/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Baking/RenderCaptureFunctions.h
This function computes the SceneCapture for the first time
namespace UE { namespace Geometry { MODELINGCOMPONENTS_API [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FSceneCapturePhotoSet](API\Plugins\ModelingComponents\Scene\FSceneCapturePhotoSet) > UE::Geometry::CapturePhotoSet ( const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) >> & Actors, const FRenderCaptureOptions & Options, FRenderCaptureUpdate & Update, bool bAllowCancel ) } }