/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Creates a skeletal mesh from Fbx Nodes with the given name and flags, imported from within the FBX scene. These Fbx Nodes bind to same skeleton. We need to bind them to one skeletal mesh.
class FImportSkeletalMeshArgs
bool
bCreateRenderData
TArray< FbxShap...
FbxShapeArray
EObjectFlags
Flags
TArray<FName>...
ImportMaterialOriginalNameData
FImportMeshLodS...
ImportMeshSectionsData
UObject*
InParent
int32
LodIndex
FName
Name
TArray< FbxNode...
NodeArray
TArray<FName>...
OrderedMaterialNames
FSkeletalMeshIm...
OutData
UFbxSkeletalMes...
TemplateImportData