/Engine/Source/Runtime/AnimGraphRuntime/Public/BlendListBaseLibrary.h
Get a blend list base context from an anim node context.
static [FBlendListBaseReference](API\Runtime\AnimGraphRuntime\FBlendListBaseReference) ConvertToBlendListBase ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, EAnimNodeReferenceConversionResult & Result )