/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModel/Public/View/MVVMView.h
Set the first viewmodel matching the exact specified type. If none is found, set the first viewmodel matching a child of the specified type The viewmodel needs to be settable and it should have a valid name. If the view is initialized, all bindings that uses that viewmodel will be re-executed with the new viewmodel instance.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Viewmodel") bool SetViewModelByClass ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [INotifyFieldValueChanged](API\Runtime\FieldNotification\INotifyFieldValueChanged) > NewValue )