/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconState.h
A whole party reservation
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FPartyReservation
FUniqueNetIdRep...
PartyLeader
Player initiating the request
TArray<FPlayer...
PartyMembers
All party members (including party leader) in the reservation
TArray<FPlayer...
RemovedPartyMembers
Keeping a record of all logged out players from this reservation.
int32
TeamNum
Team assigned to this party