/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassSimulationLOD.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassSimulationVariableTickParameters : public [FMassSharedFragment](API\Plugins\MassEntity\FMassSharedFragment)
bool
bSpreadFirstSimulationUpdate
If true, will spread the first simulation update over TickRate period
float[EMassLOD:...
TickRates
Rate in seconds at which entities should update when in this LOD