/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure") [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderCompositingMaterialToTarget ( [FCompositingMaterial](API\Plugins\Composure\CompositingElements\FCompositingMaterial) & CompMaterial, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTarget, [FName](API\Runtime\Core\UObject\FName) ResultLookupName )