/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h
Platform-specific data used streaming audio at runtime.
struct FStreamedAudioPlatformData
FStreamedAudioA...
AsyncTask
Async cache task if one is outstanding.
TDontCopy< FRWL...
AsyncTaskLock
Protection for AsyncTask manipulation since it can be accessed from multiple threads
FName
AudioFormat
Format in which audio chunks are stored.
TIndirectArray<...
Chunks
Audio data.
FString
DerivedDataKey
The key associated with this derived data.