/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PerParticleDampVelocity.h
Apply damping without first checking for kinematic particles.
void ApplyFast ( [FSolverParticles](API\Runtime\Chaos\Chaos\FSolverParticles) & Particles, const [FSolverReal](API\Runtime\Chaos\Chaos\FSolverReal), const int32 Index ) const