/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h
FCompressibleAnimData ( class [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSeq, const bool bPerformStripping, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * InTargetPlatform )