/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h
Update the physics body state given a set of replicated targets
virtual void OnTick ( float DeltaSeconds, [TMap](API\Runtime\Core\Containers\TMap)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) >, [FReplicatedPhysicsTarget](API\Runtime\Engine\FReplicatedPhysicsTarget) > & ComponentsToTargets )