/Engine/Source/Runtime/Experimental/ChaosCore/Public/Chaos/Rotation.h
Convert to a matrix and return as the 3 matrix axes.
void ToMatrixAxes &40; TVector< FRealSingle, 3 > & OutX, TVector< FRealSingle, 3 > & OutY, TVector< FRealSingle, 3 > & OutZ &41;