/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMNode.h
Returns true if this Node is linked to another given node through any of the Nodes' Pins.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=RigVMNode) bool IsLinkedTo ( [URigVMNode](API\Plugins\RigVMDeveloper\RigVMModel\URigVMNode) * InNode ) const