/Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h
Note: Keep NANITE_FILTER_FLAGS_NUM_BITS in sync.
namespace Nanite { enum EFilterFlags { None = 0u, StaticMesh = (1u << 0u), InstancedStaticMesh = (1u << 1u), Foliage = (1u << 2u), Grass = (1u << 3u), Landscape = (1u << 4u), } }