/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h
Adds a series of mapped bones to the rig, should not be used before OnPreInitialize Event
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig", Meta=(UnsafeDuringActorConstruction="true")) void AddMappedComponents ( [TArray](API\Runtime\Core\Containers\TArray)< [FControlRigComponentMappedComponent](API\Plugins\ControlRig\FControlRigComponentMappedCompon-) > Components )