/Engine/Plugins/Interchange/Runtime/Source/Parsers/GLTFCore/Public/GLTFReader.h
Loads the contents of a glTF file into the given asset.
void ReadFile ( const [FString](API\Runtime\Core\Containers\FString) & InFilePath, bool bInLoadImageData, bool bInLoadMetadata, [GLTF::FAsset](API\Plugins\GLTFCore\FAsset) & OutAsset )