/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_InverseExecution.h
Event for driving elements based off the skeleton hierarchy
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Backwards Solve", Category="Events", NodeColor="1, 0, 0", Keywords="Inverse,Reverse,Backwards,Event")) struct FRigUnit_InverseExecution : public [FRigUnit](API\Plugins\ControlRig\Units\FRigUnit)
FControlRigExec...
ExecuteContext
The execution result.