/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h
void GetCollisionMesh ( int32 ViewIndex, [FMeshElementCollector](API\Runtime\Engine\FMeshElementCollector) & Collector, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & SpaceBases, const FTransform & LocalToWorld, const FVector & Scale3D )