/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h
Struct defining the cached data for a specific gameplay ability. This data is generally synchronized client->server in a network game.
struct FAbilityReplicatedDataCache
FGameplayTag
ApplicationTag
What tag to pass through when doing an application
bool
bTargetCancelled
True if we've been positively cancelled our targeting, false if we don't know
bool
bTargetConfirmed
True if we've been positively confirmed our targeting, false if we don't know
FAbilityReplica...
GenericEvents
Generic events that contain no payload data
FPredictionKey
PredictionKey
Prediction Key when this data was set
FSimpleMulticas...
TargetCancelledDelegate
Delegate to call whenever this is confirmed (without target data)
FGameplayAbilit...
TargetData
What elements this activation is targeting
FAbilityTargetD...
TargetSetDelegate
Delegate to call whenever this is modified