/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities") static void GetParticleModuleRequiredPerRendererProps ( [UParticleModuleRequired](API\Runtime\Engine\Particles\UParticleModuleRequired) * ParticleModuleRequired, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) *& OutMaterialInterface, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EParticleScreenAlignment > & OutScreenAlignment, int32 & OutSubImages_Horizontal, int32 & OutSubImages_Vertical, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EParticleSortMode > & OutSortMode, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EParticleSubUVInterpMethod > & OutInterpolationMethod, uint8 & bOutRemoveHMDRoll, float & OutMinFacingCameraBlendDistance, float & OutMaxFacingCameraBlendDistance, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) *& OutCutoutTexture, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< ESubUVBoundingVertexCount > & OutBoundingMode, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EOpacitySourceMode > & OutOpacitySourceMode, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EEmitterNormalsMode > & OutEmitterNormalsMode, float & OutAlphaThreshold )