/Engine/Source/Runtime/AnimGraphRuntime/Public/KismetAnimationLibrary.h
Computes the direction between two bones / sockets.
static FVector K2_DirectionBetweenSockets ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, const [FName](API\Runtime\Core\UObject\FName) SocketOrBoneNameFrom, const [FName](API\Runtime\Core\UObject\FName) SocketOrBoneNameTo )