/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/VolumeComponentToolTarget.h
A tool target backed byAVolume
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient) class UVolumeComponentToolTarget : public [UPrimitiveComponentToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UPrimitiveComponentToolTarget), public [IMaterialProvider](API\Runtime\InteractiveToolsFramework\TargetInterfaces\IMaterialProvider), public [IPhysicsDataSource](API\Runtime\InteractiveToolsFramework\TargetInterfaces\IPhysicsDataSource), public [IDynamicMeshCommitter](API\Plugins\ModelingComponents\TargetInterfaces\IDynamicMeshCommitter), public [IDynamicMeshProvider](API\Plugins\ModelingComponents\TargetInterfaces\IDynamicMeshProvider), public [IMeshDescriptionCommitter](API\Runtime\InteractiveToolsFramework\TargetInterfaces\IMeshDescriptionCommitter), public [IMeshDescriptionProvider](API\Runtime\InteractiveToolsFramework\TargetInterfaces\IMeshDescriptionProvider)
TSharedPtr<FMe...
ConvertedMeshDescription
This isn't for caching- we have to take ownership of the mesh description because it is expected for things like a static mesh.
UE::Conversion:...
VolumeToMeshOptions