/Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/Arrangement2d.h
Variant of AttemptTriangulate using FIntVector instead ofFIndex3i; Note this incurs an extra copy of the triangle array
bool AttemptTriangulate ( [TArray](API\Runtime\Core\Containers\TArray)< FIntVector > & Triangles, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & SkippedEdges, int32 BoundaryEdgeGroupID )