/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h
Similar to GetVertices but ignores vertices from clothing sections to avoid getting duplicate vertices from clothing sections if not needed
void GetNonClothVertices ( [TArray](API\Runtime\Core\Containers\TArray)< [FSoftSkinVertex](API\Runtime\Engine\Rendering\FSoftSkinVertex) > & OutVertices ) const