/Engine/Source/Editor/AudioEditor/Classes/Factories/DialogueWaveFactory.h
class UDialogueWaveFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
bool
HasSetInitialTargetVoice
Whether an initial target dialogue voice should be set
TObjectPtr< cla...
InitialSoundWave
An initial sound wave to place in the newly created dialogue wave
TObjectPtr< cla...
InitialSpeakerVoice
An initial speaking dialogue voice to place in the newly created dialogue wave
TArray<TObject...
InitialTargetVoices
An initial target dialogue voices to place in the newly created dialogue wave