/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h
Override this function to pass on cloth simulation data (or any deformable using the cloth pipeline) to the skeletal renderer.
virtual void GetUpdateClothSimulationData_AnyThread ( [TMap](API\Runtime\Core\Containers\TMap)< int32, [FClothSimulData](API\Runtime\ClothingSystemRuntimeInterface\FClothSimulData) > & OutClothSimulData, FMatrix & OutLocalToWorld, float & OutClothBlendWeight )