/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h
ModuleLocationBoneSocket instance payload
struct FModuleLocationBoneSocketInstancePayload
TPreallocatedAr...
BoneSocketVelocities
The velocity of each bone/socket.
TWeakObjectPtr<...
CachedActor
Actor pointer we took the skel mesh comp from.
int32
LastSelectedIndex
The last selected index into the socket array
TPreallocatedAr...
PreSelectedBoneSocketIndices
The pre selected bone socket indices.
TPreallocatedAr...
PrevFrameBoneSocketPositions
The position of each bone/socket from the previous tick.
TWeakObjectPtr<...
SourceComponent
The skeletal mesh component used as the source of the sockets