/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h
Return the skeleton root node Uid, this is the uid for aUInterchangeSceneNodethat has a "Joint" specialized type. Return an empty string if the MeshGeometryUid parameter point on nothing.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Pipeline | Meshes") [FString](API\Runtime\Core\Containers\FString) GetMeshGeometrySkeletonRootUid ( const [FString](API\Runtime\Core\Containers\FString) & MeshGeometryUid ) const