/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h
static void ForEachShape ( float InGridLoadingRange, float InDefaultRadius, bool bInProjectIn2D, const FVector & InLocation, const FRotator & InRotation, const [TArray](API\Runtime\Core\Containers\TArray)< [FStreamingSourceShape](API\Runtime\Engine\WorldPartition\FStreamingSourceShape) > & InShapes, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const [FSphericalSector](API\Runtime\Engine\WorldPartition\FSphericalSector) &)> InOperation )