/Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDSkeletalDataConversion.h
Maps from a full blend shape path (e.g. '/Scene/Mesh/BlendShapeName') to the parsedFUsdBlendShapestruct. We need this to be case sensitive because USD paths are, and even the sample HumanFemale Skel scene has paths that differ only by case (e.g. 'JawUD' and 'JAWUD' blend shapes)
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FUsdBlendShape](API\Plugins\USDUtilities\FUsdBlendShape), [FDefaultSetAllocator](API\Runtime\Core\Containers\FDefaultSetAllocator), [FCaseSensitiveStringMapFuncs](API\Plugins\USDUtilities\FCaseSensitiveStringMapFuncs)< [FUsdBlendShape](API\Plugins\USDUtilities\FUsdBlendShape) > > FBlendShapeMap