/Engine/Source/Runtime/RenderCore/Public/CrossCompilerCommon.h
struct FShaderBindings
bool
bHasRegularUniformBuffers
FShaderBindingI...
InOutMask
uint8
NumAccelerationStructures
uint8
NumSamplers
uint8
NumUAVs
uint8
NumUniformBuffers
TArray<FPacked...
PackedGlobalArrays
TArray<TArray<...
PackedUniformBuffers
FShaderCompiler...
ShaderResourceTable