/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h
Sequence to link from  The AnimSequence to link to.  The export options that should be used when baking the LevelSequence.  Binding that has a skelmesh component on it
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation") static bool LinkAnimSequence ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * Sequence, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, const [UAnimSeqExportOption](API\Editor\UnrealEd\Exporters\UAnimSeqExportOption) * ExportOptions, const [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) & Binding )