/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h
[FRigBoneHierarchy](API\Plugins\ControlRig\Rigs\FRigBoneHierarchy) & operator= ( [FRigBoneHierarchy](API\Plugins\ControlRig\Rigs\FRigBoneHierarchy) && InOther )