/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h
Grab the specified component at a given location. Does NOT constraint rotation which means the handle will pivot about GrabLocation.
void GrabComponentAtLocation ( class [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, [FName](API\Runtime\Core\UObject\FName) InBoneName, FVector GrabLocation )