/Engine/Source/Editor/UnrealEd/Public/Elements/Actor/ActorElementEditorSelectionInterface.h
Attempt to deselect the given element.
True if the selection was changed, false otherwise.
virtual bool DeselectElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FTypedElementListPtr & InSelectionSet, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & InSelectionOptions )