/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h
Get the ClientInfo for any Multi-User participant by name. The local user is found even when not connected to a session. Returns false is no client was found.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Client", Meta=(DevelopmentOnly, DisplayName="Get Multi-User Client Info by Name")) static bool GetMultiUserClientInfoByName ( const [FString](API\Runtime\Core\Containers\FString) & ClientName, [FMultiUserClientInfo](API\Plugins\MultiUserClientLibrary\FMultiUserClientInfo) & ClientInfo )