/Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionBuilder.h
static bool DeletePackages ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PackageNames, [FPackageSourceControlHelper](API\Editor\UnrealEd\FPackageSourceControlHelper) & PackageHelper, bool bErrorsAsWarnings )