/Engine/Source/Runtime/Engine/Public/WorldCollision.h
Set functions for each Shape type
void Set ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & InCollisionShape, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Param, const struct [FCollisionResponseParams](API\Runtime\Engine\FCollisionResponseParams) & InResponseParam, const struct [FCollisionObjectQueryParams](API\Runtime\Engine\FCollisionObjectQueryParams) & InObjectQueryParam, ECollisionChannel Channel, uint32 InUserData, int32 FrameCounter )