/Engine/Plugins/Experimental/Enterprise/DatasmithInterchange/Source/DatasmithInterchangeScripting/Public/DatasmithInterchangeScripting.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Experimental) struct FDatasmithInterchangeImportContext
TObjectPtr<USc...
Anchor
If not null, the resultingADatasmithSceneActorwill be parented to the Anchor
FString
AssetPath
Path of content folder where to store created assets
bool
bAsync
If true, the import will be asynchronous
TArray<TObject...
ImportOptions
FDatasmithStati...
StaticMeshOptions