/Engine/Source/Runtime/GeometryCore/Public/Selections/MeshEdgeSelection.h
Convert vertex selection to edge selection. Require at least minCount verts of edge to be selected
FMeshEdgeSelection ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) * mesh, const [FMeshVertexSelection](API\Runtime\GeometryCore\Selections\FMeshVertexSelection) & convertV, int minCount )