/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Return map with all DMX functions and their associated values given DMX buffer and desired universe.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX", Meta=(DisplayName="Get Fixture Attributes")) void GetFixtureAttributes ( const [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * InFixturePatch, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & DMXBuffer, [TMap](API\Runtime\Core\Containers\TMap)< [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName), int32 > & OutResult )