/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h
Check whether the given collection exists.
True if the collection exists, false otherwise.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AssetTags") bool CollectionExists ( const [FName](API\Runtime\Core\UObject\FName) Name )