/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Builds a renderable static mesh using the provided source models and the LOD groups settings.
true if the renderable mesh was built successfully.
bool BuildStaticMesh ( class [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) & OutRenderData, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const class [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup )