/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/VCamBlueprintFunctionLibrary.h
Enable/Disable debug focus plane
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera") static void EnableDebugFocusPlane ( [UCineCameraComponent](API\Runtime\CinematicCamera\UCineCameraComponent) * CineCamera, bool bEnabled )