/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
Get the current compiled-in attributes uniquely assigned to the specified node.
[TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > GetAttributesFromNodeImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode ) const