/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditorModule.h
Sets delegate that will be called to get the save path for a gameplay cue notify that is created through the GameplayCue Editor
[FGetGameplayCuePath](API\Plugins\GameplayAbilitiesEditor\FGetGameplayCuePath) & GetGameplayCueNotifyPathDelegate()