/Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/RootMotionModifier.h
Context passed to any active root motion modifier during the update phase. Contains relevant data from the animation that contributed to root motion this frame (or in the past when replaying saved moves)
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMotionWarpingUpdateContext
TWeakObjectPtr<...
Animation
float
CurrentPosition
float
DeltaSeconds
float
PlayRate
float
PreviousPosition
float
Weight