/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Metadata/PCGMetadata.h
Initializes the metadata from a parent metadata by copying all attributes to it.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="PCG|Metadata") void InitializeAsCopy ( const [UPCGMetadata](API\Plugins\PCG\Metadata\UPCGMetadata) * InMetadataToCopy )