/Engine/Source/Runtime/GeometryCore/Public/Intersection/IntrRay3AxisAlignedBox3.h
Find intersection of ray with AABB and returns ray T-value of intersection point (orTNumericLimits::Max()on miss)
true if ray intersects box
static bool FindIntersection ( const [TRay](API\Runtime\Core\Math\TRay)< RealType > & Ray, const [TAxisAlignedBox3](API\Runtime\GeometryCore\TAxisAlignedBox3)< RealType > & Box, RealType & RayParamOut )