/Engine/Source/Runtime/Engine/Public/GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h
struct FCharacterNetworkSerializationPackedBitsNetSerializerConfig : public [FNetSerializerConfig](API\Runtime\IrisCore\Iris\Serialization\FNetSerializerConfig)
uint32
MaxAllowedDataBits
Value used to sanity check incoming data so that we do not over-allocate dynamic memory.
uint32
MaxAllowedObjectReferences
Value used to sanity check incoming data so that we do not over-allocate dynamic memory.