/Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h
Get the input name, use this function instead of getName, because a renaming may have occured and we ensure to have the proper name that will be used by UE inputs
The input name
[FString](API\Runtime\Core\Containers\FString) GetInputName ( MaterialX::InputPtr Input ) const