/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Returns a friendly class display name for the specified class (removing things like _C from the end, may localize the class name). Class can be nullptr.
static [FText](API\Runtime\Core\Internationalization\FText) GetFriendlyClassDisplayName ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class )