/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h
Check if the permission is already granted
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Check Android Permission"), Category="AndroidPermission") static bool CheckPermission ( const [FString](API\Runtime\Core\Containers\FString) & permission )