/Engine/Source/Runtime/Core/Public/UObject/FortniteMainBranchObjectVersion.h
enum Type { BeforeCustomVersionWasAdded = 0, WorldCompositionTile3DOffset, MaterialInstanceSerializeOptimization_ShaderFName, CullDistanceRefactor_RemovedDefaultDistance, CullDistanceRefactor_NeverCullHLODsByDefault, CullDistanceRefactor_NeverCullALODActorsByDefault, SaveGeneratedMorphTargetByEngine, ConvertReductionSettingOptions, StaticParameterTerrainLayerWeightBlendType, FixUpNoneNameAnimationCurves, EnsureActiveBoneIndicesToContainParents, SerializeInstancedStaticMeshRenderData, CachedMaterialQualityNodeUsage, FontOutlineDropShadowFixup, NewSkeletalMeshImporterWorkflow, NewLandscapeMaterialPerLOD, RemoveUnnecessaryTracksFromPose, FoliageLazyObjPtrToSoftObjPtr, REVERTED_StoreTimelineNamesInTemplate, AddBakePoseOverrideForSkeletalMeshReductionSetting, StoreTimelineNamesInTemplate, WidgetStopDuplicatingAnimations, AllowSkeletalMeshToReduceTheBaseLOD, ShrinkCurveTableSize, WidgetAnimationDefaultToSelfFail, FortHUDElementNowRequiresTag, FortMappedCookedAnimation, SupportVirtualBoneInRetargeting, FixUpWaterMetadata, MoveWaterMetadataToActor, ReplaceLakeCollision, AnimLayerGuidConformation, MakeOceanCollisionTransient, FFieldPathOwnerSerialization, FixUpUnderwaterPostProcessMaterial, SupportMultipleWaterBodiesPerExclusionVolume, RigVMByteCodeDeterminism, LandscapePhysicalMaterialRenderData, FixupRuntimeVirtualTextureVolume, FixUpRiverCollisionComponents, FixDuplicateRiverSplineMeshCollisionComponents, ContainsStableActorGUIDs, LevelsetSerializationSupportForBodySetup, ChaosSolverPropertiesMoved, GameFeatureData_MovedComponentListAndCheats, ChaosClothAddfictitiousforces, ChaosConvexVariableStructureDataAndVerticesArray, RemoveLandscapeWaterInfo, ChaosClothAddWeightedValue, ChaosClothAddTetherStiffnessWeightMap, ChaosClothFixLODTransitionMaps, ChaosClothAddTetherScaleAndDragLiftWeightMaps, ChaosClothAddMaterialWeightMaps, SerializeFloatChannelShowCurve, LandscapeGrassSingleArray, AddedSubSequenceEntryWarpCounter, WaterBodyComponentRefactor, BPGCCookedEditorTags, TerrainLayerWeightsAreNotParameters, GravityOverrideDefinedInWorldSpace, AnimDynamicsEditableChainParameters, WaterZonesRefactor, ChaosClothFasterDamping, MigratedFunctionHandlersToDefaults, ChaosInertiaConvertedToVec3, MigratedEventDefinitionToDefaults, LevelInstanceActorGuidSerialize, SingleFrameAndKeyAnimModel, RemappedEvaluateWorldPositionOffsetInRayTracing, WaterBodyComponentCollisionSettingsRefactor, WidgetInheritedNamedSlots, WaterHLODSupportAdded, PoseWatchMigrateSkeletonDrawParametersToPoseElement, WaterExclusionVolumeExcludeAllDefault, WaterNontessellatedLODSupportAdded, HierarchicalSimplificationMethodEnumAdded, WorldPartitionStreamingCellsNamingShortened, WorldPartitionActorDescSerializeContentBundleGuid, WorldPartitionActorDescSerializeActorIsRuntimeOnly, NaniteMaterialOverride, WorldPartitionHLODActorDescSerializeStats, WorldPartitionStreamingSourceComponentTargetDeprecation, FixedLocalizationGatherForExternalActorPackage, WorldPartitionHLODActorUseSourceCellGuid, ChaosGeometryCollectionInternalFacesAttribute, DynamicCastNodesUsePureStateEnum, WorldPartitionActorFilter, AudioAttenuationNonSpatializedRadiusBlend, WorldPartitionActorClassDescSerialize, WorldPartitionFActorContainerIDu64ToGuid, WorldPartitionPrivateDataLayers, ChaosImplicitObjectUnionBVHRefactor, LevelInstanceActorDescDeltaSerializeFilter, FixNaniteLandscapeMeshDDCKey, ChaosGeometryCollectionConnectionEdgeGroup, WaterBodyStaticMeshComponents, WorldPartitionActorDescSerializeInvalidBounds, NavigationLinkID32To64, WorldPartitionActorDescSerializeEditorOnlyReferences, WorldPartitionActorDescSerializeSoftObjectPathSupport, WorldPartitionClasDescGuidTransient, WorldPartitionActorDescIsMainWorldOnly, WorldPartitionActorFilterStringAssetPath, PackedLevelActorDesc, WorldPartitionRuntimeSpatialHashCVarOverrides, WorldPartitionHLODSourceActorsRefactor, WaterBodyStaticMeshRename, GeometryCollectionConvertVertexColorToSRGB, WaterOwningZonePointerFixup, WaterBodyStaticMeshDuplicateTransient, MVVMConvertPropertyPathToSkeletalClass, WaterBodyStaticMeshFixup, VersionPlusOne, LatestVersion = VersionPlusOne - 1, }