/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneFloatChannel.h
struct FMovieSceneFloatChannel : public [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel)
TEnumAsByte< ER...
PostInfinityExtrap
Post-infinity extrapolation state
TEnumAsByte< ER...
PreInfinityExtrap
Pre-infinity extrapolation state