/Engine/Source/Runtime/MeshConversionEngineTypes/Public/SkeletalMeshLODModelToDynamicMesh.h
Default conversion of MeshDescription to DynamicMesh
void Convert ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) * MeshIn, [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & MeshOut, bool bCopyTangents )