/Engine/Source/Runtime/Engine/Public/Rendering/MotionVectorSimulation.h
Previous simulated transforms are only valid for the frame on which they were added, and are removed on the next frame
True if OutTransform was overwritten with a valid transform, false otherwise.
bool GetPreviousTransform ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Component, FTransform * OutTransform ) const