/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformProcess.h
The application must reside in the Engine's binaries directory. The returned path is relative to this executable's directory.For example, calling this method with "UE4" and EBuildConfiguration::Debug on Windows 64-bit will generate the path "../Win64/UnrealEditor-Win64-Debug.exe"
The generated application path.
static [FString](API\Runtime\Core\Containers\FString) GenerateApplicationPath ( const [FString](API\Runtime\Core\Containers\FString) & AppName, EBuildConfiguration BuildConfiguration )