/Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h
void AppendBindings ( const [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) & Context, [IBlueprintNodeBinder::FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & BindingSet )