/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangePhysicsAssetFactoryNode.h
Get skeletalMesh asset Uid used to create the data in the post pipeline step.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | Skeleton") bool GetCustomSkeletalMeshUid ( [FString](API\Runtime\Core\Containers\FString) & AttributeValue ) const