/Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTransition.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="Defaults") bool CanEnterTransition ( const [UContextualAnimSceneInstance](API\Plugins\ContextualAnimation\UContextualAnimSceneInstance) * SceneInstance, const [FName](API\Runtime\Core\UObject\FName) & FromSection, const [FName](API\Runtime\Core\UObject\FName) & ToSection ) const