/Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h
Helper method to fill a dependencies array for the shader compiler with absolute paths, passing a relative path to the Engine as the parameter.
static void AddDependencySCArrayHelper ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutDependencies, const [FString](API\Runtime\Core\Containers\FString) & DependencyRelativePath )