/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkInitStateInterface.h
Call to bind the OnActorInitStateChanged function to the appropriate delegate on the component manager
virtual void BindOnActorInitStateChanged ( [FName](API\Runtime\Core\UObject\FName) FeatureName, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) RequiredState, bool bCallIfReached )