/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
void SetParameters ( [FRHIBatchedShaderParameters](API\Runtime\RHI\FRHIBatchedShaderParameters) & BatchedParameters, [FRHIComputeShader](API\Runtime\RHI\FRHIComputeShader) * Shader, class [FShaderBindingState](API\Runtime\Renderer\FShaderBindingState) * StateCacheShaderBindings ) const