/Engine/Source/Runtime/Experimental/Chaos/Public/EventManager.h
Register a new event into the system, providing the function that will fill the producer side of the event buffer
template<typename PayloadType> void RegisterEvent ( const [EEventType](API\Runtime\Chaos\Chaos__EEventType) & EventType, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [Chaos::FPBDRigidsSolver](API\Runtime\Chaos\FPBDRigidsSolver) *Solver, PayloadType &EventData, bool bResetData)> InFunction )