/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityConfigAsset.h
Looks for a trait of the indicated type, accepting all child classes as well, unless bExactMatch == true
const [UMassEntityTraitBase](API\Plugins\MassSpawner\UMassEntityTraitBase) * FindTrait ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMassEntityTraitBase](API\Plugins\MassSpawner\UMassEntityTraitBase) > TraitClass, const bool bExactMatch ) const