/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h
UInputTriggerTapInput must be actuated then released within TapReleaseTimeThreshold seconds to trigger.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI, Meta=(DisplayName="Tap")) class UInputTriggerTap : public [UInputTriggerTimedBase](API\Plugins\EnhancedInput\UInputTriggerTimedBase)
float
TapReleaseTimeThreshold
Release within this time-frame to trigger a tap.