/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODTickRateController.h
Helper struct to control LOD tick rate for each agent, It will add a fragment tag to group the agent of the same LOD together, that way the user can do tick rate logic per chunk.
template<typename TVariableTickChunkFragment, typename FLODLogic> struct TMassLODTickRateController : public [FMassLODBaseLogic](API\Plugins\MassLOD\FMassLODBaseLogic)
bool
bShouldSpreadFirstUpdate
Whether or not to spread the first update over the period specified in tick rate member for its LOD
TStaticArray< f...
TickRates
Tick rate for each LOD