/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkelImport.h
Data needed for importing an extra set of vertex influences
struct FSkelMeshExtraInfluenceImportData
TArray<Skeleta...
Faces
TArray<Skeleta...
Influences
int32
MaxBoneCountPerChunk
TArray< FVector...
Points
FReferenceSkele...
RefSkeleton
TArray<Skeleta...
Wedges