/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h
Apply the the specified value to an object.
virtual void Actuate ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, typename [TCallTraits](API\Runtime\Core\GenericPlatform\TCallTraits)< PropertyType >::ParamType InValue, const [TBlendableTokenStack](API\Runtime\MovieScene\Evaluation\Blending\TBlendableTokenStack)< PropertyType > & OriginalStack, const [FMovieSceneContext](API\Runtime\MovieScene\Evaluation\FMovieSceneContext) & Context, [FPersistentEvaluationData](API\Runtime\MovieScene\Evaluation\FPersistentEvaluationData) & PersistentData, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) & Player )