/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPrimitiveFunctions.h
Revolves a 2D polygon on a helical path, like one used to create a vertical spiral, appending the result to the Target Mesh.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendSpiralRevolvePolygon ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptPrimitiveOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPrimitiveOptions) PrimitiveOptions, FTransform Transform, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & PolygonVertices, [FGeometryScriptRevolveOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptRevolveOptions) RevolveOptions, float Radius, int Steps, float RisePerRevolution, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )