/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemDebugHUD.h
Builds an array of strings to render for Ability System actor
virtual void GetDebugStrings ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * Comp, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutDebugStrings ) const