/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h
Struct describing the places to look for ini search paths
struct FGameplayTagSearchPathInfo
bool
bWasAddedToTree
True if the tags in sources have been added to the current tree
bool
bWasSearched
True if this path has already been searched
TArray<FName>
SourcesInPath
Which sources should be loaded from this path
TArray<FString...
TagIniList
Config files to load from, will normally correspond to FoundSources