/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PreviewMesh.h
Apply EditFunc to the internal mesh and update internal data structures as necessary
void EditMesh ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) &)> EditFunc )