/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/ShaderParameters/DisplayClusterShaderParameters_UVLightCards.h
A data struct that contains parameters for performing the UV light card render pass
struct FDisplayClusterShaderParameters_UVLightCards
bool
bRenderFinalColor
Indicates whether to render the final color of the light cards or not
TArray<FPrimit...
PrimitivesToRender
A list of primitive scene proxies to render
float
ProjectionPlaneSize
The size of the plane in world units to project the UV space onto