/Engine/Source/Runtime/Engine/Classes/Particles/Light/ParticleModuleLight.h
void SpawnEx ( [FParticleEmitterInstance](API\Runtime\Engine\FParticleEmitterInstance) * Owner, int32 Offset, float SpawnTime, struct [FRandomStream](API\Runtime\Core\Math\FRandomStream) * InRandomStream, [FBaseParticle](API\Runtime\Engine\FBaseParticle) * ParticleBase )