/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/RigUnitContext.h
Execution context that rig units use
struct FRigUnitContext
UE::Anim::FStac...
AnimAttributeContainer
An external anim attribute container
constUAnimatio...
DataSourceRegistry
The registry to access data source
TArray<FRigEle...
ElementsBeingInteracted
The elements being interacted with.
FRigHierarchySe...
HierarchySettings
The current hierarchy settings
uint8
InteractionType
The type of interaction currently happening on the rig (0 == None)