/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Metadata/PCGAttributePropertySelector.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|PCGAttributePropertySelector", Meta=(ScriptMethod)) static [FName](API\Runtime\Core\UObject\FName) GetName ( const [FPCGAttributePropertySelector](API\Plugins\PCG\Metadata\FPCGAttributePropertySelector) & Selector )