/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingOutputComponent.h
Base class for all Designer and configurable components
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UDMXPixelMappingOutputComponent : public [UDMXPixelMappingBaseComponent](API\Plugins\DMXPixelMappingRuntime\Components\UDMXPixelMappingBaseComponent)
bool
bLockInDesigner
bool
bVisibleInDesigner
FLinearColor
EditorColor
The color displayed in editor
EDMXPixelMappin...
LabelAlignment
Where the component's label is shown, if it uses one.
TArray<UDMXPix...
PreEditUndoChildren
Children available PreEditUndo, useful to hide all removed ones in post edit undo
int32
ZOrder
ZOrder in the UI