/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueSections.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMovieSceneGameplayCueKey
int32
AbilityLevel
If originating from an ability, this will be the level of that ability
FName
AttachSocketName
When attached to a skeletal mesh component, specifies a socket to trigger the cue at
bool
bAttachToBinding
Attach the gameplay cue to the track's bound object in sequencer
FGameplayCueTag
Cue
FMovieSceneObje...
EffectCauser
The physical actor that actually did the damage, can be a weapon or projectile
int32
GameplayEffectLevel
The level of that GameplayEffect
FMovieSceneObje...
Instigator
Instigator actor, the actor that owns the ability system component.
FVector
Location
Location cue took place at - relative to the attached component if applicable
FVector
Normal
Normal of impact that caused cue
float
NormalizedMagnitude
Magnitude of source gameplay effect, normalzed from 0-1.
TObjectPtr< con...
PhysicalMaterial
PhysMat of the hit, if there was a hit.