/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Removes a member variable if it was declared in this blueprint and not in a base class.
static void RemoveMemberVariable ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) VarName )