/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraSaveGame.h
Keeps a saved location and the name of that location
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FVirtualCameraWaypoint
bool
bIsFavorited
bool
bIsHomeWaypoint
FDateTime
DateCreated
FString
Name
An associated name for the waypoint provided by the user
FTransform
WaypointTransform
The location of the waypoint in world space