/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/Translator/LiveLinkAnimationRoleToTransform.h
Basic object to translate data from one role to another
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Animation To Transform")) class ULiveLinkAnimationRoleToTransform : public [ULiveLinkFrameTranslator](API\Runtime\LiveLinkInterface\ULiveLinkFrameTranslator)
FName
BoneName