/Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache2.h
Owns the assets generated and reused by USD Stages, allowing thread-safe retrieval/storage.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Meta=(DisplayName="USD Asset Cache", ScriptName="UsdAssetCache")) class UUsdAssetCache2 : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
double
PersistentAssetStorageSizeMB
This limit specifies how much size is allocated to storing all persistent assets (i.e. assets that will be saved to disk, even if unused by any stage).
double
UnreferencedAssetStorageSizeMB
The asset cache will always retain all currently used assets.