/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Syncs the primary content browser to the specified assets, whether or not it is locked. Most syncs that come from AssetTools -feel- like they came from the content browser, so this is okay.
void SyncBrowserToAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetsToSync )