/Engine/Source/Editor/VREditor/Public/UI/VREditorFloatingUI.h
Creates a FVREditorFloatingUI using a UMG user widget, and sets up safe defaults
void SetUMGWidget ( class [UVREditorUISystem](API\Editor\VREditor\UI\UVREditorUISystem) & InitOwner, const VREditorPanelID & InID, class [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > InitUserWidgetClass, const FIntPoint InitResolution, const float InitScale, const [EDockedTo](API\Editor\VREditor\AVREditorBaseActor\EDockedTo) InitDockedTo )