/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a tab factory for editing anim blueprint parent overrides
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAnimBlueprintAssetOverridesTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > & InBlueprintEditor, [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint, FSimpleMulticastDelegate & InOnPostUndo ) const