/Engine/Source/Developer/MeshBuilder/Public/IMeshBuilderModule.h
virtual void PostBuildSkeletalMesh ( class [FSkeletalMeshRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshRenderData) * SkeletalMeshRenderData, class [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * SkinnedAsset )