/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h
Message handler, default implementation will finish latent execution/abortion this function should be considered as const (don't modify state of object) if node is not instanced!
virtual void OnMessage ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [FName](API\Runtime\Core\UObject\FName) Message, int32 RequestID, bool bSuccess )