/Engine/Source/Runtime/Engine/Public/Components.h
The information used to build a mesh.
struct FConstMeshBuildVertexView
TStridedView< c...
Color
TStridedView< c...
Position
TStridedView< c...
TangentX
TStridedView< c...
TangentY
TStridedView< c...
TangentZ
TArray<TStride...
UVs