/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/EditorModelingObjectsCreationAPI.h
[FCreateMeshObjectResult](API\Plugins\ModelingComponents\FCreateMeshObjectResult) CreateDynamicMeshActor ( [FCreateMeshObjectParams](API\Plugins\ModelingComponents\FCreateMeshObjectParams) && CreateMeshParams )