/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h
Defines options for conditionally editing and showing script inputs in the UI.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraInputConditionMetadata
FName
InputName
The name of the input to use for matching the target values.
TArray<FString...
TargetValues
The list of target values which will satisfy the input condition.