/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h
Updates per-view visibility for the given actor in the given view
virtual void UpdateActorViewVisibility ( [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) * ViewportClient, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const bool bReregisterIfDirty )