/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h
template<typename ObjectType> bool OpenEditorForAsset ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< ObjectType > Asset, const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) ToolkitMode, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > OpenedFromLevelEditor, const bool bShowProgressWindow )