/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprint.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Variables") bool RenameMemberVariable ( const [FName](API\Runtime\Core\UObject\FName) & InOldName, const [FName](API\Runtime\Core\UObject\FName) & InNewName )