/Engine/Source/Runtime/RenderCore/Public/Shader.h
FShaderCompiledShaderInitializerType ( const [FShaderType](API\Runtime\RenderCore\FShaderType) * InType, const [FShaderType::FParameters](API\Runtime\RenderCore\FShaderType\FParameters) * InParameters, int32 InPermutationId, const [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput, const [FSHAHash](API\Runtime\Core\Misc\FSHAHash) & InMaterialShaderMapHash, const [FShaderPipelineType](API\Runtime\RenderCore\FShaderPipelineType) * InShaderPipeline, const [FVertexFactoryType](API\Runtime\RenderCore\FVertexFactoryType) * InVertexFactoryType )