/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h
Platform-specific data used by the texture resource at runtime.
struct FTexturePlatformData
FTextureAsyncCa...
AsyncTask
Async cache task if one is outstanding.
bool
bSourceMipsAlphaDetected
bool
bSourceMipsAlphaDetectedValid
TVariant<FStri...
DerivedDataKey
The key associated with this derived data.
TVariant<FStri...
FetchFirstDerivedDataKey
TVariant<FStri...
FetchOrBuildDerivedDataKey
The keys for both types of fetches.
TIndirectArray<...
Mips
Mip data or VT data. one or the other.
FOptTexturePlat...
OptData
Additional data required by some platforms.
uint32
PackedData
Packed bits [b31: CubeMap], [b30: HasOptData], [b29-0: NumSlices]. See bit masks below.
EPixelFormat
PixelFormat
Format in which mip data is stored.
uint64
PreEncodeMipsHash
When in the editor we have some data that is stored in the derived data that we don't want to save in the runtime cooked data:
FTextureEncodeR...
ResultMetadata
int32
SizeX
Width of the texture.
int32
SizeY
Height of the texture.
FVirtualTexture...
VTData