/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Remove the solver at the given stack index.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRig) bool RemoveSolver ( const int32 SolverIndex ) const