/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/Springs.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FSpring
float
DampingStrength
Strength of damping term.
FVector
LocalDirection
Direction of spring force applied to body.
FVector
LocalPosition
Position of spring relative to actor, raycast starts here and force is applied at this position.
float
NaturalLength
Natural length of spring when it is not stretched/compressed.
float
RaycastLength
Lenght of raycast.
float
Stiffness
Strength of spring force.
TEnumAsByte< EC...
TraceChannel
Trace channel of raycast.