/Engine/Source/Editor/UnrealEd/Public/SCreateAssetFromObject.h
Constructs this widget with InArgs
void Construct ( const [FArguments](API\Editor\UnrealEd\SCreateAssetFromObject\FArguments) & InArgs, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > InParentWindow )