/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h
FCreateMeshObjectResultis returned byUModelingObjectsCreationAPI::CreateMeshObject()to indicate success/failure and provide information about created mesh objects
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FCreateMeshObjectResult
TObjectPtr<AAc...
NewActor
A pointer to a newly-created Actor for the mesh object, if applicable (eg StaticMeshActor)
TObjectPtr<UOb...
NewAsset
A pointer to a newly-created Asset for the mesh object, if applicable (eg StaticMeshAsset)
TObjectPtr<UPr...
NewComponent
A pointer to a newly-created PrimitiveComponent for the mesh object, if applicable (eg StaticMeshComponent)
ECreateModeling...
ResultCode
Success/Failure status for the requested operation