/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h
Apply arbitrary transform to UV elements
void TransformUVElements ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & ElementIDs, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector2f(const FVector2f &)> TransformFunc )