/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathQuaternion.h
Makes a quaternion from its components
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Make Quat", Keywords="Make,Construct,Constant")) struct FRigVMFunction_MathQuaternionMake : public [FRigVMFunction_MathQuaternionBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathQuaternionBas-)
FQuat
Result
float
W
float
X
float
Y
float
Z