/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h
/Spinning on IsDone is not acceptable( see EnsureCompletion ), but it is ok to check once a frame. /Ensure the task is done, doing the task on the current thread if it has not been started, waiting until completion in all cases.     MyTask->EnsureCompletion();
    delete Task;
}
class FAsyncTaskBase : private [UE::FInheritedContextBase](API\Runtime\Core\Async\FInheritedContextBase), private [IQueuedWork](API\Runtime\Core\Misc\IQueuedWork)