/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h
When service receives Deactivation event, all latent actions associated this instance are being removed. This prevents from resuming activity started by Activation, but does not handle external events. Please use them safely (unregister at abort) and callIsServiceActive()when in doubt.
class UBTService_BlueprintBase : public [UBTService](API\Runtime\AIModule\BehaviorTree\UBTService)
TObjectPtr<AAc...
ActorOwner
Cached actor owner of BehaviorTreeComponent.
TObjectPtr<AAI...
AIOwner
Cached AIController owner of BehaviorTreeComponent.
uint32:  1
bShowEventDetails
Show detailed information about implemented events
uint32:  1
bShowPropertyDetails
Show detailed information about properties
FString
CustomDescription
TArray<FProper...
PropertyData
Properties with runtime values, stored only in class default object
uint32:  2
ReceiveActivationImplementations
Set if ReceiveActivation is implemented by blueprint
uint32:  2
ReceiveDeactivationImplementations
Set if ReceiveDeactivation is implemented by blueprint
uint32:  2
ReceiveSearchStartImplementations
Set if ReceiveSearchStart is implemented by blueprint
uint32:  2
ReceiveTickImplementations
Set if ReceiveTick is implemented by blueprint