/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationActorManagement.h
Static Release an actor or cancel its spawning WARNING: This method will destroy the associated actor in any and by the same fact might also move the entity into a new archetype. So any reference to fragment might become invalid if you are not within the pipe execution
static void ReleaseAnyActorOrCancelAnySpawning ( [UMassRepresentationSubsystem](API\Plugins\MassRepresentation\UMassRepresentationSubsystem) & RepresentationSubsystem, const [FMassEntityHandle](API\Plugins\MassEntity\FMassEntityHandle) MassAgent, [FMassActorFragment](API\Plugins\MassActors\FMassActorFragment) & ActorInfo, [FMassRepresentationFragment](API\Plugins\MassRepresentation\FMassRepresentationFragment) & Representation )