/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorSpatialHash.h
Dynamic sparse octree structure.
typedef [TTuple](API\Runtime\Core\Misc\TTuple)< [FCellNode](API\Runtime\Engine\WorldPartition\UWorldPartitionEditorSpatialHash\FCellNode), [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FCell](API\Runtime\Engine\WorldPartition\UWorldPartitionEditorSpatialHash\FCell) > > FCellNodeElement