/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/QuadGridPatchUtil.h
Create a new Normals "island" (ie surrounded by hard edges) for the QuadPatch of the Mesh,
namespace UE { namespace Geometry { void UE::Geometry::ComputeNormalsForQuadPatch ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const [FQuadGridPatch](API\Plugins\DynamicMesh\Selections\FQuadGridPatch) & QuadPatch ) } }