/Engine/Source/Runtime/RHI/Public/RHICommandList.h
FUpdateTexture3DData ( [FRHITexture](API\Runtime\RHI\FRHITexture) * InTexture, uint32 InMipIndex, const struct [FUpdateTextureRegion3D](API\Runtime\RHI\FUpdateTextureRegion3D) & InUpdateRegion, uint32 InSourceRowPitch, uint32 InSourceDepthPitch, uint8 * InSourceData, uint32 InDataSizeBytes, uint32 InFrameNumber )