/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
struct FUniformBufferInfo
uint8
bOnlyHasResources
uint16
ConstantDataOriginalBindingIndex
uint32
LayoutHash
uint8
Pad0
TArray<FUBReso...
ResourceEntries
Uint32 ConstantDataSizeInBytes;