/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyOceanComponent.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UWaterBodyOceanComponent : public [UWaterBodyComponent](API\Plugins\Water\UWaterBodyComponent)
TArray<TObject...
CollisionBoxes
FVector
CollisionExtents
TArray<TObject...
CollisionHullSets
float
HeightOffset
FVector2D
OceanExtents
The extent of the ocean, centered around water zone to which the ocean belongs.
FVector2D
SavedZoneLocation
Saved water zone location so that the ocean mesh can be regenerated relative to it and match it perfectly without being loaded.