/Engine/Source/Runtime/InteractiveToolsFramework/Public/InputBehaviorSet.h
true if Behavior supports InputState.InputDevice
bool SupportsInputType ( [UInputBehavior](API\Runtime\InteractiveToolsFramework\UInputBehavior) * Behavior, const [FInputDeviceState](API\Runtime\InteractiveToolsFramework\FInputDeviceState) & InputState )