/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Changes the current actor feature state, this will call registered callbacks and return true if anything changed
bool ChangeFeatureInitState ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FName](API\Runtime\Core\UObject\FName) FeatureName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Implementer, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) FeatureState )