/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h
Finish latent execution or abort
void OnTaskFinished ( const [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode) * TaskNode, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) TaskResult )