/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineSplineComponent.h
Add a new spline point data at the given custom position
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="CineSpline") void AddSplineDataAtPosition ( const float InPosition, const [FCineSplinePointData](API\Plugins\CineCameraRigs\FCineSplinePointData) & InPointData )