/Engine/Source/Editor/UnrealEd/Public/Kismet2/SClassPickerDialog.h
static bool PickClass ( const [FText](API\Runtime\Core\Internationalization\FText) & TitleText, const [FClassViewerInitializationOptions](API\Editor\ClassViewer\FClassViewerInitializationOption-) & ClassViewerOptions, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& OutChosenClass, [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetType )