/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h
template<bool bPersistent> FAccelerationStructureHandle ( [TGeometryParticleHandleImp](API\Runtime\Chaos\Chaos\TGeometryParticleHandleImp)< [FReal](API\Runtime\ChaosCore\Chaos\FReal), 3, bPersistent > & InHandle )