/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h
Return the current first LOD that can be used for rendering starting at MinLODIdx. This takes into account the streaming status from CurrentFirstLODIdx, and MinLODIdx is expected to beUStaticMesh::MinLOD, which is platform specific.
const [FStaticMeshLODResources](API\Runtime\Engine\FStaticMeshLODResources) * GetCurrentFirstLOD ( int32 MinLODIdx ) const