/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h
static bool K2_PerformAction ( [APawn](API\Runtime\Engine\GameFramework\APawn) * Pawn, [UDEPRECATED_PawnAction](API\Runtime\AIModule\Actions\UDEPRECATED_PawnAction) * Action, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EAIRequestPriority::Type](API\Runtime\AIModule\EAIRequestPriority__Type) > Priority )