/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h
Get the network object matching the given Actor. If the Actor is not present in the NetworkObjectInfo list, it will be added.
[FNetworkObjectInfo](API\Runtime\Engine\Engine\FNetworkObjectInfo) * FindOrAddNetworkObjectInfo ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )