/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperSpriteAtlas.h
Groups together a set of sprites that will try to share the same texture atlas (allowing them to be combined into a single draw call)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, BlueprintType, Experimental, Meta=(DisplayThumbnail="true")) class UPaperSpriteAtlas : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FString
AtlasDescription
Description of this atlas, which shows up in the content browser tooltip.
FGuid
AtlasGUID
The GUID of the atlas group, used to match up sprites that belong to this group even thru atlas renames.
TArray<FPaperS...
AtlasSlots
Slots in the atlas.
bool
bRebuildAtlas
Slots in the atlas.
int32
BuiltHeight
int32
BuiltPadding
int32
BuiltWidth
Values used when building this atlas.
TEnumAsByte< Te...
CompressionSettings
Compression settings to use on atlas texture.
TEnumAsByte< Te...
Filter
Texture filtering mode when sampling these textures.
TArray<TObject...
GeneratedTextures
List of generated atlas textures.
int32
MaxHeight
Maximum atlas page height (single pages might be smaller)
int32
MaxWidth
Maximum atlas page width (single pages might be smaller)
int32
MipCount
Maximum atlas page height (single pages might be smaller)
int32
NumIncrementalBuilds
Track the number of incremental builds.
int32
Padding
The number of pixels of padding.
EPaperSpriteAtl...
PaddingType
The type of padding performed on this atlas.