/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h
Transition request
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FStateTreeTransitionRequest
EStateTreeTrans...
Priority
Priority of the transition.
FStateTreeState...
SourceState
Source state of the transition. Filled in by the StateTree execution context.
FStateTreeState...
TargetState
Target state of the transition.