/Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h
struct FVoiceSettings
TObjectPtr<USo...
AttenuationSettings
Optional attenuation settings to attach to this player's voice.
TObjectPtr<USc...
ComponentToAttachTo
Optionally attach the voice source to a Scene Component to give the appearance that the voice is coming from that scene component.
TObjectPtr<USo...
SourceEffectChain
Optional audio effects to apply to this player's voice.