/Engine/Source/Editor/UnrealEd/Public/Commandlets/IChunkDataGenerator.h
Called to generate any additional files that should be added to the given chunk.
true if successful. If this function returns false, the deprecated one will be called
virtual void GenerateChunkDataFiles ( const int32 InChunkId, const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InPackagesInChunk, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, [FSandboxPlatformFile](API\Runtime\SandboxFile\FSandboxPlatformFile) * InSandboxFile, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutChunkFilenames )