/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Removes the bones expicitly hidden or hiden by parent.
static void ExcludeHiddenBones ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType > & OutRequiredBones )