/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/Generators/SoundModulationLFO.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSoundModulationLFOParams
float
Amplitude
Amplitude of oscillator
bool
bBypass
If true, bypasses LFO bus from being modulated by parameters, patches, or mixed (LFO remains active and computed).
bool
bLooping
Whether or not to loop the oscillation more than once
float
ExponentialFactor
Factor increasing/decreasing curvature of exponential LFO shape.
float
Frequency
Frequency of oscillator
float
Offset
Amplitude offset of oscillator
float
Phase
Unit phase offset of oscillator
ESoundModulatio...
Shape
Shape of oscillating waveform
float
Width
Pulse width of square LFO shape.