/Engine/Plugins/FastBuildController/Source/Public/FastBuildUtilities.h
static void WriteDependenciesForShaderToScript ( const [TArray](API\Runtime\Core\Containers\TArray)< [FTask](API\Developer\DistributedBuildInterface\FTask) * > & InCompilationTasks, [FArchive](API\Runtime\Core\Serialization\FArchive) & ScriptFile )