/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorMiscSettings.h
Configure miscellaneous settings for the Level Editor.
class ULevelEditorMiscSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
uint32: 1
bAllowBackgroundAudio
If checked audio playing in the editor will continue to play even if the editor is in the background
uint32: 1
bAutoApplyLightingEnable
If checked lighting will be automatically applied to the level after a static lighting build is complete.
uint32: 1
bAutoMoveBSPPivotOffset
If true, the pivot offset for BSP will be automatically moved to stay centered on its vertices
uint32: 1
bAvoidRelabelOnPasteSelected
If enabled, will avoid relabeling actors inUUnrealEdEngine::edactPasteSelected
uint32: 1
bBSPAutoUpdate
If true, BSP will auto-update
uint32: 1
bCheckReferencesOnDelete
If enabled, will force checking references during a delete.
uint32:  1
bCreateNewAudioDeviceForPlayInEditor
If checked, will create a new audio engine instance for the play-in-editor window.
uint32: 1
bEnableEditorSounds
Enables audio feedback for certain operations in Unreal Editor, such as entering and exiting Play mode
uint32: 1
bEnableRealTimeAudio
If true audio will be enabled in the editor. Does not affect PIE
uint32: 1
bNavigationAutoUpdate
If true, Navigation will auto-update
bool
bPromptWhenAddingToLevelBeforeCheckout
bool
bPromptWhenAddingToLevelOutsideBounds
uint32: 1
bReplaceRespectsScale
If enabled, replacing actors will respect the scale of the original actor.
TSubclassOf<UL...
DefaultLevelStreamingClass
The default level streaming class to use when adding new streaming levels
FDirectoryPath
EditorScreenshotSaveDirectory
The save directory for newly created screenshots
float
EditorVolumeLevel
Global volume setting for the editor
FVector
MinimumBoundsForCheckingSize
float
PercentageThresholdForPrompt