/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Get the text that we should display as overlay on top of the asset editor viewport.
The text, or an empty text object if there is nothing to show.
virtual [FText](API\Runtime\Core\Internationalization\FText) GetOverlayText() const