/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/EditNormalsTool.h
Simple Mesh Normal Updating Tool
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UEditNormalsTool : public [UMultiSelectionMeshEditingTool](API\Plugins\ModelingComponents\BaseTools\UMultiSelectionMeshEditingTool)
TSharedPtr<UE:...
ActiveGroupSet
TObjectPtr<UEd...
BasicProperties
FViewCameraStat...
CameraState
TObjectPtr<UPr...
GeometrySelectionViz
TObjectPtr<UGe...
GeometrySelectionVizProperties
Selection
UE::Geometry::F...
InputGeometrySelection
The geometry selection that the user started the tool with.
TSharedPtr<UE:...
InputGeometrySelectionPolygroupSet
Cache the input polygroup set which was used to start the tool.
TArray<TShared...
OriginalDynamicMeshes
TObjectPtr<UPo...
PolygroupLayerProperties
TArray<TObject...
Previews
UE::Geometry::F...
TriangleVertexGeometrySelection
If the user starts the tool with an edge selection we convert it to a vertex selection with triangle topology and store it here, we do this since we expect users to want vertex and edge selections to behave similarly.
friend
UEditNormalsOperatorFactory