/Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/JacobianIK.h
struct FFBIKEffectorTarget
float
AdjustedLength
This is to support UpdateClamp for each iteration we recalculate the adjusted value and apply
float
AngularMotionStrength
bool
bPositionEnabled
Position Target
bool
bRotationEnabled
Rotation Target
float
ChainLength
Total chain length of this effector from root. Used when clamping
float
ConvergeScale
This is applied when testing converge to see if the effector is reached to target or not This allows to look of pull or reach based on this value
float
InitialPositionDistance
Initial distance prior to solver iteration from effetor to target
float
InitialRotationDistance
Initial distance prior to solver iteration from effetor to target - currently not used to avoid having another precision value for input that is difficult to estimate
float
LinearMotionStrength
This strength is applied to how strong this effector target is If you want the position to be more effective, you can increase this to be more precise and lower if you want less.
TArray< int32 >
LinkChain
Save list of chain it affects
FVector
Position
FQuat
Rotation
float
TargetClampScale
ClampScale to target. Helps to stablize the target