/Engine/Source/Runtime/Core/Public/Math/SHMath.h
In-place scalar multiplication operator. Changed to float& from float to avoid LHS Changed from (*this = *this * B;) to calculate here to avoid LHS Now this avoidsTSHVector* operator thus LHS on *this as well as Result and LHS
[TSHVector](API\Runtime\Core\Math\TSHVector) & operator*= ( const float & B )