/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineImageSequenceOutput.h
virtual void OnShotFinishedImpl ( const [UMoviePipelineExecutorShot](API\Plugins\MovieRenderPipelineCore\UMoviePipelineExecutorShot) * InShot, const bool bFlushToDisk )