/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintSetLibrary.h
Not exposed to users. Supports setting a set property on an object by name.
static void SetSetPropertyByName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [FName](API\Runtime\Core\UObject\FName) PropertyName, const [TSet](API\Runtime\Core\Containers\TSet)< int32 > & Value )