/Engine/Source/Runtime/Engine/Classes/Components/MaterialBillboardComponent.h
struct FMaterialSpriteElement
float
BaseSizeX
The base width of the sprite, multiplied with the DistanceToSizeCurve.
float
BaseSizeY
The base height of the sprite, multiplied with the DistanceToSizeCurve.
uint32: 1
bSizeIsInScreenSpace
Whether the size is defined in screen-space or world-space.
TObjectPtr<UCu...
DistanceToOpacityCurve
A curve that maps distance on the X axis to the sprite opacity on the Y axis.
TObjectPtr<UCu...
DistanceToSizeCurve
A curve that maps distance on the X axis to the sprite size on the Y axis.
TObjectPtr< cla...
Material
The material that the sprite is rendered with.