/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Internal clientside implementation of ClientTravel - use ClientTravel to call this
void ClientTravelInternal ( const [FString](API\Runtime\Core\Containers\FString) & URL, enum ETravelType TravelType, bool bSeamless, [FGuid](API\Runtime\Core\Misc\FGuid) MapPackageGuid )