/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h
Fills the passed array with all trail emitters associated with a particular object.
virtual void GetOwnedTrailEmitters ( [TrailEmitterArray](API\Runtime\Engine\Particles\UParticleSystemComponent\TrailEmitterArray) & OutTrailEmitters, const void * InOwner, bool bSetOwner )