/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h
Return the list of all channels that are part of the input.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor|Input") [TArray](API\Runtime\Core\Containers\TArray)< [FTimedDataMonitorChannelIdentifier](API\Plugins\TimedDataMonitor\FTimedDataMonitorChannelIdentifi-) > GetInputChannels ( const [FTimedDataMonitorInputIdentifier](API\Plugins\TimedDataMonitor\FTimedDataMonitorInputIdentifier) & Identifier )