/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h
Adds an actor's primitive components to the list of primitives to render, filtering which primitive components get rendered using the specified callback
void AddActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) *)> & PrimitiveFilter )