/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h
Provides a way to resolve conflict between overlapping keyboard commands. Instances of this class are registered with anFEditorViewportClientinstance and held in a prioritized list. When input matches one of them the keys referenced by that one are ignored when evaluating all lower priority instances.
struct FPrioritizedInputChord
FInputChord
InputChord
FName
Name
int32
Priority