/Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataGpu.h
Data needed for local vector fields.
struct FGPUSpriteLocalVectorFieldInfo
uint32: 1
bIgnoreComponentTransform
Ignore Components Transform
uint32: 1
bTileX
Tile vector field in x axis?
uint32: 1
bTileY
Tile vector field in y axis?
uint32: 1
bTileZ
Tile vector field in z axis?
uint32: 1
bUseFixDT
Use fix delta time in the simulation?
TObjectPtr< cla...
Field
Local vector field to apply to this emitter.
float
Intensity
Local vector field intensity.
FRotator
MaxInitialRotation
Maximum initial rotation.
FRotator
MinInitialRotation
Minimum initial rotation.
FRotator
RotationRate
Local vector field rotation rate.
float
Tightness
Local vector field tightness.
FTransform
Transform
Local vector field transform.