The staff stops tazing after a while, the magic chains pulling taut and mashing the girls together around the staff. Their characteristic glow was now missing, and with it, their ability to fly, causing them to plummet to the ground. They only avoid getting pasted by the staff generously kicking in some feather-falling at the last second and slowing until they gently levitate above the ground, but with the staff busy as it is binding up your foes, it can’t clear out the forest beneath it. Fortunately, that’s what you’re there for, and you carve a nice opening out with the A-Non Splash®, landing slowly and gently for effect in front of them.