/Engine/Source/Runtime/Engine/Classes/Components/DrawFrustumComponent.h
Utility component for drawing a view frustum. Origin is at the component location, frustum points down position X axis.
class UDrawFrustumComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
bool
bFrustumEnabled
Enable or disable frustum visualization for this camera.
float
FrustumAngle
Angle of longest dimension of view shape. If the angle is 0 then an orthographic projection is used
float
FrustumAspectRatio
Ratio of horizontal size over vertical size.
FColor
FrustumColor
Color to draw the wireframe frustum.
float
FrustumEndDist
Distance from origin to stop drawing the frustum.
float
FrustumStartDist
Distance from origin to start drawing the frustum.
TObjectPtr< cla...
Texture
Optional texture to show on the near plane