/Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h
This is only for back-compat until metronomes support FQuartzGameThreadSubscribers instead of raw queue ptrs (for Metronome event offsets)
FQuartzGameThreadSubscriber ( const [FQuartzGameThreadCommandQueuePtr](API\Runtime\Engine\Sound\FQuartzGameThreadCommandQueuePtr) & InQueuePtr )