/Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h
Gets the object path of the class associated with the specified asset (i.e. the BlueprintGeneratedClass of a Blueprint asset or the BlueprintGeneratedClass asset itself)
Class path or None if the asset cannot or doesn't have a class associated with it
namespace FEditorClassUtils { [FName](API\Runtime\Core\UObject\FName) FEditorClassUtils::GetClassPathFromAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, bool bGenerateClassPathIfMissing ) }