/Engine/Source/Runtime/Launch/Public/LaunchEngineLoop.h
Implements the main engine loop.
class FEngineLoop
TArray< float >
FrameTimes
Holds a dynamically expanding array of frame times in milliseconds (ifFApp::IsBenchmarking()is set).
uint32
LastFrameCycles
Holds the number of cycles in the last frame.
uint64
MaxFrameCounter
Holds the maximum number of frames to render in benchmarking mode.
double
MaxTickTime
Holds the maximum number of seconds engine should be ticked.
double
TotalTickTime
Holds the total time spent ticking engine.