/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h
Registers this mapping context with the user settings. This will iterate all the key mappings in the context and create an initial Player Mappable Key for every mapping that is marked as mappable.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Enhanced Input|User Settings") virtual bool RegisterInputMappingContext ( const [UInputMappingContext](API\Plugins\EnhancedInput\UInputMappingContext) * IMC )