/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Returns the target camera that was spawned for this play
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera") [ACineCameraActor](API\Runtime\CinematicCamera\ACineCameraActor) * GetTargetCamera()