/Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModel/Public/NearestNeighborModel.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Blueprintable) struct FSkeletonCachePair
TObjectPtr<UGe...
Cache
TObjectPtr<UAn...
Skeletons