/Engine/Plugins/Media/AudioCaptureTimecodeProvider/Source/AudioCaptureTimecodeProvider/Public/AudioCaptureTimecodeProvider.h
Read the LTC from the audio capture device.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew) class UAudioCaptureTimecodeProvider : public [UGenlockedTimecodeProvider](API\Runtime\TimeManagement\UGenlockedTimecodeProvider)
int32
AudioChannel
Indexof the Channel to used for the capture.
bool
bAssumeDropFrameFormat
When detecting the frame rate. Assume the frame rate is a drop frame format.
bool
bDetectFrameRate
Detect the frame rate from the audio source.
FFrameRate
FrameRate
Frame expected from the audio source.