/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/BakeMeshAttributeToolCommon.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UBakeInputMeshProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bHasSourceNormalMap
If true, expose the SourceNormalMap and SourceNormalMapUVLayer properties
bool
bHasTargetUVLayer
If true, expose the TargetUVLayer property
HideEditConditi...
bProjectionInWorldSpace
EditCondition
Target mesh to sample to
EditConditionHides
GetOptions
UV channel to use for the target mesh
NoResetToDefault
HideEditConditi...
ProjectionDistance
EditConditionHi...
SourceDynamicMesh
HideEditConditi...
SourceNormalMap
HideEditConditi...
SourceNormalMapUVLayer
HideEditConditi...
SourceNormalSpace
EditConditionHi...
SourceSkeletalMesh
EditConditionHi...
SourceStaticMesh
TArray<FString...
SourceUVLayerNamesList
EditConditionHi...
TargetDynamicMesh
EditConditionHi...
TargetSkeletalMesh
EditConditionHi...
TargetStaticMesh
HideEditConditi...
TargetUVLayer
TArray<FString...
TargetUVLayerNamesList
TransientToolProperty