/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h
static bool ReadCopies ( const ANSICHAR *& ShaderSource, bool bGlobals, [TArray](API\Runtime\Core\Containers\TArray)< [FPackedUBCopy](API\Developer\ShaderCompilerCommon\FHlslccHeader\FPackedUBCopy) > & OutCopies )