/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMNode.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category=RigVMNode) [TArray](API\Runtime\Core\Containers\TArray)< [URigVMPin](API\Plugins\RigVMDeveloper\RigVMModel\URigVMPin) * > GetDecoratorPins() const