/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Returns an ability spec from a GE handle. If modifying call MarkAbilitySpecDirty
[FGameplayAbilitySpec](API\Plugins\GameplayAbilities\FGameplayAbilitySpec) * FindAbilitySpecFromGEHandle ( [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) Handle ) const