/Engine/Source/Runtime/Experimental/Chaos/Public/PBDRigidsSolver.h
Access particle proxy from physics thread useful for cross thread communication.
const [FSingleParticlePhysicsProxy](API\Runtime\Chaos\PhysicsProxy\FSingleParticlePhysicsProxy) * GetParticleProxy_PT ( const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) & Handle ) const