/Engine/Source/Runtime/Engine/Public/SceneViewExtension.h
Called when creating the viewpoint, before culling, in case an external tracking device needs to modify the base location of the view
virtual void SetupViewPoint ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * Player, [FMinimalViewInfo](API\Runtime\Engine\Camera\FMinimalViewInfo) & InViewInfo )