/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Params/PropertyComparisonParams.h
struct FPropertyComparisonParams
UClass*
InspectedClass
The class we're looking at. This is not necessarily the class LeafProperty resides in.
constFProperty...
LeafProperty
The property being checked
ULevelSnapshot...
Snapshot
AActor*
SnapshotActor
Snapshot version of the actor
void *
SnapshotContainer
Parameter forFProperty::ContainerPtrToValuePtr.
UObject*
SnapshotObject
Either anAActor,UActorComponent, or a subobject of the two.
AActor*
WorldActor
Actor currently in the world
void *
WorldContainer
Parameter forFProperty::ContainerPtrToValuePtr.
UObject*
WorldObject
Either anAActor,UActorComponent, or a subobject of the two.