/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ListUtilityFunctions.h
Resets all the items in the Scalar List to the Clear Value.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|ListUtils", Meta=(ScriptMethod)) static void ClearScalarList ( [FGeometryScriptScalarList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptScalarList) & ScalarList, double ClearValue )