/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder", Meta=(DisplayName="Create MetaSound Object Array Literal")) [FMetasoundFrontendLiteral](API\Plugins\MetasoundFrontend\FMetasoundFrontendLiteral) CreateObjectArrayMetaSoundLiteral ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Value )