/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h
Moves our UpdatedComponent by the given Delta, and sets rotation to NewRotation. Respects the plane constraint, if enabled.
True if some movement occurred, false if no movement occurred. Result of any impact will be stored in OutHit.
bool K2_MoveUpdatedComponent ( FVector Delta, FRotator NewRotation, [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, bool bSweep, bool bTeleport )