/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/LegacyCameraShake.h
Sets current playback time and applies the shake (both oscillation and camera animation sequence) to the given POV.
void SetCurrentTimeAndApplyShake ( float NewTime, [FMinimalViewInfo](API\Runtime\Engine\Camera\FMinimalViewInfo) & POV )