/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h
Configurable properties for control axes, used to transform raw input into game ready values.
struct FInputAxisProperties
uint8: 1
bInvert
Inverts reported values for this axis
float
DeadZone
What the dead zone of the axis is. For control axes such as analog sticks.
float
Exponent
For applying curves to [0..1] axes, e.g. analog sticks
float
Sensitivity
Scaling factor to multiply raw value by.