/Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineUnits.h
Set the points of a spline, given a spline and an array of positions
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Set Spline Transforms", Category="Splines", Varying, NodeColor="0.0 0.36470600962638855 1.0")) struct FRigUnit_SetSplineTransforms : public [FRigUnitMutable](API\Plugins\ControlRig\Units\FRigUnitMutable)
FControlRigSpli...
Spline
TArray< FTransf...
Transforms