/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
Open a Kismet window, focusing on the specified object (either a pin, a node, or a graph). Prefers existing windows, but will open a new application if required.
static void BringKismetToFocusAttentionOnObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToFocusOn, bool bRequestRename )