/Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h
Returns whether the specified asset is aUBlueprintorUBlueprintGeneratedClass(or any of their derived classes)
Whether the specified asset is aUBlueprintorUBlueprintGeneratedClass(or any of their derived classes)
namespace FEditorClassUtils { bool FEditorClassUtils::IsBlueprintAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, bool * bOutIsBPGC ) }