/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeModulator.h
Defines a random volume and pitch modification when a sound starts
class USoundNodeModulator : public [USoundNode](API\Runtime\Engine\Sound\USoundNode)
float
PitchMax
The upper bound of pitch (1.0 is no change).
float
PitchMin
The lower bound of pitch (1.0 is no change).
float
VolumeMax
The upper bound of volume (1.0 is no change).
float
VolumeMin
The lower bound of volume (1.0 is no change).