/Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h
Spawn an object for the specified GUID, from the specified sequence instance.
the spawned object, or nullptr on failure
[UObject](API\Runtime\CoreUObject\UObject\UObject) * SpawnObject ( const [FGuid](API\Runtime\Core\Misc\FGuid) & BindingId, [UMovieScene](API\Runtime\MovieScene\UMovieScene) & MovieScene, FMovieSceneSequenceIDRef Template, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) & Player )