/Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h
struct FShaderCompilerResourceTable
uint32
MaxBoundResourceTable
The max index of a uniform buffer from which resources are bound.
uint32
ResourceTableBits
Bits indicating which resource tables contain resources bound to this shader.
TArray< uint32 ...
ResourceTableLayoutHashes
Hash of the layouts of resource tables at compile time, used for runtime validation.
TArray< uint32 ...
SamplerMap
Mapping of bound sampler states to their location in resource tables.
TArray< uint32 ...
ShaderResourceViewMap
Mapping of bound SRVs to their location in resource tables.
TArray< uint32 ...
TextureMap
Mapping of bound Textures to their location in resource tables.
TArray< uint32 ...
UnorderedAccessViewMap
Mapping of bound UAVs to their location in resource tables.