/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescArchive.h
This operator can be implemented by sub-classes that wish to serializeFWeakObjectPtrinstances.
This instance.
virtual [FArchive](API\Runtime\Core\Serialization\FArchive) & operator<< ( [FWeakObjectPtr](API\Runtime\CoreUObject\UObject\FWeakObjectPtr) & Value )