/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetParticleModuleSpawnPerUnitProps ( [UParticleModuleSpawnPerUnit](API\Runtime\Engine\Particles\Spawn\UParticleModuleSpawnPerUnit) * ParticleModule, float & OutUnitScalar, float & OutMovementTolerance, [UDistribution](API\Runtime\Engine\Distributions\UDistribution) *& OutSpawnPerUnit, float & OutMaxFrameDistance, bool & bOutIgnoreSpawnRateWhenMoving, bool & bOutIgnoreMovementAlongX, bool & bOutIgnoreMovementAlongY, bool & bOutIgnoreMovementAlongZ, bool & bOutProcessSpawnRate, bool & bOutProcessBurstList )