/Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/GeneratedNaniteDisplacedMeshEditorSubsystem.h
Tell the system to track for change to the dependencies of the actor. The system will invoke a callback after a change to any asset that this actor has a dependency.
void UpdateActorDependencies ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [TArray](API\Runtime\Core\Containers\TArray)< [TObjectKey](API\Runtime\CoreUObject\UObject\TObjectKey)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> && Dependencies )