/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Get the UObjects that have been created so far during the import process.
const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & GetCreatedObjects() const