/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/PlayerMappableKeySettings.h
FNameMappingName;
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)() static const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & GetKnownMappingNames()