/Engine/Source/Runtime/Engine/Public/AudioStreaming.h
Streaming manager dealing with audio.
struct FLegacyAudioStreamingManager : public [IAudioStreamingManager](API\Runtime\Engine\IAudioStreamingManager)
TArray<FASyncA...
AsyncAudioStreamChunkResults
Results of async loading audio chunks.
FCriticalSectio...
ChunkResultCriticalSection
TArray<ICompre...
CompressedAudioInfos
Compressed audio info objects which are used to avoid deleting chunks with in-fligth decodes.
FCriticalSectio...
CriticalSection
Critical section to protect usage of shared gamethread/audiothread members
TArray<FSoundS...
StreamingSoundSources
Sound Sources being managed.
TMap<FObjectKe...
StreamingSoundWaves
Sound Waves being managed.
TMap<FObjectKe...
WaveRequests
Map of requests to make next time sound waves are ready