/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkInitStateInterface.h
Should be overridden to perform class-specific state changes, this is called right before notifying the component manager
virtual void HandleChangeInitState ( [UGameFrameworkComponentManager](API\Plugins\ModularGameplay\Components\UGameFrameworkComponentManager) * Manager, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) CurrentState, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) DesiredState )