/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h
Runtime foot data after validation, we guarantee these bones to exist
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FSlopeWarpingFootData
FCompactPoseBon...
FKFootBoneIndex
FSlopeWarpingFo...
FootDefinitionPtr
FCompactPoseBon...
HipBoneIndex
FVector
HitLocation
FVector
HitNormal
FCompactPoseBon...
IKFootBoneIndex
FTransform
IKFootTransform