/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerGeomCacheEditorModel.h
Create the test ground truth actor. This is the actor typically marked as "Ground Truth" in the editor. It represents the test animation sequence ground truth deformation. So this could contain a geometry cache equivalent to the animation sequence. An editor actor needs to be created by this method.
virtual void CreateTestGroundTruthActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )