/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Apply a gameplay effect to passed in target
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=GameplayEffects, Meta=(DisplayName="ApplyGameplayEffectToTarget", ScriptName="ApplyGameplayEffectToTarget")) [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) BP_ApplyGameplayEffectToTarget ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UGameplayEffect](API\Plugins\GameplayAbilities\UGameplayEffect) > GameplayEffectClass, [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * Target, float Level, [FGameplayEffectContextHandle](API\Plugins\GameplayAbilities\FGameplayEffectContextHandle) Context )