/Engine/Source/Runtime/Engine/Classes/AI/Navigation/AvoidanceManager.h
struct FNavAvoidanceData
FVector
Center
Current location
int32
GroupMask
Group data
int32
GroupsToAvoid
Avoid agents is they belong to one of specified groups
int32
GroupsToIgnore
Do NOT avoid agents is they belong to one of specified groups, takes priority over GroupsToAvoid
float
HalfHeight
Height (object is treated as a cylinder)
double
OverrideWeightTime
Weight is treated as a hard 1.0 while this is active. This is set by code.
float
Radius
Radius (object is treated as a cylinder)
float
RemainingTimeToLive
RVO data is automatically cleared if it's not overwritten first.
float
TestRadius2D
Radius of the area to consider for avoidance
FVector
Velocity
Current velocity
float
Weight
Weight for RVO (set by user)