/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationSkelVertSurface.h
Check to see if the vert is influenced by a bone on our approved list.
bool true if it is influenced by an approved bone, false otherwise.
bool VertInfluencedByActiveBone ( [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * Owner, [FModuleLocationVertSurfaceInstancePayload](API\Runtime\Engine\Particles\Location\FModuleLocationVertSurfaceInstan-) * InstPayload, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkelMeshComponent, int32 InVertexIndex, int32 * OutBoneIndex )