/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
Enqueues compilation of a shader pipeline of this type.
static void BeginCompileShaderPipeline ( EShaderPlatform Platform, EShaderPermutationFlags PermutationFlags, const [FShaderPipelineType](API\Runtime\RenderCore\FShaderPipelineType) * ShaderPipeline, [TArray](API\Runtime\Core\Containers\TArray)< FShaderCommonCompileJobPtr > & NewJobs )