/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) > FindAndSelectSubobjectEditorTreeNode ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, bool IsCntrlDown )