/Engine/Plugins/Experimental/UserToolBoxBasicCommand/Source/UserToolBoxBasicCommand/Public/ActorFilter/BaseActorFilter.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew, Abstract) class UBaseActorFilter : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bShouldRunGlobalFilter
bool
bShouldRunUnitFilter