * GetLODLevel ( int32 LODLevel )