/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Attempt to locate an existing struct type with the specified name
A generated struct that was added with the specified name, or nullptr if one does not exist.
[UMovieSceneKeyStructType](API\Editor\Sequencer\UMovieSceneKeyStructType) * FindGeneratedStruct ( [FName](API\Runtime\Core\UObject\FName) InstancedStructName )