/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeObject.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UCustomizableObjectNodeObject : public [UCustomizableObjectNode](API\Plugins\CustomizableObjectEditor\MuCOE\Nodes\UCustomizableObjectNode)
ECustomizableOb...
AutoLODStrategy
bool
bIsBase
TArray<FCompon...
ComponentSettings
Array of bones to remove from the mesh.All influences assigned to these bones will be transferred to the closest valid bone.
int32
CurrentComponent
Node Details Support.
int32
CurrentLOD
FGuid
Identifier
FGuid
IdentifierVerification
To avoid any no properly saved GUIDs.
int32
NumLODs
int32
NumMeshComponents
FString
ObjectName
FMutableParamUI...
ParamUIMetadata
TObjectPtr<UCu...
ParentObject
FGuid
ParentObjectGroupId
TArray<FRealTi...
RealTimeMorphSelectionOverrides
Information about the realtime morph targets usage.
TArray<FSoftOb...
ReferencedSkeletalMeshes
Soft references SkeletalMeshes found in the previous compilation.
TArray<FCustom...
States