/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Removes a list of nodes from the graph This causes a NodeRemoved modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool RemoveNodes ( [TArray](API\Runtime\Core\Containers\TArray)< [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode) * > InNodes, bool bSetupUndoRedo, bool bPrintPythonCommand )