/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsRewards.h
Adds a new directional velocity reward to the given trainer. Call duringULearningAgentsTrainer::SetupRewardsevent.
The newly created reward.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(DefaultToSelf="InAgentTrainer")) static [ULocalDirectionalVelocityReward](API\Plugins\LearningAgentsTraining\ULocalDirectionalVelocityReward) * AddLocalDirectionalVelocityReward ( [ULearningAgentsTrainer](API\Plugins\LearningAgentsTraining\ULearningAgentsTrainer) * InAgentTrainer, const [FName](API\Runtime\Core\UObject\FName) Name, const float Weight, const float Scale, const FVector Axis )