/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h
Returns the normalized value of each attribute, or zero if no value was ever received.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|Fixture Patch") void GetNormalizedAttributesValues ( [FDMXNormalizedAttributeValueMap](API\Plugins\DMXRuntime\FDMXNormalizedAttributeValueMap) & NormalizedAttributesValues )