/Engine/Source/Runtime/Engine/Classes/Engine/VolumeTexture.h
class UVolumeTexture : public [UTexture](API\Runtime\Engine\Engine\UTexture)
TEnumAsByte< en...
AddressMode
The addressing mode to use for the X, Y and Z axis.
TMap<FString, ...
CookedPlatformData
FTexturePlatfor...
PrivatePlatformData
The derived data for this texture on this platform.
TObjectPtr<UTe...
Source2DTexture
A (optional) reference texture from which the volume texture was built
int32
Source2DTileSizeX
The reference texture tile size X
int32
Source2DTileSizeY
The reference texture tile size Y