/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h
The 'Teleport' flag is currently always treated as 'None' (not teleporting) when used in an activeFScopedMovementUpdate.
result of the finalMoveUpdatedComponent()call.
bool SafeMoveUpdatedComponent ( const FVector & Delta, const FQuat & NewRotation, bool bSweep, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, ETeleportType Teleport )