/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSkeletalMeshImportData.h
Import data and options used when importing a static mesh from fbx Notes:
class UFbxSkeletalMeshImportData : public [UFbxMeshImportData](API\Editor\UnrealEd\Factories\UFbxMeshImportData)
uint32: 1
bImportMeshesInBoneHierarchy
If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones.
uint32: 1
bImportMorphTargets
True to import morph target meshes from the FBX file
uint32: 1
bImportVertexAttributes
True to import per-vertex attributes from the FBX file
uint32: 1
bKeepSectionsSeparate
If checked, sections with matching materials are kept separate and will not get combined.
uint32: 1
bPreserveSmoothingGroups
If checked, triangles with non-matching smoothing groups will be physically split.
uint32: 1
bUpdateSkeletonReferencePose
Enable this option to update Skeleton (of the mesh)'s reference pose.
uint32: 1
bUseT0AsRefPose
Enable this option to use frame 0 as reference pose
TEnumAsByte< en...
ImportContentType
Filter the content we want to import from the incoming FBX skeletal mesh.
TEnumAsByte< en...
LastImportContentType
The value of the content type during the last import.
float
MorphThresholdPosition
Threshold to compare vertex position equality when computing morph target deltas.
float
ThresholdPosition
Threshold to compare vertex position equality.
float
ThresholdTangentNormal
Threshold to compare normal, tangent or bi-normal equality.
float
ThresholdUV
Threshold to compare UV equality.
TEnumAsByte<EV...
VertexColorImportOption
Specify how vertex colors should be imported
FColor
VertexOverrideColor
Specify override color in the case that VertexColorImportOption is set to Override