/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="World utils") static [TSet](API\Runtime\Core\Containers\TSet)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > GetActorsToConvert ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )