/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureDataAsset.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType) class UAnimToTextureDataAsset : public [UPrimaryDataAsset](API\Runtime\Engine\Engine\UPrimaryDataAsset)
int32
AnimationIndex
AnimationIndexIndexof the animation to play.
TArray<FAnimTo...
Animations
TArray<FAnimTo...
AnimSequences
FName
AttachToSocket
Bone used for Rigid Binding.
bool
bAutoPlay
Material Layer Static Switches AutoPlay will use Engine Time for driving the animation.
bool
bEnforcePowerOfTwo
Enforce Power Of Two on texture resolutions.
FVector3f
BoneMinBBox
TSoftObjectPtr<...
BonePositionTexture
Texture for storing bone positions This is only used on Bone Mode
TSoftObjectPtr<...
BoneRotationTexture
Texture for storing bone rotations This is only used on Bone Mode
int32
BoneRowsPerFrame
FVector3f
BoneSizeBBox
int32
BoneWeightRowsPerFrame
TSoftObjectPtr<...
BoneWeightTexture
Texture for storing vertex/bone weighting This is only used on Bone Mode
int32
Frame
Frame to play When not using AutoPlay, user is responsible of setting the frame.
int32
MaxHeight
Texture Max resolution of the texture. A smaller size will be used if the data fits.
int32
MaxWidth
Max resolution of the texture. A smaller size will be used if the data fits.
EAnimToTextureM...
Mode
Storage Mode.
EAnimToTextureN...
NumBoneInfluences
Number of Bone Influences for deformation.
int32
NumBones
Total Number of Bones
int32
NumDriverTriangles
Number of Driver Triangles Each StaticMesh Vertex will be influenced by N SkeletalMesh (Driver) Triangles.
int32
NumFrames
Info Total Number of Frames in all animations
EAnimToTextureP...
Precision
Texture Precision
FTransform
RootTransform
Animation Adds transformation to baked textures.
float
SampleRate
float
Sigma
Inverse Distance Weighting This exponent value will be used for computing weights for the DriverTriangles.
int32
SkeletalLODIndex
SkeletalMesh LOD to bake.
TSoftObjectPtr<...
SkeletalMesh
SkeletalMesh to bake animations from.
int32
StaticLODIndex
StaticMesh LOD to bake to.
TSoftObjectPtr<...
StaticMesh
StaticMesh to bake to.
int32
UVChannel
StaticMesh UVChannelIndexfor storing vertex information.
FVector3f
VertexMinBBox
TSoftObjectPtr<...
VertexNormalTexture
Texture for storing vertex normals This is only used on Vertex Mode
TSoftObjectPtr<...
VertexPositionTexture
Texture for storing vertex positions This is only used on Vertex Mode
int32
VertexRowsPerFrame
FVector3f
VertexSizeBBox