/Engine/Source/Runtime/Engine/Public/AudioDevice.h
Plays a sound at the given location without creating an audio component.
void PlaySoundAtLocation ( [USoundBase](API\Runtime\Engine\Sound\USoundBase) * Sound, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, float VolumeMultiplier, float PitchMultiplier, float StartTime, const FVector & Location, const FRotator & Rotation, [USoundAttenuation](API\Runtime\Engine\Sound\USoundAttenuation) * AttenuationSettings, [USoundConcurrency](API\Runtime\Engine\Sound\USoundConcurrency) * ConcurrencySettings, const [TArray](API\Runtime\Core\Containers\TArray)< [FAudioParameter](API\Runtime\AudioExtensions\FAudioParameter) > * Params, const [AActor](API\Runtime\Engine\GameFramework\AActor) * OwningActor )