/Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h
Refresh the module...
virtual void RefreshModule ( [UInterpCurveEdSetup](API\Runtime\Engine\Engine\UInterpCurveEdSetup) * EdSetup, [UParticleEmitter](API\Runtime\Engine\Particles\UParticleEmitter) * InEmitter, int32 InLODLevel )