/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescUtils.h
Creates a valid actor descriptor from the provided asset data.
Actor descriptor retrieved from the provided asset data.
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) > GetActorDescriptorFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData )