/Engine/Source/Runtime/RenderCore/Public/Shader.h
InitializeFShaderTypestatic members, this must be called before any shader types are created.
static void Initialize ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [TArray](API\Runtime\Core\Containers\TArray)< const TCHAR * > > & ShaderFileToUniformBufferVariables )