/Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Public/MIDIDeviceManager.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FFoundMIDIDevice
bool
bCanReceiveFrom
True if the device supports sending events to us
bool
bCanSendTo
True if the device supports receiving events from us
bool
bIsAlreadyInUse
Whether the device is already in use.
bool
bIsDefaultInputDevice
True if this is the default MIDI device for input on this system
bool
bIsDefaultOutputDevice
True if this is the default MIDI device for output on this system
int32
DeviceID
The unique ID of this MIDI device
FString
DeviceName
The name of this device. This name comes from the MIDI hardware, and might not be unique