/Engine/Plugins/Experimental/StructUtils/Source/StructUtilsEngine/Public/StructUtilsFunctionLibrary.h
Resets an InstancedStruct.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Utilities|Instanced Struct", Meta=(AdvancedDisplay="1")) static void Reset ( [FInstancedStruct](API\Plugins\StructUtils\FInstancedStruct) & InstancedStruct, const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * StructType )