/Engine/Source/Runtime/Engine/Classes/Engine/Console.h
Process a character input event (typing) routed through unrealscript from another object. This method is assigned as the value for the OnReceivedNativeInputKey delegate so that native input events are routed to this unrealscript function.
True to consume the character, false to pass it on.
virtual bool InputChar_Typing ( int32 ControllerId, const [FString](API\Runtime\Core\Containers\FString) & Unicode )