/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h
Return our PawnNoiseEmitterComponent, if any. Default implementation returns the first PawnNoiseEmitterComponent found in the components array. If one isn't found, then it tries to find one on the Pawn's current Controller.
virtual [UPawnNoiseEmitterComponent](API\Runtime\Engine\Components\UPawnNoiseEmitterComponent) * GetPawnNoiseEmitterComponent() const