/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/VariantObjectBinding.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(DefaultToInstanced, Meta=(ScriptName="UVariantActorBinding")) class UVariantObjectBinding : public [UObject](API\Runtime\CoreUObject\UObject\UObject)