/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGGraph.h
Duplicate a given node by creating a new node with the same settings and properties, but without any edges and add it to the graph
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Graph) [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UPCGNode](API\Plugins\PCG\UPCGNode) > ReconstructNewNode ( const [UPCGNode](API\Plugins\PCG\UPCGNode) * InNode )