/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionComponent.h
Seed initial values based on component's state.
void InitializeSimulationState ( [FCharacterMotionSyncState](API\Plugins\NetworkPredictionExtras\FCharacterMotionSyncState) * Sync, [FCharacterMotionAuxState](API\Plugins\NetworkPredictionExtras\FCharacterMotionAuxState) * Aux )