/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Gets a list of SCS node variable names for the given BPGC.
static void GetSCSVariableNameList ( const [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * BPGC, [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & VariableNames )