/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_LinkedInputPose.h
struct FAnimNode_LinkedInputPose : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
bool
bIsCachedInputPoseInitialized
CachedInputPose can have bone data allocated but uninitialized.
UE::Anim::FHeap...
CachedAttributes
FBlendedHeapCur...
CachedInputCurve
FCompactHeapPos...
CachedInputPose
If this linked input pose is not dynamically linked, this cached data will be populated by the calling linked instance node before this graph is processed.
FName
Graph
The graph that this linked input pose node is in, filled in by the compiler
FPoseLink
InputPose
Input pose, optionally linked dynamically to another graph
FName
Name
The name of this linked input pose node's pose, used to identify the input of this graph.
int32
OuterGraphNodeIndex
The node index of the currently-linked outer node.