/Engine/Plugins/Experimental/Landmass/Source/Editor/Public/LandmassBPEditorExtension.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Get Cursor World Ray", Keywords="Get Cursor World Ray", UnsafeDuringActorConstruction="true"), Category=Rendering) static bool GetCursorWorldRay ( FVector & CameraLocation, FVector & RayOrigin, FVector & RayDirection )