/Engine/Source/Runtime/Engine/Classes/Particles/Spawn/ParticleModuleSpawnBase.h
class UParticleModuleSpawnBase : public [UParticleModule](API\Runtime\Engine\Particles\UParticleModule)
uint32: 1
bProcessBurstList
If true, the BurstList of the SpawnModule of the emitter will be processed.
uint32: 1
bProcessSpawnRate
If true, the SpawnRate of the SpawnModule of the emitter will be processed.