/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelTraits.h
Called to evaluate a channel. Overload with specific channel types for custom behaviour.
true if the channel was evaluated successfully, false otherwise
namespace UE { namespace MovieScene { template<typename ChannelType, typename ValueType> bool UE::MovieScene::EvaluateChannel ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection, const ChannelType * InChannel, [FFrameTime](API\Runtime\Core\Misc\FFrameTime) InTime, ValueType & OutValue ) } }