/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMedia/Public/Synchronization/DisplayClusterMediaOutputSynchronizationPolicyEthernetBarrierBase.h
It encapsulates network barriers related settings.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, EditInlineNew, BlueprintType, HideCategories=(Object)) class UDisplayClusterMediaOutputSynchronizationPolicyEthernetBarrierBase : public [UDisplayClusterMediaOutputSynchronizationPolicy](API\Plugins\DisplayClusterConfiguration\UDisplayClusterM-)
int32
BarrierTimeoutMs
Barrier timeout (ms)