/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h
Returns true if Effect matches all specified criteria of this query. This does NOT check FActiveGameplayEffectQueryCustomMatch since this is performed on the spec (possibly prior to applying). Note: it would be reasonable to support a custom delegate that operated on theFGameplayEffectSpecitself.
bool Matches ( const [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) & Effect ) const