/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshQueryFunctions.h
Returns the number of separate connected components in the mesh, such as "triangle patches" internally connected by shared edges.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="GeometryScript|MeshQueries", Meta=(ScriptMethod)) static int32 GetNumConnectedComponents ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh )