/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h
Set which channels of this animation should be used. This is a bitwise mask. Bits are interpreted as follow: None = 0x000, TranslationX = 0x001, TranslationY = 0x002, TranslationZ = 0x004, Translation = TranslationX | TranslationY | TranslationZ, RotationX = 0x008, RotationY = 0x010, RotationZ = 0x020, Rotation = RotationX | RotationY | RotationZ, ScaleX = 0x040, ScaleY = 0x080, ScaleZ = 0x100, Scale = ScaleX | ScaleY | ScaleZ, AllTransform = Translation | Rotation | Scale, Weight = 0x200, All = Translation | Rotation | Scale | Weight,
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | TransformAnimationTrack") bool SetCustomUsedChannels ( const int32 & AttributeValue )