/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Record of a property that can be folded into the class members/constant blocks.
struct FFoldedPropertyRecord
UAnimGraphNode_...
AnimGraphNode
The anim graph node that this property record came from.
FStructProperty...
AnimNodeProperty
The property of the FAnimNode_Base-derived structure within the anim graph node.
bool
bIsOnClass
Whether this property will be held on the class (constants on sparse class data), or on the instance (mutables struct)
int32
FoldIndex
The index that this property was folded to. INDEX_NONE if it was not folded.
FProperty*
GeneratedProperty
The generated property within the respective data area (either constants or mutables)
FProperty*
Property
The original property within theFAnimNode_Base.
int32
PropertyIndex
The index of the property in its respective data area (either constant or mutable) This will be INDEX_NONE if the property was folded.