/Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineUnits.h
Retrieves the transform from a given Spline and U value based on the given Up Vector and Roll
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Transform From Spline", Category="Splines", NodeColor="0.737911 0.099899 0.099899")) struct FRigUnit_TransformFromControlRigSpline2 : public [FRigUnit_ControlRigSplineBase](API\Plugins\ControlRigSpline\FRigUnit_ControlRigSplineBase)
FVector
PrimaryAxis
FVector
SecondaryAxis
FControlRigSpli...
Spline
FTransform
Transform
float
U