/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBasicEditFunctions.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FGeometryScriptSimpleMeshBuffers
TArray< FVector...
Normals
TArray< FIntVec...
Triangles
TArray< int >
TriGroupIDs
TArray< FVector...
UV0
TArray< FVector...
UV1
TArray< FVector...
UV2
TArray< FVector...
UV3
TArray< FVector...
UV4
TArray< FVector...
UV5
TArray< FVector...
UV6
TArray< FVector...
UV7
TArray<FLinear...
VertexColors
TArray< FVector...
Vertices