/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsPaintTool.h
Same as EditWeightOfVertices() but specific to relaxation (topology aware operation)
void RelaxWeightOnVertices ( [TArray](API\Runtime\Core\Containers\TArray)< int32 > VerticesToEdit, [TArray](API\Runtime\Core\Containers\TArray)< float > VertexFalloffs, const float UseStrength, [SkinPaintTool::FMultiBoneWeightEdits](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\FMultiBoneWeightEdits) & InOutWeightEdits )