/Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsManager.h
Resolve the bound objects so that any object it references are resovled and correctly set up
virtual void ResolveBoundObjects ( [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) LocalSequenceID, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) & Player, [UObject](API\Runtime\CoreUObject\UObject\UObject) * SubObject )