/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/NegationFilter.h
Negation rules:
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(InternalSnapshotFilter)) class UNegationFilter : public [ULevelSnapshotFilter](API\Plugins\LevelSnapshotFilters\ULevelSnapshotFilter)
bool
bShouldNegate