/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Returns a control's preferred euler rotation order
Returns the current preferred euler rotation order
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) EEulerRotationOrder GetControlPreferredEulerRotationOrder ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InKey, bool bFromSettings ) const