/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h
Return the AssetData for the Asset that can then be used with AssetRegistryHelpers.
The AssetData found.
[FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) FindAssetData ( const [FString](API\Runtime\Core\Containers\FString) & AssetPath )