/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetProcessor.h
void Initialize ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, const [TArray](API\Runtime\Core\Containers\TArray)< [FBoneChain](API\Plugins\IKRig\Rig\FBoneChain) > & BoneChains, const [FName](API\Runtime\Core\UObject\FName) InRetargetPoseName, const [FIKRetargetPose](API\Plugins\IKRig\Retargeter\FIKRetargetPose) * RetargetPose, const [FName](API\Runtime\Core\UObject\FName) RetargetRootBone )