/Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h
Construct this capture source from a template (FMovieSceneEvalTemplate) evaluation key, and whether this should restore state when the template is finished
FScopedPreAnimatedCaptureSource ( [FMovieScenePreAnimatedState](API\Runtime\MovieScene\Evaluation\FMovieScenePreAnimatedState) * InPreAnimatedState, const [FMovieSceneEvaluationKey](API\Runtime\MovieScene\Evaluation\FMovieSceneEvaluationKey) & InEvalKey, bool bInWantsRestoreState )