/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsCritic.h
Save this critic's weights to aULearningAgentsNeuralNetworkasset.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(DevelopmentOnly)) void SaveCriticToAsset ( [ULearningAgentsNeuralNetwork](API\Plugins\LearningAgents\ULearningAgentsNeuralNetwork) * NeuralNetworkAsset )