/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/ComponentCollisionUtil.h
Get current Component collision shapes
namespace UE { namespace Geometry { bool UE::Geometry::GetCollisionShapes ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Component, [FKAggregateGeom](API\Runtime\Engine\PhysicsEngine\FKAggregateGeom) & AggGeomOut ) } }