/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/Properties/RecomputeUVsProperties.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class URecomputeUVsToolProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
ERecomputeUVsTo...
AutoRotation
Type of automatic rotation applied to each UV island
bool
bEnablePolygroupSupport
bool
bEnableUDIMLayout
Enable UDIM aware layout and keep islands within their originating UDIM tiles when laying out.
bool
bPreserveIrregularity
If enabled, reduces distortion for meshes with triangles of vastly different sizes, This is only enabled if the Unwrap Type is set to Spectral Conformal.
bool
bUDIMCVAREnabled
EditCondition
Number of smoothing steps to apply; this slightly increases distortion but produces more stable results.
EditConditionHides
ERecomputeUVsPr...
IslandGeneration
Generation method for initial UV islands.
ERecomputeUVsPr...
LayoutType
Uniformly scale and translate UV islands collectively to pack them into the unit square, i.e. fit between 0 and 1 with no overlap.
HideEditConditi...
MergingAngleThreshold
HideEditConditi...
MergingDistortionThreshold
HideEditConditi...
NormalizeScale
HideEditConditi...
SmoothingAlpha
HideEditConditi...
SmoothingSteps
HideEditConditi...
TextureResolution
ERecomputeUVsPr...
UnwrapType
Type of UV flattening algorithm to use