/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h
Map from an asset class to all component classes that can use it The first one in the array is the 'primary'
static [TMap](API\Runtime\Core\Containers\TMap)< [UClass](API\Runtime\CoreUObject\UObject\UClass) *, FComponentClassList > AssetToComponentClassMap;