/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h
Base class for a data source that generates additional data sources at runtime
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UMetaDataRegistrySource : public [UDataRegistrySource](API\Plugins\DataRegistry\UDataRegistrySource)
EMetaDataRegist...
AssetUsage
Asset usage
FDelegateHandle
NewAssetSearchRootHandle
Delegate handle for OnNewAssetSearchRoot
TMap<FName,TO...
RuntimeChildren
Map from source identifier such as package name to registered child
TArray<FName>
RuntimeNames
List of desired source ids, in order
FAssetManagerSe...
SearchRules
Asset registry scan rules
TArray<FRegist...
SpecificRegisteredAssets