/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Load the contents from a given slot.
Object containing loaded game state (nullptr if load fails)
static [USaveGame](API\Runtime\Engine\GameFramework\USaveGame) * LoadGameFromSlot ( const [FString](API\Runtime\Core\Containers\FString) & SlotName, const int32 UserIndex )