/Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h
FDynamicMeshEditResultis used to return information about new mesh elements created by mesh changes, primarily inFDynamicMeshEditor
struct FDynamicMeshEditResult
TArray< int32 >
NewColorOverlayElements
New color overlay elements
TArray< int >
NewGroups
New triangle groups created by an edit
TArray<TArray<...
NewNormalOverlayElements
New normal overlay elements
TArray<TArray<...
NewPolygons
New polygons created by an edit, where each polygon is a list of triangle IDs
TArray<FIndex2...
NewQuads
New quads created by an edit, where each quad is a pair of triangle IDs
TArray< int >
NewTriangles
New triangles created by an edit.
TArray< int >
NewVertices
New vertices created by an edit