/Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionSettings.h
Generates a DDC key that takes into account the current settings, selected codec, and input anim sequence.
void PopulateDDCKey ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) & AnimSeq, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )