/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUISubsystemBase.h
Gets Action Button Icon for current gamepad.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=CommonUISubsystem) [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) GetInputActionButtonIcon ( const [FDataTableRowHandle](API\Runtime\Engine\Engine\FDataTableRowHandle) & InputActionRowHandle, [ECommonInputType](API\Plugins\CommonInput\ECommonInputType) InputType, const [FName](API\Runtime\Core\UObject\FName) & GamepadName ) const