/Engine/Plugins/Experimental/CinematicPrestreaming/Source/CinematicPrestreaming/Public/Sections/MovieSceneCinePrestreamingSection.h
Get the prestreaming asset soft pointer. Use for async loading.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Cinematic Prestreaming") [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UCinePrestreamingData](API\Plugins\CinematicPrestreaming\UCinePrestreamingData) > GetPrestreamingAsset() const