/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Called to set up this saved move (when initially created) to make a predictive correction.
virtual void SetMoveFor ( [ACharacter](API\Runtime\Engine\GameFramework\ACharacter) * C, float InDeltaTime, FVector const & NewAccel, class [FNetworkPredictionData_Client_Character](API\Runtime\Engine\GameFramework\FNetworkPredictionData_Client_Ch-) & ClientData )