/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
void OnPeriodicGameplayEffectExecuteOnSelf ( [UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent) * Source, const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & SpecExecuted, [FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle) ActiveHandle )