/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionSolverJacobi.h
Calculate the velocity error at the current transforms.
void CalculateContactVelocityErrorNormal ( const int32 ManifoldPointIndex, const [FConstraintSolverBody](API\Runtime\Chaos\Chaos\Evolution\FConstraintSolverBody) & Body0, const [FConstraintSolverBody](API\Runtime\Chaos\Chaos\Evolution\FConstraintSolverBody) & Body1, [FSolverReal](API\Runtime\Chaos\Chaos\Evolution\FSolverReal) & OutContactVelocityDeltaNormal ) const