/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerSampler.h
Extract the skinned vertex positions, of the skeletal mesh.
void ExtractSkinnedPositions ( int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< FMatrix44f > & InBoneMatrices, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & TempPositions, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutPositions ) const