/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Get all of the control rigs and their bindings in the level sequence
returns list of Control Rigs in the level sequence.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static [TArray](API\Runtime\Core\Containers\TArray)< [FControlRigSequencerBindingProxy](API\Plugins\ControlRigEditor\FControlRigSequencerBindingProxy) > GetControlRigs ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequence )