/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Viewport.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FDisplayClusterConfigurationViewport_RenderSettings
bool
bEnableCrossGPUTransfer
Enable cross-GPU transfer for this viewport.
float
BufferRatio
Adjust resolution scaling for an individual viewport.
FDisplayCluster...
CustomPostprocess
FDisplayCluster...
GenerateMips
Generate Mips texture for this viewport (used, only if projection policy supports this feature)
FDisplayCluster...
Media
Media settings.
FDisplayCluster...
Overscan
Render a larger frame than specified in the configuration to achieve continuity across displays when using post-processing effects.
FDisplayCluster...
PostprocessBlur
Add postprocess blur to viewport
int
RenderFamilyGroup
Experimental: Support special frame builder mode - merge viewports to single viewfamily by group num [not implemented yet]
float
RenderTargetRatio
Adjust resolution scaling for an individual viewport.
FDisplayCluster...
Replace
Override viewport render from source texture
int
StereoGPUIndex
Specify which GPU should render the second Stereo eye
EDisplayCluster...
StereoMode
Enables and sets Stereo mode