/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Create the linear skinned actor that is used as training base. This is the actor you see marked as "Training Base" in the training mode. An editor actor needs to be created by this method. The default implementation will directly set the persona actor and preview mesh and component to this actor.
virtual void CreateTrainingLinearSkinnedActor ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) > & InPersonaPreviewScene )