/Engine/Source/Runtime/Engine/Classes/Engine/DebugCameraController.h
To turn it on, please press Alt+C or both (left and right) analogs on XBox pad, or use the "ToggleDebugCamera" console command. Check the debug camera bindings in DefaultPawn.cpp for the camera controls.
class ADebugCameraController : public [APlayerController](API\Runtime\Engine\GameFramework\APlayerController)
uint32:  1
bEnableBufferVisualization
Whether set view mode to display GBuffer visualization overview
uint32:  1
bEnableBufferVisualizationFullMode
Whether set view mode to display GBuffer visualization full
uint32:  1
bIsBufferVisualizationInputSetup
Whether GBuffer visualization overview inputs are set up
uint32: 1
bIsFrozenRendering
Saves whether the FreezeRendering console command is active
uint32:  1
bIsOrbitingSelectedActor
Whether to orbit selected actor.
uint32:  1
bLastDisplayEnabled
Last display enabled setting before toggling buffer visualization overview
uint32: 1
bOrbitPivotUseCenter
When orbiting, true if using actor center as pivot, false if using last selected hitpoint
uint32: 1
bShowSelectedInfo
Whether to show information about the selected actor on the debug camera HUD.
TObjectPtr< cla...
DrawFrustum
Visualizes the frustum of the camera
float
InitialAccel
Initial acceleration of the spectator pawn when we start possession.
float
InitialDecel
Initial deceleration of the spectator pawn when we start possession.
float
InitialMaxSpeed
Initial max speed of the spectator pawn when we start possession.
TObjectPtr< cla...
OriginalControllerRef
Controller that was active before this was spawned
TObjectPtr< cla...
OriginalPlayer
Player object that was active before this was spawned
TWeakObjectPtr<...
SelectedActor
Currently selected actor, may be invalid
TWeakObjectPtr<...
SelectedComponent
Currently selected component, may be invalid
FHitResult
SelectedHitPoint
Selected hit point
float
SpeedScale
Allows control over the speed of the spectator pawn.