/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h
class USkeletalBodySetup : public [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup)
bool
bSkipScaleFromAnimation
If true we ignore scale changes from animation.
FPhysicalAnimat...
CurrentPhysicalAnimationProfile
Dummy place for customization inside phat. Profiles are ordered dynamically and we need a static place for detail customization