/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * ImportObject ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOuter, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, const [FString](API\Runtime\Core\Containers\FString) & Filename, const TCHAR * Parms, bool & OutCanceled )