/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeAnimSequenceFactoryNode.h
Get an animated attribute curve name point by the specified index.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimSequence") void GetAnimatedAttributeCurveName ( const int32 Index, [FString](API\Runtime\Core\Containers\FString) & OutAttributeCurveName ) const