/Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h
Override for types that need access to a PointerTable in order to destroy frozen data WARNING! Frozen data may have deduplicated portions, so it's possible that a given object may have multiple references Any attempt to cleanup/destroy frozen data must take care to safely allow DestroyObject to be called multiple times on the same frozen object Generally speaking, it'sNOTsafe to invoke the built-in destructor multiple times
namespace Freeze { template<typename T> void Freeze::DestroyObject ( T * Object, const [FPointerTableBase](API\Runtime\Core\Serialization\FPointerTableBase) * PtrTable, bool bIsFrozen ) }