/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitOverlap.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() void OnHitCallback ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * HitComp, [AActor](API\Runtime\Engine\GameFramework\AActor) * OtherActor, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * OtherComp, FVector NormalImpulse, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit )