/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputDeveloperSettings.h
Represents a single input mapping context and the priority that it should be applied with
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FDefaultContextSetting
TSoftObjectPtr<...
InputMappingContext
Input Mapping Context that should be Added to the EnhancedInputEditorSubsystem when it starts listening for input
int32
Priority
The prioirty that should be given to this mapping context when it is added