/Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundScapePalette.h
Struct storing Modulation State.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSoundscapePaletteColor
float
ColorFadeIn
Base Volume Scalar.
float
ColorFadeOut
Base Volume Scalar.
float
ColorPitch
Base Pitch Scalar.
float
ColorVolume
Base Volume Scalar.
TObjectPtr<USo...
SoundscapeColor
Soundscape Color to Play.