/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraSystemEditorData.h
View settings that are saved per asset and aren't shared between different Niagara viewports.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FNiagaraPerAssetViewportSettings
bool
bUseOrbitMode
FVector
ViewLocation
FRotator
ViewRotation