/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraSystemFactoryNew.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object) class UNiagaraSystemFactoryNew : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
TArray<FVersio...
EmittersToAddToNewSystem
UNiagaraSystem...
SystemToCopy