/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h
Set Presence Actor Visibility by display name
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Presence", Meta=(DevelopmentOnly, DisplayName="Set Multi-User Presence Visibility")) static void SetMultiUserPresenceVisibility ( const [FString](API\Runtime\Core\Containers\FString) & Name, bool Visibility, bool PropagateToAll )