/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitTargetData.h
WARNING: These actors are spawned once per ability activation and in their default form are not very efficient For most games you will need to subclass and heavily modify this actor, or you will want to implement similar functions in a game-specific actor or blueprint to avoid actor spawn costs This task is not well tested by internal games, but it is a useful class to look at to learn how target replication occurs
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAbilityTask_WaitTargetData : public [UAbilityTask](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask)
FWaitTargetData...
Cancelled
TEnumAsByte<EG...
ConfirmationType
FDelegateHandle
OnTargetDataReplicatedCallbackDelegateHandle
TObjectPtr<AGa...
TargetActor
The TargetActor that we spawned
TSubclassOf<AG...
TargetClass
FWaitTargetData...
ValidData