/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerSampler.h
Calculate the inverse skinning transform, which is used to convert from post-skinning to pre-skinning space.
FMatrix44f CalcInverseSkinningTransform ( int32 VertexIndex, const [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) & SkelMeshLODData, const [FSkinWeightVertexBuffer](API\Runtime\Engine\Rendering\FSkinWeightVertexBuffer) & SkinWeightBuffer ) const