/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
FGameplayEffectCueThis is a cosmetic cue that can be tied to aUGameplayEffect. This is essentially a GameplayTag + a Min/Max level range that is used to map the level of a GameplayEffect to a normalized value used by the GameplayCue system.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGameplayEffectCue
FGameplayTagCon...
GameplayCueTags
Tags passed to the gameplay cue handler when this cue is activated
FGameplayAttrib...
MagnitudeAttribute
The attribute to use as the source for cue magnitude. If none use level
float
MaxLevel
The maximum level that this Cue supports
float
MinLevel
The minimum level that this Cue supports