/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Agents/MLAdapterAgent.h
A serializable config for an agent. Used in the external API to define agents.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMLAdapterAgentConfig
TMap<FName,FM...
Actuators
FName
AgentClassName
FName
AvatarClassName
bool
bAutoRequestNewAvatarUponClearingPrev
bool
bAvatarClassExact
If set to true, won't accept child classes of the AvatarClass.
TMap<FName,FM...
Sensors