/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h
Intersect the given Ray with the MeshScene and find the nearest mesh hit
true if hit was found and HitResultOut is initialized
virtual bool FindNearestRayIntersection ( const FRay3d & WorldRay, [FMeshSceneRayHit](API\Plugins\ModelingComponents\Scene\FMeshSceneRayHit) & HitResultOut )