/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
To support state or event replication, an ability must be instanced. This can be done with the InstancingPolicy property.Notification delegate definition for when the gameplay ability ends
typedef TMulticastDelegate_OneParam< void, [UGameplayAbility](API\Plugins\GameplayAbilities\Abilities\UGameplayAbility) * > FOnGameplayAbilityEnded