/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h
Runs through decorators on given child node and notify them about deactivation
void NotifyDecoratorsOnDeactivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult, const bool bIsInSameActiveInstance ) const