/Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpacePlayerLibrary.h
Get a blend space player context from an anim node context.
static [FBlendSpacePlayerReference](API\Runtime\AnimGraphRuntime\FBlendSpacePlayerReference) ConvertToBlendSpacePlayer ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, EAnimNodeReferenceConversionResult & Result )