/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Switches a multi parent element to world space. This injects a world space reference.
Returns true if changing the weight was successful
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) bool SwitchToWorldSpace ( [FRigElementKey](API\Plugins\ControlRig\Rigs\FRigElementKey) InChild, bool bInitial, bool bAffectChildren )