/Engine/Source/Runtime/Landscape/Classes/LandscapeNaniteComponent.h
Context for an Async Static Mesh (nanite) build.
struct FAsyncBuildData
bool
bCancelled
bool
bExportResult
bool
bIsComplete
ComponentDataMa...
ComponentData
TInlineComponen...
InputComponents
TArray<UMateri...
InputMaterials
TArray<FName, ...
InputMaterialSlotNames
TWeakObjectPtr<...
LandscapeSubSystemWeakRef
TWeakObjectPtr<...
LandscapeWeakRef
int32
LOD
TSharedPtr<FSt...
MeshAttributes
FMeshDescriptio...
NaniteMeshDescription
UStaticMesh...
NaniteStaticMesh
FStaticMeshSour...
SourceModel