/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyElements.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRigCurveElement : public [FRigBaseElement](API\Plugins\ControlRig\Rigs\FRigBaseElement)
bool
bIsValueSet
Set to true if the value was actually set.
float
Value