/Engine/Source/Runtime/SkeletalMeshDescription/Public/SkeletalMeshAttributes.h
Construct a name for a skin weight attribute with the given skin weight profile name. Each mesh description can hold different skin weight profiles, although the default is always present.
static [FName](API\Runtime\Core\UObject\FName) CreateSkinWeightAttributeName ( const [FName](API\Runtime\Core\UObject\FName) & InProfileName )