/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Calls 'Mali Offline Compiler' to compile the glsl source code and extract the generated instruction count
void CompileOfflineMali ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & ShaderOutput, const ANSICHAR * ShaderSource, const int32 SourceSize, bool bVulkanSpirV, const ANSICHAR * VulkanSpirVEntryPoint )