/Engine/Source/Runtime/Engine/Public/Animation/AnimCurveTypes.h
Add new curve from the provided UID and return true if success bVectorInterpCurve == true, then it will create FVectorCuve, otherwise,FFloatCurve
bool AddCurveData ( const [FName](API\Runtime\Core\UObject\FName) & NewCurve, int32 CurveFlags, ERawCurveTrackTypes SupportedCurveType )