/Engine/Source/Runtime/Engine/Classes/Curves/CurveLinearColorAtlas.h
Manages gradient LUT textures for registered actors and assigns them to the corresponding materials on the actor
class UCurveLinearColorAtlas : public [UTexture2D](API\Runtime\Engine\Engine\UTexture2D)
uint32:  1
bDisableAllAdjustments
Disable all color adjustments to preserve negative values in curves.
uint32:  1
bHasAnyDirtyTextures
uint32:  1
bHasCachedColorAdjustments
uint32:  1
bIsDirty
uint32:  1
bShowDebugColorsForNullGradients
uint32:  1
bSquareResolution
Set texture height equal to texture width.
FCurveAtlasColo...
CachedColorAdjustments
TArray<TObject...
GradientCurves
FVector2D
SizeXY
TArray<FFloat1...
SrcData
uint32
TextureHeight
uint32
TextureSize