/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoManager.h
Try to automatically activate a new Gizmo instance based on the current state
array of new Gizmo instances that have been created and initialized
virtual [UInteractiveGizmoBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveGizmoBuilder) * GetTransformGizmoBuilder()