/Engine/Source/Editor/BlueprintGraph/Classes/AssetBlueprintGraphActions.h
Tries to create a node from the asset passed on the graph passed in
Bool of whether a node was successfully created
bool TryCreatingAssetNode ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, const FVector2D Location, EK2NewNodeFlags Options ) const