/Engine/Source/Runtime/AIModule/Classes/Tasks/AITask.h
template<class T> static T * NewAITask ( [AAIController](API\Runtime\AIModule\AAIController) & AIOwner, [IGameplayTaskOwnerInterface](API\Runtime\GameplayTasks\IGameplayTaskOwnerInterface) & InTaskOwner, EAITaskPriority InPriority, [FName](API\Runtime\Core\UObject\FName) InstanceName )