/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeStaticMeshFactoryNode.h
Set the static mesh local scale applied when building the static mesh.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | StaticMesh") bool SetCustomBuildScale3D ( const FVector & AttributeValue, bool bAddApplyDelegate )