/Engine/Source/Runtime/Engine/Classes/Sound/QuartzSubscription.h
Struct used to communicate metronome events back to the game play thread.
struct FQuartzMetronomeDelegateData : public [Audio::FQuartzCrossThreadMessage](API\Runtime\Engine\Sound\FQuartzCrossThreadMessage)
int32
Bar
int32
Beat
float
BeatFraction
FName
ClockName
EQuartzCommandQ...
Quantization