/Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h
Return a transform that is the result of this multiplied by another transform (made only from a rotation). Order matters when composing transforms : C = A * B will yield a transform C that logically first applies A then B to any subsequent transformation.
new transform: this * TTransform(Other)
[TTransform](API\Runtime\Core\Math\TTransform)< T > operator* ( const [TQuat](API\Runtime\Core\Math\TQuat)< T > & Other ) const