/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h
Sets up a native transition delegate between states with PrevStateName and NextStateName, in the state machine with name MachineName. Note that a transition already has to exist for this to succeed
void AddNativeTransitionBinding ( const [FName](API\Runtime\Core\UObject\FName) & MachineName, const [FName](API\Runtime\Core\UObject\FName) & PrevStateName, const [FName](API\Runtime\Core\UObject\FName) & NextStateName, const FCanTakeTransition & NativeTransitionDelegate, const [FName](API\Runtime\Core\UObject\FName) & TransitionName )