/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ListUtilityFunctions.h
Returns the FVector2D stored in the UV List at the specified location. If theIndexis not valid for this UV List, the Zero Vector will be returned and bIsValidIndex set to false.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|ListUtils", Meta=(ScriptMethod)) static FVector2D GetUVListItem ( [FGeometryScriptUVList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptUVList) UVList, int Index, bool & bIsValidIndex )