/Engine/Source/Runtime/RenderCore/Public/MediaShaders.h
void SetParameters ( [FRHIBatchedShaderParameters](API\Runtime\RHI\FRHIBatchedShaderParameters) & BatchedParameters, const FIntPoint & TexDim, [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< FRHITexture2D > NV12Texture, const FIntPoint & OutputDimensions, const FMatrix44f & ColorTransform, const FMatrix44f & CSTransform, [UE::Color::EEncoding](API\Runtime\ColorManagement\UE__Color__EEncoding) Encoding )