/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Initialize a new ToolsContext for an EdMode owned by the given InEditorModeManager
void InitializeContextWithEditorModeManager ( [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) * InEditorModeManager, [UInputRouter](API\Runtime\InteractiveToolsFramework\UInputRouter) * UseInputRouter )