/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterStageGeometryComponent.h
Gets the distance and normal vector (in radial space) of the stage's geometry in the specified world direction
true if the stage geometry map was successfully queried, otherwise false
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="NDisplay") bool GetStageDistanceAndNormal ( const FVector & InDirection, float & OutDistance, FVector & OutNormal )