/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h
Returns DisplayCluster root actor.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Get root actor"), Category="NDisplay|Game") [ADisplayClusterRootActor](API\Plugins\DisplayCluster\ADisplayClusterRootActor) * GetRootActor() const