/Engine/Source/Editor/UnrealEd/Public/Dialogs/SPrivateAssetsDialog.h
void Construct ( const [FArguments](API\Editor\UnrealEd\Dialogs\SPrivateAssetsDialog\FArguments) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetPrivatizeModel](API\Editor\UnrealEd\FAssetPrivatizeModel) > InPrivatizeModel )