/Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h
Rules for how to scan the asset registry for assets matching path and type descriptions
struct FAssetManagerSearchRules
TObjectPtr<UCl...
AssetBaseClass
Assets must inherit from this class, for blueprints this should be the instance base class
TArray<FString...
AssetScanPaths
List of top-level directories and specific assets to search, must be paths starting with /, directories should not have a trailing /
bool
bForceSynchronousScan
True if this should force a synchronous scan of the disk even if an async scan is in progress
bool
bHasBlueprintClasses
True if scanning for blueprints, false for all other assets
bool
bSkipManagerIncludeCheck
True if this test should skip the ShouldIncludeInAssetSearch function on AssetManager
bool
bSkipVirtualPathExpansion
True if AssetScanPaths are real paths that do not need expansion
TArray<FString...
ExcludePatterns
Optional list of exclude wildcard patterns that can use *, if any of these match it will be excluded
TArray<FString...
IncludePatterns
Optional list of include wildcard patterns using * that will get matched against full package path.
FAssetManagerSh...
ShouldIncludeDelegate
Native filter delegate to call on asset data, if bound it should return true if asset should be included in results