/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Call a functor for Actors which are attached directly to a component in this actor. Functor should return true to carry on, false to abort.
void ForEachAttachedActors ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(class [AActor](API\Runtime\Engine\GameFramework\AActor) *)> Functor ) const