/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
Adds an error to CompilerOutput.Error about a shader parameters that could not be bound.
void AddUnboundShaderParameterError ( const [FShaderCompilerInput](API\Runtime\RenderCore\FShaderCompilerInput) & CompilerInput, const [FShaderParameterParser](API\Runtime\RenderCore\FShaderParameterParser) & ShaderParameterParser, const [FString](API\Runtime\Core\Containers\FString) & ParameterBindingName, [FShaderCompilerOutput](API\Runtime\RenderCore\FShaderCompilerOutput) & CompilerOutput )