/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayEffectApplied.h
This action listens for specific gameplay effect applications based off specified tags. Effects themselves are not replicated; rather the tags they grant, the attributes they change, and the gameplay cues they emit are replicated. This will only listen for local server or predicted client effects.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAbilityAsync_WaitGameplayEffectApplied : public [UAbilityAsync](API\Plugins\GameplayAbilities\Abilities\Async\UAbilityAsync)
bool
bLocked
FGameplayTarget...
Filter
bool
ListenForPeriodicEffects
FOnAppliedDeleg...
OnApplied
FDelegateHandle
OnApplyGameplayEffectCallbackDelegateHandle
FDelegateHandle
OnPeriodicGameplayEffectExecuteCallbackDelegateHandle
FGameplayTagReq...
SourceTagRequirements
FGameplayTagReq...
TargetTagRequirements
bool
TriggerOnce