/Engine/Source/Runtime/RenderCore/Public/ShaderParameterParser.h
Generates shader source code to declare a bindless resource or sampler (for automatic bindless conversion). May be overriden to allow custom implementations for different platforms.
virtual [FString](API\Runtime\Core\Containers\FString) GenerateBindlessParameterDeclaration ( const [FParsedShaderParameter](API\Runtime\RenderCore\FShaderParameterParser\FParsedShaderParameter) & ParsedParameter ) const