/Engine/Plugins/Experimental/CinematicPrestreaming/Source/CinematicPrestreamingEditor/Public/CinePrestreamingRecorderSetting.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UCinePrestreamingRecorderSetting : public [UMoviePipelineOutputBase](API\Plugins\MovieRenderPipelineCore\UMoviePipelineOutputBase)
bool
bDisableAdvanceRenderFeatures
Bydefault we disable any render features that aren't needed to generate the prestreaming data.
bool
bModifyTargetSequence
Automatically add the generated tracks to the target sequence
bool
bNanite
Enable capture of nanite requests.
bool
bVirtualTextures
Enable capture of virtual texture page requests.
int32
EndFrame
Last frame to capture in each recorded asset. Frames after this are dropped. (Set to 0 to ignore).
FOnCinePrestrea...
OnGenerateData
FDirectoryPath
PackageDirectory
Specifies which directory the generated assets be placed in.
int32
StartFrame
First frame to output in each recorded asset. Frames before this are dropped.