/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshTransforms.h
Apply given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays
namespace MeshTransforms { void MeshTransforms::ApplyTransform ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector3d(const FVector3d &)> PositionTransform, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector3f(const FVector3f &)> NormalTransform ) }