/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDataTypeRegistry.h
Defines a function that takes an array view on UE property data and converts it to a matching HLSL shader value data. It's expected that the input and output array views hold enough data to both read all property data for this type and write out shader values matching these data.
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< bool([TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > InRawValue, [FShaderValueType::FValueView](API\Plugins\ComputeFramework\ComputeFramework\FShaderValueType\FValueView) OutShaderValue)> PropertyValueConvertFuncT