/Engine/Source/Runtime/Engine/Public/PSOPrecache.h
Parameters which are needed to collect all possible PSOs used by the PSO collectors
struct FPSOPrecacheParams
union FPSOPreca...
@1359
uint32:  1
bAffectDynamicIndirectLighting
uint32:  1
bCastShadow
uint32:  1
bCastShadowAsTwoSided
uint32:  1
bDefaultMaterial
uint32:  1
bDisableBackFaceCulling
uint32:  1
bForceLODModel
uint32:  1
bHasWorldPositionOffsetVelocity
uint32:  1
bRenderCustomDepth
uint32:  1
bRenderInDepthPass
uint32:  1
bRenderInMainPass
uint32:  1
bReverseCulling
uint32:  1
bStaticLighting
uint32
Data
uint32:  4
Mobility
uint32:  6
PrimitiveType
uint32:  4
StencilWriteMask
uint32:  6
Unused