/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionConstraintFlags.h
Deprecated* The physics thread uses the ParticleHandle API. See RemoveIgnoreCollisions
int32 RemoveIgnoreCollisionsFor ( [FHandleID](API\Runtime\Chaos\Chaos\Collision\FIgnoreCollisionManager\FHandleID) Body0, [FHandleID](API\Runtime\Chaos\Chaos\Collision\FIgnoreCollisionManager\FHandleID) Body1 )