/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/AverageOverlayToVertices.h
Compute the per-vertex values which are the weighted average of all vertex element values stored in the overlay.
class FAverageOverlayToVertices
bool
bUseParallel
Optional InputsEnable/disable multi-threading.
constFDynamicM...
Mesh
TArray< int32 >
Selection
Array of vertex IDs whose vertices will be affected.
ETriangleWeight
TriangleWeight