/Engine/Source/Runtime/Engine/Classes/Animation/PreviewAssetAttachComponent.h
Grab the asset (if any) attached at the place givenUObjector NULL if nothing is attached at that location.
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetAttachedObjectByAttachName ( [FName](API\Runtime\Core\UObject\FName) AttachName ) const