/Engine/Source/Runtime/ColorManagement/Public/ColorManagementDefines.h
NOTE: This list is replicated as a UENUM in TextureDefines.h, and both should always match.
namespace UE { namespace Color { enum EEncoding { None = 0, Linear = 1, sRGB, ST2084, Gamma22, BT1886, Gamma26, Cineon, REDLog, REDLog3G10, SLog1, SLog2, SLog3, AlexaV3LogC, CanonLog, ProTune, VLog, Max, } } }