/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Get the editor actor that defines the timeline play position. In training mode this is the training target actor, while in test mode it is the test ground truth actor.
A pointer to the ground truth actor depending on whether we're in test or training mode.
virtual [FMLDeformerEditorActor](API\Plugins\MLDeformerFrameworkEditor\FMLDeformerEditorActor) * GetTimelineEditorActor() const