/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
A property that effect the triggers on a gamepad
class UInputDeviceTriggerEffect : public [UInputDeviceProperty](API\Runtime\Engine\GameFramework\UInputDeviceProperty)
FDeviceTriggerB...
BaseTriggerData
FInputDeviceTri...
ResetProperty
Internal property that can be used to reset a given trigger