/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidator_Localization.h
Validates that localized assets (within the L10N folder) conform to a corresponding source asset of the correct type. Localized assets that fail this validation will never be loaded as localized variants at runtime.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UEditorValidator_Localization : public [UEditorValidatorBase](API\Plugins\DataValidation\UEditorValidatorBase)
TMap<FString, ...
CachedCulturesForLocalizedRoots