/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h
Removes assets that are in plugins we know to be inactive. Order is not maintained.
void FilterInactivePluginAssets ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetIdentifier](API\Runtime\CoreUObject\AssetRegistry\FAssetIdentifier) > & AssetsToFilter ) const