/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeObject.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FCustomizableObjectState
bool
bBuildOnlyFirstLOD
bool
bLiveUpdateMode
LiveUpdateMode will reuse instance temp.
bool
bReuseInstanceTextures
Enables the reuse of all possible textures when the instance is updated without any changes in geometry or state (the first update after creation doesn't reuse any) It will only work if the textures aren't compressed, so set the instance to a Mutable state with texture compression disabled WARNING! If texture reuse is enabled, do NOT keep external references to the textures of the instance.
TMap<FString, ...
ForcedParameterValues
FString
Name
TMap<FString, ...
NumExtraLODsToBuildPerPlatform
If there's an entry for a specific platform, when compiling for that platform Num LODs will be built after bBuildOnlyFirstLOD
TArray<FString...
RuntimeParameters
FMutableParamUI...
StateUIMetadata
ETextureCompres...
TextureCompressionStrategy
Special treatment of texture compression for this state.