/Engine/Source/Runtime/Engine/Classes/Engine/InputDelegateBinding.h
Calls BindToInputComponent for each dynamic binding object on the given Class if it supports input delegates.
static void BindInputDelegates ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UInputComponent](API\Runtime\Engine\Components\UInputComponent) * InputComponent, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToBindTo )