/Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h
Non-reference-counted version of shader state key. This structure is used as the actual key type forTMap, which avoids reference counting overhead during lookup. Note thatFCachedBoundShaderStateLinkcontains a full-fat reference-countedFBoundShaderStateKey, ensuring correct lifetime management.
class FBoundShaderStateLookupKey