/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Connect the given Goal to the given Solver. This creates an "Effector" with settings specific to this Solver.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRig) bool ConnectGoalToSolver ( const [FName](API\Runtime\Core\UObject\FName) GoalName, int32 SolverIndex ) const