/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Suppresses automatic evaluation the specified sequence and signature are the only difference that would prompt a re-evaluation
void SuppressAutoEvaluation ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, const [FGuid](API\Runtime\Core\Misc\FGuid) & InSignature )