/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h
This is a simple, SLOW routine. Use with caution
true if this string matches the *?-type wildcard given.
template<typename TCharRangeType, std::enable_if_t< [TIsCharRangeNotCArrayNotFString](API\Runtime\Core\Templates\TAnd)< TCharRangeType >::Value > *> bool MatchesWildcard ( TCharRangeType && Wildcard, [ESearchCase::Type](API\Runtime\Core\Misc\ESearchCase__Type) SearchCase ) const