/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeStaticMeshFactoryNode.h
Set weather the static mesh should build build a reverse index buffer.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | StaticMesh") bool SetCustomGenerateLightmapUVs ( const bool & AttributeValue, bool bAddApplyDelegate )