/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
Updates the given HashBuilder with name and type information of this Property. Contract: the hashed data is different from any property that serializes differently in Tagged Property Serialization. If necessary to follow the contract, subclasses should override and add further information after calling Super::AppendSchemaHash. e.g.FStructPropertyneeds to append the schema hash of itsUStruct.
virtual void AppendSchemaHash ( [FBlake3](API\Runtime\Core\Hash\FBlake3) & Builder, bool bSkipEditorOnly ) const