/Engine/Source/Runtime/Engine/Classes/Engine/PoseWatch.h
class UPoseWatch : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bDeleteOnDeselection
bool
bIsExpanded
bool
bIsNodeEnabled
If true, the node is able to be drawn to the view port.
bool
bIsVisible
If true will draw the pose to the viewport.
TArray<TObject...
Elements
FText
Label
TWeakObjectPtr<...
Node
TWeakObjectPtr<...
Parent