/Engine/Source/Runtime/MeshConversion/Public/DynamicMeshToMeshDescription.h
Internal functions that you can also call directly Ignore any Attributes on input Mesh, calculate per-vertex normals and have MeshDescription compute tangents. One VertexInstance per input vertex is generated
void Convert_NoAttributes ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * MeshIn, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshOut )