/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sensors/MLAdapterSensor.h
Allows an agent to sense information about the game world or itself.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, EditInlineNew) class UMLAdapterSensor : public [UMLAdapterAgentElement](API\Plugins\MLAdapter\Agents\UMLAdapterAgentElement)
FMLAdapter::FAg...
AgentID
uint32:  1
bIsPolling
uint32:  1
bRequiresPawn
FCriticalSectio...
ObservationCS
This needs to be locked anytime the sensor is accessing shared state internally.
FTicksOrSeconds
TickEvery
EMLAdapterTickP...
TickPolicy
Determines what frequency this sensor ticks at.