/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Deprecated* Deprecated; use FShaderCompilerInput::ShouldUseStableContantBuffer directly
namespace UE { namespace ShaderCompilerCommon { bool UE::ShaderCompilerCommon::ShouldUseStableConstantBuffer ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & Input ) } }