/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h
Initialization constructor.
FLandscapeMaskMaterialRenderProxy ( const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * InParent, const [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InTexture, const bool InbInverted )