/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ImplicitObjectBVH.h
Create a BVH around a set of ImplicitObjects. Usually these are the immediate child elements of an FImplcitObjectUnion TryMake will then recurse into the geometry hierachy and add all descendents to the BVH. Will return null if the number of descendents is less that MinObjscts.
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FImplicitBVH](API\Runtime\Chaos\Chaos\FImplicitBVH) > TryMake ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FImplicitObject](API\Runtime\Chaos\Chaos\FImplicitObject) >> & InRootObjects, const int32 MinObjects, const int32 InMaxBVHDepth )