/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGMakeConcreteElement.h
Makes data Concrete, collapsing to Point if necessary. Discards non-Spatial data.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGMakeConcreteSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)