/Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Public/BinkMediaTexture.h
note: derives directly fromUTexture, not fromUTexture2DorUTexture2DDynamicmaybe should have beenUTexture2DDynamic?
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Compression, LevelOfDetail, Object)) class UBinkMediaTexture : public [UTexture](API\Runtime\Engine\Engine\UTexture)
TEnumAsByte< Te...
AddressX
The addressing mode to use for the X axis.
TEnumAsByte< Te...
AddressY
The addressing mode to use for the Y axis.
float
Alpha
Alpha_value is just a constant blend value for entire video frame.
FIntPoint
CachedDimensions
UBinkMediaPlaye...
CurrentMediaPlayer
bool
DecodeSRGB
Enable decoding of sRGB to Linear inside Bink when drawing to this texture.
TObjectPtr<UBi...
MediaPlayer
The MediaPlayer asset to stream video from.
float
OutputNits
When tonemapping, set this for to desired output nits capability for the current display.
TEnumAsByte< EP...
PixelFormat
The Pixel Format for the texture.
FRenderCommandF...
ReleasePlayerFence
bool
Tonemap
Whether to enable tonemaping for the video.