/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h
Initializes new target data and fills in with hit results
[FGameplayAbilityTargetDataHandle](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityTargetDataHandle) MakeTargetDataHandleFromHitResults ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) > Ability, const [TArray](API\Runtime\Core\Containers\TArray)< [FHitResult](API\Runtime\Engine\Engine\FHitResult) > & HitResults ) const