/Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothAsset.h
Return the component orientation of a bone or socket.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintGetter) virtual FMatrix GetComposedRefPoseMatrix ( [FName](API\Runtime\Core\UObject\FName) InBoneName ) const