/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneSkeletalAnimationSection.h
void MatchSectionByBoneTransform ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelMeshComp, [FFrameTime](API\Runtime\Core\Misc\FFrameTime) CurrentFrame, [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FrameRate, const [FName](API\Runtime\Core\UObject\FName) & BoneName )