/Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorMode.h
Called by an asset editor so that a created instance of the mode has all the data it needs onEnter()to initialize itself.
static void InitializeAssetEditorContexts ( [UContextObjectStore](API\Runtime\InteractiveToolsFramework\UContextObjectStore) & ContextStore, const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & AssetsIn, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & TransformsIn, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) & LivePreviewViewportClient, [FAssetEditorModeManager](API\Editor\UnrealEd\FAssetEditorModeManager) & LivePreviewModeManager, [UUVToolViewportButtonsAPI](API\Plugins\UVEditorTools\ContextObjects\UUVToolViewportButtonsAPI) & ViewportButtonsAPI, [UUVTool2DViewportAPI](API\Plugins\UVEditorTools\ContextObjects\UUVTool2DViewportAPI) & UVTool2DViewportAPI )