/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/Conditional/RCBehaviourConditional.h
Supports unique conditions per action that allow powerful Logic & Rigging of multiple usecases including Tricode based multi-mapping (selector behaviour), simulation of Hide On Empty behaviours, etc.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class URCBehaviourConditional : public [URCBehaviour](API\Plugins\RemoteControlLogic\Behaviour\URCBehaviour)
TObjectPtr<URC...
Comparand
Virtual property used to build the Comparand - i.e. the property with which the Controller will be compared for a given condition
TMap<TObjectPt...
Conditions
Data storage for Actions and related Conditions; stored as a mapping of Action object and associated condition data Each Action is associated with a unique condition (for the Conditional Behaviour)