/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SpatialAccelerationBroadPhase.h
void ApplyFilter ( const [FIgnoreCollisionManager](API\Runtime\Chaos\Chaos\Collision\FIgnoreCollisionManager) & IgnoreCollisionManager, const [bool](API\Runtime\Chaos\Chaos\Collision\Chaos__Private__bool\1) bIsResimming )