/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Returns the cached instance cue. Creates it if it doesn't exist.
virtual [AGameplayCueNotify_Actor](API\Plugins\GameplayAbilities\AGameplayCueNotify_Actor) * GetInstancedCueActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, [UClass](API\Runtime\CoreUObject\UObject\UClass) * GameplayCueNotifyActorClass, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )