/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/SpriteEditorOnlyTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct PAPER2FSpriteGeometryCollection
float
AlphaThreshold
Alpha threshold for a transparent pixel (range 0..1, anything equal or below this value will be considered unimportant)
bool
bAvoidVertexMerging
Experimental: Hint to the triangulation routine that extra vertices should be preserved.
float
DetailAmount
Amount to detail to consider when shrink-wrapping (range 0..1, 0 = low detail, 1 = high detail)
TEnumAsByte<ES...
GeometryType
The geometry type (automatic / manual)
int32
PixelsPerSubdivisionX
Size of a single subdivision (in pixels) in X (for Diced mode)
int32
PixelsPerSubdivisionY
Size of a single subdivision (in pixels) in Y (for Diced mode)
TArray< FSprite...
Shapes
List of shapes.
float
SimplifyEpsilon
This is the threshold below which multiple vertices will be merged together when doing shrink-wrapping. Higher values result in fewer vertices.