/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
Evaluate this device property for a given duration. If overriding in Blueprints, make sure to call the parent function!
A pointer to the evaluated input device property.
void EvaluateDeviceProperty ( const [FPlatformUserId](API\Runtime\Core\Misc\FPlatformUserId) PlatformUser, const [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) DeviceId, const float DeltaTime, const float Duration )