/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Compiles the specified HLSL shader source code to SPIR-V.
bool CompileHlslToSpirv ( const [FShaderConductorOptions](API\Developer\ShaderCompilerCommon\FShaderConductorOptions) & Options, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & OutSpirv )