/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSoundControlModulationPatch
bool
bBypass
Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated)
TArray<FSoundC...
Inputs
Modulation inputs
TObjectPtr<USo...
OutputParameter