/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphDataTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMovieGraphRenderOutputData
TMap<FMovieGra...
RenderPassData
A mapping between render passes (such as "beauty") and an array containing the files written for that shot.
TWeakObjectPtr<...
Shot
Which shot is this output data for.