/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h
Base class for a camera shake. A camera shake contains a root shake "pattern" which is the object that contains the actual logic driving how the camera is shaken. Keeping the two separate makes it possible to completely change how a shake works without having to create a completely different asset.
class UCameraShakeBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bSingleInstance
If true to only allow a single instance of this shake class to play at any given time.
float
ShakeScale
The overall scale to apply to the shake. Only valid when the shake is active.