/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
Recompile all the changed shaders for the current platform.
FShaderRecompileData ( const [FString](API\Runtime\Core\Containers\FString) & InPlatformName, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > * OutModifiedFiles, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > * OutMeshMaterialMaps, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > * OutGlobalShaderMap )