/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeTable.h
We should do this in a template!
[USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * GetSkeletalMeshAt ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, const [FName](API\Runtime\Core\UObject\FName) & RowName ) const