/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h
Sets a Scalar Parameter value in a Material Instance Constant Only works in the editor
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set MIC Scalar Parameter Editor Only", Keywords="Set MIC Scalar Parameter", UnsafeDuringActorConstruction="true"), Category=Rendering) static bool SetMICScalarParam_EditorOnly ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Material, [FString](API\Runtime\Core\Containers\FString) ParamName, float Value )