/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Public/AnalyticsVisualEditing.h
This module holds the baseUObjectclass that allows visual editing of configuration settings in the Unreal Editor. This is needed because the settings need to be usable outside of theUObjectframework so these objects wrap those settings for editor display purposes and write the non-UObject config property information out
class FAnalyticsVisualEditingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)