/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h
void CollectStatsAndDebugInfo ( [FDebugStats](API\Runtime\RenderCore\FSerializedShaderArchive\FDebugStats) & OutDebugStats, [FExtendedDebugStats](API\Runtime\RenderCore\FSerializedShaderArchive\FExtendedDebugStats) * OutExtendedDebugStats )