/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
Import a text value
Buffer pointer advanced by the number of characters consumed when reading the text value
const TCHAR * ImportText_Direct ( const TCHAR * Buffer, void * PropertyPtr, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwnerObject, int32 PortFlags, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) * ErrorText ) const