/Engine/Source/Runtime/Engine/Classes/Engine/FontImportOptions.h
Font import options
struct FFontImportOptionsData
uint32: 1
bAlphaOnly
If true then forces PF_G8 and only maintains Alpha value and discards color
uint32: 1
bCreatePrintableOnly
Skips generation of glyphs for any characters that are not considered 'printable'
uint32: 1
bEnableAntialiasing
Whether the font should be antialiased or not. Usually you should leave this enabled.
uint32: 1
bEnableBold
Whether the font should be generated in bold or not
uint32: 1
bEnableDropShadow
Enables a very simple, 1-pixel, black colored drop shadow for the generated font
uint32: 1
bEnableItalic
Whether the font should be generated in italics or not
uint32: 1
bEnableLegacyMode
Enables legacy font import mode.
uint32: 1
bEnableUnderline
Whether the font should be generated with an underline or not
uint32: 1
bIncludeASCIIRange
When specifying a range of characters and this is enabled, forces ASCII characters (0 thru 255) to be included as well
uint32: 1
bUseDistanceFieldAlpha
If true then the alpha channel of the font textures will store a distance field instead of a color mask
TEnumAsByte< en...
CharacterSet
Character set for this font
FString
Chars
Explicit list of characters to include in the font
FString
CharsFilePath
Path on disk to a folder where files that contain a list of characters to include in the font
FString
CharsFileWildcard
File mask wildcard that specifies which files within the CharsFilePath to scan for characters in include in the font
int32
DistanceFieldScaleFactor
Scale factor determines how big to scale the font bitmap during import when generating distance field values Note that higher values give better quality but importing will take much longer.
float
DistanceFieldScanRadiusScale
Shrinks or expands the scan radius used to determine the silhouette of the font edges.
int32
ExtendBoxBottom
How much to extend the bottom of the UV coordinate rectangle for each character in pixels
int32
ExtendBoxLeft
How much to extend the left of the UV coordinate rectangle for each character in pixels
int32
ExtendBoxRight
How much to extend the right of the UV coordinate rectangle for each character in pixels
int32
ExtendBoxTop
How much to extend the top of the UV coordinate rectangle for each character in pixels
FString
FontName
Name of the typeface for the font to import
FLinearColor
ForegroundColor
Color of the foreground font pixels.
float
Height
Height of font (point size)
int32
Kerning
The initial horizontal spacing adjustment between rendered characters.
int32
TexturePageMaxHeight
The maximum vertical size of a texture page for this font in pixels.
int32
TexturePageWidth
Horizontal size of each texture page for this font in pixels
FString
UnicodeRange
Range of Unicode character values to include in the font.
int32
XPadding
Horizontal padding between each font character on the texture page in pixels
int32
YPadding
Vertical padding between each font character on the texture page in pixels