/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothPhysicalMeshData.h
Build the self collision indices for the relevant config.
void BuildSelfCollisionData ( const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UClothConfigBase](API\Runtime\ClothingSystemRuntimeInterface\UClothConfigBase) >> & ClothConfigs )