/Engine/Source/Runtime/Engine/Public/HLSLTree/HLSLTreeEmit.h
[FEmitShaderExpression](API\Runtime\Engine\HLSLTree\FEmitShaderExpression) * EmitConstantZero ( [FEmitScope](API\Runtime\Engine\HLSLTree\FEmitScope) & Scope, const [Shader::FType](API\Runtime\Engine\Shader\FType) & Type )