/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/SeamSculptTool.h
new Tool instance. Override this in subclasses to build a different Tool class type
virtual [UMeshSurfacePointTool](API\Runtime\InteractiveToolsFramework\BaseTools\UMeshSurfacePointTool) * CreateNewTool ( const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & SceneState ) const