/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h
FNavigationInvoker ( [AActor](API\Runtime\Engine\GameFramework\AActor) & InActor, float InGenerationRadius, float InRemovalRadius, const [FNavAgentSelector](API\Runtime\Engine\AI\Navigation\FNavAgentSelector) & InSupportedAgents, ENavigationInvokerPriority InPriority )