/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/ComponentCollisionUtil.h
Apply Transform to any Simple Collision geometry owned by Component. Note that Nonuniform scaling support is very limited and will generally enlarge collision volumes.
namespace UE { namespace Geometry { bool UE::Geometry::TransformSimpleCollision ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, const FTransform3d & Transform ) } }