/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSphericalConstraint.h
Deprecated* Use weight map constructor instead.
FPBDSphericalConstraint ( const uint32 InParticleOffset, const uint32 InParticleCount, const [TArray](API\Runtime\Core\Containers\TArray)< [FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) > & InAnimationPositions, const TConstArrayView< [FRealSingle](API\Runtime\ChaosCore\Chaos\FRealSingle) > & InSphereRadii, const [FCollectionPropertyConstFacade](API\Runtime\Chaos\Chaos\FCollectionPropertyConstFacade) & PropertyCollection, [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal) MeshScale )