/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Deprecated* Deprecated; use FShaderParameterParser::ParseAndRemoveBindlessParameterPrexix instead
namespace UE { namespace ShaderCompilerCommon { EShaderParameterType UE::ShaderCompilerCommon::ParseAndRemoveBindlessParameterPrefix ( [FString](API\Runtime\Core\Containers\FString) & InName ) } }