/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h
Remove the specified components from an entity, if they exist.
void RemoveComponents ( [FMovieSceneEntityID](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntityID) EntityID, const [FComponentMask](API\Runtime\MovieScene\EntitySystem\FComponentMask) & ComponentsToRemove, [EEntityRecursion](API\Runtime\MovieScene\EntitySystem\UE__MovieScene__EEntityRecursion) Recursion )