/Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorFunctionLibrary.h
Return whether the Multi-user sync setting for the current instance of the editor is enabled.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Console Variables Editor") static bool GetEnableMultiUserCVarSync()