/Engine/Source/Runtime/Engine/Classes/Sound/AudioVolume.h
Struct to determine dynamic submix send data for use with audio volumes.
struct FAudioVolumeSubmixSendSettings
EAudioVolumeLoc...
ListenerLocationState
The state the listener needs to be in, relative to the audio volume, for this submix send list to be used for a given sound.
TArray<FSoundS...
SubmixSends
Submix send array for sounds that are in the ListenerLocationState at the same time as the listener.