/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h
Get access to the list of Goals.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=IKRig) const [TArray](API\Runtime\Core\Containers\TArray)< [UIKRigEffectorGoal](API\Plugins\IKRig\Rig\UIKRigEffectorGoal) * > & GetAllGoals() const