/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphSchema.h
Action to add nodes to the graph based on selected objects
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMetasoundGraphSchemaAction_NewFromSelected : public [FMetasoundGraphSchemaAction_NewNode](API\Plugins\MetasoundEditor\FMetasoundGraphSchemaAction_NewN-)