/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCueTraits.h
// Does the cue replicate? (from authority). This will also determine if the cue needs to be saved locally for NetIdentical tests (to avoid double playing) and if needs to support rollback static constexpr ENetSimCueReplicationTarget ReplicationTarget { InReplicationTarget };
enum ESimulationTickContext { None = 0, Authority = 1 << 0, Predict = 1 << 1, Resimulate = 1 << 2, SimExtrapolate = 1 << 3, ResimExtrapolate = 1 << 4, }