/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Moves along the given movement direction using simple movement rules based on the current movement mode (usually used by simulated proxies).
virtual void MoveSmooth ( const FVector & InVelocity, const float DeltaSeconds, [FStepDownResult](API\Runtime\Engine\FStepDownResult) * OutStepDownResult )