/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h
struct FParticleTrailsEmitterInstance_Base : public [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance)
uint32: 1
bDeadTrailsOnDeactivate
If true, mark trails dead on deactivate
uint32: 1
bEnableInactiveTimeTracking
If true, when the system checks for particles to kill, it will use elapsed gametime to make the determination.
uint32: 1
bFirstUpdate
If true, this emitter has not been updated yet...
TArray< float >
LastSpawnTime
The last time a spawn happened for each trail in this emitter
float
LastTickTime
The last time the emitter instance was ticked
int32
MaxTrailCount
The max number of trails this emitter is allowed to have
float
RunningTime
TArray< float >
SourceDistanceTraveled
The distance traveled by each source of each trail in this emitter
TArray< float >
TiledUDistanceTraveled
The distance traveled by each source of each trail in this emitter
int32
TrailCount
The number of active trails in this emitter
TArray< float >
TrailSpawnTimes
The Spawn times for each trail in this emitter
int32
TriangleCount
The triangle count for this emitter
int32
VertexCount
The vertex count for this emitter