/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineSetting.h
A base class for all Movie Render Pipeline settings.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Abstract) class UMoviePipelineSetting : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
TArray<FText>
ValidationResults
If ValidationState isn't valid, what text do we want to show the user to explain to them why?
EMoviePipelineV...
ValidationState
What was the result of the last call toValidateState()