/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h
struct FRootMotionAsyncData
FVector
AdditiveVelocity
FTransform
AnimTransform
bool
bHasAdditiveRootMotion
bool
bHasAnimRootMotion
bool
bHasOverrideRootMotion
bool
bHasOverrideWithIgnoreZAccumulate
bool
bUseSensitiveLiftoff
FQuat
OverrideRotation
FVector
OverrideVelocity
float
TimeAccumulated