/Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h
struct FSoundConcurrencySettings
uint8: 1
bLimitToOwner
Whether or not to limit the concurrency to per sound owner (i.e. the actor that plays the sound).
uint8: 1
bVolumeScaleCanRelease
Whether or not volume scaling can recover volume ducking behavior when concurrency group sounds stop (default scale mode only).
int32
MaxCount
The max number of allowable concurrent active voices for voices playing in this concurrency group.
TEnumAsByte<EM...
ResolutionRule
Which concurrency resolution policy to use if max voice count is reached.
float
RetriggerTime
Amount of time to wait (in seconds) between different sounds which play with this concurrency.
float
VoiceStealReleaseTime
Time taken to fade out if voice is evicted or culled due to another voice in the group starting.
float
VolumeScaleAttackTime
Time taken to apply duck using volume scalar.
EConcurrencyVol...
VolumeScaleMode
Volume Scale mode designating how to scale voice volume based on number of member sounds active in group.
float
VolumeScaleReleaseTime
Time taken to recover volume scalar duck.