/Engine/Plugins/Runtime/GeoReferencing/Source/GeoReferencing/Public/RoundPlanetPawn.h
Begin a smooth camera flight to the given Latitude/Longitude destination such that the camera ends at the specified yaw and pitch. The flight can be enforced or canceled if the user moves the pawn
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FlyToLocation") void FlyToLocationGeographic ( const [FGeographicCoordinates](API\Plugins\GeoReferencing\FGeographicCoordinates) & GeographicDestination, double YawAtDestination, double PitchAtDestination, bool CanInterruptByMoving )