/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMBranchNode.h
A branch node is used to branch between two blocks of execution
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Deprecated) class UDEPRECATED_RigVMBranchNode : public [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode)