/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h
Populates the given menu with basic options for operations on components in the world.
static void FillComponentContextMenuOptions ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, const [TArray](API\Runtime\Core\Containers\TArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > & SelectedComponents )