/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Game-specific function called by Map_Check BEFORE iterating over all actors.
virtual bool Game_Map_Check ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const TCHAR * Str, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, bool bCheckDeprecatedOnly )