/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Libraries/VPCameraBlueprintLibrary.h
Parameters used to custom the CameraRig that's created.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FVPCameraRigSpawnParams
bool
bUseFirstPointAsSpawnLocation
Use the first vector of input as the spawn transform. Causes RigTransform to be completely ignored.
bool
bUseWorldSpace
Use world space (as opposed to local space) for points.
EVPCameraRigSpa...
LinearApproximationMode
Causes a linear approximation of the spline points to be generated instead of relying purely on the passed in points / curves.
float
LinearApproximationParam
This is only used if LinearApproximationMode is not None.