/Engine/Source/Runtime/MovieScene/Public/MovieSceneDynamicBinding.h
Data for a dynamic binding endpoint call.
struct FMovieSceneDynamicBinding
FName
CompiledFunctionName
Name of the generated blueprint function
TObjectPtr<UFu...
Function
The function to call (normally a generated blueprint function on the sequence director)
TMap<FName,FM...
PayloadVariables
Array of payload variables to be added to the generated function
FName
ResolveParamsPinName
Pin name for passing the resolve params
TFieldPath<FPr...
ResolveParamsProperty
Property pointer for the function parameter that should receive the resolve params
TWeakObjectPtr<...
WeakEndpoint
Endpoint node in the sequence director