/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_PostRender.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationPostRender_Override
bool
bAllowReplace
Disable default render, and resolve SourceTexture to viewport
bool
bShouldUseTextureRegion
Set to True to crop the texture for the inner frustum as specified below.
TObjectPtr<UTe...
SourceTexture
Texture to use in place of the inner frustum.
FDisplayCluster...
TextureRegion
Texture Crop