/Engine/Source/Runtime/Landscape/Public/LandscapeBlueprintBrushBase.h
Deprecated* Please use RenderLayer_Native instead.
virtual [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * Render_Native ( bool InIsHeightmap, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InCombinedResult, const [FName](API\Runtime\Core\UObject\FName) & InWeightmapLayerName )