/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Drawing/BasicTriangleSetComponent.h
Update component bounds using a provided function that determines the box around all line positions. This unifies how the bounds are calculated while keeping the calculation of the box around all line positions generic.
template<typename CalcTriangleBoxFn> FBoxSphereBounds UpdateComponentBounds ( const FTransform & LocalToWorld, bool bTrianglesDirty, CalcTriangleBoxFn && CalcTriangleBox ) const