/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingCaptureBase.h
Base class for CG Compositing Elements
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class ACompositingCaptureBase : public [ACompositingElement](API\Plugins\Composure\ACompositingElement)
bool
bApplyDistortion
Whether to apply distortion as a post-process effect on this CG Layer
TObjectPtr<UMa...
LastDistortionMID
Cached distortion MID produced by the Lens Distortion Handler, used to clean up the post-process materials in the case that the the MID changes
FComponentRefer...
LensComponentPicker
A component reference (customized) that allows the user to specify a component that this controller should control
float
OriginalFocalLength
Focal length of the target camera before any overscan has been applied
float
OverscanFactor
Value used to augment the FOV of the scene capture to produce a CG image with enough data to distort
TObjectPtr<USc...
SceneCaptureComponent2D
Component used to generate the scene capture for this CG Layer