/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h
Output of the quadtree when asking to traverse it for visible water tiles
struct FTraversalDesc
bool
bLODMorphingEnabled
FPrimitiveDrawI...
DebugPDI
int32
DebugShowTile
Debug.
int32
DensityCount
int32
ForceCollapseDensityLevel
FConvexVolume
Frustum
float
HeightMorph
int32
LODCount
float
LODScale
int32
LowestLOD
FVector
ObserverPosition
FVector
PreViewTranslation
FBox2D
TessellatedWaterMeshBounds