/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h
Update aFGeometrySelection(via the Editor) of mesh polygroup faces/edges/corners, based on a raycast
namespace UE { namespace Geometry { void UE::Geometry::UpdateGroupSelectionViaRaycast ( const [FColliderMesh](API\Runtime\GeometryCore\DynamicMesh\FColliderMesh) * ColliderMesh, const [FGroupTopology](API\Plugins\DynamicMesh\FGroupTopology) * GroupTopology, [FGeometrySelectionEditor](API\Plugins\DynamicMesh\Selections\FGeometrySelectionEditor) * Editor, const FRay3d & LocalRay, const [FGeometrySelectionUpdateConfig](API\Plugins\DynamicMesh\Selections\FGeometrySelectionUpdateConfig) & UpdateConfig, [FGeometrySelectionUpdateResult](API\Plugins\DynamicMesh\Selections\FGeometrySelectionUpdateResult) & ResultOut ) } }