/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstanceBlueprintLibrary.h
LINEAR LIMITSSets Constraint Linear Motion Ranges
static void SetLinearLimits ( [FConstraintInstanceAccessor](API\Runtime\Engine\PhysicsEngine\FConstraintInstanceAccessor) & Accessor, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< ELinearConstraintMotion > XMotion, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< ELinearConstraintMotion > YMotion, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< ELinearConstraintMotion > ZMotion, float Limit )