/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h
Attempts to bind all bindings to the supplied node.
True if all bindings were successfully applied, false if any failed.
bool ApplyBindings ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & Bindings ) const