/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
template<bool bCompileStatic> struct FInitBodiesHelperWithData : public [FInitBodiesHelperBase](API\Runtime\Engine\PhysicsEngine\FInitBodiesHelperBase)
TArray<FBodyIn...
OwnedBodies
TArray< FTransf...
OwnedTransforms