/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Action/Bind/RCCustomBindActionUtilities.h
Loads the texture found at the specified path, and uses it to set a Texture value in the specified RC Property Useful e.g. for Custom External Texture Controller
namespace UE { namespace RCCustomBindActionUtilities { void UE::RCCustomBindActionUtilities::SetTexturePropertyFromPath ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FRemoteControlProperty](API\Plugins\RemoteControl\FRemoteControlProperty) > & InRemoteControlEntityAsProperty, const [FString](API\Runtime\Core\Containers\FString) & InPath ) } }