/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h
Returns the red and green channel factors from percentage of chromatic aberration.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Composure") static void GetRedGreenUVFactorsFromChromaticAberration ( float ChromaticAberrationAmount, FVector2D & RedGreenUVFactors )