/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshMoveBrushOps.h
virtual void ApplyStamp ( const FDynamicMesh3 * Mesh, const [FSculptBrushStamp](API\Plugins\MeshModelingToolsExp\Sculpting\FSculptBrushStamp) & Stamp, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Vertices, [TArray](API\Runtime\Core\Containers\TArray)< FVector3d > & NewPositionsOut )