/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
Test if the bodyinstance overlaps with the specified body instances
true if any of the bodies passed in overlap with this
bool OverlapTestForBodies ( const FVector & Position, const FQuat & Rotation, const [TArray](API\Runtime\Core\Containers\TArray)< [FBodyInstance](API\Runtime\Engine\PhysicsEngine\FBodyInstance) * > & Bodies, bool bTraceComplex ) const