/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsConstraintComponent.h
This is effectively a joint that allows you to connect 2 rigid bodies together. You can create different types of joints using the various parameters of this component.
class UPhysicsConstraintComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
FConstrainCompo...
ComponentName1
Name of first component property to constrain.
FConstrainCompo...
ComponentName2
Name of second component property to constrain.
TObjectPtr<AAc...
ConstraintActor1
Pointer to first Actor to constrain.
TObjectPtr<AAc...
ConstraintActor2
Pointer to second Actor to constrain.
FConstraintInst...
ConstraintInstance
All constraint settings
FConstraintBrok...
OnConstraintBroken
Notification when constraint is broken.
FPlasticDeforma...
OnPlasticDeformation
Notification when constraint plasticity drive target changes.
TWeakObjectPtr<...
OverrideComponent1
Allows direct setting of first component to constraint.
TWeakObjectPtr<...
OverrideComponent2
Allows direct setting of second component to constraint.