/Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionBuilder.h
typedef TBaseDelegate_TwoParams< bool, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > &, const [FString](API\Runtime\Core\Containers\FString) & > FModifiedFilesHandler