/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h
Base class for any asset playing anim node
struct FAnimNode_AssetPlayerBase : public [FAnimNode_AssetPlayerRelevancyBase](API\Runtime\Engine\Animation\FAnimNode_AssetPlayerRelevancyBa-)
bool
bHasBeenFullWeight
Track whether we have been full weight previously. Reset when we reach 0 weight
float
BlendWeight
Last encountered blendweight for this node
FDeltaTimeRecor...
DeltaTimeRecord
Previous frame InternalTimeAccumulator value and effective delta time leading into the current frame
float
InternalTimeAccumulator
Accumulated time used to reference the asset in this node
FMarkerTickReco...
MarkerTickRecord
Store data about current marker position when using marker based syncing