/Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineReplStructs.h
Export contents of this struct as a string
bool ExportTextItem ( [FString](API\Runtime\Core\Containers\FString) & ValueStr, [FUniqueNetIdRepl](API\Runtime\Engine\GameFramework\FUniqueNetIdRepl) const & DefaultValue, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Parent, int32 PortFlags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ExportRootScope ) const