/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/ToolSelectionUtil.h
Change the active selection to the given Actor, via given ToolManager. Replaces existing selection.
namespace ToolSelectionUtil { void ToolSelectionUtil::SetNewActorSelection ( [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * ToolManager, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) }