/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h
Record a collision event.
void ReportEventCollision ( const [FName](API\Runtime\Core\UObject\FName) InEventName, const float InEmitterTime, const FVector InLocation, const FVector InDirection, const FVector InVelocity, const [TArray](API\Runtime\Core\Containers\TArray)< class [UParticleModuleEventSendToGame](API\Runtime\Engine\Particles\Event\UParticleModuleEventSendToGame) * > & InEventData, const float InParticleTime, const FVector InNormal, const float InTime, const int32 InItem, const [FName](API\Runtime\Core\UObject\FName) InBoneName, [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) * PhysMat )