/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h
Gets the class that should be used for spawning a player controller during seamless travel
The class that should be used for spawning the player controller
virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) > GetPlayerControllerClassToSpawnForSeamlessTravel ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PreviousPlayerController )