/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshBones.h
Create a superset reference skeleton out of all the bones in the mesh Lods.
false if one of the Lods has no bone attributes or Lods have incompatible skeletons
static bool CombineLodBonesToReferenceSkeleton ( const [TArray](API\Runtime\Core\Containers\TArray)< [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) > & Meshes, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & BoneNames, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & BoneParentIdx, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & BonePose, bool & bOrderChanged )