/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h
Triggers an animation notify. Each AnimNotifyEvent contains an AnimNotify object which has its Notify method called and passed to the animation.
struct FAnimNotifyEvent : public [FAnimLinkableElement](API\Runtime\Engine\Animation\FAnimLinkableElement)
bool
bConvertedFromBranchingPoint
If TRUE, this notify has been converted from an old BranchingPoint.
bool
bTriggerOnDedicatedServer
If disabled this notify will be skipped on dedicated servers
bool
bTriggerOnFollower
If enabled this notify will trigger when the animation is a follower in a sync group (by default only the sync group leaders notifies trigger
float
Duration
FAnimLinkableEl...
EndLink
Linkable element to use for the end handle representing a notify state duration
float
EndTriggerTimeOffset
An offset similar to TriggerTimeOffset but used for the end scrub handle of a notify state's duration
FGuid
Guid
Guid for tracking notifies in editor
TEnumAsByte<EM...
MontageTickType
TObjectPtr< cla...
Notify
FColor
NotifyColor
Color of Notify in editor
int32
NotifyFilterLOD
LOD to start filtering this notify from.
TEnumAsByte<EN...
NotifyFilterType
Defines a method for filtering notifies (stopping them triggering) e.g. by looking at the meshes current LOD
FName
NotifyName
TObjectPtr< cla...
NotifyStateClass
float
NotifyTriggerChance
Defines the chance of of this notify triggering, 0 = No Chance, 1 = Always triggers
int32
TrackIndex
'Track' that the notify exists on, used for visual placement in editor and sorting priority in runtime
float
TriggerTimeOffset
An offset from the DisplayTime to the actual time we will trigger the notify, as we cannot always trigger it exactly at the time the user wants
float
TriggerWeightThreshold