/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/UI/VCamWidget.h
If you add a widget deriving fromUVCamWidgetto an Overlay Widget for a VCam Output Provider then when the Overlay is created by the Provider it will also call InitializeConnections with the owning VCam Component.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UVCamWidget : public [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget)
bool
bRegisterForInput
Determines whether this widget will be automatically registered to receive input when the connections are initialized
TMap<FName,FV...
Connections
The VCam Connections associated with this Widget
int32
InputContextPriority
If this widget is registered for input then this property defines the priority that the input mapping context is added at
TObjectPtr<UIn...
InputMappingContext
If this widget is registered for input then this input mapping context will be added to the input system
FConnectionsRei...
OnPostConnectionsReinitializedDelegate
FConnectionsRei...
OnPostConnectionsReinitializedDelegate_Blueprint
Called when ReinitializeConnections is called.