/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/PatchBasedMeshUVGenerator.h
Top-level driver function, automatically computes UVs on the given TargetMesh and stores in the given TargetUVOverlay, using the steps below, based on the parameters above
result information, which may include warnings/etc
[FGeometryResult](API\Runtime\GeometryCore\Util\FGeometryResult) AutoComputeUVs ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & TargetMesh, [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) & TargetUVOverlay, [FProgressCancel](API\Runtime\GeometryCore\Util\FProgressCancel) * Progress )