/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h
Returns the transforms of all instances of a particularUFoliageTypeon a given level. If no level is provided all instances will be returned. UseGetUsedFoliageTypes()to retrieve all foliage types managed by a particular actor.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="USD Foliage Exporter") static [TArray](API\Runtime\Core\Containers\TArray)< FTransform > GetInstanceTransforms ( [AInstancedFoliageActor](API\Runtime\Foliage\AInstancedFoliageActor) * Actor, [UFoliageType](API\Runtime\Foliage\UFoliageType) * FoliageType, [ULevel](API\Runtime\Engine\Engine\ULevel) * InstancesLevel )