/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputBaseTypes.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig) class UCommonInputPlatformSettings : public [UPlatformSettings](API\Runtime\DeveloperSettings\Engine\UPlatformSettings)
bool
bCanChangeGamepadType
bool
bSupportsGamepad
bool
bSupportsMouseAndKeyboard
bool
bSupportsTouch
TArray<TSoftCl...
ControllerData
TArray<TSubcla...
ControllerDataClasses
FName
DefaultGamepadName
ECommonInputTyp...
DefaultInputType