/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h
Trace from a Vertex Crossing.
Trace Result.
namespace UE { namespace Geometry { namespace GeodesicSingleTriangleUtils { [FTraceResult](API\Plugins\DynamicMesh\Operations\FTraceResult) UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex ( const [FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, const [FMeshTangentDirection](API\Plugins\DynamicMesh\Operations\FMeshTangentDirection) & Direction, [FTangentTri2](API\Plugins\DynamicMesh\Operations\FTangentTri2) & ScratchTangentTri2, double MaxDistance ) } } }