/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h
const TCHAR * ImportDelegateFromText ( FMulticastScriptDelegate & MulticastDelegate, const TCHAR * Buffer, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwnerObject, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) * ErrorText ) const