/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureStateChangeObserver.h
Called whenever a GameFeature State either pauses or resumes work without transitioning out of that state. EX: Downloading paused due to a users cellular data settings or the user taking a pause action. We may not yet transition to a download error, but want a way to observe this behavior.
virtual void OnGameFeaturePauseChange ( const [FString](API\Runtime\Core\Containers\FString) & PluginURL, const [FString](API\Runtime\Core\Containers\FString) & PluginName, [FGameFeaturePauseStateChangeContext](API\Plugins\GameFeatures\FGameFeaturePauseStateChangeCont-) & Context )