/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonActivatableWidget.h
Visibilities to use for when bound widgets in BindVisibilityToActivation are activated.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=ActivatableWidget, Meta=(BlueprintProtected="true")) void SetBindVisibilities ( ESlateVisibility OnActivatedVisibility, ESlateVisibility OnDeactivatedVisibility, bool bInAllActive )