/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h
For C++ implementations override `virtual voidSetConsumed_Implementation()override_ For Python/BP implementations override .ufunction(override=True) def set_consumed(self, isConsumed):
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline") void SetConsumed ( const bool bInConsumed )