/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/StaticMeshPhysicsProxy.h
Stores latest update, to be applied at next opportunity (via UpdateKinematicBodiesCallback).
void BufferKinematicUpdate ( const [FPhysicsProxyKinematicUpdate](API\Runtime\Chaos\PhysicsProxy\FPhysicsProxyKinematicUpdate) & InParamUpdate )