/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h
Create a tick record for this node.
void CreateTickRecordForNode ( const [FAnimationUpdateContext](API\Runtime\Engine\Animation\FAnimationUpdateContext) & Context, [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * Sequence, bool bLooping, float PlayRate, bool bIsEvaluator )