/Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationLongRangeAttachmentConfigNode.h
Long range attachment constraint property configuration node.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowCloth)) struct FChaosClothAssetSimulationLongRangeAttachmentConfigNode : public [FChaosClothAssetSimulationBaseConfigNode](API\Plugins\ChaosClothAssetDataflowNodes\ChaosClothAsset\FChaosClothAsset-_14)
bool
bUseGeodesicTethers
Use geodesic instead of euclidean distance calculations for the Long Range Attachment constraint, which is slower at setup but more accurate at establishing the correct position and length of the tethers, and therefore is less prone to artifacts during the simulation.
FString
FixedEndWeightMap
The name of the weight map used to calculate fixed tether ends.
FChaosClothAsse...
TetherScale
The limit scale of the long range attachment constraints (aka tether limit).
FChaosClothAsse...
TetherStiffness
The tethers' stiffness of the long range attachment constraints.