/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
Hurt locally authoritative actors within the radius. Will only hit components that block the Visibility channel.
true if damage was applied to at least one actor.
static bool ApplyRadialDamageWithFalloff ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, float BaseDamage, float MinimumDamage, const FVector & Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UDamageType](API\Runtime\Engine\GameFramework\UDamageType) > DamageTypeClass, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & IgnoreActors, [AActor](API\Runtime\Engine\GameFramework\AActor) * DamageCauser, [AController](API\Runtime\Engine\GameFramework\AController) * InstigatedByController, ECollisionChannel DamagePreventionChannel )