/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Calls local callbacks that are registered with the given Generic Replicated Event
bool InvokeReplicatedEventWithPayload ( [EAbilityGenericReplicatedEvent::Type](API\Plugins\GameplayAbilities\Abilities\EAbilityGenericReplicatedEvent__-) EventType, [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) AbilityHandle, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) AbilityOriginalPredictionKey, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) CurrentPredictionKey, FVector_NetQuantize100 VectorPayload )