/Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathTransform.h
Clamps a position using a plane collision, cylindric collision or spherical collision.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)( Meta=(DisplayName="Clamp Spatially", TemplateName="ClampSpatially", Keywords="Collide,Collision")) struct FRigVMFunction_MathTransformClampSpatially : public [FRigVMFunction_MathTransformBase](API\Plugins\RigVM\RigVMFunctions\Math\FRigVMFunction_MathTransformBase)
TEnumAsByte<EA...
Axis
bool
bDrawDebug
FLinearColor
DebugColor
float
DebugThickness
float
Maximum
float
Minimum
FTransform
Result
FTransform
Space
The space this spatial clamp happens within. The input position will be projected into this space.
TEnumAsByte<ER...
Type
FTransform
Value