/Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/Editor/RigVMEditor.h
Setup all the events that the graph editor can handle
virtual void SetupGraphEditorEvents ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph, [SGraphEditor::FGraphEditorEvents](API\Editor\UnrealEd\SGraphEditor\FGraphEditorEvents) & InEvents )