/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/IKRetargetEditorController.h
ENDFGCObjectinterface render the skeleton's in the viewport (either source or target)
void RenderSkeleton ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [ERetargetSourceOrTarget](API\Plugins\IKRig\Retargeter\ERetargetSourceOrTarget) SourceOrTarget ) const