/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Composure", Meta=(CallInEditor="true")) [UTexture](API\Runtime\Engine\Engine\UTexture) * RenderCompElement ( bool bCameraCutThisFrame )