/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input") static [FName](API\Runtime\Core\UObject\FName) GetTypeName ( const [UNiagaraClipboardFunctionInput](API\Plugins\NiagaraEditor\UNiagaraClipboardFunctionInput) * InInput )