/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
Deprecated* This version of HandleInputKey is deprecated. Please use the version that takes EventArgs instead.
const bool HandleInputKey ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, int32 ControllerId, [FKey](API\Runtime\InputCore\FKey) Key, EInputEvent Event, float AmountDepressed, bool Gamepad )