/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteComponent.h
virtual int32 AddInstanceWithMaterial ( const FTransform & Transform, UPaperSprite * Sprite, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * MaterialOverride, bool bWorldSpace, [FLinearColor](API\Runtime\Core\Math\FLinearColor) Color )