/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Adds a delta to the transform of this actor in world space. Scale is unchanged.
void K2_AddActorWorldTransformKeepScale ( const FTransform & DeltaTransform, bool bSweep, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & SweepHitResult, bool bTeleport )