/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
Stolen from prim component TODO dedupe Helper for adding anFOverlapInfouniquely to an Array, using IndexOfOverlapFast and knowing that at least one overlap is valid (non-null
void AddUniqueSpeculativeOverlap ( const [FOverlapInfo](API\Runtime\Engine\Engine\FOverlapInfo) & NewOverlap )