/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingDynamic.h
static [ULevelStreamingDynamic](API\Runtime\Engine\Engine\ULevelStreamingDynamic) * LoadLevelInstanceBySoftObjectPtr ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > Level, FVector Location, FRotator Rotation, bool & bOutSuccess, const [FString](API\Runtime\Core\Containers\FString) & OptionalLevelNameOverride, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [ULevelStreamingDynamic](API\Runtime\Engine\Engine\ULevelStreamingDynamic) > OptionalLevelStreamingClass, bool bLoadAsTempPackage )