/Engine/Plugins/Runtime/SkeletalMerging/Source/SkeletalMerging/Public/SkeletalMergingLibrary.h
Merges the given meshes into a single mesh.
The merged mesh (will be invalid if the merge failed).
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Mesh Merge", Meta=(UnsafeDuringActorConstruction="true")) static [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * MergeMeshes ( const [FSkeletalMeshMergeParams](API\Plugins\SkeletalMerging\FSkeletalMeshMergeParams) & Params )