/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/Generators/SoundModulationADEnvelope.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSoundModulationADEnvelopeParams
float
AttackCurve
The exponential curve factor of the attack.
float
AttackTime
Attack time of the envelope (seconds).
bool
bBypass
If true, bypasses envelope bus from being modulated by parameters, patches, or mixed (Envelope remains active and computed).
bool
bLooping
Whether or not to loop the envelope.
float
DecayCurve
The exponential curve factor of the decay.
float
DecayTime
Decay time of the envelope (seconds).