/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ClusterUnionManager.h
Update the cluster union's properties after its set of particle changes.
void UpdateAllClusterUnionProperties ( [FClusterUnion](API\Runtime\Chaos\Chaos\FClusterUnion) & ClusterUnion, [EUpdateClusterUnionPropertiesFlags](API\Runtime\Chaos\Chaos\Chaos__EUpdateClusterUnionProper-) Flags )