/Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneEvaluationTreePopulationRules.h
As above, but with custom sorting for the sections before they're added to the evaluation tree.
static void Blended ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) *const > Sections, [TMovieSceneEvaluationTree](API\Runtime\MovieScene\TMovieSceneEvaluationTree)< [FMovieSceneTrackEvaluationData](API\Runtime\MovieScene\FMovieSceneTrackEvaluationData) > & OutTree, [FSectionSortPredicate](API\Runtime\MovieScene\Compilation\FEvaluationTreePopulationRules\FSectionSortPred-) Predicate )