/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/CharacterGroundConstraintProxy.h
Gets the data from the game thread via the RemoteData and creates a constraint on the physics thread
void InitializeOnPhysicsThread ( [FPBDRigidsSolver](API\Runtime\Chaos\FPBDRigidsSolver) * InSolver, [FDirtyPropertiesManager](API\Runtime\Chaos\Chaos\FDirtyPropertiesManager) & Manager, int32 DataIdx, [FDirtyChaosProperties](API\Runtime\Chaos\Chaos\FDirtyChaosProperties) & RemoteData )