/Engine/Source/Runtime/AugmentedReality/Public/ARDependencyHandler.h
Latent action to start AR session. Will make sure dependency and permission issues are resolved internally, only returns the AR session starts successfully.
virtual void StartARSessionLatent ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UARSessionConfig](API\Runtime\AugmentedReality\UARSessionConfig) * SessionConfig, [FLatentActionInfo](API\Runtime\Engine\Engine\FLatentActionInfo) LatentInfo )