/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/WarpBlend/IDisplayClusterWarpBlend.h
Access to resources.
[FRHITexture](API\Runtime\RHI\FRHITexture) * GetTexture ( [EDisplayClusterWarpBlendTextureType](API\Plugins\DisplayClusterShaders\WarpBlend\EDisplayClusterWarpBlendTextureT-) TextureType ) const