/Engine/Source/Runtime/Engine/Public/Net/NetDormantHolder.h
Create an object replicator for the given replicated object and store a reference to it. Does not initialize the Replicator but simply allocates it.
Return a reference to the object replicator we created and are now storing.
const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FObjectReplicator](API\Runtime\Engine\Net\FObjectReplicator) > & CreateAndStoreReplicator ( [AActor](API\Runtime\Engine\GameFramework\AActor) * DormantActor, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ReplicatedObject, bool & bOverwroteExistingReplicator )