/Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/MotionWarpingComponent.h
Extract bone pose in component space for all bones in BoneContainer. If Animation is a Montage the pose is extracted from the first track
static void ExtractComponentSpacePose ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Animation, const [FBoneContainer](API\Runtime\Engine\FBoneContainer) & BoneContainer, float Time, bool bExtractRootMotion, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactPose](API\Runtime\Engine\FCompactPose) > & OutPose )