/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Input/UIActionBindingHandle.h
Input Config that can be applied on widget activation. Allows for input setup (Mouse capture, UI-only input, move / look ignore, etc), to be controlled by widget activation.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FUIInputConfig
bool
bHideCursorDuringViewportCapture
bool
bIgnoreLookInput
bool
bIgnoreMoveInput
ECommonInputMod...
InputMode
EMouseCaptureMo...
MouseCaptureMode