/Engine/Source/Runtime/MovieScene/Public/IMovieScenePlayer.h
Called whenever an object binding has been resolved to give the player a chance to interact with the objects before they are animated
virtual void NotifyBindingUpdate ( const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid, FMovieSceneSequenceIDRef InSequenceID, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)<>> Objects )