/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionEditNodes.h
Sets all selected bone's visibilty to Visible/Hidden
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowGeometryCollection)) struct FSetVisibilityInCollectionDataflowNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
FManagedArrayCo...
Collection
Fractured GeometryCollection to set visibility
FDataflowFaceSe...
FaceSelection
Face selection for setting visibility
FDataflowTransf...
TransformSelection
Transform selection for setting visibility
EVisibiltyOptio...
Visibility
What to set the visibility of the selected bones