/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Gets the visible class variable list. This includes both variables introduced here and in all superclasses.
static void GetClassVariableList ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & VisibleVariables, bool bIncludePrivateVars )