/Engine/Plugins/Runtime/AR/AppleAR/AppleARKit/Source/AppleARKit/Public/AppleARKitSettings.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class UAppleARKitSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [FSelfRegisteringExec](API\Runtime\Core\Misc\FSelfRegisteringExec)
FString
ARKitTimecodeProvider
Used to specify the timecode provider to use when identifying when an update occurred.
bool
bAdjustThreadPrioritiesDuringARSession
Whether to adjust thread priorities during an AR session or not
bool
bFaceTrackingLogData
Whether file writing is enabled at all or not
bool
bFaceTrackingWriteEachFrame
Whether to publish each frame or when the "FaceAR WriteCurveFile
bool
bRequireARKitSupport
Where to write the curve files and image files
bool
bShouldWriteCameraImagePerFrame
Whether to publish the camera image each frame
EARFaceTracking...
DefaultFaceTrackingDirection
The default tracking to use when tracking face blend shapes (face relative or mirrored).
FName
DefaultFaceTrackingLiveLinkSubjectName
The default name to use when publishing face tracking name If multiple faces are tracked, the subject name for the faces will be: #1: DefaultFaceTrackingLiveLinkSubjectName #2: DefaultFaceTrackingLiveLinkSubjectName-1 #3: DefaultFaceTrackingLiveLinkSubjectName-2, etc
FName
DefaultPoseTrackingLiveLinkSubjectName
The default name to use when publishing pose tracking name
EARFaceTracking...
FaceTrackingFileWriterType
The type of face AR publisher that writes to disk to create
FString
FaceTrackingLogDir
int32
GameThreadPriorityOverride
The game thread priority to change to when an AR session is running, default is 47
int32
LiveLinkPublishingPort
The port to use when listening/sending LiveLink face blend shapes via the network
TArray<ELiveli...
LivelinkTrackingTypes
Livelink tracking type. To publish face blend shapes, or body pose data to LiveLink, or none
int32
RenderThreadPriorityOverride
The render thread priority to change to when an AR session is running, default is 45
int32
WrittenCameraImageQuality
The quality setting to generate the jpeg images at.
ETextureRotatio...
WrittenCameraImageRotation
Defaults to none. Use Right when in portrait mode
float
WrittenCameraImageScale
The scale to write the images at. Used to reduce data footprint