/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Calls a given Generic Replicated Event delegate if the event has already been sent
bool CallReplicatedEventDelegateIfSet ( [EAbilityGenericReplicatedEvent::Type](API\Plugins\GameplayAbilities\Abilities\EAbilityGenericReplicatedEvent__-) EventType, [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) AbilityHandle, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) AbilityOriginalPredictionKey )