/Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeAvatar.h
Includes special handling to not dirty editor worlds.
[AActor](API\Runtime\Engine\GameFramework\AActor) * InternalSpawnTransientActor ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass, const [FString](API\Runtime\Core\Containers\FString) & ActorName, [TOptional](API\Runtime\Core\IO\TOptional)< [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([AActor](API\Runtime\Engine\GameFramework\AActor) *)>> DeferredConstructionCallback )