/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Applies the vertex colors found in LOD level 0 to all contained LOD levels in the SkeletalMeshComponent
static void ApplyVertexColorsToAllLODs ( [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) & GeometryInfo, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent )