/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlData.h
Contains data associated with how physical bodies should be controlled/directed towards their targets. The underlying control is done through damped springs, so the parameters here relate to that.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FPhysicsControlData
float
AngularDampingRatio
The amount of damping associated with the angular strength.
float
AngularExtraDamping
The amount of additional angular damping.
float
AngularStrength
The strength used to drive angular motion
float
LinearDampingRatio
The amount of damping associated with the linear strength.
float
LinearExtraDamping
The amount of additional linear damping.
float
LinearStrength
The strength used to drive linear motion
float
MaxForce
The maximum force used to drive the linear motion. Zero indicates no limit.
float
MaxTorque
The maximum torque used to drive the angular motion. Zero indicates no limit.