/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderPanel.h
Setup this panel as a viewer for a previously recorded take.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder|Panel", DisplayName="Set Mode (Read-Only Level Sequence)") void SetupForViewing ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * LevelSequenceAsset )