/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h
Load all ARPins from local save Note: Multiple loads of a saved pin may result in duplicate pins OR overwritten pins. It is reccomended to only load once.
Map of SaveName:ARPin.
static [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [UARPin](API\Runtime\AugmentedReality\UARPin) * > LoadARPinsFromLocalStore()