/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Level Utility") static [TArray](API\Runtime\Core\Containers\TArray)< [UWorld](API\Runtime\Engine\Engine\UWorld) * > GetPIEWorlds ( bool bIncludeDedicatedServer )