/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Imports the specified files to the destination path.
list of successfully imported assets
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Files, const [FString](API\Runtime\Core\Containers\FString) & DestinationPath, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * ChosenFactory, bool bSyncToBrowser, [TArray](API\Runtime\Core\Containers\TArray)< TPair< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> * FilesAndDestinations, bool bAllowAsyncImport, bool bSceneImport ) const