/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesProjectPolicies.h
This class allows project-specific rules to be implemented for game feature plugins. Create a subclass and choose it in Project Settings .. Game Features
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UGameFeaturesProjectPolicies : public [UObject](API\Runtime\CoreUObject\UObject\UObject)