/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h
void EnqueueAsyncPhysicsCommand ( int32 PhysicsStep, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwningObject, const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void()> & Command, const bool bEnableResim )