/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
FGameplayModifierEvaluatedData ( const [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) & InAttribute, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EGameplayModOp::Type](API\Plugins\GameplayAbilities\EGameplayModOp__Type) > InModOp, float InMagnitude, [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) InHandle )