/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesProjectPolicies.h
Called by code that explicitly wants to load a specific plugin (e.g., when using a fast cook a game might want to allow explicitly loaded game feature plugins)
virtual void ExplicitLoadGameFeaturePlugin ( const [FString](API\Runtime\Core\Containers\FString) & PluginURL, const [FGameFeaturePluginLoadComplete](API\Plugins\GameFeatures\FGameFeaturePluginLoadComplete) & CompleteDelegate, const bool bActivateGameFeatures )