/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMUnitNode.h
Returns the default value for the struct as text.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMUnitNode) [FString](API\Runtime\Core\Containers\FString) GetStructDefaultValue() const