/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h
[UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) * GetDataLayerConversionInfo ( const [UDeprecatedDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDeprecatedDataLayerInstance) * DataLayer ) const