/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassSpawner.h
A spawner you can put on a map and configure it to spawn different things
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Object, Actor, Input, Rendering, LOD, Cooking, Collision, HLOD, Partition)) class AMassSpawner : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TArray<FMassEn...
AllGeneratedResults
TArray<FSpawne...
AllSpawnedEntities
uint32:  1
bAutoSpawnOnBeginPlay
uint32:  1
bOverrideSchematics
Bydefault TickSchematics will be appended to the simulation's schematics.
int32
Count
TArray<FMassSp...
EntityTypes
Array of entity types to spawn. These define which entities to spawn.
FMassSpawnerOnD...
OnDespawningFinishedEvent
Called once DoDespawning completes and all mass agents spawned by this spawner have been despawned.
FDelegateHandle
OnPostWorldInitDelegateHandle
FMassSpawnerOnS...
OnSpawningFinishedEvent
Called once DoSpawning completes and all entities have been spawned.
TArray<TObject...
PostSpawnProcessors
FDelegateHandle
SimulationStartedHandle
TArray<FMassSp...
SpawnDataGenerators
Array of entity spawn generators. These define where to spawn entities.
float
SpawningCountScale
Scale of the spawning count
TSharedPtr<FSt...
StreamingHandle