/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
static bool ShouldIgnoreHitResult ( const [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [FHitResult](API\Runtime\Engine\Engine\FHitResult) const & TestHit, FVector const & MovementDirDenormalized, const [AActor](API\Runtime\Engine\GameFramework\AActor) * MovingActor, EMoveComponentFlags MoveFlags )