/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryActors/GeneratedDynamicMeshActor.h
Attempt to copy Actor Properties to a StaticMeshActor. Optionally copy DynamicMeshComponent material list to the StaticMeshComponent. This function is useful when (eg) swapping from a DynamicMeshActor to a StaticMeshActor as it will allow many configured Actor settings to be preserved (like assigned DataLayers, etc)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=DynamicMeshActor) void CopyPropertiesToStaticMesh ( [AStaticMeshActor](API\Runtime\Engine\Engine\AStaticMeshActor) * StaticMeshActor, bool bCopyComponentMaterials )