/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraUserSettings.h
Set VirtualCameraFilmback variable
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera") void SetSavedVirtualCameraFilmbackPresetName ( const [FString](API\Runtime\Core\Containers\FString) & InFilmback )