/Engine/Source/Runtime/Experimental/Chaos/Public/Framework/Threading.h
A first-in, first-out "fair" read-write lock around a generic mutex Given a mutex (either just FCriticalSection or some custom lock) this class implements a fair lock. Any number of readers can enter the lock but as soon as a writer attempts to enter the lock all subsequent readers are forced to wait until the current readers leave the lock and the writer gets a chance to perform its operation. Once the write is completed the waiting readers are able to resume. This ensures we do not end up in a situation where we have a write waiting but many reads end up constantly forcing the write to wait. In a physics context a write on the game thread is time-critical and we want that thread to resume as soon as possible by pausing any reads (scene queries) until the write is finished
template<typename MutexType> class TRwFifoLock