/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Metadata/PCGMetadataAccessor.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Metadata", Meta=(ScriptMethod)) static void SetNameAttribute ( [FPCGPoint](API\Plugins\PCG\FPCGPoint) & Point, [UPCGMetadata](API\Plugins\PCG\Metadata\UPCGMetadata) * Metadata, [FName](API\Runtime\Core\UObject\FName) AttributeName, const [FName](API\Runtime\Core\UObject\FName) & Value )