/Engine/Source/Runtime/Engine/Classes/Particles/Spawn/ParticleModuleSpawnPerUnit.h
class UParticleModuleSpawnPerUnit : public [UParticleModuleSpawnBase](API\Runtime\Engine\Particles\Spawn\UParticleModuleSpawnBase)
uint8:  1
bIgnoreMovementAlongX
If true, ignore the X-component of the movement
uint8:  1
bIgnoreMovementAlongY
If true, ignore the Y-component of the movement
uint8:  1
bIgnoreMovementAlongZ
If true, ignore the Z-component of the movement
uint8:  1
bIgnoreSpawnRateWhenMoving
If true, process the default spawn rate when not moving...
float
MaxFrameDistance
The maximum valid movement for a single frame.
float
MovementTolerance
The tolerance for moving vs.
FRawDistributio...
SpawnPerUnit
The amount to spawn per meter distribution. The value is retrieved using the EmitterTime.
float
UnitScalar
The scalar to apply to the distance traveled.