/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetUtils.h
Utility function that may auto-save a newly created asset depending on current mode settings, and posts notifications for the Editor
namespace UE { namespace Modeling { void UE::Modeling::OnNewAssetCreated ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) } }