/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h
Settings pertaining to which PhysX broadphase to use, and settings for MBP if that is the chosen broadphase type
struct FBroadphaseSettings
bool
bUseMBPOnClient
Whether to use MBP (Multi Broadphase Pruning
bool
bUseMBPOnServer
bool
bUseMBPOuterBounds
Whether to have MBP grid over concentrated inner bounds with loose outer bounds
FBox
MBPBounds
Total bounds for MBP, must cover the game world or collisions are disabled for out of bounds actors
uint32
MBPNumSubdivs
Number of times to subdivide the MBP bounds, final number of regions is MBPNumSubdivs^2
FBox
MBPOuterBounds
Total bounds for MBP, should cover absolute maximum bounds of the game world where physics is required