/Engine/Source/Runtime/Engine/Classes/Animation/MirrorDataTable.h
Data table for mirroring bones, notifies, and curves. The mirroring table allows self mirroring with entries where the name and mirrored name are identical
class UMirrorDataTable : public [UDataTable](API\Runtime\Engine\Engine\UDataTable)
TMap<FName,FN...
AnimNotifyToMirrorAnimNotifyMap
Map from animation notify to mirrored animation notify.
TCustomBoneInde...
BoneToMirrorBoneIndex
Indexof the mirror bone for a given bone index in the reference skeleton, or INDEX_NONE if the bone is not mirrored.
TMap<FName,FN...
CurveToMirrorCurveMap
Map from animation curve to mirrored animation curve.
TEnumAsByte<EA...
MirrorAxis
TArray<FMirror...
MirrorFindReplaceExpressions
TObjectPtr<USk...
Skeleton
TMap<FName,FN...
SyncToMirrorSyncMap
Map from sync marker to mirrored sync marker.