/Engine/Source/Runtime/AnimGraphRuntime/Public/LinkedAnimGraphLibrary.h
Get a linked anim graph reference from an anim node reference
static [FLinkedAnimGraphReference](API\Runtime\AnimGraphRuntime\FLinkedAnimGraphReference) ConvertToLinkedAnimGraph ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, EAnimNodeReferenceConversionResult & Result )