/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraGpuComputeDebugInterface.h
Add a texture to visualize that contains a number of attributes and select which attributes to push into RGBA where -1 means ignore that channel The first -1 in the attribute indices list will also limit the number of attributes we attempt to read. NumTextureAttributes in this version is meant for a 2D atlas
void AddAttributeTexture ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FNiagaraSystemInstanceID](API\Plugins\NiagaraCore\FNiagaraSystemInstanceID) SystemInstanceID, [FName](API\Runtime\Core\UObject\FName) SourceName, FRDGTextureRef Texture, FIntPoint NumTextureAttributes, FIntVector4 AttributeIndices, FVector2D PreviewDisplayRange )