/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ClientUnitTest.h
Notification that the local net connections PlayerController has been replicated and is being setup
virtual void NotifyHandleClientPlayer ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PC, [UNetConnection](API\Runtime\Engine\Engine\UNetConnection) * Connection )