/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineCameraRigRail.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Category="VirtualProduction") class ACineCameraRigRail : public [ACameraRig_Rail](API\Runtime\CinematicCamera\ACameraRig_Rail)
float
AbsolutePositionOnRail
Custom parameter to drive current position
bool
bAttachLocationX
Determines if camera mount inherits LocationX
bool
bAttachLocationY
Determines if camera mount inherits LocationY
bool
bAttachLocationZ
Determines if camera mount inherits LocationZ
bool
bAttachRotationX
Determines if camera mount inherits RotationX
bool
bAttachRotationY
Determines if camera mount inherits RotationY
bool
bAttachRotationZ
Determines if camera mount inherits RotationZ
bool
bDisplaySpeedHeatmap
Enable speed visualization. Automatically disabled when position property is driven in Sequencer
bool
bInheritAperture
Determines if it can drive aperture on the attached actors
bool
bInheritFocalLength
Determines if it can drive focal length on the attached actors
bool
bInheritFocusDistance
Determines if it can drive focus distance on the attached actors
bool
bLoop
Enable loop in speed or duration mode
bool
bSequencerDriven
bool
bUseAbsolutePosition
Use AbsolutePosition metadata to parameterize the spline
bool
bUsePointRotation
Use PointRotation metadata for attachment orientation.
TObjectPtr< cla...
CineSplineComponent
ECineCameraRigR...
DriveMode
Drive Mode to update position in tick
FTimerHandle
SequencerCheckHandle
float
Speed
Specifies the drive speed of the rig rail in centimeter per second
float
SpeedProgress
int32
SpeedSampleCountPerSegment
Number of speed samples per spline segment
TObjectPtr<UMa...
SplineMeshMaterial
Material assigned to spline component mesh
TArray<TObject...
SplineMeshMIDs
Material Instance Dynamic created for the spline mesh
TObjectPtr<UTe...
SplineMeshTexture
Texture that can be set to SplineMeshMIDs