/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/VCamComponent.h
Registers the given object with the VCamComponent's Input Component This allows dynamic input bindings such as input events in blueprints to work correctly Note: Ensure you call UnregisterObjectForInput when you are finished with the object otherwise input events will still fire until GC actually destroys the object
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera") void RegisterObjectForInput ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )