/Engine/Plugins/Experimental/Enterprise/DatasmithRuntime/Source/Public/DatasmithRuntime.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDatasmithRuntimeImportOptions
bool
bImportMetaData
Indicates whether meta-data should be imported or not Meta-data are imported by default
TEnumAsByte<EC...
BuildCollisions
Indicates the type of collision for components Set toECollisionEnabled::QueryOnly(spatial queries, no physics) by default
EBuildHierarchy...
BuildHierarchy
Indicates whether a hierarchy of actors should be built or not.
TEnumAsByte< EC...
CollisionType
Indicates the type of collision for static meshes Set to ECollisionTraceFlag::CTF_UseComplexAsSimple by default
FDatasmithTesse...
TessellationOptions
Tessellation options for CAD import