/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h
Trace From an Edge crossing into the triangle TriID
NB: it is assumed that the edge EID is part of the triangle TriID. (otherwise the result will be unexpected)
Trace Result.
namespace UE { namespace Geometry { namespace GeodesicSingleTriangleUtils { [FTraceResult](API\Plugins\DynamicMesh\Operations\FTraceResult) UE::Geometry::GeodesicSingleTriangleUtils::TraceTriangleFromEdge ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const int32 TriID, double EdgeAlpha, const [FMeshSurfaceDirection](API\Plugins\DynamicMesh\Operations\FMeshSurfaceDirection) & Direction, [FTangentTri2](API\Plugins\DynamicMesh\Operations\FTangentTri2) & ScratchTangentTri2, double MaxDistance ) } } }