/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIOEditor/Public/OpenColorIOEditorBlueprintLibrary.h
Set the active editor viewport's display configuration color transform .
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OpenColorIO") static void SetActiveViewportConfiguration ( const [FOpenColorIODisplayConfiguration](API\Plugins\OpenColorIO\FOpenColorIODisplayConfiguration) & InConfiguration )