/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdFragments.h
Data fragment to store the last lane the agent was tracked on.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassCrowdLaneTrackingFragment : public [FMassFragment](API\Plugins\MassEntity\FMassFragment)
FZoneGraphLaneH...
TrackedLaneHandle