/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTests/Engine/IPClient.h
Basic unit test for launching a server and connecting a client, while verifying that the correct net driver was used, and that the client connected successfully.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UIPClient : public [UClientUnitTest](API\Plugins\NetcodeUnitTest\UClientUnitTest)
const TCHAR ...
NetDriverLog
Log message identifying the expected net driver