/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvalTemplate.h
Only called when the containing template has an evaluation method of EEvaluationMethod::Swept This function should perform any expensive or costly evaluation logic required to calculate the final animated state. Potentially called on a thread, and as such has no access to the current evaluation environment.
virtual void EvaluateSwept ( const [FMovieSceneEvaluationOperand](API\Runtime\MovieScene\Evaluation\FMovieSceneEvaluationOperand) & Operand, const [FMovieSceneContext](API\Runtime\MovieScene\Evaluation\FMovieSceneContext) & Context, const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & SweptRange, const [FPersistentEvaluationData](API\Runtime\MovieScene\Evaluation\FPersistentEvaluationData) & PersistentData, [FMovieSceneExecutionTokens](API\Runtime\MovieScene\Evaluation\FMovieSceneExecutionTokens) & ExecutionTokens ) const