/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=Ability, DisplayName="HasAuthority", Meta=(ExpandBoolAsExecs="ReturnValue")) bool K2_HasAuthority() const