/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h
FAnimationRetargetContext ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> AssetsToRetarget, bool bRetargetReferredAssets, bool bInConvertAnimationDataInComponentSpaces, const [FNameDuplicationRule](API\Editor\UnrealEd\FNameDuplicationRule) & NameRule )