/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h
Returns true if the values are equal (A == B)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="Equal (DataRegistryType)", CompactNodeTitle="==", ScriptOperator="==", BlueprintThreadSafe), Category=DataRegistry) static bool EqualEqual_DataRegistryType ( [FDataRegistryType](API\Plugins\DataRegistry\FDataRegistryType) A, [FDataRegistryType](API\Plugins\DataRegistry\FDataRegistryType) B )