/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationSubsystem.h
Get or spawn an actor from the TemplateActorIndex
The spawned actor from the template actor type if ready
[AActor](API\Runtime\Engine\GameFramework\AActor) * GetOrSpawnActorFromTemplate ( const [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) MassAgent, const FTransform & Transform, const int16 TemplateActorIndex, [FMassActorSpawnRequestHandle](API\Plugins\MassActors\FMassActorSpawnRequestHandle) & SpawnRequestHandle, float Priority, [FMassActorPreSpawnDelegate](API\Plugins\MassActors\FMassActorPreSpawnDelegate) ActorPreSpawnDelegate, [FMassActorPostSpawnDelegate](API\Plugins\MassActors\FMassActorPostSpawnDelegate) ActorPostSpawnDelegate )