/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyDefines.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRigControlModifiedContext
bool
bConstraintUpdate
FName
EventName
uint32
KeyMask
float
LocalTime
EControlRigSetK...
SetKey