/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Component conversion") bool ConvertLandscapeProxyActorMaterial ( [ALandscapeProxy](API\Runtime\Landscape\ALandscapeProxy) * Actor, const [FString](API\Runtime\Core\Containers\FString) & PrimPath, const [TArray](API\Runtime\Core\Containers\TArray)< [FPropertyEntry](API\Developer\MaterialBaking\FPropertyEntry) > & PropertiesToBake, const FIntPoint & DefaultTextureSize, const [FDirectoryPath](API\Runtime\CoreUObject\UObject\FDirectoryPath) & TexturesDir, float TimeCode )