/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h
For C++ implementations override `virtual boolIsRendering_Implementation() constoverride_ For Python/BP implementations override .ufunction(override=True) def is_rendering(self): return ?
True if the executor is currently working on a queue to produce a render.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintNativeEvent, Category="Movie Render Pipeline") bool IsRendering() const