/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraSaveGame.h
Keeps track of all data associated with settings presets.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FVirtualCameraSettingsPreset
bool
bIsAxisLockingSettingsSaved
bool
bIsCameraSettingsSaved
Checks which settings are saved for the preset
bool
bIsFavorited
Checks if saettings is set as favorite
bool
bIsMotionScaleSettingsSaved
bool
bIsStabilizationSettingsSaved
FVirtualCameraS...
CameraSettings
FDateTime
DateCreated