/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsRecorder.h
Gets the current recording object. Note: this may be empty until EndRecording has been called.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="LearningAgents") const [ULearningAgentsRecording](API\Plugins\LearningAgentsTraining\ULearningAgentsRecording) * GetCurrentRecording() const