/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h
Set of looping effects to spawn for looping gameplay cues.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayCueNotify_LoopingEffects
FGameplayCueNot...
LoopingCameraLensEffect
Camera lens effect to be played on gameplay cue loop start.
FGameplayCueNot...
LoopingCameraShake
Camera shake to be played on gameplay cue loop start.
FGameplayCueNot...
LoopingForceFeedback
Force feedback to be played on gameplay cue loop start.
FGameplayCueNot...
LoopingInputDevicePropertyEffect
Input device properties to be applied on gameplay cue loop start.
TArray<FGamepl...
LoopingParticles
Particle systems to be spawned on gameplay cue loop start.
TArray<FGamepl...
LoopingSounds
Sound to be played on gameplay cue loop start.