/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/VirtualSubjects/LiveLinkBlueprintVirtualSubject.h
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Category="LiveLink", Meta=(CustomStructureParam="InStruct", BlueprintInternalUseOnly="true", AllowAbstract="false")) bool UpdateVirtualSubjectFrameData_Internal ( const [FLiveLinkBaseFrameData](API\Runtime\LiveLinkInterface\FLiveLinkBaseFrameData) & InStruct, bool bInShouldStampCurrentTime )