/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneDecompositionQuery.h
Some of these channels are "decomposed", i.e. their values are set aside and matched to the channel entity that produced them. The other channels are mixed together in a non-decomposed result.
struct FDecomposedValue
TArray<TTuple<...
DecomposedAbsolutes
Decomposed values for channels we're interested in.
TArray<TTuple<...
DecomposedAdditives
FResult
Result
The absolute and additive values for all the non-decomposed channels