/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/IDisplayClusterScenePreview.h
Set the ActorSelectedDelegate of a renderer. SeeFDisplayClusterMeshProjectionRenderer::ActorSelectedDelegatefor more info.
bool SetRendererActorSelectedDelegate ( int32 RendererId, [FDisplayClusterMeshProjectionRenderer::FSelection](API\Plugins\DisplayClusterLightCardEditorSha-\FDisplayClusterM-_1\FSelection) ActorSelectedDelegate )