/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h
Advances the asset player instance
virtual void TickAssetPlayer ( [FAnimTickRecord](API\Runtime\Engine\Animation\FAnimTickRecord) & Instance, struct [FAnimNotifyQueue](API\Runtime\Engine\Animation\FAnimNotifyQueue) & NotifyQueue, [FAnimAssetTickContext](API\Runtime\Engine\Animation\FAnimAssetTickContext) & Context ) const