/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h
Get Bone Rotation in Quaternion
Quaternion of the bone
FQuat GetBoneQuaternion ( [FName](API\Runtime\Core\UObject\FName) BoneName, [EBoneSpaces::Type](API\Runtime\Engine\Components\EBoneSpaces__Type) Space ) const