/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePiecewiseDoubleBlenderSystem.h
Struct that maintains accumulation buffers for each blend type, one buffer per float result component type
struct FAccumulationBuffers
TSortedMap<FCo...
Absolute
Map from value result component type -> Absolute blend accumulation buffer for that channel type
TSortedMap<FCo...
Additive
Map from value result component type -> Additive blend accumulation buffer for that channel type
TSortedMap<FCo...
AdditiveFromBase
Map from value result component type -> Additive From Base blend accumulation buffer for that channel type
TSortedMap<FCo...
Relative
Map from value result component type -> Relative blend accumulation buffer for that channel type