/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Sets the local offset transform for a given control element by index
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) void SetControlOffsetTransformByIndex ( int32 InElementIndex, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands )