/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/StoredMeshSelectionUtil.h
Find an availableFGeometrySelectionfor the given ToolTarget (via theUGeometrySelectionManagerin the ContextObjectStore)
true if a non-empty selection was found
namespace UE { namespace Geometry { bool UE::Geometry::GetCurrentGeometrySelectionForTarget ( [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * ToolManager, [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target, [FGeometrySelection](API\Plugins\DynamicMesh\Selections\FGeometrySelection) & SelectionOut ) } }