/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformerInstance.h
Set the value of an integer variable.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Deformer", Meta=(DisplayName="Set Variable (Integer)")) bool SetIntVariable ( [FName](API\Runtime\Core\UObject\FName) InVariableName, int32 InValue )