/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolygonFunctions.h
Apply two offsets in sequence to a list of closed polygons
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolygonList", Meta=(ScriptMethod)) static [FGeometryScriptGeneralPolygonList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptG-) PolygonsOffsets ( [FGeometryScriptGeneralPolygonList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptG-) PolygonList, [FGeometryScriptPolygonOffsetOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptP-_5) OffsetOptions, double FirstOffset, double SecondOffset, bool & bOperationSuccess, bool bCopyInputOnFailure )