/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraConcertCameraComponent.h
A class to transfer Camera data in MU session
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Deprecated, Blueprintable, ClassGroup=Camera, Meta=(BlueprintSpawnableComponent)) class UDEPRECATED_VirtualCameraConcertCameraComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
bool
bHasAuthority
Is that component sending the camera information or receiving it.
bool
bSendUpdateInEditor
When the component has the authority and we are in the editor, we should broadcast the update.
bool
bUpdateCameraComponentTransform
Should update the camera component relative location & rotation.
TObjectPtr<UCi...
ComponentToTrack
The camera component that will be tracked.
FName
TrackingName
The tracked name used by the multi user system to send the data.