/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GeodesicPath.h
The original path is constructed as a sequence of mesh edges relative to the SurfaceMesh ( theFDynamicMesh3), these edges are encoded with path direction as FDirectedSegments. Note: The current implementation does not support closed paths or multiple paths.
class FDeformableEdgePath
IntrinsicMeshTy...
EdgeFlipMesh
FEdgePath
EdgePath
TMap< int32,TA...
EIDToSIDsMap
FBinaryHeap< do...
JointAngleQueue
int32
NumFlips
TDynamicVector<...
PathJoints
double
PathLength