/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Components/OctreeDynamicMeshComponent.h
(So, if you don't need this capability, and don't want to update an Octree, use UDynamicMeshComponent!)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(LOD, Physics, Collision), EditInlineNew, ClassGroup=Rendering) class UOctreeDynamicMeshComponent : public [UBaseDynamicMeshComponent](API\Runtime\GeometryFramework\Components\UBaseDynamicMeshComponent)
FSimpleMulticas...
OnMeshChanged
This delegate fires when aFCommandChangeis applied to this component, so that parent objects know the mesh has changed.
TFunction<FCol...
TriangleColorFunc
If this function is set, we will use these colors instead of vertex colors