/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Generate component instancing data (for cooked builds).
TRUE if component instancing data was built, FALSE otherwise.
static void BuildComponentInstancingData ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * ComponentTemplate, [FBlueprintCookedComponentInstancingData](API\Runtime\Engine\Engine\FBlueprintCookedComponentInstanc-) & OutData, bool bUseTemplateArchetype )