/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h
Determine if TagToCheck is explicitly present in this container, only allowing exact matches {"A.1"}.HasTagExact("A") will return False If TagToCheck is not Valid it will always return False
True if TagToCheck is in this container, false if it is not
bool HasTagExact ( const [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) & TagToCheck ) const