/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h
[FShaderPipeline](API\Runtime\RenderCore\FShaderPipeline) * FindOrAddShaderPipeline ( const [FShaderPipelineType](API\Runtime\RenderCore\FShaderPipelineType) * ShaderPipelineType, [FShaderPipeline](API\Runtime\RenderCore\FShaderPipeline) * ShaderPipeline )