/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h
This returns a map of "Mapping Name" -> Player Mappings to that name
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure, Category="Enhanced Input|User Settings") const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FKeyMappingRow](API\Plugins\EnhancedInput\UserSettings\FKeyMappingRow) > & GetPlayerMappingRows() const