/Engine/Source/Runtime/RHICore/Public/RHICoreShader.h
namespace UE { namespace RHICore { void UE::RHICore::InitStaticUniformBufferSlots ( [TArray](API\Runtime\Core\Containers\TArray)< FUniformBufferStaticSlot > & StaticSlots, const [FShaderResourceTable](API\Runtime\RenderCore\FShaderResourceTable) & ShaderResourceTable ) } }