/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakePreset.h
Take preset that is stored as an asset comprising aULevelSequence, and a set of actor recording sources
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UTakePreset : public [UObject](API\Runtime\CoreUObject\UObject\UObject)