/Engine/Source/Runtime/RHI/Public/RHIResources.h
Color MRTs and depth.
FRHIRenderPassInfo ( int32 NumColorRTs, [FRHITexture](API\Runtime\RHI\FRHITexture) * ColorRTs, ERenderTargetActions ColorAction, [FRHITexture](API\Runtime\RHI\FRHITexture) * ResolveRTs, [FRHITexture](API\Runtime\RHI\FRHITexture) * DepthRT, EDepthStencilTargetActions DepthActions, [FRHITexture](API\Runtime\RHI\FRHITexture) * ResolveDepthRT, [FExclusiveDepthStencil](API\Runtime\RHI\FExclusiveDepthStencil) InEDS )