/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
FPropertyChangedEvent ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty, [EPropertyChangeType::Type](API\Runtime\CoreUObject\UObject\Type) InChangeType, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [UObject](API\Runtime\CoreUObject\UObject\UObject) *const > InTopLevelObjects )