/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h
Returns List of the active nodes in the runtime cluster node in a cluster.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Get cluster node IDs"), Category="NDisplay|Cluster") void GetActiveNodeIds ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutNodeIds ) const