/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMMathLibrary.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRigVMSimPoint
float
InheritMotion
Defines how much the point will inherit motion from its input.
float
LinearDamping
The linear damping of the point
FVector
LinearVelocity
The velocity of the point per second
float
Mass
The mass of the point
FVector
Position
The position of the point
float
Size
Size of the point - only used for collision