/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
Parses a text buffer into an object reference.
true if the text is successfully resolved into a valid object reference of the correct type, false otherwise.
static bool ParseObjectPropertyValue ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwnerObject, [UClass](API\Runtime\CoreUObject\UObject\UClass) * RequiredMetaClass, uint32 PortFlags, const TCHAR *& Buffer, [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > & out_ResolvedValue, [FUObjectSerializeContext](API\Runtime\CoreUObject\UObject\FUObjectSerializeContext) * InSerializeContext, bool bAllowAnyPackage )