/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericAssetsPipeline.h
This pipeline is the generic pipeline option for all meshes type and should be call before specialized Mesh pipeline (like generic static mesh or skeletal mesh pipelines) All shared import options between mesh type should be added here.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, EditInlineNew) class UInterchangeGenericAssetsPipeline : public [UInterchangePipelineBase](API\Runtime\InterchangeCore\UInterchangePipelineBase)
TObjectPtr<UIn...
AnimationPipeline
FString
AssetName
If not empty, and there is only one asset and one source data, we will name the asset with this string.
bool
bUseSourceNameForAsset
If enable and AssetName is empty and there is only one asset and one source data, we will name the asset like the source data name.
TObjectPtr<UIn...
CommonMeshesProperties
TObjectPtr<UIn...
CommonSkeletalMeshesAndAnimationsProperties
FRotator
ImportOffsetRotation
Rotation offset applied to meshes and animations.
FVector
ImportOffsetTranslation
Translation offset applied to meshes and animations.
float
ImportOffsetUniformScale
Uniform scale offset applied to meshes and animations.
TObjectPtr<UIn...
MaterialPipeline
TObjectPtr<UIn...
MeshPipeline
EReimportStrate...
ReimportStrategy
Allow user to choose the re-import strategy.