/Engine/Source/Editor/UnrealEd/Public/Utils.h
Utility function for drawing manipulation widget in a 3D viewport. If we are hit-testing will create HWidgetUtilProxys for each axis, filling in InInfo1 and InInfo2 as passed in by user.
static void DrawWidget ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, const FMatrix & WidgetMatrix, int32 InInfo1, int32 InInfo2, [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) HighlightAxis, EWidgetMovementMode bInMode )