/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeStaticMeshLodDataNode.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | StaticMeshLodData") bool AddSphereCollisionMeshUid ( const [FString](API\Runtime\Core\Containers\FString) & MeshName )