/Engine/Source/Runtime/Engine/Public/Net/DataReplication.h
Represents an object that is currently being replicated or handling RPCs.
class FObjectReplicator
uint32:  1
bForceUpdateUnmapped
True if we need to do an unmapped check next frame.
uint32:  1
bHasReplicatedProperties
Whether or not we've already replicated properties this frame.
uint32:  1
bLastUpdateEmpty
True if last update (ReplicateActor) produced no replicated properties
uint32:  1
bOpenAckCalled
Whether or not the Actor Channel on which we're replicating has been Opened / Acked by the receiver.
TSharedPtr< cla...
ChangelistMgr
TUniquePtr<FRe...
CheckpointRepState
UNetConnection...
Connection
Connection this replicator was created on.
TObjectPtr<UCl...
ObjectClass
FNetworkGUID
ObjectNetGUID
Net GUID for the object we're replicating.
UObject*
ObjectPtr
UActorChannel&...
OwningChannel
The Actor Channel that we're replicating on. This expected to be owned by Connection.
TArray<FRPCPen...
PendingLocalRPCs
Information on RPCs that have been received but not yet executed
TSet<FNetworkG...
ReferencedGuids
TArray<FRPCCal...
RemoteFuncInfo
Meta information on pending net RPCs (to be sent)
FOutBunch*
RemoteFunctions
TSharedPtr<FRe...
RepLayout
TUniquePtr<FRe...
RepState
int32
TrackedGuidMemoryBytes
The amount of memory (in bytes) that we're using to track Unmapped GUIDs.