/Engine/Plugins/Experimental/StructUtils/Source/StructUtilsEditor/Public/StructUtilsEditorModule.h
virtual void PostChange ( const class [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * Struct, [FStructureEditorUtils::EStructureEditorChangeInfo](API\Editor\UnrealEd\Kismet2\FStructureEditorUtils\EStructureEditorChangeInfo) Info )