/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Creates a collection of controls controlling a skeletal mesh, grouped together in limbs
A map containing the controls for each limb
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) > CreateControlsFromLimbBones ( [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) & AllControls, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FPhysicsControlLimbBones](API\Plugins\PhysicsControl\FPhysicsControlLimbBones) > & LimbBones, const [EPhysicsControlType](API\Plugins\PhysicsControl\EPhysicsControlType) ControlType, const [FPhysicsControlData](API\Plugins\PhysicsControl\FPhysicsControlData) ControlData, const [FPhysicsControlSettings](API\Plugins\PhysicsControl\FPhysicsControlSettings) ControlSettings, const bool bEnabled )