/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingToolTargetUtil.h
the Physics CollisionDataProvider (ie Complex Collision source) for the given ToolTarget, or nullptr if it does not exist
namespace UE { namespace ToolTarget { [IInterface_CollisionDataProvider](API\Runtime\Engine\Interfaces\IInterface_CollisionDataProvider) * UE::ToolTarget::GetPhysicsCollisionDataProvider ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target ) } }