/Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundlePaths.h
InExternalActorPath format is : /{MountPoint}/{ExternalActorFolder}/{ContentBundleFolder}/{ContentBundleUID}/{LevelPath}/{ExternalActorPackagePath} return format is /{ContentBundleFolder}/{ContentBundleUID}/{LevelPath}/{ExternalActorPackagePath}, empty otherwise
namespace ContentBundlePaths { FStringView ContentBundlePaths::GetActorPathRelativeToExternalActors ( FStringView InContentBundleExternalActorPackagePath ) }