/Engine/Plugins/Experimental/Mutable/Source/MutableRuntime/Public/MuR/Layout.h
It contains the information about what blocks are defined in a texture layout (texture coordinates set from a mesh). It is usually not necessary to use this objects, except for some advanced cases.
class Layout : public [mu::Resource](API\Plugins\MutableRuntime\MuR\Resource)
int32
FirstLODToIgnoreWarnings
TArray<FBlock...
m_blocks
UE::Math::TIntV...
m_maxsize
UE::Math::TIntV...
m_size
EPackStrategy
m_strategy
Packing strategy.
EReductionMetho...
ReductionMethod