/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h
Replicates an ActorComponent subobject. Used to catch ActorChannels who are using the registration list while their Owner is not flagged to use it
bool ReplicateSubobject ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * ActorChannel, [FOutBunch](API\Runtime\Engine\Net\FOutBunch) & Bunch, [FReplicationFlags](API\Runtime\Engine\Engine\FReplicationFlags) RepFlags )