/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h
Avoids creating bowties. In cases where an edge is not next to any present or future seams/borders, some adjacent edge will be picked to be made into a seam as well, since it's impossible to make the original into a seam otherwise.
true on success
bool CreateSeamsAtEdges ( const [TSet](API\Runtime\Core\Containers\TSet)< int32 > & EidsToMakeIntoSeams, [FUVEditResult](API\Plugins\DynamicMesh\Parameterization\FUVEditResult) * Result )