/Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h
template<bool bSkipDynamics> bool IsInSync ( const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) & Handle, const [FFrameAndPhase](API\Runtime\Chaos\FFrameAndPhase) FrameAndPhase, const [FDirtyPropertiesPool](API\Runtime\Chaos\Chaos\FDirtyPropertiesPool) & Pool ) const