/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h
Simple test for stationary agent (used as early finish condition), check if reached given goal
bool HasReached ( const [AActor](API\Runtime\Engine\GameFramework\AActor) & TestGoal, EPathFollowingReachMode ReachMode, float AcceptanceRadius, bool bUseNavAgentGoalLocation ) const