/Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventGenerator.h
Called when a particle bursts and an event payload is present.
bool true if processed, false if not.
virtual bool HandleParticleBurst ( [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * Owner, [FParticleEventInstancePayload](API\Runtime\Engine\FParticleEventInstancePayload) * EventPayload, const int32 ParticleCount )