/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h
Use the staticFSkeletalMeshLODModel::CreateCopyfunction to copy from one instance to another The reason is we want the copy to be multithread safe and use the BulkDataReadMutex.
FSkeletalMeshLODModel &40; const FSkeletalMeshLODModel & Other &41;