/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/Classes/AnalyticsBlueprintLibrary.h
Records an in-game currency was purchased using real-world money
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Analytics") static void RecordSimpleCurrencyPurchaseWithAttributes ( const [FString](API\Runtime\Core\Containers\FString) & GameCurrencyType, int32 GameCurrencyAmount, const [TArray](API\Runtime\Core\Containers\TArray)< [FAnalyticsEventAttr](API\Plugins\AnalyticsBlueprintLibrary\FAnalyticsEventAttr) > & Attributes )