/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/OnlineBeaconClient.h
This is the actual actor that replicates across client/server and where all RPCs occur On the host, the life cycle is managed by anAOnlineBeaconHostObjectOn the client, the life cycle is managed by the game
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, NotPlaceable, Config=Engine) class AOnlineBeaconClient : public [AOnlineBeacon](API\Plugins\OnlineSubsystemUtils\AOnlineBeacon)
TObjectPtr<UNe...
BeaconConnection
Network connection associated with this beacon client instance
TObjectPtr<AOn...
BeaconOwner
Owning beacon host of this beacon actor (server only)
EBeaconConnecti...
ConnectionState
State of the connection
FOnHostConnecti...
HostConnectionFailure
Delegate for host beacon connection failures
FTimerHandle
TimerHandle_OnFailure
Handle for efficient management of OnFailure timer