/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSubmix.h
Struct which supplies audio data to submix effects on game thread.
struct FSoundEffectSubmixInputData
Audio::FAligned...
AudioBuffer
The raw input audio buffer. Size is NumFrames * NumChannels
double
AudioClock
Sample accurate audio clock.
constTArray< F...
ListenerTransforms
The listener transforms (one for each viewport index).
int32
NumChannels
The number of channels of the submix.
int32
NumDeviceChannels
The number of device channels.
int32
NumFrames
The number of audio frames for this input data. 1 frame is an interleaved sample.
void *
PresetData
Ptr to preset data if new data is available.