/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/WorldRenderCapture.h
Capture the desired buffer type CaptureType with the given view/camera parameters. The returned image data is interpreted according to the comment inFRenderCaptureCoordinateConverter2Dtrue if capture could be rendered successfully
bool CaptureFromPosition ( [ERenderCaptureType](API\Plugins\ModelingComponents\Scene\UE__Geometry__ERenderCaptureType) CaptureType, const [FFrame3d](API\Runtime\GeometryCore\FFrame3d_1) & ViewFrame, double HorzFOVDegrees, double NearPlaneDist, [FImageAdapter](API\Runtime\GeometryCore\Image\FImageAdapter) & ResultImageOut, const [FRenderCaptureConfig](API\Plugins\ModelingComponents\Scene\FRenderCaptureConfig) & Config )