/Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h
RenderBuffer management Allocates a set of render buffers.FPrimitiveSceneProxywill keep track of these buffers and destroy them on destruction.
virtual [FMeshRenderBufferSet](API\Runtime\GeometryFramework\Components\FMeshRenderBufferSet) * AllocateNewRenderBufferSet()