/Engine/Source/Editor/GraphEditor/Public/KismetNodes/KismetNodeInfoContext.h
Context used to aid debugging displays for nodes.
struct FKismetNodeInfoContext : public [FNodeInfoContext](API\Editor\GraphEditor\FNodeInfoContext)
UObject*
ActiveObjectBeingDebugged
Object being debugged for the graph.
TMap< classUEd...
NodesWithActiveLatentActions
UBlueprint*...
SourceBlueprint
Source blueprint for the graph.
TSet<UEdGraphN...
WatchedNodeSet
Set of nodes with a pin that is being watched.
TSet<UEdGraphP...
WatchedPinSet
Set of pins with watches.