/Engine/Source/Runtime/Engine/Public/Animation/AnimCurveTypes.h
Since we don't care about blending, we just change this decoration to OutCurves  : Fix this if we're saving vectorcurves and blending
void EvaluateTransformCurveData ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), FTransform > & OutCurves, float CurrentTime, float BlendWeight ) const