/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithBlueprintLibrary.h
Open an existing Datasmith source from the SourceUri.
The opened DatasmithScene, that can be modified and can be imported.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Datasmith") static [UDatasmithSceneElement](API\Plugins\DatasmithImporter\UDatasmithSceneElement) * ConstructDatasmithSceneFromSourceUri ( const [FString](API\Runtime\Core\Containers\FString) & SourceUri )