/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment
void RemoveObject ( [Chaos::FClusterUnionPhysicsProxy](API\Runtime\Chaos\PhysicsProxy\FClusterUnionPhysicsProxy) * InObject )