/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
namespace DiffUtils { [TArray](API\Runtime\Core\Containers\TArray)< [FPropertySoftPath](API\Editor\UnrealEd\FPropertySoftPath) > DiffUtils::GetVisiblePropertiesInOrderDeclared ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ForStruct, const [FPropertySoftPath](API\Editor\UnrealEd\FPropertySoftPath) & Scope ) }