/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntitySpawnDataGeneratorBase.h
The result of the spawn point generator.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassEntitySpawnDataGeneratorResult
int32
EntityConfigIndex
Indexin the EntityTypes array passed toGenerate().
int32
NumEntities
Number of entities to spawn.
TArray<TSubcla...
PostSpawnProcessors
Processors that are run for all entities after they entities for a MassSpawner are initialized.
FInstancedStruc...
SpawnData
Spawn data that is passed to the InitSpawnDataProcessor. E.g. the data could contain array of locations, one for each entity.
TSubclassOf<UM...
SpawnDataProcessor
Processor that understands how to apply SpawnData to the spawned entities.