/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorData.h
Edit time data for StateTree asset. This data gets baked into runtime format before being used by the StateTreeInstance.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, EditInlineNew, CollapseCategories) class UStateTreeEditorData : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IStateTreeEditorPropertyBindingsOwner](API\Plugins\StateTreeEditorModule\IStateTreeEditorPropertyBindings-)
TArray<FStateT...
Breakpoints
Transient list of breakpoints added in the debugging session.
FStateTreeEdito...
EditorBindings
TArray<FStateT...
Evaluators
TArray<FStateT...
GlobalTasks
FStateTreeState...
RootParameters
Public parameters that could be used for bindings within the Tree.
TObjectPtr<USt...
Schema
Schema describing which inputs, evaluators, and tasks a StateTree can contain
TArray<TObject...
SubTrees
Top level States.