/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOShared.h
All color transform shader maps in memory. No ref counting needed as these are removed on destruction of the shader map.
static [TArray](API\Runtime\Core\Containers\TArray)< [FOpenColorIOShaderMap](API\Plugins\OpenColorIO\FOpenColorIOShaderMap) * > AllOpenColorIOShaderMaps;