/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h
Container for indicating a set of collision channels that this object will collide with.
struct FCollisionResponseContainer
union FCollisio...
@2109
uint8
Camera
uint8
Destructible
uint8
EngineTraceChannel1
Unspecified Engine Trace Channels.
uint8
EngineTraceChannel2
uint8
EngineTraceChannel3
uint8
EngineTraceChannel4
uint8
EngineTraceChannel5
uint8
EngineTraceChannel6
uint8[32]
EnumArray
uint8
GameTraceChannel1
Unspecified Game Trace Channels.
uint8
GameTraceChannel10
uint8
GameTraceChannel11
uint8
GameTraceChannel12
uint8
GameTraceChannel13
uint8
GameTraceChannel14
uint8
GameTraceChannel15
uint8
GameTraceChannel16
uint8
GameTraceChannel17
uint8
GameTraceChannel18
uint8
GameTraceChannel2
uint8
GameTraceChannel3
uint8
GameTraceChannel4
uint8
GameTraceChannel5
uint8
GameTraceChannel6
uint8
GameTraceChannel7
uint8
GameTraceChannel8
uint8
GameTraceChannel9
uint8
Pawn
uint8
PhysicsBody
uint8
Vehicle
uint8
Visibility
uint8
WorldDynamic
uint8
WorldStatic
Reserved Engine Trace Channels.