/Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h
A static mesh component scene proxy.
class FStaticMeshSceneProxy : public [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy)
uint32:  1
bCastShadow
bool
bPerSectionSelection
Whether selection should be per section or per entire proxy.
uint32:  1
bReverseCulling
This primitive has culling reversed
constFCardRepr...
CardRepresentationData
int32
ClampedMinLOD
Minimum LOD index to use. Clamped to valid range [0, NumLODs - 1].
constFDistance...
DistanceFieldData
int32
ForcedLodModel
The forcedLOD set in the static mesh editor, copied from the mesh component
uint8
HierarchicalLODIndex
Hierarchical LODIndexused for rendering
TArray<FLODInf...
LODs
int32
MaterialIndexPreview
Indexof the material to preview.
FMaterialReleva...
MaterialRelevance
The view relevance for all the static mesh's materials.
TArray< uint32 ...
MaterialStreamingRelativeBoxes
Material bounds used for texture streaming.
UMaterialInterf...
OverlayMaterial
float
OverlayMaterialMaxDrawDistance
FStaticMeshRend...
RenderData
int32
SectionIndexPreview
Indexof the section to preview.
float
StreamingDistanceMultiplier
The component streaming distance multiplier
float
StreamingTransformScale
The cached GetTextureStreamingTransformScale
float
WPODisableDistance
The distance at which to disable World Position Offset (0 = no max).