/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
Retrieves a cached template associated with the supplied spawner. Does NOT attempt to allocate one if it doesn't exist.
Should return the cached template-node (if one exists, otherwise false).
[UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GetNodeTemplate ( [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * NodeSpawner, ENoInit ) const