/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeTaskBlueprintBase.h
virtual void StateCompleted ( [FStateTreeExecutionContext](API\Plugins\StateTreeModule\FStateTreeExecutionContext) & Context, const [EStateTreeRunStatus](API\Plugins\StateTreeModule\EStateTreeRunStatus) CompletionStatus, const [FStateTreeActiveStates](API\Plugins\StateTreeModule\FStateTreeActiveStates) & CompletedActiveStates )