/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Ejects the last injected node on a pin.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode) * EjectNodeFromPin ( const [FString](API\Runtime\Core\Containers\FString) & InPinPath, bool bSetupUndoRedo, bool bPrintPythonCommand )