/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsPaintTool.h
Determines the set of vertices to operate on, using selection as the priority
void GetVerticesToEdit ( [TArray](API\Runtime\Core\Containers\TArray)< [VertexIndex](API\Plugins\MeshModelingToolsEditorOnlyExp\SkeletalMesh\VertexIndex) > & OutVertexIndices ) const