/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkeletonEditingTool.h
USkeletonEditingToolis a tool to edit a the ReferenceSkeleton of a SkeletalMesh (target) Changed are actually commit to the SkeletalMesh and it's mesh description on Accept.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USkeletonEditingTool : public [USingleSelectionTool](API\Runtime\InteractiveToolsFramework\USingleSelectionTool), public [IClickDragBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IClickDragBehaviorTarget), public [ISkeletalMeshEditingInterface](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\ISkeletalMeshEdi-)
TUniquePtr<Ske...
ActiveChange
TWeakObjectPtr<...
EditorContext
TWeakObjectPtr<...
GizmoContext
Gizmo
TObjectPtr<USk...
GizmoWrapper
TObjectPtr<USi...
LeftClickBehavior
TObjectPtr<UMi...
MirroringProperties
TObjectPtr<USk...
Modifier
EEditingOperati...
Operation
TObjectPtr<UOr...
OrientingProperties
TObjectPtr<UPr...
PreviewMesh
TObjectPtr<UPr...
ProjectionProperties
TObjectPtr<USk...
Properties
TWeakObjectPtr<...
TargetWorld
TWeakObjectPtr<...
ViewContext