/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLCustom.h
Uses the open source Animation Compression Library with custom settings suitable for debugging purposes.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Config=Engine, Meta=(DisplayName="Anim Compress ACL Custom")) class UAnimBoneCompressionCodec_ACLCustom : public [UAnimBoneCompressionCodec_ACLBase](API\Plugins\ACLPlugin\UAnimBoneCompressionCodec_ACLBas-)
float
ConstantRotationThresholdAngle
The threshold used to detect constant rotation tracks.
float
ConstantScaleThreshold
The threshold used to detect constant scale tracks.
float
ConstantTranslationThreshold
The threshold used to detect constant translation tracks.
TArray<TObject...
OptimizationTargets
The skeletal meshes used to estimate the skinning deformation during compression.
TEnumAsByte<AC...
RotationFormat
The rotation format to use.
TEnumAsByte<AC...
ScaleFormat
The scale format to use.
TEnumAsByte<AC...
TranslationFormat
The translation format to use.