/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ResavePackagesCommandlet.h
static bool TryVirtualization ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & FilesToSubmit, [FText](API\Runtime\Core\Internationalization\FText) & InOutDescription )