/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h
FActorPerceptionUpdateInfo ( const int32 TargetId, const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > & Target, const [FAIStimulus](API\Runtime\AIModule\Perception\FAIStimulus) & Stimulus )