/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Cluster/IDisplayClusterClusterEventListener.h
React on incoming binary cluster events.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="NDisplay") void OnClusterEventBinary ( const [FDisplayClusterClusterEventBinary](API\Plugins\DisplayCluster\Cluster\FDisplayClusterClusterEventBinar-) & Event )