/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/UniformTessellate.h
Tessellate the mesh inplace. If the tessellation fails or the user cancelled the operation, OutMesh will not be changed.
FUniformTessellate ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * OutMesh )