/Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h
FPhysicsFilterBuilder ( [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< enum ECollisionChannel > InObjectType, FMaskFilter MaskFilter, const struct [FCollisionResponseContainer](API\Runtime\Engine\Engine\FCollisionResponseContainer) & ResponseToChannels )