/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h
Draws a textured quad on the HUD.
void DrawTexture ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, [FLinearColor](API\Runtime\Core\Math\FLinearColor) TintColor, EBlendMode BlendMode, float Scale, bool bScalePosition, float Rotation, FVector2D RotPivot )