/Engine/Source/Runtime/Engine/Classes/Engine/PostProcessVolume.h
PostProcessVolume: a post process settings volume Used to affect post process settings in the game and editor.
class APostProcessVolume : public [AVolume](API\Runtime\Engine\GameFramework\AVolume), public [IInterface_PostProcessVolume](API\Runtime\Engine\Interfaces\IInterface_PostProcessVolume)
uint32: 1
bEnabled
Whether this volume is enabled or not.
float
BlendRadius
World space radius around the volume that is used for blending (only if not unbound).
float
BlendWeight
0:no effect, 1:full effect
uint32: 1
bUnbound
Whether this volume covers the whole world, or just the area inside its bounds.
float
Priority
Priority of this volume.
FPostProcessSet...
Settings
Post process settings to use for this volume.