/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h
Helper functions for bone control previewlocal conversion function for drawing
void ConvertToComponentSpaceTransform ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, const FTransform & InTransform, FTransform & OutCSTransform, int32 BoneIndex, EBoneControlSpace Space ) const