/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h
Projects a position in view coordinates into the projected view space of the specified projection type
static FVector ProjectViewPosition ( const FVector & ViewPosition, [EDisplayClusterMeshProjectionType](API\Plugins\DisplayClusterLightCardEditorSha-\EDisplayClusterMeshProjectionTyp-) ProjectionType )