/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h
Create a GeometryCollection from Vertex, Indices, BoneMap, Transform, BoneHierarchy arrays
static [FGeometryCollection](API\Runtime\Chaos\GeometryCollection\FGeometryCollection) * NewGeometryCollection ( const [TArray](API\Runtime\Core\Containers\TArray)< float > & RawVertexArray, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & RawIndicesArray, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & RawBoneMapArray, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & RawTransformArray, const [TManagedArray](API\Runtime\Chaos\GeometryCollection\TManagedArray)< int32 > & RawLevelArray, const [TManagedArray](API\Runtime\Chaos\GeometryCollection\TManagedArray)< int32 > & RawParentArray, const [TManagedArray](API\Runtime\Chaos\GeometryCollection\TManagedArray)< [TSet](API\Runtime\Core\Containers\TSet)< int32 >> & RawChildrenArray, const [TManagedArray](API\Runtime\Chaos\GeometryCollection\TManagedArray)< int32 > & RawSimulationTypeArray, const [TManagedArray](API\Runtime\Chaos\GeometryCollection\TManagedArray)< int32 > & RawStatusFlagsArray )