/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
TODO: We could replace *End with *Num, and use uint16. Begin probably needs to be int32/uint32.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneLaneData
uint16
EndEntryId
Source data entry ID.
int32
LinksBegin
First link inFZoneGraphStorage::LaneLinks.
int32
LinksEnd
One past the last lane link.
int32
PointsBegin
First point of the lane polyline inFZoneGraphStorage::LanePoints.
int32
PointsEnd
One past the last point of the lane polyline.
uint16
StartEntryId
Source data entry ID, this generally corresponds to input data point index.
FZoneGraphTagMa...
Tags
Lane tags.
float
Width
Width of the lane.
int32
ZoneIndex
Indexof the zone this lane belongs to.