/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionKeys.h
Return true if the particles are in the preferred order (the first one has the lower ID)
namespace Chaos { bool Chaos::AreParticlesInPreferredOrder ( const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * Particle0, const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * Particle1 ) }