/Engine/Source/Developer/MaterialBaking/Public/MaterialBakingStructures.h
Structure containing primitive information (regarding a mesh or mesh component) that is accessible through material expressions
struct FPrimitiveData
FVector
ActorPosition
The actor's location in world-space
constFCustomPr...
CustomPrimitiveData
The mesh component's custom primitive data
FBoxSphereBound...
LocalBounds
The mesh component's bounds in local-space
FMatrix
LocalToWorld
The mesh component's local-to-world transform
FBoxSphereBound...
PreSkinnedLocalBounds
The mesh component's pre-skinning bounds in local-space
FBoxSphereBound...
WorldBounds
The mesh component's bounds in world-space