/Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/DEditorParameterValue.h
class UDEditorParameterValue : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FString
AssetPath
uint32: 1
bOverride
FString
Description
FGuid
ExpressionId
FMaterialParame...
ParameterInfo
int32
SortPriority
Controls where this parameter is displayed in a material instance parameter list.