/Engine/Source/Runtime/GeometryCore/Public/QuadricError.h
Triangle Quadric constructor. Take vertex locations, vertex normals, face normal, and center of face.
TAttrBasedQuadricError ( const [TVector](API\Runtime\Core\Math\TVector)< RealType > & P0, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & P1, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & P2, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & N0, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & N1, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & N2, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & NFace, const [TVector](API\Runtime\Core\Math\TVector)< RealType > & CenterPoint, RealType AttrWeight )