/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SimSweep.h
[bool](API\Runtime\Chaos\Chaos\Collision\Chaos__Private__bool\1) operator() ( const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * SweptParticle, const [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * OtherParticle )