/Engine/Source/Runtime/Engine/Public/Animation/AnimSingleNodeInstanceProxy.h
Proxy override for this UAnimInstance-derived class
struct FAnimSingleNodeInstanceProxy : public [FAnimInstanceProxy](API\Runtime\Engine\Animation\FAnimInstanceProxy)
bool
bCanProcessAdditiveAnimations
If this is being used by a user (for instance on a skeletal mesh placed in a level) we don't want to allow additives.
UAnimationAsset...
CurrentAsset
Current Asset being played. Note that this will be nullptr outside of pre/post update
constUMirrorDa...
MirrorDataTable
If set the result will be mirrored using the table
TMap<FName, fl...
PreviewCurveOverride
Pose Weight value that can override curve data.
FAnimNode_Singl...
SingleNode
The internal anim node that does our processing