/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
Call this to initialize and bind the properties with the ability system component.
void Initialize ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Owner, class [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * ASC )