/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockCharacterAbilitySimulation.h
ActorComponent for running Mock Ability Simulation for CharacterMotion example
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(BlueprintSpawnableComponent)) class UMockCharacterAbilityComponent : public [UCharacterMotionComponent](API\Plugins\NetworkPredictionExtras\UCharacterMotionComponent)
FMockCharacterA...
ActiveAbilitySimulation
FMockCharacterA...
OnBlinkActivateEvent
FMockCharacterA...
OnBlinkActivateEventRollback
FMockCharacterA...
OnBlinkStateChange
Notifies when Blink Changes.
FMockCharacterA...
OnDashStateChange
Notifies when Dash state changes.
FMockCharacterA...
OnJumpStateChange
Notifies when Jump Changes.
FMockCharacterA...
OnSprintStateChange
Notifies when Sprint state changes.
TPimplPtr<FMoc...
OwnedAbilitySimulation
FProduceMockCha...
ProduceInputDelegate