/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h
Custom behaviour for Set AssetByPath
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class URCSetAssetByPathBehaviour : public [URCBehaviour](API\Plugins\RemoteControlLogic\Behaviour\URCBehaviour)
TObjectPtr<UCl...
AssetClass
Pointer to the current Class the Asset will use to set the Targeted Exposed Object.
bool
bInternal
Bool used to help tell if the path given is an internal or external one.
FRCSetAssetPath
PathStruct
Struct holding the Path Information to help load Assets.
TObjectPtr<URC...
PropertyInContainer
Pointer to property container