/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
Updates the property windows to show the data of the supplied ActorList
void UpdateFloatingPropertyWindowsFromActorList ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorList, bool bForceRefresh )