/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
Constructor.
FBoolProperty ( [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) InOwner, const [FName](API\Runtime\Core\UObject\FName) & InName, EObjectFlags InObjectFlags, int32 InOffset, EPropertyFlags InFlags, uint32 InBitMask, uint32 InElementSize, bool bIsNativeBool )