/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h
Structure containing all properties required to stream from a source
struct FWorldPartitionStreamingSource
bool
bBlockOnSlowLoading
Whether this source will be considered when world partition detects slow loading and waits for cell streaming to complete.
bool
bRemote
If true, this streaming source is from a remote session
bool
bReplay
If true, this streaming source is from a replay recording
FColor
DebugColor
Color used for debugging.
FVector
Location
Source location.
FName
Name
Source unique name.
EStreamingSourc...
Priority
Streaming source priority.
FRotator
Rotation
Source orientation (can impact streaming cell prioritization).
TArray<FStream...
Shapes
Source internal shapes.
EStreamingSourc...
TargetBehavior
Defines how TargetGrids/TargetHLODLayers will be applied to this streaming source.
TSet<FName>
TargetGrids
When set, this will change how this streaming source is applied to the provided runtime streaming grids based on the TargetBehavior.
TSet<FSoftObje...
TargetHLODLayers
When set, this will change how this streaming source is applied to the provided HLODLayers based on the TargetBehavior.
EStreamingSourc...
TargetState
Target streaming state.
float
Velocity
Source velocity (computed automatically).