/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/DynamicMeshSculptTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UDynamicMeshBrushSculptProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bDetailPreservingSmooth
If enabled, Remeshing is limited during Smoothing to avoid wiping out higher-density triangle areas
bool
bFreezeTarget
When Freeze Target is toggled on, the Brush Target Surface will be Frozen in its current state, until toggled off.
bool
bIsRemeshingEnabled
This is a dupe of the bool in the tool class.
bool
bPreserveUVFlow
If true, try to preserve the shape of the UV/3D mapping.
float
PrimaryBrushSpeed
Strength of the Primary Brush
EDynamicMeshScu...
PrimaryBrushType
Primary Brush Mode
float
SmoothBrushSpeed
Strength of Shift-to-Smooth Brushing and Smoothing Brush