/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshTriangleAttribute.h
virtual void StoreAllFinalTriangles ( const [FDynamicMeshAttributeBase](API\Runtime\GeometryCore\DynamicMesh\FDynamicMeshAttributeBase) * Attribute, const [TArray](API\Runtime\Core\Containers\TArray)< int > & TriangleIDs )