/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/IRestorationListener.h
FPostRemoveComponentParams ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Owner, [FName](API\Runtime\Core\UObject\FName) ComponentName, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > DestroyedComponent )