/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h
enum EDifference { IdenticalCooked, ModifiedCooked, RemovedCooked, IdenticalUncooked, ModifiedUncooked, RemovedUncooked, IdenticalNeverCookPlaceholder, ModifiedNeverCookPlaceholder, RemovedNeverCookPlaceholder, IdenticalScript, ModifiedScript, RemovedScript, }