/Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h
Create an actor for this player.
False if an error occurred, true if the play actor was successfully spawned.
virtual bool SpawnPlayActor ( const [FString](API\Runtime\Core\Containers\FString) & URL, [FString](API\Runtime\Core\Containers\FString) & OutError, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )