/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h
Draws a tile mesh element with the specified view.
void DrawTileMesh ( [FCanvasRenderContext](API\Runtime\Engine\FCanvasRenderContext) & RenderContext, struct [FMeshPassProcessorRenderState](API\Runtime\Renderer\FMeshPassProcessorRenderState) & DrawRenderState, const [FSceneView](API\Runtime\Engine\FSceneView) & View, [FMeshBatch](API\Runtime\Engine\FMeshBatch) & Mesh, bool bIsHitTesting, const class [FHitProxyId](API\Runtime\Engine\FHitProxyId) & HitProxyId, bool bUse128bitRT )