/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_UseCachedPose.h
struct FAnimNode_UseCachedPose : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
FName
CachePoseName
Intentionally not exposed, set by AnimBlueprintCompiler
FPoseLink
LinkToCachingNode
Note: This link is intentionally not public; it's wired up during compilation.