/Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h
Add a default wildcard pin to the given node
The newly created pin or nullptr if failed
static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreateWildcardPin ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, const [FName](API\Runtime\Core\UObject\FName) PinName, const EEdGraphPinDirection Direction, const EPinContainerType ContainerType )