/Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h
Retrieve the given PlayerContoller's current "target"AActor.
virtual [AActor](API\Runtime\Engine\GameFramework\AActor) * GetTarget ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, struct [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit )