/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Widgets/VPFullScreenUserWidget.h
Will set the Widgets on a viewport either by Widgets are first rendered to a render target, then that render target is displayed in the world.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(ShowOnlyInnerProperties)) class UVPFullScreenUserWidget : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
EVPWidgetDispla...
EditorDisplayType
The display type when the world is an editor world.
EVPWidgetDispla...
GameDisplayType
The display type when the world is a game world.
EVPWidgetDispla...
PIEDisplayType
The display type when the world is a PIE world.
FVPFullScreenUs...
PostProcessDisplayTypeWithBlendMaterial
Behavior when the widget is rendered via a post process material via post process volume settings; the widget is added only over area rendered by anamorphic squeeze.
FVPFullScreenUs...
PostProcessWithSceneViewExtensions
Behavior when the widget is rendered via a post process material via SceneViewExtensions; the widget is added over entire viewport, ignoring anamorphic squeeze.
FVPFullScreenUs...
ViewportDisplayType
Behavior when the widget should be display by the slate attached to the viewport.
TSubclassOf<UU...
WidgetClass
The class of User Widget to create and display an instance of