/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h
static void AddGeometry ( FPhysicsActorHandle & InActor, const [FGeometryAddParams](API\Runtime\Engine\Physics\FGeometryAddParams) & InParams, [TArray](API\Runtime\Core\Containers\TArray)< FPhysicsShapeHandle > * OutOptShapes )