/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheComponent.h
GeometryCacheComponent, encapsulates a GeometryCache asset instance and implements functionality for rendering/and playback of GeometryCaches
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Rendering), HideCategories=(Object, LOD), Meta=(BlueprintSpawnableComponent)) class UGeometryCacheComponent : public [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent)
bool
bExtrapolateFrames
Enable frame extrapolation for sub-frame sampling of non-constant topologies with imported motion vectors
bool
bLooping
bool
bManualTick
bool
bOverrideWireframeColor
Do we override the wireframe rendering color?
bool
bRunning
float
Duration
Duration of the animation (maximum time)
float
ElapsedTime
TObjectPtr<UGe...
GeometryCache
Geometry Cache instance referenced by the component
FBoxSphereBound...
LocalBounds
Component local space bounds of geometry cache mesh
float
MotionVectorScale
Scale factor to apply to the imported motion vectors
int32
NumTracks
float
PlaybackSpeed
float
PlayDirection
Play (time) direction, either -1.0f or 1.0f
float
StartTimeOffset
TArray<FTrackR...
TrackSections
Array containing the TrackData (used for rendering) for each individual track
FLinearColor
WireframeOverrideColor
The wireframe override color.