/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlInstanceMaterial.h
Material Instance property available only in editor.
FRemoteControlInstanceMaterial ( [URemoteControlPreset](API\Plugins\RemoteControl\URemoteControlPreset) * InPreset, [FName](API\Runtime\Core\UObject\FName) InLabel, [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * InEditorParameterValue, const [FRCFieldPathInfo](API\Plugins\RemoteControl\FRCFieldPathInfo) & InOriginalFieldPathInfo, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InInstance, const [FRCFieldPathInfo](API\Plugins\RemoteControl\FRCFieldPathInfo) & InFieldPath, const [TArray](API\Runtime\Core\Containers\TArray)< [URemoteControlBinding](API\Plugins\RemoteControl\URemoteControlBinding) * > & InBindings )