/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h
Try to find the broker for the specified component type
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IComponentAssetBroker](API\Editor\UnrealEd\IComponentAssetBroker) > FindBrokerByComponentType ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > InComponentClass )