/Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h
class UTemplateProjectDefs : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FString
AssetTypes
bool
bAllowProjectCreation
Should we allow creation of a project from this template.
bool
bIsBlank
Is this a blank template? Determines whether we can override the default map when creating the project.
bool
bIsEnterprise
Is this an enterprise template?
bool
bThumbnailAsIcon
Is there a rendered thumbnail that should be treated as the project template icon.
TArray<FName>
Categories
FString
ClassTypes
EFeaturePackDet...
EditDetailLevelPreference
What detail level to edit when editing shared template resources
TArray<FTempla...
FilenameReplacements
TArray<FString...
FilesToIgnore
TArray<FTempla...
FolderRenames
TArray<FString...
FoldersToIgnore
TArray< ETempla...
HiddenSettings
Optional list of settings to hide. If none are specified, then all settings are shown.
TArray<FLocali...
LocalizedDescriptions
TArray<FLocali...
LocalizedDisplayNames
TArray<FString...
PacksToInclude
Optional list of feature packs to include
TArray<FTempla...
ReplacementsInFiles
TArray<FFeatur...
SharedContentPacks
Shared feature packs.
FString
SortKey
FString
StarterContent