/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilterParams.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FIsPropertyValidParams
TObjectPtr<AAc...
LevelActor
The actor equivalent to LevelActor: it exists in the world
FPropertyContai...
LevelPropertyContainers
For passing toFProperty::ContainerPtrToValuePtr.
TFieldPath<FPr...
Property
The property that we may want to rollback.
TArray<FString...
PropertyPath
Each elements is the name of a subobject name leading to this property.
TObjectPtr<AAc...
SnapshotActor
The actor saved in the snapshot
FPropertyContai...
SnapshotPropertyContainer
For passing toFProperty::ContainerPtrToValuePtr.