/Engine/Source/Runtime/Renderer/Public/FXRenderingUtils.h
namespace UE { namespace FXRenderingUtils { TRDGUniformBufferRef< [FMobileSceneTextureUniformParameters](API\Runtime\Engine\FMobileSceneTextureUniformParame-) > UE::FXRenderingUtils::GetOrCreateMobileSceneTextureUniformBuffer ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, TConstStridedView< [FSceneView](API\Runtime\Engine\FSceneView) > Views, EMobileSceneTextureSetupMode SetupMode ) } }