/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
Shape connectors represent locations where shapes can be connected together.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneShapeConnector
bool
bReverseLaneProfile
True if lane profile should be treated as reversed.
FZoneLaneProfil...
LaneProfile
Lane template of the connector.
FVector
Normal
Normal direction of the connector.
int32
PointIndex
Point index ofUZoneShapeComponent.
FVector
Position
Position of the connector.
FZoneShapeType
ShapeType
Which type of shape the connector belongs to.
FVector
Up
Up direction of the connector.