/Engine/Source/Runtime/RHI/Public/RHIResources.h
struct FRHIRenderPassInfo
bool
bOcclusionQueries
TStaticArray<F...
ColorRenderTargets
FDepthStencilEn...
DepthStencilRenderTarget
uint8
MultiViewCount
If this renderpass should be multiview, and if so how many views are required
uint32
NumOcclusionQueries
Some RHIs require a hint that occlusion queries will be used in this render pass.
FResolveRect
ResolveRect
Controls the area for a multisample resolve or raster UAV (i.e. no fixed-function targets) operation.
FTextureRHIRef
ShadingRateTexture
Some RHIs can use a texture to control the sampling and/or shading resolution of different areas.
EVRSRateCombine...
ShadingRateTextureCombiner
ESubpassHint
SubpassHint
Hint for some RHI's that renderpass will have specific sub-passes.