/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h
Pops the last action from the undo stack and perform undo on it. Note: This should really only be used for unit tests, use the GEditor's main Undo method instead.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() bool Undo ( [URigVMController](API\Plugins\RigVMDeveloper\RigVMModel\URigVMController) * InController )