/Engine/Plugins/Importers/USDImporter/Source/USDStageEditor/Public/USDStageEditorBlueprintLibrary.h
Gets which actor is currently attached to the USD Stage Editor, if any. May return nullptr in case no actor is attached.
The attached stage actor.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD|Stage Actor") static [AUsdStageActor](API\Plugins\USDStage\AUsdStageActor) * GetAttachedStageActor()