/Engine/Plugins/AI/MassAI/Source/MassAIReplication/Public/MassReplicationPathHandlers.h
To replicate path following make a member variable of this class in yourFReplicatedAgentBasederived class. In theFReplicatedAgentBasederived class you must also provide an accessor functionFReplicatedAgentPathData& GetReplicatedPathDataMutable().
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FReplicatedAgentPathData
EMassMovementAc...
Action
Current movement action.
uint16
ActionID
double
ActionServerStartTime
Server time in seconds when the action started.
FMassInt16Real
DesiredSpeed
Requested movement speed.
float
DistanceAlongLane
Distance along current lane.
FZoneGraphLaneH...
LaneHandle
Handle to current lane.
float
LaneLength
Cached lane length, used for clamping and testing if at end of lane.
FZoneGraphShort...
PathRequest