/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h
ToDo: Rename this to segment.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMoviePipelineCameraCutInfo
bool
bEmulateFirstFrameMotionBlur
Should we evaluate/render an extra frame at the start of this shot to show correct motion blur on the first frame? This emulates motion blur by evaluating forward one frame and then going backwards which is a approximation.
bool
bHasEvaluatedMotionBlurFrame
Have we evaluated the motion blur frame? Only used if bEvaluateMotionBlurOnFirstFrame is set
FFrameRate
CachedFrameRate
Cached Frame Rate these are being rendered at. Simplifies some APIs.
FFrameRate
CachedShotTickResolution
Cached Tick Resolution the movie scene this range was generated for is in.
FFrameRate
CachedTickResolution
Cached Tick Resolution our numbers are in. Simplifies some APIs.
FFrameNumber
CurrentTickInRoot
The current tick of this shot that we're on in root space
FFrameTime
CurrentTimeInRoot
The current time of this shot that we're on in root space (for the Graph version. Tracks sub-frames too.)
int32
NumEngineWarmUpFramesRemaining
How many engine warm up frames are left to process for this shot. May be zero.
int32
NumSpatialSamples
For each temporal sample, how many spatial samples do we take?
int32
NumTemporalSamples
How many temporal samples is each frame broken up into?
FIntPoint
NumTiles
How many image tiles are going to be rendered per temporal frame.
FMovieSceneTime...
OuterToInnerTransform
Converts from the outermost space into the innermost space. Only works with linear transforms.
EMovieRenderSho...
State
The current state of processing this Shot is in. Not all states will be passed through.
TSharedPtr<Mov...
SubSectionHierarchy
TRange<FFrameN...
TotalOutputRangeRoot
The total range of output frames in root space
int32
VersionNumber
What version number should this shot use when resolving format arguments.
TRange<FFrameN...
WarmupRangeRoot
The total range of warmup frames in root space
FMoviePipelineS...
WorkMetrics
Metrics - How much work has been done for this particular shot and how much do we estimate we have to do?