/Engine/Plugins/Experimental/SlateScreenReader/Source/SlateScreenReader/Public/SlateScreenReaderEngineSubsystem.h
Unmutes the text to speech for a screen reader user. If the provided user Id doesn't exist, nothing will happen.FScreenReaderReply::Handled()is returned if the screen reader user is successfully unmuted. Otherwise,FScreenReaderReply::Unhandled()is returned.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SlateScreenReader") [FScreenReaderReply](API\Plugins\ScreenReader\GenericPlatform\FScreenReaderReply) UnmuteSpeech ( UPARAM(DisplayName="Screen Reader User Id") int32 InUserId )