/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundleTimeSynchronizationSource.h
Synchronization Source using the Media Bundle
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew) class UMediaBundleTimeSynchronizationSource : public [UTimeSynchronizationSource](API\Runtime\TimeManagement\UTimeSynchronizationSource)
TObjectPtr<UMe...
MediaBundle
Media bundle asset of this input