/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/StoredMeshSelectionUtil.h
Convert the given Seletion to a list of Triangles of the specified Mesh. This will attempt to convert the different selection types represented by PersistentMeshSelection (eg group topology, UV island, etc) to triangle indices in TrianglesOut
true if a list of triangles could be created.
namespace UE { namespace Geometry { bool UE::Geometry::GetStoredSelectionAsTriangles ( const [UDEPRECATED_PersistentMeshSelection](API\Plugins\ModelingComponents\Selection\UDEPRECATED_PersistentMeshSelect-) * Selection, const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & TrianglesOut ) } }