/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h
Check if the specified tag container has ANY of the tags in the other container
True if the container has ANY of the tags in the other container
static bool HasAnyTags ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & TagContainer, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & OtherContainer, bool bExactMatch )