--- license: apache-2.0 datasets: - Sweaterdog/Andy-4-preview-1 language: - en base_model: - unsloth/DeepSeek-R1-Distill-Llama-8B-bnb-4bit --- # 🌵Andy-4-preview-rough🧑‍💻 This model is NOT finished, it is the first part of the Andy-4-preview fine tune ## Why? Andy-4 has the potential to be very very good. By making a preview of it, and taking in user information, we can make the full model of Andy-4 even better. ## How? Andy-4-preview-rough is the first part of a fine tune of a total of 6 epochs, of which 2 were a heavier training regime. This is that model. The modelfile for Andy-4-preview-rough at the moment has been copy-pasted from Andy-3.6, it may not work as best as it could. If you find another, better modelfile, please open a PR for it, as well as describe how its better. -- Thats it for this repo, I didn't wanna put a whole lot of effort into something that would be around for like a week or two ;p Example codeblock from Andy-4-preview-rough *(From the Q4_K_M version)*: ```javascript // Build a small, 5x7 starter cabin with oak planks, including a door and a wooden roof const buildCabin = async (bot) => { const position = world.getPosition(bot); const startX = Math.floor(position.x); const startY = Math.floor(position.y); const startZ = Math.floor(position.z); // Build the walls for (let x = 0; x < 5; x++) { for (let y = 0; y < 4; y++) { await skills.placeBlock(bot, 'oak_planks', startX + x, startY + y, startZ); await skills.placeBlock(bot, 'oak_planks', startX + x, startY + y, startZ + 6); } } for (let z = 0; z < 7; z++) { for (let y = 0; y < 4; y++) { await skills.placeBlock(bot, 'oak_planks', startX, startY + y, startZ + z); await skills.placeBlock(bot, 'oak_planks', startX + 4, startY + y, startZ + z); } } // Add a door in the middle of one side await skills.placeBlock(bot, 'oak_door', startX + 2, startY, startZ); // Build the roof for (let x = 0; x < 5; x++) { for (let z = 0; z < 7; z++) { await skills.placeBlock(bot, 'oak_planks', startX + x, startY + 4, startZ + z); } } // Add a wooden roof on top await skills.placeBlock(bot, 'oak_planks', startX, startY + 5, startZ); await skills.placeBlock(bot, 'oak_planks', startX + 1, startY + 5, startZ); await skills.placeBlock(bot, 'oak_planks', startX + 2, startY + 5, startZ); await skills.placeBlock(bot, 'oak_planks', startX + 3, startY + 5, startZ); await skills.placeBlock(bot, 'oak_planks', startX + 4, startY + 5, startZ); for (let z = 1; z < 6; z++) { await skills.placeBlock(bot, 'oak_planks', startX, startY + 5, startZ + z); await skills.placeBlock(bot, 'oak_door', startX + 2, startY + 4, startZ + z); } }; await buildCabin(bot); ```