/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
Create a new endpoint for the specified sequence.
A valid pointer to the blueprint node for the endpoint
static [UK2Node](API\Editor\BlueprintGraph\UK2Node) * CreateEndpoint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FMovieSceneDirectorBlueprintEndpointDefinition](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_2) & EndpointDefinition )