/Engine/Source/Runtime/MeshConversionEngineTypes/Public/StaticMeshLODResourcesToDynamicMesh.h
static bool Convert ( const [FStaticMeshLODResources](API\Runtime\Engine\FStaticMeshLODResources) * StaticMeshResources, const [ConversionOptions](API\Runtime\MeshConversionEngineTypes\FStaticMeshLODResourcesToDynamic-\ConversionOption-) & Options, [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & OutputMesh )