/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h
Describes an object that's currently hovered over in the level viewport
struct FViewportHoverTarget
TObjectPtr<AAc...
HoveredActor
The actor we're drawing the hover effect for, or NULL
TObjectPtr<UMo...
HoveredModel
The BSP model we're drawing the hover effect for, or NULL
uint32
ModelSurfaceIndex
Surface index on the BSP model that currently has a hover effect