/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOShaderType.h
Sets up the environment used to compile an instance of this shader type.
void SetupCompileEnvironment ( EShaderPlatform InPlatform, const [FOpenColorIOTransformResource](API\Plugins\OpenColorIO\FOpenColorIOTransformResource) * InColorTransform, [FShaderCompilerEnvironment](API\Runtime\RenderCore\FShaderCompilerEnvironment) & OutEnvironment ) const