/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
struct FDataLayerCreationParameters
bool
bIsPrivate
TObjectPtr<UDa...
DataLayerAsset
Required. Will assign the asset to the created instance.
TObjectPtr<AWo...
WorldDataLayers
Optional. Will default at the level WorldDataLayers if unset.