/Engine/Source/Runtime/Engine/Public/PluginBlueprintLibrary.h
Get the name of the plugin containing an object.
true if the object is contained within a plugin and the plugin name was stored in OutPluginName, or false otherwise
static bool GetPluginNameForObjectPath ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ObjectPath, [FString](API\Runtime\Core\Containers\FString) & OutPluginName )