/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Adds a note to CompilerOutput.Error about where the shader parameter structure is on C++ side.
void AddNoteToDisplayShaderParameterStructureOnCppSide ( const [FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) * ParametersStructure, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput )