/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
void DisplayNewAttributeContainerSnapshots ( const [TArray](API\Runtime\Core\Containers\TArray)< [TTuple](API\Runtime\Core\Misc\TTuple)< [FName](API\Runtime\Core\UObject\FName), const [UE::Anim::FHeapAttributeContainer](API\Runtime\Engine\Animation\FHeapAttributeContainer) & >> & InSnapshots, const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InOwningComponent )