/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h
static bool Overlap_Geom ( const [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * InBodyInstance, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & InCollisionShape, const FQuat & InShapeRotation, const FTransform & InShapeTransform, [FMTDResult](API\Runtime\Engine\Engine\FMTDResult) * OutOptResult, bool bTraceComplex )