/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/VariantSet.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VariantSet|Thumbnail", Meta=(WorldContext="WorldContextObject")) void SetThumbnailFromCamera ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const FTransform & CameraTransform, float FOVDegrees, float MinZ, float Gamma )