/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Plays the specified effect at the given location and rotation, fire and forget. The system will go away when the effect is complete. Does not replicate.
static [UParticleSystemComponent](API\Runtime\Engine\Particles\UParticleSystemComponent) * SpawnEmitterAtLocation ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UParticleSystem](API\Runtime\Engine\Particles\UParticleSystem) * EmitterTemplate, FVector Location, FRotator Rotation, FVector Scale, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivateSystem )