/Engine/Source/Runtime/Engine/Public/MeshUVChannelInfo.h
The world size for each texcoord mapping. Used by the texture streaming.
struct FMeshUVChannelInfo
bool
bInitialized
bool
bOverrideDensities
Whether this values was set manually or is auto generated.
float[MAX_TEXCO...
LocalUVDensities
The UV density in the mesh, before any transform scaling, in world unit per UV.