/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataModel.h
Structure encapsulating a single bone animation track.
struct FBoneAnimationTrack
int32
BoneTreeIndex
Indexcorresponding to the bone this track corresponds to within the targetUSkeleton
FRawAnimSequenc...
InternalTrackData
Internally stored data representing the animation bone data
FName
Name
Name of the bone this track corresponds to