/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathDouble.h
Remaps the given value from a source range to a target range.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Remap", TemplateName="Remap", Keywords="Rescale,Scale")) struct FRigVMFunction_MathDoubleRemap : public [FRigVMFunction_MathDoubleBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathDoubleBase)
bool
bClamp
If set to true the result is clamped to the target range
double
Result
double
SourceMaximum
double
SourceMinimum
double
TargetMaximum
double
TargetMinimum
double
Value