/Engine/Source/Runtime/Experimental/Chaos/Public/PBDRigidsSolver.h
Interop utilities.
void SetParticleDynamicMisc ( [FPBDRigidParticleHandle](API\Runtime\Chaos\Chaos\FPBDRigidParticleHandle) * Rigid, const [FParticleDynamicMisc](API\Runtime\Chaos\Chaos\FParticleDynamicMisc) & DynamicMisc )