/Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSim/Public/IAudioMotorSim.h
Use to reset any state that might be desired. Will be called automatically if the entire MotorSim is Reset, or call it manually.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AudioMotorSim") virtual void Reset()