/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h
Compiles the specified SPIR-V shader binary code to high level source code (Metal or GLSL) stored as byte buffer (without null terminator as it comes from ShaderConductor).
bool CompileSpirvToSourceBuffer ( const [FShaderConductorOptions](API\Developer\ShaderCompilerCommon\FShaderConductorOptions) & Options, const [FShaderConductorTarget](API\Developer\ShaderCompilerCommon\FShaderConductorTarget) & Target, const void * InSpirv, uint32 InSpirvByteSize, const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const void *Data, uint32 Size)> & OutputCallback )