/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FMoviePipelineFilenameResolveParams
int32
AdditionalFrameNumberOffset
Additional offset added onto the offset provided by the Output Settings in the Job.
bool
bForceRelativeFrameNumbers
If true, force format strings (like {frame_number}) to resolve using the relative version.
int32
CameraIndex
If this shot has multiple cameras in the sidecar array, which camera is this for? -1 will return the InnerName/Main camera for the shot.
FString
CameraNameOverride
Name used by the {camera_name} format tag.
TMap<FString, ...
FileMetadata
A key/value pair that maps metadata names to their values.
TMap<FString, ...
FileNameFormatOverrides
A map between "{format}" tokens and their values.
FString
FileNameOverride
Optional.
int32
FrameNumber
Frame Number for the Root (matching what you see in the Sequencer timeline. ie: If the Sequence PlaybackRange starts on 50, this value would be 50 on the first frame.
int32
FrameNumberRel
Frame Number for the Root (relative to 0, not what you would see in the Sequencer timeline. ie: If sequence PlaybackRange starts on 50, this value would be 0 on the first frame.
int32
FrameNumberShot
Frame Number for the Shot (matching what you would see in Sequencer at the sub-sequence level.
int32
FrameNumberShotRel
Frame Number for the Shot (relative to 0, not what you would see in the Sequencer timeline.
FDateTime
InitializationTime
The initialization time for this job. Used to resolve time-based format arguments.
int32
InitializationVersion
The version for this job. Used to resolve version format arguments.
TObjectPtr<UMo...
Job
Required. This is the job all of the settings should be pulled from.
FString
ShotNameOverride
Name used by the {shot_name} format tag.
TObjectPtr<UMo...
ShotOverride
Optional.
int32
ZeroPadFrameNumberCount
When converitng frame numbers to strings, how many digits should we pad them up to? ie: 5 => 0005 with a count of 4.