/Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h
Fetches the set of interface class object paths from an asset data entry containing the appropriate asset tag(s).
namespace FEditorClassUtils { void FEditorClassUtils::GetImplementedInterfaceClassPathsFromAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutClassPaths ) }