/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/MeshCurvature.h
Calculate the Discrete Mean-Curvature Normal at a vertex as defined by discrete differential geometry. Based on Eq 8 from "Discrete Differential-Geometry Operators for Triangulated 2-Manifolds", Meyer et al 2002 The Discrete Mean-Curvature Normal is (2.0 * MeanCurvature * SurfaceNormal) ((unclear why it has the 2.0))
namespace UE { namespace MeshCurvature { FVector3d UE::MeshCurvature::MeanCurvatureNormal ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, int32 VertexIndex, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector3d(int32)> VertexPositionFunc ) } }