/Engine/Source/Runtime/Engine/Public/LocalHeightFogSceneProxy.h
Represents aUVolumetricCloudComponentto the rendering thread, created game side from the component.
class FLocalHeightFogSceneProxy
FLinearColor
FogAlbedo
float
FogDensity
FLinearColor
FogEmissive
float
FogHeightFalloff
float
FogHeightOffset
uint8
FogMode
float
FogPhaseG
float
FogRadialAttenuation
uint8
FogSortPriority
FTransform
FogTransform