/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Accumulate.h
Interpolates two vectors over time over and over again
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Accumulate Lerp (Vector)", TemplateName="AccumulateLerp", Keywords="Simulate,Ramp")) struct FRigVMFunction_AccumulateVectorLerp : public [FRigVMFunction_AccumulateBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_AccumulateBase)
FVector
AccumulatedValue
bool
bIntegrateDeltaTime
bool
bIsInitialized
float
Blend
FVector
InitialValue
FVector
Result
FVector
TargetValue