/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/CacheManagerActor.h
Resets the component at the specified index in the observed list back to the world space transform it had when the cache for it was originally recorded if one is available
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Caching") void ResetSingleTransform ( int32 InIndex )