/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/BlendableTokenStack.h
Implemented by typed stacks to compute the final blended value for its data, and apply that result to the specified object
void ComputeAndActuate ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, [FMovieSceneBlendingAccumulator](API\Runtime\MovieScene\Evaluation\Blending\FMovieSceneBlendingAccumulator) & Accumulator, [FMovieSceneBlendingActuatorID](API\Runtime\MovieScene\Evaluation\Blending\FMovieSceneBlendingActuatorID) ActuatorTypeID, const [FMovieSceneContext](API\Runtime\MovieScene\Evaluation\FMovieSceneContext) & Context, [FPersistentEvaluationData](API\Runtime\MovieScene\Evaluation\FPersistentEvaluationData) & PersistentData, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) & Player )