/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/SceneCapturePhotoSet.h
One the capture set is computed, theComputeSample()function can be used to call SpatialPhotoSet::ComputeSample() on each photo set, ie to estimate the value of the different channels at a given 3D position/normal by raycasting against the photo set. Again, it can be more efficient to do this on the group, rather than each individually.
class FSceneCapturePhotoSet
bool
bAllowCancel
FSpatialPhotoSe...
BaseColorPhotoSet
bool
bEnforceVisibilityViaUnregister
bool
bWasCancelled
bool
bWriteDebugImages
FString
DebugImagesFolderName
FSpatialPhotoSe...
DeviceDepthPhotoSet
FSpatialPhotoSe...
EmissivePhotoSet
FSpatialPhotoSe...
MetallicPhotoSet
FSpatialPhotoSe...
OpacityPhotoSet
FSpatialPhotoSe...
PackedMRSPhotoSet
TArray<FSpatia...
PhotoSetParams
FStatus
PhotoSetStatus
TArray<FViewMa...
PhotoViewMatricies
This used to unproject the DeviceDepth render capture.
TRenderCaptureT...
RenderCaptureConfig
FSpatialPhotoSe...
RoughnessPhotoSet
FSpatialPhotoSe...
SpecularPhotoSet
FSpatialPhotoSe...
SubsurfaceColorPhotoSet
UWorld*
TargetWorld
TArray<AActor...
VisibleActors
FSpatialPhotoSe...
WorldNormalPhotoSet