/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectConvolutionReverb.h
Call on the game thread in order to update the impulse response and hardware acceleration used in this submix effect.
[AudioConvReverbIntrinsics::FVersionData](API\Plugins\Synthesis\FVersionData) UpdateConvolutionReverb ( const [USubmixEffectConvolutionReverbPreset](API\Plugins\Synthesis\SubmixEffects\USubmixEffectConvolutionReverbPr-) * InPreset )