/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
Sends a move response from the server to the client (through character to avoid component RPC overhead), eventually callingMoveResponsePacked_ClientReceive()on the client.
void MoveResponsePacked_ServerSend ( const [FCharacterMoveResponsePackedBits](API\Runtime\Engine\GameFramework\FCharacterMoveResponsePackedBits) & PackedBits )