/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsManager.h
Gets the agents associated with a set of ids. Calling this from blueprint with the appropriate AgentClass will automatically cast the object to the given type.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure=false, Category="LearningAgents", Meta=(DeterminesOutputType="AgentClass", DynamicOutputParam="OutAgents")) void GetAgents ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutAgents, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & AgentIds, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > AgentClass ) const