/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Acquires a set of chunks using the platform chunk layer, then calls the passed in callback
virtual void AcquireResourcesForAssetList ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & AssetList, FAssetManagerAcquireResourceDelegateEx CompleteDelegate, [EChunkPriority::Type](API\Runtime\Core\GenericPlatform\EChunkPriority__Type) Priority )