/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Sequencer/MovieSceneDMXLibrarySection.h
Toggle the visibility and evaluation of a Fixture Patch's Function. When invisible, the Function won't send its data to DMX Protocol.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Section") void ToggleFixturePatchChannel ( [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * InPatch, int32 InChannelIndex )