/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h
Populate Source Data texel values from a floating point SourceImage
bool CopyImageToSourceData ( const [TImageBuilder](API\Runtime\GeometryCore\Image\TImageBuilder)< FVector4f > & SourceImage, const ETextureSourceFormat SourceDataFormat, const bool bConvertToSRGB )