/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEffectType.h
Scalability settings for Niagara Systems for a particular platform set (unless overridden).
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraSystemVisibilityCullingSettings
uint32:  1
bAllowPreCullingByViewFrustum
If true and bCullByViewFrustum is enabled, we allow view frustum checks in pre-culling.
uint32:  1
bCullByViewFrustum
Controls whether view frustum culling is enabled.
uint32:  1
bCullWhenNotRendered
Controls whether we cull when not rendered.
float
MaxTimeOutsideViewFrustum
Effects will be culled if they go longer than this time outside the view frustum.
float
MaxTimeWithoutRender
Effects will be culled if they go longer than this time without being rendered.