/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/IDisplayClusterRenderManager.h
Get or create a cached texture with unique name
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDisplayClusterRender_Texture](API\Plugins\DisplayCluster\Render\Containers\IDisplayClusterRender_Texture), ESPMode::ThreadSafe > GetOrCreateCachedTexture ( const [FString](API\Runtime\Core\Containers\FString) & InUniqueTextureName ) const