/Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h
struct FPSCPool
TArray<FPSCPoo...
FreeElements
Collection of all currently allocated, free items ready to be grabbed for use.
TArray<TWeakOb...
InUseComponents_Auto
Array of currently in flight components that will auto release.
TArray<TWeakOb...
InUseComponents_Manual
Array of currently in flight components that need manual release.
int32
MaxUsed
Keeping track of max in flight systems to help inform any future pre-population we do.