/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshGroupPaintTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGroupPaintBrushFilterProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
float
AngleThreshold
The Region affected by the current operation will be bounded by edge angles larger than this threshold
bool
bNormalSeams
The Region affected by the current operation will be bounded by Hard Normal edges/seams
bool
bOnlyEraseCurrent
When enabled, only the current group configured in the Paint brush is erased
bool
bOnlySetUngrouped
If true, only triangles with no group assigned will be painted
bool
bShowAllGroups
Display the Group ID for all visible groups in the mesh
bool
bShowHitGroup
Display the Group ID of the last triangle under the cursor
bool
bUVSeams
The Region affected by the current operation will be bounded by UV borders/seams
EditCondition
EditConditionHides
int32
EraseGroup
Group to set as Erased value
HideEditConditionToggle
Relative size of brush
int
MinTriVertCount
Number of vertices in a triangle the Lasso must hit to be counted as "inside"
EMeshGroupPaint...
PrimaryBrushType
Primary Brush Mode
int32
SetGroup
The group that will be assigned to triangles
EMeshGroupPaint...
SubToolType
EMeshGroupPaint...
VisibilityFilter
Control which triangles can be affected by the current operation based on visibility.