/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationICVFX_StageSettings
bool
bEnableInnerFrustumChromakeyOverlap
Render the chromakey where the inner frustum overlaps.
bool
bEnableInnerFrustums
Enable/disable the inner frustum on all ICVFX cameras.
bool
bFreezeRenderOuterViewports
Freeze rendering for viewports. This improves performance.
FDisplayCluster...
DefaultFrameSize
Default incameras RTT texture size.
bool
EnableColorGrading
Viewport Color Grading
FDisplayCluster...
EntireClusterColorGrading
Entire Cluster Color Grading
FDisplayCluster...
GlobalChromakey
Global chromakey settings that all ICVFX camera components can opt to use
FDisplayCluster...
HideList
Hide list for all icvfx viewports (outer, inner, cameras, etc) (This allow to hide all actors from layers for icvfx render logic)
FDisplayCluster...
Lightcard
FDisplayCluster...
OuterViewportHideList
Special hide list for Outer viewports
TArray<FDispla...
PerViewportColorGrading
Perform advanced color grading operations on a per-viewport or group-of-viewports basis.
FDisplayCluster...
ViewportOCIO
OpenColorIO configuration for the Outer viewports.