/Engine/Source/Runtime/Engine/Public/Elements/Object/ObjectElementAssetDataInterface.h
Returns the asset data for the given handle, if it exists.
virtual [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) GetAssetData ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle )