/Engine/Plugins/Experimental/CinematicPrestreaming/Source/CinematicPrestreaming/Public/Sections/MovieSceneCinePrestreamingSection.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Cinematic Prestreaming") void SetPrestreamingAsset ( const [UCinePrestreamingData](API\Plugins\CinematicPrestreaming\UCinePrestreamingData) * InData )