/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/BlockAbilityTagsGameplayEffectComponent.h
Applies the Blocked Ability Tags to the GameplayEffect (and saves those changes) so that when the Gameplay Effect is applied, these Blocking Tags are then applied to the Target Actor
void SetAndApplyBlockedAbilityTagChanges ( const [FInheritedTagContainer](API\Plugins\GameplayAbilities\FInheritedTagContainer) & TagContainerMods )