/Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceSubsystem.h
void EditLevelInstance ( [ILevelInstanceInterface](API\Runtime\Engine\LevelInstance\ILevelInstanceInterface) * LevelInstance, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ContextActorPtr )