/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/QueueRemesher.h
We occasionally want to override the user-specified choices of edge operations to achieve some sub-step of a full remesh algorithm. This struct encapsulates the Remesher settings so they can be saved, overwritten, and restored.
struct SettingState
bool
bEnableCollapses
bool
bEnableFlips
bool
bEnableSmoothing
bool
bEnableSplits
double
MaxEdgeLength
double
MinEdgeLength
ETargetProjecti...
ProjectionMode
double
SmoothSpeedT
ESmoothTypes
SmoothType