/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/CreateNewAssetUtilityFunctions.h
static [AVolume](API\Runtime\Engine\GameFramework\AVolume) * CreateNewVolumeFromMesh ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * FromDynamicMesh, [UWorld](API\Runtime\Engine\Engine\UWorld) * CreateInWorld, FTransform ActorTransform, [FString](API\Runtime\Core\Containers\FString) BaseActorName, [FGeometryScriptCreateNewVolumeFromMeshOptions](API\Plugins\GeometryScriptingEditor\GeometryScript\FGeometryScriptC-_5) Options, [EGeometryScriptOutcomePins](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptOutcomePins) & Outcome, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )