/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/AttributeEditorTool.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAttributeEditorLightmapUVActions : public [UAttributeEditorActionPropertySet](API\Plugins\MeshModelingToolsEditorOnlyExp\UAttributeEditorActionPropertySe-)
bool
bGenerateLightmapUVs
Whether or not Lightmap UVs are enabled in the Static Mesh Build Settings.
int32
DestinationUVIndex
Lightmap UVs are stored in this UV Channel. Use the Static Mesh Editor to change this value.
int32
SourceUVIndex
Source UV channel used to compute Lightmap UVs. Use the Static Mesh Editor to change this value.