/Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/Tasks/MassZoneGraphPathFollowTask.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassZoneGraphTargetLocation
FMassInt16Real
AnticipationDistance
If start or end of path is off-lane, the distance along the lane is pushed forward/back along the lane to make smoother transition.
bool
bMoveReverse
True, if we're moving reverse along the lane.
TOptional< FVec...
EndOfPathDirection
Optional end of path direction, used only if EndOfPathPosition is set.
EMassMovementAc...
EndOfPathIntent
Movement intent at the end of the path
TOptional< FVec...
EndOfPathPosition
Optional end of path location.
FZoneGraphLaneH...
LaneHandle
Current lane handle. (Could be debug only)
EZoneLaneLinkTy...
NextExitLinkType
How the next lane handle is reached relative to the current lane.
FZoneGraphLaneH...
NextLaneHandle
If valid, the this lane will be set as current lane after the path follow is completed.
float
TargetDistance
Target distance along current lane.