/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/SynesthesiaSpectrumAnalysis.h
Settings for a USynesthesiaSpectrumAnalysisAnalyzer.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class USynesthesiaSpectrumAnalysisSettings : public [UAudioSynesthesiaSettings](API\Plugins\AudioSynesthesia\UAudioSynesthesiaSettings)
float
AnalysisPeriod
Number of seconds between SynesthesiaSpectrumAnalysis measurements
bool
bDownmixToMono
If true, multichannel audio is downmixed to mono with equal amplitude scaling.
EFFTSize
FFTSize
Size of FFT.
EAudioSpectrumT...
SpectrumType
Type of spectrum to use.
EFFTWindowType
WindowType
Type of window to use.