/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeAttenuation.h
Defines how a sound's volume changes based on distance to the listener
class USoundNodeAttenuation : public [USoundNode](API\Runtime\Engine\Sound\USoundNode)
FSoundAttenuati...
AttenuationOverrides
TObjectPtr<USo...
AttenuationSettings
uint32: 1
bOverrideAttenuation