/Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h
Deprecated* Please use AddPoseWithUniqueName.
bool AddOrUpdatePoseWithUniqueName ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * MeshComponent, [FSmartName](API\Runtime\Engine\Animation\FSmartName) * OutPoseName )