/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/LevelSnapshotsFunctionLibrary.h
Applies the snapshot to the world. If no filter is specified, the entire snapshot is applied.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Snapshots", Meta=(WorldContext="WorldContextObject")) static void ApplySnapshotToWorld ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [ULevelSnapshot](API\Plugins\LevelSnapshots\Data\ULevelSnapshot) * Snapshot, [ULevelSnapshotFilter](API\Plugins\LevelSnapshotFilters\ULevelSnapshotFilter) * OptionalFilter )