/Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h
Jumps to a bookmark from the list.
void JumpToBookmark ( const uint32 InIndex, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< struct [FBookmarkBaseJumpToSettings](API\Runtime\Engine\Engine\FBookmarkBaseJumpToSettings) > InSettings, class [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient ) const