/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h
Check if the tag container has the specified tag
True if the container has the specified tag, false if it does not
static bool HasTag ( const [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & TagContainer, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) Tag, bool bExactMatch )