/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h
Retrieves the bone index and transform offset given the BoneSocketTarget. Returns true if found.
namespace BlendSpaceAnalysis { bool BlendSpaceAnalysis::GetBoneInfo ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, const [FBoneSocketTarget](API\Runtime\Engine\Animation\FBoneSocketTarget) & BoneSocket, FTransform & BoneOffset, [FName](API\Runtime\Core\UObject\FName) & BoneName ) }