/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h
Get the frame rate at which the samples is produce.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor|Input") [FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetInputFrameRate ( const [FTimedDataMonitorInputIdentifier](API\Plugins\TimedDataMonitor\FTimedDataMonitorInputIdentifier) & Identifier )