/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h
Wrapper for node instancing: TickTask
True if it actually done some processing or false if it was skipped because of not ticking or in between time interval
bool WrappedTickTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds, float & NextNeededDeltaTime ) const