/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
Get Asset Registry tags for applied modifiers fromskeleton
static void GetAssetRegistryTagsForAppliedModifiersFromSkeleton ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [TArray](API\Runtime\Core\Containers\TArray)< [UObject::FAssetRegistryTag](API\Runtime\CoreUObject\UObject\UObject\FAssetRegistryTag) > & OutTags )