/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathQuaternion.h
Mirror a rotation about a central transform.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Mirror", TemplateName="Mirror")) struct FRigVMFunction_MathQuaternionMirrorTransform : public [FRigVMFunction_MathQuaternionBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathQuaternionBas-)
TEnumAsByte<EA...
AxisToFlip
The axis to flip for rotations
FTransform
CentralTransform
The transform about which to mirror.
TEnumAsByte<EA...
MirrorAxis
The axis to mirror against
FQuat
Result
FQuat
Value