/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
static [UAudioComponent](API\Runtime\Engine\Components\UAudioComponent) * SpawnSoundAttached ( [USoundBase](API\Runtime\Engine\Sound\USoundBase) * Sound, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * AttachToComponent, [FName](API\Runtime\Core\UObject\FName) AttachPointName, FVector Location, [EAttachLocation::Type](API\Runtime\Engine\Engine\EAttachLocation__Type) LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, [USoundAttenuation](API\Runtime\Engine\Sound\USoundAttenuation) * AttenuationSettings, [USoundConcurrency](API\Runtime\Engine\Sound\USoundConcurrency) * ConcurrencySettings, bool bAutoDestroy )