/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Get the target tags from the gameplay spec represented by the specified handle, if possible
Target tags from the gameplay spec represented by the handle, if possible
const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) * GetGameplayEffectTargetTagsFromHandle ( [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) Handle ) const