/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionSelectionNodes.h
Selects bones if their Vertices/BoundingBox/Centroid in a box
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DataflowGeometryCollection)) struct FCollectionTransformSelectionInBoxDataflowNode : public [FDataflowNode](API\Runtime\DataflowCore\Dataflow\FDataflowNode)
bool
bAllVerticesMustContainedInBox
If true all the vertices of the piece must be inside of box
FBox
Box
Box to contain Vertices/BoundingBox/Centroid
FManagedArrayCo...
Collection
GeometryCollection for the selection
FTransform
Transform
Transform for the box
FDataflowTransf...
TransformSelection
Array of the selected bone indicies
ESelectSubjectT...
Type
Subject (Vertices/BoundingBox/Centroid) to check against box