/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h
Implements the Level Editor's per-instance view port settings.
struct FLevelEditorViewportInstanceSettings
bool
bIsRealtime
Whether this viewport is updating in real-time.
bool
bShowFullToolbar
When enabled, the full viewport toolbar will be shown. When disabled, a compact toolbar is used.
bool
bShowOnScreenStats
Whether viewport statistics should be shown.
FName
BufferVisualizationMode
The buffer visualization mode for the viewport.
FString
EditorShowFlagsString
A set of flags that determines visibility for various scene elements (FEngineShowFlags), converted to string form.
TArray<FString...
EnabledStats
Whether viewport statistics should be enabled by default.
FExposureSettin...
ExposureSettings
Setting to allow designers to override the automatic expose.
float
FarViewPlane
Position of the var plane in the editor viewport
float
FOVAngle
Field of view angle for the viewport.
FString
GameShowFlagsString
A set of flags that determines visibility for various scene elements (FEngineShowFlags), converted to string form.
FName
GPUSkinCacheVisualizationMode
The GPU Skin Cache visualization mode for the viewport.
FName
GroomVisualizationMode
The Groom visualization mode for the viewport.
FName
LumenVisualizationMode
The Lumen visualization mode for the viewport.
FName
NaniteVisualizationMode
The Nanite visualization mode for the viewport.
TEnumAsByte< EV...
OrthoViewModeIndex
View mode to set when this viewport is not of type LVT_Perspective.
TEnumAsByte< EV...
PerspViewModeIndex
View mode to set when this viewport is of type LVT_Perspective.
FName
RayTracingDebugVisualizationMode
The buffer visualization mode for the viewport.
FName
StrataVisualizationMode
The Strata visualization mode for the viewport.
TEnumAsByte< EL...
ViewportType
The viewport type
FName
VirtualShadowMapVisualizationMode
The virtual shadow map visualization mode for the viewport.