/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Damage.h
EventLocation will be reported as Instigator's location at the moment of event happening
static void ReportDamageEvent ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * DamagedActor, [AActor](API\Runtime\Engine\GameFramework\AActor) * Instigator, float DamageAmount, FVector EventLocation, FVector HitLocation, [FName](API\Runtime\Core\UObject\FName) Tag )