/Engine/Source/Runtime/RHI/Public/RHIContext.h
virtual void RHISetRayTracingBindings ( [FRHIRayTracingScene](API\Runtime\RHI\FRHIRayTracingScene) * Scene, [FRHIRayTracingPipelineState](API\Runtime\RHI\FRHIRayTracingPipelineState) * Pipeline, uint32 NumBindings, const FRayTracingLocalShaderBindings * Bindings, ERayTracingBindingType BindingType )