/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/NetworkPredictionExtrasCharacter.h
Sample pawn that usesUCharacterMotionComponent. The main thing this provides is actually producing user input for the component/simulation to consume.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ANetworkPredictionExtrasCharacter : public [APawn](API\Runtime\Engine\GameFramework\APawn)
bool
bFakeAutonomousProxy
Actor will behave like autonomous proxy even though not posessed by an APlayercontroller.
TObjectPtr<UCh...
CharacterMotionComponent
ENetworkPredict...
InputPreset