/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactory.h
Called to create a blueprint class that can be used to spawn an actor from this factory
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * CreateBlueprint ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Instance, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer, const [FName](API\Runtime\Core\UObject\FName) Name, const [FName](API\Runtime\Core\UObject\FName) CallingContext )