/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h
Manages actor replication for a specific connection
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient) class UNetReplicationGraphConnection : public [UReplicationConnectionDriver](API\Runtime\Engine\Engine\UReplicationConnectionDriver)
FPerConnectionA...
ActorInfoMap
A map of all of our per-actor data
bool
bEnableDebugging
bool
bEnableFullActorPrioritizationDetails
Stored list of dormant actors in a previous cell when it's been left - this is for the dormant dynamic actor destruction feature.
int32
ConnectionOrderNum
Indexof the connection in the global list.
TWeakObjectPtr<...
DebugActor
FRepGraphConnec...
FastPathSaturationAnalytics
TArray<FLastLo...
LastGatherLocations
TObjectPtr<UNe...
NetConnection
FOnClientVisibl...
OnClientVisibleLevelNameAdd
TMap<FName,FO...
OnClientVisibleLevelNameAddMap
FOnClientVisibl...
OnClientVisibleLevelNameRemove
FOnPostReplicat...
OnPostReplicatePrioritizeLists
int32
QueuedBitsForActorDiscovery
Nb of bits sent for actor channel creation when a dedicated budget is allocated for this.