/Engine/Source/Runtime/Engine/Classes/Engine/InputDelegateBinding.h
Will bind input delegates for the given Actor and traverse it's subobjects attempting to bind each of them
static void BindInputDelegatesWithSubojects ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, [UInputComponent](API\Runtime\Engine\Components\UInputComponent) * InputComponent )