/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Helper struct to specify spawn behavior
struct FInitBodySpawnParams
FPhysicsAggrega...
Aggregate
An aggregate to place the body into
bool
bPhysicsTypeDeterminesSimulation
Whether to use the BodySetup's PhysicsType to override if the instance simulates
bool
bStaticPhysics
Whether the created physics actor will be static