/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h
class UDEPRECATED_PawnActionsComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
TArray<FPawnAc...
ActionEvents
TArray<FPawnAc...
ActionStacks
uint32:  1
bLockedAILogic
Set when logic was locked by hi priority stack
TObjectPtr<APa...
ControlledPawn