/Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h
FMeshRenderBufferSetstores a set of RenderBuffers for a mesh
class FMeshRenderBufferSet
bool
bEnableRaytracing
Configure whether raytracing should be enabled for this RenderBufferSet
bool
bEnableSecondaryIndexBuffer
If secondary index buffer is enabled, we populate this index buffer with additional triangles indexing into the same vertex buffers
FCriticalSectio...
BuffersLock
In situations where we want toupdatethe existing Vertex orIndexbuffers, we need to synchronize access between the Game and Render threads.
FColorVertexBuf...
ColorVertexBuffer
The buffer containing the vertex color data.
FDynamicMeshInd...
IndexBuffer
Triangle indices
UMaterialInterf...
Material
Material to draw this mesh with
FPositionVertex...
PositionVertexBuffer
The buffer containing the position vertex data.
FDynamicMeshInd...
SecondaryIndexBuffer
Partition or subset of IndexBuffer that indexes into same vertex buffers
FStaticMeshVert...
StaticMeshVertexBuffer
The buffer containing vertex data.
int
TriangleCount
Number of triangles in this renderbuffer set.
TOptional<TArr...
Triangles
Optional list of triangles stored in this buffer.
FLocalVertexFac...
VertexFactory
Vertex factory