/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerUtils.h
static [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > ResolvedDataLayerInstanceNames ( const [UDataLayerManager](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerManager) * InDataLayerManager, const [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) * InActorDesc, const [TArray](API\Runtime\Core\Containers\TArray)< const [FWorldDataLayersActorDesc](API\Runtime\Engine\WorldPartition\DataLayer\FWorldDataLayersActorDesc) * > & InWorldDataLayersActorDescs )