/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingVolume.h
class ALevelStreamingVolume : public [AVolume](API\Runtime\Engine\GameFramework\AVolume)
uint32: 1
bDisabled
If true, this streaming volume is ignored by the streaming volume code.
uint32: 1
bEditorPreVisOnly
If true, this streaming volume should only be used for editor streaming level previs.
TArray<FName>
StreamingLevelNames
Levels names affected by this level streaming volume.
TEnumAsByte< en...
StreamingUsage
Determines what this volume is used for, e.g. whether to control loading, loading and visibility or just visibilty (blocking on load)