/Engine/Source/Runtime/Engine/Public/PSOPrecache.h
Wrapper class around the initializer to collect some extra validation data during PSO collection on the different collectors
struct FPSOPrecacheData
union FPSOPreca...
@1363
bool
bRequired
Is the PSO required to be able render the object or can it provide a fallback path (proxy creation won't wait for these PSOs if enabled)
FRHIComputeShad...
ComputeShader
FGraphicsPipeli...
GraphicsPSOInitializer
EType
Type