/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionConstraintAllocator.h
Add a set of pre-built constraints and build required internal mapping data This is used by the resim cache when restoring constraints after a desync.
void AddResimConstraints ( const [TArray](API\Runtime\Core\Containers\TArray)< [FPBDCollisionConstraint](API\Runtime\Chaos\Chaos\Collision\FPBDCollisionConstraint) > & InConstraints, const [FCollisionContext](API\Runtime\Chaos\Chaos\Collision\FCollisionContext) Context )