/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
Enum class EAudioFormat : uint8 { // TODO (Andrew) }; ????? inline bool operator==(EPixelFormat LHS, EAudioFormat RHS) { return static_cast(LHS) == static_cast(RHS); } inline bool operator!=(EPixelFormat LHS, EAudioFormat RHS) { return !(LHS == RHS); } inline bool operator==(EAudioFormat LHS, EPixelFormat RHS) { return static_cast(LHS) == static_cast(RHS); } inline bool operator!=(EAudioFormat LHS, EPixelFormat RHS) { return !(LHS == RHS); } This struct defines how the allocated resource memory is used in the context of audio.
struct FAudioDescriptor
uint32
NumSamples
Number of samples in this resource.
float
SampleDuration
Duration of samples in this resource.