/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannel.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=NiagaraDataChannel, Meta=(Keywords="niagara DataChannel", WorldContext="WorldContextObject", UnsafeDuringActorConstruction="true")) static [UNiagaraDataChannelHandler](API\Plugins\Niagara\UNiagaraDataChannelHandler) * GetNiagaraDataChannel ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UNiagaraDataChannelAsset](API\Plugins\Niagara\UNiagaraDataChannelAsset) * Channel )