/Engine/Source/Editor/UnrealEd/Public/Factories.h
Provide the opportunity to change the name during import
virtual void UpdateObjectName ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ObjectClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) & InOutObjName )