/Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
struct FLocalizationImportDialogueSettings
bool
bImportNativeAsSource
Should the dialogue for the native culture be imported as if it were source audio? If false, the native culture dialogue will be imported as localized data for the native culture.
FString
ImportedDialogueFolder
Folder in which to create the generated sound waves.
FDirectoryPath
RawAudioPath
Path to the folder to import the audio from.