/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputDebugKeyDelegateBinding.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FBlueprintInputDebugKeyDelegateBinding
bool
bExecuteWhenPaused
FName
FunctionNameToBind
FInputChord
InputChord
TEnumAsByte< EI...
InputKeyEvent