/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/SynthComponentWaveTable.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Synth|Components|Audio") void SeekToTime ( float TimeSec, [ESamplePlayerSeekType](API\Plugins\Synthesis\SynthComponents\ESamplePlayerSeekType) SeekType, bool bWrap )