/Engine/Source/Runtime/Engine/Classes/Components/ForceFeedbackComponent.h
Returns a pointer to the attenuation settings to be used (if any) for this audio component dependent on the ForceFeedbackEffectAttenuation asset or overrides set.
const [FForceFeedbackAttenuationSettings](API\Runtime\Engine\GameFramework\FForceFeedbackAttenuationSetting-) * GetAttenuationSettingsToApply() const