/Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FContextualAnimStartSceneParams
int32
AnimSetIdx
Desired set.
TMap<FName,FC...
RoleToActorMap
Map with actors to bind to each role in the scene
int32
SectionIdx
Desired section. If INDEX_NONE the Manager will use or find best set in the first section.
TArray<FContex...
WarpPoints
Precomputed warp points that could be provided when starting a scene.