/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/MeshTopologySelector.h
Find which element was selected for a given ray.
true if something was selected
bool FindSelectedElement ( const [FSelectionSettings](API\Plugins\ModelingComponents\Selection\FMeshTopologySelector\FSelectionSettings) & Settings, const FRay3d & Ray, [FGroupTopologySelection](API\Plugins\DynamicMesh\FGroupTopologySelection) & ResultOut, FVector3d & SelectedPositionOut, FVector3d & SelectedNormalOut, int32 * EdgeSegmentIdOut )