/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/ParentFilter.h
If you intend to save your filter, add children using CreateChild.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Snapshots") void AddChild ( [ULevelSnapshotFilter](API\Plugins\LevelSnapshotFilters\ULevelSnapshotFilter) * Filter )