/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Helpers/PCGActorHelpers.h
Iterate over all actors in the world, from the given class, and pass them to a callback
static void ForEachActorInWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([AActor](API\Runtime\Engine\GameFramework\AActor) *)> Callback )