/Engine/Source/Runtime/Engine/Public/AudioDevice.h
Computes and returns some geometry related to the listener and the given sound transform.
static [FAttenuationListenerData](API\Runtime\Engine\FAttenuationListenerData) Create ( const [FAudioDevice](API\Runtime\Engine\FAudioDevice) & AudioDevice, const FTransform & InListenerTransform, const FTransform & InSoundTransform, const [FSoundAttenuationSettings](API\Runtime\Engine\Sound\FSoundAttenuationSettings) & InAttenuationSettings )