/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
On the server, receives packed move data from the Character RPC, unpacks them into theFCharacterNetworkMoveDataContainerreturned fromGetNetworkMoveDataContainer(), and passes the data container toServerMove_HandleMoveData().
void ServerMovePacked_ServerReceive ( const [FCharacterServerMovePackedBits](API\Runtime\Engine\GameFramework\FCharacterServerMovePackedBits) & PackedBits )