/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Adapter which takes a Static Mesh asset to use for material baking (allows for changes to the asset itself)
class FStaticMeshAdapter : public [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter)
int32
NumLODs
UStaticMesh...
StaticMesh
EndIMaterialBakingAdapteroverrides