/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
Node search data
struct FBehaviorTreeSearchData
uint32:  1
bFilterOutRequestFromDeactivatedBranch
If set, execution request from node in the deactivated branch will be skipped
uint32:  1
bPostponeSearch
If set, current search will be restarted in next tick
uint32:  1
bPreserveActiveNodeMemoryOnRollback
If set, active node state/memory won't be rolled back
uint32:  1
bSearchInProgress
Set when task search is in progress
FBTNodeIndex
DeactivatedBranchEnd
End index of the deactivated branch
FBTNodeIndex
DeactivatedBranchStart
Start index of the deactivated branch
UBehaviorTreeCo...
OwnerComp
BT component
TArray<FBehavi...
PendingNotifies
Notifies for tree instances
TArray<FBehavi...
PendingUpdates
Requested updates of additional nodes (preconditions, services, parallels) buffered during search to prevent instant add & remove pairs
FBTNodeIndex
RollbackDeactivatedBranchEnd
Saved end index of the deactivated branch for rollback
FBTNodeIndex
RollbackDeactivatedBranchStart
Saved start index of the deactivated branch for rollback
int32
RollbackInstanceIdx
Active instance index to rollback to
FBTNodeIndex
SearchEnd
Last node allowed in search
int32
SearchId
Search unique number
FBTNodeIndex
SearchRootNode
Node under which the search was performed
FBTNodeIndex
SearchStart
First node allowed in search