HairStrandsCore/Public/HairStrandsMeshProjection.h
Init the samples information to be used for interpolation
void AddHairStrandInitMeshSamplesPass ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * ShaderMap, const int32 LODIndex, const [HairStrandsTriangleType](API\Plugins\HairStrandsCore\HairStrandsTriangleType) Type, const [FHairStrandsProjectionMeshData::LOD](API\Plugins\HairStrandsCore\FHairStrandsProjectionMeshData\LOD) & MeshData, [FHairStrandsRestRootResource](API\Plugins\HairStrandsCore\FHairStrandsRestRootResource) * RestResources, [FHairStrandsDeformedRootResource](API\Plugins\HairStrandsCore\FHairStrandsDeformedRootResource) * DeformedResources )