/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h
static float GetWaterHeight ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSolverSafeWaterBodyData](API\Plugins\Water\FSolverSafeWaterBodyData) * > & WaterBodies, FVector Position, float InWaveReferenceTime, const [TMap](API\Runtime\Core\Containers\TMap)< const [FSolverSafeWaterBodyData](API\Plugins\Water\FSolverSafeWaterBodyData) *, float > & SplineKeyMap, float DefaultHeight, [FSolverSafeWaterBodyData](API\Plugins\Water\FSolverSafeWaterBodyData) *& OutWaterBody, float & OutWaterDepth, FVector & OutWaterPlaneLocation, FVector & OutWaterPlaneNormal, FVector & OutWaterSurfacePosition, FVector & OutWaterVelocity, int32 & OutWaterBodyIdx, bool bShouldIncludeWaves )