/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/DisplayClusterBlueprint.h
Set the config data on the CDO and update the config file path. When bForceRecreate is false this only updates the config path after initial creation.
void SetConfigData ( [UDisplayClusterConfigurationData](API\Plugins\DisplayClusterConfiguration\UDisplayClusterConfigurationData) * InConfigData, bool bForceRecreate )