/Engine/Plugins/Runtime/GeoReferencing/Source/GeoReferencing/Public/GeoReferencingSystem.h
Get the the transform to locate an object tangent to Ellipsoid at a specific location
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeoReferencing|TangentTransforms", Meta=(DisplayName="Get Tangent Transform At ECEFLocation")) FTransform K2_GetTangentTransformAtECEFLocation ( const FVector & ECEFCoordinates )