/Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h
Construct from a property name and struct.
FNodeDataId ( [FName](API\Runtime\Core\UObject\FName) InPropertyName, const [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InNode, const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InNodeStruct )