/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerAsset.h
static bool CanBeReferencedByActor ( const [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UDataLayerAsset](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerAsset) > & InDataLayerAsset, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )