/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h
Get how the actor's animated property behaves once this animation is complete. The output value will be clamped to the range of values defined in EInterchangeAimationCompletionMode
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimationTrack") bool GetCustomCompletionMode ( int32 & AttributeValue ) const