/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCueTraits.h
Invoked and replicated to all. NetIdentical testing to avoid double playing, rollbackable so that it can (re)play during resimulates Most expensive (bandwidth/CPU) and requires rollback callbacks to be implemented to be correct. But will always be shown "as correct as possible"
struct Strong