/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/ChaosCache.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FParticleTransformTrack
bool
bDeactivateOnEnd
If this flag is set true, the particle represented by this track deactives on the final keyframe.
float
BeginOffset
The offset from the beginning of the cache that holds this track that the track starts
TArray< float >
KeyTimestamps
The above raw track is just the key data and doesn't know at which time those keys are placed, this is a list of the timestamps for each entry in TransformTrack
FRawAnimSequenc...
RawTransformTrack
List of all the transforms this cache cares about, recorded from the simulated transforms of the particles observed by the adapter that created the cache