/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessingPassProxy.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Composure") void SetupPostProcess ( [USceneCaptureComponent2D](API\Runtime\Engine\Components\USceneCaptureComponent2D) * SceneCapture, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) *& TonemapperOverride )