/Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/RootMotionModifier_AdjustmentBlendWarp.h
static void GetAdjustmentBlendIKBoneTransformAndAlpha ( [ACharacter](API\Runtime\Engine\GameFramework\ACharacter) * Character, [FName](API\Runtime\Core\UObject\FName) BoneName, FTransform & OutTransform, float & OutAlpha )