/Engine/Source/Runtime/Engine/Public/Animation/AnimNode_StateResult.h
Root node of an state machine state (sink node). We dont use AnimNode_Root to let us distinguish these nodes in the property list at link time.
struct FAnimNode_StateResult : public [FAnimNode_Root](API\Runtime\Engine\Animation\FAnimNode_Root)
int32
StateIndex
The index of the state this node belongs to.