/Engine/Source/Runtime/Engine/Public/Elements/Framework/EngineElementsLibrary.h
static void ReplaceEditorActorElementHandles ( const [TMap](API\Runtime\Core\Containers\TMap)< const [AActor](API\Runtime\Engine\GameFramework\AActor) *, const [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ReplacementActors )