/Engine/Source/Runtime/Engine/Public/SkinnedAssetCompiler.h
Adds skeletal meshes compiled asynchronously so they are monitored.
void AddSkeletalMeshes ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) *const > InSkeletalMeshes )