/Engine/Source/Runtime/Engine/Classes/Engine/UserInterfaceSettings.h
User Interface settings that control Slate and UMG.
class UUserInterfaceSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
float
ApplicationScale
An optional application scale to apply on top of the custom scaling rules.
bool
bAllowHighDPIInGameMode
If true, game window on desktop platforms will be created with high-DPI awareness enabled.
bool
bAuthorizeAutomaticWidgetVariableCreation
Setting to authorize or not automatic variable creation.
bool
bLoadWidgetsOnDedicatedServer
If false, widget references will be stripped during cook for server builds and not loaded at runtime.
FSoftClassPath
CustomScalingRuleClass
Set DPI Scale Rule to Custom, and this class will be used instead of any of the built-in rules.
FIntPoint
DesignScreenSize
Used only with ScaleToFit scaling rule.
DisplayName
Controls how the UI is scaled at different resolutions based on the DPI Scale Rule
TMap<TEnumAsBy...
HardwareCursors
ERenderFocusRul...
RenderFocusRule
Rule to determine if we should render the Focus Brush for widgets that have user focus.
TMap<TEnumAsBy...
SoftwareCursors
EUIScalingRule
UIScaleRule
The rule used when trying to decide what scale to apply.
XAxisName
YAxisName