/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/SmoothingOps/SmoothingOpBase.h
struct FOptions
TSharedPtr<UE:...
BaseNormals
Mesh normals calculated for input mesh
float
BoundarySmoothAlpha
Value in range [0,1] where 0 is no smoothing and 1 is full smoothing
bool
bSmoothBoundary
If true smooth the boundary, otherwise keep it fixed
bool
bUniform
If true use uniform weights, otherwise use something better
bool
bUseImplicit
If true use implicit smoothing (where that is possible - depends on smoother?)
bool
bUseWeightMap
int32
Iterations
Number of iterations for iterative smoothing
double
NormalOffset
Offset used by some smoothers
float
SmoothAlpha
Value in range [0,1] where 0 is no smoothing and 1 is full smoothing
float
SmoothPower
Unconstrained value in range [0,FMathf::MaxValue] with 0=NoSmoothing and MaxValue=FullySmoothed Used by weighted implicit smoothing where weight is somewhat arbitrary...
double
WeightClamp
Use this value to clamp weights (eg for clamped mean value)
TSharedPtr<UE:...
WeightMap
float
WeightMapMinMultiplier