/Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/FBIKDebugOption.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FFBIKDebugOption
bool
bColorAngularMotionStrength
Use red channel
bool
bColorLinearMotionStrength
Use green channel
bool
bDrawDebugAxes
bool
bDrawDebugConstraints
bool
bDrawDebugEffector
bool
bDrawDebugHierarchy
float
DrawSize
FTransform
DrawWorldOffset