/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FBlueprintCompileReinstancer](API\Editor\UnrealEd\Kismet2\FBlueprintCompileReinstancer) > Create ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClassToReinstance, EBlueprintCompileReinstancerFlags Flags )