/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsPolicy.h
Calling this function will run the underlying neural network on the previously buffered observations to populate the output action buffer. This should be called after the associated agent interactor's EncodeObservations and before its DecodeActions.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void EvaluatePolicy()