/Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h
class UActorRecording : public [USequenceRecordingBase](API\Editor\SequenceRecorder\USequenceRecordingBase)
FActorRecording...
ActorSettings
FAnimationRecor...
AnimationSettings
The settings to apply to this actor's animation
bool
bActive
Whether this actor is active and to be recorded when the 'Record' button is pressed.
bool
bCreateLevelSequence
Whether to create a level sequence for this actor recording
bool
bRecordToPossessable
Whether to record to 'possessable' (i.e. level-owned) or 'spawnable' (i.e. sequence-owned) actors.
bool
bSpecifyTargetAnimation
Whether we should specify the target animation or auto-create it
bool
bWasSpawnedPostRecord
Whether this actor recording was triggered from an actor spawn
uint32
TakeNumber
Specify the take number for the new recording
TObjectPtr< cla...
TargetAnimation
The target animation we want to record to
TObjectPtr< cla...
TargetLevelSequence
The level sequence to record into
FText
TargetName
Optional target name to record to. If not specified, the actor label will be used