/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h
The SceneProxy should call these functions to get the post-processed RenderMesh. (SeeIRenderMeshPostProcessor.)
virtual const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * GetRenderMesh() const