/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h
Struct to help hold information about packages needing to be fully-loaded for DLC, etc.
struct FFullyLoadedPackagesInfo
TEnumAsByte< en...
FullyLoadType
When to load these packages
TArray<TObject...
LoadedObjects
List of objects that were loaded, for faster cleanup
TArray<FName>
PackagesToLoad
The list of packages that will be fully loaded when the above Map is loaded
FString
Tag
When this map or gametype is loaded, the packages in the following array will be loaded and added to root, then removed from root when map is unloaded