/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h
SkeletalMesh: The SkeletalMesh we want to create the PhysicsAsset for
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh") static [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * CreatePhysicsAsset ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )