/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Calls the TargetData Confirm/Cancel events if they have been sent.
bool CallReplicatedTargetDataDelegatesIfSet ( [FGameplayAbilitySpecHandle](API\Plugins\GameplayAbilities\FGameplayAbilitySpecHandle) AbilityHandle, [FPredictionKey](API\Plugins\GameplayAbilities\FPredictionKey) AbilityOriginalPredictionKey )