/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h
Gets instigating world location
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayCue") static FTransform GetInstigatorTransform ( [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) Parameters )