/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/UVUnwrapMeshUtil.h
The fail mode is a template parameter so that we can do compile time branching. The function will return on the first mismatch it finds.
namespace UE { namespace Geometry { namespace UVUnwrapMeshUtil { template<EValidityCheckFailMode FailMode> bool UE::Geometry::UVUnwrapMeshUtil::DoesUnwrapMatchOverlay ( const [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) & OverlayIn, const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & UnwrapMeshIn, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FVector3d(const FVector2f &)> UVToVertPosition, double Tolerance ) } } }