/Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h
Tries to retrieves a valid mesh adapter for the given component (derived painters can cache these hence no base implementation)
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > GetMeshAdapterForComponent ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * Component )