/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolyPathFunctions.h
Creates a PolyPath from an array of 3D position vectors.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolyPath") static void ConvertArrayToPolyPath ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & VertexArray, [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) & PolyPath )