/Engine/Source/Runtime/Engine/Public/Animation/AnimationStreaming.h
Streaming manager dealing with animation.
struct FAnimationStreamingManager : public [IAnimationStreamingManager](API\Runtime\Engine\IAnimationStreamingManager)
FCriticalSectio...
CriticalSection
Critical section to protect usage of shared gamethread/workerthread members
TMap<UAnimStre...
StreamingAnimations
Sound Waves being managed.