/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/ViewTargetPolicy/GameplayViewTargetPolicy.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FUpdateViewTargetPolicyParams : public [FDeterminePlayerControllersTargetPolicyParams](API\Plugins\VCamCore\ViewTargetPolicy\FDeterminePlayer-)
TArray<TObject...
PlayerControllers
The player controllers whose view targets should be set to CameraToAffect.