/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/RigDispatchFactory.h
Base class for all rig dispatch factories
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(Abstract, ExecuteContextType=FControlRigExecuteContext)) struct FRigDispatchFactory : public [FRigVMDispatchFactory](API\Plugins\RigVM\RigVMCore\FRigVMDispatchFactory)