/Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h
Adds the actor to the specified layer
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer) static void AddActorToLayer ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, const [FActorLayer](API\Plugins\ActorLayerUtilities\FActorLayer) & Layer )