/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCategoryReplicator.h
struct FGameplayDebuggerCategoryData
bool
bIsEnabled
FName
CategoryName
TArray<FGamepl...
DataPacks
Either replicated using the NetDeltaSerialize or alternatively as regular RPC`s.
TArray<FGamepl...
Shapes
TArray<FString...
TextLines