/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/IMovieSceneTrackRecorderHost.h
Returns original transform that may get set when recording a skeletal mesh animation. Needed to correctly transform attached children.
The FTransform applied to the actor when recording animation, that the attached actor may need to apply to themselves to orient correctly.
FTransform GetRecordedActorAnimationInitialRootTransform ( class [AActor](API\Runtime\Engine\GameFramework\AActor) * OtherActor ) const