/Engine/Source/Runtime/Engine/Classes/Components/PoseableMeshComponent.h
UPoseableMeshComponentthat allows bone transforms to be driven by blueprint.
class UPoseableMeshComponent : public [USkinnedMeshComponent](API\Runtime\Engine\Components\USkinnedMeshComponent)
TArray< FTransf...
BoneSpaceTransforms
Temporary array of local-space (ie relative to parent bone) rotation/translation/scale for each bone.
FBoneContainer
RequiredBones