/Engine/Source/Runtime/Engine/Classes/Engine/CollisionProfile.h
Structure for collision response templates.
struct FCollisionResponseTemplate
bool
bCanModify
If this profile can be modified by games
TEnumAsByte<EC...
CollisionEnabled
Type of collision used for things with this profile
TArray<FRespon...
CustomResponses
Types of objects that this physics objects will collide with.
FString
HelpMessage
Help message for collision profile
FName
Name
Name of collision profile
TEnumAsByte< en...
ObjectType
No property anymore
FName
ObjectTypeName
Collision object type to use for things with this profile
FCollisionRespo...
ResponseToChannels
This is result of ResponseToChannel after loaded - please note that it is not property serializable