/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h
FSimpleIntrinsicMeshMethods
[EMeshResult](API\Runtime\GeometryCore\UE__Geometry__EMeshResult) PokeTriangleTopology ( int32 TID, [FPokeTriangleInfo](API\Plugins\DynamicMesh\Operations\FSimpleIntrinsicMesh\FPokeTriangleInfo) & PokeInfo )