/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h
This structure represents debugging information for a single state machine.
struct FStateMachineDebugData
int32
MachineIndex
Indexof this machine in the StateMachines array.
TWeakObjectPtr<...
MachineInstanceNode
The animation node that leads into this state machine (A3 only)
TMap<TWeakObje...
NodeToStateIndex
Map from state nodes to their state entry in a state machine.
TMultiMap<TWea...
NodeToTransitionIndex
Transition nodes may be associated w/ multiple transition indicies when the source state is an alias.
TMultiMap<TWea...
StateAliasNodeToTransitionStatePairs
Mapping between an alias and any transition indices it might be associated to (Both as source and target).
TMap< int32,TW...
StateIndexToNode