/Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h
static bool SaveFileWithSCC ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocalizationSCC](API\Developer\Localization\FLocalizationSCC) > & InSourceControlInfo, const [FString](API\Runtime\Core\Containers\FString) & InFilename, const [FSaveFileCallback](API\Editor\UnrealEd\FLocalizedAssetSCCUtil\FSaveFileCallback) & InSaveFileCallback )