/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkeletalMeshEditionInterface.h
void HandleSkeletalMeshModified ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & BoneNames, const [ESkeletalMeshNotifyType](API\Developer\SkeletalMeshUtilitiesCommon\ESkeletalMeshNotifyType) InNotifyType )