/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/BlendableToken.h
namespace UE { namespace MovieScene { template<typename InType, typename WorkingDataType, typename SourceDataType> void UE::MovieScene::BlendValue ( WorkingDataType & OutBlend, InType InValue, float Weight, EMovieSceneBlendType BlendType, [TMovieSceneInitialValueStore](API\Runtime\MovieScene\Evaluation\Blending\TMovieSceneInitialValueStore)< SourceDataType > & InitialValueStore ) } }