/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/MVR/DMXMVRSceneActor.h
Returns the MVR UUID To Related Actor Map
const [TArray](API\Runtime\Core\Containers\TArray)< [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & GetRelatedActors() const