/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectMultiBandCompressor.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDynamicsBandSettings
float
AttackTimeMsec
The amount of time to ramp into any dynamics processing effect in milliseconds.
float
CrossoverTopFrequency
Frequency of the crossover between this band and the next. The last band will have this property ignored.
float
InputGainDb
The input gain of the dynamics processor in dB.
float
KneeBandwidthDb
The knee bandwidth of the compressor to use in dB.
float
OutputGainDb
The output gain of the dynamics processor in dB.
float
Ratio
The dynamics processor ratio  has different meaning depending on the processor type.
float
ReleaseTimeMsec
The amount of time to release the dynamics processing effect in milliseconds.
float
ThresholdDb
The threshold at which to perform a dynamics processing operation.