/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionConstraint.h
Restore the properties of a collision from the properties of another. Used by the rewind/resim system when restoring a collision constraint that was saved (and called MakeCopy). This takes care not to overwrite any data maintained for the use of other systems (the ContainerCookie, Graph data, etc)
void RestoreFrom ( const [FPBDCollisionConstraint](API\Runtime\Chaos\Chaos\Collision\FPBDCollisionConstraint) & Source )