/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
Checks if all sockets of a skeletal mesh are set to always animate, as it is a requirement for generating a single reference pose, where the local space pose and the component space pose use the same bone indexes
static bool CheckSkeletalAllMeshSocketsAlwaysAnimate ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )