/Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/MaterialEditorInstanceConstant.h
class UMaterialEditorInstanceConstant : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FMaterialInstan...
BasePropertyOverrides
uint32:  1
bIsFunctionInstanceDirty
uint32:  1
bIsFunctionPreviewMaterial
uint32:  1
bNaniteOverride
When set we will use the override from NaniteOverrideMaterial.
uint32:  1
bOverrideSubsurfaceProfile
Defines if SubsurfaceProfile from tis instance is used or it uses the parent one.
bool
bShowOnlyOverrides
Whether or not we should show only overridden properties
uint32: 1
bUseOldStyleMICEditorGroups
Should we use old style typed arrays for unassigned parameters instead of a None group (new style)?
TWeakPtr< class...
DetailsView
FLightmassParam...
LightmassSettings
The Lightmass override settings for this object.
TObjectPtr<UMa...
NaniteOverrideMaterial
An override material which will be used instead of this one when rendering with nanite.
TArray< struct ...
ParameterGroups
TObjectPtr< cla...
Parent
Since the Parent may point across levels and the property editor needs to import this text, it must be marked lazy so it doesn't set itself to NULL in FindImportedObject
TObjectPtr< cla...
PhysMaterial
Physical material to use for this graphics material. Used for sounds, effects etc.
float
RefractionDepthBias
This is the refraction depth bias, larger values offset distortion to prevent closer objects from rendering into the distorted surface at acute viewing angles but increases the disconnect between surface and where the refraction starts.
TObjectPtr< cla...
SourceFunction
TObjectPtr< cla...
SourceInstance
TArray<TObject...
StoredBlendPreviews
TArray<TObject...
StoredLayerPreviews
TObjectPtr< cla...
SubsurfaceProfile
SubsurfaceProfile, for Screen Space Subsurface Scattering
TArray<FMateri...
VisibleExpressions