/Engine/Source/Runtime/Engine/Public/TextureEncodingSettings.h
This is the public, thread safe class for accessing the encoding settings. They are filled out as part of the engine class default object init loop during PreInit, and are safe to access at any point during CDO construction as well.
struct FResolvedTextureEncodingSettings
uint32:  1
bFastUsesRDO
uint32:  1
bFinalUsesRDO
uint32:  1
bSharedLinearTextureEncoding
ETextureEncodeS...
CookUsesSpeed
ETextureEncodeS...
EditorUsesSpeed
ETextureEncodeS...
EncodeSpeed
ETextureEncodeE...
FastEffortLevel
int8
FastRDOLambda
ETextureUnivers...
FastUniversalTiling
ETextureEncodeE...
FinalEffortLevel
int8
FinalRDOLambda
ETextureUnivers...
FinalUniversalTiling
ETextureEncodeS...
ForceEncodeSpeed
FResolvedTextur...
Project
Properties mirrored from UTextureEncodingProjectSettings - look there for documentation
FResolvedTextur...
User
Properties mirrored from UTextureEncodingUserSettings - look there for documentation