/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Replicates targeting data to the server
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Reliable, WithValidation) void ServerSetReplicatedTargetData ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) AbilityHandle, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) AbilityOriginalPredictionKey, const [FGameplayAbilityTargetDataHandle](API\Plugins\GameplayAbilities\Abilities\FGameplayAbilityTargetDataHandle) & ReplicatedTargetDataHandle, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) ApplicationTag, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) CurrentPredictionKey )