/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FActiveGameplayCueContainer : public [FFastArraySerializer](API\Runtime\NetCore\Net\Serialization\FFastArraySerializer)
bool
bMinimalReplication
Should this container only replicate in minimal replication mode
TArray<FActive...
GameplayCues