/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h
Runtime structure for keeping track of skin weight profile(s) and the associated buffer
struct FSkinWeightProfilesData
FSkinWeightVert...
BaseBuffer
bool
bDefaultOverriden
bool
bStaticOverriden
FSkinWeightVert...
DefaultOverrideSkinWeightBuffer
FName
DefaultProfileName
TMap<FName,FR...
OverrideData
TMap<FName,FS...
ProfileNameToBuffer
FSkinweightRead...
ReadbackData