/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusIdentityCallbackProxy.h
Kick off GetOculusIdentity. Asynchronous see OnLoginCompleteDelegate for results.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Oculus|Identity", Meta=(BlueprintInternalUseOnly="true")) static [UOculusIdentityCallbackProxy](API\Plugins\OnlineSubsystemOculus\UOculusIdentityCallbackProxy) * GetOculusIdentity ( int32 LocalUserNum )