/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/QueueRemesher.h
This pass does all edge operations plug smoothing and reprojection. EarlyTerminationCheck will be called after remesh operations, before smoothing/reprojection. Caller can return true to abort further computation.
void RemeshIteration ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(void)> EarlyTerminationCheck )