/Engine/Source/Runtime/GeometryCore/Public/Intersection/IntersectionUtil.h
Intersect line with sphere and return intersection info (# hits, ray parameters)
true if line intersects sphere
namespace IntersectionUtil { template<typename RealType> bool IntersectionUtil::LineSphereIntersection ( const [TVector](API\Runtime\Core\Math\TVector)< RealType > & LineOrigin, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & LineDirection, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & SphereCenter, RealType SphereRadius, [FLinearIntersection](API\Runtime\GeometryCore\Intersection\FLinearIntersection) & ResultOut ) }