/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_PlayMontageAndWait.h
Ability task to simply play a montage. Many games will want to make a modified version of this task that looks for game-specific events
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAbilityTask_PlayMontageAndWait : public [UAbilityTask](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask)
float
AnimRootMotionTranslationScale
bool
bAllowInterruptAfterBlendOut
FOnMontageBlend...
BlendingOutDelegate
BlueprintInternalUseOnly
bool
bStopWhenAbilityEnds
DefaultToSelf
HidePin
Start playing an animation montage on the avatar actor and wait for it to finish If StopWhenAbilityEnds is true, this montage will be aborted if the ability ends normally.
FDelegateHandle
InterruptedHandle
FOnMontageEnded
MontageEndedDelegate
TObjectPtr<UAn...
MontageToPlay
FMontageWaitSim...
OnBlendOut
FMontageWaitSim...
OnCancelled
FMontageWaitSim...
OnCompleted
FMontageWaitSim...
OnInterrupted
float
Rate
FName
StartSection
float
StartTimeSeconds