/Engine/Source/Runtime/MoviePlayer/Public/MoviePlayer.h
Initializes this movie streamer with all the movie paths (ordered) we want to play Movie paths are local to the current game's Content/Movies/ directory.
bool Init ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & MoviePaths, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EMoviePlaybackType > inPlaybackType )