/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeMetaData.h
Take meta-data that is stored onULevelSequenceassets that are recorded through the Take Recorder. Meta-data is retrieved throughULevelSequence::FindMetaData()
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorSettings, PerObjectConfig, BlueprintType) class UTakeMetaData : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IMovieSceneMetaDataInterface](API\Runtime\MovieScene\IMovieSceneMetaDataInterface)