/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassSimulationLOD.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassSimulationLODParameters : public [FMassSharedFragment](API\Plugins\MassEntity\FMassSharedFragment)
bool
bSetLODTags
If true, will set the associated LOD tag on the entity
float
BufferHysteresisOnDistancePercentage
Hysteresis percentage on delta between the LOD distances
float[EMassLOD:...
LODDistance
Distance where each LOD becomes relevant
int32[EMassLOD:...
LODMaxCount
Maximum limit of entity per LOD