/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/FindTurnBasedMatchCallbackProxy.h
Use the platform matchmaking service (like Game Center) to find a match.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"), Category="Online|TurnBased") static [UFindTurnBasedMatchCallbackProxy](API\Plugins\OnlineSubsystemUtils\UFindTurnBasedMatchCallbackProxy) * FindTurnBasedMatch ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, class [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController, [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [ITurnBasedMatchInterface](API\Plugins\OnlineSubsystem\Interfaces\ITurnBasedMatchInterface) > MatchActor, int32 MinPlayers, int32 MaxPlayers, int32 PlayerGroup, bool ShowExistingMatches )