/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h
ClientAdjustPosition replication (event called at end of frame by server)
struct FClientAdjustment
bool
bAckGoodMove
bool
bBaseRelativePosition
bool
bBaseRelativeVelocity
float
DeltaTime
FVector
GravityDirection
uint8
MovementMode
UPrimitiveCompo...
NewBase
FName
NewBaseBoneName
FVector
NewLoc
FRotator
NewRot
FVector
NewVel
float
TimeStamp