/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h
Saves generated asset registry data for each platform.
bool SaveAssetRegistry ( const [FString](API\Runtime\Core\Containers\FString) & SandboxPath, bool bSerializeDevelopmentAssetRegistry, bool bForceNoFilterAssets, uint64 & OutDevelopmentAssetRegistryHash )