/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DUtil.h
Convert inputUTexture2Dto single-channel. Assumption is it has more than one channel. Red channel is used.
true on success
namespace UE { namespace AssetUtils { bool UE::AssetUtils::ConvertToSingleChannel ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * TextureMap ) } }