/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraSaveGame.h
Stores relevant information for an axis for the virtual camera pawn
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FVirtualCameraAxisSettings
bool
bIsFrozen
If an axis is frozen, then that frozen axis's movement will be disabled.
bool
bIsLocked
If an axis is locked, then that axis's movement will be disabled.
FVector
FreezeLocationOffset
float
FreezeRotationOffset
The freeze offset associated with an axis
FVector
LockLocationOffset
float
LockRotationOffset
The lock offset associated with an axis
float
MovementScale
The scale that a user's movement should be adjusted by in game
float
StabilizationScale
The amount of stabilization that can be applied to an axis