/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h
Represents the debugging information for a single state within a state machine.
struct FStateMachineStateDebugData
float
ElapsedTime
The time that this state has been active (only valid if this is the current state)
int32
StateIndex
The index of the state.
int32
StateMachineIndex
The index of the state machine.
float
Weight
The last recorded weight for this state.