/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Accumulate.h
Multiplies a value over time over and over again
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Accumulate Mul (Float)", TemplateName="AccumulateMul", Keywords="Simulate,**")) struct FRigVMFunction_AccumulateFloatMul : public [FRigVMFunction_AccumulateBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_AccumulateBase)
float
AccumulatedValue
bool
bIntegrateDeltaTime
bool
bIsInitialized
float
InitialValue
float
Multiplier
float
Result