/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/VariantManagerContentEditorModule.h
[AActor](API\Runtime\Engine\GameFramework\AActor) * GetOrCreateLevelVariantSetsActor ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * LevelVariantSetsAsset, bool bForceCreate )