/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/AssetUtils/CreateStaticMeshUtil.h
Create a newUStaticMeshAsset based on the input Options
Ok, or error flag if some part of the creation process failed. On failure, no Asset is created.
namespace UE { namespace AssetUtils { [ECreateStaticMeshResult](API\Plugins\ModelingComponentsEditorOnly\AssetUtils\UE__AssetUtils__-_2) UE::AssetUtils::CreateStaticMeshAsset ( [FStaticMeshAssetOptions](API\Plugins\ModelingComponentsEditorOnly\AssetUtils\FStaticMeshAssetOptions) & Options, [FStaticMeshResults](API\Plugins\ModelingComponentsEditorOnly\AssetUtils\FStaticMeshResults) & ResultsOut ) } }