/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/RectangleMarqueeMechanic.h
Given a 2D point in the UV space of the given Plane, return the coordinates of the 3D point lying in the Plane. This function is the inverse of Point3DToPointUV.
FVector PointUVToPoint3D ( const [FPlane3](API\Plugins\ModelingComponents\Mechanics\FCameraRectangle\FPlane3) & Plane, const [FVector2](API\Plugins\ModelingComponents\Mechanics\FCameraRectangle\FVector2) & PointUV ) const