/Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h
Sets up the layout based on the specific layout configuration implementation.
The base widget representing the layout. This is commonly a splitter.
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeViewportLayout ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FAssetEditorViewportLayout](API\Editor\UnrealEd\FAssetEditorViewportLayout) > InParentLayout, const [FString](API\Runtime\Core\Containers\FString) & LayoutString )