/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Handle movement data after it's unpacked from theServerMovePacked_ServerReceive()call. Default implementation passes through toServerMove_PerformMovement(), which may be called twice in the case of a "dual move", and one additional time for an "old important move".
virtual void ServerMove_HandleMoveData ( const [FCharacterNetworkMoveDataContainer](API\Runtime\Engine\GameFramework\FCharacterNetworkMoveDataContain-) & MoveDataContainer )