/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UnitTestEnvironment.h
Executes game-specific handling, upon client unit tests initializing the client PlayerController
virtual void HandleClientPlayer ( [EUnitTestFlags](API\Plugins\NetcodeUnitTest\EUnitTestFlags) UnitTestFlags, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PC )