/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h
Test the collision of the supplied shape at the supplied location, and determine if it overlaps this component.
true if PrimComp overlaps this component at the specified location/rotation
virtual bool OverlapComponent ( const FVector & Pos, const FQuat & Rot, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape )