/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h
Get the current sub section hierarchy from the current sequence to the section associated with the focused sequence.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") static [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneSubSection](API\Runtime\MovieScene\Sections\UMovieSceneSubSection) * > GetSubSequenceHierarchy()