/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/RectangleMarqueeMechanic.h
DrawHUD()must be called by the owning code.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class URectangleMarqueeInteraction : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IClickDragBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IClickDragBehaviorTarget)
bool
bIsDragging
FCameraRectangl...
CameraRectangle
FViewCameraStat...
CurrentCameraState
OnDragRectangle...
OnDragRectangleChanged
OnDragRectangle...
OnDragRectangleFinished
FSimpleMulticas...
OnDragRectangleStarted
OnDragRectangleStarted is called when user starts dragging a new rectangle.