/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBlueprintLibrary.h
Get a string to represent the Changelist Number for the burn in. This can be driven by a Modular Feature if you want to permanently replace it with different information.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline") static [FText](API\Runtime\Core\Internationalization\FText) GetMoviePipelineEngineChangelistLabel ( const [UMoviePipeline](API\Plugins\MovieRenderPipelineCore\UMoviePipeline) * InMoviePipeline )