/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/RigUnit_HighlevelBase.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Abstract, Category="Debug", NodeColor="0 0.364706 1.0")) struct FRigUnit_HighlevelBaseMutable : public [FRigUnitMutable](API\Plugins\ControlRig\Units\FRigUnitMutable)