/Engine/Source/Editor/UnrealEd/Public/EditorScriptingHelpers.h
Object name is inferred from package name when missing
namespace EditorScriptingHelpers { [FString](API\Runtime\Core\Containers\FString) EditorScriptingHelpers::ConvertAnyPathToSubObjectPath ( const [FString](API\Runtime\Core\Containers\FString) & AssetPath, [FString](API\Runtime\Core\Containers\FString) & OutFailureReason ) }