/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Reimport animation using SourceFilePath and SourceFileStamp
static bool ReimportFbxAnimation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, class [UFbxAnimSequenceImportData](API\Editor\UnrealEd\Factories\UFbxAnimSequenceImportData) * ImportData, const TCHAR * InFilename, bool & bOutImportAll, const bool bFactoryShowOptions, [UFbxImportUI](API\Editor\UnrealEd\Factories\UFbxImportUI) * ReimportUI )