/Engine/Plugins/VirtualProduction/StageMonitoring/Source/StageMonitorCommon/Public/StageMonitorUtils.h
Message containing information about frame timings. Sent at regular intervals
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FFramePerformanceProviderMessage : public [FStageProviderPeriodicMessage](API\Runtime\StageDataCore\FStageProviderPeriodicMessage)
FString
AssetInStatus
Full path name of the asset involved in the status.
float
AverageFPS
Average FrameRate read from GAverageFPS
int32
CompilationTasksRemaining
Number of asynchronous compilation tasks currently in progress.
uint64
CPU_MEM
Current CPU Memory Usage (Physical) in bytes
float
GameThreadMS
Current GameThread time read from GGameThreadTime in milliseconds
float
GameThreadWaitMS
Current GameThread wait time read from GGameThreadWaitTime in milliseconds
uint64
GPU_MEM
Current GPU Memory Usage (Physical) in bytes
float
GPU_MS
Current GPU time read from GGPUFrameTime in milliseconds
float
IdleTimeMS
Idle time (slept) in milliseconds during last frame
float
RenderThreadMS
Current RenderThread time read from GRenderThreadTime in milliseconds
float
RenderThreadWaitMS
Current RenderThread wait time read from GRenderThreadWaitTime in milliseconds
EStageMonitorNo...
Status
Average FrameRate read from GAverageFPS