/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TaperedCylinder.h
static void ComputeGoldenSpiralPoints ( [TArray](API\Runtime\Core\Containers\TArray)< [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) > & Points, const [FTaperedCylinder](API\Runtime\Chaos\Chaos\FTaperedCylinder) & Cylinder, const int32 NumPoints, const bool IncludeEndCaps )