/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Static: Creates a temporary texture used to transfer data to a render target in memory
static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CreateTempUncompressedTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * SourceTexture )