/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/ToolActivities/PolyEditInsertEdgeActivity.h
Interactive activity for inserting a group edge into a mesh.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UPolyEditInsertEdgeActivity : public [UInteractiveToolActivity](API\Plugins\ModelingComponents\UInteractiveToolActivity), public [UE::Geometry::IDynamicMeshOperatorFactory](API\Plugins\ModelingOperators\IDynamicMeshOperatorFactory), public [IHoverBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IHoverBehaviorTarget), public [IClickBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IClickBehaviorTarget)
TObjectPtr<UPo...
ActivityContext
bool
bEndIsCorner
bool
bIsRunning
bool
bLastComputeSucceeded
bool
bShowingBaseMesh
bool
bStartIsCorner
FViewCameraStat...
CameraState
int32
CommonBoundaryIndex
int32
CommonGroupID
TSharedPtr< con...
ComputeStartMesh
Safe inputs for the background compute to use, untouched by undo/redo/other CurrentMesh updates.
TSharedPtr< con...
ComputeStartTopology
int32
CurrentChangeStamp
FGroupEdgeInser...
EndPoint
int32
EndTopologyID
FToolDataVisual...
ExistingEdgesRenderer
FRay
LastEndPointWorldRay
TSharedPtr<TSe...
LatestOpChangedTids
TSharedPtr<UE:...
LatestOpTopologyResult
FToolDataVisual...
PreviewEdgeRenderer
TArray< TPair< ...
PreviewEdges
TArray< FVector...
PreviewPoints
TObjectPtr<UGr...
Settings
FGroupEdgeInser...
StartPoint
Inputs from user interaction:
int32
StartTopologyID
FTransform
TargetTransform
EState
ToolState
State control:
TSharedPtr<FMe...
TopologySelector
FMeshTopologySe...
TopologySelectorSettings