/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h
LOD specific setup for the skeletal mesh component.
struct FSkelMeshComponentLODInfo
TArray< bool >
HiddenMaterials
Material corresponds to section. To show/hide each section, use this.
FSkinWeightVert...
OverrideProfileSkinWeights
Vertex buffer used to override skin weights from one of the profiles
FSkinWeightVert...
OverrideSkinWeights
Vertex buffer used to override skin weights
FColorVertexBuf...
OverrideVertexColors
Vertex buffer used to override vertex colors