/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/IVirtualCameraController.h
Returns the target camera that is used to create the streamed view.
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintCallable, Category="VirtualCamera | Component") [UCineCameraComponent](API\Runtime\CinematicCamera\UCineCameraComponent) * GetStreamedCameraComponent() const