/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionResolutionUtil.h
Compute the diagonal part of the rigid objects rotational contribution
namespace Chaos { namespace Collisions { template<typename TRealType> [TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< TRealType > Chaos::Collisions::ComputeFactorDiagonal3 ( const [TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< TRealType > & V, const [TMatrix33](API\Runtime\ChaosCore\Chaos\TMatrix33)< TRealType > & M, const TRealType Im ) } }