/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkinWeightsPaintTool.h
No constructors are accessible with public or protected access.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorSettings) class USkinWeightsPaintToolProperties : public [UBrushBaseProperties](API\Runtime\InteractiveToolsFramework\BaseTools\UBrushBaseProperties)
bool
bColorModeChanged
FSkinWeightBrus...
BrushConfigAdd
FSkinWeightBrus...
BrushConfigMultiply
FSkinWeightBrus...
BrushConfigRelax
FSkinWeightBrus...
BrushConfigReplace
TMap<EWeightEd...
BrushConfigs
EWeightEditOper...
BrushMode
Custom brush modes and falloff types
EWeightColorMod...
ColorMode
Weight color properties
TArray<FLinear...
ColorRamp
EWeightEditMode
EditingMode
Brush vs selection modes
float
FloodValue
FLinearColor
MaxColor
FLinearColor
MinColor
TEnumAsByte<EA...
MirrorAxis
Weight editing arguments
EMirrorDirectio...
MirrorDirection
float
PruneValue
TObjectPtr<USk...
WeightTool
Pointer back to paint tool