/Engine/Plugins/Experimental/VirtualCamera/Source/VCamExtensions/Public/Styling/ModifierBoundWidgetStyleDefinitions.h
Associates information with modifiers and their connection points. You can use it to retrieve custom information assigned to a modifier and / or its connections, such as what icon a button representing that widget should have.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, EditInlineNew) class UModifierBoundWidgetStyleDefinitions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)