/Engine/Plugins/Runtime/SkeletalMerging/Source/SkeletalMerging/Public/SkeletalMergingLibrary.h
static void AddVirtualBones ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, const [TArray](API\Runtime\Core\Containers\TArray)< const struct [FVirtualBone](API\Runtime\Engine\Animation\FVirtualBone) * > InVirtualBones )