/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorHash.h
Struct of optional parameters passed to ForEachIntersectingActor.
struct FForEachIntersectingActorParams
bool
bIncludeNonSpatiallyLoadedActors
Should we include non-spatially loaded actors in the query?
bool
bIncludeSpatiallyLoadedActors
Should we include spatially loaded actors in the query?
TOptional< FBox...
MinimumBox
Optional minimum box to stop searching for actors