/Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayFunctionLibrary.h
Returns the name of the device, so scripts can modify their behaviour appropriatelyFNamespecific to the currently active HMD device type. "None" implies no device, "Unknown" implies a device with no description.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input|HeadMountedDisplay") static [FName](API\Runtime\Core\UObject\FName) GetHMDDeviceName()