/Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModel/Public/NeuralMorphTypes.h
Information needed to generate the mask for a specific bone. This includes a list of bone names. Each bone has a skinning influence mask. The final mask will be a merge of all the bone masks of bones listed inside this info struct. There will be an array of these structs, one for each bone.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNeuralMorphMaskInfo
TArray<FName>
BoneNames
The list of bone names that should be included in the mask generation.