/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h
The base class for all particle event data.
struct FParticleEventData
float
EmitterTime
The emitter time at the event.
TArray< classU...
EventData
Game specific event metadata
FName
EventName
The name of the event.
FVector
Location
The location of the event.
int32
Type
The type of event that was generated.
FVector
Velocity
The velocity at the time of the event.