/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h
Deactivate all nodes up to requested one
bool DeactivateUpTo ( const [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) * Node, uint16 NodeInstanceIdx, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult, int32 & OutLastDeactivatedChildIndex )