/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionConstraint.h
Set the transforms when we last ran collision detection. This also sets the bCanRestoreManifold flag which allows the use of UpdateAndTryRestoreManifold on the next tick.
void SetLastShapeWorldTransforms ( const [FRigidTransform3](API\Runtime\ChaosCore\Chaos\FRigidTransform3) & InShapeWorldTransform0, const [FRigidTransform3](API\Runtime\ChaosCore\Chaos\FRigidTransform3) & InShapeWorldTransform1 )