/Engine/Source/Editor/TextureEditor/Classes/TextureEditorSettings.h
Implements the Editor's user settings.
class UTextureEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TEnumAsByte< ET...
Background
The type of background to draw in the texture editor view port.
FColor
BackgroundColor
Background and foreground color used by Texture preview view ports.
FColor
CheckerColorOne
The first color of the checkered background.
FColor
CheckerColorTwo
The second color of the checkered background.
int32
CheckerSize
The size of the checkered background tiles.
TEnumAsByte< ET...
CubemapViewMode
The view mode when previewing cubemap textures.
TEnumAsByte< ET...
Sampling
The texture sampling mode used to render textures in the texture editor view port.
FColor
TextureBorderColor
Color to use for the texture border, if enabled.
bool
TextureBorderEnabled
If true, displays a border around the texture.
TEnumAsByte< ET...
VolumeViewMode
The view mode when previewing volume textures.
ETextureEditorZ...
ZoomMode
Whether the texture should scale to fit or fill the view port, or use a custom zoom level.