/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h
namespace SkeletalMeshImportUtils { void SkeletalMeshImportUtils::ApplySkinning ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & SrcLODModel, [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & DestLODModel ) }