/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperFlipbookComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ShowCategories=(Mobility, ComponentReplication), ClassGroup=Paper2D, Meta=(BlueprintSpawnableComponent)) class PAPER2UPaperFlipbookComponent : public [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent)
float
AccumulatedTime
Current position in the timeline
uint32: 1
bLooping
Whether the flipbook should loop when it reaches the end, or stop
uint32: 1
bPlaying
Are we currently playing (moving Position)
uint32: 1
bReversePlayback
If playback should move the current position backwards instead of forwards
TObjectPtr<UBo...
CachedBodySetup
The cached body setup
int32
CachedFrameIndex
Last frame index calculated
FFlipbookFinish...
OnFinishedPlaying
Event called whenever a non-looping flipbook finishes playing (either reaching the beginning or the end, depending on the play direction)
float
PlayRate
Current play rate of the flipbook
TObjectPtr< UPa...
SourceFlipbook
Flipbook currently being played
FLinearColor
SpriteColor
Vertex color to apply to the frames