/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingSimulation.h
Fills in the base data for a clothing simulation
virtual void FillContext ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InComponent, float InDeltaTime, [IClothingSimulationContext](API\Runtime\ClothingSystemRuntimeInterface\IClothingSimulationContext) * InOutContext )