/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
Add a force to all rigid bodies below. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.
virtual void AddForceToAllBodiesBelow ( FVector Force, [FName](API\Runtime\Core\UObject\FName) BoneName, bool bAccelChange, bool bIncludeSelf )