/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h
Collects the various attenuation shapes that may be applied to the sound played by the audio component for visualization in the editor or via the in game debug visualization.
void CollectAttenuationShapesForVisualization ( [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [EAttenuationShape::Type](API\Runtime\Engine\Engine\EAttenuationShape__Type), [FBaseAttenuationSettings::AttenuationShapeDetails](API\Runtime\Engine\Engine\FBaseAttenuationSettings\AttenuationShapeDetails) > & ShapeDetailsMap ) const