/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify_PlaySound.h
class UAnimNotify_PlaySound : public [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify)
FName
AttachName
Socket or bone name to attach sound to.
uint32: 1
bFollow
If this sound should follow its owner.
uint32: 1
bPreviewIgnoreAttenuation
float
PitchMultiplier
Pitch Multiplier.
TObjectPtr<USo...
Sound
Sound to Play.
float
VolumeMultiplier
Volume Multiplier.