/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/OffsetMeshTool.h
Properties for Implicit Offsetting
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UImplicitOffsetProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bPreserveUVs
If this is false, triangles will be reshaped to be more regular, which will distort UVs
float
Smoothness
How tightly we should constrain the constrained implicit offset to the explicit offset