/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorMode.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient) class UModelingToolsEditorMode : public [UBaseLegacyWidgetEdMode](API\Editor\UnrealEd\Tools\UBaseLegacyWidgetEdMode), public [ILegacyEdModeSelectInterface](API\Editor\UnrealEd\Tools\ILegacyEdModeSelectInterface)
bool
bEnableStaticMeshElementSelection
bool
bEnableVolumeElementSelection
FDelegateHandle
BlueprintPreCompileHandle
bool
bSelectionSystemEnabled
FDelegateHandle
EditorClosedEventHandle
TSharedPtr<FLe...
LevelObjectsObserver
Stylus support is currently disabled; this is left in for reference if/when it is brought back TUniquePtrStylusStateTracker;
FDelegateHandle
MaterialCreatedEventHandle
FDelegateHandle
MeshCreatedEventHandle
TArray<TObject...
ModelingModeCommands
UInteractiveCommandsupport.
TObjectPtr<UMo...
SceneSnappingManager
TObjectPtr<UMo...
SelectionInteraction
TObjectPtr<UGe...
SelectionManager
FDelegateHandle
SelectionManager_SelectionModifiedHandle
FDelegateHandle
SelectionModifiedEventHandle
FDelegateHandle
TextureCreatedEventHandle