/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectBlueprintFunctionLibrary.h
Marks a previously claimed smart object slot as occupied.
The base class pointer of the requested behavior definition class associated to the slot
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SmartObject", Meta=(WorldContext="WorldContextObject")) static const [USmartObjectBehaviorDefinition](API\Plugins\SmartObjectsModule\USmartObjectBehaviorDefinition) * MarkSmartObjectSlotAsOccupied ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FSmartObjectClaimHandle](API\Plugins\SmartObjectsModule\FSmartObjectClaimHandle) ClaimHandle, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [USmartObjectBehaviorDefinition](API\Plugins\SmartObjectsModule\USmartObjectBehaviorDefinition) > DefinitionClass )