/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundleActorBase.h
A base actor that
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable) class AMediaBundleActorBase : public [AActor](API\Runtime\Engine\GameFramework\AActor)
bool
bAutoPlay
Wheter to auto start the MediaPlayer
bool
bPlayingMedia
Whether we're actually playing the media
bool
bPlayWhileEditing
Wheter to keep MediaPlayer playing when editing
TObjectPtr<UTe...
GarbageMatteMask
Texture containging 2D garbage matte mask
TObjectPtr<UMa...
Material
Dynamic instance of the associated MediaBundle base Material
TObjectPtr<UMe...
MediaBundle
Associated MediaBundle
TObjectPtr<UMe...
MediaSoundCmp
MediaSoundComponent associated to play sound of our MediaSource
TObjectPtr<UPr...
PrimitiveCmp
PrimitiveComponent on which to attach our Material
int32
PrimitiveMaterialIndex
Indexof the Material on the primitive