/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGExecuteBlueprint.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Input & Output", Meta=(HideSelfPin="true")) [TArray](API\Runtime\Core\Containers\TArray)< [FPCGPinProperties](API\Plugins\PCG\FPCGPinProperties) > GetInputPins() const