/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AttributeIdentifier.h
Script-friendly structure for identifying an attribute (curve). Wrapping the attribute name, bone name and index, and underlying data type for use within the AnimDataController API.
struct FAnimationAttributeIdentifier
int32
BoneIndex
FName
BoneName
FName
Name
TObjectPtr<USc...
ScriptStruct
FSoftObjectPath
ScriptStructPath