/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ObserveBone.h
Debugging node that displays the current value of a bone in a specific space.
struct FAnimNode_ObserveBone : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
FBoneReference
BoneToObserve
Name of bone to observe.
bool
bRelativeToRefPose
Show the difference from the reference pose?
TEnumAsByte< EB...
DisplaySpace
Reference frame to display the bone transform in.
FRotator
Rotation
Rotation of the bone being observed.
FVector
Scale
Scale of the bone being observed.
FVector
Translation
Translation of the bone being observed.