/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Conditions/StateTreeCommonConditions.h
Condition comparing distance between two vectors.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(DisplayName="Distance Compare") struct FStateTreeCompareDistanceCondition : public [FStateTreeConditionCommonBase](API\Plugins\StateTreeModule\FStateTreeConditionCommonBase)
bool
bInvert
EGenericAICheck
Operator