/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationSubsystem.h
Get the client bubble. Faster version using check()s
[AMassClientBubbleInfoBase](API\Plugins\MassReplication\AMassClientBubbleInfoBase) * GetClientBubbleChecked ( [FMassBubbleInfoClassHandle](API\Plugins\MassReplication\FMassBubbleInfoClassHandle) BubbleClassHandle, [FMassClientHandle](API\Plugins\MassReplication\FMassClientHandle) ClientHandle ) const