/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Removes all active effects that grant any of the tags in Tags
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=GameplayEffects) int32 RemoveActiveEffectsWithGrantedTags ( [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) Tags )