/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h
Sets the Niagara GPU ray traced collision group for the give primitive component.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Niagara, Meta=(Keywords="niagara collision ray tracing", WorldContext="WorldContextObject")) static void SetComponentNiagaraGPURayTracedCollisionGroup ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * Primitive, int32 CollisionGroup )