/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h
[FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) & operator= ( const [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) & )