/Engine/Source/Editor/UnrealEd/Classes/TexAligner/TexAligner.h
Aligns a specific BSP surface
virtual void AlignSurf ( ETexAlign InTexAlignType, [UModel](API\Runtime\Engine\UModel) * InModel, [FBspSurfIdx](API\Editor\UnrealEd\FBspSurfIdx) * InSurfIdx, [FPoly](API\Runtime\Engine\Engine\FPoly) * InPoly, FVector * InNormal )