/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
void HandleReflectedShaderSampler ( const [FString](API\Runtime\Core\Containers\FString) & SamplerName, int32 ReflectionSlot, int32 BindCount, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput )