/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h
Find a member for a given offset.
void FindMemberFromOffset ( uint16 MemberOffset, const [FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) ** OutContainingStruct, const [FShaderParametersMetadata::FMember](API\Runtime\RenderCore\FShaderParametersMetadata\FMember) ** OutMember, int32 * ArrayElementId, [FString](API\Runtime\Core\Containers\FString) * NamePrefix ) const