/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h
Returns the UV channel data for a given material index. Used by the texture streamer. This data applies to all lod-section using the same material.
the data, or null if none exists.
virtual const [FMeshUVChannelInfo](API\Runtime\Engine\FMeshUVChannelInfo) * GetUVChannelData ( int32 MaterialIndex ) const