/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXProtocolBlueprintLibrary.h
Sets the Destination Address Address of the Output Port. For networking Protocols that's the Unicast IP Adress. Not required for Multicast and Broadcast.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") static void SetDMXOutputPortDestinationAddresses ( [FDMXOutputPortReference](API\Plugins\DMXProtocol\IO\FDMXOutputPortReference) OutputPort, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & DestinationAddresses )