/Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h
Determines the relevance of this primitive's elements to the given light.
virtual void GetLightRelevance ( const [FLightSceneProxy](API\Runtime\Engine\FLightSceneProxy) * LightSceneProxy, bool & bDynamic, bool & bRelevant, bool & bLightMapped, bool & bShadowMapped ) const