/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyElements.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRigBaseElement
bool
bSelected
FRigBaseElement...
CachedChildren
int32
CreatedAtInstructionIndex
int32
Index
FRigElementKey
Key
TArray<FRigBas...
Metadata
FRigElementMeta...
MetadataChangedDelegate
TMap<FName, in...
MetadataNameToIndex
FRigElementMeta...
MetadataTagChangedDelegate
uint16
MetadataVersion
FString
NameString
int32
OwnedInstances
Used for constructing / destructing the memory. typically == 1
int32
SubIndex
uint16
TopologyVersion