/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraSimCacheCapture.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FNiagaraSimCacheCaptureParameters
uint32:  1
bAppendToSimCache
When enabled we will append to the existing simulation cache rather than destroying the existing contents.
uint32:  1
bCaptureAllFramesImmediatly
When enabled we will capture all the requested frames immediatly.
uint32:  1
bCaptureFixedNumberOfFrames
When enabled we capture NumFrames number of frames, otherwise the capture will continue until cancelled or the simulation is complete.
uint32:  1
bUseTimeout
When enabled the capture will time out if we reach the defined number of frames without anything new to capture.
int32
CaptureRate
Allows for reducing the frequency of captured frames in relation to the simulation's frames.
float
ImmediateCaptureDeltaTime
The delta time in seconds to use when manually advancing the simulation.Defaults to 1 / 60th of a second(0.01666).
int32
NumFrames
The max number of frames to capture.
int32
TimeoutFrameCount
When we fail to capture a new frame after this many frames the capture will complete automatically.