/Engine/Plugins/Experimental/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableInteractiveTool.h
Watch an Object-valued Property for changes (ieUObject,UClass, etc)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ScriptableTool|PropertySets") [UScriptableInteractiveToolPropertySet](API\Plugins\ScriptableToolsFramework\UScriptableInteractiveToolProper-) * WatchObjectProperty ( [UScriptableInteractiveToolPropertySet](API\Plugins\ScriptableToolsFramework\UScriptableInteractiveToolProper-) * PropertySet, [FString](API\Runtime\Core\Containers\FString) PropertyName, const [FToolObjectPropertyModifiedDelegate](API\Plugins\ScriptableToolsFramework\FToolObjectPropertyModifiedDeleg-) & OnModified )