/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Create a new local player for this game, for cases like local multiplayer.
The created player controller if one is created.
static [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * CreatePlayer ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, int32 ControllerId, bool bSpawnPlayerController )