/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h
Checks if this container contains ALL of the tags in the specified container, also checks against parent tags {"A.1","B.1"}.HasAll({"A","B"}) will return True, {"A","B"}.HasAll({"A.1","B.1"}) will return False If ContainerToCheck is empty/invalid it will always return True, because there were no failed checks
True if this container has ALL of the tags of in ContainerToCheck, including if ContainerToCheck is empty
bool HasAll ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & ContainerToCheck ) const