/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h
Resets the given key profile to default key mappings
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Enhanced Input|User Settings", Meta=(AutoCreateRefTerm="FailureReason")) virtual void ResetKeyProfileToDefault ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & ProfileId, [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & FailureReason )