/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFlesh/Public/ChaosFlesh/TetrahedralCollection.h
Create a GeometryCollection from Vertex and Indices arrays
static [FTetrahedralCollection](API\Plugins\ChaosFlesh\ChaosFlesh\FTetrahedralCollection) * NewTetrahedralCollection ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Vertices, const [TArray](API\Runtime\Core\Containers\TArray)< FIntVector3 > & SurfaceElements, const [TArray](API\Runtime\Core\Containers\TArray)< FIntVector4 > & Elements, bool bReverseVertexOrder )