/Engine/Source/Runtime/Navmesh/Public/DetourCrowd/DetourPathCorridor.h
[UE] check if offmesh connection can be traversed, but don't modify corridor yet
bool canMoveOverOffmeshConnection ( dtPolyRef offMeshConRef, dtPolyRef * refs, const dtReal * agentPos, dtReal * startPos, dtReal * endPos, [dtNavMeshQuery](API\Runtime\Navmesh\Detour\dtNavMeshQuery) * navquery ) const