/Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/Editor/RigVMEditorMenuContext.h
Get the rigvm blueprint that we are editing
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMEditor) [URigVMBlueprint](API\Plugins\RigVMDeveloper\URigVMBlueprint) * GetRigVMBlueprint() const