/Engine/Source/Runtime/AudioMixer/Public/Quartz/AudioMixerQuantizedCommands.h
QuartzQuantizedCommand that basically no-ops, so the game thread can get notified on a musical boundary.
class FQuantizedNotify : public [Audio::IQuartzQuantizedCommand](API\Runtime\Engine\Sound\IQuartzQuantizedCommand)
bool
bIsCanceled
float
OffsetInMs
TSharedPtr<FQu...
OwningClockPtr
float
SampleRate