/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshTransformFunctions.h
Set the Pivot Location for the Mesh. Since the Pivot of a Mesh object is always the point at (0,0,0), this function simply translates the mesh by -PivotLocation.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TranslatePivotToLocation ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, FVector PivotLocation, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )