/Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h
Checks if the underlying asset that would be edited byCommitMesh()is the same for two ComponentTargets
true if both component targets are known to share the same source asset
virtual bool HasSameSourceData ( const [FPrimitiveComponentTarget](API\Runtime\InteractiveToolsFramework\FPrimitiveComponentTarget) & OtherTarget ) const