/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_Trace.h
Sweeps as normal, but will manually filter all hit actors
static void SweepWithFilter ( [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHitResult, const [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [FGameplayTargetDataFilterHandle](API\Plugins\GameplayAbilities\Abilities\FGameplayTargetDataFilterHandle) FilterHandle, const FVector & Start, const FVector & End, const FQuat & Rotation, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) CollisionShape, [FName](API\Runtime\Core\UObject\FName) ProfileName, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) Params )