/Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h
void GetMeshElement ( const FMatrix & LocalToWorld, const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, bool bReceivesDecals, int32 ViewIndex, [FMeshBuilderOneFrameResources](API\Runtime\Engine\FMeshBuilderOneFrameResources) & OneFrameResource, [FMeshBatch](API\Runtime\Engine\FMeshBatch) & Mesh )