/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h
void GetValues ( const float EvalTime, [FForceFeedbackValues](API\Runtime\ApplicationCore\GenericPlatform\FForceFeedbackValues) & Values, const [FPlatformUserId](API\Runtime\Core\Misc\FPlatformUserId) PlatformUser, float ValueMultiplier ) const