/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Returns true if feature has reached query state or later
bool HasFeatureReachedInitState ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FName](API\Runtime\Core\UObject\FName) FeatureName, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) FeatureState ) const