/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/ColliderMesh.h
struct FBuildOptions
bool
bBuildAABBTree
If true, AABBTree is automatically built for the mesh on construction
bool
bBuildTriangleMap
If true andSourceWasCompactT()== false, mapping fromFColliderMeshto source mesh triangle IDs is constructed
bool
bBuildVertexMap
If true andSourceWasCompactV()== false, mapping fromFColliderMeshto source mesh vertex IDs is constructed