/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h
There is too much information for one screen full of debug data, so sub-pages of information are available Advance through pages using p.Vehicles.NextDebugPage | p.Vehicles.PrevDebugPage which can be hooked up to the keyboard or a controller in blueprint using execCommand
enum EDebugPages { BasicPage = 0, PerformancePage, SteeringPage, FrictionPage, SuspensionPage, TransmissionPage, MaxDebugPages, }