/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h
Sets whether or not a screenshot is favorited
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Screenshots") void SetScreenshotFavoriteStatus ( const [FString](API\Runtime\Core\Containers\FString) & ScreenshotName, const bool bIsFavorite )