/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
Remove the given gameplay cue notify path from the GameplayCueNotifyPaths array. Re-initalizes RuntimeObjectLibrary based on the new paths
Number of paths removed.
virtual int32 RemoveGameplayCueNotifyPath ( const [FString](API\Runtime\Core\Containers\FString) & InPath, const bool bShouldRescanCueAssets )