/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Function to call modify() on all graph nodes which reference this actor
static void ModifyActorReferencedGraphNodes ( [ULevelScriptBlueprint](API\Runtime\Engine\Engine\ULevelScriptBlueprint) * LevelScriptBlueprint, const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )