/Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayFunctionLibrary.h
Returns current state of VR focus.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input|HeadMountedDisplay", Meta=(DisplayName="Get VR Focus State")) static void GetVRFocusState ( bool & bUseFocus, bool & bHasFocus )