/Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayFunctionLibrary.h
Returns the World to Meters scale, which corresponds to the scale of the world as perceived by the player
How many Unreal units correspond to one meter in the real world
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Input|HeadMountedDisplay", Meta=(WorldContext="WorldContext")) static float GetWorldToMetersScale ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContext )