/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h
Create a newUTexture2Dof the given TextureType from the given SourceImage
template<typename PixelType> static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * BuildTextureFromImage ( const [TImageBuilder](API\Runtime\GeometryCore\Image\TImageBuilder)< PixelType > & SourceImage, [FTexture2DBuilder::ETextureType](API\Plugins\ModelingComponents\AssetUtils\FTexture2DBuilder\ETextureType) TextureType, const bool bConvertToSRGB, bool bPopulateSourceData )