/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGComponent.h
Registers some managed resource to the current component
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PCG) void AddToManagedResources ( [UPCGManagedResource](API\Plugins\PCG\UPCGManagedResource) * InResource )