/Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h
FAudioComponentCommandInfo ( [Audio::FQuartzGameThreadSubscriber](API\Runtime\Engine\Sound\FQuartzGameThreadSubscriber) InSubscriber, [FQuartzQuantizationBoundary](API\Runtime\Engine\Sound\FQuartzQuantizationBoundary) InAnticaptoryBoundary )