/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprint.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRigVMEdGraphDisplaySettings
bool
bAutoDetermineRange
bool
bShowNodeInstructionIndex
When enabled shows the first node instruction index matching the execution stack window.
bool
bShowNodeRunCounts
When enabled shows the node counts both in the graph view as we as in the execution stack window.
double
LastMaxMicroSeconds
double
LastMinMicroSeconds
FLinearColor
MaxDurationColor
The color of the slowest instruction / node.
double
MaxMicroSeconds
The duration in microseconds of the slowest instruction / node.
FLinearColor
MinDurationColor
The color of the fastest instruction / node.
double
MinMicroSeconds
The duration in microseconds of the fastest instruction / node.
int32
NodeRunLimit
A upper limit for counts for nodes used for debugging.
int32
NodeRunLowerBound
A lower limit for counts for nodes used for debugging.
double
TotalMicroSeconds
The total duration of the last execution of the rig.