/Engine/Source/Runtime/NullDrv/Public/NullRHI.h
Set the shader resource view of a surface. This is used for binding TextureMS parameter types that need a multi sampled view.
virtual void RHISetShaderTexture ( [FRHIComputeShader](API\Runtime\RHI\FRHIComputeShader) * ComputeShader, uint32 TextureIndex, [FRHITexture](API\Runtime\RHI\FRHITexture) * NewTexture )