/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h
Checks to see if the category associated with the supplied common category id is hidden from the specified class.
True if the common category is hidden, false if not.
namespace FEditorCategoryUtils { bool FEditorCategoryUtils::IsCategoryHiddenFromClass ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Class, const [FCommonEditorCategory::EValue](API\Editor\UnrealEd\FCommonEditorCategory\EValue) CategoryId ) }