/Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGNode.h
Removes an edge originating from this node
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Node) bool RemoveEdgeTo ( [FName](API\Runtime\Core\UObject\FName) FromPinLable, [UPCGNode](API\Plugins\PCG\UPCGNode) * To, [FName](API\Runtime\Core\UObject\FName) ToPinLabel )