/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Check if the blueprint and function are valid options for conversion to an event (BP is not a function library)
True if this function can be converted to a custom event
static bool IsFunctionConvertableToEvent ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) *const BlueprintObj, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) *const Function )