/Engine/Source/Runtime/Engine/Public/Animation/AnimNotifyStateMachineInspectionLibrary.h
Get whether a state with the given name in any state machine triggered the notify
static bool IsTriggeredByState ( const [FAnimNotifyEventReference](API\Runtime\Engine\Animation\FAnimNotifyEventReference) & EventReference, [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * AnimInstance, [FName](API\Runtime\Core\UObject\FName) StateName )