/Engine/Source/Editor/UnrealEd/Public/UnrealWidget.h
void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient )