/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCore/Public/ViewTargetPolicy/GameplayViewTargetPolicy.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDeterminePlayerControllersTargetPolicyParams
bool
bNewIsActive
Whether the output provider will be made active or inactive.
TObjectPtr<UCi...
CameraToAffect
The camera the output provider is associated with.
TObjectPtr<UVC...
OutputProvider
The output provider in question