/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Returns true if there are any points within the given box.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud") bool HasPointsInBox ( FVector Center, FVector Extent, bool bVisibleOnly ) const