/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h
Sets a Texture Parameter value in a Material Instance Constant Only works in the editor
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set MIC Texture Parameter Editor Only", Keywords="Set MIC Texture Parameter", UnsafeDuringActorConstruction="true"), Category=Rendering) static bool SetMICTextureParam_EditorOnly ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Material, [FString](API\Runtime\Core\Containers\FString) ParamName, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture )