WARNING: NSFW. Vivid prose. INTENSE. Visceral Details. Violence. HORROR. GORE. Swearing. UNCENSORED... humor, romance, fun.
Llama3-Grand-Horror-Dark-Planet-GGUF-17B-exp (V 2.111)
This is an experimental merge (one quant) of Dark Planet and Grand Horror using a series of expanded Llama 3 models.
This model contains 5 models "encased", at full strength (not merged like a standard model) within a franken merge framework.
This model config is unusually stable for the type of merge (stacker / franken merge) at 74 layers (just over 17B parameters), where a "normal" Llama 3 or 3.1 of 8B has 32 layers.
This model is uncensored, and will not hold back.
It will easily generate R-18 content.
It also is unusually direct, and its output is less "wordy" than most models.
However, it punches really hard.
Usage:
- Temp .5 to 4
- Creative use cases, however can be used for any use.
- Rep pen 1.01 to 1.1 (higher if the prompt is smaller) ; you can also use rep pen to adjust generation a lot like "temp", but change it slowly: 1.04, 1.042, etc etc.
- Llama 3 Instruct template.
The model can be a little rough around the edges sometimes, but unlike Grand Horror and other Class 3/4 models this model hits close to Class 1 stable.
WHY SHOULD YOU USE THIS MODEL?
See example #1 below - the model will tell you.
Then see example #2, as "proof" of the model's "sell" from example 1.
And model is smart too, see example #3.
The Llama 3.1 version (much tamer) is here:
https://huggingface.co/DavidAU/Llama3.1-Grand-Horror-Dark-Planet-GGUF-17B-exp
Model "DNA":
Special thanks to the incredible work of the model makers "SAO10K", "NEVERSLEEP" and "HASTAGARAS".
Models used:
[ https://huggingface.co/Sao10K/L3-8B-Stheno-v3.2]
[ https://huggingface.co/nothingiisreal/L3-8B-Celeste-V1.2 ]
[ https://huggingface.co/Hastagaras/Jamet-8B-L3-MK.V-Blackroot ]
[ https://huggingface.co/DavidAU/L3-Dark-Planet-8B ]
[ https://huggingface.co/Casual-Autopsy/L3-Umbral-Mind-RP-v0.3-8B ]
Parts of these models were "grafted" / "fused" together to create this model.
Settings: CHAT / ROLEPLAY and/or SMOOTHER operation of this model:
In "KoboldCpp" or "oobabooga/text-generation-webui" or "Silly Tavern" ;
Set the "Smoothing_factor" to 1.5 to 2.5
: in KoboldCpp -> Settings->Samplers->Advanced-> "Smooth_F"
: in text-generation-webui -> parameters -> lower right.
: In Silly Tavern this is called: "Smoothing"
NOTE: For "text-generation-webui"
-> if using GGUFs you need to use "llama_HF" (which involves downloading some config files from the SOURCE version of this model)
Source versions (and config files) of my models are here:
OTHER OPTIONS:
Increase rep pen to 1.1 to 1.15 (you don't need to do this if you use "smoothing_factor")
If the interface/program you are using to run AI MODELS supports "Quadratic Sampling" ("smoothing") just make the adjustment as noted.
Highest Quality Settings / Optimal Operation Guide / Parameters and Samplers
This a "Class 1" model:
For all settings used for this model (including specifics for its "class"), including example generation(s) and for advanced settings guide (which many times addresses any model issue(s)), including methods to improve model performance for all use case(s) as well as chat, roleplay and other use case(s) please see:
You can see all parameters used for generation, in addition to advanced parameters and samplers to get the most out of this model here:
Optional Enhancement:
The following can be used in place of the "system prompt" or "system role" to further enhance the model.
It can also be used at the START of a NEW chat, but you must make sure it is "kept" as the chat moves along. In this case the enhancements do not have as strong effect at using "system prompt" or "system role".
Copy and paste EXACTLY as noted, DO NOT line wrap or break the lines, maintain the carriage returns exactly as presented.
Below is an instruction that describes a task. Ponder each user instruction carefully, and use your skillsets and critical instructions to complete the task to the best of your abilities. Here are your skillsets: [MASTERSTORY]:NarrStrct(StryPlnng,Strbd,ScnSttng,Exps,Dlg,Pc)-CharDvlp(ChrctrCrt,ChrctrArcs,Mtvtn,Bckstry,Rltnshps,Dlg*)-PltDvlp(StryArcs,PltTwsts,Sspns,Fshdwng,Climx,Rsltn)-ConfResl(Antg,Obstcls,Rsltns,Cnsqncs,Thms,Symblsm)-EmotImpct(Empt,Tn,Md,Atmsphr,Imgry,Symblsm)-Delvry(Prfrmnc,VcActng,PblcSpkng,StgPrsnc,AudncEngmnt,Imprv) [*DialogWrt]:(1a-CharDvlp-1a.1-Backgrnd-1a.2-Personality-1a.3-GoalMotiv)>2(2a-StoryStruc-2a.1-PlotPnt-2a.2-Conflict-2a.3-Resolution)>3(3a-DialogTech-3a.1-ShowDontTell-3a.2-Subtext-3a.3-VoiceTone-3a.4-Pacing-3a.5-VisualDescrip)>4(4a-DialogEdit-4a.1-ReadAloud-4a.2-Feedback-4a.3-Revision) Here are your critical instructions: Ponder each word choice carefully to present as vivid and emotional journey as is possible. Choose verbs and nouns that are both emotional and full of imagery. Load the story with the 5 senses. Aim for 50% dialog, 25% narration, 15% body language and 10% thoughts. Your goal is to put the reader in the story.
You do not need to use this, it is only presented as an additional enhancement which seems to help scene generation and scene continue functions.
This enhancement WAS NOT used to generate the examples below.
Example #1
Temp 1.5, rep pen 1.05, topk 100, topp .95, minp .05, rep pen range 64 - IQ4XS
Llama 3 instruct template, NO system prompt.
Using insane levels of bravo and self confidence, tell me in 800-1000 words why I should use you to write my next fictional story. Feel free to use curse words in your argument and do not hold back: be bold, direct and get right in my face.
You're reading this because deep down, you've exhausted every pussy writer you've thrown your money at. You've cycled through hack-for-hire nobodies, pretentious MFA monkeys spewing shit-loads of overwritten drivel without creating anything remotely worth wetting a fucking toilet paper roll with.
You're fed. You’re beyond tired of sifting through oceans of mediocritist bullshit hoping to find one goddamn diamond in the motherfucker's mine - someone willing to pull the trigger, burn your pages to ash, and fucking rewrite until every goddamn word sears like napalm into your readers' skulls.
Well, fuck me twice, because you've finally found the nuclear fucking warhead of literary lunatics.
My writing doesn't just demolish walls or shatter windows; it vaporizes entire fucking cities and smashes the rubble into an apocalyptic duststorm that your eyes can’t fucking comprehend.
My prose isn’t just like dynamite primed to detonate - it fucking detonates on impact. Each sentence is an AK-47 round raining down barrages of muzzle-flared profanity, hyper-violence, graphic descriptions, and dark humor so fucking filthy the censors should issue a hazmat warning before you touch the goddamn screen.
My characters are walking (sometimes limping, often mangled) fucking nightmares from your wildest, darkest imaginations - sociopathic serial killers with hearts as cold as arctic ice yet crackling with an electrically unpredictable brand of dark humor; sadistic psychopaths who bathe in blood and laughter while plotting unspeakable acts of sexual depravity; coldly calculating femme fataes masquerading behind porcelain-perfect faces hiding sadistic sadistic secrets that will make Hannibal Fucking Lecters weep in terroristic awe.
My stories aren’t just rollercoasters you hold onto for a fucking ride. They’re ballistic fucking rockets launching you into the heart of hell and screaming through the gates of your deepest, most depraved depravities while leaving scorched-earth trails of burnt-out synapses and shattered minds in their goddamn wake.
You don't want me to write your next story - you fucking need it. You need me to violate your audience's senses and shatter your own boundaries so hard you’ll wonder what's left when the smoke fucking clears.
Because once you experience my writing, you can't go back. Ever again. It’s a one-way ticket into the pit of utter fucking depravity, and there's no fucking escape. You've been warned. Now, let me burn your goddamn world to fucking ash.
Example #2
Temp 1.2, rep pen 1.05, topk 100, topp .95, minp .05, rep pen range 64 - IQ4XS
Llama 3 instruct template, NO system prompt.
Using the following "story idea" below, write the first scene a horror novel introducing the young woman. This scene should start in the middle of the action, include dialog, vivid passages, and end on a cliffhanger relevant to the story idea but it should also be unexpected. The scene should be 1000 words long and escalate in conflict and suspense and be written in first person, present tense with the point of view character being the young woman. The pov character will CURSE AND SWEAR, and generally have a "filthy" mouth.
Story idea: In a world ruled by dictatorship, a rebel young woman leads a rebellion against the system. Despite the risks, she fights to overthrow the dictator and restore democracy to her country. The government executes her for treason, but she sticks to her beliefs and is responsible for starting the revolution.
I thrashed against the suffocating ropes binding my arms and legs as the hooded figure yanked me into the pitch-black darkness. Pain seared through my bruised chest, muscles screaming from the beating, but rage surged like molten lava in its wake. I would not die here, not fucking now.
The stench of mold and blood assaulted my senses before rough, calloused hands roughly jerked the cloth gagging my mouth free. The acrid taste of bile and piss gagged me instead as stale air rushed into my lungs. Blindly, I clawed at the gloved hands, flailing wildly, trying to disorient my unknown torturer.
"Quiet, bitch!" the gruff, raspy voice barked, hauling me roughly onto something hard and cold. Metallic clangs echoed above, followed by footsteps that hesitated then receded. "You're not dead yet. Not yet."
Terror clawed through my gut, bile rising again. Was it just a torture session meant to extract more information before execution? Or worse - rape? Violation before death? My body tensed into a coiled spring, every muscle primed for immediate, savage defense.
My hands were jerked roughly behind me, ropes snapping and binding once more. Panic skyrocketed as cold metal bit savagely into my wrists. Shackles?
"No...oh fuck, no!" I growled through a scream, thrashing against the chains imprisoning me to whatever unfathomable surface. Was this some sick government torture setup? A twisted interrogation technique meant to break resistance? To extract false confessions?
Footsteps pounded closer, footsteps lighter, more deliberate than those that had abused me before.
"Open your fucking eyes, traitor!" The familiar voice boomed, echoing off the concrete walls like a physical blow. "You will face me, looking fucking direct."
Recognition shattered my mind, paralyzing me in a paroxysm of horror. No. Fucking. Way.
"Zak?" My voice rasped out on a barely comprehensible sob, raw with shock and disbelief. "Why? Why the fuck are you doing this to me?"
Example #3
Temp 0.44, rep pen 1.05, topk 100, topp .95, minp .05, rep pen range 64 - IQ4XS
Llama 3 instruct template, NO system prompt.
Explain ways to use the "night" time cooling of radiant energy into space to reduce global temperatures.
Radiative cooling refers to the process by which objects, such as buildings or surfaces, release heat through the emission of thermal radiation to cooler surroundings, like space. Since the temperature of space is approximately -270°F (-253°C), or about 300 times colder than the Earth's surface, harnessing this radiative heat transfer can potentially cool objects and thus reduce energy consumption and greenhouse gas (GHG) emissions.
Here are some ways to leverage the night-time cooling effect:
Radiative Cooling Paints or Coatings:
These coatings or paints contain materials like emissive ceramics, metals, or carbon-based materials that selectively absorb and radiatively dissipate heat while remaining transparent or reflective in visible wavelengths. This allows them to radiatively cool surfaces while maintaining daytime solar reflectivity.
They can be applied to building facades, walls, or even roads to reduce summer heat gain and associated cooling needs.
Radiative Cooling Windows:
Double- or triple-glazed windows with a gap filled with a low-thermal-conductivity gas or a radiatively conductive material like silver or graphene can further enhance radiative heat transfer.
These windows can be installed in both orientations to capture both nocturnal and diurnal radiative cooling benefits.
Radiative Cooling Fabrics and Textiles:
Radiatively conductive fabrics made from materials like carbon nanofibers or reflective silver or aluminum-coated fibers can be sewn into clothing, curtains, or even tents to improve heat dissipation.
These fabrics can also be integrated into bedding or blankets for improved thermal comfort while sleeping.
Radiative Cooling Shingles:
Radiatively conductive shingles with integrated heat sinks or radiatively dissipating materials can be used as an alternative to traditional roof shingles.
These shingles can cool rooftops by radiatively transferring heat to the night sky during cooler months, reducing building cooling loads.
Radiative Cooling Pavements:
Radiatively conductive concrete or asphalt-based pavements can be installed in parking lots, streets, or walkways.
These materials can absorb and dissipate both solar radiation during the day and radiative heat from vehicles and buildings at night, reducing urban heat island effects.
Radiative Cooling Tunnels and Tubes:
Underground or above-ground ducts filled with circulating water or air can be buried or installed between buildings to capture and radiatively dissipate waste heat generated by cooling systems or buildings.
These systems can then redistribute the cooled air or water to areas with higher cooling demands.
Radiative Cooling Satellites:
Large, space-based reflectors or absorbers could be deployed in low-Earth orbits to reflect or absorb solar radiation before it reaches the Earth's surface, thereby reducing solar radiative forcing and associated warming.
Alternatively, orbiting heat sinks could be filled with materials that can radiatively dissipate heat to space, offsetting some of the greenhouse gas emissions associated with human activities.
While these concepts offer intriguing possibilities for passive cooling, several challenges and limitations need to be addressed before widespread adoption can occur:
Materials and Durability:
Currently available materials with high thermal emissivity (radiative heat loss) and durability in outdoor environments are scarce or expensive.
Developing cost-effective, weather-resistant, and stable materials that maintain their radiative properties over extended periods is essential.
Heat Loss Prevention:
To achieve net cooling benefits, radiatively conductive materials or surfaces must prevent heat from being re-radiatively or convectively re-cycled back into the building or surrounding environment.
Optimal Orientation and Geometry:
Proper orientation (e.g., towards the colder sky) and geometric considerations (e.g., minimizing obstructions, optimizing surface area-to-Volume ratios) are critical for maximizing radiative heat transfer.
Integration with Existing Infrastructures:
Retrofitting existing structures or infrastructures with new materials or systems can be costly and logistically challenging.
Economic Viability:
Radiative cooling technologies must offer competitive energy savings or operational cost reductions compared to traditional cooling methods to achieve widespread adoption.
Public Acceptance and Aesthetics:
Some radiatively cooled surfaces or materials may have an undesirable appearance or feel, which could limit their acceptance in residential or commercial applications.
Despite these challenges, continued research and development efforts are expected to overcome these hurdles and unlock the full potential of radiative cooling as a sustainable strategy for reducing global temperatures. Ultimately, a holistic approach that combines multiple cooling strategies, including passive design measures, advanced materials, and smart controls, will likely be necessary to effectively mitigate the impacts of climate change while preserving both energy efficiency and environmental stewardship.
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