/Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayFunctionLibrary.h
Sets near and far clipping planes (NCP and FCP) for stereo rendering. Similar to 'stereo ncp= fcp' console command, but NCP and FCP set by this call won't be saved in .ini file.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input|HeadMountedDisplay") static void SetClippingPlanes ( float Near, float Far )