/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h
Retrieve the position for the given socket index.
bool true if successful, false if not
bool GetParticleLocation ( [FModuleLocationBoneSocketInstancePayload](API\Runtime\Engine\Particles\Location\FModuleLocationBoneSocketInstanc-) * InstancePayload, [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * Owner, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkelMeshComponent, int32 InBoneSocketIndex, FVector & OutPosition, FQuat * OutRotation )