/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/LoudnessNRT.h
Get a specific channel loudness of the analyzed sound at a given time.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio Analyzer") void GetChannelLoudnessAtTime ( const float InSeconds, const int32 InChannel, float & OutLoudness ) const