/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionObject.h
Reset the collection from another set of attributes and materials.
void ResetFrom ( const [FManagedArrayCollection](API\Runtime\Chaos\GeometryCollection\FManagedArrayCollection) & InCollection, const [TArray](API\Runtime\Core\Containers\TArray)< [UMaterial](API\Runtime\Engine\Materials\UMaterial) * > & InMaterials, bool bHasInternalMaterials )