/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h
returns pointer intoTMap, only valid till next time Set is called
pointer to sound cue stats associated with sound cue
[FSoundWaveStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FSoundWaveStats) * GetSoundWaveStats ( [USoundWave](API\Runtime\Engine\Sound\USoundWave) * SoundWave, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * LevelPackage )