/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h
Projects a position in the projected view space of the specified projection type to ordinary view coordinates
static FVector UnprojectViewPosition ( const FVector & ProjectedViewPosition, [EDisplayClusterMeshProjectionType](API\Plugins\DisplayClusterLightCardEditorSha-\EDisplayClusterMeshProjectionTyp-) ProjectionType )