/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h
Deprecated* AddBoneCustomAttribute has been deprecated seeUAnimDataController::AddAttribute
void AddBoneFloatCustomAttribute ( const [FName](API\Runtime\Core\UObject\FName) & BoneName, const [FName](API\Runtime\Core\UObject\FName) & AttributeName, const [TArray](API\Runtime\Core\Containers\TArray)< float > & TimeKeys, const [TArray](API\Runtime\Core\Containers\TArray)< float > & ValueKeys )