/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/ConstrainedMeshDeformer.h
Similar toConstructConstrainedMeshDeformer()however a uniform-weighted Laplacian is always used. This allows for the solution of deformation problems on a more generic mesh type (triangles or faces are not required.)
namespace UE { namespace MeshDeformation { [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [UE::Solvers::IConstrainedMeshSolver](API\Plugins\DynamicMesh\Solvers\IConstrainedMeshSolver) > UE::MeshDeformation::ConstructUniformConstrainedMeshDeformer ( const [FDynamicGraph3d](API\Runtime\GeometryCore\Curve\FDynamicGraph3d) & Graph ) } }