/Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/DEditorVectorParameterValue.h
class UDEditorVectorParameterValue : public [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue)
bool
bIsUsedAsChannelMask
FParameterChann...
ChannelNames
FLinearColor
ParameterValue