/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NDISkeletalMeshCommon.h
void GetSkinnedPreviousTangentBasis &40; FSkeletalMeshAccessorHelper & Accessor, int32 VertexIndex, FVector3f & OutTangentX, FVector3f & OutTangentY, FVector3f & OutTangentZ &41;