/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/LayoutScripts/DMXPixelMappingLayoutScript.h
Allows scripting of Pixel Mapping Component Layouts. Override the Layout function to implement a layout.
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, EditInlineNew, Abstract) class UDMXPixelMappingLayoutScript : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
int32
NumTokens
The number of tokens in the Layout.
FVector2D
ParentComponentPosition
The position of the parent component where the components that are being layouted reside in.
FVector2D
ParentComponentSize
The size of the parent component where the components that are being layouted reside in.
FVector2D
TextureSize
The size of the texture in the Pixel Mapping asset.