/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h
Simulated network driver for recording and playing back game sessions.
class UDemoNetDriver : public [UNetDriver](API\Runtime\Engine\Engine\UNetDriver)
double
AccumulatedRecordTime
Internal debug timing/tracking
uint8:  1
bIsWaitingForHeaderDownload
uint8:  1
bIsWaitingForStream
double
LastRecordAvgFlush
int64
MaxArchiveReadPos
double
MaxRecordTime
TOptional<UE::...
PendingRecordFailure
TArray<FPlayba...
PlaybackPackets
PlaybackPackets are used to buffer packets up when we read a demo frame, which we can then process when the time is right
TArray<FQueued...
QueuedPacketsBeforeTravel
int32
RecordCountSinceFlush