/Engine/Plugins/Experimental/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableInteractiveTool.h
Restore the values of the specified PropertySet, optionally with a specific SaveKey string. This will have no effect unlessSavePropertySetSettings()has been called on a compatible Property Set in the same Engine session (ie in a previous invocation of the Tool, or another Tool that uses the same Property Set)
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ScriptableTool|PropertySets", Meta=(Identifier="Settings")) [UScriptableInteractiveToolPropertySet](API\Plugins\ScriptableToolsFramework\UScriptableInteractiveToolProper-) * RestorePropertySetSettings ( [UScriptableInteractiveToolPropertySet](API\Plugins\ScriptableToolsFramework\UScriptableInteractiveToolProper-) * PropertySet, [FString](API\Runtime\Core\Containers\FString) SaveKey )