/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNode.h
Returns the node class name. This name is immutable for the given node class.
The node class name.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OptimusNodeGraph) [FName](API\Runtime\Core\UObject\FName) GetNodeName() const