/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
class AFunctionalTest : public [AActor](API\Runtime\Engine\GameFramework\AActor)
FString
Author
The owner is the group or person responsible for the test.
TArray<TObject...
AutoDestroyActors
uint32: 1
bIsEnabled
Allows a test to be disabled.
bool
bIsRunning
AG TEMP - solving a compile issue in a temp way to unblock the bui.d.
FName
CurrentRerunCause
Cause of the current rerun if we're in a named rerun.
FString
Description
A description of the test, like what is this test trying to determine.
FString
FailureMessage
EFunctionalTest...
LogErrorHandling
Determines how LogErrors are handled during this test.
EFunctionalTest...
LogWarningHandling
Determines how LogWarnings are handled during this test.
TObjectPtr<AAc...
ObservationPoint
Allows you to specify another actor to view the test from.
FFunctionalTest...
OnTestFinished
Called when the test is finished. Use it to clean up
FFunctionalTest...
OnTestPrepare
Called when the test is ready to prepare
FFunctionalTest...
OnTestStart
Called when the test is started
float
PreparationTimeLimit
The Test's time limit for preparation, this is the time it has to return true when checkingIsReady().
FRandomStream
RandomNumbersStream
A random number stream that you can use during testing.
TObjectPtr< cla...
RenderComp
TArray<FName>
RerunCauses
List of causes we need a re-run.
EFunctionalTest...
Result
uint32
RunFrame
float
RunTime
uint32
StartFrame
float
StartTime
TArray<FString...
Steps
FFunctionalTest...
TestFinishedObserver
FString
TestLabel
TObjectPtr< cla...
TestName
float
TimeLimit
Test's time limit. '0' means no limit
FText
TimesUpMessage
EFunctionalTest...
TimesUpResult
If test is limited by time this is the result that will be returned when time runs out
float
TotalTime