/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h
void CreateAsChunkFrom ( const [FSerializedShaderArchive](API\Runtime\RenderCore\FSerializedShaderArchive) & Parent, const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & PackagesInChunk, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutShaderCodeEntriesNeeded )