/Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h
Connect an output either from a node name or a node graph from a MaterialX input to the ShaderNode
template<typename T> bool ConnectNodeOutputToInput ( const char * InputName, [UInterchangeShaderNode](API\Plugins\InterchangeNodes\UInterchangeShaderNode) * ShaderNode, const [FString](API\Runtime\Core\Containers\FString) & InputShaderName, T DefaultValue, const [TOptional](API\Runtime\Core\IO\TOptional)< TextureCompressionSettings > & OptionalTextureCompression )