/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraClipboardScriptVariable
FGuid
OriginalChangeId
We cache the original change Id here since deserialization of the clipboard will cause the change id to update.
TObjectPtr< con...
ScriptVariable