/Engine/Plugins/Slate/SlateScripting/Source/SlateScriptingCommands/Public/UICommandsScriptingSubsystem.h
Enables or disables execution of commands registered within the given set
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Commands | Sets", Meta=(DisplayName="Set Can Execute Commands")) void SetCanSetExecuteCommands ( [FName](API\Runtime\Core\UObject\FName) SetName, bool bShouldExecuteCommands )