/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Validate child blueprint member variables against the given variable name
static bool ValidateAllMemberVariables ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InParentBlueprint, const [FName](API\Runtime\Core\UObject\FName) InVariableName )