/Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeAvatar.h
Play haptic feedback asset on a given hand - only left and right supported
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") virtual void PlayHapticEffect ( [UHapticFeedbackEffect_Base](API\Runtime\Engine\Haptics\UHapticFeedbackEffect_Base) * HapticEffect, const int ControllerID, const EControllerHand Hand, float Scale, bool bLoop )