/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Allows GameCode to add loose gameplaytags which are not backed by a GameplayEffect. Tags added using these functions will be replicated. Note that replicated loose tags will override any locally-set tag counts on simulated proxies.
void AddReplicatedLooseGameplayTag ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & GameplayTag )