/Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ToolTargets/UVEditorToolMeshInput.h
bool InitializeMeshes ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) > AppliedCanonicalIn, [UMeshOpPreviewWithBackgroundCompute](API\Plugins\ModelingComponents\UMeshOpPreviewWithBackgroundComp-) * AppliedPreviewIn, int32 AssetID, int32 UVLayerIndex, [UWorld](API\Runtime\Engine\Engine\UWorld) * UnwrapWorld, [UWorld](API\Runtime\Engine\Engine\UWorld) * LivePreviewWorld, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * WorkingMaterialIn, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< FVector3d(const FVector2f &)> UVToVertPositionFuncIn, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< FVector2f(const FVector3d &)> VertPositionToUVFuncIn )