/Engine/Source/Runtime/GeometryCore/Public/Generators/SphereGenerator.h
Generate a sphere mesh, with UVs wrapped cylindrically
class FSphereGenerator : public [UE::Geometry::FMeshShapeGenerator](API\Runtime\GeometryCore\Generators\FMeshShapeGenerator)
bool
bPolygroupPerQuad
If true, each quad of box gets a separate polygroup
int
NumPhi
int
NumTheta
double
Radius
Radius