/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeSettings.h
Default StateTree settings
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=StateTree, defaultconfig, DisplayName="StateTree") class UStateTreeSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
bool
bAutoStartDebuggerTracesOnNonEditorTargets
Editor targets relies on PIE and StateTreeEditor to start/stop traces.