/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/IDisplayClusterShaders.h
Render postprocess Blur
bool RenderPostprocess_Blur ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * InSourceTexture, FRHITexture2D * InRenderTargetableDestTexture, const [FDisplayClusterShaderParameters_PostprocessBlur](API\Plugins\DisplayClusterShaders\ShaderParameters\FDisplayClusterS-_3) & InSettings ) const