/Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h
Set pair of bodies to ignore collision for
void SetIgnoreCollisionPairTable ( const [TArray](API\Runtime\Core\Containers\TArray)< [FIgnorePair](API\Runtime\Engine\Physics\ImmediatePhysics\ImmediatePhysicsChaos\FSimulation\FIgnorePair) > & InIgnoreCollisionPairTable )