/Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h
End Connect MaterialX nodes Create a ComponentMask shader node.
The ComponentMask node
[UInterchangeShaderNode](API\Plugins\InterchangeNodes\UInterchangeShaderNode) * CreateMaskShaderNode ( uint8 RGBA, const [FString](API\Runtime\Core\Containers\FString) & NodeName, const [FString](API\Runtime\Core\Containers\FString) & OutputName )