/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Accumulate.h
Multiplies a quaternion over time over and over again
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Accumulate Mul (Quaternion)", TemplateName="AccumulateMul", Keywords="Simulate,**")) struct FRigVMFunction_AccumulateQuatMul : public [FRigVMFunction_AccumulateBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_AccumulateBase)
FQuat
AccumulatedValue
bool
bFlipOrder
bool
bIntegrateDeltaTime
bool
bIsInitialized
FQuat
InitialValue
FQuat
Multiplier
FQuat
Result