/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AbilitiesGameplayEffectComponent.h
Register for the appropriate events when we're applied
virtual bool OnActiveGameplayEffectAdded ( [FActiveGameplayEffectsContainer](API\Plugins\GameplayAbilities\FActiveGameplayEffectsContainer) & ActiveGEContainer, [FActiveGameplayEffect](API\Plugins\GameplayAbilities\FActiveGameplayEffect) & ActiveGE ) const