/Engine/Plugins/Messaging/UdpMessaging/Source/UdpMessaging/Public/Shared/UdpMessagingSettings.h
The format is IP_ADDRESS:PORT_NUMBER. |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine) class UUdpMessagingSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint32
AutoRepairAttemptLimit
The number of consecutive attempt the auto repair routine will try to repair.
bool
bAutoRepair
Whether the UDP transport channel should try to auto repair when in error.
bool
bShareKnownNodesWithActiveConnections
Whether to share our list of known endpoints with those endpoints.
bool
bStopServiceWhenAppDeactivates
Whether to stop the transport service when the application deactivates, and restart it when the application is reactivated
bool
EnabledByDefault
Whether UDP messaging is enabled by default.
bool
EnableTransport
Whether the UDP transport channel is enabled.
bool
EnableTunnel
Whether the UDP tunnel is enabled.
TArray<FString...
ExcludedEndpoints
List of IP addresses that are banned from communicating with this client.
float
MaxSendRate
Maximum sustained transmission rate in Gbit / s.
EUdpMessageForm...
MessageFormat
The format used to serialize the UDP message payload.
FString
MulticastEndpoint
The IP endpoint to send multicast packets to.
uint8
MulticastTimeToLive
The time-to-live (TTL) for sent multicast packets.
TArray<FString...
RemoteTunnelEndpoints
The IP endpoints of remote tunnel nodes.
TArray<FString...
StaticEndpoints
The IP endpoints of static devices.
FString
TunnelMulticastEndpoint
The IP endpoint to send multicast packets to.
FString
TunnelUnicastEndpoint
The local IP endpoint to listen to and send packets from.