/Engine/Source/Editor/UnrealEd/Classes/Factories/ReimportFbxSkeletalMeshFactory.h
Sets the reimport path(s) for the specified object at the specified index
virtual void SetReimportPaths ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, const [FString](API\Runtime\Core\Containers\FString) & NewReimportPath, const int32 SourceIndex )