/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
A pending activation that cannot be activated yet, will be rechecked at a later point
struct FPendingAbilityInfo
bool
bPartiallyActivated
True if this ability was activated remotely and needs to follow up, false if the ability hasn't been activated at all yet
FGameplayAbilit...
Handle
Properties of the ability that needs to be activated
FPredictionKey
PredictionKey
FGameplayEventD...
TriggerEventData