/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/NiagaraGeometryCacheRendererProperties.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, MinimalAPI, Meta=(DisplayName="Geometry Cache Renderer")) class UNiagaraGeometryCacheRendererProperties : public [UNiagaraRendererProperties](API\Plugins\Niagara\UNiagaraRendererProperties)
FNiagaraDataSet...
ArrayIndexAccessor
FNiagaraVariabl...
ArrayIndexBinding
Which attribute should we use to pick the element in the geometry cache array for this renderer? If not set, a random element will be used.
bool
bAssignComponentsOnParticleID
If true then components will not be automatically assigned to the first particle available, but try to stick to the same particle based on its unique id.
bool
bIsLooping
If true, then the geometry cache keeps playing in a loop
uint32
ComponentCountLimit
The max number of components that this emitter will spawn or update each frame.
FNiagaraDataSet...
ElapsedTimeAccessor
FNiagaraVariabl...
ElapsedTimeBinding
Which attribute should we use for the geometry cache's current animation time?
FNiagaraDataSet...
EnabledAccessor
FNiagaraVariabl...
EnabledBinding
Which attribute should we use to check if rendering should be enabled?
TArray<FNiagar...
GeometryCaches
Reference to the geometry cache assets to use.
FNiagaraRendere...
MaterialParameters
If this array has entries, we will create a MaterialInstanceDynamic per Emitter instance from Material and set the Material parameters using the Niagara simulation variables listed.
FNiagaraDataSet...
PositionAccessor
FNiagaraVariabl...
PositionBinding
Which attribute should we use for the geometry cache position?
int32
RendererVisibility
If a render visibility tag is present, particles whose tag matches this value will be visible in this renderer.
FNiagaraVariabl...
RendererVisibilityTagBinding
Which attribute should we use for the renderer visibility tag?
FNiagaraDataSet...
RotationAccessor
FNiagaraVariabl...
RotationBinding
Which attribute should we use for the geometry cache rotation?
FNiagaraDataSet...
ScaleAccessor
FNiagaraVariabl...
ScaleBinding
Which attribute should we use for the geometry cache component scale?
ENiagaraRendere...
SourceMode
Whether or not to draw a single element for the Emitter or to draw the particles.
FNiagaraDataSet...
UniqueIDAccessor
FNiagaraDataSet...
VisTagAccessor