/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputBaseTypes.h
Defines values for hold behavior per input type: for mouse Press and Hold, for gamepad focused Press and Hold, for touch Press and Hold.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, ClassGroup=Input, Meta=(Category="Common Input")) class UCommonUIHoldData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FInputHoldData
Gamepad
FInputHoldData
KeyboardAndMouse
FInputHoldData
Touch