/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeSceneNode.h
Set the Animation Asset To Play by this Scene Node. (only relevant for SkeletalMeshActors (SceneNodes that are instantiating Skeletal Meshes))
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SkeletalMesh") bool SetCustomAnimationAssetUidToPlay ( const [FString](API\Runtime\Core\Containers\FString) & AttributeValue )