/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Gets all the constraints attached to a body
void GetConstraintsFromBody ( [FName](API\Runtime\Core\UObject\FName) BodyName, bool bParentConstraints, bool bChildConstraints, bool bIncludesTerminated, [TArray](API\Runtime\Core\Containers\TArray)< [FConstraintInstanceAccessor](API\Runtime\Engine\PhysicsEngine\FConstraintInstanceAccessor) > & OutConstraints )