/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h
[TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > GetNodeAttributes ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) > InAnimGraphNode ) const