/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataInterfaceRigidMeshCollisionQuery.h
bool FindActors ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [FNDIRigidMeshCollisionData](API\Plugins\Niagara\FNDIRigidMeshCollisionData) & InstanceData, ECollisionChannel Channel, const FVector & OverlapLocation, const FVector & OverlapExtent, const FQuat & OverlapRotation ) const