/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionConstraint.h
void SetSolverBodies ( const [FSolverBody](API\Runtime\Chaos\Chaos\Evolution\FSolverBody) * InSolverBody0, const [FSolverBody](API\Runtime\Chaos\Chaos\Evolution\FSolverBody) * InSolverBody1 )