/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshVertexColorFunctions.h
Blur the color attribute of the mesh. If the mesh has no color attribute, the function returns the mesh unchanged.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * BlurMeshVertexColors ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) Selection, int NumIterations, double Strength, [EGeometryScriptBlurColorMode](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptBlurColorMode) BlurMode, [FGeometryScriptBlurMeshVertexColorsOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptB-_7) Options, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )