/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Render Grid") void SetPropsSource ( [ERenderGridPropsSourceType](API\Plugins\RenderGrid\RenderGrid\ERenderGridPropsSourceType) InPropsSourceType, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InPropsSourceOrigin )