/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h
FExpMapOptionsprovides additional control over ExpMap UV generation below
struct FExpMapOptions
double
NormalSmoothingAlpha
Alpha for smoothing, valid range is 0-1
int32
NormalSmoothingRounds
Number of rounds of explicit uniform normal smoothing to apply to mesh normals