/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepContentProducer.h
Populates the world and fill up the array of assets. Reminder: All assets must be stored in the sub-package of the package provided in the context
virtual bool Execute ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & OutAssets )