/Engine/Plugins/Compositing/Composure/Source/Composure/Public/ComposureUVMap.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FComposureUVMapSettings
uint32:  1
bUseDisplacementBlueAndAlphaChannels
Whether to use blue and alpha channel instead of red and green channel in computation of DeltaUV.
FVector2D
DisplacementDecodeParameters
Decoding parameters for DisplacementTexture. DeltaUV = ((RedChannel, GreenChannel) - Y) * X.
TObjectPtr< cla...
DisplacementTexture
Displacement texture to use.
FMatrix
PostUVDisplacementMatrix
UV Matrix to apply after displacing UV using DisplacementTexture.
FMatrix
PreUVDisplacementMatrix
UV Matrix to apply before sampling DisplacementTexture.