/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathQuaternion.h
Makes a quaternion from an axis and an angle in radians
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="From Axis And Angle", TemplateName="FromAxisAndAngle", Keywords="Make,Construct")) struct FRigVMFunction_MathQuaternionFromAxisAndAngle : public [FRigVMFunction_MathQuaternionBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathQuaternionBas-)
float
Angle
FVector
Axis
FQuat
Result