/Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h
void AddRadialForce ( const FVector & Origin, [FReal](API\Runtime\Engine\Physics\ImmediatePhysics\ImmediatePhysicsChaos\FReal) Strength, [FReal](API\Runtime\Engine\Physics\ImmediatePhysics\ImmediatePhysicsChaos\FReal) Radius, ERadialImpulseFalloff Falloff, [EForceType](API\Runtime\Engine\Physics\ImmediatePhysics\ImmediatePhysicsShared\ImmediatePhysics-_1) ForceType )