/Engine/Source/Runtime/Experimental/Chaos/Public/ChaosSolverConfiguration.h
struct FChaosSolverConfiguration
bool
bGenerateBreakData
bool
bGenerateCollisionData
bool
bGenerateTrailingData
FSolverBreaking...
BreakingFilterSettings
float
ClusterConnectionFactor
EClusterUnionMe...
ClusterUnionConnectionType
float
CollisionCullDistance
During collision detection, if tweo shapes are at least this far apart we do not calculate their nearest features during the collision detection step.
FSolverCollisio...
CollisionFilterSettings
float
CollisionMarginFraction
A collision margin as a fraction of size used by some boxes and convex shapes to improve collision detection results.
float
CollisionMarginMax
An upper limit on the collision margin that will be subtracted from boxes and convex shapes. See CollisionMarginFraction.
float
CollisionMaxPushOutVelocity
The maximum speed at which two bodies can be extracted from each other when they start a frame inter-penetrating.
int32
PositionIterations
The number of position iterations to run during the constraint solver step.
int32
ProjectionIterations
The number of projection iterations to run during the constraint solver step.
FSolverTrailing...
TrailingFilterSettings
int32
VelocityIterations
The number of velocity iterations to run during the constraint solver step.