/Engine/Source/Runtime/Engine/Public/SceneManagement.h
struct FRayTracingDynamicGeometryUpdateParams
bool
bApplyWorldPositionOffset
FRWBuffer*
Buffer
bool
bUsingIndirectDraw
FRayTracingGeom...
Geometry
uint32
InstanceId
TArray<FMeshBa...
MeshBatches
uint32
NumTriangles
uint32
NumVertices
When bUsingIndirectDraw == false, NumVertices == the actual number of vertices to process When bUsingIndirectDraw == true, it is the maximum possible vertices that GPU can emit
uint32
VertexBufferSize
FMatrix44f
WorldToInstance