/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Remove the supplied set of graphs from the Blueprint.
static void RemoveGraphs ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [TArray](API\Runtime\Core\Containers\TArray)< class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * > & GraphsToRemove )