/Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollisionGPU.h
class UParticleModuleCollisionGPU : public [UParticleModuleCollisionBase](API\Runtime\Engine\Particles\Collision\UParticleModuleCollisionBase)
TEnumAsByte<EP...
CollisionMode
float
Friction
Friction applied to all particles during a collision or while moving along a surface.
float
RadiusBias
Bias applied to the collision radius.
float
RadiusScale
Scale applied to the size of the particle to obtain the collision radius.
float
RandomDistribution
Controls bouncing particles distribution (1 = uniform distribution; 2 = squared distribution).
float
RandomSpread
Controls how wide the bouncing particles are distributed (0 = disabled).
FRawDistributio...
Resilience
Dampens the velocity of a particle in the direction normal to the collision plane.
FRawDistributio...
ResilienceScaleOverLife
Modulates the resilience of the particle over its lifetime.
TEnumAsByte<EP...
Response
How particles respond to a collision event.