/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h
Interface for assets/objects that can own UserData
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object) class UGeometryCacheCodecBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FEncoderBaseDat...
EncoderBaseData
TArray< int32 >
TopologyRanges
Frames at which the topology of the decoded frames changes sorted in increasing order this allows fast topology queries between arbitrary frames.