/Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h
UBaseDynamicMeshComponentis a base interface for aUMeshComponentbased on aUDynamicMesh.
class UBaseDynamicMeshComponent : public [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent), public [IToolFrameworkComponent](API\Runtime\InteractiveToolsFramework\IToolFrameworkComponent), public [IMeshVertexCommandChangeTarget](API\Runtime\GeometryFramework\Changes\IMeshVertexCommandChangeTarget), public [IMeshCommandChangeTarget](API\Runtime\GeometryFramework\Changes\IMeshCommandChangeTarget), public [IMeshReplacementCommandChangeTarget](API\Runtime\GeometryFramework\Changes\IMeshReplacementCommandChangeTar-)
TArray<TObject...
BaseMaterials
bool
bDrawSecondaryBuffers
bool
bEnableFlatShading
Flat shading support.
bool
bEnableRaytracing
Raytracing support.
bool
bEnableViewModeOverrides
This flag controls whether Editor View Mode Overrides are enabled for this mesh.
bool
bExplicitShowWireframe
Built-in Wireframe-on-Shaded Rendering support.
EDynamicMeshCom...
ColorMode
Built-in Color Rendering Support.
EDynamicMeshVer...
ColorSpaceMode
Color Space Transform that will be applied to the colors stored in the DynamicMesh Attribute Color Overlay when constructing render buffers.
FColor
ConstantColor
Constant Color used when Override Color Mode is set to Constant
TObjectPtr<UMa...
OverrideRenderMaterial
TObjectPtr<UMa...
SecondaryRenderMaterial
FLinearColor
WireframeColor
Constant Color used when Override Color Mode is set to Constant