/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModel.h
Set the animation sequence object to use for training. Keep in mind that the editor still needs to handle a change of this property for things to be initialized correctly.
void SetAnimSequence ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSeq )