/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Export the SkelMesh to an Anim Sequence for specified MovieScene and Player
Whether or not it succeeds
static bool ExportToAnimSequence ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, [UAnimSeqExportOption](API\Editor\UnrealEd\Exporters\UAnimSeqExportOption) * ExportOptions, [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelMesh, FMovieSceneSequenceIDRef & Template, [FMovieSceneSequenceTransform](API\Runtime\MovieScene\Evaluation\FMovieSceneSequenceTransform) & RootToLocalTransform )