/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h
FActorChildMeshrepresents a 3D Mesh attached to an Actor. This generally comes from a Component, however in some cases a Component generates multipleFActorChildMesh(eg an InstancedStaticMeshComponent), and potentially some Actors may store/represent a Mesh directly (no examples currently).
struct FActorChildMesh
bool
bIsNonUniformScaled
int32
ComponentIndex
Indexof this Mesh in the SourceComponent, if such an index exists (eg InstanceIndexin InstancedStaticMeshComponent)
EActorMeshCompo...
ComponentType
Type of SourceComponent, if known
FMeshTypeContai...
MeshContainer
Wrapper around the Mesh thisFActorChildMeshrefers to (eg from a StaticMeshAsset, etc)
IMeshSpatialWra...
MeshSpatial
Spatial data structure that represents the Mesh in MeshContainer - assumption is this is owned externally
UActorComponent...
SourceComponent
The Component this Mesh was generated from, if there is one.
FTransformSeque...
WorldTransform
Local-to-World transformation of the Mesh in the MeshContainer