/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
Creates a newALevelVariantSetsActorin the current scene and assigns LevelVariantSetsAsset to it.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VariantManager") static [ALevelVariantSetsActor](API\Plugins\VariantManagerContent\ALevelVariantSetsActor) * CreateLevelVariantSetsActor ( [ULevelVariantSets](API\Plugins\VariantManagerContent\ULevelVariantSets) * LevelVariantSetsAsset )