/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/TransferBoneWeights.h
Assumes that the InOutTargetMesh has bone attributes, use bIgnoreBoneAttributes flag to ignore the bone attributes and skip re-indexing.
true if the algorithm succeeds, false if it failed or was canceled by the user.
virtual bool TransferWeightsToMesh ( [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & InOutTargetMesh, const [FName](API\Runtime\Core\UObject\FName) & InTargetProfileName )