/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompositeBase.h
This is anim segment that defines what animation and how
struct FAnimSegment
float
AnimEndTime
Time to end playing the AnimSequence at.
float
AnimPlayRate
Playback speed of this animation. If you'd like to reverse, set -1
float
AnimStartTime
Time to start playing AnimSequence at.
float
CachedPlayLength
int32
LoopingCount
float
StartPos
Start Pos within this AnimCompositeBase