/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Abstract) class UGameplayEffectExecutionCalculation : public [UGameplayEffectCalculation](API\Plugins\GameplayAbilities\UGameplayEffectCalculation)
bool
bRequiresPassedInTags
Used to indicate if this execution uses Passed In Tags
TArray<FGamepl...
InvalidScopedModifierAttributes
Any attribute in this list will not show up as a valid option for scoped modifiers; Used to allow attribute capture for internal calculation while preventing modification
FGameplayTagCon...
ValidTransientAggregatorIdentifiers
Any tag in this container will show up as a valid "temporary variable" for scoped modifiers; Used to allow for data-driven variable support that doesn't rely on scoped modifiers