/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Similar to the other destroy function but for subobjects owned by an ActorComponent
void DestroyReplicatedSubObjectOnRemotePeers ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * OwnerComponent, [UObject](API\Runtime\CoreUObject\UObject\UObject) * SubObject )