/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/FlyingMovementSimulation.h
Callbacks.
void OnBeginOverlap ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * OverlappedComp, [AActor](API\Runtime\Engine\GameFramework\AActor) * Other, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * OtherComp, int32 OtherBodyIndex, bool bFromSweep, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & SweepResult )