/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineSplineComponent.h
Set camera rotation metadata at a given spline point
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="CineSpline") void SetPointRotationAtSplinePoint ( const int32 PointIndex, const FQuat value )