/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolutionGBF.h
Called when a particle is moved. We need to reset some friction properties, sleeping properties, etc
void OnParticleMoved ( [FGeometryParticleHandle](API\Runtime\Chaos\Chaos\FGeometryParticleHandle) * InParticle, const [FVec3](API\Runtime\ChaosCore\Chaos\FVec3) & PrevX, const [FRotation3](API\Runtime\ChaosCore\Chaos\FRotation3) & PrevR, const bool bIsTeleport )