/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Returns the currently selected sequence
the current selected sequence; returns nullptr if no selected sequence
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Sequencer|Playback") [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * GetActiveLevelSequence()