/Engine/Source/Runtime/Landscape/Classes/Landscape.h
class ALandscape : public [ALandscapeProxy](API\Runtime\Landscape\ALandscapeProxy)
bool
bAreNewLandscapeActorsSpatiallyLoaded
Landscape actor has authority on default streaming behavior for new actors : LandscapeStreamingProxies & LandscapeSplineActors
bool
bCanHaveLayersContent
bool
bEnableEditorLayersTick
bool
bGrassUpdateEnabled
Used to temporarily disable Grass Update in Editor
bool
bIncludeGridSizeInNameForLandscapeActors
If true, LandscapeStreamingProxy actors have the grid size included in their name, for backward compatibility we also check theAWorldSettings::bIncludeGridSizeInNameForPartitionedActors
bool
bUseGeneratedLandscapeSplineMeshesActors
If true, WorldPartitionLandscapeSplineMeshesBuilder is responsible of generating partitioned actors of typeALandscapeSplineMeshesActorthat will contain all landscape spline/controlpoints static meshes.
FGuid
EditingLayer
Current Editing Landscape Layer
TArray<TObject...
HeightmapRTList
TArray<FLandsc...
LandscapeLayers
FGuid
LandscapeSplinesTargetLayerGuid
Target Landscape Layer for Landscape Splines
TArray<TWeakOb...
TrackedStreamingInTextures
List of textures that are not fully streamed in yet (updated every frame to track textures that have finished streaming in)
TArray<TObject...
WeightmapRTList