/Engine/Source/Runtime/Engine/Public/AudioDevice.h
Checks if the given sound would be audible.
Returns true if the sound is audible, false otherwise.
bool SoundIsAudible ( [USoundBase](API\Runtime\Engine\Sound\USoundBase) * Sound, const [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const FVector & Location, const [FSoundAttenuationSettings](API\Runtime\Engine\Sound\FSoundAttenuationSettings) * AttenuationSettingsToApply, float MaxDistance, float FocusFactor ) const