/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/AnimNode_MotionMatching.h
Search InDatabases instead of the Database property on the node. Use bForceInterruptIfNew to ignore the continuing pose if InDatabases is new.
void SetDatabasesToSearch ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPoseSearchDatabase](API\Plugins\PoseSearch\PoseSearch\UPoseSearchDatabase) * > & InDatabases, bool bForceInterruptIfNew )