/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshUVFunctions.h
Update all the selected UV values in the specified UV Channel by a rotation of Rotation Angle (in degrees) relative to the Rotation Origin. If the provided Selection is empty, the update is applied to the entire UV Channel.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * RotateMeshUVs ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int UVSetIndex, float RotationAngle, FVector2D RotationOrigin, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) Selection, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )