/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
Recreates class meta data
static void RecreateClassMetaData ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, bool bRemoveExistingMetaData )