/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h
Set the kinematic target for a particle. This will exist for only one tick - a new target must be set for the next tick if required.
void SetParticleKinematicTarget ( [FKinematicGeometryParticleHandle](API\Runtime\Chaos\Chaos\FKinematicGeometryParticleHandle) * KinematicHandle, const [FKinematicTarget](API\Runtime\Chaos\Chaos\FKinematicTarget) & NewKinematicTarget )