/Engine/Source/Runtime/Engine/Public/SceneView.h
Returns uniform buffer that is used to access (first) instanced view's properties. Note: it is not the same as that view's ViewUniformBuffer, albeit it contains all relevant data from it.
const [TUniformBufferRef](API\Runtime\RenderCore\TUniformBufferRef)< [FInstancedViewUniformShaderParameters](API\Runtime\Engine\FInstancedViewUniformShaderParam-) > & GetInstancedViewUniformBuffer() const