/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraScalabilityState.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraScalabilityState
uint8:  1
bCulled
uint8:  1
bCulledByDistance
uint8:  1
bCulledByGlobalBudget
uint8:  1
bCulledByInstanceCount
uint8:  1
bCulledByVisibility
uint8:  1
bNewlyRegistered
uint8:  1
bNewlyRegisteredDirty
uint8:  1
bPreviousCulled
float
LastVisibleTime
float
Significance
int16
SystemDataIndex