/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ActorBoundEvent.h
If this node references an actor in the level that should be selectable by "Find Actors In Level," this will return a reference to that actor
Reference to an actor corresponding to this node, or NULL if no actors are referenced
virtual [AActor](API\Runtime\Engine\GameFramework\AActor) * GetReferencedLevelActor() const