/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsPaintTool.h
void ApplyEditsToWeightMap ( const [FMultiBoneWeightEdits](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\FMultiBoneWeightEdits) & Edits, [TArray](API\Runtime\Core\Containers\TArray)< [VertexWeights](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\VertexWeights) > & InOutWeights )