/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionSolver.h
void SetManifoldPointsBuffer ( [FPBDCollisionSolverManifoldPoint](API\Runtime\Chaos\Chaos\Collision\FPBDCollisionSolverManifoldPoint) * InManifoldPoints, const int32 InMaxManifoldPoints )