/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
Add a set parameter module to the emitter handled by this emitter conversion context.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities") void SetParameterDirectly ( [FString](API\Runtime\Core\Containers\FString) ParameterNameString, [UNiagaraScriptConversionContextInput](API\Plugins\CascadeToNiagaraConverter\UNiagaraScriptConversionContextI-) * ParameterInput, [EScriptExecutionCategory](API\Plugins\CascadeToNiagaraConverter\EScriptExecutionCategory) SetParameterExecutionCategory )