/Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneEvaluationTreePopulationRules.h
Adds active and non-empty sections to the evaluation tree based on priority: top rows have priority over bottom rows, and overlapping sections have priority over underlapped sections. Sections that have a valid blend type are always added to the tree.
static void HighPass ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) *const > Sections, [TMovieSceneEvaluationTree](API\Runtime\MovieScene\TMovieSceneEvaluationTree)< [FMovieSceneTrackEvaluationData](API\Runtime\MovieScene\FMovieSceneTrackEvaluationData) > & OutTree )