/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Public/PaperFlipbookHelpers.h
Try and best guess split up the sprites into multiple flipbooks based on names Numbers are naturally sorted Eg. Walk01, Walk02, Run01, Run02 -> Walk (Walk01, Walk02), Run (Run01, Run02) if autoGroup is true All ungrouped sprites are stored in one flipbook Expected input: Sprites array contains valid sprites SpriteNames contains an array of sprite names (parallel to Sprites) or, an empty array if Sprite->GetName() is to be used.
static void ExtractFlipbooksFromSprites ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [TArray](API\Runtime\Core\Containers\TArray)< UPaperSprite * > > & OutSpriteFlipbookMap, const [TArray](API\Runtime\Core\Containers\TArray)< UPaperSprite * > & Sprites, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & SpriteNames )