/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprint.h
This is needed since even after load model data can change while the RigVM BP is not opened for example, if a user defined struct changed after BP load, any pin that references the struct needs to be regenerated
void RefreshAllModels ( [ERigVMBlueprintLoadType](API\Plugins\RigVMDeveloper\ERigVMBlueprintLoadType) InLoadType )