/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h
Returns the key profile with the given name if one exists. Null if one doesn't exist
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure, Category="Enhanced Input|User Settings") virtual [UEnhancedPlayerMappableKeyProfile](API\Plugins\EnhancedInput\UserSettings\UEnhancedPlayerMappableKeyProfil-) * GetKeyProfileWithIdentifier ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & ProfileId ) const