/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolyPathFunctions.h
Returns a PolyPath created from an array of 3D position vectors.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="Array Of Vector To PolyPath", CompactNodeTitle="->", BlueprintAutocast), Category="GeometryScript|PolyPath") static [FGeometryScriptPolyPath](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPolyPath) Conv_ArrayToGeometryScriptPolyPath ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PathVertices )