/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Called after the actor is spawned in the world. Responsible for setting up actor for play.
void PostSpawnInitialize ( FTransform const & SpawnTransform, [AActor](API\Runtime\Engine\GameFramework\AActor) * InOwner, [APawn](API\Runtime\Engine\GameFramework\APawn) * InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod )