/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionConstraint.h
FTriangleMeshImplicitObject::ContactManifoldImp
static [FPBDCollisionConstraint](API\Runtime\Chaos\Chaos\Collision\FPBDCollisionConstraint) MakeTriangle ( const [FImplicitObject](API\Runtime\Chaos\Chaos\FImplicitObject) * Implicit0 )