/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h
Whether to open a new asset editor for the newly-saved Asset. Called from SaveAssetAs_Execute for all newly-saved Assets sequentially.
virtual bool ShouldReopenEditorForSavedAsset ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const