/Engine/Source/Runtime/GeometryCore/Public/Operations/EmbedSurfacePath.h
Embed a 2D path into a mesh by projection, starting the walk from a given triangle. Optionally select the triangles inside the path.
namespace UE { namespace Geometry { bool UE::Geometry::EmbedProjectedPath ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, int StartTriID, [FFrame3d](API\Runtime\GeometryCore\FFrame3d_1) Frame, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2d > & Path2D, [TArray](API\Runtime\Core\Containers\TArray)< int > & OutPathVertices, [TArray](API\Runtime\Core\Containers\TArray)< int > & OutVertexCorrespondence, bool bClosePath, [FMeshFaceSelection](API\Runtime\GeometryCore\Selections\FMeshFaceSelection) * EnclosedFaces, double PtSnapVertexOrEdgeThresholdSq ) } }