/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/EndTurnCallbackProxy.h
Ends the turn for the current player.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"), Category="Online|TurnBased") static [UEndTurnCallbackProxy](API\Plugins\OnlineSubsystemUtils\UEndTurnCallbackProxy) * EndTurn ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, class [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, [FString](API\Runtime\Core\Containers\FString) MatchID, [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [ITurnBasedMatchInterface](API\Plugins\OnlineSubsystem\Interfaces\ITurnBasedMatchInterface) > TurnBasedMatchInterface )