/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Sets whether or not the controls should use skeletal animation for the targets
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void SetControlsUseSkeletalAnimation ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Names, const bool bUseSkeletalAnimation, const float SkeletalAnimationVelocityMultiplier )