/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyComponent.h
Returns body's collision components
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Collision) virtual [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > GetCollisionComponents ( bool bInOnlyEnabledComponents ) const