/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehiclesEditor/Public/AnimGraphNode_WheelController.h
Validate if this is within VehicleAnimInstance
virtual void ValidateAnimNodePostCompile ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog, class [UAnimBlueprintGeneratedClass](API\Runtime\Engine\Animation\UAnimBlueprintGeneratedClass) * CompiledClass, int32 CompiledNodeIndex )