/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h
Get all the player mapped keys to the given mapping name. If there is not a player mapped key, then this will returnTArray().
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Input|PlayerMappable", Meta=(DeprecatedFunction, DeprecationMessage="GetAllPlayerMappedKeys has been deprecated, please use UEnhancedInputUserSettings instead.")) virtual [TArray](API\Runtime\Core\Containers\TArray)< [FKey](API\Runtime\InputCore\FKey) > GetAllPlayerMappedKeys ( const [FName](API\Runtime\Core\UObject\FName) MappingName ) const