/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h
struct FInstancedStaticMeshDataType
FRHIShaderResou...
InstanceCustomDataSRV
FVertexStreamCo...
InstanceLightmapAndShadowMapUVBiasComponent
The stream to read the Lightmap Bias and Random instance ID from.
FRHIShaderResou...
InstanceLightmapSRV
FVertexStreamCo...
InstanceOriginComponent
The stream to read the mesh transform from.
FRHIShaderResou...
InstanceOriginSRV
FVertexStreamCo...
InstanceTransformComponent
The stream to read the mesh transform from.
FRHIShaderResou...
InstanceTransformSRV
int32
NumCustomDataFloats