/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Utilities.h
For implementation notes, see "Realtime Collision Detection", Christer Ericson, 2005.
namespace Chaos { namespace Utilities { void Chaos::Utilities::NearestPointsOnLineSegments ( const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & P1, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & Q1, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & P2, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & Q2, [FReal](API\Runtime\ChaosCore\Chaos\FReal) & S, [FReal](API\Runtime\ChaosCore\Chaos\FReal) & T, [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & C1, [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & C2, const [FReal](API\Runtime\ChaosCore\Chaos\FReal) Epsilon ) } }