/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/SynthComponentToneGenerator.h
No destructors are accessible with public or protected access.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Synth, Meta=(BlueprintSpawnableComponent)) class USynthComponentToneGenerator : public [USynthComponent](API\Runtime\AudioMixer\Components\USynthComponent)
float
AttenuationDbAtMaxRange
An attenuation, in decibels, to apply to the sound at max range.
FRuntimeFloatCu...
DistanceAttenuationCurve
A distance attenuation curve to use to attenuate the audio.
FVector2D
DistanceRange
A distance range over which to apply distance attenuation using the supplied curve.
float
Frequency
The frequency (in hz) of the tone generator.
float
Volume
The linear volume of the tone generator.