/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Activates or deactivates a control
Returns true if the control was found and modified, false if not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool SetControlEnabled ( const [FName](API\Runtime\Core\UObject\FName) Name, const bool bEnable )