/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h
Plays a camera shake on this camera.
virtual [UCameraShakeBase](API\Runtime\Engine\Camera\UCameraShakeBase) * StartCameraShakeFromSource ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UCameraShakeBase](API\Runtime\Engine\Camera\UCameraShakeBase) > ShakeClass, [UCameraShakeSourceComponent](API\Runtime\Engine\Camera\UCameraShakeSourceComponent) * SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot )