/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePlayerCompositingTarget.h
Component intended to replaceUComposurePlayerCompositingTarget- a object to bind to aAPlayerCameraManagerwith aUTextureRenderTarget2Dto be used as a player's render target. Made into a component so we can hook into preview rendering in editor.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Rendering, Blueprintable, BlueprintType, Meta=(BlueprintSpawnableComponent)) class UComposureCompositingTargetComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent), public [ICompEditorImagePreviewInterface](API\Plugins\Composure\EditorSupport\ICompEditorImagePreviewInterface)