/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h
A utility function intended to aid the construction of a specific blueprint palette item. Some items can be renamed, so this method determines if that is allowed.
True is the item CANNOT be renamed, false if it can.
static bool IsPaletteActionReadOnly ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > ActionIn, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > const BlueprintEditorIn )