/Engine/Plugins/Experimental/Text3D/Source/Text3D/Public/Text3DComponent.h
Set the text font and signal the primitives to be rebuilt
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Rendering|Components|Text3D", Meta=(DeprecatedFunction, DeprecationMessage="Set the property directly")) void SetFont ( [UFont](API\Runtime\Engine\Engine\UFont) * InFont )