/Engine/Source/Runtime/RenderCore/Public/ShaderParameterParser.h
Validates shader parameter map is compatible with the shader parameter structure.
void ValidateShaderParameterTypes ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & CompilerInput, bool bPlatformSupportsPrecisionModifier, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput ) const