/Engine/Plugins/Experimental/PCG/Source/PCG/Public/MatchAndSet/PCGMatchAndSetByAttribute.h
This Match & Set object looks up an attribute on a given point, then looks up its entries to find a match; if there is one, then it sets it value.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGMatchAndSetByAttribute : public [UPCGMatchAndSetBase](API\Plugins\PCG\MatchAndSet\UPCGMatchAndSetBase)
TArray<FPCGMat...
Entries
Lookup entries (key-value pairs)
FName
MatchSourceAttribute
Attribute to match on the data
EPCGMetadataTyp...
MatchSourceStringMode
String type of the attribute to match against (if required).
EPCGMetadataTyp...
MatchSourceType
Type of the attribute to match against.