/Engine/Plugins/Experimental/Mutable/Source/MutableRuntime/Public/MuR/PhysicsBody.h
class PhysicsBody : public [mu::RefCounted](API\Plugins\MutableRuntime\MuR\RefCounted)
bool
bBodiesModified
TArray<FPhysic...
Bodies
TArray< int32 >
BodiesCustomIds
TArray< uint16 ...
BoneIds
Bone name the physics volume aggregate is bound to.
int32
CustomId