/Engine/Plugins/Editor/UVEditor/Source/UVEditorToolsEditorOnly/Public/UVEditorParameterizeMeshTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UUVEditorParameterizeMeshToolBuilder : public [UInteractiveToolBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveToolBuilder)
constTArray<T...
Targets
This is a pointer so that it can be updated under the builder without having to set it in the mode after initializing targets.