/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h
Spawn a new instance of the given device property class and activate it.
[FInputDevicePropertyHandle](API\Runtime\Engine\GameFramework\FInputDevicePropertyHandle) ActivateDevicePropertyOfClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInputDeviceProperty](API\Runtime\Engine\GameFramework\UInputDeviceProperty) > PropertyClass, const [FActivateDevicePropertyParams](API\Runtime\Engine\GameFramework\FActivateDevicePropertyParams) & Params )