/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPrimitiveFunctions.h
Revolves an open 2D path, with optional top and bottom end caps, appending the result to the Target Mesh.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendRevolvePath ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptPrimitiveOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPrimitiveOptions) PrimitiveOptions, FTransform Transform, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & PathVertices, [FGeometryScriptRevolveOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptRevolveOptions) RevolveOptions, int32 Steps, bool bCapped, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )