/Engine/Plugins/Experimental/PCGExternalDataInterop/Source/PCGExternalDataInterop/Public/Elements/PCGLoadAlembicElement.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGLoadAlembicSettings : public [UPCGExternalDataSettings](API\Plugins\PCG\Elements\IO\UPCGExternalDataSettings)
FFilePath
AlembicFilePath
bool
bConversionFlipHandedness
When changing handedness, it is sometimes needed to flip the rotation direction
FVector
ConversionRotation
Rotation in Euler angles applied during import. For Max, use (90, 0, 0).
FVector
ConversionScale
To prevent a dependency on the alembic editor module in this class, we'll keep around only the types we need.
EPCGLoadAlembic...
Setup