/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Math/Simulation/CRSimSoftCollision.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FCRSimSoftCollision
bool
bInverted
If set to true the collision volume will be inverted
float
Coefficient
The strength of the collision force
ERigVMAnimEasin...
FalloffType
The type of falloff to use
float
MaximumDistance
The maximum distance for the collision.
float
MinimumDistance
The minimum distance for the collision.
ECRSimSoftColli...
ShapeType
The type of collision shape
FTransform
Transform
The world / global transform of the collisoin