/Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/GameplayInteractionsTypes.h
Base class (namespace) for all StateTree Tasks related to AI/Gameplay. This allows schemas to safely include all tasks child of this struct.
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Hidden)) struct FGameplayInteractionStateTreeTask : public [FStateTreeTaskBase](API\Plugins\StateTreeModule\FStateTreeTaskBase)