/Engine/Source/Runtime/RHI/Public/RHIResources.h
struct FRHIResourceCreateInfo
FResourceBulkDa...
BulkData
For CreateTexture calls
bool
bWithoutNativeResource
Whether to create an RHI object with no underlying resource
FName
ClassName
FClearValueBind...
ClearValueBinding
For binding clear colors to render targets.
const TCHAR ...
DebugName
uint32
ExtData
Optional data that would have come from an offline cooker or whatever - general purpose
FRHIGPUMask
GPUMask
Set of GPUs on which to create the resource
FName
OwnerName
FResourceArrayI...
ResourceArray
For CreateBuffer calls