/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_PoseSnapshot.h
Provide a snapshot pose, either from the internal named pose cache or via a supplied snapshot
struct FAnimNode_PoseSnapshot : public [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base)
ESnapshotSource...
Mode
How to access the snapshot
FPoseSnapshot
Snapshot
Snapshot to use. This should be populated at first by calling SnapshotPose
FName
SnapshotName
The name of the snapshot previously stored with SavePoseSnapshot