/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h
class UBTNode : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IGameplayTaskOwnerInterface](API\Runtime\GameplayTasks\IGameplayTaskOwnerInterface)
uint8:  1
bCreateNodeInstance
If set, node will be instanced instead of using memory block and template shared with all other BT components
uint8:  1
bOwnsGameplayTasks
Set to true if task owns any GameplayTasks.
FString
NodeName
Node name