/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTypes.h
Data that can be accessed from aFMassNetworkIDon a client
struct FMassReplicationEntityInfo
FMassEntityHand...
Entity
If this is not IsSet() then the entity has been removed from the client simulation
int32
ReplicationID
This is stored between removes and adds, however this item in theUMassReplicationSubsystem::EntityInfoMapwill eventually get cleaned up if Entity.IsSet() == false for a fairly substantial length of time.