/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior.h
Returns true if this behavior instance is either a non-CDO object or is a CDO, but the class is intended to be used via its instances. If InstantiationPolicy is "ConditionallyInstantiate" then NeedsInstance will be called to see if class wants to spawn an instance depending on
bool IsInstanced ( const [UGameplayBehaviorConfig](API\Plugins\GameplayBehaviorsModule\UGameplayBehaviorConfig) * Config ) const