/Engine/Source/Runtime/MediaAssets/Public/IMediaAssetsModule.h
Broadcasts the event to all subscribers. InActorsPathNames are the paths of selected Medias in the scene.
void BroadcastOnMediaStateChangedEvent ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InActorsPathNames, uint8 EnumState, bool bRemoteBroadcast )