/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h
Queue a final update for the specified instance, optionally destroying it after finishing it
true if the update requires a flush, or false if it was finished and/or destroyed immediately without requiring a flush
bool QueueFinalUpdateAndDestroy ( [FInstanceHandle](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntitySystemRunner\FInstanceHandle) Instance )