/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h
void AnimDrawDebugCone ( const FVector & Center, float Radius, const FVector & Direction, float AngleWidth, float AngleHeight, int32 Segments, const [FColor](API\Runtime\Core\Math\FColor) & Color, bool bPersistentLines, float LifeTime, ESceneDepthPriorityGroup DepthPriority, float Thickness )