/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Gets all objects which can be synced to in content browser for current selection
void GetObjectsToSyncToContentBrowser ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects, bool bAllowBrowseToAssetOverride )