/Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h
Structure defining rules for what to do with assets, this is defined per type and can be overridden per asset
struct FPrimaryAssetRules
bool
bApplyRecursively
If true, this rule will apply to all referenced Secondary Assets recursively, as long as they are not managed by a higher-priority Primary Asset.
int32
ChunkId
Assets will be put into this Chunk ID specifically, if set to something other than -1.
EPrimaryAssetCo...
CookRule
Rule describing when this asset should be cooked.
int32
Priority
Primary Assets with a higher priority will take precedence over lower priorities when assigning management for referenced assets.