/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionTypes.h
Should contain only cached information common to all senses. Sense-specific data needs to be stored by senses themselves
struct FPerceptionListener
FVector
CachedDirection
FVector
CachedLocation
FPerceptionChan...
Filter
TWeakObjectPtr<...
Listener
FGenericTeamId
TeamIdentifier