/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Actors/VPRootActor.h
Get the current camera used by the virtual production.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Virtual Production") [ACineCameraActor](API\Runtime\CinematicCamera\ACineCameraActor) * GetCineCameraActor() const