/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h
Describes context data available for a world conditions. The descriptors are defined inUWorldConditionSchema, and context data is referred usingFWorldConditionContextDataRef.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionContextDataDesc
FName
Name
Name of the context data, which is used together with the type struct to find specific data to use.
TObjectPtr< con...
Struct
Type of the context data, can be a struct or object.
EWorldCondition...
Type
Type of the context data, See EWorldConditionContextDataType.