/Engine/Source/Editor/UnrealEd/Classes/Preferences/AnimationBlueprintEditorOptions.h
A configuration class used by the UAnimationBlueprint Editor to save editor settings across sessions.
class UAnimationBlueprintEditorOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32: 1
bHideUnrelatedNodes
If true, fade nodes which are not connected to the selected nodes