/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
virtual void MapSetBrush ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, EMapSetBrushFlags PropertiesMask, uint16 BrushColor, [FName](API\Runtime\Core\UObject\FName) Group, uint32 SetPolyFlags, uint32 ClearPolyFlags, uint32 BrushType, int32 DrawType )