/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h
When a body has broken due to contact resolution, record an entry in a set for the collision and the particle who's momentum should be restored.
void TrackBreakingCollision ( [FPBDRigidClusteredParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidClusteredParticleHandle) * ClusteredParticle )