/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassAgentTraits.h
The trait initializes the entity with actor capsule component's radius. In addition, if bSyncTransform is true the trait keeps actor capsule component's and entity's transforms in sync.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, EditInlineNew, CollapseCategories, Meta=(DisplayName="Agent Capsule Collision Sync")) class UMassAgentCapsuleCollisionSyncTrait : public [UMassAgentSyncTrait](API\Plugins\MassActors\UMassAgentSyncTrait)
bool
bSyncTransform