/Engine/Source/Runtime/Engine/Classes/GameFramework/LocalMessage.h
Handles the many pieces of data passed into Client Receive
struct FClientReceiveData
TObjectPtr<APl...
LocalPC
Always need to be here
int32
MessageIndex
FString
MessageString
FName
MessageType
TObjectPtr<UOb...
OptionalObject
TObjectPtr<APl...
RelatedPlayerState_1
TObjectPtr<APl...
RelatedPlayerState_2