/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshRemeshFunctions.h
Uniform Remeshing Options
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FGeometryScriptUniformRemeshOptions
float
TargetEdgeLength
Explicit Target Edge Length that is desired in the output uniform mesh
int32
TargetTriangleCount
Approximate Target Triangle Count, combined with mesh surface area to derive a TargetEdgeLength
EGeometryScript...
TargetType
Method used to define target/goal of Uniform Remeshing