/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlBinding.h
Set the bound object by specifying the level it resides in.  Useful is you want to set the bound object without loading the level/object.
void SetBoundObject ( const [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [ULevel](API\Runtime\Engine\Engine\ULevel) > & Level, const [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > & BoundObject )