/Engine/Plugins/Runtime/MassEntity/Source/MassEntity/Public/MassProcessingTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMassProcessingContext
FInstancedStruc...
AuxData
bool
bFlushCommandBuffer
If set to "true" the MassExecutor will flush commands at the end of given execution function.
TSharedPtr<FMa...
CommandBuffer
float
DeltaSeconds
TSharedPtr<FMa...
EntityManager