/Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h
Given an APEX asset, build aUClothingAssetCommoncontaining the required data.
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromApexAsset ( nvidia::apex::ClothingAsset * InApexAsset, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FName](API\Runtime\Core\UObject\FName) InName )