/Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/UserDefinedCaptureProtocol.h
A blueprintable capture protocol that defines how to capture frames from the engine
class UUserDefinedCaptureProtocol : public [UMovieSceneImageCaptureProtocolBase](API\Runtime\MovieSceneCapture\UMovieSceneImageCaptureProtocolB-)
FFrameMetrics
CachedFrameMetrics
Frame metrics cached for the current frame
constFCaptured...
CurrentStreamID
Transient stream ID used only during filename generation
TUniquePtr<FFr...
FinalPixelsFrameGrabber
A frame grabber responsible for capturing LDR final pixels from the viewport when requested
FCapturedPixels...
FinalPixelsID
The ID of the final pixel stream cached from StartCapturingFinalPixels
TAtomic< int32 ...
NumOutstandingOperations
A running count of the number of currently pending async operations
TObjectPtr<UWo...
World
~ EndUObjectimplementation World pointer assigned on Setup