/Engine/Source/Runtime/HeadMountedDisplay/Public/IXRLoadingScreen.h
Splashes are shown in a tracker-relative space with the orientation reset to the direction the player is facing when brought up.
struct FSplashDesc
bool
bIgnoreAlpha
If set, the splash texture will be rendered opaque regardless of the alpha channel. Not supported by all platforms.
bool
bIsDynamic
Set to true to tell that the texture is dynamically generated and may update each frame.
bool
bIsExternal
Set this to true if the assigned texture is an external texture, for instance if using the media framework.
FQuat
DeltaRotation
Simple animation. Rotation that will be applied to the splash every other frame.
FTextureRHIRef
LeftTexture
If set, overrides the texture shown for the left eye.
FVector2D
QuadSize
Size of rendered quad in UE units.
FTextureRHIRef
Texture
The texture shown. Can be set to a 2D or a Cube texture. (Cube textures may not be supported by all platforms.)
FTransform
Transform
Transform of the splash relative to the HMD orientation and location at the time of showing the loading screen.
FBox2D
UVRect
UVs of the rendered texture.