/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Moves an actor in front of a camera specified by the camera's origin and direction. The distance the actor is in front of the camera depends on the actors bounding cylinder or a default value if no bounding cylinder exists.
void MoveActorInFrontOfCamera ( [AActor](API\Runtime\Engine\GameFramework\AActor) & InActor, const FVector & InCameraOrigin, const FVector & InCameraDirection )