/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Calculates an launch velocity for a projectile to hit a specified point.
Returns false if there is no valid solution or the valid solutions are blocked. Returns true otherwise.
static bool BlueprintSuggestProjectileVelocity ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, FVector & TossVelocity, FVector StartLocation, FVector EndLocation, float LaunchSpeed, float OverrideGravityZ, [ESuggestProjVelocityTraceOption::Type](API\Runtime\Engine\Kismet\ESuggestProjVelocityTraceOption_-) TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug )