/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchLibrary.h
Internally stores the 'jump' to a new pose/sequence index and asset time for evaluation.
void JumpToPose ( const [FAnimationUpdateContext](API\Runtime\Engine\Animation\FAnimationUpdateContext) & Context, const [UE::PoseSearch::FSearchResult](API\Plugins\PoseSearch\PoseSearch\FSearchResult) & Result, int32 MaxActiveBlends, float BlendTime )