/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h
Binds a pin to a variable (or removes the binding given NAME_None) This causes a PinBoundVariableChanged modified event.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMController) bool BindPinToVariable ( const [FString](API\Runtime\Core\Containers\FString) & InPinPath, const [FString](API\Runtime\Core\Containers\FString) & InNewBoundVariablePath, bool bSetupUndoRedo, bool bPrintPythonCommand )