/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h
Adds a job output to the cache
void AddJobOutput ( const [FShaderCommonCompileJob](API\Runtime\RenderCore\FShaderCommonCompileJob) * FinishedJob, const [FJobInputHash](API\Runtime\Engine\FShaderJobCache\FJobInputHash) & Hash, const [FJobCachedOutput](API\Runtime\Engine\FShaderJobCache\FJobCachedOutput) & Contents, int InitialHitCount, const bool bAddToDDC )