/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Calculates which bones belong to which limb in a skeletal mesh
A map of limb names to bones
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FPhysicsControlLimbBones](API\Plugins\PhysicsControl\FPhysicsControlLimbBones) > GetLimbBonesFromSkeletalMesh ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [TArray](API\Runtime\Core\Containers\TArray)< [FPhysicsControlLimbSetupData](API\Plugins\PhysicsControl\FPhysicsControlLimbSetupData) > & LimbSetupData ) const