/Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/Public/ColorCorrectWindow.h
A Color Correction Window that functions the same way as Color Correction Regions except it modifies anything that is behind it. Color Correction Windows do not have Priority property and instead are sorted based on the distance from the camera.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, NotPlaceable) class AColorCorrectionWindow : public [AColorCorrectRegion](API\Plugins\ColorCorrectRegions\AColorCorrectRegion), public [IDisplayClusterStageActor](API\Plugins\DisplayClusterLightCardExtender\StageActor\IDisplayClusterStageActor)
bool
bNotifyOnParamSetter
Update the transform when a positional setter is called
TArray<TObject...
MeshComponents
FTransform
Origin
FDisplayCluster...
PositionalParams
EColorCorrectWi...
WindowType
Region type.