/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPrimitiveFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptPolygonsTriangulationOptions
bool
bStillAppendOnTriangulationError
Whether to still append the triangulation in error cases  typically, cases where the input contained intersecting edges.