/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h
Deprecated* Please use the overload that takes aFCompactPoseBoneIndex
virtual int32 GetPerBoneInterpolationIndex ( int32 BoneIndex, const [FBoneContainer](API\Runtime\Engine\FBoneContainer) & RequiredBones, const [FPerBoneInterpolationData](API\Runtime\Engine\IInterpolationIndexProvider\FPerBoneInterpolationData) * Data ) const