/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Accumulate.h
Accumulates the min and max values over time
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Accumulate Range (Vector)", TemplateName="AccumulateRange", Keywords="Range")) struct FRigVMFunction_AccumulateVectorRange : public [FRigVMFunction_AccumulateBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_AccumulateBase)
FVector
AccumulatedMaximum
FVector
AccumulatedMinimum
bool
bIsInitialized
FVector
Maximum
FVector
Minimum
FVector
Value