/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h
Creates a collection of controls controlling a skeletal mesh
An array of the controls that have been created
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=PhysicsControl) [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > CreateControlsFromSkeletalMeshBelow ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [FName](API\Runtime\Core\UObject\FName) BoneName, const bool bIncludeSelf, const [EPhysicsControlType](API\Plugins\PhysicsControl\EPhysicsControlType) ControlType, const [FPhysicsControlData](API\Plugins\PhysicsControl\FPhysicsControlData) ControlData, const [FPhysicsControlSettings](API\Plugins\PhysicsControl\FPhysicsControlSettings) ControlSettings, const [FName](API\Runtime\Core\UObject\FName) Set, const bool bEnabled )