/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensComponent.h
Set the current distortion state
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lens Component") void SetDistortionState ( [FLensDistortionState](API\Plugins\CameraCalibrationCore\FLensDistortionState) State )