/Engine/Source/Runtime/AudioExtensions/Public/IAudioEndpoint.h
Create a new patch point for this endpoint. Please see MultithreadedPatching.h to see how to use the FPatchInput class.
a newAudio::FPatchInput. The FPatchInput may be disconnected if this endpoint's sample rate or channel count changes, in which case you will need to reconnect by calling this again.
[Audio::FPatchInput](API\Runtime\SignalProcessing\DSP\FPatchInput) PatchNewInput ( float ExpectedDurationPerRender, float & OutSampleRate, int32 & OutNumChannels )