/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionARSystemChannel.h
Given a scene component find the ARPin which it is pinned by, if any.
virtual [UARPin](API\Runtime\AugmentedReality\UARPin) * FindARPinByComponent ( const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Component ) const