/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/RigUnit.h
Base class for all rig units
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(Abstract, NodeColor="0.1 0.1 0.1", ExecuteContext="FControlRigExecuteContext")) struct FRigUnit : public [FRigVMStruct](API\Plugins\RigVM\RigVMCore\FRigVMStruct)