/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h
Stops continuous input injection for the given action.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input") virtual void StopContinuousInputInjectionForAction ( const [UInputAction](API\Plugins\EnhancedInput\UInputAction) * Action )