/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Where does an ability execute on the network? Does a client "ask and predict", "ask and wait", "don't ask (just do it)"
[EGameplayAbilityNetExecutionPolicy::Type](API\Plugins\GameplayAbilities\Abilities\EGameplayAbilityNetExecutionPoli-) GetNetExecutionPolicy() const