/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h
Called during creation of the physics state for gamethread objects to pass off an object to the physics thread
void AddObject ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, [Chaos::FClusterUnionPhysicsProxy](API\Runtime\Chaos\PhysicsProxy\FClusterUnionPhysicsProxy) * InObject )