/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Init params for a skeleton tree widget
struct FSkeletonTreeArgs
bool
bAllowMeshOperations
Whether to allow operations that modify the mesh
bool
bAllowSkeletonOperations
Whether to allow operations that modify the skeleton
bool
bHideBonesByDefault
Whether to hide bones by default
bool
bShowBlendProfiles
Whether to show the blend profiles editor for the skeleton being displayed
bool
bShowDebugVisualizationOptions
Whether to show the filter option to allow filtering of debug draw elements in the viewport.
bool
bShowFilterMenu
Whether to show the filter menu to allow filtering of active bones, sockets etc.
TSharedPtr<ISk...
Builder
Optional builder to allow for custom tree construction
FName
ContextName
Context name used to persist settings
TSharedPtr<FEx...
Extenders
Menu extenders applied to context and filter menus
ESkeletonTreeMo...
Mode
The mode that this skeleton tree is in
FOnGetFilterTex...
OnGetFilterText
Delegate that allows custom filtering text to be shown on the filter button
FOnSkeletonTree...
OnSelectionChanged
Delegate called by the tree when a socket is selected
TSharedPtr<IPe...
PreviewScene
Optional preview scene that we can pair with