/Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineUtility.h
Creates a mesh from vertex and triangle data
static void ConstructMesh ( [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & OutMesh, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< FIntVector > & InTriangles )