/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_PlayMontageAndWait.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void OnMontageEnded ( [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * Montage, bool bInterrupted )