/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVEditorMeshSelectionMechanic.h
IHoverBehaviorTargetimplementation.
virtual [FInputRayHit](API\Runtime\InteractiveToolsFramework\FInputRayHit) BeginHoverSequenceHitTest ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos, bool bSourceIsLivePreview )