/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Graphs/GenerateStaticMeshLODProcess.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGenerateStaticMeshLODProcess_CollisionSettings
bool
bPrefilterVertices
Whether to subsample input vertices using a regular grid before computing the convex hull
bool
bSimplifyPolygons
Whether to simplify polygons used for swept convex hulls
FName
CollisionGroupLayerName
Transient property, not set directly by the user.
EGenerateStatic...
CollisionType
Type of simple collision objects to produce
EditCondition
EditConditionHides
Target triangle count for each convex hull after simplification
int
PrefilterGridResolution
Grid resolution (along the maximum-length axis) for subsampling before computing the convex hull
EGenerateStatic...
SweepAxis
Which axis to sweep along when computing swept convex hulls