/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMoviePipelineShotOutputData
TMap<FMoviePip...
RenderPassData
A mapping between render passes (such as 'FinalImage') and an array containing the files written for that shot.
TWeakObjectPtr<...
Shot
Which shot was this output data for?