/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sessions/MLAdapterLocalDataCollectionSession.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() virtual void OnPawnControllerChanged ( [APawn](API\Runtime\Engine\GameFramework\APawn) * InPawn, [AController](API\Runtime\Engine\GameFramework\AController) * InController )