/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h
class UEulerAnalysisProperties : public [UAnalysisProperties](API\Runtime\Engine\Animation\UAnalysisProperties)
EAnalysisLinear...
BoneFacingAxis
Used for some analysis functions - specifies the bone/socket axis that points in the facing/forwards direction
EAnalysisLinear...
BoneRightAxis
Used for some analysis functions - specifies the bone/socket axis that points to the "right"
FBoneSocketTarg...
BoneSocket
The bone or socket used for analysis
EAnalysisLinear...
CharacterFacingAxis
World or bone/socket axis that specifies the character's facing direction
EAnalysisLinear...
CharacterUpAxis
World or bone/socket axis that specifies the character's up direction
float
EndTimeFraction
Fraction through each animation at which analysis ends
EAnalysisEulerA...
FunctionAxis
Axis for the analysis function
EAnalysisSpace
Space
The space in which to perform the analysis.
FBoneSocketTarg...
SpaceBoneSocket
Bone or socket that defines the analysis space (when it isn't World)
float
StartTimeFraction
Fraction through each animation at which analysis starts