/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Classes/PaperSpriteFactory.h
Factory for sprites
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UPaperSpriteFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
bool
bUseSourceRegion
Set bUseSourceRegion to get it to use/set initial sourceUV and dimensions.
FIntPoint
InitialSourceDimension
FIntPoint
InitialSourceUV
UTexture2D*...
InitialTexture
Initial texture to create the sprite from (Can be nullptr)