/Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementWorldInterface.h
static bool FindSuitableTransformAlongPath_WorldSweep ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const FVector & InPathStart, const FVector & InPathEnd, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & InTestShape, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InElementsToIgnore, [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & InOutParams, FTransform & OutSuitableTransform )