/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Apply a previously created gameplay effect spec to the owner of this ability
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, DisplayName="ApplyGameplayEffectSpecToOwner", Meta=(ScriptName="ApplyGameplayEffectSpecToOwner")) [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) K2_ApplyGameplayEffectSpecToOwner ( const [FGameplayEffectSpecHandle](API\Plugins\GameplayAbilities\FGameplayEffectSpecHandle) EffectSpecHandle )