/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManagerAsyncCallback.h
Per Vehicle input State from Game Thread to Physics Thread
struct FPhysicsVehicleInputs
float
GravityZ
FNetworkVehicle...
NetworkInputs
FCollisionRespo...
TraceCollisionResponse
FCollisionQuery...
TraceParams
TArray<FWheelT...
WheelTraceParams