/Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h
Incident radiance stored for a point.
template<int32 SHOrder> class TVolumeLightingSample
float
DirectionalLightShadowing
Shadow factor for the stationary directional light.
TSHVectorRGB< S...
Lighting
Incident lighting at the sample position.
FColor
PackedSkyBentNormal
BentNormal occlusion of the sky, packed into anFColor.
FVector3f
Position
World space position of the sample.
float
Radius
World space radius that determines how far the sample can be interpolated.