/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportOptionsSkeletalMesh.h
class UFbxSceneImportOptionsSkeletalMesh : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TEnumAsByte< en...
AnimationLength
Type of asset to import from the FBX file
uint32:  1
bCreatePhysicsAsset
If checked, create new PhysicsAsset if it doesn't have it
bool
bDeleteExistingCustomAttributeCurves
If true, all previous node attributes imported as Animation Curves will be deleted when doing a re-import.
bool
bDeleteExistingMorphTargetCurves
Type of asset to import from the FBX file
bool
bDeleteExistingNonCurveCustomAttributes
If true, all previous node attributes imported as Animation Attributes will be deleted when doing a re-import.
uint32:  1
bImportAnimations
True to import animations from the FBX File
bool
bImportCustomAttribute
If true, import node attributes as either Animation Curves or Animation Attributes
uint32:  1
bImportMeshesInBoneHierarchy
If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones.
uint32:  1
bImportMorphTargets
True to import morph target meshes from the FBX file
uint32:  1
bImportVertexAttributes
True to import morph target meshes from the FBX file
uint32:  1
bKeepSectionsSeparate
If checked, sections with matching materials are kept separate and will not get combined.
bool
bPreserveLocalTransform
Type of asset to import from the FBX file
uint32:  1
bPreserveSmoothingGroups
If checked, triangles with non-matching smoothing groups will be physically split.
bool
bSnapToClosestFrameBoundary
uint32:  1
bUpdateSkeletonReferencePose
Enable this option to update Skeleton (of the mesh)'s reference pose.
bool
bUseDefaultSampleRate
Enable this option to use default sample rate for the imported animation at 30 frames per second
uint32:  1
bUseT0AsRefPose
TODO support T0AsRefPose Enable this option to use frame 0 as reference pose
int32
CustomSampleRate
Use this option to specify a sample rate for the imported animation, a value of 0 use the best matching sample rate.
FInt32Interval
FrameImportRange
Frame range used when Set Range is used in Animation Length
float
MorphThresholdPosition
Threshold to compare vertex position equality when computing morph target deltas.
float
ThresholdPosition
Threshold to compare vertex position equality.
float
ThresholdTangentNormal
Threshold to compare normal, tangent or bi-normal equality.
float
ThresholdUV
Threshold to compare UV equality.