/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/OnlineBeaconClient.h
Set the owner of this beacon actor, some host that is listening for connections (server side only, clients have no access)
owning host of this actor
void SetBeaconOwner ( [AOnlineBeaconHostObject](API\Plugins\OnlineSubsystemUtils\AOnlineBeaconHostObject) * InBeaconOwner )