/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h
Checks for any redirectors that were previously loaded, and returns the redirected target if found. This will not handle redirects that it doesn't yet know about
[FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) ResolveRedirects ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & Target ) const