/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h
Inspects the hierarchy and looks for an override for the requested node GUID
[FAnimParentNodeAssetOverride](API\Runtime\Engine\Animation\FAnimParentNodeAssetOverride) * GetAssetOverrideForNode ( [FGuid](API\Runtime\Core\Misc\FGuid) NodeGuid, bool bIgnoreSelf ) const