/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Get bVisibleInRayTracing from a section of a LOD of a Skeletal Mesh
false if invalid mesh or LOD index or section index.
bool GetSectionVisibleInRayTracing ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, bool & bOutVisibleInRayTracing )