HairStrandsCore/Public/GroomBlueprintLibrary.h
Create a new groom binding asset within the contents space of the project. The asset name will be auto generated based on the groom asset name and the skeletal asset name
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Groom") static [UGroomBindingAsset](API\Plugins\HairStrandsCore\UGroomBindingAsset) * CreateNewGroomBindingAsset ( [UGroomAsset](API\Plugins\HairStrandsCore\UGroomAsset) * InGroomAsset, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, int32 InNumInterpolationPoints, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSourceSkeletalMeshForTransfer, int32 InMatchingSection )