/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Finds a member variable Guid using the variable's name
The Guid associated with the local variable
static [FGuid](API\Runtime\Core\Misc\FGuid) FindMemberVariableGuidByName ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, const [FName](API\Runtime\Core\UObject\FName) InVariableName )