/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h
FStaticMeshComponentRecreateRenderStateContext- Destroys render state for all StaticMeshComponents using a given StaticMesh and recreates them when it goes out of scope. Used to ensure stale rendering data isn't kept around in the components when importing over or rebuilding an existing static mesh.
class FStaticMeshComponentRecreateRenderStateContext