/Engine/Source/Runtime/GeometryCore/Public/VectorUtil.h
Calculates one vector perpendicular to input Normal, as efficiently as possible.
namespace UE { namespace Geometry { namespace VectorUtil { template<typename RealType> void UE::Geometry::VectorUtil::MakePerpVector ( const [TVector](API\Runtime\Core\Math\TVector)< RealType > & Normal, [TVector](API\Runtime\Core\Math\TVector)< RealType > & OutPerp1 ) } } }