/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Adds actors to the world at the specified location using export text.
A pointer to the newly added actor, or NULL if add failed.
virtual [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > AddExportTextActors ( const [FString](API\Runtime\Core\Containers\FString) & ExportText, bool bSilent, EObjectFlags ObjectFlags )