/Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/RootMotionModifier_SkewWarp.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Motion Warping") static [URootMotionModifier_SkewWarp](API\Plugins\MotionWarping\URootMotionModifier_SkewWarp) * AddRootMotionModifierSkewWarp ( [UMotionWarpingComponent](API\Plugins\MotionWarping\UMotionWarpingComponent) * InMotionWarpingComp, const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * InAnimation, float InStartTime, float InEndTime, [FName](API\Runtime\Core\UObject\FName) InWarpTargetName, [EWarpPointAnimProvider](API\Plugins\MotionWarping\EWarpPointAnimProvider) InWarpPointAnimProvider, FTransform InWarpPointAnimTransform, [FName](API\Runtime\Core\UObject\FName) InWarpPointAnimBoneName, bool bInWarpTranslation, bool bInIgnoreZAxis, bool bInWarpRotation, [EMotionWarpRotationType](API\Plugins\MotionWarping\EMotionWarpRotationType) InRotationType, [EMotionWarpRotationMethod](API\Plugins\MotionWarping\EMotionWarpRotationMethod) InRotationMethod, float InWarpRotationTimeMultiplier, float InWarpMaxRotationRate )