/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/Modifier/ModifierStackEntry.h
Links a Modifier with a Name for use in a Modifier Stack.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FModifierStackEntry
bool
bEnabled
Controls whether the modifier actually gets applied.
FGuid
EditorGuid
GUID used in the editor to identify specific stack entries during editor operations.
TObjectPtr<UVC...
GeneratedModifier
The current generated modifier instance.
FName
Name
Identifier for this modifier in the stack.