/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Actuators/MLAdapterActuator_EnhancedInput.h
Allows an agent to simulate player input via theUEnhancedPlayerInputsubsystem.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew) class UMLAdapterActuator_EnhancedInput : public [UMLAdapterActuator](API\Plugins\MLAdapter\Actuators\UMLAdapterActuator)
bool
bClearActionOnUse
TArray< float >
InputData
TArray<TObject...
TrackedActions
The actions that this actuator is allowed to inject data into.