/Engine/Source/Runtime/Engine/Classes/Engine/TextureAllMipDataProviderFactory.h
Get the initial streaming state (after texture is first loaded)
virtual [FStreamableRenderResourceState](API\Runtime\Engine\Streaming\FStreamableRenderResourceState) GetResourcePostInitState ( const [UTexture](API\Runtime\Engine\Engine\UTexture) * Owner, bool bAllowStreaming )