/Engine/Source/Runtime/RenderCore/Public/RenderGraphEvent.h
void BeginEventScope ( [FRDGEventName](API\Runtime\RenderCore\FRDGEventName) && ScopeName, [FRHIGPUMask](API\Runtime\RHI\FRHIGPUMask) GPUMask, ERDGEventScopeFlags Flags )