/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h
Allow override of skin weights on a per-component basis.
void SetSkinWeightOverride ( int32 LODIndex, const [TArray](API\Runtime\Core\Containers\TArray)< [FSkelMeshSkinWeightInfo](API\Runtime\Engine\Components\FSkelMeshSkinWeightInfo) > & SkinWeights )