/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstanceBlueprintLibrary.h
Gets Constraint Linear Motion Ranges
static void GetLinearLimits ( [FConstraintInstanceAccessor](API\Runtime\Engine\PhysicsEngine\FConstraintInstanceAccessor) & Accessor, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< ELinearConstraintMotion > & XMotion, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< ELinearConstraintMotion > & YMotion, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< ELinearConstraintMotion > & ZMotion, float & Limit )