/Engine/Plugins/Experimental/Gauntlet/Source/Gauntlet/Public/GauntletTestController.h
Called when a state change is applied to the module. States are game-driven.GetCurrentState()== OldState until this function returns
virtual void OnStateChange ( [FName](API\Runtime\Core\UObject\FName) OldState, [FName](API\Runtime\Core\UObject\FName) NewState )