/Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h
UDynamicMeshis aUObjectcontainer for a FDynamicMesh3.
class UDynamicMesh : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IMeshVertexCommandChangeTarget](API\Runtime\GeometryFramework\Changes\IMeshVertexCommandChangeTarget), public [IMeshCommandChangeTarget](API\Runtime\GeometryFramework\Changes\IMeshCommandChangeTarget), public [IMeshReplacementCommandChangeTarget](API\Runtime\GeometryFramework\Changes\IMeshReplacementCommandChangeTar-)
bool
bEnableMeshGenerator
Controls whether the active Generator (if configured) will be applied when rebuilding the mesh
TUniquePtr<UE:...
Mesh
Mesh data, owned by this object.
FOnDynamicMeshC...
MeshChangedEvent
Broadcast after the internal mesh is modified, in the same cases as PreMeshChangedEvent
TObjectPtr<UDy...
MeshGenerator
(Preliminary) Procedural Generator support.
FOnDynamicMeshM...
MeshModifiedBPEvent
Blueprintable event called when mesh is modified, in the same cases as OnMeshChanged
FOnMeshRealtime...
MeshRealtimeUpdateEvent
FOnDynamicMeshC...
PreMeshChangedEvent
Event supportBroadcast before the internal mesh is modified by Reset funcs,SetMesh(),EditMesh(), andApplyChange()'s above