/Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h
Initialize this processor before any allocations are visited
void Initialize ( [UMovieSceneEntitySystemLinker](API\Runtime\MovieScene\EntitySystem\UMovieSceneEntitySystemLinker) * Linker, const [FPropertyDefinition](API\Runtime\MovieScene\EntitySystem\FPropertyDefinition) * Definition, [FInitialValueCache](API\Runtime\MovieScene\EntitySystem\FInitialValueCache) * InitialValueCache )