/Engine/Source/Runtime/Engine/Classes/Animation/MirrorDataTable.h
NOTE: The naming scheme assumes a mirror axis of X (Left/Right). Naming rules for other axes are not supported.
The "best match" mirrored bone
static [FName](API\Runtime\Core\UObject\FName) FindBestMirroredBone ( const [FName](API\Runtime\Core\UObject\FName) InBoneName, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & InRefSkeleton, [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InMirrorAxis, const float SearchThreshold )