/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVTransforms.h
Recenter given UV element IDs using given IslandPositionType strategy (based on centroid, bounding-box, etc) and then apply uniform scaling
namespace UE { namespace MeshUVTransforms { void UE::MeshUVTransforms::RecenterScale ( [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) * UVOverlay, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & UVElementIDs, [EIslandPositionType](API\Plugins\DynamicMesh\Parameterization\UE__MeshUVTransf-) NewPosition, double UVScale ) } }