/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/ParameterizationOps/RecomputeUVsOp.h
void NormalizeUVAreas ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, [FDynamicMeshUVOverlay](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshUVOverlay) * Overlay, const TileConnectedComponents & TileComponents, float GlobalScale )