/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPresetActor.h
Actor that wraps a remote control preset, allows linking a specific preset to a level.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)( HideCategories=(Rendering, Physics, LOD, Activation, Input, Replication, Collision, Actor, Cooking)) class ARemoteControlPresetActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
TObjectPtr<URe...
Preset