/Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h
static void OpenDialog ( const [FText](API\Runtime\Core\Internationalization\FText) & InDialogTitle, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & DisplayContent, const [FArguments](API\Editor\UnrealEd\Dialogs\SGenericDialogWidget\FArguments) & InArgs, bool bAsModalDialog )