/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulationCollider.h
Return current active LOD collision geometries, not thread safe, to use after solver update.
TConstArrayView< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FImplicitObject](API\Runtime\Chaos\Chaos\FImplicitObject) > > GetCollisionGeometries ( const [FClothingSimulationSolver](API\Plugins\ChaosCloth\ChaosCloth\FClothingSimulationSolver) * Solver, const [FClothingSimulationCloth](API\Plugins\ChaosCloth\ChaosCloth\FClothingSimulationCloth) * Cloth, [ECollisionDataType](API\Plugins\ChaosCloth\ChaosCloth\FClothingSimulationCollider\ECollisionDataType) CollisionDataType ) const