/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/FleshDynamicAsset.h
FVectorArray Vertex = GetAttribute("Vertex", VerticesGroup)
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(CustomConstructor) class UFleshDynamicAsset : public [UObject](API\Runtime\CoreUObject\UObject\UObject)