/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h
Typical gear ratios: Reverse −4.181, 1st 3.818, 2nd 2.294, 3rd 1.500, 4th 1.133, 5th 0.911 Source: Georg Rill. Road Vehicle Dynamics: Fundamentals and Modeling (Ground Vehicle Engineering Series) (p. 121). CRC Press.
namespace Chaos { enum EChaosPropertyFlags { CHAOS_PROPERTY_CHECKED, XR = (uint32)1 << (uint32)EChaosProperty:: XR, Velocities = (uint32)1 << (uint32)EChaosProperty:: Velocities, Dynamics = (uint32)1 << (uint32)EChaosProperty:: Dynamics, DynamicMisc = (uint32)1 << (uint32)EChaosProperty:: DynamicMisc, NonFrequentData = (uint32)1 << (uint32)EChaosProperty:: NonFrequentData, MassProps = (uint32)1 << (uint32)EChaosProperty:: MassProps, KinematicTarget = (uint32)1 << (uint32)EChaosProperty:: KinematicTarget, JointSettings = (uint32)1 << (uint32)EChaosProperty:: JointSettings, JointParticleProxies = (uint32)1 << (uint32)EChaosProperty:: JointParticleProxies, JointPhysicsObjects = (uint32)1 << (uint32)EChaosProperty:: JointPhysicsObjects, SuspensionSettings = (uint32)1 << (uint32)EChaosProperty:: SuspensionSettings, SuspensionParticleProxy = (uint32)1 << (uint32)EChaosProperty:: SuspensionParticleProxy, SuspensionLocation = (uint32)1 << (uint32)EChaosProperty:: SuspensionLocation, CharacterGroundConstraintSettings = (uint32)1 << (uint32)EChaosProperty:: CharacterGroundConstraintSettings, CharacterGroundConstraintDynamicData = (uint32)1 << (uint32)EChaosProperty:: CharacterGroundConstraintDynamicData, CharacterParticleProxy = (uint32)1 << (uint32)EChaosProperty:: CharacterParticleProxy, GroundParticleProxy = (uint32)1 << (uint32)EChaosProperty:: GroundParticleProxy, ClusterXR = (uint32)1 << (uint32)EChaosProperty:: ClusterXR, ClusterVelocities = (uint32)1 << (uint32)EChaosProperty:: ClusterVelocities, DummyFlag, } }