/Engine/Plugins/Runtime/OSC/Source/OSC/Public/OSCClient.h
Sets the OSC Client IP address and port. Returns whether address and port was successfully set.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|OSC") bool SetSendIPAddress ( const [FString](API\Runtime\Core\Containers\FString) & IPAddress, const int32 Port )