/Engine/Source/Runtime/Foliage/Public/ProceduralFoliageComponent.h
class UProceduralFoliageComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
bool
bAllowBSP
Whether to place foliage on BSP
bool
bAllowFoliage
Whether to place foliage on other blocking foliage geometry
bool
bAllowLandscape
Whether to place foliage on landscape
bool
bAllowStaticMesh
Whether to place foliage on StaticMesh
bool
bAllowTranslucent
Whether to place foliage on translucent geometry
bool
bShowDebugTiles
Whether to visualize the tiles used for the foliage spawner simulation
TObjectPtr<UPr...
FoliageSpawner
The procedural foliage spawner used to generate foliage instances within this volume.
float
TileOverlap
The amount of overlap between simulation tiles (in cm).