/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class AVirtualCameraPlayerControllerBase : public [APlayerController](API\Runtime\Engine\GameFramework\APlayerController)
FVector2D
AutoFocusScreenPosition
The 2D vector corresponding to which point on the screen will be used for autofocus
bool
bCachedIsVirtualCameraControlledByRemoteSession
Cached value forIsVirtualCameraControlledByRemoteSession()
bool
bCachedShouldUpdateTargetCameraTransform
Cached value forIsVirtualCameraControlledByRemoteSession()
EVirtualCameraF...
CurrentFocusMethod
The current focus method in use
ETrackerInputSo...
InputSource
Allows user to select which tracker input should be used
TObjectPtr<ULe...
LevelSequencePlaybackController
Controller for level sequence playback
ILiveLinkClient...
LiveLinkClient
Client interface to the LiveLink plugin for gathering data on an actor
FName
LiveLinkTargetName
Controller for level sequence playback
FVirtualCameraR...
OnOffsetReset
FScriptDelegate
OnStop
ETouchInputStat...
PreviousTouchInput
The previous touch input state.
TArray<FName>
RequiredSequencerRecorderCameraSettings
Array of any properties that should be recorded
TObjectPtr<AVP...
RootActor
TObjectPtr<ACi...
TargetCameraActor
Target camera that is spawned or possessed on begin play for the sequence controller
TSubclassOf<AC...
TargetCameraActorClass
Class of CameraActor to spawn to allow user to use their own customized camera
ETouchInputStat...
TouchInputState
The touch input state to determine the context of how touch input should be handled.
FTrackingOffset
TrackerPostOffset
Offset applied to calculated location after tracker transform is added
FTrackingOffset
TrackerPreOffset
Offset applied to calculated location before tracker transform is added