/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeVariantSetNode.h
This function allow to retrieve all the translated node's unique ids for this VariantSet.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SceneVariantSet") void GetCustomDependencyUids ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutDependencyUids ) const