/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionMiniMapHelper.h
static void CaptureBoundsMiniMapToTexture ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOuterForTexture, uint32 InMiniMapSizeX, uint32 InMiniMapSizeY, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) *& InOutMiniMapTexture, const [FString](API\Runtime\Core\Containers\FString) & InTextureName, const FBox & InBounds, ESceneCaptureSource InCaptureSource, uint32 InNumWarmupFrames )