/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Checks if the passed in selection set causes cycling on compile
Returns TRUE if the selection does cause cycling
static bool CheckIfSelectionIsCycling ( const [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InSelectionSet, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & InMessageLog )