/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/VCamBlueprintFunctionLibrary.h
GetUObjectfrom Camera Object Bindings
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera") static [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetBoundObjects ( [FMovieSceneObjectBindingID](API\Runtime\MovieScene\FMovieSceneObjectBindingID) CameraBindingID )