/Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuation.h
struct FSoundAttenuationPluginSettings
TArray<TObject...
OcclusionPluginSettingsArray
Settings to use with occlusion audio plugin.
TArray<TObject...
ReverbPluginSettingsArray
Settings to use with reverb audio plugin.
TArray<TObject...
SourceDataOverridePluginSettingsArray
Settings to use with source data override audio plugin.
TArray<TObject...
SpatializationPluginSettingsArray
Settings to use with spatialization audio plugin.