/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheTrack.h
Base class for GeometryCache tracks, stores matrix animation data and implements functionality for it
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(CollapseCategories, HideCategories=Object, BlueprintType, Config=Engine) class UGeometryCacheTrack : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
float
Duration
The duration of this track's animation.
TArray< FMatrix...
MatrixSamples
Matrix sample data, both FMatrix and time
TArray< float >
MatrixSampleTimes
uint32
NumMaterials
Number of materials for this track