/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Adds a branch node to the graph. Branch nodes can be used to split the execution of into multiple branches, allowing to drive behavior by logic.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode) * AddBranchNode ( const FVector2D & InPosition, const [FString](API\Runtime\Core\Containers\FString) & InNodeName, bool bSetupUndoRedo, bool bPrintPythonCommand )