/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Wrapper around a function for cooker tasks that need to be ticked on a schedule. Includes data to support calling it on a schedule or triggering it manually.
struct FPollable : public [FRefCountBase](API\Runtime\Core\Templates\FRefCountBase)
const TCHAR ...
DebugName
double
NextTimeIdleSeconds
Time when this should be next called, if the cooker is idle. (See also NextTimeSeconds).
float
PeriodIdleSeconds
float
PeriodSeconds
FPollFunction
PollFunction