/Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h
Creates a new job. This job won't be added to the grid, so it will eventually be garbage collected.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Render Grid") [URenderGridJob](API\Plugins\RenderGrid\RenderGrid\URenderGridJob) * CreateTempRenderGridJob()