/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h
Sets value of script struct based on imported string
Buffer after parsing has succeeded, or NULL on failure
const TCHAR * ImportText ( const TCHAR * Buffer, void * Value, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwnerObject, int32 PortFlags, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) * ErrorText, const [FString](API\Runtime\Core\Containers\FString) & StructName, bool bAllowNativeOverride )