/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_TransitionPoseEvaluator.h
Animation data node for state machine transitions. Can be set to supply either the animation data from the transition source (From State) or the transition destination (To State).
struct FAnimNode_TransitionPoseEvaluator : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
UE::Anim::FHeap...
CachedAttributes
FGraphTraversal...
CachedBonesCounter
FBlendedHeapCur...
CachedCurve
FCompactHeapPos...
CachedPose
int32
CacheFramesRemaining
TEnumAsByte<EE...
DataSource
TEnumAsByte<EE...
EvaluatorMode
int32
FramesToCachePose