/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Public/SoundNodeModPlayer.h
virtual void ParseNodes ( [FAudioDevice](API\Runtime\Engine\FAudioDevice) * AudioDevice, const UPTRINT NodeWaveInstanceHash, [FActiveSound](API\Runtime\Engine\FActiveSound) & ActiveSound, const [FSoundParseParameters](API\Runtime\Engine\FSoundParseParameters) & ParseParams, [TArray](API\Runtime\Core\Containers\TArray)< [FWaveInstance](API\Runtime\Engine\FWaveInstance) * > & WaveInstances )