/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDisplayClusterConfigurationICVFX_CameraSoftEdge
float
Feather
Feather.
float
Horizontal
Adjust blur amount to the left and right side edges of the inner frustum.
float
Vertical
Adjust blur amount to the top and bottom edges of the inner frustum.