/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h
Creates a Slate Brush from a Texture2D
A new slate brush using the texture.
static [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) MakeBrushFromTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, int32 Width, int32 Height )