/Engine/Plugins/Editor/GuidedTutorials/Source/IntroTutorials/Public/EditorTutorial.h
Event fired when a tutorial stage begins
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="Tutorial") void OnTutorialStageStarted ( [FName](API\Runtime\Core\UObject\FName) StageName )