/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h
FCharacterNetworkMoveDataContainer
struct FCharacterNetworkMoveData
FVector_NetQuan...
Acceleration
uint8
CompressedMoveFlags
FRotator
ControlRotation
FVector_NetQuan...
Location
UPrimitiveCompo...
MovementBase
FName
MovementBaseBoneName
uint8
MovementMode
ENetworkMoveTyp...
NetworkMoveType
Indicates whether this was the latest new move, a pending/dual move, or old important move.
float
TimeStamp