/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
Return the asset referenced by this preset builder. Returns nullptr if the builder is not a preset.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|MetaSound|Builder") [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetReferencedPresetAsset() const