/Engine/Source/Runtime/Engine/Public/ParticleHelper.h
Sort the given sprite particles
void SortSpriteParticles ( int32 SortMode, bool bLocalSpace, int32 ParticleCount, const uint8 * ParticleData, int32 ParticleStride, const uint16 * ParticleIndices, const [FSceneView](API\Runtime\Engine\FSceneView) * View, const FMatrix & LocalToWorld, [FParticleOrder](API\Runtime\Engine\FParticleOrder) * ParticleOrder ) const