/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
BlueprintType wrapper aroundFEmitterDynamicParameterto allow managing in blueprint/python logic.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly) struct FEmitterDynamicParameterBP
bool
bScaleVelocityByParamValue
If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue.
bool
bSpawnTimeOnly
If true, only set the value at spawn time of the particle, otherwise update each frame.
bool
bUseEmitterTime
If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime.
FName
ParamName
The parameter name - from the material DynamicParameter expression. READ-ONLY
FRawDistributio...
ParamValue
The distribution for the parameter value.
TEnumAsByte< EE...
ValueMethod
Where to get the parameter value from.