/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Re-import Unreal static mesh from updated Fbx file if the Fbx mesh is in LODGroup, the LOD of mesh will be updated
UObject* the new Unreal mesh object
[UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * ReimportStaticMesh ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * Mesh, [UFbxStaticMeshImportData](API\Editor\UnrealEd\Factories\UFbxStaticMeshImportData) * TemplateImportData )