/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Wrappers to handle replicating executed cues
virtual void InvokeGameplayCueExecuted_FromSpec ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * OwningComponent, const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & Spec, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) PredictionKey )