/Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h
struct FResourceMeshInfo
FDebugName
DebugName
uint32
NumClusters
uint32
NumMaterials
uint32
NumNodes
uint32
NumResidentClusters
uint32
NumSegments
uint32
NumTriangles
uint32
NumVertices
TArray< uint32 ...
SegmentMapping