/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Returns a new reference to the texture, which will represent the new mip count when the reallocation is complete.RHIFinalizeAsyncReallocateTexture2D()must be called to complete the reallocation.
virtual FTexture2DRHIRef RHIAsyncReallocateTexture2D ( FRHITexture2D * Texture2D, int32 NewMipCount, int32 NewSizeX, int32 NewSizeY, [FThreadSafeCounter](API\Runtime\Core\HAL\FThreadSafeCounter) * RequestStatus )