/Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h
Sets up a collisionFMeshBatchfor a specific LOD and element.
virtual bool GetCollisionMeshElement ( int32 LODIndex, int32 BatchIndex, int32 ElementIndex, uint8 InDepthPriorityGroup, const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * RenderProxy, [FMeshBatch](API\Runtime\Engine\FMeshBatch) & OutMeshBatch ) const