/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h
Attach one composure element as the child to another composure element in the scene.
bool Whether the attaching process is successful or not.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Manager") static bool AttachComposureElement ( const [FName](API\Runtime\Core\UObject\FName) ParentName, const [FName](API\Runtime\Core\UObject\FName) ChildName )