/Engine/Source/Editor/UnrealEd/Public/AssetSelection.h
Given an array of asset names, loads the assets into an array of objects
namespace AssetUtil { [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > AssetUtil::GetObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AssetNames, bool * bAllWereLoaded ) }