/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/AnimNode_MotionMatching.h
Search InDatabase instead of the Database property on this node. Use bForceInterruptIfNew to ignore the continuing pose if InDatabase is new.
void SetDatabaseToSearch ( [UPoseSearchDatabase](API\Plugins\PoseSearch\PoseSearch\UPoseSearchDatabase) * InDatabase, bool bForceInterruptIfNew )