/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Bake the current animation in the binding to a Control Rig track
returns True if successful, False otherwise
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool BakeToControlRig ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ControlRigClass, [UAnimSeqExportOption](API\Editor\UnrealEd\Exporters\UAnimSeqExportOption) * ExportOptions, bool bReduceKeys, float Tolerance, const [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) & Binding )