/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h
Returns the breakpoint associated with a node, or NULL
static [FBlueprintBreakpoint](API\Editor\UnrealEd\Kismet2\FBlueprintBreakpoint) * FindBreakpointForNode ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OwnerNode, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OwnerBlueprint, bool bCheckSubLocations )