/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterEditorPropertyReference.h
Additionally, this type supports using property paths within its EditCondition specifier, allowing the edit condition of the referenced property within a details panel to depend on other referenced properties. The && operator is supported, allowing multiple property paths to be used to construct the edit condition.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FDisplayClusterEditorPropertyReference