/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshOctree3.h
Support for building "cuts" of the octree, which are sets of internal nodes which can be used to decompose the tree (eg into spatially-coherent chunks of triangles, for example)FCellReferenceis a handle to an internal cell of the octree
struct FCellReference
uint32
CellID