/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h
Reached Move Goal decorator node. A decorator node that bases its condition on whether the AI controller's path following component returns that it has reached its goal.
class UBTDecorator_ReachedMoveGoal : public [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator)