/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Sets whether or not to use focus visualization
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Cinematic Camera|Focus") void SetAllowFocusPlaneVisualization ( bool bShouldAllowFocusVisualization )