/Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshWindingNumberGrid.h
TODO:
template<class TriangleMeshType> class TMeshWindingNumberGrid
int
BufferCells
How many cells around border should we keep
bool
bWantMeshSDFGrid
In NarrowBand mode, we compute mesh SDF grid; if true then it can be accessed via SDFGrid function afterCompute()
TFunction< bool...
CancelF
If this function returns true, we should abort calculation
double
CellSize
Size of cubes in the grid
EComputeModes
ComputeMode
TFastWindingTre...
FastWinding
FVector3f
GridOrigin
Computed results
const TriangleM...
Mesh
TSweepingMeshSD...
MeshSDF
SDF grid we compute in narrow-band mode.
FDenseGrid3f
WindingGrid
float
WindingIsoValue
In narrow-band mode, if mesh is not closed, we will explore space around this MWN iso-value