/Engine/Source/Editor/UnrealEd/Public/AssetSelection.h
Find the appropriate actor factory for an asset by type.
the factory that is responsible for creating actors for the specified asset type.
static [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * GetFactoryForAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & DropData, bool bRequireValidObject )