/Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h
Attempt to find a previously spawned object represented by the specified object and template IDs
The spawned object if found; nullptr otherwise.
[TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr) FindSpawnedObject ( const [FGuid](API\Runtime\Core\Misc\FGuid) & BindingId, FMovieSceneSequenceIDRef TemplateID ) const