/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h
Set the viewport client for which this is handling rendering. If set, its data will be included in the SceneViewInitOptions generated by this helper.
void SetEditorViewportClient ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > InViewportClient )