/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
BlueprintType wrapper aroundFOrbitOptionsto allow managing in blueprint/python logic.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly) struct FOrbitOptionsBP
bool
bProcessDuringSpawn
Whether to process the data during spawning.
bool
bProcessDuringUpdate
Whether to process the data during updating.
bool
bUseEmitterTime
Whether to use emitter time during data retrieval.