/Engine/Plugins/Runtime/PreLoadScreenMoviePlayer/Source/PreLoadScreenMoviePlayer/Public/MoviePlayerAttributes.h
Struct of all the attributes a loading screen will have.
struct FPreLoadMovieAttributes
bool
bAutoCompleteWhenLoadingCompletes
If true, the loading screen will disappear as soon as all movies are played and loading is done.
bool
bMoviesAreSkippable
If true, movies can be skipped by clicking the loading screen as long as loading is done.
bool
bWaitForManualStop
If true, movie playback continues until Stop is called.
float
MinimumLoadingScreenDisplayTime
The minimum time that a loading screen should be opened for.
TArray<FString...
MoviePaths
The movie paths local to the game's Content/Movies/ directory we will play.
TEnumAsByte<EM...
PlaybackType
Should we just play back, loop, etc.