/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderBlueprintLibrary.h
Called when a Take Panel is constructed or destroyed.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder", Meta=(DisplayName="Set On Take Recorder Panel Changed")) static void SetOnTakeRecorderPanelChanged ( [FOnTakeRecorderPanelChanged](API\Plugins\TakeRecorder\Recorder\FOnTakeRecorderPanelChanged) OnTakeRecorderPanelChanged )