/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectBehaviorDefinition.h
Base class for MassAIBehavior definitions. This is the type of definitions that MassEntity queries will look for. Definition subclass can parameterized its associated behavior by overriding method Activate.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew) class USmartObjectMassBehaviorDefinition : public [USmartObjectBehaviorDefinition](API\Plugins\SmartObjectsModule\USmartObjectBehaviorDefinition)
float
UseTime
Indicates the amount of time the Massentity will execute its behavior when reaching the smart object.