/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h
[FReadErasedOptional](API\Runtime\MovieScene\EntitySystem\FReadErasedOptional) ResolvePreLockedComponentData ( const [FEntityAllocation](API\Runtime\MovieScene\EntitySystem\FEntityAllocation) * Allocation, const [FPreLockedDataPtr](API\Runtime\MovieScene\EntitySystem\FPreLockedDataPtr) * Ptr, [FEntityAllocationWriteContext](API\Runtime\MovieScene\EntitySystem\FEntityAllocationWriteContext) WriteContext ) const