/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescUtils.h
Retrieve the actor's native class from the asset data.
The actor's native class.
static [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetActorNativeClassFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData )