/Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h
Perform raycasts to compute spring displacements. This helper doesn't know about "world", so it takes a lambda. Consumers of this class may just want to do this themselves to avoid this
static void ComputeSuspensionDisplacements ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > WorldSuspensionOrigins, const [TArray](API\Runtime\Core\Containers\TArray)< [FSimpleSuspensionSpringParams](API\Runtime\Engine\Physics\FSimpleSuspensionSpringParams) > & SpringParams, const FVector & WorldSuspensionNormal, const FSimpleSuspensionRaycast & RaycastFunction, [TArray](API\Runtime\Core\Containers\TArray)< float > & OutSpringDisplacements )