/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphValueContainer.h
Sets the enum value of the held data. Returns true on success, else false.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Config") bool SetValueEnum ( const uint8 InValue, const [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * Enum )