/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorSubsystem.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FValidateAssetsSettings
bool
bCollectPerAssetDetails
If true, will add anFValidateAssetsDetailsfor each asset to the results
bool
bLoadAssetsForValidation
If false, unloaded assets will get skipped from validation.
bool
bShowIfNoFailures
If true, will add notifications for files with no validation and display even if everything passes
bool
bSkipExcludedDirectories
If true, will not validate files in excluded directories
EDataValidation...
ValidationUsecase
The usecase requiring datavalidation