/Engine/Source/Runtime/Engine/Classes/Engine/DataTable.h
Performs fixup on loaded asset registry data. This function is called from inside the AssetRegistry CriticalSection. DO NOT CALL ASSETREGISTRY FUNCTIONS FROM THIS FUNCTION, IT WILL DEADLOCK. Note that this function is only called on Class Default Objects where the actual object instance data used to generate the asset data is not available.
Pointer to new asset data after fixup or nullptr if no fixup was required
virtual void PostLoadAssetRegistryTags ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetRegistryTag](API\Runtime\CoreUObject\UObject\UObject\FAssetRegistryTag) > & OutTagsAndValuesToUpdate ) const