/Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/XRAssetFunctionLibrary.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="true", DefaultToSelf="Target"), Category="XR|Devices") static [UAsyncTask_LoadXRDeviceVisComponent](API\Plugins\XRBase\UAsyncTask_LoadXRDeviceVisCompon-) * AddDeviceVisualizationComponentAsync ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Target, const [FXRDeviceId](API\Runtime\HeadMountedDisplay\FXRDeviceId) & XRDeviceId, bool bManualAttachment, const FTransform & RelativeTransform, [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) *& NewComponent )