/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h
HandleImpact()
virtual [EHandleBlockingHitResult](API\Runtime\Engine\GameFramework\UProjectileMovementComponent\EHandleBlockingH-) HandleBlockingHit ( const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit, float TimeTick, const FVector & MoveDelta, float & SubTickTimeRemaining )