/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h
struct FParticleBeam2EmitterInstance : public [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance)
int32
BeamCount
The number of live beams
int32
BeamMethod
The method to utilize when forming the beam.
UParticleModule...
BeamModule_Noise
UParticleModule...
BeamModule_Source
UParticleModule...
BeamModule_SourceModifier
int32
BeamModule_SourceModifier_Offset
UParticleModule...
BeamModule_Target
UParticleModule...
BeamModule_TargetModifier
int32
BeamModule_TargetModifier_Offset
TArray< int32 >
BeamTrianglesPerSheet
UParticleModule...
BeamTypeData
TArray< float >
DistanceArray
The distance of each beam, if utilizing the distance method.
bool
FirstEmission
int32
ForceSpawnCount
AActor*
SourceActor
The actor to get the source point from.
FParticleEmitte...
SourceEmitter
The emitter to get the source point from.
AActor*
TargetActor
The actor to get the target point from.
FParticleEmitte...
TargetEmitter
The emitter to get the Target point from.
TArray< FVector...
TargetPointArray
The target point of each beam, when using the end point method.
TArray<FName>
TargetPointSourceNames
The target point sources of each beam, when using the end point method.
TArray< FVector...
TargetTangentArray
The target tangent of each beam, when using the end point method.
TArray< int32 >
TextureTiles
How many times to tile the texture along the beam.
int32
TickCount
int32
TriangleCount
TArray< FVector...
UserSetSourceArray
User set Source points of each beam - primarily for weapon effects.
TArray< float >
UserSetSourceStrengthArray
User set Source strengths of each beam - primarily for weapon effects.
TArray< FVector...
UserSetSourceTangentArray
User set Source tangents of each beam - primarily for weapon effects.
TArray< FVector...
UserSetTargetArray
User set target points of each beam - primarily for weapon effects.
TArray< float >
UserSetTargetStrengthArray
User set Target strengths of each beam - primarily for weapon effects.
TArray< FVector...
UserSetTargetTangentArray
User set target tangents of each beam - primarily for weapon effects.
int32
VertexCount
The number of vertices and triangles, for rendering