/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h
static FVector ComputeWaterForce ( [FSphericalPontoon](API\Plugins\Water\FSphericalPontoon) & Pontoon, const [FBuoyancyData](API\Plugins\Water\FBuoyancyData) & BuoyancyData, const FVector & BodyVelocity, float DeltaTime )