/Engine/Plugins/Online/OnlineFramework/Source/Rejoin/Public/RejoinCheck.h
Class responsible for maintaining the status/availability of a session already in progress for a client to join
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class URejoinCheck : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
ERejoinStatus
LastKnownStatus
Rejoin status