/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h
void GetWaterSplineKey ( FVector Location, [TMap](API\Runtime\Core\Containers\TMap)< const [UWaterBodyComponent](API\Plugins\Water\UWaterBodyComponent) *, float > & OutMap, [TMap](API\Runtime\Core\Containers\TMap)< const [UWaterBodyComponent](API\Plugins\Water\UWaterBodyComponent) *, float > & OutSegmentMap ) const