/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDMXFixtureFunction
FDMXAttributeNa...
Attribute
The Attribute name to map this Function to.
bool
bUseLSBMode
Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number (endianness).
int32
Channel
This function's starting channel (use editor above to make changes)
EDMXFixtureSign...
DataType
This function's data type. Defines the used number of channels (bytes)
int64
DefaultValue
The Default Value of the function, imported from GDTF.
FString
Description
FString
FunctionName