/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h
virtual void OnTargetRestored ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) > Component, const [FReplicatedPhysicsTarget](API\Runtime\Engine\FReplicatedPhysicsTarget) & Target )