/Engine/Source/Runtime/Engine/Classes/Sound/SoundBase.h
Creates a sound generator instance from this sound base. Return true if this is being implemented by a subclass. Sound generators procedurally generate audio in the audio render thread.
virtual ISoundGeneratorPtr CreateSoundGenerator ( const [FSoundGeneratorInitParams](API\Runtime\Engine\Sound\FSoundGeneratorInitParams) & InParams, [TArray](API\Runtime\Core\Containers\TArray)< [FAudioParameter](API\Runtime\AudioExtensions\FAudioParameter) > && InDefaultParameters )