/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FTargetRootSettings
float
AffectIKHorizontal
Range 0 to 1.
float
AffectIKVertical
Range 0 to 1.
float
BlendToSource
Range 0 to 1.
FVector
BlendToSourceWeights
Per-axis weights for the Blend to Source.
float
RotationAlpha
Range 0 to 1.
FRotator
RotationOffset
Applies a static local-space rotation offset to the retarget root.
float
ScaleHorizontal
Default 1. Scales the motion of the root position in the horizontal plane (X,Y).
float
ScaleVertical
Default 1. Scales the motion of the root position in the vertical direction (Z).
float
TranslationAlpha
Range 0 to 1.
FVector
TranslationOffset
Applies a static component-space translation offset to the retarget root.