/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h
template<typename TBody, typename TState, typename TAux> static void ApplyWaterForce ( TBody * Body, const [FBuoyancyData](API\Plugins\Water\FBuoyancyData) & BuoyancyData, const TState & State, TAux & Aux, float DeltaSeconds )