/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h
Get the names of the collections that contain the given asset.
Names of the collections that contain the asset.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AssetTags", DisplayName="Get Collections Containing Asset") [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > K2_GetCollectionsContainingAsset ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & AssetPath )