/Engine/Source/Runtime/Renderer/Public/FXRenderingUtils.h
Creates a minimal Scene Uniform buffer for the given Scene, allocated using theFRDGBuilder(making it safe to keep reference).
namespace UE { namespace FXRenderingUtils { FSceneUniformBuffer & UE::FXRenderingUtils::CreateSceneUniformBuffer ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, const [FSceneInterface](API\Runtime\Engine\FSceneInterface) * Scene ) } }