/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerComponent.h
Set the ML Deformer weight. This determines how active the deformer is. You can see it as a blend weight. A value of 0 means it is inactive. Certain calculations will be skipped in that case. A value of 1 means it is fully active. Values between 0 and 1 blend between the two states. Call this after you call SetupComponent.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MLDeformer") void SetWeight ( float NormalizedWeightValue )