/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGSelfPruning.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGSelfPruningSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
bool
bRandomizedPruning
EPCGSelfPruning...
PruningType
float
RadiusSimilarityFactor