/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/BlackboardKeyType_GameplayTag.h
Copy value from other key, works directly on provided memory/properties
virtual void CopyValues ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock, const [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) * SourceKeyOb, const uint8 * SourceBlock )