/Engine/Source/Runtime/AIModule/Classes/Perception/PawnSensingComponent.h
Broadcasts notification that our sensor hears a noise made remotely from a Pawn's position, using the OnHearNoise delegates.
virtual void BroadcastOnHearRemoteNoise ( [APawn](API\Runtime\Engine\GameFramework\APawn) & Instigator, const FVector & Location, float Volume )