/Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h
Create an item for a socket
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > CreateSocketTreeItem ( [USkeletalMeshSocket](API\Runtime\Engine\Engine\USkeletalMeshSocket) * InSocket, ESocketParentType ParentType, bool bIsCustomized )