/Engine/Source/Editor/UnrealEd/Public/Kismet2/EnumEditorUtils.h
Try to update an out-of-date enum index after an enum's change
new enum
static int64 ResolveEnumerator ( const [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * Enum, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, int64 EnumeratorValue )