/Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h
WorldComposition represents world structure:
class UWorldComposition : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bLoadAllTilesDuringCinematic
Whether all distance dependent tiles should be loaded and visible during cinematic.
bool
bLockTilesLocation
Whether all tiles locations are locked.
bool
bRebaseOriginIn3DSpace
Whether to rebase origin in 3D space, otherwise only on XY plane.
bool
bTemporarilyDisableOriginTracking
Hack for a World Browser to be able to temporarily show hidden levels regardless of current world origin and without offsetting them temporarily
float
RebaseOriginDistance
Maximum distance to current view point where we should initiate origin rebasing.
TArray<TObject...
TilesStreaming
Streaming level objects for each tile.
double
TilesStreamingTimeThreshold
Time threshold between tile streaming state changes.