/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h
Construct the tree structure from the specified sequence.
void ForceRebuild ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [FObjectKey](API\Runtime\CoreUObject\UObject\FObjectKey) InActiveSequence, [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) InActiveSequenceID )