/Engine/Plugins/Experimental/NNE/Source/NNE/Public/NNERuntimeRDG.h
This function must be called from the render thread. SetInputTensorShapes must be called prior to this call. The caller owns the memory inside the bindings and must make sure that they are big enough.
0 on success or a non-zero number otherwise.
int EnqueueRDG ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & RDGBuilder, TConstArrayView< [FTensorBindingRDG](API\Plugins\NNE\FTensorBindingRDG) > Inputs, TConstArrayView< [FTensorBindingRDG](API\Plugins\NNE\FTensorBindingRDG) > Outputs )