/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGridQueue.h
This class is responsible for rendering the given render grid jobs.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(DontUseGenericSpawnObject="true")) class URenderGridQueue : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [FTickableGameObject](API\Runtime\Engine\FTickableGameObject)
UE::RenderGrid:...
Args
The queue containing the render actions.
bool
bCanceled
Whether the queue has been canceled.
bool
bFinished
Whether the queue has been finished.
bool
bPaused
Whether the queue has been paused.
bool
bStarted
Whether the queue has been started yet.
TObjectPtr<URe...
CurrentEntry
The movie pipeline render job that is currently being rendered.
TObjectPtr<URe...
CurrentJob
The render grid jobs that is currently being rendered.
TMap<TObjectPt...
Entries
The render grid jobs that are to be rendered, mapped to the movie pipeline render job of each specific render grid job.
FGuid
Guid
The unique ID of this queue.
FRenderGridPrev...
PreviousFrameLimitSettings
The engine framerate settings values that have been overwritten by the currently applied engine framerate settings values.
FRenderGridMana...
PreviousProps
The property values that have been overwritten by the currently applied render grid job property values.
TSharedPtr<UE:...
Queue
The queue containing the render actions.
TArray<TObject...
RemainingJobs
The render grid jobs that are to be rendered, removed when one is grabbed from it and added to the execution queue.
TObjectPtr<URe...
RenderGrid
The render grid of the given render grid job that will be rendered.