/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h
Get the color buffer either from the component LOD info or the skeletal mesh LOD render data
static [FColorVertexBuffer](API\Runtime\Engine\Rendering\FColorVertexBuffer) * GetColorVertexBuffer ( [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) & LODData, [FSkelMeshComponentLODInfo](API\Runtime\Engine\Components\FSkelMeshComponentLODInfo) * CompLODInfo )