/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h
Adds or updates an entry with the given BundleName -> Path.
void AddBundleAsset ( [FName](API\Runtime\Core\UObject\FName) BundleName, const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & AssetPath )