/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsController.h
Call this function when it is time to gather all the actions for your agents. This should be called roughly whenever you are callingULearningAgentsInteractor::EncodeObservations. This will call this controller's SetActions event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents") void EncodeActions()