/Engine/Source/Editor/UnrealEd/Public/CinematicExporter.h
Exports the mesh and the actor information for a brush actor.
void ExportBrush ( [ABrush](API\Runtime\Engine\Engine\ABrush) * Actor, [UModel](API\Runtime\Engine\UModel) * Model, bool bConvertToStaticMesh, [INodeNameAdapter](API\Editor\UnrealEd\INodeNameAdapter) & NodeNameAdapter )