/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h
Helper function for GetAllAnimationSequencesReferred, it adds itself first and call GetAllAnimationSEquencesReferred.
void HandleAnimReferenceCollection ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimationAssets, bool bRecursive )