/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h
Remove a specific control context. This is safe to call even if the context is not applied.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Input", Meta=(AutoCreateRefTerm="Options")) virtual void RemoveMappingContext ( const [UInputMappingContext](API\Plugins\EnhancedInput\UInputMappingContext) * MappingContext, const [FModifyContextOptions](API\Plugins\EnhancedInput\FModifyContextOptions) & Options )