/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h
Singleton manager that provides synchronous and asynchronous access to data registries
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintType) class UDataRegistrySubsystem : public [UEngineSubsystem](API\Runtime\Engine\Subsystems\UEngineSubsystem)
TArray<FString...
AssetScanPaths
Paths that will be scanned for registries.
bool
bFullyInitialized
True if initialization has finished and registries were scanned, will be false if not config enabled.
bool
bReadyForInitialization
True if initialization is ready to start, will be true even if config disabled.
TMap<FDataRegi...
PreregisterAssetMap
TSortedMap<FNa...
RegistryMap
TArray<FSoftOb...
RegistryPathsToIgnore
Specific registries to avoid registering, may be in memory but will not be registered.
TArray<FSoftOb...
RegistryPathsToLoad
Specific registries to load, will be added to AssetScanPaths at scan time.