/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h
This structure is used to pass arguments to ClientUpdateMultipleLevelsStreamingStatus() client RPC function
struct FUpdateLevelStreamingLevelStatus
bool
bNewShouldBeLoaded
Whether the level should be loaded
bool
bNewShouldBeVisible
Whether the level should be visible if it is loaded
bool
bNewShouldBlockOnLoad
Whether we want to force a blocking load
bool
bNewShouldBlockOnUnload
Whether we want to force a blocking unload
int32
LODIndex
Current LOD index for a streaming level
FName
PackageName
Name of the level package name used for loading.