/Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h
FHardwareDeviceIdentifier ( const [FName](API\Runtime\Core\UObject\FName) InClassName, const [FName](API\Runtime\Core\UObject\FName) InHardwareDeviceIdentifier, EHardwareDevicePrimaryType InPrimaryType, [EHardwareDeviceSupportedFeatures::Type](API\Runtime\Engine\GameFramework\EHardwareDeviceSupportedFeatures-) Flags )