/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationTypes.h
Utility structure for selecting a distortion handler from the camera calibration subsystem
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDistortionHandlerPicker
FGuid
DistortionProducerID
UObjectthat produces the distortion state for the desired distortion handler
FString
HandlerDisplayName
Display name of the desired distortion handler
TObjectPtr<UCi...
TargetCameraComponent
CineCameraComponent with which the desired distortion handler is associated