/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h
Contains a pointer to an active device property and keeps track of how long it has been evaluated for
struct FActiveDeviceProperty
uint8:  1
bHasBeenAppliedAtLeastOnce
This is set to true when this device property has been applied.
uint8:  1
bIgnoreTimeDilation
If true, then this device property will ignore dilated delta time and use the Applications delta time instead
uint8:  1
bLooping
If true, then the input device property will not be removed after it's evaluation time has completed.
uint8:  1
bPlayWhilePaused
If true, then this device property will be played even if the game world is paused.
FInputDeviceId
DeviceId
The input device id that should receive this property.
double
EvaluatedDuration
How long this property has been evaluated for. DeltaTime is added to this on tick
FPlatformUserId
PlatformUser
The platform user that is actively receiving this device property
TWeakObjectPtr<...
Property
The active device property
FInputDevicePro...
PropertyHandle
The handle of this active property.