/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDisplayedAssetEntryInfo](API\Editor\UnrealEd\FDisplayedAssetEntryInfo) > Make ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InNewSkeleton )