/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
struct FBXImportOptions
EFBXAnimationLe...
AnimationLengthImportType
FString
AnimationName
FIntPoint
AnimationRange
bool
bAddCurveMetadataToSkeleton
FString
BaseColorName
FString
BaseDiffuseTextureName
FString
BaseEmissiveColorName
FString
BaseEmmisiveTextureName
UMaterialInterf...
BaseMaterial
Material import options.
FString
BaseNormalTextureName
FString
BaseOpacityTextureName
FString
BaseSpecularTextureName
bool
bAutoComputeLodDistances
bool
bAutoGenerateCollision
bool
bBakePivotInVertex
bool
bBuildNanite
bool
bBuildReversedIndexBuffer
bool
bCanShowDialog
General options.
bool
bCombineToSingle
Static Mesh options.
bool
bComputeWeightedNormals
bool
bConvertScene
bool
bConvertSceneUnit
bool
bCreatePhysicsAsset
bool
bDeleteExistingCustomAttributeCurves
bool
bDeleteExistingMorphTargetCurves
bool
bDeleteExistingNonCurveCustomAttributes
bool
bDoNotImportCurveWithZero
bool
bForceFrontXAxis
bool
bGenerateLightmapUVs
bool
bImportAnimations
bool
bImportAsSkeletalGeometry
bool
bImportAsSkeletalSkinning
bool
bImportBoneTracks
bool
bImportCustomAttribute
bool
bImportLOD
bool
bImportMaterials
bool
bImportMeshesInBoneHierarchy
bool
bImportMorph
Skeletal Mesh options.
bool
bImportRigidMesh
bool
bImportScene
bool
bImportSkeletalMeshLODs
bool
bImportStaticMeshLODs
bool
bImportTextures
bool
bImportVertexAttributes
bool
bInvertNormalMap
bool
bIsImportCancelable
bool
bKeepSectionsSeparate
bool
bOneConvexHullPerUCX
bool
bPreserveLocalTransform
bool
bPreserveSmoothingGroups
bool
bRemoveDegenerates
bool
bRemoveNameSpace
bool
bRemoveRedundantKeys
bool
bReorderMaterialToFbxOrder
If true the materials will be reorder to follow the fbx order.
bool
bResample
bool
bResetToFbxOnMaterialConflict
bool
bSetMaterialDriveParameterOnCustomAttribute
bool
bSnapToClosestFrameBoundary
bool
bTransformVertexToAbsolute
bool
bUpdateSkeletonReferencePose
bool
bUsedAsFullName
bool
bUseT0AsRefPose
float
DistanceFieldResolutionScale
FRotator
ImportRotation
FVector
ImportTranslation
EFBXImportType
ImportType
float
ImportUniformScale
TArray< float >
LodDistances
int32
LodNumber
TArray<FString...
MaterialCurveSuffixes
EMaterialSearch...
MaterialSearchLocation
int32
MinimumLodNumber
EFBXNormalGener...
NormalGenerationMethod
EFBXNormalImpor...
NormalImportMethod
FOverlappingThr...
OverlappingThresholds
TMap< uint64, c...
OverrideMaterials
This data allow to override some fbx Material(point by the uint64 id) with existing unreal material asset.
UPhysicsAsset&...
PhysicsAsset
int32
ResampleRate
USkeleton*
SkeletonForAnimation
Animation option.
FName
StaticMeshLODGroup
EVertexColorImp...
VertexColorImportOption
FColor
VertexOverrideColor