/Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h
template<typename UniformBufferStructType> void Add ( const [TShaderUniformBufferParameter](API\Runtime\RenderCore\TShaderUniformBufferParameter)< UniformBufferStructType > & Parameter, const [TUniformBuffer](API\Runtime\Engine\TUniformBuffer)< UniformBufferStructType > & Value )