/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h
Helping function to avoid having to manually cast
static [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * GetAbilitySystemComponentFromActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool LookForComponent )