/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceAudioSpectrum.h
Data Interface allowing sampling of recent audio spectrum.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Audio", Meta=(DisplayName="Audio Spectrum"), MinimalAPI) class UNiagaraDataInterfaceAudioSpectrum : public [UNiagaraDataInterfaceAudioSubmix](API\Plugins\Niagara\UNiagaraDataInterfaceAudioSubmix)
float
MaximumFrequency
The maximum frequency represented in the spectrum.
float
MinimumFrequency
The minimum frequency represented in the spectrum.
float
NoiseFloorDb
The decibel level considered as silence. This is used to scale the output of the spectrum.
int32
Resolution
The number of spectrum samples to pass to the GPU