/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundleActorBase.h
Assign the primitive to render on. Will change the material for the Media material.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|MediaBundle") void SetComponent ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * InPrimitive, [UMediaSoundComponent](API\Runtime\MediaAssets\UMediaSoundComponent) * InMediaSound )