/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DeterminesOutputType="InConfigType"), Category="Movie Render Pipeline", Meta=(InConfigType="/Script/MovieRenderPipelineCore.MoviePipelineShotConfig")) [UMoviePipelineShotConfig](API\Plugins\MovieRenderPipelineCore\UMoviePipelineShotConfig) * AllocateNewShotOverrideConfig ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMoviePipelineShotConfig](API\Plugins\MovieRenderPipelineCore\UMoviePipelineShotConfig) > InConfigType )