/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h
Returns true if the values are not equal (A != B)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="Not Equal (DataRegistryId)", CompactNodeTitle="!=", ScriptOperator="!=", BlueprintThreadSafe), Category=DataRegistry) static bool NotEqual_DataRegistryId ( [FDataRegistryId](API\Plugins\DataRegistry\FDataRegistryId) A, [FDataRegistryId](API\Plugins\DataRegistry\FDataRegistryId) B )