/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h
struct FSkeletalMaterial
FName
ImportedMaterialSlotName
This name should be use when we re-import a skeletal mesh so we can order the Materials array like it should be
TObjectPtr<UMa...
MaterialInterface
FName
MaterialSlotName
This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology change
FMeshUVChannelI...
UVChannelData
Data used for texture streaming relative to each UV channels.