/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionConstraint.h
Store the data from the solver that is retained between ticks for the specified manifold point or used by dependent systems (plasticity, breaking, etc.)
void SetSolverResults ( const int32 ManifoldPointIndex, const [FVec3f](API\Runtime\ChaosCore\Chaos\FVec3f) & NetPushOut, const [FVec3f](API\Runtime\ChaosCore\Chaos\FVec3f) & NetImpulse, const [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) StaticFrictionRatio, const [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) Dt )