/Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache2.h
Removes anUObjectreferencer from a particular asset, returning true if the operation succeeded.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Caching", Meta=(CallInEditor="true")) bool RemoveAssetReference ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Referencer )