/Engine/Source/Runtime/Renderer/Public/VT/RuntimeVirtualTextureRender.h
A description of a batch of pages to be rendered with a single call to RenderPages().
struct FRenderPageBatchDesc
bool
bClearTextures
Set to true to clear before rendering.
bool
bIsThumbnails
Set to true for thumbnail rendering.
ERuntimeVirtual...
DebugType
Debug visualization to render with.
ERuntimeVirtual...
MaterialType
Material type of the runtime virtual texture that we are rendering.
uint8
MaxLevel
Max mip level of the runtime virtual texture that we are rendering.
int32
NumPageDescs
Number of pages to render.
FRenderPageDesc...
PageDescs
Page descriptions for each page in the batch.
uint32
RuntimeVirtualTextureMask
Mask created from the target runtime virtual texture's index within the scene.
FScene *
Scene
Scene to use when rendering the batch.
FRenderPageTarg...
Targets
Physical texture targets to render to.
FTransform
UVToWorld
Virtual texture UV space to world space transform.
FBox
WorldBounds
Virtual texture world space bounds.