/Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceSubsystem.h
bool BreakLevelInstance ( [ILevelInstanceInterface](API\Runtime\Engine\LevelInstance\ILevelInstanceInterface) * LevelInstance, uint32 Levels, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > * OutMovedActors )