/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Input", Meta=(DeterminesOutputType="OutputType", BlueprintProtected)) [UCompositingElementOutput](API\Plugins\Composure\CompositingElements\UCompositingElementOutput) * AddNewOutputPass ( [FName](API\Runtime\Core\UObject\FName) PassName, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCompositingElementOutput](API\Plugins\Composure\CompositingElements\UCompositingElementOutput) > OutputType )