/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Notify player of change to level
void LevelStreamingStatusChanged ( class [ULevelStreaming](API\Runtime\Engine\Engine\ULevelStreaming) * LevelObject, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex )