/Engine/Source/Runtime/RenderCore/Public/MediaShaders.h
Allocates and setup shader parameter in the incoming graph builder
[FModifyAlphaSwizzleRgbaPS::FParameters](API\Runtime\RenderCore\FModifyAlphaSwizzleRgbaPS\FParameters) * AllocateAndSetParameters ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, FRDGTextureRef RGBATexture, FRDGTextureRef OutputTexture )