/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
FInitBodiesHelper ( [TArray](API\Runtime\Core\Containers\TArray)< [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * > & InBodies, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & InTransforms, class [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) * InBodySetup, class [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * InPrimitiveComp, FPhysScene * InRBScene, const [FInitBodySpawnParams](API\Runtime\Engine\PhysicsEngine\FInitBodySpawnParams) & InSpawnParams, FPhysicsAggregateHandle InAggregate )