/Engine/Source/Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h
-> will be exported to EngineDecalClasses.h
class UReflectionCaptureComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
bool
bMapBuildDataIdLoaded
Check to see if MapBuildDataId was loaded - otherwise we need to display a warning on cook
float
Brightness
A brightness control to scale the captured scene's reflection intensity.
FVector
CaptureOffset
World space offset to apply before capturing.
TObjectPtr<UBi...
CaptureOffsetComponent
TObjectPtr< cla...
Cubemap
Cubemap to use for reflection if ReflectionSourceType is set to RS_SpecifiedCubemap.
FReflectionText...
EncodedHDRCubemapTexture
Cubemap texture resource used for rendering with the encoded HDR values.
FGuid
MapBuildDataId
Guid for map build data
EReflectionSour...
ReflectionSourceType
Indicates where to get the reflection source from.
FReflectionCapt...
SceneProxy
The rendering thread's mirror of this reflection capture.
float
SourceCubemapAngle
Angle to rotate the source cubemap when SourceType is set to SLS_SpecifiedCubemap.