/Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSceneAsset.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Contextual Anim|Scene Asset", Meta=(DisplayName="Get IK Target Transform For Role At Time")) FTransform BP_GetIKTargetTransformForRoleAtTime ( int32 SectionIdx, int32 AnimSetIdx, [FName](API\Runtime\Core\UObject\FName) Role, [FName](API\Runtime\Core\UObject\FName) TrackName, float Time ) const