/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterStageActorComponent.h
Stage Actor Component used to determine root actor ownership
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, ClassGroup=(DisplayCluster), Meta=(DisplayName="Stage Actor"), HideCategories=(Physics, Collision, Lighting, Navigation, Cooking, LOD, MaterialParameters, HLOD, RayTracing, TextureStreaming, Mobile)) class UDisplayClusterStageActorComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
TSoftObjectPtr<...
RootActor
Associate this content with the nDisplay configuration actor specified here.