/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineSplineComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Utility, ShowCategories=(Mobility), HideCategories=(Physics, Collision, Lighting, Rendering, Mobile), Meta=(BlueprintSpawnableComponent)) class UCineSplineComponent : public [USplineComponent](API\Runtime\Engine\Components\USplineComponent)
bool
bShouldVisualizeNormalizedPosition
Toggle if visualizer displays normalized position or absolute position
bool
bShouldVisualizePointRotation
Whether point rotation arrows should be displayed in visualizer
bool
bShouldVisualizeSplineLength
Whether spline length value should be displayed in visualizer
FCineSplineCurv...
CameraSplineDefaults
Defaults which are used to propagate values to spline points on instances of this in the world
TObjectPtr<UCi...
CineSplineMetadata
Pointer to metadata
FOnSplineEdited
OnSplineEdited
FOnSplineEdited...
OnSplineEdited_BP
Event trigerred when spline is edited