/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakesCoreBlueprintLibrary.h
Compute the next unused sequential take number for the specified slate
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder") static int32 ComputeNextTakeNumber ( const [FString](API\Runtime\Core\Containers\FString) & Slate )