/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/Adapters/CacheAdapter.h
Stall on any solver tasks that could broadcast events via the EventsSolver. Called from game thread. This is necessary so that the cache manager can teardown and setup new event handling.
virtual void WaitForSolverTasks ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * InComponent ) const