/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h
Start playing back a previously recorded replay.
True if the replay began successfully.
virtual bool PlayReplay ( const [FString](API\Runtime\Core\Containers\FString) & InName, [UWorld](API\Runtime\Engine\Engine\UWorld) * WorldOverride, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AdditionalOptions )