/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddChunkOverride.h
This can be necessary to reassign startup packages such as the GameFeatureData asset.
static void GetChunkForPackage ( const [FString](API\Runtime\Core\Containers\FString) & PackageName, const int32 DefaultGameChunk, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutChunkList )