/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h
Samples a texel from a Texture 2D with VectorDisplacement Compression
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="Texture2D Sample UV Editor Only", Keywords="Read Texture UV"), Category=Rendering) static [FLinearColor](API\Runtime\Core\Math\FLinearColor) Texture2D_SampleUV_EditorOnly ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, FVector2D UV )