/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h
Solver specific implementations may wish to override this class to construct their own default instances of child classes, such asClothSimConfig_ andCustomData_, as well as override the[AddNewLod()](API\Runtime\ClothingSystemRuntimeCommon\UClothingAssetCommon\AddNewLod)_ factory to build their own implementation ofUClothLODDataBase_.
class UClothingAssetCommon : public [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase)
TMap<FName,TO...
ClothConfigs
Simulation specific cloth parameters.
PRAGMA_DISABLE_...
CustomData
Custom data applied by the importer depending on where the asset was imported from.
TArray<FClothL...
LodData
The actual asset data, listed by LOD.
TArray< int32 >
LodMap
Tracks which clothing LOD each skel mesh LOD corresponds to (LodMap[SkelLod]=ClothingLod).
TObjectPtr<UPh...
PhysicsAsset
The physics asset to extract collisions from when building a simulation.
int32
ReferenceBoneIndex
Bone to treat as the root of the simulation space.
TArray< int32 >
UsedBoneIndices
List of the indices for the bones in UsedBoneNames, used for remapping.
TArray<FName>
UsedBoneNames
List of bones this asset uses inside its parent mesh.