/Engine/Plugins/Interchange/Runtime/Source/Import/Public/Texture/InterchangeTextureLightProfilePayloadInterface.h
Once the translation is done, the import process need a way to retrieve payload data. This payload will be use by the factories to create the asset.
a PayloadData containing the import light profile data. TheTOptionalwill not be set if there is an error.
virtual [TOptional](API\Runtime\Core\IO\TOptional)< [UE::Interchange::FImportLightProfile](API\Plugins\InterchangeImport\Texture\FImportLightProfile) > GetLightProfilePayloadData ( const [FString](API\Runtime\Core\Containers\FString) & PayloadKey, [TOptional](API\Runtime\Core\IO\TOptional)< [FString](API\Runtime\Core\Containers\FString) > & AlternateTexturePath ) const