/Engine/Source/Runtime/Engine/Public/MaterialShared.h
Serializes a shader map to an archive (used with recompiling shaders for a remote console)
static void SaveForRemoteRecompile ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [TArray](API\Runtime\Core\Containers\TArray)< [TRefCountPtr](API\Runtime\Core\Templates\TRefCountPtr)< [FMaterialShaderMap](API\Runtime\Engine\FMaterialShaderMap) > > > & CompiledShaderMaps )