/Engine/Source/Runtime/RenderCore/Public/GenerateMips.h
static void ExecuteCompute ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel, FRDGTextureRef Texture, [FRHISamplerState](API\Runtime\RHI\FRHISamplerState) * Sampler )