/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h
Duplicate the given components.
virtual void DuplicateComponents ( const [TArray](API\Runtime\Core\Containers\TArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > & InComponentsToDuplicate, [TArray](API\Runtime\Core\Containers\TArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > & OutNewComponents )