/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Gets theFNamefor aFDMXAttributeName, since structs can't have UFUCNTIONS to create a getterFNamethe name of the AttributeName
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") [FName](API\Runtime\Core\UObject\FName) GetAttributeLabel ( [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName) AttributeName )