/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h
USkeletalMesh
class UPhysicsAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IInterface_PreviewMeshProvider](API\Runtime\Engine\Interfaces\IInterface_PreviewMeshProvider)
uint8: 1
bNotForDedicatedServer
If true, we skip instancing bodies for this PhysicsAsset on dedicated servers
TMap<FName, in...
BodySetupIndexMap
This caches the BodySetupIndexby BodyName to speed up FindBodyIndex
TArray< int32 >
BoundsBodies
Indexof bodies that are marked bConsiderForBounds
TMap<FRigidBod...
CollisionDisableTable
Table indicating which pairs of bodies have collision disabled between them.
TArray<FName>
ConstraintProfiles
TArray<TObject...
ConstraintSetup
Array of RB_ConstraintSetup objects.
FName
CurrentConstraintProfileName
FName
CurrentPhysicalAnimationProfileName
TArray<FName>
PhysicalAnimationProfiles
TSoftObjectPtr<...
PreviewSkeletalMesh
TArray<TObject...
SkeletalBodySetups
Array of SkeletalBodySetup objects.
FSolverIteratio...
SolverIterations
Old solver settings shown for reference.
FPhysicsAssetSo...
SolverSettings
Solver settings when the asset is used with a RigidBody Anim Node (RBAN).
EPhysicsAssetSo...
SolverType
Solver type used in physics asset editor.
TObjectPtr< cla...
ThumbnailInfo
Information for thumbnail rendering