/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
Finds the actor binding to Actor within Variant and tries capturing a property with PropertyPath Returns the capturedUPropertyValueif succeeded or nullptr if it failed.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager") static [UPropertyValue](API\Plugins\VariantManagerContent\UPropertyValue) * CaptureProperty ( [UVariant](API\Plugins\VariantManagerContent\UVariant) * Variant, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FString](API\Runtime\Core\Containers\FString) PropertyPath )