/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorSubsystem.h
Copy sections The copied sections will be saved to the clipboard as well as assigned to the ExportedText string. The ExportedTest string can be used in conjunction with PasteSections if, for example, pasting copy/pasting multiple sections without relying on a single clipboard.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") void CopySections ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * > & Sections, [FString](API\Runtime\Core\Containers\FString) & ExportedText )