/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorSubsystem.h
Initialize theUObjectasset, with an optional MetaSound to be referenced if the asset is a preset.
void InitAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & InNewMetaSound, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InReferencedMetaSound )