/Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSimStandardComponents/Public/ResistanceMotorSimComponent.h
Applys additional surface friction based on the angle of the vehicle's velocity
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup="AudioMotorSim", Meta=(BlueprintSpawnableComponent)) class UResistanceMotorSimComponent : public [UAudioMotorSimComponent](API\Plugins\AudioMotorSim\UAudioMotorSimComponent)
float
MinSpeed
Minimum speed to apply this extra resistance.
FRuntimeFloatCu...
SideSpeedFrictionCurve
Additional friction to add based on lateral speed.
float
UpSpeedMaxFriction
How much to increase surface friction when driving straight up. Scales linearly based on driving angle.