/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h
Records an event has happened by name without any attributes (an event counter)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Analytics") static void RecordEvent ( const [FString](API\Runtime\Core\Containers\FString) & EventName )