/Engine/Source/Editor/UnrealEd/Public/AssetSelection.h
Find the appropriate actor factory for an asset.
The factory that is responsible for creating actors for the specified asset
static [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * GetFactoryForAssetObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * AssetObj )