HairStrandsCore/Public/GroomCreateStrandsTexturesOptions.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Config=EditorPerProjectUserSettings, HideCategories=("Hidden")) class UGroomCreateStrandsTexturesOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray< int32 >
GroupIndex
Groom index which should be baked into the textures.
int32
LODIndex
LOD of the mesh, on which the texture projection is done
EStrandsTexture...
MeshType
Select which mesh should be used for tracing
int32
Resolution
Resolution of the output texture maps (tangent, coverage, ...)
int32
SectionIndex
Section of the mesh, on which the texture projection is done
TObjectPtr<USk...
SkeletalMesh
Mesh on which the groom strands will be projected on.
TObjectPtr<USt...
StaticMesh
Mesh on which the groom strands will be projected on.
float
TraceDistance
Distance from the mesh surface until hair are projected onto the mesh.
EStrandsTexture...
TraceType
Direction in which the tracing will be done: either from the mesh's surface to the outside, or from the mesh's surface to the inside.
int32
UVChannelIndex
UV channel to use