Without further ado, Tempest takes off towards the upper floors of the city and towards the front door of the building, once again making sure to avoid being seen from it’s windows as much as possible. You make a similar approach, this time towards the dry waterwheel. You ride the wheel up, but upon seeing the huge number of rusty and bent railway spike-sized nails protruding underneath the deck, you forgo getting up onto it in favour of monkey-barring your way underneath it.