/Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h
class FScatterUploadBuffer
bool
bFloat4Buffer
bool
bUploadViaCreate
uint32
MaxScatters
uint32
NumBytesPerElement
uint32
NumScatters
FByteAddressBuf...
ScatterBuffer
uint32 *
ScatterData
uint32
ScatterDataSize
FByteAddressBuf...
UploadBuffer
uint8 *
UploadData
uint32
UploadDataSize