/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h
void Compress ( [FName](API\Runtime\Core\UObject\FName) ShaderCompressionFormat, [FOodleDataCompression::ECompressor](API\Runtime\Core\Compression\FOodleDataCompression__ECompress-) InOodleCompressor, [FOodleDataCompression::ECompressionLevel](API\Runtime\Core\Compression\FOodleDataCompression__ECompress-_1) InOodleLevel )