/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraPerfBaseline.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FNiagaraPerfBaselineStats
float
PerInstanceAvg_GT
Per instance average time spent on the GameThread (µs).
float
PerInstanceAvg_RT
Per instance average time spent on the RenderThread (µs).
float
PerInstanceMax_GT
Per instance max time spent on the GameThread (µs).
float
PerInstanceMax_RT
Per instance max time spent on the RenderThread (µs).