/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), DisplayName="Mapped Curve") struct FControlRigComponentMappedCurve
FName
Source
FName
Target