/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
Determines how the patch is combined with the previous state of the landscape.
enum ELandscapeTexturePatchBlendMode { AlphaBlend = static_cast<uint8>(UE::Landscape::FApplyLandscapeTextureHeightPatchPS::EBlendMode::AlphaBlend), Additive = static_cast<uint8>(UE::Landscape::FApplyLandscapeTextureHeightPatchPS::EBlendMode::Additive), Min = static_cast<uint8>(UE::Landscape::FApplyLandscapeTextureHeightPatchPS::EBlendMode::Min), Max = static_cast<uint8>(UE::Landscape::FApplyLandscapeTextureHeightPatchPS::EBlendMode::Max), }