/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h
GetPhysicsPrimitiveComponent: returnsUPrimitiveComponentto forward to PhysicsState function calls. (it would be nice to not require this but the interpolatin path currently requires calls to kinematic bodies to go through the component, not PhysicsActorHandle)
struct CGetPhysicsPrimitiveComponentMemberFuncable