/Engine/Plugins/AI/MassAI/Source/MassAIReplication/Public/MassReplicationPathHandlers.h
Set the replicated path data when we are modifying an entity that already exists in the client bubble.
template<typename AgentArrayItem> void ModifyEntity ( const [FMassReplicatedAgentHandle](API\Plugins\MassReplication\FMassReplicatedAgentHandle) Handle, const int32 EntityIdx, [TMassClientBubblePathHandler](API\Plugins\MassAIReplication\TMassClientBubblePathHandler)< AgentArrayItem > & BubblePathHandler, bool bLastClient )