/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h
void OnMissingCueAsyncLoadComplete ( [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) LoadedObject, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UGameplayCueSet](API\Plugins\GameplayAbilities\UGameplayCueSet) > OwningSet, [FGameplayTag](API\Runtime\GameplayTags\FGameplayTag) GameplayCueTag, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > TargetActor, [EGameplayCueEvent::Type](API\Plugins\GameplayAbilities\EGameplayCueEvent__Type) EventType, [FGameplayCueParameters](API\Plugins\GameplayAbilities\FGameplayCueParameters) Parameters )