/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathQuaternion.h
Returns the dot product between two quaternions
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Dot", TemplateName="Dot,|")) struct FRigVMFunction_MathQuaternionDot : public [FRigVMFunction_MathQuaternionBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathQuaternionBas-)
FQuat
A
FQuat
B
float
Result