/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
bool IsBindingValid ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, class [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * Blueprint, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const