/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_LinkedAnimGraph.h
struct FAnimNode_LinkedAnimGraph : public [FAnimNode_CustomProperty](API\Runtime\Engine\Animation\FAnimNode_CustomProperty)
uint8:  1
bPropagateNotifiesToLinkedInstances
Whether named notifies will be propagated from this linked instance to other instances (outer or other linked instances)
uint8:  1
bReceiveNotifiesFromLinkedInstances
Whether named notifies will be received by this linked instance from other instances (outer or other linked instances)
int32
CachedLinkedNodeIndex
Cached node index for our linked function.
TArray<FName>
InputPoseNames
List of input pose names, 1-1 with pose links about, built by the compiler
TArray<FPoseLi...
InputPoses
Input poses for the node, intentionally not accessible because if there's no input nodes in the target class we don't want to show these as pins
TSubclassOf<UA...
InstanceClass
The class spawned for this linked instance
FAnimNode_Base...
LinkedRoot
The root node of the dynamically-linked graph.
int32
NodeIndex
Our node index.
float
PendingBlendInDuration
Inertial blending duration to request next update (pulled from the new state's blend in)
TObjectPtr< con...
PendingBlendInProfile
Optional blend profile to use during inertial blending (pulled from the new state's blend in)
float
PendingBlendOutDuration
Inertial blending duration to request next update (pulled from the prior state's blend out)
TObjectPtr< con...
PendingBlendOutProfile
Optional blend profile to use during inertial blending (pulled from the prior state's blend out)