/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h
Reset some vehicle state - call this if you are say creating pool of vehicles that get reused and you don't want to carry over the previous state
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Game|Components|ChaosVehicleMovement") void ResetVehicle()