/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesProjectPolicies.h
Called to determined the expected state of a plugin under the WhenLoading conditions.
virtual bool WillPluginBeCooked ( const [FString](API\Runtime\Core\Containers\FString) & PluginFilename, const [FGameFeaturePluginDetails](API\Plugins\GameFeatures\FGameFeaturePluginDetails) & PluginDetails ) const