/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOColorTransform.h
Cache resource shaders for cooking on the given shader platform. If a matching shader map is not found in memory or the DDC, a new one will be compiled. This does not apply completed results to the renderer scenes. Caller is responsible for deleting OutCachedResource.
void CacheResourceShadersForCooking ( EShaderPlatform InShaderPlatform, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, const [FString](API\Runtime\Core\Containers\FString) & InShaderHash, const [FString](API\Runtime\Core\Containers\FString) & InShaderCode, const [FString](API\Runtime\Core\Containers\FString) & InRawConfigHash, [TArray](API\Runtime\Core\Containers\TArray)< [FOpenColorIOTransformResource](API\Plugins\OpenColorIO\FOpenColorIOTransformResource) * > & OutCachedResources )