/Engine/Source/Runtime/Engine/Public/AnimEncoding_PerTrackCompression.h
Handles Byte-swapping a single track of animation data from a MemoryReader or to a MemoryWriter
template<class TArchive> static void ByteSwapOneTrack ( [FUECompressedAnimData](API\Runtime\Engine\Animation\FUECompressedAnimData) & CompressedData, TArchive & MemoryStream, int32 BufferStart, int32 Offset )