/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureLensBloomPass.h
No constructors are accessible with public or protected access.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, EditInlineNew, Meta=(DisplayName="Lens Bloom Pass")) class UComposureLensBloomPassPolicy : public [UComposurePostProcessPassPolicy](API\Plugins\Composure\UComposurePostProcessPassPolicy)
FName
BloomIntensityParamName
TObjectPtr<UMa...
ReplacementMaterial
FLensBloomSetti...
Settings
Bloom settings.