/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Import one animation from CurAnimStack
bool ImportAnimation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * DestSeq, const [FString](API\Runtime\Core\Containers\FString) & FileName, [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & SortedLinks, [TArray](API\Runtime\Core\Containers\TArray)< FbxNode * > & NodeArray, FbxAnimStack * CurAnimStack, const int32 ResampleRate, const FbxTimeSpan AnimTimeSpan, const bool bReimport )