/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Creates a collections of controls and body modifiers for a character, based on the description passed in. This makes:
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) void CreateControlsAndBodyModifiersFromLimbBones ( [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) & AllWorldSpaceControls, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) > & LimbWorldSpaceControls, [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) & AllParentSpaceControls, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) > & LimbParentSpaceControls, [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) & AllBodyModifiers, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FPhysicsControlNames](API\Plugins\PhysicsControl\FPhysicsControlNames) > & LimbBodyModifiers, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [TArray](API\Runtime\Core\Containers\TArray)< [FPhysicsControlLimbSetupData](API\Plugins\PhysicsControl\FPhysicsControlLimbSetupData) > & LimbSetupData, const [FPhysicsControlData](API\Plugins\PhysicsControl\FPhysicsControlData) WorldSpaceControlData, const [FPhysicsControlSettings](API\Plugins\PhysicsControl\FPhysicsControlSettings) WorldSpaceControlSettings, const bool bEnableWorldSpaceControls, const [FPhysicsControlData](API\Plugins\PhysicsControl\FPhysicsControlData) ParentSpaceControlData, const [FPhysicsControlSettings](API\Plugins\PhysicsControl\FPhysicsControlSettings) ParentSpaceControlSettings, const bool bEnableParentSpaceControls, const [EPhysicsMovementType](API\Plugins\PhysicsControl\EPhysicsMovementType) PhysicsMovementType, const float GravityMultiplier, const float PhysicsBlendWeight )