/Engine/Source/Editor/UnrealEd/Public/SComponentClassCombo.h
FComponentClassComboEntry ( const [FString](API\Runtime\Core\Containers\FString) & InHeadingText, const [FString](API\Runtime\Core\Containers\FString) & InComponentName, [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) InComponentPath, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InIconClass, bool InIncludedInFilter )