/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRig_SetTransform.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UIKRig_SetTransformEffector : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
float
Alpha
Blend the effector on/off. Range is 0-1. Default is 1.0.
bool
bEnablePosition
If true, Goal will drive the translation of the target bone. Default is true.
bool
bEnableRotation
If true, Goal will drive the rotation of the target bone. Default is true.