/Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventGenerator.h
Called when a particle is killed and an event payload is present.
bool true if processed, false if not.
virtual bool HandleParticleKilled ( [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * Owner, [FParticleEventInstancePayload](API\Runtime\Engine\FParticleEventInstancePayload) * EventPayload, [FBaseParticle](API\Runtime\Engine\FBaseParticle) * DeadParticle )