/Engine/Source/Runtime/Renderer/Public/TemporalUpscaler.h
Debug name of the history. Must exactly point to the same const TCHAR* asITemporalUpscaler::GetDebugName(). This is used for debugging GPU memory uses of a viewport, but also to ensureIHistoryis fed to a compatibleITemporalUpscaler.
const TCHAR &42; GetDebugName&40;&41; const