/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSceneColor.h
class UMaterialExpressionSceneColor : public [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression)
FVector2D
ConstInput
Only used if Input is not hooked up
FExpressionInpu...
Input
Based on the input mode the input will be treated as either: UV coordinates to apply to the scene color lookup or an offset to apply to the scene color lookup, in a 2d fraction of the screen.
TEnumAsByte< en...
InputMode
Coordinates - UV coordinates to apply to the scene color lookup.