/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h
Return the pending first LOD that can be used for rendering starting at MinLODIdx. This takes into account the streaming status from PendingFirstLODIdx, and MinLODIdx is expected to be USkeletalMesh::MinLOD, which is platform specific.
const [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) * GetPendingFirstLOD ( int32 MinLODIdx ) const