/Engine/Plugins/Runtime/ResonanceAudio/Source/ResonanceAudio/Public/ResonanceAudioSpatializationSourceSettings.h
Copyright (C) Google Inc. 2017. All rights reserved.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UResonanceAudioSpatializationSourceSettings : public [USpatializationPluginSourceSettingsBase](API\Runtime\AudioExtensions\USpatializationPluginSourceSetti-)
bool
bToggleVisualization
Whether to visualize directivity pattern in the viewport.
float
MaxDistance
Maximum distance to apply the chosen attenuation method ((default = 50000.0 cm)
float
MinDistance
Minimum distance to apply the chosen attenuation method (default = 100.0 cm)
float
Pattern
Directivity pattern: 0.0 (omnidirectional), 0.5 (cardioid), 1.0 (figure-of-8)
ERaDistanceRoll...
Rolloff
Roll-off model to use for sound source distance attenuation. Select 'None' (default) to use Unreal attenuation settings.
float
Scale
Scale (for directivity pattern visualization only).
float
Sharpness
Sharpness of the directivity pattern. Higher values result in a narrower sound emission beam.
ERaSpatializati...
SpatializationMethod
Spatialization method to use for sound object(s). NOTE: Has no effect if 'Stereo Panning' global quality mode is selected for the project.
float
Spread
Spread (width) of the sound source (in degrees). Note: spread control is not available if 'Stereo Panning' global quality mode is enabled for the project and / or 'Stereo Panning' spatialization mode is enabled for the sound source.