/Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeStaticMeshFactoryNode.h
Get weather the static mesh factory should set the nanite build settings. Return false if the attribute was not set.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | StaticMesh") bool GetCustomBuildNanite ( bool & AttributeValue ) const