/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly) struct FLocationBoneSocketInfoBP : public [FLocationBoneSocketInfo](API\Runtime\Engine\Particles\Location\FLocationBoneSocketInfo)