/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h
This adds the name swaps. We create 3 rules, Hero->Steel, Hero->Rampage, Hero->Kurohane. All this says is, "thiscan translate tags like this".
virtual void GetTranslationNameSpawns ( [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayCueTranslationNameSwap](API\Plugins\GameplayAbilities\FGameplayCueTranslationNameSwap) > & SwapList ) const