/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Attempts to commit the ability's cooldown only. If BroadcastCommitEvent is true, it will broadcast the commit event that tasks like WaitAbilityCommit are listening for.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, DisplayName="CommitAbilityCooldown", Meta=(ScriptName="CommitAbilityCooldown")) virtual bool K2_CommitAbilityCooldown ( bool BroadcastCommitEvent, bool ForceCooldown )