/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h
void RenderPostPassesToSwapChain ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Input, [UComposurePostProcessingPassProxy](API\Plugins\Composure\UComposurePostProcessingPassProx-) * PostProcessProxy, FCompositingTargetSwapChain & TargetSwapChain )