/Engine/Source/Runtime/Renderer/Public/FXRenderingUtils.h
namespace UE { namespace FXRenderingUtils { namespace DistanceFields { void UE::FXRenderingUtils::DistanceFields::SetupObjectBufferParameters ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, uint8 * DestinationData, const [FSceneView](API\Runtime\Engine\FSceneView) * View ) } } }