/Engine/Source/Runtime/Engine/Public/GPUSkinCache.h
bool ProcessEntry ( EGPUSkinCacheEntryMode Mode, [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, [FGPUBaseSkinVertexFactory](API\Runtime\Engine\FGPUBaseSkinVertexFactory) * VertexFactory, [FGPUSkinPassthroughVertexFactory](API\Runtime\Engine\FGPUSkinPassthroughVertexFactory) * TargetVertexFactory, const [FSkelMeshRenderSection](API\Runtime\Engine\Rendering\FSkelMeshRenderSection) & BatchElement, FSkeletalMeshObjectGPUSkin * Skin, const FMorphVertexBuffer * MorphVertexBuffer, const [FSkeletalMeshVertexClothBuffer](API\Runtime\Engine\Rendering\FSkeletalMeshVertexClothBuffer) * ClothVertexBuffer, const [FClothSimulData](API\Runtime\ClothingSystemRuntimeInterface\FClothSimulData) * SimData, const FMatrix44f & ClothToLocal, float ClothBlendWeight, FVector3f ClothScale, uint32 RevisionNumber, int32 Section, int32 LOD, FGPUSkinCacheEntry *& InOutEntry )