/Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ComputeSource.h
Class representing some source for inclusion in aUComputeKernel. We derive from this for each authoring mechanism. (HLSL text, VPL graph, ML Meta Lang, etc.)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UComputeSource : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<TObject...
AdditionalSources
Array of additional source objects. This allows us to specify source dependencies.