/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGExecuteBlueprint.h
Retrieves the execution context - note that this will not be valid outside of the Execute functions
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Advanced", Meta=(HideSelfPin="true")) [FPCGContext](API\Plugins\PCG\FPCGContext) & GetContext() const