/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Postprocess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationViewport_CustomPostprocessSettings
bool
bIsEnabled
Enable custom postprocess.
bool
bIsOneFrame
Apply postprocess for one frame.
float
BlendWeight
Override blend weight.
FPostProcessSet...
PostProcessSettings
Custom postprocess settings.