/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h
Try to find theprimarybroker for the specified asset type
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IComponentAssetBroker](API\Editor\UnrealEd\IComponentAssetBroker) > FindBrokerByAssetType ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InAssetClass )