/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_HitImpact.h
Non instanced GameplayCueNotify for spawning particle and sound FX. Still WIP - needs to be fleshed out more.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Meta=(DisplayName="GCN Hit Impact (Deprecated)", Category="GameplayCue", ShortTooltip="This class is deprecated. Use UFortGameplayCueNotify_Burst (GCN Burst) instead.")) class UGameplayCueNotify_HitImpact : public [UGameplayCueNotify_Static](API\Plugins\GameplayAbilities\UGameplayCueNotify_Static)
TObjectPtr<UPa...
ParticleSystem
Effects to play for weapon attacks against specific surfaces
TObjectPtr<USo...
Sound