/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder", Meta=(WorldContext="Parent", AdvancedDisplay="2")) void Audition ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Parent, [UAudioComponent](API\Runtime\Engine\Components\UAudioComponent) * AudioComponent, [FOnCreateAuditionGeneratorHandleDelegate](API\Plugins\MetasoundEngine\FOnCreateAuditionGeneratorHandle-) OnCreateGenerator, bool bLiveUpdatesEnabled )