/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkBlueprintLibrary.h
Get a list of all enabled subject names
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LiveLink") static [TArray](API\Runtime\Core\Containers\TArray)< [FLiveLinkSubjectName](API\Runtime\LiveLinkInterface\FLiveLinkSubjectName) > GetLiveLinkEnabledSubjectNames ( bool bIncludeVirtualSubject )