/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
Removes connection to a given node input. Returns success if connection was removed, failed if not.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder", Meta=(ExpandEnumAsExecs="OutResult")) void DisconnectNodeInput ( const [FMetaSoundBuilderNodeInputHandle](API\Plugins\MetasoundEngine\FMetaSoundBuilderNodeInputHandle) & NodeInputHandle, [EMetaSoundBuilderResult](API\Plugins\MetasoundEngine\EMetaSoundBuilderResult) & OutResult )