/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Test the filters using stack-allocated data to prevent unnecessary heap allocations.
template<typename TreeItemType, typename TreeItemData> FSceneOutlinerTreeItemPtr CreateItemFor ( const TreeItemData & Data, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const TreeItemType &)> OnItemPassesFilters, bool bForce )