/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolygonFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptPolygonOffsetOptions
bool
bOffsetBothSides
Whether to apply the offset to both sides of the polygon, i.e. adding an inner hole to any polygon. If false, the offset is only applied to one side.
EGeometryScript...
JoinType
How to join / extend corners between two edges.
double
MaximumStepsPerRadian
double
MiterLimit
If JoinType is Miter, limits how far the miter can extend
double
StepsPerRadianScale
Scales the default number of vertices (per radian) used for round joins.