/Engine/Source/Runtime/Renderer/Public/RendererUtils.h
static void Decode ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * ShaderMap, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [IPooledRenderTarget](API\Runtime\RenderCore\IPooledRenderTarget) *const > InRenderTargets, [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< [IPooledRenderTarget](API\Runtime\RenderCore\IPooledRenderTarget) > & OutRTWriteMask, ETextureCreateFlags RTWriteMaskFastVRamConfig, const TCHAR * RTWriteMaskDebugName )