/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Config=EditorPerProjectUserSettings) class UFractureToolSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr<UFr...
OwnerTool