/Engine/Source/Runtime/Engine/Public/ShadowMap.h
Constructs mip maps for a single shadowmap texture.
static int32 EncodeSingleTexture ( [ULevel](API\Runtime\Engine\Engine\ULevel) * LightingScenario, struct FShadowMapPendingTexture & PendingTexture, [UShadowMapTexture2D](API\Runtime\Engine\Engine\UShadowMapTexture2D) * Texture, [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< [FFourDistanceFieldSamples](API\Runtime\Engine\FFourDistanceFieldSamples) >> & MipData )