/Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h
Find a text value for the current locale (or fallback to English) from the given array of localized strings.
static [FText](API\Runtime\Core\Internationalization\FText) GetLocalizedText ( const [TArray](API\Runtime\Core\Containers\TArray)< [FLocalizedTemplateString](API\Editor\GameProjectGeneration\FLocalizedTemplateString) > & LocalizedStrings )