/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h
Return the list of all the assets found in the DirectoryPath.
The list of assets found.
[TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > ListAssets ( const [FString](API\Runtime\Core\Containers\FString) & DirectoryPath, bool bRecursive, bool bIncludeFolder )