/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/SceneCapturePhotoSet.h
Configure the given capture type If Config != the existing capture config the corresponding photo set will be cleared
void SetCaptureConfig ( [ERenderCaptureType](API\Plugins\ModelingComponents\Scene\UE__Geometry__ERenderCaptureType) CaptureType, const [FRenderCaptureConfig](API\Plugins\ModelingComponents\Scene\FRenderCaptureConfig) & Config )