/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDWeightMap.h
Set the low and high values of the weight map. The weight map table only gets updated after ApplyValues is called. Low and high values are clamped between [0,1]
void SetWeightedValue ( const [FSolverVec2](API\Runtime\Chaos\Chaos\FSolverVec2) & InWeightedValue )