/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Register / Unregister delegates called when the skeletal mesh property is changed
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnSkeletalMeshPropertyChanged ( const [FOnSkeletalMeshPropertyChanged](API\Runtime\Engine\Components\USkeletalMeshComponent\FOnSkeletalMeshP-_1) & Delegate )