/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Rotator.h
Extract rotation from entry, works directly on provided memory/properties
virtual bool GetRotation ( const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FRotator & Rotation ) const