/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/LevelSequence/LevelSequencePlaybackController.h
Changes the active level sequence to a new level sequence.
true if a valid LevelSequence was passed and sequencer was successfully found.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera | Sequencer | Playback") bool SetActiveLevelSequence ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InNewLevelSequence )