HairStrandsCore/Public/GroomComponent.h
Change the MeshDeformer that is used for this Component.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|SkinnedMesh") void SetMeshDeformer ( [UMeshDeformer](API\Runtime\Engine\Animation\UMeshDeformer) * InMeshDeformer )