/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
Set settings that determine how values in the patch are translated into heights. This is only used if the encoding mode is not NativePackedHeight, where values are expected to be already in the same space as the landscape heightmap.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LandscapePatch) void SetHeightEncodingSettings ( const [FLandscapeTexturePatchEncodingSettings](API\Plugins\LandscapePatch\FLandscapeTexturePatchEncodingSe-) & Settings )