/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Control/RigUnit_Control.h
Set the transform using a resultant transform (already incorporating Base)
static void StaticSetResultantTransform ( const FTransform & InResultantTransform, const FTransform & InBase, [FEulerTransform](API\Runtime\AnimationCore\FEulerTransform) & OutTransform )