/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h
Return reference to Fixture Patch object with a given name.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX", Meta=(AutoCreateRefTerm="Name")) [UDMXEntityFixturePatch](API\Plugins\DMXRuntime\Library\UDMXEntityFixturePatch) * GetFixtureByName ( const [UDMXLibrary](API\Plugins\DMXRuntime\Library\UDMXLibrary) * DMXLibrary, const [FString](API\Runtime\Core\Containers\FString) & Name )