/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigControlActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(DisplayName="Control Display Actor")) class AControlRigControlActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr< cla...
ActorToTrack
bool
bCastShadows
bool
bIsSelectable
bool
bRefreshOnTick
FString
ColorParameter
TSubclassOf<UC...
ControlRigClass
TObjectPtr<UMa...
MaterialOverride