/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h
namespace UE { namespace MovieScene { void UE::MovieScene::PopulatePrerequisites ( const [FComponentAccess](API\Runtime\MovieScene\EntitySystem\FComponentAccess) * In, const [FSystemTaskPrerequisites](API\Runtime\MovieScene\EntitySystem\FSystemTaskPrerequisites) & InPrerequisites, FGraphEventArray * OutGatheredPrereqs ) } }