/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h
struct FCachingData
bool
bFirstPlatformIsSolo
If true, we wait to launch additional platforms until the first platform completes.
double
LastTimeTested
The last time in seconds we tested whether the object is still compiling and/or called IsCachedCookedPlatformDataLoaded.
TBitArray
PlatformIsComplete
Element n == IsCachedCookedPlatformDataLoaded has returned true for Commandlet->Platforms[n]