/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Collision/PBDCollisionSolverSimd.cpp
template<> void SolveVelocityWithFriction ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [TPBDCollisionSolverSimd](API\Runtime\Chaos\Chaos\Collision\TPBDCollisionSolverSimd)< 4 >> & Solvers, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [TPBDCollisionSolverManifoldPointsSimd](API\Runtime\Chaos\Chaos\Collision\TPBDCollisionSolverManifoldPoint-)< 4 >> & ManifoldPoints, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [TSolverBodyPtrPairSimd](API\Runtime\Chaos\Chaos\Collision\TSolverBodyPtrPairSimd)< 4 >> & Bodies, const [FSolverReal](API\Runtime\Chaos\Chaos\Evolution\FSolverReal) InDt )