/Engine/Source/Runtime/InteractiveToolsFramework/Public/ToolBuilderUtil.h
Find first first available Actor of given type, or return nullptr if not found
namespace ToolBuilderUtil { template<typename ActorType> ActorType * ToolBuilderUtil::FindFirstActorOfType ( const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & InputState ) }