/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableCollisionsComponent.h
UDeformableCollisionsComponent
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(BlueprintSpawnableComponent)) class UDeformableCollisionsComponent : public [UDeformablePhysicsComponent](API\Plugins\ChaosFleshEngine\ChaosFlesh\UDeformablePhysicsComponent)
TArray<UStatic...
AddedBodies
TArray<TObject...
CollisionBodies
TMap<TObjectPt...
CollisionBodiesPrevXf
TMap<TObjectPt...
CollisionsMap
TArray<UStatic...
RemovedBodies