/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h
Exit the current game
static void QuitGame ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, class [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * SpecificPlayer, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EQuitPreference::Type](API\Runtime\Engine\Kismet\EQuitPreference__Type) > QuitPreference, bool bIgnorePlatformRestrictions )