/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Deprecated* Deprecated; useFShaderParameterParser::ParseAndRemoveBindlessParameterPrefixinstead
namespace UE { namespace ShaderCompilerCommon { EShaderParameterType UE::ShaderCompilerCommon::ParseAndRemoveBindlessParameterPrefix ( FStringView & InName ) } }