/Engine/Source/Runtime/Engine/Classes/Engine/UserDefinedStruct.h
Serializes list of properties, using property tags to handle mismatches
virtual void SerializeTaggedProperties ( [FStructuredArchive::FSlot](API\Runtime\Core\Serialization\FStructuredArchive\FSlot) Slot, uint8 * Data, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * DefaultsStruct, uint8 * Defaults, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * BreakRecursionIfFullyLoad ) const