/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectTypes.h
Struct used to define how traces should be handled.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FSmartObjectTraceParams
bool
bTraceComplex
Whether we should trace against complex collision
FCollisionProfi...
CollisionProfile
Collision profile to use to determine collisions.
TArray<TEnumAs...
ObjectTypes
Object types to use to determine collisions.
TEnumAsByte< ET...
TraceChannel
Trace channel to use to determine collisions.
ESmartObjectTra...
Type
Type of trace to use.