/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Source/VPRoles/Public/VPRolesSubsystem.h
This will attempt to modify the underlying VProles.ini file so it must be checked out or made writable or the operation will fail.
Whether the operation succeeded.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production|Roles") bool AddRole ( const [FString](API\Runtime\Core\Containers\FString) & RoleName )