/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="NDisplay") bool MakeStageActorFlushToWall ( const [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IDisplayClusterStageActor](API\Plugins\DisplayClusterLightCardExtender\StageActor\IDisplayClusterStageActor) > & StageActor, double DesiredOffsetFromFlush )