/Engine/Source/Editor/UnrealEd/Public/AssetPrivatizeModel.h
Add an object to the list of pending private assets, this will invalidate the scanning state
void AddObjectToPrivatize ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOwningPackage )