/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Remesher.h
Computes smoothed vertex position w/ proper constraints/etc. Does not modify mesh.
virtual FVector3d ComputeSmoothedVertexPos ( int VertexID, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< FVector3d(const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) &, int, double)> SmoothFunc, bool & bModified )