/Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatchPS.h
Values needed to convert a patch stored in some source encoding into the native (two byte int) encoding and back.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FLandscapeHeightPatchConvertToNativeParams
float
HeightOffset
float
HeightScale
float
ZeroInEncoding