/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathQuaternion.h
Makes a quaternion from two vectors, representing the shortest rotation between the two vectors.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="From Two Vectors", TemplateName="FromTwoVectors", Keywords="Make,Construct")) struct FRigVMFunction_MathQuaternionFromTwoVectors : public [FRigVMFunction_MathQuaternionBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathQuaternionBas-)
FVector
A
FVector
B
FQuat
Result