/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/CreateNewAssetUtilityFunctions.h
Create a new StaticMesh asset from a collection of LODs represented by an array of DynamicMeshes. Save the asset at the AssetPathAndName location.
static [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * CreateNewStaticMeshAssetFromMeshLODs ( [TArray](API\Runtime\Core\Containers\TArray)< [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * > FromDynamicMesh, [FString](API\Runtime\Core\Containers\FString) AssetPathAndName, [FGeometryScriptCreateNewStaticMeshAssetOptions](API\Plugins\GeometryScriptingEditor\GeometryScript\FGeometryScriptC-_3) Options, [EGeometryScriptOutcomePins](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptOutcomePins) & Outcome, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )