/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h
Gets all TagValues (from Asset Registry) associated with an (unloaded) asset as strings value.
The list of all TagName & TagValue.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset") static [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > GetTagValues ( const [FString](API\Runtime\Core\Containers\FString) & AssetPath )