/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectHandler.h
Activates the mass gameplay behavior associated to the previously claimed smart object.
Whether the slot has been successfully claimed or not
bool StartUsingSmartObject ( const [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) Entity, [FMassSmartObjectUserFragment](API\Plugins\MassSmartObjects\FMassSmartObjectUserFragment) & User, const [FSmartObjectClaimHandle](API\Plugins\SmartObjectsModule\FSmartObjectClaimHandle) ClaimHandle ) const