/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h
class USequenceRecorderSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FSequenceRecord...
ActorFilter
Filter to check spawned actors against to see if they should be recorded
TArray<FProper...
ActorsAndPropertiesToRecord
The properties to record for specified actors.
FString
AnimationSubDirectory
The name of the subdirectory animations will be placed in.
float
AudioGain
Gain in decibels to apply to recorded audio
FString
AudioSubDirectory
The name of the subdirectory audio will be placed in.
FText
AudioTrackName
Name of the recorded audio track name
bool
bAllowLooping
Allow the recording to be looped. Subsequence recorded assets will be saved to unique filenames.
bool
bAutoSaveAsset
Whether to auto-save asset when recording is completed. Defaults to false
bool
bCreateLevelSequence
Whether to create a level sequence when recording.
bool
bIgnoreTimeDilation
Should Sequence Recorder ignore global time dilation? If true recorded animations will only be as long as they would have been without global time dilation.
bool
bImmersiveMode
Whether to maximize the viewport when recording
bool
bRecordNearbySpawnedActors
Whether to record nearby spawned actors.
bool
bRecordSequencerSpawnedActors
Whether to record actors that are spawned by sequencer itself (this is usually disabled as results can be unexpected)
bool
bRecordWorldSettingsActor
Whether to record the world settings actor in the sequence (some games use this to attach world SFX)
bool
bReduceKeys
Whether to remove keyframes within a tolerance from the recorded tracks
bool
bReplaceRecordedAudio
Replace existing recorded audio with any newly recorded audio
bool
bSplitAudioChannelsIntoSeparateTracks
Whether or not to split mic channels into separate audio tracks.
TArray<FProper...
ClassesAndPropertiesToRecord
The properties to record for specified classes.
FAnimationRecor...
DefaultAnimationSettings
Default animation settings which are used to initialize all new actor recording's animation settings
float
GlobalTimeDilation
Global Time dilation to set the world to when recording starts.
TArray<TLazyOb...
LevelSequenceActorsToTrigger
Sequence actors to trigger playback on when recording starts (e.g. for recording synchronized sequences)
float
NearbyActorRecordingProximity
Proximity to currently recorded actors to record newly spawned actors.
TArray<FSettin...
PerActorSettings
Settings applied to actors of a specified class
EAudioRecording...
RecordAudio
Whether to record audio alongside animation or not
float
RecordingDelay
Delay that we will use before starting recording
float
SequenceLength
The length of the recorded sequence