/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRig_BodyMover.h
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, EditInlineNew) class UIKRig_BodyMover : public [UIKRigSolver](API\Plugins\IKRig\Rig\Solvers\UIKRigSolver)
TArray<TObject...
Effectors
float
PositionAlpha
Blend the translational effect of this solver on/off. Range is 0-1. Default is 1.0.
float
PositionNegativeX
Multiply the NEGATIVE X translation. Range is 0-1. Default is 1.0.
float
PositionNegativeY
Multiply the NEGATIVE Y translation. Range is 0-1. Default is 1.0.
float
PositionNegativeZ
Multiply the NEGATIVE Z translation. Range is 0-1. Default is 1.0.
float
PositionPositiveX
Multiply the POSITIVE X translation. Range is 0-1. Default is 1.0.
float
PositionPositiveY
Multiply the POSITIVE Y translation. Range is 0-1. Default is 1.0.
float
PositionPositiveZ
Multiply the POSITIVE Z translation. Range is 0-1. Default is 1.0.
FName
RootBone
The target bone to move with the effectors.
float
RotateXAlpha
Blend the X-axis rotational effect on/off. Range is 0-1. Default is 1.0.
float
RotateYAlpha
Blend the Y-axis rotational effect on/off. Range is 0-1. Default is 1.0.
float
RotateZAlpha
Blend the Z-axis rotational effect on/off. Range is 0-1. Default is 1.0.
float
RotationAlpha
Blend the total rotational effect on/off. Range is 0-1. Default is 1.0.