/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState_Trail.h
class UAnimNotifyState_Trail : public [UAnimNotifyState](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotifyState)
uint32: 1
bRecycleSpawnedSystems
uint32:  1
bRenderGeometry
If true, render the trail geometry (this should typically be on)
uint32:  1
bRenderSpawnPoints
If true, render stars at each spawned particle point along the trail
uint32:  1
bRenderTangents
If true, render a line showing the tangent at each spawned particle point along the trail
uint32:  1
bRenderTessellation
If true, render the tessellated path between spawned particles
FName
FirstSocketName
Name of the first socket defining this trail.
TObjectPtr<UPa...
PSTemplate
The particle system to use for this trail.
FName
SecondSocketName
Name of the second socket defining this trail.
FName
WidthScaleCurve
Name of the curve to drive the width scale.
TEnumAsByte< en...
WidthScaleMode
Controls the way width scale is applied.