/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessPass.h
Gets current output render target.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Outputs") [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * GetOutputRenderTarget() const