/Engine/Source/Runtime/Engine/Public/Model.h
A set of BSP nodes which have the same material and relevant lights.
class FModelElement
FBox
BoundingBox
The bounding box of the vertices in the element.
TObjectPtr< cla...
Component
The model component containing this element.
uint32
FirstIndex
The first index in the component index buffer used by this element.
FRawIndexBuffer...
IndexBuffer
A pointer to the index buffer holding this element's indices.
FMeshMapBuildDa...
LegacyMapBuildData
FGuid
MapBuildDataId
Uniquely identifies this component's built map data.
TObjectPtr< cla...
Material
The material used by the nodes in this element.
uint32
MaxVertexIndex
The highest vertex index used by this element.
uint32
MinVertexIndex
The lowest vertex index used by this element.
TArray< uint16 ...
Nodes
The nodes in the element.
uint32
NumTriangles
The number of triangles contained by the component index buffer for this element.