/Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGExecuteBlueprint.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=(Procedural)) class UPCGBlueprintSettings : public [UPCGSettings](API\Plugins\PCG\UPCGSettings)
TObjectPtr<UPC...
BlueprintElementInstance
TSubclassOf<UP...
BlueprintElementType
bool
bTrackActorsOnlyWithinBounds
If this is checked, found actors that are outside component bounds will not trigger a refresh.
TArray<FName>
TrackedActorTags