/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/UI/Synth2DSlider.h
A simple widget that shows a sliding bar with a handle that allows you to control the value between 0..1.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class USynth2DSlider : public [UWidget](API\Runtime\UMG\Components\UWidget)
bool
IndentHandle
Whether the slidable area should be indented to fit the handle.
bool
IsFocusable
Should the slider be focusable?
float
K2_Cache_ValueX
float
K2_Cache_ValueY
bool
Locked
Whether the handle is interactive or fixed.
TSharedPtr<SSy...
MySlider
Native Slate Widget
FOnControllerCa...
OnControllerCaptureBegin
Invoked when the controller capture begins.
FOnControllerCa...
OnControllerCaptureEnd
Invoked when the controller capture ends.
FOnMouseCapture...
OnMouseCaptureBegin
Invoked when the mouse is pressed and a capture begins.
FOnMouseCapture...
OnMouseCaptureEnd
Invoked when the mouse is released and a capture ends.
FOnFloatValueCh...
OnValueChangedX
Called when the value is changed by slider or typing.
FOnFloatValueCh...
OnValueChangedY
Called when the value is changed by slider or typing.
FLinearColor
SliderHandleColor
The color to draw the slider handle in.
float
StepSize
The amount to adjust the value by, when using a controller or keyboard
float
ValueX
FGetFloat
ValueXDelegate
A bindable delegate to allow logic to drive the value of the widget
float
ValueY
FGetFloat
ValueYDelegate
A bindable delegate to allow logic to drive the value of the widget
FSynth2DSliderS...
WidgetStyle
The progress bar style