/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/LimbSolver.h
bool Solve ( [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & InOutTransforms, const FVector & InGoalLocation, const FQuat & InGoalRotation, const [FLimbSolverSettings](API\Plugins\IKRig\Rig\Solvers\FLimbSolverSettings) & InSettings )