/Engine/Source/Runtime/RHI/Public/RHICommandList.h
Deprecated* Use the CreateShaderResourceView function that takes anFRHIViewDesc.
FShaderResourceViewRHIRef CreateShaderResourceView ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, uint8 MipLevel, uint8 NumMipLevels, EPixelFormat Format )