/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h
Retrieve the magnitudes for the given frequencies.
static void GetMagnitudeForFrequencies ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [TArray](API\Runtime\Core\Containers\TArray)< float > & Frequencies, [TArray](API\Runtime\Core\Containers\TArray)< float > & Magnitudes, [USoundSubmix](API\Runtime\Engine\Sound\USoundSubmix) * SubmixToAnalyze )