/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonActivatableWidget.h
Override in BP implementations to provide custom behavior when receiving a back action Note: Only called if native code in the base class hasn't handled it in NativeOnHandleBackAction
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=ActivatableWidget, Meta=(DisplayName="On Handle Back Action")) bool BP_OnHandleBackAction()