/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
Move the actor instantly to the specified location and rotation.
Whether the rotation was successfully set.
bool SetActorLocationAndRotation ( FVector NewLocation, const FQuat & NewRotation, bool bSweep, [FHitResult](API\Runtime\Engine\Engine\FHitResult) * OutSweepHitResult, ETeleportType Teleport )