/Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueDistanceCrossfade.h
Simple near/distant mix design for provided, spatialized sounds.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSoundCueCrossfadeInfo
FDistanceDatum
DistanceInfo
TObjectPtr<USo...
Sound