/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/VectorMathFunctions.h
Compute (Constant * A) for each element A is the Scalar List, and the result is stored in the original Scalar List.
static void ConstantScalarMultiplyInPlace ( double Constant, [FGeometryScriptScalarList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptScalarList) & ScalarList )