/Engine/Source/Runtime/Engine/Public/Animation/AnimSequenceDecompressionContext.h
Deprecated* his constructor is deprecated. Use the other constructor by passing the ref pose and track to skeleton map to ensure safe usage with all codecs
FAnimSequenceDecompressionContext ( float SequenceLength_, EAnimInterpolationType Interpolation_, const [FName](API\Runtime\Core\UObject\FName) & AnimName_, const [ICompressedAnimData](API\Runtime\Engine\Animation\ICompressedAnimData) & CompressedAnimData_ )