/Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h
Arguments for constructing a viewport
struct FAssetEditorViewportConstructionArgs
bool
bRealtime
Whether the viewport should default to realtime
FName
ConfigKey
A config key for loading/saving settings for the viewport
TAttribute< boo...
IsEnabled
Widget enabled attribute
TSharedPtr<FAs...
ParentLayout
The viewport's parent layout
ELevelViewportT...
ViewportType
The viewport's desired type