/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h
Commonly used Wheel state - evaluated once used wherever required for that frame
void CaptureState ( int WheelIdx, const FVector & WheelOffset, const [Chaos::FRigidBodyHandle_Internal](API\Runtime\Chaos\PhysicsProxy\FRigidBodyHandle_Internal) * VehicleHandle, const FVector & ContactPoint, const [Chaos::FRigidBodyHandle_Internal](API\Runtime\Chaos\PhysicsProxy\FRigidBodyHandle_Internal) * SurfaceHandle )