/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusUpdateSessionCallbackProxy.h
Kick off UpdateSession check. Asynchronous see OnUpdateCompleteDelegate for results.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Oculus|Session", Meta=(BlueprintInternalUseOnly="true")) static [UOculusUpdateSessionCallbackProxy](API\Plugins\OnlineSubsystemOculus\UOculusUpdateSessionCallbackProx-) * SetSessionEnqueue ( bool bShouldEnqueueInMatchmakingPool )