/Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h
NavMovementComponent defines base functionality for MovementComponents that move any 'agent' that may be involved in AI pathfinding.
class UNavMovementComponent : public [UMovementComponent](API\Runtime\Engine\GameFramework\UMovementComponent)
uint8: 1
bStopMovementAbortPaths
If set, StopActiveMovement call will abort current path following request
uint8: 1
bUpdateNavAgentWithOwnersCollision
If set to true NavAgentProps' radius and height will be updated with Owner's collision capsule size
uint8:  1
bUseAccelerationForPaths
If set, pathfollowing will control character movement via acceleration values.
uint8:  1
bUseFixedBrakingDistanceForPaths
If set, FixedPathBrakingDistance will be used for path following deceleration
float
FixedPathBrakingDistance
Braking distance override used with acceleration driven path following (bUseAccelerationForPaths)
FMovementProper...
MovementState
Expresses runtime state of character's movement.
FNavAgentProper...
NavAgentProps
Properties that define how the component can move.