/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/BasicReplicationGraph.h
Override this function to init/configure graph for a specific connection. Note they do not all have to be unique: connections can share nodes (e.g, 2 nodes for 2 teams)
virtual void InitConnectionGraphNodes ( [UNetReplicationGraphConnection](API\Plugins\ReplicationGraph\UNetReplicationGraphConnection) * ConnectionManager )