/Engine/Plugins/Experimental/GizmoEdMode/Source/LightGizmos/Public/ScalableConeGizmo.h
UScalableConeGizmoprovides a cone that can be scaled (changing its angle) by dragging the base of the cone outwards/inwards
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UScalableConeGizmo : public [UInteractiveGizmo](API\Runtime\InteractiveToolsFramework\UInteractiveGizmo), public [IHoverBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IHoverBehaviorTarget)
FColor
ConeColor
The color of the cone.
float
HitErrorThreshold
The error threshold for hit detection with the cone.
float
MaxAngle
The maximum angle the cone can be stretched to.
float
MinAngle
The minimum angle the cone can be stretched to.
FText
TransactionDescription
The text that will be used as the transaction description for undo/redo.
TFunction< void...
UpdateAngleFunc
Called when the Angle of the cone is changed. Sends new angle as parameter.