/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/VCamComponent.h
Searches the currently active input system for the current key mapped to a given input mapping If there is not a player mapped key, then this will return EKeys::Invalid.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VCam Input", Meta=(ReturnDisplayName="Key")) [FKey](API\Runtime\InputCore\FKey) GetPlayerMappedKey ( const [FName](API\Runtime\Core\UObject\FName) MappingName ) const