/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
Applies the recorded data from PropVal to the actor from which it was captured.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager") static void Apply ( [UPropertyValue](API\Plugins\VariantManagerContent\UPropertyValue) * PropVal )