/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h
Static: World centric toolkit host to use for the next created asset editing toolkit
static [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > PreviousWorldCentricToolkitHostForNewAssetEditor;