/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineOutputBuilder.h
virtual void OnSingleSampleDataAvailable_AnyThread ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FImagePixelData](API\Runtime\ImageWriteQueue\FImagePixelData) > && InData )