/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h
It lists bounded LevelScriptEvents for given actor
static void AddLevelScriptEventOptionsForActor ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorPtr, bool bExistingEvents, bool bNewEvents, bool bOnlyEventName )