/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorData.h
Adds property binding between two structs.
void AddPropertyBinding ( const [FStateTreePropertyPath](API\Plugins\StateTreeModule\FStateTreePropertyPath) & SourcePath, const [FStateTreePropertyPath](API\Plugins\StateTreeModule\FStateTreePropertyPath) & TargetPath )