/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h
Find a named MorphTarget from the current SkeletalMesh
Pointer to found MorphTarget. Returns NULL if could not find target with that name.
virtual [UMorphTarget](API\Runtime\Engine\Animation\UMorphTarget) * FindMorphTarget ( [FName](API\Runtime\Core\UObject\FName) MorphTargetName ) const