/Engine/Source/Runtime/RenderCore/Public/PipelineCacheUtilities.h
Saves stable shader keys file (using a proprietary format). Stable key is a way to identify a shader independently of its output hash
true if successful
namespace UE { namespace PipelineCacheUtilities { bool UE::PipelineCacheUtilities::SaveStableKeysFile ( const FStringView & Filename, const [TSet](API\Runtime\Core\Containers\TSet)< [FStableShaderKeyAndValue](API\Runtime\RenderCore\FStableShaderKeyAndValue) > & Values ) } }