/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceGrid2DCollection.h
struct FGrid2DCollectionRWInstanceData_GameThread
bool
bPreviewGrid
FVector2D
CellSize
bool
ClearBeforeNonIterationStage
bool
NeedsRealloc
int32
NumAttributes
FIntPoint
NumCells
TArray< uint32 ...
Offsets
UNiagaraDataInt...
OtherDI
We need to essentially make this a linked list to avoid more refactoring for now eventually we can clean this logic up, but this allows us to have a subclass that overrides the render thread data, which in this case is for a grid reader
FGrid2DCollecti...
OtherInstanceData
TOptional< EPix...
PixelFormat
FIntVector4
PreviewAttribute
FNiagaraParamet...
RTUserParamBinding
A binding to the user ptr we're reading the RT from (if we are).
UTextureRenderT...
TargetTexture
TArray<FNiagar...
Vars
FVector2D
WorldBBoxSize