/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h
Parameters for theUInputDeviceSubsystem::ActivateDevicePropertyfunction
struct FActivateDevicePropertyParams
uint8:  1
bIgnoreTimeDilation
If true, then this device property will ignore dilated delta time and use the Applications delta time instead
uint8:  1
bLooping
If true, then the input device property will not be removed after it's evaluation time has completed.
uint8:  1
bPlayWhilePaused
If true, then this device property will be played even if the game world is paused.
FInputDeviceId
DeviceId
The Input Device that should receive the device property.
FPlatformUserId
UserId
The Platform User whose device's should receive the device property