/Engine/Plugins/Experimental/CinematicPrestreaming/Source/CinematicPrestreamingEditor/Public/CinePrestreamingRecorderSetting.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMoviePipelineCinePrestreamingGeneratedData
FString
AssetName
TObjectPtr<UMo...
MovieScene
FString
PackagePath
TRange<FFrameN...
Range
TObjectPtr<UCi...
StreamingData