/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Source/VPRoles/Public/VPRolesSubsystem.h
Get all available roles that can be set as current.
The available roles.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production|Roles") [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetAllRoles() const