/Engine/Source/Runtime/Engine/Public/ParticleHelper.h
Retrieve the vertex and (optional) index required to render this emitter. This version for non-instanced platforms. Render-thread only
bool true if successful, false if failed
bool GetVertexAndIndexDataNonInstanced ( void * VertexData, void * DynamicParameterVertexData, void * FillIndexData, [FParticleOrder](API\Runtime\Engine\FParticleOrder) * ParticleOrder, const FVector & InCameraPosition, const FMatrix & InLocalToWorld, int32 NumVerticesPerParticle ) const