/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphBuildSettings
float
CommonTessellationTolerance
Common tolerance for all lane tessellation, the error between tessellated point and the spline.
float
ConnectionSnapAngle
Max relative angle (in degrees) between two shape points for them to be snapped together.
float
ConnectionSnapDistance
Max distance between two shape points for them to be snapped together.
float
LaneConnectionAngle
Max relative angle (in degrees) between two lane profiles for them to be connected with lanes.
FZoneGraphTagMa...
LaneConnectionMask
Mask of tags which should be used to check if lanes should connect.
TArray<FZoneGr...
PolygonRoutingRules
Routing rules applied to polygon shapes
TArray<FZoneGr...
SpecificTessellationTolerances
Custom tessellation tolerances based on lane tags, first match is returned.
float
TurnThresholdAngle
When the relative angle (in degrees) to destination on a polygon is more than the specified angle, it is considered left or right turn.