/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h
Struct containing the information about currently investigated asset context
struct FAssetManagerEditorRegistrySource
uint8:  1
bIsEditor
If true, this is the editor
uint8:  1
bManagementDataInitialized
If true, management data has been initialized
TMap< int32,FA...
ChunkAssignments
Map of chunk information, from chunk id to primary assets/specific assets that are explicitly assigned to that chunk
FString
SourceFilename
Filename registry was loaded from
FString
SourceName
Display name of the source, equal to target Platform, Editor, or Custom
FString
SourceTimestamp
Timestamp for the registry we loaded from, if from a file.
ITargetPlatform...
TargetPlatform
Target platform for this state, may be null