/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Graphs/GenerateStaticMeshLODProcess.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient) class UGenerateStaticMeshLODProcess : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TSet<TObjectPt...
AllDerivedTextures
This list is for accumulating derivedUTexture2D's created duringWriteDerivedTextures().
bool
bUsingHiResSource
If true, we are building new LOD0 from the StaticMesh HiRes SourceModel, instead of from the mesh in LOD0
FGenerateStatic...
CurrentSettings
FGenerateStatic...
CurrentSettings_Collision
FGenerateStatic...
CurrentSettings_Normals
FGenerateStatic...
CurrentSettings_Preprocess
FGenerateStatic...
CurrentSettings_Simplify
FGenerateStatic...
CurrentSettings_Texture
FGenerateStatic...
CurrentSettings_UV
FString
DerivedAssetFolder
FString
DerivedAssetGUIDKey
This value will be stored in Asset Metadata for each generated Asset Texture, Material/MIC, and StaticMesh, under the key StaticMeshLOD.GenerationGUID.
FString
DerivedAssetName
FString
DerivedAssetNameNoSuffix
FString
DerivedAssetPath
UE::Geometry::F...
DerivedCollision
FDynamicMesh3
DerivedLODMesh
UE::Geometry::F...
DerivedLODMeshTangents
TArray<FDerive...
DerivedMaterials
List of generated/Derived Materials. Length is the same as SourceMaterials and indices correspond, however some Derived Materials may not be initialized (if Source is reusable or generated)
UE::GeometryFlo...
DerivedMultiTextureBakeImage
TObjectPtr<UTe...
DerivedMultiTextureBakeResult
UE::GeometryFlo...
DerivedNormalMapImage
Texture set potentially required by output Material set.
TObjectPtr<UTe...
DerivedNormalMapTex
Derived Normal Map.
FString
DerivedSuffix
TArray<TUnique...
DerivedTextureImages
TUniquePtr<FGe...
Generator
FCriticalSectio...
GraphEvalCriticalSection
This FCriticalSection is used to co-ordinate evaluation of the internal compute graph by external classes.
TMap< int32,FN...
MultiTextureParameterName
For each material participating in multi-texture baking, the parameter name of the texture.
FString
SourceAssetFolder
FString
SourceAssetName
FString
SourceAssetPath
TArray<FSource...
SourceMaterials
List of initial Source Materials, length equivalent to StaticMesh.StaticMaterials
FDynamicMesh3
SourceMesh
SourceMeshDescription converted to FDynamicMesh3.
TSharedPtr<FMe...
SourceMeshDescription
Copy of input MeshDescription with autogenerated attributes computed
TObjectPtr<USt...
SourceStaticMesh
TMap<UTexture2...
SourceTextureToDerivedTexIndex