/Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundlePaths.h
Return format is /{MountPoint}/{ContentBundleFolder}/{ContentBundleUID}/
namespace ContentBundlePaths { bool ContentBundlePaths::BuildContentBundleExternalActorPath ( const [FString](API\Runtime\Core\Containers\FString) & InContenBundleMountPoint, const [FGuid](API\Runtime\Core\Misc\FGuid) & InContentBundleGuid, [FString](API\Runtime\Core\Containers\FString) & OutContentBundleRootPath ) }