/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h
Override this method for custom behavior forComponentOverlapComponent()
virtual bool ComponentOverlapComponentImpl ( class [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * PrimComp, const FVector Pos, const FQuat & Rot, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params )