/Engine/Plugins/Experimental/VirtualCamera/Source/VCamExtensions/Public/Hierarchies/TargetModifierPerNodeHierarchyRules.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew) class USingleModifierPerNodeWithTargetSettings : public [UBaseModifierGroup](API\Plugins\VCamExtensions\Hierarchies\UBaseModifierGroup)
TArray<TObject...
ChildElements
FVCamConnection...
TargetSettings