/Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h
Cooks raw height data into collision object binary stream
virtual bool CookCollisionData ( const [FName](API\Runtime\Core\UObject\FName) & Format, bool bUseDefaultMaterialOnly, bool bCheckDDC, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & OutCookedData, [TArray](API\Runtime\Core\Containers\TArray)< [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) * > & InOutMaterials ) const