/Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothAsset.h
Find a socket object in this SkeletalMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one.
virtual [USkeletalMeshSocket](API\Runtime\Engine\Engine\USkeletalMeshSocket) * FindSocket ( [FName](API\Runtime\Core\UObject\FName) InSocketName ) const