/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/VoxelSolidifyMeshesTool.h
Tool to take one or more meshes, possibly intersecting and possibly with holes, and create a single solid mesh with consistent inside/outside
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UVoxelSolidifyMeshesTool : public [UBaseVoxelTool](API\Plugins\ModelingComponents\BaseTools\UBaseVoxelTool)
TObjectPtr<UVo...
SolidifyProperties