/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h
Set the relative location and FQuat rotation of the component to put it at the supplied pose in world space.
void SetWorldLocationAndRotation ( FVector NewLocation, const FQuat & NewRotation, bool bSweep, [FHitResult](API\Runtime\Engine\Engine\FHitResult) * OutSweepHitResult, ETeleportType Teleport )