/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxFactory.h
[UObject](API\Runtime\CoreUObject\UObject\UObject) * ImportANode ( [UnFbx::FFbxImporter](API\Editor\UnrealEd\FFbxImporter) * FbxImporter, [TArray](API\Runtime\Core\Containers\TArray)< void * > VoidNodes, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, struct [FScopedSlowTask](API\Runtime\Core\Misc\FScopedSlowTask) & SlowTask, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InMesh, int LODIndex )