/Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerBlend.h
struct FLayerBlendInput
TEnumAsByte< EL...
BlendType
float
ConstHeightInput
Only used if HeightInput is not hooked up
FVector
ConstLayerInput
Only used if LayerInput is not hooked up
FExpressionInpu...
HeightInput
FExpressionInpu...
LayerInput
FName
LayerName
float
PreviewWeight