/Engine/Plugins/Bridge/Source/MegascansPlugin/Public/MSSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Editor) class UMegascansSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
*bool
bApplyToSelection
Apply imported Surface on selected Actors in Editor.
bool
bBatchImportPrompt
Ask for confirmation when importing more than 10 assets.
bool
bCreateFoliage
Populate Foliage Editor with Foliage Types for 3D Plants.