/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathTransform.h
Rotates a given vector (direction) by the transform
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Rotate Vector", TemplateName="Rotate Vector", Keywords="Transform,Direction,TransformDirection")) struct FRigVMFunction_MathTransformRotateVector : public [FRigVMFunction_MathTransformBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathTransformBase)
FVector
Result
FTransform
Transform
FVector
Vector