/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeTexture2DFactoryNode.h
Get a source block from the texture
True if the source file for the block was found
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Texture | UDIMs") bool GetSourceBlockByCoordinates ( int32 X, int32 Y, [FString](API\Runtime\Core\Containers\FString) & OutSourceFile ) const