/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PropertySets/OnAcceptProperties.h
Specialization for property settings for tools that create a new actor and need to decide what to do with multiple input objects.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UOnAcceptHandleSourcesProperties : public [UOnAcceptHandleSourcesPropertiesBase](API\Plugins\ModelingComponents\PropertySets\UOnAcceptHandleSourcesProperties-)
EHandleSourcesM...
HandleInputs
Defines what to do with the input objects when accepting the tool results.