/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorActor.h
An actor in the ML Deformer asset editor viewport. The UE Actor object itself is created by theFMLDeformerEditorModelclass, after which this editor actor class can create components on it. It also contains some methods to control visibility and playback, among some other helper methods.
class FMLDeformerEditorActor
TObjectPtr<AAc...
Actor
The actual actor pointer.
bool
bIsTrainingActor
Is this actor used for training?
TObjectPtr<UTe...
LabelComponent
The label component, which shows above the actor.
float
MeshOffsetFactor
The position offset factor of the actor.
TObjectPtr<UML...
MLDeformerComponent
The ML Deformer component (can be nullptr).
TObjectPtr<UDe...
SkeletalMeshComponent
The skeletal mesh component (can be nullptr).
int32
TypeID
The ID of the editor actor type.