/Engine/Source/Runtime/Engine/Classes/Engine/NetworkObjectList.h
Struct to store an actor pointer and any internal metadata for that actor used internally by aUNetDriver.
struct FNetworkObjectInfo
AActor*
Actor
Pointer to the replicated actor.
uint8:  1
bDirtyForReplay
Should this object be considered for replay checkpoint writes
uint8:  1
bPendingNetUpdate
Is this object still pending a full net update due to clients that weren't able to replicate the actor at the time of LastNetUpdateTime
uint8:  1
bSwapRolesOnReplicate
Should channel swap roles while calling ReplicateActor
TSet<TWeakObje...
DormantConnections
List of connections that this actor is dormant on
uint32
ForceRelevantFrame
Force this object to be considered relevant for at least one update
double
LastNetReplicateTime
Last absolute time in seconds since actor actually sent something during replication
double
LastNetUpdateTimestamp
Last time this actor was updated for replication via NextUpdateTime
double
NextUpdateTime
Next time to consider replicating the actor.
float
OptimalNetUpdateDelta
Optimal delta between replication updates based on how frequently actor properties are actually changing
TSet<TWeakObje...
RecentlyDormantConnections
A list of connections that this actor has recently been dormant on, but the actor doesn't have a channel open yet.
TWeakObjectPtr<...
WeakActor
WeakPtr to actor.