/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
If bCouldAddAny is true it returns if any event can be bound in LevelScript for given Actor else it returns if there exists any event in level script bound with the actor
static bool AnyBoundLevelScriptEventForActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool bCouldAddAny )