/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h
FMeshPassProcessor ( const FScene * InScene, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, const [FSceneView](API\Runtime\Engine\FSceneView) * InViewIfDynamicMeshCommand, [FMeshPassDrawListContext](API\Runtime\Renderer\FMeshPassDrawListContext) * InDrawListContext )