/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDShapeConstraints.h
FPBDShapeConstraints ( int32 InParticleOffset, int32 InParticleCount, const [TArray](API\Runtime\Core\Containers\TArray)< [FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) > & StartPositions, const [TArray](API\Runtime\Core\Containers\TArray)< [FSolverVec3](API\Runtime\Chaos\Chaos\FSolverVec3) > & TargetPositions, const [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal) Stiffness )