While fully learning the ins and outs of deer social mores for the benefits of the kingdom would take weeks of interaction and deception, what she learned of in a single night's work was more than enough to give her at least a partial understanding of why it had been so hard for them to infiltrate the deer to begin with. Aside from the dangers of the Greenwoods themselves, deer by and large were a warlike race. At least the tribes that dwelt within the Greenwoods were. Intertribal conflict was common, with the most common cause of conflict usually being over resources. Mines, for example, were highly prized, and territory within the Greenwoods offered scant opportunities to prospect for new ones. Most tribal wars involved simply trying to find the enemy's hidden resources and claiming them. Outside of these arcologies, these cities made from great trees. Deer settlements were scattered throughout the Greatwoods, often claiming allegiance to one tribe or another with a number of minor tribes holding out on the fringes. That meant in the conduct of their wars, deer conflicts mirrored conventional wars beyond their borders to a surprising degree, as capturing intended war goals often meant fighting and securing key locations and settlements for strategic advantages. It was an excessively deadly game of hide and seek played on a national scale.