/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Get the currently desired training frame number. You can call CheckTrainingFrameChanged in order to make the desired frame the actual frame.
The currenty desired training frame number, which might not the the same as the real training frame number.
int32 GetCurrentTrainingFrame() const