/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Touch.h
static void ReportTouchEvent ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * TouchReceiver, [AActor](API\Runtime\Engine\GameFramework\AActor) * OtherActor, FVector Location )