/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Returns the asset name of the currently selected sequence
the name of the crrent selected sequence; returns empty string if no selected sequence
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Sequencer|Playback") [FString](API\Runtime\Core\Containers\FString) GetActiveLevelSequenceName()