/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create an asset family for the supplied persona asset
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAssetFamily](API\Editor\Persona\IAssetFamily) > CreatePersonaAssetFamily ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset ) const