/Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h
AddsUSoundNodeDialoguePlayernodes based on selected objects
static void CreateDialogueContainers ( [TArray](API\Runtime\Core\Containers\TArray)< class [UDialogueWave](API\Runtime\Engine\Sound\UDialogueWave) * > & SelectedDialogues, [USoundCue](API\Runtime\Engine\Sound\USoundCue) * SoundCue, [TArray](API\Runtime\Core\Containers\TArray)< class [USoundNode](API\Runtime\Engine\Sound\USoundNode) * > & OutPlayers, FVector2D Location )