/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h
Helper struct to store values coming directly, or trivial to calculate from just the input pose.
struct FInputPoseData
float
AlignmentAlpha
Calculated from a range of toe speeds to define when to blend in/out ground rotational alignment : When we have prediction/phase info, replac with roll-phase alpha
FTransform
BallToFoot
FTransform
BallToGround
FTransform
BallTransformCS
float
DistanceToPlant
FTransform
FootToBall
FTransform
FootToGround
These are only used for debug draw at the moment : Use this info to more precisely figure out foot dimensions
FTransform
FootTransformCS
FTransform
HipTransformCS
float
LockAlpha
float
Speed