/Engine/Source/Runtime/NonRealtimeAudioRenderer/Public/AudioMixerPlatformNonRealtime.h
Returns theFNameversion of a given sound wave's format. Override to provide a runtime format (codec) that is platform specific.
virtual [FName](API\Runtime\Core\UObject\FName) GetRuntimeFormat ( const [USoundWave](API\Runtime\Engine\Sound\USoundWave) * InSoundWave ) const