/Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/Tasks/MassLookAtTask.h
Task to assign a LookAt target for mass processing
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassLookAtTaskInstanceData
float
Duration
Delay before the task ends.
FMassEntityHand...
TargetEntity
Entity to set as the target for the LookAt behavior.
float
Time
Accumulated time used to stop task if duration is set