/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h
a human readable identifier for a ToolTarget, based on the underlying nature of it.
namespace UE { namespace ToolTarget { [FString](API\Runtime\Core\Containers\FString) UE::ToolTarget::GetHumanReadableName ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target ) } }