/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h
namespace UE { namespace MovieScene { template<typename... T> void UE::MovieScene::PopulatePrerequisites ( const [TReadOneOfAccessor](API\Runtime\MovieScene\EntitySystem\TReadOneOfAccessor)< T... > * In, const [FSystemTaskPrerequisites](API\Runtime\MovieScene\EntitySystem\FSystemTaskPrerequisites) & InPrerequisites, FGraphEventArray * OutGatheredPrereqs ) } }