/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARUtilitiesFunctionLibrary.h
Fill out quad vertices in OutUVs using the specified UV offset
static void GetPassthroughCameraUVs ( [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & OutUVs, const FVector2D & UVOffset )