/Engine/Source/Runtime/Engine/Public/SceneInterface.h
Initialize the pixel inspector buffers.
True if implemented false otherwise.
virtual bool InitializePixelInspector ( [FRenderTarget](API\Runtime\Engine\FRenderTarget) * BufferFinalColor, [FRenderTarget](API\Runtime\Engine\FRenderTarget) * BufferSceneColor, [FRenderTarget](API\Runtime\Engine\FRenderTarget) * BufferDepth, [FRenderTarget](API\Runtime\Engine\FRenderTarget) * BufferHDR, [FRenderTarget](API\Runtime\Engine\FRenderTarget) * BufferA, [FRenderTarget](API\Runtime\Engine\FRenderTarget) * BufferBCDEF, int32 BufferIndex )