/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h
Spring creation methods.
static void CreateSpring ( [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPhysSpring](API\Runtime\Engine\Animation\FAnimPhysSpring) > & SpringContainer, [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * Body0, FVector Position0, [FAnimPhysRigidBody](API\Runtime\Engine\Animation\FAnimPhysRigidBody) * Body1, FVector Position1 )