/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGNode.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Procedural)) class UPCGNode : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint8:  1
bCommentBubblePinned
uint8:  1
bCommentBubbleVisible
TArray<TObject...
InputPins
FString
NodeComment
FName
NodeTitle
FLinearColor
NodeTitleColor
FOnPCGNodeChang...
OnNodeChangedDelegate
TArray<TObject...
OutputPins
int32
PositionX
int32
PositionY
TObjectPtr<UPC...
SettingsInterface
Note: do not set this property directly from code, use SetSettingsInterface instead