/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Metadata/PCGAttributePropertySelector.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|PCGAttributePropertySelector", Meta=(ScriptMethod)) static [FPCGAttributePropertyInputSelector](API\Plugins\PCG\Metadata\FPCGAttributePropertyInputSelect-) CopyAndFixLast ( const [FPCGAttributePropertyInputSelector](API\Plugins\PCG\Metadata\FPCGAttributePropertyInputSelect-) & Selector, const [UPCGData](API\Plugins\PCG\UPCGData) * InData )