/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Called to set property editors to show the given actors, even if those actors aren't in the current selection set
virtual void BroadcastOverridePropertyEditorSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & NewSelection, bool bForceRefresh )