/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
Final - Override DeleteComponents or DeleteActors instead
true unless the delete operation was aborted.
virtual bool edactDeleteSelected ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, bool bVerifyDeletionCanHappen, bool bWarnAboutReferences, bool bWarnAboutSoftReferences )