/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimCurveBoneLinks.h
Deprecated* Please use Initialize that takes aFName
virtual void Initialize ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > InEditableSkeleton, const [FSmartName](API\Runtime\Engine\Animation\FSmartName) & InCurveName, FOnAnimCurveBonesChange OnChangeIn )