/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerPlayerManager.h
class AGameplayDebuggerPlayerManager : public [AActor](API\Runtime\Engine\GameFramework\AActor), public [FTickableGameObject](API\Runtime\Engine\FTickableGameObject)
uint8:  1
bEditorTimeTick
uint32:  1
bHasAuthority
uint32:  1
bInitialized
uint32:  1
bIsLocal
FGameplayDebugg...
EditorWorldData
TArray<TObject...
PendingRegistrations
TArray<FGamepl...
PlayerData