/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Returns all tagged linked instance nodes that match the tag.
void GetLinkedAnimGraphInstancesByTag ( [FName](API\Runtime\Core\UObject\FName) InTag, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * > & OutLinkedInstances ) const