/Engine/Source/Runtime/Engine/Classes/Sound/SoundGroups.h
struct FSoundGroup
uint32: 1
bAlwaysDecompressOnLoad
Whether sounds in this group should always decompress on load.
float
DecompressedDuration
Sound duration in seconds below which sounds are entirely expanded to PCM at load time Disregarded if bAlwaysDecompressOnLoad is true
FString
DisplayName
An override display name for custom game sound groups.
TEnumAsByte< ES...
SoundGroup
The sound group enumeration we are setting values for.