/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MoviePipelineRenderLayerSubsystem.h
Get this subsystem for a specific world. Handy for use from Python.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Render Layers") static [UMoviePipelineRenderLayerSubsystem](API\Plugins\MovieRenderPipelineCore\Graph\UMoviePipelineRenderLayerSubsyst-) * GetFromWorld ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * World )