/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Groups/CommonButtonGroupBase.h
Manages an arbitrary collection of CommonButton widgets. Ensures that no more (and optionally, no less) than one button in the group is selected at a time
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UCommonButtonGroupBase : public [UCommonWidgetGroupBase](API\Plugins\CommonUI\Groups\UCommonWidgetGroupBase)
bool
bSelectionRequired
If true, the group will force that a button be selected at all times
TArray<TWeakOb...
Buttons
int32
HoveredButtonIndex
FNativeSimpleBu...
NativeOnButtonBaseClicked
FNativeSimpleBu...
NativeOnButtonBaseDoubleClicked
FNativeSimpleBu...
NativeOnHoveredButtonBaseChanged
FNativeSimpleBu...
NativeOnSelectedButtonBaseChanged
FNativeOnSelect...
NativeOnSelectionCleared
FSimpleButtonBa...
OnButtonBaseClicked
FSimpleButtonBa...
OnButtonBaseDoubleClicked
FSimpleButtonBa...
OnHoveredButtonBaseChanged
FSimpleButtonBa...
OnSelectedButtonBaseChanged
FOnSelectionCle...
OnSelectionCleared
int32
SelectedButtonIndex