/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Projection/IDisplayClusterProjectionPolicy.h
bool CalculateView ( [IDisplayClusterViewport](API\Plugins\DisplayCluster\Render\Viewport\IDisplayClusterViewport) * InViewport, const uint32 InContextNum, FVector & InOutViewLocation, FRotator & InOutViewRotation, const FVector & ViewOffset, const float WorldToMeters, const float NCP, const float FCP )