/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h
Return the list of all the assets that have the pair of Tag/Value.
The list of assets found.
[TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > ListAssetsByTagValue ( [FName](API\Runtime\Core\UObject\FName) TagName, const [FString](API\Runtime\Core\Containers\FString) & TagValue )