/Engine/Plugins/Online/OnlineSubsystemSteam/Source/Classes/SteamNetConnection.h
Steam sockets based implementation of a network connection used by the Steam net driver class
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine) class USteamNetConnection : public [UIpConnection](API\Plugins\OnlineSubsystemUtils\UIpConnection)
bool
bIsPassthrough
Is this net connection passthrough to IpConnection