/Engine/Source/Runtime/Engine/Public/SceneManagement.h
class FLightmapClusterResourceInput
constUTexture2...
AOMaterialMaskTexture
constUTexture2...
LightMapTextures
constULightMap...
LightMapVirtualTextures
constUTexture2...
ShadowMapTexture
constUTexture2...
SkyOcclusionTexture