/Engine/Plugins/Experimental/QuicMessaging/Source/QuicMessaging/Public/Shared/QuicMessagingSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine) class UQuicMessagingSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32
AutoRepairAttemptLimit
The number of consecutive attempt the auto repair routine will try to repair.
bool
bAuthEnabled
Whether server side authentication is enabled
bool
bAutoRepair
Whether the Quic transport channel should try to auto repair when in error.
bool
bClientVerificationEnabled
Whether the QUIC client should verify the server certificate
bool
bConnectionCooldownEnabled
Whether server has a cooldown for connection attempts.
bool
bEncryption
Whether encryption should be used after the quic handshake
bool
bIsClient
Whether the QUIC transport endpoint is a client (true) or a server (false)
bool
bStopServiceWhenAppDeactivates
Whether to stop the transport service when the application deactivates, and restart it when the application is reactivated
uint32
ConnectionCooldownMaxAttempts
Maximum number of connection attempts until the cooldown is triggered.
uint32
ConnectionCooldownMaxSeconds
Maximum connection cooldown in seconds for exponential backoff.
uint32
ConnectionCooldownPeriodSeconds
Time period in seconds within which the maximum attempts must happen.
uint32
ConnectionCooldownSeconds
Connection cooldown in seconds used with exponential backoff.
uint32
DiscoveryTimeoutSeconds
Timeout in seconds when the remote endpoint cannot be discovered.
bool
EnabledByDefault
Whether Quic messaging is enabled by default.
bool
EnableTransport
Whether the Quic transport channel is enabled.
FGuid
EndpointGuid
Guid of this endpoint
uint32
MaxAuthenticationMessageSize
Maximum authentication message size for server side authentication
EQuicMessageFor...
MessageFormat
The format used to serialize the Quic message payload.
FString
QuicServerCertificate
Server certificate to encrypt QUIC transport
FString
QuicServerPrivateKey
Server private key to encrypt QUIC transport
TArray<FString...
StaticEndpoints
The IP endpoints of static devices.
FString
UnicastEndpoint
The IP endpoint to listen to and send packets from.