/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Public/MuCOE/RemapPins/CustomizableObjectNodeRemapPinsByNameDefaultPin.h
If a default pin is given, remap it to the first pin. Otherwise, remap pins by name as usual.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UCustomizableObjectNodeRemapPinsByNameDefaultPin : public [UCustomizableObjectNodeRemapPinsByName](API\Plugins\CustomizableObjectEditor\MuCOE\RemapPins\UCustomizableObj-_1)
UEdGraphPin...
DefaultPin
Default pin to remap with.