/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/ParentFilter.h
Creates a child and adds it to this filter. If you intend to save your filter, add children using this function.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Snapshots") [ULevelSnapshotFilter](API\Plugins\LevelSnapshotFilters\ULevelSnapshotFilter) * CreateChild ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [ULevelSnapshotFilter](API\Plugins\LevelSnapshotFilters\ULevelSnapshotFilter) > & Class )