/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h
Struct holding parameters needed when creating a new clothing asset or sub asset (LOD)
struct FSkeletalMeshClothBuildParams
FString
AssetName
Name of the clothing asset.
bool
bRemapParameters
If reimporting, this will map the old LOD parameters to the new LOD mesh.
bool
bRemoveFromMesh
Whether or not to leave this section behind (if driving a mesh with itself). Enable this if driving a high poly mesh with a low poly.
int32
LodIndex
LOD to extract the section from.
TSoftObjectPtr<...
PhysicsAsset
Physics asset to extract collisions from, note this will only extract spheres and Sphyls, as that is what the simulation supports.
int32
SourceSection
Section within the specified LOD to extract.
TWeakObjectPtr<...
TargetAsset
Target asset when importing LODs.
int32
TargetLod
Target LOD to import to when importing LODs.