/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h
Factory function to create cube map array texture description
static [FPooledRenderTargetDesc](API\Runtime\RenderCore\FPooledRenderTargetDesc) CreateCubemapArrayDesc ( uint32 InExtent, EPixelFormat InFormat, const [FClearValueBinding](API\Runtime\RHI\FClearValueBinding) & InClearValue, ETextureCreateFlags InFlags, ETextureCreateFlags InTargetableFlags, bool bInForceSeparateTargetAndShaderResource, uint16 InArraySize, uint8 InNumMips, bool InAutowritable )