/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h
Samples a value from a Texture Render Target 2D. Currently only 4 channel formats are supported. Only works in the editor
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Meta=(DisplayName="Render Target Sample UV Editor Only", Keywords="Sample Render Target UV"), Category=Rendering) static [FLinearColor](API\Runtime\Core\Math\FLinearColor) RenderTarget_SampleUV_EditorOnly ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget, FVector2D UV )