/Engine/Source/Runtime/GeometryCore/Public/EdgeLoop.h
Variant of ConvertLoopToTriOrderedEdgeLoop that always encodes using EdgeTriangles.A, ie suitable for encoding open border loops
namespace UE { namespace Geometry { bool UE::Geometry::ConvertLoopToTriOrderedEdgeLoop ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & VertexLoop, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & EdgeLoop, [TArray](API\Runtime\Core\Containers\TArray)< [FMeshTriOrderedEdgeID](API\Runtime\GeometryCore\DynamicMesh\FMeshTriOrderedEdgeID) > & TriOrderedEdgesLoopOut ) } }