/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Manually removes a set of tags from a given actor, with optional replication.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|GameplayEffect") static bool RemoveLooseGameplayTags ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & GameplayTags, bool bShouldReplicate )