/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationFragments.h
Cell location for replicated mass agents, used to fetch quickly the agents around each clients
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassReplicationGridCellLocationFragment : public [FMassFragment](API\Plugins\MassEntity\FMassFragment)
FReplicationHas...
CellLoc