/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Public/EditorTestsUtilityLibrary.h
Bakes out material in-place for the given set of static mesh components using the MaterialMergeOptions
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MeshMergingLibrary|Test") static void BakeMaterialsForComponent ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * InStaticMeshComponent, const [UMaterialOptions](API\Developer\MaterialBaking\UMaterialOptions) * MaterialOptions, const [UMaterialMergeOptions](API\Developer\MaterialBaking\UMaterialMergeOptions) * MaterialMergeOptions )