/Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingOverrides.h
Adds the specified actor to the overridden bindings for the specified binding ID, optionally still allowing the bindings defined in the sequence.
void AddBinding ( [FMovieSceneObjectBindingID](API\Runtime\MovieScene\FMovieSceneObjectBindingID) Binding, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, bool bAllowBindingsFromAsset )