/Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Public/NaniteDisplacedMesh.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UNaniteDisplacedMesh : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IInterface_AsyncCompilation](API\Runtime\Engine\Interfaces\IInterface_AsyncCompilation)
bool
bIsEditable
Was this asset created by a procedural tool? This flag is generally set by tool that created the asset.
FNaniteDisplace...
Parameters