/Engine/Source/Runtime/Sockets/Public/NetworkMessage.h
This function will create a header for the payload, then send the header and payload over the network
true if successful
static bool WrapAndSendPayload ( const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Payload, const [FSimpleAbstractSocket](API\Runtime\Sockets\FSimpleAbstractSocket) & Socket )