/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h
This class is use to remove the alternate skinning preview from the multiple editor that can show it. Important it should be destroy after the PostEditChange of the skeletalmesh is done and the renderdata have been recreate i.e.FScopedSkeletalMeshPostEditChangeshould be create afterFScopedSuspendAlternateSkinWeightPreviewand delete beforeFScopedSuspendAlternateSkinWeightPreview
class FScopedSuspendAlternateSkinWeightPreview