/Engine/Source/Runtime/RHI/Public/RHIContext.h
void RHISetShaderUniformBuffer ( [FRHIComputeShader](API\Runtime\RHI\FRHIComputeShader) * ComputeShader, uint32 BufferIndex, [FRHIUniformBuffer](API\Runtime\RHI\FRHIUniformBuffer) * Buffer )