/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h
Generate a valid variable name string for the given component instance
static [FString](API\Runtime\Core\Containers\FString) GenerateValidVariableName ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > InComponentClass, [AActor](API\Runtime\Engine\GameFramework\AActor) * ComponentOwner )