/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h
Utility functions that could maybe go elsewhere but are mainly useful in parameterization context Compute geodesic center of given Mesh
true if a central vertex was found (but if false, will still give a frame forsomevertex as long as there is at least one vertex in the mesh)
static bool EstimateGeodesicCenterFrameVertex ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, [FFrame3d](API\Runtime\GeometryCore\FFrame3d_1) & FrameOut, int32 & VertexIDOut, bool bAlignToUnitAxes )