/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Input/CommonAnalogCursor.h
Introduces a separate focus-driven mode of operation, wherein the cursor is made invisible and automatically updated to be centered over whatever widget is currently focused (except the game viewport - we completely hide it then)
class FCommonAnalogCursor : public [FAnalogCursor](API\Runtime\Slate\Framework\Application\FAnalogCursor)
constUCommonUI...
ActionRouter
Knowingly unorthodox member reference to aUObject- ok because we are a subobject of the owning router and will never outlive it.
ECommonInputTyp...
ActiveInputMethod
bool
bIsAnalogMovementEnabled
bool
bShouldHandleRightAnalog