/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
Gets a redirected property name, will return NAME_None if no redirection was found
static [FName](API\Runtime\Core\UObject\FName) FindRedirectedPropertyName ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ObjectStruct, [FName](API\Runtime\Core\UObject\FName) OldName )