/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h
Per-Actor data that is stored per connection
struct FConnectionReplicationActorInfo
uint32
ActorChannelCloseFrameNum
The frame num that we will close the actor channel.
uint8: 1
bDormantOnConnection
uint8: 1
bForceCullDistanceToZero
When enabled:GetCullDistance()andGetCullDistanceSquared()will return 0.0f.
uint8: 1
bGridSpatilization_AlreadyDormant
Used as an optimization when doing 2D Grid Spatilization, prevents replicating the dormancy of the same actor twice in splitscreen evaluations.
uint8: 1
bTearOff
UActorChannel&...
Channel
uint32
FastPath_LastRepFrameNum
uint32
FastPath_NextReplicationFrameNum
The last frame that this actor replicated on to this connection FastPath versions of the above
uint16
FastPath_ReplicationPeriodFrame
uint32
LastRepFrameNum
The next frame we are allowed to replicate on
uint32
NextReplicationFrameNum
Default replication
uint16
ReplicationPeriodFrame
Min frames that have to pass between subsequent calls to ReplicateActor