/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Sets visibility of points within the given box.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud") void SetVisibilityOfPointsInBox ( bool bNewVisibility, FVector Center, FVector Extent )