/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Copies the value from the passed in string into a property. ContainerMem points to the Struct or Class containing Property NOTE: This function does not work correctly with static arrays.
static bool PropertyValueFromString ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, const [FString](API\Runtime\Core\Containers\FString) & StrValue, uint8 * Container, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwningObject, int32 PortFlags )