/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererMeshes.h
struct FParticleMeshRenderData
bool
bHasTranslucentMaterials
bool
bIsGpuLowLatencyTranslucency
bool
bNeedsCull
bool
bNeedsSort
bool
bSortCullOnGpu
bool
bUseGPUScene
FMeshElementCol...
Collector
FRHIShaderResou...
ColorComponentsBufferSrv
FSphere
CullingSphere
const FNiagaraD...
DynamicDataMesh
uint32
MeshIndexOffset
FRHIShaderResou...
PackedTangentsBufferSrv
uint32
ParticleFloatDataStride
FRHIShaderResou...
ParticleFloatSRV
uint32
ParticleHalfDataStride
FRHIShaderResou...
ParticleHalfSRV
uint32
ParticleIntDataStride
FRHIShaderResou...
ParticleIntSRV
uint32
ParticleSortedIndicesOffset
FRHIShaderResou...
ParticleSortedIndicesSRV
constFNiagaraR...
RendererLayout
uint32
RendererVisTagOffset
int32
ResolutionMaxAxis
ENiagaraMeshVFL...
SortVariable
FNiagaraDataBuf...
SourceParticleData
FRHIShaderResou...
TexCoordBufferSrv
FIntVector4
VertexFetch_Parameters
FVector
WorldSpacePivotOffset
FVector3f
WorldSpaceSize