/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h
Arguments used to expose an entity (Actor, property, function, etc.)
struct FRemoteControlPresetExposeArgs
bool
bEnableEditCondition
Whether to automatically enable the edit condition for the exposed property.
FGuid
GroupId
(Optional) The group in which to put the field.
FString
Label
(Optional) The label to use for the new exposed entity.