/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAToSkelMeshMap.h
Creates mappings between source DNA and target SkelMesh.
void InitBaseMesh ( [IDNAReader](API\Plugins\RigLogicModule\IDNAReader) * InSourceDNAReader, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InTargetSkeletalMesh )