/Engine/Source/Editor/UnrealEd/Public/Toolkits/SimpleAssetEditor.h
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSimpleAssetEditor](API\Editor\UnrealEd\Toolkits\FSimpleAssetEditor) > CreateEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToEdit, [FGetDetailsViewObjects](API\Editor\UnrealEd\Toolkits\FSimpleAssetEditor\FGetDetailsViewObjects) GetDetailsViewObjects )