/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h
Struct defining where gameplay tags are loaded/saved from. Mostly for the editor
struct FGameplayTagSource
FName
SourceName
Name of this source
TObjectPtr< cla...
SourceRestrictedTagList
If this has restricted tags and is bound to an ini object for saving, this is the one
TObjectPtr< cla...
SourceTagList
If this is bound to an ini object for saving, this is the one
EGameplayTagSou...
SourceType
Type of this source