/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsActions.h
Adds a new float array action to the given agent interactor. Call duringULearningAgentsInteractor::SetupActionsevent.
The newly created action.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(DefaultToSelf="InInteractor")) static [UFloatArrayAction](API\Plugins\LearningAgents\UFloatArrayAction) * AddFloatArrayAction ( [ULearningAgentsInteractor](API\Plugins\LearningAgents\ULearningAgentsInteractor) * InInteractor, const [FName](API\Runtime\Core\UObject\FName) Name, const int32 Num, const float Scale )