/Engine/Plugins/Experimental/Mutable/Source/CustomizableObject/Classes/MuCO/CustomizableObject.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FCompilationOptions
bool
b16BitBoneWeightsEnabled
Used to enable 16 bit bone weights.
bool
bAnimBpPhysicsManipulationEnabled
Used to enable AnimBp override physics mainipualtion.
bool
bCheckChildrenGuids
Used to force a check to compare the guids stored in the base object compared to the children to see if any of them has changes and thus mark the object as modified.
bool
bClothingEnabled
Used to enable the use of clothing.
bool
bDontUpdateStreamedDataAndCache
Used to prevent the current model from being stored in the editor's streamed data and cache when the compilation finishes.
bool
bForceLargeLODBias
Force a very big number on the mips to skip during compilation.
bool
bIsCooking
Compiling for cook.
bool
bPhysicsAssetMergeEnabled
Used to enable physics asset merge.
bool
bRealTimeMorphTargetsEnabled
Used to enable the use of real time morph targets.
bool
bSaveCookedDataToDisk
Save compilation data for cook on disk.
bool
bSilentCompilation
Used to reduce the number of notifications when compiling objects.
bool
bSkinWeightProfilesEnabled
Used to enable skin weight profiles.
bool
bTextureCompression
Flag to know if texture compression should be enabled.
bool
bUseDiskCompilation
Use the disk to store intermediate compilation data.
ECustomizableOb...
CustomizableObjectNumBoneInfluences
Did we have the extra bones enabled when we compiled?
int32
DebugBias
int32
ImageTiling
Control image tiled generation.
int32
OptimizationLevel
From 0 to 3.
constITargetPl...
TargetPlatform
This can be set for additional settings.