/Engine/Source/Runtime/GeometryCore/Public/MeshAdapterTransforms.h
Apply given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays
namespace MeshAdapterTransforms { template<class TriangleMeshType> void MeshAdapterTransforms::ApplyTransform ( TriangleMeshType & Mesh, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector3d(const FVector3d &)> PositionTransform, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector3f(const FVector3f &)> NormalTransform ) }