/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/MeshDebugDrawing.h
Draw mesh triangle centroids as points
namespace MeshDebugDraw { void MeshDebugDraw::DrawTriCentroids ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * Mesh, const [TArray](API\Runtime\Core\Containers\TArray)< int > & Indices, float PointSize, [FColor](API\Runtime\Core\Math\FColor) Color, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, const FTransform & Transform ) }