/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Import FBX into Control Rig Channels
static bool ImportFBXIntoControlRigChannels ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, const [FString](API\Runtime\Core\Containers\FString) & ImportFilename, [UMovieSceneUserImportFBXControlRigSettings](API\Editor\MovieSceneTools\UMovieSceneUserImportFBXControlR-) * ControlRigSettings, [TArray](API\Runtime\Core\Containers\TArray)< [FRigControlFBXNodeAndChannels](API\Runtime\MovieScene\FRigControlFBXNodeAndChannels) > * NodeAndChannels, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & SelectedControlNames, [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FrameRate )