/Engine/Source/Runtime/GeometryCore/Public/MeshRegionBoundaryLoops.h
This is called when loopV contains one or more "bowtie" vertices. These verticesmightbe duplicated : loopV (but not necessarily) If they are, we have to break loopV into subloops that don't contain duplicates.
bool TryExtractSubloops ( [TArray](API\Runtime\Core\Containers\TArray)< int > & loopV, const [TArray](API\Runtime\Core\Containers\TArray)< int > & loopE, const [TArray](API\Runtime\Core\Containers\TArray)< int > & bowties, [TArray](API\Runtime\Core\Containers\TArray)< [FEdgeLoop](API\Runtime\GeometryCore\FEdgeLoop) > & SubLoopsOut )