/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h
Spawns a new actor for stage use and adds it to the root actor if it is a light card
static [AActor](API\Runtime\Engine\GameFramework\AActor) * SpawnStageActor ( const [FSpawnActorArgs](API\Plugins\DisplayClusterScenePreview\FDisplayClusterLightCardEditorHe-\FSpawnActorArgs) & InSpawnArgs )