/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h
static [TSet](API\Runtime\Core\Containers\TSet)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > > CompiledBlueprintsToSave = TSet<TWeakObjectPtr<UBlueprint>>();