/Engine/Plugins/Runtime/MassGameplay/Source/MassLWI/Public/MassLWIConfigActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Actor, Input, Collision, Rendering, Replication, Partition, HLOD, Cooking)) class AMassLWIConfigActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
uint8:  1
bRegisteredWithSubsystem
FMassEntityConf...
DefaultConfig
TMap<TObjectPt...
PerClassConfigs
friend
UMassLWISubsystem