/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Adds a decorator to a node.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [FName](API\Runtime\Core\UObject\FName) AddDecorator ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, const [FName](API\Runtime\Core\UObject\FName) & InDecoratorTypeObjectPath, const [FName](API\Runtime\Core\UObject\FName) & InDecoratorName, const [FString](API\Runtime\Core\Containers\FString) & InDefaultValue, int32 InPinIndex, bool bSetupUndoRedo, bool bPrintPythonCommand )