/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h
Paramaters to be considered when callingUPlayerInput::InputKey.
struct FInputKeyParams
bool
bIsGamepadOverride
If set to true, treat this input event as if it were from a gamepad, whether theFKeyis a gamepad key or not.
FVector
Delta
The Delta that the given key/axis has been changed by
float
DeltaTime
The time between the previous frame and the current one
enum EInputEven...
Event
The event that has caused a Button key to be considered
FInputDeviceId
InputDevice
The input device that has triggered this input
FKey
Key
The key that has been pressed
int32
NumSamples
The number of samples to be taken into account with theFKeyState::SampleCountAccumulator