/Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h
[UFoliageType](API\Runtime\Foliage\UFoliageType) * AddFoliageType ( const [UFoliageType](API\Runtime\Foliage\UFoliageType) * InType, [FFoliageInfo](API\Runtime\Foliage\FFoliageInfo) ** OutInfo )