/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_PostRender.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationPostRender_GenerateMips
bool
bAutoGenerateMips
Generate and use mipmaps for the inner frustum.
bool
bEnabledMaxNumMips
Performance: Allows a limited number of MIPs for high resolution.
int
MaxNumMips
Performance: Use this value as the maximum number of MIPs for high resolution.
TEnumAsByte< en...
MipsAddressU
AutoGenerateMips sampler address mode for U channel. Defaults to clamp.
TEnumAsByte< en...
MipsAddressV
AutoGenerateMips sampler address mode for V channel. Defaults to clamp.
TEnumAsByte< en...
MipsSamplerFilter
Mips Sampler Filter