/Engine/Source/Runtime/Engine/Public/HLSLTree/HLSLTreeCommon.h
Can be used to emit HLSL chunks with no inputs, where it's not worth the trouble of defining a new expression type
class FExpressionInlineCustomHLSL : public [UE::HLSLTree::FExpression](API\Runtime\Engine\HLSLTree\FExpression)
FStringView
Code
Shader::EValueT...
ResultType