HairStrandsCore/Public/GroomAssetPhysics.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FHairSimulationConstraints
float
BendDamping
Damping for the bend constraint between 0 and 1
float
BendStiffness
Stiffness for the bend constraint in GPa
float
CollisionRadius
Radius that will be used for the collision detection against the physics asset
float
KineticFriction
Kinetic friction used for collision against the physics asset
float
StaticFriction
Static friction used for collision against the physics asset
float
StrandsViscosity
Viscosity parameter between 0 and 1 that will be used for self collision
float
StretchDamping
Damping for the stretch constraint between 0 and 1
float
StretchStiffness
Stiffness for the stretch constraint in GPa