/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h
Editor representation of a transition in StateTree
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FStateTreeTransition
bool
bDelayTransition
Delay the triggering of the transition.
bool
bTransitionEnabled
True if the Transition is Enabled (i.e. not explicitly disabled in the asset).
TArray<FStateT...
Conditions
Conditions that must pass so that the transition can be triggered.
float
DelayDuration
Transition delay duration in seconds.
float
DelayRandomVariance
Transition delay random variance in seconds.
FGameplayTag
EventTag
Tag of the State Tree event that triggers the transition.
FGuid
ID
EStateTreeTrans...
Priority
Transition priority when multiple transitions happen at the same time.
FStateTreeState...
State
Transition target state.
EStateTreeTrans...
Trigger
When to try trigger the transition.