/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Trace a shape against just this bodyinstance
true if a hit is found
bool Sweep ( struct [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const FVector & Start, const FVector & End, const FQuat & ShapeWorldRotation, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & Shape, bool bTraceComplex ) const