/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshModelingFunctions.h
Offset the vertices of TargetMesh from their initial positions based on averaged vertex normals. This function is intended for high-res meshes, for polymodeling-style offsets, ApplyMeshOffsetFaces will produce better results.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ApplyMeshOffset ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptMeshOffsetOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshOffsetOptions) Options, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )