/Engine/Source/Runtime/Engine/Classes/Engine/World.h
FTraceDelegate TraceDelegate; TraceDelegate.BindRaw(this, &MyActor::TraceDone);
[FTraceHandle](API\Runtime\Engine\FTraceHandle) AsyncSweepByProfile ( EAsyncTraceType InTraceType, const FVector & Start, const FVector & End, const FQuat & Rot, [FName](API\Runtime\Core\UObject\FName) ProfileName, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FTraceDelegate * InDelegate, uint32 UserData )