/Engine/Source/Runtime/Engine/Classes/Components/PlanarReflectionComponent.h
UPlanarReflectionComponent
class UPlanarReflectionComponent : public [USceneCaptureComponent](API\Runtime\Engine\Components\USceneCaptureComponent)
float
AngleFromPlaneFadeEnd
Receiving pixels whose normal is at this angle from the reflection plane will have completely faded out the planar reflection.
float
AngleFromPlaneFadeStart
Receiving pixels whose normal is at this angle from the reflection plane will begin to fade out the planar reflection.
bool
bRenderSceneTwoSided
Whether to render the scene as two-sided, which can be useful to hide artifacts where normal distortion would read 'under' an object that has been clipped by the reflection plane.
bool
bShowPreviewPlane
TObjectPtr< cla...
CaptureMaterial
The material to use on ProxyMeshComponent
float
DistanceFromPlaneFadeoutEnd
Receiving pixels at this distance from the reflection plane will have completely faded out the planar reflection.
float
DistanceFromPlaneFadeoutStart
Receiving pixels at this distance from the reflection plane will begin to fade out the planar reflection.
float
ExtraFOV
Additional FOV used when rendering to the reflection texture.
float
NormalDistortionStrength
Controls the strength of normals when distorting the planar reflection.
float
PrefilterRoughness
The roughness value to prefilter the planar reflection texture with, useful for hiding low resolution.
float
PrefilterRoughnessDistance
The distance at which the prefilter roughness value will be achieved.
TObjectPtr< cla...
PreviewBox
int32
ScreenPercentage
Downsample percent, can be used to reduce GPU time rendering the planar reflection.