/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h
An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread.
void SetData ( const [FDataType](API\Runtime\Engine\FLocalVertexFactory\FDataType) & InData, const [FInstancedStaticMeshDataType](API\Runtime\Engine\Engine\FInstancedStaticMeshDataType) * InInstanceData )