/Engine/Source/Runtime/Renderer/Public/StaticMeshBatch.h
Constructor/destructor.
FStaticMeshBatch ( [FPrimitiveSceneInfo](API\Runtime\Renderer\FPrimitiveSceneInfo) * InPrimitiveSceneInfo, const [FMeshBatch](API\Runtime\Engine\FMeshBatch) & InMesh, [FHitProxyId](API\Runtime\Engine\FHitProxyId) InHitProxyId )