/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h
template<typename CharRangeType, typename [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< [TIsTCharRangeNotCArray](API\Runtime\Core\Templates\TAnd)< CharRangeType >::Value >::Type *> [FString](API\Runtime\Core\Containers\FString) & operator= ( CharRangeType && Range )