/Engine/Source/Runtime/Foliage/Public/ProceduralFoliageTile.h
Procedurally determine the placement of foliage instances.
void Simulate ( const [UProceduralFoliageSpawner](API\Runtime\Foliage\UProceduralFoliageSpawner) * InFoliageSpawner, const int32 RandomSeed, const int32 MaxNumSteps, const int32 InLastCancel )