/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponent.h
Find the same component in the parent of the passed-in GameplayEffect. Useful for having a child component inherit properties from the parent (e.g. inherited tags).
template<typename GEComponentClass, typename LateBindGameplayEffect> const GEComponentClass * FindParentComponent ( const GEComponentClass & ChildComponent )