/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsManager.h
Removes the agents with the given ids from the manager.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void RemoveAgents ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & AgentIds )