/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h
Gets the management rules for a specific asset, this will merge the type and individual values
virtual [FPrimaryAssetRules](API\Runtime\Engine\Engine\FPrimaryAssetRules) GetPrimaryAssetRules ( [FPrimaryAssetId](API\Runtime\CoreUObject\UObject\FPrimaryAssetId) PrimaryAssetId ) const