/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionTickState.h
Data that is needed to tick the internal ticking services but is not passed to the user code.
struct FServiceTimeStep
int32
EndTotalSimulationTime
Ending total sim time, needed for Cue dispatching.
int32
LocalInputFrame
The local frame number, this is what should be used when mapping to local frame buffers for storage.
int32
LocalOutputFrame