/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h
class UEditorUtilityWidget : public [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget)
bool
bAlwaysReregisterWithWindowsMenu
Should this widget always be re-added to the windows menu once it's opened.
bool
bAutoRunDefaultAction
Should this blueprint automatically run OnDefaultActionClicked, or should it open up a details panel to edit properties and/or offer multiple buttons.
FString
HelpText
FText
TabDisplayName
The display name for tabs spawned with this widget