/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Load contents from a slot/file into a buffer of save data.
Whether valid save data was found and loaded.
static bool LoadDataFromSlot ( [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & OutSaveData, const [FString](API\Runtime\Core\Containers\FString) & SlotName, const int32 UserIndex )