/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h
Information about an overall collision, including contacts.
struct FCollisionImpactData
bool
bIsVelocityDeltaUnderThreshold
TArray< struct ...
ContactInfos
All the contact points in the collision
FVector
TotalFrictionImpulse
The total counterimpulse applied of the two objects sliding against each other
FVector
TotalNormalImpulse
The total impulse applied as the two objects push against each other