/Engine/Source/Runtime/Engine/Public/ParticleHelper.h
Debugging functions.
virtual void RenderDirectLine ( const [FParticleSystemSceneProxy](API\Runtime\Engine\FParticleSystemSceneProxy) * Proxy, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, const [FSceneView](API\Runtime\Engine\FSceneView) * View ) const