/Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h
virtual [UTexture2DArray](API\Runtime\Engine\Engine\UTexture2DArray) * CreateTexture2DArray ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) Name, EObjectFlags Flags )