/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehaviorsBlueprintFunctionLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AI|BehaviorTree") static [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) GetBlackboardValueAsGameplayTagFromBlackboardComp ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) * BlackboardComp, const [FName](API\Runtime\Core\UObject\FName) & KeyName )