/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Runs the animation evaluation for the current pose into the supplied variables PerformAnimationProcessing runs evaluation based on bInDoEvaluation. PerformAnimationEvaluation always runs evaluation (and exists for backward compatibility)
void PerformAnimationEvaluation ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & OutSpaceBases, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & OutBoneSpaceTransforms, FVector & OutRootBoneTranslation, [FBlendedHeapCurve](API\Runtime\Engine\Animation\FBlendedHeapCurve) & OutCurve, [UE::Anim::FMeshAttributeContainer](API\Runtime\Engine\Animation\FMeshAttributeContainer) & OutAttributes )