/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h
Attempts to initialize the 'StartSpot' of the Player.
bool true if we updated the start spot, otherwise false.
virtual bool UpdatePlayerStartSpot ( [AController](API\Runtime\Engine\GameFramework\AController) * Player, const [FString](API\Runtime\Core\Containers\FString) & Portal, [FString](API\Runtime\Core\Containers\FString) & OutErrorMessage )