/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h
Checkout assets from the Content Browser. It will load the assets if needed. All objects that are in the directory will be checkout. Assets will be loaded before being checkout.
True if the operation succeeds.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset") static bool CheckoutDirectory ( const [FString](API\Runtime\Core\Containers\FString) & DirectoryPath, bool bRecursive )