/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerVizSettingsDetails.h
The detail customization base class for anyUMLDeformerVizSettingsinherited object. This automatically adds the settings of theUMLDeformerVizSettingsclass to the UI and creates some groups, inserts error messages when needed, etc.
class FMLDeformerVizSettingsDetails : public [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization)
IDetailLayoutBu...
DetailLayoutBuilder
Associated detail layout builder.
FMLDeformerEdit...
EditorModel
The editor model of the runtime model.
IDetailCategory...
LiveSettingsCategory
A pointer to the live settings category.
FNumberFormatti...
MemUsageMetricFormat
Number format used for memory usage numbers.
TObjectPtr< UML...
Model
The ML deformer model that these visualization settings belong to.
FNumberFormatti...
PerformanceMetricFormat
Number format used for performance numbers.
IDetailCategory...
SharedCategoryBuilder
A pointer to the shared settings category.
IDetailCategory...
StatsCategoryBuilder
A pointer to the statistics category.
IDetailGroup&#...
StatsGPUMemUsageGroup
GPU memory usage subgroup.
IDetailGroup&#...
StatsMainMemUsageGroup
Main memory usage subgroup.
IDetailGroup&#...
StatsMemUsageGroup
The memory usage group inside the statistics category.
IDetailGroup&#...
StatsPerformanceGroup
The performance group inside the statistics category.
IDetailCategory...
TestAssetsCategory
A pointer to the test assets category.
IDetailCategory...
TrainingMeshesCategoryBuilder
A pointer to the training mesh category. This is only visible in training mode.
TObjectPtr<UML...
VizSettings
The visualization settings we are viewing.