/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
void OnClientActivateAbilityCaughtUp ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) AbilityToActivate, [FPredictionKey::KeyType](API\Plugins\GameplayAbilities\FPredictionKey\KeyType) PredictionKey )