/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure") [UTexture](API\Runtime\Engine\Engine\UTexture) * RenderCompositingMaterial ( [FCompositingMaterial](API\Plugins\Composure\CompositingElements\FCompositingMaterial) & CompMaterial, float RenderScale, [FName](API\Runtime\Core\UObject\FName) ResultLookupName, [ETargetUsageFlags](API\Plugins\Composure\ETargetUsageFlags) UsageTag )