/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Add to the animation set, the animations contained within the FBX document, for the given skeleton
[UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * ImportAnimations ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer, [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & SortedLinks, const [FString](API\Runtime\Core\Containers\FString) & Name, [UFbxAnimSequenceImportData](API\Editor\UnrealEd\Factories\UFbxAnimSequenceImportData) * TemplateImportData, [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & NodeArray )