/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerGraphDebugDataInterface.h
Get an associated render thread proxy object. Currently these are created and destroyed per frame by theFComputeGraphInstance.
virtual [FComputeDataProviderRenderProxy](API\Plugins\ComputeFramework\ComputeFramework\FComputeDataProviderRenderProxy) * GetRenderProxy()