/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/MeshWireframeComponent.h
Client must provide aIMeshWireframeSourceProviderimplementation that provides the edge set, vertices, and edge type
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMeshWireframeComponent : public [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent)
bool
bEnableBoundaryEdges
bool
bEnableColorSeams
bool
bEnableNormalSeams
bool
bEnableTangentSeams
bool
bEnableUVSeams
bool
bEnableWireframe
FColor
BoundaryEdgeColor
float
BoundaryEdgeThickness
FColor
ColorSeamColor
float
ColorSeamThickness
float
LineDepthBias
Depth bias of the lines, used to offset in depth to avoid z-fighting
float
LineDepthBiasSizeScale
Target-size depth bias scale.
FColor
NormalSeamColor
float
NormalSeamThickness
FColor
TangentSeamColor
float
TangentSeamThickness
float
ThicknessScale
Scaling factor applied to the per-edge-type thicknesses defined below
FColor
UVSeamColor
float
UVSeamThickness
FColor
WireframeColor
float
WireframeThickness