/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MoviePipelineRenderLayerSubsystem.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Render Layers") void SetMaterial ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) > InMaterial )