/Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Public/BinkMediaPlayer.h
Draws this bink to the specified texture
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|BinkMediaPlayer") void Draw ( [UTexture](API\Runtime\Engine\Engine\UTexture) * texture, bool tonemap, int out_nits, float alpha, bool srgb_decode, bool hdr )