/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h
Used internally. Describes property copy, the property from source is copied into the property at the target. Copy target struct is described in the property copy batch.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStateTreePropertyCopy
int32
CopySize
Cached property element size * dim.
FStateTreePrope...
SourceIndirection
Source property access.
constFProperty...
SourceLeafProperty
Cached pointer to the leaf property of the access.
FStateTreeIndex...
SourceStructIndex
Indexto the struct the source path refers to, sources are stored inFStateTreePropertyBindings.
FStateTreePrope...
TargetIndirection
Target property access.
constFProperty...
TargetLeafProperty
Cached pointer to the leaf property of the access.
EStateTreePrope...
Type
Type of the copy