/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderPanel.h
Get the mode that the panel is currently in
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder|Panel") [ETakeRecorderPanelMode](API\Plugins\TakeRecorder\Recorder\ETakeRecorderPanelMode) GetMode() const