/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h
Records an in-game currency was purchased using real-world money
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Analytics") static void RecordSimpleCurrencyPurchase ( const [FString](API\Runtime\Core\Containers\FString) & GameCurrencyType, int32 GameCurrencyAmount )