/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSculptToolBase.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USculptMaxBrushProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bFreezeCurrentHeight
Use maximum height from last brush stroke, regardless of brush size.
float
MaxHeight
Specify maximum displacement height (relative to brush size)