/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h
struct FLegRuntimeData
FTransform
AlignedFootTransformCS
FTransform
AlignedFootTransformWS
Ground-aligned, locked/unlocked bone transform pre-extension adjustments.
UE::Anim::FootP...
Bones
FName
DisableLockCurveName
int32
Idx
UE::Anim::FootP...
InputPose
UE::Anim::FootP...
Interpolation
UE::Anim::FootP...
Plant
FName
SpeedCurveName
FTransform
UnalignedFootTransformWS
Foot locked/unlocked bone transform, before ground alignment.