/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererMeshes.h
void PrepareParticleMeshRenderData ( [FParticleMeshRenderData](API\Plugins\Niagara\FNiagaraRendererMeshes\FParticleMeshRenderData) & ParticleMeshRenderData, const [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & ViewFamily, [FMeshElementCollector](API\Runtime\Engine\FMeshElementCollector) & Collector, [FNiagaraDynamicDataBase](API\Plugins\Niagara\FNiagaraDynamicDataBase) * InDynamicData, const [FNiagaraSceneProxy](API\Plugins\Niagara\FNiagaraSceneProxy) * SceneProxy, bool bRayTracing, [ENiagaraGpuComputeTickStage::Type](API\Plugins\Niagara\ENiagaraGpuComputeTickStage__Typ-) GpuReadyTickStage ) const