/Engine/Source/Runtime/Engine/Public/HLOD/HLODProxyMesh.h
FHLODProxyMesh ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InLODActor, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, const [FName](API\Runtime\Core\UObject\FName) & InKey )