/Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FActorHierarchy](API\Editor\SceneOutliner\FActorHierarchy) > Create ( [ISceneOutlinerMode](API\Editor\SceneOutliner\ISceneOutlinerMode) * Mode, const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > & World )