/Engine/Source/Runtime/Engine/Public/EngineUtils.h
Function that will test if the passed in texture is VT. If so, print to Messagelog that the property does not support VT textures
namespace VirtualTextureUtils { void VirtualTextureUtils::CheckAndReportInvalidUsage ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Owner, const [FName](API\Runtime\Core\UObject\FName) & PropertyName, const [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture ) }