/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h
Build a proxy mesh actor that can replace a set of mesh actors.
Success of the proxy creation
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Dataprep", Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Static Mesh Editor Subsystem")) static bool CreateProxyMeshActor ( const [TArray](API\Runtime\Core\Containers\TArray)< class [AStaticMeshActor](API\Runtime\Engine\Engine\AStaticMeshActor) * > & ActorsToMerge, const [FCreateProxyMeshActorOptions](API\Editor\StaticMeshEditor\FCreateProxyMeshActorOptions) & MergeOptions, class [AStaticMeshActor](API\Runtime\Engine\Engine\AStaticMeshActor) *& OutMergedActor )