/Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h
Constructor with all components initialized, taking a TRotatoras the rotation component
TTransform ( const [TRotator](API\Runtime\Core\Math\TRotator)< T > & InRotation, const [TVector](API\Runtime\Core\Math\TVector)< T > & InTranslation, const [TVector](API\Runtime\Core\Math\TVector)< T > & InScale3D )