/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
void ExportCppDeclaration ( [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Out, [EExportedDeclaration::Type](API\Runtime\CoreUObject\UObject\EExportedDeclaration__Type) DeclarationType, const TCHAR * ArrayDimOverride, uint32 AdditionalExportCPPFlags, bool bSkipParameterName, const [FString](API\Runtime\Core\Containers\FString) * ActualCppType, const [FString](API\Runtime\Core\Containers\FString) * ActualExtendedType, const [FString](API\Runtime\Core\Containers\FString) * ActualParameterName ) const