/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h
Get a component pointer from the property name
static [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * GetComponentFromPropertyName ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * CompOwner, const [FPropertyNameAndIndex](API\Editor\UnrealEd\FComponentVisualizer\FPropertyNameAndIndex) & Property )