/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h
FMeshTypeContaineris a wrapper for an object that contains a unique Mesh of some kind, which is used by anFActorChildMeshto represent that unique mesh. For example this could be aUStaticMeshasset, aFMeshDescription, aFDynamicMesh3, and so on. (Currently onlyUStaticMeshis supported)
struct FMeshTypeContainer
void *
MeshPointer
Raw pointer to the Mesh, used as a key to identify this mesh in various maps/etc
ESceneMeshType
MeshType
Type of unique Mesh object this container contains