/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeAnimSequenceFactoryNode.h
Note - If true, all previous custom attribute curves will be deleted when doing a re-import.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimSequence") bool SetCustomDeleteExistingCustomAttributeCurves ( const bool & AttributeValue )