/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h
FViewportClick ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FKey](API\Runtime\InputCore\FKey) InKey, EInputEvent InEvent, int32 X, int32 Y )