/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RandomPlayer.h
The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order. If shuffle mode is enabled then each entry will be played once before repeating any
struct FRandomPlayerSequenceEntry
FAlphaBlend
BlendIn
Blending properties used when this entry is blending in ontop of another entry
float
ChanceToPlay
When not in shuffle mode, this is the chance this entry will play (normalized against all other sample chances)
int32
MaxLoopCount
Maximum number of times this entry will loop before ending
float
MaxPlayRate
Maximum playrate for this entry
int32
MinLoopCount
Minimum number of times this entry will loop before ending
float
MinPlayRate
Minimum playrate for this entry
TObjectPtr<UAn...
Sequence
Sequence to play when this entry is picked