/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManagerAsyncCallback.h
Control inputs holding the vehicle ones + persisten ones
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FControlInputs : public [FVehicleInputs](API\Plugins\ChaosVehicles\FVehicleInputs)
bool
GearDownInput
Check if the user has descreased the gear
bool
GearUpInput
Check if the user has risen the gear
bool
ParkingEnabled
Check if the parking is enabled
uint8
TransmissionType
Type of transmission (manual/auto)