/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerModelRegistry.h
Get the highest priority model index into the map. It is the 'index'-th item in the array that you can iterate by doing something like: for (auto& Item : Map).
The highest priority model index.
int32 GetHighestPriorityModelIndex() const