/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h
Set the sequence view range start in seconds
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod, DevelopmentOnly)) static void SetViewRangeStart ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, float StartTimeInSeconds )