/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Mapping of classes to names of Events that should be automatically spawned
static [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< void *, [FDefaultEventNodeData](API\Editor\UnrealEd\Kismet2\FKismetEditorUtilities\FDefaultEventNodeData) > AutoGeneratedDefaultEventsMap;