/Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h
A bitmask of supported features that a hardware device has.
namespace EHardwareDeviceSupportedFeatures { enum Type { Unspecified = 0x00000000, Keypress = 0x00000001, Pointer = 0x00000002, Gamepad = 0x00000004, Touch = 0x00000008, Camera = 0x00000010, MotionTracking = 0x00000020, Lights = 0x00000040, TriggerHaptics = 0x00000080, ForceFeedback = 0x00000100, AudioBasedVibrations = 0x00000200, Acceleration = 0x00000400, Virtual = 0x00000800, Microphone = 0x00001000, Orientation = 0x00002000, CustomA = 0x01000000, CustomB = 0x02000000, CustomC = 0x04000000, CustomD = 0x08000000, All = 0x7FFFFFFF, } }