/Engine/Source/Runtime/AIModule/Classes/Navigation/GridPathFollowingComponent.h
Does not replace proper avoidance for dynamic obstacles!
class UGridPathFollowingComponent : public [UPathFollowingComponent](API\Runtime\AIModule\Navigation\UPathFollowingComponent)
int32
ActiveGridId
Id of current grid
int32
ActiveGridIdx
Index of current grid
uint32:  1
bHasGridPath
Set when grid path is valid
uint32:  1
bIsPathEndInsideGrid
Set when end of followed Path ends inside current grid
TObjectPtr<UNa...
GridManager
int32
GridMoveSegmentEndIndex
Index of current destination grid path point
TArray< FVector...
GridPathPoints
Path points for moving through grid
int32
MoveSegmentStartIndexOffGrid
Expected start of path segment after leaving grid