/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicalMaterials.h
Get the actual material from a handle
const [FChaosPhysicsMaterialMask](API\Runtime\Chaos\Chaos\FChaosPhysicsMaterialMask) * Resolve ( [FChaosConstMaterialMaskHandle](API\Runtime\Chaos\Chaos\FChaosConstMaterialMaskHandle) InHandle ) const