/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h
Called when a class is reloading from a DLL...updates various information in-place.
bool HotReloadPrivateStaticClass ( uint32 InSize, EClassFlags InClassFlags, EClassCastFlags InClassCastFlags, const TCHAR * InConfigName, [ClassConstructorType](API\Runtime\CoreUObject\UObject\UClass\ClassConstructorType) InClassConstructor, [ClassVTableHelperCtorCallerType](API\Runtime\CoreUObject\UObject\UClass\ClassVTableHelperCtorCallerType) InClassVTableHelperCtorCaller, [FUObjectCppClassStaticFunctions](API\Runtime\CoreUObject\UObject\FUObjectCppClassStaticFunctions) && InCppClassStaticFunctions, class [UClass](API\Runtime\CoreUObject\UObject\UClass) * TClass_Super_StaticClass, class [UClass](API\Runtime\CoreUObject\UObject\UClass) * TClass_WithinClass_StaticClass )