/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/LoudnessNRT.h
ULoudnessNRTcalculates the temporal evolution of perceptual loudness for a given sound. Loudness is available for individual channels or the overall sound asset. Normalized loudness values convert the range to 0.0 to 1.0 where 0.0 is the noise floor and 1.0 is the maximum loudness of the particular sound.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class ULoudnessNRT : public [UAudioSynesthesiaNRT](API\Plugins\AudioSynesthesia\UAudioSynesthesiaNRT)
TObjectPtr<ULo...
Settings
The settings for the audio analyzer.