/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h
Spawns the ParticleSystemComponent. Called from Notify.
virtual [UParticleSystemComponent](API\Runtime\Engine\Particles\UParticleSystemComponent) * SpawnParticleSystem ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * MeshComp, [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Animation )