/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/Input/InputVCamSubsystem.h
Handles all input forUVCamComponent. Essentially maps input devices to UVCamComponents, similar likeAPlayerControllerdoes for gameplay code.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UInputVCamSubsystem : public [UVCamSubsystem](API\Plugins\VCamCore\UVCamSubsystem), public [IEnhancedInputSubsystemInterface](API\Plugins\EnhancedInput\IEnhancedInputSubsystemInterface)