/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDialoguePlayer.h
Sound node that contains a reference to the dialogue table to pull from and be played
class USoundNodeDialoguePlayer : public [USoundNode](API\Runtime\Engine\Sound\USoundNode)
uint32: 1
bLooping
Whether the dialogue line should be played looping
FDialogueWavePa...
DialogueWaveParameter