/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
GameplayCues can also come on their own. These take an optional effect context to pass through hit result, etc
void ExecuteGameplayCue ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, [FGameplayEffectContextHandle](API\Plugins\GameplayAbilities\FGameplayEffectContextHandle) EffectContext )