/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
static [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) ComputeTreeItemID ( const [FWorldPartitionActorFilterDataLayerItem::FTreeItemData](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_1\FTreeItemData) & InData )