/Engine/Source/Runtime/Engine/Public/Net/BandwidthTestActor.h
ThisABandwidthTestActorclass is used to generate an easily controllable amount of bandwidth. It uses property replication to generate it's traffic via a NetDeltaSerializer struct Note that the property data is never stored in memory on the simulated clients
class ABandwidthTestActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
FBandwidthTestG...
BandwidthGenerator