/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Component conversion") bool ConvertLandscapeProxyActorMesh ( const [ALandscapeProxy](API\Runtime\Landscape\ALandscapeProxy) * Actor, const [FString](API\Runtime\Core\Containers\FString) & PrimPath, int32 LowestLOD, int32 HighestLOD, float TimeCode )