/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Helper function to get the blueprint that ultimately owns a graph.
The corresponding blueprint or NULL.
static [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * FindBlueprintForGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )