/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h
Override this to determine whether or not you can validate a given asset with this validator
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Asset Validation") bool CanValidateAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset ) const