/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Sets visibility of points within the given box.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud", Meta=(WorldContext="WorldContextObject")) static void SetVisibilityOfPointsInBox ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, bool bNewVisibility, FVector Center, FVector Extent )