/Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/Controllers/LiveLinkTransformController.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FLiveLinkTransformControllerData
bool
bSweep
Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something.
bool
bTeleport
Whether we teleport the physics state (if physics collision is enabled for this object).
bool
bUseLocation
Whether we should set the owning actor's location with the value coming from live link.
bool
bUseRotation
Whether we should set the owning actor's rotation with the value coming from live link.
bool
bUseScale
Whether we should set the owning actor's scale with the value coming from live link.
bool
bWorldTransform
Set the transform of the component in world space of in its local reference frame.