/Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h
Optional GetSourceLink parameters
struct FSourceLinkParams
bool
bEmptyIfNoLink
Whether a spacer widget is used if the link is unavailable for some reason
constFText...
BlueprintFormat
Text format for blueprint links
bool
bUseDefaultFormat
If true, use default values for BlueprintFormat (Edit ...) and CodeFormat (Open ...) when unspecified If false, use only the class name when BlueprintFormat and CodeFormat are unspecified
bool
bUseFormatIfNoLink
If true, use specified text format if the link is unavailable for some reason, otherwise use only the class name
constFText...
CodeFormat
Text format for C++ code file links
TWeakObjectPtr<...
Object
Object to set blueprint debugging to in the case we have a blueprint generated class