/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingBaseComponent.h
Execute valisation for the connected pins
void ExecuteEarlyValidation ( [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InComponentPin ) const