/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FLevelSequencePropertyTrackSettings
FString
ComponentPath
Optional ActorComponent tag (when keying a component property).
FString
PropertyPath
Path to the keyed property within the Actor or ActorComponent.