/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoManager.h
Initialize the GizmoManager with the necessary Context-level state.UEdModeInteractiveToolsContextcalls this, you should not.
virtual void InitializeWithEditorModeManager ( [IToolsContextQueriesAPI](API\Runtime\InteractiveToolsFramework\IToolsContextQueriesAPI) * QueriesAPI, [IToolsContextTransactionsAPI](API\Runtime\InteractiveToolsFramework\IToolsContextTransactionsAPI) * TransactionsAPI, [UInputRouter](API\Runtime\InteractiveToolsFramework\UInputRouter) * InputRouter, [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) * InEditorModeManager )