/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ToolTargets/UVEditorToolMeshInput.h
Updates the other meshes using the UV overlay in the live preview.
void UpdateAllFromAppliedPreview ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedElementIDs, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * ChangedConnectivityTids, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > * FastRenderUpdateTids, bool bBroadcast )