/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Enable or Disable AngularPositionDrive based on a list of bone names
void SetNamedMotorsAngularPositionDrive ( bool bEnableSwingDrive, bool bEnableTwistDrive, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & BoneNames, bool bSetOtherBodiesToComplement )