/Engine/Plugins/Runtime/MassEntity/Source/MassEntityDebugger/Public/MassDebuggerSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, DisplayName="Mass Debugger") class UMassDebuggerSettings : public [UMassModuleSettings](API\Plugins\MassEntity\UMassModuleSettings)
bool
bStripMassPrefix