/Engine/Plugins/Experimental/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/BaseTools/ScriptableSingleClickTool.h
OnHitByClick is called when the Tool has indicated it would like to consume a click event (via TestIfHitByClick), and the click was not cancelled or consumed by a nearer object.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Click Events") void OnHitByClick ( [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) ClickPos, const [FScriptableToolModifierStates](API\Plugins\ScriptableToolsFramework\FScriptableToolModifierStates) & Modifiers )