/Engine/Source/Runtime/Engine/Classes/AI/Navigation/AvoidanceManager.h
Init function for internal use to guard against data changes not being reflected in blueprint-accessible creation functions
void Init ( [UAvoidanceManager](API\Runtime\Engine\AI\Navigation\UAvoidanceManager) * Avoidance, const FVector & InCenter, float InRadius, float InHalfHeight, const FVector & InVelocity, float InWeight, int32 InGroupMask, int32 InGroupsToAvoid, int32 InGroupsToIgnore, float InTestRadius2D )