/Engine/Source/Runtime/Renderer/Public/TemporalUpscaler.h
Adds the necessary passes into RDG for temporal upscaling the rendering resolution to desired output res.
[FOutputs](API\Runtime\Renderer\ITemporalUpscaler\FOutputs) AddPasses ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const [FSceneView](API\Runtime\Engine\FSceneView) & View, const [FInputs](API\Runtime\Renderer\ITemporalUpscaler\FInputs) & Inputs ) const