/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Libraries/VPBlueprintLibrary.h
Wrapper aroundUUnrealEditorSubsystem::GetEditorWorld. Used because you can't get the subsystem without being an editor utility actor.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production") static [UWorld](API\Runtime\Engine\Engine\UWorld) * GetEditorWorld()