/Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Classes/MuCO/CustomizableObject.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMutableRefSocket
bool
bForceAlwaysAnimated
FName
BoneName
int32
Priority
When two sockets have the same name, the one with higher priority will be picked and the other discarded.
FVector
RelativeLocation
FRotator
RelativeRotation
FVector
RelativeScale
FName
SocketName