/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/DragAlignmentMechanic.h
Mechanic that can be added to (potentially multiple)UCombinedTransformGizmoobject to allow them to snap to scene geometry in rotation and translation when the Ctrl key is pressed.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UDragAlignmentMechanic : public [UInteractionMechanic](API\Runtime\InteractiveToolsFramework\UInteractionMechanic), public [FDragAlignmentBase](API\Plugins\ModelingComponents\Mechanics\FDragAlignmentBase), public [IModifierToggleBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IModifierToggleBehaviorTarget)
int32
AlignmentModifierID
bool
bAlignmentToggle