Ben F PRO

BFFree

AI & ML interests

I use my hand drawn sketches as the basis for digital art. I started by using ControlNet Lineart and was so impressed with how specific the inclusion of each drawn element is. I also like to generate img to 3D experiments with sketches, 2D renders and various personal images.

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posted an update 5 days ago
I am a shy artist. Primarily because I don't get motivation from sharing art publicly. I see so much new art daily online that once I begin thinking about where I fit in the mental fatigue becomes counter productive for me. Recently I shared an album of hundreds of creations with a friend (and singular art fan) and he asked some questions that I felt were interesting enough to create this post on my process and what it teaches me vs what I am seeking. Specifically I have learned to take ink drawings and create renderings that reveal my actual intention. My digital art goal is to recreate natural details into characters and landscapes that are imagined and deal with my affection for abstraction, deconstruction and humor. My drawing goals are to be humorous and crafty about how things can be rendered just slightly incorrect to make the viewer see something familiar and recognizable even when its nonsense. My process is using https://huggingface.co/spaces/hysts/ControlNet-v1-1 with Lineart, 50 steps, 14 guidance scale and I give minimal descriptions that are often plain. Example "Really real old dog, plant, and another old dog, with an alligator turtle, posing for a photography portrait". In the past few months I started taking the ControlNet render to https://huggingface.co/spaces/multimodalart/flux-style-shaping and mashing up styles. Here I used a portrait of a Tortise and a dog laying next to each other on a reflective tile floor. Last night, I took the Flux output and had it described using https://huggingface.co/spaces/WillemVH/Image_To_Text_Description which was very accurate given the image. I then fed the prompt back into https://huggingface.co/spaces/Alpha-VLLM/Lumina-Image-2.0 The last step confirmed why I prefer using sketches to language. One, I am a visual artist therefore I have much better nuance with the drawings than with words. Two, my minds eye looks for the distorted. Three MOR FUN.
liked a Space 5 days ago
WillemVH/Image_To_Text_Description
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I am a shy artist. Primarily because I don't get motivation from sharing art publicly. I see so much new art daily online that once I begin thinking about where I fit in the mental fatigue becomes counter productive for me.

Recently I shared an album of hundreds of creations with a friend (and singular art fan) and he asked some questions that I felt were interesting enough to create this post on my process and what it teaches me vs what I am seeking.

Specifically I have learned to take ink drawings and create renderings that reveal my actual intention. My digital art goal is to recreate natural details into characters and landscapes that are imagined and deal with my affection for abstraction, deconstruction and humor.

My drawing goals are to be humorous and crafty about how things can be rendered just slightly incorrect to make the viewer see something familiar and recognizable even when its nonsense.

My process is using hysts/ControlNet-v1-1 with Lineart, 50 steps, 14 guidance scale and I give minimal descriptions that are often plain. Example "Really real old dog, plant, and another old dog, with an alligator turtle, posing for a photography portrait".

In the past few months I started taking the ControlNet render to multimodalart/flux-style-shaping and mashing up styles. Here I used a portrait of a Tortise and a dog laying next to each other on a reflective tile floor.

Last night, I took the Flux output and had it described using WillemVH/Image_To_Text_Description which was very accurate given the image.

I then fed the prompt back into Alpha-VLLM/Lumina-Image-2.0

The last step confirmed why I prefer using sketches to language. One, I am a visual artist therefore I have much better nuance with the drawings than with words. Two, my minds eye looks for the distorted. Three MOR FUN.



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I continue to experiment with taking a sketch to full 3D model using just AI workflow. Yesterday I tried (and loved) VAST-AI/TripoSG

The results of the texture and accuracy of guessing the rest of a random object are a marvel. This is an insect meets crab character I first created in 2D and the short video attached show the results! Great work!

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