/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Triangle.h
Get the nearest point on an edge Used for manifold generation
[TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< T > GetClosestEdgePosition ( int32 PlaneIndexHint, const [TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< T > & Position ) const