/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h
A debugging/editor struct used to describe the source for a single data registry item
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FDataRegistrySourceItemId
TWeakObjectPtr<...
CachedSource
Cached pointer to which source it came from, if this is invalid then cache lookup will fail
FDataRegistryLo...
CacheLookup
Lookup used for caching
FDataRegistryId
ItemId
Id that can be used to look this up by default
FName
SourceResolvedName
Name this resolves to in the appropriate source