/Engine/Source/Runtime/Engine/Public/CachedGeometry.h
The output of some geometry caching system. For example this might be the GPUSkinCache, MeshDeformer or any other compute process that generates vertex buffers. The contents can be ingested by some rendering system. For example this might be used to place the hair groom system against a deformed mesh.
struct FCachedGeometry
FRDGBufferRef
DeformedPositionBuffer
FRDGBufferRef
DeformedPreviousPositionBuffer
FTransform
LocalToWorld
int32
LODIndex
TArray<Section...
Sections