/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h
Adds an overridable node to the possible override list.
[FAnimParentNodeAssetOverride](API\Runtime\Engine\Animation\FAnimParentNodeAssetOverride) & AddOverridableNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * Node )