/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h
FAbilityEndedData ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * InAbility, [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) InHandle, bool bInReplicateEndAbility, bool bInWasCancelled )