/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/BakeRenderCaptureTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UBakeRenderCaptureVisualizationProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bPreviewAsMaterial
If true preview results by connecting them to corresponding material inputs If false connect the selected preview output as the Base Color input and use empty maps for other material inputs
float
Brightness
Adjust the brightness of the Base Color material input; does not affect results stored in textures
float
EmissiveScale
Adjust the brightness of the Emissive Color material input; does not affect results stored in textures
float
SSBrightness
Adjust the brightness of the Subsurface Color material input; does not affect results stored in textures