/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h
Static: Called when "Switch to World-Centric Editor" is clicked for the asset editor
static void SwitchToWorldCentricEditor_Execute ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) > ThisToolkitWeakRef )