/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FFootPlacemenLegDefinition
FBoneReference
BallBone
Secondary plant bone. For feet, use the ball joint.
FName
DisableLockCurveName
Name of the curve representing the alpha of the locking alpha.
FBoneReference
FKFootBone
Bone to be planted. For feet, use the heel/ankle joint.
FBoneReference
IKFootBone
TODO: can we optionally output as an attribute?
int32
NumBonesInLimb
FName
SpeedCurveName
Name of the curve representing the foot/ball speed. Not required in Graph speed mode.