/Engine/Source/Runtime/Engine/Classes/Engine/StaticMeshActor.h
UStaticMesh
class AStaticMeshActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
bStaticMeshReplicateMovement
This static mesh should replicate movement.
EPhysicsReplica...
StaticMeshPhysicsReplicationMode
Set which replication mode to use for this static mesh instance if it both replicates and simulates physics.