/Engine/Source/Runtime/GeometryCore/Public/TransformTypes.h
input vector with inverse-QST transformation applied, ie QSTinv(P) = InverseScale(InverseRotate(P - Translate))
[TVector](API\Runtime\Core\Math\TVector)< RealType > InverseTransformPosition ( const [UE::Math::TVector](API\Runtime\Core\Math\TVector)< RealType > & P ) const