/Engine/Plugins/Experimental/Text3D/Source/Text3D/Public/Text3DComponent.h
Gets the StaticMeshComponent of a glyph
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Rendering|Components|Text3D") [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * GetGlyphMeshComponent ( int32 Index )