/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehaviorSubsystem.h
void OnBehaviorFinished ( [UGameplayBehavior](API\Plugins\GameplayBehaviorsModule\UGameplayBehavior) & Behavior, [AActor](API\Runtime\Engine\GameFramework\AActor) & Avatar, const bool bInterrupted )