/Engine/Plugins/Experimental/VirtualCamera/Source/VCamExtensions/Public/Hierarchies/ModifierHierarchyRules.h
Gets the connection point the modifier is configured to be bound to, if any. This function is optional to implement; it is valid for it to always return false.
Whether there is a connection point configured for this hierarchy node.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintNativeEvent, Category="Virtual Camera|Hierarchies") bool GetConnectionPointTargetForNode ( [FName](API\Runtime\Core\UObject\FName) GroupName, [UVCamComponent](API\Plugins\VCamCore\UVCamComponent) * Component, [FVCamModifierConnectionBinding](API\Plugins\VCamExtensions\Hierarchies\FVCamModifierConnectionBinding) & Connection ) const