/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h
This is placed in a separate class, primarily so that it be separated easily from the render grid when using the details view widget.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class URenderGridSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr<URe...
CachedPropsSource
GetPropsSource calls are somewhat expensive, we speed that up by caching the result (the PropsSource) that has been last outputted by that function.
TWeakObjectPtr<...
CachedPropsSourceOriginWeakPtr
GetPropsSource calls are somewhat expensive, we speed that up by caching the PropsSourceOrigin last used in that function.
ERenderGridProp...
CachedPropsSourceType
GetPropsSource calls are somewhat expensive, we speed that up by caching the PropsSourceType last used in that function.
TSoftObjectPtr<...
Level
TObjectPtr<URe...
PropsSourceOrigin_RemoteControl
The remote control properties that a job in this grid can have, only use this if PropsSourceType isERenderGridPropsSourceType::RemoteControl.
ERenderGridProp...
PropsSourceType
The type of the properties that a job in this grid can have.