/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineNewProcessExecutor.h
This is the implementation responsible for executing the rendering of multiple movie pipelines on the local machine in an external process. This simply handles launching and managing the external processes and acts as a proxy to them where possible. This internally uses theUMoviePipelineInProcessExecutoron the launched instances.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UMoviePipelineNewProcessExecutor : public [UMoviePipelineExecutorBase](API\Plugins\MovieRenderPipelineCore\UMoviePipelineExecutorBase)
FProcHandle
ProcessHandle
A handle to the currently running process (if any) for the active job.