/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/SingleSelectionMeshEditingTool.h
new Tool instance. Override this in subclasses to build a different Tool class type
virtual [USingleSelectionMeshEditingTool](API\Plugins\ModelingComponents\BaseTools\USingleSelectionMeshEditingTool) * CreateNewTool ( const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & SceneState ) const