/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/PolyEditingEdgeUtil.h
Solve for a new inset position by finding the intersection point a pair of inset-lines (or handle parallel-lines case). Assumption is that Position is the location of the initial vertex on the pre-inset edge-line-pair, ie at their intersection point.
namespace UE { namespace Geometry { FVector3d UE::Geometry::SolveInsetVertexPositionFromLinePair ( const FVector3d & Position, const [FLine3d](API\Runtime\GeometryCore\FLine3d) & InsetEdgeLine1, const [FLine3d](API\Runtime\GeometryCore\FLine3d) & InsetEdgeLine2 ) } }