/Engine/Source/Runtime/Engine/Classes/Animation/PreviewAssetAttachComponent.h
Adds the given Name/Object to the PreviewAttachedObjects list. Allows us to recreate the attached objects later
void AddAttachedObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * AttachObject, [FName](API\Runtime\Core\UObject\FName) AttachPointName )