/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Same as ServerPrintDebug_Request but this includes the client debug strings so that the server can embed them in replays
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Reliable, WithValidation) void ServerPrintDebug_RequestWithStrings ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Strings )