/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h
Filter to include or exclude bones and their associated triangles from a sampling region.
struct FSkeletalMeshSamplingRegionBoneFilter
uint32:  1
bApplyToChildren
If true, this filter will apply to all children of this bone as well.
uint32:  1
bIncludeOrExclude
If true, this filter will include bones. If false, it will exclude them.
FName
BoneName