/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h
Finds theUEdGraphNodeassociated with the code location Function+CodeOffset, or nullptr if there isn't one.
[UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * FindSourceNodeFromCodeLocation ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, int32 CodeOffset, bool bAllowImpreciseHit ) const