/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/RenderCaptureMapEvaluator.h
TODO Consolidate this with ERenderCaptureType.
namespace UE { namespace Geometry { enum ERenderCaptureChannel { BaseColor = 1, Roughness = 2, Metallic = 4, Specular = 8, Emissive = 16, WorldNormal = 32, DeviceDepth = 64, CombinedMRS = 128, Opacity = 256, SubsurfaceColor = 512, } } }