/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h
UNavigationSystemModuleConfig.
class UNavigationSystemModuleConfig : public [UNavigationSystemConfig](API\Runtime\Engine\AI\UNavigationSystemConfig)
uint32:  1
bAutoSpawnMissingNavData
uint32:  1
bCreateOnClient
uint32:  1
bSpawnNavDataInNavBoundsLevel
uint32:  1
bStrictlyStatic
Whether at game runtime we expect any kind of dynamic navigation generation
friend
UNavigationSystemV1