/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h
Holds data about the tag dictionary, is in a singletonUObject
class UGameplayTagsManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
int32
NumBitsForContainerSize
Numbers of bits to use for replicating container size. This can be set via config.
FOnFilterGamepl...
OnFilterGameplayTag
FOnFilterGamepl...
OnFilterGameplayTagChildren
FOnGameplayTagD...
OnGatherGameplayTagDoubleClickedEditor
FOnGetCategorie...
OnGetCategoriesMetaFromPropertyHandle
TMap<FGameplay...
ReplicationCountMap
TMap<FGameplay...
ReplicationCountMap_Containers
TMap<FGameplay...
ReplicationCountMap_SingleTags