/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Create a new camera from a rig and add it to Sequencer
static [FGuid](API\Runtime\Core\Misc\FGuid) CreateCameraWithRig ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const bool bSpawnable, [ACineCameraActor](API\Runtime\CinematicCamera\ACineCameraActor) *& OutActor )