/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
returns pointer intoTMap, only valid till next time Set is called
pointer to particle system stats associated with static mesh
[FParticleStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FParticleStats) * GetParticleStats ( [UParticleSystem](API\Runtime\Engine\Particles\UParticleSystem) * ParticleSystem )