/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectBehaviorDefinition.h
This virtual method allows subclasses to configure the MassEntity based on their parameters (e.g. Add fragments)
virtual void Activate ( [FMassCommandBuffer](API\Plugins\MassEntity\FMassCommandBuffer) & CommandBuffer, const [FMassBehaviorEntityContext](API\Plugins\MassSmartObjects\FMassBehaviorEntityContext) & EntityContext ) const