/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/RangeMap/RCBehaviourRangeMapNode.h
Called if executed with true
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintCallable, Category="Remote Control Behaviour") virtual void OnPassed ( [URCBehaviour](API\Plugins\RemoteControlLogic\Behaviour\URCBehaviour) * InBehaviour ) const