/Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h
For multi-threaded applications where memory is a premium, consider usingTBlockedGrid3(above) as it gives better control over the individual blocks and allows the caller to manage the lifetime of any locks used.
template<typename ElemType> class TBlockedDenseGrid3 : public [UE::Geometry::TBasicBlockedDenseGrid3< ElemType, 32 >](API\Runtime\GeometryCore\Spatial\TBasicBlockedDenseGrid3)
TArray< FCritic...
BlockLocks