/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetUtils.h
Utility function that will attempt to auto-save an asset, and post Editor change notifications
namespace UE { namespace Modeling { bool UE::Modeling::AutoSaveAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) } }