/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/SnapshotDataCache.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FActorSnapshotCache
bool
bReceivedSerialisation
Whether we already serialised the snapshot data into the actor.
TWeakObjectPtr<...
CachedSnapshotActor
TArray< int32 >
ObjectDependencies
Stores all object dependencies. Only valid if bReceivedSerialisation == true.