/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h
Determines if the specified element is being rendered by the hidden compositing viewport.
True if the game-thread is in the middle of queuing the specified element.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Composure|Manager") static bool IsComposureElementDrawing ( [ACompositingElement](API\Plugins\Composure\ACompositingElement) * CompElement )