/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h
Searches the passed in class to look for aUFunctionimplementing the gameplay cue tag, sets MatchedTag to the exact tag found
[UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetGameplayCueFunction ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & Tag, [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, [FName](API\Runtime\Core\UObject\FName) & MatchedTag )