/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h
Performs navigation raycast on NavigationData appropriate for given Querier.
true if line from RayStart to RayEnd was obstructed. Also, true when no navigation data present
static bool NavigationRaycast ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const FVector & RayStart, const FVector & RayEnd, FVector & HitLocation, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UNavigationQueryFilter](API\Runtime\NavigationSystem\NavFilters\UNavigationQueryFilter) > FilterClass, [AController](API\Runtime\Engine\GameFramework\AController) * Querier )