/Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Classes/SynthComponents/SynthComponentMoto.h
Sets a moto synth settings dynamically.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MotoSynth") void SetSettings ( const [FMotoSynthRuntimeSettings](API\Plugins\MotoSynth\FMotoSynthRuntimeSettings) & InSettings )