/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/CustomizableObjectEditorLevelProfile.h
Once selected aULevelasset, load all possible elements from this level so the user selects which ones to use for the profile
static bool LoadProfileUObjectNames ( const [FString](API\Runtime\Core\Containers\FString) & AssetPath, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & ArrayDirectionalLight, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & ArrayPostProcess, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & ArraySkyLight )