/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Given the path provided, work out where it's located within the Source folder
false if the paths are invalid
static bool GetClassLocation ( const [FString](API\Runtime\Core\Containers\FString) & InPath, const [FModuleContextInfo](API\Runtime\Projects\FModuleContextInfo) & ModuleInfo, [EClassLocation](API\Editor\GameProjectGeneration\GameProjectUtils\EClassLocation) & OutClassLocation, [FText](API\Runtime\Core\Internationalization\FText) *const OutFailReason )