/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h
A node in our translation table/graph. The node represents an actual gameplaytag or a possible gameplay tag, with links to what it can be translated into.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FGameplayCueTranslatorNode
FGameplayTag
CachedGameplayTag
TheFGameplayTagif this tag actually exists.
FName
CachedGameplayTagName
FNameof the tag.
FGameplayCueTra...
CachedIndex
Our index into FGameplayCueTranslationManager::TranslationLUT
TArray<FGamepl...
Links
Ways we can be translated into anotherFGameplayCueTranslatorNode
TSet< constUGa...
UsedTranslators
Translation that have been used to "get us here" and should not be used further down the chain.