/Engine/Plugins/Interchange/Runtime/Source/Import/Public/Animation/InterchangeAnimationTrackSetFactory.h
Do anyUObjectsetup required before the build (before PostEditChange) and after all dependencyUObjecthave been imported.
virtual void SetupObject_GameThread ( const [FSetupObjectParams](API\Runtime\InterchangeCore\UInterchangeFactoryBase\FSetupObjectParams) & Arguments )