/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshMaterialProperties.h
Standard material property settings for tools that generate new meshes.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UNewMeshMaterialProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bShowExtendedOptions
If true, extended options are available
bool
bShowWireframe
If true, overlays preview with wireframe
bool
bWorldSpaceUVScale
If true, UV scale will be relative to world space.
TWeakObjectPtr<...
Material
Material for new mesh
float
UVScale
Scale factor for generated UVs