/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h
Setup the initial transforms / ref pose of the bones based on a skeletal mesh This uses the RefSkeleton pose instead of the current refpose.
virtual void SetBoneInitialTransformsFromSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh )