/Engine/Source/Runtime/Engine/Public/LightMap.h
A bundle of lightmap resources which are referenced by multiple components.
class FLightmapResourceCluster : public [FRenderResource](API\Runtime\RenderCore\FRenderResource)
IAllocatedVirtu...
AllocatedVT
FLightmapCluste...
Input
FUniformBufferR...
UniformBuffer