/Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h
An identifier that can be used to determine what input devices are available based on theFInputDeviceScope. These mappings should match aFInputDeviceScopethat is used by anIInputDevice
struct FHardwareDeviceIdentifier
FName
HardwareDeviceIdentifier
The name of this hardware device.
FName
InputClassName
The name of the Input Class that uses this hardware device.
EHardwareDevice...
PrimaryDeviceType
The generic type that this hardware identifies as. This can be used to easily determine behaviors
int32
SupportedFeaturesMask
Flags that represent this hardware device's traits