/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h
Create a newUTexture2Dconfigured with the given BuildType and Dimensions
bool Initialize ( [ETextureType](API\Plugins\ModelingComponents\AssetUtils\FTexture2DBuilder\ETextureType) BuildTypeIn, [FImageDimensions](API\Runtime\GeometryCore\Image\FImageDimensions) DimensionsIn )