/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/TriangulateSplinesTool.h
Called by BuildTool to configure the Tool with the input spline source(s) based on the SceneState
virtual void InitializeNewTool ( [UTriangulateSplinesTool](API\Plugins\MeshModelingToolsExp\UTriangulateSplinesTool) * Tool, const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & SceneState ) const