/Engine/Source/Runtime/GeometryCore/Public/MeshQueries.h
Brute force search for all triangle intersections, sorted
static void FindHitTriangles_LinearSearch ( const TriangleMeshType & Mesh, const FRay3d & Ray, [TArray](API\Runtime\Core\Containers\TArray)< TPair< float, int >> & SortedHitTriangles )