/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceGrid2DCollection.h
struct FGrid2DCollectionRWInstanceData_RenderThread
TArray< int32 >
AttributeIndices
bool
bPreviewGrid
TArray<TUnique...
Buffers
FVector2D
CellSize
bool
ClearBeforeNonIterationStage
FGrid2DBuffer&...
CurrentData
FGrid2DBuffer&...
DestinationData
int32
NumAttributes
FIntPoint
NumCells
TArray< uint32 ...
Offsets
FNiagaraDataInt...
OtherProxy
We need to essentially make this a linked list to avoid more refactoring for now eventually we can clean this logic up, but this allows us to have a subclass that overrides the render thread data, which in this case is for a grid reader
TOptional< EPix...
PixelFormat
FIntVector4
PreviewAttribute
FTextureRHIRef
RenderTargetToCopyTo
FName
SourceDIName
TArray< int32 >
VarComponents
TArray<FName>
Vars
FVector2D
WorldBBoxSize