/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h
Add an item to the output
void Add ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > & InItem, const [FName](API\Runtime\Core\UObject\FName) & InParentName, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > InParentTypes, bool bAddToHead )