/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
namespace UE { namespace ShaderCompilerCommon { bool UE::ShaderCompilerCommon::ValidatePackedResourceCounts ( [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & Output, const [FShaderCodePackedResourceCounts](API\Runtime\RenderCore\FShaderCodePackedResourceCounts) & PackedResourceCounts ) } }