/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGPin.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(HasNativeBreak="/Script/PCG.PCGBlueprintPinHelpers.BreakPinProperty", HasNativeMake="/Script/PCG.PCGBlueprintPinHelpers.MakePinProperty")) struct FPCGPinProperties
EPCGDataType
AllowedTypes
bool
bAdvancedPin
Advanced pin will be hidden by default in the UI and will be shown only if the user extend the node (in the UI) to see advanced pins.
bool
bAllowMultipleConnections
bool
bAllowMultipleData
FName
Label
FText
Tooltip