/Engine/Plugins/Runtime/GeoReferencing/Source/GeoReferencing/Public/GeoReferencingSystem.h
We want to keep the same function names, but with a change in some argument types. UBT doesn't support that unless we create the new functions with a K2_ prefix and use the meta/Displayname tag to keep the same name. To allow for a simple C++ usage too, we keep the C++ functions doing the actual work separately Convert a Vector expressed in ENGINE space to the PROJECTED CRS
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GeoReferencing|Transformations", Meta=(DisplayName="Engine To Projected")) void K2_EngineToProjected ( const FVector & EngineCoordinates, FVector & ProjectedCoordinates )