/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/STransformGizmoNumericalUIOverlay.h
Allows the positional (translation) copmonent to be displayed in different units than the gizmo world, for instance in a UV editor where the world coordinates are not actually 0 to 1.
virtual void SetCustomDisplayConversionFunctions ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< FVector3d(const FVector3d &InternalValue)> InternalToDisplayConversionIn, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< FVector3d(const FVector3d &DisplayValue)> DisplayToInternalConversionIn, double TranslationScrubSensitivityIn )