/Engine/Plugins/Editor/GuidedTutorials/Source/IntroTutorials/Public/EditorTutorial.h
An asset used to build a stage-by-stage tutorial in the editor
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, HideCategories=(Object), EditInlineNew) class UEditorTutorial : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
FSoftObjectPath
AssetToUse
Asset to open & attach the tutorial to. Non-widget-bound content will appear in the asset's window
bool
bHideInBrowser
Hide this tutorial in the tutorials browser
bool
bIsStandalone
A standalone tutorial displays no navigation buttons and each content widget has a close button
FString
Category
Category of this tutorial, used to organize tutorials when presented to the user
FString
Icon
Icon name for this tutorial, used when presented to the user in the tutorial browser.
FString
ImportPath
The path this tutorial was imported from, if any.
FSoftClassPath
NextTutorial
Tutorial to optionally chain onto after this tutorial completes
FSoftClassPath
PreviousTutorial
Tutorial to optionally chain back to if the "back" button is clicked on the first stage
FText
SearchTags
Comma seperated list of tags the search will use to help find this tutorial
int32
SortOrder
Sorting priority, used by the tutorial browser
TArray<FTutori...
Stages
The various stages of this tutorial
FTutorialConten...
SummaryContent
Content to be displayed for this tutorial when presented to the user in summary
TObjectPtr<UTe...
Texture
Texture for this tutorial, used when presented to the user in the tutorial browser.
FText
Title
Title of this tutorial, used when presented to the user