/Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothAssetBuilder.h
Build aFSkeletalMeshLODModelout of the cloth asset for the specified LOD index.
virtual void BuildLod ( [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModel, const [UChaosClothAsset](API\Plugins\ChaosClothAssetEngine\ChaosClothAsset\UChaosClothAsset) & ClothAsset, int32 LodIndex ) const