/Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h
FBaseDynamicMeshSceneProxyis an abstract base class for a Render Proxy for aUBaseDynamicMeshComponent, where the assumption is that mesh data will be stored inFMeshRenderBufferSetinstances
class FBaseDynamicMeshSceneProxy : public [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy)
TSet<FMeshRend...
AllocatedBufferSets
Set of currently-allocated RenderBuffers.
FCriticalSectio...
AllocatedSetsLock
Use to control access to AllocatedBufferSets
bool
bApplyVertexColorRemapping
If true, VertexColorRemappingFunc is called on Vertex Colors provided from Mesh to remap them to a different color
bool
bEnableRaytracing
Control raytracing support
bool
bEnableViewModeOverrides
bool
bIgnoreVertexColors
If true, vertex colors on the FDynamicMesh will be ignored
bool
bUsePerTriangleColor
If true, a per-triangle color is used to set vertex colors
bool
bUsePerTriangleNormals
If true, a facet normals are used instead of mesh normals
bool
bUseSecondaryTriBuffers
If true, populate secondary buffers using SecondaryTriFilterFunc
EDynamicMeshVer...
ColorSpaceTransformMode
Color Space Transform/Conversion applied to Vertex Colors provided from Mesh Color Overlay Attribute Color Space Conversion is applied after any Vertex Color Remapping.
FColor
ConstantVertexColor
Constant color assigned to vertices if no other vertex color is specified
UBaseDynamicMes...
ParentBaseComponent
TFunction<FCol...
PerTriangleColorFunc
Per-triangle color function. Only called if bUsePerTriangleColor=true
TUniqueFunction...
SecondaryTriFilterFunc
Filter predicate for secondary triangle index buffer. Only called if bUseSecondaryTriBuffers=true
TUniqueFunction...
VertexColorRemappingFunc
Vertex color remapping function.