/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/AssetUtils/CreateSkeletalMeshUtil.h
Create a newUStaticMeshAsset based on the input Options
Ok, or error flag if some part of the creation process failed. On failure, no Asset is created.
namespace UE { namespace AssetUtils { [ECreateSkeletalMeshResult](API\Plugins\ModelingComponentsEditorOnly\AssetUtils\UE__AssetUtils__-_1) UE::AssetUtils::CreateSkeletalMeshAsset ( const [FSkeletalMeshAssetOptions](API\Plugins\ModelingComponentsEditorOnly\AssetUtils\FSkeletalMeshAssetOptions) & Options, [FSkeletalMeshResults](API\Plugins\ModelingComponentsEditorOnly\AssetUtils\FSkeletalMeshResults) & ResultsOut ) } }