/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h
Activates the world conditions in the query.
true of the activation succeeded, or false if failed. Failed queries will return false whenIsTrue()is called.
bool Activate ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) & Owner, const [FWorldConditionContextData](API\Plugins\WorldConditions\FWorldConditionContextData) & ContextData ) const