/Engine/Source/Runtime/D3D12RHI/Public/ID3D12DynamicRHI.h
FTexture2DArrayRHIRef RHICreateTexture2DArrayFromResource ( EPixelFormat Format, ETextureCreateFlags TexCreateFlags, const [FClearValueBinding](API\Runtime\RHI\FClearValueBinding) & ClearValueBinding, ID3D12Resource * Resource )