/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h
Generates a unique job ID by grabbing the current time, as well as 16 random bytes, and converting that to a base64 string.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Render Grid") [FString](API\Runtime\Core\Containers\FString) GenerateUniqueRandomJobId()