/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h
void ActorsDuplicatedNotify ( [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InPreDuplicateSelection, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InPostDuplicateSelection, const bool bOffsetLocations )