/Engine/Source/Runtime/AnimationCore/Public/FABRIK.h
Controller which implements the FABRIK IK approximation algorithm - seehttp://andreasaristidou.com/publications/FABRIK.pdffor detailsTransient structure for FABRIK node evaluation Transient structure for FABRIK node evaluation
struct FFABRIKChainLink
int32
BoneIndex
BoneIndexin SkeletalMesh
TArray< int32 >
ChildZeroLengthTransformIndices
Child bones which are overlapping this bone.
FVector
DefaultDirToParent
Default Direction to Parent
double
Length
Distance to its parent link.
FVector
Position
Position of bone in component space.
int32
TransformIndex
TransformIndexthat this control will output