/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAbilityTask_WaitGameplayEffectApplied : public [UAbilityTask](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask)
TObjectPtr<UAb...
ExternalOwner
FGameplayTarget...
Filter
bool
ListenForPeriodicEffects
bool
Locked
If we are in the process of broadcasting and should not accept additional GE callbacks.
bool
RegisteredCallback
FGameplayTagQue...
SourceTagQuery
FGameplayTagReq...
SourceTagRequirements
FGameplayTagQue...
TargetTagQuery
FGameplayTagReq...
TargetTagRequirements
bool
TriggerOnce
bool
UseExternalOwner