/Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosEventListenerComponent.h
Base class for listeners that query and respond to a frame's physics data (collision events, break events, etc).
class UChaosEventListenerComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
float
LastCollisionTickTime
Used to know when the physics thread has updated the collision info for processing on the game thread