/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h
Sets the Niagara GPU ray traced collision group for all primitive components on the given actor.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(Keywords="niagara collision ray tracing", WorldContext="WorldContextObject")) static void SetActorNiagaraGPURayTracedCollisionGroup ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, int32 CollisionGroup )