/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeTextureFactoryNode.h
Initialize node data
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Texture") void InitializeTextureNode ( const [FString](API\Runtime\Core\Containers\FString) & UniqueID, const [FString](API\Runtime\Core\Containers\FString) & DisplayLabel, const [FString](API\Runtime\Core\Containers\FString) & InAssetName )