/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h
Trace the specified surface (extrinsic) mesh edge across the intrinsic mesh.Bydefault this traces from vertex EdgeV.A to vertex EdgeV.B where EdgeV = SurfaceMesh.GetEdgeV(SurfaceEID).
array of surface points defined relative to the intrinsic mesh. In particular, the array will be a vertex followed by a sequence of (intrinsic) edge crossings.
[TArray](API\Runtime\Core\Containers\TArray)< [FSurfacePoint](API\Plugins\DynamicMesh\Operations\FIntrinsicEdgeFlipMesh\FSurfacePoint) > TraceSurfaceEdge ( int32 SurfaceEID, double CoalesceThreshold, bool bReverse ) const