/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectChorus.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|Effects|Chorus") void SetFrequencyModulator ( const [USoundModulatorBase](API\Runtime\AudioExtensions\USoundModulatorBase) * Modulator )