/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGridQueue.h
Returns the currently rendering queue, or NULL if there isn't any currently rendering.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Render Grid Queue", Meta=(Keywords="executing execution execute running rendering")) static [URenderGridQueue](API\Plugins\RenderGrid\RenderGrid\URenderGridQueue) * GetCurrentlyRenderingQueue()