/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonTabListWidgetBase.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category=TabList, Meta=(BlueprintProtected="true")) void HandleTabCreation ( [FName](API\Runtime\Core\UObject\FName) TabNameID, [UCommonButtonBase](API\Plugins\CommonUI\UCommonButtonBase) * TabButton )