/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Culls global uniform buffer entries from the parameter map.
void CullGlobalUniformBuffers ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FUniformBufferEntry](API\Runtime\RenderCore\FUniformBufferEntry) > & UniformBufferMap, [FShaderParameterMap](API\Runtime\RenderCore\FShaderParameterMap) & ParameterMap )