/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeCommonPipelineDataFactoryNode.h
Pipeline can set Bake Meshes, factories will use this to identify if Global transforms should be applied to Meshes/Skeletals.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Common Pipeline Data") bool SetBakeMeshes ( const [UInterchangeBaseNodeContainer](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNodeContainer) * NodeContainer, const bool & AttributeValue )