/Engine/Source/Runtime/Engine/Public/GPUSceneWriter.h
The parameters passed to the GPUScene writer delegate
struct FGPUSceneWriteDelegateParams
FGPUSceneWriter...
GPUWriteParams
The shader parameters the delegate can use to perform writes on GPU Scene data
EGPUSceneGPUWri...
GPUWritePass
The GPU Scene write pass that is currently executing.
uint32
InstanceSceneDataOffset
The ID of the first instance scene data of the primitive
uint32
PrimitiveId
The ID of the primitive that writes must be limited to
FSceneView*...
View
The view for which this primitive belongs (for dynamic primitives)