/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h
FStaticMeshRenderData- All data needed to render a static mesh.
class FStaticMeshRenderData
bool
bLODsShareStaticLighting
True if LODs share static lighting data.
FBoxSphereBound...
Bounds
Bounds of the renderable mesh.
bool
bReadyForStreaming
True if rhi resources are initialized
uint8
CurrentFirstLODIdx
FString
DerivedDataKey
The derived data key associated with this render data.
uint64
EstimatedCompressedSize
Estimate of total compressed size of all rendering data, including Nanite data.
uint64
EstimatedNaniteStreamingCompressedSize
Estimate of compressed size of Nanite streaming data.
uint64
EstimatedNaniteTotalCompressedSize
Estimate of total compressed size of Nanite data. Includes streaming and non-streaming data.
uint8
LODBiasModifier
FStaticMeshLODR...
LODResources
Per-LOD resources.
FStaticMeshVert...
LODVertexFactories
TArray< int32 >
MaterialIndexToImportIndex
Map of material index -> original material index at import time.
TPimplPtr<Nani...
NaniteResourcesPtr
TUniquePtr< cla...
NextCachedRenderData
The next cached derived data in the list.
uint8
NumInlinedLODs
FPerPlatformFlo...
ScreenSize
Screen size to switch LODs
TArray<FMeshUV...
UVChannelDataPerMaterial
UV data used for streaming accuracy debug view modes. In sync for rendering thread