/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassSimulationLOD.h
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FMassSimulationLODFragment : public [FMassFragment](API\Plugins\MassEntity\FMassFragment)
float
ClosestViewerDistanceSq
Saved closest ViewerDistance
TEnumAsByte<EM...
LOD
LOD information
TEnumAsByte<EM...
PrevLOD
Previous LOD information