/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModel.h
The vertex map, but in a GPU buffer. This map basically has a DCC vertex number for every render vertex. So if a cube requires 32 render vertices, there will be 32 ints inside this buffer, and each item in this buffer will in this specific example case contain a value between 0 and 7, as a cube has only 8 vertices.
class FVertexMapBuffer : public [FVertexBufferWithSRV](API\Runtime\RenderCore\FVertexBufferWithSRV)