/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.h
Listens for GE immunity.Bydefault this means "this hero blocked a GE due to immunity". Setting OptionalExternalTarget will listen for a GE being blocked on an external target. Note this only works on the server.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks", Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE")) static [UAbilityTask_WaitGameplayEffectBlockedImmunity](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_Wai-_5) * WaitGameplayEffectBlockedByImmunity ( [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * OwningAbility, [FGameplayTagRequirements](API\Plugins\GameplayAbilities\FGameplayTagRequirements) SourceTagRequirements, [FGameplayTagRequirements](API\Plugins\GameplayAbilities\FGameplayTagRequirements) TargetTagRequirements, [AActor](API\Runtime\Engine\GameFramework\AActor) * OptionalExternalTarget, bool OnlyTriggerOnce )