/Engine/Source/Runtime/Engine/Public/LevelUtils.h
struct FApplyLevelTransformParams
AActor*
Actor
If the actor is non null, directly transform only this actor.
bool
bDoPostEditMove
Whether to call PostEditMove on actors after transforming.
bool
bSetRelativeTransformDirectly
Whether to call SetRelativeTransform or update the Location and Rotation in place without any other updating.
ULevel*
Level
The level to Transform.
const FTransfor...
LevelTransform
How to Transform the level.