/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Action/Bind/RCCustomBindActionUtilities.h
namespace UE { namespace RCCustomBindActionUtilities { [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * UE::RCCustomBindActionUtilities::LoadTextureFromPath ( const [FString](API\Runtime\Core\Containers\FString) & InPath ) } }