/Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeColor.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=Soundscape) class UActiveSoundscapeColor : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
float
FadeInMin
float
FadeOutMin
Playback stop values.
float
PitchMod
FScriptDelegate
SoundscapeParameterChangeDelegate
Delegates for parameter change bindings.
FTraceDelegate
TraceDelegate
FTraceHandle
TraceHandle
FTimerHandle
UpdateTimer
Timer delegate for amortized updates.
float
VolumeMod
Playback start values.