/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
struct FDelegateEditorBinding
FName
FunctionName
The function that was generated to return the SourceProperty
EBindingKind
Kind
FGuid
MemberGuid
If it's an actual Function Graph in the blueprint that we're bound to, there's a GUID we can use to lookup that function, to deal with renames better.
FString
ObjectName
The member widget the binding is on, must be a direct variable of theUUserWidget.
FName
PropertyName
The property on the ObjectName that we are binding to.
FEditorProperty...
SourcePath
FName
SourceProperty
The property we are bindings to directly on the source object.