/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Config=Game, Meta=(BlueprintSpawnableComponent)) class UBuoyancyComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
int8:  1
bCanBeActive
int8:  1
bIsInWaterBody
int8:  1
bIsOverlappingWaterBody
FBuoyancyData
BuoyancyData
uint8:  1
bUseAsyncPath
TMap< uint32,T...
ConfiguredPontoonCoefficients
FBuoyancyCompon...
CurAsyncInput
FBuoyancyCompon...
CurAsyncOutput
EAsyncBuoyancyC...
CurAsyncType
TArray<TObject...
CurrentWaterBodyComponents
FBuoyancyCompon...
NextAsyncOutput
FOnPontoonEnter...
OnEnteredWaterDelegate
FOnPontoonExite...
OnExitedWaterDelegate
float
OutputInterpAlpha
TArray<FAsyncO...
OutputsWaitingOn
uint32
PontoonConfiguration
TObjectPtr<UPr...
SimulatingComponent
Primitive component that will be used for physics simulation.
int32
VelocityPontoonIndex