/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
FDynamicRayTracingMeshCommandContext ( FDynamicRayTracingMeshCommandStorage & InDynamicCommandStorage, FRayTracingMeshCommandOneFrameArray & InVisibleCommands, uint32 InGeometrySegmentIndex, uint32 InRayTracingInstanceIndex, uint32 InRayTracingDecalInstanceIndex )