/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
Copy the given actors to the clipboard. Does not copy PrefabInstance actors or parts of Prefabs.
virtual void CopyActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActorsToCopy, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [FString](API\Runtime\Core\Containers\FString) * DestinationData ) const