/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
void Broadcast ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, class [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) * InTargetNode, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )