/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdNavigationProcessor.h
Processors that cleans up the lane tracking on entity destruction.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UMassCrowdLaneTrackingDestructor : public [UMassObserverProcessor](API\Plugins\MassEntity\UMassObserverProcessor)
FMassEntityQuer...
EntityQuery