/Engine/Source/Runtime/PhysicsCore/Public/CollisionQueryFilterCallbackCore.h
ECollisionQueryHitType PreFilter ( const [FCollisionFilterData](API\Runtime\Chaos\Chaos\FCollisionFilterData) & FilterData, const [Chaos::FPerShapeData](API\Runtime\Chaos\Chaos\FPerShapeData) & Shape, const [Chaos::FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) & Actor )