/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h
Adds the provided actor to the named layers.
true if the actor was added to at least one of the provided layers.
virtual bool AddActorToLayers ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & LayerNames )