/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXTypes.h
XyY color representation in the CIE 1931 color space, as typically used in GDTF and MVR
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="DMX") struct FDMXColorCIE1931xyY
float
X
X
float
Y
Y
float
YY
Y