/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
Given the path provided, work out where generated .h and .cpp files would be placed
false if the paths are invalid
static bool CalculateSourcePaths ( const [FString](API\Runtime\Core\Containers\FString) & InPath, const [FModuleContextInfo](API\Runtime\Projects\FModuleContextInfo) & ModuleInfo, [FString](API\Runtime\Core\Containers\FString) & OutHeaderPath, [FString](API\Runtime\Core\Containers\FString) & OutSourcePath, [FText](API\Runtime\Core\Internationalization\FText) *const OutFailReason )