/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMMathLibrary.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRigVMMirrorSettings
TEnumAsByte<EA...
AxisToFlip
The axis to flip for rotations
TEnumAsByte<EA...
MirrorAxis
The axis to mirror against
FString
ReplaceString
The string to replace the search occurrences with
FString
SearchString
The string to search for