/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAbcNormalGenerationSettings
bool
bForceOneSmoothingGroupPerObject
Whether or not to force smooth normals for each individual object rather than calculating smoothing groups
bool
bIgnoreDegenerateTriangles
Determines whether or not the degenerate triangles should be ignored when calculating tangents/normals
bool
bRecomputeNormals
Determines whether or not the normals should be forced to be recomputed
bool
bSkipComputingTangents
Determines whether tangents are computed for GeometryCache.
float
HardEdgeAngleThreshold
Threshold used to determine whether an angle between two normals should be considered hard, closer to 0 means more smooth vs 1