/Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationDefaultConfigNode.h
Add default simulation properties to the cloth collection in the format of the skeletal mesh cloth editor.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowCloth)) struct FChaosClothAssetSimulationDefaultConfigNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
FManagedArrayCo...
Collection
TObjectPtr<UCh...
SharedSimulationConfig
Cloth Shared Simulation Properties.
TObjectPtr<UCh...
SimulationConfig
Cloth Simulation Properties.