/Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h
note: derives directly fromUTexture, not fromUTexture2DorUTexture2DDynamicmaybe should have beenUTexture2DDynamic?
class UMediaTexture : public [UTexture](API\Runtime\Engine\Engine\UTexture)
TEnumAsByte< Te...
AddressX
The addressing mode to use for the X axis.
TEnumAsByte< Te...
AddressY
The addressing mode to use for the Y axis.
bool
AutoClear
Whether to clear the texture when no media is being played (default = enabled).
FLinearColor
ClearColor
The color used to clear the texture if AutoClear is enabled (default = black).
float
CurrentAspectRatio
Current aspect ratio
TEnumAsByte< en...
CurrentOrientation
Current media orientation
bool
EnableGenMips
Basic enablement for mip generation (default = false).
TObjectPtr<UMe...
MediaPlayer
The media player asset associated with this texture.
bool
NewStyleOutput
Enable new style output.
uint8
NumMips
The number of mips to use (default = 1).
TEnumAsByte< en...
OutputFormat