/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h
Show Modal window
true if successfully selected new skeleton
static bool ShowModal ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > BonesToRemove, const [FText](API\Runtime\Core\Internationalization\FText) & WarningMessage )