/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothPhysicalMeshData.h
Spatial simulation data for a mesh.
struct FClothPhysicalMeshData
TArray<FClothV...
BoneData
Indices and weights for each vertex, used to skin the mesh to create the reference pose.
FClothTetherDat...
EuclideanTethers
Long range attachment tethers, using euclidean (beeline) distance to find the closest attachment.
FClothTetherDat...
GeodesicTethers
Long range attachment tethers, using geodesic (surface) distance to find the closest attachment.
TArray< uint32 ...
Indices
Indices of the simulation mesh triangles.
TArray< float >
InverseMasses
Inverse mass for each vertex in the physical mesh.
int32
MaxBoneWeights
Maximum number of bone weights of any vetex.
TArray< FVector...
Normals
Normal at each vertex.
int32
NumFixedVerts
Number of fixed verts in the simulation mesh (fixed verts are just skinned and do not simulate)
TArray< uint32 ...
SelfCollisionIndices
Valid indices to use for self collisions (reduced set of Indices)
TArray<FColor...
VertexColors
Color at each vertex.
TArray< FVector...
Vertices
Positions of each simulation vertex.
TMap< uint32,F...
WeightMaps
The weight maps, or masks, used by this mesh, sorted by their target id.