/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraWorldManager.h
Gamethread callback to cleanup references to the given ComputeDispatchInterface before it gets deleted on the renderthread.
static void OnComputeDispatchInterfaceDestroyed ( class [FNiagaraGpuComputeDispatchInterface](API\Plugins\Niagara\FNiagaraGpuComputeDispatchInterf-) * InComputeDispatchInterface )