/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h
Common compression utility to populate individual rotation and translation track arrays from a set of raw animation tracks. Used as a precurser to animation compression.
static void SeparateRawDataIntoTracks ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FRawAnimSequenceTrack](API\Runtime\Engine\Animation\FRawAnimSequenceTrack) > & RawAnimData, float SequenceLength, [TArray](API\Runtime\Core\Containers\TArray)< struct [FTranslationTrack](API\Runtime\Engine\Animation\FTranslationTrack) > & OutTranslationData, [TArray](API\Runtime\Core\Containers\TArray)< struct [FRotationTrack](API\Runtime\Engine\Animation\FRotationTrack) > & OutRotationData, [TArray](API\Runtime\Core\Containers\TArray)< struct [FScaleTrack](API\Runtime\Engine\Animation\FScaleTrack) > & OutScaleData )