/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/EffectConvolutionReverb.h
========================================================================UAudioImpulseResponseUAsset used to represent Imported Impulse Responses
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UAudioImpulseResponse : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bIsEvenChannelCount
Used to evaluate whether TrueStereo should be editable.
bool
bTrueStereo
If true, impulse response channels are interpreted as true stereo which allows channel crosstalk.
TArray< float >
ImpulseResponse
The interleaved audio samples used in convolution.
float
NormalizationVolumeDb
Used to account for energy added by convolution with "loud" Impulse Responses.
int32
NumChannels
The number of channels in impulse response.
FAudioImpulseRe...
OnObjectPropertyChanged
This delegate is called whenever PostEditChangeProperty called.
int32
SampleRate
The original sample rate of the impulse response.