/Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamCoreEditor/Public/VCamEditorLibrary.h
Find all loaded VCam Components own by an actor in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, ...
static void GetAllVCamComponentsInLevel ( [TArray](API\Runtime\Core\Containers\TArray)< [UVCamComponent](API\Plugins\VCamCore\UVCamComponent) * > & VCamComponents )