/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h
Creates a new Material Instance Constant asset Only works in the editor
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Create MIC Editor Only", Keywords="Create MIC", UnsafeDuringActorConstruction="true"), Category=Rendering) static [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * CreateMIC_EditorOnly ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, [FString](API\Runtime\Core\Containers\FString) Name )