/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayModMagnitudeCalculation.h
Copies and returns the target aggregated tags from a Gameplay Effect Spec
Gameplay Tag Container with the copied tags. The container will be empty if no captured source tags exist.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="Ability|GameplayEffect") [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) GetTargetAggregatedTags ( const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & EffectSpec ) const