/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureLensBloomPass.h
Sets a custom tonemapper replacing material instance.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lens Bloom Settings") void SetTonemapperReplacingMaterial ( [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * Material )