/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h
Sets parameters of a material that uses Composure's MF_UVMap_SampleLocation material function.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure") static void SetUVMapSettingsToMaterialParameters ( const [FComposureUVMapSettings](API\Plugins\Composure\FComposureUVMapSettings) & UVMapSettings, class [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * Material )