/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolyPathFunctions.h
Create a closed circle around the origin on the XY plane, then transformed by Transform.Byour convention for closed paths, the end vertex isnota duplicate of the start vertex.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolyPath") static [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) CreateCirclePath3D ( FTransform Transform, float Radius, int NumPoints )