/Engine/Source/Runtime/RenderCore/Public/VertexFactory.h
void UpdateReferencedUniformBufferNames ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [TArray](API\Runtime\Core\Containers\TArray)< const TCHAR * >> & ShaderFileToUniformBufferVariables )