/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h
Transitions to Ongoing on actuation. Never triggers.
virtual [ETriggerState](API\Plugins\EnhancedInput\ETriggerState) UpdateState_Implementation ( const [UEnhancedPlayerInput](API\Plugins\EnhancedInput\UEnhancedPlayerInput) * PlayerInput, [FInputActionValue](API\Plugins\EnhancedInput\FInputActionValue) ModifiedValue, float DeltaTime )