/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeSceneNode.h
Set the bind pose scene node local transform.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Joint") bool SetCustomBindPoseLocalTransform ( const [UInterchangeBaseNodeContainer](API\Runtime\InterchangeCore\Nodes\UInterchangeBaseNodeContainer) * BaseNodeContainer, const FTransform & AttributeValue, bool bResetCache )