/Engine/Source/Runtime/Engine/Public/Animation/AnimCurveFilter.h
Add an array of names/flags to filter
void AppendNamedFlags ( std::initializer_list< [TTuple](API\Runtime\Core\Misc\TTuple)< const [FName](API\Runtime\Core\UObject\FName), [ECurveFilterFlags](API\Runtime\Engine\Animation\UE__Anim__ECurveFilterFlags) >> InInputArgs )