/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigBlueprintEditorLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure, Category="Control Rig Blueprint") static [TArray](API\Runtime\Core\Containers\TArray)< [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > GetAvailableRigUnits()