/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h
Struct that allows for different ways to reference a component usingTSoftObjectPtr. If just an Actor is specified, will return RootComponent of that Actor.
struct FSoftComponentReference : public [FBaseComponentReference](API\Runtime\Engine\Engine\FBaseComponentReference)
TSoftObjectPtr<...
OtherActor
Soft Pointer to a different Actor that owns the Component.