/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Sets the local current or initial transform for a given key.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) void SetLocalTransform ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InKey, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands )