/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/TransformMeshesTool.h
Standard properties of the Transform Meshes operation
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UTransformMeshesToolProperties : public [UInteractiveToolPropertySet](API\Runtime\InteractiveToolsFramework\UInteractiveToolPropertySet)
bool
bApplyToInstances
When true, transformations are applied to the Instances of any Instanced Components (eg InstancedStaticMeshComponent) instead of to the Components
bool
bEnableSnapDragging
When Snap-Dragging is enabled, you can Click-drag starting on the target objects to reposition them relative to the rest of the scene
bool
bHaveInstances
Internal, used to control visibility of Instance settings
bool
bSetPivotMode
When true, the Gizmo can be moved independently without affecting objects.
ETransformMeshe...
RotationMode
How the object being Snap-Dragged should be rotated relative to the Source point location and Hit Surface normal
ETransformMeshe...
SnapDragSource
Which point on the object being Snap-Dragged to use as the "Source" point
ETransformMeshe...
TransformMode
Transformation Mode controls the overall behavior of the Gizmos in the Tool