/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDataType.h
A reference object for an Optimus data type to use in UObjects and other UStruct-like things
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FOptimusDataTypeRef
FName
TypeName
TWeakObjectPtr<...
TypeObject
A weak pointer to the type object helps enforce asset dependency.