/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h
Enables or disables the smart object slot represented by the provided handle.
Previous enabled state.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SmartObject") bool SetSlotEnabled ( const [FSmartObjectSlotHandle](API\Plugins\SmartObjectsModule\FSmartObjectSlotHandle) SlotHandle, const bool bEnabled )