/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h
Applies specified rendering parameters (Brightness, Saturation, etc) to the selected material
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|LidarPointCloud|Rendering") void ApplyRenderingParameters()