/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericAssetsPipelineSharedSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideDropDown, Experimental) class UInterchangeGenericCommonSkeletalMeshesAndAnimationsProperties : public [UInterchangePipelineBase](API\Runtime\InterchangeCore\UInterchangePipelineBase)
bool
bConvertStaticsWithMorphTargetsToSkeletals
Allow to convert static mesh using morph target to skeletal mesh"
bool
bImportMeshesInBoneHierarchy
If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones.
bool
bImportOnlyAnimations
Enable this option to only import animation, a valid skeleton must be set to import only the animations.
bool
bUseT0AsRefPose
Enable this option to use frame 0 as reference pose
TWeakObjectPtr<...
Skeleton
Skeleton to use for imported asset.