/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h
Get the InstancedStaticMeshComponent subclass that should be used when creating instanced HLODs.
static [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInstancedStaticMeshComponent](API\Runtime\Engine\Components\UInstancedStaticMeshComponent) > GetInstancedStaticMeshComponentClass()