/Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementEditorSelectionInterface.h
static bool IsComponentSelected ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, FTypedElementListConstRef InSelectionSet, const [FTypedElementIsSelectedOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementIsS-) & InSelectionOptions )