/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayModMagnitudeCalculation.h
Gets the captured magnitude value for the given Attribute For this to work correctly, the Attribute needs to be added to the Relevant Attributes to Capture array
The magnitude value if found, zero otherwise
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="Ability|GameplayEffect", Meta=(DisplayName="Get Captured Attribute Magnitude", ScriptName="GetCapturedAttributeMagnitude")) float K2_GetCapturedAttributeMagnitude ( const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & EffectSpec, [FGameplayAttribute](API\Plugins\GameplayAbilities\FGameplayAttribute) Attribute, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & SourceTags, const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & TargetTags ) const