/Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoActor.h
Add standard arrow component to Actor, generally used for axis-translation
static [UGizmoArrowComponent](API\Runtime\InteractiveToolsFramework\BaseGizmos\UGizmoArrowComponent) * AddDefaultArrowComponent ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [UGizmoViewContext](API\Runtime\InteractiveToolsFramework\BaseGizmos\UGizmoViewContext) * GizmoViewContext, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Color, const FVector & LocalDirection, const float Length )