/Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h
[FScopedSceneLock_Chaos](API\Runtime\Engine\Physics\Experimental\FScopedSceneLock_Chaos) & operator= ( [FScopedSceneLock_Chaos](API\Runtime\Engine\Physics\Experimental\FScopedSceneLock_Chaos) && Other )