/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Will return the Runtime cue set and the EditorCueSet, if the EditorCueSet is available. This is used mainly for handling asset created/deleted in the editor.
[TArray](API\Runtime\Core\Containers\TArray)< [UGameplayCueSet](API\Plugins\GameplayAbilities\UGameplayCueSet) * > GetGlobalCueSets()