/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/Operations/SubdividePoly.h
Interprets an FGroupTopology object as a poly mesh and refines it to a given level. Topological subdivision can be computed separately from the interpolation of vertex positions. A typical workflow might be to first precompute the refined topology, then compute the interpolated positions (and other vertex values) as the original polymesh is deformed.
class FSubdividePoly
bool
bNewPolyGroups
ESubdivisionBou...
BoundaryScheme
ESubdivisionOut...
NormalComputationMethod
ESubdivisionSch...
SubdivisionScheme
ESubdivisionOut...
UVComputationMethod