/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Call the appropriate replicatedServerMove()function to send a client player move to the server.
virtual void CallServerMove ( const [FSavedMove_Character](API\Runtime\Engine\GameFramework\FSavedMove_Character) * NewMove, const [FSavedMove_Character](API\Runtime\Engine\GameFramework\FSavedMove_Character) * OldMove )