/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h
Append the geometry represented by this wrapper to the accumulated AppendTo mesh, under the given world transform
void AppendMesh ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & AppendTo, const [FTransformSequence3d](API\Runtime\GeometryCore\FTransformSequence3d) & TransformSeq )