/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SkeletalMeshPhysicsProxy.h
struct FSkeletalMeshPhysicsProxyOutputs : public [Chaos::FParticleData](API\Runtime\Chaos\Chaos\FParticleData)
TArray< FVector...
AngularVelocities
TArray< FVector...
LinearVelocities
TArray< FTransf...
Transforms