/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h
Sets a default gameplay cue tag using the asset's name. Returns true if it changed the tag.
static bool DeriveGameplayCueTagFromAssetName ( [FString](API\Runtime\Core\Containers\FString) AssetName, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & GameplayCueTag, [FName](API\Runtime\Core\UObject\FName) & GameplayCueName )