/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h
Get the children of the mesh actor. Use AddChild -or- RemoveChild to modify the actor's children
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Element") [TArray](API\Runtime\Core\Containers\TArray)< [UDatasmithActorElement](API\Plugins\DatasmithImporter\ObjectElements\UDatasmithActorElement) * > GetChildren() const