/Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h
A non-UObject based structure used to pass data about a sound node wave around the engine and tools.
struct FSoundQualityInfo
bool
bStreaming
Holds whether the sound will be streamed.
FString
DebugName
Holds a string for debugging purposes.
float
Duration
Holds the length of the sound in seconds.
uint32
NumChannels
Holds the number of distinct audio channels.
int32
Quality
Holds the quality value ranging from 1 [poor] to 100 [very good].
uint32
SampleDataSize
Holds the size of sample data in bytes.
uint32
SampleRate
Holds the number of PCM samples per second.