/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
Sets visibility of the first point hit by the given ray.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud") void SetVisibilityOfFirstPointByRay ( bool bNewVisibility, FVector Origin, FVector Direction, float Radius )