/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionNodes.h
Branch between two inputs based on boolean condition
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FBranchDataflowNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
bool
bCondition
If true, Output = MeshA, otherwise Output = MeshB
TObjectPtr<UDy...
Mesh
Output mesh
TObjectPtr<UDy...
MeshA
Mesh input
TObjectPtr<UDy...
MeshB
Mesh input