/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintProxy.h
Saves an AR world to a byte array for network replication or saving to disk
static [UARSaveWorldAsyncTaskBlueprintProxy](API\Runtime\AugmentedReality\UARSaveWorldAsyncTaskBlueprintPr-) * ARSaveWorld ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject )