/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Helpers/PCGActorHelpers.h
Spawn a new actor of type T and attach it to the parent (if not null)
template<typename T, typename> static [AActor](API\Runtime\Engine\GameFramework\AActor) * SpawnDefaultActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [FName](API\Runtime\Core\UObject\FName) BaseName, const FTransform & Transform, [AActor](API\Runtime\Engine\GameFramework\AActor) * Parent )