/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyDefines.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRigControlValueStorage
bool
bValid
float
Float00
float
Float00_2
float
Float01
float
Float01_2
float
Float02
float
Float02_2
float
Float03
float
Float03_2
float
Float10
float
Float10_2
float
Float11
float
Float11_2
float
Float12
float
Float12_2
float
Float13
float
Float13_2
float
Float20
float
Float20_2
float
Float21
float
Float21_2
float
Float22
float
Float22_2
float
Float23
float
Float23_2
float
Float30
float
Float30_2
float
Float31
float
Float31_2
float
Float32
float
Float32_2
float
Float33
float
Float33_2