/Engine/Source/Runtime/AnimGraphRuntime/Public/LinkedAnimGraphLibrary.h
Get a linked anim graph reference from an anim node reference (pure)
static void ConvertToLinkedAnimGraphPure ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FLinkedAnimGraphReference](API\Runtime\AnimGraphRuntime\FLinkedAnimGraphReference) & LinkedAnimGraph, bool & Result )