/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Called on local player always. Called on server only if bReplicateInputDirectly is set on the GameplayAbility.
virtual void AbilitySpecInputReleased ( [FGameplayAbilitySpec](API\Plugins\GameplayAbilities\FGameplayAbilitySpec) & Spec )