/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UZoneGraphSubsystem : public [UTickableWorldSubsystem](API\Runtime\Engine\Subsystems\UTickableWorldSubsystem)
bool
bInitialized
FZoneGraphBuild...
Builder
FCriticalSectio...
DataRegistrationSection
FDelegateHandle
OnActorMovedHandle
FDelegateHandle
OnRequestRebuildHandle
TArray<FRegist...
RegisteredZoneGraphData
TArray< int32 >
ZoneGraphDataFreeList