/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessBlueprintBinding.h
A context in which a Blueprint binding can take place.
struct FContext
constUBlueprin...
Blueprint
The blueprint we would like to bind to.
constUEdGraph...
Graph
The graph we would like to bind to.
constUEdGraphN...
Node
The node we would like to bind to.
constUEdGraphP...
Pin
The pin we would like to bind to.