/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h
Get the unique id of the level sequence this instance references.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Interchange | Node | AnimationTrackSetInstance") bool GetCustomTrackSetDependencyUid ( [FString](API\Runtime\Core\Containers\FString) & AttributeValue ) const