/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSectionExtensions.h
Get end frame. Will throw an exception if section has no end frame, use HasEndFrame to check first.
End frame of this section
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Section", Meta=(ScriptMethod)) static int32 GetEndFrame ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section )