/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h
Rename an asset. Equivalent to a Move operation. Will try to checkout the file. The Asset will be loaded before being renamed.
True if the operation succeeds.
bool RenameAsset ( const [FString](API\Runtime\Core\Containers\FString) & SourceAssetPath, const [FString](API\Runtime\Core\Containers\FString) & DestinationAssetPath )