/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManagerAsyncCallback.h
Vehicle simulation running on the Physics Thread
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< struct [FChaosVehicleAsyncOutput](API\Plugins\ChaosVehicles\FChaosVehicleAsyncOutput) > Simulate ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const float DeltaSeconds, const float TotalSeconds, bool & bWakeOut ) const