/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletalMeshLodDataNode.h
Query the LOD skeletal mesh factory skeleton reference. Return false if the attribute was not set.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | SkeletalMeshLodData") bool GetCustomSkeletonUid ( [FString](API\Runtime\Core\Containers\FString) & AttributeValue ) const