/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h
Insert duplicate key(s) for all tracks for the provided Animation Sequence
namespace UE { namespace Anim { namespace AnimationData { void UE::Anim::AnimationData::DuplicateKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence, int32 StartKeyIndex, int32 NumDuplicates, int32 SourceKeyIndex ) } } }