/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMPin.h
The Injected Info is used for injecting a node on a pin. Injected nodes are not visible to the user, but they are normal nodes on the graph.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class URigVMInjectionInfo : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bInjectedAsInput
TObjectPtr<URi...
InputPin
TObjectPtr<URi...
Node
TObjectPtr<URi...
OutputPin