/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Vehicles") static void BreakWheelStatus ( const struct [FWheelStatus](API\Plugins\ChaosVehicles\FWheelStatus) & Status, bool & bInContact, FVector & ContactPoint, [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) *& PhysMaterial, float & NormalizedSuspensionLength, float & SpringForce, float & SlipAngle, bool & bIsSlipping, float & SlipMagnitude, bool & bIsSkidding, float & SkidMagnitude, FVector & SkidNormal, float & DriveTorque, float & BrakeTorque, bool & bABSActivated )