/Engine/Source/Editor/Persona/Public/SkinWeightProfileHelpers.h
Creates a copy of the skin weights from SourceMesh into a Skin Weight profile as part of TargetMesh
static bool CopySkinWeightsToProfile ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SourceMesh, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, const int32 LODIndex, const [FName](API\Runtime\Core\UObject\FName) ProfileName )