/Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h
Contain the params necessary to calculate a warp point for the scene. A warp point is a transform in the scene that can be used as reference to calculate alignment between actors
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FContextualAnimWarpPointDefinition
EContextualAnim...
Mode
Method used to calculate this warp point
FContextualAnim...
Params
Set of rules used to calculate the warp point. Only relevant when Mode is Custom
FName
SocketName
Name of the socket in the primary actor acting as warping point. Only relevant when Mode is Socket
FName
WarpTargetName
Name of the warp target in the warping window this warp point is for