/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h
Creates a container from an array of tags, this is more efficient than adding them all individually
template<class AllocatorType> static [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) CreateFromArray ( const [TArray](API\Runtime\Core\Containers\TArray)< [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag), AllocatorType > & SourceTags )