/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h
struct FForceFeedbackChannelDetails
uint32: 1
bAffectsLeftLarge
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game.
uint32: 1
bAffectsLeftSmall
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game.
uint32: 1
bAffectsRightLarge
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game.
uint32: 1
bAffectsRightSmall
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game.
FRuntimeFloatCu...
Curve