/Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h
Get the UE corresponding name of a MaterialX Node category and input for a material
The matched name of the Node/Input else empty string
const [FString](API\Runtime\Core\Containers\FString) & GetMatchedInputName ( MaterialX::NodePtr Node, MaterialX::InputPtr Input ) const