/Engine/Source/Runtime/Engine/Public/HLSLTree/HLSLTree.h
[Shader::FValue](API\Runtime\Engine\Shader\FValue) GetValueConstant ( [FEmitContext](API\Runtime\Engine\HLSLTree\FEmitContext) & Context, [FEmitScope](API\Runtime\Engine\HLSLTree\FEmitScope) & Scope, const [FPreparedType](API\Runtime\Engine\HLSLTree\FPreparedType) & PreparedType, [Shader::EValueType](API\Runtime\Engine\Shader\UE__Shader__EValueType) ResultType ) const