/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/EpicSynth1Component.h
No constructors are accessible with public or protected access.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Synth, Meta=(BlueprintSpawnableComponent)) class UModularSynthComponent : public [USynthComponent](API\Runtime\AudioMixer\Components\USynthComponent)
Audio::FEpicSyn...
EpicSynth1
int32
VoiceCount
The voice count to use for the synthesizer. Cannot be changed.