/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsInteractor.h
Gets the action vector used by a given agent. Should be called only after EncodeActions or EvaluatePolicy.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="LearningAgents", Meta=(AgentId="-1")) void GetActionVector ( const int32 AgentId, [TArray](API\Runtime\Core\Containers\TArray)< float > & OutActionVector ) const