/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMGraph.h
Returns the path of this graph as defined by its invoking nodes.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMGraph) virtual [FString](API\Runtime\Core\Containers\FString) GetNodePath() const