/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Sets the movement type for a body modifier
true if the body modifier was found, false if not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool SetBodyModifierMovementType ( const [FName](API\Runtime\Core\UObject\FName) Name, const [EPhysicsMovementType](API\Plugins\PhysicsControl\EPhysicsMovementType) MovementType )