/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
Binds the Actor to the Variant, internally creating a VariantObjectBinding.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager") static void AddActorBinding ( [UVariant](API\Plugins\VariantManagerContent\UVariant) * Variant, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )