/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
Base node implementation to reduce duplicated behaviour for different BlueprintLibrary functions
class UK2Node_BaseAttributeActionNode : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
FText
AttributeActionFormat
FName
AttributeValuePinName