/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h
Data about montages that were played locally (all montages in case of server. predictive montages in case of client). Never replicated directly.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGameplayAbilityLocalAnimMontage
TWeakObjectPtr<...
AnimatingAbility
The ability, if any, that instigated this montage
TObjectPtr<UAn...
AnimMontage
What montage is being played
uint8
PlayInstanceId
ID tied to a particular play of a montage, used to trigger replication when the same montage is played multiple times.
FPredictionKey
PredictionKey
Prediction key that started the montage play