/Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceSubsystem.h
bool MoveActorsToLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToRemove, [ULevel](API\Runtime\Engine\Engine\ULevel) * DestinationLevel, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > * OutActors ) const