/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDCollisionSpringConstraintsBase.h
template<typename SpatialAccelerator> void Init ( const [FSolverParticles](API\Runtime\Chaos\Chaos\FSolverParticles) & Particles, const SpatialAccelerator & Spatial, const TConstArrayView< [FPBDTriangleMeshCollisions::FGIAColor](API\Runtime\Chaos\Chaos\FPBDTriangleMeshCollisions\FGIAColor) > & VertexGIAColors, const [TArray](API\Runtime\Core\Containers\TArray)< [FPBDTriangleMeshCollisions::FGIAColor](API\Runtime\Chaos\Chaos\FPBDTriangleMeshCollisions\FGIAColor) > & TriangleGIAColors )