/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
FAbilityListLockActiveChange &40; UAbilitySystemComponent & InAbilitySystemComp, TArray< FGameplayAbilitySpec, TInlineAllocator< 2 > > & PendingAdds, TArray< FGameplayAbilitySpecHandle, TInlineAllocator< 2 > > & PendingRemoves &41;