/Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h
Attempts to load a recording group from the specified name. Returns a pointer to the group if successfully loaded, otherwise nullptr.
[TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USequenceRecorderActorGroup](API\Editor\SequenceRecorder\USequenceRecorderActorGroup) > LoadRecordingGroup ( const [FName](API\Runtime\Core\UObject\FName) Name )