/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FDMXFixtureCellAttribute
FDMXAttributeNa...
Attribute
The Attribute name to map this Function to.
bool
bUseLSBMode
The Endianess of the Attribute: Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number.
EDMXFixtureSign...
DataType
This function's data type. Defines the used number of channels (bytes)
int64
DefaultValue
Initial value for this function when no value is set
FString
Description