/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/SynthComponentGranulator.h
No destructors are accessible with public or protected access.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Synth, Meta=(BlueprintSpawnableComponent)) class UGranularSynth : public [USynthComponent](API\Runtime\AudioMixer\Components\USynthComponent)
bool
bIsLoaded
bool
bIsLoading
bool
bRegistered
Audio::FGranula...
GranularSynth
TObjectPtr<USo...
GranulatedSoundWave
Audio::FSoundWa...
SoundWaveLoader