/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Trace a shape against just this component. Will trace against each body, returning as soon as any collision is found. Note that this collision may not be the closest.
true if a hit is found
virtual bool SweepComponent ( [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const FVector Start, const FVector End, const FQuat & ShapRotation, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, bool bTraceComplex )