/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h
class UAnimSequenceBase : public [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset)
TArray<FAnimNo...
AnimNotifyTracks
If you change Notifies array, this will need to be rebuilt
bool
bLoop
The default looping behavior of this animation. Asset players can override this
bool
bPopulatingDataModel
Flag set whenever the data-model is initially populated (during upgrade path)
TScriptInterfac...
Controller
UAnimDataControllerinstance set to operate on DataModel
TScriptInterfac...
DataModelInterface
IAnimationDataModelinstance containing (source) animation data
TArray< struct ...
Notifies
Animation notifies, sorted by time (earliest notification first).
UE::Anim::FAnim...
NotifyCollector
Helper object that keeps track of any controller brackets, and all unique notify types that are broadcasted during it
float
RateScale
Number for tweaking playback rate of this animation globally.