/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h
Delete an asset from the Content Browser that is already loaded. This is a Force Delete. It doesn't check if the asset has references in other Levels or by Actors. It will close all the asset editors and may clear the Transaction buffer (Undo History). Will try to mark the file as deleted.
Delete operations
True if the operation succeeds.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset") static bool DeleteLoadedAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * AssetToDelete )