/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/MinimalClient.h
See FOnProcessNetEvent
void NotifyReceiveRPC ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, void * Parameters, bool & bBlockRPC )