/Engine/Source/Runtime/Engine/Public/TimerManager.h
Version that takes a dynamic delegate (e.g. for UFunctions).
void SetTimer ( [FTimerHandle](API\Runtime\Engine\Engine\FTimerHandle) & InOutHandle, [FTimerDynamicDelegate](API\Runtime\Engine\Engine\FTimerDynamicDelegate) const & InDynDelegate, float InRate, bool InbLoop, float InFirstDelay )