/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputAxisKeyEvent.h
class UK2Node_InputAxisKeyEvent : public [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event)
FKey
AxisKey
uint32:  1
bConsumeInput
Prevents actors with lower priority from handling this input.
uint32:  1
bExecuteWhenPaused
Should the binding execute even when the game is paused.
uint32:  1
bOverrideParentBinding
Should any bindings to this event in parent classes be removed.