/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h
Resolves or loads a Soft Object Reference immediately, this will cause hitches and Async Load Asset should be used if possible
static [UObject](API\Runtime\CoreUObject\UObject\UObject) * LoadAsset_Blocking ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > Asset )