/Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Classes/MuCO/CustomizableObjectInstance.h
Update Skeletal Mesh asynchronously. Immersive function. Once the update reaches this function, the update has been considered started and must complete all the update flow. Starting at this function, all Update code paths must end up in FinishUpdateGlobal!
void DoUpdateSkeletalMesh ( bool bIsCloseDistTick, bool bOnlyUpdateIfNotGenerated, bool bIgnoreCloseDist, bool bForceHighPriority, const [EUpdateRequired](API\Plugins\CustomizableObject\MuCO\EUpdateRequired) * OptionalUpdateRequired, [FInstanceUpdateDelegate](API\Plugins\CustomizableObject\MuCO\FInstanceUpdateDelegate) * UpdateCallback )