/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/PNTriangles.h
FPNTrianglesimplements curved PN (Point-Normal) Triangles (Curved PN Triangles, Vlachos, 2001). Each PN triangle replaces one original flat triangle by a curved shape that is retriangulated into a number of small subtriangles. The geometry of a PN triangle is defined as one cubic Bezier patch using control points. The patch matches the point and normal information at the vertices of the original flat triangle.
class FPNTriangles
bool
bRecalculateNormals
If true and the mesh has the normal overlay then recalculate it.
FDynamicMesh3&...
Mesh
Input & OutputThe mesh that we are modifying.
FProgressCancel...
Progress
InputSet this to be able to cancel running operation.
int32
TessellationLevel
How many times we are recursively subdividing triangles (loop style subdivision).