/Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h
struct FLauncherDeviceInfo
bool
bUpdateDeviceFlash
If True, a remote play session will attempt to update the flash/software on the target device if it's out of date
FString
DeviceId
The id of the Device selected in the Launch drop-down to launch on.
FString
DeviceName
The name of the Device selected in the Launch drop-down to launch on.