/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h
Checks if the passed in asset has any tag inside of the passed in tag collection.  Asset Asset to check all tags of  TagCollectionToCheck Which Tag Collection to check  True if it contains a match from the tag collection. False otherwise
virtual bool CheckHasTagInList ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) const & Asset, const [TArray](API\Runtime\Core\Containers\TArray)< TPair< [FString](API\Runtime\Core\Containers\FString), [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) >>> & TagCollectionToCheck ) const