/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSculptToolBase.h
FBrushToolRadiusis used to define the size of 3D "brushes" used in (eg) sculpting tools. The brush size can be defined in various ways.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FBrushToolRadius
ClampMax
ClampMin
DisplayName
Adaptive brush size is used to interpolate between an object-specific minimum and maximum brush size
EBrushToolSizeT...
SizeType
Specify the type of brush size currently in use
UIMax
UIMin
TInterval< floa...
WorldSizeRange
WorldSizeRange defines the min/max dimensions for Adaptive brush size