/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentTypeInfo.h
Instantiation for raw pointers
namespace UE { namespace MovieScene { template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< [TPointerIsConvertibleFromTo](API\Runtime\Core\Templates\TPointerIsConvertibleFromTo_1)< T, [UObject](API\Runtime\CoreUObject\UObject\UObject) >::Value >::Type UE::MovieScene::AddReferencedObjectForComponent ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) * ReferenceCollector, T ** Component ) } }