/Engine/Source/Runtime/Engine/Public/Rendering/StreamableTextureResource.h
The rendering resource streamable texture.
class FStreamableTextureResource : public [FTextureResource](API\Runtime\Engine\FTextureResource)
TEnumAsByte< ES...
AddressU
TEnumAsByte< ES...
AddressV
TEnumAsByte< ES...
AddressW
bool
bUsePartiallyResidentMips
Whether this texture should be updated using the virtual address mapping for each mip.
ETextureCreateF...
CreationFlags
Creation flags of the texture
TEnumAsByte< ES...
Filter
Sample config
TextureGroup
LODGroup
The asset LOD group
int8
MaxAniso
Max anisotropy. if 0, will use r.MaxAnisotropy
float
MipBias
EMipFadeSetting...
MipFadeSetting
Mip fade settings
EPixelFormat
PixelFormat
Format of the texture
constFTextureP...
PlatformData
Platform data should be ref counted eventually to remove any synchronization needed when the asset is rebuild.
uint32
SizeX
The width this resource, when all mips are streamed in.
uint32
SizeY
The height when all mips are streamed in.
uint32
SizeZ
The 3d depth for volume texture or num slices for 2d array when all mips are streamed in.
FStreamableRend...
State
Different states for streaming synchronization.
FName
TextureName
TheFNameof the texture asset