/Engine/Source/Runtime/Engine/Public/ParticleHelper.h
Retrieve the instance data required to render this emitter. Render-thread only
void GetInstanceData ( void * InstanceData, void * DynamicParameterData, void * PrevTransformBuffer, const [FParticleSystemSceneProxy](API\Runtime\Engine\FParticleSystemSceneProxy) * Proxy, const [FSceneView](API\Runtime\Engine\FSceneView) * View, uint32 InstanceFactor ) const