/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPrimitiveFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptConstrainedDelaunayTriangulationOptions
bool
bRemoveDuplicateVertices
Whether to remove duplicate vertices from the output.
bool
bValidateEdgesInResult
Whether the triangulation should be considered a failure if it doesn't include the requested Constrained Edges.
EGeometryScript...
ConstrainedEdgesFillMode
How to decide which parts of the shape defined by constrained edges should be filled with triangles