/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerModelRegistry.h
Register a new model. This is needed to make the model appear inside the UI of the editor as selectable model. Call this method in your editor module's StartupModule call.
void RegisterEditorModel ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ModelType, [FOnGetEditorModelInstance](API\Plugins\MLDeformerFrameworkEditor\FOnGetEditorModelInstance) Delegate, int32 ModelPriority )