/Engine/Plugins/Animation/AnimationModifierLibrary/Source/AnimationModifierLibrary/Public/ReOrientRootBoneModifier.h
Reorient root bone in the animation while maintaining mesh position and rotation
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UReOrientRootBoneModifier : public [UAnimationModifier](API\Editor\AnimationModifiers\UAnimationModifier)
FRotator
Rotator
Rotation to apply to the root