/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerUtils.h
static [TArray](API\Runtime\Core\Containers\TArray)< const [FWorldDataLayersActorDesc](API\Runtime\Engine\WorldPartition\DataLayer\FWorldDataLayersActorDesc) * > FindWorldDataLayerActorDescs ( const [FActorDescViewMap](API\Runtime\Engine\WorldPartition\FActorDescViewMap) & ActorDescViewMap )