/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
int32 GetPendingJobs ( EShaderCompilerWorkerType InWorkerType, EShaderCompileJobPriority InPriority, int32 MinNumJobs, int32 MaxNumJobs, [TArray](API\Runtime\Core\Containers\TArray)< FShaderCommonCompileJobPtr > & OutJobs )