/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundOutputSubsystem.h
Watch an output on a Metasound playing on a given audio component.
true if the watch setup succeeded, false otherwise
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MetaSoundOutput", Meta=(AdvancedDisplay="3")) bool WatchOutput ( [UAudioComponent](API\Runtime\Engine\Components\UAudioComponent) * AudioComponent, [FName](API\Runtime\Core\UObject\FName) OutputName, const [FOnMetasoundOutputValueChanged](API\Plugins\MetasoundEngine\FOnMetasoundOutputValueChanged) & OnOutputValueChanged, [FName](API\Runtime\Core\UObject\FName) AnalyzerName, [FName](API\Runtime\Core\UObject\FName) AnalyzerOutputName )