/Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h
The new BSP elements that are made during lighting, and will be applied to the components when all lighting is done
static [TMap](API\Runtime\Core\Containers\TMap)< [UModelComponent](API\Runtime\Engine\Components\UModelComponent) *, [TIndirectArray](API\Runtime\Core\Containers\TIndirectArray)< [FModelElement](API\Runtime\Engine\FModelElement) > > TempBSPElements;