/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Remove Bones based on LODInfo setting
true if success
bool RemoveBonesFromMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * BoneNamesToRemove ) const