/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshSurfaceSampler.h
Initialize the sampler.
virtual void Initialize ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, const [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) * UVOverlay, [EMeshSurfaceSamplerQueryType](API\Plugins\DynamicMesh\Sampling\UE__Geometry__EMeshSurfaceSample-) QueryType )