/Engine/Source/Runtime/Foliage/Public/InteractiveFoliageActor.h
class AInteractiveFoliageActor : public [AStaticMeshActor](API\Runtime\Engine\Engine\AStaticMeshActor)
float
FoliageDamageImpulseScale
Scales forces applied from damage events.
float
FoliageDamping
Determines the amount of energy lost by the spring as it oscillates.
float
FoliageStiffness
Determines how strong the force that pushes toward the spring's center will be.
float
FoliageStiffnessQuadratic
Same as FoliageStiffness, but the strength of this force increases with the square of the distance to the spring's center.
float
FoliageTouchImpulseScale
Scales forces applied from touch events.
float
Mass
float
MaxDamageImpulse
Clamps the magnitude of each damage force applied.
float
MaxForce
Clamps the magnitude of combined forces applied each update.
float
MaxTouchImpulse
Clamps the magnitude of each touch force applied.