/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PreviewGeometryActor.h
Point SetsCreate a new point set with the given PointSetIdentifier and return it
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() [UPointSetComponent](API\Plugins\ModelingComponents\Drawing\UPointSetComponent) * AddPointSet ( const [FString](API\Runtime\Core\Containers\FString) & PointSetIdentifier )