/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h
Update local node viewports Update ICVFX configuration from root actor components [Game thread func]
bool UpdateConfiguration ( [EDisplayClusterRenderFrameMode](API\Plugins\DisplayCluster\Render\Viewport\RenderFrame\EDisplayClusterR-) InRenderMode, const [FString](API\Runtime\Core\Containers\FString) & InClusterNodeId, class [ADisplayClusterRootActor](API\Plugins\DisplayCluster\ADisplayClusterRootActor) * InRootActorPtr, const [FDisplayClusterPreviewSettings](API\Plugins\DisplayCluster\Render\Viewport\Containers\FDisplayClusterP-) * InPreviewSettings )