/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h
static void IntToBytes ( [EDMXFixtureSignalFormat](API\Plugins\DMXProtocol\EDMXFixtureSignalFormat) InSignalFormat, bool bUseLSB, uint32 InValue, uint8 * OutBytes )