/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h
Returns the set of asset packages managed the given asset data, returns true if any found. This handles the fake chunk/primary asset types above
bool GetManagedPackageListForAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & ManagedPackageSet )