/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectTapDelay.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FTapDelayInfo
float
DelayLength
Amount of time before this echo is heard in milliseconds.
float
Gain
How loud this echo should be, in decibels.
int32
OutputChannel
When the Tap Line Mode is set to Send To Channel, designates index of channel from which the echo should play.
float
PanInDegrees
When the Tap Line Mode is set to Panning, designates the angle at which the echo should be panned.
int32
TapId
ETapLineMode
TapLineMode
Whether the tap line should send directly to a channel, pan, or not produce sound at all.