/Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h
Util to return transform of a bone from the pose asset in component space, by walking up tracks in pose asset */
FTransform GetComponentSpaceTransform ( [FName](API\Runtime\Core\UObject\FName) BoneName, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & LocalTransforms ) const