/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerGeomCacheEditorModel.h
Creates a geometry cache editor actor (FMLDeformerGeomCacheActor) of a specific ID with a specific geometry cache and label. This will add a new editor actor to the list of editor actors.
void CreateGeomCacheActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, int32 ActorID, const [FName](API\Runtime\Core\UObject\FName) & Name, [UGeometryCache](API\Plugins\GeometryCache\UGeometryCache) * GeomCache, [FLinearColor](API\Runtime\Core\Math\FLinearColor) LabelColor, [FLinearColor](API\Runtime\Core\Math\FLinearColor) WireframeColor, const [FText](API\Runtime\Core\Internationalization\FText) & LabelText, bool bIsTrainingActor )