/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/MeshWeights.h
Compute uniform centroid of a subset of vertex one-ring (eg boundary vertices) These weights are strictly positive and all equal to 1 / valence
static FVector3d FilteredUniformCentroid ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, int32 VertexIndex, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector3d(int32)> VertexPositionFunc, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(int32)> VertexFilterFunc )