/Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieSceneTaskScheduler.h
Create one task for each of the entity allocations that match the specified filter
[FTaskID](API\Runtime\MovieScene\EntitySystem\FTaskID) CreateForkedAllocationTask ( const [FTaskParams](API\Runtime\MovieScene\EntitySystem\FTaskParams) & InParams, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITaskContext](API\Runtime\MovieScene\EntitySystem\ITaskContext) > InTaskContext, [TaskFunctionPtr](API\Runtime\MovieScene\EntitySystem\TaskFunctionPtr) InTaskFunction, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FEntityAllocationIteratorItem](API\Runtime\MovieScene\EntitySystem\FEntityAllocationIteratorItem), [TArray](API\Runtime\Core\Containers\TArray)< [FPreLockedDataPtr](API\Runtime\MovieScene\EntitySystem\FPreLockedDataPtr) > &)> InPreLockFunc, const [FEntityComponentFilter](API\Runtime\MovieScene\EntitySystem\FEntityComponentFilter) & Filter, const [FComponentMask](API\Runtime\MovieScene\EntitySystem\FComponentMask) & ReadDeps, const [FComponentMask](API\Runtime\MovieScene\EntitySystem\FComponentMask) & WriteDeps )