/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h
Use aFTexture2DBuilderto copy the PlatformData to theUTexture2DSource data, so it can be saved as an Asset
static bool CopyPlatformDataToSourceData ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, [ETextureType](API\Plugins\ModelingComponents\AssetUtils\FTexture2DBuilder\ETextureType) TextureType )