/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h
Stream component data bound to GPU skinned vertex factory
struct FGPUSkinDataType : public [FStaticMeshDataType](API\Runtime\Engine\FStaticMeshDataType)
FVertexStreamCo...
BlendOffsetCount
The stream to read the blend stream offset and num of influences from
bool
bMorphTarget
If this is a morph target
FVertexStreamCo...
BoneIndices
The stream to read the bone indices from
FVertexStreamCo...
BoneWeights
The stream to read the bone weights from
bool
bUse16BitBoneIndex
If the bone indices are 16 or 8-bit format
FVertexStreamCo...
DeltaPositionComponent
Morph target stream which has the position deltas to add to the vertex position
FVertexStreamCo...
DeltaTangentZComponent
Morph target stream which has the TangentZ deltas to add to the vertex normals
FVertexStreamCo...
ExtraBoneIndices
The stream to read the extra bone indices from
FVertexStreamCo...
ExtraBoneWeights
The stream to read the extra bone weights from
FMorphVertexBuf...
MorphVertexBufferPool
Morph vertex buffer pool double buffering delta data
uint32
NumBoneInfluences
Number of bone influences