/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h
A widget that enables UI extensibility through WidgetBlueprint.
class UUserWidget : public [UWidget](API\Runtime\UMG\Components\UWidget), public [INamedSlotInterface](API\Runtime\UMG\Components\INamedSlotInterface)
TArray<TObject...
ActiveSequencePlayers
All the sequence players currently playing
TArray<FAnimat...
AnimationCallbacks
TObjectPtr<UUM...
AnimationTickManager
uint8:  1
bHasScriptImplementedPaint
If a widget has an implemented paint blueprint function
uint8:  1
bHasScriptImplementedTick
If a widget has an implemented tick blueprint function
FGetLinearColor
ColorAndOpacityDelegate
EDesignPreviewS...
DesignSizeMode
FVector2D
DesignTimeSize
Stores the design time desired size of the user widget
FGetSlateColor
ForegroundColorDelegate
TObjectPtr< cla...
InputComponent
FLinearColor
K2_Cache_ColorAndOpacity
FSlateColor
K2_Cache_ForegroundColor
FNativeOnVisibi...
OnNativeVisibilityChanged
FOnVisibilityCh...
OnVisibilityChanged
Called when the visibility has changed
FText
PaletteCategory
The category this widget appears in the palette.
TObjectPtr<UTe...
PreviewBackground
A preview background that you can use when designing the UI to get a sense of scale on the screen.
TArray<TObject...
StoppedSequencePlayers
List of sequence players to cache and clean up when safe
friend
UUMGSequencePlayer
The sequence player is a friend because we need to be alerted when animations start and finish without going through the normal event callbacks as people have a tendency to RemoveAll(this), which would permanently disable callbacks that are critical for UserWidget's base class - so rather we just directly report to the owning UserWidget of state transitions.
friend
UUMGSequenceTickManager
TObjectPtr<UWi...
WidgetTree
The widget tree contained inside this user widget initialized by the blueprint