/Engine/Plugins/AI/MassAI/Source/MassNavigation/Public/Steering/MassSteeringFragments.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassStandingSteeringParameters : public [FMassSharedFragment](API\Plugins\MassEntity\FMassSharedFragment)
float
DeadZoneRadius
float
LowSpeedThreshold
If the velocity is below this threshold, it is clamped to 0.
float
ReactionTime
Steering reaction time in seconds.
float
TargetMoveThreshold
How much the target should deviate from the ghost location before update
float
TargetMoveThresholdVariance
float
TargetSelectionCooldown
Time between updates, varied randomly.
float
TargetSelectionCooldownVariance
float
TargetSpeedHysteresisScale
How much the max speed can drop before we stop tracking it.