/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h
struct FCompressibleAnimData
TArray<FRawAni...
AdditiveBaseAnimationData
FName
AnimFName
bool
bDataFetched
bool
bIsValidAdditive
TObjectPtr<UAn...
BoneCompressionSettings
TArray<FBoneDa...
BoneData
bool
bShouldPerformStripping
TObjectPtr<UAn...
CurveCompressionSettings
float
ErrorThresholdScale
FString
FullName
EAnimInterpolat...
Interpolation
FCancelCompress...
IsCancelledSignal
FString
Name
For Logging.
int32
NumberOfKeys
TArray<FRawAni...
RawAnimationData
TArray<FFloatC...
RawFloatCurves
TArray< FTransf...
RefLocalPoses
Data fromUSkeleton.
FReferenceSkele...
RefSkeleton
FFrameRate
SampledFrameRate
double
SequenceLength
constITargetPl...
TargetPlatform
TArray<FTrackT...
TrackToSkeletonMapTable
TWeakObjectPtr<...
WeakSequence