/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpression.h
Creates a new scope, and populates it with the expression connected to this input
[UE::HLSLTree::FScope](API\Runtime\Engine\HLSLTree\FScope) * NewOwnedScopeWithStatements ( [FMaterialHLSLGenerator](API\Runtime\Engine\FMaterialHLSLGenerator) & Generator, [UE::HLSLTree::FStatement](API\Runtime\Engine\HLSLTree\FStatement) & Owner ) const