/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h
Imports all curves from a skeleton to the hierarchy
The keys of the imported elements
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchyController) [TArray](API\Runtime\Core\Containers\TArray)< [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) > ImportCurves ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, [FName](API\Runtime\Core\UObject\FName) InNameSpace, bool bSelectCurves, bool bSetupUndo, bool bPrintPythonCommand )