/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathTransform.h
Makes a quaternion based transform from a euler based transform
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="From Euler Transform", TemplateName="FromEulerTransform", Keywords="Make,Construct", Deprecated="5.0.1")) struct FRigVMFunction_MathTransformFromEulerTransform : public [FRigVMFunction_MathTransformBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathTransformBase)
FEulerTransform
EulerTransform
FTransform
Result