/Engine/Source/Editor/UnrealEd/Public/PhysicalMaterialMaskImport.h
Reimport physical material mask texture.
static [EReimportResult::Type](API\Editor\UnrealEd\EReimportResult__Type) ReimportMaskTexture ( [UPhysicalMaterialMask](API\Runtime\Engine\PhysicalMaterials\UPhysicalMaterialMask) * PhysMatMask )