/Engine/Source/Runtime/RenderCore/Public/Shader.h
Builds a list of the shaders in a shader map.
void GetShaderList ( const [FShaderMapBase](API\Runtime\RenderCore\FShaderMapBase) & InShaderMap, const [FSHAHash](API\Runtime\Core\Misc\FSHAHash) & InMaterialShaderMapHash, [TMap](API\Runtime\Core\Containers\TMap)< [FShaderId](API\Runtime\RenderCore\FShaderId), TShaderRef< [FShader](API\Runtime\RenderCore\FShader) >> & OutShaders ) const