/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h
Check if Android FileServer is running
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AndroidFileServer") static [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EAFSActiveType::Type](API\Plugins\AndroidFileServer\EAFSActiveType__Type) > IsFileServerRunning()