/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSources.h
Calls the recording initialization flows on each of the specified sources.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder") void StartRecordingSource ( [TArray](API\Runtime\Core\Containers\TArray)< [UTakeRecorderSource](API\Plugins\TakesCore\UTakeRecorderSource) * > InSources, const [FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) & CurrentFrameTime )