/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
Plays a montage without updating replication/prediction structures. Used by simulated proxies when replication tells them to play a montage.
virtual float PlayMontageSimulated ( [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * Montage, float InPlayRate, [FName](API\Runtime\Core\UObject\FName) StartSectionName )