/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
[FString](API\Runtime\Core\Containers\FString) GetLevelSequencesForActor ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< FSequencer > Sequencer, const [AActor](API\Runtime\Engine\GameFramework\AActor) * )