/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkSettings.h
Settings for LiveLink.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig) class ULiveLinkSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
float
ClockOffsetCorrectionStep
Continuous clock offset correction step
TSoftObjectPtr<...
DefaultLiveLinkPreset
The default preset that should be applied
ELiveLinkSource...
DefaultMessageBusSourceMode
The default evaluation mode a source connected via the message bus should start with.
TArray<FLiveLi...
DefaultRoleSettings
TSubclassOf<UL...
FrameInterpolationProcessor
The interpolation class to use for new Subjects if no specific settings we set for the Subject's role.
FLinearColor
InvalidColor
Color for Subjects that have not received data from their Source for TimeWithoutFrameToBeConsiderAsInvalid.
double
MessageBusHeartbeatFrequency
The refresh frequency of the heartbeat when a provider didn't send us an updated.
double
MessageBusHeartbeatTimeout
How long we should wait before a provider become unresponsive.
double
MessageBusPingRequestFrequency
The refresh frequency of the list of message bus provider (when discovery is requested).
double
MessageBusTimeBeforeRemovingInactiveSource
Subjects will be removed when their source has been unresponsive for this long.
uint8
TextSizeSource
Font size of Source names shown in LiveLink Debug View.
uint8
TextSizeSubject
Font size of Subject names shown in LiveLink Debug View.
double
TimeWithoutFrameToBeConsiderAsInvalid
A source may still exist but does not send frames for a subject.
FLinearColor
ValidColor
Color for active Subjects receiving data from their Source.