/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionRenderingFacade.h
Add a surface to the rendering view.
void AddSurface ( [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > && InVertices, [TArray](API\Runtime\Core\Containers\TArray)< FIntVector > && InIndices, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > && InNormals, [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > && InColors )