/Engine/Plugins/AI/MassAI/Source/MassNavigation/Public/Steering/MassSteeringFragments.h
Standing steering.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassStandingSteeringFragment : public [FMassFragment](API\Plugins\MassEntity\FMassFragment)
bool
bEnteredFromMoveAction
True if we just entered from move action
bool
bIsUpdatingTarget
True if the target is being updated
FVector
TargetLocation
Selected steer target based on ghost, updates periodically.
float
TargetSelectionCooldown
Cooldown between target updates
float
TrackedTargetSpeed
Used during target update to see when the target movement stops