/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Returns a local variable
The local variable description
static [FBPVariableDescription](API\Runtime\Engine\Engine\FBPVariableDescription) * FindLocalVariable ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InScopeGraph, const [FName](API\Runtime\Core\UObject\FName) InVariableName, class [UK2Node_FunctionEntry](API\Editor\BlueprintGraph\UK2Node_FunctionEntry) ** OutFunctionEntry )