/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/WorldRenderCapture.h
ERenderCaptureType defines which type of render buffer should be captured.
namespace UE { namespace Geometry { enum ERenderCaptureType { BaseColor = 1, Roughness = 2, Metallic = 4, Specular = 8, Emissive = 16, WorldNormal = 32, DeviceDepth = 64, CombinedMRS = 128, Opacity = 256, SubsurfaceColor = 512, } } }