/Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Classes/MuCO/CustomizableObjectInstance.h
SeeFMultilayerProjector::GetVirtualLayers.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=CustomizableObjectInstance) [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > MultilayerProjectorGetVirtualLayers ( const [FName](API\Runtime\Core\UObject\FName) & ProjectorParamName ) const