/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h
Constructor
FSceneRenderTargetItem ( [FRHITexture](API\Runtime\RHI\FRHITexture) * InTargetableTexture, [FRHITexture](API\Runtime\RHI\FRHITexture) * InShaderResourceTexture, FUnorderedAccessViewRHIRef InUAV )