/Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkSubSection.h
Base class to manage recording live link data structure properties If user specifics data need to be managed in a certain way, create your own sub section
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UMovieSceneLiveLinkSubSection : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TSharedPtr< FLi...
StaticData
TSubclassOf<UL...
SubjectRole
FLiveLinkSubSec...
SubSectionData
Data associated to properties managed by this sub section