/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h
-Replication by value -Pass by reference in blueprints -Polymophism in TargetData structure
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayAbilityTargetDataHandle
TArray<TShared...
Data
Raw storage of target data, do not modify this directly
uint8
UniqueId