/Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h
Hardware device ID that represents a default, generic, gamepad.
static [FHardwareDeviceIdentifier](API\Runtime\Engine\GameFramework\FHardwareDeviceIdentifier) DefaultGamepad = { TEXT("DefaultGamepad"), TEXT("Gamepad"), EHardwareDevicePrimaryType::Gamepad, EHardwareDeviceSupportedFeatures::Type::Gamepad };