/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h
namespace UE { namespace MovieScene { void UE::MovieScene::AddAccessorToFilter ( const [FOptionalComponentAccess](API\Runtime\MovieScene\EntitySystem\FOptionalComponentAccess) * In, [FEntityComponentFilter](API\Runtime\MovieScene\EntitySystem\FEntityComponentFilter) * OutFilter ) } }