/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyTypes.h
CenterSocket = GTPontoon.CenterSocket; RelativeLocation = GTPontoon.RelativeLocation; Radius = GTPontoon.Radius; Offset = GTPontoon.Offset; PontoonCoefficient = GTPontoon.PontoonCoefficient; SocketTransform = GTPontoon.SocketTransform; bEnabled = GTPontoon.bEnabled; bUseCenterSocket = GTPontoon.bUseCenterSocket;
void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )