/Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineUnits.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Abstract, NodeColor="0.3 0.1 0.1")) struct FRigUnit_ControlRigSplineBase : public [FRigUnit](API\Plugins\ControlRig\Units\FRigUnit)