/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h
Allows projects to override PostEditChangeProeprty on GEs without having to subclass Gameplayeffect. Intended for validation/auto populating based on changed data.
virtual void GameplayEffectPostEditChangeProperty ( class [UGameplayEffect](API\Plugins\GameplayAbilities\UGameplayEffect) * GE, [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )