/Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Public/AnimNotify_PlayNiagaraEffect.h
Return FXSystemComponent created from SpawnEffect.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AnimNotify") [UFXSystemComponent](API\Runtime\Engine\Particles\UFXSystemComponent) * GetSpawnedEffect()