/Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h
Get the max linear velocity squared
[FReal](API\Runtime\Engine\Physics\ImmediatePhysics\ImmediatePhysicsChaos\FReal) GetMaxLinearVelocitySquared() const