/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h
Called when motion is detected (controller or device) e.g. Someone tilts or shakes their controller.
[FEventReply](API\Runtime\UMG\Components\FEventReply) OnMotionDetected ( [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) MyGeometry, [FMotionEvent](API\Runtime\SlateCore\Input\FMotionEvent) InMotionEvent )