/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Sets whether a body modifier should use skeletal animation for its kinematic targets
true if the body modifier was found, false if not
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) bool SetBodyModifierUseSkeletalAnimation ( const [FName](API\Runtime\Core\UObject\FName) Name, const bool bUseSkeletalAnimation )