/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineCameraSetting.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UMoviePipelineCameraSetting : public [UMoviePipelineSetting](API\Plugins\MovieRenderPipelineCore\UMoviePipelineSetting)
bool
bRenderAllCameras
If true, when a Camera Cut section is found we will also render any other cameras within the same sequence (not parent, nor child sequences though).
float
OverscanPercentage
Overscan percent allows to render additional pixels beyond the set resolution and can be used in conjunction with EXR file output to add post-processing effects such as lens distortion.
EMoviePipelineS...
ShutterTiming
Shutter Timing allows you to bias the timing of your shutter angle to either be before, during, or after a frame.