/Engine/Source/Runtime/Landscape/Public/LandscapeLight.h
Initialization constructor.
FLandscapeStaticLightingMesh ( [ULandscapeComponent](API\Runtime\Landscape\ULandscapeComponent) * InComponent, const [TArray](API\Runtime\Core\Containers\TArray)< [ULightComponent](API\Runtime\Engine\Components\ULightComponent) * > & InRelevantLights, int32 InExpandQuadsX, int32 InExpandQuadsY, float LightMapRatio, int32 InLOD )