/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h
Array of FSurfacePoints relative to the ExtrinsicMesh that represent the specified intrinsic mesh edge. This is directed relative to traversal of the first adjacent triangle (GetEdgeT().[0]), unless bReverse is true
[TArray](API\Runtime\Core\Containers\TArray)< [UE::Geometry::IntrinsicCorrespondenceUtils::FSurfacePoint](API\Plugins\DynamicMesh\Operations\FSurfacePoint) > TraceEdge ( int32 IntrinsicEID, double CoalesceThreshold, bool bReverse ) const