/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/GeometryProcessingAdapters/Public/GeometryProcessing/ApproximateActorsImpl.h
Top-level driver function that clients call to generate the approximation for a set of input Actors.
virtual void ApproximateActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, const [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FOptions) & Options, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FResults) & ResultsOut )