/Engine/Source/Editor/UnrealEd/Public/AssetImportTask.h
Contains data for a group of assets to import
class UAssetImportTask : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
UE::Interchange...
AsyncResults
Async results
bool
bAsync
Perform the import asynchronously for file formats where async import is available
bool
bAutomated
Avoid dialogs
bool
bReplaceExisting
Overwrite existing assets
bool
bReplaceExistingSettings
Replace existing settings when overwriting existing assets
bool
bSave
Save after importing
FString
DestinationName
Optional custom name to import as (if you are using interchange the name must be set in a pipeline and this field will be ignored)
FString
DestinationPath
Path where asset will be imported to
TObjectPtr<UFa...
Factory
Optional factory to use
FString
Filename
Task Options.
TArray<FString...
ImportedObjectPaths
Paths to objects created or updated after import
TObjectPtr<UOb...
Options
Import options specific to the type of asset