/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassTranslator.h
A class that's responsible for translation between UObjects and Mass. A translator knows how to initialize fragments related to theUClassthat the given translator cares about. It can also be used at runtime to copy values from UObjects to fragments and back.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UMassTranslator : public [UMassProcessor](API\Plugins\MassEntity\UMassProcessor)
FMassTagBitSet
RequiredTags
These are the tag fragments expected by this translator that let other code (like entity traits) hint to the system which translators they'd want their entity to be processed by.