/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSettings.h
Level Sequence With Shots Settings.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings) class ULevelSequenceWithShotsSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FDirectoryPath
BasePath
Sequence With Shots path.
bool
bInstanceSubSequences
Whether to instance sub sequences based on the first created sub sequences.
FString
Name
Sequence With Shots name.
uint32
NumShots
Sequence With Shots number of shots.
TLazyObjectPtr<...
SequenceToDuplicate
Sequence With Shots level sequence to duplicate when creating shots.
TArray<FName>
SubSequenceNames
Array of sub sequence names, each will result in a level sequence asset in the shot.
FString
Suffix
Sequence With Shots suffix.