/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h
Select bindings
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Sequence Editor") static void SelectBindings ( const [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) > & ObjectBindings )