/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsTrainer.h
Initializes this object and runs the setup functions for rewards and completions.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void SetupTrainer ( [ULearningAgentsInteractor](API\Plugins\LearningAgents\ULearningAgentsInteractor) * InInteractor, [ULearningAgentsPolicy](API\Plugins\LearningAgents\ULearningAgentsPolicy) * InPolicy, [ULearningAgentsCritic](API\Plugins\LearningAgents\ULearningAgentsCritic) * InCritic, const [FLearningAgentsTrainerSettings](API\Plugins\LearningAgentsTraining\FLearningAgentsTrainerSettings) & TrainerSettings )