/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Helpers/PCGBlueprintHelpers.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Temporary", Meta=(ScriptMethod)) static [UPCGComponent](API\Plugins\PCG\UPCGComponent) * GetComponent ( [FPCGContext](API\Plugins\PCG\FPCGContext) & Context )