/Engine/Source/Runtime/Engine/Public/Elements/Framework/EngineElementsLibrary.h
static [TTypedElementOwner](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementOwner)< [FActorElementData](API\Runtime\Engine\Elements\Actor\FActorElementData) > CreateActorElement ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )