/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Prim utils") static [FString](API\Runtime\Core\Containers\FString) GetPrimPathForObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ActorOrComponent, const [FString](API\Runtime\Core\Containers\FString) & ParentPrimPath, bool bUseActorFolders )