/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshVoxelFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScript3DGridParameters
float
GridCellSize
Use a specific grid cell size, and construct a grid with dimensions large enough to contain the target object
int
GridResolution
Use a specific grid resolution, with the grid cell size derived form the target object bounds such that this is the number of cells along the longest box dimension
EGeometryScript...
SizeMethod
SizeMethod determines how the parameters below will be interpreted to define the size of a 3D sampling/voxel grid