/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshUVFunctions.h
Recomputes UVs in the UV Channel for a Mesh based on different types of well-defined UV islands, such as existing UV islands, PolyGroups, or a subset of the mesh based on a non-empty Selection.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * RecomputeMeshUVs ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, int UVSetIndex, [FGeometryScriptRecomputeUVsOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptR-) Options, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) Selection, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )