/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder", Meta=(ExpandEnumAsExecs="OutResult")) [UMetaSoundSourceBuilder](API\Plugins\MetasoundEngine\UMetaSoundSourceBuilder) * CreateSourcePresetBuilder ( [FName](API\Runtime\Core\UObject\FName) BuilderName, const [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IMetaSoundDocumentInterface](API\Plugins\MetasoundFrontend\IMetaSoundDocumentInterface) > & ReferencedSourceClass, [EMetaSoundBuilderResult](API\Plugins\MetasoundEngine\EMetaSoundBuilderResult) & OutResult )