/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h
Tools derived from this class should require parameter inputs from the user, only the bone selection.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UFractureActionTool : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TSharedPtr<FUI...
UICommandInfo