/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureSelectionTools.h
Sets the selected bones on a geometry collection component
static void ToggleSelectedBones ( [UGeometryCollectionComponent](API\Runtime\GeometryCollectionEngine\GeometryCollection\UGeometryCollect-) * GeometryCollectionComponent, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & BoneIndices, bool bClearCurrentSelection, bool bAdd, bool bSnapToLevel )