/Engine/Source/Runtime/Engine/Classes/Components/PawnNoiseEmitterComponent.h
PawnNoiseEmitterComponent tracks noise event data used by SensingComponents to hear a Pawn. This component is intended to exist on either a Pawn or its Controller. It does nothing on network clients.
class UPawnNoiseEmitterComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
uint32:  1
bAIPerceptionSystemCompatibilityMode
If set to true (default value) will notify AIPerceptionSystem about noise events otherwise only PawnSensingComponents will be able to pick up noises generated by this component
FVector
LastRemoteNoisePosition
Most recent noise made by this pawn not at its own location.
float
NoiseLifetime
After this amount of time, new sound events will overwrite previous sounds even if they are not louder (allows old sounds to decay)