/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectPreset.h
Creates a sound effect instance and initializes it.
template<typename TInitData, typename TSoundEffectType> static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< TSoundEffectType, ESPMode::ThreadSafe > CreateInstance ( const TInitData & InInitData, [USoundEffectPreset](API\Runtime\Engine\Sound\USoundEffectPreset) & InOutPreset )