/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerformanceSettings.h
class UEditorPerformanceSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
uint32:  1
bDisableRealtimeViewportsInRemoteSessions
Disables realtime viewports by default when connected via a remote session
uint32:  1
bEnableScalabilityWarningIndicator
When enabled, a warning will appear in the viewport when your editors scalability settings are non-default and you may be viewing a low quality scene
uint32:  1
bEnableVSync
Should VSync be enabled in editor?
uint32: 1
bMonitorEditorPerformance
When turned on, the editor will constantly monitor performance and adjust scalability settings for you when performance drops (disabled in debug)
uint32: 1
bShowFrameRateAndMemory
When enabled, the application frame rate, memory and Unreal object count will be displayed in the main editor UI
uint32: 1
bThrottleCPUWhenNotForeground
Lowers CPU usage when the editor is in the background and not the active application
ConsoleVariable
DisplayName
Bydefault the editor will adjust scene scaling (quality) for high DPI in order to ensure consistent performance with very large render targets.
EditCondition
Editor viewport screen percentage