/Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothSimulationProxy.h
Start the simulation if it isn't paused or suspended and return true, or simply update the existing simulation data and return false otherwise.
bool Tick_GameThread ( float DeltaTime, [FClothingSimulationCacheData](API\Runtime\ClothingSystemRuntimeCommon\FClothingSimulationCacheData) * CacheData )