/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h
FRigidBodyContactInfo ( const FVector & InContactPosition, const FVector & InContactNormal, float InPenetration, bool bInProbe, [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) * InPhysMat0, [UPhysicalMaterial](API\Runtime\PhysicsCore\PhysicalMaterials\UPhysicalMaterial) * InPhysMat1 )