/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeSceneNode.h
Set MorphTarget with given weight.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SkeletalMesh") bool SetMorphTargetCurveWeight ( const [FString](API\Runtime\Core\Containers\FString) & MorphTargetName, const float & Weight )