/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsPaintTool.h
Modify vertex weights according to the specified operation, generating bone weight edits to be stored in a transaction
void EditWeightOnVertices ( [EWeightEditOperation](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\EWeightEditOperation) EditOperation, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & VerticesToEdit, const [TArray](API\Runtime\Core\Containers\TArray)< float > & VertexFalloffs, const float UseStrength, [SkinPaintTool::FMultiBoneWeightEdits](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\FMultiBoneWeightEdits) & InOutWeightEdits )