/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertWorkspaceMessages.h
This can be used to record and monitor session activities for inspection purpose, for example allowing disaster recovery to record what happens in a multi-user session without restoring such activities in case of crash (because they occurred in a transient sandbox).
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FConcertIgnoreActivityStateChangedEvent
bool
bIgnore
FGuid
EndpointId