/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h
struct FSimSpaceSettings
FVector
ExternalAngularVelocity
Additional angular velocity that is added to the component angular velocity.
FVector
ExternalLinearDragV
Additional linear drag applied to every body in addition to linear drag specified on them in the physics asset.
FVector
ExternalLinearVelocity
Additional velocity that is added to the component velocity so the simulation acts as if the actor is moving at speed, even when stationary.
float
MaxAngularAcceleration
A clamp on the effective world-space angular accleration that is passed to the simulation.
float
MaxAngularVelocity
A clamp on the effective world-space angular velocity that is passed to the simulation.
float
MaxLinearAcceleration
A clamp on the effective world-space acceleration that is passed to the simulation.
float
MaxLinearVelocity
A clamp on the effective world-space velocity that is passed to the simulation.
float
VelocityScaleZ
Multiplier on the Z-component of velocity and acceleration that is passed to the simulation.
float
WorldAlpha
Global multipler on the effects of simulation space movement.