/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/IDisplayClusterRender_MeshComponent.h
Assign mesh geometry Then send geometry to proxy
void AssignMeshGeometry ( const [FDisplayClusterRender_MeshGeometry](API\Plugins\DisplayCluster\Render\Containers\FDisplayClusterRender_MeshGeomet-) * InMeshGeometry )