/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_ModifyCurve.h
Easy way to modify curve values on a pose
struct FAnimNode_ModifyCurve : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
float
Alpha
EModifyCurveApp...
ApplyMode
TMap<FName, fl...
CurveMap
TArray<FName>
CurveNames
TArray< float >
CurveValues
FBlendedHeapCur...
LastCurve
FPoseLink
SourcePose