/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Removes the variable nodes associated with the specified var name
static void RemoveVariableNodes ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) VarName, bool const bForSelfOnly, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * LocalGraphScope )