/Engine/Plugins/VirtualProduction/LiveLinkLens/Source/LiveLinkLens/Public/LiveLinkLensTypes.h
Facility structure to handle lens data in blueprint
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FLiveLinkLensBlueprintData : public [FLiveLinkBaseBlueprintData](API\Runtime\LiveLinkInterface\FLiveLinkBaseBlueprintData)
FLiveLinkLensFr...
FrameData
Dynamic data that can change every frame
FLiveLinkLensSt...
StaticData
Static data that should not change every frame