/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingBaseComponent.h
Refresh blueprint graph if input pins is valid
void TryRefreshGraphCheckInputPins ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TryPixelMappingPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TryComponentNamePin )