/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocatorModule.h
Get a budgeter for a specific world. Adds it if it is not already created. Budgeters are only created for game worlds.
[IAnimationBudgetAllocator](API\Plugins\AnimationBudgetAllocator\IAnimationBudgetAllocator) * GetBudgetAllocatorForWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )