/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
Called when the client adds/removes a streamed level. This version of the function allows you to pass the state of multiple levels at once, to reduce the number of RPC events that will be sent.
void ServerUpdateMultipleLevelsVisibility ( const [TArray](API\Runtime\Core\Containers\TArray)< [FUpdateLevelVisibilityLevelInfo](API\Runtime\Engine\GameFramework\FUpdateLevelVisibilityLevelInfo) > & LevelVisibilities )