/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Asset Validation") EDataValidationResult ValidateLoadedAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & ValidationErrors )