/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Get all of the visible control rigs in the level
returns list of visible Control Rigs
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static [TArray](API\Runtime\Core\Containers\TArray)< [UControlRig](API\Plugins\ControlRig\UControlRig) * > GetVisibleControlRigs()