/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraTypeDefinition
TObjectPtr<UOb...
ClassStructOrEnum
Underlying type for this variable, use FUnderlyingType to determine type without casting This can be aUClass,UStructorUEnum.
uint16
UnderlyingType
See enumeration FUnderlyingType for possible values.