/Engine/Plugins/Animation/LiveLinkCurveDebugUI/Source/LiveLinkCurveDebugUI/Public/LiveLinkDebuggerSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class ULiveLinkDebuggerSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
float
DPIScaleMultiplier
This multiplier is used on the Viewport Widget version (IE: In Game) as it needs to be slightly more aggresive then the PC version.
FSlateColor
MaxBarColor
Color used when the CurveValueBar is at 1.0.
FSlateColor
MinBarColor
TODO : Make DPI based off a nice curve at some point, for now we just do a rough calculation.