/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="NDisplay|Configuration") bool GetProjectionPolicy ( const [FString](API\Runtime\Core\Containers\FString) & NodeId, const [FString](API\Runtime\Core\Containers\FString) & ViewportId, [FDisplayClusterConfigurationProjection](API\Plugins\DisplayClusterConfiguration\FDisplayClusterConfigurationProj-) & OutProjection ) const