/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h
namespace FComputeShaderUtils { void FComputeShaderUtils::ClearUAV ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FGlobalShaderMap](API\Runtime\RenderCore\FGlobalShaderMap) * ShaderMap, FRDGBufferUAVRef UAV, uint32 ClearValue ) }