HairStrandsCore/Public/HairStrandsInterpolation.h
void ComputeInterpolationWeights ( [UGroomBindingAsset](API\Plugins\HairStrandsCore\UGroomBindingAsset) * BindingAsset, [FSkeletalMeshRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshRenderData) * TargetRenderData, [TArray](API\Runtime\Core\Containers\TArray)< [FRWBuffer](API\Runtime\RHI\FRWBuffer) > & TransferedPositions )