/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UDisplayClusterConfigurationHostDisplayData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bAllowManualPlacement
Disables the automatic placement of Host PCs
bool
bAllowManualSizing
Allows to manually resize the Host PC resolution
bool
bIsUnlocked
bool
bIsVisible
FLinearColor
Color
Specify custom and arbitrary color for a given Host PC
FText
HostName
Custom name for the Host PC. No effect on nDisplay
FVector2D
HostResolution
Resolution of Host PC in pixels
FOnPostEditChan...
OnPostEditChangeChainProperty
FVector2D
Origin
Specify coordinates of the Host PC origin in relation to OS configuration
FVector2D
Position
Arbitrary position of the Host PC in 2D workspace. No effect on nDisplay