/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(DisplayName="Set Niagara Variable (Static Mesh)", Keywords="user parameter variable mesh")) void SetVariableStaticMesh ( [FName](API\Runtime\Core\UObject\FName) InVariableName, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InValue )