/Engine/Source/Runtime/Foliage/Public/FoliageType_Actor.h
class UFoliageType_Actor : public [UFoliageType](API\Runtime\Foliage\UFoliageType)
TSubclassOf<AA...
ActorClass
bool
bShouldAttachToBaseComponent
bool
bStaticMeshOnly
TSubclassOf<UF...
StaticMeshOnlyComponentClass