/Engine/Plugins/Experimental/Water/Source/Editor/Public/CausticsGeneratorActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, HideCategories=(Replication, Input, LOD, Actor, Cooking, Rendering, Collision)) class ACausticsGeneratorActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr<USc...
DefaultSceneRoot
bool
EditorTickIsEnabled