/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSpatialFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(DisplayName="BVH Query Options")) struct FGeometryScriptSpatialQueryOptions
bool
bAllowUnsafeModifiedQueries
When true, allows the provided BHV to be used even if the mesh has been updated
float
MaxDistance
float
WindingIsoThreshold