/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h
UnbindPossessableObjects
virtual void BindPossessableObject ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId, [UObject](API\Runtime\CoreUObject\UObject\UObject) & PossessedObject, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context )