/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Verlet.h
Simulates a single position over time using Verlet integration. It is recommended to use SpringInterp instead as it is more accurate and stable, and has more meaningful parameters.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Verlet (Vector)", Category="Simulation|Springs", TemplateName="Verlet", Keywords="Simulate,Integrate")) struct FRigVMFunction_VerletIntegrateVector : public [FRigVMFunction_SimBase](API\Plugins\RigVM\RigVMFunctions\Simulation\FRigVMFunction_SimBase)
FVector
Acceleration
bool
bInitialized
float
Blend
The amount of blending to apply per second
float
Damp
The amount of damping to apply ( 0.0 to 1.0, but usually really low like 0.005 )
FVector
Force
The force feeding into the solver. Can be used for gravity.
FRigVMSimPoint
Point
FVector
Position
float
Strength
The strength of the verlet spring
FVector
Target
FVector
Velocity