/Engine/Source/Runtime/Engine/Public/MaterialShared.h
static void LoadForRemoteRecompile ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, EShaderPlatform ShaderPlatform, [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > & OutLoadedMaterials )