/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_Radius.h
Selects everything within a given radius of the source actor.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, NotPlaceable) class AGameplayAbilityTargetActor_Radius : public [AGameplayAbilityTargetActor](API\Plugins\GameplayAbilities\Abilities\AGameplayAbilityTargetActor)
float
Radius
Radius of target acquisition around the ability's start location.