/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithImporter.h
Copy a texture from its transient package into its final public package and builds it.
The resulting texture
static [UTexture](API\Runtime\Engine\Engine\UTexture) * FinalizeTexture ( [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceTexture, const TCHAR * TexturesFolderPath, [UTexture](API\Runtime\Engine\Engine\UTexture) * ExistingTexture, [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > * ReferencesToRemap )