/Engine/Plugins/Media/AjaMedia/Source/AjaMedia/Public/AjaMediaSource.h
No constructors are accessible with public or protected access.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=(Platforms, Object), Meta=(MediaIOCustomLayout="AJA")) class UAjaMediaSource : public [UCaptureCardMediaSource](API\Plugins\MediaIOCore\UCaptureCardMediaSource)
EAjaMediaAudioC...
AudioChannel
Desired number of audio channel to capture.
EMediaIOAutoDet...
AutoDetectableTimecodeFormat
Use the time code embedded in the input stream.
bool
bCaptureAncillary
Capture Ancillary from the AJA source. It will decrease performance
bool
bCaptureAudio
Capture Audio from the AJA source.
bool
bCaptureVideo
Capture Video from the AJA source.
bool
bCaptureWithAutoCirculating
Use a ring buffer to capture and transfer data.
bool
bEncodeTimecodeInTexel
Burn Frame Timecode in the input texture without any frame number clipping.
bool
bLogDropFrame
Log a warning when there's a drop frame.
EAjaMediaSource...
ColorFormat
Native data format internally used by the device after being converted from SDI/HDMI signal.
int32
MaxNumAncillaryFrameBuffer
Maximum number of ancillary data frames to buffer.
int32
MaxNumAudioFrameBuffer
Maximum number of audio frames to buffer.
int32
MaxNumVideoFrameBuffer
Maximum number of video frames to buffer.
FMediaIOConfigu...
MediaConfiguration
The device, port and video settings that correspond to the input.