/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Get the override class of a given function from its name
The override class of a given function
static [UClass](API\Runtime\CoreUObject\UObject\UClass) *const GetOverrideFunctionClass ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) FuncName, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) ** OutFunction )