/Engine/Source/Runtime/Engine/Classes/Engine/Texture2DArray.h
class UTexture2DArray : public [UTexture](API\Runtime\Engine\Engine\UTexture)
TEnumAsByte< en...
AddressX
The addressing mode to use for the X axis.
TEnumAsByte< en...
AddressY
The addressing mode to use for the Y axis.
TEnumAsByte< en...
AddressZ
The addressing mode to use for the Z axis.
bool
bSourceGeneratedFromSourceTexturesArray
Is set to true if the source texture was generated from the SourceTextures array (which is not always the case, i.e. the source texture could be imported from a DDS file containing multiple slices).
TMap<FString, ...
CookedPlatformData
FTexturePlatfor...
PrivatePlatformData
The derived data for this texture on this platform.
TArray<TObject...
SourceTextures
Add Textures