/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheComponent.h
Stores the RenderData for each individual track
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FTrackRenderData
FBox
BoundingBox
Bounding box of this specific track
int32
BoundsSampleIndex
FMatrix
Matrix
Transform matrix used to render this specific track.
int32
MatrixSampleIndex
Sample Id's of the values we currently have registered the component with.