/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/CacheManagerActor.h
Enable playback for a specific component using its cache name
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Caching") void EnablePlaybackByCache ( [FName](API\Runtime\Core\UObject\FName) InCacheName, bool bEnable )