/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h
Encodes individual key arrays into an AnimSequence using the desired bit packing formats.
static void BitwiseCompressAnimationTracks ( const [FCompressibleAnimData](API\Runtime\Engine\Animation\FCompressibleAnimData) & CompressibleAnimData, [FCompressibleAnimDataResult](API\Runtime\Engine\Animation\FCompressibleAnimDataResult) & OutCompressedData, AnimationCompressionFormat TargetTranslationFormat, AnimationCompressionFormat TargetRotationFormat, AnimationCompressionFormat TargetScaleFormat, const [TArray](API\Runtime\Core\Containers\TArray)< [FTranslationTrack](API\Runtime\Engine\Animation\FTranslationTrack) > & TranslationData, const [TArray](API\Runtime\Core\Containers\TArray)< [FRotationTrack](API\Runtime\Engine\Animation\FRotationTrack) > & RotationData, const [TArray](API\Runtime\Core\Containers\TArray)< [FScaleTrack](API\Runtime\Engine\Animation\FScaleTrack) > & ScaleData, bool IncludeKeyTable )