/Engine/Plugins/Online/OnlineSubsystemEOS/Source/OnlineSubsystemEOS/Public/EOSSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class UEOSSettings : public [URuntimeOptionsBase](API\Runtime\Engine\Engine\URuntimeOptionsBase)
TArray<FArtifa...
Artifacts
Per artifact SDK settings. A game might have a FooStaging, FooQA, and public Foo artifact
TArray<FString...
AuthScopeFlags
Auth scopes to request during login
bool
bEnableEditorOverlay
Set to true to enable the overlay when running in the editor
bool
bEnableOverlay
Set to true to enable the overlay (ecom features)
bool
bEnableSocialOverlay
Set to true to enable the social overlay (friends, invites, etc.)
bool
bMirrorAchievementsToEOS
Set to true to write achievement data to EOS as well as the default platform
bool
bMirrorPresenceToEAS
Set to true to have Epic Accounts presence information updated when the default platform is updated
bool
bMirrorStatsToEOS
Set to true to write stats to EOS as well as the default platform
bool
bShouldEnforceBeingLaunchedByEGS
Set to true to enable the social overlay (friends, invites, etc.)
bool
bUseEAS
Set to true to have Epic Accounts used (friends list will be unified with the default platform)
bool
bUseEOSConnect
Set to true to have EOS Connect APIs used to link accounts for crossplay
bool
bUseEOSSessions
Set to true to use EOS for session registration with data mirrored to the default platform
FString
CacheDir
The directory any PDS/TDS files are cached into.
FString
DefaultArtifactName
Used when launched from a store other than EGS or when the specified artifact name was not present
int32
TickBudgetInMilliseconds
Used to throttle how much time EOS ticking can take
int32
TitleStorageReadChunkLength
Chunk size used when reading a title file
TArray<FString...
TitleStorageTags
Tag combinations for paged queries in title file enumerations, separate tags within groups using `+_