/Engine/Plugins/Experimental/NNE/Source/NNE/Public/NNEModelData.h
This function is used by runtimes when creating a model. In editor, the function will create the optimized model data with the passed runtime in case it has not been cached in the DCC yet. In game, the cooked data is accessed.
The optimized and runtime specific model data or an empty view in case of a failure.
TConstArrayView< uint8 > GetModelData ( const [FString](API\Runtime\Core\Containers\FString) & RuntimeName )