/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Execution/RigVMFunction_Sequence.h
Allows for a single execution pulse to trigger a series of events in order.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Sequence", Category="Execution", TitleColor="1 0 0", NodeColor="1 1 1", Icon="EditorStyle|GraphEditor.Sequence_16x")) struct FRigVMFunction_Sequence : public [FRigVMStruct](API\Plugins\RigVM\RigVMCore\FRigVMStruct)
FRigVMExecuteCo...
A
The execution result A.
FRigVMExecuteCo...
B
The execution result B.
FRigVMExecuteCo...
ExecuteContext
The execution input.