HairStrandsCore/Public/HairStrandsCore.h
Create binding asset from groom asset and skeletal asset. These functions are only valid when build with the editor. They will return null asset otherwise
static [UGroomBindingAsset](API\Plugins\HairStrandsCore\UGroomBindingAsset) * CreateGroomBindingAsset ( [EGroomBindingMeshType](API\Plugins\HairStrandsCore\EGroomBindingMeshType) BindingType, const [FString](API\Runtime\Core\Containers\FString) & InPackageName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [UGroomAsset](API\Plugins\HairStrandsCore\UGroomAsset) * GroomAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Source, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Target, const int32 NumInterpolationPoints, const int32 MatchingSection )