/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h
static void MakeSkeletonRefPoseFromMesh ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InMesh, const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & OutBoneBuffer )