/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h
class UProperty : public [UField](API\Runtime\CoreUObject\UObject\UField)
int32
ArrayDim
Persistent variables.
FField*
AssociatedField
TEnumAsByte< EL...
BlueprintReplicationCondition
UProperty*
DestructorLinkNext
In memory only: Linked list of properties requiring destruction.
int32
ElementSize
UProperty*
NextRef
In memory only: Linked list of object reference properties from most-derived to base
int32
Offset_Internal
In memory variables (generated during Link()).
UProperty*
PostConstructLinkNext
In memory only: Linked list of properties requiring post constructor initialization.
EPropertyFlags
PropertyFlags
UProperty*
PropertyLinkNext
In memory only: Linked list of properties from most-derived to base
uint16
RepIndex
FName
RepNotifyFunc