/Engine/Source/Runtime/Engine/Public/WorldCollision.h
Contains basic data that will need for handling trace such as World, Collision parameters and so on.
struct FBaseTraceDatum
FCollisionParam...
CollisionParams
Collection of collision parameters
uint32
FrameNumber
Framecount when requested is made
TWeakObjectPtr<...
PhysWorld
Physics World this trace will run in
ECollisionChann...
TraceChannel
Collsion Trace Channel that this trace is running
uint32
UserData
User data