/Engine/Source/Runtime/RenderCore/Public/Shader.h
Finds an automatically bound uniform buffer matching the given uniform buffer struct if one exists, or returns an unbound parameter.
const [FShaderUniformBufferParameter](API\Runtime\RenderCore\FShaderUniformBufferParameter) & GetUniformBufferParameter ( const [FShaderParametersMetadata](API\Runtime\RenderCore\FShaderParametersMetadata) * SearchStruct ) const