/Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingProxy.h
Movie Scene Binding Proxy represents the binding ID (anFGuid) and the corresponding sequence that it relates to. This is primarily used for scripting where there is no support forFMovieSceneSequenceIDand use cases where managing multiple bindings with their corresponding sequences is necessary.
struct FMovieSceneBindingProxy
FGuid
BindingID
TObjectPtr<UMo...
Sequence