/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRibbonRendererProperties.h
Defines settings for UV behavior for a UV channel on ribbons.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraRibbonUVSettings
uint8:  1
bEnablePerParticleUOverride
Enables overriding the U component with values read from the particles.
uint8:  1
bEnablePerParticleVRangeOverride
Enables overriding the range of the V component with values read from the particles.
ENiagaraRibbonU...
DistributionMode
Specifies how ribbon UVs are distributed along the length of a ribbon.
ENiagaraRibbonU...
LeadingEdgeMode
Specifies how UVs transition into life at the leading edge of the ribbon.
FVector2D
Offset
Specifies an additional offset which is applied to the UV range
FVector2D
Scale
Specifies an additional scaler which is applied to the UV range.
float
TilingLength
Specifies the length in world units to use when tiling UVs across the ribbon when using one of the tiled distribution modes.
ENiagaraRibbonU...
TrailingEdgeMode
Specifies how UVs transition out of life at the trailing edge of the ribbon.