/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeTextureLayer.h
This struct will store the information of each textue layer node when its destroyed, to be able to recover theUCustomizableObjectNodeTextureLayer::Layersdata in a post paste operation. Otherwise, this information is lost.
struct TextureLayerLayersData
UEdGraph*
Graph
TArray<FCustom...
Layers
FString
Name