/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Data structure used to setup an input mode that allows only the UI to respond to user input.
struct FInputModeUIOnly : public [FInputModeDataBase](API\Runtime\Engine\GameFramework\FInputModeDataBase)
EMouseLockMode
MouseLockMode
TSharedPtr<SWi...
WidgetToFocus