/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/Adapters/StaticMeshComponentCacheAdapter.h
Called from the game thread to set rest state from an evaluated time in the cache.
virtual void SetRestState ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * InComponent, [UChaosCache](API\Plugins\ChaosCaching\Chaos\UChaosCache) * InCache, const FTransform & InRootTransform, [Chaos::FReal](API\Runtime\ChaosCore\Chaos\FReal) InTime ) const