/Engine/Plugins/VirtualProduction/SequencerPlaylists/Source/SequencerPlaylists/Public/SequencerPlaylistItem.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Abstract, Within=SequencerPlaylist) class USequencerPlaylistItem : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bHoldAtFirstFrame
If true, the sequence will be inserted immediately on recording start and any time Reset() is called, paused at the first frame indefinitely until subsequently played or stopped.
bool
bMute
Disable playback of this item and prevent it from entering a hold state.
int32
EndFrameOffset
Number of frames by which to clip the out point of sections played from this item.
int32
NumLoops
0 is single playthrough, >= 1 is (n+1) playthroughs.
float
PlaybackSpeed
Speed multiplier at which to play sections created by this item.
int32
StartFrameOffset
Number of frames by which to clip the in point of sections played from this item.