/Engine/Source/Runtime/Engine/Public/StaticLighting.h
A mapping between world-space surfaces and static lighting cache textures.
class FStaticLightingTextureMapping : public [FStaticLightingMapping](API\Runtime\Engine\FStaticLightingMapping)
const bool
bBilinearFilter
Whether to apply a bilinear filter to the sample or not.
const int32
LightmapTextureCoordinateIndex
The lightmap texture coordinate index which is used for the mapping.
const int32
SizeX
The width of the static lighting textures used by the mapping.
const int32
SizeY
The height of the static lighting textures used by the mapping.