/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h
Handles leveraging the connectivity edges on the children of the clustered particle to produce the desired effects.
[TSet](API\Runtime\Core\Containers\TSet)< [FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * > HandleConnectivityOnReleaseClusterParticle ( [FPBDRigidClusteredParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidClusteredParticleHandle) * ClusteredParticle, bool bCreateNewClusters )