/Engine/Source/Runtime/Engine/Classes/Materials/MaterialOverrideNanite.h
Storage for nanite material override. An override material can be selected, and the override material can be used according to the current settings. We handle removing the override material and its dependencies from the cook on platforms where we can determine that the override material can never be used.
struct FMaterialOverrideNanite
bool
bEnableOverride
Stored flag to set whether we apply this override.
TObjectPtr<UMa...
OverrideMaterial
Reference to our override material.
TObjectPtr<UMa...
OverrideMaterialEditor
EditorOnly version of the OverrideMaterial reference.
TSoftObjectPtr<...
OverrideMaterialRef
Legacy editor soft reference that has been replaced by OverrideMaterialEditor.