/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
This class represents the chain of member properties leading to an internal struct property. It is used for tracking which member property corresponds to theUScriptStructthat owns a particular property.
class FEditPropertyChain : public [TDoubleLinkedList< FProperty * >](API\Runtime\Core\Containers\TDoubleLinkedList)
TDoubleLinkedLi...
ActiveMemberPropertyNode
In a hierarchy of properties being edited, corresponds to the class member property which contains the property that is currently being processed by Pre/PostEditChange.
TDoubleLinkedLi...
ActivePropertyNode
In a hierarchy of properties being edited, corresponds to the property that is currently being processed by Pre/PostEditChange
TSet<UObject&...
AffectedInstances
Archetype instances that will be affected by the property change.
bool
bFilterAffectedInstances
Assume all archetype instances are affected unless a set of affected instances is provided.