/Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDUnrealAssetInfo.h
Metadata added to a prim to indicate it was exported from a particular Unreal asset
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FUsdUnrealAssetInfo
FString
Identifier
Filepath to the layer where the asset was exported to.
FString
Name
Name of the Unreal asset.
FString
UnrealAssetType
Class name of the exported asset (e.g. "StaticMesh")
FString
UnrealContentPath
Path to the exported asset (e.g. "/Game/MyMaterials/Red.Red")
FString
UnrealEngineVersion
Engine version string describing the engine that exported this asset (e.g. "5.1.0-21000000+UE5")
FString
UnrealExportTime
DateTime string of the moment of export (e.g. "2022.06.17-14.19.54")
FString
Version
Identifier string for the current asset version. Whenever the asset is updated inside Unreal, this will change.