/Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h
Allocates and setup shader parameter in the incoming graph builder
[FYUV10Bit422ToRGBACS::FParameters](API\Plugins\RivermaxRendering\FYUV10Bit422ToRGBACS\FParameters) * AllocateAndSetParameters ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, FRDGBufferRef YUVBuffer, FRDGTextureRef OutputTexture, const FMatrix & ColorTransform, const FVector & YUVOffset, int32 TotalElementCount, int32 BufferLineCount )