/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshUVFunctions.h
Compute local UV parameterization on TargetMesh vertices around the given CenterPoint / Triangle. This method uses a Discrete Exponential Map parameterization, which unwraps the mesh locally based on geodesic distances and angles. The CenterPoint will have UV value (0,0), and the computed vertex UVs will be such thatLength(UV)== geodesic distance.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ComputeMeshLocalUVParam ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, FVector CenterPoint, int32 CenterPointTriangleID, [TArray](API\Runtime\Core\Containers\TArray)< int > & VertexIDs, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & VertexUVs, double Radius, bool bUseInterpolatedNormal, FVector TangentYDirection, double UVRotationDeg, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )