/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/ComponentCollisionUtil.h
Replace existing Simple Collision geometry in Component with that defined by ShapeSet, and update the Component/BodySetup collision settings
namespace UE { namespace Geometry { bool UE::Geometry::SetSimpleCollision ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, const [FSimpleShapeSet3d](API\Plugins\DynamicMesh\ShapeApproximation\FSimpleShapeSet3d) * ShapeSet, [FComponentCollisionSettings](API\Plugins\ModelingComponents\Physics\FComponentCollisionSettings) CollisionSettings ) } }