/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeCircleHeightPatch.h
The simplest height patch: a circle of flat ground with a falloff past the initial radius across which the alpha decreases linearly. When added to an actor, initializes itself to the bottom of the bounding box.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType, ClassGroup=Landscape, Meta=(BlueprintSpawnableComponent)) class ULandscapeCircleHeightPatch : public [ULandscapePatchComponent](API\Plugins\LandscapePatch\ULandscapePatchComponent)
bool
bEditVisibility
Specifies if this patch edits the visibility layer.
bool
bExclusiveRadius
When true, only the vertices in the circle have alpha 1.
float
Falloff
Distance across which the alpha will go from 1 down to 0 outside of circle.
float
Radius