/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathQuaternion.h
Computes the swing and twist components of a quaternion
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="To Swing & Twist")) struct FRigVMFunction_MathQuaternionSwingTwist : public [FRigVMFunction_MathQuaternionBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathQuaternionBas-)
FQuat
Input
FQuat
Swing
FQuat
Twist
FVector
TwistAxis