/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h
Returns an array of components that overlap the given component.
true if there was an overlap that passed the filters, false otherwise.
static bool ComponentOverlapComponents ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, const FTransform & ComponentTransform, const [TArray](API\Runtime\Core\Containers\TArray)< [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EObjectTypeQuery > > & ObjectTypes, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ComponentClassFilter, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToIgnore, [TArray](API\Runtime\Core\Containers\TArray)< class [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & OutComponents )