/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h
Player type that evaluates a sequence-specifiedUAnimSequence
struct FSequencerPlayerAnimSequence : public [FSequencerPlayerBase](API\Runtime\AnimGraphRuntime\FSequencerPlayerBase)
FAnimNode_Seque...
PlayerNode
TOptional<FRoo...
RootMotion