/Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Public/MassSignalProcessorBase.h
Processor for executing signals on each targeted entities The derived classes only need to implement the method SignalEntities to actually received the raised signals for the entities they subscribed to
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UMassSignalProcessorBase : public [UMassProcessor](API\Plugins\MassEntity\UMassProcessor)
FMassEntityQuer...
EntityQuery