/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h
Bit-mask enumeration that defines tasks that need running
namespace UE { namespace MovieScene { enum ERunnerFlushState { None = 0, Start = 1 << 0, Import = 1 << 1, Spawn = 1 << 2, Instantiation = 1 << 3, Evaluation = 1 << 4, Finalization = 1 << 5, EventTriggers = 1 << 6, PostEvaluation = 1 << 7, End = 1 << 8, LoopEval = Import | Spawn | Instantiation | Evaluation | Finalization | EventTriggers | PostEvaluation | End, Everything = Start | LoopEval, } } }