/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGCreateTargetActor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGCreateTargetActor : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
FString
ActorLabel
FTransform
ActorPivot
EPCGAttachOptio...
AttachOptions
bool
bAllowTemplateActorEditing
TODO: make this InlineEditConditionToggle, not done because property changed event does not propagate correctly so we can't track accurately the need to create the target actor.
TSoftObjectPtr<...
RootActor
TObjectPtr<AAc...
TemplateActor
TSubclassOf<AA...
TemplateActorClass