/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h
Get theFFloat16Colortexel at the given X/Y coordinates
const [FFloat16Color](API\Runtime\Core\Math\FFloat16Color) & GetTexelFloat16 ( const [FVector2i](API\Runtime\GeometryCore\FVector2i) & ImageCoords ) const