/Engine/Source/Runtime/Engine/Public/SceneInterface.h
Retrieves primitive uniform shader parameters that are internal to the renderer.
virtual void GetPrimitiveUniformShaderParameters_RenderThread ( const [FPrimitiveSceneInfo](API\Runtime\Renderer\FPrimitiveSceneInfo) * PrimitiveSceneInfo, bool & bHasPrecomputedVolumetricLightmap, FMatrix & PreviousLocalToWorld, int32 & SingleCaptureIndex, bool & OutputVelocity ) const