/Engine/Source/Runtime/RHI/Public/RHIResources.h
struct FRayTracingGeometryInitializer
bool
bAllowCompaction
bool
bAllowUpdate
bool
bFastBuild
FDebugName
DebugName
UseFDebugNamefor auto-generated debug names with numbered suffixes, it is a variation ofFMemoryImageNamewith optional number postfix.
ERayTracingGeom...
GeometryType
FBufferRHIRef
IndexBuffer
uint32
IndexBufferOffset
Offset in bytes from the base address of the index buffer.
FResourceArrayI...
OfflineData
Offline built geometry data. If null, the geometry will be built by the RHI at runtime.
FName
OwnerName
Store the path name of the owner object for resource tracking.FMemoryImageNameallows a conversion to/fromFName.
TArray<FRayTra...
Segments
Partitions of geometry to allow different shader and resource bindings.
FRHIRayTracingG...
SourceGeometry
Pointer to an existing ray tracing geometry which the new geometry is built from.
uint32
TotalPrimitiveCount
Total number of primitives in all segments of the geometry. Only used for validation.
ERayTracingGeom...
Type