/Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h
Typically used by constructing the class on the stack: {FMultiComponentReregisterContextReregisterContext(arrayOfComponents); // The components are unregistered with the world here as ReregisterContext is constructed. ... } // The components are registered with the world here as ReregisterContext is destructed.
class FMultiComponentReregisterContext : public [FComponentReregisterContextBase](API\Runtime\Engine\FComponentReregisterContextBase)