/Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h
Base class for viewport layout configurations Handles maximizing and restoring well as visibility of specific viewports.
class FAssetEditorViewportLayout : public [TSharedFromThis< FAssetEditorViewportLayout >](API\Runtime\Core\Templates\TSharedFromThis), public [FEditorViewportLayout](API\Editor\EditorFramework\FEditorViewportLayout), public [FTickableEditorObject](API\Editor\UnrealEd\FTickableEditorObject)
TSharedPtr<FAs...
LayoutConfiguration
TWeakPtr<SDock...
ParentTab
The parent tab where this layout resides
TWeakPtr<FEdit...
ParentTabContent
The parent tab content object where this layout resides
TWeakPtr<SAsse...
ViewportsOverlayPtr
The overlay widget that handles what viewports should be on top (non-maximized or maximized)