/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h
Removes a registered delegate bound to a class
bool UnregisterClassInitStateDelegate ( const [TSoftClassPtr](API\Runtime\CoreUObject\UObject\TSoftClassPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > & ActorClass, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) & Handle )