/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/Input/VCamInputDeviceConfig.h
Tip: Filter the log by LogVCamInputDebug. |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FVCamInputDeviceConfig
TArray<FVCamIn...
AllowedInputDeviceIds
List of input devices from which input can trigger input actions.
bool
bAllowAllInputDevices
Determines how input devices are filtered: True: Every device is allowed.
EVCamInputMode
InputMode
Determines how input is to be treated (is it consumed? is it even allowed?).
EVCamInputLoggi...
LoggingMode
What type of input should be logged.