/Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericPlatformInputDeviceMapper.h
Set the connection state of a given Input Device to something new. This will broadcast the OnInputDeviceConnectionChange delegate. This should be called by the platform's implementation.
True if the connection state was set successfully
virtual bool Internal_SetInputDeviceConnectionState ( [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) DeviceId, EInputDeviceConnectionState NewState )