/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h
Activate a component visualizer given the specific visualizer
bool SetActiveComponentVis ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) > & InVisualizer )