/Engine/Source/Runtime/RenderCore/Public/RenderGraphPass.h
TRDGLambdaPass ( [FRDGEventName](API\Runtime\RenderCore\FRDGEventName) && InName, const [FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) * InParameterMetadata, const ParameterStructType * InParameterStruct, ERDGPassFlags InPassFlags, ExecuteLambdaType && InExecuteLambda )