/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulation.h
Called by the engine when an external object wants to inject collision data into this simulation above and beyond what is specified in the asset for the internal actors Examples: Scene collision, collision for parents we are attached to
virtual void AddExternalCollisions ( const [FClothCollisionData](API\Runtime\ClothingSystemRuntimeInterface\FClothCollisionData) & InData )