/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h
void SetParticleObjectState ( [FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * Particle, [EObjectStateType](API\Runtime\Chaos\Chaos\Chaos__EObjectStateType) ObjectState )