/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h
Base struct for world conditions that require just anAActoras a context data to work.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Hidden)) struct FWorldConditionCommonActorBase : public [FWorldConditionBase](API\Plugins\WorldConditions\FWorldConditionBase)