/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h
[TArray](API\Runtime\Core\Containers\TArray)< [FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * > CreateDynamicParticles ( int32 NumParticles, const [FUniqueIdx](API\Runtime\Chaos\Chaos\FUniqueIdx) * ExistingIndices, const [FPBDRigidParticleParameters](API\Runtime\Chaos\Chaos\FPBDRigidParticleParameters) & Params )