/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/VCamComponent.h
Optionally this function can update an existing profile, this will only add any mappable keys that don't currently exist in the profile but will not remove any existing mappings Returns whether the profile was successfully added or updated
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VCam Input", Meta=(ReturnDisplayName="Success")) bool AddInputProfileWithCurrentlyActiveMappings ( const [FName](API\Runtime\Core\UObject\FName) ProfileName, bool bUpdateIfProfileAlreadyExists )