/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySet.h
This is an example DataAsset that could be used for defining a set of abilities to give to an AbilitySystemComponent and bind to an input command. Your project is free to implement this however it wants!
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGameplayAbilitySet : public [UDataAsset](API\Runtime\Engine\Engine\UDataAsset)
TArray<FGamepl...
Abilities