/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
void SetOnCommandList ( [FRHIComputeCommandList](API\Runtime\RHI\FRHIComputeCommandList) & RHICmdList, [FRHIComputeShader](API\Runtime\RHI\FRHIComputeShader) * Shader, class [FShaderBindingState](API\Runtime\Renderer\FShaderBindingState) * StateCacheShaderBindings ) const