/Engine/Source/Runtime/RHI/Public/RHICommandList.h
The values in this struct are preserved when the command list is moved or reset.
struct FPersistentState
bool
bAsyncPSOCompileAllowed
bool
bImmediate
bool
bInsideComputePass
bool
bInsideOcclusionQueryBatch
bool
bInsideRenderPass
FRHIComputeShad...
BoundComputeShaderRHI
FBoundShaderSta...
BoundShaderInput
FRHIDepthRender...
CachedDepthStencilTarget
uint32
CachedNumSimultanousRenderTargets
TStaticArray<F...
CachedRenderTargets
FRHIGPUMask
CurrentGPUMask
TArray<FRHIRes...
ExtendedLifetimeResources
uint8
ExtendResourceLifetimeRefCount
TRefCountPtr<F...
FenceCandidate
bool
HasFragmentDensityAttachment
FRHIGPUMask
InitialGPUMask
uint8
MultiViewCount
FGraphEventArra...
QueuedFenceCandidateEvents
TArray<TRefCou...
QueuedFenceCandidates
ERecordingThrea...
RecordingThread
FGraphEventRef
RHIThreadBufferLockFence
FRHICommandList...
Stats
ESubpassHint
SubpassHint
uint8
SubpassIndex