/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h
Single render target item consists of a render surface and its resolve texture, Render thread side
struct FSceneRenderTargetItem
FTextureRHIRef
ShaderResourceTexture
The 2D or cubemap shader-resource 2D texture that the targetable textures may be resolved to.
FTextureRHIRef
TargetableTexture
The 2D or cubemap texture that may be used as a render or depth-stencil target.
FUnorderedAcces...
UAV
Only created if requested through the flag.