/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_Constraint.h
Constraint node to parent or world transform for rotation/translation
struct FAnimNode_Constraint : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase)
FBoneReference
BoneToModify
Name of bone to control. This is the main bone chain to modify from.
TArray<FConstr...
ConstraintSetup
List of constraints
TArray< float >
ConstraintWeights
Weight data - post edit syncs up to ConstraintSetups