/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ShapeElem.h
Base class of shapes used for collision, such as Sphere, Box, Sphyl, Convex, TaperedCapsule or LevelSet
struct FKShapeElem
uint8:  1
bIsGenerated
True when the shape was created by the engine and was not imported.
float
RestOffset
Offset used when generating contact points.