/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshDeformFunctions.h
Applies a displacement to a Dynamic Mesh based on a Texture2D and a UV Channel.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ApplyDisplaceFromTextureMap ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) Selection, [FGeometryScriptDisplaceFromTextureOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptD-_1) Options, int32 UVLayer, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )