/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
virtual void UnpackNetworkMovementMode ( const uint8 ReceivedMode, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EMovementMode > & OutMode, uint8 & OutCustomMode, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EMovementMode > & OutGroundMode ) const