/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystems.h
Adds this Actor's input component onto the stack to be processed by this subsystem's tick function
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input|World", Meta=(DefaultToSelf="Actor")) void AddActorInputComponent ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )