/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchHistory.h
virtual bool GetComponentSpaceTransformAtTime ( float Time, FBoneIndexType BoneIndexType, const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * BoneIndexSkeleton, FTransform & OutBoneTransform, bool bExtrapolate ) const