/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=MetaSound, defaultconfig, Meta=(DisplayName="MetaSounds")) class UMetaSoundSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
TArray<FDefaul...
AutoUpdateAssetDenylist
List of MetaSound assets whose node references should not be AutoUpdated.
TArray<FMetaso...
AutoUpdateDenylist
List of native MetaSound classes whose node references should not be AutoUpdated.
bool
bAutoUpdateEnabled
If true, AutoUpdate is enabled, increasing load times.
bool
bAutoUpdateLogWarningOnDroppedConnection
If true, warnings will be logged if updating a node results in existing connections being discarded.
int32
DenyListCacheChangeID
TArray<FDirect...
DirectoriesToRegister
Directories to scan & automatically register MetaSound post initial asset scan on engine start-up.