/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerGeomCacheEditorModel.h
Create the training ground truth actor. This is the training target, so the actor that has the complex deformations, for example using a geometry cache. An editor actor needs to be created by this method.
virtual void CreateTrainingGroundTruthActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )