/Engine/Source/Editor/UnrealEd/Classes/Editor/AssetGuideline.h
This class intentionally does not acceptFTextarguments. The project using your bundled asset would need to have your localization tables, and we currently do not support text table referencing.
class UAssetGuideline : public [UAssetUserData](API\Runtime\Engine\Engine\UAssetUserData)
FName
GuidelineName
Name of this guideline, we will only check once per unique guideline name.
TArray<FString...
Plugins
Plugins to check for on load
TArray<FIniStr...
ProjectSettings
Project settings to check for on load. Look at your .ini's to populate this.