/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDLongRangeConstraintsBase.h
Return a direction and length representing the amount of segment required for the tether to shrink back to its maximum target length constraint, or zero if the constraint is already met.
void GetDelta ( const [FSolverParticles](API\Runtime\Chaos\Chaos\FSolverParticles) & Particles, const [FTether](API\Runtime\Chaos\Chaos\FPBDLongRangeConstraintsBase\FTether) & Tether, const [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal) InScale, [FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) & OutDirection, [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal) & OutOffset ) const