/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h
Return the AssetData for the Asset that can then be used with the more complex lib AssetRegistryHelpers.
The AssetData found.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset") static [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) FindAssetData ( const [FString](API\Runtime\Core\Containers\FString) & AssetPath )