/Engine/Source/Editor/UnrealEd/Classes/Builders/ConeBuilder.h
class UConeBuilder : public [UEditorBrushBuilder](API\Editor\UnrealEd\Builders\UEditorBrushBuilder)
uint32: 1
AlignToSide
Whether to align the brush to a face
float
CapZ
Distance from base to the tip of inner cone (when hollow)
FName
GroupName
uint32: 1
Hollow
Whether this is a hollow or solid cone
float
InnerRadius
Radius of inner cone (when hollow)
float
OuterRadius
Radius of cone
int32
Sides
How many sides this cone should have
float
Z
Distance from base to tip of cone