/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeShaderGraphNode.h
Sets which type of shader this nodes represents. Can be arbitrary or one of the predefined shader types. The material pipeline handling the shader node should be aware of the shader type that is being set here.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Material") bool SetCustomShaderType ( const [FString](API\Runtime\Core\Containers\FString) & AttributeValue )