/Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h
The pass name is used by debugging / profiling tools.
template<typename ParameterStructType, typename ExecuteLambdaType> FRDGPassRef AddPass ( [FRDGEventName](API\Runtime\RenderCore\FRDGEventName) && Name, const ParameterStructType * ParameterStruct, ERDGPassFlags Flags, ExecuteLambdaType && ExecuteLambda )