/Engine/Source/Runtime/Engine/Public/LocalLightSceneProxy.h
The parts of the point light scene info that aren't dependent on the light policy type.
class FLocalLightSceneProxy : public [FLightSceneProxy](API\Runtime\Engine\FLightSceneProxy)
float
FadeRange
float
InverseExposureBlend
float
InvRadius
One over the light's radius.
float
MaxDrawDistance
float
Radius
The light radius.