/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryState.h
Add the given tags/values to the asset data associated with the given object path, if it exists
void AddTagsToAssetData ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InObjectPath, [FAssetDataTagMap](API\Runtime\CoreUObject\AssetRegistry\FAssetDataTagMap) && InTagsAndValues )