/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/ShapeApproximation/ShapeDetection3.h
Detect if input Mesh is a meshed approximation of an analytic Sphere, and if so return best guess in SphereOut. Fits a sphere to input points with several rounds of incremental improvement, then measures chordal deviation of edge midpoints.
true if mesh is a Sphere and SphereOut is initialized
namespace UE { namespace Geometry { bool UE::Geometry::IsSphereMesh ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, [FSphere3d](API\Runtime\GeometryCore\FSphere3d) & SphereOut, double RelativeDeviationTol ) } }