/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h
Used as a key for storing internal ability data
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGameplayAbilitySpecHandleAndPredictionKey
FGameplayAbilit...
AbilityHandle
int32
PredictionKeyAtCreation