/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h
DataTable that allows us to define meta data about attributes. Still a work in progress.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FAttributeMetaData : public [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase)
float
BaseValue
bool
bCanStack
FString
DerivedAttributeInfo
float
MaxValue
float
MinValue