/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Re-imports the cloud from it's original source file, overwriting any current point information.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud", Meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo", ExpandEnumAsExecs="AsyncMode")) void Reimport ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, bool bUseAsync, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo, [ELidarPointCloudAsyncMode](API\Plugins\LidarPointCloudRuntime\ELidarPointCloudAsyncMode) & AsyncMode, float & Progress )