/Engine/Source/Runtime/Engine/Classes/Particles/Light/ParticleModuleLight.h
class UParticleModuleLight : public [UParticleModuleLightBase](API\Runtime\Engine\Particles\Light\UParticleModuleLightBase)
bool
bAffectsTranslucency
Whether lights from this module should affect translucency.
bool
bHighQualityLights
Converts the particle lights into high quality lights as if they came from a PointLightComponent.
uint32:  1
bOverrideInverseExposureBlend
When enabled we will override the project default setting with our local setting.
bool
bPreviewLightRadius
Will draw wireframe spheres to preview the light radius if enabled.
FRawDistributio...
BrightnessOverLife
Brightness scale for the light, which can be setup as a curve over the particle's lifetime.
bool
bShadowCastingLights
Whether to cast shadows from the particle lights.
bool
bUseInverseSquaredFalloff
Whether to use physically based inverse squared falloff from the light.
FRawDistributio...
ColorScaleOverLife
Scale that is applied to the particle's color to calculate the light's color, and can be setup as a curve over the particle's lifetime.
float
InverseExposureBlend
Blend Factor used to blend between Intensity and Intensity/Exposure.
FRawDistributio...
LightExponent
Provides the light's exponent when inverse squared falloff is disabled.
FLightingChanne...
LightingChannels
Channels that this light should affect.
FRawDistributio...
RadiusScale
Scales the particle's radius, to calculate the light's radius.
float
SpawnFraction
Fraction of particles in this emitter to create lights on.
float
VolumetricScatteringIntensity
Intensity of the volumetric scattering from this light. This scales Intensity and LightColor.