/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h
[TSerializablePtr](API\Runtime\Chaos\Chaos\TSerializablePtr)< [FChaosPhysicsMaterial](API\Runtime\Chaos\Chaos\FChaosPhysicsMaterial) > GetPhysicsMaterial ( const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * Particle ) const