/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h
Builds static mesh render buffers from a list of MeshDescriptions, one per LOD.
bool BuildFromMeshDescriptions ( const [TArray](API\Runtime\Core\Containers\TArray)< const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * > & MeshDescriptions, const [FBuildMeshDescriptionsParams](API\Runtime\Engine\Engine\UStaticMesh\FBuildMeshDescriptionsParams) & Params )