/Engine/Source/Runtime/Engine/Classes/Sound/QuartzSubscription.h
Struct used to queue events to be sent to the Audio Render thread closer to their start time.
struct FQuartzQueueCommandData : public [Audio::FQuartzCrossThreadMessage](API\Runtime\Engine\Sound\FQuartzCrossThreadMessage)
FAudioComponent...
AudioComponentCommandInfo
FName
ClockName