/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/ColliderMesh.h
FColliderMesh(effectively) implements theTTriangleMeshAdapterinterface, and so can be used anywhere aTTriangleMeshAdaptercould be used (eg withTMeshQueriesfunctions).
class FColliderMesh
TMeshAABBTree3<...
AABBTree
bool
bSourceWasCompactT
bool
bSourceWasCompactV
TArray< int32 >
SourceTriangleIDs
TArray< int32 >
SourceVertexIDs
TArray<FIndex3...
Triangles
TArray< FVector...
Vertices
For large meshes it might be better to optionally useTDynamicVectorhere (but keeping theTArrayfor small meshes is still also desirable due to minimum-size).