/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h
Checks if this tag matches ANY of the tags in the specified container, also checks against our parent tags "A.1".MatchesAny({"A","B"}) will return True, "A".MatchesAny({"A.1","B"}) will return False If ContainerToCheck is empty/invalid it will always return False
True if this tag matches ANY of the tags of in ContainerToCheck
bool MatchesAny ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & ContainerToCheck ) const