/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Source/Public/WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h
Build an approximated mesh using geometry from the provided actors
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideDropDown) class UHLODBuilderMeshApproximate : public [UHLODBuilder](API\Runtime\Engine\WorldPartition\HLOD\UHLODBuilder)