/Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamNoise.h
class UParticleModuleBeamNoise : public [UParticleModuleBeamBase](API\Runtime\Engine\Particles\Beam\UParticleModuleBeamBase)
uint32: 1
bApplyNoiseScale
If true, apply the noise scale to the beam.
uint32: 1
bLowFreq_Enabled
Is low frequency noise enabled.
uint32: 1
bNoiseLock
INTERNAL - Whether the noise points should be locked.
uint32: 1
bNRScaleEmitterTime
If true, the NoiseRangeScale will be grabbed based on the emitter time.
uint32: 1
bOscillate
Whether the noise points should be oscillate.
uint32: 1
bSmooth
Whether the noise movement should be smooth or 'jerky'.
uint32: 1
bTargetNoise
Whether to apply noise to the target point (or end of line in distance mode...) If true, the beam could potentially 'leave' the target...
uint32: 1
bUseNoiseTangents
If true, calculate tangents at each noise point.
int32
Frequency
The frequency of noise points.
int32
Frequency_LowRange
If not 0, then the frequency will select a random value in the range [Frequency_LowRange..Frequency]
float
FrequencyDistance
The distance at which to deposit noise points.
float
NoiseLockRadius
Default target-point information to use if the beam method is endpoint.
float
NoiseLockTime
How long the noise points should be locked - 0.0 indicates forever.
FRawDistributio...
NoiseRange
The noise point ranges.
FRawDistributio...
NoiseRangeScale
A scale factor that will be applied to the noise range.
FRawDistributio...
NoiseScale
The scale factor to apply to noise range.
FRawDistributio...
NoiseSpeed
The speed with which to move each noise point.
FRawDistributio...
NoiseTangentStrength
The strength of noise tangents, if enabled.
float
NoiseTension
The tension to apply to the tessellated noise line.
int32
NoiseTessellation
The amount of tessellation between noise points.