/Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h
Internal function that edits the Mesh, but broadcasts PreMeshChangedEvent and MeshChangedEvent, and then MeshModifiedBPEvent
void EditMeshInternal ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) &)> EditFunc, const [FDynamicMeshChangeInfo](API\Runtime\GeometryFramework\FDynamicMeshChangeInfo) & ChangeInfo, bool bDeferChangeEvents )