/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Validates flags and settings on object pins, keeping them from being given default values and from being in invalid states
static void PostSetupObjectPinType ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [FBPVariableDescription](API\Runtime\Engine\Engine\FBPVariableDescription) & InOutVarDesc )