/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkDrivenComponent.h
A component that applies data from Live Link to the owning actor
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup="LiveLink", Deprecated) class UDEPRECATED_LiveLinkDrivenComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
FName
ActorTransformBone
The name of the bone to drive the actors transform with (if None then we will take the first bone)
bool
bModifyActorTransform
Should the actors transform be driven by live link.
bool
bSetRelativeLocation
Should the transform from live link be treated as relative or world space.
FLiveLinkSubjec...
SubjectName
The name of the live link subject to take data from.