/Engine/Source/Runtime/RenderCore/Public/ShaderCompilerJobTypes.h
Results for a single compiled shader map.
struct FShaderMapCompileResults
bool
bAllJobsSucceeded
bool
bIsHung
bool
bSkipResultProcessing
TArray<TRefCou...
FinishedJobs
FThreadSafeCoun...
NumPendingJobs
double
TimeStarted