/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h
Returns the Blueprint Class Id associated with a Primary Asset Id, this works even if the asset is not loaded
static [TSoftClassPtr](API\Runtime\CoreUObject\UObject\TSoftClassPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > GetSoftClassReferenceFromPrimaryAssetId ( [FPrimaryAssetId](API\Runtime\CoreUObject\UObject\FPrimaryAssetId) PrimaryAssetId )