/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformCrashContext.h
Fixed size structure that holds session specific state.
struct FSessionContext
TCHAR[64]
AttendedStatus
TCHAR[256]
BaseDir
bool
bIsExitRequested
bool
bIsInternalBuild
bool
bIsOOM
bool
bIsPerforceBuild
bool
bIsSourceDistribution
bool
bIsUERelease
TCHAR[64]
BuildConfigurationName
TCHAR[64]
BuildVersion
bool
bWithDebugInfo
TCHAR[1024]
CommandLine
TCHAR[64]
CPUBrand
TCHAR[64]
CPUVendor
TCHAR[256]
CrashConfigFilePath
int32
CrashDumpMode
TCHAR[64]
CrashGUIDRoot
TCHAR[512]
CrashReportClientRichText
int32
CrashTrigger
TCHAR[64]
DefaultLocale
TCHAR[64]
DeploymentName
TCHAR[64]
EngineCompatibleVersion
TCHAR[64]
EngineMode
TCHAR[64]
EngineModeEx
TCHAR[64]
EngineVersion
TCHAR[64]
EpicAccountId
TCHAR[64]
ExecutableName
TCHAR[64]
GameName
TCHAR[64]
GameSessionID
TCHAR[64]
GameStateName
int32
LanguageLCID
TCHAR[64]
LoginIdStr
FPlatformMemory...
MemoryStats
int32
NumberOfCores
int32
NumberOfCoresIncludingHyperthreads
int32
OOMAllocationAlignment
uint64
OOMAllocationSize
TCHAR[64]
OsSubVersion
TCHAR[64]
OsVersion
char[64]
PlatformName
char[64]
PlatformNameIni
TCHAR[64]
PrimaryGPUBrand
uint32
ProcessId
TCHAR[256]
RootDir
int32
SecondsSinceStart
TCHAR[64]
SymbolsLabel
TCHAR[64]
UserActivityHint
TCHAR[64]
UserName