/Engine/Source/Runtime/Experimental/Animation/Constraints/Public/TransformableHandle.h
Fix up Binding in case it has changed
void OnBindingIDsUpdated ( const [TMap](API\Runtime\Core\Containers\TMap)< [UE::MovieScene::FFixedObjectBindingID](API\Runtime\MovieScene\FFixedObjectBindingID), [UE::MovieScene::FFixedObjectBindingID](API\Runtime\MovieScene\FFixedObjectBindingID) > & OldFixedToNewFixedMap, [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) LocalSequenceID, const [FMovieSceneSequenceHierarchy](API\Runtime\MovieScene\Evaluation\FMovieSceneSequenceHierarchy) * Hierarchy, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) & Player )