/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueueEngineSubsystem.h
Sets some advanced configuration options that are used only occasionally to have better control over integrating it into your game/application. This applies to both RenderQueueWithExecutor(Instance) and the simplified RenderJob API. This persists until you call it again with different settings, and needs to be called before the Render* functions.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline|Rendering") void SetConfiguration ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMovieRenderDebugWidget](API\Plugins\MovieRenderPipelineCore\UMovieRenderDebugWidget) > InProgressWidgetClass, const bool bRenderPlayerViewport )