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README.md
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alt="SeedVR Paper on ArXiv"
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<a href="https://www.youtube.com/watch?v=aPpBs_B2iCY" target='_blank'>
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<img
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src="https://img.shields.io/badge/Demo%20Video-%23FF0000.svg?logo=YouTube&logoColor=white"
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## 📮 Notice
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**Limitations:** These are the prototype models and the performance may not
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## ✍️ Citation
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alt="SeedVR Paper on ArXiv"
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/>
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</a>
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<a href="https://github.com/ByteDance-Seed/SeedVR">
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<img
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alt="Github" src="https://img.shields.io/badge/SeedVR2-Codebase-536af5?color=536af5&logo=github"
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alt="SeedVR Codebase"
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/>
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</a>
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<a href="https://huggingface.co/models?other=seedvr">
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<img
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src="https://img.shields.io/badge/SeedVR2-Models-yellow?logo=huggingface&logoColor=yellow"
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alt="SeedVR Models"
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/>
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</a>
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<a href="https://www.youtube.com/watch?v=aPpBs_B2iCY" target='_blank'>
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<img
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src="https://img.shields.io/badge/Demo%20Video-%23FF0000.svg?logo=YouTube&logoColor=white"
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## 📮 Notice
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**Limitations:** These are the prototype models and the performance may not perfectly align with the paper. Our methods are sometimes not robust to heavy degradations and very large motions, and shares some failure cases with existing methods, e.g., fail to fully remove the degradation or simply generate unpleasing details. Moreover, due to the strong generation ability, Our methods tend to overly generate details on inputs with very light degradations, e.g., 720p AIGC videos, leading to oversharpened results occasionally.
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## ✍️ Citation
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