/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/SynthComponentGranulator.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Synth|Components|Audio") void SetPlayheadTime ( const float InPositionSec, const float LerpTimeSec, [EGranularSynthSeekType](API\Plugins\Synthesis\SynthComponents\EGranularSynthSeekType) SeekType )