/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
for (constFActiveGameplayEffect& Effect : this) {} for (auto It =CreateConstIterator(); It; ++It) {}
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FActiveGameplayEffectsContainer : public [FFastArraySerializer](API\Runtime\NetCore\Net\Serialization\FFastArraySerializer)
TArray<DebugEx...
DebugExecutedGameplayEffects
Stores a record of gameplay effects that have executed and their results. Useful for debugging
FOnGivenActiveG...
OnActiveGameplayEffectRemovedDelegate
UAbilitySystemC...
Owner
bool
OwnerIsNetAuthority