/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsHelpers.h
Gets the proportion along a spline encoded as an angle between -180 and 180 degrees for a given distance. This should be used for looped splines.
The proportion along the spline encoded as an angle between -180 and 180 degrees
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure=false, Category="LearningAgents", Meta=(AgentId="-1")) float GetProportionAlongSplineAsAngle ( const int32 AgentId, const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * SplineComponent, const float DistanceAlongSpline ) const