/Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDConversionUtils.h
Adds to Prim the assetInfo metadata the values described in Info
namespace UsdUtils { void UsdUtils::SetPrimAssetInfo ( [UE::FUsdPrim](API\Plugins\UnrealUSDWrapper\UsdWrappers\FUsdPrim) & Prim, const [FUsdUnrealAssetInfo](API\Plugins\USDClasses\FUsdUnrealAssetInfo) & Info ) }