/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CollisionPrimitivesMechanic.h
FCollisionPrimitivesMechanicSelectionChange &40; int32 PrimitiveIDIn, bool bAddedIn, const FTransform & PreviousTransformIn, const FTransform & NewTransformIn, int32 ChangeStampIn &41;