/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSamplingFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptNonUniformPointSamplingOptions
bool
bInvertWeights
If true, weight values are inverted
float
MaxSamplingRadius
EGeometryScript...
SizeDistribution
SizeDistribution setting controls the distribution of sample radii
double
SizeDistributionPower
SizeDistributionPower is used to control how extreme the Size Distribution shift is.
EGeometryScript...
WeightMode
WeightMode controls how any active Weight scheme is used to affect sample radius