/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
Cascade Distribution Getters.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetDistributionMinMaxValues ( [UDistribution](API\Runtime\Engine\Distributions\UDistribution) * Distribution, bool & bOutSuccess, FVector & OutMinValue, FVector & OutMaxValue )