/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshVertexSculptTool.h
Tool Properties for a brush alpha mask
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UVertexBrushAlphaProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
TObjectPtr<UTe...
Alpha
Alpha mask applied to brush stamp. Red channel is used.
bool
bRandomize
If true, a random angle in +/- RandomRange is added to Rotation angle for each stamp
float
RandomRange
Bounds of random generation (positive and negative) for randomized stamps
float
RotationAngle
Alpha is rotated by this angle, inside the brush stamp frame (vertically aligned)
TWeakObjectPtr<...
Tool
Parent ref required for details customization