/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyRegistry.h
Resolve a property to either a fast ptr offset, or a custom property accessor based on the specified array falling back to a slow instance binding if possible
An optional variant specifying the resolved property if it resolved successfully
static [TOptional](API\Runtime\Core\IO\TOptional)< [FResolvedProperty](API\Runtime\MovieScene\EntitySystem\FResolvedProperty) > ResolveProperty ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [FMovieScenePropertyBinding](API\Runtime\MovieScene\EntitySystem\FMovieScenePropertyBinding) & PropertyBinding, [FCustomAccessorView](API\Runtime\MovieScene\EntitySystem\FCustomAccessorView) CustomAccessors )