/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h
Get all skeleton assets that are compatible with this skeleton (not just the internal list, but also reciprocally and implicitly compatible skeletons)
void GetCompatibleSkeletonAssets ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & OutAssets ) const