/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h
Represent a current play position in an animation based on sync markers
struct FMarkerSyncAnimPosition
FName
NextMarkerName
The marker we are heading towards
float
PositionBetweenMarkers
Value between 0 and 1 representing where we are: 0 we are at PreviousMarker 1 we are at NextMarker 0.5 we are half way between the two
FName
PreviousMarkerName
The marker we have passed