/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h
void ForEachAllocation ( [FEntityAllocationProxy](API\Runtime\MovieScene\EntitySystem\FEntityAllocationProxy) AllocationProxy, [FReadEntityIDs](API\Runtime\MovieScene\EntitySystem\FReadEntityIDs) EntityIDs, [TRead](API\Runtime\MovieScene\EntitySystem\TRead)< [FInstanceHandle](API\Runtime\MovieScene\EntitySystem\FInstanceHandle) > Instances, [TRead](API\Runtime\MovieScene\EntitySystem\TRead)< [FGuid](API\Runtime\Core\Misc\FGuid) > ObjectBindings )