/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOShared.h
Should the shader for this color transform with the given platform, shader type and vertex factory type combination be compiled
true if the shader should be compiled
virtual bool ShouldCache ( EShaderPlatform InPlatform, const [FShaderType](API\Runtime\RenderCore\FShaderType) * InShaderType ) const