/Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/GameplayInteractionContext.h
Sends event for the StateTree. Will be received on the next tick by the StateTree.
void SendEvent ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) Tag, const [FConstStructView](API\Plugins\StructUtils\FConstStructView) Payload, const [FName](API\Runtime\Core\UObject\FName) Origin )