/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h
virtual void HandleAssetPlayerTickedInternal ( [FAnimAssetTickContext](API\Runtime\Engine\Animation\FAnimAssetTickContext) & Context, const float PreviousTime, const float MoveDelta, const [FAnimTickRecord](API\Runtime\Engine\Animation\FAnimTickRecord) & Instance, struct [FAnimNotifyQueue](API\Runtime\Engine\Animation\FAnimNotifyQueue) & NotifyQueue ) const