/Engine/Plugins/Runtime/ResonanceAudio/Source/ResonanceAudio/Public/ResonanceAudioSpatializationSourceSettings.h
Sets the sound source spread (width), applies, and updates.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ResonanceAudio|SoundSourceSpatializationSettings") void SetSoundSourceSpread ( float InSpread )