/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Fixture Settings") void SetModesFromDMXImport ( [UDMXImport](API\Plugins\DMXRuntime\Library\UDMXImport) * DMXImportAsset )