/Engine/Source/Developer/MeshUtilitiesEngine/Public/MeshUtilitiesEngine.h
Calculate the verts associated weighted to each bone of the skeleton. The vertices returned are in the local space of the bone.
static void CalcBoneVertInfos ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FBoneVertInfo](API\Runtime\MeshUtilitiesCommon\FBoneVertInfo) > & Infos, bool bOnlyDominant )