/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h
enum EAssetFlags { Add = (1 << 0), Remove = (1 << 1), GuidChange = (1 << 2), HashChange = (1 << 3), DepGuidChange = (1 << 4), DepHashChange = (1 << 5), }