/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_CopyPoseFromMesh.h
Simple controller to copy a bone's transform to another one.
struct FAnimNode_CopyPoseFromMesh : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
uint8:  1
bCopyCurves
Copy curves also from SouceMeshComponent.
bool
bCopyCustomAttributes
Copy custom attributes from SouceMeshComponent
uint8:  1
bUseAttachedParent
If SourceMeshComponent is not valid, and if this is true, it will look for attahced parent as a source
uint8:  1
bUseMeshPose
Use root space transform to copy to the target pose.
FName
RootBoneToCopy
If you want to specify copy root, use this - this will ensure copy only below of this joint (inclusively)
TWeakObjectPtr<...
SourceMeshComponent
This is used by default if it's valid