/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h
Handle instancing if needed
void InitializeKey ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OwnerComp, [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID )