/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sessions/MLAdapterSession.h
Find an agent that is controlling the given avatar if one exists. Returns nullptr if not.
const [UMLAdapterAgent](API\Plugins\MLAdapter\Agents\UMLAdapterAgent) * FindAgentByAvatar ( [AActor](API\Runtime\Engine\GameFramework\AActor) & Avatar ) const