/Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h
Called from the editor when clothing is active to process any active debug drawing, recommended to use the show menu extension for controlling what data to draw
void DebugDrawSimulation ( const [IClothingSimulation](API\Runtime\ClothingSystemRuntimeInterface\IClothingSimulation) * InSimulation, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InOwnerComponent, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )