/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Postprocess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationViewport_EntireClusterColorGrading
bool
bEnableEntireClusterColorGrading
Enable the color grading settings for the entire cluster and add them to nDisplay's color grading stack.
FDisplayCluster...
ColorGradingSettings
Entire Cluster Color Grading