/Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDataTypeRegistry.h
Find a registered type from aFShaderValueTypeHandle. If multiple types are using the same shader value type, then the first one found in the registration order will be returned.
[FOptimusDataTypeHandle](API\Plugins\OptimusCore\FOptimusDataTypeHandle) FindType ( [FShaderValueTypeHandle](API\Plugins\ComputeFramework\ComputeFramework\FShaderValueTypeHandle) InValueType ) const