/Engine/Source/Runtime/AIModule/Public/GeomUtils.h
Finds the UV coordinates of the 'Point' on bilinear patch A,B,C,D. U interpolates from A->B, and C->D, and V interpolates from AB->CD. The UV coordinate is clamped to [0..1] range after inversion.
UV interpolation coordinates of the 'Point' in [0..1] range.
namespace UE { namespace AI { FVector2D UE::AI::InvBilinear2DClamped ( const FVector Point, const FVector VertexA, const FVector VertexB, const FVector VertexC, const FVector VertexD ) } }