/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LandscapePatch, Meta=(ETextureRenderTargetFormat="ETextureRenderTargetFormat::RTF_R32f")) void SetHeightRenderTargetFormat ( ETextureRenderTargetFormat Format )