/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h
Returns the Object associated with a Primary Asset Id, this will only return a valid object if it is in memory, it will not load it
static [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObjectFromPrimaryAssetId ( [FPrimaryAssetId](API\Runtime\CoreUObject\UObject\FPrimaryAssetId) PrimaryAssetId )