/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorSubsystem.h
Paste bindings Paste bindings from the given TextToImport string (used in conjunction with CopyBindings). If TextToImport is empty, the contents of the clipboard will be used.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") bool PasteBindings ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [FMovieScenePasteBindingsParams](API\Editor\Sequencer\FMovieScenePasteBindingsParams) PasteBindingsParams, [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) > & OutObjectBindings )