/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraValidationRules.h
Validation rule to check that we don't have a tick dependency we don't want.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Category="Validation", DisplayName="Tick Dependency Check") class UNiagaraValidationRule_TickDependencyCheck : public [UNiagaraValidationRule](API\Plugins\Niagara\UNiagaraValidationRule)
bool
bCheckActorComponentInterface
Check that the actor component interface isn't adding a tick dependency on the CPU.
bool
bCheckCameraDataInterface
Check that the camera data interface isn't adding a tick dependency on the CPU.
bool
bCheckSkeletalMeshInterface
Check that the skeletal mesh interface isn't adding a tick dependency on the CPU.
ENiagaraValidat...
Severity
How do we want to repro the error in the stack