/Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h
USkeletalMeshComponent
class UMeshComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
uint8:  1
bCachedMaterialParameterIndicesAreDirty
Flag whether or not the cached material parameter indices map is dirty (defaults to true, and is set from SetMaterial/Set(Skeletal)Mesh
uint8:  1
bEnableMaterialParameterCaching
TSortedMap<FNa...
MaterialParameterCache
TObjectPtr< cla...
OverlayMaterial
Translucent material to blend on top of this mesh.
float
OverlayMaterialMaxDrawDistance
The max draw distance for overlay material.
TArray<TObject...
OverrideMaterials
Per-Component material overrides.