/Engine/Plugins/Runtime/Oculus/OculusAudio/Source/OculusAudio/Public/OculusAmbisonicSpatializer.h
virtual bool CanTranscodeToSoundfieldFormat ( [FName](API\Runtime\Core\UObject\FName) DestinationFormat, const [ISoundfieldEncodingSettingsProxy](API\Runtime\AudioExtensions\ISoundfieldEncodingSettingsProxy) & DestinationEncodingSettings )