/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h
Base implementation of MetaSound builder
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UMetaSoundBuilderBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
bool
bIsAttached
If true, builder is attached to an existing asset (directly making changes to its document).
FMetaSoundFront...
Builder