/Engine/Source/Runtime/Engine/Public/SceneInterface.h
Updates the contents of the given sky capture by rendering the scene. This must be called on the game thread.
virtual void UpdateSkyCaptureContents ( const [USkyLightComponent](API\Runtime\Engine\Components\USkyLightComponent) * CaptureComponent, bool bCaptureEmissiveOnly, [UTextureCube](API\Runtime\Engine\Engine\UTextureCube) * SourceCubemap, [FTexture](API\Runtime\RenderCore\FTexture) * OutProcessedTexture, float & OutAverageBrightness, FSHVectorRGB3 & OutIrradianceEnvironmentMap, [TArray](API\Runtime\Core\Containers\TArray)< [FFloat16Color](API\Runtime\Core\Math\FFloat16Color) > * OutRadianceMap, [FLinearColor](API\Runtime\Core\Math\FLinearColor) * SpecifiedCubemapColorScale )