/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h
Retrieve an entity's allocation and component offset from its ID
A structure that points to the allocated entity.
[FEntityInfo](API\Runtime\MovieScene\EntitySystem\FEntityInfo) GetEntity ( [FMovieSceneEntityID](API\Runtime\MovieScene\EntitySystem\FMovieSceneEntityID) EntityID ) const