/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterReplication/Public/DisplayClusterNetConnection.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine) class UDisplayClusterNetConnection : public [UIpConnection](API\Plugins\OnlineSubsystemUtils\UIpConnection)
bool
bIsClusterConnection
Whether current connection belongs to cluster node
bool
bNodeIsPrimary
Whether current connection belongs to primary cluster node
bool
bSynchronousMode
Whether current connection works in synchronous mode
uint32
ClientId
Cluster client unique identifier, HashString from NetConnection Challenge
uint32
ClusterId
Cluster unique identifier, HashString from node config file path
uint32
ClusterNodesNum
Cluster nodes number
TSortedMap< int...
InPackets
Data associated with each packet id.
FString
NodeAddress
The ip address of the node, converted toFStringfrom current NetConnection
FString
NodeName
The name of the node, parsed from node URL address
uint16
NodePort
Cluster node port for binary cluster events
TArray< int32 >
PacketIDs
Storage for InPackets map keys, prevents reallocs.