/Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ShaderParameterMetadataAllocation.h
When we buildFShaderParametersMetadataat runtime it can require that we allocate additional data referenced but not owned by theFShaderParametersMetadata. This structure tracks the allocations, and should be released only after we are done with the associatedFShaderParametersMetadata.
struct FShaderParametersMetadataAllocations
TChunkedArray< ...
Names
Allocated name dictionary.
TArray<FShader...
ShaderParameterMetadatas
Allocated metadata. Should include the parent metadata allocation.