/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Sometimes it will be useful to give designers both options: in actor classes where there are many possible use cases. Still, we should keep the choice confined to the actor class, and not globally. E.g., Don't add both choices to the function library since they would appear everywhere. Add the choices to the actor class so they only appear there.
static void AddGameplayCue_NonReplicated ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Target, const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, const [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) & Parameters )