/Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavAreaBase.h
Picks an navigation area class that should be used for Actor when queried by NavAgent.
static [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UNavAreaBase](API\Runtime\Engine\AI\Navigation\UNavAreaBase) > PickAreaClassForAgent ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UNavAreaBase](API\Runtime\Engine\AI\Navigation\UNavAreaBase) > AreaClass, const [AActor](API\Runtime\Engine\GameFramework\AActor) & Actor, const [FNavAgentProperties](API\Runtime\Engine\AI\Navigation\FNavAgentProperties) & NavAgent )