/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h
Enables or disables the entire smart object represented by the provided handle. Delegate 'OnEvent' is broadcasted with ESmartObjectChangeReason::OnEnabled/ESmartObjectChangeReason::OnDisabled if state changed.
True when associated smart object is found and set (or already set) to desired state; false otherwise.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SmartObject") bool SetEnabled ( const [FSmartObjectHandle](API\Plugins\SmartObjectsModule\FSmartObjectHandle) Handle, const bool bEnabled )