/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIOEditor/Public/OpenColorIOEditorBlueprintLibrary.h
Apply a color space transform with a target compression setting to a texture asset.
true upon success.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OpenColorIO") static bool ApplyColorSpaceTransformToTextureCompressed ( const [FOpenColorIOColorConversionSettings](API\Plugins\OpenColorIO\FOpenColorIOColorConversionSetti-) & ConversionSettings, TextureCompressionSettings TargetCompression, [UTexture](API\Runtime\Engine\Engine\UTexture) * InOutTexture )