/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h
struct FKismetCompilerOptions
bool
bIsDuplicationInstigated
Whether or not this compile is for a duplicated blueprint
bool
bRegenerateSkelton
Whether to regenerate the skeleton first, when compiling on load we don't need to regenerate the skeleton.
bool
bReinstanceAndStubOnFailure
Whether or not to reinstance and stub if the blueprint fails to compile
bool
bSaveIntermediateProducts
Whether or not to save intermediate build products (temporary graphs and expanded macros) for debugging
bool
bSkipDefaultObjectValidation
Whether or not to skip class default object validation
bool
bSkipFiBSearchMetaUpdate
Whether or not to update Find-in-Blueprint search metadata
bool
bSkipNewVariableDefaultsDetection
Whether or not to skip new variable defaults detection
bool
bUseDeltaSerializationDuringReinstancing
Whether or not to use Delta Serialization when copying unrelated objects
EKismetCompileT...
CompileType
The compile type to perform (full compile, skeleton pass only, etc)
TSharedPtr<FSt...
OutCppSourceCode
TSharedPtr<FSt...
OutHeaderSourceCode