/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h
Returns a pointer to the active input device property with the given handle. Returns null if the property doesn't exist
[UInputDeviceProperty](API\Runtime\Engine\GameFramework\UInputDeviceProperty) * GetActiveDeviceProperty ( const [FInputDevicePropertyHandle](API\Runtime\Engine\GameFramework\FInputDevicePropertyHandle) Handle ) const