/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/AddPrimitiveTool.h
Base tool to create primitives
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAddPrimitiveTool : public [USingleClickTool](API\Runtime\InteractiveToolsFramework\BaseTools\USingleClickTool), public [IHoverBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IHoverBehaviorTarget), public [IInteractiveToolCameraFocusAPI](API\Runtime\InteractiveToolsFramework\IInteractiveToolCameraFocusAPI)
FString
AssetName
EState
CurrentState
TObjectPtr<UDr...
DragAlignmentMechanic
TObjectPtr<UCo...
Gizmo
TObjectPtr<UNe...
MaterialProperties
TObjectPtr<UCr...
OutputTypeProperties
Property set for type of output object (StaticMesh, Volume, etc)
TObjectPtr<UPr...
PreviewMesh
UE::Geometry::F...
ShapeFrame
TObjectPtr<UPr...
ShapeSettings
UWorld*
TargetWorld