/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentTypeInfo.h
Complete type information for a component within anFEntityManagerThis structure defines how to interact with the component data for operations such as copying, relocating, initializing, destructing and reference collection.
struct FComponentTypeInfo
uint8
Alignment
1 byte - The required alignment of the component in bytes
uint8:  1
bHasReferencedObjects
uint8:  1
bIsCopiedToOutput
uint8:  1
bIsMigratedToOutput
uint8:  1
bIsPreserved
uint8:  1
bIsTriviallyCopyAssignable
uint8:  1
bIsTriviallyDestructable
uint8:  1
bIsZeroConstructType
1 byte - Type flags for the component type
TUniquePtr<ICo...
ComplexComponentOps
16 bytes - Custom native definition for non-POD types
TUniquePtr<FCo...
DebugInfo
8 Bytes - Debugging information primarily for natviz support
uint8
Sizeof
1 byte - The size of the component in bytes