/Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h
void GetCurrentFramesForInterpolation ( [USparseVolumeTextureFrame](API\Runtime\Engine\SparseVolumeTexture\USparseVolumeTextureFrame) *& Frame0, [USparseVolumeTextureFrame](API\Runtime\Engine\SparseVolumeTexture\USparseVolumeTextureFrame) *& Frame1, float & LerpAlpha )