/Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h
Allows function symbols to be organized by class
struct FEditCodeMenuClass
bool
bIsCompleteList
True if the list of functions is a complete list, or false if we still do not have all data digested yet (or the user only asked for a list of classes, and we've determined the class may have relevant functions.)
TArray<FFuncti...
Functions
All of the functions in this class
FString
ModuleName
Module name this class resides in
FString
Name
Name of the class
TWeakObjectPtr<...
ReferencedObject
Referenced object (e.g., a blueprint for a kismet graph symbol)