/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPolygroupFunctions.h
Creates and assigns a new PolyGroup for each disconnected UV island of a Mesh. Note, this will have no effect if either the requested UV Layer or Group Layer does not exist.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * ConvertUVIslandsToPolygroups ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptGroupLayer](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptGroupLayer) GroupLayer, int UVLayer, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )