/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PreviewGeometryActor.h
Triangle SetsCreate a new triangle set with the given TriangleSetIdentifier and return it
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() [UTriangleSetComponent](API\Plugins\ModelingComponents\Drawing\UTriangleSetComponent) * AddTriangleSet ( const [FString](API\Runtime\Core\Containers\FString) & TriangleSetIdentifier )