/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
void TwoWallAdjust ( FVector & OutDelta, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit, const FVector & OldHitNormal, [FCharacterMovementComponentAsyncOutput](API\Runtime\Engine\FCharacterMovementComponentAsync-_2) & Output ) const