/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Game/DMXComponent.h
Component that receives DMX input each Tick from a fixture patch.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DMX), Meta=(BlueprintSpawnableComponent), HideCategories=("Variable", "Sockets", "Activation", "Cooking", "ComponentReplication", "Collision", "ComponentTick")) class UDMXComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
bool
bReceiveDMXFromPatch
If true, the component will receive DMX from the patch
FDMXEntityFixtu...
FixturePatchRef
FDMXOnDMXCompon...
OnDMXComponentTick
Event raised each tick, when the component has a Fixture Patch set and either:
FDMXComponentFi...
OnFixturePatchReceived
Broadcast when the component's fixture patch received DMX