/Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/FBIKConstraintOption.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FFBIKBoneLimit
FVector
Limit
Currently no negative limit, for position we may need min/max
EFBIKBoneLimitT...
LimitType_X
EFBIKBoneLimitT...
LimitType_Y
EFBIKBoneLimitT...
LimitType_Z