/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h
Retrieve the user settings associated with a blueprint. returns null if the blueprint has default settings (no breakpoints and no watches)
static [FPerBlueprintSettings](API\Editor\BlueprintGraph\FPerBlueprintSettings) * GetPerBlueprintSettings ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )