/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/Utils/ClothingMeshUtils.h
Compute the max edge length for each edge coming out of a mesh vertex. Useful for guiding the search radius when searching for nearest triangles.
namespace ClothingMeshUtils { void ClothingMeshUtils::ComputeMaxEdgeLength ( const [ClothMeshDesc](API\Runtime\ClothingSystemRuntimeCommon\Utils\ClothMeshDesc) & TargetMesh, [TArray](API\Runtime\Core\Containers\TArray)< float > & OutMaxEdgeLength ) }