/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h
Create a new Mesh Selection of the SelectionType for the TargetMesh by finding all elements contained in the Sphere.
static [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * SelectMeshElementsInSphere ( [UDynamicMesh](API\Runtime\GeometryFramework\UDynamicMesh) * TargetMesh, [FGeometryScriptMeshSelection](API\Plugins\GeometryScriptingCore\GeometryScript\FGeometryScriptMeshSelection) & Selection, FVector SphereOrigin, double SphereRadius, [EGeometryScriptMeshSelectionType](API\Plugins\GeometryScriptingCore\GeometryScript\EGeometryScriptMeshSelectionType) SelectionType, bool bInvert, int MinNumTrianglePoints )