/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSubsystem.h
Get an actor pointer from a mass handle
[AActor](API\Runtime\Engine\GameFramework\AActor) * GetActorFromHandle ( const [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) Handle, [FMassActorFragment::EActorAccess](API\Plugins\MassActors\FMassActorFragment\EActorAccess) Access ) const