/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h
Deprecated* UseUDataLayerManager::GetDataLayerInstanceRuntimeStateinstead.
EDataLayerRuntimeState GetDataLayerInstanceRuntimeState ( const [UDataLayerAsset](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerAsset) * InDataLayerAsset ) const