/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/UI/VCamUIFunctionLibrary.h
Gets the name of the associated Connection Point for a given VCam Connection. This will return "None" if theIsConnected()is false
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="VCam Connections", Meta=(DisplayName="Get Connection Point Name")) static [FName](API\Runtime\Core\UObject\FName) GetConnectionPointName_VCamConnection ( const [FVCamConnection](API\Plugins\VCamCore\UI\FVCamConnection) & Connection )