/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Create Unreal material from Fbx material. Only setup channels that connect to texture, and setup the UV coordinate of texture. If diffuse channel has no texture, one default node will be created with constant.
The created material.
[UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * CreateUnrealMaterial ( const FbxSurfaceMaterial & FbxMaterial, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutUVSets, bool bForSkeletalMesh )