/Engine/Source/Editor/UnrealEd/Public/WorkflowOrientedApp/WorkflowTabManager.h
Evokes the history data this struct represents, reinstating the payload and other data it had at the time the history was saved
virtual void EvokeHistory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabInfo](API\Editor\UnrealEd\WorkflowOrientedApp\FTabInfo) > InTabInfo, bool bPrevTabMatches )