/Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IAnimationProvider.h
bool ReadSkeletalMeshPoseTimeline ( uint64 InObjectId, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const [SkeletalMeshPoseTimeline](API\Plugins\GameplayInsights\IAnimationProvider\SkeletalMeshPoseTimeline) &, bool)> Callback ) const