/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigSequencerEditorLibrary.h
Delete the Key for the Constraint at the specified time.
Will return false if function fails, for example if there is no key at this time it will fail.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Control Rig") static bool DeleteConstraintKey ( [UTickableConstraint](API\Runtime\Constraints\UTickableConstraint) * Constraint, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * ConstraintSection, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InTime, [ESequenceTimeUnit](API\Plugins\SequencerScripting\ESequenceTimeUnit) TimeUnit )