/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
class FRayTracingMeshCommand
bool
bCastRayTracedShadows
bool
bDecal
bool
bIsSky
bool
bIsTranslucent
bool
bOpaque
bool
bTwoSided
uint32
GeometrySegmentIndex
uint8
InstanceMask
FRHIRayTracingS...
MaterialShader
uint32
MaterialShaderIndex
FMeshDrawShader...
ShaderBindings