/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_SetTagCooldown.h
Cooldown task node. Sets a cooldown tag value. Use with cooldown tag decorators to prevent behavior tree execution.
class UBTTask_SetTagCooldown : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
bool
bAddToExistingDuration
True if we are adding to any existing duration, false if we are setting the duration (potentially invalidating an existing end time).
float
CooldownDuration
Value we will add or set to the Cooldown tag when this task runs.
FGameplayTag
CooldownTag
Gameplay tag that will be used for the cooldown.