/Engine/Source/Runtime/AudioAnalyzer/Classes/AudioAnalyzer.h
Starts analyzing audio from the given audio bus. Optionally override the audio bus desired to analyze.
void StartAnalyzing ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UAudioBus](API\Runtime\Engine\Sound\UAudioBus) * AudioBusToAnalyze )