/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Returns the AbilitySystemComponent that is activating this ability
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability) [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * GetAbilitySystemComponentFromActorInfo() const