/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Get the total number of frames used for training, but limited by the maximum number of training frames we have setup. So if the training data contains 10000 frames, but we set to train on a maximum of 2000 frames, then this will return 2000. If the number of training frames is 10000 but we set the max number of training frames to 1 million, then it will still return only 10000.
The number of frames we should be training on.
virtual int32 GetNumFramesForTraining() const