/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathTransform.h
Treats the provided transforms as a chain with global / local transforms, and projects each transform into the target space. Optionally you can provide a custom parent indices array, with which you can represent more than just chains.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Make Transform Array Relative", Keywords="Local,Global,Absolute,Array,Accumulate")) struct FRigVMFunction_MathTransformAccumulateArray : public [FRigVMFunction_MathTransformMutableBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathTransformMuta-)
TArray< int32 >
ParentIndices
If this array is the same size as the transforms array the indices will be used to look up each transform's parent.
FTransform
Root
Provides the parent transform for the root
ERigVMTransform...
TargetSpace
Defines the space to project to
TArray< FTransf...
Transforms