/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h
Array of FSurfacePoints relative to the ExtrinsicMesh that represent the specified intrinsic mesh edge. This is directed from vertex EdgeV.A to vertex EdgeV.B unless bReverse is true
[TArray](API\Runtime\Core\Containers\TArray)< [FIntrinsicTriangulation::FSurfacePoint](API\Plugins\DynamicMesh\Operations\FIntrinsicTriangulation\FSurfacePoint) > TraceEdge ( int32 EID, double CoalesceThreshold, bool bReverse ) const