/Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h
Called when serializing to/from DDC buffers and when serializing the owningUSparseVolumeTextureFrame.
void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Owner, bool bCooked )