/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemManager.h
All data relating to a particle system's ticking. Kept in a cache friendly package.
struct FPSCTickData
uint8:  1
bCanTickConcurrent
True if this PSC can have it's concurrent tick run on task threads.
uint8:  1
bPendingReregister
True if we've been registered on the same frame we've just unregistered.
uint8:  1
bPendingUnregister
True if we've unregistered during this frame.
TObjectPtr<UAc...
PrereqComponent
In most cases, PSCs can just consider a single prerequisite if any. i.e. their attach parent.
TEnumAsByte< ET...
TickGroup
Tick group.
int32
TickListHandle
Handle into a static tick list, if we're using static lists.