/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h
Synchronize a montage to another anim instance's montage. Both montages must be playing already
void MontageSync_Follow ( const [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * MontageFollower, const [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * OtherAnimInstance, const [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * MontageLeader )