/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneOverlappingEntityTracker.h
template<typename OutputType, typename... InputTypes> struct TOverlappingEntityTracker_WithGarbage : public [UE::MovieScene::TOverlappingEntityTrackerImpl< OutputType, InputTypes... >](API\Runtime\MovieScene\EntitySystem\TOverlappingEntityTrackerImpl)
TWeakObjectPtr<...
WeakOwningSystem