/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h
Temporary spawn information collected from input parameters.
struct FGameplayCueNotify_SpawnContext
constFGameplay...
CueParameters
constFHitResul...
HitResult
EPhysicalSurfac...
SurfaceType
AActor*
TargetActor
USceneComponent...
TargetComponent
UWorld*
World