/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/AssetFilteringAndSortingFunctionLibrary.h
Sorts the assets by their asset name.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera | Clips") static void SortByAssetName ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, [ESortOrder](API\Plugins\VirtualCamera\FunctionLibraries\ESortOrder) SortOrder )