/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h
Updates selection for the primitive proxy. This simply sends a message to the rendering thread to call SetSelection_RenderThread. This is called in the game thread as selection is toggled.
Updates selection for the primitive proxy. This simply sends a message to the rendering thread to call SetSelection_RenderThread. This is called in the game thread as selection is toggled.
void SetSelection_GameThread ( const bool bInParentSelected, const bool bInIndividuallySelected )