/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h
Get Bone Transform of the Time given, relative to Parent for the Track Given
void GetBoneTransform ( FTransform & OutAtom, [FSkeletonPoseBoneIndex](API\Runtime\AnimationCore\FSkeletonPoseBoneIndex) BoneIndex, [FAnimSequenceDecompressionContext](API\Runtime\Engine\Animation\FAnimSequenceDecompressionContex-) & DecompContext, bool bUseRawData ) const