/Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h
namespace StaticMeshImportUtils { [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExistingStaticMeshData](API\Editor\UnrealEd\ImportUtils\FExistingStaticMeshData) > StaticMeshImportUtils::SaveExistingStaticMeshData ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * ExistingMesh, [UnFbx::FBXImportOptions](API\Editor\UnrealEd\FBXImportOptions) * ImportOptions, int32 LodIndex ) }