/Engine/Source/Runtime/Engine/Classes/Engine/ServerStatReplicator.h
Class used to replicate server "stat net" data over. For server only values, the client data is is overwritten when bUpdateStatNet == true. For data that both the client and server set, the server data will only overwrite if bUpdateStatNet == true && bOverwriteClientStats == true.
class AServerStatReplicator : public [AInfo](API\Runtime\Engine\GameFramework\AInfo)
bool
bOverwriteClientStats
Whether to overwrite client data stat net with data from the server or not
bool
bUpdateStatNet
Whether to update stat net with data from the server or not
uint32
Channels
uint32
InBunches
uint32
InLoss
uint32
InPackets
uint32
InPacketsClientAvg
uint32
InPacketsClientMax
uint32
InPacketsClientMin
uint32
InRate
uint32
InRateClientAvg
uint32
InRateClientMax
uint32
InRateClientMin
uint32
MaxPacketOverhead
uint32
NetGUIDInRate
uint32
NetGUIDOutRate
uint32
NetNumClients
uint32
NetSaturated
uint32
NumActorChannels
uint32
NumActors
uint32
NumConsideredActors
uint32
NumDormantActors
uint32
NumInitiallyDormantActors
uint32
NumNetActors
uint32
NumNetGUIDsAckd
uint32
NumNetGUIDsPending
uint32
NumNetGUIDsUnAckd
uint32
NumRelevantActors
uint32
NumRelevantDeletedActors
uint32
NumReplicatedActorAttempts
uint32
NumReplicatedActors
uint32
ObjPathBytes
uint32
OutBunches
uint32
OutLoss
uint32
OutPackets
uint32
OutPacketsClientAvg
uint32
OutPacketsClientMax
uint32
OutPacketsClientMin
uint32
OutRate
uint32
OutRateClientAvg
uint32
OutRateClientMax
uint32
OutRateClientMin
uint32
PercentInVoice
uint32
PercentOutVoice
uint32
PrioritizedActors
uint32
VoiceBytesRecv
uint32
VoiceBytesSent
uint32
VoicePacketsRecv
uint32
VoicePacketsSent