/Engine/Source/Runtime/Engine/Classes/GameFramework/DebugTextInfo.h
RemoveDebugText() and DrawDebugTextList()
struct FDebugTextInfo
uint32: 1
bAbsoluteLocation
Whether the offset should be treated as absolute world location of the string
uint32: 1
bDrawShadow
Whether to draw a shadow for the text
uint32: 1
bKeepAttachedToActor
If the actor moves does the text also move with it?
FString
DebugText
Text to display
float
Duration
Duration used to lerp desired offset
TObjectPtr<UFo...
Font
The Font which to display this as. Will Default to GetSmallFont()
float
FontScale
Scale to apply to font when rendering
FVector
OrigActorLocation
When we first spawn store off the original actor location for use with bKeepAttachedToActor
TObjectPtr<AAc...
SrcActor
AActorrelated to text item
FVector
SrcActorDesiredOffset
Desired offset to interpolate to
FVector
SrcActorOffset
Offset from SrcActor.Location to apply
FColor
TextColor
Text color
float
TimeRemaining
Time remaining for the debug text, -1.f == infinite