/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h
class FSkeletalMeshRenderData
bool
bReadyForStreaming
True if rhi resources are initialized
bool
bSupportRayTracing
Whether ray tracing acceleration structures should be created for this mesh.
uint8
CurrentFirstLODIdx
[RenderThread]Indexof the most detailed valid LOD.
FString
DerivedDataKey
The derived data key associated with this render data.
uint8
LODBiasModifier
Runtime LOD bias modifier for this skeletal mesh
TIndirectArray<...
LODRenderData
Per-LOD render data.
TUniquePtr< cla...
NextCachedRenderData
The next cached derived data in the list.
uint8
NumInlinedLODs
Const after serialization.
uint8
NumNonOptionalLODs
Const after serialization.
uint8
PendingFirstLODIdx
[GameThread/RenderThread] Future value of CurrentFirstLODIdx.
TArray<FMeshUV...
UVChannelDataPerMaterial
UV data used for streaming accuracy debug view modes. In sync for rendering thread