/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h
Place in an AttributeSet to create an attribute that can be accesed usingFGameplayAttribute. It is strongly encouraged to use this instead of raw float attributes
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayAttributeData
float
BaseValue
float
CurrentValue