/Engine/Source/Runtime/RenderCore/Public/Shader.h
Builds a list of the shader pipelines in a shader map.
void GetShaderPipelineList ( const [FShaderMapBase](API\Runtime\RenderCore\FShaderMapBase) & InShaderMap, [TArray](API\Runtime\Core\Containers\TArray)< [FShaderPipelineRef](API\Runtime\RenderCore\FShaderPipelineRef) > & OutShaderPipelines, [FShaderPipeline::EFilter](API\Runtime\RenderCore\FShaderPipeline\EFilter) Filter ) const