/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h
FGeometryCollection(FTransformCollection)
class FGeometryCollection : public [FTransformCollection](API\Runtime\Chaos\GeometryCollection\FTransformCollection), public [FGeometryCollectionConvexPropertiesInterface](API\Runtime\Chaos\GeometryCollection\FGeometryCollectionConvexPropert-), public [FGeometryCollectionProximityPropertiesInterface](API\Runtime\Chaos\GeometryCollection\FGeometryCollect-)
TManagedArray< ...
BoneMap
TManagedArray< ...
BoundingBox
TManagedArray< ...
Color
TManagedArray< ...
ExemplarIndex
TManagedArray< ...
FaceCount
TManagedArray< ...
FaceStart
TManagedArray< ...
Indices
Faces Group.
TManagedArray< ...
InitialDynamicState
TManagedArray< ...
InnerRadius
TManagedArray< ...
Internal
TManagedArray< ...
MaterialID
TManagedArray< ...
MaterialIndex
TManagedArray< ...
Normal
TManagedArray< ...
OuterRadius
TManagedArray< ...
Sections
Material Group.
TManagedArray< ...
SimulationType
TManagedArray< ...
StatusFlags
TManagedArray< ...
TangentU
TManagedArray< ...
TangentV
TManagedArray< ...
TransformIndex
Geometry Group.
TManagedArray< ...
TransformToGeometryIndex
Transform Group.
TManagedArray< ...
Vertex
Vertices Group.
TManagedArray< ...
VertexCount
TManagedArray< ...
VertexStart
TManagedArray< ...
Visible