/Engine/Source/Runtime/VectorVM/Public/VectorVMCommon.h
TODO: All of this stuff can be handled by the VM compiler rather than dirtying the VM code. Some require RWBuffer like support.
struct FDataSetMeta
int32
DataSetAccessIndex
TArray< int32 >...
FreeIDTable
int32
IDAcquireTag
TArray< int32 >...
IDTable
TArrayView< uin...
InputRegisters
uint32[3]
InputRegisterTypeOffsets
int32
InstanceOffset
int32 *
MaxUsedID
MaxID used in this execution.
int32 *
NumFreeIDs
Number of free IDs in the FreeIDTable
int32 *
NumSpawnedIDs
TArrayView< uin...
OutputRegisters
uint32[3]
OutputRegisterTypeOffsets
TArray< int32 >...
SpawnedIDsTable