/Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Public/MassSignalTypes.h
Retrieve for a specific entity the raised signal this frame
Array of signal names raised for this entity
void GetSignalsForEntity ( const [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) Entity, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutSignals ) const