/Engine/Source/Runtime/MeshConversionEngineTypes/Public/SkeletalMeshLODModelToDynamicMesh.h
ConvertFSkeletalMeshLODModelto FDynamicMesh3
class FSkeletalMeshLODModelToDynamicMesh
bool
bCalculateMaps
Should we calculate conversion index maps
bool
bDisableAttributes
Ignore all mesh attributes (e.g. UV/Normal layers, material groups)
bool
bEnableOutputGroups
Should we initialize triangle groups on output mesh
bool
bPrintDebugMessages
If true, will print some possibly-helpful debugging spew to output log
TArray< int32 >
TriIDMap
Map from DynamicMesh triangle ID toFSkeletalMeshLODModelTriIdx
TArray< int32 >
VertIDMap
Map from DynamicMesh vertex Id toFSkeletalMeshLODModelFVertexID.