/Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h
Restore some history information after cleaning/pushing state
void RestoreHistoryState ( [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) & Handle, const int32 & PositionValidCount, const int32 & VelocityValidCount, const int32 & PositionNextIterator, const int32 & VelocityNextIterator )