/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Find all Actors which are attached directly to a component in this actor
void GetAttachedActors ( [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors ) const