/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMGraphFunctionDefinition.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRigVMFunctionCompilationPropertyDescription
FString
CPPType
The complete CPP type to base a new property off of (for ex: 'TArray<TArray>')
TSoftObjectPtr<...
CPPTypeObject
The tail CPP Type object, for example theUScriptStructfor a struct.
FString
DefaultValue
The default value to use for this property (for example: '(((X=1.000000, Y=2.000000, Z=3.000000)))')
FName
Name
The name of the property to create.