/Engine/Plugins/Runtime/SoundUtilities/Source/SoundUtilities/Public/SoundSimple.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSoundVariation
FVector2D
PitchRange
The pitch range to use for this variation.
float
ProbabilityWeight
The probability weight to use for this variation.
TObjectPtr<USo...
SoundWave
The sound wave asset to use for this variation.
FVector2D
VolumeRange
The volume range to use for this variation.