/Engine/Source/Runtime/D3D12RHI/Public/ID3D12DynamicRHI.h
void RHITransitionResource ( [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, [FRHITexture](API\Runtime\RHI\FRHITexture) * InTexture, D3D12_RESOURCE_STATES InState, uint32 InSubResource )