/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/UI/VCamWidget.h
The connection is not guaranteed to succeed so "Did Connect Successfully" should be checked before using the connected modifier or action
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="VCam Connections") void OnConnectionUpdated ( [FName](API\Runtime\Core\UObject\FName) ConnectionName, bool bDidConnectSuccessfully, [FName](API\Runtime\Core\UObject\FName) ModifierConnectionPointName, [UVCamModifier](API\Plugins\VCamCore\Modifier\UVCamModifier) * ConnectedModifier, [UInputAction](API\Plugins\EnhancedInput\UInputAction) * ConnectedAction )