/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/BakeMeshAttributeTool.h
Find all source textures and material IDs for a given target.
static void UpdateMultiTextureMaterialIDs ( [UToolTarget](API\Runtime\InteractiveToolsFramework\ToolTargets\UToolTarget) * Target, [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) >> & AllSourceTextures, [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) >> & MaterialIDTextures )