/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h
RemoveDependentActor will remove the given child actor from the parent's dependent list. This will stop making the child actor try to be replicated whenever the parent actor is
void RemoveDependentActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Parent, [AActor](API\Runtime\Engine\GameFramework\AActor) * Child )