/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h
void OnSequenceLoaded ( const [FName](API\Runtime\Core\UObject\FName) & PackageName, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, [EAsyncLoadingResult::Type](API\Runtime\CoreUObject\UObject\EAsyncLoadingResult__Type) Result )