/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkInitStateInterface.h
Binds a BP delegate to get called on a state change for this feature
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="InitState") virtual bool RegisterAndCallForInitStateChange ( [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) RequiredState, [FActorInitStateChangedBPDelegate](API\Plugins\ModularGameplay\Components\FActorInitStateChangedBPDelegate) Delegate, bool bCallImmediately )