/Engine/Source/Runtime/Engine/Public/Rendering/ColorVertexBuffer.h
static void BindDefaultColorVertexBuffer ( const class [FVertexFactory](API\Runtime\RenderCore\FVertexFactory) * VertexFactory, struct [FStaticMeshDataType](API\Runtime\Engine\FStaticMeshDataType) & StaticMeshData, [NullBindStride](API\Runtime\Engine\Rendering\FColorVertexBuffer\NullBindStride) BindStride )