/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionARSystemChannel.h
Pin an Unreal Component to a location in the world. Optionally, associate with a TrackedGeometry to receive transform updates that effectively attach the component to the geometry.
theUARPinobject that is pinning the component to the world and (optionally) a TrackedGeometry
virtual [UARPin](API\Runtime\AugmentedReality\UARPin) * OnPinComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * ComponentToPin, const FTransform & PinToWorldTransform, [UARTrackedGeometry](API\Runtime\AugmentedReality\UARTrackedGeometry) * TrackedGeometry, const [FName](API\Runtime\Core\UObject\FName) DebugName )