/Engine/Source/Runtime/Engine/Public/ContentStreaming.h
FStreamingViewInfo ( const FVector & InViewOrigin, float InScreenSize, float InFOVScreenSize, float InBoostFactor, bool bInOverrideLocation, float InDuration, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > InActorToBoost )