/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h
If your node is not being instanced (default behavior), DO NOT change any properties of object within those functions! Template nodes are shared across all behavior tree components using the same tree asset and must store their runtime properties in provided NodeMemory block (allocation size determined byGetInstanceMemorySize())
class UBTDecorator : public [UBTAuxiliaryNode](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode)
uint32:  1
bAllowAbortChildNodes
If set, FlowAbortMode can be set to Self and Both
uint32:  1
bAllowAbortLowerPri
If set, FlowAbortMode can be set to LowerPriority and Both
uint32:  1
bAllowAbortNone
If set, FlowAbortMode can be set to None
uint32:  1
bNotifyActivation
If set, OnNodeActivation will be used
uint32:  1
bNotifyDeactivation
If set, OnNodeDeactivation will be used
uint32:  1
bNotifyProcessed
If set, OnNodeProcessed will be used
uint32:  1
bShowInverseConditionDesc
If set, static description will include default description of inversed condition
friend
FBehaviorDecoratorDetails
TEnumAsByte<EB...
FlowAbortMode
Flow controller settings