/Engine/Source/Runtime/NullDrv/Public/NullRHI.h
Finalizes an async reallocation request. If bBlockUntilCompleted is false, it will only poll the status and finalize if the reallocation has completed.
virtual ETextureReallocationStatus RHIFinalizeAsyncReallocateTexture2D ( FRHITexture2D * Texture2D, bool bBlockUntilCompleted )