/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h
Replicated function sent by client to server. Saves bandwidth overServerMove()by implying that ClientMovementBase and ClientBaseBoneName are null. Passes through to CharacterMovement->ServerMove_Implementation()with null base params.
bool ServerMoveNoBase_Validate ( float TimeStamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode )