/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
SOLVERS PUBLIC/SCRIPTING API
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category=IKRig) int32 AddSolver ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UIKRigSolver](API\Plugins\IKRig\Rig\Solvers\UIKRigSolver) > InSolverClass ) const