/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Overridden to set bJustTeleported to true, so we don't make incorrect velocity calculations based on adjusted movement.
virtual bool ResolvePenetrationImpl ( const FVector & Adjustment, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit, const FQuat & NewRotation )