/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h
A mesh geometry is a description of a translated mesh asset node that define a geometry.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FInterchangeMeshGeometry
TArray<FString...
AttachedSocketUids
A list of all scene nodes representing sockets attached to this mesh
TObjectPtr< con...
MeshNode
TheUInterchangeMeshNodepointer represent by this structure.
FString
MeshUid
Represent the unique id of theUInterchangeMeshNoderepresent by this structure.
TArray<FString...
ReferencingMeshInstanceUids
All mesh instance referencing thisUInterchangeMeshNodepointer.