/Engine/Source/Runtime/Engine/Public/Materials/MaterialRenderProxy.h
Cached uniform expression values.
struct FUniformExpressionCache
TArray<IAlloca...
AllocatedVTs
Allocated virtual textures, one for each entry inFUniformExpressionSet::VTStacks
constFMaterial...
CachedUniformExpressionShaderMap
Shader map that was used to cache uniform expressions on this material.
TArray<IAlloca...
OwnedAllocatedVTs
Allocated virtual textures that will need destroying during a call toResetAllocatedVTs()
TArray<FGuid>
ParameterCollections
Ids of parameter collections needed for rendering.
FUniformBufferR...
UniformBuffer
Material uniform buffer.