/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshQueryFunctions.h
Return array of Triangle IDs connected to the given VertexID, ie the triangle one-ring
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * GetVertexConnectedTriangles ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int32 VertexID, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Triangles )