/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Returns list of objects that soft reference the given soft object paths. This will load assets into memory to verify
void FindSoftReferencesToObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & TargetObjects, [TMap](API\Runtime\Core\Containers\TMap)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath), [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * >> & ReferencingObjects )