/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h
ModifyRaw Will be called by each modifier in the modifier chain
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Modifier") [FInputActionValue](API\Plugins\EnhancedInput\FInputActionValue) ModifyRaw ( const [UEnhancedPlayerInput](API\Plugins\EnhancedInput\UEnhancedPlayerInput) * PlayerInput, [FInputActionValue](API\Plugins\EnhancedInput\FInputActionValue) CurrentValue, float DeltaTime ) const