/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h
Rename a specific composure element
bool Whether the renaming operation is successful or not.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Manager") static bool RenameComposureElement ( const [FName](API\Runtime\Core\UObject\FName) OriginalElementName, const [FName](API\Runtime\Core\UObject\FName) NewElementName )