/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraSimCacheFunctionLibrary.h
Captures the simulation cache object that can be captured into using the various API calls.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=NiagaraSimCache, Meta=(WorldContext="WorldContextObject", ReturnDisplayName="SimCache")) static [UNiagaraSimCache](API\Plugins\Niagara\UNiagaraSimCache) * CreateNiagaraSimCache ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject )