/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h
Adds the gameplay tags corresponding to the strings in the array TagStrings to OutTagsContainer
void RequestGameplayTagContainer ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & TagStrings, [FGameplayTagContainer](API\Runtime\GameplayTags\FGameplayTagContainer) & OutTagsContainer, bool bErrorIfNotFound ) const