/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.h
Does NOT support subtree's root level decorators!
class UBTTask_RunBehaviorDynamic : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
TObjectPtr<UBe...
BehaviorAsset
Current subtree
TObjectPtr<UBe...
DefaultBehaviorAsset
Default behavior to run
FGameplayTag
InjectionTag
Gameplay tag that will identify this task for subtree injection