/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h
Notify about task execution start
void ConditionalNotifyChildExecution ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) & ChildNode, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult ) const