/Engine/Source/Runtime/Renderer/Public/ScreenPass.h
static [FScreenPassRenderTarget](API\Runtime\Renderer\FScreenPassRenderTarget) CreateFromInput ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FScreenPassTexture](API\Runtime\Renderer\FScreenPassTexture) Input, ERenderTargetLoadAction OutputLoadAction, const TCHAR * OutputName )