/Engine/Source/Runtime/Engine/Public/StaticLighting.h
A mapping between world-space surfaces and a static lighting cache.
class FStaticLightingMapping : public virtual [FRefCountedObject](API\Runtime\Core\Templates\FRefCountedObject)
uint32:  1
bProcessMapping
True if the mapping should be processed by Lightmass.
FStaticLighting...
Mesh
The mesh associated with the mapping.
UObject*co...
Owner
The object which owns the mapping.