/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshRepairFunctions.h
Splits Bowties in the mesh and/or the attributes. A Bowtie is formed when a single vertex is connected to more than two boundary edges, and splitting duplicates the shared vertex so each triangle will have a unique copy.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SplitMeshBowties ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, bool bMeshBowties, bool bAttributeBowties, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )