/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMCompiler/RigVMCompiler.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=FRigVMCompiler) bool CompileVM ( [TArray](API\Runtime\Core\Containers\TArray)< [URigVMGraph](API\Plugins\RigVMDeveloper\RigVMModel\URigVMGraph) * > InGraphs, [URigVMController](API\Plugins\RigVMDeveloper\RigVMModel\URigVMController) * InController, [URigVM](API\Plugins\RigVM\RigVMCore\URigVM) * OutVM, [FRigVMExtendedExecuteContext](API\Plugins\RigVM\RigVMCore\FRigVMExtendedExecuteContext) & Context )