HairStrandsCore/Public/GroomComponent.h
virtual [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * BuildAndCollect ( FTransform & BoneTransform, [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) >> & SourceComponents, [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) >> & PhysicsAssets ) const