/Engine/Source/Runtime/RenderCore/Public/Shader.h
Checks if the shader type should pass compilation for a particular set of parameters.
bool ValidateCompiledResult ( EShaderPlatform Platform, const [FShaderParameterMap](API\Runtime\RenderCore\FShaderParameterMap) & ParameterMap, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutError ) const