/Engine/Source/Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h
List of reflection captures that need to be recaptured because they were dirty on load. These have to be queued because we can only render the scene to update captures at certain points, after the level has loaded. This queue should be in theUWorldor theFSceneInterface, but those are not available yet in PostLoad.
static [TArray](API\Runtime\Core\Containers\TArray)< [UReflectionCaptureComponent](API\Runtime\Engine\Components\UReflectionCaptureComponent) * > ReflectionCapturesToUpdateForLoad;