/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/WeightMapUtil.h
Extract a per-vertex weight map from a MeshDescription If the attribute with the given name is not found, a WeightMap initialized with the default value is returned
false if weight map was not found
namespace UE { namespace WeightMaps { bool UE::WeightMaps::GetVertexWeightMap ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * Mesh, [FName](API\Runtime\Core\UObject\FName) AttributeName, [FIndexedWeightMap1f](API\Runtime\GeometryCore\FIndexedWeightMap1f) & WeightMap, float DefaultValue ) } }