/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditorUtils.h
static void SetDesiredFocus ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWidgetBlueprintEditor](API\Editor\UMGEditor\FWidgetBlueprintEditor) > BlueprintEditor, const [FName](API\Runtime\Core\UObject\FName) DesiredFocusWidgetName )