/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Sets the schema on the controller.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) void SetSchema ( [URigVMSchema](API\Plugins\RigVMDeveloper\RigVMModel\URigVMSchema) * InSchema )