/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h
Creates a rig control value from a float value
The converted control rig val ue
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=URigHierarchy) static [FRigControlValue](API\Plugins\ControlRig\Rigs\FRigControlValue) MakeControlValueFromFloat ( float InValue )