/Engine/Plugins/Tests/InterchangeTests/Source/InterchangeTests/Public/InterchangeImportTestStepReimport.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(DisplayName="Reimport a file")) class UInterchangeImportTestStepReimport : public [UInterchangeImportTestStepBase](API\Plugins\InterchangeTests\UInterchangeImportTestStepBase)
FString
AssetNameToReimport
If there were multiple assets of the above type imported, specify the concrete name here
TSubclassOf<UO...
AssetTypeToReimport
The type of the asset to reimport.
bool
bSaveThenReloadImportedAssets
Whether imported assets should be saved and freshly reloaded after import
FFilePath
SourceFileToReimport
The source file to import (path relative to the json script)