/Engine/Source/Editor/DataLayerEditor/Public/DataLayerEditorModule.h
ImplementIDataLayerEditorModule
virtual bool AddActorToDataLayers ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers )