/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/AssetUtils/CreateTexture2DUtil.h
Result enum returned byCreate()functions below to indicate success/error conditions
namespace UE { namespace AssetUtils { enum ECreateTexture2DResult { Ok = 0, InvalidPackage = 1, InvalidInputTexture = 2, NameError = 3, OverwriteTypeError = 4, UnknownError = 100, } } }