/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Specific resets for layer and blend asses
static void ResetLayerAssetToDefault ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * InParameter, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EMaterialParameterAssociation > InAssociation, int32 Index, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance )