/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Sets the size of a node in the graph by name. This causes a NodeSizeChanged modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool SetNodeSizeByName ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, const FVector2D & InSize, bool bSetupUndoRedo, bool bMergeUndoAction, bool bPrintPythonCommand )