/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource_DataTable.h
Rules struct for data table access
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FDataRegistrySource_DataTableRules
bool
bPrecacheTable
True if the entire table should be loaded into memory when the source is loaded, false if the table is loaded on demand
float
CachedTableKeepSeconds
Time in seconds to keep cached table alive if hard reference is off.