/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h
Called when a dynamic rigid body receives a physics update
virtual bool ApplyRigidBodyState ( float DeltaSeconds, [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * BI, [FReplicatedPhysicsTarget](API\Runtime\Engine\FReplicatedPhysicsTarget) & PhysicsTarget, const [FRigidBodyErrorCorrection](API\Runtime\Engine\Engine\FRigidBodyErrorCorrection) & ErrorCorrection, const float PingSecondsOneWay, int32 LocalFrame, int32 NumPredictedFrames )