/Engine/Source/Runtime/AnimGraphRuntime/Public/SkeletalControlLibrary.h
Get a skeletal control from an anim node (pure)
static void ConvertToSkeletalControlPure ( const [FAnimNodeReference](API\Runtime\Engine\Animation\FAnimNodeReference) & Node, [FSkeletalControlReference](API\Runtime\AnimGraphRuntime\FSkeletalControlReference) & SkeletalControl, bool & Result )