/Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Public/BlackmagicCustomTimeStep.h
Control the Engine TimeStep via the Blackmagic Design card.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew, Meta=(DisplayName="Blackmagic SDI Input", MediaIOCustomLayout="Blackmagic")) class UBlackmagicCustomTimeStep : public [UGenlockedCustomTimeStep](API\Runtime\TimeManagement\UGenlockedCustomTimeStep)
bool
bEnableOverrunDetection
Enable mechanism to detect Engine loop overrunning the source
FMediaIOConfigu...
MediaConfiguration
The device, port and video settings that correspond to where the Genlock signal will be coming from