/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDDynamicBindingResolverLibrary.h
Resolves a Sequencer Dynamic Binding described on Params, returning the actor or component that the Sequencer should bind to
The result struct containing the resolvedUObject
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="USD|Dynamic Binding", Meta=(WorldContext="WorldContextObject")) static [FMovieSceneDynamicBindingResolveResult](API\Runtime\MovieScene\FMovieSceneDynamicBindingResolve-_1) ResolveWithStageActor ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FMovieSceneDynamicBindingResolveParams](API\Runtime\MovieScene\FMovieSceneDynamicBindingResolve-) & Params, const [FString](API\Runtime\Core\Containers\FString) & StageActorIDNameFilter, const [FString](API\Runtime\Core\Containers\FString) & RootLayerFilter, const [FString](API\Runtime\Core\Containers\FString) & PrimPath )