/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h
struct FProjectInformation
bool
bCopyStarterContent
TOptional< bool...
bEnableRaytracing
TOptional< bool...
bEnableXR
These are all optional, because there is an additional state introduced by hiding the setting in the template.
bool
bIsBlankTemplate
bool
bIsEnterpriseProject
bool
bShouldGenerateCode
TOptional< EGra...
DefaultGraphicsPerformance
FString
ProjectFilename
FString
StarterContent
The name of the feature pack to use as starter content. Must be located under FeaturePacks.
TOptional< EHar...
TargetedHardware
FName
TemplateCategory
FString
TemplateFile