/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponent.h
Reads pixel color in the middle of each "Texture" and output linear colors. Note, this function locks the GPU to read the color and is slow to call, even if Update TextureResource is not enabled.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX") [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > GetTextureCenterColors ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * TextureAtlas, int numTextures, bool bUpdateTextureResource )