/Engine/Plugins/Tests/InterchangeTests/Source/InterchangeTests/Public/ImportTestFunctions/SkeletalMeshImportTestFunctions.h
Check that the specified bone name is skinned with the expected number of vertices
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Exec) static [FInterchangeTestFunctionResult](API\Plugins\InterchangeTests\FInterchangeTestFunctionResult) CheckSkinnedVertexCountForBone ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * Mesh, const [FString](API\Runtime\Core\Containers\FString) & BoneName, bool bTestFirstAlternateProfile, int32 ExpectedSkinnedVertexCount )