/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/CreateNewAssetUtilityFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptCreateNewStaticMeshAssetOptions
bool
bEnableCollision
bool
bEnableNanite
bool
bEnableRecomputeNormals
bool
bEnableRecomputeTangents
TEnumAsByte< EC...
CollisionMode
float
NaniteProxyTrianglePercent
Replaced NaniteProxyTrianglePercent with usage of EngineFMeshNaniteSettings, use NaniteSettings property instead
FMeshNaniteSett...
NaniteSettings
Nanite settings to set on new StaticMesh Asset