/Engine/Source/Runtime/Renderer/Public/FXRenderingUtils.h
Get the RDG uniform buffer from the FSceneUniformBuffer (not exposed in public API).
namespace UE { namespace FXRenderingUtils { TRDGUniformBufferRef< FSceneUniformParameters > UE::FXRenderingUtils::GetSceneUniformBuffer ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, FSceneUniformBuffer & SceneUniformBuffer ) } }