/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/RemoteSessionTypes.h
Settings for the Asset Management framework, which can be used to discover, load, and audit game-specific asset types
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine) class URemoteSessionSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<FString...
AllowedChannels
Restrict remote session to these channels. If empty all registered channels are available
bool
bAllowInShipping
Whether RemoteSession is functional in a shipping build
bool
bAutoHostWithGame
Does launching a game automatically host a session?
bool
bAutoHostWithPIE
Does PIE automatically start hosting a session?
int32
ConnectionTimeout
Time until a connection will timeout
int32
ConnectionTimeoutWhenDebugging
Time until a connection will timeout when a debugger is attached
TArray<FString...
DeniedChannels
Don't allow these channels to be used
int32
FrameRate
Framerate of images from the host (will be min of this value and the actual framerate of the game
int32
HostPort
Port that the host will listen on
int32
ImageQuality
Image quality (1-100)
int32
PingTime
Time between pings