/Engine/Source/Developer/ShaderFormatVectorVM/Public/ShaderFormatVectorVM.h
Cheating hack version. To be removed when we add all the plumbing for VVM scripts to be treat like real shaders.
bool CompileShader_VectorVM ( const struct [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, struct [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output, const class [FString](API\Runtime\Core\Containers\FString) & WorkingDirectory, uint8 Version, struct [FVectorVMCompilationOutput](API\Developer\ShaderFormatVectorVM\FVectorVMCompilationOutput) & VMCompilationOutput, bool bSkipBackendOptimizations )