/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/IDisplayClusterShaders.h
Render UV light cards to texture that can be sampled by viewports to place light cards in UV space
bool RenderPreprocess_UVLightCards ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, [FSceneInterface](API\Runtime\Engine\FSceneInterface) * InScene, [FRenderTarget](API\Runtime\Engine\FRenderTarget) * InRenderTarget, const [FDisplayClusterShaderParameters_UVLightCards](API\Plugins\DisplayClusterShaders\ShaderParameters\FDisplayClusterS-_4) & InParameters ) const