/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryActors/GeneratedDynamicMeshActor.h
This event will be fired to notify the BP that the generated Mesh should be rebuilt. GeneratedDynamicMeshActor BP subclasses should rebuild their meshes on this event, instead of doing so directly from the Construction Script.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, CallInEditor, Category="Events") void OnRebuildGeneratedMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh )