/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget2DArray.h
2D Array render target texture resource. This can be used as a target for rendering as well as rendered as a regular 2DArray texture resource.
class UTextureRenderTarget2DArray : public [UTextureRenderTarget](API\Runtime\Engine\Engine\UTextureRenderTarget)
uint8: 1
bForceLinearGamma
True to force linear gamma space for this render target
uint8: 1
bHDR
Whether to support storing HDR values, which requires more memory.
FLinearColor
ClearColor
The color the texture is cleared to
TEnumAsByte< en...
OverrideFormat
The format of the texture data.
int32
SizeX
The width of the texture.
int32
SizeY
The height of the texture.
int32
Slices
The slices of the texture.