/Engine/Source/Runtime/Engine/Classes/Animation/AnimMontageEvaluationState.h
FMontageEvaluationState ( [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * InMontage, float InPosition, [FDeltaTimeRecord](API\Runtime\Engine\Animation\FDeltaTimeRecord) InDeltaTimeRecord, bool bInIsPlaying, bool bInIsActive, const [FAlphaBlend](API\Runtime\Engine\FAlphaBlend) & InBlendInfo, const [UBlendProfile](API\Runtime\Engine\Animation\UBlendProfile) * InActiveBlendProfile, float InBlendStartAlpha )