/Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkLightTypes.h
Facility structure to handle light data in blueprint
struct FLiveLinkLightBlueprintData : public [FLiveLinkBaseBlueprintData](API\Runtime\LiveLinkInterface\FLiveLinkBaseBlueprintData)
FLiveLinkLightF...
FrameData
Dynamic data that can change every frame.
FLiveLinkLightS...
StaticData
Static data that should not change every frame.