/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionContainerSolver.h
Island API. Add a set of constraints to the solver. This can be called multiple times: once for each island in an IslandGroup, but there will never be more constraints added than specified inReset(). NOTE: this should not do any actual data gathering - it should just add to the list of constraints in this group. All data gathering is handled in GatherInput.
virtual void AddConstraints ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [Private::FPBDIslandConstraint](API\Runtime\Chaos\Chaos\Island\FPBDIslandConstraint) * > & Constraints )