/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Gets a function map based on you active mode from FixturePatch
True if outputting was successfully
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="TRUE", AutoCreateRefTerm="SelectedProtocol"), Category="DMX") bool GetFunctionsMap ( [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * InFixturePatch, [TMap](API\Runtime\Core\Containers\TMap)< [FDMXAttributeName](API\Plugins\DMXProtocol\FDMXAttributeName), int32 > & OutAttributesMap )