/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SpatialAccelerationBroadPhase.h
Check whether the two particles are allowed to collide, and also whether we should flip their order.
namespace Chaos { namespace Private { [bool](API\Runtime\Chaos\Chaos\Collision\Chaos__Private__bool\1) Chaos::Private::ParticlePairCollisionAllowed ( const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * Particle1, const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * Particle2, const [FIgnoreCollisionManager](API\Runtime\Chaos\Chaos\Collision\FIgnoreCollisionManager) & IgnoreCollisionManager, const [bool](API\Runtime\Chaos\Chaos\Collision\Chaos__Private__bool\1) bIsResimming, [bool](API\Runtime\Chaos\Chaos\Collision\Chaos__Private__bool\1) & bOutSwapOrder ) } }