/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Helpers/PCGBlueprintHelpers.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Helpers", Meta=(ScriptMethod)) static FBox GetActorLocalBoundsPCG ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, bool bIgnorePCGCreatedComponents )