/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h
namespace BlueprintNodeHelpers { bool BlueprintNodeHelpers::HasBlueprintFunction ( [FName](API\Runtime\Core\UObject\FName) FuncName, const [UObject](API\Runtime\CoreUObject\UObject\UObject) & Object, const [UClass](API\Runtime\CoreUObject\UObject\UClass) & StopAtClass ) }