/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerVizSettings.h
The vizualization settings.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMLDeformerVizSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
float
AnimPlaySpeed
The play speed factor of the test anim sequence.
bool
bDrawDeltas
Specifiy whether we want to draw the vertex deltas or not.
bool
bDrawGroundTruthActor
Specifies whether we draw the ground truth model or not.
bool
bDrawLabels
Specifies whether we should draw the labels, such as "Linear Skinned" and "ML Deformed" or not.
bool
bDrawLinearSkinnedActor
Specifies whether we draw the linear skinned model or not.
bool
bDrawMLDeformedActor
Specifies whether we draw the ML Deformed model or not.
bool
bShowHeatMap
Specify whether the heatmap is enabled or not.
bool
bXRayDeltas
Specify whether the vertex deltas are rendered, even if they are behind the current mesh.
TSoftObjectPtr<...
DeformerGraph
The deformer graph to use on the asset editor's deformed test actor.
float
GroundTruthLerp
The Lerp factor from ML deformed model to ground truth model when in heat map mode.
float
HeatMapMax
Specifies how many centimeters the most intense color of the heatmap represents.
EMLDeformerHeat...
HeatMapMode
Specifies what the heatmap colors should represent.
float
LabelHeight
The height in units to draw the labels at.
float
LabelScale
The scale of the label text.
float
MeshSpacing
The spacing between meshes.
int32
QualityLevel
The ML Deformer LOD value.
TSoftObjectPtr<...
TestAnimSequence
The animation sequence to play on the skeletal mesh.
int32
TestingFrameNumber
The frame number of the test data to visualize.
int32
TrainingFrameNumber
The frame number of the training data to visualize.
EMLDeformerVizM...
VisualizationMode
The data to visualize.
float
Weight
The scale factor of the ML deformer deltas being applied on top of the linear skinned results.