FPHam commited on
Commit
ff78ad4
1 Parent(s): 16766cf

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +10 -10
README.md CHANGED
@@ -67,24 +67,24 @@ How to write proper dialogue?
67
  >
68
  >Here are some tips on how to write good dialogue:
69
  >
70
- > Keep it short. Long speeches get tedious quickly. If one character talks for more than two sentences, break up his speech with an action or interjection from another character.
71
  >
72
- > Use contractions (I'm, he'll). They sound more like real conversation than formal language does.
73
  >
74
- > Vary sentence structure. This makes dialogue easier to read and understand.
75
  >
76
- > Don't use slang unless it fits the setting or character perfectly. Slang dates easily and may not mean anything to future generations.
77
  >
78
- > Avoid using too many adverbs in dialogue tags. Instead of "he said loudly," try something like "he bellowed." Or "she whispered."
79
  >
80
- > Be careful not to give away too much information in dialogue tags. For example, if you say "Sarah laughed nervously," you're telling the reader she was nervous rather than showing her anxiety through her words or actions.
81
  >
82
- > Make sure your characters don't all talk alike. Each person should have a unique voice, based on his background, education, age, gender, etc.
83
  >
84
- > Don't forget about body language. The way someone holds himself, sits, stands, fidgets, or looks at others can add depth to a scene.
85
  >
86
- > Use dialogue to reveal character traits and motivations. Listen carefully to people around you, and then translate those conversations onto paper.
87
  >
88
- > Finally, remember that dialogue needs to serve a purpose in your story. Whether it advances the plot, sets the mood, or creates conflict, every word spoken by your characters should move the narrative along.
89
 
90
 
 
67
  >
68
  >Here are some tips on how to write good dialogue:
69
  >
70
+ >- Keep it short. Long speeches get tedious quickly. If one character talks for more than two sentences, break up his speech with an action or interjection from another character.
71
  >
72
+ >- Use contractions (I'm, he'll). They sound more like real conversation than formal language does.
73
  >
74
+ >- Vary sentence structure. This makes dialogue easier to read and understand.
75
  >
76
+ >- Don't use slang unless it fits the setting or character perfectly. Slang dates easily and may not mean anything to future generations.
77
  >
78
+ >- Avoid using too many adverbs in dialogue tags. Instead of "he said loudly," try something like "he bellowed." Or "she whispered."
79
  >
80
+ >- Be careful not to give away too much information in dialogue tags. For example, if you say "Sarah laughed nervously," you're telling the reader she was nervous rather than showing her anxiety through her words or actions.
81
  >
82
+ >- Make sure your characters don't all talk alike. Each person should have a unique voice, based on his background, education, age, gender, etc.
83
  >
84
+ >- Don't forget about body language. The way someone holds himself, sits, stands, fidgets, or looks at others can add depth to a scene.
85
  >
86
+ >- Use dialogue to reveal character traits and motivations. Listen carefully to people around you, and then translate those conversations onto paper.
87
  >
88
+ >- Finally, remember that dialogue needs to serve a purpose in your story. Whether it advances the plot, sets the mood, or creates conflict, every word spoken by your characters should move the narrative along.
89
 
90