/Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h
struct FLocalizationCompilationSettings
bool
SkipSourceCheck
Should we skip the source check when compiling translations? This will allow translations whose source no longer matches the active source to still be used by the game at runtime.
bool
ValidateFormatPatterns
Should we validate that format patterns are valid for the culture being compiled (eg, detect invalid plural rules or broken syntax).
bool
ValidateSafeWhitespace
Should we validate that text doesn't contain any unsafe whitespace (leading or trailing whitespace) that could get lost during the translation process.