/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Find a handler that applies to the specified class
A valid asset handler, or nullptr if none exists for this class
const [IBlueprintAssetHandler](API\Editor\Kismet\IBlueprintAssetHandler) * FindHandler ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass ) const