/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h
UInputTriggerPulseTrigger that fires at an Interval, in seconds, while input is actuated. Note: Completed only fires when the repeat limit is reached or when input is released immediately after being triggered. Otherwise, Canceled is fired when input is released.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI, Meta=(DisplayName="Pulse")) class UInputTriggerPulse : public [UInputTriggerTimedBase](API\Plugins\EnhancedInput\UInputTriggerTimedBase)
bool
bTriggerOnStart
Whether to trigger when the input first exceeds the actuation threshold or wait for the first interval?
float
Interval
How long between each trigger fire while input is held, in seconds?
int32
TriggerLimit
How many times can the trigger fire while input is held? (0 = no limit)