/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/AnalyticImplicitGroup.h
void SetCollisionTopology ( const int32 Index, [TArray](API\Runtime\Core\Containers\TArray)< [Chaos::FVec3](API\Runtime\ChaosCore\Chaos\FVec3) > && Points, [TArray](API\Runtime\Core\Containers\TArray)< [Chaos::TVec3](API\Runtime\ChaosCore\Chaos\TVec3)< int32 >> && Triangles )