/Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/LiveLinkComponentController.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(LiveLink), Meta=(DisplayName="LiveLink Controller", BlueprintSpawnableComponent)) class ULiveLinkComponentController : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
bool
bDisableEvaluateLiveLinkWhenSpawnable
If true, will not evaluate LiveLink if the attached actor is a spawnable in Sequencer.
bool
bEvaluateLiveLink
If false, will not evaluate live link, effectively pausing.
bool
bIsDirty
Keep track when component gets registered or controller map gets changed.
TOptional< bool...
bIsSpawnableCache
Cache if the owner is a spawnable.
bool
bUpdateInEditor
bool
bUpdateInPreviewEditor
If true, will tick when the world is a preview (i.e Blueprint editors)
TMap<TSubclass...
ControllerMap
Instanced controllers used to control the desired role
FOnControllerMa...
OnControllerMapUpdatedDelegate
This Event is triggered any time the controller map is updated.
FLiveLinkTickDe...
OnLiveLinkUpdated
This Event is triggered any time new LiveLink data is available, including in the editor.
FLiveLinkSubjec...
SubjectRepresentation