/Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h
Structure used for storing intermediate baked down material data/samples
struct FFlattenMaterial
bool
bDitheredLODTransition
Flag whether or not the material will use dithered LOD transitions
bool
bIsThinSurface
Flag whether or not the material will have to be thin
EBlendMode
BlendMode
Blend mode for the new material
bool
bTwoSided
Flag whether or not the material will have to be two-sided
float
EmissiveScale
Scale (maximum baked down value) for the emissive property
FGuid
MaterialId
Material Guid
FIntPoint
RenderSize
int32
UVChannel
UV channel to use