/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h
struct FDeviceTriggerFeedbackData
TObjectPtr<UCu...
FeedbackPositionCurve
What position on the trigger that the feedback should be applied to over time (1-9)
TObjectPtr<UCu...
FeedbackStrenghCurve
How strong the feedback is over time (1-8)