/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h
A chunk of streamed audio.
struct FStreamedAudioChunk
int32
AudioDataSize
Size of the audio data. (NOTE: This includes a seek-table if its present.)
bool
bLoadedFromCookedPackage
True if this chunk was loaded from a cooked package.
FByteBulkData
BulkData
Bulk data if stored in the package.
int32
DataSize
Size of the chunk of data in bytes including zero padding
FString
DerivedDataKey
Key if stored in the derived data cache.
uint32
SeekOffsetInAudioFrames
Chunk position in samples frames in the stream.