/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputTouch.h
class UK2Node_InputTouch : public [UK2Node](API\Editor\BlueprintGraph\UK2Node), public [IK2Node_EventNodeInterface](API\Editor\BlueprintGraph\IK2Node_EventNodeInterface)
uint32: 1
bConsumeInput
Prevents actors with lower priority from handling this input.
uint32: 1
bExecuteWhenPaused
Should the binding execute even when the game is paused.
uint32: 1
bOverrideParentBinding
Should any bindings to this event in parent classes be removed.