/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetSettings.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FRetargetGlobalSettings
bool
bEnableFK
When false, limbs are not copied via FK.
bool
bEnableIK
When false, IK is not applied as part of retargeter.
bool
bEnableRoot
When false, the motion of the Retarget Root bone is not copied from the source.
bool
bWarping
Enable IK Warping.
FName
DirectionChain
When using the "Chain" option as a Direction Source, this defines the chain to use to determine the facing direction of the character.
EWarpingDirecti...
DirectionSource
Defines the source used to determine the forward direction as the character animates in world space.
EBasicAxis
ForwardDirection
The world space axis that represents the forward facing direction for your character.
float
SidewaysOffset
Range -+Inf.
float
WarpForwards
Range 0 to Inf.
float
WarpSplay
Range 0 to +Inf.