/Engine/Plugins/Online/OnlineFramework/Source/Hotfix/Public/UpdateManager.h
Checks the system and/or backend for the possibility of a patch and hotfix Will not apply a hotfix if a pending patch is available Notifies the game of the result of the check
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine) class UUpdateManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
int32
AppSuspendedUpdateCheckTimeSeconds
If application is suspended longer than this, trigger an update check when resuming
bool
bCheckHotfixAvailabilityOnly
Is this run only checking and not applying
bool
bInitialUpdateFinished
Has the first update completed
bool
bPlatformEnvironmentDetected
True if we've already detected the backend environment
EUpdateState
CurrentUpdateState
Current state of the update
FDateTime
DeactivatedTime
Time when application was deactivated
float
HotfixAvailabilityCheckCompleteDelay
Amount of time to wait between the internal hotfix availability check completing and advancing to the next stage
float
HotfixCheckCompleteDelay
Amount of time to wait between the internal hotfix check completing and advancing to the next stage
FDelegateHandle
HotfixCompleteDelegateHandle
Delegates to hotfix updates
FDelegateHandle
HotfixProcessedFileDelegateHandle
FDelegateHandle
HotfixProgressDelegateHandle
EUpdateCompleti...
LastCompletionResult
Last update check result (0:normal, 1:availability only)
EHotfixResult
LastHotfixResult
Result of the last hotfix
EInstallBundleM...
LastPatchCheckResult
Result of the last patch check
FDateTime[2]
LastUpdateCheck
Timestamp of last update check (0:normal, 1:availability only)
double
LoadStartTime
The time at which we started the initial load after updates completed
FTSTicker::FDel...
StartCheckInternalTimerHandle
FTSTicker::FDel...
TickerHandle
float
UpdateCheckAvailabilityCompleteDelay
Amount of time to wait at the end of the entire check before notifying listening entities (availability check only)
float
UpdateCheckCachedResponseDelay
Amount of time to wait before returning a cached response when updates are started.
float
UpdateCheckCompleteDelay
Amount of time to wait at the end of the entire check before notifying listening entities
float
UpdateCheckStartDelay
Amount of time to wait before starting an update check.
int32
WorstNumFilesPendingLoadViewed
What was the maximum number of pending async loads we've seen so far