/Engine/Source/Runtime/Engine/Public/ODSC/ODSCManager.h
Add a request to compile a shader. The results are submitted and processed in an async manner.
false if no longer needs ticking
void AddThreadedRequest ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & MaterialsToCompile, const [FString](API\Runtime\Core\Containers\FString) & ShaderTypesToLoad, EShaderPlatform ShaderPlatform, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel, [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) QualityLevel, ODSCRecompileCommand RecompileCommandType )