/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PointSetComponent.h
Add a set of points for each index in a sequence
void AddPoints ( int32 NumIndices, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(int32[Index](API\Runtime\Chaos\Chaos\Index), [TArray](API\Runtime\Core\Containers\TArray)< [FRenderablePoint](API\Plugins\ModelingComponents\Drawing\FRenderablePoint) > &PointsOut)> PointGenFunc, int32 PointsPerIndexHint, bool bDeferRenderStateDirty )