/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
Add the Ability's tags to the given GameplayEffectSpec. This is likely to be overridden per project.
virtual void ApplyAbilityTagsToGameplayEffectSpec ( [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & Spec, [FGameplayAbilitySpec](API\Plugins\GameplayAbilities\FGameplayAbilitySpec) * AbilitySpec ) const