/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPScoutingSubsystem.h
Get UI panel Actor from the passed ID
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Production") [AVREditorFloatingUI](API\Editor\VREditor\UI\AVREditorFloatingUI) * GetPanelActor ( const [FName](API\Runtime\Core\UObject\FName) & PanelID ) const