/Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/MotionWarpingComponent.h
Create and adds or update a target associated with a specified name
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Motion Warping") void AddOrUpdateWarpTargetFromLocationAndRotation ( [FName](API\Runtime\Core\UObject\FName) WarpTargetName, FVector TargetLocation, FRotator TargetRotation )