/Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassLookAtFragments.h
Struct that holds all parameters of the current entity look at
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassLookAtFragment : public [FMassFragment](API\Plugins\MassEntity\FMassFragment)
uint8:  1
bRandomGazeEntities
Tru if random gaze can also pick interesting entities to look at.
FVector
Direction
Current look at direction (with gaze applied).
FVector
GazeDirection
Current gaze direction, applied on top of look at direction based on gaze mode.
float
GazeDuration
Duration of the current gaze.
double
GazeStartTime
Start time of the current gaze.
FMassEntityHand...
GazeTrackedEntity
Entity that is tracked as part of gazing.
uint16
LastSeenActionID
Last seen action ID, used to check when look at trajectory needs to be updated.
EMassLookAtMode
LookAtMode
Primary look at mode.
EMassLookAtGaze...
RandomGazeMode
Gaze look at mode.
uint8
RandomGazePitchVariation
Random gaze angle pitch variation (in degrees).
uint8
RandomGazeYawVariation
Random gaze angle yaw variation (in degrees).
FMassEntityHand...
TrackedEntity
Specific entity that is being tracked as primary look at.