/Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/Public/ColorCorrectWindow.h
Sets positional parameters
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Orientation) virtual void SetPositionalParams ( const [FDisplayClusterPositionalParams](API\Plugins\DisplayClusterLightCardExtender\StageActor\FDisplayClusterP-) & InParams )