/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h
Utility function to add an actor to our consideration list for 'showdebug' Only consider visible, non destroyed Actors in the same world the player is in.
static void AddActorToDebugList ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutList, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )