/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h
Editor representation of a state in StateTree
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, EditInlineNew, CollapseCategories) class UStateTreeState : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bEnabled
bool
bExpanded
TArray<TObject...
Children
TArray<FStateT...
EnterConditions
FGuid
ID
FStateTreeState...
LinkedSubtree
FName
Name
FStateTreeState...
Parameters
TObjectPtr<USt...
Parent
EStateTreeState...
SelectionBehavior
FStateTreeEdito...
SingleTask
Single item used when schema calls for single task per state.
TArray<FStateT...
Tasks
TArray<FStateT...
Transitions
EStateTreeState...
Type