/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRig_BodyMover.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UIKRig_BodyMoverEffector : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FName
BoneName
FName
GoalName
float
InfluenceMultiplier
Scale the influence this effector has on the body. Range is 0-10. Default is 1.0.