/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/BspConversionTool.h
Deselect any currently selected volume brushes.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=SelectionOperations, Meta=(DisplayName="Deselect Volumes", DisplayPriority=2)) void DeselectVolumes()