/Engine/Source/Runtime/Engine/Public/ParticleHelper.h
Dynamic emitter data for Mesh emitters
struct FDynamicMeshEmitterData : public [FDynamicSpriteEmitterDataBase](API\Runtime\Engine\FDynamicSpriteEmitterDataBase)
uint32: 1
bApplyParticleRotationAsSpin
If true, apply 'sprite' particle rotation about the orientation axis (direction mesh is pointing).
uint32: 1
bApplyPreRotation
'orientation' items...
uint32: 1
bFaceCameraDirectionRatherThanPosition
If true, all camera facing options will point the mesh against the camera's view direction rather than pointing at the cameras location.
uint32: 1
bUseCameraFacing
If true, then use the camera facing options supplied. Trumps all other settings.
uint32: 1
bUseMeshLockedAxis
If true, then use the locked axis setting supplied.
bool
bUseStaticMeshLODs
uint8
CameraFacingOption
The EMeshCameraFacingOption setting to use if bUseCameraFacing is true.
constFParticle...
EmitterInstance
int32
LastCalculatedMeshLOD
int32
LastFramePreRendered
float
LODSizeScale
TArray<FMateri...
MeshMaterials
uint32
MeshTypeDataOffset
Offset to FMeshTypeDataPayload
FDynamicMeshEmi...
Source
The frame source data for this particle system.
UStaticMesh...
StaticMesh