/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionStrata.h
class UMaterialExpressionStrataSimpleClearCoatBSDF : public [UMaterialExpressionStrataBSDF](API\Runtime\Engine\Materials\UMaterialExpressionStrataBSDF)
FExpressionInpu...
ClearCoatCoverage
Controls the coverage of the clear coat layer: 0 means no clear coat, 1 means coat is fully visible.
FExpressionInpu...
ClearCoatRoughness
Controls how rough the top layer of the material is.
FExpressionInpu...
DiffuseAlbedo
Defines the diffused albedo, the percentage of light reflected as diffuse from the surface.
FExpressionInpu...
EmissiveColor
Emissive color of the medium (type = float3, unit = luminance, default = 0)
FExpressionInpu...
F0
Defines the color and brightness of the specular highlight where the surface is facing the camera.
FExpressionInpu...
Normal
Take the surface normal as input.
FExpressionInpu...
Roughness
Controls how rough the bottom layer of the material is.