/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataInterfacePhysicsAsset.h
Data Interface for interacting with PhysicsAssets
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Physics", CollapseCategories, Meta=(DisplayName="Physics Asset"), MinimalAPI) class UNiagaraDataInterfacePhysicsAsset : public [UNiagaraDataInterface](API\Plugins\Niagara\UNiagaraDataInterface)
TObjectPtr<UPh...
DefaultSource
Skeletal Mesh from which the Physics Asset will be found.
FNiagaraUserPar...
MeshUserParameter
Reference to a user parameter if we're reading one.
TArray<TWeakOb...
PhysicsAssets
The source asset from which to sample
TSoftObjectPtr<...
SoftSourceActor
The source actor from which to sample
TArray<TWeakOb...
SourceComponents
The source component from which to sample