/Engine/Source/Editor/UnrealEd/Public/Tests/FbxAutomationCommon.h
Container for detailing collision automated test data.
struct FFbxTestPlanExpectedResult
TArray< double ...
ExpectedPresetsDataDouble
Expected preset data: double
TArray< float >
ExpectedPresetsDataFloat
Expected preset data: double
TArray< int32 >
ExpectedPresetsDataInteger
Expected preset data: integer
TArray<FString...
ExpectedPresetsDataString
Expected preset data: string
TEnumAsByte< en...
ExpectedPresetsType
Expected preset type