/Engine/Source/Runtime/Engine/Public/Physics/AsyncPhysicsInputComponent.h
Sets the data class used. Can only call this once after the component has been created
void SetDataClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAsyncPhysicsData](API\Runtime\Engine\Physics\UAsyncPhysicsData) > InDataClass )