/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
returns pointer intoTMap, only valid till next time Set is called
pointer to skeletal mesh stats associated with skeletal mesh
[FSkeletalMeshStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FSkeletalMeshStats) * GetSkeletalMeshStats ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * LevelPackage )