/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsCompletions.h
Sets the data for this completion. Call duringULearningAgentsTrainer::SetCompletionsevent.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LearningAgents", Meta=(AgentId="-1")) void SetPlanarPositionDifferenceCompletion ( const int32 AgentId, const FVector Position0, const FVector Position1 )