/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Determine affected assets for a potential bulk edit on a library node.
[TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetAffectedAssets ( [ERigVMControllerBulkEditType](API\Plugins\RigVMDeveloper\RigVMModel\ERigVMControllerBulkEditType) InEditType, bool bForceLoad )