/Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/GameplayInteractionStateTreeSchema.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, EditInlineNew, CollapseCategories, Meta=(DisplayName="Gameplay Interactions")) class UGameplayInteractionStateTreeSchema : public [UStateTreeSchema](API\Plugins\StateTreeModule\UStateTreeSchema)
TSubclassOf<AA...
ContextActorClass
Actor class the StateTree is expected to run on.
TArray<FStateT...
ContextDataDescs
List of named external data required by schema and provided to the state tree through the execution context.
TSubclassOf<AA...
SmartObjectActorClass
Actor class of the SmartObject the StateTree is expected to run with.