/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h
FSkinnedAssetAsyncBuildTask ( [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * InSkinnedAsset, [FSkinnedAsyncTaskContext](API\Runtime\Engine\Engine\FSkinnedAsyncTaskContext) && InAsyncTaskContext )