/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/SynthComponentMonoWaveTable.h
UStructMono Wave Table Synth Preset.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Synth, Meta=(BlueprintSpawnableComponent)) class UMonoWaveTableSynthPreset : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
uint8:  1
bCachedNormalizationSetting
uint8:  1
bLockKeyframesToGridBool
Lock wavetables to evenly spaced keyframes that can be edited vertically only (will re-sample)
uint8:  1
bNormalizeWaveTables
Normalize the WaveTable data? False will allow clipping, True will normalize the tables when sent to the synth for rendering.
int8:  1
bWasLockedToGrid
Cached asset data (before last edit)
int32
CachedGridSize
int32
CachedTableResolution
TArray<FRuntim...
CachedWaveTable
TArray< float >
CurveBiDirTangents
FRuntimeFloatCu...
DefaultCurve
Default curve to use for work flow QOL (Never expose empty/silent curve)
int32
LockKeyframesToGrid
How many evenly-spaced keyframes to use when LockKeyframesToGrid is true.
FString
PresetName
Name the preset.
TMap< uint32,T...
PropertyChangedCallbacks
Map of registered TFunctions.
TArray<FRuntim...
WaveTable
Wave Table Editor.
int32
WaveTableResolution
How many samples will be taken of the curve from time = [0.0, 1.0].