/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSource.h
Chain of source effect presets that can be shared between referencing sounds.
class USoundEffectSourcePresetChain : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32:  1
bPlayEffectChainTails
Whether to keep the source alive for the duration of the effect chain tails.
TArray<FSource...
Chain
Chain of source effects to use for this sound source.