/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DUtil.h
Issue requests to the render thread to force virtual textures to load for the given screen dimensions.
true on success
namespace UE { namespace AssetUtils { bool UE::AssetUtils::ForceVirtualTexturePrefetch ( [FImageDimensions](API\Runtime\GeometryCore\Image\FImageDimensions) ScreenSpaceDimensions, bool bWaitForPrefetchToComplete ) } }