/Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataMesh.h
class UParticleModuleTypeDataMesh : public [UParticleModuleTypeDataBase](API\Runtime\Engine\Particles\TypeData\UParticleModuleTypeDataBase)
TEnumAsByte< EP...
AxisLockOption
The axis to lock the mesh on.
uint8:  1
bApplyParticleRotationAsSpin
If true, apply 'sprite' particle rotation about the orientation axis (direction mesh is pointing).
uint8: 1
bCameraFacing
If true, then point the X-axis of the mesh towards the camera.
uint8:  1
bCollisionsConsiderPartilceSize
If true, all collisions for mesh particle on this emitter will take the particle size into account.
uint8:  1
bEnableMotionBlur
uint8:  1
bFaceCameraDirectionRatherThanPosition
If true, all camera facing options will point the mesh against the camera's view direction rather than pointing at the cameras location.
uint8:  1
bOverrideDefaultMotionBlurSettings
uint8: 1
bOverrideMaterial
If true, use the emitter material when rendering rather than the one applied to the static mesh model.
uint8:  1
bUseStaticMeshLODs
Use the static mesh's LOD setup and switch LODs based on largest particle's screen size
TEnumAsByte< en...
CameraFacingOption
The camera facing option to use: All camera facing options without locked axis assume X-axis will be facing the camera.
uint8: 1
CastShadows
If true, has the meshes cast shadows
uint8: 1
DoCollisions
UNUSED (the collision module dictates doing collisions)
float
LODSizeScale
Use the static mesh's LOD setup and switch LODs based on largest particle's screen size
TObjectPtr<USt...
Mesh
The static mesh to render at the particle positions
TEnumAsByte< en...
MeshAlignment
The alignment to use on the meshes emitted.
FRandomStream
RandomStream
Random stream for the initial rotation distribution
FRawDistributio...
RollPitchYawRange
The 'pre' rotation pitch (in degrees) to apply to the static mesh used.