/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SuspensionConstraintProxy.h
FSuspensionConstraintPhysicsProxy ( [FSuspensionConstraint](API\Runtime\Chaos\Chaos\FSuspensionConstraint) * InConstraint, [FPBDSuspensionConstraintHandle](API\Runtime\Chaos\Chaos\FPBDSuspensionConstraintHandle) * InHandle, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOwner )