/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Create a new asset from the package and objectname and class
static [UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateAssetOfClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, [FString](API\Runtime\Core\Containers\FString) ParentPackageName, [FString](API\Runtime\Core\Containers\FString) ObjectName, bool bAllowReplace )