/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
FSectionListItem ( int32 InLodIndex, int32 InSectionIndex, [FName](API\Runtime\Core\UObject\FName) InMaterialSlotName, int32 InMaterialSlotIndex, [FName](API\Runtime\Core\UObject\FName) InOriginalMaterialSlotName, const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FName](API\Runtime\Core\UObject\FName) > & InAvailableMaterialSlotName, const [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, bool InIsSectionUsingCloth, int32 InThumbnailSize, bool InIsChunkSection, int32 InDefaultMaterialIndex )