/Engine/Plugins/Experimental/WidgetEditorToolPalette/Source/WidgetEditorToolPalette/Public/Settings/CreateWidgetToolSettings.h
Allows for create widget tool layout to be defined via settings.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=WidgetEditorToolPalette, AutoExpandCategories=(Keybinds)) class UCreateWidgetToolSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
TArray<FCreate...
CreateWidgetStacks
List of tool stacks to create