/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayEffectCreationMenu.h
Set this in your project to programatically define default GE names.
static [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [FString](API\Runtime\Core\Containers\FString)([FString](API\Runtime\Core\Containers\FString) BaseName, [FString](API\Runtime\Core\Containers\FString)Path) > GetDefaultAssetNameFunc;