/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h
struct FActorPerceptionInfo
uint32:  1
bIsHostile
Indicates whether this Actor is hostile to perception holder
FAISenseID
DominantSense
If != MAX indicates the sense that takes precedense over other senses when it comes to determining last stimulus location
TArray<FAIStim...
LastSensedStimuli
TWeakObjectPtr<...
Target