/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSequencerExportFBXParams
TArray<FMovieS...
Bindings
FString
FBXFileName
TObjectPtr<UFb...
OverrideOptions
TObjectPtr<ULe...
RootSequence
TObjectPtr<ULe...
Sequence
TArray<TObject...
Tracks
TObjectPtr<UWo...
World