/Engine/Plugins/AI/MassAI/Source/MassZoneGraphNavigation/Public/MassZoneGraphNavigationTypes.h
Describes path request along one ZoneGraph lane. If the NextLaneHandle is set, lane is changed when path finishes.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphShortPathRequest
FMassInt16Real
AnticipationDistance
If start or end of path is off-lane, the distance along the lane is pushed forward/back along the lane to make smoother transition.
uint8:  1
bIsEndOfPathDirectionSet
Indicates if the optional end of path direction is set. Used only if EndOfPathPosition is set.
uint8:  1
bIsEndOfPathPositionSet
Indicates if the optional end of path position is set.
uint8:  1
bMoveReverse
If true, move backwards along the lane.
FMassSnorm8Vect...
EndOfPathDirection
Optional specific direction at the end of the path. Used only if EndOfPathPosition is set.
EMassMovementAc...
EndOfPathIntent
Movement intent at the end of the path.
FMassInt16Real
EndOfPathOffset
FVector
EndOfPathPosition
Optional specific point at the end of the path.
EZoneLaneLinkTy...
NextExitLinkType
How the NextLaneHandle links to current lane.
FZoneGraphLaneH...
NextLaneHandle
If set, the lane will be switched when path finishes.
FVector
StartPosition
Position used as the start of the path
float
TargetDistance
Distance to move.