/Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h
void GetMesh ( const FMatrix & LocalToWorld, const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * MaterialRenderProxy, uint8 DepthPriorityGroup, bool bDisableBackfaceCulling, bool bReceivesDecals, bool bUseSelectionOutline, int32 ViewIndex, [FMeshElementCollector](API\Runtime\Engine\FMeshElementCollector) & Collector, [HHitProxy](API\Runtime\Engine\HHitProxy) * HitProxy )