/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
Returns theALODActorparent for the given InActor, nullptr if none available
virtual [ALODActor](API\Runtime\Engine\Engine\ALODActor) * GetParentLODActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )