/Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreRendering/Public/GoogleARCorePassthroughCameraRenderer.h
A helper class that is used to load the GoogleARCorePassthroughCameraMaterial from its default object.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGoogleARCoreCameraOverlayMaterialLoader : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TObjectPtr<UMa...
DebugOverlayMaterial
A pointer to the camera overlay material that will be used to render the passthrough camera texture as background.
TObjectPtr<UMa...
DepthColorationMaterial
Material used for rendering the coloration of the depth map.
TObjectPtr<UMa...
DepthOcclusionMaterial
TObjectPtr<UMa...
RegularOverlayMaterial
A pointer to the camera overlay material that will be used to render the passthrough camera texture as background.