/Engine/Source/Editor/UnrealEd/Public/UnrealEdMisc.h
Delegate for (default) display name ofUObjecttokens. Can display the name of the actor if an object is/is part of one
[FText](API\Runtime\Core\Internationalization\FText) OnGetDisplayName ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, const bool bFullPath )