/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/AssignDebugVisProcessor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAssignDebugVisProcessor : public [UMassObserverProcessor](API\Plugins\MassEntity\UMassObserverProcessor)
FMassEntityQuer...
EntityQuery