/Engine/Source/Editor/UnrealEd/Public/Editor.h
Delegate type fired when new assets have been (re-)imported. Note: InCreatedObject can be NULL if import failed. Params: UFactory* InFactory, UObject* InCreatedObject
typedef TMulticastDelegate_TwoParams< void, [UFactory](API\Editor\UnrealEd\Factories\UFactory) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > FOnAssetPostImport