/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolygonFunctions.h
Apply an offset to a set of open 2D PolyPaths, generating closed polygons as a result
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeometryScript|PolygonList") static [FGeometryScriptGeneralPolygonList](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptG-) CreatePolygonsFromOpenPolyPathsOffset ( [TArray](API\Runtime\Core\Containers\TArray)< [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) > PolyPaths, [FGeometryScriptOpenPathOffsetOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptO-) OffsetOptions, double Offset, bool & bOperationSuccess, bool bCopyInputOnFailure )