/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraSimCache.h
Get the emitter name at the provided index.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=NiagaraSimCache) [FName](API\Runtime\Core\UObject\FName) GetEmitterName ( int32 EmitterIndex ) const