/Engine/Source/Runtime/MediaAssets/Public/MediaSource.h
Call this to try and create a media source appropriate for the media.
Media source or nullptr if none are appropriate.
static [UMediaSource](API\Runtime\MediaAssets\UMediaSource) * SpawnMediaSourceForString ( const [FString](API\Runtime\Core\Containers\FString) & MediaPath, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )