/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h
struct FNetworkEmulationPacketSettings
int32
MaxLatency
Maximum latency to add to packets. We use a random value between the minimum and maximum (when 0 = always the minimum value)
int32
MinLatency
Minimum latency to add to packets.
int32
PacketLossPercentage
Ratio of packets to randomly drop (0 = none, 100 = all)