/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingPreprocessRenderer.h
Renders the input texture, optionally using a Filter material
void Render ( [UTexture](API\Runtime\Engine\Engine\UTexture) * InInputTexture, const class [UDMXPixelMappingPreprocessRenderer](API\Plugins\DMXPixelMappingRenderer\UDMXPixelMappingPreprocessRender-) & InPreprocessRenderer )