/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h
Traverses the context's stage and authors material binding attributes for all `unrealMaterials_ that were baked into USD material assets.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Conversion utils") void ReplaceUnrealMaterialsWithBaked ( const [FFilePath](API\Runtime\CoreUObject\UObject\FFilePath) & LayerToAuthorIn, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & BakedMaterials, bool bIsAssetLayer, bool bUsePayload, bool bRemoveUnrealMaterials )