/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/MeshSimplification.h
Update queue weight for each edge in vertex one-ring and rebuild and quadrics necessary
virtual void UpdateNeighborhood ( const [FDynamicMesh3::FEdgeCollapseInfo](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3\FEdgeCollapseInfo) & collapseInfo )