/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h
Set the RegistryState viewed by thisFAssetManagerEditorRegistrySourceto a dynamically allocatedFAssetRegistryStateFAssetManagerEditorRegistrySourcetakes ownership of the given AssetRegistry and deletes it is when cleared. Do not call with AssetRegistry->GetAssetRegistryState; use SetUseEditorAssetRegistry(AssetRegistry) instead.
void SetRegistryState ( const [FAssetRegistryState](API\Runtime\AssetRegistry\AssetRegistry\FAssetRegistryState) * InRegistryState )