/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeTextureProject.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UCustomizableObjectNodeTextureProject : public [UCustomizableObjectNode](API\Plugins\CustomizableObjectEditor\MuCOE\Nodes\UCustomizableObjectNode)
bool
bEnableAngleFadeOutForAlpha
bool
bEnableAngleFadeOutForRGB
bool
bEnableTextureSeamCorrection
When this is enable, additional operations will happen to correct projections that go over a texture UV seam to prevent interpolation artifacts.
uint8
Layout
Layout to use for the generated images.
ETextureProject...
MinFilterMethod
TObjectPtr<UTe...
ReferenceTexture
Reference Texture used to decide the texture properties of the mutable-generated textures connected to this material (e.g. LODBias, Size X,...).
ETextureProject...
SamplingMethod
uint32
Textures
uint32
TextureSizeX
Set the width of the Texture. If greater than zero, it overrides the Reference Texture width.
uint32
TextureSizeY
Set the height of the Texture. If greater than zero, it overrides the Reference Texture height.