/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/CollisionGeometryConversion.h
ConvertFKBoxElemtoFBoxShape3d
namespace UE { namespace Geometry { void UE::Geometry::GetShape ( const [FKBoxElem](API\Runtime\Engine\PhysicsEngine\FKBoxElem) & BoxElem, [FBoxShape3d](API\Plugins\DynamicMesh\ShapeApproximation\FBoxShape3d) & BoxShapeOut ) } }