/Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h
Returns pointer to a player state
static [APlayerState](API\Runtime\Engine\GameFramework\APlayerState) * GetPlayerStateFromUniqueNetId ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [FUniqueNetIdWrapper](API\Runtime\CoreOnline\Online\FUniqueNetIdWrapper) & InPlayerId )