/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Disconnect the given Goal from the given Solver. This removes the Effector that associates the Goal with the Solver.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRig) bool DisconnectGoalFromSolver ( const [FName](API\Runtime\Core\UObject\FName) GoalToRemove, int32 SolverIndex ) const