/Engine/Source/Runtime/Engine/Public/MaterialShared.h
[FShaderPipelineRef](API\Runtime\RenderCore\FShaderPipelineRef) GetShaderPipeline ( class [FShaderPipelineType](API\Runtime\RenderCore\FShaderPipelineType) * ShaderPipelineType, [FVertexFactoryType](API\Runtime\RenderCore\FVertexFactoryType) * VertexFactoryType, bool bFatalIfNotFound ) const