/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h
Create the test ML Deformed actor. This is the actor you see in test mode marked as "ML Deformed". So this actor will have the ML Deformer component added to it as well. An editor actor needs to be created by this method.
virtual void CreateTestMLDeformedActor ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )