/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Detaches all SceneComponents in this Actor from the supplied parent SceneComponent.
void DetachAllSceneComponents ( class [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InParentComponent, const [FDetachmentTransformRules](API\Runtime\Engine\Engine\FDetachmentTransformRules) & DetachmentRules )