/Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h
FScopedSceneLock_Chaos ( [Chaos::FPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FPhysicsObjectHandle) InObjectA, [Chaos::FPhysicsObjectHandle](API\Runtime\Chaos\Chaos\FPhysicsObjectHandle) InObjectB, EPhysicsInterfaceScopedLockType InLockType )