/Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h
virtual void Construct ( const [FArguments](API\Editor\UnrealEd\SAnimationCompressionSelectionDi-\FArguments) & InArgs, const [FAnimationCompressionSelectionDialogConfig](API\Editor\UnrealEd\FAnimationCompressionSelectionDi-) & InConfig )