/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Bakes out (in place) materials for given adapter
void BakeMaterialsForComponent ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & OptionObjects, [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter) * Adapter ) const