/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRig_PoleSolver.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UIKRig_PoleSolverEffector : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
float
Alpha
Blend the effector on/off. Range is 0-1. Default is 1.0.
FName
BoneName
FName
GoalName