/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Handle the skeletal mesh mesh component being used for preview changing
void HandleSkeletalMeshChanged ( class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * OldSkeletalMesh, class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * NewSkeletalMesh )