/Engine/Source/Runtime/LiveLinkAnimationCore/Public/LiveLinkRetargetAsset.h
Takes the supplied curve name and value and applies it to the blended curve (as approriate given the supplied skeleton.
void ApplyCurveValue ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, const [FName](API\Runtime\Core\UObject\FName) CurveName, const float CurveValue, [FBlendedCurve](API\Runtime\Engine\Animation\FBlendedCurve) & OutCurve ) const