/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/DisplayClusterBlueprintLib.h
Create a new light card parented to the given nDisplay root actor.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="DisplayCluster Module API"), Category="NDisplay") static [ADisplayClusterLightCardActor](API\Plugins\DisplayCluster\ADisplayClusterLightCardActor) * CreateLightCard ( [ADisplayClusterRootActor](API\Plugins\DisplayCluster\ADisplayClusterRootActor) * RootActor )