/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Gets instruction counts that best represent the likely usage of this material based on shading model and other factors.
static void GetRepresentativeInstructionCounts ( [TArray](API\Runtime\Core\Containers\TArray)< [FShaderInstructionsInfo](API\Editor\MaterialEditor\FMaterialStatsUtils\FShaderInstructionsInfo) > & Results, const class [FMaterialResource](API\Runtime\Engine\FMaterialResource) * Target )