/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPrimitiveFunctions.h
Sweeps a 2D polygon along an arbitrary 3D path, appending the result to the Target Mesh.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * AppendSimpleSweptPolygon ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptPrimitiveOptions](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptPrimitiveOptions) PrimitiveOptions, FTransform Transform, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & PolygonVertices, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & SweepPath, bool bLoop, bool bCapped, float StartScale, float EndScale, [UGeometryScriptDebug](API\Plugins\GeometryScriptingCore\GeometryScript\UGeometryScriptDebug) * Debug )