/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h
Gets the asset data for the specified object path
the assets data;Will be invalid if object could not be found
[FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) GetAssetByObjectPath ( const [FName](API\Runtime\Core\UObject\FName) ObjectPath, bool bIncludeOnlyOnDiskAssets ) const