/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlBinding.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRemoteControlInitialBindingContext
FName
ComponentName
Name of the component if any.
TSoftClassPtr< ...
OwnerActorClass
The class of the actor that's targeted by this binding or the class of the actor that owns the component that is targeted.
FName
OwnerActorName
Name of the initial actor that was targetted by this binding.
FString
SubObjectPath
Path to the subobject if any.
TSoftClassPtr< ...
SupportedClass
The class that's supported by this binding.