/Engine/Source/Runtime/Engine/Classes/Engine/Canvas.h
Draws a 3x3 grid border with tiled frame and tiled interior on the Canvas.
void K2_DrawBorder ( [UTexture](API\Runtime\Engine\Engine\UTexture) * BorderTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * BackgroundTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * LeftBorderTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * RightBorderTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * TopBorderTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * BottomBorderTexture, FVector2D ScreenPosition, FVector2D ScreenSize, FVector2D CoordinatePosition, FVector2D CoordinateSize, [FLinearColor](API\Runtime\Core\Math\FLinearColor) RenderColor, FVector2D BorderScale, FVector2D BackgroundScale, float Rotation, FVector2D PivotPoint, FVector2D CornerSize )