/Engine/Source/Runtime/RenderCore/Public/PixelShaderUtils.h
Initialize a pipeline state object initializer with almost all the basics required to do a full multi-viewport pass.
static void InitFullscreenMultiviewportPipelineState ( [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, const [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * GlobalShaderMap, const TShaderRef< [FShader](API\Runtime\RenderCore\FShader) > & PixelShader, [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & GraphicsPSOInit )